mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Add missing clip_control support flag
Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
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@ -210,6 +210,7 @@ bool GSDevice12::CheckFeatures()
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m_features.line_expand = false;
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m_features.framebuffer_fetch = false;
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m_features.dual_source_blend = true;
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m_features.clip_control = true;
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m_features.stencil_buffer = true;
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m_features.dxt_textures = g_d3d12_context->SupportsTextureFormat(DXGI_FORMAT_BC1_UNORM) &&
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