zzogl-pg:

* Rework resolve function to reduce memory transfer in 16 bits
* Big clean
* Handle corners case when fbh is odd. For the moment I copy the line.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3894 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut@gmail.com 2010-10-07 17:19:17 +00:00
parent 2607f1a860
commit 277d8fb5a6
1 changed files with 245 additions and 364 deletions

View File

@ -3063,210 +3063,157 @@ inline void Resolve_32_Bit(const void* psrc, int fbp, int fbw, int fbh, const in
#endif #endif
} }
template <u32 size, u32 pageTable[size][64], typename Tdst, bool do_conversion, u32 INDEX> static const __aligned16 unsigned int pixel_5b_mask[4] = {0x0000001F, 0x0000001F, 0x0000001F, 0x0000001F};
__forceinline void update_4pixels(u32* src, Tdst* basepage, u32 i_msk, u32 j, u32 mask, u32 imask)
{
Tdst* dst_tmp;
Tdst dsrc_tmp;
// Note: Future improvement. GetPixelAddress, WritePixel need some improvement // The function process 2*2 pixels in 32bits. And 2*4 pixels in 16bits
// but can probably be used after their re-write template <u32 psm, u32 size, u32 pageTable[size][64], bool null_second_line, u32 INDEX>
__forceinline void update_8pixels_sse2(u32* src, u32* basepage, u32 i_msk, u32 j, u32 pix_mask, u32 src_pitch)
dst_tmp = basepage + pageTable[i_msk][(INDEX)];
if (do_conversion) {
dsrc_tmp = RGBA32to16(src[RW((j<<6)+INDEX)]);
} else {
dsrc_tmp = (Tdst)src[RW((j<<6)+INDEX)];
}
*dst_tmp = (dsrc_tmp & mask) | (*dst_tmp & imask);
dst_tmp = basepage + pageTable[i_msk][INDEX+1];
if (do_conversion) {
dsrc_tmp = RGBA32to16(src[RW((j<<6)+INDEX+1)]);
} else {
dsrc_tmp = (Tdst)src[RW((j<<6)+INDEX+1)];
}
*dst_tmp = (dsrc_tmp & mask) | (*dst_tmp & imask);
dst_tmp = basepage + pageTable[i_msk][INDEX+2];
if (do_conversion) {
dsrc_tmp = RGBA32to16(src[RW((j<<6)+INDEX+2)]);
} else {
dsrc_tmp = (Tdst)src[RW((j<<6)+INDEX+2)];
}
*dst_tmp = (dsrc_tmp & mask) | (*dst_tmp & imask);
dst_tmp = basepage + pageTable[i_msk][INDEX+3];
if (do_conversion) {
dsrc_tmp = RGBA32to16(src[RW((j<<6)+INDEX+3)]);
} else {
dsrc_tmp = (Tdst)src[RW((j<<6)+INDEX+3)];
}
*dst_tmp = (dsrc_tmp & mask) | (*dst_tmp & imask);
}
// This variable are used in ASM. ASM only support standard c type. Do not replace them with some typedef.
static const __aligned16 unsigned int pixel_Amask[4] = {0x80000000, 0x80000000, 0x80000000, 0x80000000};
static const __aligned16 unsigned int pixel_Rmask[4] = {0x00F80000, 0x00F80000, 0x00F80000, 0x00F80000};
static const __aligned16 unsigned int pixel_Gmask[4] = {0x0000F800, 0x0000F800, 0x0000F800, 0x0000F800};
static const __aligned16 unsigned int pixel_Bmask[4] = {0x000000F8, 0x000000F8, 0x000000F8, 0x000000F8};
static const __aligned16 unsigned int pixel_upper_mask[4] = {0xFFFF0000, 0xFFFF0000, 0xFFFF0000, 0xFFFF0000};
template <u32 size, u32 pageTable[size][64], typename Tdst, bool do_conversion, u32 INDEX>
__forceinline void update_4pixels_sse2(u32* src, Tdst* basepage, u32 i_msk, u32 j, u32 mask[4], u32 imask)
{
Tdst* dst_tmp;
__aligned16 u32 src_tmp[4];
u32* base_ptr;
__m128i pixels;
// Directly load pixels into xmm registers
// NOTE: Intel SSE4.1 support an instruction to load 32bits memory to a part of an xmm registers
if (AA.x == 2) {
// Note: pixels (32bits) are stored like that:
// p0 p0 p0 p0 p1 p1 p1 p1
// p2 p2 p2 p2 p3 p3 p3 p3
base_ptr = &src[(((j<<6)+INDEX)<<2)];
__m128i pixel_low = _mm_loadl_epi64((__m128i*)(base_ptr+3));
__m128i pixel_high = _mm_loadl_epi64((__m128i*)(base_ptr+11));
pixels = _mm_unpacklo_epi64(pixel_low, pixel_high);
} else if(AA.x ==1) {
// Note: pixels (32bits) are stored like that:
// p0 p0 p1 p1 p2 p2 p3 p3
base_ptr = &src[(((j<<6)+INDEX)<<1)];
__m128i pixel_low = _mm_loadl_epi64((__m128i*)(base_ptr+1));
__m128i pixel_high = _mm_loadl_epi64((__m128i*)(base_ptr+5));
pixels = _mm_unpacklo_epi64(pixel_low, pixel_high);
} else {
base_ptr = &src[((j<<6)+INDEX)];
pixels = _mm_loadu_si128((__m128i*)base_ptr);
}
if (do_conversion) {
// transform pixel from ARGB:8888 to ARGB:1555
// It also does the fbm pixel mask
// Filter component of each pixel
__m128i pixel_A = _mm_and_si128(pixels, _mm_load_si128((__m128i*)pixel_Amask));
__m128i pixel_R = _mm_and_si128(pixels, _mm_load_si128((__m128i*)pixel_Rmask));
__m128i pixel_G = _mm_and_si128(pixels, _mm_load_si128((__m128i*)pixel_Gmask));
__m128i pixel_B = _mm_and_si128(pixels, _mm_load_si128((__m128i*)pixel_Bmask));
// shift the value
pixel_A = _mm_srli_epi32(pixel_A, 16);
pixel_R = _mm_srli_epi32(pixel_R, 9);
pixel_G = _mm_srli_epi32(pixel_G, 6);
pixel_B = _mm_srli_epi32(pixel_B, 3);
// rebuild a complete pixel
pixels = _mm_or_si128(pixel_A, pixel_B);
pixels = _mm_or_si128(pixels, pixel_G);
pixels = _mm_or_si128(pixels, pixel_R);
// apply fbm mask
pixels = _mm_and_si128(pixels, _mm_load_si128((__m128i*)mask) );
_mm_store_si128((__m128i*)src_tmp, pixels);
} else {
// Just apply the fbm mask
// The real optimization is to reduce the register usage for dst_tmp update
// Because x86 does not have enough register gcc does multiples load/store value
// in the stack
pixels = _mm_and_si128(pixels, _mm_loadu_si128((__m128i*)mask));
_mm_store_si128((__m128i*)src_tmp, pixels);
}
// Note: Future improvement. GetPixelAddress, WritePixel need some improvement
// but can probably be used after their re-write
dst_tmp = basepage + pageTable[i_msk][(INDEX)];
*dst_tmp = (Tdst)src_tmp[0] | (*dst_tmp & imask);
dst_tmp = basepage + pageTable[i_msk][INDEX+1];
*dst_tmp = (Tdst)src_tmp[1] | (*dst_tmp & imask);
dst_tmp = basepage + pageTable[i_msk][INDEX+2];
*dst_tmp = (Tdst)src_tmp[2] | (*dst_tmp & imask);
dst_tmp = basepage + pageTable[i_msk][INDEX+3];
*dst_tmp = (Tdst)src_tmp[3] | (*dst_tmp & imask);
// The MS compiler complains about the missing of the emms clear function...
// My guess, it uses the mmx register for the 64 bits transfer. Newer version
// of the compiler probably generates better code. -- Gregory
}
template <u32 size, u32 pageTable[size][64], bool do_conversion, bool texture_16b, u32 INDEX>
__forceinline void update_4pixels_sse2_bis(u32* src, u32* basepage, u32 i_msk, u32 j, u32 pix_mask, u32 src_pitch)
{ {
u32* base_ptr; u32* base_ptr;
__m128i pixels_0; __m128i pixels_0;
__m128i pixel_0_low;
__m128i pixel_0_high;
// TODO DEBUG: properly setup the loop __m128i pixels_1;
if (i_msk & 0x1) { return; } __m128i pixel_1_low;
__m128i pixel_1_high;
// Directly load pixels into xmm registers assert((i_msk&0x1) == 0); // Failure => wrong line selected
// Note: we read 2 lines at onces
// Note: pixels have a special arrangement in column. Here a short description when AA.x = 0
//
// 32 bits format: 8x2 pixels: the idea is to read pixels 0-3
// It is easier to process 4 bits (we can not cross column bondary)
// 0 1 4 5 8 9 12 13
// 2 3 6 7 10 11 14 15
//
// 16 bits format: 16x2 pixels, each pixels have a lower and higher part.
