mirror of https://github.com/PCSX2/pcsx2.git
GameList: Make compat strings translatable
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ded55635c1
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2fa85c56c2
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@ -72,14 +72,16 @@ void GameSummaryWidget::populateDetails(const GameList::Entry* entry)
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m_ui.crc->setText(QString::fromStdString(fmt::format("{:08X}", entry->crc)));
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m_ui.crc->setText(QString::fromStdString(fmt::format("{:08X}", entry->crc)));
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m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
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m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
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m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
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m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
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m_ui.compatibility->setText(QString("%0%1")
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//: First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat
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m_ui.compatibility->setText(tr("%0%1")
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.arg(GameList::EntryCompatibilityRatingToString(entry->compatibility_rating))
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.arg(GameList::EntryCompatibilityRatingToString(entry->compatibility_rating))
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.arg([entry]() {
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.arg([entry]() {
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if (entry->compatibility_rating == GameList::CompatibilityRating::Unknown)
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if (entry->compatibility_rating == GameList::CompatibilityRating::Unknown)
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return QString();
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return QStringLiteral("");
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const qsizetype compatibility_value = static_cast<qsizetype>(entry->compatibility_rating);
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const qsizetype compatibility_value = static_cast<qsizetype>(entry->compatibility_rating);
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return QString(" ") + QString("★").repeated(compatibility_value - 1) + QString("☆").repeated(6 - compatibility_value);
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//: First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages
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return tr(" %0%1").arg(QStringLiteral("★").repeated(compatibility_value - 1)).arg(QStringLiteral("☆").repeated(6 - compatibility_value));
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}()));
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}()));
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int row = 0;
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int row = 0;
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@ -117,13 +117,13 @@ const char* GameList::EntryCompatibilityRatingToString(CompatibilityRating ratin
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// clang-format off
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// clang-format off
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switch (rating)
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switch (rating)
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{
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{
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case CompatibilityRating::Unknown: return "Unknown";
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case CompatibilityRating::Unknown: return TRANSLATE("GameList", "Unknown");
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case CompatibilityRating::Nothing: return "Nothing";
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case CompatibilityRating::Nothing: return TRANSLATE("GameList", "Nothing");
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case CompatibilityRating::Intro: return "Intro";
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case CompatibilityRating::Intro: return TRANSLATE("GameList", "Intro");
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case CompatibilityRating::Menu: return "Menu";
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case CompatibilityRating::Menu: return TRANSLATE("GameList", "Menu");
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case CompatibilityRating::InGame: return "InGame";
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case CompatibilityRating::InGame: return TRANSLATE("GameList", "In-Game");
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case CompatibilityRating::Playable: return "Playable";
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case CompatibilityRating::Playable: return TRANSLATE("GameList", "Playable");
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case CompatibilityRating::Perfect: return "Perfect";
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case CompatibilityRating::Perfect: return TRANSLATE("GameList", "Perfect");
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default: return "";
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default: return "";
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}
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}
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// clang-format on
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// clang-format on
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