mirror of https://github.com/PCSX2/pcsx2.git
UI: Minor additions for translations and English text changes
- Adding translation support for all the substrings related to the single/multiframe GS Dump message. - Correcting the None option in the Deinterlacing settings according to what was talked about in Crowdin, unified that string with the Big Picture mode. - Minor English text fixes reported in Crowdin. Second attempt at doing this PR after the former, https://github.com/PCSX2/pcsx2/pull/10253 , was mangled by bad squashing and rebasing.
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@ -70,7 +70,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pineEnable, "EmuCore", "EnablePINE", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.pineSlot, "EmuCore", "PINESlot", 28011);
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dialog->registerWidgetHelp(m_ui.eeRoundingMode, tr("Rounding Mode"), tr("Chop / Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.eeRoundingMode, tr("Rounding Mode"), tr("Chop/Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.eeClampMode, tr("Clamping Mode"), tr("Normal (Default)"), tr(""));
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@ -96,8 +96,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
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"end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid "
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"access occurred."));
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dialog->registerWidgetHelp(m_ui.vu0RoundingMode, tr("VU0 Rounding Mode"), tr("Chop / Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vu1RoundingMode, tr("VU1 Rounding Mode"), tr("Chop / Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vu0RoundingMode, tr("VU0 Rounding Mode"), tr("Chop/Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vu1RoundingMode, tr("VU1 Rounding Mode"), tr("Chop/Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vu0ClampMode, tr("VU0 Clamping Mode"), tr("Normal (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vu1ClampMode, tr("VU1 Clamping Mode"), tr("Normal (Default)"), tr(""));
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@ -89,7 +89,7 @@
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</item>
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<item>
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<property name="text">
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<string>Chop / Zero (Default)</string>
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<string>Chop/Zero (Default)</string>
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</property>
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</item>
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</widget>
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@ -206,7 +206,7 @@
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</item>
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<item>
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<property name="text">
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<string>Chop / Zero (Default)</string>
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<string>Chop/Zero (Default)</string>
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</property>
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</item>
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</widget>
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@ -300,7 +300,7 @@
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</item>
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<item>
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<property name="text">
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<string>Chop / Zero (Default)</string>
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<string>Chop/Zero (Default)</string>
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</property>
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</item>
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</widget>
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@ -757,7 +757,7 @@ void DEV9SettingsWidget::onHddCreateClicked()
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//GHC uses UTF8 on all platforms
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QMessageBox::StandardButton selection =
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QMessageBox::question(this, tr("Overwrite File?"),
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tr("HDD image \"%1\" already exists?\n\n"
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tr("HDD image \"%1\" already exists.\n\n"
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"Do you want to overwrite?")
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.arg(QString::fromStdString(hddPath)),
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QMessageBox::Yes | QMessageBox::No);
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@ -509,7 +509,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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// Hardware Fixes tab
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{
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dialog->registerWidgetHelp(m_ui.cpuSpriteRenderBW, tr("CPU Sprite Renderer Size"), tr("0 (Disabled)"), tr(""));
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dialog->registerWidgetHelp(m_ui.cpuSpriteRenderBW, tr("CPU Sprite Render Size"), tr("0 (Disabled)"), tr(""));
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dialog->registerWidgetHelp(m_ui.cpuCLUTRender, tr("Software CLUT Render"), tr("0 (Disabled)"), tr(""));
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@ -524,7 +524,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
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dialog->registerWidgetHelp(m_ui.disableDepthEmulation, tr("Disable Depth Emulation"), tr("Unchecked"),
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tr("Disable the support of depth buffers in the texture cache."
