GS/DX12: Add missing clip_control support flag

Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
This commit is contained in:
Stenzek 2023-02-27 21:38:34 +10:00 committed by lightningterror
parent 4af25d20fe
commit 229005942f
1 changed files with 1 additions and 0 deletions

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@ -210,6 +210,7 @@ bool GSDevice12::CheckFeatures()
m_features.line_expand = false; m_features.line_expand = false;
m_features.framebuffer_fetch = false; m_features.framebuffer_fetch = false;
m_features.dual_source_blend = true; m_features.dual_source_blend = true;
m_features.clip_control = true;
m_features.stencil_buffer = true; m_features.stencil_buffer = true;
m_features.dxt_textures = g_d3d12_context->SupportsTextureFormat(DXGI_FORMAT_BC1_UNORM) && m_features.dxt_textures = g_d3d12_context->SupportsTextureFormat(DXGI_FORMAT_BC1_UNORM) &&