diff --git a/pcsx2/GS/Renderers/SW/GSRasterizer.cpp b/pcsx2/GS/Renderers/SW/GSRasterizer.cpp index d9a4471763..91ef369249 100644 --- a/pcsx2/GS/Renderers/SW/GSRasterizer.cpp +++ b/pcsx2/GS/Renderers/SW/GSRasterizer.cpp @@ -72,6 +72,13 @@ GSRasterizer::~GSRasterizer() delete m_ds; } +static void __fi AddScanlineInfo(GSVertexSW* e, int pixels, int left, int top) +{ + e->_pad.I32[0] = pixels; + e->_pad.I32[1] = left; + e->_pad.I32[2] = top; +} + bool GSRasterizer::IsOneOfMyScanlines(int top) const { ASSERT(top >= 0 && top < 2048); @@ -579,12 +586,10 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW2& edge, c float prestep = l.x - p0.x; GSVector8 prestepv(prestep); - GSVertexSW2 scan; - GSVector4::storel(&scan.p, xy + GSVector4::loadl(&dscan.p) * prestepv.extract<0>()); - scan.p.F64[1] = edge.p.F64[1] + dedge.p.F64[1] * dy + dscan.p.F64[1] * prestep; - scan.tc = edge.tc + dedge.tc * dyv + dscan.tc * prestepv; + reinterpret_cast(e)->p.F64[1] = edge.p.F64[1] + dedge.p.F64[1] * dy + dscan.p.F64[1] * prestep; + reinterpret_cast(e)->tc = edge.tc + dedge.tc * dyv + dscan.tc * prestepv; - AddScanline(e++, pixels, left, top, (GSVertexSW&)scan); + AddScanlineInfo(e++, pixels, left, top); } top++; @@ -758,13 +763,11 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& edge, co { const float prestep = l.x - p0.x; - GSVertexSW scan; - GSVector4::storel(&scan.p, xy + GSVector4::loadl(&dscan.p) * prestep); - scan.p.F64[1] = edge.p.F64[1] + dedge.p.F64[1] * dy + dscan.p.F64[1] * prestep; - scan.t = edge.t + dedge.t * dy + dscan.t * prestep; - scan.c = edge.c + dedge.c * dy + dscan.c * prestep; + e->p.F64[1] = edge.p.F64[1] + dedge.p.F64[1] * dy + dscan.p.F64[1] * prestep; + e->t = edge.t + dedge.t * dy + dscan.t * prestep; + e->c = edge.c + dedge.c * dy + dscan.c * prestep; - AddScanline(e++, pixels, left, top, scan); + AddScanlineInfo(e++, pixels, left, top); } top++; @@ -1075,10 +1078,7 @@ void GSRasterizer::DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GS void GSRasterizer::AddScanline(GSVertexSW* e, int pixels, int left, int top, const GSVertexSW& scan) { *e = scan; - - e->_pad.I32[0] = pixels; - e->_pad.I32[1] = left; - e->_pad.I32[2] = top; + AddScanlineInfo(e, pixels, left, top); } void GSRasterizer::Flush(const GSVertexSW* vertex, const u32* index, const GSVertexSW& dscan, bool edge)