mirror of https://github.com/PCSX2/pcsx2.git
GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
f205fa09af
commit
23a6b85852
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@ -7,7 +7,7 @@
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="SDL-1" prefix_auto="1" extension_auto="1" />
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<Option output="../../../bin/plugins/libSDL-1.3" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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@ -18,7 +18,7 @@
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="SDL-1" prefix_auto="1" extension_auto="1" />
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||||
<Option output="../../../bin/plugins/libSDL-1.3" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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|
@ -659,6 +659,7 @@
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|||
<Extensions>
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||||
<code_completion />
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<debugger />
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<envvars />
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</Extensions>
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</Project>
|
||||
</CodeBlocks_project_file>
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||||
|
|
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@ -1,3 +1,4 @@
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|||
/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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@ -23,27 +24,274 @@
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#ifndef _SDL_config_h
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#define _SDL_config_h
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#include "SDL_platform.h"
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/**
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* \file SDL_config.h
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* \file SDL_config.h.in
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*
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* SDL_config.h for any platform that doesn't build using the configure system.
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* This is a set of defines to configure the SDL features
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||||
*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#include "SDL_config_iphoneos.h"
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#elif defined(__NINTENDODS__)
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#include "SDL_config_nintendods.h"
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/* General platform specific identifiers */
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#include "SDL_platform.h"
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/* Make sure that this isn't included by Visual C++ */
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#ifdef _MSC_VER
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#error You should copy include/SDL_config.h.default to include/SDL_config.h
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#endif
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/* C language features */
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/* #undef const */
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/* #undef inline */
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/* #undef volatile */
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/* C datatypes */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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/* #undef size_t */
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/* #undef int8_t */
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/* #undef uint8_t */
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/* #undef int16_t */
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/* #undef uint16_t */
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/* #undef int32_t */
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/* #undef uint32_t */
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/* #undef int64_t */
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/* #undef uint64_t */
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/* #undef uintptr_t */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#define SIZEOF_VOIDP 4
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#define SDL_HAS_64BIT_TYPE 1
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#define HAVE_GCC_ATOMICS 1
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/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
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|
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/* Comment this if you want to build without any C library requirements */
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#define HAVE_LIBC 1
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#if HAVE_LIBC
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/* Useful headers */
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#define HAVE_ALLOCA_H 1
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#define HAVE_SYS_TYPES_H 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STDLIB_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_MALLOC_H 1
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#define HAVE_MEMORY_H 1
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#define HAVE_STRING_H 1
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#define HAVE_STRINGS_H 1
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#define HAVE_INTTYPES_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_ICONV_H 1
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#define HAVE_SIGNAL_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
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#define HAVE_GETENV 1
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#define HAVE_SETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_UNSETENV 1
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#endif
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_BCOPY 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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/* #undef HAVE_STRLCPY */
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/* #undef HAVE_STRLCAT */
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#define HAVE_STRDUP 1
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/* #undef HAVE__STRREV */
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/* #undef HAVE__STRUPR */
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/* #undef HAVE__STRLWR */
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/* #undef HAVE_INDEX */
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/* #undef HAVE_RINDEX */
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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/* #undef HAVE_ITOA */
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/* #undef HAVE__LTOA */
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/* #undef HAVE__UITOA */
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/* #undef HAVE__ULTOA */