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tr("Disable the support of depth buffers in the texture cache. "
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"It can help to increase speed but it will likely create various glitches."));
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dialog->registerWidgetHelp(m_ui.disableSafeFeatures, tr("Disable Safe Features"), tr("Unchecked"),
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@ -545,7 +545,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"Helps Harry Potter and Stuntman games. It has a big impact on performance."));
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dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
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tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "));
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tr("Uploads GS data when rendering a new frame to reproduce some effects accurately."));
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dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"),
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tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."));
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@ -153,7 +153,7 @@
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</item>
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<item>
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<property name="text">
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<string>None (Interlaced, also used by Progressive)</string>
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<string>No Deinterlacing</string>
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</property>
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</item>
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<item>
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@ -1048,7 +1048,7 @@
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<item row="0" column="1">
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<widget class="QCheckBox" name="frameBufferConversion">
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<property name="text">
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<string>Frame Buffer Conversion</string>
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<string>Framebuffer Conversion</string>
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</property>
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</widget>
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</item>
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@ -688,28 +688,28 @@ void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
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m_dump = std::unique_ptr<GSDumpBase>(new GSDumpUncompressed(m_snapshot, VMManager::GetDiscSerial(),
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VMManager::GetDiscCRC(), screenshot_width, screenshot_height,
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screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs));
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compression_str = "with no compression";
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compression_str = TRANSLATE_SV("GS", "with no compression");
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}
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else if (GSConfig.GSDumpCompression == GSDumpCompressionMethod::LZMA)
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{
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m_dump = std::unique_ptr<GSDumpBase>(
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new GSDumpXz(m_snapshot, VMManager::GetDiscSerial(), VMManager::GetDiscCRC(), screenshot_width,
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screenshot_height, screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs));
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compression_str = "with LZMA compression";
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compression_str = TRANSLATE_SV("GS", "with LZMA compression");
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}
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else
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{
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m_dump = std::unique_ptr<GSDumpBase>(
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new GSDumpZst(m_snapshot, VMManager::GetDiscSerial(), VMManager::GetDiscCRC(), screenshot_width,
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screenshot_height, screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs));
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compression_str = "with Zstandard compression";
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compression_str = TRANSLATE_SV("GS", "with Zstandard compression");
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}
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delete[] fd.data;
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Host::AddKeyedOSDMessage("GSDump",
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fmt::format(TRANSLATE_FS("GS", "Saving {0} GS dump {1} to '{2}'"),
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(m_dump_frames == 1) ? "single frame" : "multi-frame", compression_str,
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(m_dump_frames == 1) ? TRANSLATE_SV("GS", "single frame") : TRANSLATE_SV("GS", "multi-frame"), compression_str,
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Path::GetFileName(m_dump->GetPath())),
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Host::OSD_INFO_DURATION);
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}
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@ -3056,7 +3056,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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};
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static constexpr const char* s_deinterlacing_options[] = {
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FSUI_NSTR("Automatic (Default)"),
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FSUI_NSTR("None"),
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FSUI_NSTR("No Deinterlacing"),
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FSUI_NSTR("Weave (Top Field First, Sawtooth)"),
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FSUI_NSTR("Weave (Bottom Field First, Sawtooth)"),
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FSUI_NSTR("Bob (Top Field First)"),
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@ -3349,7 +3349,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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FSUI_CSTR("Force a primitive flush when a framebuffer is also an input texture."), "EmuCore/GS", "UserHacks_AutoFlushLevel",
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0, s_auto_flush_options, std::size(s_auto_flush_options), true, 0, manual_hw_fixes);
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DrawToggleSetting(bsi, FSUI_CSTR("CPU Framebuffer Conversion"),
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FSUI_CSTR("Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU."), "EmuCore/GS",
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FSUI_CSTR("Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU."), "EmuCore/GS",
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"UserHacks_CPU_FB_Conversion", false, manual_hw_fixes);
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DrawToggleSetting(bsi, FSUI_CSTR("Disable Depth Emulation"),
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FSUI_CSTR("Disable the support of depth buffers in the texture cache."), "EmuCore/GS", "UserHacks_DisableDepthSupport",
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@ -6582,7 +6582,7 @@ TRANSLATE_NOOP("FullscreenUI", "Object range to skip drawing.");
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TRANSLATE_NOOP("FullscreenUI", "Skip Draw End");
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TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Hardware)");
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TRANSLATE_NOOP("FullscreenUI", "CPU Framebuffer Conversion");
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TRANSLATE_NOOP("FullscreenUI", "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.");
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TRANSLATE_NOOP("FullscreenUI", "Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.");
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TRANSLATE_NOOP("FullscreenUI", "Disable Depth Emulation");
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TRANSLATE_NOOP("FullscreenUI", "Disable the support of depth buffers in the texture cache.");
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TRANSLATE_NOOP("FullscreenUI", "Disable Safe Features");
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@ -6957,6 +6957,7 @@ TRANSLATE_NOOP("FullscreenUI", "On");
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TRANSLATE_NOOP("FullscreenUI", "Adaptive");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear (Smooth)");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear (Sharp)");
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TRANSLATE_NOOP("FullscreenUI", "No Deinterlacing");
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TRANSLATE_NOOP("FullscreenUI", "Weave (Top Field First, Sawtooth)");
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TRANSLATE_NOOP("FullscreenUI", "Weave (Bottom Field First, Sawtooth)");
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TRANSLATE_NOOP("FullscreenUI", "Bob (Top Field First)");
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