Refraction fixed the delay slot handling and the VU clip problem. This lets us remove 2 game specific hacks from the gamefixes dialog ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@697 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
ramapcsx2 2009-02-05 00:55:02 +00:00 committed by Gregory Hainaut
parent 031f10b29a
commit 257953908f
6 changed files with 40 additions and 42 deletions

View File

@ -88,9 +88,7 @@ extern SessionOverrideFlags g_Session;
//------------ SPECIAL GAME FIXES!!! ---------------
#define CHECK_VUADDSUBHACK (Config.GameFixes & 0x1) // Special Fix for Tri-ace games, they use an encryption algorithm that requires VU addi opcode to be bit-accurate.
#define CHECK_FPUCLAMPHACK (Config.GameFixes & 0x4) // Special Fix for Tekken 5, different clamping for FPU (sets NaN to zero; doesn't clamp infinities)
#define CHECK_VUCLIPHACK (Config.GameFixes & 0x2) // Special Fix for GoW, updates the clipflag differently in recVUMI_CLIP() (note: turning this hack on, breaks Rockstar games)
#define CHECK_VUBRANCHHACK (Config.GameFixes & 0x8) // Special Fix for Magna Carta (note: Breaks Crash Bandicoot)
#define CHECK_DELAYSLOTHACK (Config.GameFixes & 0x10)// Avoids supervu messing up the delayslot handling
//------------ Advanced Options!!! ---------------
#define CHECK_VU_OVERFLOW (Config.vuOptions & 0x1)
#define CHECK_VU_EXTRA_OVERFLOW (Config.vuOptions & 0x2) // If enabled, Operands are clamped before being used in the VU recs

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@ -524,7 +524,6 @@ BOOL APIENTRY GameFixes(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
if(Config.GameFixes & 0x2) CheckDlgButton(hDlg, IDC_GAMEFIX2, TRUE);
if(Config.GameFixes & 0x4) CheckDlgButton(hDlg, IDC_GAMEFIX3, TRUE);
if(Config.GameFixes & 0x8) CheckDlgButton(hDlg, IDC_GAMEFIX4, TRUE);
if(Config.GameFixes & 0x10) CheckDlgButton(hDlg, IDC_GAMEFIX6, TRUE);
return TRUE;
case WM_COMMAND:
@ -535,7 +534,6 @@ BOOL APIENTRY GameFixes(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX2) ? 0x2 : 0;
newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX3) ? 0x4 : 0;
newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX4) ? 0x8 : 0;
newfixes |= IsDlgButtonChecked(hDlg, IDC_GAMEFIX6) ? 0x10 : 0;
EndDialog(hDlg, TRUE);

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@ -7,12 +7,11 @@
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxresmw.h"
/////////////////////////////////////////////////////////////////////////////
#include "afxresmw.h" /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Rumänisch resources
// Romanian resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ROM)
#ifdef _WIN32
@ -56,12 +55,12 @@ BEGIN
END
#endif // APSTUDIO_INVOKED
#endif // Rumänisch resources
#endif // Romanian resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Deutsch (Deutschland) resources
// German (Germany) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
@ -74,25 +73,21 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
// Dialog
//
IDD_GAMEFIXES DIALOGEX 0, 0, 278, 154
IDD_GAMEFIXES DIALOGEX 0, 0, 278, 129
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Game Special Fixes"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,85,133,50,14
PUSHBUTTON "Cancel",IDCANCEL,139,133,50,14
DEFPUSHBUTTON "OK",IDOK,85,108,50,14
PUSHBUTTON "Cancel",IDCANCEL,139,108,50,14
CTEXT "Some games need special settings.\nConfigure them here.",IDC_STATIC,7,7,264,17
CONTROL "VU Clip Hack - Special fix for God of War; Breaks Rockstar games!",IDC_GAMEFIX2,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,74,252,10
GROUPBOX "PCSX2 Gamefixes",IDC_STATIC,7,30,264,92
CONTROL "FPU Clamp Hack - Special fix for Tekken 5 and Rogue Galaxy.",IDC_GAMEFIX3,
CONTROL "FPU Clamp Hack - Special fix for Tekken 5.",IDC_GAMEFIX3,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,46,249,10
CONTROL "VU Branch Hack - Special fix for Magna Carta; Breaks Crash Bandicoot!",IDC_GAMEFIX4,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,88,252,10
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,74,252,10
CONTROL "VU Add / Sub Hack - Special fix for Tri-Ace games!",IDC_GAMEFIX1,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,60,252,10
CONTROL "Avoid 2 cycle branch delay handling - Fixes KH2 and Tri-Ace games",IDC_GAMEFIX6,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,103,252,10
END
@ -110,17 +105,17 @@ BEGIN
RIGHTMARGIN, 271
VERTGUIDE, 12
TOPMARGIN, 7
BOTTOMMARGIN, 147
BOTTOMMARGIN, 122
END
END
#endif // APSTUDIO_INVOKED
#endif // Deutsch (Deutschland) resources
#endif // German (Germany) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Englisch (USA) resources
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
@ -1025,12 +1020,12 @@ END
//
IDB_PS2SILVER BITMAP "ps2_silver.bmp"
#endif // Englisch (USA) resources
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Englisch (GB) resources
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
#ifdef _WIN32
@ -1117,12 +1112,12 @@ END
//
SPLASH_LOGO BITMAP "..\\pcsxAbout.bmp"
#endif // Englisch (GB) resources
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Spanisch resources
// Spanish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESN)
#ifdef _WIN32
@ -1363,12 +1358,12 @@ END
#endif // APSTUDIO_INVOKED
#endif // Spanisch resources
#endif // Spanish resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Spanisch (Argentinien) resources
// Spanish (Argentina) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESS)
#ifdef _WIN32
@ -1521,12 +1516,12 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON ICON "Cdrom02.ico"
#endif // Spanisch (Argentinien) resources
#endif // Spanish (Argentina) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Griechisch resources
// Greek resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ELL)
#ifdef _WIN32
@ -1708,7 +1703,7 @@ END
#endif // APSTUDIO_INVOKED
#endif // Griechisch resources
#endif // Greek resources
/////////////////////////////////////////////////////////////////////////////
@ -1718,7 +1713,6 @@ END
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -573,7 +573,6 @@
#define IDC_GAMEFIX5 1304
#define IDC_GAMEFIX1 1304
#define IDC_EE_ROUNDMODE0 1305
#define IDC_GAMEFIX6 1305
#define IDC_EE_ROUNDMODE1 1306
#define IDC_EE_ROUNDMODE2 1307
#define IDC_EE_ROUNDMODE3 1308

