mirror of https://github.com/PCSX2/pcsx2.git
Qt: Resizes + better tooltips + Savestate warning
Bigger tooltip window Controllers button shows up correctly at different DPI percentages Rename some options
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8c8a8f9994
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208812347f
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>950</width>
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<height>640</height>
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<width>1050</width>
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<height>666</height>
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</rect>
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</property>
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<property name="acceptDrops">
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@ -22,7 +22,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>950</width>
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<width>1050</width>
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<height>22</height>
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</rect>
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</property>
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@ -29,7 +29,7 @@
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Controller Type</string>
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<string>Virtual Controller Type</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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@ -42,13 +42,13 @@
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<property name="text">
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<string>Bindings</string>
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</property>
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="icon">
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<iconset theme="gamepad-line">
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<normaloff>.</normaloff>.</iconset>
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</property>
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="toolButtonStyle">
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<enum>Qt::ToolButtonTextBesideIcon</enum>
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</property>
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@ -148,7 +148,7 @@
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</widget>
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</item>
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<item>
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<widget class="QStackedWidget" name="stackedWidget" />
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<widget class="QStackedWidget" name="stackedWidget"/>
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</item>
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</layout>
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</widget>
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@ -397,7 +397,10 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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tr("Reduces texture aliasing at extreme viewing angles."));
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dialog->registerWidgetHelp(m_ui.dithering, tr("Dithering"), tr("Unscaled (Default)"),
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tr("Reduces banding between colors and improves the perceived color depth."));
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tr("Reduces banding between colors and improves the perceived color depth.<br> "
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"Off: Disables any dithering.<br> "
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"Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> "
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"Scaled: Upscaling-aware / Highest dithering effect."));
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dialog->registerWidgetHelp(m_ui.crcFixLevel, tr("CRC Fix Level"), tr("Automatic (Default)"),
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tr("Control the number of Auto-CRC fixes and hacks applied to games."));
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>658</width>
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<height>476</height>
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<width>850</width>
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<height>500</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -89,12 +89,12 @@
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<widget class="QComboBox" name="aspectRatio">
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<item>
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<property name="text">
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<string>Fit to Window/Screen</string>
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<string>Fit to Window / Fullscreen</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Auto Standard (4:3/3:2 Progressive)</string>
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<string>Auto Standard (4:3 Interlaced / 3:2 Progressive)</string>
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</property>
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</item>
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<item>
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@ -125,7 +125,7 @@
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</item>
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<item>
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<property name="text">
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<string>Auto Standard (4:3/3:2 Progressive)</string>
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<string>Auto Standard (4:3 Interlaced / 3:2 Progressive)</string>
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</property>
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</item>
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<item>
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@ -143,7 +143,7 @@
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<item row="3" column="0">
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<widget class="QLabel" name="label_23">
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<property name="text">
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<string>Deinterlacing:</string>
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<string>De-interlacing:</string>
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</property>
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</widget>
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</item>
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@ -156,7 +156,7 @@
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</item>
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<item>
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<property name="text">
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<string>None</string>
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<string>None (Interlaced, also used by Progressive)</string>
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</property>
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</item>
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<item>
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@ -171,32 +171,32 @@
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</item>
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<item>
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<property name="text">
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<string>Bob (Top Field First)</string>
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<string>Bob (Top Field First, Full Frames)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Bob (Bottom Field First)</string>
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<string>Bob (Bottom Field First, Full Frames)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Blend (Top Field First, Half FPS)</string>
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<string>Blend (Top Field First, Merge 2 Fields)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Blend (Bottom Field First, Half FPS)</string>
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<string>Blend (Bottom Field First, Merge 2 Fields)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Adaptive (Top Field First)</string>
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<string>Adaptive (Top Field First, Similar to Bob + Weave)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Adaptive (Bottom Field First)</string>
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<string>Adaptive (Bottom Field First, Similar to Bob + Weave)</string>
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</property>
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</item>
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</widget>
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@ -1772,8 +1772,8 @@
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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<width>40</width>
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<height>60</height>
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</size>
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</property>
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</spacer>
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@ -250,7 +250,7 @@ bool InputIsoFile::Open(std::string srcfile, bool testOnly)
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if (!detected)
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throw Exception::BadStream()
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.SetUserMsg("Unrecognized ISO image file format")
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.SetUserMsg("Unrecognized ISO image file format.")
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.SetDiagMsg("ISO mounting failed: PCSX2 is unable to identify the ISO image type.");
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if (!isBlockdump && !isCompressed)
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@ -1048,15 +1048,13 @@ static void CheckVersion(const std::string& filename, zip_t* zf)
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if (savever > g_SaveVersion)
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throw Exception::SaveStateLoadError(filename)
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.SetDiagMsg(fmt::format("Savestate uses an unsupported or unknown savestate version.\n(PCSX2 ver={:x}, state ver={:x})", g_SaveVersion, savever))
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.SetUserMsg("Cannot load this savestate. The state is an unsupported version.");
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.SetUserMsg("Cannot load this savestate. The state is an unsupported version.\nOption 1: Download an older PCSX2 version from pcsx2.net and make a memcard save like on the physical PS2.\nOption 2: Delete the savestates.");
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// check for a "minor" version incompatibility; which happens if the savestate being loaded is a newer version
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// than the emulator recognizes. 99% chance that trying to load it will just corrupt emulation or crash.
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if ((savever >> 16) != (g_SaveVersion >> 16))
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throw Exception::SaveStateLoadError(filename)
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.SetDiagMsg(fmt::format("Savestate uses an unknown savestate version.\n(PCSX2 ver={:x}, state ver={:x})", g_SaveVersion, savever))
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.SetUserMsg("Cannot load this savestate. The state is an unsupported version.");
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}
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.SetUserMsg("Cannot load this savestate. The state is an unsupported version.\nOption 1: Download an older PCSX2 version from pcsx2.net and make a memcard save like on the physical PS2.\nOption 2: Delete the savestates.");}
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static zip_int64_t CheckFileExistsInState(zip_t* zf, const char* name, bool required)
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{
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