From 1fff69b0aab9133cea78bd0ea57c4d613786d5ce Mon Sep 17 00:00:00 2001 From: Tyler Wilding Date: Mon, 30 Dec 2024 19:19:40 -0500 Subject: [PATCH] translations: Syncing Crowdin translations (#12141) * New translations pcsx2-qt_en.ts (Romanian) [ci skip] * New translations pcsx2-qt_en.ts (French) [ci skip] * New translations pcsx2-qt_en.ts (Spanish) [ci skip] * New translations pcsx2-qt_en.ts (Afrikaans) [ci skip] * New translations pcsx2-qt_en.ts (Arabic) [ci skip] * New translations pcsx2-qt_en.ts (Bulgarian) [ci skip] * New translations pcsx2-qt_en.ts (Catalan) [ci skip] * New translations pcsx2-qt_en.ts (Czech) [ci skip] * New translations pcsx2-qt_en.ts (Danish) [ci skip] * New translations pcsx2-qt_en.ts (German) [ci skip] * New translations pcsx2-qt_en.ts (Greek) [ci skip] * New translations pcsx2-qt_en.ts (Finnish) [ci skip] * New translations pcsx2-qt_en.ts (Hebrew) [ci skip] * New translations pcsx2-qt_en.ts (Hungarian) [ci skip] * New translations pcsx2-qt_en.ts (Italian) [ci skip] * New translations pcsx2-qt_en.ts (Japanese) [ci skip] * New translations pcsx2-qt_en.ts (Georgian) [ci skip] * New translations pcsx2-qt_en.ts (Korean) [ci skip] * New translations pcsx2-qt_en.ts (Lithuanian) [ci skip] * New translations pcsx2-qt_en.ts (Dutch) [ci skip] * New translations pcsx2-qt_en.ts (Norwegian) [ci skip] * New translations pcsx2-qt_en.ts (Polish) [ci skip] * New translations pcsx2-qt_en.ts (Portuguese) [ci skip] * New translations pcsx2-qt_en.ts (Russian) [ci skip] * New translations pcsx2-qt_en.ts (Serbian (Cyrillic)) [ci skip] * New translations pcsx2-qt_en.ts (Swedish) [ci skip] * New translations pcsx2-qt_en.ts (Turkish) [ci skip] * New translations pcsx2-qt_en.ts (Ukrainian) [ci skip] * New translations pcsx2-qt_en.ts (Chinese Simplified) [ci skip] * New translations pcsx2-qt_en.ts (Chinese Traditional) [ci skip] * New translations pcsx2-qt_en.ts (Vietnamese) [ci skip] * New translations pcsx2-qt_en.ts (Portuguese, Brazilian) [ci skip] * New translations pcsx2-qt_en.ts (Indonesian) [ci skip] * New translations pcsx2-qt_en.ts (Persian) [ci skip] * New translations pcsx2-qt_en.ts (Croatian) [ci skip] * New translations pcsx2-qt_en.ts (Latvian) [ci skip] * New translations pcsx2-qt_en.ts (Hindi) [ci skip] * New translations pcsx2-qt_en.ts (Quechua) [ci skip] * New translations pcsx2-qt_en.ts (Guarani) [ci skip] * New translations pcsx2-qt_en.ts (Spanish, Latin America) [ci skip] --- pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts | 4206 ++-- pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts | 4354 ++-- pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts | 5286 ++--- pcsx2-qt/Translations/pcsx2-qt_da-DK.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_de-DE.ts | 4472 +++-- pcsx2-qt/Translations/pcsx2-qt_el-GR.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_es-419.ts | 4348 ++-- pcsx2-qt/Translations/pcsx2-qt_es-ES.ts | 4232 ++-- pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts | 4236 ++-- pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts | 4674 ++--- pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts | 4274 ++-- pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts | 22125 ++++++++++++++++++++ pcsx2-qt/Translations/pcsx2-qt_he-IL.ts | 4485 +++-- pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts | 4590 ++--- pcsx2-qt/Translations/pcsx2-qt_id-ID.ts | 4410 ++-- pcsx2-qt/Translations/pcsx2-qt_it-IT.ts | 4210 ++-- pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts | 4292 ++-- pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts | 4234 ++-- pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts | 4312 ++-- pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts | 4208 ++-- pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts | 4418 ++-- pcsx2-qt/Translations/pcsx2-qt_no-NO.ts | 4208 ++-- pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts | 4208 ++-- pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts | 4220 ++-- pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts | 4252 ++-- pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts | 22132 +++++++++++++++++++++ pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts | 4394 ++-- pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts | 13155 ++++++------ pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts | 5074 ++--- pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts | 4332 ++-- pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts | 4204 ++-- pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts | 4206 ++-- pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts | 4572 ++--- 40 files changed, 132692 insertions(+), 85467 deletions(-) create mode 100644 pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts create mode 100644 pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts diff --git a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts index 3d00a2ce51..eb7b1f1d9e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts @@ -732,307 +732,318 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + - - - + + + - + - - - - + + + + + Checked Checked - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1255,29 +1266,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: @@ -1292,7 +1303,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1337,17 +1348,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1868,8 +1884,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatic Updater @@ -1909,68 +1925,68 @@ Leaderboard Position: {1} of {2} Remind Me Later - - + + Updater Error Updater Error - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + Savestate Warning Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... Downloading %1... - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Loading... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2134,19 +2150,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2236,17 +2252,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2271,7 +2287,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4794,53 +4848,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4920,23 +4974,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5699,342 +5748,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11074,32 +11133,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11575,11 +11644,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11589,10 +11658,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11659,7 +11728,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11878,7 +11937,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15456,594 +15515,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16522,25 +16595,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18210,12 +18288,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. - Kon nie {} oopmaak nie. Ingeboude speletjie patches is nie beskikbaar nie. + </p> - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Geen kroeke of patches (wydskerm, versoenbaarheid of ander) is gevind / geaktiveer nie. @@ -18343,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18516,7 +18594,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21729,42 +21807,42 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse VMManager - + Failed to back up old save state {}. Kon nie ou stoor staat rugsteun nie {}. - + Failed to save save state: {}. Kon nie stoor staat stoor nie: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Onbekende Speletjie - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Fout - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21781,272 +21859,272 @@ Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die Raadpleeg asseblief die FAQs en Guides vir verdere instruksies. - + Resuming state Besig om staat te hervat - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. Staat gestoor na gleuf {}. - + Failed to save save state to slot {}. Kon nie stoor staat stoor na gleuf {}. - - + + Loading state Besig om staat te laai - + Failed to load state (Memory card is busy) Kon nie staat laai nie (Geheue kaart is besig) - + There is no save state in slot {}. Daar is geen stoor staat in gleuf {}. - + Failed to load state from slot {} (Memory card is busy) Kon nie staat laai van slot nie {} (Geheue kaart is besig) - + Loading state from slot {}... Besig om staat te laai van gleuf {}... - + Failed to save state (Memory card is busy) Kon nie staat stoor nie (Geheue kaart is besig) - + Failed to save state to slot {} (Memory card is busy) Kon nie staat stoor na slot nie {} (Geheue kaart is besig) - + Saving state to slot {}... Besig om staat te stoor na gleuf {}... - + Frame advancing Raam bevordering - + Disc removed. Skyf verwyder. - + Disc changed to '{}'. Skyf verander na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur. Fout was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder. Fout was: {} - + Cheats have been disabled due to achievements hardcore mode. Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus. - + Fast CDVD is enabled, this may break games. Vinnige CDVD is geaktiveer, dit kan speletjies breek. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop. - + Upscale multiplier is below native, this will break rendering. Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU0 Round Mode is not set to default, this may break some games. VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU1 Round Mode is not set to default, this may break some games. VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + VU Clamp Mode is not set to default, this may break some games. VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word. - + Frame rate for NTSC is not default. This may break some games. Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek. - + Frame rate for PAL is not default. This may break some games. Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek. - + EE Recompiler is not enabled, this will significantly reduce performance. EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder. - + EE Cache is enabled, this will significantly reduce performance. EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder. - + Texture Preloading is not Full, this may reduce performance. Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder. - + Estimate texture region is enabled, this may reduce performance. Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts index 77c547fab7..085b332c58 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts @@ -751,310 +751,321 @@ Leaderboard Position: {1} of {2} استخدام الإعدادات العامة [%1] - + Rounding Mode وضع التقريب - - - + + + Chop/Zero (Default) شوب/صفر (افتراضي) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب أثناء محاكاة وحدة النقطة العائمة (EE FPU) الخاصة بمحرك Emotion Engine's. نظرًا لأن وحدات FPU المختلفة في PS2 غير متوافقة مع المعايير الدولية، فقد تحتاج بعض الألعاب إلى أوضاع مختلفة لإجراء العمليات الحسابية بشكل صحيح. تتعامل القيمة الافتراضية مع الغالبية العظمى من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - + Division Rounding Mode وضع تقريب القسمة - + Nearest (Default) الأقرب (الافتراضي) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> تحديد كيفية تقريب نتائج تقسيم الفاصلة العائمة. تحتاج بعض الألعاب إلى إعدادات محددة؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - + Clamping Mode وضع حد الأرقام - - - + + + Normal (Default) عادي (إفتراضي) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> غير كيفية تعامل PCSX2 مع الأعداد العشرية في نطاق x86 القياسي. القيمة الافتراضية مع الغالبية العظمى من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تكون هناك مشكلة واضحة في اللعبة يمكن أن يسبب عدم الاستقرار.</b> - - + + Enable Recompiler تمكين مُعيد البناء - + - - - + + + - + - - - - + + + + + Checked محدد - + + Use Save State Selector + اختار الحالة المحفوظة + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + أظهر واجهة تحديد الحالة المحفوظة عند التبديل بين المداخل بدل فقاعة إرسال إشعار. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. تنفيذ التَّرْجَمَةً الثنائية just-in-time من كود الآلة MIPS-IV 64-bit إلي x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). اكتشاف حلقات الانتظار - + Moderate speedup for some games, with no known side effects. تسريع متوسط لبعض الألعاب، بدون آثار جانبية معروفة. - + Enable Cache (Slow) تمكين ذاكرة التخزين المؤقت (بطيء) - - - - + + + + Unchecked غير محدد - + Interpreter only, provided for diagnostic. مترجم فقط، هذا الاختيار موجود لتشخيص المشاكل فقط. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. اكتشاف استخدام INTC - + Huge speedup for some games, with almost no compatibility side effects. تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. - + Pause On TLB Miss توقف في حالة فقد TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. إيقاف تشغيل الآلة الافتراضية عند فقد TLB، بدلا من تجاهلها والاستمرار. لاحظ أن الآلة الافتراضية ستتوقف بعد نهاية الحاجز، وليس بناء على التعليمات التي تسببت في الاستثناء. يرجى الرجوع إلى وحدة التحكم لرؤية العنوان الذي حدث فيه وصول غير صحيح. - + Enable 128MB RAM (Dev Console) تفعيل ذاكرة الوصول العشوائي 128MB (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. يكشف عن ذاكرة إضافية قدرها 96 ميغابايت للآلة الافتراضية. - + VU0 Rounding Mode وضع التقريب VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 0 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU1 Rounding Mode وضع التقريب VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 1 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU0 Clamping Mode وضع التحامل VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 0 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + VU1 Clamping Mode وضع التحامل VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> يغير كيفية تعامل PCSX2 مع التقريب مع محاكاة محرك Emotion's وحدة المتجهات 1 (EE VU0). القيمة الافتراضية تتعامل مع الأغلبية الساحقة من الألعاب؛ <b>تعديل هذا الإعداد عندما لا تواجه لُعْبَة مشكلة مرئية سيسبب مشكلات استقرار و/أو تعطل.</b> - + Enable Instant VU1 تشغيل VU1 الفوري - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. تشغيل VU1 على الفور. يُعطي تحسينا متواضعا للسرعة في معظم الألعاب. آمن لمعظم الألعاب، ولكن بعض الألعاب قد تظهر أخطاء في الرسوم. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. تمكين مُعيد بناء برامج VU0 (في وضع المايكرو) - + Enables VU0 Recompiler. يمكن مُعيد بناء برامج VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. تمكين مُعيد بناء برامج VU1 - + Enables VU1 Recompiler. يمكن مُعيد بناء برامج VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) تسريع mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. يترجم كود الآلة لبرامج MIPS-IV 32-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج x86. - + Enable Game Fixes تفعيل إصلاحات الألعاب - + Automatically loads and applies fixes to known problematic games on game start. يقوم تلقائياً بتطبيق الإصلاحات على الألعاب ذات المشاكل المعروفة عند بَدْء اللعبة. - + Enable Compatibility Patches تفعيل تعديلات التوافق - + Automatically loads and applies compatibility patches to known problematic games. يقوم تلقائياً بتطبيق تعديلات التوافق على الألعاب ذات المشاكل المعروفة. - + Savestate Compression Method - - - Zstandard - Zstandard - - - - Determines the algorithm to be used when compressing savestates. - Determines the algorithm to be used when compressing savestates. - - - - Savestate Compression Level - Savestate Compression Level - - - - Medium - Medium - - Determines the level to be used when compressing savestates. - Determines the level to be used when compressing savestates. + Zstandard + Zstandard - - Save State On Shutdown - Save State On Shutdown + + Determines the algorithm to be used when compressing savestates. + تحدد الخوارزمية المستخدمة لضغط الحالات المحفوظة. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Savestate Compression Level + مستوى ضغط الحالة المحفوظة + + + + Medium + متوسط + + + + Determines the level to be used when compressing savestates. + تحدد مستوى ضغط الحالات المحفوظة. - Create Save State Backups - Create Save State Backups + Save State On Shutdown + حفظ جلسة اللعبة عند الأغلاق - + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + يحفظ حالة المحاكي تلقائياً عند إطفائه أو الخروج منه, يمكنك الاستئناف من حيث انتهيت في المرة القادمة. + + + + Create Save State Backups + إنشاء حالات محفوظة احتياطية + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + ينشئ نسخة من حالة محفوظة إذا وجدت عند الحفظ. المِلَفّ الاحتياطي له امتداد (.backup). @@ -1271,102 +1282,107 @@ Leaderboard Position: {1} of {2} Create Save State Backups - Create Save State Backups + إنشاء حالات محفوظة أحتياطية - + Save State On Shutdown - Save State On Shutdown + حفظ الحالة عند الإطفاء - + Frame Rate Control التحكم في معدل الإطارات - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. هرتز - + PAL Frame Rate: معدل إطارات PAL: - + NTSC Frame Rate: معدل إطارات NTSC: Savestate Settings - Savestate Settings + إعدادات حفظ جلسة اللعبة Compression Level: - Compression Level: + مستوى الضغط: - + Compression Method: - Compression Method: + طريقة الضغط: Uncompressed - Uncompressed + غير مضغوط Deflate64 - Deflate64 + Deflate64 Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 Low (Fast) - Low (Fast) + منخفض (سريع) Medium (Recommended) - Medium (Recommended) + متوسط (مستحسن) High - High + عالي Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + عالي جدا (بطيء، غير مستحسن) - + + Use Save State Selector + اختار الحالة المحفوظة + + + PINE Settings إعدادات PINE - + Slot: خانة: - + Enable تفعيل @@ -1376,27 +1392,27 @@ Leaderboard Position: {1} of {2} Analysis Options - Analysis Options + خيارات التحليل Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + التغيرات المنفذة هنا لن يتم حفظها. غير هذه الإعدادات في إعدادات المحاكي أو إعدادات كل لُعْبَة لحفظ التغيرات من أجل تحليلها مستقبلاً. Close dialog after analysis has started - Close dialog after analysis has started + أغلق مربع الحُوَار بعد بَدْء التحليل Analyze - Analyze + تحليل Close - Close + إغلاق @@ -1889,8 +1905,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater التحديث التلقائي @@ -1930,68 +1946,68 @@ Leaderboard Position: {1} of {2} ذكرني لاحقا - - + + Updater Error خطأ فى التحديث - + <h2>Changes:</h2> <h2>التغييرات:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>تحذير حفظ الحالة </h2><p>تثبيت هذا التحديث سيجعل حفظك <b>غير متوافق</b>. الرجاء التأكد من أنك حفظت ألعابك في بطاقة الذاكرة قبل تثبيت هذا التحديث وإلا سوف تفقد تقدمك في اللعبة</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>تحذير الإعدادات</h2><p>تثبيت هذا التحديث سيعيد تعيين الإعدادات إلى الافتراضيات. يرجى ملاحظة أنه سيتعين عليك إعادة ضبط الإعدادات الخاصة بك بعد هذا التحديث</p> - + Savestate Warning تحذير الحفظ - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>تحذير </h1><p style='font-size:12pt;'>تنصيب هذا التحديث سيجعل <b>ملفات حفظ الحالة غير متوافقة </b>, <i>تأكّد من حفظ أي تقدّم لكروت الذاكرة الخاصة بك قبل المتابعة </i>.</p><p>هل تريد المتابعة؟</p> - + Downloading %1... جار التحميل %1... - + No updates are currently available. Please try again later. لاتوجد تحديثات حالياً، يرجى إعادة المحاولة لاحقاً. - + Current Version: %1 (%2) الإصدار الحالي: %1 (%2) - + New Version: %1 (%2) الإصدار الجديد: %1 (%2) - + Download Size: %1 MB حجم التحميل: %1 MB - + Loading... جارٍ التحميل... - + Failed to remove updater exe after update. فشل إزالة التحديث بعد التحديث. @@ -2155,19 +2171,19 @@ Leaderboard Position: {1} of {2} تفعيل - - + + Invalid Address عنوان غير صالح - - + + Invalid Condition شرط غير صالح - + Invalid Size حجم غير صالح @@ -2257,17 +2273,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. موقع قرص اللعبة على محرك أقراص قابل للإزالة، قد تحدث مشاكل في الأداء مثل التقطع والتجميد. - + Saving CDVD block dump to '{}'. حفظ قالب CDVD إلى '{}'. - + Precaching CDVD تنقية CDVD @@ -2292,7 +2308,7 @@ Leaderboard Position: {1} of {2} غير معروف - + Precaching is not supported for discs. التحقق غير مدعوم للأقراص. @@ -2670,12 +2686,12 @@ Leaderboard Position: {1} of {2} Face Buttons - Face Buttons + الأزرار الأمامية Cross - Cross + أكس @@ -2758,27 +2774,27 @@ Leaderboard Position: {1} of {2} Face Buttons - Face Buttons + الازرار الأمامية I - I + I II - II + II B - B + B A - A + A @@ -3249,29 +3265,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile حذف ملف التعريف - + Mapping Settings إعدادات وحدة التحكم - - + + Restore Defaults استعادة الافتراضيات - - - + + + Create Input Profile أنشئ ملف تعريف - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3282,40 +3303,43 @@ Enter the name for the new input profile: أدخل اسم الملف الشخصي الجديد للمدخلات: - - - - + + + + + + Error خطأ - + + A profile with the name '%1' already exists. يوجد بالفعل ملف تعريف باسم '%1'. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. هل تريد نسخ جميع الارتباطات من ملف التعريف المحدد حاليا إلى ملف التعريف الجديد؟ اختيار \"لا\" سيؤدي إلى إنشاء ملف تعريف فارغ تماما. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? هل تريد نسخ ارتباطات المفتاح الساخن الحالية من الإعدادات العامة إلى الملف الشخصي للمدخلات الجديدة؟ - + Failed to save the new profile to '%1'. فشل في حفظ ملف التعريف الجديد إلى '%1'. - + Load Input Profile تحميل ملف تعريف الإدخال - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3328,12 +3352,27 @@ You cannot undo this action. لا يمكن التراجع عن هذا. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile حذف ملف تعريف الإدخال - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3342,12 +3381,12 @@ You cannot undo this action. لا يمكنك التراجع عن هذا الإجراء. - + Failed to delete '%1'. فشل في حذف '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3360,13 +3399,13 @@ You cannot undo this action. لا يمكنك التراجع عن هذا الإجراء. - + Global Settings الإعدادات العامة - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3374,8 +3413,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3383,26 +3422,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 منفذ USB %1 %2 - + Hotkeys مفاتيح الاختصار - + Shared "Shared" refers here to the shared input profile. مشترك - + The input profile named '%1' cannot be found. لا يمكن العثور على ملف الإدخال المسمى '%1'. @@ -3432,7 +3471,7 @@ You cannot undo this action. Use Title File Names - Use Title File Names + استخدام اسم مِلَفّ العنوان @@ -3978,13 +4017,13 @@ Do you want to overwrite? Clear Existing Symbols - Clear Existing Symbols + حذق الرموز الموجودة Automatically Select Symbols To Clear - Automatically Select Symbols To Clear + حذف الرموز تلقائياً لمسحها @@ -3994,13 +4033,13 @@ Do you want to overwrite? Import Symbols - Import Symbols + استيراد رموز Import From ELF - Import From ELF + استيراد من ELF @@ -4018,71 +4057,71 @@ Do you want to overwrite? Import Default .sym File - Import Default .sym File + استيراد ملف .sym الافتراضي Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + استيراد من الملف (.elf, .sem، إلخ): - + Add - Add + إضافة - + Remove - Remove + إزالة - + Scan For Functions - Scan For Functions + البحث عن دوال - + Scan Mode: - Scan Mode: + وضع المسح: - + Scan ELF - Scan ELF + مسح ELF - + Scan Memory Scan Memory - + Skip - Skip + تخطي - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4140,7 +4179,7 @@ Do you want to overwrite? Unchecked - Unchecked + غير محدد @@ -4153,17 +4192,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4200,7 +4254,7 @@ Do you want to overwrite? Never - Never + مطلقاً @@ -4365,7 +4419,7 @@ Do you want to overwrite? Memory - Memory + الذاكرة @@ -4403,7 +4457,7 @@ Do you want to overwrite? CDVD - CDVD + قرص ال دي في دي @@ -4413,7 +4467,7 @@ Do you want to overwrite? Memcards - Memcards + بطاقات التخزين @@ -4815,53 +4869,53 @@ Do you want to overwrite? مصحح PCSX2 - + Run تشغيل - + Step Into انتقال إلى - + F11 F11 - + Step Over تجاوز - + F10 F10 - + Step Out خروج - + Shift+F11 Shift+F11 - + Always On Top دائما في مقدمة النوافذ المفتوحة - + Show this window on top عرض هذه النافذة في الأعلى - + Analyze Analyze @@ -4879,48 +4933,48 @@ Do you want to overwrite? تفكيك - + Copy Address نسخ العنوان - + Copy Instruction Hex نسخ التعليمات (Hex) - + NOP Instruction(s) تعليمات NOP - + Run to Cursor تشغيل إلى المؤشر - + Follow Branch تتبع الفرع - + Go to in Memory View الذهاب إلى طريقة عرض الذاكرة - + Add Function إضافة وظيفة - - + + Rename Function إعادة تسمية الوظيفة - + Remove Function حذف الوظيفة @@ -4941,23 +4995,23 @@ Do you want to overwrite? بناء تعليمات - + Function name اسم الوظيفة - - + + Rename Function Error خطأ في إعادة تسمية الوظيفة - + Function name cannot be nothing. اسم الدالة لا يمكن أن يكون لا شيء. - + No function / symbol is currently selected. لا توجد وظيفة / رمز محدد حاليا. @@ -4967,72 +5021,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error خطأ في إعادة تسمية الوظيفة - + Unable to stub selected address. غير قادر على إدخال العنوان المحدد. - + &Copy Instruction Text &نسخ نص التعليمات - + Copy Function Name نسخ اسم الوظيفة - + Restore Instruction(s) إستعادة التعليمات - + Asse&mble new Instruction(s) بناء تعليمات جديدة() - + &Jump to Cursor &القفز إلى المؤشر - + Toggle &Breakpoint تبديل &نقطة التوقف - + &Go to Address &الذهاب إلى عنوان - + Restore Function إستعادة الوظيفة - + Stub (NOP) Function وظيفة ستوب (NOP) - + Show &Opcode إظهار &رمز أوبود - + %1 NOT VALID ADDRESS %1 ليس عنوان قابل للاستخدام @@ -5059,86 +5113,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - الخانة: %1 | %2 | EE: %3 % | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - الخانة:%1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image لا توجد صورة - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) اللعبة: %1 (%2) - + Rich presence inactive or unsupported. خاصية Discord Rich Presence غير نشطة أو غير مدعومة. - + Game not loaded or no RetroAchievements available. اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. - - - - + + + + Error خطأ - + Failed to create HTTPDownloader. فشل إنشاء HTTPDownloader. - + Downloading %1... جار التحميل %1... - + Download failed with HTTP status code %1. فشل التنزيل مع رمز حالة HTTP %1. - + Download failed: Data is empty. فشل التحميل: البيانات فارغة. - + Failed to write '%1'. فشل إنشاء '%1'. @@ -5512,81 +5566,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. - Division by zero. + القسمة على صفر. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5720,342 +5769,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Use Global Setting استخدام الإعدادات العامة - + Automatic binding failed, no devices are available. فشل الربط التلقائي، لا توجد أجهزة متاحة. - + Game title copied to clipboard. تم نسخ عنوان اللعبة إلى الحافظة. - + Game serial copied to clipboard. تم نسخ تسلسل اللعبة إلى الحافظة. - + Game CRC copied to clipboard. تم نسخ CRC اللعبة إلى الحافظة. - + Game type copied to clipboard. تم نسخ نوع اللعبة إلى الحافظة. - + Game region copied to clipboard. تم نسخ منطقة اللعبة إلى الحافظة. - + Game compatibility copied to clipboard. تم نسخ توافق اللعبة إلى الحافظة. - + Game path copied to clipboard. تم نسخ مسار اللعبة إلى الحافظة. - + Controller settings reset to default. إعادة تعيين إعدادات ذراع التحكم إلى الافتراضي. - + No input profiles available. لا توجد ملفات تعريف للمدخلات المتاحة. - + Create New... إنشاء جديدة... - + Enter the name of the input profile you wish to create. أدخل اسم الملف الشخصي للمدخل الذي ترغب في إنشائه. - + Are you sure you want to restore the default settings? Any preferences will be lost. هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات. - + Settings reset to defaults. إعادة تعيين الإعدادات إلى الإعدادات الافتراضية. - + No save present in this slot. لا يوجد حفظ في هذه الخانة. - + No save states found. لم يتم العثور على حالات حفظ. - + Failed to delete save state. فشل حذف حالة الحفظ. - + Failed to copy text to clipboard. فشل نسخ النص إلى الحافظة. - + This game has no achievements. هذه اللعبة ليس لها إنجازات. - + This game has no leaderboards. هذه اللعبة ليس لديها المتصدرين. - + Reset System إعادة تعيين النظام - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟ - + Launch a game from images scanned from your game directories. ابدأ لعبة من الصور الممسوحة ضوئيا من أدلة اللعبة الخاصة بك. - + Launch a game by selecting a file/disc image. بدء لعبة عن طريق اختيار صورة ملف/قرص مدمج. - + Start the console without any disc inserted. بدء تشغيل وحدة التحكم دون إدخال أي قرص. - + Start a game from a disc in your PC's DVD drive. ابدأ لعبة من قرص في محرك الأقراص DVD الخاص بك على جهاز الكمبيوتر'. - + No Binding لا يوجد ربط - + Setting %s binding %s. إعداد %s ربط %s. - + Push a controller button or axis now. اضغط على زر أو محور وحدة تحكم الآن. - + Timing out in %.0f seconds... مهلة في %.0f ثانية... - + Unknown غير معروف - + OK حسناً - + Select Device اختيار الجهاز - + Details تفاصيل - + Options خيارات - + Copies the current global settings to this game. نسخ الإعدادات العامة الحالية إلى هذه اللعبة. - + Clears all settings set for this game. مسح جميع الإعدادات التي تم تعيينها لهذه اللعبة. - + Behaviour السُلوك - + Prevents the screen saver from activating and the host from sleeping while emulation is running. يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - + Shows the game you are currently playing as part of your profile on Discord. يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي على ديسكورد. - + Pauses the emulator when a game is started. إيقاف المحاكي عند بَدْء اللعبة. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. يوقف المحاكي عند فتح القائمة السريعة، ويتوقف عند إغلاقه. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. يحدد ما إذا كان سيتم عرض توجيه لتأكيد إغلاق المحاكي/اللعبة عند الضغط على المفتاح الساخن. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة. - + Uses a light coloured theme instead of the default dark theme. يستخدم سمة خفيفة ملونة بدلاً من السمة المظلمة الافتراضية. - + Game Display عرض اللعبة - + Switches between full screen and windowed when the window is double-clicked. التبديل بين ملء الشاشة و النافذة عند النقر على النافذة مرتين. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. - + Determines how large the on-screen messages and monitor are. يحدد حجم الرسائل على الشاشة والمراقبة. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. يعرض عدد إطارات الفيديو (أو المزامنة v-syncs) المعروضة لكل ثانية من قبل النظام في الزاوية العلوية اليمنى من العرض. - + Shows the CPU usage based on threads in the top-right corner of the display. يعرض استخدام CPU على أساس خيوط المعالجة في الزاوية العلوية اليمنى من العرض. - + Shows the host's GPU usage in the top-right corner of the display. يعرض المضيف'استخدام كرت الشاشة في الزاوية العلوية اليمنى من العرض. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. يعرض إحصائيات حول GS (البدائية، ارسم المكالمات) في الزاوية اليمنى العليا من العرض. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. إظهار المؤشرات عند سرعة الإرسال والتوقف المؤقت وغير ذلك من الحالات غير العادية نشطة. - + Shows the current configuration in the bottom-right corner of the display. يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. - + Shows the current controller state of the system in the bottom-left corner of the display. يعرض حالة ذراع التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض. - + Displays warnings when settings are enabled which may break games. يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. - + Resets configuration to defaults (excluding controller settings). إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات ذراع التحكم). - + Changes the BIOS image used to start future sessions. يغير صورة BIOS المستخدمة لبدء الجلسات المقبلة. - + Automatic تلقائي - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default افتراضي - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6064,1977 +6113,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. سيتم تبديل تلقائيًا إلى وضع ملء الشاشة عند بدء تشغيل اللعبة. - + On-Screen Display عارض المعلومات على الشاشه - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. يعرض مستوى دقة الشاشة للعبة في الزاوية العلوية اليمنى من العرض. - + BIOS Configuration إعدادات BIOS - + BIOS Selection اختيار BIOS - + Options and Patches الخيارات والتعديلات - + Skips the intro screen, and bypasses region checks. تخطي شاشة المقدمة، وتجاوز التحقق من المنطقة. - + Speed Control التحكم بالسرعة - + Normal Speed السرعة العادية - + Sets the speed when running without fast forwarding. يضبط السرعة عند التشغيل دون التقديم السريع. - + Fast Forward Speed سرعة التقديم السريع - + Sets the speed when using the fast forward hotkey. تعيين السرعة عند استخدام المفتاح الساخن السريع إلى الأمام. - + Slow Motion Speed سرعة الحركة البطيئة - + Sets the speed when using the slow motion hotkey. تعيين السرعة عند استخدام مفتاح الحركة الساخن البطيء. - + System Settings إعدادات النظام - + EE Cycle Rate معدل دورات EE - + Underclocks or overclocks the emulated Emotion Engine CPU. إما كسر وإما خفض سرعة معالج EE الذي يحاكى. - + EE Cycle Skipping تخطي دورات EE - + Enable MTVU (Multi-Threaded VU1) تشغيل MTVU (VU1 المتعدد المسارات) - + Enable Instant VU1 تشغيل VU1 الفوري - + Enable Cheats تمكين الشفرات - + Enables loading cheats from pnach files. تمكين تحميل كود الغش من ملفات pnach. - + Enable Host Filesystem تفعيل نظام ملفات المضيف - + Enables access to files from the host: namespace in the virtual machine. تمكين الوصول إلى الملفات من المضيف: مساحة الاسم في الجهاز الافتراضي. - + Enable Fast CDVD تفعيل CDVD السريع - + Fast disc access, less loading times. Not recommended. قراءة القرص بسرعة أكبر، يؤدي إلى أوقات تحميل أقل. غير مستحسن. - + Frame Pacing/Latency Control سرعة الإطار/التحكم في زمن الوصول - + Maximum Frame Latency الحد الأقصى لتأخر الإطارات - + Sets the number of frames which can be queued. يعين عدد الأطر التي يمكن أن تكون في قائمة الانتظار. - + Optimal Frame Pacing سرعة الإطارات المثلى - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. مزامنة مواضيع EE و GS بعد كل إطار. أدنى وقت للمدخلات، ولكن يزيد من متطلبات النظام. - + Speeds up emulation so that the guest refresh rate matches the host. تسريع المحاكاة بحيث يتطابق معدل تحديث الضيف مع المضيف. - + Renderer العارض - + Selects the API used to render the emulated GS. يختار API المستخدم لتقديم نظام GS المحاكاة. - + Synchronizes frame presentation with host refresh. مزامنة عرض الإطارات مع معدل تحديث شاشة الجهاز. - + Display الشاشة - + Aspect Ratio تناسب الأبعاد - + Selects the aspect ratio to display the game content at. يحدد نسبة العرض لعرض محتوى اللعبة. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. يحدد نسبة العرض للعرض عندما يتم الكشف عن عنصر FMV كمشغل. - + Deinterlacing تصحيح تشابك الصورة - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. يحدد الخوارزمية المستخدمة لتحويل PS2's المخرجات المتداخلة إلى متقدمة للعرض. - + Screenshot Size حجم لقطة الشاشة - + Determines the resolution at which screenshots will be saved. يحدد الدقة التي سيتم حفظ لقطات الشاشة. - + Screenshot Format صيغة لقطة الشاشة - + Selects the format which will be used to save screenshots. يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. - + Screenshot Quality جودة لقطة الشاشة - + Selects the quality at which screenshots will be compressed. يحدد الجودة التي سيتم فيها ضغط لقطات الشاشة. - + Vertical Stretch تمدد عمودي - + Increases or decreases the virtual picture size vertically. يزيد أو يقلل حجم الصورة الافتراضية عمودياً. - + Crop اقتصاص - + Crops the image, while respecting aspect ratio. تقطع الصورة، مع احترام نسبة الجوانب. - + %dpx %dpx - - Enable Widescreen Patches - تفعيل تعديلات الشاشة العريضة - - - - Enables loading widescreen patches from pnach files. - تفعيل تحميل تعديلات الشاشة العريضة من ملفات pnach. - - - - Enable No-Interlacing Patches - تفعيل تعديلات إلغاء التشابك - - - - Enables loading no-interlacing patches from pnach files. - تفعيل تحميل التعديلات الغير المتشابكة من ملفات pnach. - - - + Bilinear Upscaling تكبير مع تنعيم - + Smooths out the image when upscaling the console to the screen. يُنعم الصورة عند تكبيرها عن الحجم الأصلي. - + Integer Upscaling ترقية عدد صحيح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. - + Screen Offsets إزاحة الشاشة - + Enables PCRTC Offsets which position the screen as the game requests. تمكين إزاحة PCRTC التي تضع الشاشة كطلبات اللعبة. - + Show Overscan عرض Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. - + Anti-Blur مضاد الضبابية - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. - + Rendering معالجة الرسم - + Internal Resolution الدقة الداخلية - + Multiplies the render resolution by the specified factor (upscaling). يضرب دقة العرض بالعامل المحدد (ترقية). - + Mipmapping الإكساءات المصغرة Mipmapping - + Bilinear Filtering تصفية ثنائية الأسلوب - + Selects where bilinear filtering is utilized when rendering textures. يحدد المكان الذي يُستخدم فيه التصفية الثنائية عند تحميل الإكساءات. - + Trilinear Filtering فلترة ثلاثية الخط Trilinear - + Selects where trilinear filtering is utilized when rendering textures. يحدد المكان الذي يُستخدم فيه التصفية الثلاثية عند تحميل الإكساءات. - + Anisotropic Filtering تصفية متباين الخواص - + Dithering التشويش (Dithering) - + Selects the type of dithering applies when the game requests it. يحدد نوع الربط الذي ينطبق عندما تطلب اللعبة ذلك. - + Blending Accuracy دقة المزج - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. يحدد مستوى الدقة عند محاكاة أوضاع المزج غير مدعومة بواسطة API الرسومات المضيفة. - + Texture Preloading التحميل المسبق للإكساءات - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. تحميل الإكساءات كاملة إلى كرت الشاشة عند الاستخدام، بدلاً من المناطق المستخدمة فقط. يمكن أن يؤدي إلى تحسين الأداء في بعض الألعاب. - + Software Rendering Threads عدد خيوط معالجة رسم وضع Software - + Number of threads to use in addition to the main GS thread for rasterization. عدد المواضيع المراد استخدامها بالإضافة إلى الموضوع الرئيسي GS للتعويض. - + Auto Flush (Software) "الشطف" التلقائي (البرنامَج) - + Force a primitive flush when a framebuffer is also an input texture. فرض تدفق بدائي عندما يكون المخزن المؤقت للإطارات أيضًا عبارة عن إكساء إدخال. - + Edge AA (AA1) الحافَة AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). تمكين محاكاة GS's ضد الاستدعاء (AA1). - + Enables emulation of the GS's texture mipmapping. تمكين محاكاة GS's رسم خرائط الإكساء. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared مشترك - + Input Profile ملف تعريف الإدخال - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes إصلاح الأجهزة - + Manual Hardware Fixes إصلاحات يدوية للأجهزة - + Disables automatic hardware fixes, allowing you to set fixes manually. تعطيل إصلاحات الأجهزة التلقائية، مما يسمح لك بتعيين الإصلاحات يدوياً. - + CPU Sprite Render Size حجم موزع نبيط المعالج - + Uses software renderer to draw texture decompression-like sprites. يستخدم برنامجًا لرسم الذي يبدو و كأنه مخصص لضغط الإكساءات. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. يستخدم برنامجًا لرسم إكساءات CLUT. - + Skip Draw Start تخطي بداية السحب - + Object range to skip drawing. نطاق الكائن لتخطي الرسم. - + Skip Draw End تخطي نهاية السحب - + Auto Flush (Hardware) "الشطف" التلقائي (في وضع الهارد وير) - + CPU Framebuffer Conversion تحويل الإطار المؤقت للمعالج - + Disable Depth Conversion تعطيل محاكاة تحويل العمق - + Disable Safe Features تعطيل الميزات الآمنة - + This option disables multiple safe features. هذا الخيار يعطل ميزات آمنة متعددة. - + This option disables game-specific render fixes. هذا الخيار يعطل الإصلاحات الخاصة باللعبة. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة. - + Disable Partial Invalidation تعطيل التحقق الجزئي - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. يُزيل ذاكرة التخزين المؤقت الإكساءات بأكملها عند العثور على أية خطأ، بدلا من إزالة الخطأ بمفرده. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. يسمح لذاكرة التخزين المؤقت للإكساء بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كإكساء مُدخل. - + Read Targets When Closing قراءة الأهداف عند الغلق - + Flushes all targets in the texture cache back to local memory when shutting down. دفع جميع الأهداف في ذاكرة التخزين المؤقت للنسيج إلى الذاكرة المحلية عند الإغلاق. - + Estimate Texture Region تقدير منطقة الإكساءات - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). - + GPU Palette Conversion تحويل خريطة الألوان باستخدام كرت الشاشة - + Upscaling Fixes إصلاحات تكبير الدقة - + Adjusts vertices relative to upscaling. ضبط الرؤوس بالنسبة إلى الارتقاء. - + Native Scaling Mise à l'échelle native - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite تقريب الرسوم المتحركة ثنائية الأبعاد - + Adjusts sprite coordinates. تعديل إحداثيات الكائن. - + Bilinear Upscale ترقية الصورة ثنائية الخط - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. يمكن أن ينعم النسيج بسبب التصفية الثنائية عند الترقية. على سبيل المثال وهج أشعة الشمس. - + Adjusts target texture offsets. تعديل موازنة النسيج المستهدف. - + Align Sprite محاذاة رسوم sprite - + Fixes issues with upscaling (vertical lines) in some games. يُصلح المشكلات التي تحدث مع تكبير دقة الصورة (مشكلة الخطوط العمودية) في بعض الألعاب. - + Merge Sprite دمج صورة نقطية - + Replaces multiple post-processing sprites with a larger single sprite. يستبدل كائنات متعددة ما بعد المعالجة بكائن واحد أكبر. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms. - + Unscaled Palette Texture Draws رسم النُسج بدون تكبير جداول الألوان - + Can fix some broken effects which rely on pixel perfect precision. يمكن إصلاح بعض التأثيرات المكسورة التي تعتمد على دقة البكسل الكاملة. - + Texture Replacement استبدال الإكساءات - + Load Textures تحميل الإكساءات - + Loads replacement textures where available and user-provided. يحمّل النسيج البديل حيثما كان متاحا وموفرا للمستخدم. - + Asynchronous Texture Loading تحميل النُسج الغير المتزامن - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. تحميل المنسوجات البديلة على خيوط العمال، وتقليل المواد الدقيقة عند تمكين الاستبدال. - + Precache Replacements استبدال Precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تحميل جميع المنسوجات البديلة إلى الذاكرة. غير ضروري مع تحميل غير متزامن. - + Replacements Directory مجلد استبدال النسيج - + Folders المجلدات - + Texture Dumping إغراق النسيج - + Dump Textures استخراج صور اللعبة - + Dump Mipmaps حفظ Mipmap - + Includes mipmaps when dumping textures. يشمل Mipmaps مع تحفيض الصورة نقطية. - + Dump FMV Textures استخراج صور فيديوهات اللعبة - + Allows texture dumping when FMVs are active. You should not enable this. يسمح باستخراج صور اللعبة بينما تعمل الفيديوهات. لا يجب عليك تشغيل هذه الميزة. - + Post-Processing فلاتر ما بعد المعالجة - + FXAA FXAA - + Enables FXAA post-processing shader. تمكين FXAA ظل ما بعد المعالجة. - + Contrast Adaptive Sharpening تباين خاصية الحدة التكيفية للصورة - + Enables FidelityFX Contrast Adaptive Sharpening. تمكين FidelityFX لتباين خاصية الحدة التكيفية للصورة. - + CAS Sharpness خاصية حدة الصورة CAS - + Determines the intensity the sharpening effect in CAS post-processing. يحدد شدة تأثير الشحذ في مرحلة ما بعد المعالجة لـ CAS. - + Filters عوامل التصفية - + Shade Boost تعزيز الظل - + Enables brightness/contrast/saturation adjustment. تمكين تعديل السطوع/التباين/التشبع. - + Shade Boost Brightness زيادة سطوع الظل - + Adjusts brightness. 50 is normal. سطوع التعديلات. 50 أمر طبيعي. - + Shade Boost Contrast تباين تعزيز الظل - + Adjusts contrast. 50 is normal. التعديلات متناقضة. 50 أمر طبيعي. - + Shade Boost Saturation تعزيز التظليل - + Adjusts saturation. 50 is normal. تشبع التعديلات. 50 أمر طبيعي. - + TV Shaders ظلال التلفزيون - + Advanced إعدادات متقدمة - + Skip Presenting Duplicate Frames تخطي عرض الإطارات المكررة - + Extended Upscaling Multipliers مضاعفات توسيع الترقية - + Displays additional, very high upscaling multipliers dependent on GPU capability. يعرض مضاعفات إضافية عالية الترقية تعتمد على قدرة وحدة معالجة الرسومات. - + Hardware Download Mode وضع تحميل الHardware - + Changes synchronization behavior for GS downloads. تغيير سلوك المزامنة لتنزيلات GS. - + Allow Exclusive Fullscreen السماح بملء الشاشة الحصري - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. تضبط لوغارتم الضغط المتعلقة بـ GS Dump. - + Disable Framebuffer Fetch تعطيل إحضار الإطار المؤقت "frame buffer" - + Prevents the usage of framebuffer fetch when supported by host GPU. يمنع استخدام جلب المخزن المؤقت عندما يكون مدعوماً من كرت الشاشة. - + Disable Shader Cache تعطيل Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. يمنع تحميل الظل وخطوط الأنابيب وحفظها على القرص. - + Disable Vertex Shader Expand تعطيل توسيع Vertex Shader - + Falls back to the CPU for expanding sprites/lines. تمكين المعالجة عبر الـ CPU لخاصية توسيع الـ sprites/lines. - + Changes when SPU samples are generated relative to system emulation. يغير متى تنشئ عينات SPU بالنسبة نظام المحاكاة. - + %d ms %d ملي ثانية - + Settings and Operations الإعدادات والعمليات - + Creates a new memory card file or folder. إنشاء ملف أو مجلد بطاقة ذاكرة جديد. - + Simulates a larger memory card by filtering saves only to the current game. محاكاة بطاقة ذاكرة أكبر عن طريق التصفية يحفظ فقط على اللعبة الحالية. - + If not set, this card will be considered unplugged. إذا لم يتم تعيين، هذه البطاقة ستعتبر غير موصولة. - + The selected memory card image will be used for this slot. سيتم استخدام صورة بطاقة الذاكرة المحددة لهذه الفتحة. - + Enable/Disable the Player LED on DualSense controllers. تمكين / تعطيل مؤشر LED للاعب على وحدات تحكم DualSense. - + Trigger تفعيل - + Toggles the macro when the button is pressed, instead of held. تفعيل الماكرو عند الضغط على الزر، بدلا من استمرار الضغط عليه. - + Savestate - Savestate + حفظ جلسة اللعبة - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} فتحة {} - + 1.25x Native (~450px) 1.25x أصلي (~450 بكسل) - + 1.5x Native (~540px) 1.5x أصلي (~540 بكسل) - + 1.75x Native (~630px) 1.75x أصلي (~630 بكسل) - + 2x Native (~720px/HD) 2x أصلي (~720 بكسل/HD) - + 2.5x Native (~900px/HD+) 2.5x أصلي (~900 بكسل/HD+) - + 3x Native (~1080px/FHD) 3x أصلي (~1080 بكسل/FHD) - + 3.5x Native (~1260px) 3.5x أصلي (~1260 بكسل) - + 4x Native (~1440px/QHD) 4x أصلي (~1440 بكسل/QHD) - + 5x Native (~1800px/QHD+) 5x أصلي (~1800 بكسل/QHD+) - + 6x Native (~2160px/4K UHD) 6x أصلي (~2160 بكسل/4K UHD) - + 7x Native (~2520px) 7x أصلي (~2520 بكسل) - + 8x Native (~2880px/5K UHD) 8x أصلي (~2880 بكسل/5K UHD) - + 9x Native (~3240px) 9x أصلي (~3240 بكسل) - + 10x Native (~3600px/6K UHD) 10x أصلي (~3600 بكسل/6K UHD) - + 11x Native (~3960px) 11x أصلي (~3960 بكسل) - + 12x Native (~4320px/8K UHD) 12x أصلي (~4320 بكسل/8K UHD) - + WebP WebP - + Aggressive عنيف - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection تغيير التحديد - + Select اختر - + Parent Directory المجلد الأم - + Enter Value أدخل القيمة - + About حول - + Toggle Fullscreen ملء الشاشة - + Navigate تصفح - + Load Global State تحميل الحالة العالمية - + Change Page تغيير الصفحة - + Return To Game العودة إلى اللعبة - + Select State اختر الحالة - + Select Game اختر لعبة - + Change View تغيير العرض - + Launch Options خيارات التشغيل - + Create Save State Backups إنشاء نسخ احتياطية لحفظ الحالة - + Show PCSX2 Version إظهار إصدار PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card إنشاء بطاقة ذاكرة - + Configuration التكوين - + Start Game بدء اللعبة - + Launch a game from a file, disc, or starts the console without any disc inserted. بدء لعبة من ملف أو قرص أو بدء تشغيل وحدة التحكم دون إدخال أي قرص. - + Changes settings for the application. تغيير إعدادات التطبيق. - + Return to desktop mode, or exit the application. العودة إلى وضع سطح المكتب، أو الخروج من التطبيق. - + Back الرجوع - + Return to the previous menu. عودة إلى القائمة السابقة. - + Exit PCSX2 الخروج من PCSX2 - + Completely exits the application, returning you to your desktop. يخرج تماما من التطبيق، ويعيدك إلى سطح المكتب. - + Desktop Mode وضع سطح المكتب - + Exits Big Picture mode, returning to the desktop interface. يخرج من وضع الصورة الكبيرة، ويعود إلى واجهة سطح المكتب. - + Resets all configuration to defaults (including bindings). إعادة تعيين كافة الإعدادات إلى الإعدادات الافتراضية (بما في ذلك الارتباطات). - + Replaces these settings with a previously saved input profile. يستبدل هذه الإعدادات بملف تعريف للمدخل محفوظ مسبقاً. - + Stores the current settings to an input profile. يخزن الإعدادات الحالية إلى ملف تعريف الإدخال. - + Input Sources مصادر الإدخال - + The SDL input source supports most controllers. يدعم مصدر إدخال SDL لمعظم وحدات التحكم. - + Provides vibration and LED control support over Bluetooth. يوفر الإهتزاز ودعم تحكم LED على البلوتوث. - + Allow SDL to use raw access to input devices. السماح لـ SDL باستخدام الوصول الخام إلى أجهزة الإدخال. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. يوفر مصدر Xinput الدعم لأجهزة تحكم XBox 360/XBox One/XBox. - + Multitap ضغطة متعددة - + Enables an additional three controller slots. Not supported in all games. تمكين ثلاثة فتحات إضافية ذراع التحكم غير مدعومة في جميع الألعاب. - + Attempts to map the selected port to a chosen controller. محاولات لرسم خريطة المنفذ المحدد إلى وحدة تحكم مختارة. - + Determines how much pressure is simulated when macro is active. يحدد مقدار الضغط الذي يتم محاكاته عندما يكون الماكرو نشطاً. - + Determines the pressure required to activate the macro. يحدد الضغط المطلوب لتفعيل الكلي. - + Toggle every %d frames تبديل كل إطارات %d - + Clears all bindings for this USB controller. مسح جميع الارتباطات لوحدة تحكم USB هذه. - + Data Save Locations موقع حفظ البيانات - + Show Advanced Settings إظهار الإعدادات المتقدمة - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات. - + Logging تسجيل الدخول - + System Console وحدة تحكم النظام - + Writes log messages to the system console (console window/standard output). كتابة رسائل السجل إلى وحدة تحكم النظام (نافذة وحدة التحكم / الإخراج القياسي). - + File Logging تسجيل الملف - + Writes log messages to emulog.txt. كتابة رسائل تسجيل الرسائل إلى emulog.txt. - + Verbose Logging التسجيل المطول - + Writes dev log messages to log sinks. يكتب رسائل ال log إلى الـ log sinks. - + Log Timestamps سِجِل الطوابع الزمنية - + Writes timestamps alongside log messages. يكتب الطوابع الزمنية إلى جانب رسائل السجل. - + EE Console لوحة تحكم EE - + Writes debug messages from the game's EE code to the console. يكتب رسائل تصحيح الأخطاء من اللعبة's EE code إلى وحدة التحكم. - + IOP Console وحدة التحكم IOP - + Writes debug messages from the game's IOP code to the console. يكتب رسائل التصحيح من اللعبة'رمز IOP إلى وحدة التحكم. - + CDVD Verbose Reads قراءة خاصية CDVD المطولة - + Logs disc reads from games. سجلات القرص مقروء من الألعاب. - + Emotion Engine محرك الحركة - + Rounding Mode وضع التقريب - + Determines how the results of floating-point operations are rounded. Some games need specific settings. يحدد كيفية تدوير نتائج عمليات النقاط العائمة. بعض الألعاب تحتاج إلى إعدادات محددة. - + Division Rounding Mode وضع تقريب عمليات القسمة - + Determines how the results of floating-point division is rounded. Some games need specific settings. يحدد كيفية تقريب نتائج قسمة النقطة العائمة. ولكن تحتاج بعض الألعاب إلى إعدادات محددة. - + Clamping Mode وضع حد الأرقام - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. يحدد كيفية التعامل مع أرقام النقاط العائمة خارج النطاق. بعض الألعاب تحتاج إلى إعدادات محددة. - + Enable EE Recompiler تمكين التحويل البرمجي EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. يترجم كود الآلة لبرامج MIPS-IV 64-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج الجهاز. - + Enable EE Cache تمكين ذاكرة التخزين المؤقت للتحويل البرمجي EE - + Enables simulation of the EE's cache. Slow. تمكين محاكاة ذاكرة التخزين المؤقت EE's. - + Enable INTC Spin Detection تمكين الكشف عن انحراف INTC - + Huge speedup for some games, with almost no compatibility side effects. تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. - + Enable Wait Loop Detection تمكين الكشف عن حلقة الانتظار - + Moderate speedup for some games, with no known side effects. تسريع معتدل لبعض الألعاب، بدون آثار جانبية معروفة. - + Enable Fast Memory Access تمكين الوصول السريع للذاكرة - + Uses backpatching to avoid register flushing on every memory access. يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. - + Vector Units وحدات المُتجه - + VU0 Rounding Mode وضع التقريب VU0 - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. إعادة تجميع وحدة Vu الجديدة مع تحسين التوافق. موصى به. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. - + I/O Processor معالج I/O - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics الرسومات - + Use Debug Device استخدام جهاز التصحيح - + Settings الإعدادات - + No cheats are available for this game. لا تتوفر الغش لهذه اللعبة. - + Cheat Codes رموز الغش - + No patches are available for this game. لا توجد أي تعديلات متاحة لهذه اللعبة. - + Game Patches تعديلات اللعبة - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. تنشيط الغش يمكن أن يتسبب في سلوك لا يمكن التنبؤ به، أو تحطم، أو قفل ناعم، أو كسر الألعاب المحفوظة. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. تفعيل تعديلات اللعبة يمكن أن يسبب سلوكا غريبا مثل الكراشات، أو التعليق، أو خراب حفظ اللعبة. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. استخدام التعديلات على مسؤوليتك الخاصة، فريق PCSX2 لن يقدم أي دعم للمستخدمين الذين قاموا بتفعيل تعديلات اللعبة. - + Game Fixes إصلاحات اللعبة - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. لا ينبغي تعديل إصلاحات اللعبة إلا إذا كنت على علم بما يفعله كل خيار وما يترتب على ذلك من آثار. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. من اجل العاب تيلز اوف دستني. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. مطلوب لبعض الألعاب ذات FMV المعقد. - + Skip MPEG Hack تخطي اختراق MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. يتخطى مقاطع الفيديو/FMV في الألعاب لتجنب تعليق/تجمد اللعبة. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. من المعروف أنه يؤثر على الألعاب التالية: Mana Khemia 1، Metal Saga، Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. لمعلق تحميل SOCOM 2 HUD و Spy Hunter. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State تحميل الحالة - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. يجعل وحدة العالجة المركزية (Emotion Engine) يتخطى دورات. هذا يساعد في بعض الألعاب مثل Shadow of the Colossus. لكن في معظم الأوقات يضر هذا الإعداد الأداء. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. بشكل عام، يتم تسريع تشغيل وحدات المعالجة المركزية التي تحتوي على 4 أنوية أو أكثر. وهو أمر آمن لمعظم الألعاب، ولكن بعضها غير متوافق وقد يتعطل. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes تعطيل إصلاحات العرض - + Preload Frame Data تحميل مسبق لبيانات الإطار - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X إزاحة الإكساء افقيًا - + Texture Offset Y إزاحة الإكساء عموديًا - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. جيد لمشاكل محاكاة ذاكرة التخزين المؤقت. من المعروف أنه يؤثر على الألعاب التالية: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO صياغة FIFO GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. صحيح ولكن أبطأ. من المعروف أنه يؤثر على الألعاب التالية: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls - Delay VIF1 Stalls + تأخير توقيت وحدة ال (VIF1) - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. تجنب إعادة التجميع المستمرة في بعض الألعاب. من المعروف أنه يؤثر على الألعاب التالية: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - VU Sync + مزامنة توقيت وحدة VU - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State حفظ الحالة - + Load Resume State تحميل حالة الاستئناف - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8043,2071 +8097,2076 @@ Do you want to load this save and continue? هل تريد تحميل هذا الحفظ والمتابعة؟ - + Region: المنطقة: - + Compatibility: التوافق: - + No Game Selected لم يتم إختيار لعبة - + Search Directories مجلد البحث - + Adds a new directory to the game search list. إضافة دليل جديد إلى قائمة البحث في اللعبة. - + Scanning Subdirectories البحث في المجلدات الفرعية - + Not Scanning Subdirectories عدم فحص المجلدات الفرعية - + List Settings إعدادات القوائم - + Sets which view the game list will open to. تعيين أي عرض لقائمة اللعبة سيتم فتحها. - + Determines which field the game list will be sorted by. يحدد الحقل الذي سيتم فرز قائمة اللعبة به. - + Reverses the game list sort order from the default (usually ascending to descending). يعكس ترتيب قائمة اللعبة من الافتراضي (عادة صعودا إلى نزول). - + Cover Settings إعدادات الغلاف - + Downloads covers from a user-specified URL template. أغلفة التنزيلات من قالب URL المحدد من المستخدم. - + Operations العمليات - + Selects where anisotropic filtering is utilized when rendering textures. يحدد مكان استخدام الترشيح متباين الخواص عند عرض الأنسجة. - + Use alternative method to calculate internal FPS to avoid false readings in some games. استخدم طريقة بديلة لحساب FPS الداخلية لتجنب قراءات خاطئة في بعض الألعاب. - + Identifies any new files added to the game directories. تحديد أي ملفات جديدة تضاف إلى أدلّة اللعبة. - + Forces a full rescan of all games previously identified. يفرض إعادة فحص كاملة لجميع الألعاب التي تم تحديدها مسبقا. - + Download Covers تحميل الأغلفة - + About PCSX2 حول PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 هو محاكي PlayStation 2 مجاني ومفتوح المصدر. هدفه محاكاة جهاز PlayStation 2 باستخدام مزيج من مترجمات أو معيدي بناء برامج MIPS وآلة افتراضية لادارة حالات معدات PlayStation 2 الافتراضية، مما يتيح لك لعب ألعاب PlayStation 2 على حاسوبك الخاص، بالاضافة إلى العديد من المميزات الاضافية. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 وPS2 علامات مسجلة لشركة Sony Interactive Entertainment. هذا البرنامج ليس له علاقة بشركة Sony Interactive Entertainment بأي شكل. - + When enabled and logged in, PCSX2 will scan for achievements on startup. عند تمكين وتسجيل الدخول، سيقوم PCSX2 بفحص الإنجازات عند بدء التشغيل. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. عند التمكين، سيتضمن PCSX2 قائمة بالإنجازات من مجموعات غير رسمية. لا يتم تتبع هذه الإنجازات بواسطة Retroieves. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم. - + Error خطأ - + Pauses the emulator when a controller with bindings is disconnected. يوقف المحاكي عندما يتم فصل وحدة تحكم مع الارتباطات. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. يحمل صورة القرص إلى الذاكرة RAM قبل بدء الآلة الافتراضية. - + Vertical Sync (VSync) المزامنة العمودية (VSync) - + Sync to Host Refresh Rate مزامنة مع معدل تحديث شاشة الجهاز - + Use Host VSync Timing استخدام توقيت مزامنة المضيف - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control التحكم بالصوت - + Controls the volume of the audio played on the host. يتحكم في مستوى الصوت الذي يتم تشغيله على المضيف. - + Fast Forward Volume صوت التقديم السريع - + Controls the volume of the audio played on the host when fast forwarding. يتحكم في مستوى الصوت الذي يتم تشغيله على المضيف عند التقديم السريع. - + Mute All Sound كتم الصوت - + Prevents the emulator from producing any audible sound. يمنع المحاكي من إنتاج أي صوت مسموع. - + Backend Settings إعدادات الخلفية - + Audio Backend خلفية الصوت - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion توسعة - + Determines how audio is expanded from stereo to surround for supported games. يحدد كيفية توسيع الصوت من الاستريو إلى الصوت المحيطي للألعاب المدعومة. - + Synchronization المزامنة - + Buffer Size حجم المخزون المؤقت - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency استجابة الإخراج - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. يحدد مقدار التأخير بين الصوت الذي يلتقطه API المضيف، ويتم تشغيله من خلال السماعات. - + Minimal Output Latency أدنى استجابة للإخراج - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning تثبيت الموضوع - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. يعرض الرسائل المفاجئة عند البدء، أو التقديم، أو فشل تحدي لوحة المتصدرين. - + When enabled, each session will behave as if no achievements have been unlocked. عند التفعيل، ستعمل كل جلسة كما لو لم يتم فتح أي إنجاز. - + Account حساب - + Logs out of RetroAchievements. تسجيل الخروج من الإنجازات التراجعية. - + Logs in to RetroAchievements. تسجيل الدخول إلى RetroAchievements. - + Current Game اللعبة الحالية - + An error occurred while deleting empty game settings: {} حدث خطأ أثناء حذف إعدادات اللعبة الفارغة: {} - + An error occurred while saving game settings: {} حدث خطأ أثناء حفظ إعدادات اللعبة: {} - + {} is not a valid disc image. {} ليست صورة قرص غير صالحة. - + Automatic mapping completed for {}. تم تعيين تلقائي لـ {}. - + Automatic mapping failed for {}. فشل تعيين تلقائي لـ {}. - + Game settings initialized with global settings for '{}'. تم تهيئة إعدادات اللعبة مع الإعدادات العامة ل '{}'. - + Game settings have been cleared for '{}'. تم مسح إعدادات اللعبة ل '{}'. - + {} (Current) {} (الحالية) - + {} (Folder) {} (مجلد) - + Failed to load '{}'. فشل في تحميل '{}'. - + Input profile '{}' loaded. ملف الإدخال '{}' تم تحميله. - + Input profile '{}' saved. تم حفظ ملف الإدخال '{}'. - + Failed to save input profile '{}'. فشل حفظ ملف تعريف الإدخال '{}'. - + Port {} Controller Type نوع التحكم في المنفذ {} - + Select Macro {} Binds حدد ماكرو {} ربط - + Port {} Device منفذ {} الجهاز - + Port {} Subtype المنفذ {} النوع الفرعي - + {} unlabelled patch codes will automatically activate. {} سيتم تفعيل رموز التعديل الغير مسماة تلقائيًا. - + {} unlabelled patch codes found but not enabled. {} تم العثور على رموز التعديل الغير مسماة ولكن لم يتم تفعيلها. - + This Session: {} هذه الجلسة: {} - + All Time: {} كل الوقت: {} - + Save Slot {0} حفظ الخانة {0} - + Saved {} تم الحفظ {} - + {} does not exist. {0} غير موجود. - + {} deleted. {} حذف. - + Failed to delete {}. فشل في حذف {}. - + File: {} ملف: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} المدة التي لعبتها: {} - + Last Played: {} لعبت آخر مرة: {} - + Size: {:.2f} MB الحجم: {:.2f} MB - + Left: يسار: - + Top: أعلى: - + Right: يمين: - + Bottom: أسفل: - + Summary ملخص - + Interface Settings إعدادات الواجهة - + BIOS Settings إعدادات BIOS - + Emulation Settings إعدادات المحاكاة - + Graphics Settings إعدادات الرسومات - + Audio Settings إعدادات الصوت - + Memory Card Settings إعدادات بطاقات الذاكرة - + Controller Settings إعدادات ذراع التحكم - + Hotkey Settings إعدادات مفتاح الاختصار - + Achievements Settings إعدادات الانجازات - + Folder Settings إعدادات المجلدات - + Advanced Settings الإعدادات المُتقدّمة - + Patches التعديلات - + Cheats الغش - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed سرعة 50% - + 60% Speed سرعة 60% - + 75% Speed سرعة 75% - + 100% Speed (Default) سرعة 100% (افتراضي) - + 130% Speed سرعة 130% - + 180% Speed سرعة 180% - + 300% Speed سرعة 300% - + Normal (Default) عادي (إفتراضي) - + Mild Underclock تخفيض خفيف لتردد التشغيل - + Moderate Underclock تخفيض متوسط لتردد التشغيل - + Maximum Underclock تخفيض أقصى لتردد التشغيل - + Disabled تعطيل - + 0 Frames (Hard Sync) 0 إطارات (مزامنة صلبة) - + 1 Frame إطار واحد - + 2 Frames إطارين - + 3 Frames 3 إطارات - + None لا شيء - + Extra + Preserve Sign إضافي + حفظ العلامة - + Full كامل - + Extra إضافي - + Automatic (Default) تلقائي (افتراضي) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null لا شيء - + Off إيقاف - + Bilinear (Smooth) ثنائي الخط (أملس) - + Bilinear (Sharp) ثنائي الخط (حاد) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) متكيف (الحقل العلوي أولا) - + Adaptive (Bottom Field First) متكيف (الحقل السفلي أولا) - + Native (PS2) الدقة الأصلية (PS2) - + Nearest الأقرب - + Bilinear (Forced) ثنائي الخط (إجبار) - + Bilinear (PS2) ثنائي الخط (مثل الPS2) - + Bilinear (Forced excluding sprite) ثنائي الخط (إجبار لكل الإكساءات إلا Sprites) - + Off (None) متوقف (لا شيء) - + Trilinear (PS2) ثلاثي الخط (مثل الPS2) - + Trilinear (Forced) ثلاثي الخط (إجبار) - + Scaled مُكبر - + Unscaled (Default) غير مُكبر (افتراضي) - + Minimum الحد الادنى - + Basic (Recommended) أساسي (مستحسن) - + Medium متوسط - + High عالي - + Full (Slow) كامل (بطيء) - + Maximum (Very Slow) الحد الأقصى (بطيء جدا) - + Off (Default) إيقاف (الافتراضي) - + 2x 2x - + 4x - + 8x 8x - + 16x 16x - + Partial جزئي - + Full (Hash Cache) كامل (ذاكرة التخزين المؤقت) - + Force Disabled تعطيل إجباري - + Force Enabled تفعيل إجباري - + Accurate (Recommended) الدقة (مستحسن) - + Disable Readbacks (Synchronize GS Thread) تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS) - + Unsynchronized (Non-Deterministic) غير متزامن (غير حتمي) - + Disabled (Ignore Transfers) معطل (تجاهل عمليات النقل) - + Screen Resolution دقة الشاشة - + Internal Resolution (Aspect Uncorrected) الدقة الداخلية (النسبة غير مصححة) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy تحذير: بطاقة الذاكرة مشغولة - + Cannot show details for games which were not scanned in the game list. لا يمكن عرض تفاصيل الألعاب التي لم يتم فحصها في قائمة الألعاب. - + Pause On Controller Disconnection إيقاف عند فصل وحدة التحكم - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle اضغط للتبديل - + Deadzone المنطقة الميتة - + Full Boot تمهيد كامل - + Achievement Notifications إشعارات الإنجاز - + Leaderboard Notifications إشعارات المتصدرين - + Enable In-Game Overlays تمكين التراكبات داخل اللعبة - + Encore Mode Encore Mode - + Spectator Mode وضع المشاهد - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. تحويل الإطارات المؤقتة من نوع 4 بت و 8 بت على المعالج بدلا من كرت الشاشة. - + Removes the current card from the slot. إزالة البطاقة الحالية من الفتحة. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} إطارات - + No Deinterlacing No Deinterlacing - + Force 32bit فرض نظام 32 بت - + JPEG JPEG - + 0 (Disabled) 0 (معطل) - + 1 (64 Max Width) 1 (64 عرض أقصى) - + 2 (128 Max Width) 2 (128 عرض أقصى) - + 3 (192 Max Width) 3 (192 عرض أقصى) - + 4 (256 Max Width) 4 (256 عرض أقصى) - + 5 (320 Max Width) 5 (320 عرض أقصى) - + 6 (384 Max Width) 6 (384 عرض أقصى) - + 7 (448 Max Width) 7 (448 عرض أقصى) - + 8 (512 Max Width) 8 (512 عرض أقصى) - + 9 (576 Max Width) 9 (576 عرض أقصى) - + 10 (640 Max Width) 10 (640 عرض أقصى) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (عادي) - + 2 (Aggressive) 2 (عنيف) - + Inside Target داخل الهدف - + Merge Targets دمج الأهداف - + Normal (Vertex) عادي (Vertex) - + Special (Texture) (إكساءات) خاصة - + Special (Texture - Aggressive) خاصة (إكساءات - شديدة) - + Align To Native التقريب للدقة الاصلية - + Half نصف - + Force Bilinear فرض الصورة ثنائية الخط - + Force Nearest فرض الأقرب - + Disabled (Default) معطل (افتراضي) - + Enabled (Sprites Only) تمكين الرسوم (المتحركة فقط) - + Enabled (All Primitives) تمكين (جميع أساسيات الرسم) - + None (Default) لا شيء (افتراضي) - + Sharpen Only (Internal Resolution) زيادة الحدة فقط (الدقة الداخلية) - + Sharpen and Resize (Display Resolution) زيادة الحدة والحجم (دقة الشاشة) - + Scanline Filter فلتر Scanline - + Diagonal Filter فلتر Diagonal - + Triangular Filter الفلتر الثلاثي - + Wave Filter فلتر Wave - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed غير مضغوط - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative سلبي - + Positive إيجابي - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid شبكة الألعاب - + Game List قائمة الألعاب - + Game List Settings إعدادات قائمة اللعبة - + Type نوع - + Serial سريال - + Title عنوان - + File Title عنوان الملف - + CRC CRC - + Time Played المدة التي لعبتها - + Last Played لعبت آخر مرة - + Size الحجم - + Select Disc Image حدد صورة القرص - + Select Disc Drive حدد محرك الأقراص - + Start File بدء الملف - + Start BIOS بدء BIOS - + Start Disc بدء القرص - + Exit خروج - + Set Input Binding تعيين ربط الإدخال - + Region المنطقة - + Compatibility Rating تقييم التوافق - + Path العنوان - + Disc Path عنوان القرص - + Select Disc Path حدد عنوان القرص - + Copy Settings إنسخ الأعدادات - + Clear Settings مسح الإعدادات - + Inhibit Screensaver منع شاشة التوقف - + Enable Discord Presence تفعيل وجود ديسكورد - + Pause On Start إيقاف مؤقت عند البدء - + Pause On Focus Loss إيقاف عند فقدان التركيز - + Pause On Menu الإيقاف المؤقت على القائمة - + Confirm Shutdown تأكيد إيقاف التشغيل - + Save State On Shutdown حفظ الحالة عند إيقاف التشغيل - + Use Light Theme استخدام قالب فاتح - + Start Fullscreen بدء ملء الشاشة - + Double-Click Toggles Fullscreen تشغيل النقر المزدوج لملء الشاشة - + Hide Cursor In Fullscreen إخفاء المؤشر في ملء الشاشة - + OSD Scale حجم عارض المعلومات - + Show Messages عرض الرسائل - + Show Speed عرض السرعة - + Show FPS عرض معدل الإطارات FPS - + Show CPU Usage ‏عرض استخدام CPU - + Show GPU Usage ‏عرض استخدام كرت الشاشة - + Show Resolution عرض دقة الشاشة - + Show GS Statistics عرض إحصائيات GS - + Show Status Indicators عرض مؤشرات الحالة - + Show Settings عرض الإعدادات - + Show Inputs عرض المدخلات - + Warn About Unsafe Settings تحذير من الإعدادات غير الآمنة - + Reset Settings إعادة تعيين الإعدادات - + Change Search Directory تغيير مجلد البحث - + Fast Boot تمهيد سريع - + Output Volume مستوى الصوت - + Memory Card Directory مجلد بطاقة الذاكرة - + Folder Memory Card Filter ترشيح بطاقة الذاكرة التي على هيئة مجلد - + Create إنشاء - + Cancel إلغاء - + Load Profile تحميل ملف تعريف - + Save Profile حفظ الملف الشخصي - + Enable SDL Input Source تفعيل مصدر إدخال SDL - + SDL DualShock 4 / DualSense Enhanced Mode الوضع المُحسن لجهازي DualShock 4 و DualSense - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source تفعيل مصدر إدخال XInput - + Enable Console Port 1 Multitap تمكين وحدة التحكم في المنفذ 1 متعدد النقرات - + Enable Console Port 2 Multitap تمكين وحدة التحكم في المنفذ 2 متعدد النقرات - + Controller Port {}{} منفذ ذراع التحكم {}{} - + Controller Port {} منفذ ذراع التحكم {} - + Controller Type نوع ذراع التحكم - + Automatic Mapping تعيين تلقائي - + Controller Port {}{} Macros منفذ التحكم {}{} ماكرو - + Controller Port {} Macros منفذ التحكم {} ماكرو - + Macro Button {} زر ماكرو {} - + Buttons الأزرار - + Frequency التردد - + Pressure الضغط - + Controller Port {}{} Settings إعدادات منفذ التحكم {}{} - + Controller Port {} Settings منفذ التحكم {}{} إعدادات - + USB Port {} منفذ USB {} - + Device Type نوع الجهاز - + Device Subtype نوع الجهاز الفرعي - + {} Bindings {} الإرتباطات - + Clear Bindings مسح الارتباطات - + {} Settings {} إعدادات - + Cache Directory مجلد ذاكرة التخزين المؤقت - + Covers Directory مجلد الأغلفة - + Snapshots Directory مجلد لقطات الشاشة - + Save States Directory مجلد حالات الحفظ - + Game Settings Directory مجلد إعدادات اللعبة - + Input Profile Directory مجلد ملف تعريف الإدخال - + Cheats Directory مجلد الغش - + Patches Directory دليل التعديلات - + Texture Replacements Directory مجلد استبدال النسيج - + Video Dumping Directory مجلد الإغراق بالفيديو - + Resume Game استئناف اللعبة - + Toggle Frame Limit تفعيل/تعطيل محدد السرعة - + Game Properties خصائص اللعبة - + Achievements الإنجازات - + Save Screenshot حفظ لقطة الشاشة - + Switch To Software Renderer التبديل إلى معالج البرنامج - + Switch To Hardware Renderer التبديل إلى عارض الأجهزة - + Change Disc تغيير القرص - + Close Game إغلاق اللعبة - + Exit Without Saving الخروج بدون حفظ - + Back To Pause Menu العودة إلى القائمة إيقاف مؤقت - + Exit And Save State الخروج و حفظ الحالة - + Leaderboards لوائح المتصدرين - + Delete Save حذف الحفظ - + Close Menu إغلاق القائمة - + Delete State حذف الحالة - + Default Boot التمهيد الافتراضي - + Reset Play Time إعادة تعيين وقت التشغيل - + Add Search Directory إضافة مجلد البحث - + Open in File Browser تشغيله في المتصفح - + Disable Subdirectory Scanning تعطيل فحص الدليل الفرعي - + Enable Subdirectory Scanning تفعيل البحث في المجلد الفرعي - + Remove From List إزالة من القائمة - + Default View طريقة العرض الافتراضية - + Sort By ترتيب حسب - + Sort Reversed ترتيب معكوس - + Scan For New Games البحث عن ألعاب جديدة - + Rescan All Games إعادة فحص جميع الألعاب - + Website الموقع الإلكتروني - + Support Forums منتديات الدعم الفني - + GitHub Repository مستودع GitHub - + License الترخيص - + Close إغلاق - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements تفعيل الإنجازات - + Hardcore Mode الوضع المتشدد - + Sound Effects تأثيرات صوتية - + Test Unofficial Achievements اختبار الإنجازات غير الرسمية - + Username: {} اسم المستخدم: {} - + Login token generated on {} رمز تسجيل الدخول الذي تم إنشاؤه على {} - + Logout تسجيل الخروج - + Not Logged In لم يتم تسجيل الدخول - + Login تسجيل الدخول - + Game: {0} ({1}) اللعبة: {0} ({1}) - + Rich presence inactive or unsupported. خاصية Discord Rich Presence غير نشطة أو غير مدعومة. - + Game not loaded or no RetroAchievements available. اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. - + Card Enabled تفعيل البطاقة - + Card Name اسم البطاقة - + Eject Card إخراج البطاقة @@ -10299,12 +10358,12 @@ Please see our official documentation for more information. capturing video - capturing video + يتم الان تسجيل الفيديو capturing audio - capturing audio + يتم الان تسجيل الصوت @@ -10370,7 +10429,7 @@ Please see our official documentation for more information. Search... - Search... + البحث... @@ -10487,7 +10546,7 @@ graphical quality, but this will increase system requirements. Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack + تخطي مقاطع فيديو ال ام بي اي جي @@ -11103,32 +11162,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. سيتم تعطيل أي تعديلات مجمعة مع PCSX2 لهذه اللعبة لأن لديك تعديلات غير مسمية محملة. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs جميع CRCs - + Reload Patches إعادة تحميل التعديلات - + Show Patches For All CRCs إظهار التعديلات لجميع CRCs - + Checked تم التحقق - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. تفعيل البحث عن ملفات التعديل لجميع CRCs اللعبة. مع تفعيل هذا, التعديلات المتاحة لرمز التسلسلي اللعبة مع CRCs مختلفة سيتم أيضا تحميلها. - + There are no patches available for this game. لا توجد أي تعديلات متاحة لهذه اللعبة. @@ -11604,11 +11673,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) إيقاف (الافتراضي) @@ -11618,10 +11687,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) تلقائي (افتراضي) @@ -11688,7 +11757,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. ثنائي الخط (أملس) @@ -11754,29 +11823,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets إزاحة الشاشة - + Show Overscan إظهار Overscan - - - Enable Widescreen Patches - تفعيل تعديلات الشاشة العريضة - - - - Enable No-Interlacing Patches - تفعيل تعديلات إلغاء التشابك - - + Anti-Blur مضاد الضبابية @@ -11787,7 +11846,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset تعطيل إزاحة إطارات المسح المتداخل @@ -11797,18 +11856,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne حجم لقطة الشاشة: - + Screen Resolution دقة الشاشة - + Internal Resolution الدقة الداخلية - + PNG PNG @@ -11860,7 +11919,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) ثنائي الخط (مثل الPS2) @@ -11907,7 +11966,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) غير مُكبر (افتراضي) @@ -11923,7 +11982,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) أساسي (مستحسن) @@ -11959,7 +12018,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) كامل (تخزين للهاشات) @@ -11975,31 +12034,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion تحويل خريطة الألوان باستخدام بطاقة الرسومات - + Manual Hardware Renderer Fixes إصلاحات يدوية للمعالج - + Spin GPU During Readbacks تدوير وحدة معالجة الرسومات أثناء القراءة منه - + Spin CPU During Readbacks تدوير وحدة المعالجة المركزية أثناء القراءة @@ -12011,15 +12070,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping الإكساءات المصغرة Mipmapping - - + + Auto Flush التنظيف التلقائي @@ -12047,8 +12106,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (معطل) @@ -12105,18 +12164,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features تعطيل الميزات الآمنة - + Preload Frame Data تحميل مسبق لبيانات الإطار - + Texture Inside RT تمكين النُسج من داخل هدف الرسم @@ -12215,13 +12274,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite دمج Sprite - + Align Sprite محاذاة رسوم sprite @@ -12235,16 +12294,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - تطبيق تعديلات الشاشة العريضة - - - - Apply No-Interlacing Patches - تطبيق تعديلات إلغاء التشابك - Window Resolution (Aspect Corrected) @@ -12317,25 +12366,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation تعطيل التحقق الجزئي من المصدر - + Read Targets When Closing قراءة الأهداف عند الغلق - + Estimate Texture Region تقدير منطقة الإكساءات - + Disable Render Fixes تعطيل إصلاحات العرض @@ -12346,7 +12395,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws رسم النُسج بدون تكبير جداول الألوان @@ -12405,25 +12454,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures حفظ الإكساءات - + Dump Mipmaps حفظ الإكساءات المصغرة Mipmaps - + Dump FMV Textures حفظ إكساءات الفيديوهات FMV - + Load Textures تحميل الإكساءات @@ -12433,6 +12482,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12450,13 +12509,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures التخزين المؤقت المسبق للإكساءات @@ -12479,8 +12538,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) لا شيء (افتراضي) @@ -12501,7 +12560,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12553,7 +12612,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost تعزيز الظل @@ -12568,7 +12627,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne التباين: - + Saturation التشبع @@ -12589,50 +12648,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators عرض المؤشرات - + Show Resolution عرض دقة الشاشة - + Show Inputs عرض المدخلات - + Show GPU Usage ‏عرض استخدام كرت الشاشة - + Show Settings عرض الإعدادات - + Show FPS عرض معدل الإطارات FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12648,13 +12707,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics عرض الإحصاءات - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12665,13 +12724,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage ‏عرض استخدام CPU - + Warn About Unsafe Settings تحذير من الإعدادات غير الآمنة @@ -12697,7 +12756,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12708,43 +12767,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version إظهار إصدار PCSX2 - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12853,19 +12912,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames تخطي عرض الإطارات المكررة - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12918,7 +12977,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages عرض النسب المئوية للسرعة @@ -12928,1214 +12987,1214 @@ Swap chain: see Microsoft's Terminology Portal. تعطيل إحضار الإطار المؤقت - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. لا شيء - + 2x 2x - + 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] استخدام الإعدادات العامة [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked غير محدد - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - يقوم تلقائيا بتحميل وتطبيق تعديلات الشاشة العريضة عند بدء اللعبة. يمكن أن يسبب مشاكل. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - يقوم تلقائيا بتحميل وتطبيق تعديلات إلغاء التشابك عند بدء اللعبة. يمكن أن يسبب مشاكل. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. يعطل إزاحة كل النصف الأخير من كل إطار في الصورة المتداخلة مما قد يقلل ضبابية الصورة. - + Bilinear Filtering فلترة ثنائية الخط - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. تمكين الفلترة ثنائية الخط الإضافية. مما يُنعم الصورة الكلية عند عرضها على الشاشة. هذا الاختيار يصحح شكل الصورة عند عدم تناسب الأبعاد بين البكسلات. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. يمكن إزاحات وحدة PCRTC التي تعرض من الإطار الجزء الذي تطلبه اللعبة. هذا الاختيار ينفع بعض الألعاب مثل WipEout Fusion في مؤثر اهتزاز الشاشة (Screen shake effect)، لكن قد يجعل الصورة ضبابية. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. يتحكم في مستوى دقة مزج الألوان لوحدة GS الافتراضية. <br> كلما كانت قيمة هذا الإعداد أعلى كلما كانت محاكاة مزج الألوان باستخدام المظللات أدق.<br> يرجى العلم بأن دقة مزج الألوان لعارض Direct3D ستكون أقل منها لعارض OpenGL أو Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render استخدام CPU في معالجة جدول الألوان - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. هذا الخيار يعطل الإصلاحات الخاصة باللعبة. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. بشكل افتراضي تعمل ذاكرة التخزين المؤقت للنسيج بالتحقق الجزئي. لكن لسوء الحظ ذلك مكلف جدا على وحدة المعالجة المركزية. تعمل هذه الخدعة عن طريق استبدال التحقق الجزئي بحذف كامل للنسيج لتقليل حمولة المعالج. يساعد مع ألعاب محرك Snowblind. - + Framebuffer Conversion تحويل الإطار المؤقت - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. يحول مُخزن الإطارات من نوعي 4 بت و 8 بت على وحدة المعالجة المركزية بدلا من وحدة معالجة الرسوم. هذا يساعد مع ألعاب Harry Potter و Stuntman. ملحوظة: له تأثير سلبي كبير على الأداء. - - + + Disabled تعطيل - - Remove Unsupported Settings - إزالة الإعدادات غير المدعومة - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - لديك حاليًا <strong>تفعيل تعديلات الشاشة العريضة</strong> أو <strong>تفعيل تعديلات إلغاء التشابك</strong> اعدادات مفعلة لهذه اللعبة.<br><br>لم نعد ندعم هذه الخيارات، بدلاً من ذلك <strong>يجب عليك اختيار "تعديلات" قسم، وتفعيل التعديلات التي تريدها.</strong><br><br>هل تريد إزالة هذه الخيارات من تكوين اللعبة الخاص بك الآن؟ - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. يسمح لذاكرة التخزين المؤقت للإكساء بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كإكساء مُدخل. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. يدفع جميع الأهداف من ذاكرة التخزين المؤقت للنُسج إلى الذاكرة المحلية عند الإغلاق. يمكن أن يمنع فقدان المرئيات عند حفظ الحالة أو تبديل العارض، ولكن يمكن أن يتسبب أيضا في إفساد الرسوم. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. يصلح بعض المشاكل التي تحدث عند تكبير الدقة (مثل ظهور خطوط عمودية) في ألعاب Namco مثل Ace Combat و Tekken و Soul Calibur ،... الخ. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. يمكن تحسين التباين التكيفي FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. يضبط السطوع. 50 هو الرقم الطبيعي. - + Adjusts contrast. 50 is normal. يعدل التباين. 50 هو الإعداد الطبيعي. - + Adjusts saturation. 50 is normal. يعدل التشبع. 50 هو الإعداد الطبيعي. - + Scales the size of the onscreen OSD from 50% to 500%. يغير معيار حجم الرسائل على الشاشة (OSD) ما بين 50% إلى 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. يعرض مؤشرات أيقونة OSD لوضعيات المحاكاة مثل الإيقاف، وTurbo، و تسريع اللعبة ، والحركة البطيئة. - + Displays various settings and the current values of those settings, useful for debugging. يعرض مختلف الإعدادات والقيم الحالية لتلك الإعدادات، مفيدة لتصحيح الأخطاء. - + Displays a graph showing the average frametimes. يعرض رسم بياني يظهر متوسط الإطار. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec ترميز الفيديو - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> يحدد ترميز الفيديو الذي سيتم استخدامه لالتقاط الفيديو. <b>إذا كنت غير متأكد، اتركه على الإعداد الافتراضي.<b> - + Video Format تنسيق الفيديو - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate معدل البت للفيديو - + 6000 kbps 6000 كيلوبايت - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution دقة تلقائية - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec ترميز الصوت - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate معدل البت للصوت - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen السماح بملء الشاشة الحصري - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. تجاوز استدلالات الdriver و الapos لتفعيل وضع الشاشة الكاملة الحصرية او التقليب الشاشة / مسح<br> الغاء وضع الشاشة الكاملة الحصرية يمكن ان يساعد علي اهتمام بمهام اخري ( خارج المحاكي) لكن يزيد من بطء في الأستجابة. - + 1.25x Native (~450px) 1.25x الدقة (~450px) - + 1.5x Native (~540px) 1.5x الدقة (~540px) - + 1.75x Native (~630px) 1.75x الدقة (~630px) - + 2x Native (~720px/HD) 2x الدقة (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x الدقة (~900px/HD+) - + 3x Native (~1080px/FHD) 3x الدقة (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x الدقة (1260px~) - + 4x Native (~1440px/QHD) 4x الدقة (~1440px/2K) - + 5x Native (~1800px/QHD+) 5x الدقة (~1800px/2K+) - + 6x Native (~2160px/4K UHD) 6x الدقة (~2160px/4K UHD) - + 7x Native (~2520px) 7x الدقة (~2520px) - + 8x Native (~2880px/5K UHD) 8x الدقة (~2880px/5K UHD) - + 9x Native (~3240px) 9x الدقة (~3240px) - + 10x Native (~3600px/6K UHD) 10x الدقة (~3600px/6K UHD) - + 11x Native (~3960px) 11x الدقة (~3960px) - + 12x Native (~4320px/8K UHD) 12x الدقة (~4320px/8K UHD) - + 13x Native (~4680px) 13x الدقة (~4680px) - + 14x Native (~5040px) 14x الدقة (~5040px) - + 15x Native (~5400px) 15x الدقة (~5400px) - + 16x Native (~5760px) 16x الدقة (~5760px) - + 17x Native (~6120px) 17x الدقة (~6120px) - + 18x Native (~6480px/12K UHD) 18x الدقة (~6480px/12K UHD) - + 19x Native (~6840px) 19x الدقة (~6840px) - + 20x Native (~7200px) 20x الدقة (~7200px) - + 21x Native (~7560px) 21x الدقة (~7560px) - + 22x Native (~7920px) 22x الدقة (~7920px) - + 23x Native (~8280px) 23x الدقة (~8280px) - + 24x Native (~8640px/16K UHD) 24x الدقة (~8640px/16K UHD) - + 25x Native (~9000px) 25x الدقة (~9000px) - - + + %1x Native %1x الدقة الأصلية - - - - - - - - - + + + + + + + + + Checked محدَّد - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. - + Integer Scaling التكبير المتناسق - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. - + Aspect Ratio تناسب الأبعاد - + Auto Standard (4:3/3:2 Progressive) المعيار التلقائي (4:3 أو 3:2 تقدمي) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. يغير نسبة العرض المستخدمة لعرض وحدة التحكم'س إخراج إلى الشاشة. الافتراضي هو المعيار التلقائي (4:3/3:2 تقدمي) الذي يقوم تلقائياً بضبط نسبة العرض لتتوافق مع كيفية عرض اللعبة على تلفزيون نموذجي في العصر. - + Deinterlacing إلغاء التداخل - + Screenshot Size حجم لقطة الشاشة - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. يحدد الدقة التي سيتم حفظ لقطات الشاشة. تحتفظ القرارات الداخلية بالمزيد من التفاصيل على حساب حجم الملف. - + Screenshot Format صيغة لقطة الشاشة - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. JPEG ينتج ملفات أصغر، ولكن يفقد التفاصيل. - + Screenshot Quality جودة لقطة الشاشة - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. يحدد الجودة التي سيتم ضغطها على لقطات الشاشة. تحتفظ القيم الأعلى بالمزيد من التفاصيل لـ JPEG، وتقلل حجم الملف لـ PNG. - - + + 100% ٪۱۰۰ - + Vertical Stretch تمدد عمودي - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. تمدد (&lt; 100%) أو قطع (&gt; 100%) المكون العمودي للشاشة. - + Fullscreen Mode وضع الشاشة الكاملة - - - + + + Borderless Fullscreen ملء الشاشة بدون حدود - + Chooses the fullscreen resolution and frequency. اختيار دقة الشاشة الكاملة والتردد. - + Left يسار - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. تغيير عدد وحدات البكسل المقطوعة من الجانب الأيسر من الشاشة. - + Top أعلى - + Changes the number of pixels cropped from the top of the display. تغيير عدد وحدات البكسل المقطوعة من الجزء العلوي من الشاشة. - + Right يمين - + Changes the number of pixels cropped from the right side of the display. تغيير عدد وحدات البكسل المقطوعة من الجانب الأيمن من الشاشة. - + Bottom أسفل - + Changes the number of pixels cropped from the bottom of the display. يغير عدد وحدات البكسل المقطوعة من أسفل الشاشة. - - + + Native (PS2) (Default) الدقة الأصلية (PS2) (افتراضي) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. • التحكم في القرار الذي تنظم فيه الألعاب - يمكن أن تؤثر القرارات العالية على الأداء في وحدات التقييم العالمي القديمة أو الدنيا.<br>الدقة غير الأصلية قد تسبب مشاكل بسيطة في بعض الألعاب.<br>سيبقى قرار FMV دون تغيير، لأن ملفات الفيديو معروضة مسبقا. - + Texture Filtering تصفية النسخة - + Trilinear Filtering التصفية الثلاثية - + Anisotropic Filtering تصفية متباين الخواص - + Reduces texture aliasing at extreme viewing angles. يقلل من حدة أطراف الإكساءات في زوايا رؤية صعبة. - + Dithering التشويش - + Blending Accuracy دقة المزج - + Texture Preloading التحميل المسبق للإكساءات - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. تحميل الكثير من الإكساءات دفعة واحدة بدلا من دفعات صغيرة, تجنبا للتحميل الزائد اذا كان ممكنا. يساعد علي تحسين الأداء في معظم الألعاب, لكن يمكن ان يجعل بعض الألعاب أبطأ. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. عند تمكين وحدة معالجة الرسومات ( GPU), و الا ستهتم وحدة المعالجة المركزية ( CPU) بذلك, انها مقايضة بين الأثنين. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. تمكين هذا الخيار يعطيك القدرة على تغيير إصلاحات العارض وإصلاحات تكبير الدقة للعبة. لكن بتمكينك لهذا الخيار سوف يتم تعطيل الإصلاحات التلقائية لهذه اللعبة، لإعادة تفعيل الإصلاحات التلقائية قم بتعطيل هذا الخيار. - + 2 threads خيطين معالجة - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. إجبار تنظيف الرسومات الأولية (primitives) عند استخدام ذاكرة تخزين الإطار (framebuffer) كنسيج (texture) مدخل. يصلح بعد مؤثرات الفلترة مثل الظلال في ألعاب Jak وتأثير الإشعاع (radiosity) في لعبة GTA:SA. - + Enables mipmapping, which some games require to render correctly. تمكين النُسج المصغرة (mipmapping)، التي تحتاج إليها بعض الألعاب لتُعرض بشكل صحيح. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT كرت الشاشة يستهدف CLUT - + Skipdraw Range Start تخطي بداية النطاق - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. يتخطي تماما رسم الأسطح (surfaces) بداية من السطح المحدد في المربع الأيمن إلى السطح المحدد في المربع على الأيسر. - + Skipdraw Range End نهاية نطاق تخطي الرسم - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. هذا الخيار يعطل ميزات آمنة متعددة. يعطل تقديم نقطة إلغاء المقياس الدقيق و الخط الذي يمكن أن يساعد ألعاب Xenosaga. تعطيل مسح ذاكرة GS الدقيق الذي سيتم القيام به على وحدة المعالجة المركزية، وترك المعالج يتعامل معها، والذي يمكن أن يساعد قلوب المملكة. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset إزاحة نصف بكسل - + Might fix some misaligned fog, bloom, or blend effect. قد تصلح بعض التأثيرات غير المنسجمة مثل الضبابية أو التكاثر أو المزج. - + Round Sprite تقريب الرسوم المتحركة (Sprites) - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X إزاحة الإكساء افقيًا - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. إزاحة إحداثيات الإكساء ST/UV. يصلح بعض مشاكل الإكساء الغريبة وقد تصلح بعض محاذاة المعالجة أيضا. - + Texture Offsets Y إزاحة الإكساء عموديًا - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms . - + Bilinear Upscale ترقية الصورة ثنائية الخط - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. يمكن أن تخفف الإكساء بسبب التصفية الثنائية عند رفع الدقة. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx زيادة الحدة المتأقلم مع التباين - + Sharpness الحدة - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. تمكين التشبع والتباين والسطوع للتعديل. قيم السطوع والتشبع والتباين هي في حالة الافتراضي 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. تطبيق خوارزمية FXAA المضادة للتحرير لتحسين الجودة البصرية للألعاب. - + Brightness السطوع - - - + + + 50 50 - + Contrast التباين - + TV Shader ظلال التلفاز - + Applies a shader which replicates the visual effects of different styles of television set. تطبيق معالج يكرر التأثيرات البصرية لمختلف أنماط جهاز التلفزيون. - + OSD Scale حجم OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. - + Shows the internal frame rate of the game in the top-right corner of the display. يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. - + Shows the resolution of the game in the top-right corner of the display. يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض. - + Shows host's CPU utilization. يعرض المضيف' استخدام وحدة المعالجة المركزية. - + Shows host's GPU utilization. يعرض المضيف' استخدام وحدة معالجة الرسومات. - + Shows counters for internal graphical utilization, useful for debugging. يعرض العدادات لاستخدام الرسوم الداخلية، مفيدة لتصحيح الأخطاء. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. - - + + Leave It Blank اتركه فارغا - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 كيلوبايت - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. تغيير خوارزمية الضغط المستخدمة عند إنشاء مقطع GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device تمكين جهاز التصحيح - + Enables API-level validation of graphics commands. تمكين التحقق من صحة أوامر الرسومات على مستوى واجهة برمجة التطبيقات (API). - + GS Download Mode وضع التحميل GS - + Accurate دقة - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. تخطي التزامن مع موضوع GS واستضافة GPU لتنزيلات GS. يمكن أن يؤدي إلى زيادة كبيرة في سرعة الأنظمة البطيئة، على حساب العديد من آثار الرسوم البيانية المكسورة. إذا تم كسر الألعاب و تمكين هذا الخيار، الرجاء تعطيله أولاً. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. افتراضي - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14143,7 +14202,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format افتراضي @@ -14360,254 +14419,254 @@ Swap chain: see Microsoft's Terminology Portal. لم يتم العثور على حالة حفظ في الخانة {}. - - - + + - - - - + + + + - + + System النظام - + Open Pause Menu فتح قائمة الإيقاف المؤقت - + Open Achievements List فتح قائمة الانجازات - + Open Leaderboards List فتح قائمة المتصدرين - + Toggle Pause إيقاف مؤقت - + Toggle Fullscreen تغيير للشاشة الكاملة - + Toggle Frame Limit تمكين/تعطيل محدد السرعة - + Toggle Turbo / Fast Forward تبديل توربو / التقدم السريع - + Toggle Slow Motion تغيير الحركة البطيئة - + Turbo / Fast Forward (Hold) توربو / التقدم السريع (معلق) - + Increase Target Speed زيادة سرعة اللعبة - + Decrease Target Speed إنقاص سرعة اللعبة - + Increase Volume زيادة مستوى الصوت - + Decrease Volume خفض مستوى الصوت - + Toggle Mute كتم الصوت - + Frame Advance تقدم الإطار - + Shut Down Virtual Machine إيقاف تشغيل الآلة الظاهرية - + Reset Virtual Machine إعادة تعيين الآلة الظاهرية - + Toggle Input Recording Mode تبديل وضع تسجيل الإدخال - - + + Save States حالات الحفظ - + Select Previous Save Slot حدد خانة حفظ السابقة - + Select Next Save Slot حدد خانة حفظ التالية - + Save State To Selected Slot حفظ الحالة إلى خانة مختارة - + Load State From Selected Slot تحميل الحالة إلى خانة مختارة - + Save State and Select Next Slot حفظ الحالة واختيار الخانة التالية - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 حفظ الحالة إلى خانة 1 - + Load State From Slot 1 تحميل الحالة إلى خانة 1 - + Save State To Slot 2 حفظ الحالة إلى خانة 2 - + Load State From Slot 2 تحميل الحالة إلى خانة 2 - + Save State To Slot 3 حفظ الحالة إلى خانة 3 - + Load State From Slot 3 تحميل الحالة إلى خانة 3 - + Save State To Slot 4 حفظ الحالة إلى خانة 4 - + Load State From Slot 4 تحميل الحالة من خانة 4 - + Save State To Slot 5 حفظ الحالة إلى خانة 5 - + Load State From Slot 5 تحميل الحالة من خانة 5 - + Save State To Slot 6 حفظ الحالة إلى خانة 6 - + Load State From Slot 6 تحميل الحالة من خانة 6 - + Save State To Slot 7 حفظ الحالة إلى خانة 7 - + Load State From Slot 7 تحميل الحالة من خانة 7 - + Save State To Slot 8 حفظ الحالة إلى خانة 8 - + Load State From Slot 8 تحميل الحالة من خانة 8 - + Save State To Slot 9 حفظ الحالة إلى خانة 9 - + Load State From Slot 9 تحميل الحالة من خانة 9 - + Save State To Slot 10 حفظ الحالة إلى خانة 10 - + Load State From Slot 10 تحميل الحالة من خانة 10 @@ -15486,594 +15545,608 @@ Right click to clear binding النظام - - - + + Change Disc تغيير القرص - - + Load State تحميل الحالة - - Save State - حفظ الحالة - - - + S&ettings إعدادات - + &Help مساعدة - + &Debug تصحيح الأخطاء - - Switch Renderer - تبديل العارض - - - + &View عرض - + &Window Size حجم النافذة - + &Tools أدوات - - Input Recording - تسجيل الإدخال - - - + Toolbar شريط الأدوات - + Start &File... بدء الملف... - - Start &Disc... - بدء القرص... - - - + Start &BIOS بدء BIOS - + &Scan For New Games البحث عن ألعاب جديدة - + &Rescan All Games إعادة فحص جميع الألعاب - + Shut &Down إيقاف تشغيل - + Shut Down &Without Saving إيقاف تشغيل دون حفظ - + &Reset إعادة التشغيل - + &Pause إيقاف مؤقت - + E&xit خروج - + &BIOS &BIOS - - Emulation - المحاكاة - - - + &Controllers ذراع التحكم - + &Hotkeys مفاتيح الاختصار - + &Graphics الرسومات - - A&chievements - الإنجازات - - - + &Post-Processing Settings... إعدادات المعالجة اللاحقة... - - Fullscreen - شاشة كاملة - - - + Resolution Scale مقياس الدقة - + &GitHub Repository... مستودع Github... - + Support &Forums... دعم المنتديات... - + &Discord Server... خادم Discord... - + Check for &Updates... التحقق من وجود تحديثات... - + About &Qt... حول Qt... - + &About PCSX2... حول PCSX2... - + Fullscreen In Toolbar شاشة كاملة - + Change Disc... In Toolbar تغيير القرص... - + &Audio الصوت - - Game List - قائمة الألعاب - - - - Interface - واجهة المستخدم - - - - Add Game Directory... - إضافة مجلد ألعاب... - - - - &Settings - الإعدادات - - - - From File... - من ملف... - - - - From Device... - من الجهاز... - - - - From Game List... - من قائمة اللعبة... - - - - Remove Disc - إزالة القرص - - - + Global State حالة عامة - + &Screenshot لقطة للشاشة - + Start File In Toolbar بدء الملف - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar بدء القرص - + Start BIOS In Toolbar بدء BIOS - + Shut Down In Toolbar إيقاف تشغيل - + Reset In Toolbar إعادة التشغيل - + Pause In Toolbar إيقاف مؤقت - + Load State In Toolbar تحميل الحالة - + Save State In Toolbar حفظ الحالة - + + &Emulation + &Emulation + + + Controllers In Toolbar ذراع التحكم - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar الإعدادات - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar لقطة للشاشة - + &Memory Cards بطاقات الذاكرة - + &Network && HDD الشبكة و القرص الصلب - + &Folders المجلدات - + &Toolbar شريط الأدوات - - Lock Toolbar - قفل شريط الأدوات + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar شريط الحالة - - Verbose Status - الحالة المطولة - - - + + Game &List قائمة الألعاب - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. عرض النظام - + Game &Properties خصائص اللعبة - + Game &Grid شبكة الألعاب - - Show Titles (Grid View) - إظهار العناوين (عرض الشبكة) - - - + Zoom &In (Grid View) تكبير في (عرض الشبكة) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) تكبير خارج (عرض الشبكة) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) تحديث الأغلفة (عرض الشبكة) - + Open Memory Card Directory... فتح مجلد بطاقة الذاكرة... - - Open Data Directory... - فتح مجلد البيانات... - - - - Toggle Software Rendering - تمكين الرسم عن طريق CPU (وضع Software) - - - - Open Debugger - فتح معالج الأخطاء - - - - Reload Cheats/Patches - إعادة تحميل الغش/التعديلات - - - - Enable System Console - تمكين وحدة تحكم النظام - - - - Enable Debug Console - تمكين وحدة التحكم بالتصحيح - - - - Enable Log Window - تمكين نافذة السجل - - - - Enable Verbose Logging - تمكين التسجيل المطول - - - - Enable EE Console Logging - تمكين تسجيل بيانات وحدة ال EE - - - - Enable IOP Console Logging - تمكين تسجيل بيانات وحدة ال IOP - - - - Save Single Frame GS Dump - حفظ الإطار الفردي GS - - - - New - This section refers to the Input Recording submenu. - جديد - - - - Play - This section refers to the Input Recording submenu. - اللعب - - - - Stop - This section refers to the Input Recording submenu. - إيقاف - - - - Settings - This section refers to the Input Recording submenu. - الإعدادات - - - - + Input Recording Logs سجلات تسجيل الإدخال - - Controller Logs - سجلات ذراع التحكم - - - + Enable &File Logging تمكين ملف التسجيل - - Enable CDVD Read Logging - تفعيل تسجيل قراءة CDVD - - - - Save CDVD Block Dump - حفظ كتلة CDVD - - - - Enable Log Timestamps - تمكين سِجِل الطوابع الزمنية - - - - + Start Big Picture Mode بدء وضع الصورة الكبيرة - - + + Big Picture In Toolbar الصور الكبيرة - - Cover Downloader... - تحميل الغلاف... - - - - + Show Advanced Settings إظهار الإعدادات المتقدمة - - Recording Viewer - عارض التسجيل - - - - + Video Capture التقاط الفيديو - - Edit Cheats... - تحرير الغش... - - - - Edit Patches... - تحرير التعديلات... - - - + Internal Resolution الدقة الداخلية - + %1x Scale %1x Scale - + Select location to save block dump: اختر موقع لحفظ البيانات: - + Do not show again لا تظهر مرة أخرى - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16086,297 +16159,297 @@ Are you sure you want to continue? هل أنت متأكد من أنك تريد المتابعة؟ - + %1 Files (*.%2) %1 ملفات (*.%2) - + WARNING: Memory Card Busy تحذير: بطاقة الذاكرة مشغولة - + Confirm Shutdown تأكيد إيقاف التشغيل - + Are you sure you want to shut down the virtual machine? هل أنت متأكد من أنك تريد إغلاق الجهاز الافتراضي؟ - + Save State For Resume حفظ الحالة للاستئناف - - - - - - + + + + + + Error خطأ - + You must select a disc to change discs. يجب عليك تحديد قرص لتغيير الأقراص. - + Properties... خصائص... - + Set Cover Image... حدد صورة الغلاف... - + Exclude From List استبعاد من القائمة - + Reset Play Time إعادة تعيين وقت التشغيل - + Check Wiki Page تحقق من صفحة ويكي - + Default Boot التمهيد الافتراضي - + Fast Boot تمهيد سريع - + Full Boot تمهيد كامل - + Boot and Debug تشغيل و تصحيح - + Add Search Directory... إضافة مجلد البحث... - + Start File بدء الملف - + Start Disc بدء القرص - + Select Disc Image حدد صورة القرص - + Updater Error خطأ فى التحديث - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>عذراً، أنت تحاول تحديث إصدار PCSX2 الذي ليس إصدار GitHub الرسمي. لمنع التعارض، يتم تمكين التحديث التلقائي فقط على الإصدارات الرسمية.</p><p>للحصول على بناء رسمي، يرجى التحميل من الرابط أدناه:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. التحديث التلقائي غير مدعوم على المنصة الحالية. - + Confirm File Creation تأكيد إنشاء ملف - + The pnach file '%1' does not currently exist. Do you want to create it? الملف pnach '%1' غير موجود حاليا. هل تريد إنشاءه؟ - + Failed to create '%1'. فشل إنشاء '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed فشل تسجيل الإدخال - + Failed to create file: {} فشل إنشاء الملف: {} - + Input Recording Files (*.p2m2) إدخال ملفات تسجيل (*.p2m2) - + Input Playback Failed فشل تشغيل الإدخال - + Failed to open file: {} فشل فتح الملف: {} - + Paused متوقف مؤقتا - + Load State Failed فشل تحميل الحالة - + Cannot load a save state without a running VM. لا يمكن تحميل حالة حفظ بدون تشغيل VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? لا يمكن تحميل ELF الجديد بدون إعادة تعيين الآلة الظاهرية. هل تريد إعادة تعيين الآلة الظاهرية الآن؟ - + Cannot change from game to GS dump without shutting down first. لا يمكن التغيير من اللعبة إلى إغراق GS دون إغلاق أولاً. - + Failed to get window info from widget فشل الحصول على معلومات النافذة من ويدجت - + Stop Big Picture Mode إيقاف وضع الصورة الكبيرة - + Exit Big Picture In Toolbar الخروج من الصورة الكبيرة - + Game Properties خصائص اللعبة - + Game properties is unavailable for the current game. خصائص اللعبة غير متوفرة للعبة الحالية. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Select disc drive: حدد محرك الأقراص: - + This save state does not exist. حالة الحفظ هذه غير موجودة. - + Select Cover Image حدد صورة الغلاف - + Cover Already Exists الغلاف موجود بالفعل - + A cover image for this game already exists, do you wish to replace it? صورة غلاف لهذه اللعبة موجودة مسبقا، هل ترغب في استبدالها؟ - + + - Copy Error خطأ في النسخ - + Failed to remove existing cover '%1' فشل في إزالة الغلاف الموجود '%1' - + Failed to copy '%1' to '%2' فشل نسخ '%1' إلى '%2' - + Failed to remove '%1' فشل في إزالة '%1' - - + + Confirm Reset تأكيد إعادة التعيين - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) جميع أنواع صور الغلاف (*.jpg *.jpeg *.png *.webpp) - + You must select a different file to the current cover image. يجب عليك تحديد ملف مختلف لصورة الغلاف الحالي. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16385,12 +16458,12 @@ This action cannot be undone. لا يمكن التراجع عن هذا الإجراء. - + Load Resume State تحميل حالة الاستئناف - + A resume save state was found for this game, saved at: %1. @@ -16403,89 +16476,89 @@ Do you want to load this state, or start from a fresh boot? هل تريد تحميل هذه الحالة، أو البدء من تشغيل جديد؟ - + Fresh Boot تشغيل نظيف - + Delete And Boot احذف وشغل - + Failed to delete save state file '%1'. فشل في حذف حفظ ملف الحالة '%1'. - + Load State File... تحميل ملف الحالة... - + Load From File... تحميل من ملف... - - + + Select Save State File حدد ملف حفظ الحالة - + Save States (*.p2s) حفظ الحالة (*.p2s) - + Delete Save States... حذف حفظ الحالة... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> تحذير: بطاقة الذاكرة لا تزل تكتب البيانات. سيؤدي إيقاف التشغيل الآن إلى تدمير بطاقة الذاكرة الخاصة بك. يوصى بشدة استئناف لعبتك وتركها تنتهي من كتابة البيانات إلى بطاقة الذاكرة الخاصة بك. هل تود إيقاف التشغيل على أي حال وتدمير بطاقة الذاكرة الخاصة بك؟ - + Save States (*.p2s *.p2s.backup) حفظ الحالة (*.p2s *.p2s.backup) - + Undo Load State التراجع عن تحميل الحالة - + Resume (%2) استئناف (%2) - + Load Slot %1 (%2) تحميل الخانة %1 (%2) - - + + Delete Save States حذف حفظ الحالة - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16494,42 +16567,42 @@ The saves will not be recoverable. لن تكون عمليات الحفظ قابلة للاسترداد. - + %1 save states deleted. %1 حفظ الحالات المحذوفة. - + Save To File... حفظ إلى ملف... - + Empty فارغ - + Save Slot %1 (%2) حفظ الخانة %1 (%2) - + Confirm Disc Change تأكيد تغيير القرص - + Do you want to swap discs or boot the new image (via system reset)? هل تريد تبديل الأقراص أو تشغيل الصورة الجديدة (عبر إعادة تعيين النظام)؟ - + Swap Disc تبديل القرص - + Reset إعادة تعيين @@ -16552,25 +16625,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed فشل إنشاء بطاقة الذاكرة - + Could not create the memory card: {} تعذر إنشاء بطاقة الذاكرة: {} - + Memory Card Read Failed فشل قراءة بطاقة الذاكرة - + Unable to access memory card: {} @@ -16587,28 +16660,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. تم حفظ بطاقة الذاكرة '{}' إلى وحدة التخزين. - + Failed to create memory card. The error was: {} فشل إنشاء بطاقة الذاكرة. الخطأ كان: {} - + Memory Cards reinserted. تم إعادة إدخال بطاقات الذاكرة. - + Force ejecting all Memory Cards. Reinserting in 1 second. فرض إخراج جميع بطاقات الذاكرة. إعادة الإدخال في ثانية واحدة. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17400,7 +17478,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18240,12 +18318,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. فشل في فتح {}. لا تتوفر التعديلات المدمجة للعبة. - + %n GameDB patches are active. OSD Message @@ -18258,7 +18336,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18271,7 +18349,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18284,7 +18362,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. لم يتم العثور على أي غش أو تعديل (الشاشة العريضة أو التوافق أو غير ذلك) / تفعيل. @@ -18385,47 +18463,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error خطأ - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. التحكم {} متصل. - + System paused because controller {} was disconnected. تم إيقاف النظام مؤقتًا بسبب قطع اتصال وحدة التحكم {}. - + Controller {} disconnected. التحكم {} غير متصل. - + Cancel إلغاء @@ -18558,7 +18636,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21771,42 +21849,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. فشل النسخ الاحتياطي لحفظ الحالة القديمة {}. - + Failed to save save state: {}. تعذّر حفظ لقطة الشاشة في: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game لعبة مجهولة - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} فشل التخزين المؤقت المسبق لـ CDVD: {} - + Error خطأ - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21823,272 +21901,272 @@ Please consult the FAQs and Guides for further instructions. نرجوا منك التوجة إلى صفحة الأسئلة الشائعة 'FAQs' لمزيد من التعليمات. - + Resuming state استئناف الحالة - + Boot and Debug التمهيد وتصحيح الأخطاء - + Failed to load save state فشل تحميل حالة الحفظ - + State saved to slot {}. تم حفظ الحالة في الفتحة {}. - + Failed to save save state to slot {}. فشل حفظ الحالة إلى فتحة {}. - - + + Loading state جار تحميل الحالة - + Failed to load state (Memory card is busy) فشل تحميل الحالة (بطاقة الذاكرة مشغولة) - + There is no save state in slot {}. لا توجد حالة حفظ في الفتحة {}. - + Failed to load state from slot {} (Memory card is busy) فشل في تحميل الحالة من الفتحة {} (بطاقة الذاكرة مشغولة) - + Loading state from slot {}... جاري تحميل الحالة من الفتحة {}... - + Failed to save state (Memory card is busy) فشل في حفظ الحالة (بطاقة الذاكرة مشغولة) - + Failed to save state to slot {} (Memory card is busy) فشل في حفظ الحالة إلى فتحة {} (بطاقة الذاكرة مشغولة) - + Saving state to slot {}... حفظ الحالة إلى الفتحة {}... - + Frame advancing تقدم الإطار - + Disc removed. تمت إزالة القرص. - + Disc changed to '{}'. تم تغيير القرص إلى '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} فشل فتح صورة القرص الجديدة '{}'. العودة إلى الصورة القديمة. الخطأ كان: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} فشل في العودة إلى صورة القرص القديمة. إزالة القرص. الخطأ كان: {} - + Cheats have been disabled due to achievements hardcore mode. تم تعطيل الغش بسبب وضع الانجازات الصعبة. - + Fast CDVD is enabled, this may break games. تسريع CDVD يعمل، قد يعطل بعض الألعاب. - + Cycle rate/skip is not at default, this may crash or make games run too slow. معدل الدورة/تخطي الدورة ليس في الوضع الافتراضي، هذا قد يتعطل أو يجعل الألعاب تسير ببطء شديد. - + Upscale multiplier is below native, this will break rendering. مضاعف الترقية أقل من الأصل، هذا سيكسر العرض. - + Mipmapping is disabled. This may break rendering in some games. تم تعطيل رسم الخرائط. قد يؤدي هذا إلى تعطيل العرض في بعض الألعاب. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. لم يتم تعيين تصفية النسيج إلى Bilinear (PS2). هذا سيكسر العرض في بعض الألعاب. - + No Game Running لا توجد لعبة قيد التشغيل - + Trilinear filtering is not set to automatic. This may break rendering in some games. لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب. - + Blending Accuracy is below Basic, this may break effects in some games. دقة المزج أقل من الأساسية، وقد يؤدي ذلك إلى تعطيل التأثيرات في بعض الألعاب. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. لم يتم ضبط وضع تحميل الأجهزة على الدقة، قد يكسر هذا في بعض الألعاب. - + EE FPU Round Mode is not set to default, this may break some games. لم يتم تعيين وضع جولة EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + EE FPU Clamp Mode is not set to default, this may break some games. لم يتم تعيين وضع مصباح EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. رُقَعْ اللعبة مغلق، قد يُأًثِر هذا على بعض الألعاب. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. تعديلات التوافق غير مفعلة. التوافق مع بعض الألعاب قد يتأثر. - + Frame rate for NTSC is not default. This may break some games. معدل الإطارات لـ(NTSC) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + Frame rate for PAL is not default. This may break some games. معدل الإطارات لـ(PAL) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + IOP Recompiler is not enabled, this will significantly reduce performance. لم يتم تمكين موصل IOP ، وهذا سيقلل الأداء بشكل كبير. - + EE Cache is enabled, this will significantly reduce performance. تم تمكين ذاكرة التخزين المؤقت ، وهذا سيقلل الأداء بشكل كبير. - + EE Wait Loop Detection is not enabled, this may reduce performance. لم يتم تمكين الكشف عن حلقة الانتظار، وهذا قد يقلل من الأداء. - + INTC Spin Detection is not enabled, this may reduce performance. الكشف عن الدوران INTC غير مفعل، وهذا قد يقلل من الأداء. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. تم تعطيل VU1 الفوري، هذا قد يقلل من اداء الجهاز. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Hack غير مفعل، ، هذا قد يقلل من اداء الجهاز. - + GPU Palette Conversion is enabled, this may reduce performance. GPU تم تمكين تحويل باليت ، قد يقلل من الأداء. - + Texture Preloading is not Full, this may reduce performance. التحميل المسبق للنسخة ليس كاملا، هذا قد يقلل من الأداء. - + Estimate texture region is enabled, this may reduce performance. منطقة النسيج المقدرة ممكنة، وهذا قد يقلل من الأداء. - + Texture dumping is enabled, this will continually dump textures to disk. إغراق النسيج مفعل، وهذا سيؤدي إلى إغراق النسيج في القرص باستمرار. diff --git a/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts b/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts index a69d1e8305..3666b38b64 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_bg-BG.ts @@ -729,307 +729,318 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + - - - + + + - + - - - - + + + + + Checked Checked - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1252,29 +1263,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: @@ -1289,7 +1300,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1334,17 +1345,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1865,8 +1881,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatic Updater @@ -1906,68 +1922,68 @@ Leaderboard Position: {1} of {2} Remind Me Later - - + + Updater Error Updater Error - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + Savestate Warning Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... Downloading %1... - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Loading... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2131,19 +2147,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2233,17 +2249,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2268,7 +2284,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3225,29 +3241,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3258,40 +3279,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3304,12 +3328,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3318,12 +3357,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3336,13 +3375,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3350,8 +3389,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3359,26 +3398,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4002,63 +4041,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4129,17 +4168,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4791,53 +4845,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4855,48 +4909,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4917,23 +4971,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4943,72 +4997,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5035,86 +5089,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5488,81 +5542,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5696,342 +5745,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6040,1977 +6089,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8019,2071 +8073,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11071,32 +11130,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11572,11 +11641,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11586,10 +11655,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11656,7 +11725,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11722,29 +11791,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11755,7 +11814,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11765,18 +11824,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11828,7 +11887,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11875,7 +11934,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11891,7 +11950,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11927,7 +11986,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11943,31 +12002,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11979,15 +12038,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12015,8 +12074,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12073,18 +12132,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12183,13 +12242,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12203,16 +12262,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12285,25 +12334,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12314,7 +12363,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12373,25 +12422,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12401,6 +12450,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12418,13 +12477,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12447,8 +12506,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12469,7 +12528,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12521,7 +12580,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12536,7 +12595,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12557,50 +12616,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12616,13 +12675,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12633,13 +12692,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12665,7 +12724,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12676,43 +12735,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12821,19 +12880,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12886,7 +12945,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12896,1214 +12955,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14111,7 +14170,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14328,254 +14387,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15453,594 +15512,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16053,297 +16126,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16352,12 +16425,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16370,89 +16443,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16461,42 +16534,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16519,25 +16592,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16554,28 +16627,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17367,7 +17445,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18207,12 +18285,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18221,7 +18299,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18230,7 +18308,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18239,7 +18317,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18340,47 +18418,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18513,7 +18591,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21726,42 +21804,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21778,272 +21856,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts index 44ad9e6091..936fbb4ad8 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts @@ -732,307 +732,318 @@ Posició en classificacions: {1} de {2} Utilitzar configuració global [%1] - + Rounding Mode Mode d'arrodoniment - - - + + + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Floating Point Unit de l'Emotion Engine' («unitat de valors amb coma flotant», o FPU del EE). Com els càlculs del FPU de PS2 no es corresponen als estàndards internacionals, alguns jocs necessitaran un mode diferent per a fer aquests càlculs correctament. El valor predeterminat serveix per a la gran majoria de jocs. </b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + Division Rounding Mode Mode d'arrodoniment de divisions - + Nearest (Default) Per proximitat (predeterminat) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina la manera d'arrodonir els resultats d'una divisió de valors amb coma flotant. Alguns jocs necessitaran un ajust concret: <b>si canvies aquest ajust quan un joc no tingui problemes visibles, podries provocar inestabilitats.