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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/* #undef HAVE__I64TOA */
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/* #undef HAVE__UI64TOA */
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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/* #undef HAVE__STRICMP */
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#define HAVE_STRCASECMP 1
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/* #undef HAVE__STRNICMP */
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#define HAVE_STRNCASECMP 1
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#define HAVE_SSCANF 1
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#define HAVE_SNPRINTF 1
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#define HAVE_VSNPRINTF 1
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#define HAVE_M_PI
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE_COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_POW 1
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#define HAVE_SCALBN 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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#define HAVE_SYSCONF 1
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/* #undef HAVE_SYSCTLBYNAME */
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/* #undef HAVE_CLOCK_GETTIME */
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/* #undef HAVE_GETPAGESIZE */
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#define HAVE_MPROTECT 1
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#define HAVE_ICONV 1
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#else
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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/* We may need some replacement for stdarg.h here */
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#include <stdarg.h>
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#endif /* HAVE_LIBC */
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/* SDL internal assertion support */
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/* #undef SDL_DEFAULT_ASSERT_LEVEL */
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/* Allow disabling of core subsystems */
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/* #undef SDL_ATOMIC_DISABLED */
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#define SDL_AUDIO_DISABLED 1
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/* #undef SDL_AUDIO_DISABLED */
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/* #undef SDL_CPUINFO_DISABLED */
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/* #undef SDL_EVENTS_DISABLED */
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/* #undef SDL_FILE_DISABLED */
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/* #undef SDL_JOYSTICK_DISABLED */
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/* #undef SDL_HAPTIC_DISABLED */
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/* #undef SDL_LOADSO_DISABLED */
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/* #undef SDL_RENDER_DISABLED */
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/* #undef SDL_THREADS_DISABLED */
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/* #undef SDL_TIMERS_DISABLED */
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||||
/* #undef SDL_VIDEO_DISABLED */
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/* #undef SDL_POWER_DISABLED */
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|
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/* Enable various audio drivers */
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/* #undef SDL_AUDIO_DRIVER_ARTS */
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/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
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/* #undef SDL_AUDIO_DRIVER_BSD */
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/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
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/* #undef SDL_AUDIO_DRIVER_DMEDIA */
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/* #undef SDL_AUDIO_DRIVER_DSOUND */
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/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
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/* #undef SDL_AUDIO_DRIVER_NDS */
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/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
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/* #undef SDL_AUDIO_DRIVER_PAUDIO */
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/* #undef SDL_AUDIO_DRIVER_QSA */
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/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
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/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
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/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
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/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
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/* Enable various input drivers */
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#define SDL_INPUT_LINUXEV 1
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/* #undef SDL_INPUT_TSLIB */
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/* #undef SDL_JOYSTICK_BEOS */
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/* #undef SDL_JOYSTICK_DINPUT */
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/* #undef SDL_JOYSTICK_DUMMY */
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/* #undef SDL_JOYSTICK_IOKIT */
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#define SDL_JOYSTICK_LINUX 1
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/* #undef SDL_JOYSTICK_NDS */
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/* #undef SDL_JOYSTICK_WINMM */
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/* #undef SDL_JOYSTICK_USBHID */
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/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
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/* #undef SDL_HAPTIC_DUMMY */
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#define SDL_HAPTIC_LINUX 1
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/* #undef SDL_HAPTIC_IOKIT */
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/* #undef SDL_HAPTIC_DINPUT */
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/* Enable various shared object loading systems */
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/* #undef SDL_LOADSO_BEOS */
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/* #undef SDL_LOADSO_DLCOMPAT */
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#define SDL_LOADSO_DLOPEN 1
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/* #undef SDL_LOADSO_DUMMY */
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/* #undef SDL_LOADSO_LDG */
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/* #undef SDL_LOADSO_WINDOWS */
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/* Enable various threading systems */
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/* #undef SDL_THREAD_BEOS */
