diff --git a/plugins/GSdx/res/glsl/common_header.glsl b/plugins/GSdx/res/glsl/common_header.glsl index 441a5f5f4d..9420c24727 100644 --- a/plugins/GSdx/res/glsl/common_header.glsl +++ b/plugins/GSdx/res/glsl/common_header.glsl @@ -80,8 +80,7 @@ layout(std140, binding = 21) uniform cb21 vec4 WH; vec2 TA; - //float _pad0; - int Uber_ATST; + float pad0_cb21; float Af; uvec4 MskFix; @@ -95,7 +94,7 @@ layout(std140, binding = 21) uniform cb21 vec2 TextureScale; vec2 TC_OffsetHack; - vec3 pad_cb21; + vec3 pad1_cb21; float MaxDepthPS; mat4 DitherMatrix; diff --git a/plugins/GSdx/res/glsl/tfx_fs.glsl b/plugins/GSdx/res/glsl/tfx_fs.glsl index 7cead42de9..57266774ff 100644 --- a/plugins/GSdx/res/glsl/tfx_fs.glsl +++ b/plugins/GSdx/res/glsl/tfx_fs.glsl @@ -530,29 +530,6 @@ void atst(vec4 C) { float a = C.a; -#if 0 - switch(Uber_ATST) { - case 0: - break; - case 1: - if (a > AREF) discard; - break; - case 2: - if (a < AREF) discard; - break; - case 3: - if (abs(a - AREF) > 0.5f) discard; - break; - case 4: - if (abs(a - AREF) < 0.5f) discard; - break; - } - - -#endif - -#if 1 - #if (PS_ATST == 0) // nothing to do #elif (PS_ATST == 1) @@ -564,9 +541,6 @@ void atst(vec4 C) #elif (PS_ATST == 4) if (abs(a - AREF) < 0.5f) discard; #endif - -#endif - } void fog(inout vec4 C, float f) diff --git a/plugins/GSdx/res/tfx.fx b/plugins/GSdx/res/tfx.fx index 3c7e8466a5..a6303524ed 100644 --- a/plugins/GSdx/res/tfx.fx +++ b/plugins/GSdx/res/tfx.fx @@ -564,27 +564,6 @@ void atst(float4 C) { float a = C.a; -#if 0 - switch(Uber_ATST) { - case 0: - break; - case 1: - if (a > AREF) discard; - break; - case 2: - if (a < AREF) discard; - break; - case 3: - if (abs(a - AREF) > 0.5f) discard; - break; - case 4: - if (abs(a - AREF) < 0.5f) discard; - break; - } - -#endif - -#if 1 if(PS_ATST == 0) { // nothing to do @@ -605,7 +584,6 @@ void atst(float4 C) { if (abs(a - AREF) < 0.5f) discard; } -#endif } float4 fog(float4 c, float f)