mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Add missing clip_control support flag
Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
This commit is contained in:
parent
4af25d20fe
commit
229005942f
|
@ -210,6 +210,7 @@ bool GSDevice12::CheckFeatures()
|
||||||
m_features.line_expand = false;
|
m_features.line_expand = false;
|
||||||
m_features.framebuffer_fetch = false;
|
m_features.framebuffer_fetch = false;
|
||||||
m_features.dual_source_blend = true;
|
m_features.dual_source_blend = true;
|
||||||
|
m_features.clip_control = true;
|
||||||
m_features.stencil_buffer = true;
|
m_features.stencil_buffer = true;
|
||||||
|
|
||||||
m_features.dxt_textures = g_d3d12_context->SupportsTextureFormat(DXGI_FORMAT_BC1_UNORM) &&
|
m_features.dxt_textures = g_d3d12_context->SupportsTextureFormat(DXGI_FORMAT_BC1_UNORM) &&
|
||||||
|
|
Loading…
Reference in New Issue