UI: Minor additions for translations and English text changes

- Adding translation support for all the substrings related to the single/multiframe GS Dump message.
- Correcting the None option in the Deinterlacing settings according to what was talked about in Crowdin, unified that string with the Big Picture mode.
- Minor English text fixes reported in Crowdin.

Second attempt at doing this PR after the former, https://github.com/PCSX2/pcsx2/pull/10253 , was mangled by bad squashing and rebasing.
This commit is contained in:
IlDucci 2023-12-06 12:54:52 +01:00 committed by Connor McLaughlin
parent 2c00ccca83
commit 2bfefaf296
7 changed files with 20 additions and 19 deletions

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@ -70,7 +70,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pineEnable, "EmuCore", "EnablePINE", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pineEnable, "EmuCore", "EnablePINE", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.pineSlot, "EmuCore", "PINESlot", 28011); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.pineSlot, "EmuCore", "PINESlot", 28011);
dialog->registerWidgetHelp(m_ui.eeRoundingMode, tr("Rounding Mode"), tr("Chop / Zero (Default)"), tr("")); dialog->registerWidgetHelp(m_ui.eeRoundingMode, tr("Rounding Mode"), tr("Chop/Zero (Default)"), tr(""));
dialog->registerWidgetHelp(m_ui.eeClampMode, tr("Clamping Mode"), tr("Normal (Default)"), tr("")); dialog->registerWidgetHelp(m_ui.eeClampMode, tr("Clamping Mode"), tr("Normal (Default)"), tr(""));
@ -96,8 +96,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
"end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid " "end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid "
"access occurred.")); "access occurred."));
dialog->registerWidgetHelp(m_ui.vu0RoundingMode, tr("VU0 Rounding Mode"), tr("Chop / Zero (Default)"), tr("")); dialog->registerWidgetHelp(m_ui.vu0RoundingMode, tr("VU0 Rounding Mode"), tr("Chop/Zero (Default)"), tr(""));
dialog->registerWidgetHelp(m_ui.vu1RoundingMode, tr("VU1 Rounding Mode"), tr("Chop / Zero (Default)"), tr("")); dialog->registerWidgetHelp(m_ui.vu1RoundingMode, tr("VU1 Rounding Mode"), tr("Chop/Zero (Default)"), tr(""));
dialog->registerWidgetHelp(m_ui.vu0ClampMode, tr("VU0 Clamping Mode"), tr("Normal (Default)"), tr("")); dialog->registerWidgetHelp(m_ui.vu0ClampMode, tr("VU0 Clamping Mode"), tr("Normal (Default)"), tr(""));
dialog->registerWidgetHelp(m_ui.vu1ClampMode, tr("VU1 Clamping Mode"), tr("Normal (Default)"), tr("")); dialog->registerWidgetHelp(m_ui.vu1ClampMode, tr("VU1 Clamping Mode"), tr("Normal (Default)"), tr(""));

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@ -89,7 +89,7 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>Chop / Zero (Default)</string> <string>Chop/Zero (Default)</string>
</property> </property>
</item> </item>
</widget> </widget>
@ -206,7 +206,7 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>Chop / Zero (Default)</string> <string>Chop/Zero (Default)</string>
</property> </property>
</item> </item>
</widget> </widget>
@ -300,7 +300,7 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>Chop / Zero (Default)</string> <string>Chop/Zero (Default)</string>
</property> </property>
</item> </item>
</widget> </widget>

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@ -757,7 +757,7 @@ void DEV9SettingsWidget::onHddCreateClicked()
//GHC uses UTF8 on all platforms //GHC uses UTF8 on all platforms
QMessageBox::StandardButton selection = QMessageBox::StandardButton selection =
QMessageBox::question(this, tr("Overwrite File?"), QMessageBox::question(this, tr("Overwrite File?"),
tr("HDD image \"%1\" already exists?\n\n" tr("HDD image \"%1\" already exists.\n\n"
"Do you want to overwrite?") "Do you want to overwrite?")
.arg(QString::fromStdString(hddPath)), .arg(QString::fromStdString(hddPath)),
QMessageBox::Yes | QMessageBox::No); QMessageBox::Yes | QMessageBox::No);

