mirror of https://github.com/PCSX2/pcsx2.git
Fix things found by lintian.
I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so allows to allows one to I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so Allow to Allow one to . Apparently lintian checks grammar too (most common ones).
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@ -415,7 +415,7 @@ void populate_hack_table(GtkWidget* hack_table)
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AddTooltip(hack_offset_check, IDC_OFFSETHACK);
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AddTooltip(hack_offset_check, IDC_OFFSETHACK);
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AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK);
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AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK);
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AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK);
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AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK);
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gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below");
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gtk_widget_set_tooltip_text(hack_enble_check, "Allows the use of the hack below");
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AddTooltip(hack_wild_check, IDC_WILDHACK);
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AddTooltip(hack_wild_check, IDC_WILDHACK);
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AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK);
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AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK);
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AddTooltip(hack_tco_label, IDC_TCOFFSETX);
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AddTooltip(hack_tco_label, IDC_TCOFFSETX);
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@ -127,7 +127,7 @@ const char* dialog_message(int ID, bool* updateText) {
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"------------------------------------------------------------------\n"
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"------------------------------------------------------------------\n"
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"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
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"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
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case IDC_TC_DEPTH:
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case IDC_TC_DEPTH:
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return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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return "Allows the conversion of Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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default:
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default:
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if (updateText)
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if (updateText)
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*updateText = false;
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*updateText = false;
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@ -8,7 +8,7 @@
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#define FMT_16 2
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#define FMT_16 2
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#define FMT_PAL 4 /* flag bit */
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#define FMT_PAL 4 /* flag bit */
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// APITRACE_DEBUG allows to force pixel output to easily detect
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// APITRACE_DEBUG enables forced pixel output to easily detect
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// the fragment computed by primitive
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// the fragment computed by primitive
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#define APITRACE_DEBUG 0
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#define APITRACE_DEBUG 0
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// TEX_COORD_DEBUG output the uv coordinate as color. It is useful
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// TEX_COORD_DEBUG output the uv coordinate as color. It is useful
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@ -867,7 +867,7 @@ static const char* tfx_fs_all_glsl =
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"#define FMT_16 2\n"
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"#define FMT_16 2\n"
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"#define FMT_PAL 4 /* flag bit */\n"
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"#define FMT_PAL 4 /* flag bit */\n"
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"\n"
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"\n"
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"// APITRACE_DEBUG allows to force pixel output to easily detect\n"
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"// APITRACE_DEBUG enables forced pixel output to easily detect\n"
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"// the fragment computed by primitive\n"
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"// the fragment computed by primitive\n"
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"#define APITRACE_DEBUG 0\n"
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"#define APITRACE_DEBUG 0\n"
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"// TEX_COORD_DEBUG output the uv coordinate as color. It is useful\n"
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"// TEX_COORD_DEBUG output the uv coordinate as color. It is useful\n"
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