</b> - + Clamping Mode Mode de limitació - - - + + + Normal (Default) Normal (Per defecte) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86. El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - - + + Enable Recompiler Activar Recompilador - + - - - + + + - + - - - - + + + + + Checked Activat - + + Use Save State Selector + Fes servir el selector de l'estat desat + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostar el selector de l'estat desat en canviar d'estat en comptes de mostrar una notificació. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realitza una traducció binària «just-in-time» de codi màquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detecció de bucles en espera - + Moderate speedup for some games, with no known side effects. Millora moderadament la velocitat d'alguns jocs, sense efectes secundaris coneguts. - + Enable Cache (Slow) Activar Caché (Lent) - - - - + + + + Unchecked Desactivat - + Interpreter only, provided for diagnostic. Només per l'intèrpret, utilitzat per finalitats de diagnòstic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detecció de valors INTC - + Huge speedup for some games, with almost no compatibility side effects. Augment en gran manera de velocitat en alguns jocs, amb gairebé cap efecte secundari de compatibilitat. - + Enable Fast Memory Access Activar Accés Ràpid a Memòria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utilitza la tècnica de «backpatching» per evitar que es buidin els registres amb cada accés a memòria. - + Pause On TLB Miss Pausa en fallada TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Quan hi hagi un error TLB, pausa la màquina virtual en comptes d'ignorar-ho i continuar. Tingui en compte que la MV es posarà en pausa al final del bloc, no de la instrucció causant de l'excepció. Per saber la direcció on hi ha hagut l'accés invàlid, accediu a la consola. - + Enable 128MB RAM (Dev Console) Activa 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposa 96MB extres de memòria a la màquina virtual. - + VU0 Rounding Mode Mode d'arrodoniment VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Vector Unit 0 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU1 Rounding Mode Mode d'arrodoniment VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Canvia la forma que té PCSX2 de gestionar l'arrodoniment de números en emular la Vector Unit 1 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU0 Clamping Mode Mode de limitació VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86 dins de la Vector Unit 0 de l'Emotion Engine («unitat vectorial 0», o VU0 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + VU1 Clamping Mode Mode de limitació VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Canvia la forma que té PCSX2 de gestionar la conversió de valors de coma flotant a un rang estàndard x86 dins de la Vector Unit 1 de l'Emotion Engine («unitat vectorial 1», o VU1 del EE). El valor predeterminat serveix per a la gran majoria de jocs. <b>Si canvies aquest ajust quan un joc no mostri problemes visibles, podries provocar inestabilitats.</b> - + Enable Instant VU1 Habilitar VU1 instantània - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa VU1 de forma instantània. Millora lleugerament la velocitat en gran part dels jocs. És segur per la majoria de jocs, però alguns poden mostrar errors gràfics. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activar Recompilador VU0 (Mode Micro) - + Enables VU0 Recompiler. Activa el recompilador del VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activa el recompilador del VU1 - + Enables VU1 Recompiler. Activa el recompilador del VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Correcció de l'indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Bona acceleració i alta compatibilitat, podria causar errors gràfics. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realitza una traducció binària «just-in-time» de codi màquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Activar Correccions de Joc - + Automatically loads and applies fixes to known problematic games on game start. Carrega i aplica correccions conegudes a jocs problemàtics automàticament a l'inici. - + Enable Compatibility Patches Activar Correccions de Compatibilitat - + Automatically loads and applies compatibility patches to known problematic games. Carrega i aplica correccions de compatibilitat conegudes automàticament en iniciar un joc problemàtic. - + Savestate Compression Method Mètode de compressió dels estats desats - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina l'algoritme que s'utilitzarà per comprimir els estats desats. - + Savestate Compression Level Nivell de compressió dels estats desats - + Medium Mig - + Determines the level to be used when compressing savestates. Determina el nivell que s'utilitzarà per comprimir els estats desats. - + Save State On Shutdown Desa l'estat en apagar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Desa automàticament l'estat de l'emulador quan s'atura o se surt. Pots tornar directament al mateix punt en tornar a iniciar l'emulador. - + Create Save State Backups Crea còpies de seguretat dels estats desats - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una còpia de seguretat d'un estat desat si ja existeix. La còpia de seguretat té l'extensió .backup. @@ -1255,29 +1266,29 @@ Posició en classificacions: {1} de {2} Crea còpies de seguretat dels estats desats - + Save State On Shutdown Desa l'estat en apagar - + Frame Rate Control Control de velocitat de fotogrames - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Velocitat de Fotogrames PAL: - + NTSC Frame Rate: Velocitat de Fotogrames NTSC: @@ -1292,7 +1303,7 @@ Posició en classificacions: {1} de {2} Nivell de compressió: - + Compression Method: Mètode de compressió: @@ -1337,17 +1348,22 @@ Posició en classificacions: {1} de {2} Molt alt (Lent, no recomanat) - + + Use Save State Selector + Fes servir el selector de l'estat desat + + + PINE Settings Configuració PINE - + Slot: Ranura: - + Enable Habilita @@ -1868,8 +1884,8 @@ Posició en classificacions: {1} de {2} AutoUpdaterDialog - - + + Automatic Updater Actualitzador Automàtic @@ -1909,68 +1925,68 @@ Posició en classificacions: {1} de {2} Recorda-m'ho més tard - - + + Updater Error Error de l'actualitzador - + <h2>Changes:</h2> <h2>Canvis:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Advertència sobre els desats ràpids</h2><p>La instalació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>. Assegura't d'haver desat els teus avenços en una Memory Card abans d'instal·lar aquesta actualizació, o perdràs els esmentats avenços.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Advertència sobre la configuració</h2><p>La instal·lació d'aquesta actualizació reiniciarà la configuració del programa. Recorda que hauràs de tornar a canviar els ajustaments del programa un cop s'hagi aplicat aquesta actualizació.</p> - + Savestate Warning Advertència sobre els desats ràpids - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ADVERTÈNCIA</h1><p style='font-size:12pt;'>La instal·lació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>, <i>assegura't d'haver desat tots els teus avenços en les teves Memory Cards abans de continuar</i>.</p><p>¿Segur que vols continuar?</p> - + Downloading %1... Descarregant %1... - + No updates are currently available. Please try again later. Cap actualització disponible. Si us plau, torna a provar-ho més tard. - + Current Version: %1 (%2) Versió Actual: %1 (%2) - + New Version: %1 (%2) Nova Versió: %1 (%2) - + Download Size: %1 MB Mida de descàrrega: %1 MB - + Loading... Carregant... - + Failed to remove updater exe after update. Error en eliminar l'executable de l'actualitzador després de l'actualització. @@ -2134,19 +2150,19 @@ Posició en classificacions: {1} de {2} Habilitar - - + + Invalid Address Adreça invàlida - - + + Invalid Condition Condició invàlida - + Invalid Size Mida no vàlida @@ -2236,17 +2252,17 @@ Posició en classificacions: {1} de {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. El disc de joc es troba en una unitat extraïble: poden produir-se problemes de rendiment, com estirades i bloquejos. - + Saving CDVD block dump to '{}'. Desant bolcat de bloc del CDVD a «{}». - + Precaching CDVD Precarregant CDVD @@ -2271,7 +2287,7 @@ Posició en classificacions: {1} de {2} Desconegut - + Precaching is not supported for discs. Precarregant no està disponible per discs. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Reanomena el perfil + + + Delete Profile Eliminar perfil - + Mapping Settings Valors assignats - - + + Restore Defaults Restableix els valors per defecte - - - + + + Create Input Profile Crear perfil d'entrada - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Per aplicar un perfil d'entrada personalitzat a un joc, ve a les seves propietat Introdueix el nom del perfil d'entrada nou: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. Ja existeix un perfil amb el nom '%1'. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Desitges copiar totes les associacions del perfil actual al nou? Si selecciones no, es crearà un perfil en blanc. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Vols copiar les assignacions de tecles actuals de les dreceres de teclat de la configuració global al nou perfil d'entrada? - + Failed to save the new profile to '%1'. Error al desar el perfil nou en '%1'. - + Load Input Profile Carregar perfil d'entrada - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Es perdràn totes les associacions globals i les associacions del perfil carrega No es possible desfer aquesta acció. - + + Rename Input Profile + Reanomenar el perfil d'entrada + + + + Enter the new name for the input profile: + Introdueix un nom nou pel perfil d'entrada: + + + + Failed to rename '%1'. + Error en reanomenar '%1'. + + + Delete Input Profile Eliminar perfil d'entrada - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. No es possible desfer aquesta acció. - + Failed to delete '%1'. Error en eliminar '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Es perdran totes les associacions i configuracions compartides, però es conserv No és possible desfer aquesta acció. - + Global Settings Configuració Global - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ No és possible desfer aquesta acció. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ No és possible desfer aquesta acció. %2 - - + + USB Port %1 %2 Port USB%1 %2 - + Hotkeys Dreceres del teclat - + Shared "Shared" refers here to the shared input profile. Compartit - + The input profile named '%1' cannot be found. No es pot trobar el perfil d'entrada anomenat '%1'. @@ -4005,63 +4044,63 @@ Vols sobreescriure-la? Importar des d'un fitxer (.elf, .sym, etç): - + Add Afegir - + Remove Suprimiri - + Scan For Functions Escanejar per funcions - + Scan Mode: Mode d'escaneig: - + Scan ELF Escanejar ELF - + Scan Memory Escanejar memòria - + Skip Ometre - + Custom Address Range: Rang d'adreces: - + Start: Començar: - + End: Fi: - + Hash Functions Funcions Hash - + Gray Out Symbols For Overwritten Functions Deshabilita símbols de funcions sobreescrites @@ -4132,17 +4171,32 @@ Vols sobreescriure-la? Genera hashes per totes les funcions detectades, i deshabilita els símbols mostrats en el depurador de funcions que no tinguin coincidències. - + <i>No symbol sources in database.</i> <i>La base de dades no conté orígens de símbols.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Executa el joc per poder modificar la llista dels orígens dels símbols.</i> - + + Path + Camí + + + + Base Address + Adreça base + + + + Condition + Condició + + + Add Symbol File Afegeix un fitxer de símbols @@ -4794,53 +4848,53 @@ Vols sobreescriure-la? Depurador de PCSX2 - + Run Executa - + Step Into Passa a - + F11 F11 - + Step Over Pas a pas - + F10 F10 - + Step Out Surt - + Shift+F11 Majús+F11 - + Always On Top Sempre al davant - + Show this window on top Mostra aquesta finestra al davant - + Analyze Analitzar @@ -4858,48 +4912,48 @@ Vols sobreescriure-la? Desassemblador - + Copy Address Copiar l'adreça - + Copy Instruction Hex Copiar l'instrucció (en hexadecimal) - + NOP Instruction(s) Instruccions NOP - + Run to Cursor Saltar a cursor - + Follow Branch Continuar branca - + Go to in Memory View Veure en visualitzador de memòria - + Add Function Afegir una funció - - + + Rename Function Reanomenar una funció - + Remove Function Eliminar una funció @@ -4920,23 +4974,23 @@ Vols sobreescriure-la? Instrucció d'acoblament - + Function name Nom de la funció - - + + Rename Function Error Error en canviar de nom la funció - + Function name cannot be nothing. El nom de la funció no pot estar en blanc. - + No function / symbol is currently selected. No s'ha seleccionat una funció o símbol. @@ -4946,72 +5000,72 @@ Vols sobreescriure-la? Veure en el desassemblador - + Cannot Go To No es pot anar a - + Restore Function Error Error en restaurar la funció - + Unable to stub selected address. Nos'ha pogut introduir un stub a la direcció seleccionada. - + &Copy Instruction Text &Copiar instrucció en text - + Copy Function Name Copiar nom de funció - + Restore Instruction(s) Restaurar instrucció(ns) - + Asse&mble new Instruction(s) &Acoblar instrucció(ns) nova(s) - + &Jump to Cursor &Saltar a cursor - + Toggle &Breakpoint Alternar &punt d'interrupció - + &Go to Address &Anar a direcció - + Restore Function Restaurar funció - + Stub (NOP) Function Introduir stub (NOP) a la funció - + Show &Opcode Mostrar codi de &operació - + %1 NOT VALID ADDRESS %1 DIRECCIÓ INVÀLIDA @@ -5038,86 +5092,86 @@ Vols sobreescriure-la? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Espai: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Espai: %1 | Volum: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Espai: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Espai: %1 | Volum: %2% | %3 | EE: %4% | GS: %5% - + No Image Sense imatge - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocitat: %1% - + Game: %1 (%2) Joc: %1 (%2) - + Rich presence inactive or unsupported. El mode de Rich Presence no es troba actiu o no és compatible. - + Game not loaded or no RetroAchievements available. No s'ha carregat un joc o no té RetroAchievements disponibles. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Error en crear HTTPDownloader. - + Downloading %1... Descarregant %1... - + Download failed with HTTP status code %1. Error en descarregar, codi d'estat HTTP %1. - + Download failed: Data is empty. Error en descarregar: les dades són buides. - + Failed to write '%1'. Error en escriure '%1'. @@ -5491,81 +5545,76 @@ Vols sobreescriure-la? ExpressionParser - + Invalid memory access size %d. Mida d'accés a la memòria %d invàlid. - + Invalid memory access (unaligned). Accés invàlid a la memòria (desalineat). - - + + Token too long. Identificació molt llarga. - + Invalid number "%s". Nombre invàlid "%s". - + Invalid symbol "%s". Símbol invàlid "%s". - + Invalid operator at "%s". Operador invàlid a "%s". - + Closing parenthesis without opening one. Hi ha un parèntesis de tancament sense cap parèntesis anterior. - + Closing bracket without opening one. Tancant un parèntesis sense haver-ne obert un. - + Parenthesis not closed. Parèntesis sense tancar. - + Not enough arguments. No hi ha suficients arguments. - + Invalid memsize operator. Operador de mida de memòria invàlid. - + Division by zero. Divisió per zero. - + Modulo by zero. Mòdul per zero. - + Invalid tertiary operator. Operador terciari invàlid. - - - Invalid expression. - Expressió invàlida. - FileOperations @@ -5699,342 +5748,342 @@ URL introduïda: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No es pot trobar cap dispositiu de CD o DVD. Comprova que has connectat correctament el lector i que tens permisos per accedir-hi. - + Use Global Setting Utilitzar configuració global - + Automatic binding failed, no devices are available. Error en l'assignació automàtica, no s'han trobat dispositius disponibles. - + Game title copied to clipboard. Títol del joc copiat al porta-retalls. - + Game serial copied to clipboard. Número de sèrie del joc copiat al porta-retalls. - + Game CRC copied to clipboard. Joc CRC copiat al porta-retalls. - + Game type copied to clipboard. Tipus de joc copiat al porta-retalls. - + Game region copied to clipboard. Regió del joc copiada al porta-retalls. - + Game compatibility copied to clipboard. S'ha copiat la compatibilitat del joc al porta-retalls. - + Game path copied to clipboard. Carpeta del joc copiada al porta-retalls. - + Controller settings reset to default. S'ha reiniciat la configuració del controlador. - + No input profiles available. No hi ha perfils d'entrada disponibles. - + Create New... Crear nou... - + Enter the name of the input profile you wish to create. Escriu el nom del perfil d'entrada que vols crear. - + Are you sure you want to restore the default settings? Any preferences will be lost. Estàs segur que vols restablir a la configuració predeterminada? Es perdran tots els canvis. - + Settings reset to defaults. Configuració reiniciada als valors per defecte. - + No save present in this slot. No hi ha estat desat en aquesta ranura. - + No save states found. No s'ha trobat cap estat desat. - + Failed to delete save state. Error en esborrar un estat desat. - + Failed to copy text to clipboard. Error al copiar al porta-retalls. - + This game has no achievements. Aquest joc no té assoliments. - + This game has no leaderboards. Aquest joc no té taules de classificació. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara? - + Launch a game from images scanned from your game directories. Executa un joc des de les imatges escanejades de la carpeta de jocs. - + Launch a game by selecting a file/disc image. Executa un joc seleccionant un fitxer o una imatge de disc. - + Start the console without any disc inserted. Inicia la consola sense cap disc inserit. - + Start a game from a disc in your PC's DVD drive. Executa un joc des d'un disc en el teu lector de DVD. - + No Binding Sense assignar - + Setting %s binding %s. %s: configurant associacions per %s. - + Push a controller button or axis now. Pressiona ara un botó o un joystick del controlador. - + Timing out in %.0f seconds... Esperant en %.0f segons... - + Unknown Desconegut - + OK OK - + Select Device Seleccioneu un dispositiu - + Details Detalls - + Options Opcions - + Copies the current global settings to this game. Copia la configuració global actual per aquest joc. - + Clears all settings set for this game. Elimina tota configuració específica per aquest joc. - + Behaviour Comportament - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Bloqueja l'activació de l'estalvi de pantalla o que l'equip entri en suspensió quan l'emulador s'està executant. - + Shows the game you are currently playing as part of your profile on Discord. Mostra al teu perfil de Discord, el nom del joc que estàs jugant. - + Pauses the emulator when a game is started. Fer pausa a l'emulador quan s'inicia el joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Fer pausa a l'emulador quan es minimitza la pantalla o quan es canvia a una altra aplicació, i torna a activar l'emulador en tornar. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Fa pausa a l'emulador quan obres el menú ràpid, i torna al joc al tancar el menú. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si es mostrarà una finestra o no per confirmar l'aturada de l'emulador en clicar la tecla d'accés ràpid corresponent. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Desa automàticament l'estat de l'emulador quan s'atura o se surt. Pots tornar directament al mateix punt en tornar a iniciar l'emulador. - + Uses a light coloured theme instead of the default dark theme. Utilitza un tema clar en comptes d'un tema fosc. - + Game Display Visualització del joc - + Switches between full screen and windowed when the window is double-clicked. Canvia entre pantalla completa i finestra quan es fa doble clic a la finestra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Amaga el ratolí quan l'emulador està en mode de pantalla completa. - + Determines how large the on-screen messages and monitor are. Determina la mida del missatges en pantalla en relació al monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra missatges en pantalla en algunes situacions, com en crear o carregar estats desats, capturar la pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocitat actual d'emulació del sistema a la part superior dreta de la pantalla com un percentatge. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra el nombre de fotogrames de vídeo (o sincronització vertical) per segon que mostra el sistema a la part superior dreta de la pantalla. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra l'ús de la CPU basat en els fils a la part superior dreta de la pantalla. - + Shows the host's GPU usage in the top-right corner of the display. Mostra l'ús de la GPU de l'equip a la part superior dreta de la pantalla. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra estadístiques sobre GS (primitives, ús de funcions) a la part superior dreta de la pantalla. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra els indicadors quan s'activi el mode d'avançament ràpid, pausa o altres estats anòmals. - + Shows the current configuration in the bottom-right corner of the display. Mostra la configuració actual a la part inferior dreta de la pantalla. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra l'estat actual del controlador en el sistema en la part inferior esquerre de la pantalla. - + Displays warnings when settings are enabled which may break games. Mostrar advertències si la configuració pot causar problemes en alguns jocs. - + Resets configuration to defaults (excluding controller settings). Reinicia la configuració a la configuració predeterminada (menys la configuració del controlador). - + Changes the BIOS image used to start future sessions. Canvia la imatge de BIOS utilitzada per iniciar futures sessions. - + Automatic Automàtic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Per defecte - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automàticament canvia a pantalla completa quan s'inicia el joc. - + On-Screen Display Presentació en pantalla - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra la resolució del joc a la part superior dreta de la pantalla. - + BIOS Configuration Configuració de la BIOS - + BIOS Selection Selecció de BIOS - + Options and Patches Opcions i pedaços - + Skips the intro screen, and bypasses region checks. Salta la pantalla d'introducció, i omet les comprovacions de regió. - + Speed Control Control de velocitat - + Normal Speed Velocitat normal - + Sets the speed when running without fast forwarding. Estableix la velocitat d'execució quan no es prem la tecla de càmera ràpida. - + Fast Forward Speed Velocitat de càmera ràpida - + Sets the speed when using the fast forward hotkey. Estableix la velocitat d'execució quan es prem la tecla de càmera ràpida. - + Slow Motion Speed Velocitat de càmera lenta - + Sets the speed when using the slow motion hotkey. Estableix la velocitat d'execució quan es prem la tecla de càmera lenta. - + System Settings Configuració del Sistema - + EE Cycle Rate Freqüència de cicles EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Disminueix o augmenta el rellotge de la CPU emulant Emotion Engine. - + EE Cycle Skipping Omissió de cicles del EE - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 multifil) - + Enable Instant VU1 Habilitar instantània VU1 - + Enable Cheats Habilitar trampes - + Enables loading cheats from pnach files. Permet carregar trucs des de arxius pnach. - + Enable Host Filesystem Habilitar sistema d'arxius de l'equip - + Enables access to files from the host: namespace in the virtual machine. Activa l'accés als fitxers des de l'equip: namespace a la màquina virtual. - + Enable Fast CDVD Habilitar CDVD ràpid - + Fast disc access, less loading times. Not recommended. Accés ràpid al disc, menys temps de càrrega. No recomanat. - + Frame Pacing/Latency Control Ritme dels fotogrames / Control de latència - + Maximum Frame Latency Latència Màxima - + Sets the number of frames which can be queued. Selecciona el nombre de fotogrames que poden estar a la cua. - + Optimal Frame Pacing Ritme d'optimització de fotogrames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincronitza els subprocessos del EE i del GS en finalitzar cada fotograma. Redueix la latència d'entrada, però augmenta els requisits d'entrada. - + Speeds up emulation so that the guest refresh rate matches the host. Augmenta la velocitat perquè la freqüència d'actualització de l'emulació coincideixi amb la freqüència de l'equip. - + Renderer Renderitzador - + Selects the API used to render the emulated GS. Seleccionar la API utilitzada per renderitzar l'emulació del GS. - + Synchronizes frame presentation with host refresh. Sincronitza la presentació de fotogrames amb el ritme de refresc de l'equip. - + Display Pantalla - + Aspect Ratio Relació d'aspecte - + Selects the aspect ratio to display the game content at. Selecciona la relació d'aspecte amb la qual es mostrarà el joc. - + FMV Aspect Ratio Override Reemplaçar relació d'aspecte per a vídeos FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relació d'aspecte a mostrar quan es detecti la reproducció d'un vídeo FMV. - + Deinterlacing Desentrellaçar - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecciona l'algoritme utilitzat per convertir la sortida entrellaçada de PS2 en progressiva. - + Screenshot Size Mida de la captura de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolució a la qual les captures de pantalla es desen. - + Screenshot Format Format de captura de pantalla - + Selects the format which will be used to save screenshots. Selecciona el format que s'utilitza per desar les captures de pantalla. - + Screenshot Quality Qualitat de la captura de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la qualitat de compressió de les captures de pantalla. - + Vertical Stretch Estirament vertical - + Increases or decreases the virtual picture size vertically. Augmenta o disminueix la mida de la imatge virtual verticalment. - + Crop Escapça - + Crops the image, while respecting aspect ratio. Retalla la imatge, respectant la relació d'aspecte. - + %dpx %d px - - Enable Widescreen Patches - Aplicar correccions de pantalla ampla - - - - Enables loading widescreen patches from pnach files. - Permet carregar correccions de pantalla panoràmica des d'arxius pnach. - - - - Enable No-Interlacing Patches - Habilitar pedaços per desactivar l'entrellaçament - - - - Enables loading no-interlacing patches from pnach files. - Permet carregar pedaços per desactivar l'entrellaçament a partir d'arxius pnach. - - - + Bilinear Upscaling Escalat bilineal - + Smooths out the image when upscaling the console to the screen. Suavitza la imatge de la consola en escalar la imatge. - + Integer Upscaling Escalat enter - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Reomple l'àrea de visualització perquè la relació entre els píxels de l'equip i de la consola sigui un nombre enter. Pot millorar la nitidesa en alguns jocs 2D. - + Screen Offsets Desplaçaments de pantalla - + Enables PCRTC Offsets which position the screen as the game requests. Activa les compensacions del PCRTC, que posicions la pantalla segons els requeriments del joc. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permet mostrar l'àrea de sobrecarregat en els jocs que facilita mostrar imatges més enllà de la pantalla. - + Anti-Blur Filtre nitidesa - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. - + Rendering Renderització - + Internal Resolution Resolució interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica la resolució de renderització per un valor específic (augment d'escala). - + Mipmapping Mipmapping - + Bilinear Filtering Filtre bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selecciona quan el filtratge bilineal està en ús quan es renderitzen textures. - + Trilinear Filtering Filtre trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selecciona com s'aplica el filtratge trilineal per renderitzar textures. - + Anisotropic Filtering Filtre anisotròpic - + Dithering Tramat - + Selects the type of dithering applies when the game requests it. Selecciona el tipus de tramat que s'aplicarà quan el joc ho necessiti. - + Blending Accuracy Precisió de la mescla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina el nivell de precisió en emular modes de mescla que no siguin compatibles amb la targeta gràfica de l'equip. - + Texture Preloading Precàrrega de textures - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Actualitza totes les textures a la GPU, sense limitar-se a les regions utilitzades. Pot millorar el rendiment en alguns jocs. - + Software Rendering Threads Subprocessos per al renderitzat per programari - + Number of threads to use in addition to the main GS thread for rasterization. Nombre de fils a utilitzar en addició al fil principal GS per rasteritzar. - + Auto Flush (Software) Buidat automàtic (Programari) - + Force a primitive flush when a framebuffer is also an input texture. Força un buidatge de les primitives quan la memòria intermèdia de fotogrames també sigui una textura. - + Edge AA (AA1) Vora AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Habilita l'emulació del sistema de suavitzat de les vores del GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activa l'emulació del sistema de volcat de textures del GS. - + The selected input profile will be used for this game. El perfil d'entrada seleccionat serà utilitzat per aquest joc. - + Shared Compartit - + Input Profile Perfil d'entrada - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostar el selector de l'estat desat en canviar d'estat en comptes de mostrar una notificació. + + + Shows the current PCSX2 version on the top-right corner of the display. Mostra la versió actual de PCSX2 a la part superior dreta de la pantalla. - + Shows the currently active input recording status. Mostrar l'estat actual de la captura d'entrada. - + Shows the currently active video capture status. Mostrar l'estat actual de la captura de vídeo. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra un historial visual de la duració dels fotogrames a la part superior esquerre de la pantalla. - + Shows the current system hardware information on the OSD. Mostra informació del maquinari actual en els missatges en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Assigna fils d'emulació a altres nuclis de la CPU per millorar el rendiment. - + + Enable Widescreen Patches + Activa les correccions de pantalla panoràmica + + + + Enables loading widescreen patches from pnach files. + Permet carregar correccions de pantalla panoràmica des d'arxius pnach. + + + + Enable No-Interlacing Patches + Habilitar pedaços per desactivar l'entrellaçament + + + + Enables loading no-interlacing patches from pnach files. + Permet carregar pedaços per desactivar l'entrellaçament a partir d'arxius pnach. + + + Hardware Fixes Correccions de maquinari - + Manual Hardware Fixes Correcions manuals de maquinari - + Disables automatic hardware fixes, allowing you to set fixes manually. Desactiva automàticament les correccions de maquinari, permeten que es corregeixi manualment. - + CPU Sprite Render Size Mida de renderitzat de sprites a la CPU - + Uses software renderer to draw texture decompression-like sprites. Utilitza el renderitzador de programari per dibuixar textures descomprimides com sprites. - + CPU Sprite Render Level Mida de renderitzat de sprites a la CPU - + Determines filter level for CPU sprite render. Determina el nivell del filtre de renderitzat a la CPU. - + Software CLUT Render Programari de renderització CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utilitza el renderitzador de programari per dibuixar els punts o sprites que utilitzin textures CLUT. - + Skip Draw Start Saltar inici de dibuix - + Object range to skip drawing. Indicar el rang d'objectes que s'ignoraran. - + Skip Draw End Ometre fi de dibuix - + Auto Flush (Hardware) Buidat automàtic (Maquinari) - + CPU Framebuffer Conversion Conversió de la memòria intermedia de fotogrames a la CPU - + Disable Depth Conversion Deshabilitar la conversió de profunditat - + Disable Safe Features Deshabilitar funcionalitats segures - + This option disables multiple safe features. Aquesta opció desactiva diferents funcionalitats segures. - + This option disables game-specific render fixes. Aquesta opció desactiva les correccions de renderitzat específiques de cada joc. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmet les dades del GS quan es renderitza un nou fotograma per reproduir alguns efectes amb fidelitat. - + Disable Partial Invalidation Deshabilitar invalidació parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Elimina la memòria intermèdia de textures quan hi ha encreuaments, en comptes d'eliminar-la només a les zones encreuades. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permet a la memòria cau reutilitzar com a textura d'entrada, la part inferior d'un conjunt de fotogrames. - + Read Targets When Closing Llegir objectius al tancar - + Flushes all targets in the texture cache back to local memory when shutting down. Esborra la memòria cau de textures a la memòria local en apagar la màquina virtual. - + Estimate Texture Region Calcular les regions de les textures - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reduir la mida de la textura quan els jocs no ho estableixen per si mateixos (per exemple, jocs que utilitzin el motor gràfic Snowblind). - + GPU Palette Conversion Conversió de paletes a la GPU - + Upscaling Fixes Correccions d'escalat - + Adjusts vertices relative to upscaling. Ajustar els vèrtexs en funció de l'escalat. - + Native Scaling Escalat nadiu - + Attempt to do rescaling at native resolution. Intenta redimensionar a resolució nativa. - + Round Sprite Arrodonir sprites - + Adjusts sprite coordinates. Ajustos sobre les coordenades dels sprites. - + Bilinear Upscale Escalat bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pot suavitzar les textures en aplicar un filtre bilineal després d'escalar. Per exemple: centelleig del sol a Brave. - + Adjusts target texture offsets. Ajusta la compensació de les textures objectiu. - + Align Sprite Alinear sprites - + Fixes issues with upscaling (vertical lines) in some games. Soluciona problemes amb els augments d'escala (línies verticals) en alguns jocs. - + Merge Sprite Fusionar sprites - + Replaces multiple post-processing sprites with a larger single sprite. Canvia l'ús de fragments de sprites en el postprocessament per un únic sprite més gran. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Redueix la precisió del GS per evitar els buits entre píxels en escalar. Corregeix el text en els jocs Wild Arms. - + Unscaled Palette Texture Draws Dibuixar textures de les paletes sense escalar - + Can fix some broken effects which rely on pixel perfect precision. Pot solucionar alguns problemes en jocs que necessitin precisió exacta. - + Texture Replacement Reemplaçament de textures - + Load Textures Carregar textures - + Loads replacement textures where available and user-provided. Carrega textures de recanvi si estan disponibles. - + Asynchronous Texture Loading Càrrega de textures asincrònica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega les textures en un subprocés de treball, redueix els tirons en activar els canvis de textures. - + Precache Replacements Reemplaçar precàrregues - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarrega totes les textures personalitzades en memòria. No és necessari si la càrrega asincrònica està activada. - + Replacements Directory Directori de recanvis - + Folders Carpetes - + Texture Dumping Abocant textures - + Dump Textures Abocar textures - + Dump Mipmaps Volcar «mipmaps» - + Includes mipmaps when dumping textures. Incloure mipmaps si s'aboquen les textures. - + Dump FMV Textures Abocar textures FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permet l'abocament de textures durant la reproducció de vídeos FMV. No es recomana activar aquest opció. - + Post-Processing Postprocessament - + FXAA FXAA - + Enables FXAA post-processing shader. Activa l'ombrejador de postprocessat FXAA. - + Contrast Adaptive Sharpening Realçament per contrast adaptatiu (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Activa el realçament per contrast adaptatiu FidelityFX. - + CAS Sharpness Nitidesa CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensitat de l'efecte de realçat en el postprocessament CAS. - + Filters Filtres - + Shade Boost Millora del to - + Enables brightness/contrast/saturation adjustment. Activa l'ajustament de brillantor/contrast/saturació. - + Shade Boost Brightness Millorar la brillantor - + Adjusts brightness. 50 is normal. Ajustar brillantor. 50 és normal. - + Shade Boost Contrast Millorar contrast - + Adjusts contrast. 50 is normal. Ajusta el contrast. 50 és normal. - + Shade Boost Saturation Millorar la saturació - + Adjusts saturation. 50 is normal. Ajustar saturació. 50 és normal. - + TV Shaders TV Shaders - + Advanced Avançat - + Skip Presenting Duplicate Frames Ometre fotogrames duplicats - + Extended Upscaling Multipliers Estendre multiplicadors d'escalat - + Displays additional, very high upscaling multipliers dependent on GPU capability. Mostra multiplicadors d'escalat més alts que depenen de les prestacions de la GPU. - + Hardware Download Mode Mode de descàrrega de maquinari - + Changes synchronization behavior for GS downloads. Canvia el comportament de la sincronització de les descàrregues del GS. - + Allow Exclusive Fullscreen Permetre pantalla completa exclusivament - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Sobreescriu l'heurística del controlador per activar el mode de pantalla completa exclusiva, gir directe o escaneig. - + Override Texture Barriers Invalidar barreres de textures - + Forces texture barrier functionality to the specified value. Força la funcionalitat de les barreres de les textures a un valor específic. - + GS Dump Compression Compressió dels abocats del GS - + Sets the compression algorithm for GS dumps. Selecciona l'algoritme de compressió per abocaments del GS. - + Disable Framebuffer Fetch Deshabilitar accés a la memòria intermèdia de fotogrames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impedeix l'accés de la memòria intermèdia de fotogrames si la GPU és compatible amb aquesta característica. - + Disable Shader Cache Desactivar la memòria intermèdia de shaders - + Prevents the loading and saving of shaders/pipelines to disk. Impedeix que es carreguin o es desin els ombrejadors al disc. - + Disable Vertex Shader Expand Deshabilitar l'expansió dels sombrejadors de vèrtexs - + Falls back to the CPU for expanding sprites/lines. Utilitza la CPU com a suport per l'expansió de sprites/línies. - + Changes when SPU samples are generated relative to system emulation. Canvia el moment en què es generen les mostres de la SPU amb relació a l'emulació del sistema. - + %d ms %d ms - + Settings and Operations Configuració i operacions - + Creates a new memory card file or folder. Crea un nou fitxer o carpeta de targeta de memòria. - + Simulates a larger memory card by filtering saves only to the current game. Simula una targeta de memòria més gran, filtrant només estats desats pel joc actual. - + If not set, this card will be considered unplugged. En desactivar aquí, aquesta targeta es considerarà desconnectada. - + The selected memory card image will be used for this slot. Selecciona la targeta de memòria que s'utilitzarà en aquesta ranura. - + Enable/Disable the Player LED on DualSense controllers. Activa/Desactiva el llum LED de jugador dels controladors DualSense. - + Trigger Disparador - + Toggles the macro when the button is pressed, instead of held. Activa la macro en polsar el botó en compte de mantenir-lo polsat. - + Savestate Estatdesat - + Compression Method Mètode de compressió - + Sets the compression algorithm for savestate. Establex l'algoritme de compressió dels estats desats. - + Compression Level Nivell de compressió - + Sets the compression level for savestate. Estableix el nivell de compressió dels estats desats. - + Version: %s Versió: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranura {} - + 1.25x Native (~450px) 1.25x Natiu (~450 px) - + 1.5x Native (~540px) 1.5x Natiu (~540 px) - + 1.75x Native (~630px) 1.75x Natiu (~630 px) - + 2x Native (~720px/HD) 2x Natiu (~720 px/HD) - + 2.5x Native (~900px/HD+) 2.5x Natiu (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Natiu (~1080 px/FHD) - + 3.5x Native (~1260px) 3.5x Natiu (~1260 px) - + 4x Native (~1440px/QHD) 4x Natiu (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x Natiu (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natiu (~2160 px/4K UHD) - + 7x Native (~2520px) 7x Natiu(~2520 px) - + 8x Native (~2880px/5K UHD) 8x Natiu (~2880 px/5K UHD) - + 9x Native (~3240px) 9x Natiu(~3240 px) - + 10x Native (~3600px/6K UHD) 10x Natiu (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natiu (~3960 px) - + 12x Native (~4320px/8K UHD) 12x Natiu (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressiu - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baix (Ràpid) - + Medium (Recommended) Mig (Recomanat) - + Very High (Slow, Not Recommended) Molt alt (Lent, no recomanat) - + Change Selection Canviar selecció - + Select Seleccionar - + Parent Directory Carpeta principal - + Enter Value Introduïu el valor - + About En quant a - + Toggle Fullscreen Commuta la pantalla completa - + Navigate Navegar - + Load Global State Carrega estat global - + Change Page Canvia la pàgina - + Return To Game Tornar al joc - + Select State Seleccionar estat - + Select Game Seleccionar joc - + Change View Canvia la visualització - + Launch Options Opcions d'Inici - + Create Save State Backups Crear còpies de seguretat dels estats desats - + Show PCSX2 Version Mostrar versió de PCSX2 - + Show Input Recording Status Mostrar l'estat de la gravació d'entrada - + Show Video Capture Status Mostrar estat de la captura de vídeo - + Show Frame Times Mostrar duració de fotogrames - + Show Hardware Info Mostrar informació del maquinari - + Create Memory Card Crear targeta de memòria - + Configuration Configuració - + Start Game Iniciar Joc - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa un joc des d'un fitxer, disc, o inicia la consola sense que hi hagi cap disc inserit. - + Changes settings for the application. Canvia la configuració per l'aplicació. - + Return to desktop mode, or exit the application. Torna al mode escriptori, o bé, surt de l'aplicació. - + Back Torna - + Return to the previous menu. Retorna al menú previ. - + Exit PCSX2 Sortir de PCSX2 - + Completely exits the application, returning you to your desktop. Surt completament de l'aplicació, tornant a l'escriptori. - + Desktop Mode Mode escriptori - + Exits Big Picture mode, returning to the desktop interface. Surt del mode Big Picture, tornant a la interfície d'escriptori. - + Resets all configuration to defaults (including bindings). Reinicia totes les configuracions als valors predeterminats (incloent-hi les assignacions). - + Replaces these settings with a previously saved input profile. Reemplaça aquesta configuració amb el perfil anteriorment desat. - + Stores the current settings to an input profile. Desa la configuració actual en un perfil d'entrada. - + Input Sources Fonts d'entrada - + The SDL input source supports most controllers. La font d'entrada SDL admet la majoria dels controladors. - + Provides vibration and LED control support over Bluetooth. Proveeix vibració i control sobre el llum LED quan s'utilitza Bluetooth. - + Allow SDL to use raw access to input devices. Permet a SDL accedir a les dades sense processar dels dispositius d'entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La font XInput dona suport per controladors Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres ports de controlador extres. No és compatible en tots els jocs. - + Attempts to map the selected port to a chosen controller. Intenta assignar a un port o a un controlador concret. - + Determines how much pressure is simulated when macro is active. Determina quanta pressió simulada quan s'activa una macro. - + Determines the pressure required to activate the macro. Determina la pressió necessària per activar la macro. - + Toggle every %d frames Alternar entre %d fotogrames - + Clears all bindings for this USB controller. Neteja totes les assignacions per aquest controlador USB. - + Data Save Locations Ubicació de les dades desades - + Show Advanced Settings Mostra opcions avançades - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Canviar aquestes opcions pot causar que el joc deixi de ser funcional. Modificar sota el seu propi risc. L'equip de PCSX2 no proveirà suport de configuracions si s'han modificat aquestes mateixes. - + Logging S'està iniciant la sessió - + System Console Consola de sistema - + Writes log messages to the system console (console window/standard output). Escriu missatges del registre a la consola del sistema (finestra del sistema/sortida estàndard). - + File Logging Registre en arxiu - + Writes log messages to emulog.txt. Escriu missatges de registre a emulog.txt. - + Verbose Logging Registre més detallat - + Writes dev log messages to log sinks. Escriu missatges de registre pels desenvolupadors en el registre. - + Log Timestamps Marques de temps en els registres - + Writes timestamps alongside log messages. Escriu marques de temps al costat dels missatges de registre. - + EE Console Consola EE - + Writes debug messages from the game's EE code to the console. Escriu missatges de depuració des del joc al codi EE de la consola. - + IOP Console Consola IOP - + Writes debug messages from the game's IOP code to the console. Escriu missatges de depuració des del joc al codi IOP de la consola. - + CDVD Verbose Reads Lectures detallades del CDVD - + Logs disc reads from games. Registra les lesctures a disc dels jocs. - + Emotion Engine Emotion Engine - + Rounding Mode Mode d'arrodoniment - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina com s'arrodoneix el resultat de les operacions en punt flotant. Alguns jocs necessiten valors específics. - + Division Rounding Mode Mode d'arrodoniment de divisions - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina com s'arrodoneix el resultat de les divisions en punt flotant. Alguns jocs necessiten valors específics. - + Clamping Mode Mode de limitació - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina com es gestionaran els valors en punt flotant que estiguin fora del llindar. Alguns jocs necessiten un valor concret. - + Enable EE Recompiler Activar el recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Realitza una traducció binària en temps real de codi màquina MIPS-IV de 64 bits a codi natiu. - + Enable EE Cache Habilitar memòria intermèdia EE - + Enables simulation of the EE's cache. Slow. Habilita la simulació de la memòria intermèdia EE. Lent. - + Enable INTC Spin Detection Detecció de valors INTC - + Huge speedup for some games, with almost no compatibility side effects. Millora extraordinària per alguns jocs sense quasi cap efecte advers en la compatibilitat. - + Enable Wait Loop Detection Detecció de bucles en espera - + Moderate speedup for some games, with no known side effects. Millora moderadament per alguns jocs i no es coneixen efectes secundaris. - + Enable Fast Memory Access Habilitar accés de la memòria ràpida - + Uses backpatching to avoid register flushing on every memory access. Utilitza la tècnica backpatching per evitar que es buidin els registres en cada accés a la memòria. - + Vector Units Unitats vectorials - + VU0 Rounding Mode Mode d'arrodoniment VU0 - + VU0 Clamping Mode Mode de limitació de VU0 - + VU1 Rounding Mode Mode d'arrodoniment VU1 - + VU1 Clamping Mode Mode de limitació de VU1 - + Enable VU0 Recompiler (Micro Mode) Activar Recompilador VU0 (Mode Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Un nou compilador de les Vector Units amb una compatibilitat millorada. Opció recomanada. - + Enable VU1 Recompiler Activa el recompilador del VU1 - + Enable VU Flag Optimization Habilitar l'optimització dels indicadors de les VU - + Good speedup and high compatibility, may cause graphical errors. Millora bastant la velocitat i és compatible amb gran part dels jocs, però pot provocar alguns errors gràfics. - + I/O Processor Processador E/S - + Enable IOP Recompiler Activar el recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Realitza una traducció binària en temps real de codi màquina MIPS-I de 32 bits a codi natiu. - + Graphics Gràfics - + Use Debug Device Utilitzar dispositiu de depuració - + Settings Configuració - + No cheats are available for this game. No hi ha trucs disponibles per aquest joc. - + Cheat Codes Codis de truc - + No patches are available for this game. No hi ha pedaços disponibles per aquest joc. - + Game Patches Pedaços dels jocs - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activar trucs pot causar comportaments estranys, sortides de l'emulador, bloquejos o estats desats trencats. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activar correccions al joc pot causar comportaments estranys, sortides de l'emulador, bloquejos o estats desats trencats. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utilitza les correccions sota la teva responsabilitat, l'equip de PCSX2 no dona suport als usuaris que han activat correccions als jocs. - + Game Fixes Correccions del joc - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Les correccions del joc no haurien de canviar-se si no saps perfectament que fa cada opció i quines conseqüències té. - + FPU Multiply Hack Correcció de multiplicació de FPU - + For Tales of Destiny. Per a Tales of Destiny. - + Preload TLB Hack Correcció de precàrrega del TLB - + Needed for some games with complex FMV rendering. Necessari per a certs jocs amb renderitzacions FMV complexes. - + Skip MPEG Hack Saltar correcció MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Salta vídeos/FMV en els jocs per evitar es pengi o bloquegi l'ordinador. - + OPH Flag Hack Correcció de l'indicador OPH - + EE Timing Hack Correcció de la sincronització del EE - + Instant DMA Hack Correcció de DMA instantani - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Afecta als següent jocs: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Per la interfície SOCOM 2 i els bloquejos en carregar en Spy Hunter. - + VU Add Hack Correcció de les sumes de les VU - + Full VU0 Synchronization Sincronització VU0 total - + Forces tight VU0 sync on every COP2 instruction. Forçar una sincronització estricta de la VU0 per cada instrucció COP2. - + VU Overflow Hack Correcció de desbordament de les VU - + To check for possible float overflows (Superman Returns). Comprovar els possibles desbordaments en valors de coma flotant (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Utilitzar sincronització precisa per VU XGKicks (més lent). - + Load State Carrega un estat - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Fes que l'emulador Emotion Engine se salti cicles. Ajuda a un grup petit de jocs com SOTC: En la majoria de casos és dolent pel rendiment. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Acostuma a accelerar CPU amb 4 o més nuclis. És segur per la majoria de jocs, però alguns són incompatibles i podrien bloquejar-se. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa VU1 de manera instantània. Dona un augment petit de la velocitat en alguns jocs. És segur que la major part dels jocs, però uns pocs jocs poden presentar errors gràfics. - + Disable the support of depth buffers in the texture cache. Desactiva el suport per memòries intermèdies en les textures. - + Disable Render Fixes Desactivar correccions de renderitzat - + Preload Frame Data Precarrega dades del fotograma - + Texture Inside RT Textures dins de RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. En activar aquesta opció, la GPU convertirà les textures en mapes de colors. Si no, ho farà la CPU. Compensa la GPU i la CPU. - + Half Pixel Offset Desplaçament de mig píxel - + Texture Offset X Compensació de textura X - + Texture Offset Y Compensació de textura Y - + Dumps replaceable textures to disk. Will reduce performance. Aboca les textures al disc. El rendiment es redueix. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un ombrejador que simula els efectes visuals de diferents estils d'aparells de televisió. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Omet els fotogrames que no canvien en els jocs a 25/30 fotogrames per segon. Pot millorar la velocitat, però també pot augmentar el retard en l'entrada o empitjorar el ritme de fotogrames per segon. - + Enables API-level validation of graphics commands. Habilita la validació a nivell de llibreria API de les comandes de gràfics. - + Use Software Renderer For FMVs Utilitzar renderitzadors de programari per FMVs - + To avoid TLB miss on Goemon. Per evitar errors del TLB en els jocs de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Correcció de sincronització d'ús general. Afecta els següents jocs: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Ideal per a problemes d'emulació en memòria cau. Afecta els següents jocs: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Afecta els següents jocs: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emular FIFO del GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Més correcte, però més lent. Afecta als següents jocs: Fifa Street 2. - + DMA Busy Hack Correcció de la saturació de DMA - + Delay VIF1 Stalls Retard en les parades VIF1 - + Emulate VIF FIFO Emular FIFO del VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula les lectures avançades FIFO del V1F1. Afecta els següents jocs: Test Drive Unlimited, Transformers. - + VU I Bit Hack Correcció del primer bit de les VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la recompilació constant en alguns jocs. Afecta els següents jocs: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Per jocs de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Executa en segon pla. Evita problemes de sincronització en llegir o escriure en els registres de les VU. - + VU XGKick Sync Sincronització de XGKick de les VU - + Force Blit Internal FPS Detection Forçar la detecció interna de fotogrames per segon amb el Blit - + Save State Desa l'estat - + Load Resume State Carregar l'estat de reinici - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Vols carregar aquest estat desat? - + Region: Regió: - + Compatibility: Compatibilitat: - + No Game Selected Cap joc seleccionat - + Search Directories Directori de cerques - + Adds a new directory to the game search list. Afegeix un nou directori a la llista de cerques. - + Scanning Subdirectories Escanejant subdirectoris - + Not Scanning Subdirectories No escanegis subdirectoris - + List Settings Configuració de la llista - + Sets which view the game list will open to. Selecciona la vista inicial de la llista de jocs. - + Determines which field the game list will be sorted by. Determina per quin camp s'ordena la llista de jocs. - + Reverses the game list sort order from the default (usually ascending to descending). Inverteix l'ordre predeterminat de la llista de jocs (normalment d'ascendent a descendent). - + Cover Settings Opcions de les caràtules - + Downloads covers from a user-specified URL template. Descarrega caràtules utilitzant una plantilla URL especificada per l'usuari. - + Operations Operacions - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona com s'aplicarà el filtratge anisotròpic per a renderitzar textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utilitza un mètode alternatiu per calcular els fotogrames per segon intern i evitar falses lectures en alguns jocs. - + Identifies any new files added to the game directories. Identifica qualsevol nou arxiu afegit a les carpetes de jocs. - + Forces a full rescan of all games previously identified. Forçar un escaneig complet de tots els jocs prèviament identificats. - + Download Covers Descarregar caràtules - + About PCSX2 Sobre PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 és un emulador de PlayStation 2 (PS2) gratuït i de codi obert. El seu propòsit és emular el maquinari de la PS2', fent ús d'una combinació de MIPS, Intèrprets de CPU, compiladors i una Màquina Virtual que gestiona els estats del maquinari i la memòria del sistema PS2. Això et permet jugar jocs per PS2 en el teu ordinador, amb moltes funcions i beneficis addicionals. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 i PS2 són marques comercials registrades de Sony Interactive Entertainment. Aquesta aplicació no està afiliada en cap manera amb Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Si està activada i amb la sessió iniciada, PCSX2 escanejarà assoliments al iniciar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El mode "Repte" per assoliments, incloent-hi el seguiment de la taula de classificació. Deshabilita desar l'estat, les trampes i les funcions de desacceleració. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra missatges emergents en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reprodueix efectes de so en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra icones a la part inferior dret de la pantalla quan s'ha aconseguit un assoliment. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. En activar aquesta opció. PCSX2 mostrarà assoliments de col·leccions no oficials. Tingui present que RetroAchievements no fa un seguiment d'aquests assoliments, per tant, es desbloquejaran constantment. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. En activar aquesta opció, PCSX2 assumirà que tots els assoliments estan bloquejats i no enviarà cap senyal de desbloqueig al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Fes pausa a l'emulador quan un controlador amb assignacions es desconnecta. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una còpia de seguretat d'un estat desat si ja existeix. La copia de seguretat té l'extensió .backup - + Enable CDVD Precaching Habilitar precàrrega CDVD - + Loads the disc image into RAM before starting the virtual machine. Carrega la imatge de disc a la memòria RAM abans d'iniciar la màquina virtual. - + Vertical Sync (VSync) Sincronització vertical (VSync) - + Sync to Host Refresh Rate Sincronitzar amb la freqüència de l'equip - + Use Host VSync Timing Utilitzar rellotge de l'equip per VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Deshabilita el rellotge intern de fotogrames de PCSX2, i utilitza la sincronització vertical de l'equip. - + Disable Mailbox Presentation Deshabilitar presentació de la bústia de correu - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força l'ús de FIFO per sobre de la presentació Mailbox, és a dir, memòria intermèdia de doble entrada en comptes de triple. Acostuma a empitjorar el ritme de fotogrames. - + Audio Control Control d'àudio - + Controls the volume of the audio played on the host. Controla el volum de l'àudio que reprodueixi l'equip. - + Fast Forward Volume Volum durant l'avanç ràpid - + Controls the volume of the audio played on the host when fast forwarding. Controla el volum de l'àudio que reprodueixi l'equip quan utilitzis l'avanç ràpid. - + Mute All Sound Silencia tot l'àudio - + Prevents the emulator from producing any audible sound. Impedeix a l'emulador que emeti qualsevol so. - + Backend Settings Paràmetres del backend - + Audio Backend Mòdul d'àudio - + The audio backend determines how frames produced by the emulator are submitted to the host. El mòdul d'àudio determina com s'enviaran a l'equip els fotogrames produïts per l'emulador. - + Expansion Expansió - + Determines how audio is expanded from stereo to surround for supported games. Determina la forma d'expandir l'àudio estèreo a àudio envoltant en els jocs que siguin compatibles. - + Synchronization Sincronització - + Buffer Size Mida de la memòria intermèdia - + Determines the amount of audio buffered before being pulled by the host API. Determina la quantitat d'àudio que s'emmagatzema en una memòria intermèdia abans que l'invoqui l'API de l'equip. - + Output Latency Latència de la sortida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la latència entre l'àudio invocat per l'API de l'equip i l'àudio enviat als altaveus. - + Minimal Output Latency Latència de sortida mínima - + When enabled, the minimum supported output latency will be used for the host API. Quan està activat, s'utilitzarà la latència mínima que admeti l'equip. - + Thread Pinning Fixació de fils - + Force Even Sprite Position Forçar posicionament de sprites a nombres parells - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Mostra missatges emergents en activar, enviar o fracassar un desafiament d'una taula de classificació. - + When enabled, each session will behave as if no achievements have been unlocked. Quan està actiu, cada sessió es comportarà com si no haguessis desbloquejat cap assoliment. - + Account Compte - + Logs out of RetroAchievements. Tancar la sessió de RetroAchievements. - + Logs in to RetroAchievements. Iniciar sessió a RetroAchievements. - + Current Game Joc actual - + An error occurred while deleting empty game settings: {} Ha ocorregut un error en eliminar uns ajustaments del joc en blanc {} - + An error occurred while saving game settings: {} Ha ocorregut un error en desar la configuració del joc: {} - + {} is not a valid disc image. {} no és una imatge de disc vàlida. - + Automatic mapping completed for {}. Assignació automàtica completada per {}. - + Automatic mapping failed for {}. Error en l'assignació automàtica de {}. - + Game settings initialized with global settings for '{}'. La configuració del joc s'ha iniciat amb la configuració global '{}'. - + Game settings have been cleared for '{}'. Els paràmetres de jocs han sigut esborrats per '{}'. - + {} (Current) {} (Actual) - + {} (Folder) {} (Carpeta) - + Failed to load '{}'. Error al carregar '{}'. - + Input profile '{}' loaded. S'ha carregat el perfil d'entrada '{}'. - + Input profile '{}' saved. S'ha desat el perfil d'entrada '{}'. - + Failed to save input profile '{}'. Error en desar el perfil nou en '{}'. - + Port {} Controller Type Tipus de controlador del port {} - + Select Macro {} Binds Seleccionar assignacions de la macro {} - + Port {} Device Dispositiu del port {} - + Port {} Subtype Port del subtipus {} - + {} unlabelled patch codes will automatically activate. S'activaran automàticament els codis de pedaços sense etiquetar. - + {} unlabelled patch codes found but not enabled. S'han trobat {} codis de pedaços, per no han sigut activats. - + This Session: {} Aquesta sessió: {} - + All Time: {} Temps total: {} - + Save Slot {0} Desa a la ranura {0} - + Saved {} Desat {} - + {} does not exist. {} no existeix. - + {} deleted. {} esborrar. - + Failed to delete {}. Error en eliminar {}. - + File: {} Arxiu: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Temps jugat: {} - + Last Played: {} Darrera partida: {} - + Size: {:.2f} MB Mida: {:.2f} MB - + Left: Esquerra: - + Top: Superior: - + Right: Dreta: - + Bottom: Inferior: - + Summary Resum - + Interface Settings Opcions de la interfície - + BIOS Settings Configuració BIOS - + Emulation Settings Opcions de l'emulació - + Graphics Settings Configuració de gràfics - + Audio Settings Configuració d'àudio - + Memory Card Settings Propietats de les targetes de memòria - + Controller Settings Opcions dels controladors - + Hotkey Settings Opcions de les tecles de drecera - + Achievements Settings Configuració dels assoliments - + Folder Settings Opcions de les carpetes - + Advanced Settings Configuració avançada - + Patches Pegats - + Cheats Trucs - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 fps (NTSC) / 5 fps (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocitat 50% - + 60% Speed Velocitat 60% - + 75% Speed Velocitat 75% - + 100% Speed (Default) Velocitat 100% (Per defecte) - + 130% Speed Velocitat 130% - + 180% Speed Velocitat 180% - + 300% Speed Velocitat 300% - + Normal (Default) Normal (Per defecte) - + Mild Underclock Disminuir lleugerament la velocitat - + Moderate Underclock Disminuir moderadament la velocitat - + Maximum Underclock Disminuir la velocitat al màxim - + Disabled Deshabilitat - + 0 Frames (Hard Sync) 0 fotogrames (sincronització forçada) - + 1 Frame 1 Fotograma - + 2 Frames 2 Fotogrames - + 3 Frames 3 Fotogrames - + None Cap - + Extra + Preserve Sign Extra + Preservar signatura - + Full Complet - + Extra Extra - + Automatic (Default) Automàtic (per defecte) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programari - + Null Nul - + Off Desactivat - + Bilinear (Smooth) Bilineal (Suavitzat) - + Bilinear (Sharp) Bilineal (Realçat) - + Weave (Top Field First, Sawtooth) Entrellaçament (meitat superior primer, dents de serra) - + Weave (Bottom Field First, Sawtooth) Entrellaçament (meitat inferior primer, dents de serra) - + Bob (Top Field First) Bob (Camp superior primer) - + Bob (Bottom Field First) Bob (Camp inferior primer) - + Blend (Top Field First, Half FPS) Mescla (Meitat superior primer, FPS a la meitat) - + Blend (Bottom Field First, Half FPS) Mescla (meitat inferior primer, FPS a la meitat) - + Adaptive (Top Field First) Teixit (Camp superior primer) - + Adaptive (Bottom Field First) Adaptatiu (Meitat inferior primer) - + Native (PS2) Nadiu (PS2) - + Nearest Més proper - + Bilinear (Forced) Bilineal (Forçat) - + Bilinear (PS2) Bilineal (PS2) - + Bilinear (Forced excluding sprite) Bilineal (Forçat excepte pels sprites) - + Off (None) Apagat (No) - + Trilinear (PS2) Trilineal (PS2) - + Trilinear (Forced) Bilineal (Forçat) - + Scaled Escalat - + Unscaled (Default) Sense escalar (Per defecte) - + Minimum Mínim - + Basic (Recommended) Bàsic (Recomanat) - + Medium Mig - + High Alt - + Full (Slow) Complet (Lent) - + Maximum (Very Slow) Màxim (Molt lent) - + Off (Default) Desactivat (Per defecte) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Complet (Memòria intermèdia de hash) - + Force Disabled Forçar desactivat - + Force Enabled Forçar activat - + Accurate (Recommended) Acurat (Recomanat) - + Disable Readbacks (Synchronize GS Thread) Deshabilitar lectures de retorn (sincronitzar fils GS) - + Unsynchronized (Non-Deterministic) Dessincronitzat (No determinista) - + Disabled (Ignore Transfers) Deshabilitat (Ignorar les transferències) - + Screen Resolution Resolució de pantalla - + Internal Resolution (Aspect Uncorrected) Resolució interna (sense correcció d'aspecte) - + Load/Save State Carregar/Desar Estat - + WARNING: Memory Card Busy ATENCIÓ: Targeta de memòria en ús - + Cannot show details for games which were not scanned in the game list. No es poden mostrar els detalls per jocs que no es trobin a la llista de jocs. - + Pause On Controller Disconnection Fer pausa si es desconnectar el controlador - + + Use Save State Selector + Fes servir el selector de l'estat desat + + + SDL DualSense Player LED Llums de jugador del controlador DualSense - + Press To Toggle Prémer per alternar - + Deadzone Zona morta - + Full Boot Arrancada complerta - + Achievement Notifications Notificacions d'assoliments - + Leaderboard Notifications Notificacions de les taules de classificació - + Enable In-Game Overlays Activar superposicions dins del joc - + Encore Mode Mode bis - + Spectator Mode Mode Espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converteix la memòria intermèdia dels fotogrames de 4 i 8 bits a la CPU, no a la GPU. - + Removes the current card from the slot. Extreu la targeta actual de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la freqüència a la qual la macro alternarà els botons on i off (també conegut com a tir automàtic). - + {} Frames {} Fotogrames - + No Deinterlacing No desentrellaçar - + Force 32bit Forçar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desactivat) - + 1 (64 Max Width) 1 (64 Amplada Màxim) - + 2 (128 Max Width) 2 (128 Amplada Màxima) - + 3 (192 Max Width) 3 (192 Amplada Màxima) - + 4 (256 Max Width) 4 (256 Amplada Màxima) - + 5 (320 Max Width) 5 (320 Amplada Màxima) - + 6 (384 Max Width) 6 (384 Amplada Màxima) - + 7 (448 Max Width) 7 (448 Amplada Màxima) - + 8 (512 Max Width) 8 (512 Amplada Màxima) - + 9 (576 Max Width) 9 (576 Amplada Màxima) - + 10 (640 Max Width) 10 (640 Amplada Màxima) - + Sprites Only Només sprites - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Sprites fusionats/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressiu) - + Inside Target Dins de l'objectiu - + Merge Targets Fusionar objectius - + Normal (Vertex) Normal (Vèrtex) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textures, agressiu) - + Align To Native Alinear a la resolució nativa - + Half Meitat - + Force Bilinear Forçar bilineal - + Force Nearest Forçar proper - + Disabled (Default) Desactivat (per defecte) - + Enabled (Sprites Only) Habilitat (Només sprites) - + Enabled (All Primitives) Habilitat (Totes les primitives) - + None (Default) Cap (Per defecte) - + Sharpen Only (Internal Resolution) Només realçar (Resolució interna) - + Sharpen and Resize (Display Resolution) Realçar i redimensionar (resolució vista) - + Scanline Filter Filtre Scanline - + Diagonal Filter Filtre diagonal - + Triangular Filter Filtre triangular - + Wave Filter Filtre d'ones - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sense comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatiu - + Positive Positiu - + Chop/Zero (Default) Eliminar/Zero (Per defecte) - + Game Grid Quadrícula de Jocs - + Game List Llista de jocs - + Game List Settings Configuració de la llista de jocs - + Type Tipus - + Serial Número de sèrie - + Title Títol - + File Title Títol del fitxer - + CRC CRC - + Time Played Temps jugat - + Last Played Darrera partida - + Size Mida - + Select Disc Image Seleccionar imatge de disc - + Select Disc Drive Seleccionar disc dur - + Start File Inicia un fitxer - + Start BIOS Inicia el BIOS - + Start Disc Inicia un disc - + Exit Surt - + Set Input Binding Establir assignació d'entrada - + Region Regió - + Compatibility Rating Valoració de la compatibilitat - + Path Ruta - + Disc Path Ruta al disc - + Select Disc Path Seleccionar direcció del disc - + Copy Settings Copiar configuració - + Clear Settings Esborrar configuració - + Inhibit Screensaver Desactiva estalvi de pantalla - + Enable Discord Presence Habilitar la presència a Discord - + Pause On Start Fer pausa al començar - + Pause On Focus Loss Fer pausa en perdre el focus - + Pause On Menu Pausar al entrar al menú - + Confirm Shutdown Confirmeu l'apagament - + Save State On Shutdown Desa l'estat en apagar - + Use Light Theme Utilitzar el tema clar - + Start Fullscreen Començar en pantalla completa - + Double-Click Toggles Fullscreen Doble click alterna la pantalla completa - + Hide Cursor In Fullscreen Amagar el cursor en pantalla completa - + OSD Scale Escala OSD - + Show Messages Mostrar missatges - + Show Speed Mostra velocitat - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar l'ús de la CPU - + Show GPU Usage Mostrar l'ús de la GPU - + Show Resolution Mostrar resolució - + Show GS Statistics Mostra Estadístiques GS - + Show Status Indicators Mostrar els indicadors d'estat - + Show Settings Mostrar configuració - + Show Inputs Mostrar entrades - + Warn About Unsafe Settings Avisar sobre configuració no segura - + Reset Settings Reiniciar la configuració - + Change Search Directory Canviar el directori de cerca - + Fast Boot Arrancada ràpida - + Output Volume Volum de sortida - + Memory Card Directory Carpeta de la targeta de memòria - + Folder Memory Card Filter Filtrar carpetes en les targetes de memòria - + Create Crear - + Cancel Cancel·lar - + Load Profile Carregar perfil - + Save Profile Desar el perfil - + Enable SDL Input Source Habilitar l'origen d'entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode millorat per a DualShock 4/DualSense - + SDL Raw Input Entrada sense processar SDL - + Enable XInput Input Source Habilitar oriden d'entrada XInput - + Enable Console Port 1 Multitap Activar multitap en el port del controlador 1 - + Enable Console Port 2 Multitap Activar multitap en el port del controlador 2 - + Controller Port {}{} Port del comandament {}{} - + Controller Port {} Port del comandament {} - + Controller Type Tipus de controlador - + Automatic Mapping Assignació automàtica - + Controller Port {}{} Macros Macros del port del controlador {} - + Controller Port {} Macros Macros del port del controlador {} - + Macro Button {} Botons de macro {} - + Buttons Botons - + Frequency Freqüència - + Pressure Pressió - + Controller Port {}{} Settings Configuració del port del controlador {} - + Controller Port {} Settings Configuració del port del controlador {} - + USB Port {} Port USB {} - + Device Type Tipus de dispositiu - + Device Subtype Subtipus de dispositiu - + {} Bindings {} Assignacions - + Clear Bindings Esborrar assignacions - + {} Settings {} Paràmetres - + Cache Directory Directori de memòria cau - + Covers Directory Carpeta de caràtules - + Snapshots Directory Carpeta de captures de pantalla - + Save States Directory Carpeta dels estats desats - + Game Settings Directory Directori de configuracions dels jocs - + Input Profile Directory Directori dels perfils d'entrada - + Cheats Directory Carpeta de trucs - + Patches Directory Carpeta de pedaços - + Texture Replacements Directory Directori de recanvis de les textures - + Video Dumping Directory Carpeta d'abocats de vídeo - + Resume Game Continua la partida - + Toggle Frame Limit Alternar límit de fotogrames - + Game Properties Propietats del joc - + Achievements Assoliments - + Save Screenshot Desar captura de pantalla - + Switch To Software Renderer Canviar al renderitzador de programari - + Switch To Hardware Renderer Canviar al renderitzador de maquinari - + Change Disc Canvia el disc - + Close Game Tanca el joc - + Exit Without Saving Sortir sense desar - + Back To Pause Menu Tornar al menú de pausa - + Exit And Save State Sortir i desar estat - + Leaderboards Taules de classificació - + Delete Save Esborra la partida - + Close Menu Tanca el menú - + Delete State Esborrar estat - + Default Boot Arrencada predeterminada - + Reset Play Time Reiniciar temps de joc - + Add Search Directory Afegir directori de cerques - + Open in File Browser Obrir en l'explorador d'arxius - + Disable Subdirectory Scanning Deshabilitar cerca en els subdirectoris - + Enable Subdirectory Scanning Habilitar escaneig dels subdirectoris - + Remove From List Eliminar de la llista - + Default View Vista predeterminada - + Sort By Ordenar per - + Sort Reversed Invertir ordre - + Scan For New Games Cerca jocs nous - + Rescan All Games Torna a cercar tots els jocs - + Website Pàgina web - + Support Forums Fòrums de suport - + GitHub Repository Repositori de GitHub - + License Llicència - + Close Tancar - + RAIntegration is being used instead of the built-in achievements implementation. S'està utilitzant RAIntegration en comptes de la implementació nativa d'assoliments. - + Enable Achievements Habilitar Assoliments - + Hardcore Mode Mode extrem - + Sound Effects Efectes de so - + Test Unofficial Achievements Provar assoliments no oficials - + Username: {} Nom d'usuari: {} - + Login token generated on {} Data de creació del token a {} - + Logout Tancar la sessió - + Not Logged In No s'ha iniciat sessió - + Login Iniciar sessió - + Game: {0} ({1}) Joc: {0} ({1}) - + Rich presence inactive or unsupported. El mode de Rich Presence no es troba actiu o no és compatible. - + Game not loaded or no RetroAchievements available. No es pot carregar el joc o no hi ha RetroAchievements disponibles. - + Card Enabled Targeta de memòria activada - + Card Name Nom de la targeta de memòria - + Eject Card Expulsa la targeta de memòria @@ -11072,32 +11131,42 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca Es deshabiliten totes les correccions de PCSX2 per aquest joc, perquè has carregat correccions sense etiquetar. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Les correccions de pantalla panoràmica estan actualment<span style=" font-weight:600;">HABILITADES</span> de manera global.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Les correccions d'entrellaçament estan actualment<span style=" font-weight:600;">HABILITADES</span> de manera global.</p></body></html> + + + All CRCs Tots els CRC - + Reload Patches Recarregar pedaços - + Show Patches For All CRCs Mostrar correccions per tots els CRC - + Checked Activat - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Permet buscar arxius de correccions per totes les sumes de comprovació CRC del joc. En activar aquesta opció, també es carregaran les correccions disponibles amb el mateix número de sèrie que el joc, però que tinguin CRC diferents. - + There are no patches available for this game. No hi ha pedaços disponibles per aquest joc. @@ -11573,11 +11642,11 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca - - - - - + + + + + Off (Default) Desactivat (Per defecte) @@ -11587,10 +11656,10 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca - - - - + + + + Automatic (Default) Automàtic (per defecte) @@ -11657,7 +11726,7 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineal (Suavitzat) @@ -11723,29 +11792,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Desplaçaments de pantalla - + Show Overscan Mostrar sobreescaneig - - - Enable Widescreen Patches - Activar correccions de pantalla panoràmica - - - - Enable No-Interlacing Patches - Habilitar pedaços per desactivar l'entrellaçament - - + Anti-Blur Filtre nitidesa @@ -11756,7 +11815,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Deshabilitar la compensació d'entrellaçament @@ -11766,18 +11825,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mida de la captura de pantalla: - + Screen Resolution Resolució de pantalla - + Internal Resolution Resolució interna - + PNG PNG @@ -11829,7 +11888,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineal (PS2) @@ -11876,7 +11935,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Sense escalar (Per defecte) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Bàsic (Recomanat) @@ -11928,7 +11987,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Complet (Memòria intermèdia de hash) @@ -11944,31 +12003,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Deshabilitar la conversió de profunditat - + GPU Palette Conversion Conversió de paletes a la GPU - + Manual Hardware Renderer Fixes Correccions manuals al renderitzador de programari - + Spin GPU During Readbacks Mantenir la GPU en funcionament al provar - + Spin CPU During Readbacks Mantenir la CPU en funcionament al provar @@ -11980,15 +12039,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Buidatge automàtic @@ -12016,8 +12075,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Desactivat) @@ -12074,18 +12133,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Deshabilitar funcionalitats segures - + Preload Frame Data Precarrega dades del fotograma - + Texture Inside RT Textures dins de RT @@ -12184,13 +12243,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Fusionar sprites - + Align Sprite Alinear sprite @@ -12204,16 +12263,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No desentrellaçar - - - Apply Widescreen Patches - Aplicar correccions de pantalla ampla - - - - Apply No-Interlacing Patches - Aplicar pedaços desentrellaçats - Window Resolution (Aspect Corrected) @@ -12286,25 +12335,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Deshabilitar invalidació parcial d'origen - + Read Targets When Closing Llegir objectius al tancar - + Estimate Texture Region Calcular les regions de les textures - + Disable Render Fixes Desactivar correccions de renderitzat @@ -12315,7 +12364,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Dibuixar textures de les paletes sense escalar @@ -12374,25 +12423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Abocar textures - + Dump Mipmaps Volcar «mipmaps» - + Dump FMV Textures Abocar textures FMV - + Load Textures Carregar textures @@ -12402,6 +12451,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Natiu (10:7) + + + Apply Widescreen Patches + Aplicar correccions de pantalla ampla + + + + Apply No-Interlacing Patches + Aplicar pedaços desentrellaçats + Native Scaling @@ -12419,13 +12478,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Forçar posicionament de sprites a nombres parells - + Precache Textures Precarregar textures @@ -12448,8 +12507,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Cap (Per defecte) @@ -12470,7 +12529,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12522,7 +12581,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Millora del to @@ -12537,7 +12596,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturació @@ -12558,50 +12617,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Mostrar indicadors - + Show Resolution Mostrar resolució - + Show Inputs Mostrar entrades - + Show GPU Usage Mostrar l'ús de la GPU - + Show Settings Mostrar configuració - + Show FPS Mostrar FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Deshabilitar presentació de la bústia de correu - + Extended Upscaling Multipliers Estendre multiplicadors d'escalat @@ -12617,13 +12676,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Mostra Estadístiques - + Asynchronous Texture Loading Càrrega de textures asincrònica @@ -12634,13 +12693,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Mostrar l'ús de la CPU - + Warn About Unsafe Settings Avisar sobre configuració no segura @@ -12666,7 +12725,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Esquerre (Per defecte) @@ -12677,43 +12736,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Dreta (Per defecte) - + Show Frame Times Mostrar duració de fotogrames - + Show PCSX2 Version Mostrar versió de PCSX2 - + Show Hardware Info Mostrar informació del maquinari - + Show Input Recording Status Mostrar l'estat de la gravació d'entrada - + Show Video Capture Status Mostrar estat de la captura de vídeo - + Show VPS Mostra VPS @@ -12822,19 +12881,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Ometre fotogrames duplicats - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12887,7 +12946,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Mostrar percentatges de velocitat @@ -12897,1214 +12956,1214 @@ Swap chain: see Microsoft's Terminology Portal. Deshabilitar accés a la memòria intermèdia de fotogrames - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metall - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Programari - + Null Null here means that this is a graphics backend that will show nothing. Nul - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Utilitzar configuració global [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Desactivat - + + Enable Widescreen Patches + Activa les correccions de pantalla panoràmica + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Carrega i aplica les correccions de pantalla panoràmica automàticament. Pot provocar problemes. - + + Enable No-Interlacing Patches + Habilitar pedaços per desactivar l'entrellaçament + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carrega i aplica les correccions de desentrellaçament automàticament. Pot provocar problemes. - + Disables interlacing offset which may reduce blurring in some situations. Desactiva la compensació de l'entrellaçament, pot augmentar la nitidesa en alguns casos. - + Bilinear Filtering Filtre bilineal - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activa el filtre de postprocessament bilineal. Suavitza la imatge completa en mostrar-la en pantalla. Corregeix la col·locació entre píxels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activa les compensacions PCRTC que posiciona la pantalla de joc amb les especificacions de cada joc. És útil per alguns jocs, com WipEout Fusion i l'efecte de tremolor de la imatge, però pot fer que la imatge perdi nitidesa. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permet mostrar l'àrea de sobrecarregat en els jocs que facilita mostrar imatges més enllà de la pantalla. - + FMV Aspect Ratio Override Reemplaçar relació d'aspecte per a vídeos FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determina el mètode de desentrellaçament que farà servir la imatge de la consola emulada. L'ajustament automàtic hauria de servir per a la majoria de jocs, però si veus tremolors a la imatge, prova un altre dels ajustaments disponibles. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controla el grau de precisió de l'emulació de la unitat de mescles del GS.<br> Amb un valor alt, més mescles s'emularan en l'ombrejador amb precisió i pot millorar la velocitat.<br> Cal tenir en compte que les mescles en Direct3D tenen menys capacitat que a OpenGl/Vulkan. - + Software Rendering Threads Subprocessos per al renderitzat per programari - + CPU Sprite Render Size Mida de renderitzat de sprites a la CPU - + Software CLUT Render Programari de renderització CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza a la GPU amb un mètode especial. - + This option disables game-specific render fixes. Aquesta opció desactiva les correccions de renderitzat específiques de cada joc. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Per defecte, la memòria intermèdia de textures gestiona les invalidacions parcials. Però, això consumeix molts recursos de la CPU. Aquesta correcció substitueix la invalidació parcial per una eliminació total de textures per reduir la càrrega de la CPU. Pot ajudar a jocs que fan servir el motor Snowblind. - + Framebuffer Conversion Conversió de la memòria intermèdia de fotogrames - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converteix la memòria intermèdia de fotogrames de 4 bits i 8 bits a la CPU en comptes de la GPU. Pot ajudar als jocs de Harry Potter i a Stuntman. Afecta de manera significativa al rendiment. - - + + Disabled Deshabilitat - - Remove Unsupported Settings - Eliminar configuració no compatible - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Ara mateix tens activades les correccions de pantalla panoràmica o les correccions de desentrellaçament en aquest joc. Ja no donem suport a aquestes opcions. Et recomanem que vagis a la secció de correccions i activis les que necessites. Vols esborrar aquestes opcions de la configuració del teu joc? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Sobreescriu la relació d'aspecte dels vídeos FMV. Si està desactivada, la relació d'aspecte tindrà el mateix valor que a la configuració global. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Activa els mapes MIP, que són necessaris per a alguns jocs per renderitzar-se correctament. Els mapes MIP utilitzen alternativament imatges a baixa resolució quan es troben a certa distància per minimitzar el processament i evitar errors visuals. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Canvia l'algoritme de filtratge amb el qual es mostraran les textures.<br> Més proper: No mesclarà els colors.<br> Bilineal (Forçat): Mesclarà els colors per eliminar les vores entre píxels de colors diferents, encara que el joc ordeni a la PS2 que no ho faci.<br> Bilineal (PS2): Filtrarà totes les superfícies que el joc li indiqui a la PS2.<br> Bilineal (Forçat excloent sprites): Aplicarà el filtre a totes les superfícies, excepte als sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Redueix la borrositat de textures grans quan s'apliquen a superfícies petites i amb gran inclinació. Per fer-ho, es mostregen els colors dels dos mapes MIP més propers.És necessari activar els mapes MIP.<br> Desactivat: desactiva aquesta funció.<br> Trilineal (PS2): Aplica el filtratge trilineal a totes les superfícies que el joc ordeni a la PS2.<br> Trilineal (Forçat): Aplica el filtratge trilineal a totes les superfícies sense distinció. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Redueix el bandat entre colors i millora la profunditat de color.<br> Desactivat: Desactiva el tramat.<br> Escalat: efecte de tramat apte per escalats.<br> Sense escalar: Efecte de tramat natiu, que no augmenta la mida dels quadrats en escalar la imatge.<br> Forçar 32 bits: Tracta tots els renderizats com si fossin de 32 bits per no tenir bandats ni tramats. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envia tasques sense utilitat a la CPU mentre no està treballant per evitar que entri en el mode d'estalvi d'energia. Pot millorar el rendiment durant les tasques de la CPU, però augmentarà significativament el consum d'energia. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envia tasques sense utilitat a la GPU mentre no està treballant per evitar que entri en el mode d'estalvi d'energia. Pot millorar el rendiment durant les tasques de la GPU, però augmentarà significativament el consum d'energia. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Nombre de fils renderitzant: 0 per un únic fil, 2 o més per diversos fils (1 per depuració). Es recomana de 2 a 4 fils, amb més fils és probable que l'emulació es torni lenta. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Desactiva el suport per a la memòria temporal de textures. Aquesta opció pot provocar defectes visuals i només és útil per tasques de depuració. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permet a la memòria cau reutilitzar com a textura d'entrada, la part inferior d'un conjunt de fotogrames. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Buida tots els objectius de la memòria intermèdia de textures a la memòria local en apagar la màquina virtual. Pot evitar que es perdin alguns elements visuals en desats ràpids o en canviar de renderitzador, però també pot provocar corrupció dels gràfics. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reduir la mida de la textura quan els jocs no ho estableixen per si mateixos (per exemple, jocs que utilitzin el motor gràfic Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corregeix errors amb l'escalat (línies verticals) en els jocs de Namco com Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Aboca les textures al disc. El rendiment es redueix. - + Includes mipmaps when dumping textures. Incloure mipmaps si s'aboquen les textures. - + Allows texture dumping when FMVs are active. You should not enable this. Permet l'abocament de textures durant la reproducció de vídeos FMV. No es recomana activar aquest opció. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega les textures en un subprocés de treball, redueix els tirons en activar els canvis de textures. - + Loads replacement textures where available and user-provided. Carrega textures de recanvi si estan disponibles. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarrega totes les textures personalitzades en memòria. No és necessari si la càrrega asincrònica està activada. - + Enables FidelityFX Contrast Adaptive Sharpening. Activa el realçament per contrast adaptatiu FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensitat de l'efecte de realçat en el postprocessament CAS. - + Adjusts brightness. 50 is normal. Ajustar brillantor. 50 és normal. - + Adjusts contrast. 50 is normal. Ajusta el contrast. 50 és normal. - + Adjusts saturation. 50 is normal. Ajustar saturació. 50 és normal. - + Scales the size of the onscreen OSD from 50% to 500%. Escala la mida dels missatges en pantalla de 50% a 500%. - + OSD Messages Position Posició de missatges en pantalla - + OSD Statistics Position Posició de les estadístiques en pantalla - + Shows a variety of on-screen performance data points as selected by the user. Mostrar en pantalla informació sobre diverses funcions de dades sobre el rendiment seleccionades per l'usuari. - + Shows the vsync rate of the emulator in the top-right corner of the display. Mostra la taxa de sincronització vertial a la part superior dreta de la pantalla. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicadors en forma d'icones en pantalla pels estats d'emulació com la pausa, el mode turbo, l'avançament ràpid i la càmera lenta. - + Displays various settings and the current values of those settings, useful for debugging. Mostra diferents configuracions i els seus valors actuals. Útil per fase depuració. - + Displays a graph showing the average frametimes. Mostra un gràfic amb la duració mitjana dels fotogrames. - + Shows the current system hardware information on the OSD. Mostra informació del maquinari actual en els missatges en pantalla. - + Video Codec Còdec de vídeo - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Seleccionar quin còdec de vídeo s'utilitza per a la captura de vídeo <b>Si no estàs segur, deixa-ho per defecte.<b> - + Video Format Forma de vídeo - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selecciona el format de vídeo que s'utilitzarà per a la captura de vídeo. Si per casualitat el còdec no és compatible amb el format, s'utilitzarà el primer que hi hagi disponible. <b>Si no estàs segur, deixa-ho en predeterminat.<b> - + Video Bitrate Taxa de bits del vídeo - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Selecciona la taxa de bits de vídeo s'utilitzarà. Les taxes de bites altes porten a una millor qualitat de vídeo però resulten en fitxers més grans. - + Automatic Resolution Resolució automàtica - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Quan està activada, la captura de vídeo serà la mateixa que la resolució interna del joc en execució.<br><br><b>Sigues caut en fer servir aquesta opció, sobretot en escalar per sobre la resolució interna (per sobre de 4x) perquè pot resultar en fitxers molt grans i sobrecarregar el teu equip.</b> - + Enable Extra Video Arguments Habilitar configuració extra de vídeo - + Allows you to pass arguments to the selected video codec. Permet passar arguments al còdec de vídeo seleccionat. - + Extra Video Arguments Configuració extra de vídeo - + Audio Codec Còdec d'àudio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Seleccionar quin còdec d'àudio s'utilitza per a la captura de vídeo <b>Si no estàs segur, deixa-ho per defecte.<b> - + Audio Bitrate Taxa de bits d'àudio - + Enable Extra Audio Arguments Habilitar configuració extra d'àudio - + Allows you to pass arguments to the selected audio codec. Permet passar arguments al còdec d'àudio seleccionat. - + Extra Audio Arguments Configuració extra d'àudio - + Allow Exclusive Fullscreen Permetre pantalla completa exclusivament - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Sobreescriu l'heurística del controlador per activar el mode de pantalla completa exclusiva per abocaments directes. En desactivar la pantalla completa exclusiva, el canvi de tasques i superposicions pot anar més fluid a costa d'augmentar la latència d'entrada. - + 1.25x Native (~450px) 1.25x Natiu (~450 px) - + 1.5x Native (~540px) 1.5x Natiu (~540 px) - + 1.75x Native (~630px) 1.75x Natiu (~630 px) - + 2x Native (~720px/HD) 2x Natiu (~720 px/HD) - + 2.5x Native (~900px/HD+) 2.5x Natiu (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Natiu (~1080 px/FHD) - + 3.5x Native (~1260px) 3.5x Natiu (~1260 px) - + 4x Native (~1440px/QHD) 4x Natiu (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x Natiu (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natiu (~2160 px/4K UHD) - + 7x Native (~2520px) 7x Natiu (~2520 px) - + 8x Native (~2880px/5K UHD) 8x Natiu (~2880 px/5K UHD) - + 9x Native (~3240px) 9x Natiu (~3240 px) - + 10x Native (~3600px/6K UHD) 10x Natiu (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natiu (~3960 px) - + 12x Native (~4320px/8K UHD) 12x Natiu (~4320px/8K UHD) - + 13x Native (~4680px) 13x Natiu (~4680 px) - + 14x Native (~5040px) 14x Natiu (~5040 px) - + 15x Native (~5400px) 15x Natiu (~5400 px) - + 16x Native (~5760px) 16x Natiu (~5760 px) - + 17x Native (~6120px) 17x Natiu (~6120 px) - + 18x Native (~6480px/12K UHD) 18x Natiu (~6480px/12K UHD) - + 19x Native (~6840px) 19x Natiu (~6840 px) - + 20x Native (~7200px) 20x Natiu (~7200 px) - + 21x Native (~7560px) 21x Natiu (~7560 px) - + 22x Native (~7920px) 22x Natiu (~7920 px) - + 23x Native (~8280px) 23x Natiu (~8280 px) - + 24x Native (~8640px/16K UHD) 24x Natiu (~8640px/16K UHD) - + 25x Native (~9000px) 25x Natiu (~9000 px) - - + + %1x Native %1x Natiu - - - - - - - - - + + + + + + + + + Checked Activat - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa les correccions antiboira. Menys precís a l'hora de renderitzar que la PS2, però farà que els jocs es vegin més nítids. - + Integer Scaling Escalat enter - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Reomple l'àrea de visualització perquè la relació entre els píxels de l'equip i de la consola sigui un nombre enter. Pot millorar la nitidesa en alguns jocs 2D. - + Aspect Ratio Relació d'aspecte - + Auto Standard (4:3/3:2 Progressive) Estàndard automàtic (4:3/3:2 Progressiu) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Canvia la relació d'aspecte amb la qual es mostra la imatge de sortida en pantalla. El valor predeterminat és Estàndard Automàtic (4:3/3:2 Progressiu) el qual ajustarà automàticament la relació d'aspecte a la que tenien els jocs en un televisor de l'època. - + Deinterlacing Desentrellaçar - + Screenshot Size Mida de la captura de pantalla - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Especifica a quina resolució es desen les captures de pantalla. Les resolucions internes guarden més detalls a canvi de fitxers més grans. - + Screenshot Format Format de captura de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selecciona el format amb el qual es desaran les captures de pantalla. JPEG produeix arxius més petits, però amb menys detall. - + Screenshot Quality Qualitat de la captura de pantalla - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selecciona la qualitat en la qual seran comprimides les captures de pantalla. Valors alts preserven més detalls per imatges JPEG, i redueixen mida de les imatges per PNG. - - + + 100% 100% - + Vertical Stretch Estirament vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estira (&lt; 100%) o estreny (&lt; 100%) la component vertical de la pantalla. - + Fullscreen Mode Mode de Pantalla completa - - - + + + Borderless Fullscreen Pantalla completa sense vores - + Chooses the fullscreen resolution and frequency. Escollir la resolució i la freqüència de la pantalla completa. - + Left Esquerra - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Canvia el nombre de píxels retallats des de la part esquerre de la pantalla. - + Top Superior - + Changes the number of pixels cropped from the top of the display. Canvia el nombre de píxels retallats des de la part superior de la pantalla. - + Right Dreta - + Changes the number of pixels cropped from the right side of the display. Canvia el nombre de píxels retallats des de la part dreta de la pantalla. - + Bottom Sota - + Changes the number of pixels cropped from the bottom of the display. Canvia el nombre de píxels retallats des de la part inferior de la pantalla. - - + + Native (PS2) (Default) Natiu (PS2) (Per defecte) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla la resolució a la qual són renderitzats els jocs. Resolucions altes poden tenir impacte negatiu en targetes gràfiques més antigues o de baixa potència. Resolució no natives poden causar errors gràfics en alguns jocs. La resolució dels vídeos FMV es mantindrà igual, ja que aquests ja estan renderitzats. - + Texture Filtering Filtratge de textures - + Trilinear Filtering Filtre trilineal - + Anisotropic Filtering Filtre anisotròpic - + Reduces texture aliasing at extreme viewing angles. Redueix l'efecte de distorsió espacial en les textures vistes des d'angles extrems. - + Dithering Tramat - + Blending Accuracy Precisió de la mescla - + Texture Preloading Precàrrega de textures - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Carrega les textures senceres en comptes de fer-ho en petites parts, evitant carregar la mateixa part si és possible. Millora el rendiment en alguns jocs, però una petita part dels jocs anirà més lenta. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. En activar aquesta opció, la GPU convertirà les textures en mapes de colors. Si no, ho farà la CPU. Compensa la GPU i la CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Activant aquesta opció, et dona la possibilitat de canviar les correccions del renderitzador i d'escalat en els jocs. Però, si actives aquesta opció, es desactivaran els ajustaments automàtics. Pots reactivar els ajustaments automàtics, desactivant aquesta opció. - + 2 threads 2 fils - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Força un buidatge de primitives quan una memòria intermèdia de fotogrames sigui també un textura d'entrada. Corregeix alguns errors com les ombres a la saga Jak i la radiositat a GTA:SA. - + Enables mipmapping, which some games require to render correctly. Activa els mapes MIP, necessaris perquè funcionen correctament alguns jocs. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. El renderitzat dels sprites es farà a la CPU si la seva mida no supera aquest valor. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Prova de detectar si un joc fa servir paletes de colors pròpies i les renderitza amb programari en comptes de la GPU. - + GPU Target CLUT Gestió de CLUT a la GPU - + Skipdraw Range Start Inici del rang de «skipdraw» - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Omet el dibuixat de superfícies des de la superfície indicada al quadre esquerre fins a la superfície indicada al quadre dret. - + Skipdraw Range End Fi del rang de «skipdraw» - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Aquesta opció desactiva moltes funcionalitats de seguretat. Desactivar el renderitzat precís de punts i línies sense escalar, pot ajudar a jocs de Xenosaga. Desactivar la neteja precisa de memòria del GS a la CPU perquè ho faci la GPU, pot ajudar a jocs de Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmet les dades del GS quan es renderitza un nou fotograma per reproduir alguns efectes amb fidelitat. - + Half Pixel Offset Desplaçament de mig píxel - + Might fix some misaligned fog, bloom, or blend effect. Pot corregir alguns efectes de boira, claror o mescles que no estan alineats. - + Round Sprite Arrodonir sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corregeix el mostreig de textures 2D en escalar. Corregeix les línies en sprites en jocs com Ar tonelico en escalar. L'opció Half és només per sprites plans, l'opció Ful és per tots els sprites. - + Texture Offsets X Compensació de textura X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Corregeix les coordenades de les textures ST/UV. Soluciona alguns problemes en textures i pot ser que també corregeixi l'alineació en el postprocessat. - + Texture Offsets Y Compensació de textura Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Redueix la precisió del GS per evitar els buits entre píxels en escalar. Corregeix el text en els jocs Wild Arms. - + Bilinear Upscale Escalat bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pot suavitzar les textures en aplicar un filtre bilineal després d'escalar. Per exemple: centelleig del sol a Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Substitueix l'ús de diferents fragments d'sprites amb postprocessament per un sol sprite més gran. Redueix l'aparició de línies en escalar. - + Force palette texture draws to render at native resolution. Força que la paleta de textures es renderitzin a resolució nativa. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Realçament per contrast adaptatiu (CAS) - + Sharpness Nitidesa - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Activa l'ajustament de saturació, contrast i brillantor. Els valors predeterminats per tots tres és 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica l'algoritme de suavitzat de vores per millorar la qualitat visual dels jocs. - + Brightness Brillantor - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un ombrejador que simula els efectes visuals de diferents estils d'aparells de televisió. - + OSD Scale Escala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra missatges en pantalla en algunes situacions, com en crear o carregar estats desats, capturar la pantalla, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra la taxa interna de fotogrames del joc en la part superior dreta de la pantalla. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocitat actual d'emulació del sistema a la part superior dreta de la pantalla com un percentatge. - + Shows the resolution of the game in the top-right corner of the display. Mostra la resolució del joc a la part superior dreta de la pantalla. - + Shows host's CPU utilization. Mostrar l'ús de la CPU de l'equip. - + Shows host's GPU utilization. Mostrar l'ús de la GPU de l'equip. - + Shows counters for internal graphical utilization, useful for debugging. Mostra comptadors per l'ús intern de la targeta gràfica, útil per la depuració. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra l'estat actual del controlador en el sistema en la part inferior esquerre de la pantalla. - + Shows the current PCSX2 version on the top-right corner of the display. Mostra la versió actual de PCSX2 a la part superior dreta de la pantalla. - + Shows the currently active video capture status. Mostrar l'estat actual de la captura de vídeo. - + Shows the currently active input recording status. Mostrar l'estat actual de la captura d'entrada. - + Displays warnings when settings are enabled which may break games. Mostrar advertències si la configuració pot causar problemes en alguns jocs. - - + + Leave It Blank Deixa-ho en blanc - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Paràmetres enviats al còdec de vídeo seleccionat.<br><b>Has d'utilitzar '=' per separar cada element del seu valor i ':' per separar dos parells d'elements.</b><br>Per exemple: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Determina la taxa de bits d'àudio utilitzada. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Paràmetres enviats al còdec d'àudio seleccionat.<br><b>Has d'utilitzar '=' per separar cada element del seu valor i ':' per separar dos parells d'elements.</b><br>Per exemple: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Compressió dels abocats del GS - + Change the compression algorithm used when creating a GS dump. Canvia l'algoritme de compressió que s'utilitzarà per a l'abocament del GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Quan es faci servir el renderitzador de Direct3D 11, s'utilitzarà el model de presentació per a BLIT en comptes de girar la imatge. Acostuma a produir un pitjor rendiment, però pot ser necessari per a certes aplicacions tipus streaming o per desbloquejar les velocitats de fotogrames en alguns equips. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detecta quan es troben fotogrames inactius en jocs a 25/30 fotogrames per segon i omet la seva presentació. El fotograma continuarà renderitzant, però la GPU té més temps per acabar-lo (això NO és ometre fotogrames). Pot suavitzar les fluctuacions en la presentació dels fotogrames quan la CPU i la GPU estàn sent utilitzades al màxim, però farà que el ritme de fotogrames sigui més irregular i pot augmentar la latència de la senyal d'entrada. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Mostra multiplicadors d'escalat més alts que depenen de les prestacions de la GPU. - + Enable Debug Device Activar dispositiu de depuració - + Enables API-level validation of graphics commands. Habilita la validació a nivell de llibreria API de les comandes de gràfics. - + GS Download Mode Mode de descàrrega del GS - + Accurate Precís - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Omet la sincronització de les descàrregues del GS entre el subprocés del GS i la GPU de l'equip. Pot augmentar significativament la velocitat en els sistemes més lents a costa de provocar errors gràfics. Si els jocs contenen errors gràfics amb aquesta opció activada, et recomanem que la desactivis abans que res. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Per defecte - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força l'ús de FIFO per sobre de la presentació Mailbox, és a dir, memòria intermèdia de doble entrada en comptes de triple. Acostuma a empitjorar el ritme de fotogrames. @@ -14112,7 +14171,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Per defecte @@ -14329,254 +14388,254 @@ Swap chain: see Microsoft's Terminology Portal. No s'ha trobat l'estat desat a la ranura {}. - - - + + - - - - + + + + - + + System Sistema - + Open Pause Menu Obrir menú de pausa - + Open Achievements List Obrir la llista d'assoliments - + Open Leaderboards List Obrir la llista de les taules de classificació - + Toggle Pause Activat/Desactivar silenci - + Toggle Fullscreen Commuta la pantalla completa - + Toggle Frame Limit Alternar límit de fotogrames - + Toggle Turbo / Fast Forward Alternar turbo / avançament ràpid - + Toggle Slow Motion Alternar càmera lenta - + Turbo / Fast Forward (Hold) Turbo / Avançament ràpid (Pressionar) - + Increase Target Speed Augmentar la velocitat de l'objectiu - + Decrease Target Speed Disminuir la velocitat de l'objectiu - + Increase Volume Augmenta el volum - + Decrease Volume Disminueix el volum - + Toggle Mute Activat/Desactivar silenci - + Frame Advance Avançar fotograma - + Shut Down Virtual Machine Apagar la màquina virtual - + Reset Virtual Machine Reiniciar màquina virtual - + Toggle Input Recording Mode Alternar mode de gravació d'entrada - - + + Save States Desa l'estat - + Select Previous Save Slot Seleccionar l'anterior ranura de memòria - + Select Next Save Slot Seleccionar la següent ranura de memòria - + Save State To Selected Slot Desa l'estat a la ranura seleccionada - + Load State From Selected Slot Carrega l'estat de la ranura seleccionada - + Save State and Select Next Slot Desa l'estat i selecciona la següent ranura - + Select Next Slot and Save State Selecciona la ranura següent i desa l'estat - + Save State To Slot 1 Desar estat a la ranura 1 - + Load State From Slot 1 Carregar estat de la ranura 1 - + Save State To Slot 2 Desar estat a la ranura 2 - + Load State From Slot 2 Carregar estat de la ranura 2 - + Save State To Slot 3 Desar estat a la ranura 3 - + Load State From Slot 3 Carregar estat de la ranura 3 - + Save State To Slot 4 Desar estat a la ranura 4 - + Load State From Slot 4 Carregar estat de la ranura 4 - + Save State To Slot 5 Desar estat a la ranura 5 - + Load State From Slot 5 Carregar estat de la ranura 5 - + Save State To Slot 6 Desar estat a la ranura 6 - + Load State From Slot 6 Carregar estat de la ranura 6 - + Save State To Slot 7 Desar estat a la ranura 7 - + Load State From Slot 7 Carregar estat de la ranura 7 - + Save State To Slot 8 Desar estat a la ranura 8 - + Load State From Slot 8 Carregar estat de la ranura 8 - + Save State To Slot 9 Desar estat a la ranura 9 - + Load State From Slot 9 Carregar estat de la ranura 9 - + Save State To Slot 10 Desar estat a la ranura 10 - + Load State From Slot 10 Carregar estat de la ranura 10 @@ -15454,594 +15513,608 @@ Clica al botó dret del ratolí per eliminar assignació &Sistema - - - + + Change Disc Canvia el disc - - + Load State Carrega un estat - - Save State - Desa l'estat - - - + S&ettings P&aràmetres - + &Help &Ajuda - + &Debug &Depurar - - Switch Renderer - Canviar renderitzador - - - + &View &Visualitza - + &Window Size &Mida de la finestra - + &Tools &Eines - - Input Recording - Gravar l'entrada - - - + Toolbar Barra d'eines - + Start &File... Inicia un &fitxer... - - Start &Disc... - Inicia un &disc... - - - + Start &BIOS Inicia el &BIOS - + &Scan For New Games Cerca jocs nous - + &Rescan All Games &Torna a cercar tots els jocs - + Shut &Down Apaga - + Shut Down &Without Saving Apaga &sense desar - + &Reset &Reinicia - + &Pause &Pausa - + E&xit S&urt - + &BIOS &BIOS - - Emulation - Emulació - - - + &Controllers &Comandaments - + &Hotkeys &Tecles de drecera - + &Graphics &Gràfics - - A&chievements - Asso&liments - - - + &Post-Processing Settings... Configuració del &Postprocessament... - - Fullscreen - Pantalla completa - - - + Resolution Scale Escala de resolució - + &GitHub Repository... &Repositori GitHub... - + Support &Forums... Fòrums de &suport... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... &Comprova si hi ha actualitzacions... - + About &Qt... Sobre &Qt... - + &About PCSX2... &Sobre PCSX2... - + Fullscreen In Toolbar Pantalla completa - + Change Disc... In Toolbar Canvia el disc... - + &Audio &So - - Game List - Llista de jocs - - - - Interface - Interfície - - - - Add Game Directory... - Afegeix un camí... - - - - &Settings - &Configuració - - - - From File... - Des d'un fitxer... - - - - From Device... - Des d'un dispositiu... - - - - From Game List... - Des de la llista... - - - - Remove Disc - Treu el disc - - - + Global State Estat global - + &Screenshot &Captura de pantalla - + Start File In Toolbar Inicia un fitxer - + + &Change Disc + Canviar el disc + + + + &Load State + Carregar l'estat + + + + Sa&ve State + Desar l'estat + + + + Setti&ngs + Configuració + + + + &Switch Renderer + Alternar el renderitzador + + + + &Input Recording + Gravar l'entrada + + + + Start D&isc... + Inicia un disc... + + + Start Disc In Toolbar Inicia un disc - + Start BIOS In Toolbar Inicia el BIOS - + Shut Down In Toolbar Apaga - + Reset In Toolbar Reinicia - + Pause In Toolbar Pausa - + Load State In Toolbar Carrega un estat - + Save State In Toolbar Desa l'estat - + + &Emulation + Emulació + + + Controllers In Toolbar Comandaments - + + Achie&vements + Assoliments + + + + &Fullscreen + Pantalla completa + + + + &Interface + Interfície + + + + Add Game &Directory... + Afegir carpeta de jocs... + + + Settings In Toolbar Paràmetres - + + &From File... + Des del fitxer... + + + + From &Device... + Des del dispositiu... + + + + From &Game List... + Des de la llista de jocs... + + + + &Remove Disc + Treu el disc + + + Screenshot In Toolbar Captura de pantalla - + &Memory Cards Targetes de memòria - + &Network && HDD &Xarxa i disc dur - + &Folders &Carpetes - + &Toolbar &Barra d'eines - - Lock Toolbar - Bloquejar barra de tasques + + Show Titl&es (Grid View) + Mostra els títols (Vísta en quadrícula) - + + &Open Data Directory... + Obre la carpeta de dades... + + + + &Toggle Software Rendering + Alternar el programari de renderització + + + + &Open Debugger + Obre el depurador + + + + &Reload Cheats/Patches + Recarrega els Trucs/Pedaços + + + + E&nable System Console + Haibilitar la consola del sistema + + + + Enable &Debug Console + Habilitar la consola de depuració + + + + Enable &Log Window + Habilitar la finestra de registre + + + + Enable &Verbose Logging + Habilitar el registre detallat + + + + Enable EE Console &Logging + Habilitar la consola de regsitre del EE + + + + Enable &IOP Console Logging + Habilitar la consola de registre del IOP + + + + Save Single Frame &GS Dump + Desar diversos fotogrames del GS + + + + &New + This section refers to the Input Recording submenu. + Nou + + + + &Play + This section refers to the Input Recording submenu. + Reprodueix + + + + &Stop + This section refers to the Input Recording submenu. + Aturar + + + + &Controller Logs + Registres del controlador + + + + &Input Recording Logs + Registres de gravació d'entrada + + + + Enable &CDVD Read Logging + Habilitar registres de lectures del CDVD + + + + Save CDVD &Block Dump + Desar abocats del bloc del CDVD + + + + &Enable Log Timestamps + Habilitar les marques de temps en els registres + + + + Start Big Picture &Mode + Inicia el mode Big Picture + + + + &Cover Downloader... + Descarregar les caràtules... + + + + &Show Advanced Settings + Mostra les opcions avançades + + + + &Recording Viewer + Visualitzador de gravacions + + + + &Video Capture + Captura de vídeo + + + + &Edit Cheats... + Editar els trucs... + + + + Edit &Patches... + Editar els pedaços... + + + &Status Bar &Barra d'estat - - Verbose Status - Estat detallat - - - + + Game &List Llista de jocs - + + Loc&k Toolbar + Bloquejar la barra de tasques + + + + &Verbose Status + Estat detallat + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties Propietats del &joc - + Game &Grid Quadrícula de Jocs - - Show Titles (Grid View) - Mostrar títols (Vista en quadrícula) - - - + Zoom &In (Grid View) Ampliar mida (Vista de quadrícula) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Disminuir mida (Vista de quadrícula) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresca les caràtules (Visualització en graella) - + Open Memory Card Directory... Obrir carpeta de la targeta de memòria... - - Open Data Directory... - Obrir carpeta de dades... - - - - Toggle Software Rendering - Alternar programari de renderització - - - - Open Debugger - Obre depurador - - - - Reload Cheats/Patches - Recarregar Trucs/Pedaçs - - - - Enable System Console - Habilitar la consola de depuració - - - - Enable Debug Console - Habilitar la consola de depuració - - - - Enable Log Window - Activar finestra de registre - - - - Enable Verbose Logging - Habilitar el registre detallat - - - - Enable EE Console Logging - Habilitar la consola de registre del EE - - - - Enable IOP Console Logging - Habilitar consola de registre del IOP - - - - Save Single Frame GS Dump - Desar diversos fotogrames del GS - - - - New - This section refers to the Input Recording submenu. - Nou - - - - Play - This section refers to the Input Recording submenu. - Reprodueix - - - - Stop - This section refers to the Input Recording submenu. - Atura - - - - Settings - This section refers to the Input Recording submenu. - Paràmetres - - - - + Input Recording Logs Registres de gravació d'entrada - - Controller Logs - Registres del controlador - - - + Enable &File Logging Habilitar el registre en arxiu - - Enable CDVD Read Logging - Habilitar registres de lectures del CDVD - - - - Save CDVD Block Dump - Desar abocat del bloc del CDVD - - - - Enable Log Timestamps - Habilitar les marques de temps en els registres - - - - + Start Big Picture Mode Inicia el mode Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Baixar caràtules... - - - - + Show Advanced Settings Mostra opcions avançades - - Recording Viewer - Visualitzador de gravacions - - - - + Video Capture Captura de vídeo - - Edit Cheats... - Editar trucs... - - - - Edit Patches... - Editar pedaços... - - - + Internal Resolution Resolució interna - + %1x Scale %1x Escala - + Select location to save block dump: Seleccionar ubicació per desar l'abocament del bloc: - + Do not show again No ho tornis a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16054,297 +16127,297 @@ L'equip de PCSX2 no donarà suport si canvies aquesta configuració. Estàs segur que vols continuar? - + %1 Files (*.%2) %1 Arxius (*.%2) - + WARNING: Memory Card Busy ATENCIÓ: Targeta de memòria en ús - + Confirm Shutdown Confirmeu l'apagament - + Are you sure you want to shut down the virtual machine? Segur que vols apagar la màquina virtual? - + Save State For Resume Desa l'estat per més endavant - - - - - - + + + + + + Error Error - + You must select a disc to change discs. Has de seleccionar un disc per poder canviar de disc. - + Properties... Propietats... - + Set Cover Image... Estableix caràtula del joc... - + Exclude From List Excloure de la llista - + Reset Play Time Reiniciar temps de joc - + Check Wiki Page Comprova pàgina wiki - + Default Boot Arrencada predeterminada - + Fast Boot Arrencada ràpida - + Full Boot Arrencada complerta - + Boot and Debug Inicia i depura - + Add Search Directory... Afegir directori de cerques... - + Start File Inicia un fitxer - + Start Disc Inicia un disc - + Select Disc Image Seleccionar imatge de disc - + Updater Error Error d’actualització - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Estàs intentant actualitzats PCSX2 a una versió que no es troba oficialment a PCSX2. Per evitar incompatibilitats, el gestor d'actualitzacions només està activat per compilacions oficials.</p><p>Per baixar una compilació oficial, visita el següent enllaç:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. L'actualització automàtica no funciona en aquest sistema operatiu. - + Confirm File Creation Confirmar la creació del fitxer - + The pnach file '%1' does not currently exist. Do you want to create it? L'arxiu pnach '%1' no existeix. Vols crear-lo? - + Failed to create '%1'. Error al crear '%1'. - + Theme Change Canviar el tema - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Canviar el tema, tancarà la finestra de depuració. Qualsevol canvi no desat es perdrà. Estàs segur que vols continuar? - + Input Recording Failed Error en la gravació d'entrada - + Failed to create file: {} No s'ha pogut crear el fitxer: {} - + Input Recording Files (*.p2m2) Arxius de gravació d'entrada (*.p2m2) - + Input Playback Failed Error en la reproducció d'entrada - + Failed to open file: {} Error en obrir el fitxer: {} - + Paused En pausa - + Load State Failed Error al carregar estat - + Cannot load a save state without a running VM. No es pot carregar l'estat desat sense una VM en funcionament. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? No es pot carregar el nou ELF sense reiniciar la màquina virtual. Vols reiniciar-la ara? - + Cannot change from game to GS dump without shutting down first. No es pot canviar d'un joc a un abocament del GS sense apagar primer la màquina virtual. - + Failed to get window info from widget Error en obtenir informació de la finestra a través del widget - + Stop Big Picture Mode Atura el mode Big Picture - + Exit Big Picture In Toolbar Sortir mode Big Picture - + Game Properties Propietats del joc - + Game properties is unavailable for the current game. Les propietats del joc no estan disponibles pel joc actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No es pot trobar cap dispositiu de CD o DVD. Comprova que has connectat correctament el lector i que tens permisos per accedir-hi. - + Select disc drive: Seleccionar disc dur: - + This save state does not exist. Aquest estat desat no existeix. - + Select Cover Image Seleccionar caràtula del joc - + Cover Already Exists La caràtula ja existeix - + A cover image for this game already exists, do you wish to replace it? Ja existeix una caràtula per aquest joc, la vols substituir? - + + - Copy Error Error de còpia - + Failed to remove existing cover '%1' Error en eliminar la caràtula actual '%1' - + Failed to copy '%1' to '%2' Error al copiar '%1' to '%2' - + Failed to remove '%1' Error en eliminar '%1' - - + + Confirm Reset Confirmar reinici - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tots els tipus d'imatge de caràtula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Has de seleccionar un arxiu diferent per la caràtula actual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16353,12 +16426,12 @@ This action cannot be undone. Aquesta acció no es pot desfer. - + Load Resume State Carregar l'estat de reinici - + A resume save state was found for this game, saved at: %1. @@ -16371,89 +16444,89 @@ Do you want to load this state, or start from a fresh boot? Vols carregar aquest estat, o vols començar un inici nou? - + Fresh Boot Arrencada nova - + Delete And Boot Esborrar i iniciar - + Failed to delete save state file '%1'. Error en eliminar arxiu de desat ràpid '%1'. - + Load State File... Carregar arxiu de desat... - + Load From File... Carrega des d'un fitxer... - - + + Select Save State File Seleccionar arxiu de desat ràpid - + Save States (*.p2s) Desar estats (*.p2s) - + Delete Save States... Suprimeix les captures d'estat... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tots els tipus de fitxers (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imatges d'una sola pista RAW (*.bin *.iso);;Fulls Cue (*.cue);;Fitxer descriptor de mèdia (*.mdf);;Imatges MAME CHD (*.chd);;Imatges CSO (*.cso);;Imatges ZSO (*.zso);;Imatges GZ (*.gz);;Executables ELF (*-elf);; Executables (*.irx);;Abocats GS (*.gs, *gs.xz, *.gs.zst);;Abocats Dump (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Tots els tipus de fitxer (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Imatges RAW de una pista (*.bin *.iso);;Fulls Cue(*.cue);;Fitxer descriptor mèdia (*.mdf);;Imatges MAME CHD(*.chd);;Imatges CSO (*.cso);;Imatges ZSO (*.zso);;Imatges GZ (*.gz);; Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Avís: La targeta de memòria encara està escrivint dades. Apagar l'emulador ara DESTRUIRÀ DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA. Et recomanem fortament que tornis a la partida i així la targeta de memòria pugui acabar la feina.Estàs segur que vols apagar ara i DESTRUIR DE FORMA IRREVERSIBLE LA TARGETA DE MEMÒRIA? - + Save States (*.p2s *.p2s.backup) Desa estat (*.p2s *.p2s.backup) - + Undo Load State Desfés la càrrega de l'estat - + Resume (%2) Continuar (%2) - + Load Slot %1 (%2) Carrega la ranura %1 (%2) - - + + Delete Save States Suprimeix les captures d'estat - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16462,42 +16535,42 @@ The saves will not be recoverable. Els estats desats no es podran recuperar. - + %1 save states deleted. %1 estat de desat ha sigut eliminat. - + Save To File... Desa en un fitxer... - + Empty Buit - + Save Slot %1 (%2) Desa a la ranura %1 (%2) - + Confirm Disc Change Confirmar canvi disc - + Do you want to swap discs or boot the new image (via system reset)? Vols canviar el disc o iniciar des d'una nova imatge (amb el reinici del sistema)? - + Swap Disc Inicia un disc - + Reset Reiniciar @@ -16520,25 +16593,25 @@ Els estats desats no es podran recuperar. MemoryCard - - + + Memory Card Creation Failed Error en la creació de la targeta de memòria - + Could not create the memory card: {} No es pot crear la targeta de memòria: {} - + Memory Card Read Failed Error en la lectura de la targeta de memòria - + Unable to access memory card: {} @@ -16555,28 +16628,33 @@ Tanca qualsevol execució de PCSX2, o reinicia l'equip. - - + + Memory Card '{}' was saved to storage. La targeta de memòria '{}' ha sigut emmagatzemada. - + Failed to create memory card. The error was: {} Error en crear la targeta de memòria. L'error ha sigut: {} - + Memory Cards reinserted. Targetes de memòria inserides. - + Force ejecting all Memory Cards. Reinserting in 1 second. Força l'ejecció de totes les targetes de memòria. Reinserint-les en 1 segon. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + La consola virtual no s'ha desat a la targeta de memòria des de fa una estona. No es recomana fer servir els desats ràpids com a substituts dels desats de dins de joc. + MemoryCardConvertDialog @@ -17368,7 +17446,7 @@ Aquesta acció no es pot desfer, i es perdrà qualsevol partida desada que hi ha Veure en visualitzador de memòria - + Cannot Go To No es pot anar a @@ -18208,12 +18286,12 @@ Expulsant {3} i reemplaçant-lo per {2}. Patch - + Failed to open {}. Built-in game patches are not available. Error en obrir {}. Els pedaços de joc integrats no estan disponibles. - + %n GameDB patches are active. OSD Message @@ -18222,7 +18300,7 @@ Expulsant {3} i reemplaçant-lo per {2}. - + %n game patches are active. OSD Message @@ -18231,7 +18309,7 @@ Expulsant {3} i reemplaçant-lo per {2}. - + %n cheat patches are active. OSD Message @@ -18240,7 +18318,7 @@ Expulsant {3} i reemplaçant-lo per {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No s'han trobat trucs ni pedaços (pantalla panoràmica, compatibilitat o altres). @@ -18341,47 +18419,47 @@ Expulsant {3} i reemplaçant-lo per {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Sessió iniciada com %1 (%2 punts, en mode normal: %3 punts). %4 missatges sense llegir. - - + + Error Error - + An error occurred while deleting empty game settings: {} Ha ocorregut un error en eliminar uns ajustaments del joc en blanc {} - + An error occurred while saving game settings: {} Ha ocorregut un error en desar la configuració del joc: {} - + Controller {} connected. Controlador {} no connectat. - + System paused because controller {} was disconnected. Sistema pausat perquè el controlador {} està desconnectat. - + Controller {} disconnected. Controlador {} desconnectat. - + Cancel Cancel·lar @@ -18514,7 +18592,7 @@ Expulsant {3} i reemplaçant-lo per {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21728,42 +21806,42 @@ Escanejar de manera contínua tarda més temps, però trobarà jocs en les subca VMManager - + Failed to back up old save state {}. Error en intentar recuperar un estat desat {}. - + Failed to save save state: {}. Error en desar l'estat: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Joc desconegut - + CDVD precaching was cancelled. S'ha cancel·lat la precàrrega del CDVD. - + CDVD precaching failed: {} Error al precarregar el CDVD: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21780,271 +21858,271 @@ Un cop hagis abocat una imatge de la BIOS, has de guardar-la a la carpeta Bios ( Per més intruccinos, pots consultar la pàgina de preguntes freqüents (FAQ) i les guíes. - + Resuming state Reprenent estat - + Boot and Debug Inicia i depura - + Failed to load save state Error en carregar estat desat - + State saved to slot {}. Estat desat a la ranura {}. - + Failed to save save state to slot {}. Error en fer desat ràpid a la ranura {}. - - + + Loading state Carregant estat - + Failed to load state (Memory card is busy) Error en carregar l'estat (La targeta de memòria està ocupada) - + There is no save state in slot {}. No hi ha cap estat desat a la ranura {}. - + Failed to load state from slot {} (Memory card is busy) Error en carregar l'estat de la ranura {} (La targeta de memòria està en ús) - + Loading state from slot {}... Carregant estat de la ranura {}... - + Failed to save state (Memory card is busy) Error en carregar l'estat (La targeta de memòria està ocupada) - + Failed to save state to slot {} (Memory card is busy) Error en desar estat a la ranura {} (La targeta de memòria està plena) - + Saving state to slot {}... Desant estat a la ranua {}... - + Frame advancing Avançar fotograma - + Disc removed. Disc extret. - + Disc changed to '{}'. Disc canviat a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Error en obrir un nou disc d'imatge '{}'. Retornant a la imatge anterior. L'error ha sigut: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Error en canviar la imatge de disc antic. Extraient disc. L'error ha sigut: {} - + Cheats have been disabled due to achievements hardcore mode. S'ha desactivat els trucs a causa que el mode difícil d'assoliments està activat. - + Fast CDVD is enabled, this may break games. El mode CDVD està habilitat, això pot provocar errors en alguns jocs. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La freqüència o l'omissió de cicles no està en els valors predeterminats: pot provocar errors o que els jocs s'emulin a baixa velocitat. - + Upscale multiplier is below native, this will break rendering. El valor d'escala està per sota del valor natiu: fallarà el renderitzat. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping està desactivat. Pot fallar el renderitzat en alguns jocs. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. El renderitzador no està fixat a automàtic. Això pot causar problemes de rendiment i errors gràfics. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtre de textures no està configurat com Bilineal (PS2). Pot fallar el renderitzat en alguns jocs. - + No Game Running Cap joc executant-se - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtre trilineal no està configurat en automàtic. Pot provocar errors de renderització en alguns jocs. - + Blending Accuracy is below Basic, this may break effects in some games. La precisió de la mescla està configurada per sota del nivell bàsic: alguns efectes dels jocs poden fallar. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El mode de descàrrega de jocs no està configurat com a precís, pot fallar el renderitzat en alguns jocs. - + EE FPU Round Mode is not set to default, this may break some games. El mode d'arrodoniment de EE FPU no està configurat en el seu valor predeterminat. - + EE FPU Clamp Mode is not set to default, this may break some games. El mode de limitació de EE FPU no està configurat en el seu valor predeterminat, poden fallar alguns jocs. - + VU0 Round Mode is not set to default, this may break some games. El mode d'arrodoniment de la VU0 no està configurat al seu valor predeterminat: poden fallar alguns jocs. - + VU1 Round Mode is not set to default, this may break some games. El mode de limitació de les VU1 no està configurat en el seu valor predeterminat: poden fallar alguns jocs. - + VU Clamp Mode is not set to default, this may break some games. El mode de limitació de les VU no està configurat en el seu valor predeterminat: poden fallar alguns jocs. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM està activat. La compatibilitat amb alguns jocs es pot veure afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Les correccions dels jocs no estan activades. Pot afectar la compatibilitat amb alguns jocs. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Les correccions dels jocs no estan activades. Pot afectar la compatibilitat amb alguns jocs. - + Frame rate for NTSC is not default. This may break some games. La velocitat de fotogrames NTSC no té un valor predeterminat: poden fallar alguns jocs. - + Frame rate for PAL is not default. This may break some games. La velocitat de fotogrames PAL no té un valor predeterminat: poden fallar alguns jocs. - + EE Recompiler is not enabled, this will significantly reduce performance. El compilador del EE no està activat: pot reduir significativament el rendiment. - + VU0 Recompiler is not enabled, this will significantly reduce performance. El compilador VU0 no està activat, pot reduir significativament el rendiment. - + VU1 Recompiler is not enabled, this will significantly reduce performance. El compilador VU1 no està activat, pot reduir significativament el rendiment. - + IOP Recompiler is not enabled, this will significantly reduce performance. El compilador IOP no està activat, pot reduir significativament el rendiment. - + EE Cache is enabled, this will significantly reduce performance. La Caché EE està activada, això reduirà el rendiment significativament. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detecció de bucles EE Wait no està activada, pot reduir el rendiment. - + INTC Spin Detection is not enabled, this may reduce performance. La detecció de bucles INTC no està activada: pot reduir el rendiment. - + Fastmem is not enabled, this will reduce performance. Memòria ràpida no està activada, això redueix la velocitat d'emulació. - + Instant VU1 is disabled, this may reduce performance. La instantània VU1 està desactivada, això podria reduir la velocitat d'emulació. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack no està activat, això redueix la velocitat d'emulació. - + GPU Palette Conversion is enabled, this may reduce performance. La conversió de paletes a la GPU està activada: es pot reduir el rendiment. - + Texture Preloading is not Full, this may reduce performance. La precàrrega de textures no està completa, això pot reduir el rendiment. - + Estimate texture region is enabled, this may reduce performance. El càlcul de regions de textures està activat: pot reduir el rendiment. - + Texture dumping is enabled, this will continually dump textures to disk. L'abocament de textures està activat, es volcaran de manera contínua. diff --git a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts index 5918bbd9d0..b5a98f6c17 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts @@ -47,7 +47,7 @@ Third-Party Licenses - + Licence třetích stran @@ -354,10 +354,10 @@ Přihlašovací token vygenerován na: %n seconds - - %n seconds - %n seconds - %n seconds + + %n sekunda + %n sekundy + %n sekund %n sekund/y @@ -459,11 +459,11 @@ Přihlašovací token vygenerován %2. %n points Mastery popup - + + %n bod + %n body + %n bodů %n bodů - %n points - %n points - %n points @@ -553,7 +553,7 @@ Nepřečtené zprávy: {2} Leaderboard Download Failed - Leaderboard Download Failed + Stahování žebříčku selhalo @@ -742,307 +742,318 @@ Pozice v žebříčku: {1} z {2} Použít Globální Nastavení [%1] - + Rounding Mode Režím Zaokrouhlovaní - - - + + + Chop/Zero (Default) Chop/Zero (výchozí) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's plovoucím bodem (EE FPU). Vzhledem k tomu, že různé FPU, které jsou v PS2, nejsou v souladu s mezinárodními standardy, některé hry mohou potřebovat různé režimy, aby se matematika správně vyrovnala. Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Division Rounding Mode Režim zaokrouhlování divizí - + Nearest (Default) Nejbližší (výchozí) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Určuje způsob zaokrouhlování výsledků dělby s pohyblivou řádovou čárkou. Některé hry vyžadují specifické nastavení; <b>upravující toto nastavení, pokud hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Clamping Mode Režim upínání - - - + + + Normal (Default) Normální (Výchozí) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá ovládání plováků ve standardním rozsahu x86. Standardní hodnota se řídí převážnou většinou her, <b>změna tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - - + + Enable Recompiler Povolit Rekompilátor - + - - - + + + - + - - - - + + + + + Checked Zaškrtnuto - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Provede just-in-time binární překlad 64-bitového MIPS-I strojového kódu do x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detekce smyčky čekání - + Moderate speedup for some games, with no known side effects. Mírné zrychlení pro některé hry, bez známých vedlejších efektů. - + Enable Cache (Slow) Povolit Vyrovnávací Paměť (Pomalé) - - - - + + + + Unchecked Nezaškrtnuto - + Interpreter only, provided for diagnostic. Jenom interpreter, určeno pro diagnostiku. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detekce mezery INTC - + Huge speedup for some games, with almost no compatibility side effects. Obrovské zrychlení pro některé hry, téměř bez vedlejších efektů kompatibility. - + Enable Fast Memory Access Povolit Rychlý Přístup k Paměti - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Používá backpatching k tomu, aby se zabránilo plombování při každém přístupu k paměti. - + Pause On TLB Miss Pozastavit na TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Prokazuje virtuální počítač v případě selhání TLB, místo aby jej ignoroval a pokračoval. Poznamenejte si, že VM se pozastaví po skončení bloku, ne na pokyn, který způsobil výjimku. Pro zobrazení adresy, kde došlo k neplatnému přístupu, se podívejte do konzoly. - + Enable 128MB RAM (Dev Console) Povolit 128MB RAM (Vývojářská konzole) - + Exposes an additional 96MB of memory to the virtual machine. Vystavuje dalších 96MB paměti virtuálnímu počítači. - + VU0 Rounding Mode Režím Zaokrouhlovaní VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's vektor 0 (EE VU0). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, pokud hra nemá viditelný problém, způsobí problémy se stabilitou nebo pády.</b> - + VU1 Rounding Mode Režím Zaokrouhlovaní VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Změní způsob zaokrouhlování PCSX2 při emulaci Emotion Engine's vektor 1 (EE VU1). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, pokud hra nemá viditelný problém, způsobí problémy se stabilitou nebo pády.</b> - + VU0 Clamping Mode Režím Zaokrouhlovaní VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá plováky ve standardním rozsahu x86 v Emotion Engine's vektor 0 (EE VU0). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + VU1 Clamping Mode Režím Zaokrouhlovaní VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Změní způsob, jakým PCSX2 ovládá plováky ve standardním rozsahu x86 v Emotion Engine's vektor 1 (EE VU1). Standardní hodnota se řídí převážnou většinou her, <b>upravením tohoto nastavení, když hra nemá viditelný problém, může způsobit nestabilitu.</b> - + Enable Instant VU1 Povolit Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Spustí VU1 okamžitě. Poskytuje mírné zlepšení rychlosti ve většině her. Je to bezpečné pro většinu her, ale některé hry můžou vykazovat grafické chyby. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Povolit Rekompilátor VU0 (Mikro Režim) - + Enables VU0 Recompiler. Povolí Rekompilátor VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Povolit Rekompilátor VU1 - + Enables VU1 Recompiler. Povolí Rekompilátor VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack mVU značky - + Good speedup and high compatibility, may cause graphical errors. Dobré zrychlení a vysoká kompatibilita, múže způsobit grafické chyby. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Provede just-in-time binární překlad 32-bitového MIPS-I strojového kódu do x86. - + Enable Game Fixes Zapnout opravy her - + Automatically loads and applies fixes to known problematic games on game start. Automaticky načte a použije opravy u problematických her při jejich spuštění. - + Enable Compatibility Patches Zapnout záplaty kompatibility - + Automatically loads and applies compatibility patches to known problematic games. Automaticky načte a aplikuje opravy kompatibility na známé problematické hry. - + Savestate Compression Method - Savestate Compression Method - - - - Zstandard - Zstandard - - - - Determines the algorithm to be used when compressing savestates. - Determines the algorithm to be used when compressing savestates. - - - - Savestate Compression Level - Savestate Compression Level - - - - Medium - Medium + Metoda komprese uložených pozic - Determines the level to be used when compressing savestates. - Determines the level to be used when compressing savestates. + Zstandard + Zstandard - - Save State On Shutdown - Save State On Shutdown + + Determines the algorithm to be used when compressing savestates. + Určuje algoritmus, který bude použit při kompresi uložených pozic. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Savestate Compression Level + Úroveň komprese uložených pozic + + + + Medium + Střední + + + + Determines the level to be used when compressing savestates. + Určuje úroveň použitou při kompresi uložených pozic. - Create Save State Backups - Create Save State Backups + Save State On Shutdown + Uložit pozici při vypnutí - + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automaticky uloží stav emulátoru při vypnutí nebo ukončení aplikace. Příště pak můžete pokračovat přímo z místa, kde jste skončili. + + + + Create Save State Backups + Vytvořit zálohy uložených pozic + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1262,102 +1273,107 @@ Pozice v žebříčku: {1} z {2} Create Save State Backups - Create Save State Backups + Vytvořit zálohy uložených pozic - + Save State On Shutdown - Save State On Shutdown + Uložit pozici při vypnutí - + Frame Rate Control Ovládání snímkovací frekvence - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL snímkovací frekvence: - + NTSC Frame Rate: NTSC snímkovací frekvence: Savestate Settings - Savestate Settings + Nastavení uložených pozic Compression Level: - Compression Level: + Úroveň komprese: - + Compression Method: - Compression Method: + Metoda komprese: Uncompressed - Uncompressed + Nekomprimované Deflate64 - Deflate64 + Deflate64 Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 Low (Fast) - Low (Fast) + Nízká (rychlé) Medium (Recommended) - Medium (Recommended) + Střední (doporučeno) High - High + Vysoká Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + Velmi vysoká (pomalé, nedoporučeno) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Nastavení PINE - + Slot: Sloty: - + Enable Zapnout @@ -1372,22 +1388,22 @@ Pozice v žebříčku: {1} z {2} Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Změny zde provedené nebudou uloženy. Upravte je v globálním nastavení nebo nastavení pro jednotlivé hry, aby vaše změny nabyly účinnosti pro budoucí průběhy analýzy. Close dialog after analysis has started - Close dialog after analysis has started + Zavřít dialogové okno po zahájení analýzy Analyze - Analyze + Analyzovat Close - Close + Zavřít @@ -1878,15 +1894,15 @@ Pozice v žebříčku: {1} z {2} AutoUpdaterDialog - - + + Automatic Updater Automatické aktualizace Update Available - Je k dispozici aktualizace + Aktualizace je k dispozici @@ -1919,68 +1935,68 @@ Pozice v žebříčku: {1} z {2} Připomenout později - - + + Updater Error Chyba aktualizace - + <h2>Changes:</h2> <h2>Změny:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Upozornění</h2><p>Instalace této aktualizace způsobí to, že vaše Save Staty se stanou<b>Nekompatibilními</b>. Ujistěte se prosím, že jste si uložili hru na Paměťovou Kartu před instalovaním této aktualizace. Pokud tak neučiníte, ztratíte postup.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Varovaní ohledně Nastavení</h2><p>Instalace této aktualizace obnoví výchozí konfigurace programu. Berte prosím na vědomí, že budete muset překonfigurovat své nastavení po aktualizaci.</p> - + Savestate Warning - Varovaní ohledně Save Statů + Varování o uložených pozicích - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>VAROVÁNÍ</h1><p style='font-size:12pt;'>Instalace této aktualizace učiní vaše <b>Save Staty nekompatibilními</b>, <i>Ujistěte se, že před pokračováním</i>uložíte veškerý svůj postup do paměťových karet.</p><p>Přejete si pokračovat?</p> - + Downloading %1... Stahování %1... - + No updates are currently available. Please try again later. Nejsou k dispozici žádné aktualizace. Zkuste to prosím později. - + Current Version: %1 (%2) Současná verze: %1 (%2) - + New Version: %1 (%2) Nová verze: %1 (%2) - + Download Size: %1 MB Velikost stahování: %1 MB - + Loading... Načítání... - + Failed to remove updater exe after update. Nepodařilo se odstranit aktualizační exe soubor po aktualizaci. @@ -2144,21 +2160,21 @@ Pozice v žebříčku: {1} z {2} Zapnout - - + + Invalid Address - Invalid Address + Neplatná adresa - - + + Invalid Condition - Invalid Condition + Neplatná podmínka - + Invalid Size - Invalid Size + Neplatná velikost @@ -2246,17 +2262,17 @@ Pozice v žebříčku: {1} z {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Umístění herního disku je na vyjímatelném disku, mohou nastat problémy s výkonem, jako je rozjíždění a zmrazování. + Herní disk je umístěn na vyměnitelné jednotce, mohou nastat problémy s výkonem, jako je trhání a zmrazování obrazu. - + Saving CDVD block dump to '{}'. Ukládání dumpu CDVD bloku do '{}'. - + Precaching CDVD Precaching CDVD @@ -2281,7 +2297,7 @@ Pozice v žebříčku: {1} z {2} Neznámý - + Precaching is not supported for discs. Precaching není pro disky podporován. @@ -2659,7 +2675,7 @@ Pozice v žebříčku: {1} z {2} Face Buttons - Face Buttons + Akční tlačítka @@ -2747,7 +2763,7 @@ Pozice v žebříčku: {1} z {2} Face Buttons - Face Buttons + Akční tlačítka @@ -3238,29 +3254,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Odstranit profil - + Mapping Settings Nastavení mapování - - + + Restore Defaults Obnovit výchozí nastavení - - - + + + Create Input Profile Vytvořit vstupní profil - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3271,40 +3292,43 @@ Chcete-li na hru použít vlastní vstupní profil, přejděte na jeho vlastnost Zadejte název nového vstupního profilu: - - - - + + + + + + Error Chyba - + + A profile with the name '%1' already exists. Profil s názvem '%1' již existuje. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Chcete zkopírovat všechny vazby z aktuálně vybraného profilu do nového profilu? Výběrem Ne se vytvoří zcela prázdný profil. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Chcete zkopírovat současné vazby klávesy z globálního nastavení do nového vstupního profilu? - + Failed to save the new profile to '%1'. Nepodařilo se uložit nový profil do '%1'. - + Load Input Profile Načíst vstupní profil - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3317,12 +3341,27 @@ Všechny současné globální vazby budou odstraněny a načteny vazby profilu. Nelze vrátit zpět tuto akci. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Odstranit vstupní profil - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3331,12 +3370,12 @@ You cannot undo this action. Tuto akci nelze vrátit zpět. - + Failed to delete '%1'. Nepodařilo se odstranit '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3349,13 +3388,13 @@ Všechny sdílené mapování a konfigurace budou ztraceny, ale vaše vstupní p Tuto akci nelze vrátit zpět. - + Global Settings Obecné nastavení - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3363,8 +3402,8 @@ Tuto akci nelze vrátit zpět. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3372,26 +3411,26 @@ Tuto akci nelze vrátit zpět. %2 - - + + USB Port %1 %2 Port USB %1 %2 - + Hotkeys Klávesové zkratky - + Shared "Shared" refers here to the shared input profile. Sdílené - + The input profile named '%1' cannot be found. Vstupní profil s názvem '%1' nebyl nalezen. @@ -3416,12 +3455,12 @@ Tuto akci nelze vrátit zpět. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + Ve výchozím nastavení budou stažené obálky uloženy pod sériovým číslem hry, aby se zajistilo, že obálky zůstanou kompatibilní se změnami v GameDB a aby tituly s regionálními variantami nebyly v rozporu. Pokud tohle není žádoucí, můžete níže zaškrtnout políčko "Použít titul pro název souboru". Use Title File Names - Use Title File Names + Použít titul pro název souboru @@ -3983,98 +4022,98 @@ Chcete jej přepsat? Import Symbols - Import Symbols + Importovat symboly Import From ELF - Import From ELF + Importovat z ELF Demangle Symbols - Demangle Symbols + Opravit symboly Demangle Parameters - Demangle Parameters + Opravit parametry Import Default .sym File - Import Default .sym File + Importovat výchozí .sym soubor Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + Importovat ze souboru (.elf, .sym, atd.): - + Add - Add + Přidat - + Remove - Remove + Odebrat - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions - Gray Out Symbols For Overwritten Functions + Znevýraznit symboly pro přepsané funkce @@ -4089,22 +4128,22 @@ Chcete jej přepsat? Automatically delete symbols that were generated by any previous analysis runs. - Automatically delete symbols that were generated by any previous analysis runs. + Automaticky odstranit symboly, které byly vygenerovány předchozími analýzami. Import symbol tables stored in the game's boot ELF. - Import symbol tables stored in the game's boot ELF. + Importovat tabulky symbolů uložené v bootovacím ELF souboru hry. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Importovat symboly ze souboru .sym se stejným názvem jako nahraný ISO soubor na disku, pokud takový soubor existuje. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Provést demangle C++ symbolů během importu, aby byly funkce a globální názvy proměnných zobrazené v debuggeru čitelnější. @@ -4142,19 +4181,34 @@ Chcete jej přepsat? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>Žádné zdroje symbolů v databázi.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File - Add Symbol File + Přidat soubor symbolů @@ -4804,53 +4858,53 @@ Chcete jej přepsat? Debugger PCSX2 - + Run Spustit - + Step Into Vkročit - + F11 F11 - + Step Over Překročit - + F10 F10 - + Step Out Vykročit - + Shift+F11 Shift+F11 - + Always On Top Vždy navrchu - + Show this window on top Zobrazit toto okno nahoře - + Analyze Analyze @@ -4868,48 +4922,48 @@ Chcete jej přepsat? Demontáž - + Copy Address Kopírovat adresu - + Copy Instruction Hex Kopírovat instrukci (hex) - + NOP Instruction(s) Instrukce NOP - + Run to Cursor Spustit ke kurzoru - + Follow Branch Sledovat větev - + Go to in Memory View Přejít do Zobrazení paměti - + Add Function Přidat funkci - - + + Rename Function Přejmenovat funkci - + Remove Function Odstranit funkci @@ -4930,23 +4984,23 @@ Chcete jej přepsat? Instrukce sestavení - + Function name Název funkce - - + + Rename Function Error Chyba přejmenování funkce - + Function name cannot be nothing. Název funkce nemůže být prázdné. - + No function / symbol is currently selected. Aktuálně není vybrána žádná funkce / symbol. @@ -4956,72 +5010,72 @@ Chcete jej přepsat? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Chyba obnovení funkce - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Kopírovat instrukci (text) - + Copy Function Name Kopírovat název funkce - + Restore Instruction(s) Obnovit instrukce - + Asse&mble new Instruction(s) Sest&avit nové instrukce - + &Jump to Cursor &Přejít na kurzor - + Toggle &Breakpoint Přepnout &bod přerušení - + &Go to Address &Přejít na adresu - + Restore Function Obnovit funkci - + Stub (NOP) Function Funkce stub (NOP) - + Show &Opcode Zobrazit &operační kód - + %1 NOT VALID ADDRESS %1 NEPLATNÁ ADRESA @@ -5048,86 +5102,86 @@ Chcete jej přepsat? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3 % | VU: %4 % | GS: %5 % + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3 % | GS: %4 % + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Bez obrázku - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Hra: %1 (%2) - + Rich presence inactive or unsupported. Rich Presence neaktivní nebo nepodporovaná. - + Game not loaded or no RetroAchievements available. Hra není načtena nebo nejsou k dispozici žádné RetroAchievementy. - - - - + + + + Error Chyba - + Failed to create HTTPDownloader. Nepodařilo se vytvořit HTTPDownloader. - + Downloading %1... Stahování %1... - + Download failed with HTTP status code %1. Stahování selhalo se stavovým kódem HTTP %1. - + Download failed: Data is empty. Stahování selhalo: Data jsou prázdná. - + Failed to write '%1'. Nepodařilo se zapsat '%1'. @@ -5501,81 +5555,76 @@ Chcete jej přepsat? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5709,342 +5758,342 @@ Tato URL byla: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nebyla nalezena žádná CD/DVD-ROM zařízení. Ujistěte se, že máte připojenou jednotku a dostatečná oprávnění pro přístup. - + Use Global Setting Použít globální nastavení - + Automatic binding failed, no devices are available. Automatické mapování selhalo, nejsou k dispozici žádná zařízení. - + Game title copied to clipboard. Název hry zkopírován do schránky. - + Game serial copied to clipboard. Sériové číslo hry zkopírováno do schránky. - + Game CRC copied to clipboard. CRC kód hry zkopírován do schránky. - + Game type copied to clipboard. Typ hry zkopírován do schránky. - + Game region copied to clipboard. Region hry zkopírován do schránky. - + Game compatibility copied to clipboard. Kompatibilita hry zkopírována do schránky. - + Game path copied to clipboard. Cesta ke hře byla zkopírována do schránky. - + Controller settings reset to default. Nastavení ovladače obnoveno do výchozího stavu. - + No input profiles available. Žádné vstupní profily nejsou k dispozici. - + Create New... Vytvořit nový... - + Enter the name of the input profile you wish to create. Zadejte název vstupního profilu, který chcete vytvořit. - + Are you sure you want to restore the default settings? Any preferences will be lost. Opravdu chcete obnovit výchozí nastavení? Veškeré preference budou ztraceny. - + Settings reset to defaults. Nastavení obnoveno do výchozího stavu. - + No save present in this slot. V tomto slotu není žádná uložená položka. - + No save states found. Nebyly nalezeny žádné uložené pozice. - + Failed to delete save state. Nepodařilo se odstranit uloženou pozici. - + Failed to copy text to clipboard. Nepodařilo se zkopírovat text do schránky. - + This game has no achievements. Tato hra nemá žádné achievementy. - + This game has no leaderboards. Tato hra nemá žádné žebříčky. - + Reset System Resetovat systém - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém? - + Launch a game from images scanned from your game directories. Spustit hru z obrázků naskenovaných z vašich herních adresářů. - + Launch a game by selecting a file/disc image. Spustit hru výběrem souboru/obrazu disku. - + Start the console without any disc inserted. Spustit konzoli bez vloženého disku. - + Start a game from a disc in your PC's DVD drive. Spustit hru z disku v DVD jednotce vašeho počítače. - + No Binding - No Binding + Nepřiřazeno - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Časový limit vyprší za %.0f sekund... - + Unknown Neznámé - + OK OK - + Select Device Vybrat zařízení - + Details Podrobnosti - + Options Možnosti - + Copies the current global settings to this game. Zkopíruje aktuální globální nastavení do této hry. - + Clears all settings set for this game. Vymaže všechna zvolená nastavení pro tuto hru. - + Behaviour Chování - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zabrání aktivace spořiče obrazovky a režimu spánku v hostitelském systému, když je spuštěna emulace. - + Shows the game you are currently playing as part of your profile on Discord. Zobrazí hru, kterou právě hrajete jako součást vašeho profilu na Discordu. - + Pauses the emulator when a game is started. Pozastaví emulátor při spuštění hry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pozastaví emulátor, když minimalizujete okno nebo přepnete na jinou aplikaci, a znova jej spustí když se vrátíte. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pozastaví emulátor, když otevřete rychlé menu, a po jeho zavření obnoví chod. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Určuje, zda bude zobrazena výzva k potvrzení vypnutí emulátoru/hry po stisknutí klávesové zkratky. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaticky uloží stav emulátoru při vypnutí nebo ukončení aplikace. Příště pak můžete pokračovat přímo z místa, kde jste skončili. - + Uses a light coloured theme instead of the default dark theme. Použije světlý barevný motiv namísto výchozího tmavého motivu. - + Game Display Zobrazení hry - + Switches between full screen and windowed when the window is double-clicked. Dvojité kliknutí na okno přepíná zobrazení přes celou obrazovku anebo v okně. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skryje ukazatel/kurzor myši, když je emulátor v režimu celé obrazovky. - + Determines how large the on-screen messages and monitor are. Určuje, jak velká je obrazovka a zpávy na ní zobrazené. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zobrazí zprávy na obrazovce, když dojde k událostem, jako je vytvoření/načtení uložených pozic, pořízení snímků obrazovky atd. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zobrazí aktuální rychlost emulace systému v pravém horním rohu displeje v procentech. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Zobrazí počet video snímků (neboli v-syncs) zobrazených systémem za sekundu v pravém horním rohu displeje. - + Shows the CPU usage based on threads in the top-right corner of the display. Zobrazí vytížení procesoru na základě vláken v pravém horním rohu displeje. - + Shows the host's GPU usage in the top-right corner of the display. Zobrazí vytížení GPU hostitele v pravém horním rohu displeje. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Zobrazí statistiky o GS (geometrická primitiva, draw calls) v pravém horním rohu displeje. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Zobrazí indikátory, pokud je aktivní rychlé přetáčení, pozastavení a další abnormální stavy. - + Shows the current configuration in the bottom-right corner of the display. Zobrazí aktuální konfiguraci v pravém dolním rohu displeje. - + Shows the current controller state of the system in the bottom-left corner of the display. Zobrazí aktuální stav ovladače systému v levém dolním rohu displeje. - + Displays warnings when settings are enabled which may break games. Zobrazí varování, pokud jsou povolena nastavení, která mohou porouchat hry. - + Resets configuration to defaults (excluding controller settings). Resetuje konfiguraci na výchozí hodnoty (kromě nastavení ovladačů). - + Changes the BIOS image used to start future sessions. Změní obraz BIOSu, který bude použit při příštím spuštění. - + Automatic Automaticky - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Výchozí - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6053,1977 +6102,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automaticky přepne do režimu celé obrazovky při spuštění hry. - + On-Screen Display Zobrazení na obrazovce - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Zobrazí rozlišení hry v pravém horním rohu displeje. - + BIOS Configuration Konfigurace BIOSu - + BIOS Selection Výběr BIOSu - + Options and Patches Možnosti a patche - + Skips the intro screen, and bypasses region checks. Přeskočí úvodní obrazovku a obejde ověřování regionu. - + Speed Control Ovládání rychlosti - + Normal Speed Normální rychlost - + Sets the speed when running without fast forwarding. Nastaví rychlost při běhu bez rychlého přetáčení. - + Fast Forward Speed Rychlost rychlého přetáčení - + Sets the speed when using the fast forward hotkey. Nastaví rychlost při používání klávesy rychlého přetáčení. - + Slow Motion Speed Rychlost zpomaleného pohybu - + Sets the speed when using the slow motion hotkey. Nastaví rychlost při používání klávesy zpomalení. - + System Settings Systémová nastavení - + EE Cycle Rate Poměr EE cyklů - + Underclocks or overclocks the emulated Emotion Engine CPU. Podtaktuje nebo přetaktuje emulovaný procesor Emotion Engine. - + EE Cycle Skipping Přeskakování EE cyklů - + Enable MTVU (Multi-Threaded VU1) Povolit MTVU (vícevláknové VU1) - + Enable Instant VU1 Povolit okamžité VU1 - + Enable Cheats Povolit cheaty - + Enables loading cheats from pnach files. Umožňuje načítání cheatů ze souborů pnach. - + Enable Host Filesystem Povolit systém hostitelských souborů - + Enables access to files from the host: namespace in the virtual machine. Umožňuje přístup k souborům z hostitele: jmenný prostor ve virtuálním počítači. - + Enable Fast CDVD Povolit rychlé CDVD - + Fast disc access, less loading times. Not recommended. Rychlé čtení disku, méně načítání. Nedoporučeno. - + Frame Pacing/Latency Control Ovládání odezvy/časování snímků - + Maximum Frame Latency Maximální zpoždění snímku - + Sets the number of frames which can be queued. Nastaví počet snímků, které mohou být zařazeny do fronty. - + Optimal Frame Pacing Optimální tempo snímků - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronizovat vlákna EE a GS po každém snímku. Nejnižší latence vstupu, ale zvyšuje systémové požadavky. - + Speeds up emulation so that the guest refresh rate matches the host. Urychlí emulaci tak, aby se obnovovací frekvence hosta shodovala s hostitelem. - + Renderer Renderer - + Selects the API used to render the emulated GS. Vybere jakou API použít k renderování emulovaného GS. - + Synchronizes frame presentation with host refresh. Synchronizuje prezentování snímků s obnovovácí frekvencí hostitele. - + Display Obrazovka - + Aspect Ratio Poměr stran - + Selects the aspect ratio to display the game content at. Vybere poměr stran pro zobrazení herního obsahu. - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + Přepsání poměru stran FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Vybere jaký poměr stran má být zobrazen, pokud je detekováno, že se přehrává FMV. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Vybere jaký algoritmus bude použit k převodu prokládaného videa PS2 na progresivní. - + Screenshot Size Velikost snímku obrazovky - + Determines the resolution at which screenshots will be saved. Určuje v jakém rozlišení budou uloženy snímky obrazovky. - + Screenshot Format Formát snímku obrazovky - + Selects the format which will be used to save screenshots. Vybere jaký formát bude použit pro ukládání snímků obrazovky. - + Screenshot Quality Kvalita snímku obrazovky - + Selects the quality at which screenshots will be compressed. Vybere v jaké kvalitě budou snímky obrazovky komprimovány. - + Vertical Stretch Vertikální roztažení - + Increases or decreases the virtual picture size vertically. Roztahuje nebo smršťuje virtuální obraz po svislé ose. - + Crop Oříznutí - + Crops the image, while respecting aspect ratio. Ořízne obraz a zachová poměr stran. - - - %dpx - %dpx - - - - Enable Widescreen Patches - Povolit širokoúhlé záplaty - - - - Enables loading widescreen patches from pnach files. - Umožňuje načítání širokoúhlých záplatů ze souborů pnach. - - - - Enable No-Interlacing Patches - Povolit záplaty bez prokládání - - - - Enables loading no-interlacing patches from pnach files. - Umožňuje načítání záplatů bez prokládání ze souborů pnach. - + %dpx + %dpx + + + Bilinear Upscaling Bilineární škálování - + Smooths out the image when upscaling the console to the screen. Vyhladí obraz při škálování konzole na obrazovku. - + Integer Upscaling Celočíselné škálování - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Přidá odsazení do zobrazovací oblasti, aby se zajistilo, že poměr mezi pixely na hostiteli a pixely v konzoli je celé číslo. Výsledkem může být ostřejší obraz v některých 2D hrách. - + Screen Offsets Posunutí obrazovky - + Enables PCRTC Offsets which position the screen as the game requests. Umožňuje posuny PCRTC, které umístí obrazovku podle požadavků hry. - + Show Overscan Zobrazit přesah - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Umožňuje zobrazit overscan oblast her, která vykresluje víc než jen bezpečnou oblast obrazovky. - + Anti-Blur Anti-rozmazání - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Umožňuje interní hacky proti rozmazání. Méně přesné na renderování PS2, ale mnoho her bude vypadat méně rozmazaně. - + Rendering Renderování - + Internal Resolution Interní rozlišení - + Multiplies the render resolution by the specified factor (upscaling). Vynásobí rozlišení renderování zadaným faktorem (upscaling). - + Mipmapping Mipmapování - + Bilinear Filtering Bilineární filtrování - + Selects where bilinear filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije bilineární filtrování. - + Trilinear Filtering Trilineární filtrování - + Selects where trilinear filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije trilineární filtrování. - + Anisotropic Filtering Anizotropní filtrování - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Vybere jakou metodu ditheringu použít, když o to hra požádá. - + Blending Accuracy Přesnost prolínání - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Určuje úroveň přesnosti při emulaci režimů prolnutí, které nejsou podporovány hostitelským grafickým rozhraním. - + Texture Preloading Přednačítání textur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Nahrává textury do grafické karty, aby byly používány v celku a ne jen její části. Může zlepšit výkon v některých hrách. - + Software Rendering Threads Vlákna softwarového renderování - + Number of threads to use in addition to the main GS thread for rasterization. Počet vláken, která mají být použita pro rasterizaci společně s hlavním vláknem GS. - + Auto Flush (Software) Automatické splachování (software) - + Force a primitive flush when a framebuffer is also an input texture. Vynutit spláchnutí primitiv, pokud framebuffer je také vstupní texturou. - + Edge AA (AA1) Vyhlazování hran (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Umožňuje emulaci vyhlazování hran v GS (AA1). - + Enables emulation of the GS's texture mipmapping. Umožňuje emulaci mipmapování textur GS. - + The selected input profile will be used for this game. - The selected input profile will be used for this game. + Vybraný vstupní profil bude použit pro tuto hru. - + Shared - Shared + Sdílený - + Input Profile - Input Profile + Vstupní profil - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Zobrazí aktuální verzi PCSX2 v pravém horním rohu displeje. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Zobrazí vizuální historii časů snímků v levém horním rohu displeje. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Opravy hardwaru - + Manual Hardware Fixes Ruční opravy hardwaru - + Disables automatic hardware fixes, allowing you to set fixes manually. Zakáže automatické opravy hardwaru, což vám umožní nastavit opravy ručně. - + CPU Sprite Render Size Velikost renderování sprite procesoru - + Uses software renderer to draw texture decompression-like sprites. Používá softwarový renderer k vykreslování spritů podobných dekompresi textur. - + CPU Sprite Render Level Úroveň renderování sprite procesoru - + Determines filter level for CPU sprite render. Určuje úroveň filtru pro renderování sprite procesoru. - + Software CLUT Render Render softwaru CLUT - + Uses software renderer to draw texture CLUT points/sprites. Používá softwarový renderer k vykreslování texturních bodů/spritů CLUT. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Zakázat bezpečné funkce - + This option disables multiple safe features. Tato možnost zakáže několik bezpečných funkcí. - + This option disables game-specific render fixes. Tato možnost zakáže opravy renderování specifické pro danou hru. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Při renderování nového snímku nahraje data GS, aby přesně reprodukoval některé efekty. - + Disable Partial Invalidation Zakázat částečnou neplatnost - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Odstraní položky mezipaměti textur, pokud existuje jakýkoli průsečík, nikoli pouze protínající se oblasti. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Odhadnout oblast textury - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pokusí se zmenšit velikost textury, když si ji hry nenastaví samy (např. Snowblind hry). - + GPU Palette Conversion Převod palety grafické karty - + Upscaling Fixes Opravy škálování - + Adjusts vertices relative to upscaling. Upraví vrcholy vzhledem ke škálování. - + Native Scaling Nativní škálování - + Attempt to do rescaling at native resolution. Pokusit se provést změnu měřítka v nativním rozlišení. - + Round Sprite Kulatý sprite - + Adjusts sprite coordinates. Upraví souřadnice spritů. - + Bilinear Upscale Bilineární škálování - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dokáže vyhladit textury díky bilineárnímu filtrování při škálování. Např. sluneční záře v Brave: The Search for Spirit Dancer. - + Adjusts target texture offsets. Upraví posunutí cílových textur. - + Align Sprite Zarovnat sprite - + Fixes issues with upscaling (vertical lines) in some games. Opravuje problémy se škálováním (svislé čáry) v některých hrách. - + Merge Sprite Sloučit sprite - + Replaces multiple post-processing sprites with a larger single sprite. Nahradí několik post-processing spritů jedním velkým spritem. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Sníží přesnost GS, aby se zabránilo mezerám mezi pixely při škálování. Opraví text ve hrách Wild Arms. - + Unscaled Palette Texture Draws Vykreslování textur neškálované palety - + Can fix some broken effects which rely on pixel perfect precision. Může opravit některé pokažené efekty, které spoléhají na dokonalou přesnost pixelů. - + Texture Replacement Nahrazení textur - + Load Textures Načíst textury - + Loads replacement textures where available and user-provided. Načte náhradní textury, pokud jsou dostupné a poskytnuté uživatelem. - + Asynchronous Texture Loading Asynchronní načítání textur - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Načte náhradní textury na worker vláknu a omezí microstutter, když jsou náhrady povoleny. - + Precache Replacements Náhrady precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Předběžně nahraje všechny náhradní textury do paměti. Není nutné při asynchronním načítání. - + Replacements Directory Adresář náhrad - + Folders Složky - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtry - + Shade Boost Zvýšení odstínu - + Enables brightness/contrast/saturation adjustment. Umožňuje úpravu jasu/kontrastu/sytosti. - + Shade Boost Brightness Zvýšení jasu odstínu - + Adjusts brightness. 50 is normal. Upraví jas. 50 je normální. - + Shade Boost Contrast Zvýšení kontrastu odstínu - + Adjusts contrast. 50 is normal. Upraví kontrast. 50 je normální. - + Shade Boost Saturation Zvýšení sytosti odstínu - + Adjusts saturation. 50 is normal. Upraví sytost. 50 je normální. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + Přeskočit zobrazování duplikovaných snímků - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zobrazuje další, velmi vysoké multiplikátory škálování závislé na schopnosti grafické karty. - + Hardware Download Mode Režim hardwarového stahování - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Zabraňuje načítání a ukládání shaderů/řetězců na disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Nastavení a operace - + Creates a new memory card file or folder. Vytvoří nový soubor nebo složku paměťové karty. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Přepne makro, když je tlačítko stisknuto, nikoli podrženo. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version - Show PCSX2 Version + Zobrazit verzi PCSX2 - + Show Input Recording Status - Show Input Recording Status + Zobrazit stav nahrávání vstupů - + Show Video Capture Status - Show Video Capture Status + Zobrazit stav záznamu videa - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. - Exits Big Picture mode, returning to the desktop interface. + Ukončí režim Big Picture a vrátí se do desktopového rozhraní. - + Resets all configuration to defaults (including bindings). - Resets all configuration to defaults (including bindings). + Obnoví všechny konfigurace na výchozí nastavení (včetně přiřazení). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Přepnout každých %d snímků - + Clears all bindings for this USB controller. - Clears all bindings for this USB controller. + Vymaže všechna přiřazení pro tento USB ovladač. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Zapisuje zprávy protokolu do konzole systému (okno konzole/standardní výstup). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Určuje, jak jsou výsledky operací s plovoucí desetinnou čárkou zaokrouhleny. Některé hry vyžadují specifická nastavení. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Povolit Rekompilátor EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Povolit mezipaměť EE - + Enables simulation of the EE's cache. Slow. Umožňuje simulaci mezipaměti EE. Pomalé. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Obrovské zrychlení pro některé hry, téměř bez vedlejších efektů kompatibility. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektorové jednotky - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Povolit Rekompilátor VU0 (Mikro Režim) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nový rekompilátor vektorových jednotek s mnohem lepší kompatibilitou. Doporučeno. - + Enable VU1 Recompiler Povolit Rekompilátor VU1 - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Dobré zrychlení a vysoká kompatibilita, múže způsobit grafické chyby. - + I/O Processor I/O Processor - + Enable IOP Recompiler Povolit Rekompilátor IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafika - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivace cheatů může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktivace záplatů her může způsobit nepředvídatelné chování, pády, soft-locky nebo nefunkční uložené hry. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Opravy her - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Tohle má známý dopad na následující hry: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Použít přesné načasování pro VU XGKicks (pomalejší). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Přiměje emulovaný Emotion Engine přeskakovat cykly. Pomáhá malé podskupině her, jako je SOTC. Většinu času je to pro výkon škodlivé. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Obecně zrychlení na procesorech se 4 nebo více jádry. Bezpečné pro většinu her, ale některé jsou nekompatibilní a mohou přestat reagovat. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Spustí VU1 okamžitě. Poskytuje mírné zlepšení rychlosti ve většině her. Je to bezpečné pro většinu her, ale některé hry můžou vykazovat grafické chyby. - + Disable the support of depth buffers in the texture cache. Zakázat podporu vyrovnávací paměti hloubky v mezipaměti textur. - + Disable Render Fixes Zakázat opravy renderování - + Preload Frame Data Přednačíst data snímků - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Pokud je povoleno, grafická karta převede textury s barevnou mapou, jinak to udělá procesor. Je to kompromis mezi grafickou kartou a procesorem. - + Half Pixel Offset Poloviční posun pixelu - + Texture Offset X Posun textury X - + Texture Offset Y Posun textury Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Použije shader, který replikuje vizuální efekty různých stylů televizorů. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Přeskočí zobrazení snímků, které se ve 25/30 fps hrách nemění. Může zlepšit rychlost, ale zvýšit vstupní zpoždění/zhoršit tempo snímků. - + Enables API-level validation of graphics commands. Umožňuje ověření grafických příkazů na úrovni API. - + Use Software Renderer For FMVs Použít softwarový renderer pro FMV - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Dobré pro problémy s emulací mezipaměti. Je známo, že ovlivňuje následující hry: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Správné, ale pomalejší. Je známo, že ovlivňuje následující hry: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Zabrání neustálé rekompilaci v některých hrách. Tohle má známý dopad na následující hry: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8032,2073 +8086,2078 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: - Region: + Region: - + Compatibility: Kompatibilita: - + No Game Selected - No Game Selected + Žádná hra není vybrána - + Search Directories Vyhledávací adresáře - + Adds a new directory to the game search list. Přidá nový adresář do seznamu hledání her. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Změní pořadí seznamu her z výchozího (obvykle vzestupného na sestupné). - + Cover Settings Nastavení obalu - + Downloads covers from a user-specified URL template. Stáhne obaly z uživatelem zadané šablony URL. - + Operations Operace - + Selects where anisotropic filtering is utilized when rendering textures. Vybere, kde se při renderování textur použije anizotropní filtrování. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Použijte alternativní metodu pro výpočet interních FPS, abyste se vyhnuli falešným hodnotám v některých hrách. - + Identifies any new files added to the game directories. Identifikuje všechny nové soubory přidané do adresářů her. - + Forces a full rescan of all games previously identified. Vynutí úplné opětovné prohledání všech dříve identifikovaných her. - + Download Covers Stáhnout obaly - + About PCSX2 O PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 je free a open-source emulátor PlayStation 2 (PS2). Jeho účelem je napodobit hardware PS2 pomocí kombinace MIPS CPU interpretátorů, recompilátorů a virtuálního stroje, která spravuje hardwarové stavy a systémovou paměť PS2. To vám umožní hrát PS2 hry na Vašem PC s mnoha dalšími funkcemi a výhodami. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 a PS2 jsou registrované obchodní značky Sony Interactive Entertainment. Tato aplikace není žádným způsobem spojena se Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. PCSX2 vyhledá achievementy při načtení hry, pokud je tato možnost povolená a jste přihlášení. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Režim výzvy" pro úspěchy, včetně sledování žebříčků. Zakáže funkce save state, cheatů a zpomalení. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zobrazí popup zprávy o událostech, jako odemknutí achievementů a příspěvky do žebříčku. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Přehrává zvukové efekty pro události, jako je odemknutí achievementú a přidávání žebříčků. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Zobrazí ikony v pravém dolním rohu obrazovky, když je aktivní výzva/primární úspěch. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Pokud je povoleno, PCSX2 zobrazí achievementy z neoficiálních sad. Tyto achievementy nejsou sledovány RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Pokud je tato možnost povolená, bude PCSX2 předpokládat, že jsou všechny achievementy zamknuté a nebude odesílat žádné upozornění o odemčení na server. - + Error Chyba - + Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. + Pozastaví emulátor, pokud je odpojen ovladač s přiřazenými tlačítky. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Povolit CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertikální synchronizace (VSync) - + Sync to Host Refresh Rate Synchronizovat s obnovovací frekvencí hostitele - + Use Host VSync Timing Použít časování hostitelské VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Zakáže interní časování snímků PCSX2 a místo toho použije hostitelské VSync. - + Disable Mailbox Presentation Zakázat prezentaci poštovní schránky - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - Audio Control + Ovládání zvuku - + Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. + Ovládá hlasitost přehrávaného zvuku na hostitelském systému. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Zabraňuje emulátoru vytvářet jakéhokoli zvuku. - + Backend Settings Nastavení backendu - + Audio Backend Backend zvuku - + The audio backend determines how frames produced by the emulator are submitted to the host. Backend zvuku určuje, jak jsou snímky vytvořené emulátorem odeslány hostiteli. - + Expansion Rozšíření - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronizace - + Buffer Size Velikost vyrovnávací paměti - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zobrazí vyskakovací zprávy při spuštění, odeslání nebo selhání výzvy žebříčku. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - - - Time Played: {} - Time Played: {} - - - - Last Played: {} - Last Played: {} - - - - Size: {:.2f} MB - Size: {:.2f} MB - - - - Left: - Left: - - - - Top: - Top: - - Right: - Right: + Time Played: {} + Odehraný čas: {} - Bottom: - Bottom: + Last Played: {} + Naposledy hráno: {} - Summary - Summary + Size: {:.2f} MB + Velikost: {:.2f} MB + Left: + Vlevo: + + + + Top: + Nahoře: + + + + Right: + Vpravo: + + + + Bottom: + Dole: + + + + Summary + Shrnutí + + + Interface Settings Nastavení rozhraní - + BIOS Settings Nastavení BIOSu - + Emulation Settings Nastavení emulace - + Graphics Settings Nastavení grafiky - + Audio Settings Nastavení zvuku - + Memory Card Settings Nastavení paměťové karty - + Controller Settings Nastavení ovladače - + Hotkey Settings Nastavení klávesových zkratek - + Achievements Settings - Achievements Settings + Nastavení achievementů - + Folder Settings Nastavení složky - + Advanced Settings Pokročilá nastavení - + Patches Záplaty - + Cheats Cheaty - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock - Mild Underclock + Mírné podtaktování - + Moderate Underclock - Moderate Underclock + Střední podtaktování - + Maximum Underclock - Maximum Underclock + Maximální podtaktování - + Disabled Disabled - + 0 Frames (Hard Sync) - 0 Frames (Hard Sync) + 0 snímků (pevná synchronizace) - + 1 Frame - 1 Frame + 1 snímek - + 2 Frames - 2 Frames + 2 snímky - + 3 Frames - 3 Frames + 3 snímky - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - - - Direct3D 11 - Direct3D 11 - - - - Direct3D 12 - Direct3D 12 - - - - OpenGL - OpenGL - - - - Vulkan - Vulkan - - - - Metal - Metal - + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + Software Software - + Null - Null + Null - + Off Off - + Bilinear (Smooth) Bilineární (hladké) - + Bilinear (Sharp) Bilineární (ostré) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Prolínat (nejprve horní pole, polovina FPS) - + Blend (Bottom Field First, Half FPS) Prolínat (nejprve dolní pole, polovina FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Nativní (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilineární (vynucené) - + Bilinear (PS2) Bilineární (PS2) - + Bilinear (Forced excluding sprite) Bilineární (vynucené kromě sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum - Minimum + Minimum - + Basic (Recommended) Základní (doporučeno) - - - Medium - Medium - - - - High - High - - - - Full (Slow) - Full (Slow) - - - - Maximum (Very Slow) - Maximum (Very Slow) - - - - Off (Default) - Off (Default) - - 2x - 2x + Medium + Střední - 4x - 4x + High + Vysoká - 8x - 8x + Full (Slow) + Plná (pomalé) - 16x - 16x + Maximum (Very Slow) + Maximum (velmi pomalé) - Partial - Partial + Off (Default) + Vypnuto (výchozí) - Full (Hash Cache) - Full (Hash Cache) + 2x + 2x + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Částečné + + + + Full (Hash Cache) + Úplné (Hash Cache) + + + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Přesné (doporučeno) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Nelze zobrazit podrobnosti o hrách, které nebyly naskenovány v seznamu her. - + Pause On Controller Disconnection - Pause On Controller Disconnection + Pozastavit při odpojení ovladače - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Stiskněte pro přepnutí - + Deadzone - Deadzone + Mrtvá zóna - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays - Enable In-Game Overlays + Povolit překrytí ve hře - + Encore Mode - Encore Mode + Režim Encore - + Spectator Mode - Spectator Mode + Režim diváka - + PNG - PNG + PNG - + - - - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Určuje frekvenci, při které bude makro zapínat a vypínat tlačítka (tzv. automatické spouštění). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Pouze sprity - + Sprites/Triangles Sprity/trojúhelníky - + Blended Sprites/Triangles Prolínané sprity/trojúhelníky - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Zarovnat do nativního - + Half Half - + Force Bilinear Vynutit bilineární - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - - - PS2 (8MB) - PS2 (8MB) - - - - PS2 (16MB) - PS2 (16MB) - - - - PS2 (32MB) - PS2 (32MB) - - - - PS2 (64MB) - PS2 (64MB) - - - - PS1 - PS1 - + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid - Game Grid + Herní mřížka - + Game List - Game List + Herní seznam - + Game List Settings Game List Settings - + Type - Type + Typ - + Serial - Serial + Sériové číslo - + Title - Title + Název - + File Title - File Title + Název souboru - + CRC CRC - + Time Played - Time Played + Odehraný čas - + Last Played - Last Played + Naposledy hráno - + Size - Size + Velikost - + Select Disc Image - Select Disc Image + Vybrat obraz disku - + Select Disc Drive - Select Disc Drive - - - - Start File - Start File + Vybrat diskovou jednotku + Start File + Spustit soubor + + + Start BIOS - Start BIOS + Spustit BIOS + + + + Start Disc + Spustit disk - Start Disc - Start Disc - - - Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Hodnocení kompatibility - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown - Confirm Shutdown + Potvrdit vypnutí - + Save State On Shutdown - Save State On Shutdown + Uložit pozici při vypnutí - + Use Light Theme - Use Light Theme + Použít světlý motiv - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Změnit vyhledávací adresář - + Fast Boot Fast Boot - + Output Volume - Output Volume + Výstupní hlasitost - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Adresář mezipaměti - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Vlastnosti hry - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Přepnout na softwarový renderer - + Switch To Hardware Renderer Přepnout na hardwarový renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time - Reset Play Time + Resetovat odehraný čas - + Add Search Directory Přidat vyhledávací adresář - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - - - Scan For New Games - Scan For New Games - - - - Rescan All Games - Rescan All Games - - - - Website - Website - - - - Support Forums - Support Forums - - - - GitHub Repository - GitHub Repository - - - - License - License - - Close - Close + Scan For New Games + Vyhledat nové hry + Rescan All Games + Znova načíst všechny hry + + + + Website + Webová stránka + + + + Support Forums + Fórum podpory + + + + GitHub Repository + GitHub repozitář + + + + License + Licence + + + + Close + Zavřít + + + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - Enable Achievements + Povolit achievementy - + Hardcore Mode Hardcore Mode - - - Sound Effects - Sound Effects - - - - Test Unofficial Achievements - Test Unofficial Achievements - - - - Username: {} - Username: {} - + Sound Effects + Zvukové efekty + + + + Test Unofficial Achievements + Testovat neoficiální achievementy + + + + Username: {} + Uživatelské jméno: {} + + + Login token generated on {} Login token generated on {} - + Logout - Logout + Odhlásit - + Not Logged In - Not Logged In + Nepřihlášen - + Login - Login + Přihlásit - + Game: {0} ({1}) - Game: {0} ({1}) + Hra: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name - Card Name + Název karty - + Eject Card - Eject Card + Vysunout kartu @@ -10423,7 +10482,7 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. No tracks provided. - No tracks provided. + Nejsou k dispozici žádné stopy. @@ -10433,7 +10492,7 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Data track number does not match data track in database. - Data track number does not match data track in database. + Číslo datové stopy neodpovídá datové stopě v databázi. @@ -10532,7 +10591,7 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO + Emulovat GIF FIFO @@ -10778,17 +10837,17 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Never - Never + Nikdy Today - Today + Dnes Yesterday - Yesterday + Včera @@ -10814,28 +10873,28 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. %n hours - - %n hours - %n hours - %n hours - %n hours + + %n hodina + %n hodiny + %n hodin + %n hodin %n minutes - - %n minutes - %n minutes - %n minutes - %n minutes + + %n minuta + %n minuty + %n minut + %n minut Downloading cover for {0} [{1}]... - Downloading cover for {0} [{1}]... + Stahování obalu pro {0} [{1}]... @@ -10843,22 +10902,22 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Type - Type + Typ Code - Code + Kód Title - Title + Název File Title - File Title + Název souboru @@ -10868,22 +10927,22 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Time Played - Time Played + Odehraný čas Last Played - Last Played + Naposledy hráno Size - Size + Velikost Region - Region + Region @@ -10906,14 +10965,14 @@ grafickou kvalitu, ale zvýší se tím systémové požadavky. Add... - Add... + Přidat... Remove - Remove + Odebrat @@ -11026,17 +11085,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. All Types - All Types + Všechny typy All Regions - All Regions + Všechny regiony Search... - Search... + Hledat... @@ -11088,32 +11147,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11123,7 +11192,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - Title: + Název: @@ -11140,236 +11209,236 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") - Sorting Title: + Třídící název: English Title: - English Title: + Anglický název: Path: - Path: + Cesta: Serial: - Serial: + Sériové číslo: Check Wiki - Check Wiki + Přejít na wiki CRC: - CRC: + CRC: Type: - Type: + Typ: PS2 Disc - PS2 Disc + PS2 disk PS1 Disc - PS1 Disc + PS1 disk ELF (PS2 Executable) - ELF (PS2 Executable) + ELF (Spustitelný soubor PS2) Region: - Region: + Region: NTSC-B (Brazil) Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + NTSC-B (Brazílie) NTSC-C (China) Leave the code as-is, translate the country's name. - NTSC-C (China) + NTSC-C (Čína) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. - NTSC-HK (Hong Kong) + NTSC-HK (Hongkong) NTSC-J (Japan) Leave the code as-is, translate the country's name. - NTSC-J (Japan) + NTSC-J (Japonsko) NTSC-K (Korea) Leave the code as-is, translate the country's name. - NTSC-K (Korea) + NTSC-K (Korea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. - NTSC-T (Taiwan) + NTSC-T (Tchaj-wan) NTSC-U (US) Leave the code as-is, translate the country's name. - NTSC-U (US) + NTSC-U (USA) Other - Other + Ostatní PAL-A (Australia) Leave the code as-is, translate the country's name. - PAL-A (Australia) + PAL-A (Austrálie) PAL-AF (South Africa) Leave the code as-is, translate the country's name. - PAL-AF (South Africa) + PAL-AF (Jihoafrická republika) PAL-AU (Austria) Leave the code as-is, translate the country's name. - PAL-AU (Austria) + PAL-AU (Rakousko) PAL-BE (Belgium) Leave the code as-is, translate the country's name. - PAL-BE (Belgium) + PAL-BE (Belgie) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-E (Europe/Australia) + PAL-E (Evropa/Austrálie) PAL-F (France) Leave the code as-is, translate the country's name. - PAL-F (France) + PAL-F (Francie) PAL-FI (Finland) Leave the code as-is, translate the country's name. - PAL-FI (Finland) + PAL-FI (Finsko) PAL-G (Germany) Leave the code as-is, translate the country's name. - PAL-G (Germany) + PAL-G (Německo) PAL-GR (Greece) Leave the code as-is, translate the country's name. - PAL-GR (Greece) + PAL-GR (Řecko) PAL-I (Italy) Leave the code as-is, translate the country's name. - PAL-I (Italy) + PAL-I (Itálie) PAL-IN (India) Leave the code as-is, translate the country's name. - PAL-IN (India) + PAL-IN (Indie) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-M (Europe/Australia) + PAL-M (Evropa/Austrálie) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. - PAL-NL (Netherlands) + PAL-NL (Nizozemsko) PAL-NO (Norway) Leave the code as-is, translate the country's name. - PAL-NO (Norway) + PAL-NO (Norsko) PAL-P (Portugal) Leave the code as-is, translate the country's name. - PAL-P (Portugal) + PAL-P (Portugalsko) PAL-PL (Poland) Leave the code as-is, translate the country's name. - PAL-PL (Poland) + PAL-PL (Polsko) PAL-R (Russia) Leave the code as-is, translate the country's name. - PAL-R (Russia) + PAL-R (Rusko) PAL-S (Spain) Leave the code as-is, translate the country's name. - PAL-S (Spain) + PAL-S (Španělsko) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. - PAL-SC (Scandinavia) + PAL-SC (Skandinávie) PAL-SW (Sweden) Leave the code as-is, translate the country's name. - PAL-SW (Sweden) + PAL-SW (Švédsko) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. - PAL-SWI (Switzerland) + PAL-SWI (Švýcarsko) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. - PAL-UK (United Kingdom) + PAL-UK (Spojené království) @@ -11379,7 +11448,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Input Profile: - Input Profile: + Vstupní profil: @@ -11390,12 +11459,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Disc Path: - Disc Path: + Cesta k disku: Browse... - Browse... + Procházet... @@ -11405,34 +11474,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. Verify - Verify + Ověřit Search on Redump.org... - Search on Redump.org... + Hledat na Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 Select Disc Path - Select Disc Path + Vybrat cestu k disku Game is not a CD/DVD. - Game is not a CD/DVD. + Hra není CD/DVD. @@ -11589,11 +11658,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11603,10 +11672,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11673,7 +11742,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineární (hladké) @@ -11739,29 +11808,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Posunutí obrazovky - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Povolit širokoúhlé záplaty - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11772,7 +11831,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Zakázat posun prokládání @@ -11782,18 +11841,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11845,7 +11904,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineární (PS2) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11908,7 +11967,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Základní (doporučeno) @@ -11944,7 +12003,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11960,31 +12019,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Ruční opravy hardwarového rendereru - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11996,15 +12055,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12032,8 +12091,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12090,18 +12149,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12200,13 +12259,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12220,16 +12279,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Použít širokoúhlé záplaty - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12302,25 +12351,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Zakázat opravy renderování @@ -12331,7 +12380,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12390,25 +12439,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12418,6 +12467,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12435,13 +12494,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12464,8 +12523,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12486,7 +12545,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12538,7 +12597,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12553,7 +12612,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12574,50 +12633,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12633,13 +12692,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12650,13 +12709,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12682,7 +12741,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12693,43 +12752,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12838,19 +12897,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12903,7 +12962,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12913,1214 +12972,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Použít globální nastavení [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Zakáže posun prokládání, které může v některých situacích snížit rozmazání. - + Bilinear Filtering Bilineární filtrování - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Umožňuje bilineární filtr následného zpracování. Vyhlazuje celkový obraz tak, jak je zobrazen na obrazovce. Opravuje umístění mezi pixely. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Umožňuje posuny PCRTC, které umístí obrazovku podle požadavků hry. Užitečné pro některé hry, jako je WipEout Fusion pro svůj efekt zatřešení obrazovky, ale může způsobit rozmazání obrazu. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Ovládejte úroveň přesnosti emulace jednotky prolínání GS.<br> Čím vyšší je nastavení, tím přesněji je prolínání v shaderu emulována a tím vyšší bude postih za rychlost.<br> Pamatujte, že prolínání Direct3D má ve srovnání s OpenGL/Vulkan sníženou schopnost. - + Software Rendering Threads Vlákna softwarového renderování - + CPU Sprite Render Size Velikost renderování sprite procesoru - + Software CLUT Render Render softwaru CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Tato možnost zakáže opravy renderování specifické pro danou hru. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Zobrazí různá nastavení a aktuální hodnoty těchto nastavení, užitečné pro ladění. - + Displays a graph showing the average frametimes. Zobrazí graf zobrazující průměrné časy snímků. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Umožňuje interní hacky proti rozmazání. Méně přesné na renderování PS2, ale mnoho her bude vypadat méně rozmazaně. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Přidá odsazení do zobrazovací oblasti, aby se zajistilo, že poměr mezi pixely na hostiteli a pixely v konzoli je celé číslo. Výsledkem může být ostřejší obraz v některých 2D hrách. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Automaticky standardní (4:3/3:2 progresivní) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Změní poměr stran použitý k zobrazení výstupu konzole na obrazovku. Výchozí je Automaticky standardní (4:3/3:2 progresivní), který automaticky upraví poměr stran tak, aby odpovídal tomu, jak by se hra zobrazovala na typické televizi té doby. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anizotropní filtrování - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Přesnost prolínání - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Při renderování nového snímku nahraje data GS, aby přesně reprodukoval některé efekty. - + Half Pixel Offset Poloviční posun pixelu - + Might fix some misaligned fog, bloom, or blend effect. Může opravit špatně nastavenou mlhu, bloom nebo efekt prolnutí. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Posuny textury X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Posun pro souřadnice textury ST/UV. Opravuje některé podivné problémy s texturou a může také opravit některé zarovnání po zpracování. - + Texture Offsets Y Posuny textury Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilineární škálování - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dokáže vyhladit textury díky bilineárnímu filtrování při škálování. Např. sluneční záře v Brave: The Search for Spirit Dancer. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Použije shader, který replikuje vizuální efekty různých stylů televizorů. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zobrazí zprávy na obrazovce, když dojde k událostem, jako je vytvoření/načtení uložených pozic, pořízení snímků obrazovky atd. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zobrazí aktuální rychlost emulace systému v pravém horním rohu displeje v procentech. - + Shows the resolution of the game in the top-right corner of the display. Zobrazí rozlišení hry v pravém horním rohu displeje. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Zobrazí aktuální stav ovladače systému v levém dolním rohu displeje. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Zobrazí varování, pokud jsou povolena nastavení, která mohou porouchat hry. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametry předané vybranému kodeku zvuku.<br><b>Musíte použít '=' pro oddělení klíče od hodnoty a ':' pro oddělení dvou dvojic od sebe.</b><br>Například: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zobrazuje další, velmi vysoké multiplikátory škálování závislé na schopnosti grafické karty. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Umožňuje ověření grafických příkazů na úrovni API. - + GS Download Mode GS Download Mode - + Accurate Přesné - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14128,7 +14187,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14345,254 +14404,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15018,43 +15077,43 @@ Right click to clear binding Behaviour - Behaviour + Chování Pause On Focus Loss - Pause On Focus Loss + Pozastavit při ztrátě zaměření Inhibit Screensaver - Inhibit Screensaver + Zakázat spořič obrazovky Pause On Start - Pause On Start + Pozastavit při spuštění Confirm Shutdown - Confirm Shutdown + Potvrdit vypnutí Enable Discord Presence - Enable Discord Presence + Povolit Discord Presence Pause On Controller Disconnection - Pause On Controller Disconnection + Pozastavit při odpojení ovladače @@ -15065,25 +15124,25 @@ Right click to clear binding Start Fullscreen - Start Fullscreen + Spustit na celou obrazovku Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Dvojklik přepíná na celou obrazovku Render To Separate Window - Render To Separate Window + Renderovat do samostatného okna Hide Main Window When Running - Hide Main Window When Running + Skrýt hlavní okno při spuštění @@ -15095,143 +15154,143 @@ Right click to clear binding Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Skrýt kurzor v režimu celé obrazovky Preferences - Preferences + Preference Language: - Language: + Jazyk: Theme: - Theme: + Motiv: Automatic Updater - Automatic Updater + Automatické aktualizace Update Channel: - Update Channel: + Aktualizační kanál: Current Version: - Current Version: + Současná verze: Enable Automatic Update Check - Enable Automatic Update Check + Povolit automatické vyhledávání aktualizací Check for Updates... - Check for Updates... + Vyhledat aktualizace... Native - Native + Původní Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Classic Windows + Klasický Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Gray) [Dark] + Temná fúze (Šedá) [Tmavý] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Blue) [Dark] + Temná fúze (Modrá) [Tmavý] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Grey Matter (Gray) [Dark] + Šedá hmota (Šedá) [Tmavý] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Nedotčená laguna (Šedozelená/-modrá ) [Světlý] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (Pink) [Light] + Baby pastelová (Růžová) [Světlý] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Čas na pizzu! (Nahnědlá/krémově bílá) [Světlý] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (Bílá/modrá) [Světlý] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Scarlet Devil (Red/Purple) [Dark] + Šarlatový ďábel (Červená/fialová) [Tmavý] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (Blue/Purple) [Dark] + Fialový anděl (Modrá/fialová) [Tmavý] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] + Kobaltové nebe (Modrá) [Tmavý] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Rubín (Černá/červená) [Tmavý] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + Safír (Černá/modrá) [Tmavý] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Emerald (Black/Green) [Dark] + Smaragd (Černá/zelená) [Tmavý] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Vlastní.qss [Vložte do složky PCSX2] @@ -15239,23 +15298,23 @@ Right click to clear binding Checked - Checked + Zaškrtnuto Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automaticky vyhledává aktualizace programu při spuštění. Aktualizace mohou být odloženy na později nebo zcela přeskočeny. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Zabrání aktivaci spořiče obrazovky a režimu spánku v hostitelském systému, když je spuštěna emulace. @@ -15265,12 +15324,12 @@ Right click to clear binding Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. + Pozastaví emulátor, pokud je odpojen ovladač s přiřazenými tlačítky. Allows switching in and out of fullscreen mode by double-clicking the game window. - Allows switching in and out of fullscreen mode by double-clicking the game window. + Umožňuje přepnout z/na režim celé obrazovky dvojitým kliknutím na herní okno. @@ -15288,52 +15347,52 @@ Right click to clear binding Unchecked - Unchecked + Nezaškrtnuto Fusion [Light/Dark] - Fusion [Light/Dark] + Fúze [Světlý/Tmavý] Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Pozastaví emulátor při spuštění hry. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pozastaví emulátor, když minimalizujete okno nebo přepnete na jinou aplikaci, a znova jej spustí když se vrátíte. Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Automaticky přepne do režimu celé obrazovky při spuštění hry. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Skryje ukazatel/kurzor myši, když je emulátor v režimu celé obrazovky. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Zobrazí hru v samostatném okně namísto hlavního okna. Pokud není zaškrtnuto, hra bude překrývat sekci se seznamem her. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Skryje hlavní okno (se seznamem her), když je spuštěna hra. Vyžaduje mít povoleno 'Renderovat do samostatného okna'. Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + Zobrazí hru, kterou právě hrajete jako součást vašeho profilu na Discordu. System Language [Default] - System Language [Default] + Systémový jazyk [Výchozí] @@ -15464,1014 +15523,1028 @@ Right click to clear binding PCSX2 - PCSX2 + PCSX2 &System - &System + &Systém - - - + + Change Disc - Change Disc + Vyměnit disk - - + Load State - Load State + Načíst pozici - - Save State - Save State - - - + S&ettings - S&ettings + &Nastavení - + &Help - &Help + &Pomoc - + &Debug - &Debug + &Debugovat - - Switch Renderer - Switch Renderer - - - + &View - &View + &Zobrazit - + &Window Size - &Window Size + &Velikost okna - + &Tools - &Tools + Ná&stroje - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... - Start &File... + Spustit &soubor... - - Start &Disc... - Start &Disc... - - - + Start &BIOS - Start &BIOS + Spustit &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down - Shut &Down + &Vypnout - + Shut Down &Without Saving - Shut Down &Without Saving + Vypnout &bez uložení + + + + &Reset + &Resetovat - &Reset - &Reset - - - &Pause - &Pause + &Pozastavit - + E&xit - E&xit + &Ukončit - + &BIOS - &BIOS + &BIOS - - Emulation - Emulation - - - + &Controllers - &Controllers + &Ovladače - + &Hotkeys - &Hotkeys + &Klávesové zkratky - + &Graphics - &Graphics + &Grafika - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... - Support &Forums... + &Fórum podpory... - + &Discord Server... - &Discord Server... + &Discord server... - + Check for &Updates... - Check for &Updates... + Vyhledat &aktualizace... - + About &Qt... - About &Qt... + O &Qt... - + &About PCSX2... - &About PCSX2... + &O PCSX2... - + Fullscreen In Toolbar - Fullscreen + Celá obrazovka - + Change Disc... In Toolbar - Change Disc... + Vyměnit disk - + &Audio - &Audio + &Zvuk - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State - Global State + Globální stav - + &Screenshot - &Screenshot + &Snímek obrazovky - + Start File In Toolbar - Start File + Spustit soubor - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar - Start Disc + Spustit disk - + Start BIOS In Toolbar - Start BIOS + Spustit BIOS - + Shut Down In Toolbar - Shut Down + Vypnout - + Reset In Toolbar - Reset + Resetovat - + Pause In Toolbar - Pause + Pozastavit - + Load State In Toolbar - Load State + Načíst pozici + + + + Save State + In Toolbar + Uložit pozici - Save State - In Toolbar - Save State + &Emulation + &Emulation - + Controllers In Toolbar - Controllers + Ovladače - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar - Settings + Nastavení - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar - Screenshot + Snímek - + &Memory Cards - &Memory Cards + &Paměťové karty - + &Network && HDD - &Network && HDD + &Síť && HDD - + &Folders - &Folders + &Složky - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List - Game &List + Herní &seznam - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Vlastnosti &hry - + Game &Grid - Game &Grid + Herní &mřížka - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) - Zoom &In (Grid View) + &Přiblížit (mřížkové zobrazení) - + Ctrl++ - Ctrl++ + Ctrl++ - + Zoom &Out (Grid View) - Zoom &Out (Grid View) + &Oddálit (mřížkové zobrazení) - + Ctrl+- - Ctrl+- + Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... - Open Memory Card Directory... + Otevřít adresář paměťových karet... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Přepnout softwarové renderování - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture - Video Capture + Záznam videa - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again - Do not show again + Příště nezobrazovat - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Změna pokročilých nastavení může mít nepředvídatelné účinky na hry, včetně grafických závad, zmrazení a dokonce i poškození uložených souborů. Nedoporučujeme měnit pokročilá nastavení, pokud nevíte, co děláte a neznáte důsledky změny jednotlivých nastavení. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +Tým PCSX2 neposkytne žádnou podporu pro konfigurace, které upravují tato nastavení, jste odkázáni sami na sebe. -Are you sure you want to continue? +Jste si jisti, že chcete pokračovat? - + %1 Files (*.%2) - %1 Files (*.%2) + %1 soubory (*.%2) - + WARNING: Memory Card Busy - WARNING: Memory Card Busy + VAROVÁNÍ: Paměťová karta zaneprázdněna - + Confirm Shutdown - Confirm Shutdown + Potvrdit vypnutí - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + Opravdu chcete vypnout virtuální stroj? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. - You must select a disc to change discs. + Pro výměnu disků musíte vybrat disk. - + Properties... - Properties... + Vlastnosti... - + Set Cover Image... - Set Cover Image... + Přiřadit obrázek obálky... - + Exclude From List - Exclude From List + Vyloučit ze seznamu - + Reset Play Time - Reset Play Time + Resetovat odehraný čas - + Check Wiki Page - Check Wiki Page + Přejít na wiki stránku - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Přidat vyhledávací adresář... - + Start File - Start File + Spustit soubor - + Start Disc - Start Disc + Spustit disk - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + Automatická aktualizace není na aktuální platformě podporována. + + + + Confirm File Creation + Potvrdit vytvoření souboru - Confirm File Creation - Confirm File Creation - - - The pnach file '%1' does not currently exist. Do you want to create it? - The pnach file '%1' does not currently exist. Do you want to create it? + Soubor pnach '%1' v současné době neexistuje. Chcete jej vytvořit? - + Failed to create '%1'. - Failed to create '%1'. + Nepodařilo se vytvořit '%1'. + + + + Theme Change + Změna motivu - Theme Change - Theme Change + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Změna motivu zavře okno debuggeru. Všechna neuložená data budou ztracena. Chcete pokračovat? - - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + Input Recording Failed + Záznam vstupů selhal - Input Recording Failed - Input Recording Failed - - - Failed to create file: {} - Failed to create file: {} + Nepodařilo se vytvořit soubor: {} - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Soubory nahrávání vstupů (*.p2m2) + + + + Input Playback Failed + Přehrávání vstupů selhalo - Input Playback Failed - Input Playback Failed - - - Failed to open file: {} - Failed to open file: {} + Nepodařilo se otevřít soubor: {} - + Paused - Paused + Pozastaveno - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. - Cannot load a save state without a running VM. + Nelze načíst uloženou pozici bez spuštěného virt. stroje. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Nový ELF nelze nahrát bez resetování virtuálního stroje. Chcete nyní resetovat virtuální stroj? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget - Failed to get window info from widget + Nepodařilo se získat informace o okně z widgetu + + + + Stop Big Picture Mode + Zastavit režim Big Picture - Stop Big Picture Mode - Stop Big Picture Mode - - - Exit Big Picture In Toolbar - Exit Big Picture + Ukončit Big Picture - + Game Properties Vlastnosti hry - + Game properties is unavailable for the current game. Vlastnosti hry nejsou pro aktuální hru k dispozici. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Nebyla nalezena žádná CD/DVD-ROM zařízení. Ujistěte se, že máte připojenou jednotku a dostatečná oprávnění pro přístup. - + Select disc drive: - Select disc drive: + Vybrat diskovou jednotku: - + This save state does not exist. - This save state does not exist. + Tato uložená pozice neexistuje. - + Select Cover Image - Select Cover Image + Vybrat obrázek obálky - + Cover Already Exists - Cover Already Exists + Obálka již existuje - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + Obrázek obálky pro tuto hru již existuje, přejete si jej nahradit? - + + - Copy Error - Copy Error + Chyba při kopírování + + + + Failed to remove existing cover '%1' + Nepodařilo se odstranit existující obálku '%1' - Failed to remove existing cover '%1' - Failed to remove existing cover '%1' + Failed to copy '%1' to '%2' + Nepodařilo se zkopírovat '%1' do '%2' - Failed to copy '%1' to '%2' - Failed to copy '%1' to '%2' - - - Failed to remove '%1' - Failed to remove '%1' + Nepodařilo se odstranit '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - All Cover Image Types (*.jpg *.jpeg *.png *.webp) + Všechny typy obrázkových souborů (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + Opravdu chcete resetovat odehraný čas pro '%1' -This action cannot be undone. +Tuto akci nelze vrátit zpět. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + Pro tuto hru byla nalezena uložená pozice pro pokračování, uložena v: %1. -Do you want to load this state, or start from a fresh boot? +Chcete načíst tuto pozici, nebo spustit od začátku? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + Nepodařilo se odstranit soubor uložené pozice '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16480,49 +16553,49 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change - Confirm Disc Change + Potvrdit výměnu disku - + Do you want to swap discs or boot the new image (via system reset)? - Do you want to swap discs or boot the new image (via system reset)? + Chcete vyměnit disky nebo spustit nový obraz disku (pomocí resetování systému)? - + Swap Disc - Swap Disc + Vyměnit disk - + Reset - Reset + Resetovat Missing Font File - Missing Font File + Chybějící soubor písma @@ -16532,31 +16605,31 @@ The saves will not be recoverable. Downloading Files - Downloading Files + Stahování souborů MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16573,28 +16646,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -16833,12 +16911,12 @@ Close any other instances of PCSX2, or restart your computer. Yes - Yes + Ano No - No + Ne @@ -16846,48 +16924,48 @@ Close any other instances of PCSX2, or restart your computer. Memory Card Slots - Memory Card Slots + Sloty pro paměťové karty Memory Cards - Memory Cards + Paměťové karty Folder: - Folder: + Složka: Browse... - Browse... + Procházet... Open... - Open... + Otevřít... Reset - Reset + Resetovat Name - Name + Název Type - Type + Typ Formatted - Formatted + Zformátována @@ -17386,7 +17464,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18226,12 +18304,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18253,7 +18331,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18264,7 +18342,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18365,47 +18443,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18538,7 +18616,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18794,42 +18872,42 @@ Do you want to create this directory? <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení rozhraní</strong><hr>Tyto možnosti řídí jak software vypadá a funguje.<br><br>Najeďte myší na možnost pro další informace, Shift+Kolečko pro posouvání tohoto panelu. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení BIOSu</strong><hr>Zde nakonfigurujte svůj BIOS.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení emulace</strong><hr>Tyto možnosti řídí konfiguraci tempa snímků a herního nastavení.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení grafiky</strong><hr>Tyto možnosti řídí konfiguraci grafického výstupu.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení zvuku</strong><hr>Tyto možnosti řídí zvukový výstup konzole.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení paměťové karty</strong><hr>Zde si vytvořte a nakonfigurujte paměťové karty.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Nastavení sítě a HDD</strong><hr>Tyto možnosti řídí síťové připojení a interní úložiště na pevném disku konzole.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Pokročilá nastavení</strong><hr>Tohle jsou pokročilé možnosti řídící konfiguraci simulované konzole.<br><br>Najeďte myší na možnost pro zobrazení dalších informací, použijte Shift+Kolečko pro posouvání tohoto panelu. @@ -20993,7 +21071,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Akční tlačítka @@ -21153,7 +21231,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Akční tlačítka @@ -21566,7 +21644,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Akční tlačítka @@ -21659,7 +21737,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Akční tlačítka @@ -21751,42 +21829,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching byl zrušen. - + CDVD precaching failed: {} CDVD precaching selhal: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21803,272 +21881,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Multiplikátor škálování je pod nativní, to naruší renderování. - + Mipmapping is disabled. This may break rendering in some games. Mipmapování je zakázáno. To v některých hrách může narušit renderování. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filtrování textur není nastaveno na Bilineární (PS2). To v některých hrách naruší renderování. - + No Game Running Žádná hra není spuštěna - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineární filtrování není nastaveno na automatické. To v některých hrách může narušit renderování. - + Blending Accuracy is below Basic, this may break effects in some games. Přesnost prolínání je pod Základní, to v některých hrách může narušit efekty. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Režim hardwarového stahování není nastaven na Přesné, to v některých hrách může narušit renderování. - + EE FPU Round Mode is not set to default, this may break some games. Režim zaokrouhlování EE FPU není nastaven na výchozí, to může narušit některé hry. - + EE FPU Clamp Mode is not set to default, this may break some games. Režim upínání EE FPU není nastaven na výchozí, to může narušit některé hry. - + VU0 Round Mode is not set to default, this may break some games. Režim zaokrouhlování VU0 není nastaven na výchozí, to může narušit některé hry. - + VU1 Round Mode is not set to default, this may break some games. Režim zaokrouhlování VU1 není nastaven na výchozí, to může narušit některé hry. - + VU Clamp Mode is not set to default, this may break some games. Režim upínání VU není nastaven na výchozí, to může narušit některé hry. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM je povolena. Kompatibilita s některými hrami může být ovlivněna. - + Game Fixes are not enabled. Compatibility with some games may be affected. Opravy her nejsou povoleny. Kompatibilita s některými hrami může být ovlivněna. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Záplaty kompatibility nejsou povoleny. Kompatibilita s některými hrami může být ovlivněna. - + Frame rate for NTSC is not default. This may break some games. Snímková frekvence pro NTSC není výchozí. To může narušit některé hry. - + Frame rate for PAL is not default. This may break some games. Snímková frekvence pro PAL není výchozí. To může narušit některé hry. - + EE Recompiler is not enabled, this will significantly reduce performance. Rekompilátor EE není povolen, což výrazně sníží výkon. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Rekompilátor VU0 není povolen, což výrazně sníží výkon. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Rekompilátor VU1 není povolen, což výrazně sníží výkon. - + IOP Recompiler is not enabled, this will significantly reduce performance. Rekompilátor IOP není povolen, což výrazně sníží výkon. - + EE Cache is enabled, this will significantly reduce performance. Mezipaměť EE je povolen, což výrazně sníží výkon. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts index fbf392a114..35945597d9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts @@ -732,307 +732,318 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + - - - + + + - + - - - - + + + + + Checked Checked - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1255,29 +1266,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: @@ -1292,7 +1303,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1337,17 +1348,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Aktivér @@ -1868,8 +1884,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatiske opdateringer @@ -1909,68 +1925,68 @@ Leaderboard Position: {1} of {2} Mind mig om det senere - - + + Updater Error Opdateringsfejl - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + Savestate Warning Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... Henter %1... - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Loading... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2134,19 +2150,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2236,17 +2252,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2271,7 +2287,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4794,53 +4848,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4920,23 +4974,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5699,342 +5748,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11074,32 +11133,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11575,11 +11644,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11589,10 +11658,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11659,7 +11728,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11878,7 +11937,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15456,594 +15515,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16522,25 +16595,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18210,12 +18288,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18343,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18516,7 +18594,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21729,42 +21807,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21781,272 +21859,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts index 593b3d1af2..e21d2a38df 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts @@ -732,307 +732,318 @@ Ranglisten Position: {1} von {2} Globale Einstellung verwenden [%1] - + Rounding Mode Rundungsmodus - - - + + + Chop/Zero (Default) Chop/Zero (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Art und Weise, wie PCSX2 runden kann, während die Emotion Engine Floating Point Unit (EE FPU) emuliert. Da die verschiedenen FPUs in der PS2 internationalen Standards nicht entsprechen, kann es sein, dass einige Spiele verschiedene Modi benötigen, um die Berechnung richtig zu machen. Der Standardwert bewältigt die überwiegende Mehrheit der Spiele, <b>diese Einstellung zu modifizieren, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + Division Rounding Mode Division Rundungsmodus - + Nearest (Default) Nearest (Standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Berechnet wie die Ergebnisse der Fließkomma-Berechnung gerundet werden. Einige Spiele benötigen eine spezifische Einstellung; <b>Das Ändern dieser Einstellung, wenn es keine sichtbare Einschränkung gibt, kann zu Instabilität führen.</b> - + Clamping Mode Clamping Modus - - - + + + Normal (Default) Normal (Standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Handhabung von PCSX2 Floats in einem Standard-x86-Bereich. Der Standardwert bewältigt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - - + + Enable Recompiler Recompiler aktivieren - + - - - + + + - + - - - - + + + + + Checked Aktiviert - + + Use Save State Selector + Save-State Auswahl verwenden + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Zeigt beim Wechseln von Slots statt der Benachrichtigungsblase eine Save-State Auswahl für den Speicherstatus an. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Führt eine zeitnahe Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode nach x86 durch. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Erkennung von Warteschleifen - + Moderate speedup for some games, with no known side effects. Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. - + Enable Cache (Slow) Cache aktivieren (langsam) - - - - + + + + Unchecked Deaktiviert - + Interpreter only, provided for diagnostic. Nur Interpreter, zur Diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin-Erkennung - + Huge speedup for some games, with almost no compatibility side effects. Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Verwendet Backpatching, um zu vermeiden, dass bei jedem Speicherzugriff eine Registry gesäubert wird. - + Pause On TLB Miss Bei TLB Fehlern pausieren - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausiert die virtuelle Maschine, wenn ein TLB fehlschlägt, anstatt sie zu ignorieren und fortzufahren. Beachten Sie, dass die VM nach dem Ende des Blocks pausiert, nicht nach der Anweisung, die die Ausnahme verursachte. Rufen Sie die Konsole auf, um die Adresse zu sehen, an der der ungültige Zugriff stattgefunden hat. - + Enable 128MB RAM (Dev Console) 128 MB Ram aktivieren (Entwickler Konsole) - + Exposes an additional 96MB of memory to the virtual machine. Stellt der virtuellen Maschine einen zusätzlichen Speicher von 96MB zur Verfügung. - + VU0 Rounding Mode VU1 Rundungsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändert wie PCSX2 beim Emulieren der Vector Unit 0 (EE VU0) der Emotion Engine mit rounding umgeht. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, wird Stabilitätsprobleme verursachen und/oder abstürzen.</b> - + VU1 Rounding Mode VU1 Rundungsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändert wie PCSX2 beim Emulieren der Vector Unit 1 (EE VU1) der Emotion Engine mit rounding umgeht. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, wird Stabilitätsprobleme verursachen und/oder abstürzen.</b> - + VU0 Clamping Mode VU0 Clamping Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Art und Weise, wie PCSX2 Floats in einem Standard x86-Bereich in der Emotion Engine's Vector Unit 0 (EE VU0) handhabt. Der Standardwert behandelt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + VU1 Clamping Mode VU1 Clamping Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändert die Handhabung von PCSX2 Floats in einem Standard x86-Bereich in der Emotion Engine Vector Unit 1 (EE VU1). Der Standardwert bewältigt die überwiegende Mehrheit der Spiele; <b>diese Einstellung zu ändern, wenn ein Spiel kein sichtbares Problem hat, kann zu Instabilität führen.</b> - + Enable Instant VU1 Instant VU1 aktivieren - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Startet VU1 sofort. Bietet eine mäßige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) aktivieren - + Enables VU0 Recompiler. VU0 Recompiler aktivieren. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler aktivieren - + Enables VU1 Recompiler. VU1 Recompiler aktivieren. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flaggenhack - + Good speedup and high compatibility, may cause graphical errors. Schnelle Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Führt eine zeitnahe Binärübersetzung von 32-Bit-MIPS-IV-Maschinencode nach x86 durch. - + Enable Game Fixes Game Fixes aktivieren - + Automatically loads and applies fixes to known problematic games on game start. Lädt und wendet beim Spielstart automatisch Korrekturen für bekannte problematische Spiele an. - + Enable Compatibility Patches Kompatibilitäts-Patches aktivieren - + Automatically loads and applies compatibility patches to known problematic games. Lädt automatisch Kompatibilitätspatches für bekannte problematische Spiele und wendet sie an. - + Savestate Compression Method Savestate Komprimierungsmethode - + Zstandard ZStandard - + Determines the algorithm to be used when compressing savestates. Bestimmt den Algorithmus, der fürs Komprimieren von Savestates verwendet werden soll. - + Savestate Compression Level Savestate Kompressionslevel - + Medium Mittel - + Determines the level to be used when compressing savestates. Bestimmt das Level, das beim Komprimieren von Savestates verwendet werden soll. - + Save State On Shutdown Savestate beim Herunterfahren erstellen - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. - + Create Save State Backups Save-State Backup erstellen - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Erstellt eine Sicherungskopie eines Savestate, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung. @@ -1255,29 +1266,29 @@ Ranglisten Position: {1} von {2} SaveState Backup erstellen - + Save State On Shutdown Savestate beim Herunterfahren erstellen - + Frame Rate Control Bildraten-Steuerung - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: PAL-Frame Rate: - + NTSC Frame Rate: NTSC-Bildfrequenz: @@ -1292,7 +1303,7 @@ Ranglisten Position: {1} von {2} Kompressionslevel: - + Compression Method: Kompressionsverfahren: @@ -1337,17 +1348,22 @@ Ranglisten Position: {1} von {2} Sehr hoch (langsam, nicht empfohlen) - + + Use Save State Selector + Save-State Auswahl verwenden + + + PINE Settings PINE-Einstellungen - + Slot: Slot: - + Enable Aktivieren @@ -1868,8 +1884,8 @@ Ranglisten Position: {1} von {2} AutoUpdaterDialog - - + + Automatic Updater Automatische Updates @@ -1909,68 +1925,68 @@ Ranglisten Position: {1} von {2} Später erinnern - - + + Updater Error Fehler beim Aktualisieren - + <h2>Changes:</h2> <h2>Änderungen:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warnung:</h2><p>Durch das Installieren dieses Updates werden deine Save States <b>inkompatibel</b>. Bitte stelle sicher, dass deine Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert wurden oder du verlierst jedweden Fortschritt.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Einstellungswarnung</h2><p>Die Installation dieses Updates wird deine Programmkonfiguration zurücksetzen. Bitte beachte, dass du nach dieser Aktualisierung deine Einstellungen neu konfigurieren musst.</p> - + Savestate Warning Savestate Warnung - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNUNG</h1><p style='font-size:12pt;'> Das Installieren dieses Updates wird deine <b>Save States inkompatibel machen</b>, <i>. Stelle sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor du damit fortfährst</i>. </p><p>Möchtest du fortfahren?</p> + <h1>WARNUNG</h1><p style='font-size:12pt;'>Das Installieren dieses Updates wird deine <b>Save States inkompatibel machen</b>, <i>Stelle sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor du</i>fortfährst.</p><p>Möchtest du fortfahren?</p> - + Downloading %1... %1 wird heruntergeladen... - + No updates are currently available. Please try again later. Derzeit sind keine Updates verfügbar. Bitte versuche es später erneut. - + Current Version: %1 (%2) Aktuelle Version: %1 (%2) - + New Version: %1 (%2) Neue Version: %1 (%2) - + Download Size: %1 MB Downloadgröße: %1 MB - + Loading... Lädt ... - + Failed to remove updater exe after update. Fehler beim Entfernen der Updater exe nach dem Update. @@ -2134,19 +2150,19 @@ Ranglisten Position: {1} von {2} Aktivieren - - + + Invalid Address Ungültige Adresse - - + + Invalid Condition Ungültige Bedingung - + Invalid Size Ungültige Größe @@ -2236,17 +2252,17 @@ Ranglisten Position: {1} von {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Der Speicherort der Spiele Disk befindet sich auf einem Wechseldatenträger, Performance-Probleme wie Aussetzer und Einfrieren können auftreten. - + Saving CDVD block dump to '{}'. Speichere CDVD-Block-Dump in '{}'. - + Precaching CDVD CDVD Precaching @@ -2271,7 +2287,7 @@ Ranglisten Position: {1} von {2} Unbekannt - + Precaching is not supported for discs. Precaching wird für Disks nicht unterstützt. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Profil umbenennen + + + Delete Profile Profil löschen - + Mapping Settings Tastenbelegungsoptionen - - + + Restore Defaults Standardeinstellungen wiederherstellen - - - + + + Create Input Profile Eingabe Profil erstellen - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Um ein eigenes Eingabeprofil bei einem Spiel zu nutzen, gehe zu in die Eigenscha Gebe den Namen für das neue Eingabeprofil ein: - - - - + + + + + + Error Fehler - + + A profile with the name '%1' already exists. Ein Profil mit dem Namen '%1' existiert bereits. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Möchtest du alle Tastenbelegungen aus dem aktuell ausgewählten Profil in das neue Profil kopieren? Wenn du "Nein" wählst, wird ein komplett leeres Profil erzeugt. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Möchtest du die aktuellen Hotkey-Zuordnungen aus globalen Einstellungen in das neue Eingabeprofil kopieren? - + Failed to save the new profile to '%1'. Speichern des neuen Profils in '%1' fehlgeschlagen. - + Load Input Profile Eingabeprofil laden - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Alle aktuellen globalen Tastenbelegungen werden entfernt und die Profilzuweisung Diese Aktion kann nicht rückgängig gemacht werden. - + + Rename Input Profile + Eingabeprofil umbenennen + + + + Enter the new name for the input profile: + Namen für neues Eingabe-Profil eingeben: + + + + Failed to rename '%1'. + Umbenennen von '%1' fehlgeschlagen. + + + Delete Input Profile Eingabeprofil löschen - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Sie können diese Aktion nicht rückgängig machen. - + Failed to delete '%1'. Löschen von '%1' fehlgeschlagen. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Alle freigegebenen Belegungen und Einstellungen gehen verloren, aber deine Einga Dies kann nicht rückgängig gemacht werden. - + Global Settings Globale Einstellungen - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ Dies kann nicht rückgängig gemacht werden. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ Dies kann nicht rückgängig gemacht werden. %2 - - + + USB Port %1 %2 USB Anschluss %1 %2 - + Hotkeys Tastenkürzel - + Shared "Shared" refers here to the shared input profile. Teilen - + The input profile named '%1' cannot be found. Das Eingabeprofil mit dem Namen '%1' konnte nicht gefunden werden. @@ -3485,12 +3524,12 @@ Dies kann nicht rückgängig gemacht werden. Globals - Globals + Globals Locals - Locals + Locals @@ -3985,13 +4024,13 @@ Möchtest du es überschreiben? Demangle Symbols - Demangle Symbols + Symbole entwirren Demangle Parameters - Demangle Parameters + Parameter entwirren @@ -4005,63 +4044,63 @@ Möchtest du es überschreiben? Importieren aus Datei (.elf, .sym, etc): - + Add Hinzufügen - + Remove Entfernen - + Scan For Functions Nach Funktionen scannen - + Scan Mode: Scanmodus: - + Scan ELF Scanne ELF - + Scan Memory Speicher scannen - + Skip Überspringen - + Custom Address Range: Benutzerdefinierter Adressbereich: - + Start: Start: - + End: Ende: - + Hash Functions Hash-Funktionen - + Gray Out Symbols For Overwritten Functions Ausgegraute Symbole für überschriebene Funktionen @@ -4094,12 +4133,12 @@ Möchtest du es überschreiben? Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + C++ Symbole während des Importprozesses entwirren, so dass die Funktion und die globalen Variablennamen im Debugger lesbarer sind. Include parameter lists in demangled function names. - Include parameter lists in demangled function names. + Parameterlisten in entwirrte Funktionsnamen einschließen. @@ -4124,25 +4163,40 @@ Möchtest du es überschreiben? Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Ob Funktionen aus dem angegebenen Adressbereich (ausgewählt) oder aus dem ELF-Segment mit dem Einstiegspunkt gesucht werden sollen (Nicht ausgewählt). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Erzeuge Hashes für alle erkannten Funktionen und ausgrauen von Symbolen im Debugger für nicht mehr passende Funktionen. - + <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>Keine Symbolquellen in der Datenbank.</i> - + <i>Start this game to modify the symbol sources list.</i> - <i>Start this game to modify the symbol sources list.</i> + <i>Starte dieses Spiel, um die Liste der Symbolquellen zu modifizieren.</i> - + + Path + Pfad + + + + Base Address + Basisadresse + + + + Condition + Bedingung + + + Add Symbol File Symboldatei hinzufügen @@ -4256,7 +4310,7 @@ Möchtest du es überschreiben? Trace Logging - Trace Logging + Ablaufprotokoll @@ -4272,53 +4326,53 @@ Möchtest du es überschreiben? DMA Control - DMA Control + DMA Steuerung SPR / MFIFO - SPR / MFIFO + SPR / MFIFO VIF - VIF + VIF COP1 (FPU) - COP1 (FPU) + COP1 (FPU) MSKPATH3 - MSKPATH3 + MSKPATH3 Cache - Cache + Cache GIF - GIF + GIF R5900 - R5900 + R5900 COP0 - COP0 + COP0 HW Regs (MMIO) - HW Regs (MMIO) + HW Regs (MMIO) @@ -4329,33 +4383,33 @@ Möchtest du es überschreiben? SIF - SIF + SIF COP2 (VU0 Macro) - COP2 (VU0 Macro) + COP2 (VU0 Macro) VIFCodes - VIFCodes + VIFCodes Memory - Memory + Speicher Unknown MMIO - Unknown MMIO + Unbekannte MMIO IPU - IPU + IPU @@ -4367,47 +4421,47 @@ Möchtest du es überschreiben? DMA Registers - DMA Registers + DMA Register GIFTags - GIFTags + GIFTags IOP - IOP + IOP CDVD - CDVD + CDVD R3000A - R3000A + R3000A Memcards - Memcards + Memory Cards Pad - Pad + Pad MDEC - MDEC + MDEC COP2 (GPU) - COP2 (GPU) + COP2 (GPU) @@ -4432,12 +4486,12 @@ Möchtest du es überschreiben? Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Das Hook IRX-Modul lädt und entlädt und generiert Symbole für exportierte Funktionen im Handumdrehen. Enable Trace Logging - Enable Trace Logging + Ablaufprotokollierung aktivieren @@ -4474,12 +4528,12 @@ Möchtest du es überschreiben? Unchecked - Unchecked + Nicht ausgewählt Globally enable / disable trace logging. - Globally enable / disable trace logging. + Aktiviere / Deaktiviere allgemeine Trace-Protokollierung. @@ -4489,7 +4543,7 @@ Möchtest du es überschreiben? Log SYSCALL and DECI2 activity. - Log SYSCALL and DECI2 activity. + SYSCALL und DECI2 Aktivitäten protokollieren. @@ -4499,7 +4553,7 @@ Möchtest du es überschreiben? Log memory access to unknown or unmapped EE memory. - Log memory access to unknown or unmapped EE memory. + Speicherzugriff auf unbekannten oder nicht zugeordneten EE-Speicher protokollieren. @@ -4509,7 +4563,7 @@ Möchtest du es überschreiben? Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + R5900 Kernanweisungen protokollieren (ohne COPs). Erfordert eine Änderung der PCSX2-Quelle und die Aktivierung des Interpreters. @@ -4519,7 +4573,7 @@ Möchtest du es überschreiben? Log COP0 (MMU, CPU status, etc) instructions. - Log COP0 (MMU, CPU status, etc) instructions. + COP0 (MMU, CPU-Status, etc.) Anweisungen protokollieren. @@ -4529,7 +4583,7 @@ Möchtest du es überschreiben? Log COP1 (FPU) instructions. - Log COP1 (FPU) instructions. + COP1 (FPU) Anweisungen protokollieren. @@ -4539,7 +4593,7 @@ Möchtest du es überschreiben? Log COP2 (VU0 Macro mode) instructions. - Log COP2 (VU0 Macro mode) instructions. + COP2 (VU0 Makro-Modus) Anweisungen protokollieren. @@ -4554,24 +4608,24 @@ Möchtest du es überschreiben? EE Known MMIO - EE Known MMIO + EE bekannte MMIO Log known MMIO accesses. - Log known MMIO accesses. + Bekannte MMIO-Zugriffe protokollieren. EE Unknown MMIO - EE Unknown MMIO + EE unbekannte MMIO Log unknown or unimplemented MMIO accesses. - Log unknown or unimplemented MMIO accesses. + Unbekannte oder nicht implementierte MMIO-Zugriffe protokollieren. @@ -4582,57 +4636,57 @@ Möchtest du es überschreiben? Log DMA-related MMIO accesses. - Log DMA-related MMIO accesses. + DMA-bezogene MMIO Zugriffe protokollieren. EE IPU - EE IPU + EE IPU Log IPU activity; MMIO, decoding operations, DMA status, etc. - Log IPU activity; MMIO, decoding operations, DMA status, etc. + IPU-Aktivität protokollieren; MMIO, Dekodierungsoperationen, DMA-Status usw. EE GIF Tags - EE GIF Tags + EE GIF Tags Log GIFtag parsing activity. - Log GIFtag parsing activity. + GIFtag Parsing-Aktivität protokollieren. EE VIF Codes - EE VIF Codes + EE VIF Codes Log VIFcode processing; command, tag style, interrupts. - Log VIFcode processing; command, tag style, interrupts. + VIFcode Verarbeitung protokollieren; Befehl, Tag-Stil, Interrupts. EE MSKPATH3 - EE MSKPATH3 + EE MSKPATH3 Log Path3 Masking processing. - Log Path3 Masking processing. + Path3 Maskierungsverarbeitung protokollieren. EE MFIFO - EE MFIFO + EE MFIFO Log Scratchpad MFIFO activity. - Log Scratchpad MFIFO activity. + Scratchpad MFIFO Aktivitäten protokollieren. @@ -4643,7 +4697,7 @@ Möchtest du es überschreiben? Log DMA transfer activity. Stalls, bus right arbitration, etc. - Log DMA transfer activity. Stalls, bus right arbitration, etc. + DMA Transferaktivitäten protokollieren. Verzögerungen, BUS-Rechte Zuweisungen etc. @@ -4653,137 +4707,137 @@ Möchtest du es überschreiben? Log all EE counters events and some counter register activity. - Log all EE counters events and some counter register activity. + Alle EE-Zählerereignisse und einige Zählerregistrierungsaktivitäten protokollieren. EE VIF - EE VIF + EE VIF Log various VIF and VIFcode processing data. - Log various VIF and VIFcode processing data. + Verschiedene VIF und VIFCode Verarbeitungsdaten protokollieren. EE GIF - EE GIF + EE GIF Log various GIF and GIFtag parsing data. - Log various GIF and GIFtag parsing data. + Verschiedene GIF- und GIFtag-Parsing-Daten protokollieren. IOP BIOS - IOP BIOS + IOP BIOS Log SYSCALL and IRX activity. - Log SYSCALL and IRX activity. + SYSCALL und IRX-Aktivitäten protokollieren. IOP Memcards - IOP Memcards + IOP Memory Cards Log memory card activity. Reads, Writes, erases, etc. - Log memory card activity. Reads, Writes, erases, etc. + Memory Card-Aktivität protokollieren. Lesen, Schreiben, Löschen, usw. IOP R3000A - IOP R3000A + IOP R3000A Log R3000A core instructions (excluding COPs). - Log R3000A core instructions (excluding COPs). + R3000A Core Anweisungen (ohne COPs) protokollieren. IOP COP2 - IOP COP2 + IOP COP2 Log IOP GPU co-processor instructions. - Log IOP GPU co-processor instructions. + IOP GPU Anweisungen für Co-Prozessoren protokollieren. IOP Known MMIO - IOP Known MMIO + IOP bekannte MMIO IOP Unknown MMIO - IOP Unknown MMIO + IOP unbekannte MMIO IOP DMA Registers - IOP DMA Registers + IOP DMA Register IOP PAD - IOP PAD + IOP PAD Log PAD activity. - Log PAD activity. + PAD-Aktivität protokollieren. IOP DMA Controller - IOP DMA Controller + IOP DMA-Controller IOP Counters - IOP Counters + IOP Zähler Log all IOP counters events and some counter register activity. - Log all IOP counters events and some counter register activity. + Alle IOP-Zählerereignisse und einige Zählerregistrierungsaktivitäten protokollieren. IOP CDVD - IOP CDVD + IOP CDVD Log CDVD hardware activity. - Log CDVD hardware activity. + CDVD Hardwareaktivität protokollieren. IOP MDEC - IOP MDEC + IOP MDEC Log Motion (FMV) Decoder hardware unit activity. - Log Motion (FMV) Decoder hardware unit activity. + Motion (FMV) Decoder Hardware-Einheit Aktivität protokollieren. EE SIF - EE SIF + EE SIF Log SIF (EE <-> IOP) activity. - Log SIF (EE <-> IOP) activity. + SIF (EE <-> IOP) Aktivität protokollieren. @@ -4794,53 +4848,53 @@ Möchtest du es überschreiben? PCSX2 Debugger - + Run Ausführen - + Step Into Einzel Instruktion ausführen und dann pausieren - + F11 F11 - + Step Over Nächster Schritt - + F10 F10 - + Step Out Ausführen bis Rücksprung - + Shift+F11 Shift+F11 - + Always On Top Immer im Vordergrund - + Show this window on top Dieses Fenster im Vordergrund anzeigen - + Analyze Analysiere @@ -4858,48 +4912,48 @@ Möchtest du es überschreiben? Demontage - + Copy Address Adresse kopieren - + Copy Instruction Hex Hex Befehl kopieren - + NOP Instruction(s) Nop Instruktion - + Run to Cursor Ausführen bis zum Cursor - + Follow Branch Branch folgen - + Go to in Memory View Gehe zu in Speicheransicht - + Add Function Funktion hinzufügen - - + + Rename Function Funktion umbenennen - + Remove Function Funktion entfernen @@ -4920,23 +4974,23 @@ Möchtest du es überschreiben? Befehlssatz Erweiterungen - + Function name Funktionsname - - + + Rename Function Error Funktionsfehler umbenennen - + Function name cannot be nothing. Funktionsname darf nicht leer sein. - + No function / symbol is currently selected. Keine Funktion / Symbol ist derzeit ausgewählt. @@ -4946,72 +5000,72 @@ Möchtest du es überschreiben? Gehe zu Disassembly - + Cannot Go To Kann nicht gehen zu - + Restore Function Error Funktionsfehler wiederherstellen - + Unable to stub selected address. Ausgewählte Adresse kann nicht belegt werden. - + &Copy Instruction Text &Instruktionstext kopieren - + Copy Function Name Funktionsname kopieren - + Restore Instruction(s) Anleitung(en) wiederherstellen - + Asse&mble new Instruction(s) &Neue Anleitung(en) anlegen - + &Jump to Cursor &Zum Cursor springen - + Toggle &Breakpoint &Haltepunkt umschalten - + &Go to Address &Gehe zu Adresse - + Restore Function Funktion wiederherstellen - + Stub (NOP) Function Stub (NOP) Funktion - + Show &Opcode &Opcode anzeigen - + %1 NOT VALID ADDRESS %1 unzulässige Adresse @@ -5038,86 +5092,86 @@ Möchtest du es überschreiben? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Kein Bild - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Geschwindigkeit: %1% - + Game: %1 (%2) Spiel: %1 (%2) - + Rich presence inactive or unsupported. Rich-Präsenz inaktiv oder nicht unterstützt. - + Game not loaded or no RetroAchievements available. Spiel nicht geladen oder keine RetroAchievements verfügbar. - - - - + + + + Error Error - + Failed to create HTTPDownloader. HTTPDownloader konnte nicht erstellt werden. - + Downloading %1... Wird heruntergeladen %1... - + Download failed with HTTP status code %1. Download fehlgeschlagen mit dem HTTP-Statuscode %1. - + Download failed: Data is empty. Download fehlgeschlagen: Daten sind leer. - + Failed to write '%1'. Fehler beim Schreiben '%1'. @@ -5491,80 +5545,75 @@ Möchtest du es überschreiben? ExpressionParser - + Invalid memory access size %d. - Invalid memory access size %d. + Ungültige Speicherzugriffsgröße %d. - + Invalid memory access (unaligned). - Invalid memory access (unaligned). + Ungültiger Speicherzugriff (unangeglichen). - - + + Token too long. Token zu lang. - + Invalid number "%s". Ungültige Nummer "%s". - + Invalid symbol "%s". Ungültiges Symbol "%s". - + Invalid operator at "%s". - Invalid operator at "%s". + Ungültiger Operator bei "%s". - + Closing parenthesis without opening one. - Closing parenthesis without opening one. + Schließende Klammer ohne öffnende Klammer. - + Closing bracket without opening one. - Closing bracket without opening one. + Schließende eckige Klammer ohne öffnende eckige Klammer. - + Parenthesis not closed. Klammer nicht geschlossen. - + Not enough arguments. - Not enough arguments. + Nicht genügend Argumente. - + Invalid memsize operator. - Invalid memsize operator. + Ungültiger Speichergrößen-Operator. - + Division by zero. Division durch Null. - + Modulo by zero. - Modulo by zero. + Modulo durch Null. - + Invalid tertiary operator. - Invalid tertiary operator. - - - - Invalid expression. - Invalid expression. + Ungültiger tertiärer Operator. @@ -5699,342 +5748,342 @@ Die URL war: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stelle sicher, dass du ein Laufwerk angeschlossen hast und ausreichende Rechte um darauf zuzugreifen. - + Use Global Setting Globale Einstellung verwenden - + Automatic binding failed, no devices are available. Automatische Bindung fehlgeschlagen, keine Geräte verfügbar. - + Game title copied to clipboard. Spieltitel in die Zwischenablage kopiert. - + Game serial copied to clipboard. Spiel-Seriennummer in die Zwischenablage kopiert. - + Game CRC copied to clipboard. Spiel-CRC in die Zwischenablage kopiert. - + Game type copied to clipboard. Spieltyp in die Zwischenablage kopiert. - + Game region copied to clipboard. Spielregion in die Zwischenablage kopiert. - + Game compatibility copied to clipboard. Spielkompatibilität in die Zwischenablage kopiert. - + Game path copied to clipboard. Spielpfad in Zwischenablage kopiert. - + Controller settings reset to default. Controller-Einstellungen auf Standard zurückgesetzt. - + No input profiles available. Keine Eingabeprofile verfügbar. - + Create New... Neu erstellen... - + Enter the name of the input profile you wish to create. Gib der Tastenbelegung einen Namen. - + Are you sure you want to restore the default settings? Any preferences will be lost. Willst du die Standardeinstellungen wirklich wiederherstellen? Jegliche Präferenzen gehen verloren. - + Settings reset to defaults. Einstellungen auf Standard zurückgesetzt. - + No save present in this slot. Kein Speicherstand auf diesem Speicherplatz vorhanden. - + No save states found. Keine save states gefunden. - + Failed to delete save state. Löschen des Savestate fehlgeschlagen. - + Failed to copy text to clipboard. Kopieren des Textes in die Zwischenablage fehlgeschlagen. - + This game has no achievements. Dieses Spiel hat keine Erfolge. - + This game has no leaderboards. Dieses Spiel hat keine Ranglisten. - + Reset System System zurücksetzen - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen? - + Launch a game from images scanned from your game directories. Spiel vom einem Image starten welches aus dem gescannten Spielordner stammt. - + Launch a game by selecting a file/disc image. Ein Spiel starten indem man die Datei bzw. das Disk image anklickt. - + Start the console without any disc inserted. Die Konsole starten ohne das eine Disk eingelegt ist. - + Start a game from a disc in your PC's DVD drive. Ein Spiel von Disk welches im DVD Laufwerk eingelegt ist starten. - + No Binding Keine Zuordnung - + Setting %s binding %s. Einstellung der %sTastenbelegung%s. - + Push a controller button or axis now. Drücke jetzt eine Controller-Taste und/oder bewege einen Stick. - + Timing out in %.0f seconds... Zeitüberschreitung in %.0f Sekunden... - + Unknown Unbekannt - + OK OK - + Select Device Gerät auswählen - + Details Details - + Options Einstellungen - + Copies the current global settings to this game. Kopiert die aktuellen globalen Einstellungen für dieses Spiel. - + Clears all settings set for this game. Löscht alle Einstellungen für dieses Spiel. - + Behaviour Verhalten - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Verhindert das sich der Bildschirmschoner und/oder Energiesparen sich während der Emulation aktivieren. - + Shows the game you are currently playing as part of your profile on Discord. Zeigt das Spiel, das du gerade spielst als Teil deines Profils in Discord an. - + Pauses the emulator when a game is started. Pausiert den Emulator, wenn ein Spiel gestartet wird. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausiert den Emulator, wenn du das Fenster minimierst oder zu einer anderen Anwendung wechselst. Wechselt man zurück zum Emulator, läuft dieser weiter. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausiert den Emulator, wenn du das Schnellmenü öffnest und lässt ihn weiterlaufen beim Schließen des Menüs. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Legt fest, ob gefragt werden soll ob man sich sicher ist das man den Emulator/das Spiel schließen möchte, wenn man den Hotkey gedrückt hat. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. - + Uses a light coloured theme instead of the default dark theme. Verwendet ein hellgefärbtes Theme statt des dunklen Standard-Themes. - + Game Display Spiel Anzeige - + Switches between full screen and windowed when the window is double-clicked. Wechselt zwischen Vollbild- und Fenstermodus, bei Doppelklick auf das Fenster. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. - + Determines how large the on-screen messages and monitor are. Legt fest, wie groß die Nachrichten und die Anzeige auf dem Bildschirm sind. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays in Prozent an. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Zeigt die Anzahl der Videobilder (oder v-syncs) an, die pro Sekunde vom System angezeigt werden, in der rechten oberen Ecke des Displays an. - + Shows the CPU usage based on threads in the top-right corner of the display. Zeigt die CPU-Auslastung basierend auf den Threads in der rechten oberen Ecke des Bildschirms. - + Shows the host's GPU usage in the top-right corner of the display. Zeigt die CPU-Auslastung des Hosts in der rechten oberen Ecke des Bildschirms. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Zeigt Statistiken über GS (primitive, draw calls) in der oberen rechten Ecke des Displays an. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Zeigt an wenn Vorspulen, Pausieren oder andere besondere Zustände aktiv sind. - + Shows the current configuration in the bottom-right corner of the display. Zeigt die aktuelle Konfiguration in der unteren rechten Ecke des Displays an. - + Shows the current controller state of the system in the bottom-left corner of the display. Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. - + Displays warnings when settings are enabled which may break games. Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. - + Resets configuration to defaults (excluding controller settings). Setzt die Konfiguration auf Standardwerte zurück (außer Controller-Einstellungen). - + Changes the BIOS image used to start future sessions. Ändert das BIOS-Image, mit dem zukünftige Sitzungen gestartet werden. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird. - + On-Screen Display Bildschirmanzeige - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. - + BIOS Configuration BIOS Konfiguration - + BIOS Selection BIOS-Auswahl - + Options and Patches Optionen und Patches - + Skips the intro screen, and bypasses region checks. Überspringt den Intro Bildschirm und umgeht die Regionsprüfung. - + Speed Control Geschwindigkeitskontrolle - + Normal Speed Normale Geschwindigkeit - + Sets the speed when running without fast forwarding. Setzt die Geschwindigkeit beim Ausführen ohne schnellen Vorlauf. - + Fast Forward Speed Vorspul Geschwindigkeit - + Sets the speed when using the fast forward hotkey. Legt die Geschwindigkeit fest, wenn du die Vorspul-Taste drückst. - + Slow Motion Speed Zeitlupen Geschwindigkeit - + Sets the speed when using the slow motion hotkey. Legt die Geschwindigkeit fest, wenn du die Zeitlupen-Taste drückst. - + System Settings Systemeinstellungen - + EE Cycle Rate EE Zyklusrate - + Underclocks or overclocks the emulated Emotion Engine CPU. Unter- oder übertaktet die emulierte Emotion Engine CPU. - + EE Cycle Skipping EE-Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-Threaded VU1) aktivieren - + Enable Instant VU1 Instant VU1 aktivieren - + Enable Cheats Cheats aktivieren - + Enables loading cheats from pnach files. Aktiviert das Laden von Cheats aus .pnach-Dateien. - + Enable Host Filesystem Host-Dateisystem aktivieren - + Enables access to files from the host: namespace in the virtual machine. Aktiviert den Zugriff auf Dateien vom Host: Namespace in der virtuellen Maschine. - + Enable Fast CDVD Fast CDVD aktivieren - + Fast disc access, less loading times. Not recommended. Schneller Disc Zugriff, geringere Ladezeiten. Nicht empfohlen. - + Frame Pacing/Latency Control Frame Pacing / Latenzkontrolle - + Maximum Frame Latency Maximale Bild Latenz - + Sets the number of frames which can be queued. Legt die Anzahl der Frames fest, die in der Warteschlange stehen können. - + Optimal Frame Pacing Optimales Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronisiert EE und GS Threads nach jedem Frame. Niedrigste Eingabeverzögerung, aber erhöht die Systemanforderungen. - + Speeds up emulation so that the guest refresh rate matches the host. Beschleunigt Emulation, sodass die Gast-Aktualisierungsrate mit dem Host übereinstimmt. - + Renderer Renderer - + Selects the API used to render the emulated GS. Wählt die API aus, die zum Rendern des emulierten GS verwendet wird. - + Synchronizes frame presentation with host refresh. Synchronisiert Frame-Präsentation mit Host-Aktualisierung. - + Display Display - + Aspect Ratio Seitenverhältnis - + Selects the aspect ratio to display the game content at. Wählt das Seitenverhältnis aus, mit dem das Spiel angezeigt wird. - + FMV Aspect Ratio Override FMV Seitenverhältnis überschreiben - + Selects the aspect ratio for display when a FMV is detected as playing. Wählt das Seitenverhältnis aus, wenn erkannt wird das ein FMV abgespielt wird. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Wählt den Algorithmus aus, der verwendet wird, um die PS2-Ausgabe von interlace in progressiv zu konvertieren. - + Screenshot Size Screenshot-Größe - + Determines the resolution at which screenshots will be saved. Bestimmt die Auflösung, in der Screenshots gespeichert werden. - + Screenshot Format Screenshot-Format - + Selects the format which will be used to save screenshots. Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. - + Screenshot Quality Screenshot-Qualität - + Selects the quality at which screenshots will be compressed. Wählt die Qualität aus, in der Screenshots komprimiert werden. - + Vertical Stretch Vertikale Streckung - + Increases or decreases the virtual picture size vertically. Erhöht oder verringert die virtuelle vertikale Bildgröße. - + Crop Zuschneiden - + Crops the image, while respecting aspect ratio. Schneidet das Bild zu, unter Berücksichtigung des Seitenverhältnisses. - + %dpx %dpx - - Enable Widescreen Patches - Breitbild Patches aktivieren - - - - Enables loading widescreen patches from pnach files. - Aktiviert das Laden von Deinterlacing Patches aus Pnach Dateien. - - - - Enable No-Interlacing Patches - Deinterlacing-Patches aktivieren - - - - Enables loading no-interlacing patches from pnach files. - Aktiviert das Laden von Deinterlacing Patches aus Pnach Dateien. - - - + Bilinear Upscaling Bilineares Hochskalieren - + Smooths out the image when upscaling the console to the screen. Glättet das Bild beim Hochskalieren der Konsole auf den Bildschirm. - + Integer Upscaling Ganzzahl-Hochskalierung - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahl (Integer) ist. Dies kann zu einem schärferen Bild in einigen 2D-Spielen führen. - + Screen Offsets Bildschirm-Versatz - + Enables PCRTC Offsets which position the screen as the game requests. Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. - + Show Overscan Overscan anzeigen - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. - + Anti-Blur Anti-Bewegungunschärfe - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Aktiviert interne Anti-Bewegungsunschärfe-Hacks. Weniger übereinstimmend wie PS2 das Rendering händelt, aber viele Spiele werden weniger verschwommen aussehen. - + Rendering Rendering - + Internal Resolution Interne Auflösung - + Multiplies the render resolution by the specified factor (upscaling). Multipliziert die Renderauflösung mit dem angegebenen Faktor (Hochskalierung). - + Mipmapping Mipmapping - + Bilinear Filtering Bilineare Filterung - + Selects where bilinear filtering is utilized when rendering textures. Wählt, wo bilineare Filterung verwendet wird, wenn Texturen dargestellt werden. - + Trilinear Filtering Trilineare Filterung - + Selects where trilinear filtering is utilized when rendering textures. Wählt, wo die trilineare Filterung beim Rendern von Texturen verwendet wird. - + Anisotropic Filtering Anisotropische Filterung - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Wählt die Art des Dithering aus, wenn das Spiel es anfordert. - + Blending Accuracy Blending Genauigkeit - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Bestimmt die Genauigkeitsstufe, wenn Überlagerungsmodi emuliert werden, die von der Host-Grafik-API nicht unterstützt werden. - + Texture Preloading Textur vorab laden - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Lädt vollständige Texturen bei der Verwendung in die GPU und nicht nur die genutzten Regionen. Kann die Leistung in einigen Spielen verbessern. - + Software Rendering Threads Software-Rendering-Threads - + Number of threads to use in addition to the main GS thread for rasterization. Anzahl der zu verwendenden Threads zusätzlich zum GS-Thread zur Rasterung. - + Auto Flush (Software) Auto-Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Erzwingt einen primitiven Flush wenn ein Framebuffer auch eine Input-Textur ist. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Aktiviert Emulation der GS Kantenglättung (AA1). - + Enables emulation of the GS's texture mipmapping. Aktiviert Emulation des GS-Textur Mipmapping. - + The selected input profile will be used for this game. Das ausgewählte Eingabeprofil wird für dieses Spiel verwendet. - + Shared Geteilt - + Input Profile Eingabeprofil - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Zeigt beim Wechseln von Slots statt der Benachrichtigungsblase eine Save-State Auswahl für den Speicherstatus an. + + + Shows the current PCSX2 version on the top-right corner of the display. Zeigt die aktuelle PCSX2-Version in der oberen rechten Ecke des Displays an. - + Shows the currently active input recording status. Zeigt den aktuellen Status der Eingabeaufnahme an. - + Shows the currently active video capture status. Zeigt den aktuellen Videoaufnahme-Status. - + Shows a visual history of frame times in the upper-left corner of the display. Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an. - + Shows the current system hardware information on the OSD. Zeigt die aktuellen Hardware-Informationen des Systems im OSD an. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern. - + + Enable Widescreen Patches + Breitbild Patches aktivieren + + + + Enables loading widescreen patches from pnach files. + Aktiviert das Laden von Breitbild Patches von Pnach Dateien. + + + + Enable No-Interlacing Patches + De-Interlacing-Patches aktivieren + + + + Enables loading no-interlacing patches from pnach files. + Aktiviert das Laden von De-Interlacing Patches von Pnach Dateien. + + + Hardware Fixes Hardware-Fixes - + Manual Hardware Fixes Manuelle Hardware-Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Deaktiviert automatische Hardware-Korrekturen, sodass Sie Fehler manuell korrigieren können. - + CPU Sprite Render Size CPU Sprite Rendergröße - + Uses software renderer to draw texture decompression-like sprites. Verwendet Software-Renderer um Textur-Dekompressions-ähnliche Sprites zu zeichnen. - + CPU Sprite Render Level CPU-Sprite Render-Level - + Determines filter level for CPU sprite render. Bestimmt die Filterebene für CPU-Sprite-Render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Benutzt Software-Renderer um Textur CLUT Punkte/Sprites zu zeichnen. - + Skip Draw Start Draw Start überspringen - + Object range to skip drawing. Objektbereich zum Zeichnen überspringen. - + Skip Draw End Draw Ende überspringen - + Auto Flush (Hardware) Auto-Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer-Konvertierung - + Disable Depth Conversion Tiefenkonvertierung Deaktivieren - + Disable Safe Features Sichere Funktionen deaktivieren - + This option disables multiple safe features. Mit dieser Einstellung werden mehrere Sicherheitsfunktionen deaktiviert. - + This option disables game-specific render fixes. Diese Einstellung deaktiviert spiel-spezifische Render-Korrekturen. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lädt GS-Daten hoch, wenn ein neuer Frame gerendert wird, um einige Effekte genau zu reproduzieren. - + Disable Partial Invalidation Teilweise Ungültigkeit deaktivieren - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Entfernt Textur-Cache-Einträge, wenn es irgendeine Überschneidung gibt, und nicht nur die überschnittenen Bereiche. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Ermöglicht es dem Textur-Cache, den inneren Teil eines früheren Framebuffers als Eingabetextur wiederzuverwenden. - + Read Targets When Closing Liest Ziele beim Schließen - + Flushes all targets in the texture cache back to local memory when shutting down. Leert beim Herunterfahren alle Ziele im Textur-Cache zurück in den lokalen Speicher. - + Estimate Texture Region Schätzung der Textur-Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Versucht, die Texturgröße zu reduzieren, wenn die Spiele sie nicht selbst festlegen (z.B. Snowblind-Spiele). - + GPU Palette Conversion GPU Paletten Konvertierung - + Upscaling Fixes Hochskalierungs Fixes - + Adjusts vertices relative to upscaling. Passt Scheitelpunkte relativ zur Hochskalierung an. - + Native Scaling Native Skalierung - + Attempt to do rescaling at native resolution. Versuch bei nativer Auflösung umzukalkulieren. - + Round Sprite Runder Sprite - + Adjusts sprite coordinates. Ändert die Sprite-Koordinaten. - + Bilinear Upscale Bilineare Hochskalierung - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kann Texturen glätten, da sie beim Hochskalieren bilinear gefiltert werden. Z. B. Brave Sonnenblendung. - + Adjusts target texture offsets. Passt die Textur-Offsets an. - + Align Sprite Sprite ausrichten - + Fixes issues with upscaling (vertical lines) in some games. Behebt Probleme mit Upscaling (vertikale Zeilen) in einigen Spielen. - + Merge Sprite Sprite zusammenführen - + Replaces multiple post-processing sprites with a larger single sprite. Ersetzt mehrere Nachbearbeitungs-Sprites durch ein größeres einzelnes Sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verringert die GS-Präzision, um Lücken zwischen Pixeln beim Hochskalieren zu vermeiden. Korrigiert den Text in Wild Arms-Spielen. - + Unscaled Palette Texture Draws Unskalierte Paletten-Textur Draws - + Can fix some broken effects which rely on pixel perfect precision. Kann einige defekte Effekte beheben, die auf perfekte Pixelgenauigkeit angewiesen sind. - + Texture Replacement Textur Ersatz - + Load Textures Texturen laden - + Loads replacement textures where available and user-provided. Lädt Ersatztexturen, sofern vorhanden und vom Benutzer bereitgestellt. - + Asynchronous Texture Loading Asynchrones Laden von Texturen - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lädt Ersatztexturen auf einem Worker-Thread, wodurch Mikrostottern reduziert wird, wenn Ersatztexturen aktiviert sind. - + Precache Replacements Precache-Ersatz - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Lädt alle Ersatztexturen in den Speicher vor. Nicht notwendig bei asynchronem Laden. - + Replacements Directory Ersetzungs-Verzeichnis - + Folders Ordner - + Texture Dumping Textur Dumping - + Dump Textures Texturen dumpen - + Dump Mipmaps Mipmaps dumpen - + Includes mipmaps when dumping textures. Schließt Mipmaps beim Dumping von Texturen ein. - + Dump FMV Textures FMV-Texturen dumpen - + Allows texture dumping when FMVs are active. You should not enable this. Erlaubt Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren. - + Post-Processing Nachbearbeitung - + FXAA FXAA - + Enables FXAA post-processing shader. Aktiviert den FXAA-Nachbearbeitungs-Shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiviert FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS-Schärfe - + Determines the intensity the sharpening effect in CAS post-processing. Bestimmt die Intensität der Schärfe der CAS-Nachbearbeitung. - + Filters Filter - + Shade Boost Schattierungs Boost - + Enables brightness/contrast/saturation adjustment. Ermöglicht die Anpassung von Helligkeit/Kontrast/Sättigung. - + Shade Boost Brightness Shade Boost Helligkeit - + Adjusts brightness. 50 is normal. Helligkeit einstellen. 50 ist normal. - + Shade Boost Contrast Shade Boost Kontrast - + Adjusts contrast. 50 is normal. Kontrast anpassen. 50 ist normal. - + Shade Boost Saturation Shade Boost Sättigung - + Adjusts saturation. 50 is normal. Sättigung anpassen. 50 ist normal. - + TV Shaders TV-Shader - + Advanced Erweitert - + Skip Presenting Duplicate Frames Überspringe Darstellung Doppelter Frames - + Extended Upscaling Multipliers Erweiterte Upscaling-Multiplikatoren - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zeigt zusätzliche Hochskalierungs-Multiplikatoren an, die von der GPU-Fähigkeit abhängig sind. - + Hardware Download Mode Hardware-Download-Modus - + Changes synchronization behavior for GS downloads. Ändert das Synchronisationsverhalten für GS-Downloads. - + Allow Exclusive Fullscreen Erlaubt exklusiven Vollbildschirm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Überschreibt die Heuristik des Treibers's um exklusives Vollbild oder direktes Flip/Scanout zu aktivieren. - + Override Texture Barriers Texturbarrieren Überschreiben - + Forces texture barrier functionality to the specified value. Erzwingt die Funktionalität der Texturbarrieren auf den angegebenen Wert. - + GS Dump Compression GS Dump Komprimierung - + Sets the compression algorithm for GS dumps. Legt den Komprimierungsalgorithmus für GS-Dumps fest. - + Disable Framebuffer Fetch Framebuffer-Abruf deaktivieren - + Prevents the usage of framebuffer fetch when supported by host GPU. Verhindert die Verwendung von Framebuffer Fetch, wenn dies von der Host-GPU unterstützt wird. - + Disable Shader Cache Shader Cache deaktivieren - + Prevents the loading and saving of shaders/pipelines to disk. Verhindert das Laden und Speichern von Shadern/Pipelines auf der Festplatte. - + Disable Vertex Shader Expand Expandierung des Vertex-Shaders deaktivieren - + Falls back to the CPU for expanding sprites/lines. Greift auf die CPU zurück, um Sprites/Zeilen zu erweitern. - + Changes when SPU samples are generated relative to system emulation. Ändert, wann SPU-Samples im Verhältnis zur Systememulation erzeugt werden. - + %d ms %d ms - + Settings and Operations Einstellungen und Betrieb - + Creates a new memory card file or folder. Erstellt eine neue Memory Card-datei oder einen Ordner. - + Simulates a larger memory card by filtering saves only to the current game. Simuliert eine größere Memory Card, indem für nur das aktuelle Spiel gefiltert wird. - + If not set, this card will be considered unplugged. Falls nicht gesetzt wird diese Karte als nicht eingesteckt angesehen. - + The selected memory card image will be used for this slot. Das ausgewählte Memory Card Abbild wird für diesen Slot verwendet. - + Enable/Disable the Player LED on DualSense controllers. Aktiviere/Deaktiviere die Spieler-LED in DualSense-Controllern. - + Trigger Auslöser - + Toggles the macro when the button is pressed, instead of held. Schaltet das Makro um, wenn der Knopf gedrückt wird, anstatt gehalten. - + Savestate Savestate - + Compression Method Komprimierungsmethode - + Sets the compression algorithm for savestate. Setzt den Komprimierungsalgorithmus für den Savestate fest. - + Compression Level Kompressionslevel - + Sets the compression level for savestate. Setzt den Komprimierungslevel für den Savestate fest. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Steckplatz {} - + 1.25x Native (~450px) 1.25x Nativ (~450px) - + 1.5x Native (~540px) 1,5x Nativ (~540px) - + 1.75x Native (~630px) 1,75x Nativ (~630px) - + 2x Native (~720px/HD) 2x Nativ (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativ (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativ (~1260px) - + 4x Native (~1440px/QHD) 4x Nativ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 x Nativ (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativ (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativ (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativ (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativ (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativ (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativ (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressiv - + Deflate64 Deflate64 - + Zstandard ZStandard - + LZMA2 LZMA2 - + Low (Fast) Niedrig (Schnell) - + Medium (Recommended) Mittel (empfohlen) - + Very High (Slow, Not Recommended) Sehr hoch (langsam, nicht empfohlen) - + Change Selection Auswahl ändern - + Select Wähle - + Parent Directory Übergeordnetes Verzeichnis - + Enter Value Wert eingeben - + About Über - + Toggle Fullscreen Vollbild umschalten - + Navigate Navigieren - + Load Global State Globalen Status laden - + Change Page Seite ändern - + Return To Game Zurück zum Spiel - + Select State Status auswählen - + Select Game Spiel auswählen - + Change View Ansicht ändern - + Launch Options Startoptionen - + Create Save State Backups Save-State Backup erstellen - + Show PCSX2 Version Zeige PCSX2-Version - + Show Input Recording Status Eingabeaufzeichnungsstatus anzeigen - + Show Video Capture Status Videoaufnahme-Status anzeigen - + Show Frame Times Frametimes anzeigen - + Show Hardware Info Hardware-Info anzeigen - + Create Memory Card Memory Card erstellen - + Configuration Konfiguration - + Start Game Spiel starten - + Launch a game from a file, disc, or starts the console without any disc inserted. Starte ein Spiel von einer Datei, einer Disk oder starte die Konsole ohne Disk eingelegt. - + Changes settings for the application. Ändert Einstellungen für die Anwendung. - + Return to desktop mode, or exit the application. Zurück zum Desktop-Modus, oder beendet die Anwendung. - + Back Zurück - + Return to the previous menu. Zurück zum vorherigen Menü. - + Exit PCSX2 PCSX2 beenden - + Completely exits the application, returning you to your desktop. Beendet die Anwendung vollständig, und kehrt auf den Desktop zurück. - + Desktop Mode Desktopmodus - + Exits Big Picture mode, returning to the desktop interface. Beendet den Big Picture Modus und kehrt zur Desktopansicht zurück. - + Resets all configuration to defaults (including bindings). Setzt alle Einstellungen auf die Standardeinstellungen (einschließlich der Bindungen) zurück. - + Replaces these settings with a previously saved input profile. Ersetzt diese Einstellungen durch ein zuvor gespeichertes Eingabeprofil. - + Stores the current settings to an input profile. Speichert die aktuellen Einstellungen in einem Eingabeprofil. - + Input Sources Eingabequelle - + The SDL input source supports most controllers. Die SDL Eingangsquelle unterstützt die meisten Controller. - + Provides vibration and LED control support over Bluetooth. Unterstützt Vibrations- und LED-Steuerung über Bluetooth. - + Allow SDL to use raw access to input devices. SDL erlauben, Rohzugriff auf Eingabegeräte zu verwenden. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Die XInput-Quelle bietet Unterstützung für XBox 360/XBox One/XBox Controller. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ermöglicht zusätzliche drei Controller-Slots. Nicht in allen Spielen unterstützt. - + Attempts to map the selected port to a chosen controller. Versucht, den ausgewählten Steckplatz einem ausgewählten Controller zuzuordnen. - + Determines how much pressure is simulated when macro is active. Legt fest, wie viel Druck simuliert wird, wenn Makro aktiv ist. - + Determines the pressure required to activate the macro. Bestimmt den Druck, der benötigt wird, um das Makro zu aktivieren. - + Toggle every %d frames Alle %d Frames umschalten - + Clears all bindings for this USB controller. Löscht alle Zuordnungen für diesen USB-Controller. - + Data Save Locations Datenspeicherorte - + Show Advanced Settings Erweiterte Einstellungen anzeigen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden. - + Logging Protokollierung - + System Console Systemkonsole - + Writes log messages to the system console (console window/standard output). Schreibt Logmeldungen in die Systemkonsole (Konsolenfenster/Standardausgabe). - + File Logging Datei-Protokollierung - + Writes log messages to emulog.txt. Schreibt Logmeldungen in emulog.txt. - + Verbose Logging Ausführliche Protokollierung - + Writes dev log messages to log sinks. Schreibt Entwicklerprotokollnachrichten in die Protokollausgabe. - + Log Timestamps Protokoll-Zeitmarken - + Writes timestamps alongside log messages. Schreibt Zeitstempel neben Log-Nachrichten. - + EE Console EE-Konsole - + Writes debug messages from the game's EE code to the console. Gibt Debug-Nachrichten des EE Codes des Spiels in der Konsole aus. - + IOP Console IOP-Konsole - + Writes debug messages from the game's IOP code to the console. Gibt Debug-Nachrichten des IOP Codes des Spiels in der Konsole aus. - + CDVD Verbose Reads Ausführlicher CDVD Lesemodus - + Logs disc reads from games. Protokolliert Disc-lesungen aus Spielen. - + Emotion Engine Emotion Engine - + Rounding Mode Rundungsmodus - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Bestimmt, wie die Ergebnisse der Floating-point Operationen gerundet werden. Einige Spiele benötigen spezielle Einstellungen. - + Division Rounding Mode Division Rundungsmodus - + Determines how the results of floating-point division is rounded. Some games need specific settings. Bestimmt, wie die Ergebnisse der Gleitkommazahl gerundet werden. Einige Spiele benötigen spezielle Einstellungen. - + Clamping Mode Clamping Modus - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Legt fest, wie floating point zahlen, die außerhalb des Bereichs liegen, behandelt werden. Einige Spiele benötigen spezielle Einstellungen. - + Enable EE Recompiler EE Recompiler Aktivieren - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Führt eine Just-in-Time-Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode in nativen Code durch. - + Enable EE Cache EE-Cache aktivieren - + Enables simulation of the EE's cache. Slow. Aktiviert die Simulation des EE-Caches. Langsam. - + Enable INTC Spin Detection INTC Spin-Erkennung aktivieren - + Huge speedup for some games, with almost no compatibility side effects. Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. - + Enable Wait Loop Detection Aktiviere Warteschleifenerkennung - + Moderate speedup for some games, with no known side effects. Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. - + Enable Fast Memory Access Schnellen Speicherzugriff aktivieren - + Uses backpatching to avoid register flushing on every memory access. Verwendet Backpatching, um eine Register-Leerung zu verhindern, bei jedem Speicherzugriff. - + Vector Units Vektoreinheiten - + VU0 Rounding Mode VU0 Rundungsmodus - + VU0 Clamping Mode VU0 Clamping Modus - + VU1 Rounding Mode VU1 Rundungsmodus - + VU1 Clamping Mode VU1 Clamping Modus - + Enable VU0 Recompiler (Micro Mode) VU0 Recompiler (Micro Modus) aktivieren - + New Vector Unit recompiler with much improved compatibility. Recommended. Neuer Vector Unit Recompiler mit deutlich verbesserter Kompatibilität. Empfohlen. - + Enable VU1 Recompiler VU1 Recompiler aktivieren - + Enable VU Flag Optimization Aktiviere VU Flag Optimierung - + Good speedup and high compatibility, may cause graphical errors. Gute Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. - + I/O Processor I/O-Prozessor - + Enable IOP Recompiler IOP Recompiler aktivieren - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Führt just-in-time (JIT) Binärübersetzung von 32-bit MIPS-I Maschinencode zu nativem Code durch. - + Graphics Grafik - + Use Debug Device Debug-Gerät verwenden - + Settings Einstellungen - + No cheats are available for this game. Keine Cheats verfügbar für dieses Spiel. - + Cheat Codes Cheat Codes - + No patches are available for this game. Keine Patches verfügbar für dieses Spiel. - + Game Patches Spiel-Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Cheats zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Patches zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Benutze Patches auf eigenes Risiko, das PCSX2-Team bietet keine Unterstützung für Benutzer, die Spielpatches aktiviert haben. - + Game Fixes Spiel-Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Spiel-Fixes sollten nicht modifiziert werden, es sei denn, du weißt genau, was jede Option tut und welche Auswirkungen das hat. - + FPU Multiply Hack FPU Multiplikation Hack - + For Tales of Destiny. Für "Tales of Destiny". - + Preload TLB Hack TLB-Hack vorab laden - + Needed for some games with complex FMV rendering. Wird gebraucht bei einigen Spielen die FMV´s komplexer rendern. - + Skip MPEG Hack MPEG Hack überspringen - + Skips videos/FMVs in games to avoid game hanging/freezes. Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Sofortiger DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen. - + VU Add Hack VU Addition Hack - + Full VU0 Synchronization Volle VU0 Synchronisierung - + Forces tight VU0 sync on every COP2 instruction. Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Auf mögliche float overflows prüfen (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Genaues Timing für VU XGKicks benutzen (langsamer). - + Load State Savestate laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Für die meisten Spiele geeignet, einige sind jedoch nicht kompatibel und können sich aufhängen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Startet VU1 sofort. Bietet eine mittelmässige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen. - + Disable the support of depth buffers in the texture cache. Deaktivieren Sie die Unterstützung von Tiefenpuffern im Textur-Cache. - + Disable Render Fixes Render-Korrekturen deaktivieren - + Preload Frame Data Frame-Daten vorladen - + Texture Inside RT Textur innerhalb RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU. - + Half Pixel Offset Halbpixel-Versatz - + Texture Offset X Texturversatz X - + Texture Offset Y Texturversatz Y - + Dumps replaceable textures to disk. Will reduce performance. Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung. - + Applies a shader which replicates the visual effects of different styles of television set. Wendet einen Shader an, der die visuellen Effekte verschiedener Arten von Fernsehgeräten nachbildet. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Überspringt die Anzeige von Frames, die sich in Spielen mit 25/30 Bildern pro Sekunde nicht ändern. Kann die Geschwindigkeit verbessern, aber die Eingabeverzögerung erhöhen/das Frame-Tempo verschlechtern. - + Enables API-level validation of graphics commands. Ermöglicht die Validierung von Grafikbefehlen auf API-Ebene. - + Use Software Renderer For FMVs Software-Renderer für FMVs Verwenden - + To avoid TLB miss on Goemon. Um einen TLB-Fehler bei Goemon zu vermeiden. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Allzweck-Timing-Hack. Bekannt dafür, folgende Spiele zu beeinflussen: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Gut für Cache-Emulationsprobleme. Bekannt dafür, folgende Spiele zu beeinflussen: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekannt dafür, folgende Spiele zu beeinflussen: Bleach Blade Battlers, Growlanser II und III, Wizardry. - + Emulate GIF FIFO GIF FIFO emulieren - + Correct but slower. Known to affect the following games: Fifa Street 2. Korrekt aber langsamer. Bekannt dafür, folgende Spiele zu beeinflussen: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Verzögerung von VIF1-Störungen - + Emulate VIF FIFO VIF FIFO emulieren - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulieren Sie das Vorauslesen des VIF1-FIFO. Betrifft bekanntermaßen folgende Spiele: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermeidet die ständige Neukompilierung in einigen Spielen. Bekannt dafür, folgende Spiele zu beeinflussen: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Für Tri-Ace Spiele: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Lauf hinterher. Um Synchronisierungsprobleme beim Lesen oder Schreiben von VU-Registern zu vermeiden. - + VU XGKick Sync VU XGKick-Synchronisierung - + Force Blit Internal FPS Detection Erzwinge die interne FPS-Erkennung von Blit - + Save State Savestate erstellen - + Load Resume State Fortsetzungsstatus laden - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Möchten Sie diesen laden und fortfahren? - + Region: Region: - + Compatibility: Kompatibilität: - + No Game Selected Kein Spiel ausgewählt - + Search Directories Verzeichnisse durchsuchen - + Adds a new directory to the game search list. Fügt der Spielsuche ein neues Verzeichnis hinzu. - + Scanning Subdirectories "Unterverzeichnisse durchsuchen" - + Not Scanning Subdirectories Unterverzeichnisse nicht durchsuchen - + List Settings Listeneinstellungen - + Sets which view the game list will open to. Legt fest, in welcher Ansicht die Spieleliste geöffnet wird. - + Determines which field the game list will be sorted by. Legt fest, nach welchem Feld die Spielliste sortiert wird. - + Reverses the game list sort order from the default (usually ascending to descending). Kehrt die Sortierung der Spiele um. (Normalerweise aufsteigend bis absteigend). - + Cover Settings Cover-Einstellungen - + Downloads covers from a user-specified URL template. Lädt Covers von einer benutzerdefinierten URL-Vorlage herunter. - + Operations Operationen - + Selects where anisotropic filtering is utilized when rendering textures. Wählt wo die Anisotropische Filterung angewendet wird, wenn Texturen gerendert werden. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Eine alternative Methode nutzen um die internen Fps zu berechnen, um falsch ausgelesene Werte in manchen Spielen zu vermeiden. - + Identifies any new files added to the game directories. Identifiziert alle neuen Dateien, die zu den Spielverzeichnissen hinzugefügt wurden. - + Forces a full rescan of all games previously identified. Erzwingt eine vollständige Neueinlesung aller zuvor identifizierten Spiele. - + Download Covers Cover herunterladen - + About PCSX2 Über PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 ist ein freier PlayStation 2 (PS2) Open-Source-Emulator. Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Diese Anwendung ist in keinster Weise mit Sony Interactive Entertainment verbunden. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften suchen, während das Spiel geladen wird. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" Modus für Errungenschaften, einschließlich Ranglisten Tracking. Deaktiviert Savestates, Cheats und Zeitlupen Funktionen. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Erfolgen und der Teilnahme an der Rangliste an. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Wenn aktiviert, listet PCSX2 Errungenschaften von inoffiziellen Sets auf. Diese Errungenschaften werden nicht von RetroAchievements aufgezeichnet. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wenn aktiviert, geht PCSX2 davon aus, dass alle Errungenschaften gesperrt sind und wird keine Nachrichten an den Server senden das Errungenschaften freigeschaltet wurden. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausiert den Emulator, wenn ein Controller mit Tastenzuordnungen getrennt wird. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Erstellt eine Sicherungskopie eines Savestate, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung - + Enable CDVD Precaching CDVD Precaching aktivieren - + Loads the disc image into RAM before starting the virtual machine. Lädt das Disk-Image in den RAM, bevor die virtuelle Maschine gestartet wird. - + Vertical Sync (VSync) Vertikale Synchronisation (VSync) - + Sync to Host Refresh Rate Mit Host Aktualisierungsrate Synchronisieren - + Use Host VSync Timing Host VSync Timing verwenden - + Disables PCSX2's internal frame timing, and uses host vsync instead. Deaktiviert das interne Frame Timing von PCSX2 und verwendet stattdessen den Host vsync. - + Disable Mailbox Presentation Mailbox-Präsentation deaktivieren - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Erzwingt den Einsatz von FIFO über Mailbox-Präsentation, d.h. doppeltes Puffern statt dreifacher Pufferung. Dies führt in der Regel zu schlechteren Frame Pacing. - + Audio Control Audiosteuerung - + Controls the volume of the audio played on the host. Steuert die Lautstärke des auf dem Host abgespielten Audios. - + Fast Forward Volume Vorspullautstärke - + Controls the volume of the audio played on the host when fast forwarding. Steuert die Lautstärke des auf dem Host abgespielten Audios, wenn vorgespult wird. - + Mute All Sound Alle Töne stummschalten - + Prevents the emulator from producing any audible sound. Verhindert, dass der Emulator hörbaren Sound produziert. - + Backend Settings Backend-Einstellungen - + Audio Backend Audio-Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. Das Audio-Backend legt fest, wie die Frames die vom Emulator erzeugt werden, dem Host übermittelt werden. - + Expansion Erweiterung - + Determines how audio is expanded from stereo to surround for supported games. Legt fest, wie Audio von Stereo bis Surround für unterstützte Spiele erweitert wird. - + Synchronization Synchronisierung - + Buffer Size Puffergröße - + Determines the amount of audio buffered before being pulled by the host API. Bestimmt die Menge des gepufferten Audios, bevor sie von der Host-API angefordert wird. - + Output Latency Ausgabe-Latenz - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Legt fest, wie viel Latenz zwischen dem Audio, das von der Host-API abgeholt wird, und der Lautsprecher-Wiedergabe ist. - + Minimal Output Latency Minimale Ausgabe-Latenz - + When enabled, the minimum supported output latency will be used for the host API. Wenn aktiviert, wird die minimale Latenz der Ausgabe für die Host-API verwendet. - + Thread Pinning Thread-Pinning - + Force Even Sprite Position Erzwinge Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Zeigt Popup-Meldungen an, wenn eine Bestenlisten-Herausforderung gestartet, eingereicht oder nicht bestanden wird. - + When enabled, each session will behave as if no achievements have been unlocked. Wenn diese Option aktiviert ist, verhält sich jede Sitzung so, als ob keine Erfolge freigeschaltet worden wären. - + Account Konto - + Logs out of RetroAchievements. Meldet dich bei RetroAchievements ab. - + Logs in to RetroAchievements. Meldet sich bei RetroAchievements an. - + Current Game Derzeitiges Spiel - + An error occurred while deleting empty game settings: {} Ein Fehler trat auf beim Löschen der leeren Spieleinstellungen: {} - + An error occurred while saving game settings: {} Ein Fehler ist während dem Speichern der Spieleinstellungen aufgetreten: {} - + {} is not a valid disc image. {} ist kein gültiges Disc Image. - + Automatic mapping completed for {}. Automatische Zuordnung abgeschlossen für {}. - + Automatic mapping failed for {}. Automatische Zuordnung fehlgeschlagen für {}. - + Game settings initialized with global settings for '{}'. Die Spieleinstellungen wurden mit globalen Einstellungen für '{}' initialisiert. - + Game settings have been cleared for '{}'. Spieleinstellungen wurden für '{}' gelöscht. - + {} (Current) {} (Aktuell) - + {} (Folder) {} (Ordner) - + Failed to load '{}'. Laden von '{}' fehlgeschlagen. - + Input profile '{}' loaded. Eingabeprofil '{}' geladen. - + Input profile '{}' saved. Eingabeprofil '{}' gespeichert. - + Failed to save input profile '{}'. Fehler beim Speichern des Eingabeprofils '{}'. - + Port {} Controller Type Steckplatz {} Controller Typ - + Select Macro {} Binds Wähle Makro {} Zuordnungen - + Port {} Device Steckplatz {} Gerät - + Port {} Subtype Steckplatz {} Untertyp - + {} unlabelled patch codes will automatically activate. {} unbeschriftete Patch Codes werden automatisch aktiviert. - + {} unlabelled patch codes found but not enabled. {} unbeschriftete Patch codes gefunden, aber nicht aktiviert. - + This Session: {} Diese Session: {} - + All Time: {} Gesamtzeit: {} - + Save Slot {0} Speicherplatz {0} - + Saved {} {} gespeichert - + {} does not exist. {} existiert nicht. - + {} deleted. {} gelöscht. - + Failed to delete {}. Löschen von {} fehlgeschlagen. - + File: {} Datei: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Spielzeit: {} - + Last Played: {} Zuletzt gespielt: {} - + Size: {:.2f} MB Größe: {:.2f} MB - + Left: Links: - + Top: Oben: - + Right: Rechts: - + Bottom: Unten: - + Summary Zusammenfassung - + Interface Settings Oberflächen-Einstellungen - + BIOS Settings BIOS-Einstellungen - + Emulation Settings Emulationseinstellungen - + Graphics Settings Grafikeinstellungen - + Audio Settings Audio-Einstellungen - + Memory Card Settings Memory Card-Einstellungen - + Controller Settings Controller Einstellungen - + Hotkey Settings Tastaturkürzel Einstellungen - + Achievements Settings Errungenschaften Einstellungen - + Folder Settings Ordnereinstellungen - + Advanced Settings Erweiterte Einstellungen - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Geschwindigkeit - + 60% Speed 60% Geschwindigkeit - + 75% Speed 75% Geschwindigkeit - + 100% Speed (Default) 100% Geschwindigkeit (Standard) - + 130% Speed 130% Geschwindigkeit - + 180% Speed 180% Geschwindigkeit - + 300% Speed 300% Geschwindigkeit - + Normal (Default) Normal (Standard) - + Mild Underclock Leichte Untertaktung - + Moderate Underclock Moderate Untertaktung - + Maximum Underclock Maximale Untertaktung - + Disabled Deaktiviert - + 0 Frames (Hard Sync) 0 Frames (Harter Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Keine - + Extra + Preserve Sign Extra + Vorzeichen behalten - + Full Voll - + Extra Extra - + Automatic (Default) Automatisch (Standard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Aus - + Bilinear (Smooth) Bilinear (Glatt) - + Bilinear (Sharp) Bilinear (Scharf) - + Weave (Top Field First, Sawtooth) Weave (oberes Feld zuerst, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (unteres Feld zuerst, Sawtooth) - + Bob (Top Field First) Bob (oberes Feld zuerst) - + Bob (Bottom Field First) Bob (unteres Feld zuerst) - + Blend (Top Field First, Half FPS) Blend (Oberes Feld zuerst, halbe FPS) - + Blend (Bottom Field First, Half FPS) Blend (Unteres Feld zuerst, halbe FPS) - + Adaptive (Top Field First) Adaptiv (Oberes Feld zuerst) - + Adaptive (Bottom Field First) Adaptiv (Unteres Feld zuerst) - + Native (PS2) Nativ (PS2) - + Nearest Nächste - + Bilinear (Forced) Bilinear (Erzwungen) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Erzwungen, Außer Sprite) - + Off (None) Aus (Kein) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Erzwungen) - + Scaled Angepasst - + Unscaled (Default) Unskaliert (Standard) - + Minimum Minimum - + Basic (Recommended) Basic (empfohlen) - + Medium Mittel - + High Hoch - + Full (Slow) Voll (langsam) - + Maximum (Very Slow) Maximum (sehr langsam) - + Off (Default) Aus (Standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Teilweise - + Full (Hash Cache) Voll (Hash Cache) - + Force Disabled Erzwinge deaktiviert - + Force Enabled Erzwinge aktiviert - + Accurate (Recommended) Genau (empfohlen) - + Disable Readbacks (Synchronize GS Thread) Readbacks deaktivieren (GS Thread synchronisieren) - + Unsynchronized (Non-Deterministic) Unsynchronisiert (nicht deterministisch) - + Disabled (Ignore Transfers) Deaktiviert (Übertragungen ignorieren) - + Screen Resolution Bildschirmauflösung - + Internal Resolution (Aspect Uncorrected) Interne Auflösung (Seitenverhältnis unkorrigiert) - + Load/Save State Lade/Speichere Status - + WARNING: Memory Card Busy WARNUNG: Speicherkarte beschäftigt - + Cannot show details for games which were not scanned in the game list. Für Spiele, die nicht in der Spieleliste gescannt wurden, können keine Details angezeigt werden. - + Pause On Controller Disconnection Wenn der Controller die Verbindung verliert pausieren - + + Use Save State Selector + Save-State Auswahl verwenden + + + SDL DualSense Player LED SDL DualSense Spieler LED - + Press To Toggle Zum Umschalten drücken - + Deadzone Deadzone - + Full Boot Vollständiger Bootvorgang - + Achievement Notifications Leistungsbenachrichtigungen - + Leaderboard Notifications Bestenlisten-Benachrichtigungen - + Enable In-Game Overlays In-Game Overlays aktivieren - + Encore Mode Encore-Modus - + Spectator Mode Zuschauer Modus - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konvertiere 4-Bit und 8-Bit Framebuffer auf der CPU anstatt der GPU. - + Removes the current card from the slot. Entfernt die aktuelle Karte aus dem Slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Bestimmt die Häufigkeit, mit der das Makro die Tasten ein- und ausschaltet (aka Auto-Feuer). - + {} Frames {} Bilder - + No Deinterlacing Kein Deinterlacing - + Force 32bit 32bit erzwingen - + JPEG JPEG - + 0 (Disabled) 0 (deaktiviert) - + 1 (64 Max Width) 1 (64 Max. Breite) - + 2 (128 Max Width) 2 (128 Max. Breite) - + 3 (192 Max Width) 3 (192 Max. Breite) - + 4 (256 Max Width) 4 (256 Max. Breite) - + 5 (320 Max Width) 5 (320 Max. Breite) - + 6 (384 Max Width) 6 (384 Max. Breite) - + 7 (448 Max Width) 7 (448 Max. Breite) - + 8 (512 Max Width) 8 (512 Max. Breite) - + 9 (576 Max Width) 9 (576 Max. Breite) - + 10 (640 Max Width) 10 (640 Max. Breite) - + Sprites Only Nur Sprites - + Sprites/Triangles Sprites/Dreiecke - + Blended Sprites/Triangles Vermischte Sprites/Dreiecke - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressiv) - + Inside Target Innerhalb des Ziels - + Merge Targets Ziele zusammenführen - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spezial (Textur) - + Special (Texture - Aggressive) Spezial (Textur - Aggressiv) - + Align To Native An Nativ ausrichten - + Half Halb - + Force Bilinear Erzwinge Bilinear - + Force Nearest Erzwinge nächstgelegene - + Disabled (Default) Deaktiviert (Standard) - + Enabled (Sprites Only) Aktiviert (nur Sprites) - + Enabled (All Primitives) Aktiviert (alle Primitive) - + None (Default) Keine (Standard) - + Sharpen Only (Internal Resolution) Nur schärfen (Interne Auflösung) - + Sharpen and Resize (Display Resolution) Schärfen und Größe ändern (Bildschirmauflösung) - + Scanline Filter Scanline-Filter - + Diagonal Filter Diagonalfilter - + Triangular Filter Triangular Filter - + Wave Filter Wellenfilter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Unkomprimiert - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (Standard) - + Game Grid Spiel-Raster - + Game List Spieleliste - + Game List Settings Spielelisten-Einstellungen - + Type Typ - + Serial Seriennummer - + Title Titel - + File Title Dateiname - + CRC CRC - + Time Played Gespielte Zeit - + Last Played Zuletzt gespielt - + Size Dateigröße - + Select Disc Image Disc-Abbild auswählen - + Select Disc Drive Disc Laufwerk auswählen - + Start File Datei starten - + Start BIOS BIOS starten - + Start Disc Disc starten - + Exit Beenden - + Set Input Binding Eingabebindung festlegen - + Region Region - + Compatibility Rating Kompatibilitäts-Bewertung - + Path Pfad - + Disc Path Disc Pfad - + Select Disc Path Disc Pfad auswählen - + Copy Settings Einstellungen Kopieren - + Clear Settings Einstellungen löschen - + Inhibit Screensaver Bildschirmschoner blockieren - + Enable Discord Presence Aktiviere die Statusanzeige für Discord - + Pause On Start Beim Start pausieren - + Pause On Focus Loss Pause bei Fokusverlust - + Pause On Menu Pause bei Menü - + Confirm Shutdown Herunterfahren bestätigen - + Save State On Shutdown Savestate beim Herunterfahren erstellen - + Use Light Theme Benutze das helle Thema - + Start Fullscreen Im Vollbildmodus starten - + Double-Click Toggles Fullscreen Doppelklick schaltet Vollbild um - + Hide Cursor In Fullscreen Cursor im Vollbild ausblenden - + OSD Scale OSD-Skalierung - + Show Messages Nachrichten anzeigen - + Show Speed Geschwindigkeit anzeigen - + Show FPS FPS Anzeigen - + Show CPU Usage CPU-Auslastung anzeigen - + Show GPU Usage GPU-Auslastung anzeigen - + Show Resolution Auflösung anzeigen - + Show GS Statistics Zeige GS-Statistiken - + Show Status Indicators Statusindikatoren anzeigen - + Show Settings Einstellungen anzeigen - + Show Inputs Eingaben anzeigen - + Warn About Unsafe Settings Vor unsicheren Einstellungen warnen - + Reset Settings Einstellungen zurücksetzen - + Change Search Directory Suchverzeichnis auswählen - + Fast Boot Schnellstart - + Output Volume Ausgabelautstärke - + Memory Card Directory Speicherkarten-Verzeichnis - + Folder Memory Card Filter Ordner Memorycard-Filter - + Create Erstellen - + Cancel Abbrechen - + Load Profile Profil laden - + Save Profile Profil speichern - + Enable SDL Input Source SDL-Eingangsquelle aktivieren - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / Erweiterter DualSense Modus - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source XInput-Eingabequelle aktivieren - + Enable Console Port 1 Multitap Multitap an Steckplatz 1 der Konsole aktivieren - + Enable Console Port 2 Multitap Multitap an Steckplatz 2 der Konsole aktivieren - + Controller Port {}{} Controller Steckplatz {}{} - + Controller Port {} Controller Steckplatz {} - + Controller Type Controller-Typ - + Automatic Mapping Automatisches Zuordnen - + Controller Port {}{} Macros Controller Steckplatz {}{} Makros - + Controller Port {} Macros Controller Steckplatz {} Makros - + Macro Button {} Makro-Taste {} - + Buttons Tasten - + Frequency Frequenz - + Pressure Druck - + Controller Port {}{} Settings Controller-Steckplatz {}{} Einstellungen - + Controller Port {} Settings Controller-Steckplatz {} Einstellungen - + USB Port {} USB Anschluss {} - + Device Type Geräte-Typ - + Device Subtype Geräteunterart - + {} Bindings {} Belegung - + Clear Bindings Belegung verwerfen - + {} Settings {} Einstellungen - + Cache Directory Cache-Verzeichnis - + Covers Directory Cover-Verzeichnis - + Snapshots Directory Snapshot-Verzeichnis - + Save States Directory Save State Verzeichnis - + Game Settings Directory Spieleinstellungen Verzeichnis - + Input Profile Directory Eingabeprofil-Verzeichnis - + Cheats Directory Cheats Verzeichnis - + Patches Directory Patch-Verzeichnis - + Texture Replacements Directory Verzeichnis für Texturersatz - + Video Dumping Directory Video-Dumping-Verzeichnis - + Resume Game Spiel fortsetzen - + Toggle Frame Limit Frame Limiter umschalten - + Game Properties Spieleigenschaften - + Achievements Errungenschaften - + Save Screenshot Screenshot speichern - + Switch To Software Renderer Zum Software-Renderer wechseln - + Switch To Hardware Renderer Zum Hardware-Renderer wechseln - + Change Disc Disc wechseln - + Close Game Spiel beenden - + Exit Without Saving Beenden ohne Speichern - + Back To Pause Menu Zurück zum Pause-Menü - + Exit And Save State Beenden und Status Speichern - + Leaderboards Ranglisten - + Delete Save Spielstand löschen - + Close Menu Menü schließen - + Delete State Status löschen - + Default Boot Standard-Boot - + Reset Play Time Spielzeit zurücksetzen - + Add Search Directory Suchverzeichnis hinzufügen - + Open in File Browser Im Dateimanager öffnen - + Disable Subdirectory Scanning Unterverzeichnissuche deaktivieren - + Enable Subdirectory Scanning Unterverzeichnissuche aktivieren - + Remove From List Aus Liste entfernen - + Default View Standardansicht - + Sort By Sortieren nach - + Sort Reversed Umgekehrt sortieren - + Scan For New Games Nach neuen Spielen suchen - + Rescan All Games Alle Spiele erneut scannen - + Website Webseite - + Support Forums Supportforen - + GitHub Repository GitHub-Repository - + License Lizenz - + Close Schließen - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration wird anstelle der integrierten Implementierung von Errungenschaften verwendet. - + Enable Achievements Errungenschaften aktivieren - + Hardcore Mode Hardcore Modus - + Sound Effects Sound-Effekte - + Test Unofficial Achievements Teste inoffizielle Errungenschaften - + Username: {} Benutzername: {} - + Login token generated on {} Login-Token generiert am {} - + Logout Abmelden - + Not Logged In Nicht eingeloggt - + Login Anmelden - + Game: {0} ({1}) Spiel: {0} ({1}) - + Rich presence inactive or unsupported. Rich-Präsenz inaktiv oder nicht unterstützt. - + Game not loaded or no RetroAchievements available. Spiel nicht geladen oder keine RetroAchievements verfügbar. - + Card Enabled Speicherkarte Aktiv - + Card Name Speicherkarten Name - + Eject Card Speicherkarte auswerfen @@ -11072,32 +11131,42 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken Alle Patches, die für dieses Spiel mit PCSX2 gebündelt sind, werden deaktiviert, da du keine Patches mit Label geladen hast. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Breitbild-Patches sind derzeit <span style=" font-weight:600;">Global</span>aktiviert.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing-Patches sind derzeit <span style=" font-weight:600;">Global</span> aktiviert</p></body></html> + + + All CRCs Alle CRCs - + Reload Patches Patches erneut laden - + Show Patches For All CRCs Patches für alle CRCs anzeigen - + Checked Aktiviert - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Schaltet das Scannen nach Patch Dateien für alle Prüfsummen (CRC) des Spiels um. Wenn diese Option aktiviert ist, werden auch Patches mit abweichender Prüfsumme, die für dieses Spiel verfügbar sind, geladen. - + There are no patches available for this game. Für dieses Spiel sind keine Patches verfügbar. @@ -11573,11 +11642,11 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - - - - - + + + + + Off (Default) Aus (Standard) @@ -11587,10 +11656,10 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - - - - + + + + Automatic (Default) Automatisch (Voreinstellung) @@ -11657,7 +11726,7 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Weichgezeichnet) @@ -11723,29 +11792,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Bildschirm-Versatz - + Show Overscan Overscan anzeigen - - - Enable Widescreen Patches - Breitbild Patches aktivieren - - - - Enable No-Interlacing Patches - Deinterlacing Patches aktivieren - - + Anti-Blur Anti-Bewegungsunschärfe-Hack @@ -11756,7 +11815,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Interlace-Offset deaktivieren @@ -11766,18 +11825,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot-Größe: - + Screen Resolution Bildschirmauflösung - + Internal Resolution Interne Auflösung - + PNG PNG @@ -11829,7 +11888,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11876,7 +11935,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unskaliert (Standard) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (empfohlen) @@ -11928,7 +11987,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Voll (Hash Cache) @@ -11944,31 +12003,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Tiefenkonvertierung Deaktivieren - + GPU Palette Conversion GPU-Palette Konvertierung - + Manual Hardware Renderer Fixes Manuelle Hardware-Renderer Fixes - + Spin GPU During Readbacks GPU-Spin während der Lesungen - + Spin CPU During Readbacks CPU-Spin während der Lesungen @@ -11980,15 +12039,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto-Flush @@ -12016,8 +12075,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (deaktiviert) @@ -12074,18 +12133,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Safe Features deaktivieren - + Preload Frame Data Frame-Daten vorladen - + Texture Inside RT Texture Inside RT @@ -12184,13 +12243,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Sprite zusammenführen - + Align Sprite Sprite ausrichten @@ -12204,16 +12263,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Kein Deinterlacing - - - Apply Widescreen Patches - Breitbild Patches anwenden - - - - Apply No-Interlacing Patches - Deinterlacing Patches anwenden - Window Resolution (Aspect Corrected) @@ -12286,25 +12335,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Partielle Quellen-Invalidierung deaktivieren - + Read Targets When Closing Lese Ziele beim Schließen - + Estimate Texture Region Geschätzte Textur Region - + Disable Render Fixes Render-Korrekturen deaktivieren @@ -12315,7 +12364,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unskalierte Palettentextur Zeichnungen @@ -12374,25 +12423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Texturen dumpen - + Dump Mipmaps Mipmaps dumpen - + Dump FMV Textures FMV-Texturen dumpen - + Load Textures Texturen laden @@ -12402,6 +12451,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Nativ (10:7) + + + Apply Widescreen Patches + Breitbild Patches anwenden + + + + Apply No-Interlacing Patches + No-Interlacing Patches anwenden + Native Scaling @@ -12419,15 +12478,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Erzwinge Sprite Position - + Precache Textures - Precache Texturen + Texturen vorab laden @@ -12448,8 +12507,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Aus (Standard) @@ -12470,7 +12529,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12522,7 +12581,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Schattierungs Boost @@ -12537,7 +12596,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrast: - + Saturation Sättigung @@ -12558,50 +12617,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Indikatoren anzeigen - + Show Resolution Auflösung anzeigen - + Show Inputs Eingaben anzeigen - + Show GPU Usage GPU-Auslastung anzeigen - + Show Settings Einstellungen anzeigen - + Show FPS FPS Anzeigen - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Mailbox-Präsentation deaktivieren - + Extended Upscaling Multipliers Erweiterte Upscaling-Multiplikatoren @@ -12617,13 +12676,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Statistiken anzeigen - + Asynchronous Texture Loading Asynchrones Laden von Texturen @@ -12634,13 +12693,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage CPU-Auslastung anzeigen - + Warn About Unsafe Settings Vor unsicheren Einstellungen warnen @@ -12666,7 +12725,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Links (Standard) @@ -12677,43 +12736,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Rechts (Standard) - + Show Frame Times Frame-Zeiten anzeigen - + Show PCSX2 Version PCSX2-Version anzeigen - + Show Hardware Info Hardware-Info anzeigen - + Show Input Recording Status Eingabeaufzeichnungsstatus anzeigen - + Show Video Capture Status Videoaufnahme-Status anzeigen - + Show VPS VPS Anzeigen @@ -12822,19 +12881,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Überspringe Darstellung Doppelter Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12887,7 +12946,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Geschwindigkeit in Prozent anzeigen @@ -12897,1214 +12956,1214 @@ Swap chain: see Microsoft's Terminology Portal. Framebuffer-Abruf deaktivieren - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Globale Einstellung verwenden [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Deaktiviert - + + Enable Widescreen Patches + Breitbild Patches aktivieren + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Lädt automatisch Widescreen-Patches beim Spielstart. Kann Probleme verursachen. + Lädt und aktiviert automatisch Breitbild Patches beim Spielstart. Kann Probleme verursachen. - + + Enable No-Interlacing Patches + No-Interlacing Patches aktivieren + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Lädt automatisch Deinterlacing-Patches beim Spielstart. Kann Probleme verursachen. + Lädt und aktiviert automatisch No-Interlacing Patches beim Spielstart. Kann Probleme verursachen. - + Disables interlacing offset which may reduce blurring in some situations. Deaktiviert den Interlacing-Versatz, was die Verwischung in einigen Situationen reduzieren kann. - + Bilinear Filtering Bilineare Filterung - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiviert bilineare Nachbearbeitungsfilter. Glättet das Gesamtbild, während es auf dem Bildschirm angezeigt wird. Korrigiert die Positionierung zwischen Pixeln. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. Nützlich für einige Spiele wie WipEout Fusion für seinen Bildschirm schüttel Effekt, kann aber ein verschwommenes Bild verursachen. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. - + FMV Aspect Ratio Override FMV Seitenverhältnis überschreiben - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Bestimmt die Deinterlacing-Methode, die auf dem Interlaced´ten Bildschirm der emulierten Konsole verwendet werden soll. "Automatisch" sollte in der Lage sein, die meisten Spiele korrekt zu Deinterlace´n, aber wenn sichtbar wackelige Grafiken zu sehen sind, versuche eine der anderen verfügbaren Optionen. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontrolliert den Genauigkeitsgrad der GS überblendungseinheit der Emulation.<br> Je höher die Einstellung, desto mehr überblendungen werden im Shader akkurat Emuliert und desto größer wird die Geschwindigkeitseinbuße sein.<br> Beachten Sie, dass Direct3D's fähigkeit zu überblenden reduziert ist im Vergleich zu OpenGL/Vulkan. - + Software Rendering Threads Software-Rendering-Threads - + CPU Sprite Render Size CPU Sprite Rendergröße - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Versucht zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt, um es dann mit der GPU auf spezielle Weise zu rendern. - + This option disables game-specific render fixes. Diese Option deaktiviert spielspezifische Renderfixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Standardmäßig behandelt der Textur-Cache partielle Invalidationen. Leider ist es sehr kostspielig dies CPU-weise zu berechnen. Dieser Hack ersetzt die partielle Invalidierung durch eine vollständige Löschung der Textur, um die CPU-Last zu reduzieren. Er hilft bei den Snowblind-Engine-Spielen. - + Framebuffer Conversion Framebuffer-Konvertierung - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konvertiert 4-bit und 8-bit Framebuffer auf der CPU anstelle der GPU. Hilft bei Harry Potter und Stuntman Spielen. Hat einen großen Einfluss auf die Leistung. - - + + Disabled Deaktiviert - - Remove Unsupported Settings - Nicht unterstützte Einstellungen entfernen - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Du hast zur Zeit die <strong>Breitbild-Patches</strong> oder <strong> kein Interlacing-Patches</strong> Optionen für dieses Spiel aktiviert.<br><br>Wir unterstützen diese Optionen nicht mehr, stattdessen <strong>solltest du den Abschnitt "Patches" auswählen und die Patches explizit aktivieren.</strong><br><br>Möchtest du diese Optionen jetzt aus der Spielkonfiguration entfernen? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Überschreibt das full-motion-video (FMV) Seitenverhältnis. Wenn deaktiviert, wird das FMV Seitenverhältnis von den allgemeinen Seitenverhältniseinstellung übernommen. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Aktiviert Mipmapping, das bei einigen Spielen benötigt wird um korrekt zu rendern. Mipmapping verwendet stufenweise niedriger aufgelöste Texturen in weiteren Entfernungen, um die Verarbeitungslast zu reduzieren und visuelle Artefakte zu vermeiden. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Ändert den Filteralgorithmus, um Texturen den Oberflächen zuzuordnen.<br> Nearest: Versucht nicht Farben zu überblenden/vermischen. <br> Bilinear (Erzwungen): Vermischt Farben, um harte Kanten zwischen verschieden farbigen Pixeln zu entfernen, auch wenn das Spiel der PS2 sagt das es dies nicht tun soll.<br> Bilinear (PS2): Wird Filter auf alle Oberflächen anwenden, die ein Spiel dem PS2 anweist zu filtern.<br> Bilinear (Erzwungen außer für Sprites): Wird Filter auf alle Oberflächen anwenden, auch wenn das Spiel der PS2 dies nicht zugewiesen hat, außer für Sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduziert die Unschärfe von großen Texturen, die auf kleinen, steil gewinkelten Oberflächen angewendet werden, indem die Farben der beiden nächsten Mipmaps abgebildet werden. Benötigt Mipmapping 'ein'.<br> Aus: Deaktiviert die Funktion.<br> Trilinear (PS2): Verwendet Trilinearfilterung auf alle Oberflächen, die ein Spiel die PS2 anweist.<br> Trilinear (Erzwungen): Wendet die Trilinearfilterung auf alle Oberflächen an, auch wenn das Spiel der PS2 das nicht angewiesen hat. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduziert das Banding (ungewollt harte Farbverläufe) zwischen den Farben und verbessert die wahrgenommene Farbtiefe. <br> Aus: Deaktiviert jedwedes Dithering.<br> Skaliert: Hochskalierend / Höchster Dithering-Effekt.<br> Unskaliert: Natives Dithering / Niedrigster Dithering Effekt vergrößert die Quadrate beim Hochskalieren nicht.<br> Erzwinge 32bit: Behandle alle Ziehungen, als ob sie 32bit wären, um Banding und Dithering zu vermeiden. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Führt nutzlose Arbeit auf der CPU aus während der Rücklesung, um zu verhindern, dass sie in Energiesparmodus geht. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Übermittelt nutzlose Aufgaben an die GPU während des zurück Lesens, um zu verhindern, dass sie in den Energiesparmodus wechselt. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Anzahl der Render-Threads: 0 für einzelnen Thread, 2 oder mehr für Multithread (1 ist für Debugging). 2 bis 4 Threads werden empfohlen. Mehr als 4 Threads sind wahrscheinlich langsamer statt schneller. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Deaktiviert die Unterstützung von Tiefenpuffern im Textur-Cache. Wird wahrscheinlich verschiedene Fehler erzeugen und ist nur zum Debuggen nützlich. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Erlaubt dem Textur-Cache den inneren Teil eines vorherigen Framebuffers als Eingabetextur wiederzuverwenden. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Leert alle Ziele im Textur-Cache beim Herunterfahren zurück in den lokalen Speicher. Kann verlorene Grafiken beim Speichern von Zuständen oder beim Umschalten von Rendern verhindern, kann aber auch zu einer grafischen Beschädigung führen. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Versuche die Texturgröße zu reduzieren, wenn Spiele sie nicht selbst setzen (z.B. Snowblind-Spiele). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Behebt Probleme mit Upscaling (vertikale Linien) in Namco-Spielen wie Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung. - + Includes mipmaps when dumping textures. Schließt Mipmaps beim Dumping von Texturen ein. - + Allows texture dumping when FMVs are active. You should not enable this. Ermöglicht Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lädt Ersatztexturen in einen Arbeitsthread und reduziert so Mikroruckeln, wenn Ersetzungen aktiviert sind. - + Loads replacement textures where available and user-provided. Lädt Ersatztexturen, sofern verfügbar und vom Benutzer bereitgestellt. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Lädt alle Ersatztexturen vorab in den Speicher. Bei asynchronem Laden nicht erforderlich. - + Enables FidelityFX Contrast Adaptive Sharpening. Aktiviert FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Bestimmt die Intensität des Schärfungseffekts bei der CAS-Nachbearbeitung. - + Adjusts brightness. 50 is normal. Passt die Helligkeit an. 50 ist normal. - + Adjusts contrast. 50 is normal. Passt den Kontrast an. 50 ist normal. - + Adjusts saturation. 50 is normal. Passt die Sättigung an. 50 ist normal. - + Scales the size of the onscreen OSD from 50% to 500%. Skaliert die Größe der OSD auf dem Bildschirm von 50% bis 500%. - + OSD Messages Position OSD Nachrichten - Position - + OSD Statistics Position OSD Statistik - Position - + Shows a variety of on-screen performance data points as selected by the user. Zeigt eine Reihe von Performance-Datenpunkten auf dem Bildschirm an, wie vom Benutzer ausgewählt. - + Shows the vsync rate of the emulator in the top-right corner of the display. Zeigt die Vsync-Rate des Emulators in der oberen rechten Ecke des Displays an. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Zeigt OSD-Icon-Indikatoren für Emulationszustände wie Pause, Turbo, Zeitraffer und Zeitlupe. - + Displays various settings and the current values of those settings, useful for debugging. Zeigt verschiedene Einstellungen und die aktuellen Werte dieser Einstellungen an, nützlich zum Debuggen. - + Displays a graph showing the average frametimes. Zeigt ein Diagramm an, das die durchschnittlichen Frame-Zeiten zeigt. - + Shows the current system hardware information on the OSD. Zeigt die aktuellen Hardware-Informationen des Systems im OSD an. - + Video Codec Video-Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Wählt, welcher Video-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b> - + Video Format Videoformat - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Wählt, welches Format für die Videoaufnahme verwendet werden soll. Falls der Codec das Format nicht unterstützt, wird das erste verfügbare Format verwendet. <b>Wenn unsicher, auf Standardeinstellung belassen.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Legt die zu verwendende Video-Bitrate fest. Größere Bitrate liefert in der Regel eine bessere Videoqualität auf Kosten einer größeren Dateigröße. - + Automatic Resolution Automatische Auflösung - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Wenn diese Option aktiviert ist, folgt die Auflösung der Videoaufnahme der internen Auflösung des laufenden Spiels.<br><br><b> Sei vorsichtig, wenn diese Einstellung verwendet wird, insbesondere beim hochskalieren, da eine höhere interne Auflösung (oberhalb von 4x) zu einer sehr großen Videoaufnahme führen kann, welche zu Systemüberlastung führen kann.</b> - + Enable Extra Video Arguments Zusätzliche Video-Argumente aktivieren - + Allows you to pass arguments to the selected video codec. Erlaubt es Ihnen, Argumente an den ausgewählten Video-Codec zu übergeben. - + Extra Video Arguments Zusätzliche Video-Argumente - + Audio Codec Audio-Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Wählt, welcher Audio-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b> - + Audio Bitrate Audiobitrate - + Enable Extra Audio Arguments Zusätzliche Audio Argumente aktivieren - + Allows you to pass arguments to the selected audio codec. Erlaubt es Ihnen, Argumente an den ausgewählten Audio-Codec zu übergeben. - + Extra Audio Arguments Zusätzliche Audio-Argumente - + Allow Exclusive Fullscreen Exklusiven Vollbildmodus verwenden - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Überschreibt die Heuristik des Treibers's um exklusiven Vollbildmodus oder direkten Flip/Scanout zu aktivieren.<br> Das Ausschalten von exklusivem Vollbildmodus ermöglicht es auf andere Aufgaben (Fenster) zu wechseln und auch sie zu überlagern, aber es erhöht die Eingabelatenz. - + 1.25x Native (~450px) 1.25x Nativ (~450px) - + 1.5x Native (~540px) 1,5x Nativ (~540px) - + 1.75x Native (~630px) 1,75x Nativ (~630px) - + 2x Native (~720px/HD) 2x Nativ (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativ (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativ (~1260px) - + 4x Native (~1440px/QHD) 4x Nativ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 x Nativ (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativ (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativ (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativ (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativ (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativ (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativ (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativ (~4680px) - + 14x Native (~5040px) 14x Nativ (~5040px) - + 15x Native (~5400px) 15x Nativ (~5400px) - + 16x Native (~5760px) 16x Nativ (~5760px) - + 17x Native (~6120px) 17x Nativ (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativ (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativ (~6840px) - + 20x Native (~7200px) 20x Nativ (~7200px) - + 21x Native (~7560px) 21x Nativ (~7560px) - + 22x Native (~7920px) 22x Nativ (~7920px) - + 23x Native (~8280px) 23x Nativ (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativ (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativ (~9000px) - - + + %1x Native %1x Nativ - - - - - - - - - + + + + + + + + + Checked Aktiviert - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Aktiviert interne Anti-Bewegungsunschärfe-Hacks. Weniger übereinstimmend wie PS2 das Rendering händelt, aber viele Spiele werden weniger verschwommen aussehen. - + Integer Scaling Pixelgenaue Bildskalierung - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahlzahl ist. Kann zu einem schärferen Bild in einigen 2D-Spielen führen. - + Aspect Ratio Seitenverhältnis - + Auto Standard (4:3/3:2 Progressive) Auto-Standard (4:3 Interlaced / 3:2 Progressiv) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Ändert das Seitenverhältnis für die Ausgabe der Konsole auf dem Bildschirm. Die Standardeinstellung ist Auto Standard (4:3/3:2 Progressive), der das Seitenverhältnis automatisch so einstellt, wie ein Spiel auf einem typischen Fernseher der Ära dargestellt wird. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot-Größe - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Bestimmt die Auflösung, in der Screenshots gespeichert werden. Interne Auflösungen bewahren mehr Details auf Kosten der Dateigröße. - + Screenshot Format Screenshot-Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. JPEG erzeugt kleinere Dateien, aber vermindert die Qualität. - + Screenshot Quality Screenshot-Qualität - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Wählt die Qualität aus, in der Screenshots komprimiert werden. Höhere Werte bewahren mehr Details für JPEG und reduzieren die Dateigröße für PNG. - - + + 100% 100% - + Vertical Stretch Vertikale Streckung - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Streckt (&lt; 100%) oder Schrumpft (&gt; 100%) die vertikale Komponente des Displays. - + Fullscreen Mode Vollbildmodus - - - + + + Borderless Fullscreen Randloser Vollbildmodus - + Chooses the fullscreen resolution and frequency. Wählt die Vollbildauflösung und Frequenz aus. - + Left Links - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ändert die Anzahl der von der linken Seite der Anzeige zugeschnittenen Pixel. - + Top Oben - + Changes the number of pixels cropped from the top of the display. Ändert die Anzahl der von der oberen Seite der Anzeige zugeschnittenen Pixel. - + Right Rechts - + Changes the number of pixels cropped from the right side of the display. Ändert die Anzahl der von der rechten Seite der Anzeige zugeschnittenen Pixel. - + Bottom Unten - + Changes the number of pixels cropped from the bottom of the display. Ändert die Anzahl der von der unteren Seite der Anzeige zugeschnittenen Pixel. - - + + Native (PS2) (Default) Nativ (PS2) (Standard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Wählen Sie die Auflösung bei der Spiele dargestellt werden. Hohe Auflösungen können die Leistung älterer oder schwächeren GPUs beeinflussen.<br>Nicht-native Auflösung kann kleinere grafische Probleme in einigen Spielen verursachen.<br>Die FMV-Auflösung bleibt unverändert, da die Videodateien vorgerendert werden. - + Texture Filtering Textur-Filterung - + Trilinear Filtering Trilineare Filterung - + Anisotropic Filtering Anisotropische Filterung - + Reduces texture aliasing at extreme viewing angles. Reduziert Texturaliasing bei extremen Blickwinkeln. - + Dithering Dithering - + Blending Accuracy Blending Genauigkeit - + Texture Preloading Textur vorab laden - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Lädt ganze Texturen auf einmal statt kleiner Stücke und vermeidet überflüssige Uploads wenn möglich. Verbessert die Leistung in den meisten Spielen, kann aber eine kleine Auswahl verlangsamen. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Wenn Sie diese Option aktivieren, können Sie die Renderer und Upscaling-Fixes für Ihre Spiele ändern. Wenn Sie diese Option aktivieren, werden Sie AUTOMATISCHE EINSTELLUNGEN DEAKTIVIEREN und Sie können die automatischen Einstellungen durch Deaktivieren dieser Option wieder aktivieren. - + 2 threads 2 Threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Erzwinge einen primitiven Flush, wenn ein Framebuffer auch eine Eingabetextur ist. Behebt einige Verarbeitungseffekte wie die Schatten in der Jak-Serie und Radiosität in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Aktiviert Mipmapping, das bei manchen Spielen Vorraussetzung ist um korrekt dargestellt zu werden. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Die maximale Speicherbreite, die dem CPU-Sprite Renderer die Aktivierung erlaubt. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Versucht, zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt um dann mit Software statt der GPU zu rendern. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Startbereich des Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Überspringt die Zeichnungsflächen die in der linken Box angegeben sind und wendet die im Feld rechts angegebenen Oberflächen an. - + Skipdraw Range End Endbereich des Skipdraw - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Diese Option deaktiviert mehrere Sicherheitsfeatures. Deaktiviert die akkurate Darstellung von Unskalierten Point and Line Rendering, was Xenosaga Spielen helfen kann. Deaktiviert die exakte GS Memory Clearing auf der CPU und lässt die GPU damit umgehen, was Kingdom Hearts Spielen helfen kann. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lädt GS-Daten beim Rendern eines neuen Frames hoch, um einige Effekte akkurat zu reproduzieren. - + Half Pixel Offset Halb-Pixel-Versatz - + Might fix some misaligned fog, bloom, or blend effect. Könnte einen falsch ausgerichteten Nebel, Bloom oder Überblendungseffekt reparieren. - + Round Sprite Runder Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigiert das Sampling von 2D Sprite-Texturen beim Hochskalieren. Behebt Linien in Sprites von Spielen wie Ar tonelico beim Hochskalieren. Die halb Option ist für flache Sprites, Voll ist für alle Sprites. - + Texture Offsets X Texturversatz X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset für die ST/UV-Texturkoordinaten. Behebt einige merkwürdige Texturprobleme und könnte Post Processing Ausgleichungen beheben. - + Texture Offsets Y Texturversatz Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduziert die GS-Präzision, um Lücken zwischen den Pixeln beim Hochskalieren zu vermeiden. Behebt den Text bei Wild Arms Spielen. - + Bilinear Upscale Bilineares Hochskalieren - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kann Texturen glätten, da beim Hochskalieren bilinear gefiltert wird. z.B. Sonnen glänzen. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Ersetzt vom Post-Processing gesetzte Pflastersprites durch ein einzelnes Fettes Sprite. Es reduziert verschiedene Hochskalierungslinien. - + Force palette texture draws to render at native resolution. Erzwingt die Texturpalette mit der nativen Auflösung zu rendern. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Adaptive Schärfung des Kontrasts - + Sharpness Schärfe - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Ermöglicht die Anpassung von Sättigung, Kontrast und Helligkeit. Helligkeitswerte, Sättigung und Kontrast sind standardmäßig 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Verwendet den Anti-Aliasing-Algorithmus FXAA, um die visuelle Qualität von Spielen zu verbessern. - + Brightness Helligkeit - - - + + + 50 50 - + Contrast Kontrast - + TV Shader TV-Shader - + Applies a shader which replicates the visual effects of different styles of television set. Verwendet einen Shader, der die visuellen Effekte verschiedener Fernsehgeräte repliziert. - + OSD Scale OSD-Skalierung - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. - + Shows the internal frame rate of the game in the top-right corner of the display. Zeigt die interne Bildrate des Spiels in der rechten oberen Ecke des Displays an. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays als Prozentsatz an. - + Shows the resolution of the game in the top-right corner of the display. Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. - + Shows host's CPU utilization. Zeigt die CPU-Auslastung des Hosts's an. - + Shows host's GPU utilization. Zeigt die CPU-Auslastung des Hosts's an. - + Shows counters for internal graphical utilization, useful for debugging. Zeigt Zähler für die interne grafische Nutzung, nützlich zum Debuggen. - + Shows the current controller state of the system in the bottom-left corner of the display. Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. - + Shows the current PCSX2 version on the top-right corner of the display. Zeigt die aktuelle PCSX2-Version in der oberen rechten Ecke des Displays an. - + Shows the currently active video capture status. Zeigt den akutellen Status der Eingabeaufnahme an. - + Shows the currently active input recording status. Zeigt den aktuellen Status der Eingabeaufnahme an. - + Displays warnings when settings are enabled which may break games. Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. - - + + Leave It Blank Leer lassen - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameter werden an den ausgewählten Video-Codec übergeben.<br><b>Du musst '=' verwenden, um den Schlüssel vom Wert zu trennen, und ':' , um zwei Paare voneinander zu trennen.</b><br>Zum Beispiel: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Legt die verwendete Audio-Bitrate fest. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameter, die an den ausgewählten Audio-Codec übergeben werden.<br><b>Du musst '=' verwenden, um den Schlüssel vom Wert zu trennen, und ':' , um zwei Paare voneinander zu trennen.</b><br>Zum Beispiel: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Komprimierung - + Change the compression algorithm used when creating a GS dump. Ändert den Komprimierungsalgorithmus bei der Erstellung eines GS-Dumps. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Verwendet bei Verwendung des Direct3D 11 Renderers ein blit-Präsentationsmodell anstatt zu drehen. Dies führt in der Regel zu einer langsameren Performance, kann aber für einige Streaming-Anwendungen erforderlich sein, oder um Framerate auf einigen Systemen freizuschalten. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Erkennt, wann inaktive Frames in 25/30fps Spielen dargestellt werden und überspringt die Darstellung dieser Frames. Das Frame wird immer noch gerendert, es bedeutet lediglich, dass die GPU mehr Zeit hat, diese zu vervollständigen (dies ist KEIN frame skipping). Kann Frametime schwankungen glätten, wenn die CPU/GPU nahezu maximal Ausgelastet sind, aber macht Frame pacing inkonsistenter und kann die Eingabeverzögerung erhöhen. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Zeigt zusätzliche Hochskalierungs-Multiplikatoren an, die von der GPU-Fähigkeit abhängig sind. - + Enable Debug Device Debug-Gerät aktivieren - + Enables API-level validation of graphics commands. Aktiviert die Validierung von Grafik-Befehlen auf API-Ebene. - + GS Download Mode GS Download-Modus - + Accurate Genau - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Überspringt die Synchronisierung mit dem GS-Thread und dem Host GPU für GS-Downloads. Kann zu einem großen Geschwindigkeitsanstieg auf langsameren Systemen führen, auf Kosten vieler zerstörter grafischer Effekte. Wenn Spiele defekt sind und Sie diese Option aktiviert haben, deaktivieren Sie sie bitte zuerst. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Erzwingt den Einsatz von FIFO über Mailbox-Präsentation, d.h. doppeltes Puffern statt dreifacher Pufferung. Dies führt in der Regel zu schlechteren Frame Pacing. @@ -14112,7 +14171,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Standard @@ -14329,254 +14388,254 @@ Swap chain: see Microsoft's Terminology Portal. Kein Status in Slot {} gefunden. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Pausenmenü öffnen - + Open Achievements List Errungenschafts-Liste öffnen - + Open Leaderboards List Rangliste öffnen - + Toggle Pause Pause umschalten - + Toggle Fullscreen Vollbildmodus umschalten - + Toggle Frame Limit Frame Limiter umschalten - + Toggle Turbo / Fast Forward Turbo / Schnellen Vorlauf umschalten - + Toggle Slow Motion Zeitlupe umschalten - + Turbo / Fast Forward (Hold) Turbo / Zeitraffer (Halten) - + Increase Target Speed Zielgeschwindigkeit erhöhen - + Decrease Target Speed Zielgeschwindigkeit verringern - + Increase Volume Lautstärke erhöhen - + Decrease Volume Lautstärke verringern - + Toggle Mute Stummschaltung umschalten - + Frame Advance Einzelbildvorlauf - + Shut Down Virtual Machine Virtuelle Maschine herunterfahren - + Reset Virtual Machine Virtuelle Maschine zurücksetzen - + Toggle Input Recording Mode Eingabe-Aufnahme-Modus-Hotkey - - + + Save States Save States - + Select Previous Save Slot Vorherigen Speicher-Slot auswählen - + Select Next Save Slot Nächsten Speicher-Slot auswählen - + Save State To Selected Slot Status in ausgewähltem Slot speichern - + Load State From Selected Slot Status von ausgewähltem Slot laden - + Save State and Select Next Slot Savestate speichern und nächsten Slot auswählen - + Select Next Slot and Save State Wählt den nächsten Slot und speichert den Status - + Save State To Slot 1 Status in Slot 1 speichern - + Load State From Slot 1 Lade Status von Slot 1 - + Save State To Slot 2 Status in Slot 2 speichern - + Load State From Slot 2 Lade Status von Slot 2 - + Save State To Slot 3 Status in Slot 3 speichern - + Load State From Slot 3 Lade Status von Slot 3 - + Save State To Slot 4 Status in Slot 4 speichern - + Load State From Slot 4 Lade Status von Slot 4 - + Save State To Slot 5 Status in Slot 5 speichern - + Load State From Slot 5 Lade Status von Slot 5 - + Save State To Slot 6 Status in Slot 6 speichern - + Load State From Slot 6 Lade Status von Slot 6 - + Save State To Slot 7 Status in Slot 7 speichern - + Load State From Slot 7 Lade Status von Slot 7 - + Save State To Slot 8 Status in Slot 8 speichern - + Load State From Slot 8 Lade Status von Slot 8 - + Save State To Slot 9 Status in Slot 9 speichern - + Load State From Slot 9 Lade Status von Slot 9 - + Save State To Slot 10 Status in Slot 10 speichern - + Load State From Slot 10 Lade Status von Slot 10 @@ -15454,594 +15513,608 @@ Rechtsklick um die Zuordnung zu löschen &System - - - + + Change Disc Disc wechseln - - + Load State Lade Status - - Save State - Status speichern - - - + S&ettings &Einstellungen - + &Help &Hilfe - + &Debug &Debuggen - - Switch Renderer - Renderer wechseln - - - + &View &Ansicht - + &Window Size &Fenstergröße - + &Tools &Werkzeuge - - Input Recording - Eingabeaufzeichnung - - - + Toolbar Werkzeugleiste - + Start &File... Starte &Datei... - - Start &Disc... - Starte &Disc... - - - + Start &BIOS Starte &BIOS - + &Scan For New Games &Nach neuen Spielen suchen - + &Rescan All Games &Alle Spiele erneut durchsuchen - + Shut &Down &Herunterfahren - + Shut Down &Without Saving Herunterfahren &ohne Speichern - + &Reset &Zurücksetzen - + &Pause &Pause - + E&xit &Beenden - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controller - + &Hotkeys &Tastenkürzel - + &Graphics &Grafik - - A&chievements - Errungenschaften - - - + &Post-Processing Settings... &Nachbearbeitungseinstellungen... - - Fullscreen - Vollbild - - - + Resolution Scale Auflösungsskalierung - + &GitHub Repository... &GitHub-Repository... - + Support &Forums... Support &Forum... - + &Discord Server... &Discord Server... - + Check for &Updates... Nach &Updates suchen... - + About &Qt... Über &Qt... - + &About PCSX2... &Über PCSX2... - + Fullscreen In Toolbar Vollbild - + Change Disc... In Toolbar Disc wechseln... - + &Audio &Audio - - Game List - Spieleliste - - - - Interface - Benutzeroberfläche - - - - Add Game Directory... - Spielverzeichnis hinzufügen... - - - - &Settings - &Einstellungen - - - - From File... - Aus Datei... - - - - From Device... - Von Gerät... - - - - From Game List... - Von der Spielliste... - - - - Remove Disc - Disc entfernen - - - + Global State Globaler Zustand - + &Screenshot &Screenshot - + Start File In Toolbar Datei starten - + + &Change Disc + &Disc wechseln + + + + &Load State + &Lade Status + + + + Sa&ve State + &Status speichern + + + + Setti&ngs + Ei&nstellungen + + + + &Switch Renderer + &Renderer wechseln + + + + &Input Recording + &Eingabeaufzeichnung + + + + Start D&isc... + D&isc starten... + + + Start Disc In Toolbar Disc starten - + Start BIOS In Toolbar BIOS starten - + Shut Down In Toolbar Herunterfahren - + Reset In Toolbar Zurücksetzen - + Pause In Toolbar Pause - + Load State In Toolbar Lade Status - + Save State In Toolbar Status speichern - + + &Emulation + &Emulation + + + Controllers In Toolbar Controller - + + Achie&vements + &Errungenschaften + + + + &Fullscreen + &Vollbild + + + + &Interface + &Benutzeroberfläche + + + + Add Game &Directory... + Spiel&verzeichnis hinzufügen... + + + Settings In Toolbar Einstellungen - + + &From File... + &Aus Datei... + + + + From &Device... + Von &Gerät... + + + + From &Game List... + Von &Spielliste... + + + + &Remove Disc + &Disc entfernen + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Netzwerk && Festplatte - + &Folders &Ordner - + &Toolbar &Symbolleiste - - Lock Toolbar - Werkzeugleiste sperren + + Show Titl&es (Grid View) + Tit&el anzeigen (Raster-Ansicht) - + + &Open Data Directory... + &Datenverzeichnis öffnen... + + + + &Toggle Software Rendering + &Software Rendering umschalten + + + + &Open Debugger + &Debugger öffnen + + + + &Reload Cheats/Patches + &Cheats/Patches neu laden + + + + E&nable System Console + Systemko&nsole aktivieren + + + + Enable &Debug Console + &Debug Konsole aktivieren + + + + Enable &Log Window + &Logfenster aktivieren + + + + Enable &Verbose Logging + Ausführliche Protokollierung akti&vieren + + + + Enable EE Console &Logging + EE-Konso&len-Protokollierung aktivieren + + + + Enable &IOP Console Logging + &IOP Konsolen-Protokollierung aktivieren + + + + Save Single Frame &GS Dump + Einzelbild-&GS-Dump speichern + + + + &New + This section refers to the Input Recording submenu. + &Neu + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + Eingabeaufze&ichnung-Logs + + + + Enable &CDVD Read Logging + &CDVD Leseprotokollierung aktivieren + + + + Save CDVD &Block Dump + CDVD &Block Dump speichern + + + + &Enable Log Timestamps + Zeitst&empel Protokoll aktivieren + + + + Start Big Picture &Mode + Big Picture &Mode starten + + + + &Cover Downloader... + &Cover-Downloader... + + + + &Show Advanced Settings + Erweiterte Ein&stellungen anzeigen + + + + &Recording Viewer + Aufzeichnungsbet&rachter + + + + &Video Capture + &Videoaufnahme + + + + &Edit Cheats... + &Cheats bearbeiten... + + + + Edit &Patches... + &Patches bearbeiten... + + + &Status Bar &Statusleiste - - Verbose Status - Ausführlicher Status - - - + + Game &List Spieleliste - + + Loc&k Toolbar + Werkzeugleiste sperren + + + + &Verbose Status + &Ausführlicher Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Anzeige - + Game &Properties Spiel-&Eigenschaften - + Game &Grid Spiel-&Raster - - Show Titles (Grid View) - Titel anzeigen (Raster-Ansicht) - - - + Zoom &In (Grid View) &Vergrössern (Raster-Ansicht) - + Ctrl++ Strg++ - + Zoom &Out (Grid View) &Verkleinern (Raster-Ansicht) - + Ctrl+- Strg+- - + Refresh &Covers (Grid View) &Cover aktualisieren (Raster-Ansicht) - + Open Memory Card Directory... Memory Card-Verzeichnis öffnen... - - Open Data Directory... - Datenverzeichnis öffnen... - - - - Toggle Software Rendering - Software Rendering umschalten - - - - Open Debugger - Debugger öffnen - - - - Reload Cheats/Patches - Cheats/Patches neu laden - - - - Enable System Console - Systemkonsole aktivieren - - - - Enable Debug Console - Debug Konsole aktivieren - - - - Enable Log Window - Log Fenster aktivieren - - - - Enable Verbose Logging - Ausführliche Protokollierung aktivieren - - - - Enable EE Console Logging - EE-Konsolen-Protokollierung aktivieren - - - - Enable IOP Console Logging - IOP Konsolen-Protokollierung aktivieren - - - - Save Single Frame GS Dump - Einzelbild-GS-Dump speichern - - - - New - This section refers to the Input Recording submenu. - Neu - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Einstellungen - - - - + Input Recording Logs Eingabeaufzeichnung-Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging &Dateiprotokollierung aktivieren - - Enable CDVD Read Logging - CDVD Leseprotokollierung aktivieren - - - - Save CDVD Block Dump - CDVD Block Dump speichern - - - - Enable Log Timestamps - Zeitstempel Protokoll aktivieren - - - - + Start Big Picture Mode Big Picture Mode starten - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover-Downloader... - - - - + Show Advanced Settings Erweiterte Einstellungen anzeigen - - Recording Viewer - Aufzeichnungsbetrachter - - - - + Video Capture Videoaufnahme - - Edit Cheats... - Cheats bearbeiten... - - - - Edit Patches... - Patches bearbeiten... - - - + Internal Resolution Interne Auflösung - + %1x Scale %1x Skalierung - + Select location to save block dump: Wählen Sie einen Speicherort zum Speichern des Blockdumps: - + Do not show again Nicht erneut anzeigen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16054,297 +16127,297 @@ Das PCSX2-Team wird keine Unterstützung für Konfigurationen bereitstellen, in Sind Sie sicher, dass Sie fortfahren möchten? - + %1 Files (*.