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@ -509,7 +509,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
// Hardware Fixes tab // Hardware Fixes tab
{ {
dialog->registerWidgetHelp(m_ui.cpuSpriteRenderBW, tr("CPU Sprite Renderer Size"), tr("0 (Disabled)"), tr("")); dialog->registerWidgetHelp(m_ui.cpuSpriteRenderBW, tr("CPU Sprite Render Size"), tr("0 (Disabled)"), tr(""));
dialog->registerWidgetHelp(m_ui.cpuCLUTRender, tr("Software CLUT Render"), tr("0 (Disabled)"), tr("")); dialog->registerWidgetHelp(m_ui.cpuCLUTRender, tr("Software CLUT Render"), tr("0 (Disabled)"), tr(""));
@ -524,7 +524,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.")); "Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
dialog->registerWidgetHelp(m_ui.disableDepthEmulation, tr("Disable Depth Emulation"), tr("Unchecked"), dialog->registerWidgetHelp(m_ui.disableDepthEmulation, tr("Disable Depth Emulation"), tr("Unchecked"),
tr("Disable the support of depth buffers in the texture cache." tr("Disable the support of depth buffers in the texture cache. "
"It can help to increase speed but it will likely create various glitches.")); "It can help to increase speed but it will likely create various glitches."));
dialog->registerWidgetHelp(m_ui.disableSafeFeatures, tr("Disable Safe Features"), tr("Unchecked"), dialog->registerWidgetHelp(m_ui.disableSafeFeatures, tr("Disable Safe Features"), tr("Unchecked"),
@ -545,7 +545,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
"Helps Harry Potter and Stuntman games. It has a big impact on performance.")); "Helps Harry Potter and Stuntman games. It has a big impact on performance."));
dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"), dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. ")); tr("Uploads GS data when rendering a new frame to reproduce some effects accurately."));
dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"), dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"),
tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.")); tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."));

View File

@ -153,7 +153,7 @@
</item> </item>
<item> <item>
<property name="text"> <property name="text">
<string>None (Interlaced, also used by Progressive)</string> <string>No Deinterlacing</string>
</property> </property>
</item> </item>
<item> <item>
@ -1048,7 +1048,7 @@
<item row="0" column="1"> <item row="0" column="1">
<widget class="QCheckBox" name="frameBufferConversion"> <widget class="QCheckBox" name="frameBufferConversion">
<property name="text"> <property name="text">
<string>Frame Buffer Conversion</string> <string>Framebuffer Conversion</string>
</property> </property>
</widget> </widget>
</item> </item>

View File

@ -688,28 +688,28 @@ void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
m_dump = std::unique_ptr<GSDumpBase>(new GSDumpUncompressed(m_snapshot, VMManager::GetDiscSerial(), m_dump = std::unique_ptr<GSDumpBase>(new GSDumpUncompressed(m_snapshot, VMManager::GetDiscSerial(),
VMManager::GetDiscCRC(), screenshot_width, screenshot_height, VMManager::GetDiscCRC(), screenshot_width, screenshot_height,
screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs)); screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs));
compression_str = "with no compression"; compression_str = TRANSLATE_SV("GS", "with no compression");
} }
else if (GSConfig.GSDumpCompression == GSDumpCompressionMethod::LZMA) else if (GSConfig.GSDumpCompression == GSDumpCompressionMethod::LZMA)
{ {
m_dump = std::unique_ptr<GSDumpBase>( m_dump = std::unique_ptr<GSDumpBase>(
new GSDumpXz(m_snapshot, VMManager::GetDiscSerial(), VMManager::GetDiscCRC(), screenshot_width, new GSDumpXz(m_snapshot, VMManager::GetDiscSerial(), VMManager::GetDiscCRC(), screenshot_width,
screenshot_height, screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs)); screenshot_height, screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs));
compression_str = "with LZMA compression"; compression_str = TRANSLATE_SV("GS", "with LZMA compression");
} }
else else
{ {
m_dump = std::unique_ptr<GSDumpBase>( m_dump = std::unique_ptr<GSDumpBase>(
new GSDumpZst(m_snapshot, VMManager::GetDiscSerial(), VMManager::GetDiscCRC(), screenshot_width, new GSDumpZst(m_snapshot, VMManager::GetDiscSerial(), VMManager::GetDiscCRC(), screenshot_width,
screenshot_height, screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs)); screenshot_height, screenshot_pixels.empty() ? nullptr : screenshot_pixels.data(), fd, m_regs));
compression_str = "with Zstandard compression"; compression_str = TRANSLATE_SV("GS", "with Zstandard compression");
} }
delete[] fd.data; delete[] fd.data;
Host::AddKeyedOSDMessage("GSDump", Host::AddKeyedOSDMessage("GSDump",
fmt::format(TRANSLATE_FS("GS", "Saving {0} GS dump {1} to '{2}'"), fmt::format(TRANSLATE_FS("GS", "Saving {0} GS dump {1} to '{2}'"),
(m_dump_frames == 1) ? "single frame" : "multi-frame", compression_str, (m_dump_frames == 1) ? TRANSLATE_SV("GS", "single frame") : TRANSLATE_SV("GS", "multi-frame"), compression_str,
Path::GetFileName(m_dump->GetPath())), Path::GetFileName(m_dump->GetPath())),
Host::OSD_INFO_DURATION); Host::OSD_INFO_DURATION);
} }

