mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: avoid special format on the merge sprite hack
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@ -752,8 +752,8 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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}
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// Post-processing hack
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if (UserHacks_merge_sprite) {
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if (!m_channel_shuffle && (m_vt.m_primclass == GS_SPRITE_CLASS) && tex && tex->m_target && PRIM->FST && ((m_vt.m_eq.value & 0xCFFFF) == 0xCFFFF)) {
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if (UserHacks_merge_sprite && tex && tex->m_target && (m_vt.m_primclass == GS_SPRITE_CLASS)) {
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if (PRIM->FST && GSLocalMemory::m_psm[tex->m_TEX0.PSM].fmt < 2 && ((m_vt.m_eq.value & 0xCFFFF) == 0xCFFFF)) {
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#ifdef ENABLE_OGL_DEBUG
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const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
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const GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t;
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