mirror of https://github.com/PCSX2/pcsx2.git
parent
12a0644315
commit
25bc75a468
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@ -326,7 +326,7 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
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}
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// load binds (single string joined by &)
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const std::string binds_string(dialog->getStringValue(section.c_str(), fmt::format("Macro{}Binds", index + 1u).c_str(), ""));
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const std::string binds_string(dialog->getStringValue(section.c_str(), TinyString::from_format("Macro{}Binds", index + 1u), ""));
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const std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
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for (const std::string_view& button : buttons_split)
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@ -367,6 +367,8 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
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m_ui.trigger->initialize(
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dialog->getProfileSettingsInterface(), InputBindingInfo::Type::Macro, section, fmt::format("Macro{}", index + 1u));
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(dialog->getProfileSettingsInterface(), m_ui.triggerToggle,
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section.c_str(), fmt::format("Macro{}Toggle", index + 1u), false);
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connect(m_ui.increaseFrequency, &QAbstractButton::clicked, this, [this]() { modFrequency(1); });
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connect(m_ui.decreateFrequency, &QAbstractButton::clicked, this, [this]() { modFrequency(-1); });
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@ -10,7 +10,7 @@
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<height>433</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,0">
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<property name="leftMargin">
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<number>0</number>
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</property>
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@ -104,6 +104,8 @@
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="2">
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<layout class="QHBoxLayout" name="horizontalLayout_5" stretch="1,0">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</string>
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@ -116,6 +118,15 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="triggerToggle">
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<property name="text">
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<string>Press To Toggle</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="InputBindingWidget" name="trigger">
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<property name="text">
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@ -219,19 +230,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<customwidgets>
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@ -4378,8 +4378,10 @@ void FullscreenUI::DrawControllerSettingsPage()
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if (!expanded)
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continue;
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ImGui::PushID(&expanded);
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DrawInputBindingButton(
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bsi, InputBindingInfo::Type::Macro, section, TinyString::from_format("Macro{}", macro_index + 1), "Trigger", nullptr);
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bsi, InputBindingInfo::Type::Macro, section, TinyString::from_format("Macro{}", macro_index + 1), FSUI_CSTR("Trigger"), nullptr);
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SmallString binds_string = bsi->GetSmallStringValue(section, fmt::format("Macro{}Binds", macro_index + 1).c_str());
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TinyString pretty_binds_string;
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@ -4462,6 +4464,10 @@ void FullscreenUI::DrawControllerSettingsPage()
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});
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}
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Press To Toggle"),
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FSUI_CSTR("Toggles the macro when the button is pressed, instead of held."), section,
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TinyString::from_format("Macro{}Toggle", macro_index + 1), false, true, false);
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const TinyString freq_key = TinyString::from_format("Macro{}Frequency", macro_index + 1);
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const TinyString freq_label = TinyString::from_format(ICON_FA_CLOCK " {}##macro_{}_frequency", FSUI_VSTR("Frequency"), macro_index + 1);
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s32 frequency = bsi->GetIntValue(section, freq_key.c_str(), 0);
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@ -4515,6 +4521,8 @@ void FullscreenUI::DrawControllerSettingsPage()
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ImGui::PopStyleVar(4);
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ImGui::PopFont();
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ImGui::PopID();
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}
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if (!ci->settings.empty())
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@ -7164,6 +7172,8 @@ TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/
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TRANSLATE_NOOP("FullscreenUI", "Multitap");
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TRANSLATE_NOOP("FullscreenUI", "Enables an additional three controller slots. Not supported in all games.");
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TRANSLATE_NOOP("FullscreenUI", "Attempts to map the selected port to a chosen controller.");
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TRANSLATE_NOOP("FullscreenUI", "Trigger");
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TRANSLATE_NOOP("FullscreenUI", "Toggles the macro when the button is pressed, instead of held.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).");
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TRANSLATE_NOOP("FullscreenUI", "Determines how much pressure is simulated when macro is active.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the pressure required to activate the macro.");
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@ -7606,6 +7616,7 @@ TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{} Macros");
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TRANSLATE_NOOP("FullscreenUI", "Controller Port {} Macros");
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TRANSLATE_NOOP("FullscreenUI", "Macro Button {}");
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TRANSLATE_NOOP("FullscreenUI", "Buttons");
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TRANSLATE_NOOP("FullscreenUI", "Press To Toggle");
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TRANSLATE_NOOP("FullscreenUI", "Pressure");
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TRANSLATE_NOOP("FullscreenUI", "Deadzone");
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TRANSLATE_NOOP("FullscreenUI", "Controller Port {}{} Settings");
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@ -1328,7 +1328,7 @@ bool ImGuiFullscreen::ToggleButton(
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const float toggle_width = LayoutScale(50.0f);
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const float toggle_height = LayoutScale(25.0f);
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const float toggle_x = LayoutScale(8.0f);
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const float toggle_y = (LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT) - toggle_height) * 0.5f;
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const float toggle_y = (LayoutScale(height) - toggle_height) * 0.5f;
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const float toggle_radius = toggle_height * 0.5f;
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const ImVec2 toggle_pos(bb.Max.x - toggle_width - toggle_x, bb.Min.y + toggle_y);
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@ -30,10 +30,11 @@ namespace Pad
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{
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std::vector<u32> buttons; ///< Buttons to activate.
