mirror of https://github.com/PCSX2/pcsx2.git
3rdpary: import GL/glcorearb.h
It will replace glext.h in the future v2: add requirement in gsdx
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@ -126,6 +126,9 @@ typedef int64 sint64;
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#ifdef _WIN32
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#ifdef _WIN32
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// Note use GL/glcorearb.h on the future
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// Note use GL/glcorearb.h on the future
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// Requirements:
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// * Update GSWndWGL::GetProcAddress to query 1.0 and 1.1 symbols
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// * define all ENABLE_GL_VERSION_1_*
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#include <GL/wglext.h>
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@ -136,6 +139,10 @@ typedef int64 sint64;
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#else
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#else
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// Note use GL/glcorearb.h on the future
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// Note use GL/glcorearb.h on the future
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// Requirements:
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// * Drop GLX that still include gl.h...
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// EGL/OGL status on AMD GPU pro driver is unknown
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// * define all ENABLE_GL_VERSION_1_*
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glext.h>
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#include "Renderers/OpenGL/GLLoader.h"
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#include "Renderers/OpenGL/GLLoader.h"
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