From 2b858e60e3ea962f71538739cc74124a77f34ddb Mon Sep 17 00:00:00 2001 From: gabest11 Date: Fri, 18 Feb 2011 04:51:55 +0000 Subject: [PATCH] adding a missing file git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4313 96395faa-99c1-11dd-bbfe-3dabce05a288 --- plugins/GSdx/GSDeviceDX.cpp | 90 +++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 plugins/GSdx/GSDeviceDX.cpp diff --git a/plugins/GSdx/GSDeviceDX.cpp b/plugins/GSdx/GSDeviceDX.cpp new file mode 100644 index 0000000000..af882b240e --- /dev/null +++ b/plugins/GSdx/GSDeviceDX.cpp @@ -0,0 +1,90 @@ +/* + * Copyright (C) 2007-2009 Gabest + * http://www.gabest.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Make; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + * http://www.gnu.org/copyleft/gpl.html + * + */ + +#include "stdafx.h" +#include "GSdx.h" +#include "GSDeviceDX.h" + +GSDeviceDX::GSDeviceDX() +{ + m_msaa = theApp.GetConfig("msaa", 0); + + m_msaa_desc.Count = 1; + m_msaa_desc.Quality = 0; +} + +GSDeviceDX::~GSDeviceDX() +{ +} + +GSTexture* GSDeviceDX::Fetch(int type, int w, int h, bool msaa, int format) +{ + if(m_msaa < 2) + { + msaa = false; + } + + return __super::Fetch(type, w, h, msaa, format); +} + +bool GSDeviceDX::SetFeatureLevel(D3D_FEATURE_LEVEL level, bool compat_mode) +{ + m_shader.level = level; + + switch(level) + { + case D3D_FEATURE_LEVEL_9_1: + case D3D_FEATURE_LEVEL_9_2: + m_shader.model = "0x200"; + m_shader.vs = compat_mode ? "vs_4_0_level_9_1" : "vs_2_0"; + m_shader.ps = compat_mode ? "ps_4_0_level_9_1" : "ps_2_0"; + break; + case D3D_FEATURE_LEVEL_9_3: + m_shader.model = "0x300"; + m_shader.vs = compat_mode ? "vs_4_0_level_9_3" : "vs_3_0"; + m_shader.ps = compat_mode ? "ps_4_0_level_9_3" : "ps_3_0"; + break; + case D3D_FEATURE_LEVEL_10_0: + m_shader.model = "0x400"; + m_shader.vs = "vs_4_0"; + m_shader.gs = "gs_4_0"; + m_shader.ps = "ps_4_0"; + break; + case D3D_FEATURE_LEVEL_10_1: + m_shader.model = "0x401"; + m_shader.vs = "vs_4_1"; + m_shader.gs = "gs_4_1"; + m_shader.ps = "ps_4_1"; + break; + case D3D_FEATURE_LEVEL_11_0: + m_shader.model = "0x500"; + m_shader.vs = "vs_5_0"; + m_shader.gs = "gs_5_0"; + m_shader.ps = "ps_5_0"; + break; + default: + ASSERT(0); + return false; + } + + return true; +} +