mirror of https://github.com/PCSX2/pcsx2.git
Don't use ASIO in release builds of portaudio
Just like in Debug and Devel builds Conflicts: pcsx2_suite_2013.sln
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@ -920,8 +920,8 @@ Global
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release SSSE3|Win32.Build.0 = Release (NO ASIO)|Win32
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release SSSE3|x64.ActiveCfg = Release (NO ASIO)|x64
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release SSSE3|x64.Build.0 = Release (NO ASIO)|x64
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release|Win32.ActiveCfg = Release|Win32
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release|Win32.Build.0 = Release|Win32
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release|Win32.ActiveCfg = Release (NO ASIO)|Win32
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release|Win32.Build.0 = Release (NO ASIO)|Win32
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release|x64.ActiveCfg = Release|x64
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{0A18A071-125E-442F-AFF7-A3F68ABECF99}.Release|x64.Build.0 = Release|x64
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{E613DA9F-41B4-4613-9911-E418EF5533BC}.Debug AVX|Win32.ActiveCfg = Debug|Win32
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