diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index ee55a4987d..f1157e41c5 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -1837,8 +1837,7 @@ SCAJ-20177: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SCAJ-20178: @@ -1941,8 +1940,7 @@ SCAJ-20197: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SCAJ-20198: @@ -6743,8 +6741,7 @@ SCKA-20079: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SCKA-20081: @@ -18620,6 +18617,7 @@ SLES-52630: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 + autoFlush: 1 # Fixes missing lights. SLES-52631: name: "Digimon Rumble Arena 2" region: "PAL-M5" @@ -24388,8 +24386,7 @@ SLES-54644: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLES-54645: @@ -24398,8 +24395,7 @@ SLES-54645: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLES-54646: @@ -24409,8 +24405,7 @@ SLES-54646: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLES-54647: @@ -24420,8 +24415,7 @@ SLES-54647: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLES-54648: @@ -24430,8 +24424,7 @@ SLES-54648: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLES-54653: @@ -32955,6 +32948,8 @@ SLPM-62349: name-sort: WELCOME TO UNIVERSAL STUDIOS JAPAN(TM) name-en: "Welcome to Universal Studios Japan" region: "NTSC-J" + speedHacks: + mvuFlag: 0 # Fixes being unable to move. SLPM-62350: name: ハドソンセレクションVOL.2 スターソルジャー name-sort: はどそんせれくしょんVOL.2 すたーそるじゃー @@ -43084,8 +43079,7 @@ SLPM-66419: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLPM-66420: @@ -45278,8 +45272,7 @@ SLPM-66782: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLPM-66783: @@ -52906,6 +52899,9 @@ SLPS-25574: name-sort: ぱちぱら12 〜たいかいとなつのおもいで〜 name-en: "Sanyo Pachinko Paradise 12" region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken minimap. + cpuSpriteRenderLevel: 1 # Needed for above. SLPS-25575: name: ケロロ軍曹 メロメロバトルロイヤルZ name-sort: けろろぐんそう めろめろばとるろいやるZ @@ -53581,6 +53577,9 @@ SLPS-25682: name-sort: ぱちぱら13〜すーぱーうみとぱちぷろふううんろく〜 name-en: "Sanyo Pachinko Paradise 13" region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken minimap. + cpuSpriteRenderLevel: 1 # Needed for above. SLPS-25683: name: ポンコツ浪漫大活劇バンピートロット [アイレム コレクション] name-sort: ぽんこつろまんだいかつげきばんぴーとろっと [あいれむ これくしょん] @@ -54159,6 +54158,9 @@ SLPS-25787: name-en: "Sanyo Pachinko Paradise 14" region: "NTSC-J" compat: 5 + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken minimap. + cpuSpriteRenderLevel: 1 # Needed for above. SLPS-25788: name: メタルスラッグ [SNK BEST COLLECTION] name-sort: めたるすらっぐ [SNK BEST COLLECTION] @@ -54526,6 +54528,9 @@ SLPS-25852: name-sort: ぱちぱら13 〜すーぱーうみとぱちぷろふううんろく〜 [あいれむこれくしょん] name-en: "Sanyo Pachinko Paradise 13 [Irem Collection]" region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 2 # Fixes broken minimap. + cpuSpriteRenderLevel: 1 # Needed for above. SLPS-25853: name: パチってちょんまげ達人 14 ぱちんこ仮面ライダー ショッカー全滅大作戦 name-sort: ぱちってちょんまげたつじん 14 ぱちんこかめんらいだー しょっかーぜんめつだいさくせん @@ -61160,6 +61165,7 @@ SLUS-21045: gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 + autoFlush: 1 # Fixes missing lights. SLUS-21046: name: "King Arthur" region: "NTSC-U" @@ -63627,8 +63633,7 @@ SLUS-21452: gameFixes: - VuAddSubHack gsHWFixes: - halfPixelOffset: 2 # Reduces bloom misalignment. - roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. + halfPixelOffset: 4 # Reduces bloom misalignment. textureInsideRT: 1 # Required for swirl battle transition. nativePaletteDraw: 1 SLUS-21453: