FullscreenUI: Rename some options.

TV Shader drop down list:
None -> None (Default)

Sharpening drop down list:
Disabled -> None (Default)

Renderer Automatic -> Automatic (Default)
This commit is contained in:
lightningterror 2022-12-08 11:10:39 +01:00
parent a2d0b8b452
commit 20602650c4
1 changed files with 3 additions and 3 deletions

View File

@ -2726,7 +2726,7 @@ void FullscreenUI::DrawClampingModeSetting(SettingsInterface* bsi, const char* t
void FullscreenUI::DrawGraphicsSettingsPage()
{
static constexpr const char* s_renderer_names[] = {"Automatic",
static constexpr const char* s_renderer_names[] = {"Automatic (Default)",
#ifdef _WIN32
"Direct3D 11", "Direct3D 12",
#endif
@ -3002,7 +3002,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
MenuHeading("Post-Processing");
{
static constexpr const char* s_cas_options[] = {
"Disabled", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"};
"None (Default)", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"};
const bool cas_active = (GetEffectiveIntSetting(bsi, "EmuCore/GS", "CASMode", 0) != static_cast<int>(GSCASMode::Disabled));
DrawToggleSetting(bsi, "FXAA", "Enables FXAA post-processing shader.", "EmuCore/GS", "fxaa", false);
@ -3025,7 +3025,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
1, 100, "%d", shadeboost_active);
static constexpr const char* s_tv_shaders[] = {
"None", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"};
"None (Default)", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"};
DrawIntListSetting(
bsi, "TV Shaders", "Selects post-processing TV shader.", "EmuCore/GS", "TVShader", 0, s_tv_shaders, std::size(s_tv_shaders));
}