mirror of https://github.com/PCSX2/pcsx2.git
recording: Significant refactor on VirtualPad implementation
This commit is contained in:
parent
d7074503d8
commit
270f7fd905
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@ -39,87 +39,27 @@ void PadData::logPadData(u8 port, u16 bufCount, u8 buf[512]) {
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}
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}
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std::vector<wxString> split(const wxString &s, char delim) {
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std::vector<wxString> elems;
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wxString item;
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for (char ch : s) {
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if (ch == delim) {
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if (!item.empty())
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elems.push_back(item);
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item.clear();
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}
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else {
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item += ch;
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}
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}
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if (!item.empty())
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elems.push_back(item);
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return elems;
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}
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void deserializeConvert(u8 & n, wxString s)
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int* PadData::getNormalButtons(int port) const
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{
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try {
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n = std::stoi(s.ToStdString(), NULL, 16);
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}
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catch (std::invalid_argument e) {/*none*/ }
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catch (std::out_of_range e) {/*none*/ }
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}
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wxString PadData::serialize()const
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int buttons[PadDataNormalButtonCount];
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for (int i = 0; i < PadDataNormalButtonCount; i++)
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{
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if (!fExistKey)return L"";
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wxString s = wxString::Format(L"%X", buf[0][0]);
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for (int i = 1; i < ArraySize(buf[0]); i++)
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{
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s += wxString::Format(L",%X", buf[0][i]);
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buttons[i] = getNormalButton(port, PadDataNormalButton(i));
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}
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for (int i = 0; i < ArraySize(buf[1]); i++)
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{
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s += wxString::Format(L",%X", buf[1][i]);
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return buttons;
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}
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return s;
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}
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void PadData::deserialize(wxString s)
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void PadData::setNormalButtons(int port, int* buttons)
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{
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std::vector<wxString> v = split(s, L',');
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if (v.size() != 12)return;
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < PadDataNormalButtonCount; i++)
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{
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deserializeConvert(buf[0][i], v[i]);
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}
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for (int i = 0; i < 6; i++)
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{
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deserializeConvert(buf[1][i], v[6 + i]);
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}
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fExistKey = true;
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}
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//=====================================
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// normal key
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//=====================================
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std::map<wxString, int> PadData::getNormalKeys(int port)const
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{
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std::map<wxString, int> key;
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for (int i = 0; i < PadDataNormalKeysSize; i++)
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{
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key.insert(std::map<wxString, int>::value_type(PadDataNormalKeys[i], getNormalButton(port, PadDataNormalKeys[i])));
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}
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return key;
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}
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void PadData::setNormalKeys(int port, std::map<wxString, int> key)
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{
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for (auto it = key.begin(); it != key.end(); ++it)
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{
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setNormalButton(port, it->first, it->second);
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setNormalButton(port, PadDataNormalButton(i), buttons[i]);
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}
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}
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void PadData::setNormalButton(int port, wxString button, int fpushed)
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void PadData::setNormalButton(int port, PadDataNormalButton button, int fpushed)
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{
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if (port < 0 || 1 < port)return;
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if (port < 0 || 1 < port)
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return;
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wxByte keybit[2];
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getKeyBit(keybit, button);
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int pressureByteIndex = getPressureByte(button);
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@ -149,9 +89,10 @@ void PadData::setNormalButton(int port, wxString button, int fpushed)
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}
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}
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int PadData::getNormalButton(int port, wxString button)const
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int PadData::getNormalButton(int port, PadDataNormalButton button) const
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{
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if (port < 0 || 1 < port)return false;
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if (port < 0 || 1 < port)
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return false;
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wxByte keybit[2];
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getKeyBit(keybit, button);
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int pressureByteIndex = getPressureByte(button);
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@ -176,101 +117,110 @@ int PadData::getNormalButton(int port, wxString button)const
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return 0;
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}
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void PadData::getKeyBit(wxByte keybit[2], wxString button)const
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void PadData::getKeyBit(wxByte keybit[2], PadDataNormalButton button) const
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{
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// TODO - switch statement or search array?
