lint: Clang Format files

This commit is contained in:
Tyler Wilding 2020-11-19 19:07:29 -05:00 committed by refractionpcsx2
parent 5ef141187a
commit 279dfd741a
2 changed files with 79 additions and 72 deletions

View File

@ -61,15 +61,13 @@ static const PatchTextTable dataType[] =
{3, L"word", NULL}, {3, L"word", NULL},
{4, L"double", NULL}, {4, L"double", NULL},
{5, L"extended", NULL}, {5, L"extended", NULL},
{ 0, wxEmptyString, NULL } {0, wxEmptyString, NULL}};
};
static const PatchTextTable cpuCore[] = static const PatchTextTable cpuCore[] =
{ {
{1, L"EE", NULL}, {1, L"EE", NULL},
{2, L"IOP", NULL}, {2, L"IOP", NULL},
{ 0, wxEmptyString, NULL } {0, wxEmptyString, NULL}};
};
// IniFile Functions. // IniFile Functions.
@ -100,7 +98,8 @@ static int PatchTableExecute( const ParsedAssignmentString& set, const PatchText
{ {
if (!set.lvalue.Cmp(Table[i].text)) if (!set.lvalue.Cmp(Table[i].text))
{ {
if (Table[i].func) Table[i].func(set.lvalue, set.rvalue); if (Table[i].func)
Table[i].func(set.lvalue, set.rvalue);
break; break;
} }
i++; i++;
@ -116,7 +115,8 @@ static void inifile_command(const wxString& cmd)
// Is this really what we want to be doing here? Seems like just leaving it empty/blank // Is this really what we want to be doing here? Seems like just leaving it empty/blank
// would make more sense... --air // would make more sense... --air
if (set.rvalue.IsEmpty()) set.rvalue = set.lvalue; if (set.rvalue.IsEmpty())
set.rvalue = set.lvalue;
/*int code = */ PatchTableExecute(set, commands_patch); /*int code = */ PatchTableExecute(set, commands_patch);
} }
@ -143,7 +143,6 @@ int LoadPatchesFromGamesDB(const wxString& crc, const GameDatabaseSchema::GameEn
{ {
inifile_command(line); inifile_command(line);
} }
} }
} }
@ -154,7 +153,8 @@ void inifile_processString(const wxString& inStr)
{ {
wxString str(inStr); wxString str(inStr);
inifile_trim(str); inifile_trim(str);
if (!str.IsEmpty()) inifile_command(str); if (!str.IsEmpty())
inifile_command(str);
} }
// This routine receives a file from inifile_read, trims it, // This routine receives a file from inifile_read, trims it,
@ -176,7 +176,8 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
{ {
numberFoundPatchFiles = 0; numberFoundPatchFiles = 0;
if (!folderName.Exists()) { if (!folderName.Exists())
{
Console.WriteLn(Color_Red, L"The %s folder ('%s') is inaccessible. Skipping...", WX_STR(friendlyName), WX_STR(folderName.ToString())); Console.WriteLn(Color_Red, L"The %s folder ('%s') is inaccessible. Skipping...", WX_STR(friendlyName), WX_STR(folderName.ToString()));
return 0; return 0;
} }
@ -186,8 +187,10 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
wxString buffer; wxString buffer;
wxTextFile f; wxTextFile f;
bool found = dir.GetFirst(&buffer, L"*", wxDIR_FILES); bool found = dir.GetFirst(&buffer, L"*", wxDIR_FILES);
while (found) { while (found)
if (buffer.Upper().Matches(fileSpec.Upper())) { {
if (buffer.Upper().Matches(fileSpec.Upper()))
{
PatchesCon->WriteLn(Color_Green, L"Found %s file: '%s'", WX_STR(friendlyName), WX_STR(buffer)); PatchesCon->WriteLn(Color_Green, L"Found %s file: '%s'", WX_STR(friendlyName), WX_STR(buffer));
int before = Patch.size(); int before = Patch.size();
f.Open(Path::Combine(dir.GetName(), buffer)); f.Open(Path::Combine(dir.GetName(), buffer));
@ -208,7 +211,8 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
// Returns number of patches loaded // Returns number of patches loaded
// Note: does not reset previously loaded patches (use ForgetLoadedPatches() for that) // Note: does not reset previously loaded patches (use ForgetLoadedPatches() for that)
// Note: only load patches from the root folder of the zip // Note: only load patches from the root folder of the zip
