mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Rename some options.
TV Shader drop down list: None -> None (Default) Sharpening drop down list: Disabled -> None (Default) Renderer Automatic -> Automatic (Default)
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@ -2726,7 +2726,7 @@ void FullscreenUI::DrawClampingModeSetting(SettingsInterface* bsi, const char* t
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void FullscreenUI::DrawGraphicsSettingsPage()
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{
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static constexpr const char* s_renderer_names[] = {"Automatic",
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static constexpr const char* s_renderer_names[] = {"Automatic (Default)",
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#ifdef _WIN32
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"Direct3D 11", "Direct3D 12",
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#endif
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@ -3002,7 +3002,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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MenuHeading("Post-Processing");
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{
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static constexpr const char* s_cas_options[] = {
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"Disabled", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"};
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"None (Default)", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"};
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const bool cas_active = (GetEffectiveIntSetting(bsi, "EmuCore/GS", "CASMode", 0) != static_cast<int>(GSCASMode::Disabled));
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DrawToggleSetting(bsi, "FXAA", "Enables FXAA post-processing shader.", "EmuCore/GS", "fxaa", false);
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@ -3025,7 +3025,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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1, 100, "%d", shadeboost_active);
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static constexpr const char* s_tv_shaders[] = {
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"None", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"};
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"None (Default)", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"};
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DrawIntListSetting(
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bsi, "TV Shaders", "Selects post-processing TV shader.", "EmuCore/GS", "TVShader", 0, s_tv_shaders, std::size(s_tv_shaders));
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}
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