mirror of https://github.com/PCSX2/pcsx2.git
Changed the Magna Carta gamefix to something more plausible.
Thanks to tmkk for spotting this :) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@460 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -506,10 +506,7 @@ u32 SuperVUGetVIAddr(int reg, int read)
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#ifdef SUPERVU_VIBRANCHDELAY
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if( (read != 0) && (s_pCurInst->regs[0].pipe == VUPIPE_BRANCH) && (s_pCurInst->vicached >= 0) && (s_pCurInst->vicached == reg) ) {
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if (!CHECK_VUBRANCHHACK) {
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return (uptr)&s_VIBranchDelay; // test for branch delays
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}
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//else SysPrintf("VIBRANCHDELAY hack! Please report if this breaks anything (rama)\n");
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}
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#endif
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@ -1168,7 +1165,8 @@ static VuBaseBlock* SuperVUBuildBlocks(VuBaseBlock* parent, u32 startpc, const V
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//SysPrintf("branchdelay: %x: %x\n", s_pFnHeader->startpc, pc-8);
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// share the same register
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pdelayinst->type |= INST_CACHE_VI;
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if (CHECK_VUBRANCHHACK) pinst->type |= INST_CACHE_VI;
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else pdelayinst->type |= INST_CACHE_VI;
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// find the correct register
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u32 mask = pdelayinst->regs[0].VIwrite & pinst->regs[0].VIread;
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@ -3467,7 +3465,7 @@ void VuInstruction::Recompile(list<VuInstruction>::iterator& itinst, u32 vuxyz)
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if( s_ScheduleXGKICK && s_XGKICKReg > 0 ) x86regs[s_XGKICKReg].needed = 1;
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#ifdef SUPERVU_VIBRANCHDELAY
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if ( (!CHECK_VUBRANCHHACK) && (type & INST_CACHE_VI) ) {
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if ( type & INST_CACHE_VI ) {
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assert( vicached >= 0 );
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int cachedreg = _allocX86reg(-1, X86TYPE_VI|(s_vu?X86TYPE_VU1:0), vicached, MODE_READ);
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MOV32RtoM((uptr)&s_VIBranchDelay, cachedreg);
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