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if (button == L"up") { keybit[0] = 0b00010000; keybit[1] = 0b00000000; }
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else if (button == L"left") { keybit[0] = 0b10000000; keybit[1] = 0b00000000; }
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else if (button == L"right") { keybit[0] = 0b00100000; keybit[1] = 0b00000000; }
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else if (button == L"down") { keybit[0] = 0b01000000; keybit[1] = 0b00000000; }
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else if (button == L"start") { keybit[0] = 0b00001000; keybit[1] = 0b00000000; }
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else if (button == L"select") { keybit[0] = 0b00000001; keybit[1] = 0b00000000; }
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else if (button == L"cross") { keybit[0] = 0b00000000; keybit[1] = 0b01000000; }
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else if (button == L"circle") { keybit[0] = 0b00000000; keybit[1] = 0b00100000; }
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else if (button == L"square") { keybit[0] = 0b00000000; keybit[1] = 0b10000000; }
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else if (button == L"triangle") { keybit[0] = 0b00000000; keybit[1] = 0b00010000; }
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else if (button == L"l1") { keybit[0] = 0b00000000; keybit[1] = 0b00000100; }
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else if (button == L"l2") { keybit[0] = 0b00000000; keybit[1] = 0b00000001; }
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else if (button == L"l3") { keybit[0] = 0b00000010; keybit[1] = 0b00000000; }
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else if (button == L"r1") { keybit[0] = 0b00000000; keybit[1] = 0b00001000; }
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else if (button == L"r2") { keybit[0] = 0b00000000; keybit[1] = 0b00000010; }
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else if (button == L"r3") { keybit[0] = 0b00000100; keybit[1] = 0b00000000; }
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else
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{
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keybit[0] = 0;
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keybit[1] = 0;
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}
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if (button == UP) { keybit[0] = 0b00010000; keybit[1] = 0b00000000; }
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else if (button == LEFT) { keybit[0] = 0b10000000; keybit[1] = 0b00000000; }
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else if (button == RIGHT) { keybit[0] = 0b00100000; keybit[1] = 0b00000000; }
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else if (button == DOWN) { keybit[0] = 0b01000000; keybit[1] = 0b00000000; }
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else if (button == START) { keybit[0] = 0b00001000; keybit[1] = 0b00000000; }
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else if (button == SELECT) { keybit[0] = 0b00000001; keybit[1] = 0b00000000; }
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else if (button == CROSS) { keybit[0] = 0b00000000; keybit[1] = 0b01000000; }
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else if (button == CIRCLE) { keybit[0] = 0b00000000; keybit[1] = 0b00100000; }
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else if (button == SQUARE) { keybit[0] = 0b00000000; keybit[1] = 0b10000000; }
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else if (button == TRIANGLE) { keybit[0] = 0b00000000; keybit[1] = 0b00010000; }
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else if (button == L1) { keybit[0] = 0b00000000; keybit[1] = 0b00000100; }
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else if (button == L2) { keybit[0] = 0b00000000; keybit[1] = 0b00000001; }
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else if (button == L3) { keybit[0] = 0b00000010; keybit[1] = 0b00000000; }
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else if (button == R1) { keybit[0] = 0b00000000; keybit[1] = 0b00001000; }
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else if (button == R2) { keybit[0] = 0b00000000; keybit[1] = 0b00000010; }
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else if (button == R3) { keybit[0] = 0b00000100; keybit[1] = 0b00000000; }
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else { keybit[0] = 0; keybit[1] = 0; }
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}
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// just returns an index for the buffer to set the pressure byte
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// returns -1 if it is a button that does not support pressure sensitivty
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int PadData::getPressureByte(wxString button)const
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// Returns an index for the buffer to set the pressure byte
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// Returns -1 if it is a button that does not support pressure sensitivty
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int PadData::getPressureByte(PadDataNormalButton button) const
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{
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// button order
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// Pressure Byte Order
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// R - L - U - D - Tri - Sqr - Circle - Cross - L1 - R1 - L2 - R2
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// TODO - switch statement or search array?