// Here the idea to read 0L-3L & 0H-3H to combine lower and higher part this avoid
// data interleaving and useless read/write
// 0L 1L 4L 5L 8L 9L 12L 13L 0H 1H 4H 5H 8H 9H 12H 13H
// 2L 3L 6L 7L 10L 11L 14L 15L 2H 3H 6H 7H 10H 11H 14H 15H
//
if (AA.x == 2) { if (AA.x == 2) {
// Note: pixels (32bits) are stored like that: // Note: pixels (32bits) are stored like that:
// p0 p0 p0 p0 p1 p1 p1 p1 p4 p4 p4 p4 p5 p5 p5 p5 // p0 p0 p0 p0 p1 p1 p1 p1 p4 p4 p4 p4 p5 p5 p5 p5
// ... // ...
// p2 p2 p2 p2 p3 p3 p3 p3 p6 p6 p6 p6 p7 p7 p7 p7 // p2 p2 p2 p2 p3 p3 p3 p3 p6 p6 p6 p6 p7 p7 p7 p7
base_ptr = &src[(((j<<6)+INDEX)<<2)]; base_ptr = &src[((j+INDEX)<<2)];
__m128i pixel_0_low = _mm_loadl_epi64((__m128i*)(base_ptr + 3)); pixel_0_low = _mm_loadl_epi64((__m128i*)(base_ptr + 3));
__m128i pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + 3 + src_pitch)); if (!null_second_line) pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + 3 + src_pitch));
pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
if (PSMT_ISHALF(psm)) {
pixel_1_low = _mm_loadl_epi64((__m128i*)(base_ptr + 3 + 32));
if (!null_second_line) pixel_1_high = _mm_loadl_epi64((__m128i*)(base_ptr + 3 + 32 + src_pitch));
}
} else if(AA.x ==1) { } else if(AA.x ==1) {
// Note: pixels (32bits) are stored like that: // Note: pixels (32bits) are stored like that:
// p0 p0 p1 p1 p4 p4 p5 p5 // p0 p0 p1 p1 p4 p4 p5 p5
// ... // ...
// p2 p2 p3 p3 p6 p6 p7 p7 // p2 p2 p3 p3 p6 p6 p7 p7
base_ptr = &src[(((j<<6)+INDEX)<<1)]; base_ptr = &src[((j+INDEX)<<1)];
__m128i pixel_0_low = _mm_loadl_epi64((__m128i*)(base_ptr + 1)); pixel_0_low = _mm_loadl_epi64((__m128i*)(base_ptr + 1));
__m128i pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + 1 + src_pitch)); if (!null_second_line) pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + 1 + src_pitch));
pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
if (PSMT_ISHALF(psm)) {
pixel_1_low = _mm_loadl_epi64((__m128i*)(base_ptr + 1 + 16));
if (!null_second_line) pixel_1_high = _mm_loadl_epi64((__m128i*)(base_ptr + 1 + 16 + src_pitch));
}
} else { } else {
// Note: pixels (32bits) are stored like that: // Note: pixels (32bits) are stored like that:
// p0 p1 p4 p5 // p0 p1 p4 p5
// ...
// p2 p3 p6 p7 // p2 p3 p6 p7
base_ptr = &src[((j<<6)+INDEX)]; base_ptr = &src[(j+INDEX)];
__m128i pixel_0_low = _mm_loadl_epi64((__m128i*)base_ptr); pixel_0_low = _mm_loadl_epi64((__m128i*)base_ptr);
__m128i pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + src_pitch)); if (!null_second_line) pixel_0_high = _mm_loadl_epi64((__m128i*)(base_ptr + src_pitch));
pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
if (PSMT_ISHALF(psm)) {
pixel_1_low = _mm_loadl_epi64((__m128i*)(base_ptr + 8));
if (!null_second_line) pixel_1_high = _mm_loadl_epi64((__m128i*)(base_ptr + 8 + src_pitch));
}
} }
if (do_conversion) { // 2nd line does not exist... Just duplicate the pixel value
if(null_second_line) {
pixel_0_high = pixel_0_low;
if (PSMT_ISHALF(psm)) pixel_1_high = pixel_1_low;
}
// Merge the 2 dword
pixels_0 = _mm_unpacklo_epi64(pixel_0_low, pixel_0_high);
if (PSMT_ISHALF(psm)) pixels_1 = _mm_unpacklo_epi64(pixel_1_low, pixel_1_high);
// transform pixel from ARGB:8888 to ARGB:1555 // transform pixel from ARGB:8888 to ARGB:1555
// It also does the fbm pixel mask if (psm == PSMCT16 || psm == PSMCT16S) {
// shift pixel instead of the mask. It allow to keep 1 mask into a register
// instead of 4 (not enough room on x86...).
__m128i pixel_mask = _mm_load_si128((__m128i*)pixel_5b_mask);
// Filter component of each pixel. Note rebuild all mask from the Bmask. (save memory access) __m128i pixel_0_B = _mm_srli_epi32(pixels_0, 3);
__m128i pixel_mask_base = _mm_load_si128((__m128i*)pixel_Bmask); pixel_0_B = _mm_and_si128(pixel_0_B, pixel_mask);
__m128i pixel_B = _mm_and_si128(pixels_0, pixel_mask_base);
pixel_mask_base = _mm_slli_epi32(pixel_mask_base, 8); __m128i pixel_0_G = _mm_srli_epi32(pixels_0, 11);
__m128i pixel_G = _mm_and_si128(pixels_0, pixel_mask_base); pixel_0_G = _mm_and_si128(pixel_0_G, pixel_mask);
pixel_mask_base = _mm_slli_epi32(pixel_mask_base, 8); __m128i pixel_0_R = _mm_srli_epi32(pixels_0, 19);
__m128i pixel_R = _mm_and_si128(pixels_0, pixel_mask_base); pixel_0_R = _mm_and_si128(pixel_0_R, pixel_mask);
pixel_mask_base = _mm_slli_epi32(pixel_mask_base, 12); // Note: because of the logical shift we do not need to mask the value
__m128i pixel_A = _mm_and_si128(pixels_0, pixel_mask_base); __m128i pixel_0_A = _mm_srli_epi32(pixels_0, 31);
// shift the value // Realignment of pixels
pixel_A = _mm_srli_epi32(pixel_A, 16); pixel_0_A = _mm_slli_epi32(pixel_0_A, 15);
pixel_R = _mm_srli_epi32(pixel_R, 9); pixel_0_R = _mm_slli_epi32(pixel_0_R, 10);
pixel_G = _mm_srli_epi32(pixel_G, 6); pixel_0_G = _mm_slli_epi32(pixel_0_G, 5);
pixel_B = _mm_srli_epi32(pixel_B, 3);
// rebuild a complete pixel // rebuild a complete pixel
pixels_0 = _mm_or_si128(pixel_A, pixel_B); pixels_0 = _mm_or_si128(pixel_0_A, pixel_0_B);
pixels_0 = _mm_or_si128(pixels_0, pixel_G); pixels_0 = _mm_or_si128(pixels_0, pixel_0_G);
pixels_0 = _mm_or_si128(pixels_0, pixel_R); pixels_0 = _mm_or_si128(pixels_0, pixel_0_R);
// do the same for pixel_1
__m128i pixel_1_B = _mm_srli_epi32(pixels_1, 3);
pixel_1_B = _mm_and_si128(pixel_1_B, pixel_mask);
__m128i pixel_1_G = _mm_srli_epi32(pixels_1, 11);
pixel_1_G = _mm_and_si128(pixel_1_G, pixel_mask);
__m128i pixel_1_R = _mm_srli_epi32(pixels_1, 19);
pixel_1_R = _mm_and_si128(pixel_1_R, pixel_mask);
__m128i pixel_1_A = _mm_srli_epi32(pixels_1, 31);
// Realignment of pixels
pixel_1_A = _mm_slli_epi32(pixel_1_A, 15);
pixel_1_R = _mm_slli_epi32(pixel_1_R, 10);
pixel_1_G = _mm_slli_epi32(pixel_1_G, 5);
// rebuild a complete pixel
pixels_1 = _mm_or_si128(pixel_1_A, pixel_1_B);
pixels_1 = _mm_or_si128(pixels_1, pixel_1_G);
pixels_1 = _mm_or_si128(pixels_1, pixel_1_R);
} }
// Move the pixels to higher parts and merge it with pixels_0
if (PSMT_ISHALF(psm)) {
pixels_1 = _mm_slli_epi32(pixels_1, 16);
pixels_0 = _mm_or_si128(pixels_0, pixels_1);
}
// Status 16 bits // Status 16 bits
// pixels_0 = 0 p3 0 p2 0 p1 0 p0 // pixels_0 = p3H p3L p2H p2L p1H p1L p0H p0L
// Status 32 bits // Status 32 bits
// pixels_0 = p3 p2 p1 p0 // pixels_0 = p3 p2 p1 p0
// load the destination add
u32* dst_add;
if (PSMT_ISHALF(psm))
dst_add = basepage + (pageTable[i_msk][(INDEX)] >> 1);
else
dst_add = basepage + pageTable[i_msk][(INDEX)];
// Save some memory access when pix_mask is 0.