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/* #undef SDL_THREAD_NDS */
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#define SDL_THREAD_PTHREAD 1
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#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
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/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
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/* #undef SDL_THREAD_SPROC */
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/* #undef SDL_THREAD_WINDOWS */
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/* Enable various timer systems */
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/* #undef SDL_TIMER_BEOS */
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/* #undef SDL_TIMER_DUMMY */
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/* #undef SDL_TIMER_NDS */
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#define SDL_TIMER_UNIX 1
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/* #undef SDL_TIMER_WINDOWS */
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/* #undef SDL_TIMER_WINCE */
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/* Enable various video drivers */
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/* #undef SDL_VIDEO_DRIVER_BWINDOW */
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/* #undef SDL_VIDEO_DRIVER_COCOA */
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/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
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/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* #undef SDL_VIDEO_DRIVER_NDS */
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/* #undef SDL_VIDEO_DRIVER_WINDOWS */
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#define SDL_VIDEO_DRIVER_X11 1
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so.2"
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "libXi.so.6"
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/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
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#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
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#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
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#define SDL_VIDEO_DRIVER_X11_XRANDR 1
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#define SDL_VIDEO_DRIVER_X11_XINPUT 1
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/* #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER */
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#define SDL_VIDEO_DRIVER_X11_XV 1
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#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
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/* #undef SDL_VIDEO_RENDER_D3D */
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#define SDL_VIDEO_RENDER_OGL 1
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/* #undef SDL_VIDEO_RENDER_OGL_ES */
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/* #undef SDL_VIDEO_RENDER_DIRECTFB */
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/* Enable OpenGL support */
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#define SDL_VIDEO_OPENGL 1
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/* #undef SDL_VIDEO_OPENGL_ES */
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/* #undef SDL_VIDEO_OPENGL_BGL */
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/* #undef SDL_VIDEO_OPENGL_CGL */
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#define SDL_VIDEO_OPENGL_GLX 1
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/* #undef SDL_VIDEO_OPENGL_WGL */
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/* #undef SDL_VIDEO_OPENGL_OSMESA */
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/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
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/* Enable system power support */
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#define SDL_POWER_LINUX 1
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/* #undef SDL_POWER_WINDOWS */
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/* #undef SDL_POWER_MACOSX */
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/* #undef SDL_POWER_BEOS */
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/* #undef SDL_POWER_NINTENDODS */
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/* #undef SDL_POWER_HARDWIRED */
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/* Enable assembly routines */
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif /* _SDL_config_h */
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@ -110,7 +110,7 @@ void GSDevice::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int sh
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StretchRect(st, dt, dr, shader);
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}
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GSTexture* GSDevice::Fetch(int type, int w, int h, bool msaa, int format)
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GSTexture* GSDevice::FetchSurface(int type, int w, int h, bool msaa, int format)
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{
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GSVector2i size(w, h);
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}
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}
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return Create(type, w, h, msaa, format);
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return CreateSurface(type, w, h, msaa, format);
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}
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void GSDevice::EndScene()
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GSTexture* GSDevice::CreateRenderTarget(int w, int h, bool msaa, int format)
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{
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return Fetch(GSTexture::RenderTarget, w, h, msaa, format);
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return FetchSurface(GSTexture::RenderTarget, w, h, msaa, format);
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}
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GSTexture* GSDevice::CreateDepthStencil(int w, int h, bool msaa, int format)
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{
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return Fetch(GSTexture::DepthStencil, w, h, msaa, format);
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return FetchSurface(GSTexture::DepthStencil, w, h, msaa, format);
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}
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GSTexture* GSDevice::CreateTexture(int w, int h, int format)
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{
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return Fetch(GSTexture::Texture, w, h, false, format);
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return FetchSurface(GSTexture::Texture, w, h, false, format);
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}
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GSTexture* GSDevice::CreateOffscreen(int w, int h, int format)