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if (button == L"up") { return 2; }
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else if (button == L"left") { return 1; }
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else if (button == L"right") { return 0; }
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else if (button == L"down") { return 3; }
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else if (button == L"cross") { return 6; }
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else if (button == L"circle") { return 5; }
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else if (button == L"square") { return 7; }
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else if (button == L"triangle") { return 4; }
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else if (button == L"l1") { return 8; }
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else if (button == L"l2") { return 10; }
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else if (button == L"r1") { return 9; }
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else if (button == L"r2") { return 11; }
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if (button == UP)
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return 2;
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else if (button == LEFT)
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return 1;
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else if (button == RIGHT)
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return 0;
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else if (button == DOWN)
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return 3;
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else if (button == CROSS)
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return 6;
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else if (button == CIRCLE)
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return 5;
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else if (button == SQUARE)
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return 7;
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else if (button == TRIANGLE)
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return 4;
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else if (button == L1)
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return 8;
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else if (button == L2)
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return 10;
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else if (button == R1)
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return 9;
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else if (button == R2)
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return 11;
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else
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{
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return -1;
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}
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int* PadData::getAnalogVectors(int port) const
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{
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int vectors[PadDataAnalogVectorCount];
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for (int i = 0; i < PadDataAnalogVectorCount; i++)
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{
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vectors[i] = getAnalogVector(port, PadDataAnalogVector(i));
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}
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return vectors;
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}
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//=====================================
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// analog key
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//=====================================
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std::map<wxString, int> PadData::getAnalogKeys(int port)const
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void PadData::setAnalogVectors(int port, int* vectors)
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{
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std::map<wxString, int> key;
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for (int i = 0; i < PadDataAnalogKeysSize; i++)
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for (int i = 0; i < PadDataAnalogVectorCount; i++)
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{
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key.insert(std::map<wxString, int>::value_type(PadDataAnalogKeys[i], getAnalogButton(port, PadDataAnalogKeys[i])));
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}
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return key;
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}
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void PadData::setAnalogKeys(int port, std::map<wxString, int> key)
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{
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for (auto it = key.begin(); it != key.end(); ++it)
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{
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setAnalogButton(port, it->first, it->second);
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setAnalogVector(port, PadDataAnalogVector(i), vectors[i]);
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}
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}
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void PadData::setAnalogButton(int port, wxString button, int push)
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void PadData::setAnalogVector(int port, PadDataAnalogVector vector, int val)
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{
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if (port < 0 || 1 < port)return;
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if (push < 0)push = 0;
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else if (push > 255)push = 255;
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if (port < 0 || 1 < port)
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return;
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if (val < 0)
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val = 0;
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else if (val > 255)
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val = 255;
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if (button == L"l_analog_x") { buf[port][4] = push; }
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else if (button == L"l_analog_y") { buf[port][5] = push; }
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else if (button == L"r_analog_x") { buf[port][2] = push; }
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else if (button == L"r_analog_y") { buf[port][3] = push; }
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buf[port][getAnalogVectorByte(vector)] = val;
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}
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int PadData::getAnalogButton(int port, wxString button)const
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int PadData::getAnalogVector(int port, PadDataAnalogVector vector) const
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{