if (pix_mask) {
// Build fbm mask (tranform a u32 to a 4 packets u32) // Build fbm mask (tranform a u32 to a 4 packets u32)
// In 16 bits texture one packet is "0000 DATA" // In 16 bits texture one packet is "0000 DATA"
__m128i imask = _mm_cvtsi32_si128(pix_mask); __m128i imask = _mm_cvtsi32_si128(pix_mask);
@ -3275,223 +3222,157 @@ __forceinline void update_4pixels_sse2_bis(u32* src, u32* basepage, u32 i_msk, u
// apply the mask on new values // apply the mask on new values
pixels_0 = _mm_andnot_si128(imask, pixels_0); pixels_0 = _mm_andnot_si128(imask, pixels_0);
// apply the mask on old values
u32* dst_add;
u32 alignment;
if (texture_16b) {
dst_add = basepage + (pageTable[i_msk][(INDEX)] >> 1);
alignment = pageTable[i_msk][(INDEX)] & 0x1;
} else {
dst_add = basepage + pageTable[i_msk][(INDEX)];
}
__m128i old_pixels_0; __m128i old_pixels_0;
__m128i final_pixels_0; __m128i final_pixels_0;
if (texture_16b) {
old_pixels_0 = _mm_loadu_si128((__m128i*)dst_add); // 3H 3L 2H 2L 1H 1L 0H 0L
// Note: for future improvement
// process 8 pixels -> no need to separate high and low word.
// Just apply the fbm mask to all old value
// do not check the alignment. first 4 are the low one, the second four are the high one.
// Separate high and low word
__m128i old_pixels_0_L = _mm_andnot_si128(_mm_load_si128((__m128i*)pixel_upper_mask), old_pixels_0);
__m128i old_pixels_0_H = _mm_and_si128(_mm_load_si128((__m128i*)pixel_upper_mask), old_pixels_0);
if (alignment) {
// update high word (fbm)
old_pixels_0_H = _mm_and_si128(old_pixels_0_H, imask);
// Align pixels_0
pixels_0 = _mm_slli_epi32(pixels_0, 16);
} else {
// update low word (fbm)
old_pixels_0_L = _mm_and_si128(old_pixels_0_H, imask);
}
// Merge all results
final_pixels_0 = _mm_or_si128(old_pixels_0_H, old_pixels_0_L);
final_pixels_0 = _mm_or_si128(final_pixels_0, pixels_0);
} else {
old_pixels_0 = _mm_and_si128(imask, _mm_load_si128((__m128i*)dst_add)); old_pixels_0 = _mm_and_si128(imask, _mm_load_si128((__m128i*)dst_add));
final_pixels_0 = _mm_or_si128(old_pixels_0, pixels_0); final_pixels_0 = _mm_or_si128(old_pixels_0, pixels_0);
}
// TODO replace with NT and add a fence in the out of the loop _mm_store_si128((__m128i*)dst_add, final_pixels_0);
// The old value is read so already in the cache (maybe worth if imask = 0 no need to read previous value) } else {
_mm_store_si128((__m128i*)dst_add, final_pixels_0); // Note: because we did not read the previous value of add. We could bypass the cache.
// FIXME not sure it support unaligned write maybe use _mm_stream_pd // We gains a few percents
// _mm_stream_si128((__m128i*)dst_add, final_pixels_0); _mm_stream_si128((__m128i*)dst_add, pixels_0);
}
// The MS compiler complains about the missing of the emms clear function...
// My guess, it uses the mmx register for the 64 bits transfer. Newer version
// of the compiler probably generates better code. -- Gregory
} }
template <u32 size, u32 pageTable[size][64], typename Tdst, bool do_conversion, bool texture_16b> // Update 2 lines of a page (2*64 pixels)
void Resolve_32b(const void* psrc, int fbp, int fbw, int fbh, u32 fbm) template <u32 psm, u32 size, u32 pageTable[size][64], bool null_second_line>
__forceinline void update_pixels_row_sse2(u32* src, u32* basepage, u32 i_msk, u32 j, u32 pix_mask, u32 raw_size)
{ {
update_8pixels_sse2<psm, size, pageTable, null_second_line, 0>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 2>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 4>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 6>(src, basepage, i_msk, j, pix_mask, raw_size);
if(!PSMT_ISHALF(psm)) {
update_8pixels_sse2<psm, size, pageTable, null_second_line, 8>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 10>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 12>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 14>(src, basepage, i_msk, j, pix_mask, raw_size);
}
update_8pixels_sse2<psm, size, pageTable, null_second_line, 16>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 18>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 20>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 22>(src, basepage, i_msk, j, pix_mask, raw_size);
if(!PSMT_ISHALF(psm)) {
update_8pixels_sse2<psm, size, pageTable, null_second_line, 24>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 26>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 28>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 30>(src, basepage, i_msk, j, pix_mask, raw_size);
}
