mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add proper Jak1 game to Automatic mipmapping.
I added Jak X: Combat Racing by mistake thinking it's Jak1. Don't include Jak X, we don't know the status yet.
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@ -531,11 +531,13 @@ CRC::Game CRC::m_games[] =
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{0XE8F7BAB6, SuperManReturns, EU, 0},
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{0x06A7506A, SacredBlaze, JP, 0},
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{0x4CE7FB04, ItadakiStreet, JP, 0},
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{0x9C712FF0, Jak1, EU, 0}, // Jak and Daxter: The Precursor Legacy
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{0x472E7699, Jak1, US, 0},
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{0x2479F4A9, Jak2, EU, 0},
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{0x9184AAF1, Jak2, US, 0},
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{0x12804727, Jak3, EU, 0},
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{0x644CFD03, Jak3, US, 0},
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{0xDF659E77, JakX, EU, 0},
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{0xDF659E77, JakX, EU, 0}, // Jak X: Combat Racing
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{0x3091E6FB, JakX, US, 0},
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{0x4653CA3E, HarleyDavidson, US, 0},
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// Games list for Automatic Mipmapping
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@ -91,6 +91,7 @@ public:
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IkkiTousen,
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ItadakiStreet,
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JackieChanAdv,
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Jak1,
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Jak2,
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Jak3,
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JakX,
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@ -205,7 +205,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::HarryPotterATHBP:
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case CRC::HarryPotterATPOA:
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case CRC::HarryPotterOOTP:
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case CRC::JakX:
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case CRC::Jak1:
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case CRC::Jak3:
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case CRC::LegacyOfKainDefiance:
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case CRC::NicktoonsUnite:
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