mirror of https://github.com/PCSX2/pcsx2.git
GS: Clean up leftover definitions
Accidentally leftover during the blend op refactor
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@ -128,7 +128,6 @@ enum HWBlendFlags
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BLEND_C_CLR3 = 0x800, // Multiply Cs by (255/128) to compensate for wrong Ad/255 value, should be Ad/128
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BLEND_C_CLR3 = 0x800, // Multiply Cs by (255/128) to compensate for wrong Ad/255 value, should be Ad/128
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BLEND_NO_REC = 0x1000, // Doesn't require sampling of the RT as a texture
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BLEND_NO_REC = 0x1000, // Doesn't require sampling of the RT as a texture
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BLEND_ACCU = 0x2000, // Allow to use a mix of SW and HW blending to keep the best of the 2 worlds
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BLEND_ACCU = 0x2000, // Allow to use a mix of SW and HW blending to keep the best of the 2 worlds
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BLEND_DSB = 0x4000, // Blend equation uses dual-source outputs (SRC_ALPHA1/INV_SRC_ALPHA1).
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};
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};
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// Determines the HW blend function for DX11/OGL
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// Determines the HW blend function for DX11/OGL
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@ -154,9 +154,6 @@ private:
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const GSRegEXTBUF& EXTBUF, const GSVector4& c) final;
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const GSRegEXTBUF& EXTBUF, const GSVector4& c) final;
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void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0) final;
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void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0) final;
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static VkBlendFactor ConvertBlendFactor(u8 generic);
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static VkBlendOp ConvertBlendOp(u8 generic);
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VkSampler GetSampler(GSHWDrawConfig::SamplerSelector ss);
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VkSampler GetSampler(GSHWDrawConfig::SamplerSelector ss);
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void ClearSamplerCache() final;
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void ClearSamplerCache() final;
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