From 2d094cbc3bec2b439ce97a98c4fc71d8b078e671 Mon Sep 17 00:00:00 2001 From: KrossX Date: Tue, 2 Oct 2018 21:43:05 +0200 Subject: [PATCH] tfx.fs: Remove whitespaces. --- plugins/GSdx/res/tfx.fx | 60 ++++++++++++++++++++--------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/plugins/GSdx/res/tfx.fx b/plugins/GSdx/res/tfx.fx index fb61020386..2e4c099e4b 100644 --- a/plugins/GSdx/res/tfx.fx +++ b/plugins/GSdx/res/tfx.fx @@ -164,7 +164,7 @@ float4 sample_rt(float2 uv) struct VS_INPUT { - float4 p : POSITION0; + float4 p : POSITION0; float2 t : TEXCOORD0; float4 c : COLOR0; float4 f : COLOR1; @@ -246,7 +246,7 @@ float4 clamp_wrap_uv(float4 uv) uv = saturate(uv); } else -*/ +*/ if(PS_WMS == 2) { uv = clamp(uv, MinMax.xyxy, MinMax.zwzw); @@ -270,7 +270,7 @@ float4 clamp_wrap_uv(float4 uv) } else { -/* +/* if(PS_WMS == 0) { uv.xz = frac(uv.xz); @@ -279,8 +279,8 @@ float4 clamp_wrap_uv(float4 uv) { uv.xz = saturate(uv.xz); } - else -*/ + else +*/ if(PS_WMS == 2) { uv.xz = clamp(uv.xz, MinMax.xx, MinMax.zz); @@ -306,7 +306,7 @@ float4 clamp_wrap_uv(float4 uv) { uv.yw = saturate(uv.yw); } - else + else */ if(PS_WMT == 2) { @@ -325,14 +325,14 @@ float4 clamp_wrap_uv(float4 uv) #endif } } - + return uv; } float4x4 sample_4c(float4 uv) { float4x4 c; - + c[0] = sample_c(uv.xy); c[1] = sample_c(uv.zy); c[2] = sample_c(uv.xw); @@ -381,7 +381,7 @@ float4 sample_4_index(float4 uv) float4x4 sample_4p(float4 u) { float4x4 c; - + c[0] = sample_p(u.x); c[1] = sample_p(u.y); c[2] = sample_p(u.z); @@ -396,7 +396,7 @@ float4 sample(float2 st, float q) #if PS_TCOFFSETHACK st += TC_OffsetHack.xy; - #endif + #endif float4 t; float4x4 c; @@ -450,12 +450,12 @@ float4 sample(float2 st, float q) } else if(PS_AEM_FMT == FMT_16) { - c[i].a = c[i].a >= 0.5 ? TA.y : !PS_AEM || any(c[i].rgb) ? TA.x : 0; + c[i].a = c[i].a >= 0.5 ? TA.y : !PS_AEM || any(c[i].rgb) ? TA.x : 0; } } if(PS_LTF) - { + { t = lerp(lerp(c[0], c[1], dd.x), lerp(c[2], c[3], dd.x), dd.y); } else @@ -470,7 +470,7 @@ float4 tfx(float4 t, float4 c) { if(PS_TFX == 0) { - if(PS_TCC) + if(PS_TCC) { c = c * t * 255.0f / 128; } @@ -481,7 +481,7 @@ float4 tfx(float4 t, float4 c) } else if(PS_TFX == 1) { - if(PS_TCC) + if(PS_TCC) { c = t; } @@ -494,7 +494,7 @@ float4 tfx(float4 t, float4 c) { c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a; - if(PS_TCC) + if(PS_TCC) { c.a += t.a; } @@ -503,12 +503,12 @@ float4 tfx(float4 t, float4 c) { c.rgb = c.rgb * t.rgb * 255.0f / 128 + c.a; - if(PS_TCC) + if(PS_TCC) { c.a = t.a; } } - + return saturate(c); } @@ -532,7 +532,7 @@ void datst(PS_INPUT input) void atst(float4 c) { float a = trunc(c.a * 255 + 0.01); - + #if 0 switch(Uber_ATST) { case 0: @@ -562,11 +562,11 @@ void atst(float4 c) { #if PS_SPRITEHACK == 0 if (a > AREF) discard; - #endif + #endif } else if(PS_ATST == 2) { - if (a < AREF) discard; + if (a < AREF) discard; } else if(PS_ATST == 3) { @@ -612,7 +612,7 @@ float4 ps_color(PS_INPUT input) if(PS_CLR1) // needed for Cd * (As/Ad/F + 1) blending modes { - c.rgb = 1; + c.rgb = 1; } return c; @@ -624,7 +624,7 @@ VS_OUTPUT vs_main(VS_INPUT input) { if(VS_BPPZ == 1) // 24 { - input.z = input.z & 0xffffff; + input.z = input.z & 0xffffff; } else if(VS_BPPZ == 2) // 16 { @@ -632,13 +632,13 @@ VS_OUTPUT vs_main(VS_INPUT input) } VS_OUTPUT output; - + // pos -= 0.05 (1/320 pixel) helps avoiding rounding problems (integral part of pos is usually 5 digits, 0.05 is about as low as we can go) // example: ceil(afterseveralvertextransformations(y = 133)) => 134 => line 133 stays empty // input granularity is 1/16 pixel, anything smaller than that won't step drawing up/left by one pixel // example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133 - - float4 p = float4(input.p, input.z, 0) - float4(0.05f, 0.05f, 0, 0); + + float4 p = float4(input.p, input.z, 0) - float4(0.05f, 0.05f, 0, 0); output.p = p * VertexScale - VertexOffset; #if VS_RTCOPY @@ -864,7 +864,7 @@ PS_OUTPUT ps_main(PS_INPUT input) if(PS_AOUT) // 16 bit output { float a = 128.0f / 255; // alpha output will be 0x80 - + c.a = PS_FBA ? a : step(0.5, c.a) * a; } else if(PS_FBA) @@ -883,7 +883,7 @@ VS_OUTPUT vs_main(VS_INPUT input) { if(VS_BPPZ == 1) // 24 { - input.p.z = fmod(input.p.z, 0x1000000); + input.p.z = fmod(input.p.z, 0x1000000); } else if(VS_BPPZ == 2) // 16 { @@ -891,7 +891,7 @@ VS_OUTPUT vs_main(VS_INPUT input) } VS_OUTPUT output; - + // pos -= 0.05 (1/320 pixel) helps avoiding rounding problems (integral part of pos is usually 5 digits, 0.05 is about as low as we can go) // example: ceil(afterseveralvertextransformations(y = 133)) => 134 => line 133 stays empty // input granularity is 1/16 pixel, anything smaller than that won't step drawing up/left by one pixel @@ -908,7 +908,7 @@ VS_OUTPUT vs_main(VS_INPUT input) { output.p.z = log2(1.0f + input.p.z) / 32; } - + if(VS_TME) { float2 t = input.t - Texture_Scale_Offset.zw; @@ -932,7 +932,7 @@ VS_OUTPUT vs_main(VS_INPUT input) output.c = input.c; output.t.z = input.f.b; - + return output; }