mirror of https://github.com/PCSX2/pcsx2.git
onepad: reset the screen saver every 4096 Vsync
I didn't put the code in PCSX2 because it requires the display pointer. And I'm afraid of multithread issue. Related to issue #942
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@ -160,6 +160,16 @@ void PollForJoystickInput(int cpad)
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EXPORT_C_(void) PADupdate(int pad)
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EXPORT_C_(void) PADupdate(int pad)
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{
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{
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// Gamepad inputs don't count as an activity. Therefore screensaver will
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// be fired after a couple of minute.
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// Emulate an user activity
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static int count = 0;
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if ((count & 0xFFF) == 0) {
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// 1 call every 4096 Vsync is enough
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count++;
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XResetScreenSaver(GSdsp);
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}
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// Actually PADupdate is always call with pad == 0. So you need to update both
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// Actually PADupdate is always call with pad == 0. So you need to update both
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// pads -- Gregory
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// pads -- Gregory
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for (int cpad = 0; cpad < 2; cpad++) {
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for (int cpad = 0; cpad < 2; cpad++) {
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