lint: Clang Format files

This commit is contained in:
Tyler Wilding 2020-11-19 19:07:29 -05:00 committed by refractionpcsx2
parent 5ef141187a
commit 279dfd741a
2 changed files with 79 additions and 72 deletions

View File

@ -15,7 +15,7 @@
#include "PrecompiledHeader.h"
#define _PC_ // disables MIPS opcode macros.
#define _PC_ // disables MIPS opcode macros.
#include "IopCommon.h"
#include "Patch.h"
@ -32,7 +32,7 @@
// This is a declaration for PatchMemory.cpp::_ApplyPatch where we're (patch.cpp)
// the only consumer, so it's not made public via Patch.h
// Applies a single patch line to emulation memory regardless of its "place" value.
extern void _ApplyPatch(IniPatch *p);
extern void _ApplyPatch(IniPatch* p);
std::vector<IniPatch> Patch;
@ -41,58 +41,56 @@ wxString strgametitle;
struct PatchTextTable
{
int code;
const wxChar* text;
PATCHTABLEFUNC* func;
int code;
const wxChar* text;
PATCHTABLEFUNC* func;
};
static const PatchTextTable commands_patch[] =
{
{ 1, L"author", PatchFunc::author},
{ 2, L"comment", PatchFunc::comment },
{ 3, L"patch", PatchFunc::patch },
{ 0, wxEmptyString, NULL } // Array Terminator
{
{1, L"author", PatchFunc::author},
{2, L"comment", PatchFunc::comment},
{3, L"patch", PatchFunc::patch},
{0, wxEmptyString, NULL} // Array Terminator
};
static const PatchTextTable dataType[] =
{
{ 1, L"byte", NULL },
{ 2, L"short", NULL },
{ 3, L"word", NULL },
{ 4, L"double", NULL },
{ 5, L"extended", NULL },
{ 0, wxEmptyString, NULL }
};
{
{1, L"byte", NULL},
{2, L"short", NULL},
{3, L"word", NULL},
{4, L"double", NULL},
{5, L"extended", NULL},
{0, wxEmptyString, NULL}};
static const PatchTextTable cpuCore[] =
{
{ 1, L"EE", NULL },
{ 2, L"IOP", NULL },
{ 0, wxEmptyString, NULL }
};
{
{1, L"EE", NULL},
{2, L"IOP", NULL},
{0, wxEmptyString, NULL}};
// IniFile Functions.
static void inifile_trim( wxString& buffer )
static void inifile_trim(wxString& buffer)
{
buffer.Trim(false); // trims left side.
buffer.Trim(false); // trims left side.
if( buffer.Length() <= 1 ) // this I'm not sure about... - air
if (buffer.Length() <= 1) // this I'm not sure about... - air
{
buffer.Empty();
return;
}
if( buffer.Left( 2 ) == L"//" )
if (buffer.Left(2) == L"//")
{
buffer.Empty();
return;
}
buffer.Trim(true); // trims right side.
buffer.Trim(true); // trims right side.
}
static int PatchTableExecute( const ParsedAssignmentString& set, const PatchTextTable * Table )
static int PatchTableExecute(const ParsedAssignmentString& set, const PatchTextTable* Table)
{
int i = 0;
@ -100,7 +98,8 @@ static int PatchTableExecute( const ParsedAssignmentString& set, const PatchText
{
if (!set.lvalue.Cmp(Table[i].text))
{
if (Table[i].func) Table[i].func(set.lvalue, set.rvalue);
if (Table[i].func)
Table[i].func(set.lvalue, set.rvalue);
break;
}
i++;
@ -112,13 +111,14 @@ static int PatchTableExecute( const ParsedAssignmentString& set, const PatchText
// This routine is for executing the commands of the ini file.
static void inifile_command(const wxString& cmd)
{
ParsedAssignmentString set( cmd );
ParsedAssignmentString set(cmd);
// Is this really what we want to be doing here? Seems like just leaving it empty/blank
// would make more sense... --air
if (set.rvalue.IsEmpty()) set.rvalue = set.lvalue;
if (set.rvalue.IsEmpty())
set.rvalue = set.lvalue;
/*int code = */PatchTableExecute(set, commands_patch);
/*int code = */ PatchTableExecute(set, commands_patch);
}
// This routine loads patches from the game database (but not the config/game fixes/hacks)
@ -140,10 +140,9 @@ int LoadPatchesFromGamesDB(const wxString& crc, const GameDatabaseSchema::GameEn
if (patch.patchLines.size() > 0)
{
for (auto line : patch.patchLines)