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{
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return Fetch(GSTexture::Offscreen, w, h, false, format);
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return FetchSurface(GSTexture::Offscreen, w, h, false, format);
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}
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void GSDevice::StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
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struct {size_t stride, start, count, limit;} m_vertices;
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unsigned int m_frame; // for ageing the pool
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virtual GSTexture* Create(int type, int w, int h, bool msaa, int format) = 0;
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virtual GSTexture* Fetch(int type, int w, int h, bool msaa, int format);
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virtual GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format) = 0;
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virtual GSTexture* FetchSurface(int type, int w, int h, bool msaa, int format);
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virtual void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c) = 0;
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virtual void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset) = 0;
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virtual GSTexture* CopyOffscreen(GSTexture* src, const GSVector4& sr, int w, int h, int format = 0) {return NULL;}
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virtual void CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r) {}
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virtual void StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true);
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virtual void StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true) {}
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void StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true);
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virtual void PSSetShaderResources(GSTexture* sr0, GSTexture* sr1) {}
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virtual void PSSetShaderResource(int i, GSTexture* sr) {}
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virtual void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) {}
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@ -365,7 +365,7 @@ void GSDevice11::ClearStencil(GSTexture* t, uint8 c)
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m_ctx->ClearDepthStencilView(*(GSTexture11*)t, D3D11_CLEAR_STENCIL, 0, c);
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}
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GSTexture* GSDevice11::Create(int type, int w, int h, bool msaa, int format)
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||||
GSTexture* GSDevice11::CreateSurface(int type, int w, int h, bool msaa, int format)
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||||
{
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||||
HRESULT hr;
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||||
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@ -32,7 +32,7 @@ struct GSVertexShader11
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|||
|
||||
class GSDevice11 : public GSDeviceDX
|
||||
{
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GSTexture* Create(int type, int w, int h, bool msaa, int format);
|
||||
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
|
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|
||||
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
|
||||
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
|
||||
|
|
|
@ -566,7 +566,7 @@ void GSDevice9::ClearStencil(GSTexture* t, uint8 c)
|
|||
m_dev->SetDepthStencilSurface(dssurface);
|
||||
}
|
||||
|
||||
GSTexture* GSDevice9::Create(int type, int w, int h, bool msaa, int format)
|
||||
GSTexture* GSDevice9::CreateSurface(int type, int w, int h, bool msaa, int format)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ struct GSVertexShader9
|
|||
|
||||
class GSDevice9 : public GSDeviceDX
|
||||
{
|
||||
GSTexture* Create(int type, int w, int h, bool msaa, int format);
|
||||
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
|
||||
|
||||
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
|
||||
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
|
||||
|
|
|
@ -35,14 +35,14 @@ GSDeviceDX::~GSDeviceDX()
|
|||
{
|
||||
}
|
||||
|
||||
GSTexture* GSDeviceDX::Fetch(int type, int w, int h, bool msaa, int format)
|
||||
GSTexture* GSDeviceDX::FetchSurface(int type, int w, int h, bool msaa, int format)
|
||||
{
|
||||
if(m_msaa < 2)
|
||||
{
|
||||
msaa = false;
|
||||
}
|
||||
|
||||
return __super::Fetch(type, w, h, msaa, format);
|
||||
return __super::FetchSurface(type, w, h, msaa, format);
|
||||
}
|
||||
|
||||
bool GSDeviceDX::SetFeatureLevel(D3D_FEATURE_LEVEL level, bool compat_mode)
|
||||
|
|
|
@ -270,7 +270,7 @@ protected:
|
|||
uint32 m_msaa;
|
||||
DXGI_SAMPLE_DESC m_msaa_desc;
|
||||
|
||||
GSTexture* Fetch(int type, int w, int h, bool msaa, int format);
|
||||
GSTexture* FetchSurface(int type, int w, int h, bool msaa, int format);
|
||||
|
||||
public:
|
||||
GSDeviceDX();
|
||||
|
|
|
@ -40,7 +40,7 @@ bool GSDeviceNull::Reset(int w, int h)
|
|||
return true;
|
||||
}
|
||||
|
||||
GSTexture* GSDeviceNull::Create(int type, int w, int h, bool msaa, int format)
|
||||
GSTexture* GSDeviceNull::CreateSurface(int type, int w, int h, bool msaa, int format)
|
||||
{
|
||||
return new GSTextureNull(type, w, h, format);
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
class GSDeviceNull : public GSDevice
|
||||
{
|
||||
private:
|
||||
GSTexture* Create(int type, int w, int h, bool msaa, int format);
|
||||
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
|
||||
|
||||
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c) {}
|
||||
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0) {}
|
||||
|
|
|
@ -48,7 +48,7 @@ bool GSDeviceSW::Reset(int w, int h)
|
|||
return true;
|
||||
}
|
||||
|
||||
GSTexture* GSDeviceSW::Create(int type, int w, int h, bool msaa, int format)
|
||||
GSTexture* GSDeviceSW::CreateSurface(int type, int w, int h, bool msaa, int format)
|
||||
{
|
||||
if(format != 0) return false; // there is only one format
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
class GSDeviceSW : public GSDevice
|
||||
{
|
||||
GSTexture* Create(int type, int w, int h, bool msaa, int format);
|
||||
GSTexture* CreateSurface(int type, int w, int h, bool msaa, int format);
|
||||
|
||||
void DoMerge(GSTexture* st[2], GSVector4* sr, GSTexture* dt, GSVector4* dr, bool slbg, bool mmod, const GSVector4& c);
|
||||
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
|
||||
|
|
|
@ -20,7 +20,8 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "gtk/gtk.h"
|
||||
#include <gtk/gtk.h>
|
||||
#include "GSdx.h"
|
||||
|
||||
static void SysMessage(const char *fmt, ...)
|
||||
{
|
||||
|
@ -34,11 +35,7 @@ static void SysMessage(const char *fmt, ...)