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@ -3056,7 +3056,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
}; };
static constexpr const char* s_deinterlacing_options[] = { static constexpr const char* s_deinterlacing_options[] = {
FSUI_NSTR("Automatic (Default)"), FSUI_NSTR("Automatic (Default)"),
FSUI_NSTR("None"), FSUI_NSTR("No Deinterlacing"),
FSUI_NSTR("Weave (Top Field First, Sawtooth)"), FSUI_NSTR("Weave (Top Field First, Sawtooth)"),
FSUI_NSTR("Weave (Bottom Field First, Sawtooth)"), FSUI_NSTR("Weave (Bottom Field First, Sawtooth)"),
FSUI_NSTR("Bob (Top Field First)"), FSUI_NSTR("Bob (Top Field First)"),
@ -3349,7 +3349,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
FSUI_CSTR("Force a primitive flush when a framebuffer is also an input texture."), "EmuCore/GS", "UserHacks_AutoFlushLevel", FSUI_CSTR("Force a primitive flush when a framebuffer is also an input texture."), "EmuCore/GS", "UserHacks_AutoFlushLevel",
0, s_auto_flush_options, std::size(s_auto_flush_options), true, 0, manual_hw_fixes); 0, s_auto_flush_options, std::size(s_auto_flush_options), true, 0, manual_hw_fixes);
DrawToggleSetting(bsi, FSUI_CSTR("CPU Framebuffer Conversion"), DrawToggleSetting(bsi, FSUI_CSTR("CPU Framebuffer Conversion"),
FSUI_CSTR("Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU."), "EmuCore/GS", FSUI_CSTR("Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU."), "EmuCore/GS",
"UserHacks_CPU_FB_Conversion", false, manual_hw_fixes); "UserHacks_CPU_FB_Conversion", false, manual_hw_fixes);
DrawToggleSetting(bsi, FSUI_CSTR("Disable Depth Emulation"), DrawToggleSetting(bsi, FSUI_CSTR("Disable Depth Emulation"),
FSUI_CSTR("Disable the support of depth buffers in the texture cache."), "EmuCore/GS", "UserHacks_DisableDepthSupport", FSUI_CSTR("Disable the support of depth buffers in the texture cache."), "EmuCore/GS", "UserHacks_DisableDepthSupport",
@ -6582,7 +6582,7 @@ TRANSLATE_NOOP("FullscreenUI", "Object range to skip drawing.");
TRANSLATE_NOOP("FullscreenUI", "Skip Draw End"); TRANSLATE_NOOP("FullscreenUI", "Skip Draw End");
TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Hardware)"); TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Hardware)");
TRANSLATE_NOOP("FullscreenUI", "CPU Framebuffer Conversion"); TRANSLATE_NOOP("FullscreenUI", "CPU Framebuffer Conversion");
TRANSLATE_NOOP("FullscreenUI", "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU."); TRANSLATE_NOOP("FullscreenUI", "Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.");
TRANSLATE_NOOP("FullscreenUI", "Disable Depth Emulation"); TRANSLATE_NOOP("FullscreenUI", "Disable Depth Emulation");
TRANSLATE_NOOP("FullscreenUI", "Disable the support of depth buffers in the texture cache."); TRANSLATE_NOOP("FullscreenUI", "Disable the support of depth buffers in the texture cache.");
TRANSLATE_NOOP("FullscreenUI", "Disable Safe Features"); TRANSLATE_NOOP("FullscreenUI", "Disable Safe Features");
@ -6957,6 +6957,7 @@ TRANSLATE_NOOP("FullscreenUI", "On");
TRANSLATE_NOOP("FullscreenUI", "Adaptive"); TRANSLATE_NOOP("FullscreenUI", "Adaptive");
TRANSLATE_NOOP("FullscreenUI", "Bilinear (Smooth)"); TRANSLATE_NOOP("FullscreenUI", "Bilinear (Smooth)");
TRANSLATE_NOOP("FullscreenUI", "Bilinear (Sharp)"); TRANSLATE_NOOP("FullscreenUI", "Bilinear (Sharp)");
TRANSLATE_NOOP("FullscreenUI", "No Deinterlacing");
TRANSLATE_NOOP("FullscreenUI", "Weave (Top Field First, Sawtooth)"); TRANSLATE_NOOP("FullscreenUI", "Weave (Top Field First, Sawtooth)");
TRANSLATE_NOOP("FullscreenUI", "Weave (Bottom Field First, Sawtooth)"); TRANSLATE_NOOP("FullscreenUI", "Weave (Bottom Field First, Sawtooth)");
TRANSLATE_NOOP("FullscreenUI", "Bob (Top Field First)"); TRANSLATE_NOOP("FullscreenUI", "Bob (Top Field First)");