diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 8a2d010814..186fa8f673 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -14579,7 +14579,7 @@ SLES-52372: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. - halfPixelOffset: 1 # Fixes shadows. + halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. SLES-52373: name: "Champions of Norrath" @@ -14742,7 +14742,7 @@ SLES-52447: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. - halfPixelOffset: 1 # Fixes shadows. + halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. SLES-52448: name: "Knights of the Temple" @@ -14855,7 +14855,7 @@ SLES-52493: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. - halfPixelOffset: 1 # Fixes shadows. + halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. SLES-52495: name: "Bujingai - Swordmaster" @@ -29791,6 +29791,14 @@ SLPM-65657: SLPM-65661: name: "Densha de Go! Professional 2 [Taito Best]" region: "NTSC-J" +SLPM-65662: + name: "Spider-Man 2" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 2 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. SLPM-65663: name: "Zwei!!" region: "NTSC-J" @@ -31444,6 +31452,14 @@ SLPM-66119: halfPixelOffset: 2 # Fixes blurriness. speedHacks: InstantVU1SpeedHack: 0 # Fixes missing letters in text such as E. +SLPM-66121: + name: "Spider-Man 2 [Taito Best]" + region: "NTSC-J" + gsHWFixes: + cpuSpriteRenderBW: 1 # Fixes textures. + autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. + halfPixelOffset: 2 # Fixes shadows. + gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. SLPM-66122: name: "Kingdom Hearts [Ultimate Hits]" region: "NTSC-J" @@ -44229,7 +44245,7 @@ SLUS-20776: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. autoFlush: 1 # Fixes the position of the shadow and makes it not blocky. - halfPixelOffset: 1 # Fixes shadows. + halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. SLUS-20777: name: "Obscure"