mirror of https://github.com/PCSX2/pcsx2.git
Core: Remove unused code
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17
pcsx2/Hw.h
17
pcsx2/Hw.h
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@ -363,23 +363,6 @@ enum GSRegisterAddresses
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GS_SIGLBLID = 0x12001080
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};
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// bleh, I'm graindead -- air
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union tGS_SMODE2
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{
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struct
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{
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u32 INT:1;
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u32 FFMD:1;
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u32 DPMS:2;
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u32 _PAD2:28;
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u32 _PAD3:32;
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};
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u64 _u64;
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bool IsInterlaced() const { return INT; }
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};
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extern void hwReset();
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extern void hwShutdown();
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@ -25,8 +25,6 @@
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#define int12_to_float(x) (float)((float)x * 0.000244140625f)
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#define int15_to_float(x) (float)((float)x * 0.000030517578125)
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#define MAC_Reset( VU ) VU->VI[REG_MAC_FLAG].UL = VU->VI[REG_MAC_FLAG].UL & (~0xFFFF)
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struct _VURegsNum {
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u8 pipe; // if 0xff, COP2
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u8 VFwrite;
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@ -60,10 +60,6 @@ extern bool s_nBlockInterlocked; // Current block has VU0 interlocking
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recBranchCall(Interp::f); \
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}
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// Used to clear recompiled code blocks during memory/dma write operations.
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u32 recClearMem(u32 pc);
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u32 REC_CLEARM(u32 mem);
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extern bool g_recompilingDelaySlot;
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// used when processing branches
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@ -134,8 +130,6 @@ void _flushEEreg(int reg, bool clear = false);
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// allocates memory on the instruction size and returns the pointer
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u32* recGetImm64(u32 hi, u32 lo);
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void _vuRegsCOP22(VURegs* VU, _VURegsNum* VUregsn);
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//////////////////////////////////////
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// Templates for code recompilation //
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//////////////////////////////////////
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@ -2221,7 +2221,6 @@ StartRecomp:
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}
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VU0.code = cpuRegs.code;
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_vuRegsCOP22(&VU0, &g_pCurInstInfo->vuregs);
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continue;
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}
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}
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@ -610,9 +610,6 @@ void rec_C2UNK()
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Console.Error("Cop2 bad opcode: %x", cpuRegs.code);
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}
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// This is called by EE Recs to setup sVU info, this isn't needed for mVU Macro (cottonvibes)
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void _vuRegsCOP22(VURegs* VU, _VURegsNum* VUregsn) {}
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// Recompilation
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void (*recCOP2t[32])() = {
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rec_C2UNK, recQMFC2, recCFC2, rec_C2UNK, rec_C2UNK, recQMTC2, recCTC2, rec_C2UNK,
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