GSdx: Add proper Jak1 game to Automatic mipmapping.

I added Jak X: Combat Racing by mistake thinking it's Jak1.
Don't include Jak X, we don't know the status yet.
This commit is contained in:
lightningterror 2018-12-11 13:44:54 +01:00
parent bc524d5e56
commit 202945aa49
3 changed files with 5 additions and 2 deletions

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@ -531,11 +531,13 @@ CRC::Game CRC::m_games[] =
{0XE8F7BAB6, SuperManReturns, EU, 0},
{0x06A7506A, SacredBlaze, JP, 0},
{0x4CE7FB04, ItadakiStreet, JP, 0},
{0x9C712FF0, Jak1, EU, 0}, // Jak and Daxter: The Precursor Legacy
{0x472E7699, Jak1, US, 0},
{0x2479F4A9, Jak2, EU, 0},
{0x9184AAF1, Jak2, US, 0},
{0x12804727, Jak3, EU, 0},
{0x644CFD03, Jak3, US, 0},
{0xDF659E77, JakX, EU, 0},
{0xDF659E77, JakX, EU, 0}, // Jak X: Combat Racing
{0x3091E6FB, JakX, US, 0},
{0x4653CA3E, HarleyDavidson, US, 0},
// Games list for Automatic Mipmapping

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@ -91,6 +91,7 @@ public:
IkkiTousen,
ItadakiStreet,
JackieChanAdv,
Jak1,
Jak2,
Jak3,
JakX,

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@ -205,7 +205,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::HarryPotterATHBP:
case CRC::HarryPotterATPOA:
case CRC::HarryPotterOOTP:
case CRC::JakX:
case CRC::Jak1:
case CRC::Jak3:
case CRC::LegacyOfKainDefiance:
case CRC::NicktoonsUnite: