mirror of https://github.com/PCSX2/pcsx2.git
recording: Rearrangements + Formatting
* RecordingReset is now a function of the InputRecording class * TotalFrames is now signed * InputRecordingControls refactor, IsRecordingPaused -> IsPaused * Add check to keep frameCounter from overflowing (not like someone is gonna record a year's worth of inputs though). * Code Formatting adjustments (more to do in a separate PR)
This commit is contained in:
parent
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commit
23dba26ba3
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@ -28,11 +28,6 @@
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#include <vector>
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// Save or load PCSX2's global frame counter (g_FrameCount) along with each savestate
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//
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// This is to prevent any inaccuracy issues caused by having a different
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// internal emulation frame count than what it was at the beginning of the
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// original recording
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void SaveStateBase::InputRecordingFreeze()
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{
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FreezeTag("InputRecording");
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@ -43,9 +38,7 @@ void SaveStateBase::InputRecordingFreeze()
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// that starts from a savestate (not power-on) and the starting (pcsx2 internal) frame
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// marker has not been set (which comes from the save-state), we initialize it.
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if (g_InputRecording.IsInitialLoad())
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{
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g_InputRecording.SetStartingFrame(g_FrameCount);
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}
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else if (g_InputRecording.IsActive())
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{
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// Explicitly set the frame change tracking variable as to not
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@ -53,28 +46,21 @@ void SaveStateBase::InputRecordingFreeze()
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g_InputRecordingControls.SetFrameCountTracker(g_FrameCount);
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if (IsLoading())
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{
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g_InputRecording.SetFrameCounter(g_FrameCount);
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}
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}
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#endif
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}
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#ifndef DISABLE_RECORDING
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// Save or load PCSX2's global frame counter (g_FrameCount) along with each full/fast boot
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//
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// This is to prevent any inaccuracy issues caused by having a different
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// internal emulation frame count than what it was at the beginning of the
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// original recording
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void Pcsx2App::RecordingReset()
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InputRecording g_InputRecording;
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void InputRecording::RecordingReset()
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{
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// Booting is an asynchronous task. If we are playing a recording
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// that starts from power-on and the starting (pcsx2 internal) frame
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// marker has not been set, we initialize it.
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if (g_InputRecording.IsInitialLoad())
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{
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g_InputRecording.SetStartingFrame(0);
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}
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else if (g_InputRecording.IsActive())
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{
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g_InputRecording.SetFrameCounter(0);
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@ -84,8 +70,6 @@ void Pcsx2App::RecordingReset()
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g_InputRecordingControls.Resume();
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}
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InputRecording g_InputRecording;
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void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 buf[])
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{
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// TODO - Multi-Tap Support
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@ -99,9 +83,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
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0x42 is the magic number for the default read query
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*/
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if (bufCount == 1)
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{
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fInterruptFrame = data == 0x42;
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}
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else if (bufCount == 2)
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{
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/*
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@ -111,11 +93,10 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
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query is executed, this looks like a sanity check
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*/
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if (buf[bufCount] != 0x5A)
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{
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fInterruptFrame = false;
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}
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} // We do not want to record or save the first two bytes in the data returned from the PAD plugin
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else if (fInterruptFrame && bufCount >= 3 && frameCounter >= 0)
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}
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// We do not want to record or save the first two bytes in the data returned from the PAD plugin
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else if (fInterruptFrame && bufCount >= 3 && frameCounter >= 0 && frameCounter < INT_MAX)
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{
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// Read or Write
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if (state == InputRecordingMode::Recording)
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@ -131,9 +112,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 &bufCount, u8 b
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{
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u8 tmp = 0;
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if (inputRecordingData.ReadKeyBuffer(tmp, frameCounter, port, bufCount - 3))
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{
