mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Variables should be initialized in the order in which they are declared. (-Wreorder)
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@ -29,14 +29,14 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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, m_custom_height(1024)
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, m_reset(false)
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, m_upscale_multiplier(1)
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, m_disable_ts_half_bottom(false)
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, m_tc(tc)
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, m_src(nullptr)
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, m_userhacks_tcoffset(false)
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, m_userhacks_tcoffset_x(0)
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, m_userhacks_tcoffset_y(0)
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, m_channel_shuffle(false)
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, m_lod(GSVector2i(0,0))
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, m_src(nullptr)
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, m_disable_ts_half_bottom(false)
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{
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m_mipmap = theApp.GetConfigI("mipmap_hw");
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m_upscale_multiplier = theApp.GetConfigI("upscale_multiplier");
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@ -1554,12 +1554,12 @@ GSTextureCache::Source::Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFR
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: Surface(r, temp)
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, m_palette_obj(nullptr)
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, m_palette(nullptr)
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, m_valid_rect(0, 0)
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, m_target(false)
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, m_complete(false)
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, m_spritehack_t(false)
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, m_p2t(NULL)
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, m_from_target(NULL)
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, m_valid_rect(0, 0)
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{
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m_TEX0 = TEX0;
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m_TEXA = TEXA;
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