|
|||
if (msg[strlen(msg)-1] == '\n') msg[strlen(msg) - 1] = 0;
|
||||
|
||||
GtkWidget *dialog;
|
||||
dialog = gtk_message_dialog_new (NULL,
|
||||
GTK_DIALOG_DESTROY_WITH_PARENT,
|
||||
GTK_MESSAGE_INFO,
|
||||
GTK_BUTTONS_OK,
|
||||
"%s", msg);
|
||||
dialog = gtk_message_dialog_new (NULL, GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_INFO, GTK_BUTTONS_OK, "%s", msg);
|
||||
gtk_dialog_run (GTK_DIALOG (dialog));
|
||||
gtk_widget_destroy (dialog);
|
||||
}
|
||||
|
@ -85,7 +82,17 @@ bool RunLinuxDialog()
|
|||
|
||||
render_label = gtk_label_new ("Renderer:");
|
||||
render_combo_box = gtk_combo_box_new_text ();
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(render_combo_box), "Null Renderer");
|
||||
|
||||
for(size_t i = 6; i < theApp.m_gs_renderers.size(); i++)
|
||||
{
|
||||
const GSSetting& s = theApp.m_gs_renderers[i];
|
||||
|
||||
string label = s.name;
|
||||
|
||||
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
|
||||
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(render_combo_box), label.c_str());
|
||||
}
|
||||
|
||||
gtk_combo_box_set_active(GTK_COMBO_BOX(render_combo_box), 0);
|
||||
gtk_container_add(GTK_CONTAINER(main_box), render_label);
|
||||
|
@ -94,13 +101,17 @@ bool RunLinuxDialog()
|
|||
|
||||
interlace_label = gtk_label_new ("Interlace:");
|
||||
interlace_combo_box = gtk_combo_box_new_text ();
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "None");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Weave tff (sawtooth)");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Weave bff (sawtooth)");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Bob tff (use blend if shaking)");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Bob bff (use blend if shaking)");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Blend tff (slight blur, 1/2 fps)");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), "Blend bff (slight blur, 1/2 fps)");
|
||||
|
||||
for(size_t i = 0; i < theApp.m_gs_interlace.size(); i++)
|
||||
{
|
||||
const GSSetting& s = theApp.m_gs_interlace[i];
|
||||
|
||||
string label = s.name;
|
||||
|
||||
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
|
||||
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(interlace_combo_box), label.c_str());
|
||||
}
|
||||
|
||||
gtk_combo_box_set_active(GTK_COMBO_BOX(interlace_combo_box), 0);
|
||||
gtk_container_add(GTK_CONTAINER(main_box), interlace_label);
|
||||
|
@ -108,9 +119,17 @@ bool RunLinuxDialog()
|
|||
|
||||
aspect_label = gtk_label_new ("Aspect Ratio:");
|
||||
aspect_combo_box = gtk_combo_box_new_text ();
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), "Stretch");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), "4:3");
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), "16:9");
|
||||
|
||||
for(size_t i = 0; i < theApp.m_gs_aspectratio.size(); i++)
|
||||
{
|
||||
const GSSetting& s = theApp.m_gs_aspectratio[i];
|
||||
|
||||
string label = s.name;
|
||||
|
||||
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
|
||||
|
||||
gtk_combo_box_append_text(GTK_COMBO_BOX(aspect_combo_box), label.c_str());
|
||||
}
|
||||
|
||||
gtk_combo_box_set_active(GTK_COMBO_BOX(aspect_combo_box), 0);
|
||||
gtk_container_add(GTK_CONTAINER(main_box), aspect_label);
|
||||
|
@ -172,9 +191,11 @@ bool RunLinuxDialog()
|
|||
#endif
|
||||
|
||||
gtk_widget_destroy (dialog);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
gtk_widget_destroy (dialog);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lpthread" />
|
||||
<Add option="-llibSDL-1.3" />
|
||||
</Linker>
|
||||
<Unit filename="GPU.cpp" />
|
||||
<Unit filename="GPU.h" />
|
||||
|
|
|
@ -77,6 +77,8 @@
|
|||
<Unit filename="GSDevice.h" />
|
||||
<Unit filename="GSDeviceNull.cpp" />
|
||||
<Unit filename="GSDeviceNull.h" />
|
||||
<Unit filename="GSDeviceSDL.cpp" />
|
||||
<Unit filename="GSDeviceSDL.h" />
|
||||
<Unit filename="GSDeviceSW.cpp" />
|
||||
<Unit filename="GSDeviceSW.h" />
|
||||
<Unit filename="GSDirtyRect.cpp" />
|
||||
|
|
Loading…
Reference in New Issue