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float pressure; ///< Pressure to apply when macro is active.
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u32 toggle_frequency; ///< Interval at which the buttons will be toggled, if not 0.
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u32 toggle_counter; ///< When this counter reaches zero, buttons will be toggled.
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u16 toggle_frequency; ///< Interval at which the buttons will be toggled, if not 0.
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u16 toggle_counter; ///< When this counter reaches zero, buttons will be toggled.
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bool toggle_state; ///< Current state for turbo.
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bool trigger_state; ///< Whether the macro button is active.
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bool trigger_toggle; ///< Whether the macro is trigged by holding or press.
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};
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static const char* GetControllerTypeName(Pad::ControllerType type);
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@ -49,7 +50,7 @@ namespace Pad
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bool mtapPort0LastState;
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bool mtapPort1LastState;
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}
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} // namespace Pad
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bool Pad::Initialize()
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{
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@ -350,11 +351,12 @@ void Pad::CopyConfiguration(SettingsInterface* dest_si, const SettingsInterface&
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for (u32 i = 0; i < NUM_MACRO_BUTTONS_PER_CONTROLLER; i++)
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{
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dest_si->CopyStringListValue(src_si, section.c_str(), fmt::format("Macro{}", i + 1).c_str());
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dest_si->CopyFloatValue(src_si, section.c_str(), fmt::format("Macro{}Pressure", i + 1).c_str());
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dest_si->CopyFloatValue(src_si, section.c_str(), fmt::format("Macro{}Deadzone", i + 1).c_str());
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dest_si->CopyStringValue(src_si, section.c_str(), fmt::format("Macro{}Binds", i + 1).c_str());
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dest_si->CopyUIntValue(src_si, section.c_str(), fmt::format("Macro{}Frequency", i + 1).c_str());
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dest_si->CopyStringListValue(src_si, section.c_str(), TinyString::from_format("Macro{}", i + 1));
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dest_si->CopyFloatValue(src_si, section.c_str(), TinyString::from_format("Macro{}Pressure", i + 1));
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dest_si->CopyFloatValue(src_si, section.c_str(), TinyString::from_format("Macro{}Deadzone", i + 1));
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dest_si->CopyStringValue(src_si, section.c_str(), TinyString::from_format("Macro{}Binds", i + 1));
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dest_si->CopyUIntValue(src_si, section.c_str(), TinyString::from_format("Macro{}Frequency", i + 1));
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dest_si->CopyBoolValue(src_si, section.c_str(), TinyString::from_format("Macro{}Toggle", i + 1));
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}
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}
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@ -618,11 +620,14 @@ void Pad::LoadMacroButtonConfig(const SettingsInterface& si, u32 pad, const Cont
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for (u32 i = 0; i < NUM_MACRO_BUTTONS_PER_CONTROLLER; i++)
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{
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std::string binds_string;
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if (!si.GetStringValue(section.c_str(), StringUtil::StdStringFromFormat("Macro%uBinds", i + 1).c_str(), &binds_string))
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if (!si.GetStringValue(section.c_str(), TinyString::from_format("Macro{}Binds", i + 1), &binds_string))
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continue;
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const u32 frequency = si.GetUIntValue(section.c_str(), StringUtil::StdStringFromFormat("Macro%uFrequency", i + 1).c_str(), 0u);
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const float pressure = si.GetFloatValue(section.c_str(), fmt::format("Macro{}Pressure", i + 1).c_str(), 1.0f);
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const u32 frequency = std::min<u32>(si.GetUIntValue(section.c_str(),
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TinyString::from_format("Macro{}Frequency", i + 1), 0u),
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std::numeric_limits<u16>::max());
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const float pressure = si.GetFloatValue(section.c_str(), TinyString::from_format("Macro{}Pressure", i + 1), 1.0f);
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const bool toggle = si.GetBoolValue(section.c_str(), TinyString::from_format("Macro{}Toggle", i + 1), false);
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// convert binds
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std::vector<u32> bind_indices;
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@ -645,8 +650,9 @@ void Pad::LoadMacroButtonConfig(const SettingsInterface& si, u32 pad, const Cont
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MacroButton& macro = s_macro_buttons[pad][i];
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macro.buttons = std::move(bind_indices);
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macro.toggle_frequency = frequency;
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macro.toggle_frequency = static_cast<u16>(frequency);
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macro.pressure = pressure;
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macro.trigger_toggle = toggle;
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}
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}
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@ -656,14 +662,18 @@ void Pad::SetMacroButtonState(u32 pad, u32 index, bool state)
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return;
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MacroButton& mb = s_macro_buttons[pad][index];
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if (mb.buttons.empty() || mb.trigger_state == state)
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if (mb.buttons.empty())
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return;
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const bool trigger_state = (mb.trigger_toggle ? (state ? !mb.trigger_state : mb.trigger_state) : state);
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if (mb.trigger_state == trigger_state)
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return;
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mb.toggle_counter = mb.toggle_frequency;
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mb.trigger_state = state;
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if (mb.toggle_state != state)
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mb.trigger_state = trigger_state;
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if (mb.toggle_state != trigger_state)
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{
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mb.toggle_state = state;
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mb.toggle_state = trigger_state;
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ApplyMacroButton(pad, mb);
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}
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}
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