GS: Clean up leftover definitions

Accidentally leftover during the blend op refactor
This commit is contained in:
TellowKrinkle 2022-03-20 21:06:29 -05:00 committed by refractionpcsx2
parent 45682c382f
commit 273c1b1922
2 changed files with 0 additions and 4 deletions

View File

@ -128,7 +128,6 @@ enum HWBlendFlags
BLEND_C_CLR3 = 0x800, // Multiply Cs by (255/128) to compensate for wrong Ad/255 value, should be Ad/128 BLEND_C_CLR3 = 0x800, // Multiply Cs by (255/128) to compensate for wrong Ad/255 value, should be Ad/128
BLEND_NO_REC = 0x1000, // Doesn't require sampling of the RT as a texture BLEND_NO_REC = 0x1000, // Doesn't require sampling of the RT as a texture
BLEND_ACCU = 0x2000, // Allow to use a mix of SW and HW blending to keep the best of the 2 worlds BLEND_ACCU = 0x2000, // Allow to use a mix of SW and HW blending to keep the best of the 2 worlds
BLEND_DSB = 0x4000, // Blend equation uses dual-source outputs (SRC_ALPHA1/INV_SRC_ALPHA1).
}; };
// Determines the HW blend function for DX11/OGL // Determines the HW blend function for DX11/OGL

View File

@ -154,9 +154,6 @@ private:
const GSRegEXTBUF& EXTBUF, const GSVector4& c) final; const GSRegEXTBUF& EXTBUF, const GSVector4& c) final;
void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0) final; void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0) final;
static VkBlendFactor ConvertBlendFactor(u8 generic);
static VkBlendOp ConvertBlendOp(u8 generic);
VkSampler GetSampler(GSHWDrawConfig::SamplerSelector ss); VkSampler GetSampler(GSHWDrawConfig::SamplerSelector ss);
void ClearSamplerCache() final; void ClearSamplerCache() final;