mirror of https://github.com/PCSX2/pcsx2.git
drop a file that was wrongly commited
This commit is contained in:
parent
6166c95325
commit
27d485a940
|
@ -1,99 +0,0 @@
|
|||
diff --git a/plugins/GSdx/GS.cpp b/plugins/GSdx/GS.cpp
|
||||
index a4c90a4..7a6b9a2 100644
|
||||
--- a/plugins/GSdx/GS.cpp
|
||||
+++ b/plugins/GSdx/GS.cpp
|
||||
@@ -58,7 +58,7 @@ extern bool RunLinuxDialog();
|
||||
#define PS2E_X86 0x01 // 32 bit
|
||||
#define PS2E_X86_64 0x02 // 64 bit
|
||||
|
||||
-static GSRenderer* s_gs = NULL;
|
||||
+GSRenderer* s_gs = NULL;
|
||||
static void (*s_irq)() = NULL;
|
||||
static uint8* s_basemem = NULL;
|
||||
static int s_renderer = -1;
|
||||
diff --git a/plugins/GSdx/GS.h b/plugins/GSdx/GS.h
|
||||
index ec414a3..b5ce390 100644
|
||||
--- a/plugins/GSdx/GS.h
|
||||
+++ b/plugins/GSdx/GS.h
|
||||
@@ -1245,3 +1245,5 @@ enum {FREEZE_LOAD=0, FREEZE_SAVE=1, FREEZE_SIZE=2};
|
||||
struct GSFreezeData {int size; uint8* data;};
|
||||
|
||||
enum stateType {ST_WRITE, ST_TRANSFER, ST_VSYNC};
|
||||
+
|
||||
+enum GpuVertexType {GPU_VERTEX_BUFFER, GPU_INDEX_BUFFER};
|
||||
diff --git a/plugins/GSdx/GSDevice.h b/plugins/GSdx/GSDevice.h
|
||||
index 97eb407..3042802 100644
|
||||
--- a/plugins/GSdx/GSDevice.h
|
||||
+++ b/plugins/GSdx/GSDevice.h
|
||||
@@ -157,6 +157,8 @@ public:
|
||||
|
||||
GSTexture* GetCurrent();
|
||||
|
||||
+ virtual void* AllocateGpuBuffer(GpuVertexType type, uint32 max_count) { return NULL; }
|
||||
+
|
||||
void Merge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, const GSVector2i& fs, bool slbg, bool mmod, const GSVector4& c);
|
||||
void Interlace(const GSVector2i& ds, int field, int mode, float yoffset);
|
||||
void FXAA();
|
||||
diff --git a/plugins/GSdx/GSDeviceOGL.cpp b/plugins/GSdx/GSDeviceOGL.cpp
|
||||
index 5d34ff4..0a85fd2 100644
|
||||
--- a/plugins/GSdx/GSDeviceOGL.cpp
|
||||
+++ b/plugins/GSdx/GSDeviceOGL.cpp
|
||||
@@ -986,6 +986,10 @@ void GSDeviceOGL::EndScene()
|
||||
m_state.vb->EndScene();
|
||||
}
|
||||
|
||||
+void GSDeviceOGL::AllocateGpuBuffer(GpuVertexType type, uint32 max_count)
|
||||
+{
|
||||
+}
|
||||
+
|
||||
void GSDeviceOGL::IASetVertexState(GSVertexBufferStateOGL* vb)
|
||||
{
|
||||
if (vb == NULL) vb = m_vb;
|
||||
diff --git a/plugins/GSdx/GSDeviceOGL.h b/plugins/GSdx/GSDeviceOGL.h
|
||||
index a1680a8..a2aff3c 100644
|
||||
--- a/plugins/GSdx/GSDeviceOGL.h
|
||||
+++ b/plugins/GSdx/GSDeviceOGL.h
|
||||
@@ -628,4 +628,6 @@ class GSDeviceOGL : public GSDevice
|
||||
GLuint GetPaletteSamplerID();
|
||||
|
||||
void Barrier(GLbitfield b);
|
||||
+
|
||||
+ void* AllocateGpuBuffer(GpuVertexType type, uint32 max_count);
|
||||
};
|
||||
diff --git a/plugins/GSdx/GSState.cpp b/plugins/GSdx/GSState.cpp
|
||||
index 2c7995c..735a269 100644
|
||||
--- a/plugins/GSdx/GSState.cpp
|
||||
+++ b/plugins/GSdx/GSState.cpp
|
||||
@@ -23,6 +23,9 @@
|
||||
#include "GSState.h"
|
||||
#include "GSdx.h"
|
||||
|
||||
+#include "GSRendererOGL.h";
|
||||
+extern GSRenderer* s_gs;
|
||||
+
|
||||
//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
|
||||
|
||||
GSState::GSState()
|
||||
@@ -2285,8 +2288,20 @@ void GSState::GrowVertexBuffer()
|
||||
{
|
||||
int maxcount = std::max<int>(m_vertex.maxcount * 3 / 2, 10000);
|
||||
|
||||
- GSVertex* vertex = (GSVertex*)_aligned_malloc(sizeof(GSVertex) * maxcount, 32);
|
||||
- uint32* index = (uint32*)_aligned_malloc(sizeof(uint32) * maxcount * 3, 32); // worst case is slightly less than vertex number * 3
|
||||
+ GSVertex* vertex = NULL;
|
||||
+ uint32* index = NULL;
|
||||
+
|
||||
+ if (s_gs && s_gs->m_dev) {
|
||||
+ vertex = (GSVertex*)s_gs->m_dev->AllocateGpuBuffer(GPU_VERTEX_BUFFER, maxcount);
|
||||
+ index = (uint32*)s_gs->m_dev->AllocateGpuBuffer(GPU_INDEX_BUFFER, maxcount*3);
|
||||
+ } else {
|
||||
+ maxcount = 10;
|
||||
+ }
|
||||
+
|
||||
+ if (!vertex || !index) {
|
||||
+ vertex = (GSVertex*)_aligned_malloc(sizeof(GSVertex) * maxcount, 32);
|
||||
+ index = (uint32*)_aligned_malloc(sizeof(uint32) * maxcount * 3, 32); // worst case is slightly less than vertex number * 3
|
||||
+ }
|
||||
|
||||
if (!vertex || !index)
|
||||
{
|
Loading…
Reference in New Issue