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buf[bufCount] = tmp;
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}
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}
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}
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}
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@ -156,9 +135,9 @@ u32 InputRecording::GetStartingFrame()
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void InputRecording::IncrementFrameCounter()
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{
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frameCounter++;
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if (state == InputRecordingMode::Recording && frameCounter > 0)
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if (state == InputRecordingMode::Recording)
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{
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GetInputRecordingData().SetTotalFrames((u32)frameCounter);
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GetInputRecordingData().SetTotalFrames(frameCounter);
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if (frameCounter == inputRecordingData.GetTotalFrames())
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incrementUndo = false;
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}
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@ -195,13 +174,10 @@ wxString InputRecording::RecordingModeTitleSegment()
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{
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case InputRecordingMode::Recording:
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return wxString("Recording");
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break;
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case InputRecordingMode::Replaying:
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return wxString("Replaying");
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break;
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default:
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return wxString("No Movie");
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break;
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}
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}
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@ -219,15 +195,13 @@ void InputRecording::SetToReplayMode()
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void InputRecording::SetFrameCounter(u32 newGFrameCount)
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{
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if (newGFrameCount > startingFrame + g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (newGFrameCount > startingFrame + (u32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point after the end of the original recording. This should be avoided.\n");
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recordingConLog(L"[REC]: Savestate's framecount has been ignored.\n");
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frameCounter = g_InputRecording.GetInputRecordingData().GetTotalFrames();
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if (state == InputRecordingMode::Replaying)
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{
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SetToRecordMode();
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}
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incrementUndo = false;
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}
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else
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@ -236,14 +210,10 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
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{
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recordingConLog(L"[REC]: Warning, you've loaded PCSX2 emulation to a point before the start of the original recording. This should be avoided.\n");
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if (state == InputRecordingMode::Recording)
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{
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SetToReplayMode();
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}
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}
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else if (newGFrameCount == 0 && state == InputRecordingMode::Recording)
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{
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SetToReplayMode();
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}
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frameCounter = static_cast<s32>(newGFrameCount - startingFrame);
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incrementUndo = true;
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}
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@ -252,11 +222,9 @@ void InputRecording::SetFrameCounter(u32 newGFrameCount)
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void InputRecording::SetStartingFrame(u32 newStartingFrame)
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{
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startingFrame = newStartingFrame;
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// TODO - make a function of my own to simplify working with the logging macros
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if (inputRecordingData.FromSaveState())
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{
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// TODO - make a function of my own to simplify working with the logging macros
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recordingConLog(wxString::Format(L"[REC]: Internal Starting Frame: %d\n", startingFrame));
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}
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frameCounter = 0;
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initialLoad = false;
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g_InputRecordingControls.Lock(startingFrame, inputRecordingData.FromSaveState());
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@ -267,40 +235,30 @@ void InputRecording::Stop()
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state = InputRecordingMode::NotActive;
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incrementUndo = false;
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if (inputRecordingData.Close())
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{
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recordingConLog(L"[REC]: InputRecording Recording Stopped.\n");
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}
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}
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bool InputRecording::Create(wxString FileName, bool fromSaveState, wxString authorName)
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{
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if (!inputRecordingData.OpenNew(FileName, fromSaveState))
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{
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return false;
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}
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initialLoad = true;
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if (fromSaveState)
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{
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if (wxFileExists(FileName + "_SaveState.p2s"))
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{
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wxCopyFile(FileName + "_SaveState.p2s", FileName + "_SaveState.p2s.bak", true);
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}
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StateCopy_SaveToFile(FileName + "_SaveState.p2s");
