From 27d0995a8b02eec4f71fe32231e1c4eb86bd19d5 Mon Sep 17 00:00:00 2001 From: Jonathan Li Date: Sat, 14 Jul 2018 00:53:24 +0100 Subject: [PATCH] common: Add plugin compatibility file Adds a helper function for converting UTF-8 to UTF-16 on Windows. Also adds a fopen wrapper function for pathnames that may contain characters that are not present in the current Windows codepage. --- common/include/PluginCompatibility.h | 42 ++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 common/include/PluginCompatibility.h diff --git a/common/include/PluginCompatibility.h b/common/include/PluginCompatibility.h new file mode 100644 index 0000000000..cbbeadb97f --- /dev/null +++ b/common/include/PluginCompatibility.h @@ -0,0 +1,42 @@ +/* PCSX2 - PS2 Emulator for PCs + * Copyright (C) 2018 PCSX2 Dev Team + * + * PCSX2 is free software: you can redistribute it and/or modify it under the terms + * of the GNU Lesser General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with PCSX2. + * If not, see . + */ + +#ifdef _WIN32 +#include +#endif + +#include +#include +#include + +#ifdef _WIN32 +inline std::wstring convert_utf8_to_utf16(const std::string &utf8_string) +{ + int size = MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, nullptr, 0); + std::vector converted_string(size); + MultiByteToWideChar(CP_UTF8, 0, utf8_string.c_str(), -1, converted_string.data(), converted_string.size()); + return {converted_string.data()}; +} +#endif + +// _wfopen has to be used on Windows for pathnames containing non-ASCII characters. +inline FILE *px_fopen(const std::string &filename, const std::string &mode) +{ +#ifdef _WIN32 + return _wfopen(convert_utf8_to_utf16(filename).c_str(), convert_utf8_to_utf16(mode).c_str()); +#else + return fopen(filename.c_str(), mode.c_str()); +#endif +}