update_8pixels_sse2<psm, size, pageTable, null_second_line, 32>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 34>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 36>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 38>(src, basepage, i_msk, j, pix_mask, raw_size);
if(!PSMT_ISHALF(psm)) {
update_8pixels_sse2<psm, size, pageTable, null_second_line, 40>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 42>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 44>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 46>(src, basepage, i_msk, j, pix_mask, raw_size);
}
update_8pixels_sse2<psm, size, pageTable, null_second_line, 48>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 50>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 52>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 54>(src, basepage, i_msk, j, pix_mask, raw_size);
if(!PSMT_ISHALF(psm)) {
update_8pixels_sse2<psm, size, pageTable, null_second_line, 56>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 58>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 60>(src, basepage, i_msk, j, pix_mask, raw_size);
update_8pixels_sse2<psm, size, pageTable, null_second_line, 62>(src, basepage, i_msk, j, pix_mask, raw_size);
}
}
template <u32 psm, u32 size, u32 pageTable[size][64]>
void Resolve_32_Bit_sse2(const void* psrc, int fbp, int fbw, int fbh, u32 fbm)
{
// Note a basic implementation was done in Resolve_32_Bit function
#ifdef LOG_RESOLVE_PROFILE #ifdef LOG_RESOLVE_PROFILE
#ifdef __LINUX__ #ifdef __LINUX__
u32 startime = timeGetPreciseTime(); u32 startime = timeGetPreciseTime();
#endif #endif
#endif #endif
__aligned16 u32 mask[4];
u32 imask;
u32 pix_mask; u32 pix_mask;
if (texture_16b) /* 16 bit format */ if (PSMT_ISHALF(psm)) /* 16 bit format */
{ {
/* mask is shifted*/ /* Use 2 16bits mask */
imask = RGBA32to16(fbm); u32 pix16_mask = RGBA32to16(fbm);
// Use a 4*32 mask to ease SSE instruction pix_mask = (pix16_mask<<16) | pix16_mask;
mask[0] = (~imask)&0xffff;
mask[1] = mask[0];
mask[2] = mask[0];
mask[3] = mask[0];
pix_mask = (imask<<16) | imask;
} }
else else
{
mask[0] = ~fbm;
mask[1] = mask[0];
mask[2] = mask[0];
mask[3] = mask[0];
imask = fbm;
pix_mask = fbm; pix_mask = fbm;
}
Tdst* pPageOffset = (Tdst*)g_pbyGSMemory + fbp*(256/sizeof(Tdst)); // Note GS register: frame_register__fbp is specified in units of the 32 bits address divided by 2048
// fbp is stored as 32*frame_register__fbp
u32* pPageOffset = (u32*)g_pbyGSMemory + (fbp/32)*2048;
int maxfbh;
int memory_space = MEMORY_END-(fbp/32)*2048*4;
if (PSMT_ISHALF(psm))
maxfbh = memory_space / (2*fbw);
else
maxfbh = memory_space / (4*fbw);
int maxfbh = (MEMORY_END-fbp*256) / (sizeof(Tdst) * fbw);
if( maxfbh > fbh ) maxfbh = fbh; if( maxfbh > fbh ) maxfbh = fbh;
#ifdef LOG_RESOLVE_PROFILE #ifdef LOG_RESOLVE_PROFILE
ZZLog::Dev_Log("*** Resolve 32 to 32 bits: %dx%d. Frame Mask %x", maxfbh, fbw, imask); ZZLog::Dev_Log("*** Resolve 32 to 32 bits: %dx%d. Frame Mask %x. Format %x", maxfbh, fbw, pix_mask, psm);
#endif #endif
// Start the src array at the end to reduce testing in loop // Start the src array at the end to reduce testing in loop
// If maxfbh is odd, proces maxfbh -1 alone and then go back to maxfbh -3
u32 raw_size = RH(Pitch(fbw))/sizeof(u32); u32 raw_size = RH(Pitch(fbw))/sizeof(u32);
u32* src = (u32*)(psrc) + (maxfbh-1)*raw_size; u32* src;
if (maxfbh&0x1) {
ZZLog::Dev_Log("*** Warning resolve 32bits have an odd number of lines");
// Manually optimize the loop (typical 448x512). In particular unroll 64times the inner loop // decrease maxfbh to process the bottom line (maxfbh-1)
// And move maximum code outside (compiler must do it normally...) maxfbh--;
// Basic code look like this:
/* loop i : 0->maxfbh
* loop j : 0->fbw
* Tdst dsrc = (Tdst)convfn(src[RW(j)]);
* dst = pPageOffset + getPixelAddress16_0(j, i, fbw);
* *dst = (dsrc & mask) | (*dst & imask);
* end loop i
* *src += raw_size;
* end loop j
*/
assert(fbw%64 == 0); // Failure => bad loop unrolling
u32 fbw_div = (fbw >> 6);
for(int i = maxfbh-1; i >= 0; --i) {
u32 i_div = (i / size) * fbw_div;
u32 i_msk = i & (size-1);
for(int j = fbw_div-1; j >= 0; --j) {
// for(u32 j = 0 ; j < fbw_div; ++j) {
#define DO_8_PIX src = (u32*)(psrc) + maxfbh*raw_size;
u32 i_msk = maxfbh & (size-1);
#ifdef DO_8_PIX // Note fbw is a multiple of 64. So you can unroll the loop 64 times
u32* basepage = (u32*)pPageOffset + (i_div + j) * 2048; for(int j = (fbw - 64); j >= 0; j -= 64) {
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 0>(src, basepage, i_msk, j, pix_mask, raw_size); u32* basepage = pPageOffset + ((maxfbh/size) * (fbw/64) + (j/64)) * 2048;
