From 22d8e6f79f3af8a4bb42da8a9cc3608d6a64809e Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Mon, 10 Jan 2022 00:08:15 +1000 Subject: [PATCH] GS/SW: Use target instead of texture for upload --- pcsx2/GS/Renderers/SW/GSRendererSW.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/SW/GSRendererSW.cpp b/pcsx2/GS/Renderers/SW/GSRendererSW.cpp index 3bc30b9abb..ce23d00746 100644 --- a/pcsx2/GS/Renderers/SW/GSRendererSW.cpp +++ b/pcsx2/GS/Renderers/SW/GSRendererSW.cpp @@ -146,7 +146,7 @@ GSTexture* GSRendererSW::GetOutput(int i, int& y_offset) // TODO: round up bottom - if (g_gs_device->ResizeTexture(&m_texture[i], w, h, false)) + if (g_gs_device->ResizeTarget(&m_texture[i], w, h)) { static int pitch = 1024 * 4;