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@ -3014,12 +3014,18 @@ void recVUMI_CLIP(VURegs *VU, int info)
u32 clipaddr = VU_VI_ADDR(REG_CLIP_FLAG, 0);
u32 prevclipaddr = VU_VI_ADDR(REG_CLIP_FLAG, 2);
//SysPrintf ("recVUMI_CLIP \n");
if( clipaddr == 0 ) { // battle star has a clip right before fcset
SysPrintf("skipping vu clip\n");
return;
}
//Flush the clip flag before processing, incase of double clip commands (GoW)
if( prevclipaddr != (uptr)&VU->VI[REG_CLIP_FLAG] ) {
MOV32MtoR(EAX, prevclipaddr);
MOV32RtoM((uptr)&VU->VI[REG_CLIP_FLAG], EAX);
}
assert( clipaddr != 0 );
assert( t1reg != t2reg && t1reg != EEREC_TEMP && t2reg != EEREC_TEMP );
@ -3064,8 +3070,7 @@ void recVUMI_CLIP(VURegs *VU, int info)
MOV32RtoM(clipaddr, EAX);
// God of War needs this additional move, but it breaks Rockstar games; ideally this hack shouldn't be needed, i think its a clipflag allocation bug in iVUzerorec.cpp
if ( ( CHECK_VUCLIPHACK ) || ( !(info & (PROCESS_VU_SUPER|PROCESS_VU_COP2)) ) )
if (( !(info & (PROCESS_VU_SUPER|PROCESS_VU_COP2)) ) ) //Instantly update the flag if its called from elsewhere (unlikely, but ok)
MOV32RtoM((uptr)&VU->VI[REG_CLIP_FLAG], EAX);
_freeX86reg(x86temp1);

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@ -932,7 +932,6 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
{
// check if block already exists
//SysPrintf("startpc %x\n", startpc);
bool TwoCycle = false;
startpc &= (s_vu ? 0x3fff : 0xfff);
VuBlockHeader* pbh = &recVUBlocks[s_vu][startpc/8];
@ -1135,8 +1134,6 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
#ifdef SUPERVU_VIBRANCHDELAY
if( pinst->regs[0].pipe == VUPIPE_BRANCH && pblock->insts.size() > 1 ) {
TwoCycle = true;
if( pprevinst != NULL && pprevinst->info.cycle+1==pinst->info.cycle &&
(pprevinst->regs[0].pipe == VUPIPE_IALU||pprevinst->regs[0].pipe == VUPIPE_FMAC) && ((pprevinst->regs[0].VIwrite & pinst->regs[0].VIread) & 0xffff)
&& !(pprevinst->regs[0].VIread&((1<<REG_STATUS_FLAG)|(1<<REG_MAC_FLAG)|(1<<REG_CLIP_FLAG))) ) {
@ -1182,7 +1179,6 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
}
}
}
else TwoCycle = false;
#endif
if( prevbranch ) {
@ -1366,6 +1362,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
case 0x24: // jr
pblock->type |= BLOCKTYPE_EOP; // jump out of procedure, since not returning, set EOP
pblock->insts.push_back(SuperVUFlushInst());
firstbranch = 0xff; //Non-Conditional Jump
break;
case 0x25: // jalr
@ -1380,6 +1377,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
assert( pblock != NULL );
pblock->blocks.push_back(pjumpblock);
firstbranch = 0xff; //Non-Conditional Jump
break;
}
case 0x20: // B
@ -1391,6 +1389,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
assert( pblock != NULL );
pblock->blocks.push_back(pbranchblock);
firstbranch = 0xff; //Non-Conditional Jump
break;
}
case 0x21: // BAL
@ -1401,6 +1400,7 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
pblock = recVUBlocks[s_vu][lastpc/8-2].pblock;
assert( pblock != NULL );
pblock->blocks.push_back(pbranchblock);
firstbranch = 0xff; //Non-Conditional Jump
break;
}
case 0x28: // IBEQ
@ -1436,7 +1436,11 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
pblock = recVUBlocks[s_vu][lastpc/8-2].pblock;
#ifdef SUPERVU_VIBRANCHDELAY
if( hasSecondBranch && ( CHECK_DELAYSLOTHACK ? (!TwoCycle ? 1 : 0) : 1 ) ) {
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///// NOTE! This could still be a hack for KH2/GoW, but until we know how it properly works, this will do for now.///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if( hasSecondBranch && firstbranch != 0xff ) { //check the previous jump was conditional and there is a second branch
#else
if( hasSecondBranch) {
#endif