Switch the GameDatabase from using a pxDictionary to a std::unordered_map.

Both implementations are about the same, which is hard to measure since we are limited in speed due to the hashing function.

Both implementations averaged ~220ms to load the full game database on my workstation.
This commit is contained in:
Ryan Houdek 2014-07-15 20:55:52 -05:00
parent 80b22ca2be
commit 2c6188b73f
1 changed files with 2 additions and 2 deletions

View File

@ -18,8 +18,8 @@
//#include "Common.h"
#include "AppConfig.h"
#include "Utilities/HashMap.h"
#include "Utilities/SafeArray.h"
#include <unordered_map>
#include <wx/wfstream.h>
struct key_pair;
@ -176,7 +176,7 @@ public:
virtual void updateGame(const Game_Data& game)=0;
};
typedef pxDictionary<Game_Data*,StringHashNoCase> GameDataHash;
typedef std::unordered_map<wxString, Game_Data*, StringHashNoCase> GameDataHash;
// --------------------------------------------------------------------------------------
// BaseGameDatabaseImpl