Qt: Disable Single Frame GS Dump tool when not playing a game

This commit is contained in:
TheTechnician27 2024-07-19 06:25:42 -05:00 committed by Ty
parent 17567b960f
commit 24a87c3fee
1 changed files with 12 additions and 11 deletions

View File

@ -851,16 +851,16 @@ void MainWindow::restoreStateFromConfig()
void MainWindow::updateEmulationActions(bool starting, bool running, bool stopping) void MainWindow::updateEmulationActions(bool starting, bool running, bool stopping)
{ {
const bool starting_or_running = starting || running; const bool starting_or_running_or_stopping = starting || running || stopping;
m_ui.actionStartFile->setDisabled(starting_or_running || stopping); m_ui.actionStartFile->setDisabled(starting_or_running_or_stopping);
m_ui.actionStartDisc->setDisabled(starting_or_running || stopping); m_ui.actionStartDisc->setDisabled(starting_or_running_or_stopping);
m_ui.actionStartBios->setDisabled(starting_or_running || stopping); m_ui.actionStartBios->setDisabled(starting_or_running_or_stopping);
m_ui.actionToolbarStartFile->setDisabled(starting_or_running || stopping); m_ui.actionToolbarStartFile->setDisabled(starting_or_running_or_stopping);
m_ui.actionToolbarStartDisc->setDisabled(starting_or_running || stopping); m_ui.actionToolbarStartDisc->setDisabled(starting_or_running_or_stopping);
m_ui.actionToolbarStartBios->setDisabled(starting_or_running || stopping); m_ui.actionToolbarStartBios->setDisabled(starting_or_running_or_stopping);
m_ui.actionStartFullscreenUI->setDisabled(starting_or_running || stopping); m_ui.actionStartFullscreenUI->setDisabled(starting_or_running_or_stopping);
m_ui.actionToolbarStartFullscreenUI->setDisabled(starting_or_running || stopping); m_ui.actionToolbarStartFullscreenUI->setDisabled(starting_or_running_or_stopping);
m_ui.actionPowerOff->setEnabled(running); m_ui.actionPowerOff->setEnabled(running);
m_ui.actionPowerOffWithoutSaving->setEnabled(running); m_ui.actionPowerOffWithoutSaving->setEnabled(running);
@ -869,6 +869,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionScreenshot->setEnabled(running); m_ui.actionScreenshot->setEnabled(running);
m_ui.menuChangeDisc->setEnabled(running); m_ui.menuChangeDisc->setEnabled(running);
m_ui.menuSaveState->setEnabled(running); m_ui.menuSaveState->setEnabled(running);
m_ui.actionSaveGSDump->setEnabled(running);
m_ui.actionToolbarPowerOff->setEnabled(running); m_ui.actionToolbarPowerOff->setEnabled(running);
m_ui.actionToolbarReset->setEnabled(running); m_ui.actionToolbarReset->setEnabled(running);
@ -902,8 +903,8 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
} }
// scanning needs to be disabled while running // scanning needs to be disabled while running
m_ui.actionScanForNewGames->setDisabled(starting_or_running || stopping); m_ui.actionScanForNewGames->setDisabled(starting_or_running_or_stopping);
m_ui.actionRescanAllGames->setDisabled(starting_or_running || stopping); m_ui.actionRescanAllGames->setDisabled(starting_or_running_or_stopping);
} }
void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen) void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen)