Fix case of 'soundtouch' instead of creating a symlink as a workaround.

This commit is contained in:
Sacha 2014-08-13 18:54:31 +10:00
parent c46749f236
commit 2ae3dd970a
52 changed files with 13 additions and 14 deletions

2
.gitignore vendored
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@ -40,7 +40,7 @@ Devel
/ipch
/nsis/output/
/3rdparty/SoundTouch/Win32
/3rdparty/soundtouch/Win32
/3rdparty/bzip2/Win32
/3rdparty/libjpeg/Win32
/3rdparty/portaudio/portaudio-2.0.pc

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@ -1 +0,0 @@
../SoundTouch

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@ -46,7 +46,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPU2-X", "plugins\spu2-x\sr
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GSdx", "plugins\GSdx\GSdx.vcxproj", "{18E42F6F-3A62-41EE-B42F-79366C4F1E95}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\SoundTouch\SoundTouch.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
EndProject

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@ -46,7 +46,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPU2-X", "plugins\spu2-x\sr
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GSdx", "plugins\GSdx\GSdx_vs2012.vcxproj", "{18E42F6F-3A62-41EE-B42F-79366C4F1E95}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\SoundTouch\SoundTouch_vs2012.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch_vs2012.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib_vs2012.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
EndProject

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@ -46,7 +46,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPU2-X", "plugins\spu2-x\sr
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GSdx", "plugins\GSdx\GSdx_vs2013.vcxproj", "{18E42F6F-3A62-41EE-B42F-79366C4F1E95}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\SoundTouch\SoundTouch_vs2013.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soundtouch\SoundTouch_vs2013.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib_vs2013.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
EndProject

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@ -18,7 +18,7 @@
#include "Global.h"
#include "Dialogs.h"
#include "SoundTouch/SoundTouch.h"
#include "soundtouch/SoundTouch.h"
static int SequenceLenMS = 30;
static int SeekWindowMS = 20;

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@ -455,7 +455,7 @@
<Project>{0a18a071-125e-442f-aff7-a3f68abecf99}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\SoundTouch\SoundTouch.vcxproj">
<ProjectReference Include="..\..\..\..\3rdparty\soundtouch\SoundTouch.vcxproj">
<Project>{e9b51944-7e6d-4bcd-83f2-7bbd5a46182d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>

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@ -453,7 +453,7 @@
<Project>{0a18a071-125e-442f-aff7-a3f68abecf99}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\SoundTouch\SoundTouch_vs2012.vcxproj">
<ProjectReference Include="..\..\..\..\3rdparty\soundtouch\SoundTouch_vs2012.vcxproj">
<Project>{e9b51944-7e6d-4bcd-83f2-7bbd5a46182d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>

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@ -453,7 +453,7 @@
<Project>{0a18a071-125e-442f-aff7-a3f68abecf99}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\3rdparty\SoundTouch\SoundTouch_vs2013.vcxproj">
<ProjectReference Include="..\..\..\..\3rdparty\soundtouch\SoundTouch_vs2013.vcxproj">
<Project>{e9b51944-7e6d-4bcd-83f2-7bbd5a46182d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>

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@ -9,12 +9,12 @@ fi
if [ $# -gt 0 ] && [ $1 = "all" ]
then
cd ../../3rdparty/SoundTouch/
cd ../../3rdparty/soundtouch/
sh build.sh $@
cd $curdir
rm libSoundTouch.a
cp ../../3rdparty/SoundTouch/libSoundTouch.a ./
cp ../../3rdparty/soundtouch/libSoundTouch.a ./
echo -----------------
echo Building ZeroSPU2