mirror of https://github.com/PCSX2/pcsx2.git
lint: Clang Format files
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@ -61,15 +61,13 @@ static const PatchTextTable dataType[] =
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{3, L"word", NULL},
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{4, L"double", NULL},
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{5, L"extended", NULL},
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{ 0, wxEmptyString, NULL }
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};
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{0, wxEmptyString, NULL}};
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static const PatchTextTable cpuCore[] =
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{
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{1, L"EE", NULL},
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{2, L"IOP", NULL},
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{ 0, wxEmptyString, NULL }
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};
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{0, wxEmptyString, NULL}};
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// IniFile Functions.
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@ -100,7 +98,8 @@ static int PatchTableExecute( const ParsedAssignmentString& set, const PatchText
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{
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if (!set.lvalue.Cmp(Table[i].text))
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{
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if (Table[i].func) Table[i].func(set.lvalue, set.rvalue);
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if (Table[i].func)
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Table[i].func(set.lvalue, set.rvalue);
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break;
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}
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i++;
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@ -116,7 +115,8 @@ static void inifile_command(const wxString& cmd)
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// Is this really what we want to be doing here? Seems like just leaving it empty/blank
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// would make more sense... --air
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if (set.rvalue.IsEmpty()) set.rvalue = set.lvalue;
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if (set.rvalue.IsEmpty())
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set.rvalue = set.lvalue;
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/*int code = */ PatchTableExecute(set, commands_patch);
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}
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@ -143,7 +143,6 @@ int LoadPatchesFromGamesDB(const wxString& crc, const GameDatabaseSchema::GameEn
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{
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inifile_command(line);
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}
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}
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}
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@ -154,7 +153,8 @@ void inifile_processString(const wxString& inStr)
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{
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wxString str(inStr);
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inifile_trim(str);
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if (!str.IsEmpty()) inifile_command(str);
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if (!str.IsEmpty())
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inifile_command(str);
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}
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// This routine receives a file from inifile_read, trims it,
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@ -176,7 +176,8 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
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{
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numberFoundPatchFiles = 0;
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if (!folderName.Exists()) {
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if (!folderName.Exists())
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{
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Console.WriteLn(Color_Red, L"The %s folder ('%s') is inaccessible. Skipping...", WX_STR(friendlyName), WX_STR(folderName.ToString()));
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return 0;
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}
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@ -186,8 +187,10 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
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wxString buffer;
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wxTextFile f;
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bool found = dir.GetFirst(&buffer, L"*", wxDIR_FILES);
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while (found) {
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if (buffer.Upper().Matches(fileSpec.Upper())) {
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while (found)
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{
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if (buffer.Upper().Matches(fileSpec.Upper()))
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{
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PatchesCon->WriteLn(Color_Green, L"Found %s file: '%s'", WX_STR(friendlyName), WX_STR(buffer));
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int before = Patch.size();
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f.Open(Path::Combine(dir.GetName(), buffer));
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@ -208,7 +211,8 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
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// Returns number of patches loaded
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// Note: does not reset previously loaded patches (use ForgetLoadedPatches() for that)
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// Note: only load patches from the root folder of the zip
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int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename) {
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int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename)
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{
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gameCRC.MakeUpper();
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int before = Patch.size();
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@ -220,11 +224,13 @@ int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename)
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{
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wxString name = entry->GetName();
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name.MakeUpper();
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if (name.Find(gameCRC) == 0 && name.Find(L".PNACH")+6u == name.Length()) {
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if (name.Find(gameCRC) == 0 && name.Find(L".PNACH") + 6u == name.Length())
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{
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PatchesCon->WriteLn(Color_Green, L"Loading patch '%s' from archive '%s'",
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WX_STR(entry->GetName()), WX_STR(patchesArchiveFilename));
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wxTextInputStream pnach(zip);
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while (!zip.Eof()) {
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while (!zip.Eof())
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{
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inifile_processString(pnach.ReadLine());
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}
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}
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@ -247,7 +253,8 @@ int LoadPatchesFromDir(wxString name, const wxDirName& folderName, const wxStrin
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// This comment _might_ be buggy. This function (LoadPatchesFromDir) loads from an explicit folder.
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// This folder can be cheats or cheats_ws at either the default location or a custom one.
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// This check only tests the default cheats folder, so the message it produces is possibly misleading.
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if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0) {
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if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0)
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{
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wxString pathName = Path::Combine(folderName, name.MakeUpper() + L".pnach");
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PatchesCon->WriteLn(Color_Gray, L"Not found %s file: %s", WX_STR(friendlyName), WX_STR(pathName));
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}
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@ -301,7 +308,8 @@ namespace PatchFunc
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const wxString& WriteValue() const { return m_pieces[4]; }
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};
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void patchHelper(const wxString& cmd, const wxString& param) {
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void patchHelper(const wxString& cmd, const wxString& param)
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{
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// Error Handling Note: I just throw simple wxStrings here, and then catch them below and
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// format them into more detailed cmd+data+error printouts. If we want to add user-friendly
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// (translated) messages for display in a popup window then we'll have to upgrade the
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@ -335,7 +343,6 @@ namespace PatchFunc
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iPatch.enabled = 1; // omg success!!
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Patch.push_back(iPatch);
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}
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catch (wxString& exmsg)
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{
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@ -344,7 +351,7 @@ namespace PatchFunc
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}
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}
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void patch(const wxString& cmd, const wxString& param) { patchHelper(cmd, param); }
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}
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} // namespace PatchFunc
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// This is for applying patches directly to memory
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void ApplyLoadedPatches(patch_place_type place)
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