{
inifile_command(line);
}
{
inifile_command(line);
}
}
}
@ -154,12 +153,13 @@ void inifile_processString(const wxString& inStr)
{
wxString str(inStr);
inifile_trim(str);
if (!str.IsEmpty()) inifile_command(str);
if (!str.IsEmpty())
inifile_command(str);
}
// This routine receives a file from inifile_read, trims it,
// Then sends the command to be parsed.
void inifile_process(wxTextFile &f1 )
void inifile_process(wxTextFile& f1)
{
for (uint i = 0; i < f1.GetLineCount(); i++)
{
@ -176,7 +176,8 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
{
numberFoundPatchFiles = 0;
if (!folderName.Exists()) {
if (!folderName.Exists())
{
Console.WriteLn(Color_Red, L"The %s folder ('%s') is inaccessible. Skipping...", WX_STR(friendlyName), WX_STR(folderName.ToString()));
return 0;
}
@ -186,8 +187,10 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
wxString buffer;
wxTextFile f;
bool found = dir.GetFirst(&buffer, L"*", wxDIR_FILES);
while (found) {
if (buffer.Upper().Matches(fileSpec.Upper())) {
while (found)
{
if (buffer.Upper().Matches(fileSpec.Upper()))
{
PatchesCon->WriteLn(Color_Green, L"Found %s file: '%s'", WX_STR(friendlyName), WX_STR(buffer));
int before = Patch.size();
f.Open(Path::Combine(dir.GetName(), buffer));
@ -195,7 +198,7 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
f.Close();
int loaded = Patch.size() - before;
PatchesCon->WriteLn((loaded ? Color_Green : Color_Gray), L"Loaded %d %s from '%s' at '%s'",
loaded, WX_STR(friendlyName), WX_STR(buffer), WX_STR(folderName.ToString()));
loaded, WX_STR(friendlyName), WX_STR(buffer), WX_STR(folderName.ToString()));
numberFoundPatchFiles++;
}
found = dir.GetNext(&buffer);
@ -208,7 +211,8 @@ static int _LoadPatchFiles(const wxDirName& folderName, wxString& fileSpec, cons
// Returns number of patches loaded
// Note: does not reset previously loaded patches (use ForgetLoadedPatches() for that)
// Note: only load patches from the root folder of the zip
int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename) {
int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename)
{
gameCRC.MakeUpper();
int before = Patch.size();
@ -220,11 +224,13 @@ int LoadPatchesFromZip(wxString gameCRC, const wxString& patchesArchiveFilename)
{
wxString name = entry->GetName();
name.MakeUpper();
if (name.Find(gameCRC) == 0 && name.Find(L".PNACH")+6u == name.Length()) {
if (name.Find(gameCRC) == 0 && name.Find(L".PNACH") + 6u == name.Length())
{
PatchesCon->WriteLn(Color_Green, L"Loading patch '%s' from archive '%s'",
WX_STR(entry->GetName()), WX_STR(patchesArchiveFilename));
WX_STR(entry->GetName()), WX_STR(patchesArchiveFilename));
wxTextInputStream pnach(zip);
while (!zip.Eof()) {
while (!zip.Eof())
{
inifile_processString(pnach.ReadLine());
}
}
@ -247,7 +253,8 @@ int LoadPatchesFromDir(wxString name, const wxDirName& folderName, const wxStrin
// This comment _might_ be buggy. This function (LoadPatchesFromDir) loads from an explicit folder.
// This folder can be cheats or cheats_ws at either the default location or a custom one.
// This check only tests the default cheats folder, so the message it produces is possibly misleading.
if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0) {
if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0)
{
wxString pathName = Path::Combine(folderName, name.MakeUpper() + L".pnach");
PatchesCon->WriteLn(Color_Gray, L"Not found %s file: %s", WX_STR(friendlyName), WX_STR(pathName));
}
@ -273,7 +280,7 @@ static u64 StrToU64(const wxString& str, int base = 10)
// PatchFunc Functions.
namespace PatchFunc
{
void comment( const wxString& text1, const wxString& text2 )
