mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Move CRC hacks for Soul Calibur 2&3 to DX level.
Add missing CRC ids for Soul Calibur 2 and 3. Move CRC hacks to DX level. They are not needed anymore on OpenGL since Depth Emulation fixes depth issues (shadows).
This commit is contained in:
parent
36a1c7a265
commit
29ef586f91
|
@ -491,13 +491,17 @@ CRC::Game CRC::m_games[] =
|
|||
{0xC4D0FACC, SDGundamGGeneration, JP, 0}, // cutie comment
|
||||
{0xBBDE6926, SDGundamGGeneration, JP, 0}, // cutie comment
|
||||
{0x49D60A00, SDGundamGGeneration, JP, 0}, //NEO
|
||||
{0x86C57952, SoulCalibur2, JP, 0},
|
||||
{0x83AFB38A, SoulCalibur2, KO, 0},
|
||||
{0xE1B01308, SoulCalibur2, US, 0},
|
||||
{0x632A5116, SoulCalibur2, EU, 0},
|
||||
{0xFB8554A0, SoulCalibur3, JP, 0},
|
||||
{0x7C7B9E71, SoulCalibur3, JP, 0},
|
||||
{0x027C604C, SoulCalibur3, US, 0},
|
||||
{0x24090A12, SoulCalibur3, EU, 0},
|
||||
{0x37B99B14, SoulCalibur3, KO, 0},
|
||||
{0x3BA95B70, SoulCalibur3, EU, 0},
|
||||
{0xBC5480A3, SoulCalibur3, EU, 0},
|
||||
{0x37B99B14, SoulCalibur3, KO, 0},
|
||||
{0xFC0F8A5B, Simple2000Vol114, JP, 0},
|
||||
{0x0098F740, SeintoSeiya, NoRegion, 0}, // cutie comment
|
||||
{0xBDD9BAAD, UrbanReign, US, 0}, // cutie comment
|
||||
|
|
|
@ -47,9 +47,6 @@ bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
|
|||
skip = 1315;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1108,44 +1105,6 @@ bool GSC_TalesofSymphonia(const GSFrameInfo& fi, int& skip)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GSC_SoulCalibur2(const GSFrameInfo& fi, int& skip)
|
||||
{
|
||||
if(skip == 0)
|
||||
{
|
||||
if(fi.TME)
|
||||
{
|
||||
// depth textures (bully, mgs3s1 intro, Front Mission 5)
|
||||
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
|
||||
// General, often problematic post processing
|
||||
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
|
||||
{
|
||||
skip = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSC_SoulCalibur3(const GSFrameInfo& fi, int& skip)
|
||||
{
|
||||
if(skip == 0)
|
||||
{
|
||||
if(fi.TME)
|
||||
{
|
||||
// depth textures (bully, mgs3s1 intro, Front Mission 5)
|
||||
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
|
||||
// General, often problematic post processing
|
||||
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
|
||||
{
|
||||
skip = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSC_Simple2000Vol114(const GSFrameInfo& fi, int& skip)
|
||||
{
|
||||
if(skip == 0)
|
||||
|
@ -1766,6 +1725,25 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GSC_SoulCalibur2and3(const GSFrameInfo& fi, int& skip)
|
||||
{
|
||||
if(skip == 0)
|
||||
{
|
||||
if(fi.TME)
|
||||
{
|
||||
// depth textures (bully, mgs3s1 intro, Front Mission 5)
|
||||
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
|
||||
// General, often problematic post processing
|
||||
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
|
||||
{
|
||||
skip = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSC_SuikodenTactics(const GSFrameInfo& fi, int& skip)
|
||||
{
|
||||
if(skip == 0)
|
||||
|
@ -2429,8 +2407,6 @@ void GSState::SetupCrcHack()
|
|||
lut[CRC::ShadowofRome] = GSC_ShadowofRome;
|
||||
lut[CRC::ShinOnimusha] = GSC_ShinOnimusha;
|
||||
lut[CRC::Simple2000Vol114] = GSC_Simple2000Vol114;
|
||||
lut[CRC::SoulCalibur2] = GSC_SoulCalibur2;
|
||||
lut[CRC::SoulCalibur3] = GSC_SoulCalibur3;
|
||||
lut[CRC::Spartan] = GSC_Spartan;
|
||||
lut[CRC::StarWarsForceUnleashed] = GSC_StarWarsForceUnleashed;
|
||||
lut[CRC::SteambotChronicles] = GSC_SteambotChronicles;
|
||||
|
@ -2475,6 +2451,8 @@ void GSState::SetupCrcHack()
|
|||
lut[CRC::ICO] = GSC_ICO;
|
||||
lut[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers;
|
||||
lut[CRC::Okami] = GSC_Okami;
|
||||
lut[CRC::SoulCalibur2] = GSC_SoulCalibur2and3;
|
||||
lut[CRC::SoulCalibur3] = GSC_SoulCalibur2and3;
|
||||
lut[CRC::SuikodenTactics] = GSC_SuikodenTactics;
|
||||
lut[CRC::XE3] = GSC_XE3;
|
||||
|
||||
|
|
Loading…
Reference in New Issue