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}
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else
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{
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sApp.SysExecute(g_Conf->CdvdSource);
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}
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// Set emulator version
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inputRecordingData.GetHeader().SetEmulatorVersion();
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// Set author name
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if (!authorName.IsEmpty())
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{
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inputRecordingData.GetHeader().SetAuthor(authorName);
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}
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// Set Game Name
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inputRecordingData.GetHeader().SetGameName(resolveGameName());
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Stop();
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if (!inputRecordingData.OpenExisting(fileName))
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{
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return false;
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}
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// Either load the savestate, or restart the game
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if (inputRecordingData.FromSaveState())
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}
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if (!wxFileExists(inputRecordingData.GetFilename() + "_SaveState.p2s"))
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{
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recordingConLog(wxString::Format("[REC]: Could not locate savestate file at location - %s_SaveState.p2s\n", inputRecordingData.GetFilename()));
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recordingConLog(wxString::Format("[REC]: Could not locate savestate file at location - %s_SaveState.p2s\n",
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inputRecordingData.GetFilename()));
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inputRecordingData.Close();
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return false;
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}
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// Check if the current game matches with the one used to make the original recording
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if (!g_Conf->CurrentIso.IsEmpty())
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{
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if (resolveGameName() != inputRecordingData.GetHeader().gameName)
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{
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recordingConLog(L"[REC]: Recording was possibly constructed for a different game.\n");
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}
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}
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incrementUndo = true;
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state = InputRecordingMode::Replaying;
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@ -22,6 +22,13 @@
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class InputRecording
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{
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public:
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// Save or load PCSX2's global frame counter (g_FrameCount) along with each full/fast boot
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//
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// This is to prevent any inaccuracy issues caused by having a different
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// internal emulation frame count than what it was at the beginning of the
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// original recording
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void RecordingReset();
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// Main handler for ingesting input data and either saving it to the recording file (recording)
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// or mutating it to the contents of the recording file (replaying)
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void ControllerInterrupt(u8 &data, u8 &port, u16 &BufCount, u8 buf[]);
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else if (frameCountTracker != g_FrameCount)
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{
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frameCountTracker = g_FrameCount;
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g_InputRecording.IncrementFrameCounter();
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if (g_InputRecording.GetFrameCounter() < INT_MAX)
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g_InputRecording.IncrementFrameCounter();
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}
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else
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{
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switchToReplay = false;
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}
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if (g_InputRecording.IsReplaying() && g_InputRecording.GetFrameCounter() >= (s32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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if (g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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pauseEmulation = true;
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}
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// If we havn't yet advanced atleast a single frame from when we paused, setup things to be paused
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if (frameAdvancing && frameAdvanceMarker < g_InputRecording.GetFrameCounter())
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if (frameAdvancing
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&& (frameAdvanceMarker < g_InputRecording.GetFrameCounter() || g_InputRecording.GetFrameCounter() == INT_MAX))
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{
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frameAdvancing = false;
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pauseEmulation = true;
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@ -110,7 +111,8 @@ void InputRecordingControls::ResumeCoreThreadIfStarted()
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void InputRecordingControls::FrameAdvance()
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{
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if (g_InputRecording.IsReplaying() && g_InputRecording.GetFrameCounter() >= (s32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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g_InputRecording.SetToRecordMode();
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return;
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Resume();
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}
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bool InputRecordingControls::IsRecordingPaused()
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bool InputRecordingControls::IsPaused()
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{
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return (emulationCurrentlyPaused && CoreThread.IsOpen() && CoreThread.IsPaused());
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}
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void InputRecordingControls::PauseImmediately()
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{
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if (CoreThread.IsPaused())