int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename) { int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename)
{
gameCRC.MakeUpper(); gameCRC.MakeUpper();
int before = Patch.size(); int before = Patch.size();
@ -220,11 +224,13 @@ int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename)
{ {
wxString name = entry->GetName(); wxString name = entry->GetName();
name.MakeUpper(); name.MakeUpper();
if (name.Find(gameCRC) == 0 && name.Find(L".PNACH")+6u == name.Length()) { if (name.Find(gameCRC) == 0 && name.Find(L".PNACH") + 6u == name.Length())
{
PatchesCon->WriteLn(Color_Green, L"Loading patch '%s' from archive '%s'", PatchesCon->WriteLn(Color_Green, L"Loading patch '%s' from archive '%s'",
WX_STR(entry->GetName()), WX_STR(patchesArchiveFilename)); WX_STR(entry->GetName()), WX_STR(patchesArchiveFilename));
wxTextInputStream pnach(zip); wxTextInputStream pnach(zip);
while (!zip.Eof()) { while (!zip.Eof())
{
inifile_processString(pnach.ReadLine()); inifile_processString(pnach.ReadLine());
} }
} }
@ -247,7 +253,8 @@ int LoadPatchesFromDir(wxString name, const wxDirName& folderName, const wxStrin
// This comment _might_ be buggy. This function (LoadPatchesFromDir) loads from an explicit folder. // This comment _might_ be buggy. This function (LoadPatchesFromDir) loads from an explicit folder.
// This folder can be cheats or cheats_ws at either the default location or a custom one. // This folder can be cheats or cheats_ws at either the default location or a custom one.
// This check only tests the default cheats folder, so the message it produces is possibly misleading. // This check only tests the default cheats folder, so the message it produces is possibly misleading.
if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0) { if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0)
{
wxString pathName = Path::Combine(folderName, name.MakeUpper() + L".pnach"); wxString pathName = Path::Combine(folderName, name.MakeUpper() + L".pnach");
PatchesCon->WriteLn(Color_Gray, L"Not found %s file: %s", WX_STR(friendlyName), WX_STR(pathName)); PatchesCon->WriteLn(Color_Gray, L"Not found %s file: %s", WX_STR(friendlyName), WX_STR(pathName));
} }
@ -301,7 +308,8 @@ namespace PatchFunc
const wxString& WriteValue() const { return m_pieces[4]; } const wxString& WriteValue() const { return m_pieces[4]; }
}; };
void patchHelper(const wxString& cmd, const wxString& param) { void patchHelper(const wxString& cmd, const wxString& param)
{
// Error Handling Note: I just throw simple wxStrings here, and then catch them below and // Error Handling Note: I just throw simple wxStrings here, and then catch them below and
// format them into more detailed cmd+data+error printouts. If we want to add user-friendly // format them into more detailed cmd+data+error printouts. If we want to add user-friendly
// (translated) messages for display in a popup window then we'll have to upgrade the // (translated) messages for display in a popup window then we'll have to upgrade the
@ -335,7 +343,6 @@ namespace PatchFunc
iPatch.enabled = 1; // omg success!! iPatch.enabled = 1; // omg success!!
Patch.push_back(iPatch); Patch.push_back(iPatch);
} }
catch (wxString& exmsg) catch (wxString& exmsg)
{ {
@ -344,7 +351,7 @@ namespace PatchFunc
} }
} }
void patch(const wxString& cmd, const wxString& param) { patchHelper(cmd, param); } void patch(const wxString& cmd, const wxString& param) { patchHelper(cmd, param); }
} } // namespace PatchFunc
// This is for applying patches directly to memory // This is for applying patches directly to memory
void ApplyLoadedPatches(patch_place_type place) void ApplyLoadedPatches(patch_place_type place)