diff --git a/bin/docs/GameIndex.pdf b/bin/docs/GameIndex.pdf index f67553a256..9135bd49fb 100644 Binary files a/bin/docs/GameIndex.pdf and b/bin/docs/GameIndex.pdf differ diff --git a/pcsx2/Docs/GameIndex.md b/pcsx2/Docs/GameIndex.md index d454c09c1c..5e63455fd6 100644 --- a/pcsx2/Docs/GameIndex.md +++ b/pcsx2/Docs/GameIndex.md @@ -47,10 +47,11 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo mipmap: 1 preloadFrameData: 1 # The value of the speedhacks is assumed to be an integer, - # but at the time of writing speedhacks are effectively booleans (0/1) speedHacks: - mvuFlagSpeedHack: 0 - InstantVU1SpeedHack: 0 + mvuFlag: 0 + InstantVU1: 0 + mtvu: 0 + eeCycleRate: 2 memcardFilters: - "SERIAL-123" - "SERIAL-456" @@ -249,15 +250,17 @@ These values are in a key-value format, where the value is assumed to be an inte ### Options for SpeedHacks -* `mvuFlagSpeedHack` +* `mvuFlag` * Accepted Values - `0` / `1` * Katamari Damacy has a peculiar speed bug when this speed hack is enabled (and it is by default) -* `MTVUSpeedHack` +* `mtvu` * Accepted Values - `0` / `1` * T-bit games dislike MTVU, and some games are incompatible with MTVU. -* `InstantVU1SpeedHack` +* `instantVU1` * Accepted Values - `0` / `1` * Games such as PaRappa the Rapper 2 need VU1 to sync, so you can force sync with this parameter. +* `eeCycleRate` +* Accepted Values - `-3` / `3` ## Memory Card Filter Override