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 2>(src, basepage, i_msk, j, pix_mask, raw_size); update_pixels_row_sse2<psm, size, pageTable, true>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 4>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 6>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 8>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 10>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 12>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 14>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 16>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 18>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 20>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 22>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 24>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 26>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 28>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 30>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 32>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 34>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 36>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 38>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 40>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 42>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 44>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 46>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 48>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 50>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 52>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 54>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 56>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 58>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 60>(src, basepage, i_msk, j, pix_mask, raw_size);
update_4pixels_sse2_bis<size, pageTable, do_conversion, texture_16b, 62>(src, basepage, i_msk, j, pix_mask, raw_size);
// validate memory write in update_4pixels_sse2_bis
// It is advise to use a fence instruction after non temporal move (mm_stream) instruction...
// store fence insures that previous store are finish before execute new one.
// _mm_sfence();
#else
#ifdef ZEROGS_SSE2
Tdst* basepage;
// A bad hack for the moment
if(texture_16b) {
basepage = pPageOffset + (i_div + j) * 4096;
} else {
basepage = pPageOffset + (i_div + j) * 2048;
}
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 0>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 4>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 8>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 12>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 16>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 20>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 24>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 28>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 32>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 36>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 40>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 44>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 48>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 52>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 56>(src, basepage, i_msk, j, mask, imask);
update_4pixels_sse2<size, pageTable, Tdst, do_conversion, 60>(src, basepage, i_msk, j, mask, imask);
#else
Tdst* basepage;
// A bad hack for the moment
if(texture_16b) {
basepage = pPageOffset + (i_div + j) * 4096;
} else {
basepage = pPageOffset + (i_div + j) * 2048;
}
update_4pixels<size, pageTable, Tdst, do_conversion, 0>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 4>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 8>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 12>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 16>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 20>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 24>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 28>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 32>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 36>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 40>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 44>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 48>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 52>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 56>(src, basepage, i_msk, j, mask[0], imask);
update_4pixels<size, pageTable, Tdst, do_conversion, 60>(src, basepage, i_msk, j, mask[0], imask);
#endif
#endif
} }
src -= raw_size; // realign the src pointer to process others lines
src -= 2*raw_size;
} else {
// Because we process 2 lines at once go back to maxfbh-2.
src = (u32*)(psrc) + (maxfbh-2)*raw_size;
} }
// Note i must be even for the update_8pixels functions
assert((maxfbh&0x1) == 0);
for(int i = (maxfbh-2); i >= 0; i -= 2) {
u32 i_msk = i & (size-1);
// Note fbw is a multiple of 64. So you can unroll the loop 64 times
for(int j = (fbw - 64); j >= 0; j -= 64) {
u32* basepage = pPageOffset + ((i/size) * (fbw/64) + (j/64)) * 2048;
update_pixels_row_sse2<psm, size, pageTable, false>(src, basepage, i_msk, j, pix_mask, raw_size);
}
// Note update_8pixels process 2 lines at onces hence the factor 2
src -= 2*raw_size;
}
if(!pix_mask) {
// Ensure that previous (out of order) write are done. It must be done after non temporal instruction
// (or *_stream_* intrinsic)
_mm_sfence();
}
#ifdef LOG_RESOLVE_PROFILE #ifdef LOG_RESOLVE_PROFILE
#ifdef __LINUX__ #ifdef __LINUX__
ZZLog::Dev_Log("*** 32 bits: execution time %d (convert %d)", timeGetPreciseTime()-startime, do_conversion); ZZLog::Dev_Log("*** 32 bits: execution time %d", timeGetPreciseTime()-startime);
#endif #endif
#endif #endif
} }
@ -3509,7 +3390,7 @@ void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, boo
GetRectMemAddress(start, end, psm, 0, 0, fbw, fbh, fbp, fbw); GetRectMemAddress(start, end, psm, 0, 0, fbw, fbh, fbp, fbw);
// Comment this to restore the previous resolve_32 version // Comment this to restore the previous resolve_32 version
#define OPTI_RESOLVE_32 1 #define OPTI_RESOLVE_32
// start the conversion process A8R8G8B8 -> psm // start the conversion process A8R8G8B8 -> psm
switch (psm) switch (psm)
{ {
@ -3518,24 +3399,24 @@ void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, boo
// the psm switch in Resolve_32_Bit // the psm switch in Resolve_32_Bit
case PSMCT32: case PSMCT32:
case PSMCT24: case PSMCT24:
#ifdef OPTI_RESOLVE_32 #if defined(ZEROGS_SSE2) && defined(OPTI_RESOLVE_32)
Resolve_32b<32, g_pageTable32, u32, false, false >(psrc, fbp, fbw, fbh, fbm); Resolve_32_Bit_sse2<PSMCT32, 32, g_pageTable32 >(psrc, fbp, fbw, fbh, fbm);
#else #else
Resolve_32_Bit<u32, false >(psrc, fbp, fbw, fbh, PSMCT32, fbm); Resolve_32_Bit<u32, false >(psrc, fbp, fbw, fbh, PSMCT32, fbm);
#endif #endif
break; break;
case PSMCT16: case PSMCT16:
#ifdef OPTI_RESOLVE_32 #if defined(ZEROGS_SSE2) && defined(OPTI_RESOLVE_32)
Resolve_32b<64, g_pageTable16, u16, true, true >(psrc, fbp, fbw, fbh, fbm); Resolve_32_Bit_sse2<PSMCT16, 64, g_pageTable16 >(psrc, fbp, fbw, fbh, fbm);
#else #else
Resolve_32_Bit<u16, true >(psrc, fbp, fbw, fbh, PSMCT16, fbm); Resolve_32_Bit<u16, true >(psrc, fbp, fbw, fbh, PSMCT16, fbm);
#endif #endif
break; break;
case PSMCT16S: case PSMCT16S:
#ifdef OPTI_RESOLVE_32 #if defined(ZEROGS_SSE2) && defined(OPTI_RESOLVE_32)
Resolve_32b<64, g_pageTable16S, u16, true, true >(psrc, fbp, fbw, fbh, fbm); Resolve_32_Bit_sse2<PSMCT16S, 64, g_pageTable16S >(psrc, fbp, fbw, fbh, fbm);
#else #else
Resolve_32_Bit<u16, true >(psrc, fbp, fbw, fbh, PSMCT16S, fbm); Resolve_32_Bit<u16, true >(psrc, fbp, fbw, fbh, PSMCT16S, fbm);
#endif #endif
@ -3543,24 +3424,24 @@ void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, boo
case PSMT32Z: case PSMT32Z:
case PSMT24Z: case PSMT24Z:
#ifdef OPTI_RESOLVE_32 #if defined(ZEROGS_SSE2) && defined(OPTI_RESOLVE_32)
Resolve_32b<32, g_pageTable32Z, u32, false, false >(psrc, fbp, fbw, fbh, fbm); Resolve_32_Bit_sse2<PSMT32Z, 32, g_pageTable32Z >(psrc, fbp, fbw, fbh, fbm);
#else #else
Resolve_32_Bit<u32, false >(psrc, fbp, fbw, fbh, PSMT32Z, fbm); Resolve_32_Bit<u32, false >(psrc, fbp, fbw, fbh, PSMT32Z, fbm);
#endif #endif
break; break;
case PSMT16Z: case PSMT16Z:
#ifdef OPTI_RESOLVE_32 #if defined(ZEROGS_SSE2) && defined(OPTI_RESOLVE_32)
Resolve_32b<64, g_pageTable16Z, u16, false, true >(psrc, fbp, fbw, fbh, fbm); Resolve_32_Bit_sse2<PSMT16Z, 64, g_pageTable16Z >(psrc, fbp, fbw, fbh, fbm);
#else #else
Resolve_32_Bit<u16, false >(psrc, fbp, fbw, fbh, PSMT16Z, fbm); Resolve_32_Bit<u16, false >(psrc, fbp, fbw, fbh, PSMT16Z, fbm);
#endif #endif
break; break;
case PSMT16SZ: case PSMT16SZ:
#ifdef OPTI_RESOLVE_32 #if defined(ZEROGS_SSE2) && defined(OPTI_RESOLVE_32)
Resolve_32b<64, g_pageTable16SZ, u16, false, true >(psrc, fbp, fbw, fbh, fbm); Resolve_32_Bit_sse2<PSMT16SZ, 64, g_pageTable16SZ >(psrc, fbp, fbw, fbh, fbm);
#else #else
Resolve_32_Bit<u16, false >(psrc, fbp, fbw, fbh, PSMT16SZ, fbm); Resolve_32_Bit<u16, false >(psrc, fbp, fbw, fbh, PSMT16SZ, fbm);
#endif #endif