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if (port < 0 || 1 < port)return 0;
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int val = 127;
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if (button == L"l_analog_x") { val = buf[port][4]; }
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else if (button == L"l_analog_y") { val = buf[port][5]; }
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else if (button == L"r_analog_x") { val = buf[port][2]; }
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else if (button == L"r_analog_y") { val = buf[port][3]; }
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return val;
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if (port < 0 || 1 < port)
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return 0;
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return buf[port][getAnalogVectorByte(vector)];
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}
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// Returns an index for the buffer to set the analog's vector
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int PadData::getAnalogVectorByte(PadDataAnalogVector vector) const
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{
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// Vector Byte Ordering
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// RX - RY - LX - LY
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if (vector == LEFT_ANALOG_X)
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return 4;
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else if (vector == LEFT_ANALOG_Y)
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return 5;
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else if (vector == RIGHT_ANALOG_X)
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return 2;
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else
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return 3;
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}
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@ -2,80 +2,69 @@
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#include <map>
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#define PadDataNormalKeysSize 16
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const wxString PadDataNormalKeys[PadDataNormalKeysSize] =
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#define PadDataNormalButtonCount 16
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enum PadDataNormalButton
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{
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"up",
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"right",
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"left",
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"down",
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"cross",
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"circle",
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"square",
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"triangle",
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"l1",
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"l2",
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"r1",
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"r2",
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"l3",
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"r3",
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"select",
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"start"
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UP,
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RIGHT,
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LEFT,
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DOWN,
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CROSS,
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CIRCLE,
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SQUARE,
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TRIANGLE,
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L1,
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L2,
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R1,
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R2,
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L3,
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R3,
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SELECT,
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START
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};
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#define PadDataAnalogKeysSize 4
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const wxString PadDataAnalogKeys[PadDataAnalogKeysSize] =
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#define PadDataAnalogVectorCount 4
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enum PadDataAnalogVector
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{
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"l_analog_x",
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"l_analog_y",
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"r_analog_x",
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"r_analog_y"
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LEFT_ANALOG_X,
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LEFT_ANALOG_Y,
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RIGHT_ANALOG_X,
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RIGHT_ANALOG_Y
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};
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//----------------------------
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// Pad info
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//----------------------------
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struct PadData
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{
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public:
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PadData();
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~PadData() {}
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public:
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bool fExistKey = false;
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u8 buf[2][18];
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public:
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// Prints controlller data every frame to the Controller Log filter, disabled by default
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static void logPadData(u8 port, u16 bufCount, u8 buf[512]);
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wxString serialize()const;
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void deserialize(wxString s);
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//------------------------------------------
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// normalKey
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//------------------------------------------
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std::map<wxString, int> getNormalKeys(int port)const;
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void setNormalKeys(int port, std::map<wxString, int> key);
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// Normal Buttons
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int* getNormalButtons(int port) const;
