GS: Fix handling of PRIM/PRMODE on PRMODECONT switching (#3831)

* GS: Fix handling of PRIM/PRMODE on PRMODECONT switching

* GS: Correctly set PRIM on Defrost
This commit is contained in:
refractionpcsx2 2020-10-17 05:49:37 +01:00 committed by GitHub
parent 2ff231c27d
commit 2608673ca7
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 24 additions and 25 deletions

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@ -242,7 +242,7 @@ void GSState::Reset()
m_env.Reset();
PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM;
PRIM = &m_env.PRIM;
UpdateContext();
@ -777,9 +777,9 @@ __forceinline void GSState::ApplyPRIM(uint32 prim)
{
// ASSERT(r->PRIM.PRIM < 7);
if(GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(prim & 7)) // NOTE: assume strips/fans are converted to lists
if (GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(prim & 7)) // NOTE: assume strips/fans are converted to lists
{
if((m_env.PRIM.u32[0] ^ prim) & 0x7f8) // all fields except PRIM
if (m_env.PRMODECONT.AC == 1 && (m_env.PRIM.u32[0] ^ prim) & 0x7f8) // all fields except PRIM
{
Flush();
}
@ -789,10 +789,16 @@ __forceinline void GSState::ApplyPRIM(uint32 prim)
Flush();
}
if (m_env.PRMODECONT.AC == 1)
{
m_env.PRIM.u32[0] = prim;
m_env.PRMODE._PRIM = prim;
UpdateContext();
}
else
{
m_env.PRIM.PRIM = prim & 0x7;
}
UpdateVertexKick();
@ -1117,37 +1123,30 @@ template<int i> void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r)
void GSState::GIFRegHandlerPRMODECONT(const GIFReg* RESTRICT r)
{
GL_REG("PRMODECONT = 0x%x_%x", r->u32[1], r->u32[0]);
if(r->PRMODECONT != m_env.PRMODECONT)
{
Flush();
}
m_env.PRMODECONT.AC = r->PRMODECONT.AC;
PRIM = m_env.PRMODECONT.AC ? &m_env.PRIM : (GIFRegPRIM*)&m_env.PRMODE;
// if(PRIM->PRIM == 7) printf("Invalid PRMODECONT/PRIM\n");
UpdateContext();
UpdateVertexKick();
}
void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r)
{
GL_REG("PRMODE = 0x%x_%x", r->u32[1], r->u32[0]);
if(!m_env.PRMODECONT.AC)
if (!m_env.PRMODECONT.AC)
{
if ((m_env.PRIM.u32[0] ^ r->PRMODE.u32[0]) & 0x7f8)
Flush();
}
else
{
return;
}
uint32 _PRIM = m_env.PRMODE._PRIM;
m_env.PRMODE = (GSVector4i)r->PRMODE;
m_env.PRMODE._PRIM = _PRIM;
uint32 _PRIM = m_env.PRIM.PRIM;
m_env.PRIM = (GSVector4i)r->PRMODE;
m_env.PRIM.PRIM = _PRIM;
UpdateContext();
UpdateVertexKick();
}
void GSState::GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r)
@ -2526,7 +2525,7 @@ int GSState::Defrost(const GSFreezeData* fd)
ReadState(&m_q, data);
PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM;
PRIM = &m_env.PRIM;
UpdateContext();