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{
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return;
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}
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Pause();
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if (CoreThread.IsOpen() && CoreThread.IsRunning())
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{
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void InputRecordingControls::Resume()
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{
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if (g_InputRecording.IsReplaying() && g_InputRecording.GetFrameCounter() >= (s32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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g_InputRecording.SetToRecordMode();
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return;
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@ -163,7 +164,8 @@ void InputRecordingControls::SetFrameCountTracker(u32 newFrame)
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void InputRecordingControls::TogglePause()
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{
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if (pauseEmulation && g_InputRecording.IsReplaying() && g_InputRecording.GetFrameCounter() >= (s32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (pauseEmulation && g_InputRecording.IsReplaying()
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&& g_InputRecording.GetFrameCounter() >= g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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g_InputRecording.SetToRecordMode();
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return;
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@ -174,16 +176,13 @@ void InputRecordingControls::TogglePause()
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void InputRecordingControls::RecordModeToggle()
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{
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if (IsRecordingPaused() || g_InputRecording.IsReplaying() || g_InputRecording.GetFrameCounter() < (s32)g_InputRecording.GetInputRecordingData().GetTotalFrames())
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if (IsPaused() || g_InputRecording.IsReplaying()
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|| g_InputRecording.GetFrameCounter() < g_InputRecording.GetInputRecordingData().GetTotalFrames())
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{
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if (g_InputRecording.IsReplaying())
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{
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g_InputRecording.SetToRecordMode();
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}
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else if (g_InputRecording.IsRecording())
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{
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g_InputRecording.SetToReplayMode();
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}
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}
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else if (g_InputRecording.IsRecording())
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switchToReplay = true;
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@ -193,10 +192,8 @@ void InputRecordingControls::Lock(u32 frame, bool savestate)
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{
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frameLock = true;
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frameCountTracker = frame;
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//Ensures that g_frameCount can be used to resume emulation after a fast/full boot
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if (!savestate)
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{
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//Ensures that g_frameCount can be used to resume emulation after a fast/full boot
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g_FrameCount = frame + 1;
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}
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}
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#endif
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@ -40,8 +40,8 @@ public:
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void FrameAdvance();
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// Returns true if the input recording has been paused, which can occur:
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// - After a single frame has passed after InputRecordingControls::FrameAdvance
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// - Explicitly paused via InputRecordingControls::TogglePause
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bool IsRecordingPaused();
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// - Explicitly paused via an InputRecordingControls function
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bool IsPaused();
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// Pause emulation at the next available Vsync
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void Pause();
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// Pause emulation immediately, not waiting for the next Vsync
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@ -55,12 +55,12 @@ void InputRecordingFileHeader::SetGameName(wxString _gameName)
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bool InputRecordingFile::Close()
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{
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if (recordingFile == NULL)
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if (recordingFile == nullptr)
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{
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return false;
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}
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fclose(recordingFile);
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recordingFile = NULL;
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recordingFile = nullptr;
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filename = "";
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return true;
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}
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@ -75,7 +75,7 @@ InputRecordingFileHeader &InputRecordingFile::GetHeader()
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return header;
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}
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unsigned long &InputRecordingFile::GetTotalFrames()
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long &InputRecordingFile::GetTotalFrames()
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{
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return totalFrames;
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}
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@ -93,7 +93,7 @@ bool InputRecordingFile::FromSaveState()
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void InputRecordingFile::IncrementUndoCount()
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{
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undoCount++;
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if (recordingFile == NULL)
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if (recordingFile == nullptr)
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{
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return;
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}
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@ -160,7 +160,7 @@ bool InputRecordingFile::OpenExisting(const wxString path)
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bool InputRecordingFile::ReadKeyBuffer(u8 &result, const uint &frame, const uint port, const uint bufIndex)
