mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: use an invalid value for stencil state
Fix shadow in WWE Smackdown Vs Raw 2006
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@ -77,7 +77,7 @@ namespace GLState {
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stencil = false;
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stencil = false;
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stencil_func = 0;
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stencil_func = 0;
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stencil_pass = 0;
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stencil_pass = 0xFFFF; // Note 0 is valid (GL_ZERO)
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ubo = 0;
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ubo = 0;
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