GSdx: Variables should be initialized in the order in which they are declared. (-Wreorder)

This commit is contained in:
Shanoah Alkire 2019-05-11 19:00:29 -07:00
parent 2d46bc661d
commit 284880f768
2 changed files with 3 additions and 3 deletions

View File

@ -29,14 +29,14 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
, m_custom_height(1024)
, m_reset(false)
, m_upscale_multiplier(1)
, m_disable_ts_half_bottom(false)
, m_tc(tc)
, m_src(nullptr)
, m_userhacks_tcoffset(false)
, m_userhacks_tcoffset_x(0)
, m_userhacks_tcoffset_y(0)
, m_channel_shuffle(false)
, m_lod(GSVector2i(0,0))
, m_src(nullptr)
, m_disable_ts_half_bottom(false)
{
m_mipmap = theApp.GetConfigI("mipmap_hw");
m_upscale_multiplier = theApp.GetConfigI("upscale_multiplier");

View File

@ -1554,12 +1554,12 @@ GSTextureCache::Source::Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFR
: Surface(r, temp)
, m_palette_obj(nullptr)
, m_palette(nullptr)
, m_valid_rect(0, 0)
, m_target(false)
, m_complete(false)
, m_spritehack_t(false)
, m_p2t(NULL)
, m_from_target(NULL)
, m_valid_rect(0, 0)
{
m_TEX0 = TEX0;
m_TEXA = TEXA;