void comment(const wxString& text1, const wxString& text2)
{
PatchesCon->WriteLn(L"comment: " + text2);
}
@ -287,21 +294,22 @@ namespace PatchFunc
{
wxArrayString m_pieces;
PatchPieces( const wxString& param )
PatchPieces(const wxString& param)
{
SplitString( m_pieces, param, L"," );
if( m_pieces.Count() < 5 )
throw wxsFormat( L"Expected 5 data parameters; only found %d", m_pieces.Count() );
SplitString(m_pieces, param, L",");
if (m_pieces.Count() < 5)
throw wxsFormat(L"Expected 5 data parameters; only found %d", m_pieces.Count());
}
const wxString& PlaceToPatch() const { return m_pieces[0]; }
const wxString& CpuType() const { return m_pieces[1]; }
const wxString& MemAddr() const { return m_pieces[2]; }
const wxString& OperandSize() const { return m_pieces[3]; }
const wxString& WriteValue() const { return m_pieces[4]; }
const wxString& PlaceToPatch() const { return m_pieces[0]; }
const wxString& CpuType() const { return m_pieces[1]; }
const wxString& MemAddr() const { return m_pieces[2]; }
const wxString& OperandSize() const { return m_pieces[3]; }
const wxString& WriteValue() const { return m_pieces[4]; }
};
void patchHelper(const wxString& cmd, const wxString& param) {
void patchHelper(const wxString& cmd, const wxString& param)
{
// Error Handling Note: I just throw simple wxStrings here, and then catch them below and
// format them into more detailed cmd+data+error printouts. If we want to add user-friendly
// (translated) messages for display in a popup window then we'll have to upgrade the
@ -315,19 +323,19 @@ namespace PatchFunc
{
PatchPieces pieces(param);
IniPatch iPatch = { 0 };
IniPatch iPatch = {0};
iPatch.enabled = 0;
iPatch.placetopatch = StrToU32(pieces.PlaceToPatch(), 10);
iPatch.placetopatch = StrToU32(pieces.PlaceToPatch(), 10);
if (iPatch.placetopatch >= _PPT_END_MARKER)
throw wxsFormat(L"Invalid 'place' value '%s' (0 - once on startup, 1: continuously)", WX_STR(pieces.PlaceToPatch()));
iPatch.cpu = (patch_cpu_type)PatchTableExecute(pieces.CpuType(), cpuCore);
iPatch.addr = StrToU32(pieces.MemAddr(), 16);
iPatch.type = (patch_data_type)PatchTableExecute(pieces.OperandSize(), dataType);
iPatch.data = StrToU64(pieces.WriteValue(), 16);
iPatch.cpu = (patch_cpu_type)PatchTableExecute(pieces.CpuType(), cpuCore);
iPatch.addr = StrToU32(pieces.MemAddr(), 16);
iPatch.type = (patch_data_type)PatchTableExecute(pieces.OperandSize(), dataType);
iPatch.data = StrToU64(pieces.WriteValue(), 16);
if (iPatch.cpu == 0)
if (iPatch.cpu == 0)
throw wxsFormat(L"Unrecognized CPU Target: '%s'", WX_STR(pieces.CpuType()));
if (iPatch.type == 0)
@ -335,16 +343,15 @@ namespace PatchFunc
iPatch.enabled = 1; // omg success!!
Patch.push_back(iPatch);
}
catch( wxString& exmsg )
catch (wxString& exmsg)
{
Console.Error(L"(Patch) Error Parsing: %s=%s", WX_STR(cmd), WX_STR(param));
Console.Indent().Error( exmsg );
Console.Indent().Error(exmsg);
}
}
void patch(const wxString& cmd, const wxString& param) { patchHelper(cmd, param); }
}
} // namespace PatchFunc
// This is for applying patches directly to memory
void ApplyLoadedPatches(patch_place_type place)

View File

@ -311,8 +311,8 @@ static int loadGameSettings(Pcsx2Config& dest, const GameDatabaseSchema::GameEnt
// TODO - config - this could be simplified with maps instead of bitfields and enums
for (GamefixId id = GamefixId_FIRST; id < pxEnumEnd; ++id)
{
std::string key = wxString(EnumToString(id)).Append(L"Hack").ToStdString();
std::string key = wxString(EnumToString(id)).Append(L"Hack").ToStdString();
// Gamefixes are already guaranteed to be valid, any invalid ones are dropped
if (std::find(game.gameFixes.begin(), game.gameFixes.end(), key) != game.gameFixes.end())
{