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{
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if (recordingFile == NULL)
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if (recordingFile == nullptr)
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{
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return false;
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}
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@ -174,9 +174,9 @@ bool InputRecordingFile::ReadKeyBuffer(u8 &result, const uint &frame, const uint
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return true;
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}
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void InputRecordingFile::SetTotalFrames(unsigned long frame)
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void InputRecordingFile::SetTotalFrames(long frame)
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{
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if (recordingFile == NULL || totalFrames >= frame)
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if (recordingFile == nullptr || totalFrames >= frame)
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{
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return;
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}
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@ -187,7 +187,7 @@ void InputRecordingFile::SetTotalFrames(unsigned long frame)
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bool InputRecordingFile::WriteHeader()
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{
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if (recordingFile == NULL)
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if (recordingFile == nullptr)
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{
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return false;
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}
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@ -204,7 +204,7 @@ bool InputRecordingFile::WriteHeader()
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|
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bool InputRecordingFile::WriteKeyBuffer(const uint &frame, const uint port, const uint bufIndex, const u8 &buf)
|
||||
{
|
||||
if (recordingFile == NULL)
|
||||
if (recordingFile == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -227,7 +227,7 @@ long InputRecordingFile::getRecordingBlockSeekPoint(const long &frame)
|
|||
|
||||
bool InputRecordingFile::verifyRecordingFileHeader()
|
||||
{
|
||||
if (recordingFile == NULL)
|
||||
if (recordingFile == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
// Retrieve the input recording's header which contains high-level metadata on the recording
|
||||
InputRecordingFileHeader &GetHeader();
|
||||
// The maximum number of frames, or in other words, the length of the recording
|
||||
unsigned long &GetTotalFrames();
|
||||
long &GetTotalFrames();
|
||||
// The number of times a save-state has been loaded while recording this movie
|
||||
// this is also often referred to as a "re-record"
|
||||
unsigned long &GetUndoCount();
|
||||
|
@ -76,7 +76,7 @@ public:
|
|||
// the current frame's value from the emulator
|
||||
bool ReadKeyBuffer(u8 &result, const uint &frame, const uint port, const uint bufIndex);
|
||||
// Updates the total frame counter and commit it to the recording file
|
||||
void SetTotalFrames(unsigned long frames);
|
||||
void SetTotalFrames(long frames);
|
||||
// Persist the input recording file header's current state to the file
|
||||
bool WriteHeader();
|
||||
// Writes the current frame's input data to the file so it can be replayed
|
||||
|
@ -99,11 +99,11 @@ private:
|
|||
|
||||
InputRecordingFileHeader header;
|
||||
wxString filename = "";
|
||||
FILE * recordingFile = NULL;
|
||||
FILE* recordingFile = nullptr;
|
||||
InputRecordingSavestate savestate;
|
||||
|
||||
// An unsigned 32-bit frame limit is equivalent to 2.25 years of continuous 60fps footage
|
||||
unsigned long totalFrames = 0;
|
||||
// An signed 32-bit frame limit is equivalent to 1.13 years of continuous 60fps footage
|
||||
long totalFrames = 0;
|
||||
unsigned long undoCount = 0;
|
||||
|
||||
// Calculates the position of the current frame in the input recording
|
||||
|
|
|
@ -154,6 +154,11 @@ protected:
|
|||
|
||||
void deci2Freeze();
|
||||
|
||||
// Save or load PCSX2's global frame counter (g_FrameCount) along with each savestate
|
||||
//
|
||||
// This is to prevent any inaccuracy issues caused by having a different
|
||||
// internal emulation frame count than what it was at the beginning of the
|
||||
// original recording
|
||||
void InputRecordingFreeze();
|
||||
};
|
||||
|
||||
|
|
|
@ -561,11 +561,6 @@ public:
|
|||
void SysExecute();
|
||||
void SysExecute( CDVD_SourceType cdvdsrc, const wxString& elf_override=wxEmptyString );
|
||||
void LogicalVsync();
|
||||
|
||||
#ifndef DISABLE_RECORDING
|
||||
void RecordingReset();
|
||||
#endif
|
||||
|
||||
|
||||
SysMainMemory& GetVmReserve();
|
||||
|
||||
|
|
|
@ -620,7 +620,7 @@ void Pcsx2App::HandleEvent(wxEvtHandler* handler, wxEventFunction func, wxEvent&
|
|||
#ifndef DISABLE_RECORDING
|
||||
if (g_Conf->EmuOptions.EnableRecordingTools)
|
||||
{
|
||||
if (g_InputRecordingControls.IsRecordingPaused())
|
||||
if (g_InputRecordingControls.IsPaused())
|
||||
{
|
||||
// When the GSFrame CoreThread is paused, so is the logical VSync
|
||||
// Meaning that we have to grab the user-input through here to potentially
|
||||
|
@ -1153,7 +1153,7 @@ void Pcsx2App::SysExecute( CDVD_SourceType cdvdsrc, const wxString& elf_override
|
|||
{
|
||||
SysExecutorThread.PostEvent( new SysExecEvent_Execute(cdvdsrc, elf_override) );
|
||||
#ifndef DISABLE_RECORDING
|
||||
RecordingReset();
|
||||
g_InputRecording.RecordingReset();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -542,7 +542,7 @@ void MainEmuFrame::Menu_EnableRecordingTools_Click(wxCommandEvent& event)
|
|||
viewport->InitDefaultAccelerators();
|
||||
}
|
||||
}
|
||||
if (g_InputRecordingControls.IsRecordingPaused())
|
||||
if (g_InputRecordingControls.IsPaused())
|
||||
g_InputRecordingControls.Resume();
|
||||
}
|
||||
|
||||
|
@ -688,7 +688,7 @@ void MainEmuFrame::Menu_ConfigPlugin_Click(wxCommandEvent& event)
|
|||
// If the CoreThread is paused prior to opening the PAD plugin settings then when the settings
|
||||
// are closed the PAD will not re-open. To avoid this, we resume emulation prior to the plugins
|
||||
// configuration handler doing so.
|
||||
if (g_Conf->EmuOptions.EnableRecordingTools && g_InputRecordingControls.IsRecordingPaused())
|
||||
if (g_Conf->EmuOptions.EnableRecordingTools && g_InputRecordingControls.IsPaused())
|
||||
{
|
||||
g_InputRecordingControls.Resume();
|
||||
GetCorePlugins().Configure(pid);
|
||||
|
@ -872,7 +872,7 @@ void MainEmuFrame::Menu_Capture_Screenshot_Screenshot_Click(wxCommandEvent & eve
|
|||
#ifndef DISABLE_RECORDING
|
||||
void MainEmuFrame::Menu_Recording_New_Click(wxCommandEvent &event)
|
||||
{
|
||||
const bool initiallyPaused = g_InputRecordingControls.IsRecordingPaused();
|
||||
const bool initiallyPaused = g_InputRecordingControls.IsPaused();
|
||||
if (!initiallyPaused)
|
||||
g_InputRecordingControls.PauseImmediately();
|
||||
NewRecordingFrame* newRecordingFrame = wxGetApp().GetNewRecordingFramePtr();
|
||||
|
@ -899,7 +899,7 @@ void MainEmuFrame::Menu_Recording_New_Click(wxCommandEvent &event)
|
|||
|
||||
void MainEmuFrame::Menu_Recording_Play_Click(wxCommandEvent &event)
|
||||
{
|
||||
const bool initiallyPaused = g_InputRecordingControls.IsRecordingPaused();
|
||||
const bool initiallyPaused = g_InputRecordingControls.IsPaused();
|
||||
if (!initiallyPaused)
|
||||
g_InputRecordingControls.PauseImmediately();
|
||||
wxFileDialog openFileDialog(this, _("Select P2M2 record file."), L"", L"",
|
||||
|
|
Loading…
Reference in New Issue