mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous:
* Fix compilation (PSM_)... * Invert FBMSK value for haunting ground git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3676 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -315,7 +315,7 @@ void GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
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if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
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{
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// skip = 30; //GSdx
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skip = 23; // 23 or 4 need more testing
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skip = 4; // 23 or 4 need more testing
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}
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else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32 && fi.FBMSK == 0xff000000)
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skip = 1; // blur
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@ -429,7 +429,9 @@ void GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSMCT32 && fi.TPSM == PSMT4HH)
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skip = 1000; //
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skip = 1000; // Shadows
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else if (fi.TME && fi.FBP == fi.TBP0 && (fi.TBP0 == 0x3700 || fi.TBP0 == 0x3400) && fi.TZTST == 1)
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skip = 1; // Start manu issue;
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}
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else
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{
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@ -440,22 +442,17 @@ void GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
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bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
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{
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// Note GSdx seems to use invert somewhere FBMSK. So values were inverted
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if(skip == 0)
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{
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if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16S && fi.FBMSK == 0x03FFF)
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{
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if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSMCT16S && fi.FBMSK == ~(0x03FFF))
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skip = 1;
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}
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else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
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{
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skip = 1; // bloom
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}
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else if(fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x3000 && fi.FBMSK == 0xFFFFFF &&
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else if(fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x3000 && fi.FBMSK == ~(0xFFFFFF) &&
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GABEST_HAS_SHARED_BITS(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
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{
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skip = 1;
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}
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}
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return true;
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}
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