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void setNormalButtons(int port, int* buttons);
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//------------------------------------------
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// analogKey 0~255
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// Analog Vectors
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// max left/up : 0
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// neutral : 127
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// max right/down : 255
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//------------------------------------------
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std::map<wxString, int> getAnalogKeys(int port)const;
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void setAnalogKeys(int port, std::map<wxString, int> key);
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int* getAnalogVectors(int port) const;
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// max left/up : 0
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// neutral : 127
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// max right/down : 255
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void setAnalogVectors(int port, int* vector);
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private:
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void setNormalButton(int port, wxString button, int pressure);
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int getNormalButton(int port, wxString button)const;
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void getKeyBit(wxByte keybit[2], wxString button)const;
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int getPressureByte(wxString button)const;
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void setAnalogButton(int port, wxString button, int push);
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int getAnalogButton(int port, wxString button)const;
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void setNormalButton(int port, PadDataNormalButton button, int pressure);
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int getNormalButton(int port, PadDataNormalButton button) const;
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void getKeyBit(wxByte keybit[2], PadDataNormalButton button) const;
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int getPressureByte(PadDataNormalButton button) const;
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void setAnalogVector(int port, PadDataAnalogVector vector, int val);
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int getAnalogVector(int port, PadDataAnalogVector vector) const;
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int getAnalogVectorByte(PadDataAnalogVector vector) const;
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};
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@ -40,18 +40,18 @@ void RecordingInputManager::ControllerInterrupt(u8 & data, u8 & port, u16 & BufC
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}
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}
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void RecordingInputManager::SetButtonState(int port, wxString button, int pressure)
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void RecordingInputManager::SetButtonState(int port, PadDataNormalButton button, int pressure)
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{
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auto normalKeys = pad.getNormalKeys(port);
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normalKeys.at(button) = pressure;
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pad.setNormalKeys(port, normalKeys);
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int* buttons = pad.getNormalButtons(port);
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buttons[button] = pressure;
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pad.setNormalButtons(port, buttons);
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}
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void RecordingInputManager::UpdateAnalog(int port, wxString key, int value)
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void RecordingInputManager::UpdateAnalog(int port, PadDataAnalogVector vector, int value)
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{
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auto analogKeys = pad.getAnalogKeys(port);
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||||
analogKeys.at(key) = value;
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||||
pad.setAnalogKeys(port, analogKeys);
|
||||
int* vectors = pad.getAnalogVectors(port);
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||||
vectors[vector] = value;
|
||||
pad.setAnalogVectors(port, vectors);
|
||||
}
|
||||
|
||||
void RecordingInputManager::SetVirtualPadReading(int port, bool read)
|
||||
|
|
|
@ -8,17 +8,15 @@ public:
|
|||
RecordingInputManager();
|
||||
|
||||
void ControllerInterrupt(u8 &data, u8 &port, u16 & BufCount, u8 buf[]);
|
||||
|
||||
// Handles normal keys
|
||||
void SetButtonState(int port, wxString button, int pressure);
|
||||
|
||||
void SetButtonState(int port, PadDataNormalButton button, int pressure);
|
||||
// Handles analog sticks
|
||||
void UpdateAnalog(int port, wxString key, int value);
|
||||
|
||||
void UpdateAnalog(int port, PadDataAnalogVector vector, int value);
|
||||
void SetVirtualPadReading(int port, bool read);
|
||||
|
||||
protected:
|
||||
PadData pad;
|
||||
bool virtualPad[2];
|
||||
};
|
||||
|
||||
extern RecordingInputManager g_RecordingInput;
|
||||
|
|
|
@ -155,7 +155,7 @@ void VirtualPad::OnButtonPress(wxCommandEvent & event)
|
|||
pressure = 255;
|
||||
}
|
||||
}
|
||||
g_RecordingInput.SetButtonState(controllerPort, PadDataNormalKeys[buttonId], pressure);
|
||||
g_RecordingInput.SetButtonState(controllerPort, PadDataNormalButton(buttonId), pressure);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -177,7 +177,7 @@ void VirtualPad::OnPressureChange(wxSpinEvent & event)
|
|||
if (event.IsChecked()) {
|
||||
pressure = buttonsPressure[spinnerId]->GetValue();
|
||||
}
|
||||
g_RecordingInput.SetButtonState(controllerPort, PadDataNormalKeys[spinnerId], pressure);
|
||||
g_RecordingInput.SetButtonState(controllerPort, PadDataNormalButton(spinnerId), pressure);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -202,7 +202,7 @@ void VirtualPad::OnAnalogSliderChange(wxCommandEvent & event)
|
|||
analogVals[sliderId]->SetValue(event.GetInt() * -1);
|
||||
}
|
||||
|
||||
g_RecordingInput.UpdateAnalog(controllerPort, PadDataAnalogKeys[sliderId], event.GetInt() + 127);
|
||||
g_RecordingInput.UpdateAnalog(controllerPort, PadDataAnalogVector(sliderId), event.GetInt() + 127);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,15 +218,9 @@ void VirtualPad::OnAnalogValChange(wxSpinEvent & event)
|
|||
}
|
||||
}
|
||||
if (spinnerId != -1)
|
||||
{
|
||||
if (spinnerId % 2 == 0)
|
||||
{
|
||||
analogVals[spinnerId]->SetValue(event.GetInt());
|
||||
}
|
||||
else {
|
||||
analogVals[spinnerId]->SetValue(event.GetInt() * -1);
|
||||
}
|
||||
g_RecordingInput.UpdateAnalog(controllerPort, PadDataAnalogKeys[spinnerId], event.GetInt() + 127);
|
||||
g_RecordingInput.UpdateAnalog(controllerPort, PadDataAnalogVector(spinnerId), event.GetInt() + 127);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue