mirror of https://github.com/PCSX2/pcsx2.git
Fix for custom frame limit crashing pcsx2 on startup. Thanks to tmkkmac for spotting it ;)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@358 a6443dda-0b58-4228-96e9-037be469359c
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@ -227,7 +227,7 @@ static __forceinline void vSyncInfoCalc( vSyncTimingInfo* info, u32 framesPerSec
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void UpdateVSyncRate()
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{
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const char *limiterMsg = "Framelimiter rate updated (UpdateVSyncRate): %s fps\n";
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const char *limiterMsg = "Framelimiter rate updated (UpdateVSyncRate): %.2f fps\n";
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// fixme - According to some docs, progressive-scan modes actually refresh slower than
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// interlaced modes. But I can't fathom how, since the refresh rate is a function of
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@ -263,7 +263,7 @@ void UpdateVSyncRate()
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if( iTicks != ticks )
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{
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iTicks = ticks;
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SysPrintf( limiterMsg, Config.CustomFps );
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SysPrintf( limiterMsg, (float)Config.CustomFps );
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}
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}
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else
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@ -272,7 +272,7 @@ void UpdateVSyncRate()
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if( iTicks != ticks )
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{
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iTicks = ticks;
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SysPrintf( limiterMsg, (Config.PsxType & 1) ? "50" : "59.94" );
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SysPrintf( limiterMsg, (Config.PsxType & 1) ? 50.00 : 59.94 );
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}
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}
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