%2) %1 Dateien (*.%2) - + WARNING: Memory Card Busy WARNUNG: Speicherkarte beschäftigt - + Confirm Shutdown Beenden bestätigen - + Are you sure you want to shut down the virtual machine? Sind Sie sicher, dass Sie die virtuelle Maschine herunterfahren möchten? - + Save State For Resume Status zum Fortsetzen speichern - - - - - - + + + + + + Error Fehler - + You must select a disc to change discs. Sie müssen eine Disc auswählen, um die Disc zu wechseln. - + Properties... Eigenschaften... - + Set Cover Image... Cover-Bild festlegen... - + Exclude From List Von der Liste ausschließen - + Reset Play Time Spielzeit zurücksetzen - + Check Wiki Page Wiki-Seite überprüfen - + Default Boot Standard-Boot - + Fast Boot Schnellstart - + Full Boot Vollständiger Start - + Boot and Debug Starten und Debuggen - + Add Search Directory... Suchverzeichnis hinzufügen... - + Start File Datei starten - + Start Disc Disc starten - + Select Disc Image Disc-Abbild auswählen - + Updater Error Fehler beim Aktualisieren - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, du versucht eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater eingestell nur offizielle Builds runterzuladen.</p><p>Um eine offizielle Version zu erhalten, lade dir bitte unter folgendem Link herunter:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatische Aktualisierung wird auf der aktuellen Plattform nicht unterstützt. - + Confirm File Creation Bestätige Dateierstellung - + The pnach file '%1' does not currently exist. Do you want to create it? Die pnach Datei '%1' existiert derzeit nicht. Möchten Sie sie erstellen? - + Failed to create '%1'. Fehler beim Erstellen '%1'. - + Theme Change Thema ändern - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Das Ändern des Themas schließt das Debugger-Fenster. Alle ungespeicherten Daten gehen verloren. Möchtest du fortfahren? - + Input Recording Failed Eingabeaufnahme fehlgeschlagen - + Failed to create file: {} Erstellen der Datei fehlgeschlagen: {} - + Input Recording Files (*.p2m2) Aufnahme-Dateien (*.p2m2) - + Input Playback Failed Eingabewiedergabe fehlgeschlagen - + Failed to open file: {} Fehler beim Öffnen der Datei: {} - + Paused Pausiert - + Load State Failed Status Laden Fehlgeschlagen - + Cannot load a save state without a running VM. Ein Speicherstatus kann ohne laufende virtuelle Maschine nicht geladen werden. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Die neue ELF kann nicht geladen werden, ohne die virtuelle Maschine zurückzusetzen. Möchten Sie die virtuelle Maschine jetzt zurücksetzen? - + Cannot change from game to GS dump without shutting down first. Kann nicht vom Spiel zu GS Dump wechseln, ohne vorher herunterzufahren. - + Failed to get window info from widget Fehler beim Abrufen der Fensterinformation vom Widget - + Stop Big Picture Mode Big Picture Mode stoppen - + Exit Big Picture In Toolbar Big Picture Modus Beenden - + Game Properties Spiel-Eigenschaften - + Game properties is unavailable for the current game. Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben. - + Select disc drive: Disc Laufwerk auswählen: - + This save state does not exist. Dieser Speicher-Status existiert nicht. - + Select Cover Image Cover-Bild festlegen - + Cover Already Exists Cover existiert bereits - + A cover image for this game already exists, do you wish to replace it? Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen? - + + - Copy Error Fehler beim Kopieren - + Failed to remove existing cover '%1' Entfernen des bestehenden Covers '%1' fehlgeschlagen - + Failed to copy '%1' to '%2' Fehler beim Kopieren von '%1' nach '%2' - + Failed to remove '%1' Löschen von '%1' fehlgeschlagen - - + + Confirm Reset Zurücksetzen bestätigen - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Alle Cover-Bildtypen (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Sie müssen eine andere Datei als das aktuelle Coverbild auswählen. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16353,12 +16426,12 @@ This action cannot be undone. Diese Aktion kann nicht rückgängig gemacht werden. - + Load Resume State Fortsetzungsstatus laden - + A resume save state was found for this game, saved at: %1. @@ -16371,89 +16444,89 @@ Do you want to load this state, or start from a fresh boot? Möchten Sie diesen Status laden oder einen Neustart vornehmen? - + Fresh Boot Frischer Start - + Delete And Boot Löschen und Booten - + Failed to delete save state file '%1'. Fehler beim Löschen der Status-Datei '%1'. - + Load State File... Lade Status... - + Load From File... Aus Datei laden... - - + + Select Save State File Statusdatei auswählen - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Save States löschen... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNUNG: Deine Memory Card wird immer noch mit Daten beschrieben. Das Herunterfahren wird <b>DIE MEMORY CARD IRREVERSIBEL ZERSTÖREN</b>. Es wird dringend empfohlen, zum Spiel zurückzukehren und den Schreibvorgang auf der Memory Card fertigstellen zu lassen. <br><br>Möchtest du trotzdem herunterfahren und <b>DEINE MEMORY CARD IRREVERSIBEL ZERSTÖREN?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Laden des Savestate rückgängig machen - + Resume (%2) Fortfahren (%2) - + Load Slot %1 (%2) Lade Slot %1 (%2) - - + + Delete Save States Save States löschen - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16462,42 +16535,42 @@ The saves will not be recoverable. Die Speicherstände werden nicht wiederherstellbar sein. - + %1 save states deleted. %1 save state(s) gelöscht. - + Save To File... In Datei speichern... - + Empty Leer - + Save Slot %1 (%2) Speicherplatz %1 (%2) - + Confirm Disc Change Disc-Wechsel bestätigen - + Do you want to swap discs or boot the new image (via system reset)? Möchten Sie die Discs austauschen oder das neue Image booten (via System-Reset)? - + Swap Disc Disc wechseln - + Reset Zurücksetzen @@ -16520,25 +16593,25 @@ Die Speicherstände werden nicht wiederherstellbar sein. MemoryCard - - + + Memory Card Creation Failed Memory Card Erstellung fehlgeschlagen - + Could not create the memory card: {} Konnte die Memory Card nicht erstellen: {} - + Memory Card Read Failed Lesen der Memory Card fehlgeschlagen - + Unable to access memory card: {} @@ -16555,28 +16628,33 @@ Schließe alle anderen Instanzen von PCSX2 oder starte den Computer neu. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' wurde gespeichert. - + Failed to create memory card. The error was: {} Fehler beim Erstellen der Memory Card. Der Fehler war: {} - + Memory Cards reinserted. Speicherkarten wurden wieder eingelegt. - + Force ejecting all Memory Cards. Reinserting in 1 second. Erzwinge das Auswerfen aller Memory Cards. Wiedereinführung in 1 Sekunde. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + Die virtuelle Konsole hat eine ganze Zeit nicht auf deiner Speicherkarte gespeichert. Savestates sollten nicht anstelle von ingame-Speichern verwendet werden. + MemoryCardConvertDialog @@ -17368,7 +17446,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Gehe zur Speicheransicht - + Cannot Go To Kann nicht gehen zu @@ -17500,7 +17578,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Die Größe des Stapelrahmens der ausgewählten Funktion kann nicht ermittelt werden. @@ -17534,7 +17612,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Die Größe des Stapelrahmens der ausgewählten Funktion kann nicht ermittelt werden. @@ -17578,7 +17656,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Stack Pointer Offset - Stack Pointer Offset + Stack Pointer Offset @@ -17623,7 +17701,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Stack - Stack + Stapel @@ -17638,12 +17716,12 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Fill space (%1 bytes) - Fill space (%1 bytes) + Leerzeichen füllen (%1 Bytes) Fill space (no next symbol) - Fill space (no next symbol) + Leerzeichen füllen (kein nächstes Symbol) @@ -17653,7 +17731,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Fill space - Fill space + Raum füllen @@ -17668,7 +17746,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Address is not aligned. - Address is not aligned. + Die Adresse ist nicht angepaßt. @@ -18122,7 +18200,7 @@ Ejecting {3} and replacing it with {2}. Sets the dial deadzone. Inputs below this value will not be sent to the PS2. - Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + Legt die Tote Zone der Wählscheibe fest. Eingaben unter diesem Wert, werden nicht an die PS2 gesendet. @@ -18132,7 +18210,7 @@ Ejecting {3} and replacing it with {2}. Sets the dial scaling factor. - Sets the dial scaling factor. + Legt den Faktor der Wählskalierung fest. @@ -18187,7 +18265,7 @@ Ejecting {3} and replacing it with {2}. Sets the twist deadzone. Inputs below this value will not be sent to the PS2. - Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + Legt die Tote Zone der Wählscheibe fest. Eingaben unter diesem Wert, werden nicht an die PS2 gesendet. @@ -18197,7 +18275,7 @@ Ejecting {3} and replacing it with {2}. Sets the twist scaling factor. - Sets the twist scaling factor. + Legt den Faktor der Drehskalierung fest. @@ -18208,12 +18286,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Konnte {} nicht öffnen. Integrierte Spielpatches sind nicht verfügbar. - + %n GameDB patches are active. OSD Message @@ -18222,7 +18300,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18231,7 +18309,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18240,7 +18318,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Keine Cheats oder Patches (Breitbild, Kompatibilität oder andere) wurden gefunden / aktiviert. @@ -18279,7 +18357,7 @@ Ejecting {3} and replacing it with {2}. Invalid array subscript. - Invalid array subscript. + Ungültiger Array-Unterindex. @@ -18341,47 +18419,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Eingeloggt als %1 (%2 pkte, Softcore: %3 pkte). %4 ungelesene Nachrichten. - - + + Error Fehler - + An error occurred while deleting empty game settings: {} Ein Fehler trat auf beim Löschen der leeren Spieleinstellungen: {} - + An error occurred while saving game settings: {} Ein Fehler ist während dem Speichern der Spieleinstellungen aufgetreten: {} - + Controller {} connected. Controller {} angeschlossen. - + System paused because controller {} was disconnected. System pausiert, weil Controller {} getrennt wurde. - + Controller {} disconnected. Controller {} wurde getrennt. - + Cancel Abbrechen @@ -18514,7 +18592,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19216,7 +19294,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Liveness - Liveness + Liveness @@ -19237,7 +19315,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Form - Form + Form @@ -19282,7 +19360,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Copy Mangled Name - Copy Mangled Name + Entwirrter Name kopieren @@ -19298,47 +19376,47 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Go to in Disassembly - Go to in Disassembly + Gehe zu Disassembly Go to in Memory View - Go to in Memory View + In Speicheransicht anzeigen Show Size Column - Show Size Column + Zeige Größenspalte Group by Module - Group by Module + Nach Modul gruppieren Group by Section - Group by Section + Nach Abschnitt gruppieren Group by Source File - Group by Source File + Nach Quelldatei gruppieren Sort by if type is known - Sort by if type is known + Sortieren nach ob Typ bekannt ist Reset children - Reset children + Untergeordnete Elemente zurücksetzen Change type temporarily - Change type temporarily + Typ temporär ändern @@ -19374,7 +19452,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi That node cannot have a type. - That node cannot have a type. + Dieser Knoten darf keinen Typ haben. @@ -20189,12 +20267,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Workaround for Intermittent FFB Loss - Workaround for Intermittent FFB Loss + Problemumgehung für kurzzeitigen FFB Verlust Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Umgeht Fehler in der Firmware einiger Lenkräder, die zu kurzen Unterbrechungen des Lenkwiderstands führen. Lass es deaktiviert, wenn du es nicht benötigst, da es negative Nebenwirkungen bei vielen Lenkrädern erzeugt. @@ -20765,17 +20843,17 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Accel X - Accel X + X Beschleunigung Accel Y - Accel Y + Y Beschleunigung Accel Z - Accel Z + Z Beschleunigung @@ -21727,42 +21805,42 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi VMManager - + Failed to back up old save state {}. Fehler beim Sichern des alten Status {}. - + Failed to save save state: {}. Speichern des Save state fehlgeschlagen. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unbekanntes Spiel - + CDVD precaching was cancelled. CDVD Precaching wurde abgebrochen. - + CDVD precaching failed: {} CDVD Precaching fehlgeschlagen: {} - + Error Fehler - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21779,272 +21857,272 @@ Nach dem Extrahieren sollte dieses BIOS-Abbild im Ordner bios im Datenverzeichni Bitte lesen Sie die FAQs und Anleitungen für weitere Anweisungen. - + Resuming state Status fortsetzen - + Boot and Debug Booten und Debuggen - + Failed to load save state Fehler beim Laden des Save State - + State saved to slot {}. Status in Slot {} gespeichert. - + Failed to save save state to slot {}. Fehler beim Speichern des Status in Slot {}. - - + + Loading state Lade-Status - + Failed to load state (Memory card is busy) Fehler beim Laden des Savestates (Memory Card ist beschäftigt) - + There is no save state in slot {}. Es gibt keinen Speicherstatus in Slot {}. - + Failed to load state from slot {} (Memory card is busy) Fehler beim Laden des Savestate von Slot {} (Speicherkarte ist beschäftigtt) - + Loading state from slot {}... Lade Status von Slot {}... - + Failed to save state (Memory card is busy) Fehler beim Speichern des Savestate (Speicherkarte beschäftigt) - + Failed to save state to slot {} (Memory card is busy) Fehler beim Speichern des Savestate in Slot {} (Speicherkarte ist beschäftigt) - + Saving state to slot {}... Speichere Status in Slot {}... - + Frame advancing Bildvorlauf - + Disc removed. Disc entfernt. - + Disc changed to '{}'. Disc geändert zu '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Fehler beim Öffnen des neuen Disc-Image '{}'. Kehre zum alten Image zurück. Fehlermeldung: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Fehler beim Zurückwechseln auf das alte Disc-Image. Disc wird entfernt. Fehlermeldung: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats wurden aufgrund des Hardcore-Modus deaktiviert. - + Fast CDVD is enabled, this may break games. Fast CDVD ist aktiviert, dies kann Spiele unspielbar machen. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Zyklusrate/Überspringen ist nicht auf dem Standardwert, dies kann zum Absturz führen oder zu langsam laufen. - + Upscale multiplier is below native, this will break rendering. Hochskalierungs-Multiplikator ist unterhalb Nativ, dies wird die Darstellung beeinträchtigen. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping ist deaktiviert. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer ist nicht auf Automatisch gesetzt. Dies kann Performance-Probleme und grafische Probleme verursachen. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texturfilterung ist nicht auf Bilinear (PS2) gesetzt. Dies wird die Darstellung in einigen Spielen beeinträchtigen. - + No Game Running Kein Spiel wird ausgeführt - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineares Filtern ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Blending Accuracy is below Basic, this may break effects in some games. Die Blending Genauigkeit liegt unter Basic, dies kann die Effekte in einigen Spielen beeinträchtigen. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware-Download-Modus ist nicht auf Genau gesetzt, dies kann die Darstellung in einigen Spielen beeinträchtigen. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU0 Round Mode is not set to default, this may break some games. VU0 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU1 Round Mode is not set to default, this may break some games. VU1 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM ist aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spielfixes sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt werden. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitäts-Patches sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Frame rate for NTSC is not default. This may break some games. Die Bildrate für NTSC ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + Frame rate for PAL is not default. This may break some games. Die Bildrate für PAL ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + EE Cache is enabled, this will significantly reduce performance. EE-Cache ist aktiviert, dies verringert die Leistung erheblich. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection ist nicht aktiviert, dies kann die Leistung verringern. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection ist nicht aktiviert, was die Leistung verringern könnte. - + Fastmem is not enabled, this will reduce performance. Fastmem ist nicht aktiviert, dies verringert die Performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 ist deaktiviert, dies kann die Leistung verringern. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern. - + Texture Preloading is not Full, this may reduce performance. Texturvorladung ist nicht voll, dies kann die Leistung verringern. - + Estimate texture region is enabled, this may reduce performance. Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern. - + Texture dumping is enabled, this will continually dump textures to disk. Textur-Dumping ist aktiviert, wodurch die Texturen kontinuierlich auf der Festplatte abgelegt werden. diff --git a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts index 9b854f6af1..fc08454262 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts @@ -732,307 +732,318 @@ Leaderboard Position: {1} of {2} Χρήση Γενικής Ρύθμισης [%1] - + Rounding Mode Λειτουργία Στρογγυλοποίησης - - - + + + Chop/Zero (Default) Στρογγύλεμα προς τα κάτω (προεπιλογή) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα κινητής υποδιαστολής (EE FPU) της Emotion Engine. Επειδή οι διάφορες FPU στο PS2 δεν συμμορφώνονται με τα διεθνή πρότυπα, ορισμένα παιχνίδια μπορεί να χρειάζονται διαφορετικές λειτουργίες για να κάνουν σωστά τα μαθηματικά. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια - + Division Rounding Mode Λειτουργία Στρογγυλοποίησης τμήματος - + Nearest (Default) Πλησιέστερο (Προεπιλογή) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Καθορίζει πώς στρογγυλοποιούνται τα αποτελέσματα της διαίρεσης κινητής υποδιαστολής. Ορισμένα παιχνίδια χρειάζονται συγκεκριμένες ρυθμίσεις. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια - + Clamping Mode Λειτουργία Περιορισμού Εύρους - - - + + + Normal (Default) Κανονικό (προεπιλογή) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο χειρίζεται το PCSX2, τους πλωτήρες σε τυπικό εύρος x86. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια. - - + + Enable Recompiler Ενεργοποίηση Recompiler - + - - - + + + - + - - - - + + + + + Checked Επιλεγμένο - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Εκτελεί μετάφραση δυαδικού κώδικα MIPS-IV 64-bit σε x86 σε πραγματικό χρόνο. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Αναμονή Ανίχνευσης Βρόχου - + Moderate speedup for some games, with no known side effects. Μέτρια επιτάχυνση για ορισμένα παιχνίδια, χωρίς γνωστές παρενέργειες. - + Enable Cache (Slow) Ενεργοποίηση Προσωρινής Μνήμης (Αργή) - - - - + + + + Unchecked Αποεπιλεγμένο - + Interpreter only, provided for diagnostic. Διερμηνέας μόνο, για διαγνωστικούς λόγους. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Ανίχνευση αδράνειας INTC - + Huge speedup for some games, with almost no compatibility side effects. Τεράστια επιτάχυνση για μερικά παιχνίδια, με σχεδόν καμία παρενέργεια συμβατότητας. - + Enable Fast Memory Access Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Χρησιμοποιεί backpatching για να αποφύγει την έκπλυση του μητρώου σε κάθε πρόσβαση μνήμης. - + Pause On TLB Miss Παύση σε TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Παύει την εικονική μηχανή όταν εμφανίζεται μια αστοχία TLB, αντί να την αγνοεί και να συνεχίζει. Σημειώστε ότι το VM θα παύσει μετά το τέλος του μπλοκ, και όχι στις οδηγίες που προκάλεσαν την εξαίρεση. Ανατρέξτε στην κονσόλα για να δείτε τη διεύθυνση όπου συνέβη η μη έγκυρη πρόσβαση. - + Enable 128MB RAM (Dev Console) Ενεργοποίηση RAM 128MB (Κονσόλα προγραμματιστή) - + Exposes an additional 96MB of memory to the virtual machine. Εκθέτει επιπλέον 96MB μνήμης στο εικονικό μηχάνημα. - + VU0 Rounding Mode Λειτουργία Στρογγυλοποίησης VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> - + VU1 Rounding Mode Λειτουργία Στρογγυλοποίησης VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> - + VU0 Clamping Mode Λειτουργία Περιορισμού Εύρους VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε τυπικό εύρος x86 στη διανυσματική μονάδα 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> - + VU1 Clamping Mode Λειτουργία Περιορισμού Εύρους VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε ένα τυπικό εύρος x86 στη διανυσματική μονάδα 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> - + Enable Instant VU1 Ενεργοποίηση Άμεσου Vu1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Εκτελεί το VU1 αμέσως. Παρέχει μια μέτρια βελτίωση της ταχύτητας στα περισσότερα παιχνίδια. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά παιχνίδια μπορεί να παρουσιάζουν γραφικά σφάλματα. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ενεργοποίηση VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Ενεργοποιεί ανασύνταξη VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ενεργοποιεί ανασύνταξη VU1 - + Enables VU1 Recompiler. Ενεργοποιεί ανασύνταξη VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Παράκαμψη ελέγχου mVU - + Good speedup and high compatibility, may cause graphical errors. Καλή επιτάχυνση απόδοσης και υψηλή συμβατότητα, μπορεί να προκαλέσει γραφικά σφάλματα. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Πραγματοποιεί σε πραγματικό χρόνο μετάφραση του 32-bit MIPS-I κώδικα σε x86. - + Enable Game Fixes Ενεργοποίηση Διορθώσεων Παιχνιδιού - + Automatically loads and applies fixes to known problematic games on game start. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις σε γνωστά προβληματικά παιχνίδια κατά την εκκίνηση του παιχνιδιού. - + Enable Compatibility Patches Ενεργοποίηση Διορθώσεων Συμβατότητας - + Automatically loads and applies compatibility patches to known problematic games. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις συμβατότητας σε γνωστά προβληματικά παιχνίδια. - + Savestate Compression Method Μέθοδος Συμπίεσης Αποθηκευμένων Καταστάσεων - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Καθορίζει τον αλγόριθμο που θα χρησιμοποιηθεί κατά τη συμπίεση των αποθηκευμένων καταστάσεων. - + Savestate Compression Level Επίπεδο Συμπίεσης Αποθηκευμένων Καταστάσεων - + Medium Μεσαίο - + Determines the level to be used when compressing savestates. Καθορίζει το επίπεδο που θα χρησιμοποιηθεί κατά τη συμπίεση των αποθηκευμένων καταστάσεων. - + Save State On Shutdown Αποθήκευση Κατάστασης Κατά Την Απενεργοποίηση - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Αποθηκεύει αυτόματα την κατάσταση του εξομοιωτή κατά την απενεργοποίηση ή την έξοδο. Στη συνέχεια, μπορείτε να συνεχίσετε την επόμενη φορά απευθείας από εκεί που σταματήσατε. - + Create Save State Backups Δημιουργία Αντιγράφων Ασφαλείας Αποθηκευμένων Καταστάσεων - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Δημιουργεί ένα αντίγραφο ασφαλείας μιας κατάστασης αποθήκευσης εάν υπάρχει ήδη κατά τη δημιουργία της αποθήκευσης. Το αντίγραφο ασφαλείας έχει επίθημα .backup. @@ -1255,29 +1266,29 @@ Leaderboard Position: {1} of {2} Δημιουργία Αντιγράφων Ασφαλείας Αποθηκευμένων Καταστάσεων - + Save State On Shutdown Αποθήκευση Κατάστασης Κατά Την Απενεργοποίηση - + Frame Rate Control Έλεγχος Ρυθμού Καρέ - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Ρυθμός Ανανέωσης Καρέ PAL: - + NTSC Frame Rate: Ρυθμός Ανανέωσης Καρέ NTSC: @@ -1292,7 +1303,7 @@ Leaderboard Position: {1} of {2} Επίπεδο Συμπίεσης - + Compression Method: Μέθοδος Συμπίεσης @@ -1337,17 +1348,22 @@ Leaderboard Position: {1} of {2} Πολύ Υψηλή (Αργό, Δεν Συνιστάται) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Ρυθμίσεις Π.Λ.Π. - + Slot: Θέση: - + Enable Ενεργοποίηση @@ -1868,8 +1884,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Αυτόματες Ενημερωτής @@ -1909,68 +1925,68 @@ Leaderboard Position: {1} of {2} Υπενθύμιση Αργότερα - - + + Updater Error Σφάλμα Ενημέρωσης - + <h2>Changes:</h2> <h2>Αλλαγές:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Προειδοποίηση Αποθήκευσης Κατάστασης</h2><p>Η εγκατάσταση αυτής της ενημέρωσης θα καταστήσει την αποθήκευση σας <b>μη συμβατή</b>. Βεβαιωθείτε ότι έχετε αποθηκεύσει τα παιχνίδια σας σε μια κάρτα μνήμης προτού εγκαταστήσετε αυτήν την ενημέρωση, διαφορετικά θα χάσετε την πρόοδό σας.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Προειδοποίηση Ρυθμίσεων</h2><p>Η εγκατάσταση αυτής της ενημέρωσης θα επαναφέρει τις ρυθμίσεις του προγράμματός σας. Λάβετε υπόψη ότι θα πρέπει να επαναδιαμορφώσετε τις ρυθμίσεις σας μετά από αυτήν την ενημέρωση.</p> - + Savestate Warning Προειδοποίηση Savestate - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ΠΡΟΕΙΔΟΠΟΙΗΣΗ</h1><p style='font-size:12pt;'>Η εγκατάσταση αυτής της ενημέρωσης θα κάνει <b>της αποθηκεύσεις καταστάσεων μη συμβατές</b>, <i>βεβαιωθείτε ότι έχετε αποθηκεύσει οποιαδήποτε πρόοδο στις κάρτες μνήμης σας πριν συνεχίσετε</i>.</p><p>Θέλετε να συνεχίσετε;</p> - + Downloading %1... Λήψη %1... - + No updates are currently available. Please try again later. Δεν υπάρχουν διαθέσιμες ενημερώσεις. Παρακαλώ προσπαθήστε ξανά αργότερα. - + Current Version: %1 (%2) Τρέχουσα Έκδοση: %1 (%2) - + New Version: %1 (%2) Νέα Έκδοση: %1 (%2) - + Download Size: %1 MB Μέγεθος Λήψης: %1 MB - + Loading... Φόρτωση... - + Failed to remove updater exe after update. Αποτυχία κατάργησης exe ενημέρωσης μετά την ενημέρωση. @@ -2134,19 +2150,19 @@ Leaderboard Position: {1} of {2} Ενεργοποίηση - - + + Invalid Address Μη Έγκυρη Διεύθυνση - - + + Invalid Condition Μη Έγκυρη Κατάσταση - + Invalid Size Μη Έγκυρο Μέγεθος @@ -2236,17 +2252,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Η θέση του δίσκου παιχνιδιού είναι σε μια αφαιρούμενη μονάδα, υπάρχει πιθανότητα προβλημάτων απόδοσης όπως κόλληματα. - + Saving CDVD block dump to '{}'. Αποθήκευση αρχείου απορρίψεων CDVD σε '{}'. - + Precaching CDVD Προσωρινή Αποθήκευση CDVD @@ -2271,7 +2287,7 @@ Leaderboard Position: {1} of {2} Άγνωστο - + Precaching is not supported for discs. Η προγραφή δεν υποστηρίζεται για δίσκους. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Διαγραφή Προφίλ - + Mapping Settings Ρυθμίσεις Αντιστοίχησης - - + + Restore Defaults Επαναφορά Προεπιλογών - - - + + + Create Input Profile Δημιουργία Προφίλ Εισόδου - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Enter the name for the new input profile: Εισάγετε το όνομα του νέου προφίλ εισόδου: - - - - + + + + + + Error Σφάλμα - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4794,53 +4848,53 @@ Do you want to overwrite? Αποσφαλματωτής PCSX2 - + Run Εκτέλεση - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Πάντα σε πρώτο πλάνο - + Show this window on top Εμφάνιση αυτού του παραθύρου στην κορυφή - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? Αποσυναρμολόγηση - + Copy Address Αντιγραφή διεύθυνσης - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4920,23 +4974,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 ΜΗ ΕΓΚΥΡΗ ΔΙΕΥΘΥΝΣΗ @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Θύρα: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Θύρα: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Θέση: %1 | Ένταση: %2% | %3% EE: %4% | GS: %5% - + No Image Καμία Εικόνα - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Ταχύτητα: %1% - + Game: %1 (%2) Παιχνίδι: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Το παιχνίδι δεν φορτώθηκε ή δεν υπάρχουν RetroAεπιτεύγματα διαθέσιμα. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5699,342 +5748,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Δεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν. - + Use Global Setting Χρήση Γενικής Ρύθμισης - + Automatic binding failed, no devices are available. Η αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές. - + Game title copied to clipboard. Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. Δεν υπάρχουν διαθέσιμα προφίλ εισόδου. - + Create New... Δημιουργία Νέου... - + Enter the name of the input profile you wish to create. Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε. - + Are you sure you want to restore the default settings? Any preferences will be lost. Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν. - + Settings reset to defaults. Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Η αντιγραφή στο πρόχειρο απέτυχε. - + This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. - + This game has no leaderboards. Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης. - + Reset System Επανεκκίνηση Συστήματος - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Άγνωστο - + OK ΟΚ - + Select Device Επιλογή Συσκευής - + Details Λεπτομέρειες - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι. - + Behaviour Συμπεριφορά - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Αποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης. - + Shows the game you are currently playing as part of your profile on Discord. Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord. - + Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά. - + Uses a light coloured theme instead of the default dark theme. Χρησιμοποιεί ένα ανοιχτόχρωμο θέμα αντί για το προεπιλεγμένο σκούρο θέμα. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης. - + Determines how large the on-screen messages and monitor are. Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης. - + Displays warnings when settings are enabled which may break games. Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια. - + Resets configuration to defaults (excluding controller settings). Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου). - + Changes the BIOS image used to start future sessions. Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών. - + Automatic Αυτόματο - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Προεπιλογή - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration Ρυθμίσεις BIOS - + BIOS Selection Επιλογή BIOS - + Options and Patches Επιλογές και διορθώσεις - + Skips the intro screen, and bypasses region checks. Παραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής. - + Speed Control Έλεγχος Tαχύτητας - + Normal Speed Κανονική Ταχύτητα - + Sets the speed when running without fast forwarding. Ορίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση. - + Fast Forward Speed Ταχύτητα Γρήγορης Προώθησης - + Sets the speed when using the fast forward hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης. - + Slow Motion Speed Ταχύτητα Αργής Κίνησης - + Sets the speed when using the slow motion hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης. - + System Settings Ρυθμίσεις Συστήματος - + EE Cycle Rate Ρυθμός Κύκλων EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Υποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine. - + EE Cycle Skipping Παράκαμψη Κύκλων EE - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Ενεργοποίηση Cheats - + Enables loading cheats from pnach files. Επιτρέπει τη φόρτωση cheats από αρχεία pnach. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Ενεργοποίηση Γρήγορου CDVD - + Fast disc access, less loading times. Not recommended. Γρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Οθόνη - + Aspect Ratio Αναλογία Διαστάσεων - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Μέγεθος Στιγμιότυπου Οθόνης - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Μορφή Στιγμιότυπου Οθόνης - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Ποιότητα Στιγμιότυπου Οθόνης - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Περικοπή - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Ακέραια Ανακλιμάκωση - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Αντιθόλωμα - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Επιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά. - + Rendering Rendering - + Internal Resolution Εσωτερική Ανάλυση - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Διγραμμικό Φιλτράρισμα - + Selects where bilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών. - + Trilinear Filtering Τριγραμμικό Φιλτράρισμα - + Selects where trilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών. - + Anisotropic Filtering Ανισοτροπικό φιλτράρισμα - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Προφόρτωση Υφών - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Φορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS. - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Διορθώσεις Υλικού - + Manual Hardware Fixes Χειροκίνητες Διορθώσεις Υλικού - + Disables automatic hardware fixes, allowing you to set fixes manually. Απενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Ρυθμίζει τις κορυφές σε σχέση με την κλιμάκωση. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Μειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Αντικατάσταση Υφών - + Load Textures Φόρτωση Υφών - + Loads replacement textures where available and user-provided. Αντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη. - + Asynchronous Texture Loading Ασύγχρονη Φόρτωση Υφών - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Φορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών. - + Precache Replacements Προφόρτωση Υφών Αντικατάστασης - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Προφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση. - + Replacements Directory Φάκελος Υφών Αντικαταστάσης - + Folders Φάκελοι - + Texture Dumping Εξαγωγή Υφών - + Dump Textures Εξαγωγή Υφών - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Μετα-επεξεργασία - + FXAA FXAA - + Enables FXAA post-processing shader. Ενεργοποιεί τη μετα-επεξεργασία FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Φίλτρα - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Δημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Καταγραφή - + System Console Κονσόλα Συστήματος - + Writes log messages to the system console (console window/standard output). Γράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο). - + File Logging Καταγραφή Αρχείων - + Writes log messages to emulog.txt. Γράφει μηνύματα καταγραφής στο emulog.txt. - + Verbose Logging Λεπτομερής καταγραφή - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Καταγραφή Χρονοσημάνσεων - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Γραφικά - + Use Debug Device Use Debug Device - + Settings Ρυθμίσεις - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Φόρτωση κατάστασης - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Περιοχή: - + Compatibility: Συμβατότητα: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 Σχετικά Με Pcx2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα. - + Account Λογαριασμός - + Logs out of RetroAchievements. Αποσύνδεση από RetroAchievements. - + Logs in to RetroAchievements. Σύνδεση στο RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Αποθηκεύτηκε {} - + {} does not exist. {} does not exist. - + {} deleted. {} διαγράφηκε. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Ρυθμίσεις Διεπαφής - + BIOS Settings Ρυθμίσεις BIOS - + Emulation Settings Ρυθμίσεις εξομοιωτή - + Graphics Settings Ρυθμίσεις γραφικών - + Audio Settings Ρυθμίσεις Ήχου - + Memory Card Settings Ρυθμίσεις Κάρτας Μνήμης - + Controller Settings Ρυθμίσεις χειριστηρίου - + Hotkey Settings Ρυθμίσεις Πλήκτρου Συντόμευσης - + Achievements Settings Ρυθμίσεις Επιτευγμάτων - + Folder Settings Ρυθμίσεις φακέλων - + Advanced Settings Ρυθμίσεις για προχωρημένους - + Patches Διορθώσεις - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Ταχύτητα - + 60% Speed 60% Ταχύτητα - + 75% Speed 75% Ταχύτητα - + 100% Speed (Default) 100% Ταχύτητα (Προεπιλογή) - + 130% Speed 130% Ταχύτητα - + 180% Speed 180% Ταχύτητα - + 300% Speed 300% Ταχύτητα - + Normal (Default) Κανονικό (προεπιλογή) - + Mild Underclock Μικρός Υποχρονισμός - + Moderate Underclock Μέτριος Υποχρονισμός - + Maximum Underclock Μέγιστος Υποχρονισμός - + Disabled Απενεργοποιημένο - + 0 Frames (Hard Sync) 0 Καρέ (Συγχρονισμός) - + 1 Frame 1 Καρέ - + 2 Frames 2 Καρέ - + 3 Frames 3 Καρέ - + None Καμία - + Extra + Preserve Sign Έξτρα + Διατήρηση Πρόσημου - + Full Πλήρης - + Extra Έξτρα - + Automatic (Default) Αυτόματο (Προεπιλογή) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Λογισμικό - + Null Κανένα - + Off Ανενεργό - + Bilinear (Smooth) Διγραμμική (Απαλό) - + Bilinear (Sharp) Διγραμμική (Οξύ) - + Weave (Top Field First, Sawtooth) Πλέξη (Πάνω Πεδίο Πρώτα, οδοντωτά) - + Weave (Bottom Field First, Sawtooth) Βάρος (Κάτω Πεδίο Πρώτα, Πριόνι) - + Bob (Top Field First) Bob (Πρώτα Το Πεδίο) - + Bob (Bottom Field First) Bob (Κάτω Πεδίο Πρώτα) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Πλησιέστερο - + Bilinear (Forced) Διγραμμικό (εξαναγκασμένο) - + Bilinear (PS2) Διγραμμικό (PS2) - + Bilinear (Forced excluding sprite) Διγραμμικό (αναγκαστική εξαίρεση sprite) - + Off (None) Ανενεργό (κανένα) - + Trilinear (PS2) Τριγραμμικό (PS2) - + Trilinear (Forced) Τριγραμμικό (εξαναγκασμένο) - + Scaled Κλιμάκωση - + Unscaled (Default) Χωρίς Κλιμάκωση (Προεπιλογή) - + Minimum Ελάχιστο - + Basic (Recommended) Βασικό (συνιστάται) - + Medium Μεσαία - + High Υψηλό - + Full (Slow) Πλήρης (Αργό) - + Maximum (Very Slow) Μέγιστο (Πολύ Αργό) - + Off (Default) Ανενεργό (Προεπιλογή) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Πλήρης (Hash Cache) - + Force Disabled Αναγκαστική απενεργοποίηση - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Ανάλυση Οθόνης - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Ειδικό (Υφή - εξαναγκασμένο) - + Align To Native Στοίχιση Στο Εγγενές - + Half Μισό - + Force Bilinear Εξαναγκασμός Διγραμμικού - + Force Nearest Εξαναγκασμός Κοντινότερου - + Disabled (Default) Απενεργοποιημένο (Προεπιλογή) - + Enabled (Sprites Only) Ενεργοποιημένο (Μόνο Για Sprites) - + Enabled (All Primitives) Ενεργοποιημένο (Όλα Τα Πρωτεύοντα) - + None (Default) Κανένα (Προεπιλογή) - + Sharpen Only (Internal Resolution) Όξυνση Μόνο (Εσωτερική Ανάλυση) - + Sharpen and Resize (Display Resolution) Όξυνση και αλλαγή μεγέθους (ανάλυση οθόνης) - + Scanline Filter Scanline Filter - + Diagonal Filter Διαγώνιο Φίλτρο - + Triangular Filter Τριγωνικό Φίλτρο - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Γρήγορη φόρτωση - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Ρυθμίσεις - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Πίνακες κατάταξης - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Ιστοσελίδα - + Support Forums Φόρουμ υποστήριξης - + GitHub Repository Αποθετήριο GitHub - + License Άδεια Χρήσης - + Close Κλείσιμο - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Ενεργοποίηση Επιτευγμάτων - + Hardcore Mode Λειτουργία Hardcore - + Sound Effects Ηχητικά εφέ - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Όνομα Χρήστη: {} - + Login token generated on {} Login token generated on {} - + Logout Αποσύνδεση - + Not Logged In Δεν είστε συνδεδεμένοι - + Login Σύνδεση - + Game: {0} ({1}) Παιχνίδι: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11074,32 +11133,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11575,11 +11644,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11589,10 +11658,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11659,7 +11728,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Ανάλυση Οθόνης - + Internal Resolution Εσωτερική Ανάλυση - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11878,7 +11937,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Λογισμικό - + Null Null here means that this is a graphics backend that will show nothing. Κανένα - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Διγραμμικό Φιλτράρισμα - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System Σύστημα - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Άνοιγμα Λίστας Πινάκων Κατάταξης - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Αποθήκευση Κατάστασης Στην Επιλεγμένη Υποδοχή - + Load State From Selected Slot Φόρτωση Κατάστασης Από Επιλεγμένη Υποδοχή - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Αποθήκευση Κατάστασης Στην Υποδοχή 1 - + Load State From Slot 1 Φόρτωση Κατάσταση Από Την Υποδοχή 1 - + Save State To Slot 2 Αποθήκευση Κατάστασης Στην Υποδοχή 2 - + Load State From Slot 2 Φόρτωση Κατάσταση Από Την Υποδοχή 2 - + Save State To Slot 3 Αποθήκευση Κατάστασης Στην Υποδοχή 3 - + Load State From Slot 3 Φόρτωση Κατάσταση Από Την Υποδοχή 3 - + Save State To Slot 4 Αποθήκευση Κατάστασης Στην Υποδοχή 4 - + Load State From Slot 4 Φόρτωση Κατάσταση Από Την Υποδοχή 4 - + Save State To Slot 5 Αποθήκευση Κατάστασης Στην Υποδοχή 5 - + Load State From Slot 5 Φόρτωση Κατάσταση Από Την Υποδοχή 5 - + Save State To Slot 6 Αποθήκευση Κατάστασης Στην Υποδοχή 6 - + Load State From Slot 6 Φόρτωση Κατάσταση Από Την Υποδοχή 6 - + Save State To Slot 7 Αποθήκευση Κατάστασης Στην Υποδοχή 7 - + Load State From Slot 7 Φόρτωση Κατάσταση Από Την Υποδοχή 7 - + Save State To Slot 8 Αποθήκευση Κατάστασης Στην Υποδοχή 8 - + Load State From Slot 8 Φόρτωση Κατάσταση Από Την Υποδοχή 8 - + Save State To Slot 9 Αποθήκευση Κατάστασης Στην Υποδοχή 9 - + Load State From Slot 9 Φόρτωση Κατάσταση Από Την Υποδοχή 9 - + Save State To Slot 10 Αποθήκευση Κατάστασης Στην Υποδοχή 10 - + Load State From Slot 10 Φόρτωση Κατάσταση Από Την Υποδοχή 10 @@ -15456,594 +15515,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Χειριστήρια - + &Hotkeys &Πλήκτρα συντόμευσης - + &Graphics &Γραφικά - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Πλήρης Οθόνη - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &Αποθετήριο GitHub... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Πλήρης Οθόνη - + Change Disc... In Toolbar Change Disc... - + &Audio &Ήχος - - Game List - Λίστα Παιχνιδιών - - - - Interface - Interface - - - - Add Game Directory... - Προσθήκη Καταλόγου Παιχνιδιού... - - - - &Settings - &Ρυθμίσεις - - - - From File... - Από αρχείο... - - - - From Device... - Από Τη Συσκευή... - - - - From Game List... - Από Τη Λίστα Παιχνιδιών... - - - - Remove Disc - Αφαίρεση Δίσκου - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Έναρξη BIOS - + Shut Down In Toolbar Τερματισμός λειτουργίας - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Φόρτωση κατάστασης - + Save State In Toolbar Αποθήκευση Κατάστασης - + + &Emulation + &Emulation + + + Controllers In Toolbar Χειριστήρια - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Ρυθμίσεις - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Στιγμιότυπο οθόνης - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Ρυθμίσεις - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Σφάλμα - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16522,25 +16595,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18210,12 +18288,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18343,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18516,7 +18594,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21729,42 +21807,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Άγνωστο Παιχνίδι - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Σφάλμα - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21781,272 +21859,272 @@ Please consult the FAQs and Guides for further instructions. Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Ο δίσκος αφαιρέθηκε. - + Disc changed to '{}'. Ο δίσκος άλλαξε σε '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων. - + Fast CDVD is enabled, this may break games. Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts index a150487f75..ee6fedebba 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts @@ -354,9 +354,9 @@ Token de acceso generado en: %n seconds - + + %n segundos %n segundos - %n seconds @@ -409,18 +409,18 @@ Token de acceso generado el %2. You have unlocked {} of %n achievements Achievement popup - + + Desbloqueaste {} de %n logros Desbloqueaste {} de %n logros - You have unlocked {} of %n achievements and earned {} of %n points Achievement popup - + + y ganaste {} de %n punto y ganaste {} de %n puntos - and earned {} of %n points @@ -442,18 +442,18 @@ Token de acceso generado el %2. %n achievements Mastery popup - + + %n logros %n logros - %n achievements %n points Mastery popup - + + %n puntos %n puntos - %n points @@ -732,307 +732,318 @@ Posición en el Marcador: {1} de {2} Utilizar configuración global [%1] - + Rounding Mode Modo de redondeo - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el como PCSX2 maneja el redondear mientras emula la Unidad de Coma Flotante del Emotion Engine (UCF EE). Ya que las distintas UCF en la PS2 no cumplen con los estándares internacionales, algunos juegos necesitarían distintos modos para hacer sus calculos correctamente. El valor por defecto maneja la mayoria de los juegos; <b>modificar esta opción cuando un juego no tiene un problema notable puede causar inestabilidad.</b> - + Division Rounding Mode Modo de redondeo de divisiones - + Nearest (Default) Por proximidad (predeterminado) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como son redondeados los resultados de una división de valores de punto flotante. Algunos juegos necesitan ajustes específicos; <b>modificar este ajuste cuando un juego no tiene un problema visible puede causar inestabilidad.</b> - + Clamping Mode Modo de limitación - - - + + + Normal (Default) Normal (predeterminado) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - - + + Enable Recompiler Activar recompilador - + - - - + + + - + - - - - + + + + + Checked Marcado - + + Use Save State Selector + Usar selector de estado guardado + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostrar la IU de un selector de estado guardado al cambiar de ranuras en lugar de mostrar una burbuja de notificación. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles en espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Cache (Slow) Activar caché (lenta) - - - - + + + + Unchecked Desmarcado - + Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detección de valores de INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin casi ningún efecto secundario en la compatibilidad. - + Enable Fast Memory Access Activar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Pause On TLB Miss Pausar al fallar el TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa la máquina virtual cuando una pérdida del TLB ocurre, en vez de ignorarla y continuar. Ten en cuenta que la MV se pausará luego del fin del bloque, no en la instrucción que haya causado la excepción. Consulte la consola para ver la dirección en la que se produjo el acceso no válido. - + Enable 128MB RAM (Dev Console) Habilitar 128MB de RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Expone 96MB adicionales de memoria a la máquina virtual. - + VU0 Rounding Mode Modo de redondeo del VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma en que PCSX2 maneja el redondeo mientras emula Emotion Engine's Vector Unit 0 (EE VU0). El valor predeterminado maneja la gran mayoría de juegos; <b>modificar esta configuración cuando un juego no tiene un problema visible causará problemas de estabilidad y/o fallas.</b> - + VU1 Rounding Mode Modo de redondeo del VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica cómo PCSX2 redondea los números cuando imita la Unidad Vectorial 1 (EE VU1) del Emotion Engine's. La opción por defecto funciona para casi todos los juegos; <b>si cambias esto sin que haya un problema evidente, el emulador se puede poner lento o dejar de funcionar.</b> - + VU0 Clamping Mode Modo de limitación del VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el cómo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango estándar x86 en el Vector Unit 0 del Emotion Engine ( EE VU0). El valor predeterminado funciona en la gran mayoría de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> - + VU1 Clamping Mode Modo de limitación del VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia el cómo PCSX2 maneja el mantenimiento de operaciones en coma flotante en un rango estándar x86 en el Vector Unit 1 del Emotion Engine ( EE VU1). El valor predeterminado funciona en la gran mayoría de juegos; <b> modificar este ajuste cuando un juego no tiene problemas visibles puede causar inestabilidad.</b> - + Enable Instant VU1 Activar VU1 Instantánea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta VU1 Instantáneamente. Da una leve mejora en la velocidad de la mayoria de juegos. Segura para casi todos los juegos, pero algunos juegos podrían mostrar errores graficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activar recompilador del VU0 (modo micro) - + Enables VU0 Recompiler. Activa el recompilador del VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activar recompilador del VU1 - + Enables VU1 Recompiler. Activa el recompilador del VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack de indicador mVU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Activar correcciones para juegos - + Automatically loads and applies fixes to known problematic games on game start. Carga y aplica automáticamente arreglos para juegos problemáticos conocidos al iniciarlos. - + Enable Compatibility Patches Activar parches de compatibilidad - + Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a juegos problemáticos conocidos. - + Savestate Compression Method Método de compresión de estado guardado - + Zstandard Zestandar - + Determines the algorithm to be used when compressing savestates. Determina el algoritmo a ser usado cuando se comprimen los estados guardados. - + Savestate Compression Level Nivel de compresión de estado guardado - + Medium Media - + Determines the level to be used when compressing savestates. Determina el nivel a ser usado cuando se comprimen los estados guardados. - + Save State On Shutdown Guardar estado al apagar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Guarda automáticamente el estado del emulador al apagar o salir. así puedes continuar directamente desde donde lo dejaste la próxima vez. - + Create Save State Backups Crear respaldos de estados guardados - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una copia de respaldo de un estado guardado si este ya existe cuando es creado. La copia de respaldo tiene la extensión .backup. @@ -1255,29 +1266,29 @@ Posición en el Marcador: {1} de {2} Crear respaldos de estados guardados - + Save State On Shutdown Guardar estado al apagar - + Frame Rate Control Control de velocidad de fotogramas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.   hz - + PAL Frame Rate: Velocidad de fotogramas PAL: - + NTSC Frame Rate: Velocidad de fotogramas NTSC: @@ -1292,7 +1303,7 @@ Posición en el Marcador: {1} de {2} Nivel de compresión: - + Compression Method: Método de compresión: @@ -1337,17 +1348,22 @@ Posición en el Marcador: {1} de {2} Muy alta (lenta, no recomendada) - + + Use Save State Selector + Usar selector de estado guardado + + + PINE Settings Ajustes de PINE - + Slot: Puerto: - + Enable Activar @@ -1362,12 +1378,12 @@ Posición en el Marcador: {1} de {2} Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + No se guardarán los cambios que hagas aquí. Para que los cambios se apliquen en el futuro, cambia estos ajustes en la configuración global o en la configuración para cada juego. Close dialog after analysis has started - Close dialog after analysis has started + Cerrar el diálogo una vez iniciado el análisis @@ -1390,7 +1406,7 @@ Posición en el Marcador: {1} de {2} Circular Wrap: - Circular Wrap: + Envolvente: @@ -1401,7 +1417,7 @@ Posición en el Marcador: {1} de {2} Shift: - Shift: + Dimensión: @@ -1447,17 +1463,17 @@ Posición en el Marcador: {1} de {2} Low Cutoff: - Low Cutoff: + Límite bajo: High Cutoff: - High Cutoff: + Límite alto: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Ajustes de expansión de audio</span><br/>Estos parámetros afinan el comportamiento del expansor de canales basado en FreeSurround.</p></body></html> @@ -1487,7 +1503,7 @@ Posición en el Marcador: {1} de {2} Stretch Settings - Stretch Settings + Ajustes de ampliación @@ -1497,12 +1513,12 @@ Posición en el Marcador: {1} de {2} Maximum latency: 0 frames (0.00ms) - Maximum latency: 0 frames (0.00ms) + Latencia máxima: 0 fotogramas (0.00ms) Backend: - Backend: + Backend: @@ -1529,7 +1545,7 @@ Posición en el Marcador: {1} de {2} Fast Forward Volume: - Fast Forward Volume: + Volumen de avance rápido: @@ -1644,12 +1660,12 @@ Posición en el Marcador: {1} de {2} Audio Backend - Audio Backend + Backend de audio The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + El backend de audio determina cómo se envían los fotogramas producidos por el emulador al anfitrión. Cubeb proporciona la menor latencia, si encuentra problemas, pruebe el backend de SDL. El backend null deshabilita toda salida de audio del host. @@ -1677,12 +1693,12 @@ Posición en el Marcador: {1} de {2} Fast Forward Volume - Fast Forward Volume + Volumen durante avance rápido Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. + Controla el volumen del audio que se reproduzca en el equipo cuando utilices el avance rápido. @@ -1692,7 +1708,7 @@ Posición en el Marcador: {1} de {2} Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Impide que el emulador reprodusca sonidos molestos de cualquier tipo. @@ -1712,12 +1728,12 @@ Posición en el Marcador: {1} de {2} These settings fine-tune the behavior of the FreeSurround-based channel expander. - These settings fine-tune the behavior of the FreeSurround-based channel expander. + Estos parámetros afinan el comportamiento del expansor de canales basado en FreeSurround. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. - These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + Estas configuraciones ajustan el comportamiento del estirador de tiempo de audio SoundTouch cuando se ejecuta a una velocidad diferente al 100%. @@ -1729,32 +1745,32 @@ Posición en el Marcador: {1} de {2} Reset Fast Forward Volume - Reset Fast Forward Volume + **Restablecer volumen de avance rápido** Unknown Device "%1" - Unknown Device "%1" + Dispositivo desconocido "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Latencia máxima: %1 ms (%2 ms de búfer + %3 ms de expansión + %4 ms de salida) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) - Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Latencia máxima: %1 ms (%2 ms de búfer + %3 ms de salida) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) - Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + Latencia máxima: %1 ms (%2 ms de expansión, latencia mínima de salida desconocida) Maximum Latency: %1 ms (minimum output latency unknown) - Maximum Latency: %1 ms (minimum output latency unknown) + Latencia máxima: %1 ms (latencia mínima de salida desconocida) @@ -1816,12 +1832,12 @@ Posición en el Marcador: {1} de {2} Audio Stretch Settings - Audio Stretch Settings + Configuraciones de estiramiento de audio Sequence Length: - Sequence Length: + Longitud de secuencia: @@ -1831,7 +1847,7 @@ Posición en el Marcador: {1} de {2} Seekwindow Size: - Seekwindow Size: + Tamaño de intervalo de búsqueda: @@ -1841,7 +1857,7 @@ Posición en el Marcador: {1} de {2} Overlap: - Overlap: + Overlap: @@ -1851,25 +1867,25 @@ Posición en el Marcador: {1} de {2} <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Configuración de Estiramiento de Audio</span><br/>Esta configuración afina el funcionamiento del estirador de duración de audio de SoundTouch cuando se esta emulando a una velocidad fuera del 100%.</p></body></html> Use Quickseek - Use Quickseek + Usar búsqueda rápida Use Anti-Aliasing Filter - Use Anti-Aliasing Filter + Usar filtro de Anti-Aliasing AutoUpdaterDialog - - + + Automatic Updater Actualizador automático @@ -1909,70 +1925,70 @@ Posición en el Marcador: {1} de {2} Recordar más tarde - - + + Updater Error Error del actualizador - + <h2>Changes:</h2> <h2>Cambios:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p> - + Savestate Warning Advertencia sobre los guardados rápidos - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p> - + Downloading %1... Descargando %1... - + No updates are currently available. Please try again later. No hay actualizaciones disponibles en este momento. Inténtalo de nuevo más tarde. - + Current Version: %1 (%2) Versión actual: %1 (%2) - + New Version: %1 (%2) Versión más reciente: %1 (%2) - + Download Size: %1 MB Tamaño de descarga %1 MB - + Loading... Cargando... - + Failed to remove updater exe after update. - Failed to remove updater exe after update. + No se pudo eliminar - remover el archivo updater exe después de la actualización. @@ -2134,19 +2150,19 @@ Posición en el Marcador: {1} de {2} Activar - - + + Invalid Address Dirección inválida - - + + Invalid Condition Condición inválida - + Invalid Size Tamaño inválido @@ -2224,7 +2240,7 @@ Posición en el Marcador: {1} de {2} HITS Warning: limited space available. Abbreviate if needed. - HITS + EJECUCIONES @@ -2236,17 +2252,17 @@ Posición en el Marcador: {1} de {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. El juego se encuentra en una unidad extraible, pueden producirse problemas de rendimiento. - + Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + Guardando el volcado de bloque de CDVD en '{}'. - + Precaching CDVD Precacheo de CDVD @@ -2271,24 +2287,24 @@ Posición en el Marcador: {1} de {2} Desconocido - + Precaching is not supported for discs. El precacheo no está soportado para discos. Precaching {}... - Precaching {}... + Precachando {}... Precaching is not supported for this file format. - Precaching is not supported for this file format. + El prealmacenamiento en caché no es compatible con este formato de archivo. Required memory ({}GB) is the above the maximum allowed ({}GB). - Required memory ({}GB) is the above the maximum allowed ({}GB). + La memoria requerida ({} GB) supera a la máxima permitida ({} GB). @@ -2531,7 +2547,7 @@ Posición en el Marcador: {1} de {2} PushButton - PushButton + Pulsador @@ -2576,7 +2592,7 @@ Posición en el Marcador: {1} de {2} Whammy Bar - Whammy Bar + Barra de trémolo @@ -2649,7 +2665,7 @@ Posición en el Marcador: {1} de {2} Face Buttons - Face Buttons + Botones de acción @@ -2679,12 +2695,12 @@ Posición en el Marcador: {1} de {2} Dial Left - Dial Left + Girar dial a la izquierda Dial Right - Dial Right + Girar dial a la derecha @@ -2717,7 +2733,7 @@ Posición en el Marcador: {1} de {2} Large Motor - Large Motor + Motor Grande @@ -2737,7 +2753,7 @@ Posición en el Marcador: {1} de {2} Face Buttons - Face Buttons + Botones Frontales @@ -2767,12 +2783,12 @@ Posición en el Marcador: {1} de {2} Twist Left - Twist Left + Girar a la izquierda Twist Right - Twist Right + Girar a la derecha @@ -2913,7 +2929,7 @@ Posición en el Marcador: {1} de {2} Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + Usar Teclas de Acceso Rapido por Perfil @@ -3056,7 +3072,7 @@ Posición en el Marcador: {1} de {2} Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Selecciona el gatillante que active este macro. Este puede ser un simple botón, o una combinación de botones (set de acciones). Pulsa el botón mientras mantienes la tecla Shift para asignar varios gatillantes. @@ -3076,12 +3092,12 @@ Posición en el Marcador: {1} de {2} Macro will toggle every N frames. - Macro will toggle every N frames. + El macro alternará cada N fotogramas. Set... - Set... + Establece... @@ -3092,7 +3108,7 @@ Posición en el Marcador: {1} de {2} %1% - %1% + %1% @@ -3107,12 +3123,12 @@ Posición en el Marcador: {1} de {2} Macro will not repeat. - Macro will not repeat. + El macro no se repetirá. Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + El macro alternará botones cada %1 fotogramas. @@ -3144,7 +3160,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Configuración de Mapeo de Control</span><br/>Esta configuración ajusta el funcionamiento al mapear mandos físicos respecto a los mandos emulados.</p></body></html> @@ -3154,7 +3170,7 @@ Not Configured/Buttons configured <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Algunos mandos de terceros incorrectamente indican a sus sticks analógicos como invertidos en el componente positivo, pero no en el negativo.</p><p>Como resultado, el stick analógico estará &quot;atascado&quot; incluso al estar en posición neutral. </p><p>Activar esta opción le dirá a PCSX2 que ignore los indicadores de inversión al crear mappings, permitiendo que dichos controles funcionen normalmente.</p></body></html> @@ -3186,7 +3202,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Configuración de Mapeo de Mouse</span><br/>Esta configuración ajusta el funcionamiento al mapear un mouse al mando emulado.</p></body></html> @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Renombrar perfíl + + + Delete Profile Borrar perfil - + Mapping Settings Ajustes de mapeo - - + + Restore Defaults Restaurar predeterminados - - - + + + Create Input Profile Crear perfil de entrada - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Para aplicar un perfil de entrada personalizado a un juego, ve a sus Propiedades Introduce el nombre del nuevo perfil de entrada: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. Un perfil con el nombre '%1' ya existe. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + ¿Quieres copiar todas las asociaciones del perfil actualmente seleccionado al nuevo perfil? Seleccionar No creará un perfil completamente vacío. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Fallo al guardar el nuevo perfil en '%1'. - + Load Input Profile Cargar perfil de entrada - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Todas las asignaciones globales serán removidas y se cargaran las asignaciones No puedes deshacer esta acción. - + + Rename Input Profile + Renombrar perfíl de entrada + + + + Enter the new name for the input profile: + Ingresa el nuevo nombre para el perfíl de entrada: + + + + Failed to rename '%1'. + Fallo al renombrar '%1'. + + + Delete Input Profile Borrar perfil de entrada - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. No puedes deshacer esta acción. - + Failed to delete '%1'. Fallo al borrar '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Todas las asignaciones y configuraciones compartidas se perderán, pero se conse No puede deshacer esta acción. - + Global Settings Ajustes globales - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ No puede deshacer esta acción. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ No puede deshacer esta acción. %2 - - + + USB Port %1 %2 Puerto USB %1 %2 - + Hotkeys Teclas de acceso rápido - + Shared "Shared" refers here to the shared input profile. Compartido - + The input profile named '%1' cannot be found. No se ha encontrado el perfil de entrada llamado '%1'. @@ -3406,12 +3445,12 @@ No puede deshacer esta acción. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + Por defecto, las caratulas descargadas serán guardadas con el número serial del juego para asegurar que las caratulas no rompan con los cambios de GameDB y para que los títulos con múltiples regiones no tengan conflictos. Si no deseas esto, puedes chequear la opción "Usar Títulos de Nombres de Archivos" encontrada abajo. Use Title File Names - Use Title File Names + Usar Títulos de Nombres de Archivos @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Agregar - + Remove Remover - + Scan For Functions Escanear por funciones - + Scan Mode: Modo de escaneo: - + Scan ELF Escanear ELF - + Scan Memory Escanear memoria - + Skip Omitir - + Custom Address Range: Custom Address Range: - + Start: Inicio: - + End: Fin: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4084,7 +4123,7 @@ Do you want to overwrite? Import symbol tables stored in the game's boot ELF. - Import symbol tables stored in the game's boot ELF. + . @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Ruta + + + + Base Address + Dirección Base + + + + Condition + Condición + + + Add Symbol File Add Symbol File @@ -4794,53 +4848,53 @@ Do you want to overwrite? Depurador de PCSX2 - + Run Ejecutar - + Step Into Entrar - + F11 F11 - + Step Over Pasar sobre - + F10 F10 - + Step Out Salir - + Shift+F11 Mayús+F11 - + Always On Top Siempre encima - + Show this window on top Mostrar esta ventana encima - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? Desensamblador - + Copy Address Copiar dirección - + Copy Instruction Hex Copiar Hex de instrucción - + NOP Instruction(s) Instrucción(ones) NOP - + Run to Cursor Ejecutar a cursor - + Follow Branch Seguir rama - + Go to in Memory View Ir al visualizador de memoria - + Add Function Añadir función - - + + Rename Function Renombrar función - + Remove Function Quitar función @@ -4920,23 +4974,23 @@ Do you want to overwrite? Instrucción de ensablador - + Function name Nombre de función - - + + Rename Function Error Error al renombrar la función - + Function name cannot be nothing. Nombre de función no puede estar vacío. - + No function / symbol is currently selected. No hay función / simbolo seleccionado actualmente. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Ir a Desensamblar - + Cannot Go To No se puede ir a - + Restore Function Error Error al restaurar función - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copiar nombre de función - + Restore Instruction(s) Restaurar instrucción(es) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restaurar función - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NO ES UNA DIRECCIÓN VALIDA @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Ranura: %1 | Volumen: %2% | %3 |EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Ranura: %1 | Volumen: %2% | %3 | EE: %4% | GS: %5% - + No Image Sin imagen - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidad: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Juego no cargado o no hay RetroLogros disponibles. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Error al crear HTTPDownloader. - + Downloading %1... Descargando %1... - + Download failed with HTTP status code %1. Descarga fallida con código de estado HTTP %1. - + Download failed: Data is empty. Descarga fallida: Datos vacios. - + Failed to write '%1'. Error al crear '%1'. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Tamaño de acceso de memoria %d inválido. - + Invalid memory access (unaligned). Tamaño de acceso de memoria inválido (desalineado). - - + + Token too long. Ficha muy larga. - + Invalid number "%s". Número inválido "%s". - + Invalid symbol "%s". Símbolo inválido "%s". - + Invalid operator at "%s". Operador inválido en "%s". - + Closing parenthesis without opening one. Cerrando paréntesis sin abrir uno. - + Closing bracket without opening one. Cerrando corchete sin abrir uno. - + Parenthesis not closed. Paréntesis no cerrado. - + Not enough arguments. No hay suficientes argumentos. - + Invalid memsize operator. Operador de memsize inválido. - + Division by zero. División por cero. - + Modulo by zero. Módulo por cero. - + Invalid tertiary operator. Operador terciario inválido. - - - Invalid expression. - Expresión inválida. - FileOperations @@ -5699,342 +5748,342 @@ La URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el. - + Use Global Setting Utilizar configuración global - + Automatic binding failed, no devices are available. Error en la asignación automática: no hay dispositivos disponibles. - + Game title copied to clipboard. Título del juego copiado al portapapeles. - + Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. - + Game CRC copied to clipboard. CRC del juego copiado al portapapeles. - + Game type copied to clipboard. Tipo del juego copiado al portapapeles. - + Game region copied to clipboard. Región del juego copiada al portapapeles. - + Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. - + Game path copied to clipboard. Ruta del juego copiada al portapapeles. - + Controller settings reset to default. Configuración del control reiniciada a sus valores predeterminados. - + No input profiles available. No hay perfiles de entrada disponibles. - + Create New... Crear nuevo... - + Enter the name of the input profile you wish to create. Introduce el nombre del perfil de entrada que desees crear. - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar los ajustes predeterminados? Se perderán todas tus preferencias. - + Settings reset to defaults. Ajustes restablecidos a sus valores predeterminados. - + No save present in this slot. No save present in this slot. - + No save states found. No se encontraron guardados rápidos. - + Failed to delete save state. Error al eliminar el guardado rápido. - + Failed to copy text to clipboard. Fallo al copiar el texto al portapapeles. - + This game has no achievements. Este juego no tiene logros. - + This game has no leaderboards. Este juego no tiene tablas de clasificación. - + Reset System Restablecer sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Lanza un juego de las imágenes escaneadas desde tus directorios de juego. - + Launch a game by selecting a file/disc image. Lanza un juego seleccionando una imagen de archivo/disco. - + Start the console without any disc inserted. Inicia la consola sin ningún disco insertado. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Oprima un botón o eje ahora. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK Aceptar - + Select Device Select Device - + Details Detalles - + Options Opciones - + Copies the current global settings to this game. Copia la configuración global actual a este juego. - + Clears all settings set for this game. Elimina los ajustes establecidos para este juego. - + Behaviour Comportamiento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active y que el equipo entre en suspensión cuando el emulador está corriendo. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion y se despausa cuando regresas a éste. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si se mostrará un mensaje para confirmar el apagado del emulador/juego al pulsar el atajo de teclado. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automáticamente al apagar o salir del emulador. Así podrás reanudar desde donde lo dejaste la próxima vez. - + Uses a light coloured theme instead of the default dark theme. Utiliza un tema de color claro en lugar del tema oscuro predeterminado. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador está en pantalla completa. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU basado en hilos en la esquina superior derecha de la pantalla. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Restablece la configuración por defecto (excluyendo los ajustes del control). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration Configuracion del BIOS - + BIOS Selection Selección de BIOS - + Options and Patches Opciones y parches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Disminuye o aumenta el reloj del CPU emulado Emotion Engine. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 Multihilo) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Activar cheats - + Enables loading cheats from pnach files. Permite cargar cheats de archivos ".pnach". - + Enable Host Filesystem Activar sistema de archivos del host - + Enables access to files from the host: namespace in the virtual machine. Activa el acceso a los archivos desde el host: namespace en la máquina virtual. - + Enable Fast CDVD Activar CDVD rápido - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Latencia máxima de fotogramas - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Relación de aspecto - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Desentrelazado - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolución en la que se guardarán las capturas de pantalla. - + Screenshot Format Formato de captura de pantalla - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Calidad de captura de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la calidad a la que serán comprimidas las capturas de pantalla. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Recortar - + Crops the image, while respecting aspect ratio. Recorta la imagen, respetando la relación de aspecto. - + %dpx %dpx - - Enable Widescreen Patches - Activar parches Widescreen - - - - Enables loading widescreen patches from pnach files. - Permite cargar parches widescreen de archivos ".pnach". - - - - Enable No-Interlacing Patches - Activar parches "No-Interlacing" - - - - Enables loading no-interlacing patches from pnach files. - Permite activar parches "No-Interlacing" de archivos ".pnach". - - - + Bilinear Upscaling Escalado bilinear - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Desenfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Renderizado - + Internal Resolution Resolución interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtrado bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Filtrado trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Filtrado anisotrópico - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostrar la IU de un selector de estado guardado al cambiar de ranuras en lugar de mostrar una burbuja de notificación. + + + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la pantalla. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Habilitar parches de pantalla ancha + + + + Enables loading widescreen patches from pnach files. + Habilitar cargar parches de pantalla ancha desde archivos pnach. + + + + Enable No-Interlacing Patches + Habilitar parches de desentrelazado + + + + Enables loading no-interlacing patches from pnach files. + Habilitar cargar parches de desentrelazado desde archivos pnach. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Deshabilitar conversión de profundidad - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Escalado nativo - + Attempt to do rescaling at native resolution. Intento de reescalar a resolución nativa. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Cargar texturas - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones/trabas al activar los reemplazos. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Volcar texturas - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Procesamiento - + FXAA FXAA - + Enables FXAA post-processing shader. Activa el sombreador de posprocesado FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtros - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Ajusta el brillo. 50 es normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Ajusta el contraste. El valor 50 es lo normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Ajusta la saturación. 50 es normal. - + TV Shaders TV Shaders - + Advanced Avanzado - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Desactiva la caché de sombreadores - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Ajustes y operaciones - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Activa/Desactiva las luces de indicador de jugador en los controles DualSense. - + Trigger Disparador - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Estado guardado - + Compression Method Método de compresión - + Sets the compression algorithm for savestate. Establece el algoritmo de compresión para el estado guardado. - + Compression Level Nivel de compresión - + Sets the compression level for savestate. Establece el nivel de compresión para el estado guardado. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranura {} - + 1.25x Native (~450px) Nativa ×1.25 (~450px) - + 1.5x Native (~540px) Nativa ×1.5 (~540px) - + 1.75x Native (~630px) Nativa ×1.75 (~630px) - + 2x Native (~720px/HD) Nativa ×2 (~720px/HD) - + 2.5x Native (~900px/HD+) Nativa ×2.5 (~900px/HD+) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080px/FHD) - + 3.5x Native (~1260px) Nativa ×3,5 (~1260px) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresiva - + Deflate64 Deflación64 - + Zstandard Zestandar - + LZMA2 LZMA2 - + Low (Fast) Baja (rápida) - + Medium (Recommended) Media (Recomendada) - + Very High (Slow, Not Recommended) Muy alta (lenta, no recomendada) - + Change Selection Cambiar la selección - + Select Seleccionar - + Parent Directory Directorio principal - + Enter Value Ingresar valor - + About Acerca de - + Toggle Fullscreen Alternar pantalla completa - + Navigate Navegar - + Load Global State Cargar estado global - + Change Page Cambiar página - + Return To Game Volver al juego - + Select State Seleccionar estado - + Select Game Seleccionar juego - + Change View Cambiar vista - + Launch Options Opciones de lanzamiento - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Crear Memory Card - + Configuration Configuración - + Start Game Iniciar juego - + Launch a game from a file, disc, or starts the console without any disc inserted. Lanza un juego desde un archivo, disco o inicia la consola sin insertar ningún disco. - + Changes settings for the application. Cambia los ajustes para la aplicación. - + Return to desktop mode, or exit the application. Regresar al modo de escritorio o salir de la aplicación. - + Back Volver - + Return to the previous menu. Volver al menú previo. - + Exit PCSX2 Salir de PCSX2 - + Completely exits the application, returning you to your desktop. Salir completamente de la aplicación, regresando al escritorio. - + Desktop Mode Modo de escritorio - + Exits Big Picture mode, returning to the desktop interface. Salir del modo Big Picture, regresando a la interfaz de escritorio. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. La fuente de entrada SDL soporta la mayoría de controles. - + Provides vibration and LED control support over Bluetooth. Proporciona soporte para la vibración y control del LED a través del Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres puertos de control adicionales. No compatible en todos los juegos. - + Attempts to map the selected port to a chosen controller. Intenta mapear el puerto seleccionado a un control elegido. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Alternar cada %d fotogramas - + Clears all bindings for this USB controller. Limpia todas las asignaciones para este control USB. - + Data Save Locations Ubicaciones de datos guardados - + Show Advanced Settings Mostrar Ajustes Avanzados - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados. - + Logging Logging - + System Console Consola del sistema - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Escribe mensajes de registro en emulog.txt. - + Verbose Logging Registro detallado - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Gráficos - + Use Debug Device Use Debug Device - + Settings Ajustes - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Parches de juego - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. La activación de parches de juego puede causar comportamientos impredecibles, cuelgues, soft-locks o romper partidas guardadas. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utiliza los parches bajo tu propio riesgo, el equipo de PCSX2 no dará soporte a usuarios que activen los parches de juego. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Necesario para algunos juegos con renderizado de FMV complejo. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Cargar guardado rápido - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Guardado rápido - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Región: - + Compatibility: Compatibilidad: - + No Game Selected No Game Selected - + Search Directories Directorios de búsqueda - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Ajustes de carátulas - + Downloads covers from a user-specified URL template. Descarga las carátulas de una plantilla de URL especificada por el usuario. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Descargar carátulas - + About PCSX2 Acerca de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto. Su propósito es emular el hardware de PS2 usando una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. Esto te permite jugar juegos de PS2 en tu PC con muchas características y beneficios adicionales. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Cuando está activado y con sesión iniciada, PCSX2 buscará logros al iniciar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando un control con enlaces es desconectado. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Habilitar precacheo de CDVD - + Loads the disc image into RAM before starting the virtual machine. Carga la imagen del disco en la RAM antes de encender la máquina virtual. - + Vertical Sync (VSync) Sincronización vertical (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Control de audio - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Volumen del avance rápido - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Silenciar todo sonido - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansión - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Sincronización - + Buffer Size Tamaño de búfer - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Latencia de salida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Latencia de salida mínima - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Cuenta - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Juego actual - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Última partida: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Resumen - + Interface Settings Interface Settings - + BIOS Settings Ajustes de BIOS - + Emulation Settings Ajustes de emulación - + Graphics Settings Ajustes de gráficos - + Audio Settings Ajustes de audio - + Memory Card Settings Ajustes de Memory Card - + Controller Settings Ajustes del control - + Hotkey Settings Ajustes de atajos - + Achievements Settings Ajustes de logros - + Folder Settings Ajustes de carpeta - + Advanced Settings Ajustes avanzados - + Patches Parches - + Cheats Trucos - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Desactivado - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Cargar/Guardar estado - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pausar al desconectar el control - + + Use Save State Selector + Usar selector de estado guardado + + + SDL DualSense Player LED Luces de indicador de jugador del DualSense SDL - + Press To Toggle Presionar para alternar - + Deadzone Deadzone - + Full Boot Arranque completo - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Modo espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Forzar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desactivado) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sin comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16 MB) - + PS2 (32MB) PS2 (32 MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Lista de juegos - + Game List Settings Game List Settings - + Type Tipo - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size Size - + Select Disc Image Seleccionar imagen de disco - + Select Disc Drive Select Disc Drive - + Start File Iniciar archivo - + Start BIOS Iniciar BIOS - + Start Disc Iniciar disco - + Exit Salir - + Set Input Binding Set Input Binding - + Region Región - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copiar ajustes - + Clear Settings Limpiar ajustes - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pausar al iniciar - + Pause On Focus Loss Pausar al perder el foco - + Pause On Menu Pausar al entrar al menú - + Confirm Shutdown Confirmar apagado - + Save State On Shutdown Crear guardado rápido al apagar - + Use Light Theme Usar tema claro - + Start Fullscreen Iniciar en pantalla completa - + Double-Click Toggles Fullscreen Doble clic alterna pantalla completa - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + OSD Scale OSD Scale - + Show Messages Mostrar mensajes - + Show Speed Mostrar velocidad - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar uso de la CPU - + Show GPU Usage Mostrar uso de la GPU - + Show Resolution Mostrar resolución - + Show GS Statistics Show GS Statistics - + Show Status Indicators Mostrar indicadores de estado - + Show Settings Mostrar ajustes - + Show Inputs Mostrar entradas - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Restablecer ajustes - + Change Search Directory Cambiar directorio de búsqueda - + Fast Boot Arranque rápido - + Output Volume Volumen de salida - + Memory Card Directory Directorio de Memory Card - + Folder Memory Card Filter Folder Memory Card Filter - + Create Crear - + Cancel Cancelar - + Load Profile Cargar perfil - + Save Profile Guardar perfil - + Enable SDL Input Source Activar fuente de entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Puerto de control {}{} - + Controller Port {} Puerto de control {} - + Controller Type Tipo de control - + Automatic Mapping Asignación automática - + Controller Port {}{} Macros Macros de Puerto de control {}{} - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Botones - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Ajustes del puerto de control {}{} - + Controller Port {} Settings Ajustes del puerto de control {} - + USB Port {} Conector USB {} - + Device Type Tipo de dispositivo - + Device Subtype Subtipo de dispositivo - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Directorio de la caché - + Covers Directory Directorio de carátulas - + Snapshots Directory Directorio de capturas de imagen - + Save States Directory Directorio de guardados rápidos - + Game Settings Directory Directorio de ajustes de juegos - + Input Profile Directory Directorio de perfiles de entrada - + Cheats Directory Directorio de trucos - + Patches Directory Directorio de parches - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Reanudar juego - + Toggle Frame Limit Alternar limitador de fotogramas - + Game Properties Propiedades del juego - + Achievements Logros - + Save Screenshot Guardar captura de pantalla - + Switch To Software Renderer Cambiar a renderizador por software - + Switch To Hardware Renderer Cambiar a renderizador por hardware - + Change Disc Cambiar disco - + Close Game Cerrar juego - + Exit Without Saving Salir sin guardar - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Salir y crear guardado rápido - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Arranque predeterminado - + Reset Play Time Restablecer tiempo jugado - + Add Search Directory Añadir directorio de búsqueda - + Open in File Browser Abrir en el explorador de archivos - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Eliminar de la lista - + Default View Vista por defecto - + Sort By Ordenar por - + Sort Reversed Sort Reversed - + Scan For New Games Escanear juegos nuevos - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Foros de soporte - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Activar logros - + Hardcore Mode Hardcore Mode - + Sound Effects Efectos de sonido - + Test Unofficial Achievements Probar logros no oficiales - + Username: {} Nombre de usuario: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Juego no cargado o no hay RetroLogros disponibles. - + Card Enabled Card Enabled - + Card Name Nombre de Memory Card - + Eject Card Expulsar Memory Card @@ -11073,32 +11132,42 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs Todos los CRCs - + Reload Patches Recargar parches - + Show Patches For All CRCs Mostrar parches para todos los CRCs - + Checked Marcado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. No hay parches disponibles para este juego. @@ -11574,11 +11643,11 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - - - - - + + + + + Off (Default) Off (Default) @@ -11588,10 +11657,10 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - - - - + + + + Automatic (Default) Automatic (Default) @@ -11658,7 +11727,7 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11724,29 +11793,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11757,7 +11816,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11767,18 +11826,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Tamaño de captura de pantalla: - + Screen Resolution Screen Resolution - + Internal Resolution Resolución Interna - + PNG PNG @@ -11830,7 +11889,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11877,7 +11936,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11893,7 +11952,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11929,7 +11988,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11945,31 +12004,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11981,15 +12040,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12017,8 +12076,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Desactivado) @@ -12075,18 +12134,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12185,13 +12244,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12205,16 +12264,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Aplicar parches de pantalla ancha - - - - Apply No-Interlacing Patches - Aplicar parches de no entrelazado - Window Resolution (Aspect Corrected) @@ -12287,25 +12336,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12316,7 +12365,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12375,25 +12424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Cargar texturas @@ -12403,6 +12452,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Nativa (10:7) + + + Apply Widescreen Patches + Aplicar parches de pantalla ancha + + + + Apply No-Interlacing Patches + Aplicar parches de desentrelazado + Native Scaling @@ -12420,13 +12479,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12449,8 +12508,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12471,7 +12530,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12523,7 +12582,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12538,7 +12597,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contraste: - + Saturation Saturación @@ -12559,50 +12618,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Mostrar resolución - + Show Inputs Mostrar entradas - + Show GPU Usage Mostrar uso de la GPU - + Show Settings Mostrar ajustes - + Show FPS Mostrar FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12618,13 +12677,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Mostrar estadísticas - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12635,13 +12694,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Mostrar uso de la CPU - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12667,7 +12726,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Izquierda (predeterminada) @@ -12678,43 +12737,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Mostrar VPS @@ -12823,19 +12882,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12888,7 +12947,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12898,1214 +12957,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Habilitar parches de pantalla ancha + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatically loads and applies widescreen patches on game start. Can cause issues. + Carga automáticamente y aplica parches de pantalla ancha al iniciar el juego. Puede causar problemas. - + + Enable No-Interlacing Patches + Habilitar parches de desentrelazado + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Carga automáticamente y aplica parches de desentrelazado al iniciar el juego. Puede causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remover ajustes no soportados - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones/trabas al activar los reemplazos. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. - + Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. - + Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Muestra la tasa de vsync del emulador en la esquina superior derecha de la pantalla. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Formato de video - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Códec de audio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Permitir pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Marcado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Relación de aspecto - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Tamaño de captura de pantalla - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Formato de captura de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Calidad de captura de pantalla - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modo pantalla completa - - - + + + Borderless Fullscreen Pantalla completa sin bordes - + Chooses the fullscreen resolution and frequency. Elige la resolucion y frecuencia de pantalla completa. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14113,7 +14172,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predeterminado @@ -14330,254 +14389,254 @@ Swap chain: see Microsoft's Terminology Portal. No se ha encontrado un guardado rápido en la ranura {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Abrir menú de pausa - + Open Achievements List Abrir lista de logros - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Alternar pausa - + Toggle Fullscreen Alternar pantalla completa - + Toggle Frame Limit Alternar limitador de fotogramas - + Toggle Turbo / Fast Forward Alternar turbo/avance rápido - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Alternar silencio - + Frame Advance Frame Advance - + Shut Down Virtual Machine Apagar maquina virtual - + Reset Virtual Machine Reiniciar maquina virtual - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Guardados rápidos - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Crear guardado rápido en la ranura seleccionada - + Load State From Selected Slot Cargar guardado rápido de la ranura seleccionada - + Save State and Select Next Slot Crear guardado rápido y seleccionar la ranura siguiente - + Select Next Slot and Save State Seleccionar siguiente ranura y guardar estado - + Save State To Slot 1 Crear guardado rápido en la ranura 1 - + Load State From Slot 1 Cargar estado desde ranura 1 - + Save State To Slot 2 Crear guardado rápido en la ranura 2 - + Load State From Slot 2 Cargar guardado rápido de la ranura 2 - + Save State To Slot 3 Crear guardado rápido en la ranura 3 - + Load State From Slot 3 Cargar guardado rápido de la ranura 3 - + Save State To Slot 4 Crear guardado rápido en la ranura 4 - + Load State From Slot 4 Cargar guardado rápido de la ranura 4 - + Save State To Slot 5 Crear guardado rápido en la ranura 5 - + Load State From Slot 5 Cargar guardado rápido de la ranura 5 - + Save State To Slot 6 Crear guardado rápido en la ranura 6 - + Load State From Slot 6 Cargar guardado rápido de la ranura 6 - + Save State To Slot 7 Crear guardado rápido en la ranura 7 - + Load State From Slot 7 Cargar guardado rápido de la ranura 7 - + Save State To Slot 8 Crear guardado rápido en la ranura 8 - + Load State From Slot 8 Cargar guardado rápido de la ranura 8 - + Save State To Slot 9 Crear guardado rápido en la ranura 9 - + Load State From Slot 9 Cargar guardado rápido de la ranura 9 - + Save State To Slot 10 Crear guardado rápido en la ranura 10 - + Load State From Slot 10 Cargar guardado rápido de la ranura 10 @@ -15455,594 +15514,608 @@ Right click to clear binding &Sistema - - - + + Change Disc Cambiar disco - - + Load State Cargar guardado rápido - - Save State - Guardado rápido - - - + S&ettings A&justes - + &Help &Ayuda - + &Debug &Debug - - Switch Renderer - Cambiar renderizador - - - + &View &Vista - + &Window Size &Tamaño de la ventana - + &Tools &Herramientas - - Input Recording - Grabar entrada - - - + Toolbar Barra de herramientas - + Start &File... Iniciar &archivo... - - Start &Disc... - Iniciar &disco... - - - + Start &BIOS Iniciar &BIOS - + &Scan For New Games &Escanear juegos nuevos - + &Rescan All Games &Reescanear todos los juegos - + Shut &Down A&pagar - + Shut Down &Without Saving Apagar &sin guardar - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit S&alir - + &BIOS &BIOS - - Emulation - Emulación - - - + &Controllers &Controles - + &Hotkeys &Atajos de teclado - + &Graphics &Gráficos - - A&chievements - L&ogros - - - + &Post-Processing Settings... &Ajustes de posprocesado... - - Fullscreen - Pantalla completa - - - + Resolution Scale Escala de resolución - + &GitHub Repository... Repositorio de &GitHub... - + Support &Forums... &Foros de soporte... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... Buscar &actualizaciones... - + About &Qt... Acerca de &Qt... - + &About PCSX2... Acerca de PCSX2... - + Fullscreen In Toolbar Pantalla completa - + Change Disc... In Toolbar Cambiar disco... - + &Audio &Audio - - Game List - Lista de juegos - - - - Interface - Interfaz - - - - Add Game Directory... - Añadir directorio de juegos... - - - - &Settings - &Ajustes - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Extraer disco - - - + Global State Global State - + &Screenshot &Captura de pantalla - + Start File In Toolbar Iniciar archivo - + + &Change Disc + &Cambiar disco + + + + &Load State + &Cargar estado + + + + Sa&ve State + &Guardar estado + + + + Setti&ngs + &Ajustes + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Iniciar &disco... + + + Start Disc In Toolbar Iniciar disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Apagar - + Reset In Toolbar Reinciar - + Pause In Toolbar Pausar - + Load State In Toolbar Cargar guardado rápido - + Save State In Toolbar Guardado rápido - + + &Emulation + &Emulación + + + Controllers In Toolbar Controles - + + Achie&vements + &Logros + + + + &Fullscreen + &Pantalla completa + + + + &Interface + &Interfaz + + + + Add Game &Directory... + Agregar &directorio de juegos... + + + Settings In Toolbar Ajustes - + + &From File... + &Desde archivo... + + + + From &Device... + Desde &dispositivo... + + + + From &Game List... + Desde &lista de juegos... + + + + &Remove Disc + &Remover disco + + + Screenshot In Toolbar Captura de pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Red y HDD - + &Folders &Carpetas - + &Toolbar &Barra de herramientas - - Lock Toolbar - Bloquear barra de herramientas + + Show Titl&es (Grid View) + Mostrar &títulos (vista de grilla) - + + &Open Data Directory... + &Abrir directorio de datos... + + + + &Toggle Software Rendering + &Alternar renderizado por software + + + + &Open Debugger + &Abrir depurador + + + + &Reload Cheats/Patches + &Recargar trucos/parches + + + + E&nable System Console + Habilitar consola del sistema + + + + Enable &Debug Console + Habilitar consola de &depuración + + + + Enable &Log Window + Habilitar ventana de &registro + + + + Enable &Verbose Logging + Habilitar registro &detallado + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &Nueva + + + + &Play + This section refers to the Input Recording submenu. + &Reproducir + + + + &Stop + This section refers to the Input Recording submenu. + &Detener + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Captura de video + + + + &Edit Cheats... + &Editar trucos... + + + + Edit &Patches... + Editar &parches... + + + &Status Bar Barra de &estado - - Verbose Status - Estado detallado - - - + + Game &List &Lista de juegos - + + Loc&k Toolbar + &Bloquear barra de herramientas + + + + &Verbose Status + &Estado detallado + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties &Propiedades del juego - + Game &Grid &Cuadrícula de juegos - - Show Titles (Grid View) - Mostrar títulos (vista en cuadrícula) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Actualizar &carátulas (vista en cuadrícula) - + Open Memory Card Directory... Abrir directorio de Memory Card... - - Open Data Directory... - Abrir directorio de datos... - - - - Toggle Software Rendering - Alternar renderizado por software - - - - Open Debugger - Abrir depurador - - - - Reload Cheats/Patches - Recargar trucos/parches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Activar consola de depuración - - - - Enable Log Window - Activar ventana de registro - - - - Enable Verbose Logging - Habilitar registro detallado - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Ajustes - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Habilitar registro en &archivo - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Iniciar modo Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Descargador de carátulas... - - - - + Show Advanced Settings Mostrar ajustes avanzados - - Recording Viewer - Recording Viewer - - - - + Video Capture Capturar vídeo - - Edit Cheats... - Editar trucos... - - - - Edit Patches... - Editar parches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16055,297 +16128,297 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q ¿Seguro que quieres continuar? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirmar apagado - + Are you sure you want to shut down the virtual machine? ¿Seguro que quieres apagar la máquina virtual? - + Save State For Resume Crear un guardado rápido para continuar más tarde - - - - - - + + + + + + Error Error - + You must select a disc to change discs. Debes seleccionar un disco para cambiar discos. - + Properties... Propiedades... - + Set Cover Image... Establecer imagen de carátula... - + Exclude From List Excluir de la lista - + Reset Play Time Restablecer tiempo jugado - + Check Wiki Page Chequear página de la Wiki - + Default Boot Arranque predeterminado - + Fast Boot Arranque rápido - + Full Boot Arranque completo - + Boot and Debug Arranque y depuración - + Add Search Directory... Añadir directorio de búsqueda... - + Start File Iniciar archivo - + Start Disc Iniciar disco - + Select Disc Image Seleccionar imagen de disco - + Updater Error Error del actualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una publicación oficial de GitHub. Para evitar incompatibilidades, el actualizador automático sólo está habilitado en compilaciones oficiales.</p><p>Para obtener una compilación oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. La actualización automática no es compatible con esta plataforma. - + Confirm File Creation Confirmar creación de archivo - + The pnach file '%1' does not currently exist. Do you want to create it? El archivo pnach '%1' no existe. ¿Desea crearlo? - + Failed to create '%1'. Error al crear '%1'. - + Theme Change Cambiar tema - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Cambiar el tema cerrará la ventana del depurador. Cualquier dato no guardado se perderá. ¿Quieres continuar? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Fallo al crear archivo: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Fallo al abrir archivo: {} - + Paused Pausado - + Load State Failed Error al cargar el guardado rápido - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Detener modo Big Picture - + Exit Big Picture In Toolbar Salir del Big Picture - + Game Properties Propiedades del juego - + Game properties is unavailable for the current game. Las propiedades del juego no están disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. Este guardado rápido no existe. - + Select Cover Image Seleccionar imagen de carátula - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Error al eliminar la carátula existente '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Fallo al eliminar '%1' - - + + Confirm Reset Confirmar reinicio - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imagen de carátula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Debes seleccionar un archivo distinto a la imagen actual de la carátula. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16354,12 +16427,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16372,89 +16445,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Arranque fresco - + Delete And Boot Eliminar y arrancar - + Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido '%1'. - + Load State File... Cargar archivo de guardado rápido... - + Load From File... Load From File... - - + + Select Save State File Seleccionar archivo de guardado rápido - + Save States (*.p2s) Guardados rápidos (*.p2s) - + Delete Save States... Eliminar guardados rápidos... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Guardados rápidos (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Eliminar guardados rápidos - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16463,42 +16536,42 @@ The saves will not be recoverable. Los guardados no serán recuperables. - + %1 save states deleted. %1 guardado rápido eliminado. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? ¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)? - + Swap Disc Cambiar disco - + Reset Reiniciar @@ -16521,25 +16594,25 @@ Los guardados no serán recuperables. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} No se pudo crear la tarjeta de memoria: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16556,28 +16629,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + La consola virtual no ha guardado a tu tarjeta de memoria desde hacer algún tiempo. Los estados guardados no deberían ser usados en lugar de los guardados en juego. + MemoryCardConvertDialog @@ -17369,7 +17447,7 @@ This action cannot be reversed, and you will lose any saves on the card.Ir al visualizador de memoria - + Cannot Go To No se puede ir a @@ -18209,12 +18287,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18223,7 +18301,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18232,7 +18310,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18241,7 +18319,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18342,47 +18420,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Control {} conectado. - + System paused because controller {} was disconnected. Sistema pausado porque el control {} fue desconectado. - + Controller {} disconnected. Control {} desconectado. - + Cancel Cancelar @@ -18515,7 +18593,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21728,42 +21806,42 @@ Escanear recursivamente toma más tiempo pero identificará archivos en subdirec VMManager - + Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. - + Failed to save save state: {}. Error al crear el guardado rápido: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Juego desconocido - + CDVD precaching was cancelled. El precacheo de CDVD fue cancelado. - + CDVD precaching failed: {} Precacheo de CDVD fallido: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21780,272 +21858,272 @@ Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentr Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones. - + Resuming state Reanudando estado - + Boot and Debug Arranque y depuración - + Failed to load save state Error al cargar el guardado rápido - + State saved to slot {}. Crear guardado rápido en la ranura {}. - + Failed to save save state to slot {}. Error al crear el guardado rápido en la ranura {}. - - + + Loading state Cargando estado - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. No hay un guardado rápido en la ranura {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Cargando estado desde la ranura {}... - + Failed to save state (Memory card is busy) Error al crear el guardado rápido (Memory Card ocupada) - + Failed to save state to slot {} (Memory card is busy) Error al crear el guardado rápido en la ranura {0} (Memory Card ocupada) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Avance de cuadros - + Disc removed. Disc removed. - + Disc changed to '{}'. Disco cambiado a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running Ningún juego en ejecución - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB de RAM activados. La compatibilidad con algunos juegos puede resultar afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Las arreglos de juego están activados. La compatibilidad con algunos juegos puede resultar afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos puede resultar afectada. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. El volcado de texturas está habilitado, esto volcará continuamente las texturas al disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts index 1100b58658..55399e423a 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts @@ -732,307 +732,318 @@ Posición en tabla: {1} de {2} Utilizar configuración global [%1] - + Rounding Mode Modo de redondeo - - - + + + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Floating Point Unit del Emotion Engine («unidad de valores con coma flotante», o FPU del EE). Como los cálculos del FPU de PS2 no se corresponden a los estándares internacionales, algunos juegos necesitarán un modo distinto para hacer dichos cálculos correctamente. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + Division Rounding Mode Modo de redondeo de divisiones - + Nearest (Default) Por proximidad (predeterminado) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina la forma de redondear los resultados de una división de valores con coma flotante. Algunos juegos necesitarán un ajuste concreto: <b>si cambias este ajuste cuando un juego no tenga problemas visibles, podrías provocar inestabilidades.</b> - + Clamping Mode Modo de limitación - - - + + + Normal (Default) Normal (predeterminado) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86. El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - - + + Enable Recompiler Habilitar recompilador - + - - - + + + - + - - - - + + + + + Checked activado - + + Use Save State Selector + Usar selector de guardados rápidos + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Al cambiar de espacio de guardado rápido, mostrar una ventana de selección en vez de una notificación. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detección de bucles de espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Cache (Slow) Habilitar caché (lento) - - - - + + + + Unchecked desactivado - + Interpreter only, provided for diagnostic. Solo para el intérprete, utilizado con fines de diagnósticos. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detección de bucles en el INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Pause On TLB Miss Pausar al fallar el TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Cuando haya un fallo de ejecución del TLB, se pausará la máquina virtual en lugar de ignorar el error y continuar. Ten en cuenta que se parará al final del bloque, no en la instrucción que provoque la excepción. Para saber cuál es la dirección donde ha tenido lugar el acceso inválido, ve a la consola. - + Enable 128MB RAM (Dev Console) Habilitar 128 MB de RAM (consola de desarrollo) - + Exposes an additional 96MB of memory to the virtual machine. Expone 96 MB adicionales de memoria a la máquina virtual. - + VU0 Rounding Mode Modo de redondeo de la VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Vector Unit 0 del Emotion Engine («unidad vectorial 0», o VU0 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU1 Rounding Mode Modo de redondeo de la VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia la forma que tiene PCSX2 de gestionar el redondeo de números al emular la Vector Unit 1 del Emotion Engine («unidad vectorial 1», o VU1 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU0 Clamping Mode Modo de limitación de la VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86 dentro de la Vector Unit 0 del Emotion Engine («unidad vectorial 0», o VU0 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + VU1 Clamping Mode Modo de limitación de la VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia la forma que tiene PCSX2 de gestionar la conversión de valores de coma flotante a un rango estándar x86 dentro de la Vector Unit 1 del Emotion Engine («unidad vectorial 1», o VU1 del EE). El valor predeterminado sirve para la gran mayoría de juegos. <b>Si cambias este ajuste cuando un juego no muestre problemas visibles, podrías provocar inestabilidades.</b> - + Enable Instant VU1 Habilitar VU1 instantánea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Es una opción segura para casi todos, pero algunos podrían mostrar errores gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Habilitar recompilador de la VU0 (modo micro) - + Enables VU0 Recompiler. Habilita el recompilador de la VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Habilitar recompilador de la VU1 - + Enables VU1 Recompiler. Habilita el recompilador de la VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Corrección del indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86. - + Enable Game Fixes Habilitar correcciones para juegos - + Automatically loads and applies fixes to known problematic games on game start. Carga y aplica automáticamente correcciones al iniciar cualquier juego conocido por dar problemas. - + Enable Compatibility Patches Habilitar parches de compatibilidad - + Automatically loads and applies compatibility patches to known problematic games. Carga y aplica automáticamente parches de compatibilidad a cualquier juego conocido por dar problemas. - + Savestate Compression Method Método de compresión de guardados rápidos - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina el algoritmo que se utilizará para comprimir los guardados rápidos. - + Savestate Compression Level Nivel de compresión de guardados rápidos - + Medium Medio - + Determines the level to be used when compressing savestates. Determina el nivel que se utilizará para comprimir los guardados rápidos. - + Save State On Shutdown Crear guardado rápido al apagar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Si ya existe un guardado rápido, guardará una copia de seguridad del anterior al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup. @@ -1255,29 +1266,29 @@ Posición en tabla: {1} de {2} Crear copias de seguridad de guardados rápidos - + Save State On Shutdown Crear guardado rápido al apagar - + Frame Rate Control Control de velocidad de fotogramas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.  Hz - + PAL Frame Rate: Velocidad de fotogramas PAL: - + NTSC Frame Rate: Velocidad de fotogramas NTSC: @@ -1292,7 +1303,7 @@ Posición en tabla: {1} de {2} Nivel de compresión: - + Compression Method: Método de compresión: @@ -1337,17 +1348,22 @@ Posición en tabla: {1} de {2} Muy alto (lento, no recomendado) - + + Use Save State Selector + Usar selector de guardados rápidos + + + PINE Settings Ajustes de PINE - + Slot: «Slot»: - + Enable Habilitar @@ -1868,8 +1884,8 @@ Posición en tabla: {1} de {2} AutoUpdaterDialog - - + + Automatic Updater Actualizador automático @@ -1909,68 +1925,68 @@ Posición en tabla: {1} de {2} Recordar más tarde - - + + Updater Error Error del actualizador - + <h2>Changes:</h2> <h2>Cambios:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p> - + Savestate Warning Advertencia sobre los guardados rápidos - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p> - + Downloading %1... Descargando %1... - + No updates are currently available. Please try again later. No hay actualizaciones disponibles. Inténtalo de nuevo más tarde. - + Current Version: %1 (%2) Versión actual: %1 (%2) - + New Version: %1 (%2) Versión más reciente: %1 (%2) - + Download Size: %1 MB Tamaño de descarga: %1 MB - + Loading... Cargando... - + Failed to remove updater exe after update. Error al eliminar el ejecutable del actualizador tras la actualización. @@ -2134,19 +2150,19 @@ Posición en tabla: {1} de {2} Habilitar - - + + Invalid Address Dirección no válida - - + + Invalid Condition Condición no válida - + Invalid Size Tamaño no válido @@ -2236,17 +2252,17 @@ Posición en tabla: {1} de {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. El disco de juego se encuentra en una unidad extraíble: pueden producirse problemas de rendimiento, como pueden ser tirones y cuelgues. - + Saving CDVD block dump to '{}'. Guardando volcado de bloque del CDVD en «{}». - + Precaching CDVD Precacheando CDVD @@ -2271,7 +2287,7 @@ Posición en tabla: {1} de {2} Desconocido - + Precaching is not supported for discs. No es posible precachear discos. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Renombrar perfil + + + Delete Profile Eliminar perfil - + Mapping Settings Ajustes de asignación - - + + Restore Defaults Restaurar valores predeterminados - - - + + + Create Input Profile Crear perfil de entrada - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Para aplicar un perfil de entrada personalizado a un juego, ve a sus propiedades Introduce el nombre del perfil de entrada nuevo: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. Ya existe un perfil con el nombre «%1». - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. ¿Deseas copiar todas las asociaciones del perfil actual al nuevo? Si seleccionas No, se creará un perfil en blanco. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? ¿Deseas copiar las asignaciones actuales de las teclas de acceso rápido que hay en la configuración global al perfil de entrada nuevo? - + Failed to save the new profile to '%1'. Error al guardar el perfil nuevo en «%1». - + Load Input Profile Cargar perfil de entrada - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Se perderán todas las asociaciones globales y las asociaciones del perfil carga No es posible deshacer esta acción. - + + Rename Input Profile + Renombrar perfil de entrada + + + + Enter the new name for the input profile: + Introduce el nombre nuevo del perfil de entrada: + + + + Failed to rename '%1'. + Error al renombrar «%1». + + + Delete Input Profile Eliminar perfil de entrada - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. No es posible deshacer esta acción. - + Failed to delete '%1'. Error al eliminar «%1». - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Se perderán todas las asociaciones y configuraciones compartidas, pero se conse No es posible deshacer esta acción. - + Global Settings Ajustes globales - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ No es posible deshacer esta acción. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ No es posible deshacer esta acción. %2 - - + + USB Port %1 %2 Puerto USB %1 %2 - + Hotkeys Teclas de acceso rápido - + Shared "Shared" refers here to the shared input profile. Compartido - + The input profile named '%1' cannot be found. No se ha podido encontrar el perfil de entrada «%1». @@ -4005,63 +4044,63 @@ Do you want to overwrite? Importar desde archivo (.elf, .sym., etc.): - + Add Añadir - + Remove Quitar - + Scan For Functions Buscar funciones - + Scan Mode: Modo de búsqueda: - + Scan ELF Buscar en archivo ELF - + Scan Memory Buscar en memoria - + Skip Omitir - + Custom Address Range: Rango de direcciones personalizado: - + Start: Inicio: - + End: Fin: - + Hash Functions Buscar funciones idénticas mediante «hashes» - + Gray Out Symbols For Overwritten Functions Deshabilitar símbolos de funciones sobrescritas @@ -4132,17 +4171,32 @@ Do you want to overwrite? Genera sumas de comprobación («hashes») para todas las funciones detectadas y deshabilita los símbolos que se muestren en el depurador de aquellas funciones que no tengan coincidencias. - + <i>No symbol sources in database.</i> <i>La base de datos no contiene orígenes de símbolos.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Ejecuta el juego para poder modificar la lista de orígenes de símbolos.</i> - + + Path + Ruta + + + + Base Address + Dirección base + + + + Condition + Condición + + + Add Symbol File Añadir archivo de símbolos @@ -4794,53 +4848,53 @@ Do you want to overwrite? Depurador de PCSX2 - + Run Ejecutar - + Step Into Paso a paso - + F11 F11 - + Step Over Paso a paso por - + F10 F10 - + Step Out Salir - + Shift+F11 Mayús+F11 - + Always On Top Siempre visible - + Show this window on top Muestra esta ventana por encima de las demás - + Analyze Analizar @@ -4858,48 +4912,48 @@ Do you want to overwrite? Desensamblador - + Copy Address Copiar dirección - + Copy Instruction Hex Copiar instrucción (en hexadecimal) - + NOP Instruction(s) Introducir NOP en instrucción(ones) - + Run to Cursor Ejecutar hasta cursor - + Follow Branch Seguir rama - + Go to in Memory View Ver en visualizador de memoria - + Add Function Añadir función - - + + Rename Function Renombrar función - + Remove Function Eliminar función @@ -4920,23 +4974,23 @@ Do you want to overwrite? Instrucción de ensamblador - + Function name Nombre de función - - + + Rename Function Error Error al renombrar la función - + Function name cannot be nothing. El nombre de la función no puede estar en blanco. - + No function / symbol is currently selected. No se ha seleccionado una función o símbolo. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Ver en desensamblador - + Cannot Go To No se puede ir a esta dirección - + Restore Function Error Error al restaurar la función - + Unable to stub selected address. No se ha podido introducir un «stub» en la dirección seleccionada. - + &Copy Instruction Text &Copiar instrucción (en texto) - + Copy Function Name Copiar nombre de función - + Restore Instruction(s) Restaurar instrucción(ones) - + Asse&mble new Instruction(s) &Ensamblar instrucción(ones) nueva(s) - + &Jump to Cursor &Saltar a cursor - + Toggle &Breakpoint Alternar &punto de interrupción - + &Go to Address &Ir a dirección - + Restore Function Restaurar función - + Stub (NOP) Function Introducir «stub» (NOP) en función - + Show &Opcode Mostrar código de &operación - + %1 NOT VALID ADDRESS %1 DIRECCIÓN INVÁLIDA @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Espacio: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Espacio: %1 | Volumen: %2 % | %3 | EE: %4 % | VU: %5 % | GS: %6 % - - Slot: %1 | %2 | EE: %3% | GS: %4% - Espacio: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Espacio: %1 | Volumen: %2 % | %3 | EE: %4 % | GS: %5 % - + No Image Sin imagen - + %1x%2 %1 × %2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidad: %1 % - + Game: %1 (%2) Juego: %1 (%2) - + Rich presence inactive or unsupported. El modo de «Rich Presence» no se encuentra activo o no es compatible. - + Game not loaded or no RetroAchievements available. No se ha cargado un juego o no tiene RetroAchievements disponibles. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Error al crear HTTPDownloader. - + Downloading %1... Descargando %1... - + Download failed with HTTP status code %1. Error al descargar, código de estado HTTP %1. - + Download failed: Data is empty. Error al descargar: los datos están vacíos. - + Failed to write '%1'. Error al escribir «%1». @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Tamaño de acceso de memoria %d no válido. - + Invalid memory access (unaligned). Tamaño de acceso de memoria no válido (no está alineado). - - + + Token too long. Token demasiado largo. - + Invalid number "%s". El número «%s» no es válido. - + Invalid symbol "%s". El símbolo «%s» no es válido. - + Invalid operator at "%s". Operador no válido en «%s». - + Closing parenthesis without opening one. Hay un paréntesis de cierre sin el de apertura. - + Closing bracket without opening one. Hay un corchete de cierre sin el de apertura. - + Parenthesis not closed. Paréntesis sin cerrar. - + Not enough arguments. No hay suficientes argumentos. - + Invalid memsize operator. Operador de memsize no válido. - + Division by zero. División por cero. - + Modulo by zero. Módulo por cero. - + Invalid tertiary operator. Operador terciario no válido. - - - Invalid expression. - Expresión no válida. - FileOperations @@ -5699,342 +5748,342 @@ URL introducida: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Use Global Setting Utilizar configuración global - + Automatic binding failed, no devices are available. Error durante la asignación automática: no hay dispositivos disponibles. - + Game title copied to clipboard. Título del juego copiado al portapapeles. - + Game serial copied to clipboard. Número de serie del juego copiado al portapapeles. - + Game CRC copied to clipboard. CRC del juego copiado al portapapeles. - + Game type copied to clipboard. Tipo del juego copiado al portapapeles. - + Game region copied to clipboard. Región del juego copiada al portapapeles. - + Game compatibility copied to clipboard. Compatibilidad del juego copiada al portapapeles. - + Game path copied to clipboard. Ruta del juego copiada al portapapeles. - + Controller settings reset to default. Configuración de mandos restablecida a sus valores predeterminados. - + No input profiles available. No hay perfiles de entrada disponibles. - + Create New... Crear nuevo... - + Enter the name of the input profile you wish to create. Introduce el nombre del perfil de entrada que deseas crear. - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias. - + Settings reset to defaults. Configuración restablecida a sus valores predeterminados. - + No save present in this slot. No hay un guardado en este espacio. - + No save states found. No se han encontrado guardados rápidos. - + Failed to delete save state. Error al eliminar el guardado rápido. - + Failed to copy text to clipboard. Error al copiar el texto al portapapeles. - + This game has no achievements. Este juego no tiene logros. - + This game has no leaderboards. Este juego no tiene tablas de clasificación. - + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - + Launch a game from images scanned from your game directories. Ejecuta un juego que esté entre las imágenes encontradas en tus directorios de juegos. - + Launch a game by selecting a file/disc image. Ejecuta un juego seleccionando un archivo o imagen de disco. - + Start the console without any disc inserted. Inicia la consola sin introducir un disco. - + Start a game from a disc in your PC's DVD drive. Inicia un juego desde la unidad de DVD de tu equipo. - + No Binding Sin asignar - + Setting %s binding %s. %s: configurando asociación para «%s». - + Push a controller button or axis now. Pulsa un botón o eje del mando. - + Timing out in %.0f seconds... Esperando %.0f segundos... - + Unknown Elemento desconocido - + OK Aceptar - + Select Device Seleccionar dispositivo - + Details Detalles - + Options Opciones - + Copies the current global settings to this game. Copia la configuración global actual a este juego. - + Clears all settings set for this game. Elimina toda la configuración establecida específicamente para este juego. - + Behaviour Comportamiento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación. - + Shows the game you are currently playing as part of your profile on Discord. Muestra en tu perfil de Discord el nombre del juego al que estés jugando. - + Pauses the emulator when a game is started. Pausa el emulador en cuanto se ejecute un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina si se mostrará una ventana o no para confirmar el apagado del emulador/juego tras pulsar la tecla de acceso rápido correspondiente. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - + Uses a light coloured theme instead of the default dark theme. Utiliza un tema de color claro en lugar del tema oscuro predeterminado. - + Game Display Visualización del juego - + Switches between full screen and windowed when the window is double-clicked. Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la última. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. - + Determines how large the on-screen messages and monitor are. Determina el tamaño de los mensajes en pantalla en relación con el monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Muestra el número de fotogramas de vídeo (o «v-syncs») mostrados por segundo por el sistema en la esquina superior derecha de la imagen. - + Shows the CPU usage based on threads in the top-right corner of the display. Muestra el uso de la CPU según sus subprocesos en la esquina superior derecha de la imagen. - + Shows the host's GPU usage in the top-right corner of the display. Muestra el uso de la GPU del equipo en la esquina superior derecha de la imagen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Muestra estadísticas del GS (primitivos, llamadas de dibujado/«draw calls») en la esquina superior derecha de la imagen. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Muestra indicadores cuando se active el avance rápido, la pausa y otros estados anómalos. - + Shows the current configuration in the bottom-right corner of the display. Muestra la configuración actual en la esquina inferior derecha de la imagen. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la imagen. - + Displays warnings when settings are enabled which may break games. Muestra advertencias cuando se activen ajustes que puedan romper los juegos. - + Resets configuration to defaults (excluding controller settings). Restablece la configuración a los valores predeterminados (excluyendo la configuración de los mandos). - + Changes the BIOS image used to start future sessions. Cambia la imagen de la BIOS que se utilizará en las sesiones futuras. - + Automatic Valor automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Predeterminado - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego. - + On-Screen Display Presentación en pantalla - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Muestra la resolución del juego en la esquina superior derecha de la imagen. - + BIOS Configuration Configuración de la BIOS - + BIOS Selection Selección de BIOS - + Options and Patches Opciones y parches - + Skips the intro screen, and bypasses region checks. Omite la pantalla de introducción y las comprobaciones de región. - + Speed Control Control de velocidad - + Normal Speed Velocidad normal - + Sets the speed when running without fast forwarding. Establece la velocidad de ejecución cuando no se utilice el avance rápido. - + Fast Forward Speed Velocidad de avance rápido - + Sets the speed when using the fast forward hotkey. Establece la velocidad de ejecución al pulsar la tecla de avance rápido. - + Slow Motion Speed Velocidad a cámara lenta - + Sets the speed when using the slow motion hotkey. Establece la velocidad de ejecución al pulsar la tecla de cámara lenta. - + System Settings Ajustes del sistema - + EE Cycle Rate Frecuencia de ciclos del EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Acelera o frena la velocidad de la CPU emulada del Emotion Engine. - + EE Cycle Skipping Omisión de ciclos del EE - + Enable MTVU (Multi-Threaded VU1) Habilitar MTVU (VU1 multihilo) - + Enable Instant VU1 Habilitar VU1 instantánea - + Enable Cheats Habilitar trucos - + Enables loading cheats from pnach files. Permite cargar trucos de archivos .pnach. - + Enable Host Filesystem Habilitar sistema de archivos del equipo - + Enables access to files from the host: namespace in the virtual machine. Activa el acceso a archivos desde el espacio de nombres «host:» en la máquina virtual. - + Enable Fast CDVD Habilitar CDVD rápido - + Fast disc access, less loading times. Not recommended. Accede más rápido al disco, reduciendo los tiempos de carga. Opción no recomendable. - + Frame Pacing/Latency Control Ritmo de fotogramas/Control de latencia - + Maximum Frame Latency Latencia máxima de fotogramas - + Sets the number of frames which can be queued. Establece el número de fotogramas que pueden ser puestos en cola. - + Optimal Frame Pacing Ritmo de fotogramas óptimo - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza los subprocesos del EE y del GS al acabar cada fotograma. Reduce la latencia de entrada, pero aumenta los requisitos del sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera la emulación para que la frecuencia de actualización de la emulación coincida con la del equipo. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Selecciona la API que se utilizará para renderizar el GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza la presentación de cada fotograma con la frecuencia de actualización del equipo. - + Display Imagen - + Aspect Ratio Relación de aspecto - + Selects the aspect ratio to display the game content at. Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos. - + FMV Aspect Ratio Override Reemplazar relación de aspecto para vídeos FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Selecciona la relación de aspecto que tendrá la imagen cuando se detecte la reproducción de un vídeo FMV. - + Deinterlacing Desentrelazado - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecciona el algoritmo que se utilizará para convertir la imagen entrelazada de PS2 en progresiva. - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Determina la resolución con la que se guardarán las capturas de pantalla. - + Screenshot Format Formato de capturas de pantalla - + Selects the format which will be used to save screenshots. Selecciona el formato que se utilizará para guardar las capturas de pantalla. - + Screenshot Quality Calidad de capturas de pantalla - + Selects the quality at which screenshots will be compressed. Selecciona la calidad con la que se comprimirán las capturas de pantalla. - + Vertical Stretch Estiramiento vertical - + Increases or decreases the virtual picture size vertically. Aumenta o disminuye verticalmente el tamaño de la imagen virtual. - + Crop Recortar - + Crops the image, while respecting aspect ratio. Recorta la imagen preservando la relación de aspecto. - + %dpx %d px - - Enable Widescreen Patches - Habilitar parches de imagen panorámica - - - - Enables loading widescreen patches from pnach files. - Permite cargar parches de imagen panorámica a partir de archivos .pnach. - - - - Enable No-Interlacing Patches - Habilitar parches para desactivar el entrelazado - - - - Enables loading no-interlacing patches from pnach files. - Permite cargar parches para desactivar el entrelazado a partir de archivos .pnach. - - - + Bilinear Upscaling Escalado bilineal - + Smooths out the image when upscaling the console to the screen. Suaviza la imagen de la consola al escalar la imagen. - + Integer Upscaling Escalado por números enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Rellena el área de visualización para que la relación entre píxeles del equipo y de la consola sea un número entero. Podría mejorar la nitidez en algunos juegos 2D. - + Screen Offsets Compensación de imagen - + Enables PCRTC Offsets which position the screen as the game requests. Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. - + Show Overscan Mostrar área de sobrebarrido - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permite mostrar el área de sobrebarrido para aquellos juegos que muestran imágenes más allá del área segura de la pantalla. - + Anti-Blur Filtro antiborrosidad - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. - + Rendering Renderizado - + Internal Resolution Resolución interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica la resolución de renderizado por el factor especificado para escalarla. - + Mipmapping «Mipmapping» - + Bilinear Filtering Filtrado bilineal - + Selects where bilinear filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado bilineal para renderizar texturas. - + Trilinear Filtering Filtrado trilineal - + Selects where trilinear filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado trilineal para renderizar texturas. - + Anisotropic Filtering Filtrado anisotrópico - + Dithering Tramado - + Selects the type of dithering applies when the game requests it. Selecciona el tipo de tramado que se aplicará cuando lo requiera un juego. - + Blending Accuracy Precisión de mezcla - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina la precisión al emular modos de mezcla que no sean compatibles con la API gráfica del equipo. - + Texture Preloading Precarga de texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Envía las texturas completas a la GPU en cuanto sean utilizadas, sin limitarse a las regiones utilizadas. Podría mejorar el rendimiento en algunos juegos. - + Software Rendering Threads Subprocesos para el renderizado por software - + Number of threads to use in addition to the main GS thread for rasterization. El número de subprocesos que se utilizarán a la vez que el subproceso principal del GS para la rasterización. - + Auto Flush (Software) Vaciado automático (software) - + Force a primitive flush when a framebuffer is also an input texture. Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. - + Edge AA (AA1) Suavizado de bordes (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Activa la emulación del sistema de suavizado de bordes del GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activa la emulación del sistema de «mipmapping» de texturas del GS. - + The selected input profile will be used for this game. El perfil de entrada que se utilizará para este juego. - + Shared Compartido - + Input Profile Perfil de entrada - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Al cambiar de espacio de guardado rápido, mostrar una ventana de selección en vez de una notificación. + + + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la imagen. - + Shows the currently active input recording status. Muestra el estado actual de la grabación de entrada. - + Shows the currently active video capture status. Muestra el estado actual de la captura de vídeo. - + Shows a visual history of frame times in the upper-left corner of the display. Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen. - + Shows the current system hardware information on the OSD. Muestra la información sobre el hardware actual del sistema en pantalla. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o reducir la variación de la duración de fotogramas. - + + Enable Widescreen Patches + Habilitar parches de imagen panorámica + + + + Enables loading widescreen patches from pnach files. + Permite cargar parches de imagen panorámica a partir de archivos .pnach. + + + + Enable No-Interlacing Patches + Habilitar parches para desactivar el entrelazado + + + + Enables loading no-interlacing patches from pnach files. + Permite cargar parches para desactivar el entrelazado a partir de archivos .pnach. + + + Hardware Fixes Correcciones para hardware - + Manual Hardware Fixes Correcciones manuales para el renderizador por hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desactiva las correcciones automáticas para el renderizador por hardware, permitiéndote configurarlas manualmente. - + CPU Sprite Render Size Tamaño del renderizado de sprites en CPU - + Uses software renderer to draw texture decompression-like sprites. Utiliza el renderizador por software para aquellos dibujados que puedan ser utilizados en la descompresión de texturas. - + CPU Sprite Render Level Nivel del renderizado de sprites en CPU - + Determines filter level for CPU sprite render. Determina el nivel del filtro del renderizado de sprites en la CPU. - + Software CLUT Render Renderizado de CLUT por software - + Uses software renderer to draw texture CLUT points/sprites. Utiliza el renderizador por software para dibujar los puntos/sprites que utilicen los CLUT de las texturas. - + Skip Draw Start Inicio de omisión de dibujado - + Object range to skip drawing. Indica el rango de objetos que se omitirán. - + Skip Draw End Fin de omisión de dibujado - + Auto Flush (Hardware) Vaciado automático (hardware) - + CPU Framebuffer Conversion Conversión del búfer de fotogramas en la CPU - + Disable Depth Conversion Deshabilitar conversión de profundidad - + Disable Safe Features Deshabilitar funcionalidades seguras - + This option disables multiple safe features. Esta opción desactiva varias funcionalidades seguras. - + This option disables game-specific render fixes. Esta opción desactiva las correcciones de renderizado específicas para cada juego. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. - + Disable Partial Invalidation Deshabilitar invalidación parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Elimina las entradas de la caché de texturas en cuanto ocurra alguna intersección en vez de eliminar solo las zonas donde haya intersecciones. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. - + Read Targets When Closing Leer objetivos al cerrar - + Flushes all targets in the texture cache back to local memory when shutting down. Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. - + Estimate Texture Region Calcular regiones de texturas - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). - + GPU Palette Conversion Conversión de paletas en la GPU - + Upscaling Fixes Correcciones para escalado - + Adjusts vertices relative to upscaling. Ajusta los vértices en función del factor de escalado. - + Native Scaling Escalado nativo - + Attempt to do rescaling at native resolution. - Intenta reescalar a resolución nativa. + Intenta reescalar a la resolución nativa. - + Round Sprite Redondear sprites - + Adjusts sprite coordinates. Ajusta las coordenadas de los sprites. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave. - + Adjusts target texture offsets. Ajusta la compensación de las texturas objetivo. - + Align Sprite Alinear sprites - + Fixes issues with upscaling (vertical lines) in some games. Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos. - + Merge Sprite Fusionar sprites - + Replaces multiple post-processing sprites with a larger single sprite. Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. - + Unscaled Palette Texture Draws Dibujar texturas de paletas sin escalarlas - + Can fix some broken effects which rely on pixel perfect precision. Puede corregir algunos efectos rotos que requieran de una precisión exacta. - + Texture Replacement Reemplazo de texturas - + Load Textures Cargar texturas - + Loads replacement textures where available and user-provided. Carga texturas de reemplazo si están disponibles. - + Asynchronous Texture Loading Carga de texturas asincrónica - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos. - + Precache Replacements Precachear reemplazos - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica. - + Replacements Directory Directorio de reemplazos - + Folders Carpetas - + Texture Dumping Volcado de texturas - + Dump Textures Volcar texturas - + Dump Mipmaps Volcar «mipmaps» - + Includes mipmaps when dumping textures. Vuelca las texturas con sus «mipmaps». - + Dump FMV Textures Volcar texturas de vídeos FMV - + Allows texture dumping when FMVs are active. You should not enable this. Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción. - + Post-Processing Posprocesado - + FXAA FXAA - + Enables FXAA post-processing shader. Activa el sombreador de posprocesado FXAA (Fast approXimate Anti-Aliasing). - + Contrast Adaptive Sharpening Realce por contraste adaptativo (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Habilita el realce por contraste adaptativo FidelityFX. - + CAS Sharpness Realzado del CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensidad del efecto de realzado del posprocesado CAS. - + Filters Filtros - + Shade Boost Mejora del tono - + Enables brightness/contrast/saturation adjustment. Permite ajustar el brillo, el contraste y la saturación. - + Shade Boost Brightness Mejorar brillo - + Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. - + Shade Boost Contrast Mejorar contraste - + Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. - + Shade Boost Saturation Mejorar saturación - + Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. - + TV Shaders Sombreadores de TV - + Advanced Avanzados - + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - + Extended Upscaling Multipliers Extender multiplicadores de escalado - + Displays additional, very high upscaling multipliers dependent on GPU capability. Muestra multiplicadores de escalado más elevados que dependerán de las prestaciones de la GPU. - + Hardware Download Mode Modo de descarga de hardware - + Changes synchronization behavior for GS downloads. Cambia el comportamiento de la sincronización en las descargas del GS. - + Allow Exclusive Fullscreen Pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos. - + Override Texture Barriers Invalidar barreras de texturas - + Forces texture barrier functionality to the specified value. Fuerza la funcionalidad de las barreras de texturas al valor especificado. - + GS Dump Compression Compresión de volcados del GS - + Sets the compression algorithm for GS dumps. Establece el algoritmo de compresión para los volcados del GS. - + Disable Framebuffer Fetch Deshabilitar acceso al búfer de fotogramas - + Prevents the usage of framebuffer fetch when supported by host GPU. Desactiva el acceso al búfer de fotogramas si la GPU del equipo es compatible con esta característica. - + Disable Shader Cache Deshabilitar caché de sombreadores - + Prevents the loading and saving of shaders/pipelines to disk. Impide la carga y almacenamiento de sombreadores/canalizaciones al disco. - + Disable Vertex Shader Expand Deshabilitar expansión de sombreadores de vértices - + Falls back to the CPU for expanding sprites/lines. Utiliza la CPU como respaldo para la expansión de sprites/líneas. - + Changes when SPU samples are generated relative to system emulation. Cambia el momento en el que se generarán las muestras de la SPU con relación a la emulación del sistema. - + %d ms %d ms - + Settings and Operations Ajustes y operaciones - + Creates a new memory card file or folder. Crea un nuevo archivo o carpeta de Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. Simula que la Memory Card tiene más espacio filtrando los datos guardados para mostrar solo los del juego actual. - + If not set, this card will be considered unplugged. Al desactivar esta opción, esta Memory Card se considerará desconectada. - + The selected memory card image will be used for this slot. La Memory Card que se utilizará para esta ranura. - + Enable/Disable the Player LED on DualSense controllers. Activa o desactiva el indicador de jugador en los mandos DualSense. - + Trigger Desencadenador - + Toggles the macro when the button is pressed, instead of held. Activa la macro al pulsar el botón en vez de al mantenerlo pulsado. - + Savestate Guardados rápidos - + Compression Method Método de compresión - + Sets the compression algorithm for savestate. Establece el algoritmo de compresión para los guardados rápidos. - + Compression Level Nivel de compresión - + Sets the compression level for savestate. Establece el nivel de compresión para los guardados rápidos. - + Version: %s Versión: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranura {} - + 1.25x Native (~450px) Nativa ×1,25 (~450 px) - + 1.5x Native (~540px) Nativa ×1,5 (~540 px) - + 1.75x Native (~630px) Nativa ×1,75 (~630 px) - + 2x Native (~720px/HD) Nativa ×2 (~720 px/HD) - + 2.5x Native (~900px/HD+) Nativa ×2,5 (~900 px/HD+) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080 px/FHD) - + 3.5x Native (~1260px) Nativa ×3,5 (~1260 px) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440 px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160 px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520 px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880 px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240 px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600 px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960 px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320 px/8K UHD) - + WebP WebP - + Aggressive Agresivo - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Bajo (rápido) - + Medium (Recommended) Medio (recomendado) - + Very High (Slow, Not Recommended) Muy alto (lento, no recomendado) - + Change Selection Cambiar la selección - + Select Seleccionar - + Parent Directory Directorio superior - + Enter Value Introducir valor - + About Acerca de - + Toggle Fullscreen Alternar pantalla completa - + Navigate Desplazar - + Load Global State Cargar guardado global - + Change Page Cambiar página - + Return To Game Volver a la partida - + Select State Seleccionar guardado - + Select Game Seleccionar juego - + Change View Cambiar vista - + Launch Options Opciones de ejecución - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Input Recording Status Mostrar estado de grabación de entrada - + Show Video Capture Status Mostrar estado de captura de vídeo - + Show Frame Times Mostrar duraciones de fotogramas - + Show Hardware Info Mostrar información de hardware - + Create Memory Card Crear Memory Card - + Configuration Configuración - + Start Game Ejecutar juego - + Launch a game from a file, disc, or starts the console without any disc inserted. Ejecuta un juego de un archivo, un disco o arranca la consola sin introducir un disco. - + Changes settings for the application. Cambia la configuración de la aplicación. - + Return to desktop mode, or exit the application. Vuelve al modo para escritorios o cierra la aplicación. - + Back Volver - + Return to the previous menu. Vuelve al menú anterior. - + Exit PCSX2 Salir de PCSX2 - + Completely exits the application, returning you to your desktop. Cierra por completo la aplicación y te devuelve al escritorio. - + Desktop Mode Modo escritorio - + Exits Big Picture mode, returning to the desktop interface. Cierra el modo Big Picture y vuelve a la interfaz para escritorios. - + Resets all configuration to defaults (including bindings). Restablece toda la configuración a sus valores predeterminados (incluyendo las asignaciones). - + Replaces these settings with a previously saved input profile. Reemplaza esta configuración por la de un perfil de entrada existente. - + Stores the current settings to an input profile. Guarda la configuración actual a un perfil de entrada. - + Input Sources Orígenes de entrada - + The SDL input source supports most controllers. El origen de entrada SDL es compatible con la mayoría de mandos. - + Provides vibration and LED control support over Bluetooth. Ofrece soporte para vibración y control de luces led a través de Bluetooth. - + Allow SDL to use raw access to input devices. Permite que SDL pueda acceder a los datos sin procesar de los dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Habilita tres puertos de mando adicionales. El multitap no es compatible con todos los juegos. - + Attempts to map the selected port to a chosen controller. Intenta asignar los controles de este puerto a un mando o control. - + Determines how much pressure is simulated when macro is active. Determina la cantidad de presión que se simulará cuando se active la macro. - + Determines the pressure required to activate the macro. Determina la presión necesaria para activar la macro. - + Toggle every %d frames Alternar cada %d fotograma(s) - + Clears all bindings for this USB controller. Borra todas las asignaciones para este mando USB. - + Data Save Locations Ubicaciones de datos guardados - + Show Advanced Settings Mostrar ajustes avanzados - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiar estas opciones puede provocar que los juegos dejen de funcionar. El equipo de PCSX2 no te dará soporte técnico si has cambiado estos ajustes. - + Logging Registros - + System Console Consola del sistema - + Writes log messages to the system console (console window/standard output). Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar). - + File Logging Registro en archivo - + Writes log messages to emulog.txt. Escribe los mensajes del registro en el archivo emulog.txt. - + Verbose Logging Registro detallado - + Writes dev log messages to log sinks. Escribe mensajes de registro de desarrollo en los receptores de registro. - + Log Timestamps Marcas de tiempo en los registros - + Writes timestamps alongside log messages. Escribe marcas de tiempo junto con los mensajes de registro. - + EE Console Consola del EE - + Writes debug messages from the game's EE code to the console. Escribe mensajes de depuración del código EE del juego a la consola. - + IOP Console Consola del IOP - + Writes debug messages from the game's IOP code to the console. Escribe mensajes de depuración del código IOP del juego a la consola. - + CDVD Verbose Reads Lecturas detalladas del CDVD - + Logs disc reads from games. Registra las lecturas a disco de los juegos. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de redondeo - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina cómo se redondearán los resultados de las operaciones de coma flotante. Algunos juegos necesitan un ajuste concreto. - + Division Rounding Mode Modo de redondeo de divisiones - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina cómo se redondearán las divisiones de valores con coma flotante. Algunos juegos necesitan un ajuste concreto. - + Clamping Mode Modo de limitación - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina cómo se gestionarán los números de coma flotante que estén fuera de rango. Algunos juegos necesitan un ajuste concreto. - + Enable EE Recompiler Habilitar recompilador del EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a código nativo. - + Enable EE Cache Habilitar caché del EE - + Enables simulation of the EE's cache. Slow. Permite simular la caché del EE. Lento. - + Enable INTC Spin Detection Detección de bucles en el INTC - + Huge speedup for some games, with almost no compatibility side effects. Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. - + Enable Wait Loop Detection Detección de bucles de espera - + Moderate speedup for some games, with no known side effects. Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos. - + Enable Fast Memory Access Habilitar acceso rápido a memoria - + Uses backpatching to avoid register flushing on every memory access. Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. - + Vector Units Vector Units (unidades vectoriales, VU) - + VU0 Rounding Mode Modo de redondeo de la VU0 - + VU0 Clamping Mode Modo de limitación de la VU0 - + VU1 Rounding Mode Modo de redondeo de la VU1 - + VU1 Clamping Mode Modo de limitación de la VU1 - + Enable VU0 Recompiler (Micro Mode) Habilitar recompilador de la VU0 (modo micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Un nuevo recompilador de las Vector Units con una compatibilidad muy mejorada. Opción recomendada. - + Enable VU1 Recompiler Habilitar recompilador de la VU1 - + Enable VU Flag Optimization Habilitar optimización de indicadores de las VU - + Good speedup and high compatibility, may cause graphical errors. Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. - + I/O Processor Procesador de E/S - + Enable IOP Recompiler Habilitar recompilador del IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a código nativo. - + Graphics Gráficos - + Use Debug Device Utilizar dispositivo de depuración - + Settings Ajustes - + No cheats are available for this game. No hay trucos disponibles para este juego. - + Cheat Codes Códigos de trucos - + No patches are available for this game. No hay parches disponibles para este juego. - + Game Patches Parches de juego - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Los trucos pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Los parches pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no dará soporte a quienes utilicen parches de juegos. - + Game Fixes Correcciones para juegos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Estas correcciones no deberían cambiarse si no sabes perfectamente qué hace cada opción y sus consecuencias. - + FPU Multiply Hack Corrección de multiplicaciones de la FPU - + For Tales of Destiny. Para Tales of Destiny. - + Preload TLB Hack Corrección de precarga del TLB - + Needed for some games with complex FMV rendering. Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja. - + Skip MPEG Hack Corrección para omitir el formato MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos. - + OPH Flag Hack Corrección del indicador OPH - + EE Timing Hack Corrección de sincronización del EE - + Instant DMA Hack Corrección de DMA instantáneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter. - + VU Add Hack Corrección de sumas de las VU - + Full VU0 Synchronization Sincronización total de la VU0 - + Forces tight VU0 sync on every COP2 instruction. Fuerza una sincronización estricta de la VU0 por cada instrucción COP2. - + VU Overflow Hack Corrección de desbordamiento de las VU - + To check for possible float overflows (Superman Returns). Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Utiliza una sincronización precisa para los XGKicks de las VU (más lenta). - + Load State Cargar guardado rápido - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Omite ciclos de procesamiento del Emotion Engine emulado. Ayuda a pocos juegos, como SOTC. En la mayoría de los casos es perjudicial para el rendimiento. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Suele mejorar la velocidad en CPU con cuatro o más núcleos. Una opción segura para la mayoría de juegos, pero algunos son incompatibles y podrían quedarse colgados. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Una opción casi segura, pero algunos juegos podrían mostrar errores gráficos. - + Disable the support of depth buffers in the texture cache. Desactiva el soporte de los búferes de profundidad en la caché de texturas. - + Disable Render Fixes Deshabilitar correcciones de renderizado - + Preload Frame Data Precargar datos de fotograma - + Texture Inside RT Texturas dentro de RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Al activar esta opción, la GPU convertirá las texturas con mapas de colores. En caso contrario, lo hará la CPU. Compensa la GPU y la CPU. - + Half Pixel Offset Compensación de medio píxel - + Texture Offset X Compensación X de texturas - + Texture Offset Y Compensación Y de texturas - + Dumps replaceable textures to disk. Will reduce performance. Vuelca las texturas reemplazables al disco. El rendimiento se reducirá. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Omite los fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas. - + Enables API-level validation of graphics commands. Activa una validación a nivel de API de los comandos de gráficos. - + Use Software Renderer For FMVs Utilizar el renderizador por software para los vídeos FMV - + To avoid TLB miss on Goemon. Para evitar los fallos del TLB en los juegos de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Corrección de sincronización de uso general. Afecta a los siguientes juegos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Ideal para problemas de emulación de caché. Afecta a los siguientes juegos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry. - + Emulate GIF FIFO Emular FIFO del GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Más correcto, pero más lento. Afecta a los siguientes juegos: Fifa Street 2. - + DMA Busy Hack Corrección para DMA saturado - + Delay VIF1 Stalls Retrasar paralizaciones de la VIF1 - + Emulate VIF FIFO Emular FIFO de la VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula las lecturas adelantadas FIFO de la VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. - + VU I Bit Hack Corrección del bit I de las VU - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la recompilación constante de algunos juegos. Afecta a los siguientes: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sincronizar las VU - + Run behind. To avoid sync problems when reading or writing VU registers. Para evitar problemas de sincronización al leer o escribir en los registros de las VU. - + VU XGKick Sync Sincronizar XGKicks de las VU - + Force Blit Internal FPS Detection Forzar detección interna de FPS mediante el BLIT - + Save State Crear guardado rápido - + Load Resume State Cargar guardado de continuación - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? ¿Deseas cargar este guardado rápido? - + Region: Región: - + Compatibility: Compatibilidad: - + No Game Selected No se ha seleccionado un juego - + Search Directories Directorios de búsqueda - + Adds a new directory to the game search list. Añade un directorio nuevo a la lista de búsqueda de juegos. - + Scanning Subdirectories Búsqueda en subdirectorios activada - + Not Scanning Subdirectories Búsqueda en subdirectorios desactivada - + List Settings Ajustes de la lista - + Sets which view the game list will open to. Establece la vista inicial de la lista de juegos. - + Determines which field the game list will be sorted by. Determina el campo que se utilizará para ordenar la lista de juegos. - + Reverses the game list sort order from the default (usually ascending to descending). Invierte el orden predeterminado de la lista de juegos (normalmente de ascendente a descendente). - + Cover Settings Ajustes de carátulas - + Downloads covers from a user-specified URL template. Descarga las carátulas de un modelo de URL especificado por el usuario. - + Operations Operaciones - + Selects where anisotropic filtering is utilized when rendering textures. Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utiliza un método alternativo para calcular los FPS internos y evitar falsas lecturas en algunos juegos. - + Identifies any new files added to the game directories. Identifica cualquier archivo nuevo que se haya añadido a los directorios de juegos. - + Forces a full rescan of all games previously identified. Fuerza una búsqueda completa de todos los juegos ya identificados. - + Download Covers Descargar carátulas - + About PCSX2 Acerca de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware de PS2 mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al arrancar. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. RetroAchievements no hará un seguimiento de estos logros. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pausa el emulador cuando se desconecte un mando que tenga asignaciones. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una copia de seguridad de un guardado rápido si este ya existe. La copia de seguridad incluye el sufijo .backup. - + Enable CDVD Precaching Habilitar precacheado de CDVD - + Loads the disc image into RAM before starting the virtual machine. Carga la imagen del disco en la memoria RAM antes de ejecutar la máquina virtual. - + Vertical Sync (VSync) Sincronización vertical («VSync») - + Sync to Host Refresh Rate Sincronizar con la frecuencia de actualización del equipo - + Use Host VSync Timing Usar temporización del equipo para VSync - + Disables PCSX2's internal frame timing, and uses host vsync instead. Desactiva la temporización de fotogramas interna de PCSX2 para utilizar la del equipo en la sincronización vertical. - + Disable Mailbox Presentation Deshabilitar presentación «mailbox» - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Fuerza la presentación FIFO en vez de la tipo «mailbox», es decir: búfer doble en vez de triple. Suele producir un ritmo de fotogramas peor. - + Audio Control Control de audio - + Controls the volume of the audio played on the host. Controla el volumen del audio que se reproduzca en el equipo. - + Fast Forward Volume Volumen durante avance rápido - + Controls the volume of the audio played on the host when fast forwarding. Controla el volumen del audio que se reproduzca en el equipo cuando utilices el avance rápido. - + Mute All Sound Silenciar todo - + Prevents the emulator from producing any audible sound. Impide que el emulador produzca sonidos de cualquier tipo. - + Backend Settings Ajustes del «back-end» - + Audio Backend «Back-end» de audio - + The audio backend determines how frames produced by the emulator are submitted to the host. El «back-end» de audio determina cómo se enviarán al equipo los fotogramas de audio producidos por el emulador. - + Expansion Expansión - + Determines how audio is expanded from stereo to surround for supported games. Determina la forma de expandir el audio de estéreo a surround/envolvente en aquellos juegos que sean compatibles. - + Synchronization Sincronización - + Buffer Size Tamaño de búfer - + Determines the amount of audio buffered before being pulled by the host API. Determina la cantidad de audio que se almacenará en un búfer antes de que lo invoque la API del equipo. - + Output Latency Latencia de salida - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la cantidad de latencia que hay entre que el audio es captado por la API del equipo y es reproducido por los altavoces. - + Minimal Output Latency Latencia mínima de salida - + When enabled, the minimum supported output latency will be used for the host API. Al activar esta opción, se utilizará la latencia mínima de salida que admita la API del equipo. - + Thread Pinning Prefijado de subprocesos - + Force Even Sprite Position Forzar posicionado de sprites a números pares - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación. - + When enabled, each session will behave as if no achievements have been unlocked. Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros. - + Account Cuenta - + Logs out of RetroAchievements. Cierra la sesión de RetroAchievements. - + Logs in to RetroAchievements. Inicia sesión en RetroAchievements. - + Current Game Juego actual - + An error occurred while deleting empty game settings: {} Se ha producido un error al eliminar unos ajustes del juego en blanco: {} - + An error occurred while saving game settings: {} Se ha producido un error al guardar los ajustes del juego: {} - + {} is not a valid disc image. {} no es una imagen de disco válida. - + Automatic mapping completed for {}. Asignación automática de {} finalizada. - + Automatic mapping failed for {}. Error en la asignación automática de {}. - + Game settings initialized with global settings for '{}'. Ajustes del juego «{}» creados con la configuración global. - + Game settings have been cleared for '{}'. Ajustes del juego «{}» borrados. - + {} (Current) {} (actual) - + {} (Folder) {} (carpeta) - + Failed to load '{}'. Error al cargar «{}». - + Input profile '{}' loaded. Perfil de entrada «{}» cargado. - + Input profile '{}' saved. Perfil de entrada «{}» guardado. - + Failed to save input profile '{}'. Error al guardar el perfil de entrada «{}». - + Port {} Controller Type Tipo de mando del puerto {} - + Select Macro {} Binds Seleccionar asignaciones de la macro {} - + Port {} Device Dispositivo del puerto {} - + Port {} Subtype Subtipo del puerto {} - + {} unlabelled patch codes will automatically activate. Se activará(n) automáticamente {} código(s) de parches sin etiquetar. - + {} unlabelled patch codes found but not enabled. Se ha(n) encontrado {} código(s) de parches, pero no ha(n) sido activado(s). - + This Session: {} Esta sesión: {} - + All Time: {} Tiempo total: {} - + Save Slot {0} Espacio de guardado {0} - + Saved {} Fecha: {} - + {} does not exist. {} no existe. - + {} deleted. Se ha eliminado: {}. - + Failed to delete {}. Error al eliminar {}. - + File: {} Archivo: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tiempo jugado: {} - + Last Played: {} Última partida: {} - + Size: {:.2f} MB Tamaño: {:.2f} MB - + Left: Izda.: - + Top: Arriba: - + Right: Dcha.: - + Bottom: Abajo: - + Summary Resumen - + Interface Settings Ajustes de la interfaz - + BIOS Settings Ajustes de BIOS - + Emulation Settings Ajustes de emulación - + Graphics Settings Ajustes de gráficos - + Audio Settings Ajustes de audio - + Memory Card Settings Ajustes de Memory Cards - + Controller Settings Ajustes de mandos - + Hotkey Settings Ajustes de teclas de acceso rápido - + Achievements Settings Ajustes de logros - + Folder Settings Ajustes de carpetas - + Advanced Settings Ajustes avanzados - + Patches Parches - + Cheats Trucos - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocidad al 50 % - + 60% Speed Velocidad al 60 % - + 75% Speed Velocidad al 75 % - + 100% Speed (Default) Velocidad al 100 % (predeterminada) - + 130% Speed Velocidad al 130 % - + 180% Speed Velocidad al 180 % - + 300% Speed Velocidad al 300 % - + Normal (Default) Normal (valor predeterminado) - + Mild Underclock Bajar ligeramente la velocidad - + Moderate Underclock Bajar moderadamente la velocidad - + Maximum Underclock Bajada máxima de velocidad - + Disabled Opción desactivada - + 0 Frames (Hard Sync) 0 fotogramas (sincronización forzada) - + 1 Frame 1 fotograma - + 2 Frames 2 fotogramas - + 3 Frames 3 fotogramas - + None No hacer nada - + Extra + Preserve Sign Extra + conservar signo - + Full Todo - + Extra Extra - + Automatic (Default) Ajuste automático (predeterminado) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Nulo - + Off No - + Bilinear (Smooth) Bilineal (suavizado) - + Bilinear (Sharp) Bilineal (realzado) - + Weave (Top Field First, Sawtooth) «Weave» (campo superior, muestra dientes de sierra) - + Weave (Bottom Field First, Sawtooth) «Weave» (campo inferior, muestra dientes de sierra) - + Bob (Top Field First) Bob (empezando por el campo superior) - + Bob (Bottom Field First) Bob (empezando por el campo inferior) - + Blend (Top Field First, Half FPS) Fusión («Blend», campo superior, FPS a la mitad) - + Blend (Bottom Field First, Half FPS) Fusión («Blend», campo inferior, FPS a la mitad) - + Adaptive (Top Field First) Adaptativo (empezando por el campo superior) - + Adaptive (Bottom Field First) Adaptativo (empezando por el campo inferior) - + Native (PS2) Nativa (PS2) - + Nearest Vecino más cercano - + Bilinear (Forced) Bilineal (forzado) - + Bilinear (PS2) Bilineal (estilo PS2) - + Bilinear (Forced excluding sprite) Bilineal (forzado salvo a sprites) - + Off (None) Desactivar filtro trilineal - + Trilinear (PS2) Trilineal (estilo PS2) - + Trilinear (Forced) Trilineal (forzado) - + Scaled A escala - + Unscaled (Default) Sin escalar (predeterminado) - + Minimum Mínima - + Basic (Recommended) Básica (recomendada) - + Medium Media - + High Alta - + Full (Slow) Completa (lenta) - + Maximum (Very Slow) Máxima (muy lenta) - + Off (Default) No cambiar (predeterminado) - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Partial Parcial - + Full (Hash Cache) Completa (caché con «hashes») - + Force Disabled Forzar desactivación - + Force Enabled Forzar activación - + Accurate (Recommended) Preciso (recomendado) - + Disable Readbacks (Synchronize GS Thread) Deshabilitar cotejado (sincronizar el subproceso del GS) - + Unsynchronized (Non-Deterministic) Sin sincronizar (no determinista) - + Disabled (Ignore Transfers) Desactivado (ignorar las transferencias) - + Screen Resolution Resolución de pantalla - + Internal Resolution (Aspect Uncorrected) Resolución interna (sin corregir el aspecto) - + Load/Save State Cargar/Guardar - + WARNING: Memory Card Busy ADVERTENCIA: Memory Card ocupada - + Cannot show details for games which were not scanned in the game list. No se pueden mostrar detalles para aquellos juegos que no se encuentren en la lista de juegos. - + Pause On Controller Disconnection Pausar al desconectarse un mando - + + Use Save State Selector + Usar selector de guardados rápidos + + + SDL DualSense Player LED Indicadores de jugador para DualSense mediante SDL - + Press To Toggle Pulsar para alternar - + Deadzone Zona muerta - + Full Boot Arranque completo - + Achievement Notifications Notificaciones de logros - + Leaderboard Notifications Notificaciones de tablas de clasificación - + Enable In-Game Overlays Superposiciones dentro del juego - + Encore Mode Modo «encore» (de nueva partida) - + Spectator Mode Modo espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convierte los búferes de fotogramas de 4 y 8 bits en la CPU, no en la GPU. - + Removes the current card from the slot. Extrae la Memory Card actual de la ranura. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la frecuencia con la que la macro activará y desactivará los botones (autodisparo/«autofire»). - + {} Frames {} fotogramas - + No Deinterlacing No desentrelazar - + Force 32bit Forzar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (desactivar) - + 1 (64 Max Width) 1 (ancho máximo de 64) - + 2 (128 Max Width) 2 (ancho máximo de 128) - + 3 (192 Max Width) 3 (ancho máximo de 192) - + 4 (256 Max Width) 4 (ancho máximo de 256) - + 5 (320 Max Width) 5 (ancho máximo de 320) - + 6 (384 Max Width) 6 (ancho máximo de 384) - + 7 (448 Max Width) 7 (ancho máximo de 448) - + 8 (512 Max Width) 8 (ancho máximo de 512) - + 9 (576 Max Width) 9 (ancho máximo de 576) - + 10 (640 Max Width) 10 (ancho máximo de 640) - + Sprites Only Solo sprites - + Sprites/Triangles Sprites/Triángulos - + Blended Sprites/Triangles Sprites fusionados/Triángulos - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agresivo) - + Inside Target Dentro del objetivo - + Merge Targets Fusionar objetivos - + Normal (Vertex) Normal (vértices) - + Special (Texture) Especial (texturas) - + Special (Texture - Aggressive) Especial (texturas, agresivo) - + Align To Native Alinear a resolución nativa - + Half Medio píxel - + Force Bilinear Forzar bilineal - + Force Nearest Forzar vecino más cercano - + Disabled (Default) Opción desactivada (predeterminado) - + Enabled (Sprites Only) Activada (solo sprites) - + Enabled (All Primitives) Activada (todos los primitivos) - + None (Default) No (predeterminado) - + Sharpen Only (Internal Resolution) Solo realzar (mediante resolución interna) - + Sharpen and Resize (Display Resolution) Realzar y redimensionar (resolución de visualización) - + Scanline Filter Filtro de líneas de exploración - + Diagonal Filter Filtro diagonal - + Triangular Filter Filtro triangular - + Wave Filter Filtro ondulado - + Lottes CRT CRT de Lottes - + 4xRGSS RGSSx4 - + NxAGSS AGSSxN - + Uncompressed Sin comprimir - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 MB) - + PS2 (16MB) PS2 (16 MB) - + PS2 (32MB) PS2 (32 MB) - + PS2 (64MB) PS2 (64 MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Eliminar/cero (predeterminado) - + Game Grid Cuadrícula de juegos - + Game List Lista de juegos - + Game List Settings Ajustes de la lista de juegos - + Type Tipo - + Serial N.º de serie - + Title Título - + File Title Título del archivo - + CRC CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size Tamaño - + Select Disc Image Seleccionar imagen de disco - + Select Disc Drive Seleccionar unidad de disco - + Start File Ejecutar archivo - + Start BIOS Ejecutar BIOS - + Start Disc Ejecutar disco - + Exit Salir - + Set Input Binding Establecer asignación de entrada - + Region Región - + Compatibility Rating Valoración de compatibilidad - + Path Ruta - + Disc Path Ruta del disco - + Select Disc Path Seleccionar ruta del disco - + Copy Settings Copiar configuración - + Clear Settings Borrar configuración - + Inhibit Screensaver Desactivar salvapantallas - + Enable Discord Presence Habilitar presencia en Discord - + Pause On Start Pausar nada más iniciar - + Pause On Focus Loss Pausar al pasar a segundo plano - + Pause On Menu Pausar al entrar en el menú - + Confirm Shutdown Confirmar apagado - + Save State On Shutdown Crear guardado rápido al apagar - + Use Light Theme Usar tema claro - + Start Fullscreen Iniciar a pantalla completa - + Double-Click Toggles Fullscreen Hacer doble clic para pantalla completa - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa - + OSD Scale Escala de presentación en pantalla - + Show Messages Mostrar mensajes - + Show Speed Mostrar velocidad - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar uso de la CPU - + Show GPU Usage Mostrar uso de la GPU - + Show Resolution Mostrar resolución - + Show GS Statistics Mostrar estadísticas del GS - + Show Status Indicators Mostrar indicadores de estado - + Show Settings Mostrar ajustes - + Show Inputs Mostrar entradas - + Warn About Unsafe Settings Advertir de ajustes que no sean seguros - + Reset Settings Reiniciar ajustes - + Change Search Directory Cambiar directorio de búsqueda - + Fast Boot Arranque rápido - + Output Volume Volumen de salida - + Memory Card Directory Directorio de Memory Cards - + Folder Memory Card Filter Filtrar carpetas de Memory Card - + Create Crear - + Cancel Cancelar - + Load Profile Cargar perfil - + Save Profile Guardar perfil - + Enable SDL Input Source Habilitar origen de entrada SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modo SDL mejorado para DualShock 4/DualSense - + SDL Raw Input Entrada sin procesar SDL - + Enable XInput Input Source Habilitar origen de entrada XInput - + Enable Console Port 1 Multitap Habilitar multitap en el puerto de mando 1 - + Enable Console Port 2 Multitap Habilitar multitap en el puerto de mando 2 - + Controller Port {}{} Puerto de mando {}{} - + Controller Port {} Puerto de mando {} - + Controller Type Tipo de mando - + Automatic Mapping Asignación automática - + Controller Port {}{} Macros Macros del puerto de mando {}{} - + Controller Port {} Macros Macros del puerto de mando {} - + Macro Button {} Botones de macro {} - + Buttons Botones - + Frequency Frecuencia - + Pressure Presión - + Controller Port {}{} Settings Ajustes del puerto de mando {}{} - + Controller Port {} Settings Ajustes del puerto de mando {} - + USB Port {} Puerto USB {} - + Device Type Tipo de dispositivo - + Device Subtype Subtipo de dispositivo - + {} Bindings Asignaciones de {} - + Clear Bindings Borrar asignaciones - + {} Settings Ajustes de {} - + Cache Directory Directorio de la caché - + Covers Directory Directorio de carátulas - + Snapshots Directory Directorio de capturas de imagen - + Save States Directory Directorio de guardados rápidos - + Game Settings Directory Directorio de ajustes de juegos - + Input Profile Directory Directorio de perfiles de entrada - + Cheats Directory Directorio de trucos - + Patches Directory Directorio de parches - + Texture Replacements Directory Directorio de texturas de reemplazo - + Video Dumping Directory Directorio de volcado de vídeos - + Resume Game Continuar partida - + Toggle Frame Limit Alternar limitador de fotogramas - + Game Properties Propiedades del juego - + Achievements Logros - + Save Screenshot Guardar captura de pantalla - + Switch To Software Renderer Cambiar a renderizador por software - + Switch To Hardware Renderer Cambiar a renderizador por hardware - + Change Disc Cambiar disco - + Close Game Cerrar juego - + Exit Without Saving Salir sin guardar - + Back To Pause Menu Volver al menú de pausa - + Exit And Save State Salir y hacer un guardado rápido - + Leaderboards Tablas de clasificación - + Delete Save Eliminar guardado rápido - + Close Menu Cerrar menú - + Delete State Eliminar guardado rápido - + Default Boot Arranque predeterminado - + Reset Play Time Restablecer tiempo jugado - + Add Search Directory Añadir directorio de búsqueda - + Open in File Browser Abrir en el explorador de archivos - + Disable Subdirectory Scanning Deshabilitar búsqueda en subdirectorios - + Enable Subdirectory Scanning Habilitar búsqueda en subdirectorios - + Remove From List Quitar de la lista - + Default View Vista predeterminada - + Sort By Orden - + Sort Reversed Invertir orden - + Scan For New Games Buscar juegos nuevos - + Rescan All Games Volver a buscar todos los juegos - + Website Página web - + Support Forums Foros para asistencia técnica - + GitHub Repository Repositorio de GitHub - + License Licencia - + Close Cerrar - + RAIntegration is being used instead of the built-in achievements implementation. Se está utilizando RAIntegration en vez de la implementación nativa de logros. - + Enable Achievements Habilitar logros - + Hardcore Mode Modo «hardcore» - + Sound Effects Efectos de sonido - + Test Unofficial Achievements Probar logros no oficiales - + Username: {} Usuario: {} - + Login token generated on {} Fecha de creación del token de acceso: {} - + Logout Cerrar sesión - + Not Logged In No se ha iniciado sesión - + Login Iniciar sesión - + Game: {0} ({1}) Juego: {0} ({1}) - + Rich presence inactive or unsupported. El modo de «Rich Presence» no se encuentra activo o no está soportado. - + Game not loaded or no RetroAchievements available. No se ha cargado un juego o no tiene RetroAchievements disponibles. - + Card Enabled Activar Memory Card - + Card Name Nombre de Memory Card - + Eject Card Expulsar Memory Card @@ -11073,32 +11132,42 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que Se van a desactivar todos los parches incluidos en PCSX2 para este juego, ya que has cargado parches sin etiquetar. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Los parches de imagen panorámica están <span style=" font-weight:600;">ACTIVADOS</span> de forma global.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Los parches para desactivar el entrelazado están <span style=" font-weight:600;">ACTIVADOS</span> de forma global.</p></body></html> + + + All CRCs Todos los CRC - + Reload Patches Recargar parches - + Show Patches For All CRCs Mostrar parches para todos los CRC - + Checked activado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Permite buscar archivos de parches para todas las sumas de comprobación CRC del juego. Al activar esta opción, también se cargarán los parches que haya disponibles para el mismo número de serie del juego, pero con CRC distintos. - + There are no patches available for this game. No hay parches disponibles para este juego. @@ -11574,11 +11643,11 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - - - - - + + + + + Off (Default) No cambiar (predeterminado) @@ -11588,10 +11657,10 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - - - - + + + + Automatic (Default) Ajuste automático (predeterminado) @@ -11658,7 +11727,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineal (suavizado) @@ -11724,29 +11793,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Compensación de imagen - + Show Overscan Mostrar área de sobrebarrido - - - Enable Widescreen Patches - Habilitar parches de imagen panorámica - - - - Enable No-Interlacing Patches - Habilitar parches para desactivar el entrelazado - - + Anti-Blur Filtro antiborrosidad @@ -11757,7 +11816,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Deshabilitar compensación de entrelazado @@ -11767,18 +11826,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Tamaño de capturas de pantalla: - + Screen Resolution resolución de pantalla - + Internal Resolution Resolución interna - + PNG PNG @@ -11830,7 +11889,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineal (estilo PS2) @@ -11877,7 +11936,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Sin escalar (predeterminado) @@ -11893,7 +11952,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Básica (recomendada) @@ -11929,7 +11988,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Completa (caché con «hashes») @@ -11945,31 +12004,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Deshabilitar conversión de profundidad - + GPU Palette Conversion Conversión de paletas en la GPU - + Manual Hardware Renderer Fixes Correcciones manuales para el renderizador por hardware - + Spin GPU During Readbacks Mantener la GPU en marcha al cotejar - + Spin CPU During Readbacks Mantener la CPU en marcha al cotejar @@ -11981,15 +12040,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping «Mipmapping» - - + + Auto Flush Vaciado automático @@ -12017,8 +12076,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (desactivar) @@ -12075,18 +12134,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Deshabilitar funcionalidades seguras - + Preload Frame Data Precargar datos de fotograma - + Texture Inside RT Texturas dentro de RT @@ -12185,13 +12244,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Fusionar sprites - + Align Sprite Alinear sprites @@ -12205,16 +12264,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No desentrelazar - - - Apply Widescreen Patches - Aplicar parches de imagen panorámica - - - - Apply No-Interlacing Patches - Aplicar parches para desactivar el entrelazado - Window Resolution (Aspect Corrected) @@ -12287,25 +12336,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Deshabilitar invalidación parcial de origen - + Read Targets When Closing Leer objetivos al cerrar - + Estimate Texture Region Calcular regiones de texturas - + Disable Render Fixes Deshabilitar correcciones de renderizado @@ -12316,7 +12365,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Dibujar texturas de paletas sin escalarlas @@ -12375,25 +12424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Volcar texturas - + Dump Mipmaps Volcar «mipmaps» - + Dump FMV Textures Volcar texturas de vídeos FMV - + Load Textures Cargar texturas @@ -12403,6 +12452,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Nativa (10:7) + + + Apply Widescreen Patches + Aplicar parches de imagen panorámica + + + + Apply No-Interlacing Patches + Aplicar parches para desactivar el entrelazado + Native Scaling @@ -12420,13 +12479,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Forzar posicionado de sprites a números pares - + Precache Textures Precachear texturas @@ -12449,8 +12508,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) No (predeterminado) @@ -12471,7 +12530,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12523,7 +12582,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Mejora del tono @@ -12538,7 +12597,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contraste: - + Saturation Saturación @@ -12559,50 +12618,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Mostrar indicadores - + Show Resolution Mostrar resolución - + Show Inputs Mostrar entradas - + Show GPU Usage Mostrar uso de la GPU - + Show Settings Mostrar ajustes - + Show FPS Mostrar FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Deshabilitar presentación «mailbox» - + Extended Upscaling Multipliers Extender multiplicadores de escalado @@ -12618,13 +12677,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Mostrar estadísticas - + Asynchronous Texture Loading Carga de texturas asincrónica @@ -12635,13 +12694,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Mostrar uso de la CPU - + Warn About Unsafe Settings Advertir de ajustes que no sean seguros @@ -12667,7 +12726,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Izquierda (predeterminada) @@ -12678,43 +12737,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Derecha (predeterminada) - + Show Frame Times Mostrar duraciones de fotogramas - + Show PCSX2 Version Mostrar versión de PCSX2 - + Show Hardware Info Mostrar información de hardware - + Show Input Recording Status Mostrar estado de grabación de entrada - + Show Video Capture Status Mostrar estado de captura de vídeo - + Show VPS Mostrar VPS @@ -12823,19 +12882,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12888,7 +12947,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Mostrar porcentajes de velocidad @@ -12898,1214 +12957,1214 @@ Swap chain: see Microsoft's Terminology Portal. Deshabilitar acceso al búfer de fotogramas - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Nulo - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - - - - + + + + Use Global Setting [%1] Utilizar configuración global [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked desactivado - + + Enable Widescreen Patches + Habilitar parches de imagen panorámica + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Carga y aplica automáticamente los parches de imagen panorámica al iniciar el juego. Podría provocar problemas. - + + Enable No-Interlacing Patches + Habilitar parches para desactivar el entrelazado + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carga y aplica automáticamente los parches para desactivar el entrelazado al iniciar el juego. Podría causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Desactiva la compensación del entrelazado, lo que podría reducir la borrosidad en algunos casos. - + Bilinear Filtering Filtrado bilineal - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activa el filtro de posprocesado lineal. Suaviza la imagen completa al mostrarla en pantalla. Corrige la colocación entre píxeles. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. Útil para algunos juegos, como WipEout Fusion y su efecto de temblor de imagen, pero podría hacer que la imagen se muestre borrosa. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permite mostrar el área de sobrebarrido para aquellos juegos que dibujan más allá del área segura de la pantalla. - + FMV Aspect Ratio Override Reemplazar relación de aspecto para vídeos FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determina el método con el que se desentrelazará la imagen de la consola emulada. El ajuste automático debería desentrelazar correctamente casi todos los juegos, pero si ves que la imagen tiene temblores, prueba otro de los ajustes disponibles. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controla el grado de precisión de la emulación de la unidad de mezclas del GS.<br> Cuanto más elevado sea el ajuste, más mezclas se emularán en el sombreador con precisión y más repercutirá en la velocidad.<br> Ten en cuenta que las mezclas en Direct3D tienen una capacidad reducida respecto a OpenGL/Vulkan. - + Software Rendering Threads Subprocesos para el renderizado por software - + CPU Sprite Render Size Tamaño render. sprites en CPU - + Software CLUT Render Renderizado de CLUT por software - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Intenta detectar si un juego dibuja paletas de colores propias y las renderiza en la GPU con un método especial. - + This option disables game-specific render fixes. Esta opción desactiva las correcciones de renderizado específicas para el juego. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. La caché de texturas gestiona las invalidaciones parciales de forma predeterminada. Por desgracia, esto consume muchos recursos de la CPU. Esta corrección sustituye la invalidación parcial por una eliminación total de texturas para reducir la carga de la CPU. Ayudará en los juegos que usen el motor Snowblind. - + Framebuffer Conversion Conversión del búfer de fotogramas - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convierte el búfer de fotogramas de 4 bits y 8 bits en la CPU en vez de en la GPU. Ayuda a los juegos de Harry Potter y a Stuntman. Afecta significativamente al rendimiento. - - + + Disabled desactivada - - Remove Unsupported Settings - Eliminar ajustes no compatibles - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Tienes activadas las opciones de <strong>Habilitar parches para pantallas panorámicas</strong> o <strong>Habilitar parches de compatibilidad</strong> en este juego.<br><br>Ya no damos soporte a estas opciones. En su lugar, <strong>deberías ir a la sección de "Parches" y activar los parches que quieras utilizar.</strong><br><br>¿Deseas eliminar estas opciones de tu configuración del juego? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Reemplaza la relación de aspecto para los vídeos FMV. Si desactivas esta opción, la relación de aspecto de los vídeos FMV será la misma que la configurada en el ajuste general de relación de aspecto. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Habilita el «mipmapping», que necesitan algunos juegos para renderizarse correctamente. El «mipmapping» utiliza texturas alternativas con resoluciones más bajas cuando se encuentran a cierta distancia para minimizar la carga de procesamiento y evitar artefactos visuales. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Cambia el algoritmo de filtrado con el que se mostrarán las texturas de las superficies.<br> Vecino más cercano: no mezclará los colores.<br> Bilineal (forzado): mezclará los colores para quitar los bordes entre píxeles con colores diferentes, aunque el juego ordene a la PS2 que no lo haga.<br> Bilineal (PS2): filtrará todas las superficies que el juego indique a la PS2 que se deben filtrar.<br> Bilineal (forzado salvo a sprites): filtrará todas las superficies, aunque el juego ordene a la PS2 que no lo haga, excepto los sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduce la borrosidad de las texturas de gran tamaño que se muestren en superficies pequeñas y con una gran inclinación. Para ello se muestrearán los colores de los dos «mipmaps» más próximos. Es necesario activar el «Mipmapping».<br>Desactivar: desactiva esta función.<br>Trilineal (PS2): aplica el filtrado trilineal a todas las superficies que el juego ordene a la PS2.<br>Trilineal (forzado): aplica el filtrado trilineal a todas las superficies, aunque el juego ordene a la PS2 lo contrario. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduce el bandeado entre colores y mejora la profundidad de colores percibida.<br> Desactivado: desactiva el tramado.<br> A escala: efecto de tramado apto para escalados/más alto.<br> Sin escalar: efecto de tramado nativo/más bajo, que no aumenta el tamaño de los cuadrados al escalar la imagen.<br> Forzar 32 bits: tratar todos los dibujados como si fuesen de 32 bits para evitar bandeados y tramados. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envía tareas inútiles a la CPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento durante las tareas de cotejado, pero aumentará significativamente el consumo de energía. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envía tareas inútiles a la GPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento durante las tareas de cotejado, pero aumentará significativamente el consumo de energía. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. El número de hilos destinados a renderizar: 0 significa usar un solo hilo, 2 o más usar varios hilos (1 es para fines de depuración). Se recomienda usar entre 2 y 4 hilos, con más hilos es probable que la emulación se vuelva más lenta. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Desactiva el soporte de los búferes de profundidad en la caché de texturas. Esta opción probablemente provocará defectos visuales y solo es útil para tareas de depuración. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de renderizador, pero también puede provocar corrupción gráfica. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Vuelca las texturas reemplazables al disco. El rendimiento se reducirá. - + Includes mipmaps when dumping textures. Vuelca las texturas con sus «mipmaps». - + Allows texture dumping when FMVs are active. You should not enable this. Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos. - + Loads replacement textures where available and user-provided. Carga texturas de reemplazo si están disponibles. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica. - + Enables FidelityFX Contrast Adaptive Sharpening. Habilita el realce por contraste adaptativo (CAS) FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina la intensidad del efecto de realzado del posprocesado CAS. - + Adjusts brightness. 50 is normal. Ajusta el brillo. Un valor de 50 es lo normal. - + Adjusts contrast. 50 is normal. Ajusta el contraste. Un valor de 50 es lo normal. - + Adjusts saturation. 50 is normal. Ajusta la saturación. Un valor de 50 es lo normal. - + Scales the size of the onscreen OSD from 50% to 500%. Cambia la escala de los mensajes en pantalla de entre un 50 % a un 500 %. - + OSD Messages Position Posición de mensajes en pantalla - + OSD Statistics Position Posición de estadísticas en pantalla - + Shows a variety of on-screen performance data points as selected by the user. Muestra en pantalla varios datos sobre el rendimiento basados en la selección del usuario. - + Shows the vsync rate of the emulator in the top-right corner of the display. Muestra la frecuencia de sincronizaciones verticales («vsync») del emulador en la esquina superior derecha de la imagen. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Muestra indicadores con forma de iconos en pantalla para los estados de emulación, como la pausa, el modo turbo, el avance rápido y la cámara lenta. - + Displays various settings and the current values of those settings, useful for debugging. Muestra varios ajustes y los valores actuales de los mismos. Ideal para depurar. - + Displays a graph showing the average frametimes. Muestra un gráfico con la duración media de los fotogramas. - + Shows the current system hardware information on the OSD. Muestra información sobre el hardware actual del sistema en pantalla. - + Video Codec Códec de vídeo - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selecciona el códec de vídeo que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b> - + Video Format Formato de vídeo - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selecciona el formato de vídeo que se utilizará para capturar vídeo. Si por algún casual el códec no es compatible con este formato, se utilizará el primero que haya disponible. <b>Si tienes dudas, deja el valor predeterminado.<b> - + Video Bitrate Tasa de bits de vídeo - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Determina la tasa de bits de vídeo. Una tasa más alta suele dar una calidad de vídeo mejor, a costa de aumentar el tamaño del archivo resultante. - + Automatic Resolution Resolución automática - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Al activar esta opción, la resolución de la captura de vídeo será siempre la resolución interna de cada juego.<br><br><b>Ten cuidado al utilizar esta opción, sobre todo si escalas la imagen, ya que una resolución interna muy alta (por encima de x4) puede disparar el tamaño de la captura de vídeo y sobrecargar tu equipo.</b> - + Enable Extra Video Arguments Habilitar argumentos adicionales de vídeo - + Allows you to pass arguments to the selected video codec. Permite transmitir argumentos al códec de vídeo seleccionado. - + Extra Video Arguments Argumentos adicionales de vídeo - + Audio Codec Códec de audio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selecciona el códec de audio que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b> - + Audio Bitrate Tasa de bits de audio - + Enable Extra Audio Arguments Habilitar argumentos adicionales de audio - + Allows you to pass arguments to the selected audio codec. Permite transmitir argumentos al códec de audio seleccionado. - + Extra Audio Arguments Argumentos adicionales de audio - + Allow Exclusive Fullscreen Pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada. - + 1.25x Native (~450px) Nativa ×1,25 (~450 px) - + 1.5x Native (~540px) Nativa ×1,5 (~540 px) - + 1.75x Native (~630px) Nativa ×1,75 (~630 px) - + 2x Native (~720px/HD) Nativa ×2 (~720 px/HD) - + 2.5x Native (~900px/HD+) Nativa ×2,5 (~900 px/HD+) - + 3x Native (~1080px/FHD) Nativa ×3 (~1080 px/FHD) - + 3.5x Native (~1260px) Nativa ×3,5 (~1260 px) - + 4x Native (~1440px/QHD) Nativa ×4 (~1440 px/QHD) - + 5x Native (~1800px/QHD+) Nativa ×5 (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) Nativa ×6 (~2160 px/4K UHD) - + 7x Native (~2520px) Nativa ×7 (~2520 px) - + 8x Native (~2880px/5K UHD) Nativa ×8 (~2880 px/5K UHD) - + 9x Native (~3240px) Nativa ×9 (~3240 px) - + 10x Native (~3600px/6K UHD) Nativa ×10 (~3600 px/6K UHD) - + 11x Native (~3960px) Nativa ×11 (~3960 px) - + 12x Native (~4320px/8K UHD) Nativa ×12 (~4320 px/8K UHD) - + 13x Native (~4680px) Nativa ×13 (~4680 px) - + 14x Native (~5040px) Nativa ×14 (~5040 px) - + 15x Native (~5400px) Nativa ×15 (~5400 px) - + 16x Native (~5760px) Nativa ×16 (~5760 px) - + 17x Native (~6120px) Nativa ×17 (~6120 px) - + 18x Native (~6480px/12K UHD) Nativa ×18 (~6480 px/12K UHD) - + 19x Native (~6840px) Nativa ×19 (~6840 px) - + 20x Native (~7200px) Nativa ×20 (~7200 px) - + 21x Native (~7560px) Nativa ×21 (~7560 px) - + 22x Native (~7920px) Nativa ×22 (~7920 px) - + 23x Native (~8280px) Nativa ×23 (~8280 px) - + 24x Native (~8640px/16K UHD) Nativa ×24 (~8640 px/16K UHD) - + 25x Native (~9000px) Nativa ×25 (~9000 px) - - + + %1x Native Nativa ×%1 - - - - - - - - - + + + + + + + + + Checked activado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. - + Integer Scaling Escalado por números enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Rellena el área de visualización para que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D. - + Aspect Ratio Relación de aspecto - + Auto Standard (4:3/3:2 Progressive) Estándar automática (4:3/3:2 progresivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Cambia la relación de aspecto con la que se mostrará en pantalla la salida de imagen de la consola. El valor predeterminado es «Estándar automático (4:3/3:2 progresivo)», el cual ajustará automáticamente la relación de aspecto a la que tendrían los juegos en un televisor de la época. - + Deinterlacing Desentrelazado - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina la resolución con la que se guardarán las capturas de pantalla. Las resoluciones internas conservan más detalles a costa de aumentar el tamaño de los archivos. - + Screenshot Format Formato de capturas de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selecciona el formato que se utilizará para guardar las capturas de pantalla. JPEG produce archivos más pequeños, pero pierde detalles. - + Screenshot Quality Calidad de capturas de pantalla - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selecciona la calidad con la que se comprimirán las capturas de pantalla. Un valor más alto preservará más detalles en el formato JPEG y reducirá el tamaño de archivo en el formato PNG. - - + + 100% 100 % - + Vertical Stretch Estiramiento vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estira (&lt; 100 %) o aplasta (&gt; 100 %) el componente vertical de la pantalla. - + Fullscreen Mode Modo a pantalla completa - - - + + + Borderless Fullscreen Pantalla completa sin bordes - + Chooses the fullscreen resolution and frequency. Selecciona la resolución y frecuencia del modo a pantalla completa. - + Left Izquierda - - - - + + + + 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Cambia el número de píxeles recortados de la parte izquierda de la pantalla. - + Top Arriba - + Changes the number of pixels cropped from the top of the display. Cambia el número de píxeles recortados de la parte superior de la pantalla. - + Right Derecha - + Changes the number of pixels cropped from the right side of the display. Cambia el número de píxeles recortados de la parte derecha de la pantalla. - + Bottom Abajo - + Changes the number of pixels cropped from the bottom of the display. Cambia el número de píxeles recortados de la parte inferior de la pantalla. - - + + Native (PS2) (Default) Nativa (PS2, predeterminada) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla la resolución con la que se renderizarán los juegos. Una resolución elevada puede afectar al rendimiento en GPU antiguas o de gama baja.<br>Una resolución que no sea nativa podría provocar defectos gráficos menores en algunos juegos.<br>La resolución de los vídeos FMV se mantendrá intacta, ya que estos han sido prerenderizados. - + Texture Filtering Filtrado de texturas - + Trilinear Filtering Filtrado trilineal - + Anisotropic Filtering Filtrado anisotrópico - + Reduces texture aliasing at extreme viewing angles. Reduce el efecto de «aliasing» (distorsión) espacial en texturas vistas desde ángulos extremos. - + Dithering Tramado - + Blending Accuracy Precisión de mezcla - + Texture Preloading Precarga de texturas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Envía texturas enteras de un golpe en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Al activar esta opción, la GPU convertirá las texturas con mapas de colores, en caso contrario, lo hará la CPU. Sirve para compensar GPU con CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Al activar esta opción podrás cambiar las correcciones del renderizador y de escalado en tus juegos. Sin embargo, SI ACTIVAS esta opción, DESACTIVARÁS LOS AJUSTES AUTOMÁTICOS. Podrás reactivar los ajustes automáticos desactivando esta opción. - + 2 threads 2 subprocesos - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA. - + Enables mipmapping, which some games require to render correctly. Activa los mapas MIP, necesarios para que algunos juegos se rendericen correctamente. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. El renderizado de los sprites se hará en la CPU si su tamaño en memoria no supera este valor. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Intenta detectar si un juego dibuja paletas de colores propias y las renderiza por software en vez de hacerlo en la GPU. - + GPU Target CLUT Gestión de CLUT en la GPU - + Skipdraw Range Start Inicio del rango de «skipdraw» - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Omite el dibujado de superficies desde la superficie indicada en el cuadro izquierdo hasta la indicada en el cuadro derecho. - + Skipdraw Range End Fin del rango de «skipdraw» - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Esta opción desactiva varias funcionalidades seguras: desactiva el renderizado preciso de puntos y líneas sin escalado, lo que puede ayudar a los juegos de Xenosaga, y el limpiado preciso de la memoria del GS en la CPU para que lo haga la GPU, lo que puede ayudar a los juegos de Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. - + Half Pixel Offset Compensación de medio píxel - + Might fix some misaligned fog, bloom, or blend effect. Podría corregir efectos de niebla, resplandor o mezclas que no estén alineados. - + Round Sprite Redondear sprites - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrige el muestreo de las texturas de sprites 2D al escalar la imagen. Arregla las líneas sobrantes en los sprites de juegos como Ar tonelico al escalar la imagen. La mitad afecta solo los sprites planos, Completo afecta a todos los sprites. - + Texture Offsets X Compensación X de texturas - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Compensa las coordenadas de texturas ST/UV. Corrige algunos problemas inusuales en texturas y tal vez también corrija problemas de alineación en el posprocesado. - + Texture Offsets Y Compensación Y de texturas - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. Reduce la aparición de líneas al escalar la imagen. - + Force palette texture draws to render at native resolution. Fuerza que las paletas de texturas se rendericen a resolución nativa. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Realce por contraste adaptativo (CAS) - + Sharpness Realzado - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Permite ajustar la saturación, el contraste y el brillo. El valor predeterminado del brillo, saturación y contraste es de 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica el algoritmo de suavizado de bordes FXAA (Fast approXimate Anti-Aliasing) para mejorar la calidad visual de los juegos. - + Brightness Brillo - - - + + + 50 50 - + Contrast Contraste - + TV Shader Sombreador de TV - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. - + OSD Scale Escala de la presentación - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Muestra la velocidad de fotogramas interna del juego en la esquina superior derecha de la imagen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. - + Shows the resolution of the game in the top-right corner of the display. Muestra la resolución del juego en la esquina superior derecha de la imagen. - + Shows host's CPU utilization. Muestra el uso de la CPU del equipo. - + Shows host's GPU utilization. Muestra el uso de la GPU del equipo. - + Shows counters for internal graphical utilization, useful for debugging. Muestra contadores sobre el uso gráfico interno, útiles para fines de depuración. - + Shows the current controller state of the system in the bottom-left corner of the display. Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la imagen. - + Shows the current PCSX2 version on the top-right corner of the display. Muestra la versión actual de PCSX2 en la esquina superior derecha de la imagen. - + Shows the currently active video capture status. Muestra el estado actual de la captura de vídeo. - + Shows the currently active input recording status. Muestra el estado actual de la grabación de entrada. - + Displays warnings when settings are enabled which may break games. Muestra advertencias cuando se activen ajustes que puedan romper los juegos. - - + + Leave It Blank dejar en blanco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Los parámetros enviados al códec de vídeo seleccionado.<br><b>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.</b><br>Ejemplo: «crf = 21 : preset = veryfast» - + Sets the audio bitrate to be used. Determina la tasa de bits de audio. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Los parámetros enviados al códec de audio seleccionado.<br><b>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.</b><br>Ejemplo: «compression_level = 4 : joint_stereo = 1» - + GS Dump Compression Compresión de volcados del GS - + Change the compression algorithm used when creating a GS dump. Cambia el algoritmo de compresión que se utilizará al crear un volcado GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Cuando se utilice el renderizador de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento, pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que el ritmo de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Muestra multiplicadores de escalado más elevados que dependerán de las prestaciones de la GPU. - + Enable Debug Device Habilitar dispositivo de depuración - + Enables API-level validation of graphics commands. Activa una validación a nivel de API de los comandos de gráficos. - + GS Download Mode Modo de descarga del GS - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Deja de sincronizar las descargas del GS entre el subproceso del GS y la GPU del equipo. Podría aumentar significativamente la velocidad en sistemas más lentos a costa de romper muchos efectos gráficos. Si los juegos se muestran mal y tienes esta opción activada, te recomendamos que la desactives antes de nada. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Fuerza la presentación FIFO en vez de la tipo «mailbox», es decir: búfer doble en vez de triple. Suele producir un ritmo de fotogramas peor. @@ -14113,7 +14172,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predeterminado @@ -14330,254 +14389,254 @@ Swap chain: see Microsoft's Terminology Portal. No se ha encontrado un guardado rápido en el espacio {}. - - - + + - - - - + + + + - + + System Sistema - + Open Pause Menu Abrir menú de pausa - + Open Achievements List Abrir lista de logros - + Open Leaderboards List Abrir lista de tablas de clasificación - + Toggle Pause Alternar pausa - + Toggle Fullscreen Alternar pantalla completa - + Toggle Frame Limit Alternar limitador de fotogramas - + Toggle Turbo / Fast Forward Alternar turbo/avance rápido - + Toggle Slow Motion Alternar cámara lenta - + Turbo / Fast Forward (Hold) Turbo/Avance rápido (mantener) - + Increase Target Speed Aumentar velocidad objetivo - + Decrease Target Speed Reducir velocidad objetivo - + Increase Volume Subir volumen - + Decrease Volume Bajar volumen - + Toggle Mute Alternar silencio de audio - + Frame Advance Avanzar fotograma - + Shut Down Virtual Machine Apagar máquina virtual - + Reset Virtual Machine Reiniciar máquina virtual - + Toggle Input Recording Mode Alternar modo de grabación de entrada - - + + Save States Guardados rápidos - + Select Previous Save Slot Seleccionar espacio de guardado anterior - + Select Next Save Slot Seleccionar espacio de guardado siguiente - + Save State To Selected Slot Crear guardado rápido en el espacio seleccionado - + Load State From Selected Slot Cargar guardado rápido del espacio seleccionado - + Save State and Select Next Slot Crear guardado rápido y seleccionar el espacio siguiente - + Select Next Slot and Save State Seleccionar el espacio siguiente y crear guardado rápido - + Save State To Slot 1 Crear guardado rápido en el espacio 1 - + Load State From Slot 1 Cargar guardado rápido del espacio 1 - + Save State To Slot 2 Crear guardado rápido en el espacio 2 - + Load State From Slot 2 Cargar guardado rápido del espacio 2 - + Save State To Slot 3 Crear guardado rápido en el espacio 3 - + Load State From Slot 3 Cargar guardado rápido del espacio 3 - + Save State To Slot 4 Crear guardado rápido en el espacio 4 - + Load State From Slot 4 Cargar guardado rápido del espacio 4 - + Save State To Slot 5 Crear guardado rápido en el espacio 5 - + Load State From Slot 5 Cargar guardado rápido del espacio 5 - + Save State To Slot 6 Crear guardado rápido en el espacio 6 - + Load State From Slot 6 Cargar guardado rápido del espacio 6 - + Save State To Slot 7 Crear guardado rápido en el espacio 7 - + Load State From Slot 7 Cargar guardado rápido del espacio 7 - + Save State To Slot 8 Crear guardado rápido en el espacio 8 - + Load State From Slot 8 Cargar guardado rápido del espacio 8 - + Save State To Slot 9 Crear guardado rápido en el espacio 9 - + Load State From Slot 9 Cargar guardado rápido del espacio 9 - + Save State To Slot 10 Crear guardado rápido en el espacio 10 - + Load State From Slot 10 Cargar guardado rápido del espacio 10 @@ -15455,594 +15514,608 @@ Clic derecho: eliminar asignación &Sistema - - - + + Change Disc Cambiar disco - - + Load State Cargar guardado rápido - - Save State - Guardado rápido - - - + S&ettings - &Ajustes + A&justes - + &Help A&yuda - + &Debug &Depuración - - Switch Renderer - Cambiar renderizador - - - + &View &Vista - + &Window Size Tamaño de &ventana - + &Tools &Herramientas - - Input Recording - Grabación de entrada - - - + Toolbar Barra de herramientas - + Start &File... - Ejecutar a&rchivo... + Ejecutar arc&hivo... - - Start &Disc... - Ejecutar &disco... - - - + Start &BIOS - Ejecutar &BIOS + Ejecutar BI&OS - + &Scan For New Games B&uscar juegos nuevos - + &Rescan All Games &Volver a buscar todos los juegos - + Shut &Down - Apa&gar + &Apagar - + Shut Down &Without Saving - Apagar &sin guardar + Apagar s&in guardar - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit &Salir - + &BIOS &BIOS - - Emulation - Emulación - - - + &Controllers - Man&dos + Ma&ndos - + &Hotkeys &Teclas de acceso rápido - + &Graphics &Gráficos - - A&chievements - &Logros - - - + &Post-Processing Settings... Ajustes de &posprocesado... - - Fullscreen - Pantalla completa - - - + Resolution Scale Escala de resolución - + &GitHub Repository... Repositorio de &GitHub... - + Support &Forums... &Foros para asistencia técnica (en inglés)... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... Buscar actuali&zaciones... - + About &Qt... Acerca de &Qt... - + &About PCSX2... &Acerca de PCSX2... - + Fullscreen In Toolbar - Pant. completa + P. completa - + Change Disc... In Toolbar Cambiar disco... - + &Audio &Audio - - Game List - Lista de juegos - - - - Interface - Interfaz - - - - Add Game Directory... - Añadir directorio de juegos... - - - - &Settings - &Ajustes - - - - From File... - Buscar archivo... - - - - From Device... - Buscar dispositivo... - - - - From Game List... - Buscar en la lista de juegos... - - - - Remove Disc - Quitar disco - - - + Global State Guardado global - + &Screenshot - &Capturar pantalla + Cap&turar pantalla - + Start File In Toolbar Archivo - + + &Change Disc + Ca&mbiar disco + + + + &Load State + &Carga rápida + + + + Sa&ve State + &Guardado rápido + + + + Setti&ngs + A&justes + + + + &Switch Renderer + Cambiar &renderizador + + + + &Input Recording + &Grabación de entrada + + + + Start D&isc... + Ejecutar &disco... + + + Start Disc In Toolbar Disco - + Start BIOS In Toolbar BIOS - + Shut Down In Toolbar Apagar - + Reset In Toolbar Reiniciar - + Pause In Toolbar Pausar - + Load State In Toolbar Carga rápida - + Save State In Toolbar Guard. rápido - + + &Emulation + &Emulación + + + Controllers In Toolbar Mandos - + + Achie&vements + &Logros + + + + &Fullscreen + &Pantalla completa + + + + &Interface + &Interfaz + + + + Add Game &Directory... + Añadir &directorio de juegos... + + + Settings In Toolbar Ajustes - + + &From File... + &Buscar archivo... + + + + From &Device... + Buscar &dispositivo... + + + + From &Game List... + Buscar en la &lista de juegos... + + + + &Remove Disc + &Quitar disco + + + Screenshot In Toolbar Capt. pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Red y disco duro - + &Folders &Carpetas - + &Toolbar Barra de &herramientas - - Lock Toolbar - Bloquear barra de herramientas + + Show Titl&es (Grid View) + Mostrar &títulos (cuadrícula) - + + &Open Data Directory... + &Abrir directorio de datos... + + + + &Toggle Software Rendering + Al&ternar renderizador por software + + + + &Open Debugger + Abrir &depurador + + + + &Reload Cheats/Patches + &Recargar trucos/parches + + + + E&nable System Console + Habilitar &consola del sistema + + + + Enable &Debug Console + Habilitar con&sola de desarrollador + + + + Enable &Log Window + Habilitar &ventana de registro + + + + Enable &Verbose Logging + Habilitar regi&stro detallado + + + + Enable EE Console &Logging + Habilitar consola de registro del &EE + + + + Enable &IOP Console Logging + Habilitar consola de registro del &IOP + + + + Save Single Frame &GS Dump + Guardar volcado de un &fotograma del GS + + + + &New + This section refers to the Input Recording submenu. + &Nueva + + + + &Play + This section refers to the Input Recording submenu. + &Reproducir + + + + &Stop + This section refers to the Input Recording submenu. + &Detener + + + + &Controller Logs + Registros de &mandos + + + + &Input Recording Logs + Registros de &grabaciones de entrada + + + + Enable &CDVD Read Logging + Habilitar registros de lecturas del &CDVD + + + + Save CDVD &Block Dump + Guardar volcado de &bloque del CDVD + + + + &Enable Log Timestamps + Activar &marcas de tiempo en los registros + + + + Start Big Picture &Mode + Iniciar modo &Big Picture + + + + &Cover Downloader... + &Descargador de carátulas... + + + + &Show Advanced Settings + Mostrar ajustes a&vanzados + + + + &Recording Viewer + &Visualizador de grabaciones + + + + &Video Capture + Capturar &vídeo + + + + &Edit Cheats... + &Editar trucos... + + + + Edit &Patches... + Editar &parches... + + + &Status Bar Barra de &estado - - Verbose Status - Estado detallado - - - + + Game &List - &Lista de juegos + Lista de &juegos - + + Loc&k Toolbar + Blo&quear barra de herramientas + + + + &Verbose Status + Estado &detallado + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties &Propiedades del juego - + Game &Grid &Cuadrícula de juegos - - Show Titles (Grid View) - Mostrar títulos (cuadrícula) - - - + Zoom &In (Grid View) - A&mpliar tamaño (cuadrícula) + &Ampliar tamaño (cuadrícula) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Reducir tamaño (cuadrícula) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) &Actualizar carátulas (cuadrícula) - + Open Memory Card Directory... Abrir directorio de Memory Cards... - - Open Data Directory... - Abrir directorio de datos... - - - - Toggle Software Rendering - Alternar renderizador por software - - - - Open Debugger - Abrir depurador - - - - Reload Cheats/Patches - Recargar trucos/parches - - - - Enable System Console - Habilitar consola del sistema - - - - Enable Debug Console - Habilitar consola de depuración - - - - Enable Log Window - Habilitar ventana de registro - - - - Enable Verbose Logging - Habilitar registro detallado - - - - Enable EE Console Logging - Habilitar consola de registro del EE - - - - Enable IOP Console Logging - Habilitar consola de registro del IOP - - - - Save Single Frame GS Dump - Guardar volcado de un fotograma del GS - - - - New - This section refers to the Input Recording submenu. - Nueva - - - - Play - This section refers to the Input Recording submenu. - Reproducir - - - - Stop - This section refers to the Input Recording submenu. - Detener - - - - Settings - This section refers to the Input Recording submenu. - Ajustes - - - - + Input Recording Logs Registros de grabaciones de entrada - - Controller Logs - Registros de mandos - - - + Enable &File Logging - Habilitar registro en &archivo + Habilitar registro en arc&hivo - - Enable CDVD Read Logging - Habilitar registros de lecturas del CDVD - - - - Save CDVD Block Dump - Guardar volcado de bloque del CDVD - - - - Enable Log Timestamps - Habilitar marcas de tiempo en los registros - - - - + Start Big Picture Mode Iniciar modo Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Descargador de carátulas... - - - - + Show Advanced Settings Mostrar ajustes avanzados - - Recording Viewer - Visualizador de grabaciones - - - - + Video Capture Capturar vídeo - - Edit Cheats... - Editar trucos... - - - - Edit Patches... - Editar parches... - - - + Internal Resolution Resolución interna - + %1x Scale Escala ×%1 - + Select location to save block dump: Seleccionar dónde se guardará el volcado de bloque: - + Do not show again No volver a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16055,297 +16128,297 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q ¿Seguro que quieres continuar? - + %1 Files (*.%2) Archivos %1 (*.%2) - + WARNING: Memory Card Busy ADVERTENCIA: Memory Card ocupada - + Confirm Shutdown Confirmar apagado - + Are you sure you want to shut down the virtual machine? ¿Seguro que quieres apagar la máquina virtual? - + Save State For Resume Crear un guardado para continuar más tarde - - - - - - + + + + + + Error Error - + You must select a disc to change discs. Es necesario seleccionar un disco para poder cambiar de disco. - + Properties... Propiedades... - + Set Cover Image... Establecer imagen de carátula... - + Exclude From List Excluir de la lista - + Reset Play Time Restablecer tiempo jugado - + Check Wiki Page Comprobar página de la wiki - + Default Boot Arranque predeterminado - + Fast Boot Arranque rápido - + Full Boot Arranque completo - + Boot and Debug Arrancar con depurador - + Add Search Directory... Añadir directorio de búsqueda... - + Start File Ejecutar archivo - + Start Disc Ejecutar disco - + Select Disc Image Seleccionar imagen de disco - + Updater Error Error del actualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Lamentablemente, estás intentando actualizar una versión de PCSX2 que no es una versión oficial de GitHub. El actualizador automático solo está activado en las compilaciones oficiales para evitar incompatibilidades.</p><p>Si deseas conseguir una compilación oficial, te rogamos que la descargues del siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Las actualizaciones automáticas no son compatibles con esta plataforma. - + Confirm File Creation Confirmar creación de archivo - + The pnach file '%1' does not currently exist. Do you want to create it? No existe el archivo pnach «%1». ¿Deseas crearlo? - + Failed to create '%1'. Error al crear «%1». - + Theme Change Cambiar tema - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Si cambias de tema, se cerrará la ventana del depurador. Se perderán todos los datos sin guardar. ¿Deseas continuar? - + Input Recording Failed Error en la grabación de entrada - + Failed to create file: {} Error al crear el archivo: {} - + Input Recording Files (*.p2m2) Archivos de grabaciones de entrada (*.p2m2) - + Input Playback Failed Error en la reproducción de entrada - + Failed to open file: {} Error al abrir el archivo: {} - + Paused En pausa - + Load State Failed Error al cargar el guardado rápido - + Cannot load a save state without a running VM. No se puede crear un guardado rápido si no se está ejecutando una VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? No se puede cargar el ELF nuevo sin reiniciar la máquina virtual. ¿Deseas reiniciarla ahora? - + Cannot change from game to GS dump without shutting down first. No se puede cambiar de un juego a un volcado del GS sin apagar la máquina virtual primero. - + Failed to get window info from widget Error al obtener la información de la ventana a partir del widget - + Stop Big Picture Mode Detener modo Big Picture - + Exit Big Picture In Toolbar Salir de Big Picture - + Game Properties Propiedades del juego - + Game properties is unavailable for the current game. No hay propiedades disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Select disc drive: Seleccionar unidad de disco: - + This save state does not exist. Este guardado rápido no existe. - + Select Cover Image Seleccionar imagen de carátula - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - + + - Copy Error Error de copiado - + Failed to remove existing cover '%1' Error al eliminar la carátula existente «%1» - + Failed to copy '%1' to '%2' Error al copiar «%1» a «%2» - + Failed to remove '%1' Error al eliminar «%1». - - + + Confirm Reset Confirmar reinicio - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Debes seleccionar un archivo que no sea la imagen actual de la carátula. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16354,12 +16427,12 @@ This action cannot be undone. Esta acción no se puede deshacer. - + Load Resume State Cargar guardado de continuación - + A resume save state was found for this game, saved at: %1. @@ -16372,89 +16445,89 @@ Do you want to load this state, or start from a fresh boot? ¿Deseas cargar este guardado rápido o empezar desde el principio? - + Fresh Boot Empezar de cero - + Delete And Boot Eliminar y empezar - + Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido «%1». - + Load State File... Cargar archivo de guardado rápido... - + Load From File... Cargar archivo... - - + + Select Save State File Seleccionar archivo de guardado rápido - + Save States (*.p2s) Archivos de guardado rápido (*.p2s) - + Delete Save States... Eliminar guardados rápidos... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Todos los tipos de archivo (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Ejecutables ELF (*.elf);;Ejecutables IRX (*.irx);;Volcados del GS (*.gs *.gs.xz *.gs.zst);;Volcados de bloque (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Todos los tipos de archivo (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Volcados de bloque (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ADVERTENCIA: la Memory Card todavía está escribiendo datos. Si apagas ahora, <b>DESTRUIRÁS DE FORMA IRREVERSIBLE TU MEMORY CARD.</b> Se recomienda encarecidamente que reanudes la partida y dejes que termine de escribir datos en tu Memory Card.<br><br>¿Deseas apagar de todos modos y <b>DESTRUIR DE FORMA IRREVERSIBLE TU MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Archivos de guardado rápido (*.p2s *.p2s.backup) - + Undo Load State Deshacer carga de guardado rápido - + Resume (%2) Continuación (%2) - + Load Slot %1 (%2) Cargar espacio %1 (%2) - - + + Delete Save States Eliminar guardados rápidos - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16463,42 +16536,42 @@ The saves will not be recoverable. Si continúas, no podrás recuperarlos. - + %1 save states deleted. Guardados rápidos eliminados: %1. - + Save To File... Guardar en archivo... - + Empty Vacío - + Save Slot %1 (%2) Espacio de guardado %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? ¿Desas cambiar de disco o ejecutar la imagen nueva (reiniciando el sistema)? - + Swap Disc Cambiar de disco - + Reset Reiniciar @@ -16521,25 +16594,25 @@ Si continúas, no podrás recuperarlos. MemoryCard - - + + Memory Card Creation Failed Error al crear la Memory Card - + Could not create the memory card: {} No se ha podido crear la Memory Card: {} - + Memory Card Read Failed Error al leer la Memory Card - + Unable to access memory card: {} @@ -16556,28 +16629,33 @@ Cierra cualquier otra instancia de PCSX2 o reinicia tu equipo. - - + + Memory Card '{}' was saved to storage. Memory Card «{}» guardada en almacenamiento. - + Failed to create memory card. The error was: {} Error al crear la Memory Card. Mensaje de error: {} - + Memory Cards reinserted. Memory Cards reinsertadas. - + Force ejecting all Memory Cards. Reinserting in 1 second. Forzando la expulsión de todas las Memory Cards. Reintroduciendo en 1 segundo. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + Hace tiempo que la consola virtual no ha guardado en tus Memory Cards. No se recomienda usar los guardados rápidos como sustitutos de los guardados dentro del juego. + MemoryCardConvertDialog @@ -17369,7 +17447,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Ver en visualizador de memoria - + Cannot Go To No se puede ir a esta dirección @@ -18209,12 +18287,12 @@ Expulsando {3} para sustituirlo por {2}. Patch - + Failed to open {}. Built-in game patches are not available. Error al abrir {}. Los parches de juego integrados no están disponibles. - + %n GameDB patches are active. OSD Message @@ -18223,7 +18301,7 @@ Expulsando {3} para sustituirlo por {2}. - + %n game patches are active. OSD Message @@ -18232,7 +18310,7 @@ Expulsando {3} para sustituirlo por {2}. - + %n cheat patches are active. OSD Message @@ -18241,7 +18319,7 @@ Expulsando {3} para sustituirlo por {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No se han encontrado o activado trucos o parches (de imagen panorámica, compatibilidad u otros). @@ -18342,47 +18420,47 @@ Expulsando {3} para sustituirlo por {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: sesión iniciada como %1 (%2 pts., %3 pts. en modo normal). %4 mensajes sin leer. - - + + Error Error - + An error occurred while deleting empty game settings: {} Se ha producido un error al eliminar unos ajustes del juego en blanco: {} - + An error occurred while saving game settings: {} Se ha producido un error al guardar los ajustes del juego: {} - + Controller {} connected. Mando {} conectado. - + System paused because controller {} was disconnected. Se ha pausado el sistema porque el mando {} se ha desconectado. - + Controller {} disconnected. Mando {} desconectado. - + Cancel Cancelar @@ -18515,7 +18593,7 @@ Expulsando {3} para sustituirlo por {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -20195,7 +20273,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - Un remedio para corregir defectos en el firmware de algunos volantes que provocan interrupciones breves en la fuerza transmitida. Deja esta opción desactivada a menos que la necesites, ya que tiene efectos secundarios en muchos volantes. + Un remedio para evitar que el firmware de algunos volantes provoque interrupciones breves en la fuerza transmitida. Deja esta opción desactivada a menos que la necesites, ya que tiene efectos secundarios en muchos volantes. @@ -21728,42 +21806,42 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se VMManager - + Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. - + Failed to save save state: {}. Error al crear el guardado rápido {}. - + PS2 BIOS ({}) BIOS de PS2 ({}) - + Unknown Game Juego desconocido - + CDVD precaching was cancelled. Precacheado de CDVD cancelado. - + CDVD precaching failed: {} Error al precachear CDVD: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21780,272 +21858,272 @@ Una vez hayas volcado una imagen de la BIOS, deberás guardarla en la carpeta « Para más instrucciones, consulta las páginas de preguntas frecuentes («FAQ») y las guías. - + Resuming state guardados rápidos de continuación - + Boot and Debug Arrancar con depurador - + Failed to load save state Error al cargar el guardado rápido - + State saved to slot {}. Guardado rápido creado en el espacio {}. - + Failed to save save state to slot {}. Error al crear el guardado rápido en el espacio {}. - - + + Loading state carga de guardados rápidos - + Failed to load state (Memory card is busy) Error al cargar el guardado rápido (Memory Card ocupada) - + There is no save state in slot {}. No hay un guardado rápido en el espacio {}. - + Failed to load state from slot {} (Memory card is busy) Error al cargar el guardado rápido de la ranura {0} (Memory Card ocupada) - + Loading state from slot {}... Cargando guardado rápido del espacio {}... - + Failed to save state (Memory card is busy) Error al crear el guardado rápido (Memory Card ocupada) - + Failed to save state to slot {} (Memory card is busy) Error al crear el guardado rápido de la ranura {0} (Memory Card ocupada) - + Saving state to slot {}... Creando guardado rápido en el espacio {}... - + Frame advancing avance de fotogramas - + Disc removed. Disco extraído. - + Disc changed to '{}'. Disco cambiado a «{}». - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua. Mensaje de error: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Error al cambiar a la imagen del disco antiguo. Extrayendo disco. Mensaje de error: {} - + Cheats have been disabled due to achievements hardcore mode. Se han desactivado los trucos porque el modo de logros «hardcore» está activado. - + Fast CDVD is enabled, this may break games. CDVD rápido activado: podrían romperse los juegos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frecuencia o la omisión de ciclos no están en sus valores predeterminados: podría haber cuelgues o los juegos podrían ir muy lentos. - + Upscale multiplier is below native, this will break rendering. El multiplicador de escala está por debajo del valor nativo: el renderizado fallará. - + Mipmapping is disabled. This may break rendering in some games. El «mipmapping» está desactivado. Podría fallar el renderizado de algunos juegos. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. - El renderizador no está configurado en Automático. Podría haber problemas de rendimiento y defectos gráficos. + El renderizador no está configurado en automático. Podría haber problemas de rendimiento y defectos gráficos. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtrado de texturas no está configurado como bilineal (PS2). Fallará el renderizado de algunos juegos. - + No Game Running No se está ejecutando un juego - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtro trilineal no está configurado en automático. Podría fallar el renderizado de algunos juegos. - + Blending Accuracy is below Basic, this may break effects in some games. La precisión de mezcla está configurada a un nivel por debajo del básico: podrían fallar los efectos de algunos juegos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El modo de descarga de hardware no está configurado como preciso: podría fallar el renderizado en algunos juegos. - + EE FPU Round Mode is not set to default, this may break some games. El modo de redondeo de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + EE FPU Clamp Mode is not set to default, this may break some games. El modo de limitación de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU0 Round Mode is not set to default, this may break some games. El modo de redondeo de la VU0 no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU1 Round Mode is not set to default, this may break some games. El modo de redondeo de la VU1 no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU Clamp Mode is not set to default, this may break some games. El modo de limitación de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MB de RAM activados. La compatibilidad con algunos juegos podría verse afectada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos podría verse afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos podría verse afectada. - + Frame rate for NTSC is not default. This may break some games. La velocidad de fotogramas NTSC no tiene su valor predeterminado: podrían fallar algunos juegos. - + Frame rate for PAL is not default. This may break some games. La velocidad de fotogramas PAL no tiene su valor predeterminado: podrían fallar algunos juegos. - + EE Recompiler is not enabled, this will significantly reduce performance. El recompilador del EE no está activado: el rendimiento se reducirá significativamente. - + VU0 Recompiler is not enabled, this will significantly reduce performance. El recompilador de la VU0 no está activado: el rendimiento se reducirá significativamente. - + VU1 Recompiler is not enabled, this will significantly reduce performance. El recompilador de la VU1 no está activado: el rendimiento se reducirá significativamente. - + IOP Recompiler is not enabled, this will significantly reduce performance. El recompilador del IOP no está activado: el rendimiento se reducirá significativamente. - + EE Cache is enabled, this will significantly reduce performance. La caché del EE está activada: el rendimiento se reducirá significativamente. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detección de bucles de espera en el EE no está activada: el rendimiento podría reducirse. - + INTC Spin Detection is not enabled, this may reduce performance. La detección de bucles en el INTC no está activada: el rendimiento podría reducirse. - + Fastmem is not enabled, this will reduce performance. Fastmem no está activado: el rendimiento se reducirá. - + Instant VU1 is disabled, this may reduce performance. La VU1 instantánea está desactivada: el rendimiento podría reducirse. - + mVU Flag Hack is not enabled, this may reduce performance. La corrección del indicador de mVU no está activada: el rendimiento podría reducirse. - + GPU Palette Conversion is enabled, this may reduce performance. La conversión de paletas en la GPU está activada: el rendimiento podría reducirse. - + Texture Preloading is not Full, this may reduce performance. La precarga de texturas no está configurada como completa: el rendimiento podría reducirse. - + Estimate texture region is enabled, this may reduce performance. El cálculo de regiones de texturas está activado: el rendimiento podría reducirse. - + Texture dumping is enabled, this will continually dump textures to disk. El volcado de texturas está activado, se volcarán continuamente texturas al disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts index 0c6fa9ff2e..23be68552b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts @@ -732,307 +732,318 @@ Leaderboard Position: {1} of {2} از تنظیمات عمومی [%1] استفاده کنید - + Rounding Mode حالت گرد کردن - - - + + + Chop/Zero (Default) خورد کردن یا صفر (پیش‌فرض) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه گرد کردن PCSX2 هنگامی که واحد نقطه شناور (EE FPU) از Emotion Engine شبیه سازی میشود را تغییر میدهد. به این علت که FPU های متفاوت در PS2 با استاندارد های بین المللی ناسازگار هستند، برخی از بازی ها ممکن است برای انجام صحیح محاسبات ریاضی به حالت های دیگری نیاز داشته باشند. مقدار پیش فرض اکثریت بازی ها را کنترل میکند;<b> تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابل مشاهده ندارد میتواند باعث بی ثباتی و ایجاد مشکلات شود.</b> - + Division Rounding Mode حالت گرد کردن تقسیم - + Nearest (Default) نزدیک‌ترین (پیش‌فرض) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode حالت محدود کردن - - - + + + Normal (Default) معمولی (پیش‌فرض) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه کنترل نگه داشتن شناور ها را در محدوده استاندارد x86 توسط PCSX2 را تغییر میدهد. مقدار پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند.<b>تغییر دادن این تنظیمات وقتی یک بازی مشکلات قابل مشاهده ای ندارن میتواند باعث بی ثباتی شود.</b> - - + + Enable Recompiler فعال کردن مفسیر - + - - - + + + - + - - - - + + + + + Checked فعال شده - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. ترجمه باینری به‌موقع کد ماشین MIPS-IV 64 بیتی را به x86 انجام می‌دهد. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). تشخیص حلقه انتظار - + Moderate speedup for some games, with no known side effects. افزایش سرعت متوسط ​​برای برخی بازی‌ها، بدون عوارض جانبی شناخته شده. - + Enable Cache (Slow) فعال کردن حافظه پنهان (کند) - - - - + + + + Unchecked فعال نشده - + Interpreter only, provided for diagnostic. فقط مترجم، برای تشخیص ایرادات استفاده شود. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. تشخیص چرخش INTC - + Huge speedup for some games, with almost no compatibility side effects. افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری. - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) از بک‌پچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده می‌کند. - + Pause On TLB Miss مکث کردن در TLB هنگام خطا - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. به جای اینکه آن را نادیده بگیرد و ادامه دهد، هنگامی که خطای TLB رخ می دهد، ماشین مجازی را متوقف می کند. توجه داشته باشید که ماشین مجازی پس از پایان بلوک مکث می کند، نه بر اساس دستورالعملی که باعث خطا شده است. برای مشاهده آدرسی که در آن دسترسی نامعتبر رخ داده است، به کنسول مراجعه کنید. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode حالت گرد کردن VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> نحوه کنترل گرد کردن زمانی که Vector Unit 0 (EE VU0) انجین Emotion Engine توسط PCSX2 شبیه سازی میشود را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند مشکلات ثبات و یا کرش کردن شود.</b> - + VU1 Rounding Mode حالت گرد کردن VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> نحوه کنترل گرد کردن زمانی که Vector Unit 1 (EE VU1) انجین Emotion Engine توسط PCSX2 شبیه سازی میشود را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند مشکلات ثبات و یا کرش کردن شود.</b> - + VU0 Clamping Mode حالت محدود کردن VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه نگه داشتن شناورها در محدوده استاندارد x86 در Vector Unit 0 (EE VU0) انجین Emotion Engine توسط PCSX2 را تغییر میدهد. تنظیمات پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند. <b>تغییر دادن این تنظیمات زمانی که یک بازی مشکلات قابله مشاهده ای ندارد میتواند باعث بی‌ثباتی شود.</b> - + VU1 Clamping Mode حالت محدود کردن VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> نحوه نگه داشتن شناورها در محدوده استاندارد x86 در Vector Unit 1 (EE VU1) انجین Emotion Engine توسط PCSX2 را تغییر میدهد. مقدار پیش‌فرض تعداد گسترده ای از بازی ها را کنترل میکند.<b>تغییر دادن این تنظیمات وقتی یک بازی مشکلات قابل مشاهده ای ندارن میتواند باعث بی ثباتی شود.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. فعال کردن مفسیر VU1 (حالت میکرو) - + Enables VU0 Recompiler. مفسیر VU0 را فعال می کند. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. فعال کردن مفسیر VU1 - + Enables VU1 Recompiler. مفسیر VU1 را فعال می کند. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) نادیده گرفتن پرچمگذاری mVU - + Good speedup and high compatibility, may cause graphical errors. سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. ترجمه باینری به‌موقع کد ماشین ۳۲ بیتی MIPS-I را به x۸۶ انجام می‌دهد. - + Enable Game Fixes فعال سازی رفع ایرادات و اصلاحات بازی - + Automatically loads and applies fixes to known problematic games on game start. به‌طور خودکار در شروع بازی، پچ های مربوط به بازی‌های مشکل‌ساز شناخته شده را بارگیری و اعمال می‌کند. - + Enable Compatibility Patches فعال کردن پچ های سازگاری - + Automatically loads and applies compatibility patches to known problematic games. به طور خودکار پچ های سازگاری را برای بازی های مشکل دار شناخته شده بارگیری و اعمال می کند. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium - Medium + متوسط - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown - Save State On Shutdown + ذخیره وضعیت هنگام خاموش کردن - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1255,29 +1266,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown - Save State On Shutdown + ذخیره وضعیت هنگام خاموش کردن - + Frame Rate Control کنترل نرخ فریم - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. هرتز - + PAL Frame Rate: نرخ فریم PAL: - + NTSC Frame Rate: نرخ فریم NTSC: @@ -1289,47 +1300,47 @@ Leaderboard Position: {1} of {2} Compression Level: - Compression Level: + سطح فشرده‌سازی: - + Compression Method: - Compression Method: + روش فشرده‌سازی: Uncompressed - Uncompressed + فشرده نشده Deflate64 - Deflate64 + Deflate64 Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 Low (Fast) - Low (Fast) + کم (سریع) Medium (Recommended) - Medium (Recommended) + متوسط (توصیه شده) High - High + زیاد @@ -1337,17 +1348,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings تنظیمات PINE - + Slot: اسلات: - + Enable فعال کردن @@ -1372,12 +1388,12 @@ Leaderboard Position: {1} of {2} Analyze - Analyze + تجزیه و تحلیل Close - Close + بستن @@ -1868,8 +1884,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater به‌روزرسان خودکار @@ -1909,68 +1925,68 @@ Leaderboard Position: {1} of {2} بعدا یادآوری کن - - + + Updater Error خطا در برنامه بروزرسان - + <h2>Changes:</h2> <h2>تغییرات:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>اخطار در ذخیره کردن وضعیت:</h2><p>نصب این به‌روزرسانی باعث می شود که وضعیت هایی که ذخیره کرده اید<b>دچار ایراد شود</b>. لطفاً قبل از نصب این به‌روزرسانی، مطمئن شوید که بازی‌های خود را در کارت حافظه این شبیه‌ساز ذخیره کرده‌اید، وگرنه پیشرفت خود را از دست خواهید داد.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>اخطار تنظیمات</h2><p>نصب این به‌روزرسانی، تنظیمات برنامه شما را بازنشانی می‌کند. لطفاً توجه داشته باشید که پس از این به‌روزرسانی باید تنظیمات خود را مجدداً تنظیم کنید.</p> - + Savestate Warning اخطار ذخیره وضعیت - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>هشدار</h1><p style='font-size:12pt;'>نصب این به‌روزرسانی باعث می‌شود <b>حالت‌های ذخیره‌سازی شما ناسازگار باشد</b>، <i>قبل از ادامه، حتماً هرگونه پیشرفتی را در مموری کارت خود ذخیره کنید</i>.</p><p>آیا می خواهید ادامه دهید؟</p> - + Downloading %1... درحال دانلود %1... - + No updates are currently available. Please try again later. هیچ به روز رسانی در حال حاضر در دسترس نیست. لطفاً بعداً دوباره امتحان کنید. - + Current Version: %1 (%2) نسخه فعلی: %1 (%2) - + New Version: %1 (%2) نسخه جدید: %1 (%2) - + Download Size: %1 MB حجم دانلود: %1 مگابایت - + Loading... در حال بارگذاری... - + Failed to remove updater exe after update. خطا در حذف کردن فایل exe بروزرسان کننده بعد از بروزرسانی. @@ -2134,19 +2150,19 @@ Leaderboard Position: {1} of {2} فعال کردن - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2236,17 +2252,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. محل دیسک بازی روی یک درایو قابل جابجایی است، ممکن است مشکلات عملکردی مانند لگ و فریز شدن رخ دهد. - + Saving CDVD block dump to '{}'. درحال ذخیره‌سازی اطلاغات سی دی یا دی وی دی به «{}». - + Precaching CDVD Precaching CDVD @@ -2271,7 +2287,7 @@ Leaderboard Position: {1} of {2} ناشناخته - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile حذف پروفايل - + Mapping Settings Mapping Settings - - + + Restore Defaults بازیابی تنظیمات پیش‌فرض - - - + + + Create Input Profile ایجاد پروفایل ورودی - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Enter the name for the new input profile: یک نام برای پروفایل ورودی جدید وارد کنید: - - - - + + + + + + Error خطا - + + A profile with the name '%1' already exists. پروفایلی با نام '%1' وجود دارد. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. آیا میخواهید تمامی پیوندها از پروفایل انتخاب شده فعلی را به یک پروفایل جدید کپی کنید؟ انتخاب کردن خیر یک پروفایل کاملا خالی ایجاد خواهد کرد. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. ذخیره سازی پروفایل جدید در '%1' ناموفق بود. - + Load Input Profile بارگیری پروفایل ورودی - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ You cannot undo this action. شما نمیتوانید این عمل را واگرد کنید. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile حذف پروفايل ورودی - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. شما نمی توانید این عمل را واگرد کنید. - + Failed to delete '%1'. حذف '%1' ناموفق بود. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ You cannot undo this action. شما نمیتوانید این عمل را واگرد کنید. - + Global Settings تنظیمات عمومی - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 درگاه USB %1 %2 - + Hotkeys کلیدهای میانبر - + Shared "Shared" refers here to the shared input profile. مشترک - + The input profile named '%1' cannot be found. پروفایل ورودی ای با نام '%1' پیدا نمیشود. @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4794,53 +4848,53 @@ Do you want to overwrite? اشکال زدا PCSX2 - + Run اجرا - + Step Into اجرای مرحله به مرحله کد - + F11 F١١ - + Step Over رد شدن از کد هایی که لازم به اجرا نیست - + F10 F١۰ - + Step Out خروج از کد و شروع از اول اشکال زدایی - + Shift+F11 Shift+F١١ - + Always On Top همیشه روی پنجره‌های دیگر باز بماند - + Show this window on top این پنجره را در بالا نشان دهید - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? دیس‌اسمبلی - + Copy Address کپی کردن آدرس - + Copy Instruction Hex کپی دستورالعملات هگز (Hex) - + NOP Instruction(s) دستورالعملات NOP - + Run to Cursor اجرای به سمت مکان‌نما - + Follow Branch دنبال کردن شعبه - + Go to in Memory View به نمای حافظه بروید - + Add Function افزودن تابع - - + + Rename Function تغییر دادن نام عملکرد - + Remove Function حذف عملکرد @@ -4920,23 +4974,23 @@ Do you want to overwrite? جمع‌آوری دستورالعمل - + Function name نام تابع - - + + Rename Function Error خطا در تغییر نام تابع - + Function name cannot be nothing. نام عملکرد نمیتواند خالی باشد. - + No function / symbol is currently selected. هیچ عملکرد / نمادی در حال حاضر انتخاب نشده است. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error خطا در بازیابی عملکرد - + Unable to stub selected address. خطا در خرد کردن نشانی انتخابی. - + &Copy Instruction Text &کپی کردن متن دستورالعمل - + Copy Function Name کپی نام تابع - + Restore Instruction(s) بازیابی دستورالعملات - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &برو به آدرس - + Restore Function بازیابی عملکرد - + Stub (NOP) Function خرد کردن عملکرد (NOP) - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 آدرس درست نیست @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - اسلات: %1 | %2 | EE: %3 % | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - اسلات: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) بازی: %1 (%2) - + Rich presence inactive or unsupported. حضور غنی غیرفعال یا پشتیبانی نشده است. - + Game not loaded or no RetroAchievements available. بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد. - - - - + + + + Error خطا - + Failed to create HTTPDownloader. خطا در ساخت HTTPDownloader. - + Downloading %1... در حال دانلود %1... - + Download failed with HTTP status code %1. خطا در دانلود با کد وضعیت HTTP %1. - + Download failed: Data is empty. دانلود موفق نبود: داده ها خالی هستند. - + Failed to write '%1'. نوشتم '%1' ناموفق بود. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5699,342 +5748,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ دستگاه درایو سی دی یا دی وی دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن را دارد. - + Use Global Setting استفاده از تنظیمات عمومی - + Automatic binding failed, no devices are available. اتصال خودکار انجام نشد، هیچ دستگاهی در دسترس نیست. - + Game title copied to clipboard. عنوان بازی در کلیپ بورد کپی شد. - + Game serial copied to clipboard. سریال بازی در کلیپ بورد کپی شد. - + Game CRC copied to clipboard. CRC بازی در کلیپ بورد کپی شد. - + Game type copied to clipboard. نوع بازی در کلیپ بورد کپی شد. - + Game region copied to clipboard. منطقه بازی در کلیپ بورد کپی شد. - + Game compatibility copied to clipboard. سازگاری بازی در کلیپ بورد کپی شد. - + Game path copied to clipboard. مکان بازی در کلیپ بورد کپی شد. - + Controller settings reset to default. تنظیمات دسته به حالت پیش‌فرض بازیابی شد. - + No input profiles available. هیچ پروفایل ورودی ای موجود نیست. - + Create New... ایجاد... - + Enter the name of the input profile you wish to create. نام پروفایل ورودی ای که میخواهید بسازید را وارد کنید. - + Are you sure you want to restore the default settings? Any preferences will be lost. آیا شما مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود. - + Settings reset to defaults. تنظیمات به حالت پیش‌فرض بازنشانی شد. - + No save present in this slot. هیچ ذخیره ای در این اسلات وجود ندارد. - + No save states found. هیچ وضعیت ذخیره ای پیدا نشد. - + Failed to delete save state. حذف وضعیت ذخیره ناموفق بود. - + Failed to copy text to clipboard. کپی متن به کلیپ برد ناموفق بود. - + This game has no achievements. این بازی دستاوردی ندارد. - + This game has no leaderboards. این بازی هیچ جدول امتیازاتی ندارد. - + Reset System بازنشانی سیستم - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? حالت هاردکور تا زمانی که سیستم بازنشانی نشده است فعال نخواهد شد. آیا میخواهید سیستم را بازنشانی کنید؟ - + Launch a game from images scanned from your game directories. اجرای بازی با استفاده از یک فایل اسکن شده در مکان پوشه بازی های شما. - + Launch a game by selecting a file/disc image. اجرای یک بازی با انتخاب یک فایل / دیسک ایمیج. - + Start the console without any disc inserted. اجرای کنسول بدون هیچ دیسکی. - + Start a game from a disc in your PC's DVD drive. اجرای یک بازی با استفاده از یک دیسک در درایو کامپیوتر. - + No Binding بدون اتصال - + Setting %s binding %s. تنظیم %s اتصال %s. - + Push a controller button or axis now. اکنون یک دکمه یا محور دسته را فشار دهید. - + Timing out in %.0f seconds... وقفه در %.0f ثانیه... - + Unknown ناشناخته - + OK تأیید - + Select Device دستگاه را انتخاب کنید - + Details جزئیات - + Options گزینه‌ها - + Copies the current global settings to this game. تنظیمات عمومی فعلی را به این بازی کپی می کند. - + Clears all settings set for this game. تمامی تنظیمات اعمال شده برای این بازی را پاک میکند. - + Behaviour عملکرد - + Prevents the screen saver from activating and the host from sleeping while emulation is running. از فعال شدن محافظ صفحه نمایش و حالت خواب میزبان هنگام اجرای شبیه ساز جلوگیری میکند. - + Shows the game you are currently playing as part of your profile on Discord. بازی ای که در حال اجرا است را در پروفایل دیسکورد شما به نمایش میگذارد. - + Pauses the emulator when a game is started. شبیه‌ساز را هنگامی که یک بازی در حال اجراست متوقف میکند. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. هنگامی که منوی سریع را باز می کنید شبیه‌ساز را متوقف می کند، و زمانی که آن را می بندید، آن را اجرا می کند. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی یا بازی نمایش داده می شود. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. - + Uses a light coloured theme instead of the default dark theme. از یک تم رنگ روشن به جای تم تیره پیش فرض استفاده می کند. - + Game Display نمایش بازی - + Switches between full screen and windowed when the window is double-clicked. بین حالت تمام صفحه و صفحه کوچیک با دوبار کلیک کردن جابجا میشود. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. موشواره را در حالت تمام صفحه مخفی میکند. - + Determines how large the on-screen messages and monitor are. اندازه پیام های روی صفحه و نمایشگر را تعیین می کند. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. هنگامی که رویدادهایی مانند ایجاد یا بارگیری حالت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی را روی صفحه نمایش را نشان می دهد. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. تعداد فریم های ویدیویی (یا v-sync) نمایش داده شده در هر ثانیه توسط سیستم در گوشه سمت راست بالای صفحه نمایش را نشان می دهد. - + Shows the CPU usage based on threads in the top-right corner of the display. میزان استفاده از CPU را بر اساس لیست موجود در گوشه سمت راست بالای صفحه نمایش نشان می‌دهد. - + Shows the host's GPU usage in the top-right corner of the display. میزان استفاده از CPU میزبان را در گوشه سمت راست بالای صفحه نمایش نشان می‌دهد. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. آمار مربوط به GS (اولیه، رسم تماس) را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. نشانگر هایی را هنگام فعال بودن فروارد سریع، توقف و سایر حالت های غیر عادی نشان می‌دهد. - + Shows the current configuration in the bottom-right corner of the display. پیکربندی های فعلی را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - + Shows the current controller state of the system in the bottom-left corner of the display. وضعیت دسته های فعلی سیستم را در گوشه سمت راست پایین صفحه نشان می‌دهد. - + Displays warnings when settings are enabled which may break games. هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود. - + Resets configuration to defaults (excluding controller settings). بازیابی پیکربندی ها به پیش فرض ها (به غیر از تنظیمات دسته). - + Changes the BIOS image used to start future sessions. ایمیج BIOS استفاده شده برای جلسه های آینده را تغییر میدهد. - + Automatic خودکار - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default پیش‌فرض - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. هنگامی که یک بازی شروع می‌شود، به طور خودکار به حالت تمام صفحه تغییر می‌کند. - + On-Screen Display نمایه بر روی صفحه - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + BIOS Configuration تنظیمات بایوس - + BIOS Selection انتخاب BIOS - + Options and Patches تنظیمات و پچ ها - + Skips the intro screen, and bypasses region checks. از صفحه مقدمه رد می‌شود و بررسی های منطقه را دور می‌زند. - + Speed Control کنترل سرعت - + Normal Speed سرعت معمولی - + Sets the speed when running without fast forwarding. سرعت هنگام اجرای بدون فروارد سریع را تنظیم میکند. - + Fast Forward Speed سزعت جلو بردن - + Sets the speed when using the fast forward hotkey. سرعت هنگام استفاده از کلید حالت فروارد سریع را تنظیم میکند. - + Slow Motion Speed سرعت حرکت آهسته - + Sets the speed when using the slow motion hotkey. سرعت حرکت آهسته را تنظیم می کند موقعی که کلید میانبر حرکت آهسته فشار داده می شود. - + System Settings تنظیمات سیستم - + EE Cycle Rate نرخ چرخه EE - + Underclocks or overclocks the emulated Emotion Engine CPU. آندکلاک یا اورکلاک پردازنده شبیه سازی شده Emotion Engine را انجام می دهد. - + EE Cycle Skipping رد شدن از چرخه EE - + Enable MTVU (Multi-Threaded VU1) فعال کردن MTVU (VU1 چند رشته ای) - + Enable Instant VU1 فعال کردن VU1 فوری - + Enable Cheats فعال کردن تقلب ها - + Enables loading cheats from pnach files. بارگیری تقلب ها را از فایل های Pnach فعال می کند. - + Enable Host Filesystem فعال کردن فایل‌سیستم میزبان - + Enables access to files from the host: namespace in the virtual machine. دسترسی به فایل ها را از میزبان: فضای نام در کامپیوتر مجازی را فعال می کند. - + Enable Fast CDVD فعال کردن سی دی و دی وی دی سریع - + Fast disc access, less loading times. Not recommended. دسترسی سریع به دیسک، زمان بارگیری کمتر. توصیه نمیشود. - + Frame Pacing/Latency Control کنترل تاخیر / سرعت فریم - + Maximum Frame Latency زمان تاخیر حداکثر فریم - + Sets the number of frames which can be queued. تعداد فریم هایی را که می‌توان در انتظار قرار داد را تنظیم می کند. - + Optimal Frame Pacing سرعت فریم بهینه - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. رشته های EE و GS را بعد از هر فریم همگام سازی کنید. کمترین تأخیر ورودی را دارد، اما نیازمند مشخصات بالاتری است. - + Speeds up emulation so that the guest refresh rate matches the host. سرعت شبیه‌سازی را افزایش می‌دهد تا نرخ رفرش ریت مهمان با میزبان مطابقت داشته باشد. - + Renderer رندر کننده - + Selects the API used to render the emulated GS. API مورد استفاده برای ارائه GS شبیه سازی شده را انتخاب می‌کند. - + Synchronizes frame presentation with host refresh. ارائه دهی فریم را با رفرش ریت میزبان همگام میکند. - + Display صفحه نمایش - + Aspect Ratio نسبت تصویر - + Selects the aspect ratio to display the game content at. نسبت تصویر را برای نمایش محتوای بازی انتخاب می‌کند. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. انتخاب نسبت تصویر صفحه نمایش هنگام تشخیص یک FMV در حال اجرا. - + Deinterlacing ضد انعطاف پذیری - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. انتخاب الگوریتم مورد استفاده برای تبدیل خروجی انعطاف‌پذیر شده PS2 به مترقی برای نمایش. - + Screenshot Size اندازه اسکرین‌شات - + Determines the resolution at which screenshots will be saved. رزولوشنی که اسکرین شات ها در آن ذخیره می شوند را تعیین می کند. - + Screenshot Format فرمت اسکرین‌شات - + Selects the format which will be used to save screenshots. فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. - + Screenshot Quality کیفیت اسکرین‌شات - + Selects the quality at which screenshots will be compressed. کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند. - + Vertical Stretch کشش عمودی - + Increases or decreases the virtual picture size vertically. اندازه تصویر مجازی را به صورت عمودی افزایش یا کاهش می دهد. - + Crop بریدن - + Crops the image, while respecting aspect ratio. تصویر را برش می دهد، در حالی که نسبت تصویر را رعایت می کند. - + %dpx %dپیکسل - - Enable Widescreen Patches - فعال کردن پچ های صفحه عریض (وایداسکرین) - - - - Enables loading widescreen patches from pnach files. - بارگیری پچ های صفحه عریض (وایداسکرین) را از فایل های Pnach فعال می کند. - - - - Enable No-Interlacing Patches - فعال کردن پچ های بدون درهم آمیختگی (اینترلیسینگ) - - - - Enables loading no-interlacing patches from pnach files. - بارگیری پچ های بدون درهم آمیختگی (اینترلیسینگ) را از فایل های Pnach فعال می کند. - - - + Bilinear Upscaling آپ‌اسکیل دو خطی (Bilinear) - + Smooths out the image when upscaling the console to the screen. هنگام آپ‌اسکیل کنسول به صفحه، تصویر را صاف می‌کند. - + Integer Upscaling آپ‌اسکیل عدد صحیح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. - + Screen Offsets انحراف صفحه - + Enables PCRTC Offsets which position the screen as the game requests. فعال کردن انحراف PCRTC که قرارگیری صفحه را مطابق به درخواست بازی تنظیم میکند. - + Show Overscan نمایش ناحیه خارج از صفحه نمایش - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه امن صفحه نمایش ترسیم می کنند، فعال می کند. - + Anti-Blur ضد تاری - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلی‌استیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند. - + Rendering رندرینگ - + Internal Resolution رزولوشن داخلی - + Multiplies the render resolution by the specified factor (upscaling). وضوح رندر بازی را بر اساس فاکتور مشخص شده دو برابر میکند (آپ‌اسکیل). - + Mipmapping میپ‌مپینگ - + Bilinear Filtering پالایهٔ دوخطی (Bilinear) - + Selects where bilinear filtering is utilized when rendering textures. محل استفاده از فیلتر دوخطی bilinear هنگام رندر بافت را انتخاب می کند. - + Trilinear Filtering فیلتر سه خطی (Trilinear) - + Selects where trilinear filtering is utilized when rendering textures. محل استفاده از فیلتر سه خطی Trilinear هنگام رندر بافت را انتخاب می کند. - + Anisotropic Filtering فیلتر ناهمسان‌گردی (Anisotropic Filtering) - + Dithering دیترینگ - + Selects the type of dithering applies when the game requests it. نوع پراکندگی زمانی که بازی برای اعمال درخواست می‌کند را انتخاب می‌کند. - + Blending Accuracy دقت ترکیب - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. سطح دقت را هنگام شبیه‌سازی حالت‌های ترکیبی که توسط API گرافیک میزبان پشتیبانی نمی‌شوند را تعیین می‌کند. - + Texture Preloading پیش‌بارگیری بافت - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. در هنگام استفاده، به جای مناطق مورد استفاده، بافت‌های کامل را در GPU آپلود می‌کند. می تواند عملکرد را در برخی از بازی ها بهبود بخشد. - + Software Rendering Threads رشته رندر نرم‌افزاری - + Number of threads to use in addition to the main GS thread for rasterization. تعداد رشته هایی که بر علاوه بر رشته های اصلی GS برای شطرنج سازی استفاده می‌شوند. - + Auto Flush (Software) فلاش خودکار (نرم افزار) - + Force a primitive flush when a framebuffer is also an input texture. هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجبار می‌کند. - + Edge AA (AA1) لبه AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). شبیه‌سازی لبه‌های ضد پلگی GS را فعال می‌کند (AA1). - + Enables emulation of the GS's texture mipmapping. شبیه‌سازی mipmap بافت GS را فعال می‌کند. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes اصلاحیات سخت‌افزاری - + Manual Hardware Fixes اصلاحیات سخت‌افزاری دستی - + Disables automatic hardware fixes, allowing you to set fixes manually. اصلاحیات سخت‌افزاری خودکار را غیر فعال میکند تا به شما اجازه دهد که به صورت دستی آن هارا اصلاح کنید. - + CPU Sprite Render Size اندازه رندر اسپرایت CPU - + Uses software renderer to draw texture decompression-like sprites. از رندر نرم افزاری برای ترسیم بافت هایی استفاده می‌کند که به نظر برای فشرده سازی هستند. - + CPU Sprite Render Level سطح اندازه رندر اسپرایت CPU - + Determines filter level for CPU sprite render. سطح فیلتر را برای رندر اسپرایت CPU تعیین می کند. - + Software CLUT Render رندر CLUT نرم‌افزاری - + Uses software renderer to draw texture CLUT points/sprites. از رندر نرم افزاری برای ترسیم بافت هایی استفاده می‌کند که مورد استفاده بافت های CLUT هستند. - + Skip Draw Start پرش از شروع ترسیم - + Object range to skip drawing. محدوده شیء برای رد شدن از ترسیم. - + Skip Draw End پرش از پایان ترسیم - + Auto Flush (Hardware) فلاش خودکار (سخت‌افزار) - + CPU Framebuffer Conversion تبدیل CPU Framebuffer - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features غیر فعال کردن امکانات امن - + This option disables multiple safe features. این گزینه تعدادی از امکانات امن را غیر‌فعال میکند. - + This option disables game-specific render fixes. این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال میکند. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند. - + Disable Partial Invalidation غیرفعال کردن ابطالات جزئی - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. ورودی‌های کش بافت را در صورت وجود هر تقاطعی، به جای مناطق متقاطع، حذف می‌کند. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند. - + Read Targets When Closing خواندن اهداف هنگام بسته شدن - + Flushes all targets in the texture cache back to local memory when shutting down. هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می‌گرداند. - + Estimate Texture Region تخمین ناحیه بافت (textures) - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind). - + GPU Palette Conversion تبدیل پالت GPU - + Upscaling Fixes اصلاحات آپ‌اسکیل - + Adjusts vertices relative to upscaling. رئوس را با تناسب به آپ‌اسکیل کردن تنتظیم میکند. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite گرد کردن اسپرایت - + Adjusts sprite coordinates. مختصات sprite ها را تنظیم می کند. - + Bilinear Upscale آپ‌اسکیل دو خطی (Bilinear) - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. می‌تواند بافت‌ها را به دلیل فیلتر bilinear هنگام ‌آپ‌اسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave. - + Adjusts target texture offsets. انحراف بافت هدف را تنظیم می کند. - + Align Sprite تراز کردن اسپرایت - + Fixes issues with upscaling (vertical lines) in some games. مشکلات مربوط به آپ‌اسکیل (خطوط عمودی) در برخی بازی ها را برطرف می‌کند. - + Merge Sprite ادغام کردن اسپرایت - + Replaces multiple post-processing sprites with a larger single sprite. پس-پردازش های چندگانه اسپرایت ها را با یک اسپرایت تکی بزرگ‌تر جایگزین میکند. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن بازی‌های Wild Arms را درست می‌کند. - + Unscaled Palette Texture Draws ترسیم بافت پالت بدون مقیاس - + Can fix some broken effects which rely on pixel perfect precision. می‌تواند برخی از جلوه‌های شکسته را که به دقت کامل پیکسلی تکیه دارند را برطرف کند. - + Texture Replacement جایگزینی بافت - + Load Textures بارگذاری بافت ها - + Loads replacement textures where available and user-provided. بارگیری بافت جایگزین زمانی که در دسترسو در اختیار کاربر است. - + Asynchronous Texture Loading بارگذاری بافت ناهمزمان - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد. - + Precache Replacements جایگزین Precache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست. - + Replacements Directory پوشه جایگزین ها - + Folders پوشه ها - + Texture Dumping استخراج بافت ها - + Dump Textures ذخیرهٔ بافت ها - + Dump Mipmaps ذخیره کردن بافت های میپ‌مپ - + Includes mipmaps when dumping textures. شامل کردن mipmap ها هنگام استخراح بافت ها. - + Dump FMV Textures استخراج بافت های FMV - + Allows texture dumping when FMVs are active. You should not enable this. به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید. - + Post-Processing پس پردازش - + FXAA FXAA - + Enables FXAA post-processing shader. فعال کردن شیدر پس پردازش FXAA. - + Contrast Adaptive Sharpening تیز کردن تطبیقی کنتراست - + Enables FidelityFX Contrast Adaptive Sharpening. فعال کردن FidelityFX. - + CAS Sharpness تیزی CAS - + Determines the intensity the sharpening effect in CAS post-processing. شدت اثر تیز کردن در CAS پس از پردازش را تعیین می‌کند. - + Filters فیلتر ها - + Shade Boost تقویت شیدر - + Enables brightness/contrast/saturation adjustment. تنظیم روشنایی/کنتراست/اشباع را فعال می کند. - + Shade Boost Brightness افزایش روشنایی سایه - + Adjusts brightness. 50 is normal. روشنایی را تنظیم می کند. 50 طبیعیست. - + Shade Boost Contrast افزایش کنتراست سایه - + Adjusts contrast. 50 is normal. کنتراست را تنظیم می کند. 50 طبیعیست. - + Shade Boost Saturation افزایش اشباع سایه - + Adjusts saturation. 50 is normal. اشباع را تنظیم می کند. 50 طبیعیست. - + TV Shaders شیدرهای تلویزیون - + Advanced پیشرفته - + Skip Presenting Duplicate Frames صرف نظر کردن از ارائه فریم های تکراری - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode حالت دانلود سخت‌افزار - + Changes synchronization behavior for GS downloads. رفتار همگام سازی را برای دانلودهای GS تغییر می‌دهد. - + Allow Exclusive Fullscreen فعال کردن حالت تمام صفحه اختصاصی - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. اکتشافی درایور را برای فعال کردن تمام صفحه اختصاصی، یا تلنگر/پیش‌گیری مستقیم، لغو می‌کند. - + Override Texture Barriers نادیده گرفتن موانع بافت - + Forces texture barrier functionality to the specified value. عملکرد مانع بافت را به مقدار مشخص شده وادار می کند. - + GS Dump Compression فشرده سازی استخراج GS - + Sets the compression algorithm for GS dumps. الگوریتم فشرده سازی را برای استخراج های GS تنظیم می کند. - + Disable Framebuffer Fetch غیرفعال کردن Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. از استفاده از واکشی بافر فریم هنگامی که توسط GPU میزبان پشتیبانی می شود، جلوگیری می‌کند. - + Disable Shader Cache غیر فعال کردن shader cache - + Prevents the loading and saving of shaders/pipelines to disk. از بارگذاری و ذخیره شیدر ها و خط‌وط لوله (pipeline) روی دیسک جلوگیری می‌کند. - + Disable Vertex Shader Expand غیرفعال کردن توسعه vertex shader - + Falls back to the CPU for expanding sprites/lines. برای گسترش اسپرایت ها یا خطوط به CPU برمی گردد. - + Changes when SPU samples are generated relative to system emulation. زمانی که نمونه های PSU نسبت به شبیه سازی سیستم تولید شده اند تغییر می‌کند. - + %d ms %d ميلي‌ثانيه - + Settings and Operations تنظیمات و عملیات ها - + Creates a new memory card file or folder. یک کارت حافظه یا پوشه جدید میسازد. - + Simulates a larger memory card by filtering saves only to the current game. یک کارت حافظه جدید با ترتیب سازی سیو ها فقط به بازی جدید را شبیه‌سازی میکند. - + If not set, this card will be considered unplugged. اگر تنظیم نشود، این کارت قطع شده در نظر گرفته می شود. - + The selected memory card image will be used for this slot. ایمیج کارت حافظه انتخاب شده برای این اسلات استفاده خواهد شد. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger تریگر - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s نسخه: %s - + {:%H:%M} {:%H:%M} - + Slot {} اسلات {} - + 1.25x Native (~450px) 1.25 برابر پیش فرض (حدود 450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection تغییر گزینه انتخاب شده - + Select انتخاب - + Parent Directory Parent Directory - + Enter Value مقدار را وارد کنید - + About درباره - + Toggle Fullscreen فعال کردن حالت تمام صفحه - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game برگشت به بازی - + Select State Select State - + Select Game انتخاب بازی - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version نمایش نسخه PCSX2 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info نمایش اطلاعات سخت افزاری - + Create Memory Card درست کردن مموری کارت - + Configuration تنظیمات - + Start Game شروع بازی - + Launch a game from a file, disc, or starts the console without any disc inserted. اجرای بازی از فایل، دیسک، یا روشن کردن کنسول بدون وارد کردن دیسک. - + Changes settings for the application. تنظیمات را برای برنامه تغییر میدهد. - + Return to desktop mode, or exit the application. برگشت به حالت دسکتاپ، یا خروج از برنامه. - + Back برگشت - + Return to the previous menu. بازگشت به منوی قبلی. - + Exit PCSX2 خروج از PCSX2 - + Completely exits the application, returning you to your desktop. کاملاً از برنامه بیرون میاد، به دسکتاپ برمیگردید. - + Desktop Mode حالت دسکتاپ - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). تمام تنظیمات را به پیش‌فرض بازنشانی می‌کند (از جمله اتصالات). - + Replaces these settings with a previously saved input profile. این تنظیمات را با یک پروفایل ورودی ذخیره قبلی جایگزین می‌کند. - + Stores the current settings to an input profile. تنظیمات فعلی را در یک پروفایل ورودی ذخیره می کند. - + Input Sources منبع ورودی ها - + The SDL input source supports most controllers. منبع ورودی SDL از اکثر دسته ها پشتیبانی می کند. - + Provides vibration and LED control support over Bluetooth. پشتیبانی از ویبره و کنترل LED را از طریق بلوتوث فراهم می کند. - + Allow SDL to use raw access to input devices. به SDL اجازه دسترسی خام به پروفایل ورودی می‌دهد. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. منبع Xinput از دسته های XBox 360/XBox One/XBox Series پشتیبانی می کند. - + Multitap مولتی‌تپ - + Enables an additional three controller slots. Not supported in all games. سه اسلات اضافی دسته را فعال می‌کند. برای همه بازی ها پشتیبانی نمی شود. - + Attempts to map the selected port to a chosen controller. تلاش برای نگاشت پورت انتخاب شده به یک دسته انتخابی. - + Determines how much pressure is simulated when macro is active. تعیین می کند که چقدر فشار وقتی ماکرو فعال است شبیه‌سازی می شود. - + Determines the pressure required to activate the macro. فشار مورد نیاز برای فعال کردن ماکرو را تعیین می کند. - + Toggle every %d frames هر %d فریم تغییر کند - + Clears all bindings for this USB controller. تمام اتصالات این دسته USB را پاک می کند. - + Data Save Locations مکان ذخیره داده ها - + Show Advanced Settings نمایش تنظیمات پیشرفته - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند. - + Logging ایجاد تاریخچه - + System Console کنسول سیستم - + Writes log messages to the system console (console window/standard output). پیام های گزارش را در کنسول سیستم می نویسد (پنجره کنسول/خروجی استاندارد). - + File Logging لاگ کردن فایل - + Writes log messages to emulog.txt. پیام های گزارش را در emulog.txt می نویسد. - + Verbose Logging ورود مفصل - + Writes dev log messages to log sinks. پیام‌های گزارش توسعه‌دهنده را در لاگ سینک‌ها می‌نویسد. - + Log Timestamps گزارش مهر زمانی - + Writes timestamps alongside log messages. مهرهای زمانی را در کنار پیام‌های گزارش می‌نویسد. - + EE Console EE کنسول - + Writes debug messages from the game's EE code to the console. پیام های debug را از کد EE بازی به کنسول می نویسد. - + IOP Console کنسول IOP - + Writes debug messages from the game's IOP code to the console. پیام های debug را از کد IOP بازی به کنسول می نویسد. - + CDVD Verbose Reads خواندن گویا CDVD - + Logs disc reads from games. دیسک خوانده شده از بازی ها را ثبت می‌کند. - + Emotion Engine ایموشن انجین (Emotion Engine) - + Rounding Mode حالت گرد کردن - + Determines how the results of floating-point operations are rounded. Some games need specific settings. نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Division Rounding Mode حالت گرد کردن تقسیم - + Determines how the results of floating-point division is rounded. Some games need specific settings. نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Clamping Mode حالت محدود کردن - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. نحوه مدیریت اعداد ممیز شناور خارج از محدوده را تعیین می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند. - + Enable EE Recompiler فعال کردن مفسیر EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. ترجمه باینری به‌موقع کد ماشین MIPS-IV ۶۴ بیتی را به کد بومی انجام می‌دهد. - + Enable EE Cache فعال کردن کش EE - + Enables simulation of the EE's cache. Slow. شبیه‌سازی کش EE را فعال می کند. آهسته. - + Enable INTC Spin Detection فعال کردن تشخیص چرخش INTC - + Huge speedup for some games, with almost no compatibility side effects. افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری. - + Enable Wait Loop Detection فعال کردن تشخیص حلقه انتظار - + Moderate speedup for some games, with no known side effects. افزایش سرعت متوسط ​​برای برخی بازی‌ها، بدون عوارض جانبی شناخته شده. - + Enable Fast Memory Access فعال کردن دسترسی سریع به حافظه - + Uses backpatching to avoid register flushing on every memory access. از بک‌پچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده می‌کند. - + Vector Units واحدهای برداری Vector Units - + VU0 Rounding Mode حالت گرد کردن VU0 - + VU0 Clamping Mode حالت محدود کردن VU0 - + VU1 Rounding Mode حالت گرد کردن VU1 - + VU1 Clamping Mode حالت محدود کردن VU1 - + Enable VU0 Recompiler (Micro Mode) فعال کردن مفسیر (کامپایلر) VU0 (حالت میکرو) - + New Vector Unit recompiler with much improved compatibility. Recommended. مفسیر جدید Vector Unit با سازگاری بسیار بهبود یافته. توصیه شده. - + Enable VU1 Recompiler فعال کردن مفسیر VU1 - + Enable VU Flag Optimization فعال کردن بهینه‌سازی VU Flag - + Good speedup and high compatibility, may cause graphical errors. سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود. - + I/O Processor پردازنده ورودی و خروجی - + Enable IOP Recompiler فعال کردن مفسیر IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. ترجمه باینری به‌موقع کد ماشین MIPS-I ۳۲ بیتی را به کد بومی انجام می‌دهد. - + Graphics گرافیک - + Use Debug Device استفاده از وسیله اشکال‌زدایی (debug) - + Settings تنظیمات - + No cheats are available for this game. هیچ تقلبی برای این بازی موجود نیست. - + Cheat Codes کد های تقلب - + No patches are available for this game. هیچ پچ‌ای برای این بازی موجود نیست. - + Game Patches پچ های بازی - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. فعال کردن تقلب های بازی می‌تواند باعث رفتار غیرقابل پیش‌بینی، خرابی، قفل های نرم افزاری یا خرابی بازی‌های ذخیره شده شود. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. فعال کردن پچ های بازی می‌تواند باعث رفتار غیرقابل پیش‌بینی، خرابی، قفل های نرم افزاری یا خرابی بازی‌های ذخیره شده شود. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کرده‌اند ارائه نمی‌کند. - + Game Fixes پچ های بازی - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. اصلاحات بازی نباید اصلاح شود مگر اینکه از عملکرد هر گزینه و پیامدهای آن آگاه باشید. - + FPU Multiply Hack هک ضرب کردن FPU - + For Tales of Destiny. برای Tales of Destiny. - + Preload TLB Hack پیش بارگذاری هک TLB - + Needed for some games with complex FMV rendering. مورد نیاز برای بازی هایی که رندر FMV پیچیده‌ای دارند. - + Skip MPEG Hack پرش از هک MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. پرش از ویدیو/FMV در بازی ها برای جلوگیری از هنگ کردن/فریز کردن. - + OPH Flag Hack هک پرچمگذاری mVU - + EE Timing Hack هک زمان سنجی EE - + Instant DMA Hack هک فوری DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. شناخته شده برای تاثیرگذاری بر این بازی ها: Mana Khemia 1، Metal Saga و Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. برای هنگ کردن HUD بازی SOCOM2 و هنگ کردن بارگیری Spy Hunter. - + VU Add Hack هک اضافه VU - + Full VU0 Synchronization همگام سازی کامل VU0 - + Forces tight VU0 sync on every COP2 instruction. در هر دستورالعمل COP2 یک همگام سازی محکم VU0 را مجبور می‌کند. - + VU Overflow Hack هک سرریز VU - + To check for possible float overflows (Superman Returns). برای بررسی سرریزهای احتمالی شناور (Superman Returns). - + Use accurate timing for VU XGKicks (slower). استفاده از زمان‌بندی دقیق برای VU XGKicks (آهسته‌تر). - + Load State بارگیری وضعیت ذخیره شده - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. چرخه‌های پرش پردازنده EmotionEngine (EE) شبیه‌سازی شده را انجام می‌دهد. به زیر مجموعه کوچکی از بازی هایی مانند Shadow of the Colossus کمک می کند. بیشتر اوقات برای عملکرد شبیه‌ساز مضر است. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازی‌ها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 را فوراً اجرا می کند. در اکثر بازی‌ها، سرعت خیلی کم بهبود می‌یابد. برای اکثر بازی ها استفاده از VU1 ایمن است، اما تعداد کمی از بازی ها ممکن است خطاهای گرافیکی داشته باشند. - + Disable the support of depth buffers in the texture cache. غیر فعال کردن پشتیبانی از بافرهای عمق را در کش بافت. - + Disable Render Fixes غیرفعال کردن اصلاحات رندر - + Preload Frame Data پیش بارگیری داده های فریم - + Texture Inside RT بافت داخل رندر هدف رندر - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است. - + Half Pixel Offset نیمه انحراف پیکسلی - + Texture Offset X انحراف بافت افقی - + Texture Offset Y انحراف بافت عمودی - + Dumps replaceable textures to disk. Will reduce performance. بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا می‌شود. - + Applies a shader which replicates the visual effects of different styles of television set. یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال می‌کند. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند. - + Enables API-level validation of graphics commands. اعتبار سنجی دستورات گرافیکی در سطح API را فعال می کند. - + Use Software Renderer For FMVs استفاده از رندر نرم‌افزاری برای FMV ها - + To avoid TLB miss on Goemon. برای جلوگیری از از دست دادن TLB در Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. هک زمان بندی همه منظوره. شناخته شده برای تاثیر بر روی این بازی ها: Digital Devil Saga، SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. مناسب برای مشکلات مربوط به شبیه سازی کش. شناخته شده برای اثر گذاشتن روی این بازی ها: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Bleach Blade Battlers، Growlanser II and III، Wizardry. - + Emulate GIF FIFO GIF FIFO را شبیه سازی کن - + Correct but slower. Known to affect the following games: Fifa Street 2. صحیح اما آهسته‌تر. شناخته شده برای تاثیر بر روی این بازی ها: Fifa Street 2. - + DMA Busy Hack هک DMA شلوغ - + Delay VIF1 Stalls تاخیر در غرفه VIF1 - + Emulate VIF FIFO شبیه سازی VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. پیش خوانی VIF1 FIFO را شبیه سازی میکند. شناخته شده است که بر بازی های زیر تأثیر می گذارد: Test Drive Unlimited، Transformers. - + VU I Bit Hack هک VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. از کامپایل مجدد مداوم در برخی بازی ها جلوگیری می کند. بر روی بازی های زیر تأثیر می گذارد: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. برای بازی های شرکت Tri-Ace مانند: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync همگام‌سازی VU - + Run behind. To avoid sync problems when reading or writing VU registers. اجرا در پشت سر برای جلوگیری از مشکلات همگام سازی هنگام خواندن یا نوشتن رجیسترهای VU. - + VU XGKick Sync همگام سازی VU XGKick - + Force Blit Internal FPS Detection اجبار تشخیص داخلی blit فریم - + Save State ذخیرهٔ وضعیت - + Load Resume State بارگیری وضعیت ادامه - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? آیا میخواهید این سیو را بارگیری و ادامه دهید؟ - + Region: ریجن: - + Compatibility: سازگاری: - + No Game Selected هیچ بازی ای انتخاب نشده - + Search Directories جستجوی پوشه ها - + Adds a new directory to the game search list. یک مقصد جدید به فهرست سرچ بازی ها اضافه می کند. - + Scanning Subdirectories اسکن زیر شاخه ها - + Not Scanning Subdirectories زیر شاخه ها را اسکن نمی کند - + List Settings تنظيمات ليست - + Sets which view the game list will open to. تعیین می کند که با چه نمایه ای فهرست بازی ها باز شوند. - + Determines which field the game list will be sorted by. تعیین می کند که لیست بازی بر اساس کدام زمینه مرتب شود. - + Reverses the game list sort order from the default (usually ascending to descending). ترتیب مرتب‌سازی فهرست بازی‌ها را از پیش‌فرض (معمولاً صعودی به نزولی) تغییر می‌دهد. - + Cover Settings تنظیمات کاور - + Downloads covers from a user-specified URL template. جلد ها را از یک الگوی URL مشخص شده توسط کاربر دانلود می‌کند. - + Operations عملیات - + Selects where anisotropic filtering is utilized when rendering textures. محل استفاده از فیلتر ناهمسانگرد anisotropic را هنگام رندر کردن بافت ها انتخاب می کند. - + Use alternative method to calculate internal FPS to avoid false readings in some games. از روش جایگزین برای محاسبه نرخ فریم داخلی استفاده کنید تا از خواندن نادرست اطلاعات در برخی بازی ها جلوگیری کند. - + Identifies any new files added to the game directories. هر فایل جدیدی که به پوشه بازی ها اضافه شود را شناسایی می کند. - + Forces a full rescan of all games previously identified. یک اسکن مجدد از تمامی بازی های از قبل شناخته شده را اجبار می کند. - + Download Covers دانلود کاور ها - + About PCSX2 درباره PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 یک شبیه ساز رایگان و منبع باز پلی استیشن 2 (PS2) است. هدف این برنامه، شبیه سازی سخت افزار پلی استیشن ۲ با استفاده از ترکیبی از کامپایلر یا مترجمان CPU MIPS و مفسیر می باشد و دارای یک ماشین مجازی است که سخت افزار و حافظه سیستم پلی استیشن ۲ را مدیریت می کند. این به شما امکان می دهد که بازی های پلی استیشن ۲ را با بسیاری از ویژگی ها و مزایا بازی کنید. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 و PS2 علائم تجاری ثبت شده شرکت Sony Interactive Entertainment هستند. این برنامه به هیچ وجه به شرکت Sony Interactive Entertainment وابسته نیست. - + When enabled and logged in, PCSX2 will scan for achievements on startup. وقتی فعال شد و به سیستم وارد شدید، PCSX2 برای دستاوردها هنگام بارگذاری بازی اسکن می کند. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. «حالت چالش» برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. پیام‌های پاپ آپ در رویدادهایی مانند باز کردن قفل دستاوردها و ارسال‌های تابلوی امتیازات نمایش داده می‌شود. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال جدول امتیازات پخش می کند. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون هایی را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. وقتی فعال باشد، PCSX2 دستاوردهای مجموعه‌های غیر رسمی را فهرست می‌کند. این دستاوردها توسط RetroAchievements ردیابی نمی شوند. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. وقتی فعال باشد، PCSX2 فرض می‌کند که تمام دستاوردها قفل شده‌اند و هیچ اعلان باز کردن قفل را به سرور ارسال نمی‌کند. - + Error خطا - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control کنترل صدا - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound قطع کردن همه صداها - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. پیام های پاپ آپ را هنگام شروع، ثبت یا شکست در یک چالش لیست تابلوی امتیازات را نمایش می‌دهد. - + When enabled, each session will behave as if no achievements have been unlocked. هنگام فعال بودن، هر جلسه به صورتی اجرا میشود که انگار هیچ دستاوردی باز نشده است. - + Account حساب کاربری - + Logs out of RetroAchievements. از RetroAchievements خارج می شود. - + Logs in to RetroAchievements. وارد RetroAchievements می شود. - + Current Game بازی فعلی - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} یک فایل دیسک معتبر نیست. - + Automatic mapping completed for {}. نقشه برداری خودکار برای {} تکمیل شد. - + Automatic mapping failed for {}. نقشه برداری خودکار برای {} ناموفق بود. - + Game settings initialized with global settings for '{}'. تنظیمات بازی با تنظیمات عمومی برای '{}' همگام شد. - + Game settings have been cleared for '{}'. تنظیمات بازی برای '{}' پاک شد. - + {} (Current) {} (فعلی) - + {} (Folder) {} (پوشه) - + Failed to load '{}'. خطا در بارگیری '{}'. - + Input profile '{}' loaded. پروفایل ورودی '{}' بارگیری شد. - + Input profile '{}' saved. پروفایل ورودی '{}' ذخیره شد. - + Failed to save input profile '{}'. خطا در ذخیره پروفایل ورودی '{}'. - + Port {} Controller Type پورت {} نوع دسته - + Select Macro {} Binds انتخاب کردن ماکرو {} اتصالات - + Port {} Device پورت {} دستگاه - + Port {} Subtype پورت {} زیرمجموعه - + {} unlabelled patch codes will automatically activate. {} کد های پچ برچسب نخورده به صورت خودکار فعال خواهند شد. - + {} unlabelled patch codes found but not enabled. {} کد های پچ برچسب نخورده پیدا شدند اما فعال نیستند. - + This Session: {} این جلسه: {} - + All Time: {} همه زمان: {} - + Save Slot {0} اسلات ذخیره {0} - + Saved {} {} ذخیره شد - + {} does not exist. {} وجود ندارد. - + {} deleted. {} حذف شد. - + Failed to delete {}. حدف {} ناموفق بود. - + File: {} فایل: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} زمان سپری شده در این بازی: {} - + Last Played: {} آخرین دفعه بازی شده: {} - + Size: {:.2f} MB حجم: {:.2f} مگابایت - + Left: چپ: - + Top: بالا: - + Right: راست: - + Bottom: پایین: - + Summary خلاصه - + Interface Settings تنظیمات رابط کاربری - + BIOS Settings تنظیمات BIOS - + Emulation Settings تنظیمات شبیه ساز - + Graphics Settings تنظیمات گرافیک - + Audio Settings تنظیمات صدا - + Memory Card Settings تنظیمات کارت حافظه - + Controller Settings تنظیمات دسته - + Hotkey Settings تنظیمات کلید میانبر - + Achievements Settings تنظیمات دستاورد ها - + Folder Settings تنظیمات پوشه - + Advanced Settings تنظیمات پیشرفته - + Patches پچ ها - + Cheats تقلبات - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 فریم (NTSC) / 1 فریم (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 فریم (NTSC) / 5 فریم (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 فریم (NTSC) / 12 فریم (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 فریم (NTSC) / 25 فریم (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 فریم (NTSC) / 37 فریم (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 فریم (NTSC) / 45 فریم (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 فریم (NTSC) / 50 فریم (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 فریم (NTSC) / 55 فریم (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 فریم (NTSC) / 60 فریم (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 فریم (NTSC) / 75 فریم (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 فریم (NTSC) / 87 فریم (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 فریم (NTSC) / 100 فریم (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 فریم (NTSC) / 150 فریم (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 فریم (NTSC) / 200 فریم (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 فریم (NTSC) / 250 فریم (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 فریم (NTSC) / 500 فریم (PAL)] - + 50% Speed ۵۰% سرعت - + 60% Speed ۶۰% سرعت - + 75% Speed ۷۵% سرعت - + 100% Speed (Default) سرعت 100% (پیش‌فرض) - + 130% Speed سرعت ١۳۰% - + 180% Speed سرعت ١۸۰% - + 300% Speed سرعت ٣٠٠% - + Normal (Default) معمولی (پیش‌فرض) - + Mild Underclock آندرکلاک نسبتا متوسط - + Moderate Underclock آندرکلاک متوسط - + Maximum Underclock آندرکلاک ماکسیموم (حداکثر) - + Disabled غیرفعال - + 0 Frames (Hard Sync) 0 فریم (همگام سازی سخت) - + 1 Frame ١ فریم - + 2 Frames ۲ فریم - + 3 Frames ۳ فریم - + None هیچ‌کدام - + Extra + Preserve Sign اضافات + حفظ علامت - + Full کامل - + Extra اضافات - + Automatic (Default) خودکار (پیش‌فرض) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal فلزی - + Software نرم‌افزاری - + Null خالی - + Off خاموش - + Bilinear (Smooth) دو خطی Bilinear (صاف) - + Bilinear (Sharp) دو خطی Bilinear (شارپ) - + Weave (Top Field First, Sawtooth) بافندگی (اول زمینه بالایی، دندانه اره ای) - + Weave (Bottom Field First, Sawtooth) بافندگی (ابتدا زمینه پایینی، دندانه اره ای) - + Bob (Top Field First) ضربت (ابتدا زمینه بالا) - + Bob (Bottom Field First) ضربت (ابتدا زمینه پایین) - + Blend (Top Field First, Half FPS) ترکیب (ابتدا زمینه بالا، نیم فریم در ثانیه) - + Blend (Bottom Field First, Half FPS) ترکیب (ابتدا زمینه پایین، نیم فریم در ثانیه) - + Adaptive (Top Field First) تطبیقی ​​(ابتدا زمینه بالا) - + Adaptive (Bottom Field First) تطبیقی (ابتدا زمینه پایین) - + Native (PS2) پیش‌فرض (PS2) - + Nearest نزدیک‌ترین - + Bilinear (Forced) دو خطی Bilinear (اجباری) - + Bilinear (PS2) دوخطی (PS2) - + Bilinear (Forced excluding sprite) دوخطی Bilinear (اجبار بدون احتساب اسپرایت) - + Off (None) خاموش (هیچ‌کدام) - + Trilinear (PS2) سه‌خطی (PS2) - + Trilinear (Forced) سه خطی Trilinear (اجباری) - + Scaled مقیاس یافته - + Unscaled (Default) بدون مقیاس (پیش فرض) - + Minimum حداقل - + Basic (Recommended) معمولی (توصیه شده) - + Medium متوسط - + High زیاد - + Full (Slow) کامل (کند) - + Maximum (Very Slow) حداکثر (خیلی آهسته) - + Off (Default) خاموش (پیش‌فرض) - + 2x ۲ برابر - + 4x ۴ برابر - + 8x ۸ برابر - + 16x ١۶ برابر - + Partial جزئی - + Full (Hash Cache) كامل (ذخیره سازی هش) - + Force Disabled غیرفعال شده اجباری - + Force Enabled فعال شده اجباری - + Accurate (Recommended) دقیق (توصیه شده) - + Disable Readbacks (Synchronize GS Thread) غیرفعال کردن بازخوانی ها (همگام‌سازی رشته GS) - + Unsynchronized (Non-Deterministic) ناهمزمان (غیر قطعی) - + Disabled (Ignore Transfers) غیر فعال (نادیده گرفتن انتقالات) - + Screen Resolution رزولوشن صفحه - + Internal Resolution (Aspect Uncorrected) رزولوشن داخلی (منظر تصحیح نشده) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy هشدار: کارت حافظه مشغول است - + Cannot show details for games which were not scanned in the game list. جزئیات بازی هایی که در لیست بازی ها اسکن نشده اند را نمی‌توان نشان داد. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone ددزون - + Full Boot بوت کامل - + Achievement Notifications اعلان دستاورد ها - + Leaderboard Notifications اعلان جدول امتیازات - + Enable In-Game Overlays فعال کردن اورلی های داخل بازی - + Encore Mode حالت اِنکور - + Spectator Mode حالت تماشاگر - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. تبدیل فریم بافر های 4-بیت و 8-بیت روی CPU به جای GPU. - + Removes the current card from the slot. کارت فعلی را از اسلات حذف می کند. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). فرکانس روشن و خاموش شدن دکمه ها در ماکرو را تعیین می‌کند (یا همان شلیک خودکار). - + {} Frames {} فریم - + No Deinterlacing ضد انعطاف پذیری - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) ۰ (غیرفعال) - + 1 (64 Max Width) 1 (64 حداکثر عرض) - + 2 (128 Max Width) 2 (128 حداکثر عرض) - + 3 (192 Max Width) 3 (192 حداکثر عرض) - + 4 (256 Max Width) 4 (256 حداکثر عرض) - + 5 (320 Max Width) 5 (320 حداکثر عرض) - + 6 (384 Max Width) 6 (384 حداکثر عرض) - + 7 (448 Max Width) 7 (448 حداکثر عرض) - + 8 (512 Max Width) 8 (512 حداکثر عرض) - + 9 (576 Max Width) 9 (576 حداکثر عرض) - + 10 (640 Max Width) 10 (640 حداکثر عرض) - + Sprites Only فقط اسپرایت - + Sprites/Triangles اسپرایت ها/ مثلت ها - + Blended Sprites/Triangles اسپرایت ها/ مثلت های ترکیب شده - + 1 (Normal) ١ (معمولی) - + 2 (Aggressive) ۲ (تهاجمی) - + Inside Target داخل هدف - + Merge Targets ادغام اهداف - + Normal (Vertex) عادی (Vertex) - + Special (Texture) خاص (Texture) - + Special (Texture - Aggressive) خاص (Texture - Aggressive) - + Align To Native تراز به بومی - + Half نصف - + Force Bilinear اجبار کردن دوخطی Bilinear - + Force Nearest احبار نزدیک‌ترین - + Disabled (Default) غیرفعال (پیش فرض) - + Enabled (Sprites Only) فعال (فقط اسپرایت) - + Enabled (All Primitives) فعال (همه اولویت ها) - + None (Default) هیچکدام (پیش‌فرض) - + Sharpen Only (Internal Resolution) فقط تیز کردن (رزولوشن داخلی) - + Sharpen and Resize (Display Resolution) تیز کردن و تغییر اندازه (رزولوشن نمایشگر) - + Scanline Filter فیلتر خط اسکن - + Diagonal Filter فیلتر مورب - + Triangular Filter فیلتر سه ضلعی - + Wave Filter فیلتر موجی - + Lottes CRT شیدر سی‌آر‌تی لوتِس - + 4xRGSS ۴xRGSS - + NxAGSS NxAGSS - + Uncompressed فشرده سازی نشده - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (۸ مگابایت) - + PS2 (16MB) PS2 (١۶ مگابایت) - + PS2 (32MB) PS2 (۳۲ مگابایت) - + PS2 (64MB) PS2 (۶۴ مگابایت) - + PS1 PS1 - + Negative منفی - + Positive مثبت - + Chop/Zero (Default) خورد کردن/صفر (پیش‌فرض) - + Game Grid نماد های بازی - + Game List لیست بازی - + Game List Settings تنظيمات ليست بازی - + Type نوع - + Serial سریال - + Title عنوان - + File Title عنوان فایل - + CRC CRC - + Time Played زمان سپری شده در این بازی - + Last Played آخرین دفعه بازی شده - + Size حجم - + Select Disc Image انتخاب فایل دیسک - + Select Disc Drive انتخاب دیسک درایو - + Start File شروع از فایل - + Start BIOS شروع بایوس - + Start Disc شروع از دیسک - + Exit خروج - + Set Input Binding تنظیم کلید ورودی - + Region ریجن - + Compatibility Rating رتبه سازگاری - + Path مسیر - + Disc Path مسیر دیسک - + Select Disc Path انتخاب پچ دیسک - + Copy Settings کپی کردن تنظیمات - + Clear Settings پاک کردن تنظیمات - + Inhibit Screensaver منع کردن محافظ صفحه - + Enable Discord Presence فعال کردن همسان سازی با برنامه دیسکورد - + Pause On Start توقف در شروع - + Pause On Focus Loss توقف در از دست دادن دقت - + Pause On Menu توقف در منو - + Confirm Shutdown تایید خاموش شدن - + Save State On Shutdown ذخیره وضعیت موقع در خاموش کردن - + Use Light Theme استفاده از تم روشن - + Start Fullscreen شروع در حالت تمام صفحه - + Double-Click Toggles Fullscreen دابل کلیک به تمام صفحه تغییر می‌دهد - + Hide Cursor In Fullscreen مخفی کردن موش‌واره در حالت تمام صفحه - + OSD Scale مقیاس متن اطلاعات‌ها - + Show Messages نمایش پیام‌ها - + Show Speed نمایش سرعت - + Show FPS نمایش نرخ فریم - + Show CPU Usage نمایش کارکرد پردازنده - + Show GPU Usage نمایس کارکرد پردازنده گرافیکی - + Show Resolution نمایش رزولوشن - + Show GS Statistics نشان دادن امار GS - + Show Status Indicators نمایش نشانگرهای وضعیت - + Show Settings نمایش تنظیمات - + Show Inputs نشان دادن ورودی ها - + Warn About Unsafe Settings اخطار دادن درمورد تنظیمات ناامن - + Reset Settings تنظیم مجدد تنظیمات - + Change Search Directory تغییر دادن مقصد جستجو - + Fast Boot بوت سریع - + Output Volume حجم صدای خروجی - + Memory Card Directory پوشه کارت حافظه - + Folder Memory Card Filter مرتب سازی پوشه کارت حافظه - + Create ایجاد - + Cancel انصراف - + Load Profile بارگذاری پروفایل - + Save Profile ذخیره پروفایل - + Enable SDL Input Source فعال کردن منبع ورودی SDL - + SDL DualShock 4 / DualSense Enhanced Mode حالت SDL پیشرفته DualShock 4 یا DualSense - + SDL Raw Input منبع ورودی خام SDL - + Enable XInput Input Source فعال کردن منبع ورودی XInput - + Enable Console Port 1 Multitap فعال کردن چند ضربه در پورت کنسول 1 - + Enable Console Port 2 Multitap فعال کردن چند ضربه در پورت کنسول 2 - + Controller Port {}{} پورت دسته {}{} - + Controller Port {} پورت دسته {} - + Controller Type نوع دسته - + Automatic Mapping پیوند کردن خودکار - + Controller Port {}{} Macros ماکرو های پورت دسته {}{} - + Controller Port {} Macros ماکرو های پورت دسته {} - + Macro Button {} دکمه ماکرو {} - + Buttons دکمه‌‌ها - + Frequency فرکانس - + Pressure فشار - + Controller Port {}{} Settings تنظیمات پورت دسته {}{} - + Controller Port {} Settings تنظیمات پورت دسته {} - + USB Port {} درگاه USB {} - + Device Type نوع دستگاه - + Device Subtype نوع فرعی دستگاه - + {} Bindings {} پیوند ها - + Clear Bindings پاک کردن پیوند ها - + {} Settings {} تنظیمات - + Cache Directory پوشه حافظه پنهان - + Covers Directory پوشه جلد بازی ها - + Snapshots Directory پوشه دخیره عکس ها - + Save States Directory پوشه وضعیت ذخیره - + Game Settings Directory پوشه تنظیمات بازی - + Input Profile Directory پوشه پروفایل ورودی - + Cheats Directory پوشه تقلب ها - + Patches Directory پوشه پچ ها - + Texture Replacements Directory پوشه جایگزین بافت ها - + Video Dumping Directory پوشه استخراج ویدیو - + Resume Game ادامه بازی - + Toggle Frame Limit فعال کردن محدودیت فریم - + Game Properties مشخصات بازی - + Achievements دستاوردها - + Save Screenshot ذخیره اسکرین‌شات - + Switch To Software Renderer تغییر به رندر نرم‌افزاری - + Switch To Hardware Renderer تغییر به رندر سخت‌افزاری - + Change Disc تغییر دیسک - + Close Game بستن بازی - + Exit Without Saving خروج بدون ذخیره کردن - + Back To Pause Menu بازگشت به منوی توقف - + Exit And Save State خروج و ذخیره وضعیت - + Leaderboards تابلو امتیازات - + Delete Save حذف سیو - + Close Menu بستن منو - + Delete State حذف وضعیت ذخیره شده - + Default Boot بوت پیش‌فرض - + Reset Play Time بازنشانی زمان سپری شده در این بازی - + Add Search Directory اضافه کردن پوشه جستجو - + Open in File Browser گشودن در مرورگر - + Disable Subdirectory Scanning غیرفعال کردن اسکن زیرشاخه - + Enable Subdirectory Scanning فعال کردن اسکن زیرشاخه - + Remove From List حذف از لیست - + Default View نمای پیش‌فرض - + Sort By ترتیب بر اساس - + Sort Reversed ترتيب به صورت معكوس - + Scan For New Games اسکن برای بازی های جدید - + Rescan All Games اسکن دوباره تمام بازی ها - + Website وبسایت - + Support Forums انجمن های پشتیبانی - + GitHub Repository منبع GitHub - + License مجوز ها - + Close بستن - + RAIntegration is being used instead of the built-in achievements implementation. از RAIintegration به جای اجرای دستاوردهای داخلی استفاده می شود. - + Enable Achievements فعال کردن دستاورد ها - + Hardcore Mode حالت هاردکور - + Sound Effects جلوه های صوتی - + Test Unofficial Achievements امتحان کردن دستاوردهای غیر رسمی - + Username: {} نام کاربری: {} - + Login token generated on {} توکن ورود ساخته شده در {} - + Logout خروج از سیستم - + Not Logged In وارد نشده اید - + Login ورود به سیستم - + Game: {0} ({1}) بازی: {0} ({1}) - + Rich presence inactive or unsupported. حضور غنی غیرفعال یا پشتیبانی نشده است. - + Game not loaded or no RetroAchievements available. بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد. - + Card Enabled کارت فعال شده - + Card Name نام کارت - + Eject Card خارج کردن کارت @@ -11074,32 +11133,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. هر پچ همراه با PCSX2 برای این بازی غیر فعال خواهد شد از آن جایی که شما پچ های بدون نام را بارگیری کرده‌اید. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs تمامی CRC ها - + Reload Patches بارگذاری مجدد پچ ها - + Show Patches For All CRCs نمایش فایل های پچ برای تمامی CRC ها - + Checked بررسی شد - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. اسکن فایل های پچ را برای همه CRC های بازی تغییر می دهد. با فعال شدن این گزینه، پچ های موجود برای سریال بازی با CRC های مختلف نیز بارگذاری می شوند. - + There are no patches available for this game. هیچ پچ‌ای برای این بازی موجود نیست. @@ -11575,11 +11644,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) خاموش (پیش‌فرض) @@ -11589,10 +11658,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) خودکار (پیش‌فرض) @@ -11659,7 +11728,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. دو خطی Bilinear (صاف) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets انحراف صفحه - + Show Overscan نمایش ناحیه خارج از صفحه نمایش - - - Enable Widescreen Patches - فعال کردن پچ های صفحه عریض (وایداسکرین) - - - - Enable No-Interlacing Patches - فعال کردن پچ های بدون درهم آمیختگی (اینترلیسینگ) - - + Anti-Blur ضد تاری @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset غیرفعال کردن انحراف درهم آمیختگی @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne اندازه اسکرین‌شات: - + Screen Resolution رزولوشن صفحه - + Internal Resolution رزولوشن داخلی - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) دوخطی (PS2) @@ -11878,7 +11937,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) بدون مقیاس (پیش فرض) @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) معمولی (توصیه شده) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) كامل (ذخیره سازی هش) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion تبدیل پالت GPU - + Manual Hardware Renderer Fixes اصلاحیات رندر سخت‌افزاری دستی - + Spin GPU During Readbacks چرخش GPU در حین بازخوانی - + Spin CPU During Readbacks چرخش CPU در حین بازخوانی @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping بافت های میپ‌مپینگ - - + + Auto Flush فلاش خودکار @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) ۰ (غیرفعال) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features غیر فعال کردن امکانات امن - + Preload Frame Data پیش بارگیری داده های فریم - + Texture Inside RT بافت داخل هدف رندر @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite ادغام کردن اسپرایت - + Align Sprite تراز کردن اسپرایت @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing بدون انعطاف پذیری - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation غیرفعال کردن ابطالات منبع جزئی - + Read Targets When Closing خواندن اهداف هنگام بسته شدن - + Estimate Texture Region تخمین ناحیه بافت (textures) - + Disable Render Fixes غیرفعال کردن اصلاحات رندر @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws ترسیم بافت پالت بدون مقیاس @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures ذخیرهٔ بافت ها - + Dump Mipmaps ذخیره کردن بافت های میپ‌مپ - + Dump FMV Textures استخراج بافت های FMV - + Load Textures بارگذاری بافت ها @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures پیش ذخیره سازی بافت ها @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) هیچکدام (پیش‌فرض) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost تقویت شیدر @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne کنتراست: - + Saturation اشباع رنگ @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators نمايش نشانگرها - + Show Resolution نمایش رزولوشن - + Show Inputs نشان دادن ورودی ها - + Show GPU Usage نمایس کارکرد پردازنده گرافیکی - + Show Settings نمایش تنظیمات - + Show FPS نمایش نرخ فریم - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics نشان دادن امارها - + Asynchronous Texture Loading بارگذاری بافت ناهمزمان @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage نمایش کارکرد پردازنده - + Warn About Unsafe Settings اخطار دادن درمورد تنظیمات ناامن @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames صرف نظر کردن از ارائه فریم های تکراری - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages نمایش درصد سرعت @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. غیر فعال کردن Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. نرم‌افزار - + Null Null here means that this is a graphics backend that will show nothing. خالی - + 2x ۲x - + 4x ۴x - + 8x ۸x - + 16x ١۶x - - - - + + + + Use Global Setting [%1] استفاده از تنظیمات عمومی [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked فعال نشده - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - به طور خودکار پچ های صفحه عریض (وایداسکرین) را در شروع بازی بارگیری و اعمال می کند. میتواند باعث مشکلات شود. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - به طور خودکار پچ های بدون درهم آمیختگی (اینترلیسینگ) را در شروع بازی بارگیری و اعمال می کند. میتواند باعث مشکلات شود. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. انحراف در هم آمیختگی (اینترلیسینگ) را غیرفعال می کند که ممکن است در برخی شرایط تار بودن را کاهش دهد. - + Bilinear Filtering پالایهٔ دوخطی (Bilinear) - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. فیلتر پس پردازش دوخطی را فعال می کند. تصویر کلی را همانطور که روی صفحه نمایش داده می شود صاف می کند. موقعیت بین پیکسل ها را هم تصحیح می کند. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. افست های کنترل کننده سی آر تی قابل برنامه ریزی را فعال می کند که صفحه را مطابق درخواست بازی در جای مشخض شده قرار می دهد. برای برخی از بازی‌ها مانند WipEout Fusion برای افکن های لرزش صفحه‌ش مفید است، اما می‌تواند تصویر را تار کند. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه قابل نمایش در صفحه نمایش ترسیم می کنند را فعال می کند. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. متود ضد انتعطاف پذیری مورد استفاده برای صفحه انعطاف پذیری کنسول شبیه سازی شده را تعیین می‌کند. اتوماتیک به صورت خودکار اکثر بازی ها را انعطاف‌پذیر (اینترلیس) می‌کند، اما اگر بازی دارای گرافیک لرزشی بود، یکی از گزینه های موجود را انتخاب کنید. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. سطح دقت شبیه‌سازی واحد ترکیب GS را کنترل کنید.<br> هر چه تنظیم بالاتر باشد، ترکیب بافت بیشتری در سایه‌زن شبیه‌سازی می‌شود و کاهش سرعت بالاتر خواهد بود.<br> توجه داشته باشید که ترکیب کننده Direct3D سازگاری کمتری نسبت به OpenGL و یا Vulkan دارد. - + Software Rendering Threads رشته رندر نرم‌افزاری - + CPU Sprite Render Size اندازه رندر اسپرایت CPU - + Software CLUT Render رندر CLUT نرم‌افزاری - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. سعی میکند که تشخیص دهد چه زمانی یک بازی پالت رنگی خود را ترسیم میکند و سپس با استفاده از GPU با بررسی خاص رندر می‌کند. - + This option disables game-specific render fixes. این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال می کند. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. به‌طور پیش‌فرض، حافظه پنهان بافت، ابطال‌های جزئی را مدیریت می‌کند. متأسفانه محاسبات پردازنده بسیار متلف است. این پچ با جایگزین اطلاعات بی اعتباری جزئی و با پاک کردن کامل این بافت ها به کاهش استفاده پردازنده کمک می کند. این پچ به بازی هایی موتور رندر Snowblind دارند، کمک می کند. - + Framebuffer Conversion تبدیل Framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. فریم بافر ۴ و ۸ بیتی را به‌جای اینکه بر روی پردازنده گرافیکی تبدیل کند، بر روی پردازنده اصلی تبدیل می کند. به بازی های هری پاتر و Stuntman کمک می کند. تاثیر زیادی هم روی عملکرد شبیه‌ساز دارد. - - + + Disabled غیرفعال - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می گرداند. می تواند هنگام ذخیره وضعیت یا تغییر رندر، از از دست رفتن تصویر جلوگیری کند، اما همچنین می تواند باعث خرابی های گرافیکی شود. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. مشکلات افزایش رزولوشن (خطوط عمودی) در بازی های Namco مانند Ace Combat، Tekken، Soul Calibur و غیره را برطرف می کند. - + Dumps replaceable textures to disk. Will reduce performance. بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا می‌شود. - + Includes mipmaps when dumping textures. شامل کردن mipmap ها هنگام استخراح بافت ها. - + Allows texture dumping when FMVs are active. You should not enable this. به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد. - + Loads replacement textures where available and user-provided. بارگیری بافت جایگزین زمانی که در دسترس و در اختیار کاربر است. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست. - + Enables FidelityFX Contrast Adaptive Sharpening. فعال کردن تیز کردن کنتراست FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. شدت اثر تیز کردن در CAS پس از پردازش را تعیین می‌کند. - + Adjusts brightness. 50 is normal. روشنایی را تنظیم می کند. 50 طبیعیست. - + Adjusts contrast. 50 is normal. کنتراست را تنظیم می کند. 50 طبیعیست. - + Adjusts saturation. 50 is normal. اشباع را تنظیم می کند. 50 طبیعیست. - + Scales the size of the onscreen OSD from 50% to 500%. اندازه صفحه نمایش روی صفحه را از 50٪ به 500٪ تغییر می دهد. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. نشانگرهای نماد های «اطلاعات شبیه سازی بر روی صفحه» را برای حالت های شبیه سازی مانند توقف، توربو، سریع به جلو و حرکت آهسته نشان می دهد. - + Displays various settings and the current values of those settings, useful for debugging. تنظیمات مختلف و مقادیر فعلی آن تنظیمات را نمایش می دهد که برای اشکال زدایی مفید است. - + Displays a graph showing the average frametimes. یک نمودار برای میانگین زمان فریم ها نشان می دهد. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec کدک ویدیو - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> انتخاب می کند که کدام کدک ویدیو برای ضبط ویدیو استفاده شود. <b>اگر مطمئن نیستید، بر حالت پیش‌فرض بگذارید.<b> - + Video Format فرمت ویدیو - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate بیت ریت ویدیو - + 6000 kbps 6000 کیلوبیت بر ثانیه - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. مقدار بیت ریت مورد استفاده برای ویدیو را تنظیم می‌کند. بیت ریت بالاتر باعث کیفیت بالاتری برای ویدیو میشود اما به قیمت افزایش حجم فایل. - + Automatic Resolution رزولوشن خودکار - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> هنگامی که علامت بزنید، وضوح ضبط ویدیو از وضوح داخلی بازی در حال اجرا پیروی می کند.<br><br><b>در استفاده از این تنظیم به خصوص زمانی که در حال ارتقاء آپ‌اسکیل هستید مراقب باشید، زیرا وضوح داخلی بالاتر (بالاتر از 4x) می تواند منجر به فیلم برداری بسیار بزرگ می شود و می تواند باعث بار اضافه سیستم شود.</b> - + Enable Extra Video Arguments فعال کردن استدلال های ویدیو اضافه - + Allows you to pass arguments to the selected video codec. به شما اجازه می‌دهد تا استدلال های بیشتری را به کدک ویدیویی انتخاب شده انتقال دهید. - + Extra Video Arguments استدلال های ویدیویی اضافه - + Audio Codec کدک صوتی - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> انتخاب می کند که کدام کدک صدا برای ضبط ویدیو استفاده شود. <b>اگر مطمئن نیستید، بر حالت پیش‌فرض بگذارید.<b> - + Audio Bitrate بیت ریت صدا - + Enable Extra Audio Arguments فعال کردن استدلال های صوتی اضافه - + Allows you to pass arguments to the selected audio codec. به شما اجازه می‌دهد تا استدلال های بیشتری را به کدک صوتی انتخاب شده انتقال دهید. - + Extra Audio Arguments استدلال های صوتی اضافه - + Allow Exclusive Fullscreen فعال کردن حالت تمام صفحه اختصاصی - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. فراگیر درایور را برای فعال کردن حالت تمام صفحه انحصاری و یا برای چرخش و یا اسکن اوت مستقیم لغو می‌کند.<br>غیر فعال کردن حالت تمام صفحه انحصاری ممکن است تعویض کارها و همپوشانی‌های نرم و تمیزتری را فعال کند، اما تأخیر در ورودی را افزایش می‌دهد. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked فعال شده - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلی‌استیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند. - + Integer Scaling مقیاس صحیح - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. - + Aspect Ratio نسبت تصویر - + Auto Standard (4:3/3:2 Progressive) استاندارد خودکار (4:3 تداخلی / 3:2 پیشرو) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. نسبت تصویر مورد استفاده برای نمایش خروجی کنسول روی صفحه را تغییر می دهد. پیش‌فرض استاندارد خودکار (۴:۳ یا ۳:۲ پیشرونده) است که به‌طور خودکار نسبت تصویر را برای مطابقت با نحوه نمایش یک بازی در تلویزیون‌های معمولی آن دوره تنظیم می‌کند. - + Deinterlacing ضد انعطاف پذیری - + Screenshot Size اندازه اسکرین‌شات - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. رزولوشنی را که برای اسکرین شات ها تعیین می کند را ذخیره می کند. رزولوشن های داخلی جزئیات بیشتری را با اندازه فایل بیشتر حفظ می کنند. - + Screenshot Format فرمت اسکرین‌شات - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. فرمت JPEG فایل های کوچکتری تولید می کند، اما جزئیات داخل اسکرین شات از دست می رود. - + Screenshot Quality کیفیت اسکرین‌شات - - + + 50% ۵۰% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند. مقادیر بالاتر، جزئیات بیشتری در اسکرین شات را برای فرمت JPEG حفظ می کند و اندازه فایل را برای فرمت PNG کاهش می دهد. - - + + 100% ۱۰۰٪ - + Vertical Stretch کشش عمودی - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. کشش (&lt; 100%) یا کوبیدن (&gt; 100%) جزئیات عمودی نمایشگر. - + Fullscreen Mode حالت تمام‌صفحه - - - + + + Borderless Fullscreen تمام صفحه بدون مرز - + Chooses the fullscreen resolution and frequency. رزولوشن و فرکانس رزولوشن تمام صفحه را انتخاب می کند. - + Left چپ - - - - + + + + 0px ۰ پیکسل - + Changes the number of pixels cropped from the left side of the display. تعداد پیکسل های برش خورده از سمت چپ نمایشگر را تغییر می دهد. - + Top بالا - + Changes the number of pixels cropped from the top of the display. تعداد پیکسل های برش خورده از سمت بالای نمایشگر را تغییر می دهد. - + Right راست - + Changes the number of pixels cropped from the right side of the display. تعداد پیکسل های برش خورده از سمت راست نمایشگر را تغییر می دهد. - + Bottom پایین - + Changes the number of pixels cropped from the bottom of the display. تعداد پیکسل های برش خورده از سمت پایین نمایشگر را تغییر می دهد. - - + + Native (PS2) (Default) رزولوشن اولیه (PS2) (پیش‌فرض) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. وضوح نمایش بازی ها را کنترل کنید. وضوح بالا می‌تواند بر عملکرد پردازنده‌های گرافیکی قدیمی یا پایین‌تر تأثیر بگذارد.<br>رزولوشن غیربومی ممکن است باعث مشکلات گرافیکی جزئی در برخی بازی‌ها شود.<br>رزولوشن FMV بدون تغییر باقی می‌ماند، زیرا فایل‌های ویدیویی از قبل رندر شده‌اند. - + Texture Filtering فیلترینگ بافت - + Trilinear Filtering فیلتر سه خطی (Trilinear) - + Anisotropic Filtering فیلتر ناهمسان‌گردی - + Reduces texture aliasing at extreme viewing angles. پلگی بافت ها دا در زوایای دید شدید کاهش میشدهد. - + Dithering دیترینگ - + Blending Accuracy دقت ترکیب - + Texture Preloading پیش‌بارگیری بافت - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. کل بافت‌ها را به‌جای قطعات کوچک، یک‌باره آپلود می‌کند و در صورت امکان از آپلود اضافی اجتناب می‌کند. عملکرد را در اکثر بازی ها بهبود می بخشد، اما می تواند انتخاب های کوچک را کندتر کند. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. فعال کردن این گزینه به شما این امکان را می دهد که پچ های رندر و ارتقاء مقیاس بازی های خود را تغییر دهید. اما اگر این را فعال کرده باشید، تنظیمات خودکار را غیرفعال خواهید کرد و می توانید با برداشتن تیک این گزینه تنظیمات خودکار را دوباره فعال کنید. - + 2 threads ۲ رشته - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجباری می کند. برخی از جلوه های پردازشی مانند سایه ها در سری بازی های Jak و افکت طلوعی در جی‌تی‌ای: سان آندرس را رفع می کند. - + Enables mipmapping, which some games require to render correctly. میپ‌مپینگ را فعال می کند، ممکن است بعضی از بازی ها به آن نیاز داشته باشند برای اینکه درست رندر شوند. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. حداکثر عرض حافظه هدف که به رندر اسپرایت CPU اجازه می دهد تا در آن فعال شود. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. سعی میکند که تشخیص دهد چه زمانی یک بازی پالت رنگی خود را ترسیم میکند و سپس نرم ‌افزاری رندر می‌کند، به جای استفاده از GPU. - + GPU Target CLUT هدف GPU CLUT - + Skipdraw Range Start پرش از محدوده شروع ترسیم - - - - + + + + 0 ۰ - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. به طور کامل از طراحی سطوح از سطح در کادر سمت چپ تا سطح مشخص شده در کادر سمت راست رد می شود. - + Skipdraw Range End پرش از محدوده پایان ترسیم - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. این گزینه چندین ویژگی های امن را غیرفعال می کند. رندر دقیق نقظه ای از مقیاس و خطی را غیرفعال می کند که می تواند به سری بازی های Xenosaga کمک کند. پاکسازی دقیق حافظه GS را که روی پردازنده انجام می شود را غیرفعال می کند و به پردازنده گرافیکی اجازه می دهد آن را مدیریت کند، که می تواند به سری بازی های Kingdom Hearts کمک کند. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند. - + Half Pixel Offset نیمه انحراف پیکسلی - + Might fix some misaligned fog, bloom, or blend effect. ممکن است برخی ناهماهنگی در افکت های مه، بلوم یا ترکیب را درست کند. - + Round Sprite گرد کردن اسپرایت - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. نمونه برداری از بافت های دوبعدی اسپرایت را هنگام ارتقاء رزولوشن درست می کند. خطوط را در بازی هایی مانند Ar Tonelico هنگام ارتقاء رزولوشن اصلاح می‌کند. گزینه «نصف» برای باقت های اسپرایت مسطح و «کامل» برای همه بافت های اسپرایت است. - + Texture Offsets X انحراف های بافت X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. آفست برای مختصات بافت های ST یا UV. برخی از مشکلات بافت عجیب و غریب را برطرف می کند و ممکن است برخی از هم‌ترازی های پس‌پردازش را نیز برطرف کند. - + Texture Offsets Y انحراف های بافت Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن در بازی‌های Wild Arms را درست می کند. - + Bilinear Upscale آپ‌اسکیل دو خطی (Bilinear) - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. می‌تواند بافت‌ها را به دلیل فیلتر bilinear هنگام ‌آپ‌اسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. اسپرايت هاي متعدد با حالت سنگفرشي را با یک اسپرایت بزرگ جایگزین می کند. خطوط مختلف افزایش مقیاس را کاهش می دهد. - + Force palette texture draws to render at native resolution. اجبار کردن پالت ترسیم بافت برای رندر در رزولوشن بومی. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx تیز کردن تطبیقی کنتراست - + Sharpness تیزی - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. تنظیم اشباع، کنتراست و روشنایی را فعال می کند. مقادیر روشنایی، اشباع و کنتراست به طور پیش فرض روی ۵۰ است. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. از الگوریتم ضد پلکی FXAA برای بهبود جلوه های یک بازی استفاده می کند. - + Brightness روشنایی - - - + + + 50 ۵۰ - + Contrast کنتراست - + TV Shader شیدر تلویزیون - + Applies a shader which replicates the visual effects of different styles of television set. یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال می‌کند. - + OSD Scale مقیاس متن اطلاعات‌ها - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. هنگامی که رویدادهایی مانند ایجاد یا بارگیری وضعیت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی روی صفحه نمایش را نشان می دهد. - + Shows the internal frame rate of the game in the top-right corner of the display. رزولوشن داخلی بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد. - + Shows the resolution of the game in the top-right corner of the display. رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان می‌دهد. - + Shows host's CPU utilization. نمایش استفاده CPU میزبان. - + Shows host's GPU utilization. نمایش استفاده GPU میزبان. - + Shows counters for internal graphical utilization, useful for debugging. شمارنده هایی را برای استفاده گرافیکی داخلی نشان می دهد که برای اشکال زدایی مفید است. - + Shows the current controller state of the system in the bottom-left corner of the display. وضعیت دسته های فعلی سیستم را در گوشه سمت چپ پایین صفحه نمایش نشان می دهد. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود. - - + + Leave It Blank خالی بگذارید - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" پارامترها به کدک ویدیوی انتخابی منتقل می شوند.<br> <b> باید از '=' برای جدا کردن کلید از مقدار و ':' برای جدا کردن دو جفت از یکدیگر.</b><br> برای مثال: «crf = 21 : preset = veryfast» - + Sets the audio bitrate to be used. بیت ریت مورد استفاده برای صدا را تنظیم می‌کند. - + 160 kbps 160 کیلوبیت بر ثانیه - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" پارامترها به کدک صوتی انتخابی منتقل می شوند.<br> باید از '=' برای جدا کردن کلید از مقدار و ':' برای جدا کردن دو جفت از یکدیگر استفاده کنید.<b><br> برای مثال: «compression_level = 4 : joint_stereo = 1» - + GS Dump Compression فشرده سازی استخراج GS - + Change the compression algorithm used when creating a GS dump. الگوریتم فشرده سازی مورد استفاده در هنگام ایجاد یک استخراج GS را تغییر می دهد. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit هنگام استفاده از رندر Direct3D 11 به جای بلعکس کردن از یک مدل ارائه شده بیت بلیت استفاده می کند. این معمولاً منجر به عملکرد کندتر می‌شود، اما ممکن است برای برخی از برنامه‌های استریم کردن یا برای برداشتن نرخ فریم در برخی از سیستم‌ها لازم باشد. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device استفاده از وسیله اشکال‌زدایی (debug) - + Enables API-level validation of graphics commands. فعال کردن اعتبار سنجی دستورات گرافیکی در سطح API. - + GS Download Mode حالت دانلود GS - + Accurate دقت - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. از همگام سازی با رشته GS و GPU سیستم برای دانلودهای GS صرفنظر می کند. می تواند منجر به افزایش سرعت زیاد در سیستم های کندتر شود و باعث خرابی بسیاری از جلوه های گرافیکی شود. اگر بازی ها نادرست اجرا میشوند و این گزینه را فعال کرده اید، لطفاً ابتدا آن را غیرفعال کنید. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. پیش‌فرض - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format پیش‌فرض @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. هیچ وضعیت ذخیره ای در اسلات {} پیدا نشد. - - - + + - - - - + + + + - + + System سیستم - + Open Pause Menu باز کردن منوی توقف - + Open Achievements List باز کردن لیست دستاورد ها - + Open Leaderboards List باز کردن لیست جدول امتیازات - + Toggle Pause فعال کردن مکث کردن - + Toggle Fullscreen فعال کردن حالت تمام صفحه - + Toggle Frame Limit فعال کردن محدودیت فریم - + Toggle Turbo / Fast Forward فعال کردن توربو / جلو بردن سریع - + Toggle Slow Motion فعال کردن حالت آهسته - + Turbo / Fast Forward (Hold) فعال کردن توربو / جلو بردن سریع (نگه داشتن) - + Increase Target Speed افزایش سرعت هدف - + Decrease Target Speed کاهش سرعت هدف - + Increase Volume افزایش میزان صدا - + Decrease Volume کاهش میزان صدا - + Toggle Mute حالت بی‌صدا - + Frame Advance پیشرفت فریم - + Shut Down Virtual Machine خاموش کردن کامپیوتر مجازی - + Reset Virtual Machine بازنشانی ماشین مجازی - + Toggle Input Recording Mode تغییر حالت ضبط ورودی - - + + Save States ذخیرهٔ وضعیت ها - + Select Previous Save Slot انتخاب اسلات حالت ذخیره قبلی - + Select Next Save Slot انتخاب اسلات حالت ذخیره بعدی - + Save State To Selected Slot ذخیره وضعیت به اسلات انتخاب شده - + Load State From Selected Slot بارگیری وضعیت از اسلات انتخاب شده - + Save State and Select Next Slot ذخیره وضعیت و انتخاب اسلات بعدی - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 ذخیره وضعیت در اسلات 1 - + Load State From Slot 1 بارگیری وضعیت از اسلات 1 - + Save State To Slot 2 ذخیره وضعیت در اسلات 2 - + Load State From Slot 2 بارگیری وضعیت از اسلات 2 - + Save State To Slot 3 ذخیره وضعیت در اسلات 3 - + Load State From Slot 3 بارگیری وضعیت از اسلات 3 - + Save State To Slot 4 ذخیره وضعیت در اسلات 4 - + Load State From Slot 4 بارگیری وضعیت از اسلات 4 - + Save State To Slot 5 ذخیره وضعیت در اسلات 5 - + Load State From Slot 5 بارگیری وضعیت از اسلات 5 - + Save State To Slot 6 ذخیره وضعیت در اسلات 6 - + Load State From Slot 6 بارگیری وضعیت از اسلات 6 - + Save State To Slot 7 ذخیره وضعیت در اسلات 7 - + Load State From Slot 7 بارگیری وضعیت از اسلات 7 - + Save State To Slot 8 ذخیره وضعیت در اسلات 8 - + Load State From Slot 8 بارگیری وضعیت از اسلات 8 - + Save State To Slot 9 ذخیره وضعیت در اسلات 9 - + Load State From Slot 9 بارگیری وضعیت از اسلات 9 - + Save State To Slot 10 ذخیره وضعیت در اسلات 10 - + Load State From Slot 10 بارگیری وضعیت از اسلات 10 @@ -15456,594 +15515,608 @@ Right click to clear binding &سیستم - - - + + Change Disc تغییر دیسک - - + Load State بارگیری وضعیت ذخیره شده - - Save State - ذخیرهٔ وضعیت - - - + S&ettings &تنظیمات - + &Help &راهنما - + &Debug &اشکال زدايی - - Switch Renderer - تغییر رندر کننده - - - + &View &نمایش - + &Window Size &اندازه پنجره - + &Tools &ابزارها - - Input Recording - ورودی ضبط - - - + Toolbar نوار ابزار - + Start &File... شروع از فایل... - - Start &Disc... - شروع از دیسک... - - - + Start &BIOS شروع &بایوس - + &Scan For New Games &بررسی برای بازی های جدید - + &Rescan All Games &اسکن دوباره تمام بازی ها - + Shut &Down خاموش &کردن - + Shut Down &Without Saving خاموش کردن &بدون ذخیره - + &Reset &بازنشانی کنسول - + &Pause &مکث - + E&xit &خروج - + &BIOS &بایوس - - Emulation - شبیه‌سازی - - - + &Controllers &دسته‌ها - + &Hotkeys &کلیدهای میانبر - + &Graphics &گرافیک - - A&chievements - &دستاوردها - - - + &Post-Processing Settings... &تنظیمات پس-پردازشی... - - Fullscreen - تمام صفحه - - - + Resolution Scale مقیاس رزولوشن - + &GitHub Repository... &منبع GitHub... - + Support &Forums... انجمن &پشتیبانی... - + &Discord Server... &سرور دیسکورد... - + Check for &Updates... بررسي برای &بروزرسانی‌ها... - + About &Qt... درباره &Qt... - + &About PCSX2... &درباره PCSX2... - + Fullscreen In Toolbar تمام صفحه - + Change Disc... In Toolbar تغییر دیسک... - + &Audio &صدا - - Game List - لیست بازی - - - - Interface - رابط کاربری - - - - Add Game Directory... - افزودن پوشه بازی... - - - - &Settings - &تنظیمات - - - - From File... - از فایل... - - - - From Device... - از دستگاه... - - - - From Game List... - از لیست بازی... - - - - Remove Disc - برداشتن دیسک - - - + Global State وضعیت عمومی - + &Screenshot &اسکرین‌شات - + Start File In Toolbar شروع از فایل - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar شروع از دیسک - + Start BIOS In Toolbar شروع بایوس - + Shut Down In Toolbar خاموش کردن - + Reset In Toolbar بازنشانی - + Pause In Toolbar مکث - + Load State In Toolbar بارگیری وضعیت ذخیره شده - + Save State In Toolbar ذخیرهٔ وضعیت - + + &Emulation + &Emulation + + + Controllers In Toolbar دسته‌ها - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar تنظیمات - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar اسکرین‌شات - + &Memory Cards &مموری کارت ها - + &Network && HDD &شبکه و هارد درایو - + &Folders &پوشه ها - + &Toolbar &نوار ابزار - - Lock Toolbar - قفل نوارابزار + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &نوار وضعیت - - Verbose Status - وضعیت مفصل - - - + + Game &List لیست &بازی - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. نمایش &سیستم - + Game &Properties مشخصات& بازی - + Game &Grid نمادهای &بازی - - Show Titles (Grid View) - نمایش عناوین (نمایش شبکه ای) - - - + Zoom &In (Grid View) &بزرگنمایی (نمای شبکه ای) - + Ctrl++ Ctrl + + - + Zoom &Out (Grid View) &کوچکنمایی (نمای شبکه ای) - + Ctrl+- Ctrl + - - + Refresh &Covers (Grid View) بازخوانی &جلد ها (نمای شبکه‌ای) - + Open Memory Card Directory... باز کردن پوشه کارت حافظه... - - Open Data Directory... - باز کردن پوشه داده ها... - - - - Toggle Software Rendering - فعال کردن رندر نرم افزاری - - - - Open Debugger - بازکردن اشکال زدا - - - - Reload Cheats/Patches - بارگذاری مجدد تقلب ها/پچ ها - - - - Enable System Console - فعال کردن کنسول سیستم - - - - Enable Debug Console - فعال کردن کنسول اشکال زدایی - - - - Enable Log Window - فعال کردن پنجره گذارش - - - - Enable Verbose Logging - فعال کردن ورود مفصل - - - - Enable EE Console Logging - فعال کردن اشکال گیری کنسول EE - - - - Enable IOP Console Logging - فعال کردن ورود کنسول IOP - - - - Save Single Frame GS Dump - ذخیره استخراج تک فریمی GS - - - - New - This section refers to the Input Recording submenu. - ضبط جدید - - - - Play - This section refers to the Input Recording submenu. - پخش ضبظ - - - - Stop - This section refers to the Input Recording submenu. - توقف ضبط - - - - Settings - This section refers to the Input Recording submenu. - تنظیمات - - - - + Input Recording Logs ورودی گزارش ضبط - - Controller Logs - گزارش های دسته - - - + Enable &File Logging فعال کردن ورود از &فایل - - Enable CDVD Read Logging - فعال کردن ورود با خواندن CDVD - - - - Save CDVD Block Dump - ذخیره بلوک استخراج CDVD - - - - Enable Log Timestamps - فعال کردن مهر زمانی گزارشات - - - - + Start Big Picture Mode شروع حالت تصویر بزرگ - - + + Big Picture In Toolbar تصویر بزرگ - - Cover Downloader... - دانلود کننده جلد... - - - - + Show Advanced Settings نمایش تنظیمات پیشرفته - - Recording Viewer - نمایشگر ضبط کننده - - - - + Video Capture ضبط ویدئو - - Edit Cheats... - ویرایش تقلب ها... - - - - Edit Patches... - ویرایش پچ ها... - - - + Internal Resolution رزولوشن داخلی - + %1x Scale مقیاس %1x - + Select location to save block dump: انتخاب مکان برای ذخیره بلوک استخراج: - + Do not show again دوباره نشان داده نشود - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ Are you sure you want to continue? آیا مطمئن هستید که میخواهید ادامه دهید؟ - + %1 Files (*.%2) %1 فایل (*.%2) - + WARNING: Memory Card Busy هشدار: کارت حافظه مشغول است - + Confirm Shutdown تایید خاموش شدن - + Are you sure you want to shut down the virtual machine? آیا مطمئن هستید که میخواهید کامپیوتر مجازی را خاموش کنید? - + Save State For Resume وضعیت ذخیره برای ادامه دادن - - - - - - + + + + + + Error خطا - + You must select a disc to change discs. باید برای تغییر دیسک یک دیسک انتخاب کنید. - + Properties... مشخصات... - + Set Cover Image... تنطیم تصویر کاور... - + Exclude From List حذف از فهرست - + Reset Play Time بازنشانی زمان سپری شده در این بازی - + Check Wiki Page Check Wiki Page - + Default Boot بوت پیش‌فرض - + Fast Boot بوت سریع - + Full Boot بوت کامل - + Boot and Debug بوت و اشکال زدایی - + Add Search Directory... اضافه کردن پوشه جستجو... - + Start File شروع از فایل - + Start Disc شروع از دیسک - + Select Disc Image انتخاب فایل دیسک - + Updater Error خطا در برنامه بروزرسان - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>با عرض پوزش، شما در حال به روز رسانی نسخه PCSX2 هستید که نسخه رسمی GitHub نیست. برای جلوگیری از ناسازگاری‌ها، به‌روزرسانی خودکار فقط در نسخه‌های رسمی فعال است.</p><p>برای دریافت نسخه رسمی، لطفاً از لینک زیر دانلود کنید:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. آپدیت خودکار در پلتفرم فعلی پشتیبانی نشده. - + Confirm File Creation تایید ایجاد فایل - + The pnach file '%1' does not currently exist. Do you want to create it? این فایل pnach '%1' در حال حاضر وجود ندارد. ایا مایل به ساختن آن هستید? - + Failed to create '%1'. ساخت '%1' ناموفق بود. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) فایل ورودی ضبط (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused مکث شد - + Load State Failed بارگیری وضعیت ناموفق بود - + Cannot load a save state without a running VM. بدون اجرای یک کامپیوتر مجازی نمیتوان از یک وضعیت ذخیره بارگیری انجام داد. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? ELF جدید بدون تنظیم مجدد ماشین مجازی قابل بارگیری نیست. آیا اکنون می خواهید ماشین مجازی را ریست کنید؟ - + Cannot change from game to GS dump without shutting down first. بدون خاموش کردن نمی توان از بازی به اسخراج GS تغییر داد. - + Failed to get window info from widget دریافت کردن اطلاعات پنجره از ویجت ناموفق بود - + Stop Big Picture Mode توقف حالت تصویر بزرگ - + Exit Big Picture In Toolbar خروج از تصویر بزرگ - + Game Properties مشخصات بازی - + Game properties is unavailable for the current game. ویژگی های بازی برای بازی فعلی در دسترس نیست. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ درایو سی‌دی یا دی‌وی‌دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن دارید. - + Select disc drive: انتخاب درایو سی‌دی: - + This save state does not exist. این وضعیت ذخیره وجود ندارد. - + Select Cover Image انتخاب تصویر کاور - + Cover Already Exists کاور از قبل وجود داشت - + A cover image for this game already exists, do you wish to replace it? یک تصویر جلد بازی برای این بازی وجود دارد، آیا مایل به جایگزین کردن هستید? - + + - Copy Error کپی خطا - + Failed to remove existing cover '%1' حذف کردن جلد فعلی ناموفق بود '%1' - + Failed to copy '%1' to '%2' کپی کردن ناموف از '%1' به '%2' - + Failed to remove '%1' خطا در حذف '%1' - - + + Confirm Reset تأیید بازنشاندن کنسول - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) تمامی انواع تصاویر جلد (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. باید یک فایل متفاوتی را برای تصویر جلد فعلی انتخاب نمایید. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. این عمل قابل بازگیری نیست. - + Load Resume State بارگذاری وضعیت ادامه - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? آیا می خواهید این وضعیت را بارگیری کنید یا از یک بوت تازه شروع کنید؟ - + Fresh Boot بوت تازه - + Delete And Boot حذف و بوت - + Failed to delete save state file '%1'. خطا در حذف کردن فایل وضعیت ذخیره '%1'. - + Load State File... بارگیری از فایل وضعیت ذخیره شده... - + Load From File... بارگذاری از فایل... - - + + Select Save State File انتخاب فایل وضعیت ذخیره شده - + Save States (*.p2s) وضعیت ذخیره (*.p2s) - + Delete Save States... حذف وضعیت ذخیره... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) تمامی فرمت ها: (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;فایل خام تک تراک (*.bin *.iso);;فایل نشانه‌گذاری دیسک (*.cue);;فایل توضیح دهنده زسانه ای(*.mdf);;فایل MAME CHD (*.chd);;فایل CSO (*.cso);;فایل GZ (*.gz);;فایل اجرایی ELF (*.elf);;فایل اجرایی IRX (*.irx);;داده های استخراجی GS (*.gs *.gs.xz *.gs.zst);;داده های استخراجی بلوکی (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) تمامی فرمت ها (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;فایل خام تک تراک (*.bin *.iso)؛؛ فایل نشانه گذاری دیسک (*.cue)؛؛ فایل توضیح دهنده رسانه ای (*.mdf)؛؛ فایلMAME CHD (*.chd)؛؛ تصاویر CSO (*.cso؛؛ تصاویر ZSO (*.zso؛؛ تصاویر GZ (*.gz؛;داده های استخراجی بلوکی (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) وضعیت ذخیره (*.p2s *.p2s.backup) - + Undo Load State واگرد وضعیت دانلود - + Resume (%2) ادامه (%2) - + Load Slot %1 (%2) اسلات بارگیری %1 (%2) - - + + Delete Save States حذف وضعیت ذخیره شده - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. ذخیره ها قابل بازیابی نخواهند بود. - + %1 save states deleted. %1 وضعیت ذخیره پاک شد. - + Save To File... ذخیره کردن در فایل... - + Empty خالی - + Save Slot %1 (%2) اسلات ذخیره %1 (%2) - + Confirm Disc Change تایید تغییر دیسک - + Do you want to swap discs or boot the new image (via system reset)? آیا میخواهید دیسک را عوض کنید یا یک ایمیج جدید بارگیری کنید؟ (از طریق ریست سیستم) - + Swap Disc عوض کردن دیسک - + Reset بازنشانی کنسول @@ -16522,25 +16595,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. کارت حافظه '{}' در ذخیره سازی ذخیره شد. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. کارت‌های حافظه دوباره وارد شدند. - + Force ejecting all Memory Cards. Reinserting in 1 second. خروج اجباری تمامی کارت های حافظه. قرار دادن مجدد در 1 ثانیه. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18210,12 +18288,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. خطا در باز کردن {}. پچهای داخلی بازی در دسترس نیستند. - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. هیچ تقلب یا پچ (صفحه عریض، سازگارسازی یا موارد دیگر) یافت یا فعال نشد. @@ -18343,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18516,7 +18594,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21729,42 +21807,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. پشتیبان گیری از وضعیت ذخیره شذه {} ناموفق بود. - + Failed to save save state: {}. ذخیره وضعیت ذخیره شده در {} انجام نشد. - + PS2 BIOS ({}) بایوس PS2 ({}) - + Unknown Game بازی ناشناخته - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error خطا - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21775,272 +21853,272 @@ Please consult the FAQs and Guides for further instructions. برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد. به دلایل قانونی، باید یک بایوس از یک دستگاه PS2 واقعی که مالک آن هستید، تهیه کنید (قرض گرفتن به حساب نمی آید). پس از استخراج بایوس، این فایل بایوس باید در پوشه «bios» در فهرست داده های نشان داده شده در زیر قرار گیرد، و یا می توانید به PCSX2 دستور دهید تا یک فهرست دیگر را اسکن کند. راهنمای استخراج بایوس خود را می‌توانید در این سایت پیدا کنید: pcsx2.net. - + Resuming state وضعیت ادامه - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. وضعیت به {} ذخیره شد. - + Failed to save save state to slot {}. ذخیره وضعیت در اسلات {} انجام نشد. - - + + Loading state در حال بارگیری وضعیت ذخیره شده - + Failed to load state (Memory card is busy) بارگیری وضعیت ناموفق بود (کارت حافظه مشغول است) - + There is no save state in slot {}. هیچ وضعیت ذخیره شده ای در اسلات {} وجود ندارد. - + Failed to load state from slot {} (Memory card is busy) خطا در بارگیری وضعیت از اسلات {} (کارت حافظه مشغول است) - + Loading state from slot {}... در حال بارگیری وضعیت از اسلات {}... - + Failed to save state (Memory card is busy) ذخیره وضعیت ناموفق بود (کارت حافظه مشغول است) - + Failed to save state to slot {} (Memory card is busy) خطا در ذخیره وضعیت از اسلات {} (کارت حافظه مشغول است) - + Saving state to slot {}... درحال ذخیره وضعیت به اسلات{}... - + Frame advancing پیشرفت فریم - + Disc removed. دیسک حذف شد. - + Disc changed to '{}'. دیسک به «{}» عوض شد. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} خطا در باز کردن فایل دیسک جدید '{}'. بازگشت به فایل قدیمی. خطا: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} بازگشت به فایل دیسک قدیمی انجام نشد. در حال برداشتن دیسک. خطا: {} - + Cheats have been disabled due to achievements hardcore mode. تقلب ها به علت روشن بودن حالت هاردکور در دستاوردها غیرفعال شده است. - + Fast CDVD is enabled, this may break games. بارگذاری سریع سی دی و دی وی دی فعال است، این ممکن است بعضی از بازی ها را نادرست اجرا کند. - + Cycle rate/skip is not at default, this may crash or make games run too slow. سرعت چرخه/پرش بر پیش‌فرض نیست، ممکن است کرش کند یا بازی‌ها را خیلی کند. - + Upscale multiplier is below native, this will break rendering. ضریب ارتقاء رزولوشن کمتر از معمولی است، این رندر را خراب می‌کند. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. فیلترینگ بافت بر روی دوخطی (PS2) تنظیم نشده است. این باعث خراب شدن رندر در برخی بازی ها می شود. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. فیلتر سه خطی روی خودکار تنظیم نشده است. این ممکن است رندر در برخی بازی ها را خراب کند. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. حالت دانلود سخت افزاری بر روی دقیق تنظیم نشده است. این ممکن است باعث خرابی رندر در برخی بازی ها شود. - + EE FPU Round Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درس اجرا نکند. - + EE FPU Clamp Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU0 Round Mode is not set to default, this may break some games. حالت گرد کردن VU0 بر روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU1 Round Mode is not set to default, this may break some games. حالت گرد کردن VU1 بر روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU Clamp Mode is not set to default, this may break some games. حالت محدود کردن VU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. اصلاحات بازی ها فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. پچ های سازگارسازی فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Frame rate for NTSC is not default. This may break some games. نرخ فریم برای NTSC به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + Frame rate for PAL is not default. This may break some games. نرخ فریم برای PAL به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + EE Recompiler is not enabled, this will significantly reduce performance. مفسیر EE فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU0 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU0 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU1 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU1 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + IOP Recompiler is not enabled, this will significantly reduce performance. مفسیر IOP فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Cache is enabled, this will significantly reduce performance. حافظه پنهان EE فعال است، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Wait Loop Detection is not enabled, this may reduce performance. تشخیص حلقه انتظار EE، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + INTC Spin Detection is not enabled, this may reduce performance. تشخیص چرخش INTC فعال نیست، این ممکن است سرعت عملکرد را کاهش دهد. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. VU1 فوری غیرفعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + mVU Flag Hack is not enabled, this may reduce performance. پرچمگذاری mVU فعال نیست، این ممکن است عملکرد را کاهش دهد. - + GPU Palette Conversion is enabled, this may reduce performance. تبدیل پالت کارت گرافیک فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + Texture Preloading is not Full, this may reduce performance. پیش بارگذاری بافت کامل نیست، این ممکن است سزعت عملکرد را کاهش دهد. - + Estimate texture region is enabled, this may reduce performance. منطقه بافت تخمینی فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts index 33a7764631..9284e64d3e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts @@ -527,7 +527,7 @@ Lukemattomat viestit: {2} Active Challenge Achievements - Aktiivisen haasteen saavutukset + Aktiivisten haasteiden saavutukset @@ -732,307 +732,318 @@ Tulostaulusija: {1} / {2} Käytä yleistä asetusta [%1] - + Rounding Mode Pyöristystila - - - + + + Chop/Zero (Default) Pilko/nolla (oletus) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen liukulukuyksikköä (EE FPU). Koska useat FPU:t PS2:ssa ovat yhteensopimattomia kansainvälisten standardien kanssa, jotkut pelit saattavat vaatia eri tiloja matematiikan suorittamiseen. Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + Division Rounding Mode Jaon pyöristystila - + Nearest (Default) Lähin (oletus) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Määrittää, miten liukulukujen jaon tulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia; <b>tämän asetuksen muuttaminen, kun pelissä ei ole näkyvää ongelmaa, voi aiheuttaa epävakautta.</b> - + Clamping Mode Rajoitustila - - - + + + Normal (Default) Normaali (oletus) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella. Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - - + + Enable Recompiler Ota uudelleenkääntäjä käyttöön - + - - - + + + - + - - - - + + + + + Checked Käytössä - + + Use Save State Selector + Käytä tilatallennusvalitsinta + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Näyttää tilatallennusvalitsimen käyttöliittymän vaihtaessasi paikkaa ilmoituskuplan sijaan. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Suorittaa 64-bittisen MIPS-IV-konekoodin just-in-time-binäärikäännöksen x86:ksi. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Odotussilmukoiden tunnistus - + Moderate speedup for some games, with no known side effects. Kohtalainen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. - + Enable Cache (Slow) Ota välimuisti käyttöön (hidas) - - - - + + + + Unchecked Ei käytössä - + Interpreter only, provided for diagnostic. Vain tulkki, tarkoitettu diagnosointiin. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC:n pyörityksen tunnistus - + Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joissakin peleissä, lähes ilman sivuvaikutuksia yhteensopivuudessa. - + Enable Fast Memory Access Ota käyttöön nopea muistinkäyttö - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. - + Pause On TLB Miss Pysäytys TLB:n puuttuessa - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pysäyttää virtuaalikoneen TLB-virheen tapahtuessa, sen sijaan, että jatkaisi jättäen sen huomiotta. Huomaa, että virtuaalikone pysähtyy lohkon päätteessä, ei poikkeuksen aiheuttaneen käskyn kohdalla. Katso konsolista osoite, jossa virheellinen käyttö tapahtui. - + Enable 128MB RAM (Dev Console) Käytä 128 Mt RAM-muistia (kehittäjäkonsoli) - + Exposes an additional 96MB of memory to the virtual machine. Paljastaa 96 Mt lisämuistia virtuaalikoneen käytettäväksi. - + VU0 Rounding Mode VU0-pyöristystila - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen Vector Unit 0:aa (EE VU0). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, tulee aiheuttamaan epävakautta ja/tai kaatumisia.</b> - + VU1 Rounding Mode VU1-pyöristystila - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muuttaa PCSX2:n tapaa käsitellä pyöristystä emuloidessa Emotion Enginen Vector Unit 1:tä (EE VU1). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, tulee aiheuttamaan epävakautta ja/tai kaatumisia.</b> - + VU0 Clamping Mode VU0-rajoitustila - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella Emotion Enginen Vector Unit 0:ssa (EE VU0). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + VU1 Clamping Mode VU1-rajoitustila - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muuttaa PCSX2:n tapaa pitää liukuluvut standardi x86:n alueella Emotion Enginen Vector Unit 1:ssä (EE VU1). Oletusarvo hoitaa suurimman osan peleistä; <b>tämän asetuksen muokkaaminen, kun pelissä ei ole näkyvää vikaa, saattaa aiheuttaa epävakautta.</b> - + Enable Instant VU1 Ota välitön VU1 käyttöön - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 toimii välittömästi. Antaa pienen nopeusparannuksen useimmissa peleissä. Turvallinen useimmissa peleissä, mutta joissakin saattaa ilmestyä grafiikkavirheitä. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) - + Enables VU0 Recompiler. Ottaa käyttöön VU0-uudelleenkääntäjän. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ota VU1-uudelleenkääntäjä käyttöön - + Enables VU1 Recompiler. Ottaa käyttöön VU1-uudelleenkääntäjän. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-korjaus - + Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja yhteensopivuus, saattaa aiheuttaa graafisia virheitä. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Suorittaa 32-bittisen MIPS-I-konekoodin just-in-time-binäärikäännöksen x86:ksi. - + Enable Game Fixes Ota pelikorjaukset käyttöön - + Automatically loads and applies fixes to known problematic games on game start. Lataa automaattisesti ja käytä korjauksia tunnettuihin ongelmallisiin peleihin pelin käynnistyessä. - + Enable Compatibility Patches Ota yhteensopivuuspaikkaukset käyttöön - + Automatically loads and applies compatibility patches to known problematic games. Automaattisesti lataa ja käyttää yhteensopivuuspaikkauksia tunnettuihin ongelmallisiin peleihin. - + Savestate Compression Method Tilatallennusten pakkausmenetelmä - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Määrittää tilatallennusten pakkaamisessa käytettävän algoritmin. - + Savestate Compression Level Tilatallennusten pakkauksen taso - + Medium Keskitaso - + Determines the level to be used when compressing savestates. Määrittää tilatallennusten pakkauksen tason. - + Save State On Shutdown Tallenna tila sammutettaessa - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Tallentaa automaattisesti emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. - + Create Save State Backups Varmuuskopioi tilatallennukset - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup-jälkiliite. @@ -1255,29 +1266,29 @@ Tulostaulusija: {1} / {2} Varmuuskopioi tilatallennukset - + Save State On Shutdown Tallenna tila sammutettaessa - + Frame Rate Control Kuvataajuuden säätö - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: PAL-kuvataajuus: - + NTSC Frame Rate: NTSC-kuvataajuus: @@ -1292,7 +1303,7 @@ Tulostaulusija: {1} / {2} Pakkauksen taso: - + Compression Method: Pakkausmenetelmä: @@ -1337,17 +1348,22 @@ Tulostaulusija: {1} / {2} Hyvin korkea (hidas, ei suositella) - + + Use Save State Selector + Käytä tilatallennusvalitsinta + + + PINE Settings PINE-asetukset - + Slot: Paikka: - + Enable Päälle @@ -1357,27 +1373,27 @@ Tulostaulusija: {1} / {2} Analysis Options - Analysis Options + Analyysiasetukset Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Tässä tehtyjä muutoksia ei tallenneta. Muokkaa näitä asetuksia yleisten tai pelikohtaisten asetusten valintaikkunoissa, jotta muutokset tulevat voimaan seuraavia analyysejä varten. Close dialog after analysis has started - Close dialog after analysis has started + Sulje ikkuna analysoinnin alettua Analyze - Analyze + Analysoi Close - Close + Sulje @@ -1797,12 +1813,12 @@ Tulostaulusija: {1} / {2} 5.1 Surround - 5.1-tilaääni + 5.1 Surround 7.1 Surround - 7.1-tilaääni + 7.1 Surround @@ -1868,8 +1884,8 @@ Tulostaulusija: {1} / {2} AutoUpdaterDialog - - + + Automatic Updater Automaattinen päivittäjä @@ -1909,68 +1925,68 @@ Tulostaulusija: {1} / {2} Muistuta myöhemmin - - + + Updater Error Päivitysvirhe - + <h2>Changes:</h2> <h2>Muutokset:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Varoitus tilatallennuksista</h2><p>Tämän päivityksen asennus tekee tilatallennuksistasi <b>yhteensopimattomia</b>. Varmista, että olet tallentanut pelisi muistikortille ennen tämän päivityksen asentamista, jotta vältyt edistymisesi katoamiselta.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Varoitus</h2><p>Tämän päivityksen asentaminen nollaa ohjelman asetukset. Huomioithan, että sinun täytyy määrittää asetukset uudelleen tämän päivityksen jälkeen.</p> - + Savestate Warning Varoitus tilatallennuksista - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>VAROITUS</h1><p style='font-size:12pt;'>Tämän päivityksen asentaminen tekee <b> tilatallennuksistasi yhteensopimattomia</b>. <i>Varmista, että olet tallentanut edistymisesi muistikorteille ennen jatkamista</i>.</p><p>Haluatko varmasti jatkaa?</p> - + Downloading %1... Ladataan %1... - + No updates are currently available. Please try again later. Päivityksiä ei ole tällä hetkellä saatavilla. Yritä myöhemmin uudelleen. - + Current Version: %1 (%2) Nykyinen versio: %1 (%2) - + New Version: %1 (%2) Uusi versio: %1 (%2) - + Download Size: %1 MB Latauskoko: %1 Mt - + Loading... Ladataan... - + Failed to remove updater exe after update. Päivittäjän käynnistystiedoston poisto päivityksen jälkeen epäonnistui. @@ -2134,19 +2150,19 @@ Tulostaulusija: {1} / {2} Päälle - - + + Invalid Address Virheellinen osoite - - + + Invalid Condition Virheellinen ehto - + Invalid Size Virheellinen koko @@ -2236,18 +2252,18 @@ Tulostaulusija: {1} / {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Pelilevyn sijainti on siirrettävällä levyllä, saattaa aiheuttaa suorituskyvyn ongelmia, kuten nykimistä ja jäätymistä. - + Saving CDVD block dump to '{}'. Tallentaa CDVD-lohkon kopion kohteeseen '{}'. - + Precaching CDVD Viedään CDVD esivälimuistiin @@ -2272,7 +2288,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'. Tuntematon - + Precaching is not supported for discs. Esivälimuistia ei tueta levyille. @@ -3229,29 +3245,34 @@ Not Configured/Buttons configured + Rename Profile + Nimeä profiili uudelleen + + + Delete Profile Poista profiili - + Mapping Settings Kartoitusasetukset - - + + Restore Defaults Palauta oletusarvot - - - + + + Create Input Profile Luo syöttöprofiili - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3262,40 +3283,43 @@ Asettaaksesi mukautetun syöttöprofiilin pelille, avaa sen Pelin ominaisuudet - Nimeä uusi syöttöprofiili: - - - - + + + + + + Error Virhe - + + A profile with the name '%1' already exists. Profiili nimellä '%1' on jo olemassa. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Haluatko kopioida kaikki näppäinsidokset valitusta profiilista uuteen profiiliin? Jos valitset Ei, profiili luodaan täysin tyhjänä. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Haluatko kopioida nykyiset pikanäppäinten sidokset yleisistä asetuksista uuteen syöttöprofiiliin? - + Failed to save the new profile to '%1'. Uuden profiilin tallentaminen kohteeseen '%1' epäonnistui. - + Load Input Profile Lataa syöttöprofiili - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3308,12 +3332,27 @@ Kaikki nykyiset yleiset sidokset poistetaan ja profiilin sidokset ladataan tilal Tätä toimintoa ei voi peruuttaa. - + + Rename Input Profile + Nimeä syöttöprofiili uudelleen + + + + Enter the new name for the input profile: + Anna uusi nimi syöttöprofiilille: + + + + Failed to rename '%1'. + Kohteen '%1' uudelleennimeäminen epäonnistui. + + + Delete Input Profile Poista syöttöprofiili - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3322,12 +3361,12 @@ You cannot undo this action. Tätä toimintoa ei voi peruuttaa. - + Failed to delete '%1'. '%1' poistaminen epäonnistui. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3340,13 +3379,13 @@ Kaikki yleiset sidokset ja määritelmät katoavat, mutta syöttöprofiilisi sä Tätä toimintoa ei voi peruuttaa. - + Global Settings Yleiset asetukset - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3354,8 +3393,8 @@ Tätä toimintoa ei voi peruuttaa. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3363,26 +3402,26 @@ Tätä toimintoa ei voi peruuttaa. %2 - - + + USB Port %1 %2 USB-portti %1 %2 - + Hotkeys Pikanäppäimet - + Shared "Shared" refers here to the shared input profile. Yleinen - + The input profile named '%1' cannot be found. Syöttöprofiilia '%1' ei löytynyt. @@ -3451,7 +3490,7 @@ Tätä toimintoa ei voi peruuttaa. Functions - Toiminnot + Funktiot @@ -3466,7 +3505,7 @@ Tätä toimintoa ei voi peruuttaa. Breakpoints - Pysäytyskohdat + Keskeytyspisteet @@ -3958,114 +3997,114 @@ Haluatko korvata sen? Clear Existing Symbols - Clear Existing Symbols + Tyhjennä olemassa olevat symbolit Automatically Select Symbols To Clear - Automatically Select Symbols To Clear + Valitse automaattisesti poistettavat symbolit <html><head/><body><p><br/></p></body></html> - <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> Import Symbols - Import Symbols + Tuo symbolit Import From ELF - Import From ELF + Tuo ELF-tiedostosta Demangle Symbols - Demangle Symbols + Pura symbolit Demangle Parameters - Demangle Parameters + Pura parametrit Import Default .sym File - Import Default .sym File + Tuo oletus .sym-tiedosto Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + Tuo tiedostosta (.elf, .sym, jne): - + Add - Add + Lisää - + Remove - Remove + Poista - + Scan For Functions - Scan For Functions - - - - Scan Mode: - Scan Mode: - - - - - Scan ELF - Scan ELF - - - - Scan Memory - Scan Memory + Skannaa funktioita + Scan Mode: + Skannaustila: + + + + + Scan ELF + Skannaa ELF-tiedosto + + + + Scan Memory + Skannaa muisti + + + Skip - Skip + Ohita - + Custom Address Range: - Custom Address Range: + Mukautettu osoitealue: - + Start: - Start: + Alku: - + End: - End: + Loppu: - + Hash Functions - Hash Functions + Hajautusfunktiot - + Gray Out Symbols For Overwritten Functions - Gray Out Symbols For Overwritten Functions + Himmennä ohitettujen funktioiden symbolit @@ -4075,77 +4114,92 @@ Haluatko korvata sen? Checked - Checked + Käytössä Automatically delete symbols that were generated by any previous analysis runs. - Automatically delete symbols that were generated by any previous analysis runs. + Poista automaattisesti edellisten analyysisuoritusten luomat symbolit. Import symbol tables stored in the game's boot ELF. - Import symbol tables stored in the game's boot ELF. + Tuo pelin käynnistys-ELF-tiedostoon tallennetut symbolitaulukot. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Tuo symbolit .sym-tiedostosta, jolla on sama nimi kuin ladatulla ISO-tiedostolla levyllä, jos tiedosto on olemassa. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Pura C++-symbolit tuontiprosessin aikana, jotta funktioiden ja globaalien muuttujien nimet ovat luettavampia virheenjäljittimessä. Include parameter lists in demangled function names. - Include parameter lists in demangled function names. + Sisällytä parametriluettelot purettujen funktioiden nimiin. Scan Mode - Scan Mode + Skannaustila Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Valitse, mistä funktioskanneri etsii funktioita. Tästä voi olla hyötyä, jos sovellus lataa lisäkoodia suoritettaessa. Custom Address Range - Custom Address Range + Mukautettu osoitealue Unchecked - Unchecked + Ei käytössä Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Määrittää, etsitäänkö funktioita määritetyltä osoitealueelta (Käytössä), vai tulopisteen sisältävästä ELF-tiedoston segmentistä (Ei käytössä). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Luo hajautukset kaikille havaituille funktioille ja himmentää virheenjäljittimessä näytetyt symbolit funktioilta, jotka eivät enää täsmää. - + <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>Ei tietokannassa olevia symbolilähteitä.</i> - + <i>Start this game to modify the symbol sources list.</i> - <i>Start this game to modify the symbol sources list.</i> + <i>Aloita tämä peli muokataksesi symbolilähteiden luetteloa.</i> - + + Path + Polku + + + + Base Address + Pohjaosoite + + + + Condition + Ehto + + + Add Symbol File - Add Symbol File + Lisää symbolitiedosto @@ -4154,38 +4208,38 @@ Haluatko korvata sen? Analysis - Analysis + Analysointi These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + Nämä asetukset ohjaavat mitkä analyysiläpäisyt tulisi suorittaa virtuaalikoneessa ajettavassa ohjelmassa ja milloin, jotta tuloksena oleva tieto voidaan esittää virheenjäljittimessä. Automatically Analyze Program: - Automatically Analyze Program: + Analysoi ohjelmaa automaattisesti: Always - Always + Aina If Debugger Is Open - If Debugger Is Open + Jos virheenjäljitin on auki Never - Never + Ei koskaan Generate Symbols For IRX Exports - Generate Symbols For IRX Exports + Luo symbolit IRX-vientejä varten @@ -4257,188 +4311,188 @@ Haluatko korvata sen? Trace Logging - Trace Logging + Jäljityslokitus Enable - Enable + Päälle EE - EE + EE DMA Control - DMA Control + DMA:n hallinta SPR / MFIFO - SPR / MFIFO + SPR / MFIFO VIF - VIF + VIF COP1 (FPU) - COP1 (FPU) + COP1 (FPU) MSKPATH3 - MSKPATH3 + MSKPATH3 Cache - Cache + Välimuisti GIF - GIF + GIF R5900 - R5900 + R5900 COP0 - COP0 + COP0 HW Regs (MMIO) - HW Regs (MMIO) + Laitteistorekisterit (MMIO) Counters - Counters + Laskurit SIF - SIF + SIF COP2 (VU0 Macro) - COP2 (VU0 Macro) + COP2 (VU0-makro) VIFCodes - VIFCodes + VIFCodes Memory - Memory + Muisti Unknown MMIO - Unknown MMIO + Tuntematon MMIO IPU - IPU + IPU BIOS - BIOS + BIOS DMA Registers - DMA Registers + DMA-rekisterit GIFTags - GIFTags + GIFTags IOP - IOP + IOP CDVD - CDVD + CDVD R3000A - R3000A + R3000A Memcards - Memcards + Muistikortit Pad - Pad + Pad MDEC - MDEC + MDEC COP2 (GPU) - COP2 (GPU) + COP2 (GPU) Analyze Program - Analyze Program + Analysoi ohjelma Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Valitse milloin analyysisuoritukset suoritetaan: Aina (säästää aikaa avattaessa virheenjäljitintä), jos virheenjäljitin on auki (tallentaa muistia, jos et koskaan avaa virheenjäljitintä), tai ei koskaan. Generate Symbols for IRX Export Tables - Generate Symbols for IRX Export Tables + Luo symbolit IRX-tiedostojen vientitaulukoille Checked - Checked + Käytössä Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Linkittää IRX-moduulien lataamisen ja purkamisen, ja luo symboleja viedyille funktioille lennossa. Enable Trace Logging - Enable Trace Logging + Ota jäljitysloki käyttöön @@ -4475,316 +4529,316 @@ Haluatko korvata sen? Unchecked - Unchecked + Ei käytössä Globally enable / disable trace logging. - Globally enable / disable trace logging. + Ota jäljitysloki käyttöön yleisesti tai poista se käytöstä. EE BIOS - EE BIOS + EE BIOS Log SYSCALL and DECI2 activity. - Log SYSCALL and DECI2 activity. + Lokittaa SYSCALLin ja DECI2:n toiminnan. EE Memory - EE Memory + EE-muisti Log memory access to unknown or unmapped EE memory. - Log memory access to unknown or unmapped EE memory. + Lokittaa muistin käytön tuntemattomaan tai kartoittamattomaan EE-muistiin. EE R5900 - EE R5900 + EE R5900 Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Lokittaa R5900:n ydinkäskyt (paitsi COP:t). Vaatii PCSX2:n lähteen muokkaamista ja tulkin käyttöönoton. EE COP0 - EE COP0 + EE COP0 Log COP0 (MMU, CPU status, etc) instructions. - Log COP0 (MMU, CPU status, etc) instructions. + Lokittaa COP0:n (MMU, suorittimen tila, jne.) käskyt. EE COP1 - EE COP1 + EE COP1 Log COP1 (FPU) instructions. - Log COP1 (FPU) instructions. + Lokittaa COP1:n (FPU) käskyt. EE COP2 - EE COP2 + EE COP2 Log COP2 (VU0 Macro mode) instructions. - Log COP2 (VU0 Macro mode) instructions. + Lokittaa COP2:n (VU0-makrotila) käskyt. EE Cache - EE Cache + EE-välimuisti Log EE cache activity. - Log EE cache activity. + Lokittaa EE-välimuistin toiminnan. EE Known MMIO - EE Known MMIO + EE - tunnettu MMIO Log known MMIO accesses. - Log known MMIO accesses. + Lokittaa tunnetut MMIO-käytöt. EE Unknown MMIO - EE Unknown MMIO + EE - tuntematon MMIO Log unknown or unimplemented MMIO accesses. - Log unknown or unimplemented MMIO accesses. + Lokittaa tuntemattomat tai toteuttamattomat MMIO-käytöt. EE DMA Registers - EE DMA Registers + EE DMA-rekisterit Log DMA-related MMIO accesses. - Log DMA-related MMIO accesses. + Lokittaa DMA:han liittyvät MMIO-käytöt. EE IPU - EE IPU + EE IPU Log IPU activity; MMIO, decoding operations, DMA status, etc. - Log IPU activity; MMIO, decoding operations, DMA status, etc. + Lokittaa IPU:n toiminnan: MMIO, dekoodausoperaatiot, DMA:n tila, jne. EE GIF Tags - EE GIF Tags + EE GIF-tagit Log GIFtag parsing activity. - Log GIFtag parsing activity. + Lokittaa GIFtagien jäsennystoiminnan. EE VIF Codes - EE VIF Codes + EE VIF Codes Log VIFcode processing; command, tag style, interrupts. - Log VIFcode processing; command, tag style, interrupts. + Lokittaa VIFcoden käsittelyn: komento, tagityyli, keskeytykset. EE MSKPATH3 - EE MSKPATH3 + EE MSKPATH3 Log Path3 Masking processing. - Log Path3 Masking processing. + Lokittaa Path3:n peittokäsittelyn. EE MFIFO - EE MFIFO + EE MFIFO Log Scratchpad MFIFO activity. - Log Scratchpad MFIFO activity. + Lokittaa Scratchpad MFIFO:n toiminnan. EE DMA Controller - EE DMA Controller + EE DMA-ohjain Log DMA transfer activity. Stalls, bus right arbitration, etc. - Log DMA transfer activity. Stalls, bus right arbitration, etc. + Lokittaa DMA:n siirtotoiminnan: pysäytykset, väylävälitysmenettely, jne. EE Counters - EE Counters + EE-laskurit Log all EE counters events and some counter register activity. - Log all EE counters events and some counter register activity. + Lokittaa kaikki EE-laskurien tapahtumat ja jotain laskurirekisteritoimintaa. EE VIF - EE VIF + EE VIF Log various VIF and VIFcode processing data. - Log various VIF and VIFcode processing data. + Lokittaa erilaisia VIFin ja VIFcoden käsittelytietoja. EE GIF - EE GIF + EE GIF Log various GIF and GIFtag parsing data. - Log various GIF and GIFtag parsing data. + Lokittaa erilaisia GIFin ja GIFtagien jäsennystietoja. IOP BIOS - IOP BIOS + IOP BIOS Log SYSCALL and IRX activity. - Log SYSCALL and IRX activity. + Lokittaa SYSCALLin ja IRX:n toiminnan. IOP Memcards - IOP Memcards + IOP-muistikortit Log memory card activity. Reads, Writes, erases, etc. - Log memory card activity. Reads, Writes, erases, etc. + Lokittaa muistikorttien toiminnan: lukemat, kirjoitukset, poistot, jne. IOP R3000A - IOP R3000A + IOP R3000A Log R3000A core instructions (excluding COPs). - Log R3000A core instructions (excluding COPs). + Lokittaa R3000A:n ydinkäskyt (paitsi COP:t). IOP COP2 - IOP COP2 + IOP COP2 Log IOP GPU co-processor instructions. - Log IOP GPU co-processor instructions. + Lokittaa IOP GPU:n apusuorittimen käskyt. IOP Known MMIO - IOP Known MMIO + IOP - tunnettu MMIO IOP Unknown MMIO - IOP Unknown MMIO + IOP - tuntematon MMIO IOP DMA Registers - IOP DMA Registers + IOP DMA-rekisterit IOP PAD - IOP PAD + IOP PAD Log PAD activity. - Log PAD activity. + Lokittaa PAD-toiminnan. IOP DMA Controller - IOP DMA Controller + IOP DMA-ohjain IOP Counters - IOP Counters + IOP-laskurit Log all IOP counters events and some counter register activity. - Log all IOP counters events and some counter register activity. + Lokittaa kaikki IOP-laskurien tapahtumat ja jotain laskurirekisteritoimintaa. IOP CDVD - IOP CDVD + IOP CDVD Log CDVD hardware activity. - Log CDVD hardware activity. + Lokittaa CDVD:n laitteistotoiminnan. IOP MDEC - IOP MDEC + IOP MDEC Log Motion (FMV) Decoder hardware unit activity. - Log Motion (FMV) Decoder hardware unit activity. + Lokittaa Motion (FMV) Decoder -laitteistoyksikön toimintaa. EE SIF - EE SIF + EE SIF Log SIF (EE <-> IOP) activity. - Log SIF (EE <-> IOP) activity. + Lokittaa SIFin (EE <-> IOP) toiminnan. @@ -4795,55 +4849,55 @@ Haluatko korvata sen? PCSX2-virheenjäljitin - + Run Suorita - + Step Into Astu sisään - + F11 F11 - + Step Over Astu yli - + F10 F10 - + Step Out Astu ulos - + Shift+F11 Vaihto+F11 - + Always On Top Aina päällimmäisenä - + Show this window on top Näytä tämä ikkuna päällimmäisenä - + Analyze - Analyze + Analysoi @@ -4859,50 +4913,50 @@ Haluatko korvata sen? Purku - + Copy Address Kopioi osoite - + Copy Instruction Hex Kopioi käskyn heksa - + NOP Instruction(s) NOP-käsky(t) - + Run to Cursor Suorita kursoriin asti - + Follow Branch Seuraa haaraa - + Go to in Memory View Siirry muistinäkymään - + Add Function - Lisää toiminto + Lisää funktio - - + + Rename Function - Nimeä toiminto uudelleen + Nimeä funktio uudelleen - + Remove Function - Poista toiminto + Poista funktio @@ -4921,25 +4975,25 @@ Haluatko korvata sen? Kokoa käsky - + Function name - Toiminnon nimi + Funktion nimi - - + + Rename Function Error - Virhe toiminnon uudelleenimeämisessä + Virhe funktion uudelleenimeämisessä - + Function name cannot be nothing. - Toiminnon nimi ei voi olla tyhjä. + Funktion nimi ei voi olla tyhjä. - + No function / symbol is currently selected. - Toimintoa / symbolia ei ole tällä hetkellä valittuna. + Funktiota/symbolia ei ole tällä hetkellä valittuna. @@ -4947,72 +5001,72 @@ Haluatko korvata sen? Siirry purkukoodinäkymään - + Cannot Go To Siirtyminen ei onnistu - + Restore Function Error - Virhe toiminnon palauttamisessa + Virhe funktion palauttamisessa - + Unable to stub selected address. Valitun osoitteen korvaaminen epäonnistui. - + &Copy Instruction Text &Kopioi käskyn teksti - + Copy Function Name - Kopioi toiminnon nimi + Kopioi funktion nimi - + Restore Instruction(s) Palauta käsky(t) - + Asse&mble new Instruction(s) K&okoa uudet käskyt - + &Jump to Cursor &Hyppää kursoriin asti - + Toggle &Breakpoint &Lisää/poista keskeytyskohta - + &Go to Address &Siirry osoitteeseen - + Restore Function - Palauta toiminto + Palauta funktio - + Stub (NOP) Function - Stub-toiminto (NOP) + Lakkauta (NOP) funktio - + Show &Opcode Näytä &Opcode - + %1 NOT VALID ADDRESS %1 PÄTEMÄTÖN OSOITE @@ -5039,86 +5093,86 @@ Haluatko korvata sen? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Paikka: %1 | %2 | EE: %3 % | VU: %4 % | GS: %5 % + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Tilatallennuspaikka: %1 | Ääni: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Paikka: %1 | %2 | EE: %3 % | GS: %4 % + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Tilatallennuspaikka: %1 | Ääni: %2% | %3 | EE: %4% | GS: %5% - + No Image Ei levykuvaa - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Nopeus: %1% - + Game: %1 (%2) Peli: %1 (%2) - + Rich presence inactive or unsupported. Rikas läsnäolo epäaktiivinen tai tukematon. - + Game not loaded or no RetroAchievements available. Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla. - - - - + + + + Error Virhe - + Failed to create HTTPDownloader. HTTPDownloaderin luominen epäonnistui. - + Downloading %1... Ladataan %1... - + Download failed with HTTP status code %1. Lataus epäonnistui HTTP-tilakoodilla %1. - + Download failed: Data is empty. Lataus epäonnistui: Tiedot ovat tyhjiä. - + Failed to write '%1'. '%1' kirjoittaminen epäonnistui. @@ -5492,81 +5546,76 @@ Haluatko korvata sen? ExpressionParser - + Invalid memory access size %d. Virheellinen muistin käyttökoon arvo %d. - + Invalid memory access (unaligned). Virheellinen muistin käyttö (kohdistamaton). - - + + Token too long. Tunnus liian pitkä. - + Invalid number "%s". Virheellinen numero "%s". - + Invalid symbol "%s". Virheellinen symboli "%s". - + Invalid operator at "%s". Virheellinen operaattori kohteessa "%s". - + Closing parenthesis without opening one. Loppusulkumerkki ilman alkusulkumerkkiä. - + Closing bracket without opening one. Loppuhakasulkumerkki ilman alkuhakasulkumerkkiä. - + Parenthesis not closed. Ei loppusulkumerkkiä. - + Not enough arguments. Ei tarpeeksi argumentteja. - + Invalid memsize operator. Virheellinen memsize-operaattori. - + Division by zero. Jako nollalla. - + Modulo by zero. - Nollalla jako. + Jakojäännös nollalla. - + Invalid tertiary operator. Virheellinen kolmoisoperaattori. - - - Invalid expression. - Virheellinen lauseke. - FileOperations @@ -5700,342 +5749,342 @@ URL-osoite oli: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa. - + Use Global Setting Käytä yleistä asetusta - + Automatic binding failed, no devices are available. Automaattinen sidonta epäonnistui, ei laitteita saatavilla. - + Game title copied to clipboard. Pelin nimi kopioitu leikepöydälle. - + Game serial copied to clipboard. Pelin sarjanumero kopioitu leikepöydälle. - + Game CRC copied to clipboard. Pelin CRC kopioitu leikepöydälle. - + Game type copied to clipboard. Pelin tyyppi kopioitu leikepöydälle. - + Game region copied to clipboard. Pelin alue kopioitu leikepöydälle. - + Game compatibility copied to clipboard. Pelin yhteensopivuus kopioitu leikepöydälle. - + Game path copied to clipboard. Pelin polku kopioitu leikepöydälle. - + Controller settings reset to default. Ohjainasetukset nollattu oletusarvoihin. - + No input profiles available. Syöttöprofiileja ei löytynyt. - + Create New... Luo uusi... - + Enter the name of the input profile you wish to create. Nimeä uusi syöttöprofiilisi. - + Are you sure you want to restore the default settings? Any preferences will be lost. Haluatko varmasti palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään. - + Settings reset to defaults. Asetukset nollattu oletusarvoisiksi. - + No save present in this slot. - Ei tallennuksia tällä paikalla. + Ei tallennusta tässä paikassa. - + No save states found. Tilatallennuksia ei löytynyt. - + Failed to delete save state. Tilatallennuksen poisto epäonnistui. - + Failed to copy text to clipboard. Tekstin kopiointi leikepöydälle epäonnistui. - + This game has no achievements. Tälle pelille ei ole saavutuksia. - + This game has no leaderboards. Tälle pelille ei ole tulostauluja. - + Reset System Nollaa järjestelmä - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? - + Launch a game from images scanned from your game directories. Käynnistä peli kansioistasi skannatuista levykuvista. - + Launch a game by selecting a file/disc image. Käynnistä peli valitsemalla tiedosto/levykuva. - + Start the console without any disc inserted. Käynnistä konsoli ilman syötettyä levyä. - + Start a game from a disc in your PC's DVD drive. Käynnistä peli levyltä tietokoneesi DVD-asemassa. - + No Binding Ei sidosta - + Setting %s binding %s. Asetetaan %s sidontaa %s. - + Push a controller button or axis now. Käytä ohjaimen painiketta tai ohjaussauvaa nyt. - + Timing out in %.0f seconds... Aikakatkaistaan %.0f sekunnin kuluttua... - + Unknown Tuntematon - + OK OK - + Select Device Valitse laite - + Details Tiedot - + Options Asetukset - + Copies the current global settings to this game. Kopioi nykyiset yleiset asetukset tähän peliin. - + Clears all settings set for this game. Poistaa kaikki tämän pelin asetukset. - + Behaviour Käyttäytyminen - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Estää näytönsäästäjää aktivoitumasta ja isännän siirtymistä lepotilaan emuloinnin aikana. - + Shows the game you are currently playing as part of your profile on Discord. Näyttää paraikaa pelattavan pelin osana profiiliasi Discordissa. - + Pauses the emulator when a game is started. Pysäyttää emulaattorin, kun peli käynnistetään. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pysäyttää emulaattorin, kun pienennät ikkunan tai avaat toisen ohjelman, ja jatkaa avattaessa ikkunan uudelleen. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pysäyttää emulaattorin, kun avaat pikavalikon, ja jatkaa suljettaessa sen. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Määrittää, näytetäänkö vahvistuskehote, kun emulaattori/peli suljetaan pikanäppäimellä. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automaattisesti tallentaa emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit. - + Uses a light coloured theme instead of the default dark theme. Käyttää vaalean väristä teemaa oletusarvoisen tumman teeman sijasta. - + Game Display Pelinäkymä - + Switches between full screen and windowed when the window is double-clicked. Vaihtaa koko näytön ja ikkunoidun tilan välillä, kun ikkunaa napsautetaan kahdesti. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - + Determines how large the on-screen messages and monitor are. Määrittää ruudulla olevien viestien ja näytön suuruuden. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden prosentteina näytön oikeassa yläkulmassa. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Näyttää järjestelmän sekunnin aikana esittävien videokuvien (tai v-syncien) määrän näytön oikeassa yläkulmassa. - + Shows the CPU usage based on threads in the top-right corner of the display. - Näyttää suorittimen käytön säikeeseen, näytön oikeassa yläkulmassa. + Näyttää suorittimen käytön säikeillä näytön oikeassa yläkulmassa. - + Shows the host's GPU usage in the top-right corner of the display. Näyttää isännän grafiikkasuorittimen käytön näytön oikeassa yläkulmassa. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Näyttää GS:n tilastot (primitiivit, piirtokäskyt) näytön oikeassa yläkulmassa. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Näyttää indikaattorit, kun pikakelataan, pysäytetään ja kun muut epänormaalit tilat ovat aktiivisia. - + Shows the current configuration in the bottom-right corner of the display. Näyttää nykyisen konfiguraation näytön oikeassa alakulmassa. - + Shows the current controller state of the system in the bottom-left corner of the display. Näyttää järjestelmän nykyisen ohjaimen tilan näytön vasemmassa alakulmassa. - + Displays warnings when settings are enabled which may break games. Näyttää varoituksia, kun päällä on asetuksia, jotka saattavat rikkoa pelejä. - + Resets configuration to defaults (excluding controller settings). Nollaa konfiguraation oletusarvoiseksi (ohjainasetuksia lukuunottamatta). - + Changes the BIOS image used to start future sessions. Muuttaa BIOS-kuvaa, jota käytetään tulevien istuntojen aloittamiseen. - + Automatic Automaattinen - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Oletus - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6044,1977 +6093,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. - + On-Screen Display Näyttöpäällys - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa. - + BIOS Configuration BIOS-konfiguraatio - + BIOS Selection BIOSin valinta - + Options and Patches Asetukset ja paikkaukset - + Skips the intro screen, and bypasses region checks. Ohittaa intro-ruudun sekä alueentarkastukset. - + Speed Control Nopeuden hallinta - + Normal Speed Tavallinen nopeus - + Sets the speed when running without fast forwarding. Asettaa suorittamisen nopeuden ilman pikakelausta. - + Fast Forward Speed Pikakelauksen nopeus - + Sets the speed when using the fast forward hotkey. Asettaa nopeuden kun käytössä on eteenpäin kelaus pikanappi. - + Slow Motion Speed Hidastuksen nopeus - + Sets the speed when using the slow motion hotkey. Asettaa nopeuden, jota käytetään hidastuksen pikanäppäintä painettaessa. - + System Settings Järjestelmäasetukset - + EE Cycle Rate EE-syklitaajuus - + Underclocks or overclocks the emulated Emotion Engine CPU. Alikellottaa tai ylikellottaa emuloidun Emotion Engine -suorittimen. - + EE Cycle Skipping EE-syklin ohitus - + Enable MTVU (Multi-Threaded VU1) Ota MTVU käyttöön (monisäikeinen VU1) - + Enable Instant VU1 Ota välitön VU1 käyttöön - + Enable Cheats Ota huijaukset käyttöön - + Enables loading cheats from pnach files. Mahdollistaa huijausten lataamisen pnach-tiedostoista. - + Enable Host Filesystem Ota isäntätiedostojärjestelmä käyttöön - + Enables access to files from the host: namespace in the virtual machine. Mahdollistaa tiedostojen käytön virtuaalikoneen isäntä:-nimiavaruudesta. - + Enable Fast CDVD Ota nopea CDVD käyttöön - + Fast disc access, less loading times. Not recommended. Nopea levyn käyttö, vähemmän latausaikoja. Ei suositella. - + Frame Pacing/Latency Control Kuvanrytmitys / viiveen hallinta - + Maximum Frame Latency Kuvan enimmäisviive - + Sets the number of frames which can be queued. Asettaa jonotettavien kuvien määrän. - + Optimal Frame Pacing Optimaalinen kuvanrytmitys - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synkronoi EE- ja GS-säikeet jokaisen kuvan jälkeen. Pienin syöttöviive, mutta nostaa järjestelmän vaatimuksia. - + Speeds up emulation so that the guest refresh rate matches the host. Nopeuttaa emulointia niin, että vieraan virkistystaajuus vastaa isännän omaa. - + Renderer Renderöijä - + Selects the API used to render the emulated GS. Valitsee API:n, jota käytetään emuloidun GS:n renderöinnissä. - + Synchronizes frame presentation with host refresh. Synkronoi kuvan esityksen isännän virkistystaajuuteen. - + Display Näyttö - + Aspect Ratio Kuvasuhde - + Selects the aspect ratio to display the game content at. Määrittää näytön kuvasuhteen, jossa pelin sisältö näytetään. - + FMV Aspect Ratio Override FMV-kuvasuhteen ohitus - + Selects the aspect ratio for display when a FMV is detected as playing. - Määrittää näytön kuvasuhteen, kun FMV:n tunnistetaan toistettavan. + Määrittää näytön kuvasuhteen, kun FMV:iden havaitaan toistettavan. - + Deinterlacing Lomituksen poisto - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Valitsee algoritmin, jota käytetään PS2:n lomitetun lähdön muuntamiseen progressiiviseksi näytölle. - + Screenshot Size Kuvakaappauksen koko - + Determines the resolution at which screenshots will be saved. Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. - + Screenshot Format Kuvakaappauksen muoto - + Selects the format which will be used to save screenshots. Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. - + Screenshot Quality Kuvakaappauksen laatu - + Selects the quality at which screenshots will be compressed. Määrittää kuvakaappausten pakkauslaadun. - + Vertical Stretch Pystysuora venytys - + Increases or decreases the virtual picture size vertically. Kasvattaa tai pienentää virtuaalisen kuvan kokoa pystysuunnassa. - + Crop Rajaa - + Crops the image, while respecting aspect ratio. Rajaa kuvan, huomioiden kuvasuhteen. - + %dpx %d px - - Enable Widescreen Patches - Käytä laajakuvapaikkauksia - - - - Enables loading widescreen patches from pnach files. - Mahdollistaa laajakuvapaikkausten lataamisen pnach-tiedostoista. - - - - Enable No-Interlacing Patches - Käytä lomituksenpoistopaikkauksia - - - - Enables loading no-interlacing patches from pnach files. - Mahdollistaa lomituksenpoistopaikkausten lataamisen pnach-tiedostoista. - - - + Bilinear Upscaling Bilineaarinen skaalaus - + Smooths out the image when upscaling the console to the screen. Pehmentää kuvan, kun konsoli skaalataan ruudulle. - + Integer Upscaling Kokonaislukuskaalaus - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lisää täytettä näyttöalueelle varmistukseksi, että isännän ja konsolin pikselien välinen suhde on kokonaisluku. Voi saada aikaan terävämmän kuvan joissakin 2D-peleissä. - + Screen Offsets Näytön siirrot - + Enables PCRTC Offsets which position the screen as the game requests. Ottaa käyttöön PCRTC-siirrot, jotka sijoittavat näyttöä pelin käskyjen mukaan. - + Show Overscan Näytä yliskannaus - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ottaa käyttöön vaihtoehdon näyttää yliskannauksen alue peleissä, jotka piirtävät näytön turvallisen alueen yli. - + Anti-Blur Sumennuksenesto - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ottaa käyttöön sisäiset sumennuksenestoniksit. Vähemmän täsmällinen PS2-renderöintiin nähden, mutta tekee useista peleistä vähemmän sumeita. - + Rendering Renderöinti - + Internal Resolution Sisäinen kuvatarkkuus - + Multiplies the render resolution by the specified factor (upscaling). Laajentaa renderöinnin kuvatarkkuutta määritetyllä kertoimella (skaalaa). - + Mipmapping Mipmappaus - + Bilinear Filtering Bilineaarinen suodatus - + Selects where bilinear filtering is utilized when rendering textures. Määrittää, missä bilineaarista suodatusta käytetään tekstuurien renderöinnissä. - + Trilinear Filtering Trilineaarinen suodatus - + Selects where trilinear filtering is utilized when rendering textures. Määrittää, missä trilineaarista suodatusta käytetään tekstuurien renderöinnissä. - + Anisotropic Filtering Anisotrooppinen suodatus - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Määrittää käytettävän dither-menetelmän pelin sitä pyytäessä. - + Blending Accuracy Sekoituksen tarkkuus - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Määrittää tarkkuuden emuloidessa sekoitustiloja, joita isäntägrafiikka-API ei tue. - + Texture Preloading Tekstuurien esilataus - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Lataa täydet tekstuurit grafiikkasuorittimeen, ei ainoastaan hyödynnettyjä alueita. Voi parantaa suorituskykyä joissakin peleissä. - + Software Rendering Threads Ohjelmistorenderöinnin säikeet - + Number of threads to use in addition to the main GS thread for rasterization. Rasterointiin käytettävien säikeiden määrä GS:n pääsäikeen lisäksi. - + Auto Flush (Software) Automaattinen huuhtelu (ohjelmisto) - + Force a primitive flush when a framebuffer is also an input texture. Pakottaa primitiivien huuhtelun, kun kuvapuskuri on myös syöttötekstuuri. - + Edge AA (AA1) Reunanpehmennys (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Mahdollistaa GS:n reunanpehmennyksen (AA1) emuloinnin. - + Enables emulation of the GS's texture mipmapping. Mahdollistaa GS:n tekstuurien mipmappauksen emuloinnin. - + The selected input profile will be used for this game. Valittua syöttöprofiilia käytetään tässä pelissä. - + Shared Yleinen - + Input Profile Syöttöprofiili - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Näyttää tilatallennusvalitsimen käyttöliittymän vaihtaessasi paikkaa ilmoituskuplan sijaan. + + + Shows the current PCSX2 version on the top-right corner of the display. Näyttää nykyisen PCSX2-version näytön oikeassa yläkulmassa. - + Shows the currently active input recording status. Näyttää tällä hetkellä aktiivisen syötteentallennuksen tilan. - + Shows the currently active video capture status. - Näyttää tällä hetkellä aktiivisen videokaappauksen tilan. + Näyttää aktiivisen videonauhoituksen tilan. - + Shows a visual history of frame times in the upper-left corner of the display. Näyttää kuva-aikojen visuaalisen historian näytön vasemmassa yläkulmassa. - + Shows the current system hardware information on the OSD. Näyttää nykyisen järjestelmän laitteistotiedot näyttöpäällyksessä. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Yhdistää emulaatiosäikeet suorittimen ytimiin parantaakseen suorituskykyä/kuva-aikojen vaihtelua. - + + Enable Widescreen Patches + Ota laajakuvapaikkaukset käyttöön + + + + Enables loading widescreen patches from pnach files. + Ottaa käyttöön laajakuvapaikkausten lataamisen pnach-tiedostoista. + + + + Enable No-Interlacing Patches + Ota lomituksenpoistopaikkaukset käyttöön + + + + Enables loading no-interlacing patches from pnach files. + Ottaa käyttöön lomituksenpoistopaikkausten lataamisen pnach-tiedostoista. + + + Hardware Fixes Laitteistokorjaukset - + Manual Hardware Fixes Manuaaliset laitteistokorjaukset - + Disables automatic hardware fixes, allowing you to set fixes manually. Poistaa automaattiset laitteistokorjaukset käytöstä, jolloin voit asettaa korjauksia manuaalisesti. - + CPU Sprite Render Size Suorittimen sprite-renderöinnin koko - + Uses software renderer to draw texture decompression-like sprites. Käyttää ohjelmistorenderöijää piirtämään tekstuurien purkamisen kaltaisia spritejä. - + CPU Sprite Render Level Suorittimen sprite-renderöinnin taso - + Determines filter level for CPU sprite render. Määrittää suorittimen sprite-renderöinnin suodatustason. - + Software CLUT Render Ohjelmisto-CLUT-renderöinti - + Uses software renderer to draw texture CLUT points/sprites. Käyttää ohjelmistorenderöijää piirtämään tekstuurien CLUT-pisteitä/-spritejä. - + Skip Draw Start Piirron ohitusvälin alku - + Object range to skip drawing. Objektien piirron ohituksen väli. - + Skip Draw End Piirron ohitusvälin loppu - + Auto Flush (Hardware) Automaattinen huuhtelu (laitteisto) - + CPU Framebuffer Conversion Suorittimen kuvapuskurin muunnos - + Disable Depth Conversion Poista syvyyden muunnos käytöstä - + Disable Safe Features Poista turvaominaisuudet käytöstä - + This option disables multiple safe features. Poistaa käytöstä useita turvaominaisuuksia. - + This option disables game-specific render fixes. Poistaa käytöstä pelikohtaiset renderöintikorjaukset. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lataa GS-tietoja uutta kuvaa renderöidessä joidenkin tehosteiden tarkkaan tuottoon. - + Disable Partial Invalidation Poista osittainen mitätöinti käytöstä - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Poistaa merkinnät tekstuurivälimuistista, kun leikkauskohtia on olemassa, pelkkien leikkauskohtien poistamisen sijaan. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Sallii tekstuurivälimuistin uudelleenkäyttää edellisen kuvapuskurin sisäosaa syöttötekstuurina. - + Read Targets When Closing Lue kohteet suljettaessa - + Flushes all targets in the texture cache back to local memory when shutting down. Huuhtelee kaikki kohteet tekstuurivälimuistissa takaisin paikalliseen muistiin suljettaessa. - + Estimate Texture Region Arvioi tekstuurialue - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Yrittää pienentää tekstuurin kokoa, kun pelit eivät itse aseta sitä (esim. Snowblind-pelit). - + GPU Palette Conversion Grafiikkasuorittimen paletin muunnos - + Upscaling Fixes Skaalauskorjaukset - + Adjusts vertices relative to upscaling. Säätää kärkipisteitä suhteessa skaalaukseen. - + Native Scaling Alkuperäisen skaalaus - + Attempt to do rescaling at native resolution. Yrittää uudelleenskaalata alkuperäisessä kuvatarkkuudessa. - + Round Sprite Pyöristä sprite - + Adjusts sprite coordinates. Säätää spritejen koordinaatteja. - + Bilinear Upscale Bilineaarinen skaalaus - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pehmentää bilineaarisesti suodatettavia tekstuureja skaalauksessa. Esim. Braven auringonloiste. - + Adjusts target texture offsets. Säätää tekstuurien poikkeamia. - + Align Sprite Kohdista sprite - + Fixes issues with upscaling (vertical lines) in some games. Korjaa skaalausongelmia (pystysuoria viivoja) joissakin peleissä. - + Merge Sprite Yhdistä sprite - + Replaces multiple post-processing sprites with a larger single sprite. Korvaa useat jälkikäsittelyn spritet yhdellä isolla spritellä. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Laskee GS:n tarkkuutta pikselien välisten rakojen välttämiseen skaalauksessa. Korjaa tekstin Wild Arms -peleissä. - + Unscaled Palette Texture Draws Skaalaamaton palettitekstuurien piirto - + Can fix some broken effects which rely on pixel perfect precision. Voi korjata joitain rikkinäisiä pikselintarkkoja tehosteita. - + Texture Replacement Tekstuurien korvaus - + Load Textures Lataa tekstuurit - + Loads replacement textures where available and user-provided. Lataa korvaavat tekstuurit, jos ne ovat saatavilla ja käyttäjän toimittamia. - + Asynchronous Texture Loading Asynkroninen tekstuurien lataus - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lataa korvaavat tekstuurit työläissäikeelle vähentäen mikrotärinää, kun korvaukset ovat käytössä. - + Precache Replacements Vie korvikkeet esivälimuistiin - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Esilataa kaikki korvaavat tekstuurit muistiin. Ei tarvita asynkronisella latauksella. - + Replacements Directory Korvaavien tekstuurien kansio - + Folders Kansiot - + Texture Dumping Tekstuurivedostus - + Dump Textures Tee tekstuurivedos - + Dump Mipmaps Tee mipmap-vedos - + Includes mipmaps when dumping textures. Sisällyttää mipmapit mukaan tekstuurivedoksissa. - + Dump FMV Textures Tee FMV-tekstuurivedos - + Allows texture dumping when FMVs are active. You should not enable this. Sallii tekstuurien vedostuksen FMV:iden ollessa aktiivisia. Tätä ei pitäisi ottaa käyttöön. - + Post-Processing Jälkikäsittely - + FXAA FXAA - + Enables FXAA post-processing shader. Ottaa FXAA-jälkikäsittelyvarjostimen käyttöön. - + Contrast Adaptive Sharpening Kontrastimukautuva terävöitys (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön. - + CAS Sharpness CAS-terävyys - + Determines the intensity the sharpening effect in CAS post-processing. Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden. - + Filters Suodattimet - + Shade Boost Varjotehostus - + Enables brightness/contrast/saturation adjustment. Ottaa käyttöön kirkkauden/kontrastin/kylläisyyden säätelyt. - + Shade Boost Brightness Varjotehostuksen kirkkaus - + Adjusts brightness. 50 is normal. Säätää kirkkautta. 50 on normaali. - + Shade Boost Contrast Varjotehostuksen kontrasti - + Adjusts contrast. 50 is normal. Säätää kontrastia. 50 on normaali. - + Shade Boost Saturation Varjotehostuksen kylläisyys - + Adjusts saturation. 50 is normal. Säätää värikylläisyyttä. 50 on normaali. - + TV Shaders TV-varjostimet - + Advanced Lisäasetukset - + Skip Presenting Duplicate Frames Ohita kaksoiskuvien esitys - + Extended Upscaling Multipliers Laajennetut skaalauskertoimet - + Displays additional, very high upscaling multipliers dependent on GPU capability. Näyttää enemmän hyvin korkeita skaalauskertoimia, riippuvaisia grafiikkasuorittimen toimintakyvystä. - + Hardware Download Mode Laitteistolataustila - + Changes synchronization behavior for GS downloads. Muuttaa synkronoinnin käyttäytymistä GS:n latauksissa. - + Allow Exclusive Fullscreen Salli yksinomainen koko näytön tila - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Ohittaa ajurin heuristiikat yksinomaisen koko näyön tilan tai suoran käännön/skannauksen käyttöönottoon. - + Override Texture Barriers Ohita tekstuurirajat - + Forces texture barrier functionality to the specified value. Pakottaa tekstuurirajojen toiminnallisuuden määritettyyn arvoon. - + GS Dump Compression GS-vedoksen pakkaus - + Sets the compression algorithm for GS dumps. Asettaa pakkausalgoritmin GS-vedoksiin. - + Disable Framebuffer Fetch Poista kuvapuskurin nouto käytöstä - + Prevents the usage of framebuffer fetch when supported by host GPU. Estää kuvapuskurin noudon käytön, kun isäntägrafiikkasuoritin tukee sitä. - + Disable Shader Cache Poista varjostimien välimuisti käytöstä - + Prevents the loading and saving of shaders/pipelines to disk. Estää varjostimien/kanavien latauksen ja tallentamisen levylle. - + Disable Vertex Shader Expand Poista kärkipistevarjostinlaajennus käytöstä - + Falls back to the CPU for expanding sprites/lines. Antaa suorittimen laajentaa spritejä/viivoja. - + Changes when SPU samples are generated relative to system emulation. Muuttaa, milloin SPU-otoksia luodaan suhteessa järjestelmän emulointiin. - + %d ms %d ms - + Settings and Operations Asetukset ja toiminnot - + Creates a new memory card file or folder. Luo uuden muistikorttitiedoston tai kansion. - + Simulates a larger memory card by filtering saves only to the current game. Simuloi suurempaa muistikorttia suodattamalla tallennuksia ainoastaan nykyiseen peliin. - + If not set, this card will be considered unplugged. Jos kortti ei ole käytössä, se katsotaan kytkemättömäksi. - + The selected memory card image will be used for this slot. Valittua muistikortin näköistiedostoa käytetään tässä paikassa. - + Enable/Disable the Player LED on DualSense controllers. Ota käyttöön / poista käytöstä pelaajan merkkivalo DualSense-ohjaimissa. - + Trigger Laukaisin - + Toggles the macro when the button is pressed, instead of held. Vaihtaa makron päälle/pois painiketta painettaessa, pohjassa painamisen sijaan. - + Savestate Tilatallennus - + Compression Method Pakkausmenetelmä - + Sets the compression algorithm for savestate. Määrittää tilatallennusten pakkausalgoritmin. - + Compression Level Pakkauksen taso - + Sets the compression level for savestate. Määrittää tilatallennusten pakkauksen tason. - + Version: %s Versio: %s - + {:%H:%M} {:%H:%M} - + Slot {} Paikka {} - + 1.25x Native (~450px) 1,25x alkuperäinen (~450 px) - + 1.5x Native (~540px) 1,5x alkuperäinen (~540 px) - + 1.75x Native (~630px) 1,75x alkuperäinen (~630 px) - + 2x Native (~720px/HD) 2x alkuperäinen (~720 px/HD) - + 2.5x Native (~900px/HD+) 2,5x alkuperäinen (~900 px/HD+) - + 3x Native (~1080px/FHD) 3x alkuperäinen (~1080 px/FHD) - + 3.5x Native (~1260px) 3,5x alkuperäinen (~1260 px) - + 4x Native (~1440px/QHD) 4x alkuperäinen (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x alkuperäinen (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) 6x alkuperäinen (~2160 px/4K UHD) - + 7x Native (~2520px) 7x alkuperäinen (~2520 px) - + 8x Native (~2880px/5K UHD) 8x alkuperäinen (~2880 px/5K UHD) - + 9x Native (~3240px) 9x alkuperäinen (~3240 px) - + 10x Native (~3600px/6K UHD) 10x alkuperäinen (~3600 px/6K UHD) - + 11x Native (~3960px) 11x alkuperäinen (~3960 px) - + 12x Native (~4320px/8K UHD) 12x alkuperäinen (~4320 px/8K UHD) - + WebP WebP - + Aggressive Aggressiivinen - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Alhainen (nopea) - + Medium (Recommended) Keskitaso (suositeltu) - + Very High (Slow, Not Recommended) Hyvin korkea (hidas, ei suositella) - + Change Selection Muuta valintaa - + Select Valitse - + Parent Directory Yläkansio - + Enter Value Syötä arvo - + About Tietoja - + Toggle Fullscreen Vaihda näyttötila - + Navigate Navigoi - + Load Global State Lataa yleinen tila - + Change Page Vaihda sivua - + Return To Game Palaa peliin - + Select State Valitse tila - + Select Game Valitse peli - + Change View Vaihda näkymää - + Launch Options Käynnistysvalinnat - + Create Save State Backups Varmuuskopioi tilatallennukset - + Show PCSX2 Version Näytä PCSX2-versio - + Show Input Recording Status Näytä syötteentallennuksen tila - + Show Video Capture Status - Näytä videokaappauksen tila + Näytä videonauhoituksen tila - + Show Frame Times Näytä kuva-ajat - + Show Hardware Info Näytä laitetiedot - + Create Memory Card Luo muistikortti - + Configuration Asetukset - + Start Game Käynnistä peli - + Launch a game from a file, disc, or starts the console without any disc inserted. Käynnistä peli tiedostosta, levystä tai käynnistä konsoli ilman syötettyä levyä. - + Changes settings for the application. Muuta sovelluksen asetuksia. - + Return to desktop mode, or exit the application. Palaa työpöytätilaan tai poistu sovelluksesta. - + Back Takaisin - + Return to the previous menu. Palaa edelliseen valikkoon. - + Exit PCSX2 Poistu PCSX2:sta - + Completely exits the application, returning you to your desktop. Poistuu sovelluksesta täysin ja palauttaa sinut työpöydälle. - + Desktop Mode Työpöytätila - + Exits Big Picture mode, returning to the desktop interface. Poistuu televisiotilasta ja palaa työpöytätilan käyttöliittymään. - + Resets all configuration to defaults (including bindings). Palauttaa kaikki määritykset oletusarvoihin (myös sidokset). - + Replaces these settings with a previously saved input profile. Korvaa nämä asetukset aiemmin tallennetulla syöttöprofiililla. - + Stores the current settings to an input profile. Tallentaa nykyiset asetukset syöttöprofiiliin. - + Input Sources Syöttölähteet - + The SDL input source supports most controllers. SDL-syöttölähde tukee useimpia ohjaimia. - + Provides vibration and LED control support over Bluetooth. Tarjoaa tuen värinän ja LED-valojen hallintaan Bluetoothin kautta. - + Allow SDL to use raw access to input devices. Sallii SDL:lle raa'an pääsyn syöttölaitteisiin. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille. - + Multitap Moniohjainsovitin - + Enables an additional three controller slots. Not supported in all games. Ottaa käyttöön kolme ylimääräistä ohjainporttia. Ei tuettu kaikissa peleissä. - + Attempts to map the selected port to a chosen controller. Yrittää kartoittaa valitun portin haluttuun ohjaimeen. - + Determines how much pressure is simulated when macro is active. Määrittää, kuinka paljon painetta simuloidaan makron ollessa aktiivinen. - + Determines the pressure required to activate the macro. Määrittää makron aktivoimiseen tarvittavan paineen. - + Toggle every %d frames Vaihda joka %d kuvan välein - + Clears all bindings for this USB controller. Poistaa kaikki tämän USB-ohjaimen sidokset. - + Data Save Locations Tietojen tallennuspaikat - + Show Advanced Settings Näytä lisäasetukset - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Näiden asetusten muuttaminen voi aiheuttaa pelien viallisen toiminnan. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu. - + Logging Lokitus - + System Console Järjestelmäkonsoli - + Writes log messages to the system console (console window/standard output). Kirjoittaa lokiviestejä järjestelmäkonsoliin (konsoli-ikkuna/vakiolähtö). - + File Logging Tiedostolokitus - + Writes log messages to emulog.txt. Kirjaa lokiviestejä emulog.txt -tiedostoon. - + Verbose Logging Yksityiskohtainen lokitus - + Writes dev log messages to log sinks. Kirjoittaa kehittäjille tarkoitettuja viestejä lokiin. - + Log Timestamps Lokin aikaleimat - + Writes timestamps alongside log messages. Kirjoittaa aikaleimat lokiviestien rinnalla. - + EE Console EE-konsoli - + Writes debug messages from the game's EE code to the console. Kirjoittaa virheenjäljitysviestejä pelin EE-koodista konsoliin. - + IOP Console IOP-konsoli - + Writes debug messages from the game's IOP code to the console. Kirjoittaa virheenjäljitysviestejä pelin IOP-koodista konsoliin. - + CDVD Verbose Reads CDVD:n yksityiskohtaiset lukemiset - + Logs disc reads from games. Lokittaa levyn lukemiset peleistä. - + Emotion Engine Emotion Engine - + Rounding Mode Pyöristystila - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Määrittää, miten liukulukujen laskutoimitusten tulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Division Rounding Mode Jaon pyöristystila - + Determines how the results of floating-point division is rounded. Some games need specific settings. Määrittää, miten liukulukujen jakotulokset pyöristetään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Clamping Mode Rajoitustila - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Määrittää, miten kantaman ulkopuolisia liukulukuja käsitellään. Jotkut pelit tarvitsevat erityisiä asetuksia. - + Enable EE Recompiler Käytä EE-uudelleenkääntäjää - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Suorittaa 64-bittisen MIPS-IV-konekoodin ajonaikaisen binäärikäännöksen alkuperäiskoodiksi. - + Enable EE Cache Käytä EE-välimuistia - + Enables simulation of the EE's cache. Slow. Ottaa käyttöön EE:n välimuistin simuloinnin. Hidas. - + Enable INTC Spin Detection INTC:n pyörityksen tunnistus - + Huge speedup for some games, with almost no compatibility side effects. Valtava nopeutuminen joissakin peleissä, lähes ilman sivuvaikutuksia yhteensopivuudessa. - + Enable Wait Loop Detection Käytä odotussilmukoiden tunnistusta - + Moderate speedup for some games, with no known side effects. Kohtalainen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. - + Enable Fast Memory Access Nopea muistin käyttö - + Uses backpatching to avoid register flushing on every memory access. Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. - + Vector Units Vektoriyksiköt - + VU0 Rounding Mode VU0-pyöristystila - + VU0 Clamping Mode VU0-rajoitustila - + VU1 Rounding Mode VU1-pyöristystila - + VU1 Clamping Mode VU1-rajoitustila - + Enable VU0 Recompiler (Micro Mode) Ota VU0-uudelleenkääntäjä käyttöön (mikrotila) - + New Vector Unit recompiler with much improved compatibility. Recommended. Uusi vektoriyksiköiden uudelleenkääntäjä huomattavasti paremmalla yhteensopivuudella. Suositellaan. - + Enable VU1 Recompiler Ota VU1-uudelleenkääntäjä käyttöön - + Enable VU Flag Optimization Ota käyttöön VU-merkkien optimointi - + Good speedup and high compatibility, may cause graphical errors. Hyvä nopeutus ja yhteensopivuus, saattaa aiheuttaa graafisia virheitä. - + I/O Processor I/O-prosessori - + Enable IOP Recompiler Ota IOP-uudelleenkääntäjä käyttöön - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Suorittaa 32-bittisen MIPS-I-konekoodin ajonaikaisen binäärikäännöksen alkuperäiskoodiksi. - + Graphics Grafiikka - + Use Debug Device Käytä virheenjäljityslaitetta - + Settings Asetukset - + No cheats are available for this game. Ei huijauskoodeja saatavilla tälle pelille. - + Cheat Codes Huijauskoodit - + No patches are available for this game. Ei paikkauksia saatavilla tähän peliin. - + Game Patches Pelipaikkaukset - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Pelipaikkausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Käytä paikkauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet paikkaukset käyttöön. - + Game Fixes Pelikorjaukset - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Pelikorjauksia ei pitäisi muokata, ellet ymmärrä mitä jokainen vaihtoehto tekee ja mitä niistä seuraa. - + FPU Multiply Hack Niksi FPU:n moninkertaistamiseen - + For Tales of Destiny. Tales of Destiny -pelille. - + Preload TLB Hack Niksi TLB:n esilataukseen - + Needed for some games with complex FMV rendering. Tarvitaan joidenkin pelien monimutkaisissa FMV-renderöinneissä. - + Skip MPEG Hack Niksi MPEG:ien ohitukseen - + Skips videos/FMVs in games to avoid game hanging/freezes. Ohittaa videot/FMV:t peleissä jumittumisen/jäätymisen välttämiseksi. - + OPH Flag Hack Niksi OPH-merkintöihin - + EE Timing Hack Niksi EE:n ajoitukseen - + Instant DMA Hack Niksi välittömään DMA:han - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Tiedetään vaikuttavan seuraaviin peleihin: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - SOCOM 2:n HUD:iin ja Spy Hunterin latauksien viipymisiin. + SOCOM 2:n HUD-näyttöön ja Spy Hunterin latausten viipymisiin. - + VU Add Hack VU:n lisäysniksi - + Full VU0 Synchronization Täysi VU0:n synkronointi - + Forces tight VU0 sync on every COP2 instruction. Pakottaa tiukan VU0:n synkronoinnin jokaisessa COP2-käskyssä. - + VU Overflow Hack VU:n ylivuotoniksi - + To check for possible float overflows (Superman Returns). Mahdollisten liukulukujen ylivuotojen tarkistamiseen (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Käyttää tarkkaa ajoitusta VU XGKickeissä (hitaampi). - + Load State Lataa tila - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Saa emuloidun Emotion Enginen ohittamaan syklejä. Auttaa pientä määrää pelejä, kuten Shadow of the Colossusta. Useimmiten heikentää suorituskykyä. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Yleensä nopeuttaa suorittimilla, joissa on 4 tai useampia ytimiä. Turvallinen useimmille peleille, mutta jotkut eivät ole yhteensopivia ja saattavat jäätyä. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 toimii välittömästi. Antaa pienen nopeusparannuksen useimmissa peleissä. Turvallinen useimmissa peleissä, mutta joissakin saattaa ilmestyä grafiikkavirheitä. - + Disable the support of depth buffers in the texture cache. Poistaa syvyyspuskurien tuen käytöstä tekstuurivälimuistissa. - + Disable Render Fixes Poista renderöintikorjaukset käytöstä - + Preload Frame Data Esilataa kuvatiedot - + Texture Inside RT Tekstuurit renderöintikohteen sisällä - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Kun tämä on käytössä, grafiikkasuoritin muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi grafiikkasuorittimen ja suorittimen välillä. - + Half Pixel Offset Puolen pikselin siirto - + Texture Offset X Tekstuurien X-siirto - + Texture Offset Y Tekstuurien Y-siirto - + Dumps replaceable textures to disk. Will reduce performance. Vedostaa korvattavat tekstuurit levylle. Heikentää suorituskykyä. - + Applies a shader which replicates the visual effects of different styles of television set. Soveltaa käyttöön varjostimen, joka voi esittää erityylisten televisioiden visuaalisia vaikutuksia. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Ohittaa peräkkäisten muutoksettomien kuvien esityksen 25/30 FPS:n peleissä. Voi parantaa nopeutta, mutta lisää syöttöviivettä / huonontaa kuvanrytmitystä. - + Enables API-level validation of graphics commands. Sallii API-tason vahvistuksen grafiikkakomentoihin. - + Use Software Renderer For FMVs Käytä ohjelmistorenderöijää FMV:issä - + To avoid TLB miss on Goemon. TLB:n ohituksen välttämiseen Goemonissa. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Yleiskäyttöinen ajoitusniksi. Tiedetään vaikuttavan seuraaviin peleihin: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Hyvä välimuistin emulointiongelmille. Tiedetään vaikuttavan seuraaviin peleihin: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Tiedetään vaikuttavan seuraaviin peleihin: Bleach Blade Battlers, Growlanser II ja III, Wizardry. - + Emulate GIF FIFO Emuloi GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Tarkka mutta hitaampi. Tiedetään vaikuttavan seuraaviin peleihin: Fifa Street 2. - + DMA Busy Hack Niksi varattuun DMA:han - + Delay VIF1 Stalls Viivytä VIF1:n sammumisia - + Emulate VIF FIFO Emuloi VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuloi VIF1 FIFO:n edelläluvun. Tiedetään vaikuttavan seuraaviin peleihin: Test Drive Unlimited, Transformers. - + VU I Bit Hack Niksi VU:n I-bittiin - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Välttää jatkuvaa uudelleenkääntämistä joissakin peleissä. Tiedetään vaikuttavan seuraaviin peleihin: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Tri-Acen peleille: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU:n synkronointi - + Run behind. To avoid sync problems when reading or writing VU registers. Suorittaa jäljessä välttääkseen synkronointiongelmia lukiessa tai kirjoittaessa VU-rekistereitä. - + VU XGKick Sync VU XGKickin synkronointi - + Force Blit Internal FPS Detection Pakota sisäinen FPS-tunnistus BLITeillä - + Save State Tallenna tila - + Load Resume State Lataa jatkamistila - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8023,2071 +8077,2076 @@ Do you want to load this save and continue? Haluatko ladata tämän tilan ja jatkaa? - + Region: Alue: - + Compatibility: Yhteensopivuus: - + No Game Selected Ei peliä valittuna - + Search Directories Hakukansiot - + Adds a new directory to the game search list. Lisää uuden kansion pelien hakulistalle. - + Scanning Subdirectories Skannataan alikansioita - + Not Scanning Subdirectories Ei skannata alikansioita - + List Settings Luettelon asetukset - + Sets which view the game list will open to. Asettaa näkymän, missä peliluettelo avataan. - + Determines which field the game list will be sorted by. Määrittää, minkä tekijän perusteella peliluettelo järjestetään. - + Reverses the game list sort order from the default (usually ascending to descending). Kääntää peliluettelon järjestyksen oletuksesta (yleensä nousevasta laskevaan). - + Cover Settings Kansikuva-asetukset - + Downloads covers from a user-specified URL template. Lataa kansikuvia käyttäjän määrittelemästä URL-mallista. - + Operations Operaatiot - + Selects where anisotropic filtering is utilized when rendering textures. Määrittää, missä anisotrooppista suodatusta käytetään tekstuurien renderöinnissä. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Käytä vaihtoehtoista menetelmää sisäisen kuvataajuuden laskemiseen välttääksesi vääriä lukemia joissakin peleissä. - + Identifies any new files added to the game directories. Tunnistaa kaikki uudet pelikansioihin lisätyt tiedostot. - + Forces a full rescan of all games previously identified. Pakottaa täyden uudelleenskannauksen kaikista aiemmin tunnistetuista peleistä. - + Download Covers Lataa kansikuvat - + About PCSX2 Tietoja PCSX2:sta - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) -emulaattori. Sen tarkoitus on emuloida PS2:n laitteistoa käyttämällä MIPS-suorittimen tulkkien, uudelleenkääntäjien ja virtuaalikoneen yhdistelmää, joka hallitsee laitteiston tiloja ja PS2:n järjestelmämuistia. Tämän avulla voit pelata PS2-pelejä tietokoneellasi monien lisäominaisuuksien ja etujen kera. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ja PS2 ovat Sony Interactive Entertainmentin rekisteröityjä tavaramerkkejä. Tämä sovellus ei ole millään tavalla sidoksissa Sony Interactive Entertainmentiin. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia käynnistyksen aikana. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Haastetila" saavutuksille, joka sisältää tulosten seurannan tulostaululla. Poistaa käytöstä tilatallennus-, huijaus- ja hidastustoiminnot. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja tulosten lähettämisestä. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. RetroAchievements ei seuraa näitä saavutuksia. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kun tämä on käytössä, PCSX2 olettaa kaikkien saavutusten olevan lukittu, eikä lähetä avausten ilmoituksia palvelimelle. - + Error Virhe - + Pauses the emulator when a controller with bindings is disconnected. Pysäyttää emulaattorin, kun yhteys sidoksia käyttävään ohjaimeen katkeaa. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Luo varmuuskopion tilatallennuksesta, jos se on jo olemassa, kun tallennus luodaan. Varmuuskopiossa on .backup-jälkiliite - + Enable CDVD Precaching Ota käyttöön CDVD:n vienti esivälimuistiin - + Loads the disc image into RAM before starting the virtual machine. Lataa levykuvan RAM-muistiin ennen virtuaalikoneen käynnistystä. - + Vertical Sync (VSync) Pystytahdistus (VSync) - + Sync to Host Refresh Rate Synkronoi isännän virkistystaajuuteen - + Use Host VSync Timing Käytä isännän pystytahdistusajoitusta - + Disables PCSX2's internal frame timing, and uses host vsync instead. Poistaa käytöstä PCSX2:n sisäisen kuva-ajoituksen ja suosii isännän pystytahdistusta sen sijaan. - + Disable Mailbox Presentation Poista mailbox-esitys käytöstä - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Pakottaa FIFO:n käytön mailbox-esityksen sijasta, eli kaksinkertainen puskurointi kolminkertaisen sijasta. Yleensä tuloksena on huonompi kuvanrytmitys. - + Audio Control Äänen hallinta - + Controls the volume of the audio played on the host. Hallitsee isännän äänenvoimakkuutta. - + Fast Forward Volume Pikakelauksen äänenvoimakkuus - + Controls the volume of the audio played on the host when fast forwarding. Hallitsee isännän äänenvoimakkuutta pikakelattaessa. - + Mute All Sound Mykistä kaikki äänet - + Prevents the emulator from producing any audible sound. Estää emulaattoria tuottamasta mitään ääntä. - + Backend Settings Taustaohjelman asetukset - + Audio Backend Äänen taustaohjelma - + The audio backend determines how frames produced by the emulator are submitted to the host. Äänen taustaohjelma määrittää, miten emulaattorin tuottamat kuvat lähetetään isännälle. - + Expansion Laajennus - + Determines how audio is expanded from stereo to surround for supported games. Määrittää, kuinka ääntä laajennetaan stereosta tilaääneen tuetuissa peleissä. - + Synchronization Synkronointi - + Buffer Size Puskurin koko - + Determines the amount of audio buffered before being pulled by the host API. Määrittää puskuroidun äänen määrän, ennen kuin isäntä-API noutaa sen. - + Output Latency Lähtöviive - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Määrittää viiveen määrän isäntä-API:n äänen noudosta sen toistoon kaiuttimista. - + Minimal Output Latency Minimaalinen lähtöviive - + When enabled, the minimum supported output latency will be used for the host API. Kun tämä on käytössä, pienintä tuettua lähtöviivettä käytetään isäntä-API:ssa. - + Thread Pinning Säiekiinnitys - + Force Even Sprite Position Pakota tasainen spritejen sijainti - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Näyttää ponnahdusviestit aloitettaessa, lähetettäessä tai epäonnistuttaessa tulostauluhaasteen. - + When enabled, each session will behave as if no achievements have been unlocked. Kun tämä on käytössä, jokainen istunto käyttäytyy ikään kuin saavutuksia ei olisi avattu. - + Account Tili - + Logs out of RetroAchievements. Kirjautuu ulos RetroAchievementsista. - + Logs in to RetroAchievements. Kirjautuu sisään RetroAchievementsiin. - + Current Game Nykyinen peli - + An error occurred while deleting empty game settings: {} Virhe poistettaessa tyhjiä peliasetuksia: {} - + An error occurred while saving game settings: {} Virhe tallennettaessa peliasetuksia: {} - + {} is not a valid disc image. {} ei ole kelvollinen levykuva. - + Automatic mapping completed for {}. Automaattinen kartoitus valmis kohteelle {}. - + Automatic mapping failed for {}. Automaattinen kartoitus epäonnistui kohteelle {}. - + Game settings initialized with global settings for '{}'. '{}' peliasetukset alustettu yleisillä asetuksilla. - + Game settings have been cleared for '{}'. '{}' peliasetukset tyhjennetty. - + {} (Current) {} (nykyinen) - + {} (Folder) {} (kansio) - + Failed to load '{}'. '%1' lataus epäonnistui. - + Input profile '{}' loaded. Syöttöprofiili '{}' ladattu. - + Input profile '{}' saved. Syöttöprofiili '{}' tallennettu. - + Failed to save input profile '{}'. Syöttöprofiilin '{}' tallentaminen epäonnistui. - + Port {} Controller Type Ohjaintyyppi (portti {}) - + Select Macro {} Binds Valitse makron {} sidokset - + Port {} Device Laite portissa {} - + Port {} Subtype Portin {} alatyyppi - + {} unlabelled patch codes will automatically activate. {} nimetöntä paikkauskoodia aktivoituu automaattisesti. - + {} unlabelled patch codes found but not enabled. {} nimetöntä paikkauskoodia löydetty, mutta ei käytössä. - + This Session: {} Tämä istunto: {} - + All Time: {} Yhteensä: {} - + Save Slot {0} Tallennuspaikka {0} - + Saved {} Tallennettu {} - + {} does not exist. {} ei ole olemassa. - + {} deleted. {} poistettu. - + Failed to delete {}. {} poistaminen epäonnistui. - + File: {} Tiedosto: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Peliaika: {} - + Last Played: {} Viimeksi pelattu: {} - + Size: {:.2f} MB Koko: {:.2f} Mt - + Left: Vasen: - + Top: Yläreuna: - + Right: Oikea: - + Bottom: Alareuna: - + Summary Yhteenveto - + Interface Settings Käyttöliittymän asetukset - + BIOS Settings BIOS-asetukset - + Emulation Settings Emulaatioasetukset - + Graphics Settings Grafiikka-asetukset - + Audio Settings Ääniasetukset - + Memory Card Settings Muistikorttiasetukset - + Controller Settings Ohjainasetukset - + Hotkey Settings Pikanäppäinasetukset - + Achievements Settings Saavutusten asetukset - + Folder Settings Kansioasetukset - + Advanced Settings Lisäasetukset - + Patches Korjaukset - + Cheats Huijaukset - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50 % nopeus - + 60% Speed 60 % nopeus - + 75% Speed 75 % nopeus - + 100% Speed (Default) 100 % nopeus (oletus) - + 130% Speed 130 % nopeus - + 180% Speed 180 % nopeus - + 300% Speed 300 % nopeus - + Normal (Default) Normaali (oletus) - + Mild Underclock Lievä alikellotus - + Moderate Underclock Kohtalainen alikellotus - + Maximum Underclock Enimmäisalikellotus - + Disabled Ei käytössä - + 0 Frames (Hard Sync) 0 kuvaa (kova synkronointi) - + 1 Frame 1 kuva - + 2 Frames 2 kuvaa - + 3 Frames 3 kuvaa - + None Ei mitään - + Extra + Preserve Sign Ekstra + säilytä etumerkki - + Full Täysi - + Extra Ekstra - + Automatic (Default) Automaattinen (oletus) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Ohjelmisto - + Null Tyhjä - + Off Pois - + Bilinear (Smooth) Bilineaarinen (pehmeä) - + Bilinear (Sharp) Bilineaarinen (terävä) - + Weave (Top Field First, Sawtooth) Kutova (yläkenttä ensin, sahahammas) - + Weave (Bottom Field First, Sawtooth) Kutova (alakenttä ensin, sahahammas) - + Bob (Top Field First) Hyppivä (yläkenttä ensin) - + Bob (Bottom Field First) Hyppivä (alakenttä ensin) - + Blend (Top Field First, Half FPS) Sekoitus (yläkenttä ensin, puolikas FPS) - + Blend (Bottom Field First, Half FPS) Sekoitus (alakenttä ensin, puolikas FPS) - + Adaptive (Top Field First) Mukautuva (yläkenttä ensin) - + Adaptive (Bottom Field First) Mukautuva (alakenttä ensin) - + Native (PS2) Alkuperäinen (PS2) - + Nearest Lähin - + Bilinear (Forced) Bilineaarinen (pakotettu) - + Bilinear (PS2) Bilineaarinen (PS2) - + Bilinear (Forced excluding sprite) Bilineaarinen (pakotettu, paitsi spritet) - + Off (None) Pois (ei mitään) - + Trilinear (PS2) Trilineaarinen (PS2) - + Trilinear (Forced) Trilineaarinen (pakotettu) - + Scaled Skaalattu - + Unscaled (Default) Skaalaamaton (oletus) - + Minimum Minimi - + Basic (Recommended) Perus (suositeltu) - + Medium Keskitaso - + High Korkea - + Full (Slow) Täysi (hidas) - + Maximum (Very Slow) Maksimi (hyvin hidas) - + Off (Default) Pois (oletus) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Osittainen - + Full (Hash Cache) Täysi (hajautusvälimuisti) - + Force Disabled Pakota pois käytöstä - + Force Enabled Pakota käyttöönotto - + Accurate (Recommended) Tarkka (suositeltu) - + Disable Readbacks (Synchronize GS Thread) Poista takaisinluvut käytöstä (synkronoi GS-säie) - + Unsynchronized (Non-Deterministic) Synkronoimaton (ei-määrittelevä) - + Disabled (Ignore Transfers) Pois käytöstä (ohita siirrot) - + Screen Resolution Näytön kuvatarkkuus - + Internal Resolution (Aspect Uncorrected) Sisäinen kuvatarkkuus (korjaamaton suhde) - + Load/Save State Lataa/tallenna tila - + WARNING: Memory Card Busy VAROITUS: Muistikortti varattu - + Cannot show details for games which were not scanned in the game list. Tietoja ei voida näyttää peleistä, joita ei ole skannattu peliluettelossa. - + Pause On Controller Disconnection Pysäytä ohjaimen yhteyden katketessa - + + Use Save State Selector + Käytä tilatallennusvalitsinta + + + SDL DualSense Player LED SDL DualSensen pelaajan merkkivalo - + Press To Toggle Päälle/pois painamalla - + Deadzone Katvealue - + Full Boot Täysi käynnistys - + Achievement Notifications Saavutusilmoitukset - + Leaderboard Notifications Tulostauluilmoitukset - + Enable In-Game Overlays Ota pelinsisäiset peittokuvat käyttöön - + Encore Mode Uusintatila - + Spectator Mode Katselutila - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella grafiikkasuorittimen sijaan. - + Removes the current card from the slot. Poistaa nykyisen kortin paikasta. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Määrittää taajuuden, jolla makro kytkee painikkeet päälle ja pois (ts. automaattitulitus). - + {} Frames {} kuvaa - + No Deinterlacing Ei lomituksen poistoa - + Force 32bit Pakota 32-bittinen - + JPEG JPEG - + 0 (Disabled) 0 (ei käytössä) - + 1 (64 Max Width) 1 (64 enimmäisleveys) - + 2 (128 Max Width) 2 (128 enimmäisleveys) - + 3 (192 Max Width) 3 (192 enimmäisleveys) - + 4 (256 Max Width) 4 (256 enimmäisleveys) - + 5 (320 Max Width) 5 (320 enimmäisleveys) - + 6 (384 Max Width) 6 (384 enimmäisleveys) - + 7 (448 Max Width) 7 (448 enimmäisleveys) - + 8 (512 Max Width) 8 (512 enimmäisleveys) - + 9 (576 Max Width) 9 (576 enimmäisleveys) - + 10 (640 Max Width) 10 (640 enimmäisleveys) - + Sprites Only Vain spritet - + Sprites/Triangles Spritet/kolmiot - + Blended Sprites/Triangles Sekoitetut spritet/kolmiot - + 1 (Normal) 1 (normaali) - + 2 (Aggressive) 2 (aggressiivinen) - + Inside Target Kohteen sisällä - + Merge Targets Yhdistä kohteet - + Normal (Vertex) Normaali (kärkipiste) - + Special (Texture) Erityinen (tekstuuri) - + Special (Texture - Aggressive) Erityinen (tekstuuri - aggressiivinen) - + Align To Native Kohdista alkuperäiseen - + Half Puolikas - + Force Bilinear Pakota bilineaarinen - + Force Nearest Pakoita lähin - + Disabled (Default) Ei käytössä (oletus) - + Enabled (Sprites Only) Käytössä (vain spritet) - + Enabled (All Primitives) Käytössä (kaikki primitiivit) - + None (Default) Ei mitään (oletus) - + Sharpen Only (Internal Resolution) Vain terävöitys (sisäinen kuvatarkkuus) - + Sharpen and Resize (Display Resolution) Terävöitä ja muuta kokoa (näytön kuvatarkkuus) - + Scanline Filter Scanline-suodatin - + Diagonal Filter Viisto suodatin - + Triangular Filter Kolmikulmainen suodatin - + Wave Filter Aaltosuodatin - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Pakkaamaton - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 Mt) - + PS2 (16MB) PS2 (16 Mt) - + PS2 (32MB) PS2 (32 Mt) - + PS2 (64MB) PS2 (64 Mt) - + PS1 PS1 - + Negative Negatiivinen - + Positive Positiivinen - + Chop/Zero (Default) Pilko/nolla (oletus) - + Game Grid Peliruudukko - + Game List Peliluettelo - + Game List Settings Peliluettelon asetukset - + Type Tyyppi - + Serial Sarjanumero - + Title Nimike - + File Title Tiedostonimi - + CRC CRC - + Time Played Peliaika - + Last Played Viimeksi pelattu - + Size Koko - + Select Disc Image Valitse levykuva - + Select Disc Drive Valitse levyasema - + Start File Käynnistä tiedosto - + Start BIOS Käynnistä BIOS - + Start Disc Käynnistä levy - + Exit Poistu - + Set Input Binding Aseta syötteen sidos - + Region Alue - + Compatibility Rating Yhteensopivuuden arvio - + Path Polku - + Disc Path Levyn polku - + Select Disc Path Valitse levyn polku - + Copy Settings Kopioi asetukset - + Clear Settings Tyhjennä asetukset - + Inhibit Screensaver Estä näytönsäästäjä - + Enable Discord Presence Ota Discord Presence käyttöön - + Pause On Start Pysäytä käynnistettäessä - + Pause On Focus Loss Pysäytä kohdistuksen hävitessä - + Pause On Menu Pysäytä valikossa - + Confirm Shutdown Vahvista sammutus - + Save State On Shutdown Tallenna tila sammuttaessa - + Use Light Theme Käytä vaalea teemaa - + Start Fullscreen Käynnistä koko näytön tilassa - + Double-Click Toggles Fullscreen Kaksoisnapsautus vaihtaa koko näytön tilaan - + Hide Cursor In Fullscreen Piilota kohdistin koko näytön tilassa - + OSD Scale Näyttöpäällyksen skaala - + Show Messages Näytä viestit - + Show Speed Näytä nopeus - + Show FPS Näytä FPS - + Show CPU Usage Näytä suorittimen käyttö - + Show GPU Usage Näytä grafiikkasuorittimen käyttö - + Show Resolution Näytä kuvatarkkuus - + Show GS Statistics Näytä GS:n tilastot - + Show Status Indicators Näytä tilaindikaattorit - + Show Settings Näytä asetukset - + Show Inputs Näytä syötteet - + Warn About Unsafe Settings Varoita epäturvallisista asetuksista - + Reset Settings Nollaa asetukset - + Change Search Directory Muuta hakukansiota - + Fast Boot Nopea käynnistys - + Output Volume Lähdön voimakkuus - + Memory Card Directory Muistikorttien kansio - + Folder Memory Card Filter Kansiomuistikorttisuodatin - + Create Luo - + Cancel Peruuta - + Load Profile Lataa profiili - + Save Profile Tallenna profiili - + Enable SDL Input Source Käytä SDL-syöttölähdettä - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense tehostettu tila - + SDL Raw Input SDL-raakasyöte - + Enable XInput Input Source Ota XInput-syöttölähde käyttöön - + Enable Console Port 1 Multitap Moniohjainsovitin konsolin portissa 1 - + Enable Console Port 2 Multitap Moniohjainsovitin konsolin portissa 2 - + Controller Port {}{} Ohjainportti {}{} - + Controller Port {} Ohjainportti {} - + Controller Type Ohjaintyyppi - + Automatic Mapping Automaattinen sidonta - + Controller Port {}{} Macros Ohjainportin {}{} makrot - + Controller Port {} Macros Ohjainportin {} makrot - + Macro Button {} Makropainike {} - + Buttons Painikkeet - + Frequency Taajuus - + Pressure Paine - + Controller Port {}{} Settings Ohjainportin {}{} asetukset - + Controller Port {} Settings Ohjainportin {} asetukset - + USB Port {} USB-portti {} - + Device Type Laitetyyppi - + Device Subtype Laitteen alatyyppi - + {} Bindings {} Sidokset - + Clear Bindings Poista sidokset - + {} Settings {} Asetukset - + Cache Directory Välimuistin kansio - + Covers Directory Kansikuvien kansio - + Snapshots Directory Kuvakaappausten kansio - + Save States Directory Tilatallennusten kansio - + Game Settings Directory Peliasetusten kansio - + Input Profile Directory Syöttöprofiilien kansio - + Cheats Directory Huijausten kansio - + Patches Directory Korjausten kansio - + Texture Replacements Directory Korvaavien tekstuurien kansio - + Video Dumping Directory Nauhoitusten kansio - + Resume Game Jatka peliä - + Toggle Frame Limit Kuvarajoitus päälle/pois - + Game Properties Pelin ominaisuudet - + Achievements Saavutukset - + Save Screenshot Tallenna kuvakaappaus - + Switch To Software Renderer Vaihda ohjelmistorenderöijään - + Switch To Hardware Renderer Vaihda laitteistorenderöijään - + Change Disc Vaihda levy - + Close Game Sulje peli - + Exit Without Saving Poistu tallentamatta - + Back To Pause Menu Takaisin taukovalikkoon - + Exit And Save State Poistu ja tallenna tila - + Leaderboards Tulostaulut - + Delete Save Poista tallennus - + Close Menu Sulje valikko - + Delete State Poista tila - + Default Boot Oletuskäynnistys - + Reset Play Time Nollaa peliaika - + Add Search Directory Lisää hakukansio - + Open in File Browser Avaa tiedostoselaimessa - + Disable Subdirectory Scanning Poista alikansioiden skannaus käytöstä - + Enable Subdirectory Scanning Ota alikansioiden skannaus käyttöön - + Remove From List Poista luettelosta - + Default View Oletusnäkymä - + Sort By Järjestele - + Sort Reversed Käänteinen järjestys - + Scan For New Games Etsi uusia pelejä - + Rescan All Games Skannaa pelit uudelleen - + Website Verkkosivu - + Support Forums Tukifoorumit - + GitHub Repository GitHub-repositorio - + License Lisenssi - + Close Sulje - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegrationia käytetään sisäänrakennetun saavutusjärjestelmän sijaan. - + Enable Achievements Ota saavutukset käyttöön - + Hardcore Mode Hardcore-tila - + Sound Effects Äänitehosteet - + Test Unofficial Achievements Testaa epävirallisia saavutuksia - + Username: {} Käyttäjätunnus: {} - + Login token generated on {} Kirjautumistunnus luotu: {} - + Logout Kirjaudu ulos - + Not Logged In Ei kirjautuneena - + Login Kirjaudu - + Game: {0} ({1}) Peli: {0} ({1}) - + Rich presence inactive or unsupported. Rikas läsnäolo epäaktiivinen tai tukematon. - + Game not loaded or no RetroAchievements available. Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla. - + Card Enabled Käytä korttia - + Card Name Kortin nimi - + Eject Card Poista kortti @@ -10187,7 +10246,7 @@ Haluatko ladata tämän tilan ja jatkaa? Hash cache has used {:.2f} MB of VRAM, disabling. - Hajautusvälimuisti on käyttänyt {:.2f} Mt VRAMia, poistetaan käytöstä. + Hajautusvälimuisti on käyttänyt {:.2f} Mt VRAM-muistia, poistetaan käytöstä. @@ -10656,7 +10715,7 @@ graafista laatua, mutta se nostaa järjestelmän vaatimuksia. For SOCOM 2 HUD and Spy Hunter loading hang. - SOCOM 2:n HUD:iin ja Spy Hunterin latauksien viipymisiin. + SOCOM 2:n HUD-näyttöön ja Spy Hunterin latausten viipymisiin. @@ -11075,32 +11134,42 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Kaikki PCSX2:n laatimat paikkaukset tälle pelille poistetaan käytöstä, koska sinulla on tunnisteettomia paikkauksia ladattuna. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Laajakuvapaikkaukset ovat tällä hetkellä <span style=" font-weight:600;">KÄYTÖSSÄ</span> yleisesti.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Lomituksenpoistopaikkaukset ovat tällä hetkellä <span style=" font-weight:600;">KÄYTÖSSÄ</span> yleisesti.</p></body></html> + + + All CRCs Kaikki CRC:t - + Reload Patches Lataa paikkaukset uudelleen - + Show Patches For All CRCs Näytä paikkaukset kaikille CRC:ille - + Checked Käytössä - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Skannaa paikkaustiedostoja kaikille pelin CRC:ille. Kun tämä on käytössä, saatavilla olevat paikkaukset pelin sarjanumerolla, mutta eri CRC-koodeilla, ladataan myös. - + There are no patches available for this game. Ei paikkauksia saatavilla tähän peliin. @@ -11514,7 +11583,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois unknown function - tuntematon toiminto + tuntematon funktio @@ -11576,11 +11645,11 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - - - - - + + + + + Off (Default) Pois (oletus) @@ -11590,10 +11659,10 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - - - - + + + + Automatic (Default) Automaattinen (oletus) @@ -11660,7 +11729,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineaarinen (pehmeä) @@ -11710,7 +11779,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Top: Warning: short space constraints. Abbreviate if necessary. - Yläosa: + Ylä: @@ -11722,33 +11791,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Bottom: Warning: short space constraints. Abbreviate if necessary. - Alaosa: + Ala: - + Screen Offsets Näytön siirrot - + Show Overscan Näytä yliskannaus - - - Enable Widescreen Patches - Käytä laajakuvakorjauksia - - - - Enable No-Interlacing Patches - Käytä lomituksenpoistopaikkauksia - - + Anti-Blur Sumennuksenesto @@ -11759,7 +11818,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Poista lomituksen poikkeama @@ -11769,18 +11828,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kuvakaappauksen koko: - + Screen Resolution Näytön kuvatarkkuus - + Internal Resolution Sisäinen kuvatarkkuus - + PNG PNG @@ -11832,7 +11891,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineaarinen (PS2) @@ -11879,7 +11938,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Skaalaamaton (oletus) @@ -11895,7 +11954,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Perus (suositeltu) @@ -11931,7 +11990,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Täysi (hajautusvälimuisti) @@ -11947,31 +12006,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Poista syvyyden muunnos käytöstä - + GPU Palette Conversion Grafiikkasuorittimen paletin muunnos - + Manual Hardware Renderer Fixes Manuaaliset laitteistorenderöinnin korjaukset - + Spin GPU During Readbacks Pyöritä grafiikkasuoritinta takaisinlukujen aikana - + Spin CPU During Readbacks Pyöritä suoritinta takaisinlukujen aikana @@ -11983,15 +12042,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmappaus - - + + Auto Flush Automaattinen huuhtelu @@ -12019,8 +12078,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (ei käytössä) @@ -12077,18 +12136,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Poista turvaominaisuudet käytöstä - + Preload Frame Data Esilataa kuvatiedot - + Texture Inside RT Tekstuurit renderöintikohteen sisällä @@ -12187,13 +12246,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Yhdistä sprite - + Align Sprite Kohdista sprite @@ -12207,16 +12266,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Ei lomituksen poistoa - - - Apply Widescreen Patches - Käytä laajakuvapaikkauksia - - - - Apply No-Interlacing Patches - Käytä lomituksenpoistopaikkauksia - Window Resolution (Aspect Corrected) @@ -12289,25 +12338,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Poista osittainen lähteen mitätöinti käytöstä - + Read Targets When Closing Lue kohteet suljettaessa - + Estimate Texture Region Arvioi tekstuurialue - + Disable Render Fixes Poista renderöintikorjaukset käytöstä @@ -12318,7 +12367,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Skaalaamaton palettitekstuurien piirto @@ -12377,25 +12426,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Tee tekstuurivedos - + Dump Mipmaps Tee mipmap-vedos - + Dump FMV Textures Tee FMV-tekstuurivedos - + Load Textures Lataa tekstuurit @@ -12405,6 +12454,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Alkuperäinen (10:7) + + + Apply Widescreen Patches + Käytä laajakuvapaikkauksia + + + + Apply No-Interlacing Patches + Käytä lomituksenpoistopaikkauksia + Native Scaling @@ -12422,13 +12481,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Pakota tasainen spritejen sijainti - + Precache Textures Vie tekstuurit esivälimuistiin @@ -12451,8 +12510,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Ei mitään (oletus) @@ -12473,7 +12532,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12525,7 +12584,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Varjotehostus @@ -12540,7 +12599,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrasti: - + Saturation Kylläisyys @@ -12561,50 +12620,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators - Näytä indikaattorit + Näytä ilmaisinkuvakkeet - + Show Resolution Näytä kuvatarkkuus - + Show Inputs Näytä syötteet - + Show GPU Usage Näytä grafiikkasuorittimen käyttö - + Show Settings Näytä asetukset - + Show FPS Näytä kuvataajuus - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Poista mailbox-esitys käytöstä - + Extended Upscaling Multipliers Laajennetut skaalauskertoimet @@ -12620,13 +12679,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Näytä tilastot - + Asynchronous Texture Loading Asynkroninen tekstuurien lataus @@ -12637,13 +12696,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Näytä suorittimen käyttö - + Warn About Unsafe Settings Varoita epäturvallisista asetuksista @@ -12669,7 +12728,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Vasen (oletus) @@ -12680,43 +12739,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Oikea (oletus) - + Show Frame Times Näytä kuva-ajat - + Show PCSX2 Version Näytä PCSX2-versio - + Show Hardware Info Näytä laitetiedot - + Show Input Recording Status Näytä syötteentallennuksen tila - + Show Video Capture Status - Näytä videokaappauksen tila + Näytä videonauhoituksen tila - + Show VPS Näytä VPS @@ -12825,19 +12884,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Ohita kaksoiskuvien esitys - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12890,7 +12949,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Näytä nopeusprosentit @@ -12900,1214 +12959,1214 @@ Swap chain: see Microsoft's Terminology Portal. Poista kuvapuskurin nouto käytöstä - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Ohjelmisto - + Null Null here means that this is a graphics backend that will show nothing. Tyhjä - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Käytä yleistä asetusta [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Ei käytössä - + + Enable Widescreen Patches + Ota laajakuvapaikkaukset käyttöön + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automaattisesti lataa ja ottaa käyttöön laajakuvapaikkaukset pelin käynnistyessä. Saattaa aiheuttaa ongelmia. + Automaattisesti lataa ja ottaa käyttöön laajakuvapaikkaukset pelin käynnistettäessä. Saattaa aiheuttaa ongelmia. - + + Enable No-Interlacing Patches + Ota lomituksenpoistopaikkaukset käyttöön + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automaattisesti lataa ja ottaa käyttöön lomituksenpoistopaikkaukset pelin käynnistyessä. Saattaa aiheuttaa ongelmia. + Automaattisesti lataa ja ottaa käyttöön lomituksenpoistopaikkaukset pelin käynnistettäessä. Saattaa aiheuttaa ongelmia. - + Disables interlacing offset which may reduce blurring in some situations. Poistaa lomituksen poikkeaman, mikä saattaa vähentää sumennusta joissain tapauksissa. - + Bilinear Filtering Bilineaarinen suodatus - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Soveltaa bilineaarisen jälkikäsittelysuodattimen. Pehmentää kokonaisuudessaan näytölle esitettyä kuvaa. Korjaa paikannusta pikselien väleissä. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Ottaa käyttöön PCRTC-siirrot, jotka sijoittavat näyttöä pelin käskyjen mukaan. Hyödyllinen joissakin peleissä, kuten WipEout Fusionissa sen näyttötärinätehosteeseen, mutta voi tehdä kuvasta sumean. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Näyttää yliskannauksen alueen peleissä, jotka piirtävät näytön turvallisen alueen yli. - + FMV Aspect Ratio Override FMV-kuvasuhteen ohitus - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Määrittää lomituksenpoiston menetelmän, jota käytetään emuloidun konsolin lomitetussa näytössä. Automaattisen pitäisi pystyä poistamaan lomitus oikein useimmissa peleissä, mutta jos huomaat grafiikan tärisevän, kokeile saatavilla olevia vaihtoehtoja. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Hallitse GS-sekoitusyksikön emuloinnin tarkkuutta.<br> Mitä korkeampi asetus, sitä tarkempi sekoitus emuloidaan varjostimessa, mutta myös sitä suurempi tehovaatimus vaaditaan.<br> Huomaa, että Direct3D:n sekoituskyky on rajoitetumpi verrattuna OpenGL/Vulkaniin. - + Software Rendering Threads Ohjelmistorenderöinnin säikeet - + CPU Sprite Render Size Suorittimen sprite-renderöinnin koko - + Software CLUT Render Ohjelmisto-CLUT-renderöinti - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Yrittää havaita, kun peli piirtää oman väripaletin, ja renderöi sen sitten grafiikkasuorittimella erityiskäsittelyllä. - + This option disables game-specific render fixes. Poistaa käytöstä pelikohtaiset renderöintikorjaukset. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Oletusarvona tekstuurivälimuisti käsittelee osittaisia mitätöintejä. Valitettavasti se on erittäin raskasta käsitellä suorittimella. Tämä niksi korvaa osittaisen mitätöinnin täydellä tekstuurin poistolla vähentääkseen suorittimen kuormaa. Auttaa Snowblind-moottorin peleissä. - + Framebuffer Conversion Kuvapuskurin muunnos - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Muuntaa 4-bittisen ja 8-bittisen kuvapuskurin suorittimella grafiikkasuorittimen sijaan. Auttaa Harry Potter ja Stuntman -peleissä. Suuri vaikutus suorituskykyyn. - - + + Disabled Ei käytössä - - Remove Unsupported Settings - Poista tukemattomat asetukset - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Sinulla on tällä hetkellä <strong>Käytä laajakuvapaikkauksia</strong> tai <strong>Käytä lomituksenpoistopaikkauksia</strong> -asetukset käytössä tässä pelissä.<br><br>Emme enää tue näitä asetuksia, sen sijaan <strong>sinun tulisi siirtyä "Paikkaukset" -osioon ja ottaa käyttöön varta vasten haluamasi paikkaukset.</strong><br><br>Haluatko poistaa nämä asetukset pelin kokoonpanostasi nyt? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Ohittaa full motion videon (FMV) kuvasuhteen. Jos pois päältä, FMV-kuvasuhde vastaa yleisen kuvasuhde-asetuksen arvoa. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Ottaa käyttöön mipmappauksen, jota jotkut pelit vaativat renderöidäkseen oikein. Mipmappauksessa käytetään asteittain epätarkempia tekstuurivariantteja mitä kauempana ne ovat, mikä vähentää prosessoinnin kuormitusta ja visuaalisia virheitä. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Muuttaa tekstuurien kartoittamisessa pintoihin käytettävää suodatusalgoritmia.<br> Lähin: Ei yritä sekoittaa värejä.<br> Bilineaarinen (pakotettu): Sekoittaa värejä yhteen poistaakseen teräviä reunoja eriväristen pikselien välillä, vaikka peli määräisi PS2:ta toisin.<br> Bilineaarinen (PS2): Soveltaa suodatusta kaikkiin pintoihin, jotka peli määrää PS2:ta suodattamaan.<br> Bilineaarinen (pakotettu, paitsi spritet): Soveltaa suodatusta kaikkiin pintoihin paitsi spriteille, vaikka peli määräisi PS2:ta toisin. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Vähentää suurten tekstuurien sumentumista pienissä, jyrkkäkulmaisissa pinnoissa väriotoksilla kahdesta lähimmästä mipmapista. Vaatii mipmappauksen olevan 'päällä'.<br> Pois: Poistaa ominaisuuden käytöstä.<br> Trilineaarinen (PS2): Soveltaa trilineaarisen suodatuksen kaikkiin pintoihin, joihin peli määrää PS2:ta soveltamaan.<br> Trilineaarinen (pakotettu): Soveltaa trilineaarisen suodatuksen kaikkiin pintoihin huolimatta pelin määräyksistä PS2:lle. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Vähentää värien raidoittumista ja parantaa havaittua värisyvyyttä.<br> Pois: Poistaa ditheröinnin.<br> Skaalattu: Skaalaustietoinen / korkein dither-vaikutus<br> Skaalaamaton: Natiivi ditheröinti / alhaisin dither-vaikutus, ei suurenna neliöiden kokoa skaalattaessa.<br> Pakota 32-bittinen: Kohtelee kaikkia piirtoja kuin ne olisivat 32-bittisiä välttääkseen raidoittumista ja ditheröintiä. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Lähetää hyödytöntä työkuormaa suorittimelle takaisinlukujen aikana, jotta se ei menisi virransäästötilaan. Voi parantaa suorituskykyä takaisinlukujen aikana, mutta kuluttaa huomattavasti enemmän virtaa. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Lähetää hyödytöntä työkuormaa grafiikkasuorittimelle takaisinlukujen aikana, jotta se ei menisi virransäästötilaan. Voi parantaa suorituskykyä takaisinlukujen aikana, mutta kuluttaa huomattavasti enemmän virtaa. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Renderöintisäikeiden määrä: 0 yksittäiselle säikeelle, 2 tai enemmän monisäikeelle (1 on vianjäljitykseen). 2-4 säiettä on suositeltua, yksikin tätä enemmän on todennäköisesti hitaampi kuin nopeampi. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Poistaa syvyyspuskurien tuen käytöstä tekstuurivälimuistissa. Todennäköisesti luo erilaisia häiriöitä ja hyödyllinen vain virheenjäljityksessä. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Sallii tekstuurivälimuistin uudelleenkäyttää edellisen kuvapuskurin sisäosaa syöttötekstuurina. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Huuhtelee kaikki kohteet tekstuurivälimuistissa takaisin paikalliseen muistiin suljettaessa. Voi ehkäistä grafiikan katoamista luotaessa tilatallennusta tai vaihdettaessa renderöijää, mutta voi myös aiheuttaa graafista vioittumista. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Yrittää pienentää tekstuurin kokoa, kun pelit eivät itse aseta sitä (esim. Snowblind-pelit). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Korjaa skaalausongelmia (pystysuoria viivoja) Namcon peleissä, kuten Ace Combat, Tekken, Soul Calibur, jne. - + Dumps replaceable textures to disk. Will reduce performance. Vedostaa korvattavat tekstuurit levylle. Heikentää suorituskykyä. - + Includes mipmaps when dumping textures. Sisällyttää mipmapit mukaan tekstuurivedoksissa. - + Allows texture dumping when FMVs are active. You should not enable this. Sallii tekstuurien vedostuksen FMV:iden ollessa aktiivisia. Tätä ei pitäisi ottaa käyttöön. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Lataa korvaavat tekstuurit työläissäikeelle vähentäen mikrotärinää, kun korvaukset ovat käytössä. - + Loads replacement textures where available and user-provided. Lataa korvaavat tekstuurit, jos ne ovat saatavilla ja käyttäjän toimittamia. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Esilataa kaikki korvaavat tekstuurit muistiin. Ei tarvita asynkronisella latauksella. - + Enables FidelityFX Contrast Adaptive Sharpening. Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön. - + Determines the intensity the sharpening effect in CAS post-processing. Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden. - + Adjusts brightness. 50 is normal. Säätää kirkkautta. 50 on normaali. - + Adjusts contrast. 50 is normal. Säätää kontrastia. 50 on normaali. - + Adjusts saturation. 50 is normal. Säätää värikylläisyyttä. 50 on normaali. - + Scales the size of the onscreen OSD from 50% to 500%. Muuttaa näyttöpäällyksen kokoa väliltä 50 % - 500 %. - + OSD Messages Position Viestien sijainti näyttöpäällyksessä - + OSD Statistics Position Tilastojen sijainti näyttöpäällyksessä - + Shows a variety of on-screen performance data points as selected by the user. Näyttää käyttäjän valitsemia suorituskyvyn datapisteitä näytöllä. - + Shows the vsync rate of the emulator in the top-right corner of the display. Näyttää emulattorin pystytahdistuksen taajuuden näytön oikeassa yläkulmassa. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Näyttää näyttöpäällyksen kuvakemerkit emulointitiloissa, kuten pysäytyksessä, turbo-tilassa, pikakelauksessa ja hidastuksessa. - + Displays various settings and the current values of those settings, useful for debugging. Näyttää useat asetukset ja niiden nykyiset arvot. Hyödyllinen virheenjäljitystä varten. - + Displays a graph showing the average frametimes. Näyttää kaavion, joka esittää keskimääräiset kuva-ajat. - + Shows the current system hardware information on the OSD. Näyttää nykyisen järjestelmän laitteistotiedot näyttöpäällyksessä. - + Video Codec Videokoodekki - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Määrittää, mitä videokoodekkia käytetään videonauhoituksessa. <b>Jos olet epävarma, jätä se oletusarvoon.<b> - + Video Format Videomuoto - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Määrittää videokaappauksessa käytettävän videomuodon. Jos koodekki sattumalta ei tue muotoa, ensimmäistä saatavilla olevaa muotoa käytetään. <b>Jos olet epävarma, jätä se oletusarvoon.<b> + Määrittää videonauhoituksessa käytettävän videomuodon. Jos koodekki ei tue muotoa, ensimmäistä saatavilla olevaa muotoa käytetään. <b>Jos olet epävarma, jätä se oletusarvoon.<b> - + Video Bitrate Videon bittinopeus - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Asettaa videossa käytettävän bittinopeuden. Suurempi bittinopeus tuottaa paremman videon laadun, mutta suuremmalla tiedostokoolla. - + Automatic Resolution Automaattinen kuvatarkkuus - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - Kun tämä on valittuna, videokaappauksen kuvatarkkuus seuraa käynnissä olevan pelin sisäistä kuvatarkkuutta.<br><br><b>Ole varovainen käyttäessäsi tätä asetusta, varsinkin skaalattuasi, koska suurempi sisäinen kuvatarkkuus (yli 4x) voi johtaa erittäin suureen videokaappaukseen, ja voi aiheuttaa järjestelmän ylikuormitusta.</b> + Kun tämä on valittuna, videonauhoituksen kuvatarkkuus seuraa käynnissä olevan pelin sisäistä kuvatarkkuutta.<br><br><b>Ole varovainen käyttäessäsi tätä asetusta, varsinkin skaalattuasi, koska suurempi sisäinen kuvatarkkuus (yli 4x) voi johtaa erittäin suureen videokaappaukseen, ja voi aiheuttaa järjestelmän ylikuormitusta.</b> - + Enable Extra Video Arguments Ota videon lisäkomennot käyttöön - + Allows you to pass arguments to the selected video codec. Antaa sinun syöttää komentoja valittuun videokoodekkiin. - + Extra Video Arguments Videon lisäkomennot - + Audio Codec Äänikoodekki - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Määrittää, mitä äänikoodekkia käytetään videonauhoituksessa. <b>Jos olet epävarma, jätä se oletusarvoon.<b> - + Audio Bitrate Äänen bittinopeus - + Enable Extra Audio Arguments Ota äänen lisäkomennot käyttöön - + Allows you to pass arguments to the selected audio codec. Antaa sinun syöttää komentoja valittuun äänikoodekkiin. - + Extra Audio Arguments Äänen lisäkomennot - + Allow Exclusive Fullscreen Salli yksinomainen koko näytön tila - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Ohittaa ajurin heuristiikat yksinomaisen koko näyön tilan tai suoran käännön/skannauksen käyttöönottoon.<br>Yksinomaisen koko näytön tilan poistaminen käytöstä voi mahdollistaa sujuvamman tehtävien vaihdon ja näyttöpäällykset, mutta se lisää syöttöviivettä. - + 1.25x Native (~450px) 1,25x alkuperäinen (~450 px) - + 1.5x Native (~540px) 1,5x alkuperäinen (~540 px) - + 1.75x Native (~630px) 1,75x alkuperäinen (~630 px) - + 2x Native (~720px/HD) 2x alkuperäinen (~720 px/HD) - + 2.5x Native (~900px/HD+) 2,5x alkuperäinen (~900 px/HD+) - + 3x Native (~1080px/FHD) 3x alkuperäinen (~1080 px/FHD) - + 3.5x Native (~1260px) 3,5x alkuperäinen (~1260 px) - + 4x Native (~1440px/QHD) 4x alkuperäinen (~1440 px/QHD) - + 5x Native (~1800px/QHD+) 5x alkuperäinen (~1800 px/QHD+) - + 6x Native (~2160px/4K UHD) 6x alkuperäinen (~2160 px/4K UHD) - + 7x Native (~2520px) 7x alkuperäinen (~2520 px) - + 8x Native (~2880px/5K UHD) 8x alkuperäinen (~2880 px/5K UHD) - + 9x Native (~3240px) 9x alkuperäinen (~3240 px) - + 10x Native (~3600px/6K UHD) 10x alkuperäinen (~3600 px/6K UHD) - + 11x Native (~3960px) 11x alkuperäinen (~3960 px) - + 12x Native (~4320px/8K UHD) 12x alkuperäinen (~4320 px/8K UHD) - + 13x Native (~4680px) 13x alkuperäinen (~4680 px) - + 14x Native (~5040px) 14x alkuperäinen (~5040 px) - + 15x Native (~5400px) 15x alkuperäinen (~5400 px) - + 16x Native (~5760px) 16x alkuperäinen (~5760 px) - + 17x Native (~6120px) 17x alkuperäinen (~6120 px) - + 18x Native (~6480px/12K UHD) 18x alkuperäinen (~6480 px/12K UHD) - + 19x Native (~6840px) 19x alkuperäinen (~6840 px) - + 20x Native (~7200px) 20x alkuperäinen (~7200 px) - + 21x Native (~7560px) 21x alkuperäinen (~7560 px) - + 22x Native (~7920px) 22x alkuperäinen (~7920 px) - + 23x Native (~8280px) 23x alkuperäinen (~8280 px) - + 24x Native (~8640px/16K UHD) 24x alkuperäinen (~8640 px/16K UHD) - + 25x Native (~9000px) 25x alkuperäinen (~9000 px) - - + + %1x Native %1x alkuperäinen - - - - - - - - - + + + + + + + + + Checked Käytössä - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ottaa käyttöön sisäiset sumennuksenestoniksit. Vähemmän täsmällinen PS2-renderöintiin nähden, mutta tekee useista peleistä vähemmän sumeita. - + Integer Scaling Kokonaislukuskaalaus - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lisää täytettä näyttöalueelle varmistukseksi, että isännän ja konsolin pikselien välinen suhde on kokonaisluku. Voi saada aikaan terävämmän kuvan joissakin 2D-peleissä. - + Aspect Ratio Kuvasuhde - + Auto Standard (4:3/3:2 Progressive) Automaattinen vakio (4:3/3:2 progressiivinen) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Määrittää kuvasuhteen, millä konsolin lähtö esitetään näytöllä. Oletusarvo on Automaattinen vakio (4:3/3:2 progressiviinen), joka säätää kuvasuhdetta automaattisesti vastaamaan, miten peli näkyisi sen aikakauden tyypillisessä televisiossa. - + Deinterlacing Lomituksen poisto - + Screenshot Size Kuvakaappauksen koko - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. Sisäiset kuvatarkkuudet säilyttävät enemmän yksityiskohtia tiedostokoon kustannuksella. - + Screenshot Format Kuvakaappauksen muoto - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. JPEG tuottaa pienempiä tiedostoja, mutta menettää yksityiskohtia. - + Screenshot Quality Kuvakaappauksen laatu - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Määrittää kuvakaappausten pakkauslaadun. Korkeammat arvot säilyttävät JPEG:issä enemmän yksityiskohtia ja pienentävät PNG:n tiedostokokoa. - - + + 100% 100 % - + Vertical Stretch Pystysuora venytys - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Venyttää (&lt; 100 %) tai kasaa (&gt; 100 %) näytön pystysuoran komponentin. - + Fullscreen Mode Koko näytön tila - - - + + + Borderless Fullscreen Reunaton koko näyttö - + Chooses the fullscreen resolution and frequency. Valitsee koko näytön kuvatarkkuuden ja -taajuuden. - + Left Vasen - - - - + + + + 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Muuttaa näytön vasemmasta reunasta rajattujen pikseleiden määrää. - + Top - Yläosa + Ylä - + Changes the number of pixels cropped from the top of the display. Muuttaa näytön yläreunasta rajattujen pikseleiden määrää. - + Right Oikea - + Changes the number of pixels cropped from the right side of the display. Muuttaa näytön oikeasta reunasta rajattujen pikseleiden määrää. - + Bottom - Alaosa + Ala - + Changes the number of pixels cropped from the bottom of the display. Muuttaa näytön alareunasta rajattujen pikseleiden määrää. - - + + Native (PS2) (Default) Alkuperäinen (PS2) (oletus) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Säätää kuvatarkkuutta, jolla pelit renderöidään. Korkeat kuvatarkkuudet voivat vaikuttaa suorituskykyyn vanhemmissa tai heikommissa grafiikkasuorittimissa.<br>Alkuperäisestä poikkeavat kuvatarkkuudet saattavat aiheuttaa pieniä graafisia virheitä joissakin peleissä.<br>FMV:iden kuvatarkkuus pysyy muuttumattomana, koska videotiedostot ovat aina esirenderöityjä. - + Texture Filtering Tekstuurien suodatus - + Trilinear Filtering Trilineaarinen suodatus - + Anisotropic Filtering Anisotrooppinen suodatus - + Reduces texture aliasing at extreme viewing angles. Vähentää tekstuurien aliasointia äärimmäisissä katselukulmissa. - + Dithering Dithering - + Blending Accuracy Sekoituksen tarkkuus - + Texture Preloading Tekstuurien esilataus - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Lataa kokonaisia tekstuureja kerralla pienten kappaleiden sijaan välttäen tarpeettomia latauksia mahdollisuuksien mukaan. Parantaa suorituskykyä useimmissa peleissä, mutta voi tehdä muutamista hitaampia. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Kun tämä on käytössä, grafiikkasuoritin muuntaa värikarttatekstuurit, muuten sen tekee suoritin. Kompromissi grafiikkasuorittimen ja suorittimen välillä. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Antaa sinun muuttaa renderöinti- ja skaalauskorjauksia peleihisi. Jos olet ottanut tämän käyttöön, AUTOMAATTISET ASETUKSET POISTETAAN KÄYTÖSTÄ, ja voit palauttaa ne käyttöön poistamalla tämän vaihtoehdon käytöstä. - + 2 threads 2 säiettä - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Pakottaa primitiivien huuhtelun, kun kuvapuskuri on myös syöttötekstuuri. Korjaa eräitä käsittelytehosteita, kuten varjoja Jak-sarjassa ja radiositeettia GTA:SA:ssa. - + Enables mipmapping, which some games require to render correctly. Ottaa käyttöön mipmappauksen, jota jotkut pelit vaativat renderöidäkseen oikein. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Maksimi tavoitemuistinleveys, joka sallii suorittimen sprite-renderöinnin aktivoinnin. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Yrittää havaita, kun peli piirtää oman väripaletin, ja renderöi sen sitten ohjelmistossa grafiikkasuorittimen sijaan. - + GPU Target CLUT Grafiikkasuorittimen kohde-CLUT - + Skipdraw Range Start Piirron ohitusvälin alku - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ohittaa täysin pintojen piirron vasempaan laatikkoon määritetystä pinnasta oikeanpuoleiseen asti. - + Skipdraw Range End Piirron ohitusvälin loppu - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Poistaa käytöstä useita turvaominaisuuksia. Estää tarkan Skaalaamaton piste ja viiva -renderöinnin, mikä voi auttaa Xenosaga-peleissä. Estää tarkan GS-muistin tyhjennyksen suorittimella, ja antaa sen grafiikkasuorittimen käsiteltäväksi, mikä voi auttaa Kingdom Hearts -peleissä. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lataa GS-tietoja uutta kuvaa renderöidessä joidenkin tehosteiden tarkkaan tuottoon. - + Half Pixel Offset Puolen pikselin siirto - + Might fix some misaligned fog, bloom, or blend effect. Saattaa korjata joitain väärin kohdistettuja sumu-, hehku- tai sekoitustehosteita. - + Round Sprite Pyöristä sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korjaa 2D-sprite-tekstuurien otannan skaalauksessa. Korjaa spritejen viivoja skaalauksessa peleissä kuten Ar tonelico. Puolikas-vaihtoehto on litteille spriteille, Täysi on kaikille spriteille. - + Texture Offsets X Tekstuurien X-siirto - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Poikkeamat ST/UV-tekstuurikoordinaateille. Korjaa joitain tekstuurivirheitä ja saattaa myös korjata joidenkin jälkikäsittelyjen linjausta. - + Texture Offsets Y Tekstuurien Y-siirto - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Laskee GS:n tarkkuutta pikselien välisten rakojen välttämiseen skaalauksessa. Korjaa tekstin Wild Arms -peleissä. - + Bilinear Upscale Bilineaarinen skaalaus - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pehmentää bilineaarisesti suodatettavia tekstuureja skaalauksessa. Esim. Braven auringonloiste. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Korvaa useiden päällekkäisten spritejen jälkikäsittelyn yhdellä isolla spritellä. Vähentää monenlaisia skaalausviivoja. - + Force palette texture draws to render at native resolution. Pakottaa palettitekstuurien piirtojen renderöinnin alkuperäisessä kuvatarkkuudessa. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrastimukautuva terävöitys - + Sharpness Terävyys - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Mahdollistaa värikylläisyyden, kontrastin ja kirkkauden säädön. Oletusarvot ovat 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Soveltaa FXAA-antialiasointialgoritmia parantamaan pelien visuaalista laatua. - + Brightness Kirkkaus - - - + + + 50 50 - + Contrast Kontrasti - + TV Shader TV-varjostin - + Applies a shader which replicates the visual effects of different styles of television set. Soveltaa käyttöön varjostimen, joka voi esittää erityylisten televisioiden visuaalisia vaikutuksia. - + OSD Scale Näyttöpäällyksen skaala - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne. - + Shows the internal frame rate of the game in the top-right corner of the display. Näyttää pelin sisäisen kuvataajuuden näytön oikeassa yläkulmassa. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina. - + Shows the resolution of the game in the top-right corner of the display. Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa. - + Shows host's CPU utilization. Näyttää isännän suorittimen käytön. - + Shows host's GPU utilization. Näyttää isännän grafiikkasuorittimen käytön. - + Shows counters for internal graphical utilization, useful for debugging. Näyttää sisäisen graafisen käytön laskurit, hyödyllinen vianmäärityksessä. - + Shows the current controller state of the system in the bottom-left corner of the display. Näyttää järjestelmän nykyisen ohjaimen tilan näytön vasemmassa alakulmassa. - + Shows the current PCSX2 version on the top-right corner of the display. Näyttää nykyisen PCSX2-version näytön oikeassa yläkulmassa. - + Shows the currently active video capture status. - Näyttää tällä hetkellä aktiivisen videokaappauksen tilan. + Näyttää aktiivisen videonauhoituksen tilan. - + Shows the currently active input recording status. Näyttää tällä hetkellä aktiivisen syötteentallennuksen tilan. - + Displays warnings when settings are enabled which may break games. Näyttää varoituksia, kun päällä on asetuksia, jotka saattavat rikkoa pelejä. - - + + Leave It Blank Jätä tyhjäksi - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Valittuun videokoodekkiin syötettävät parametrit.<br><b>Käytä '=' erottaaksesi tunnuksen arvosta ja ':' erottaaksesi kaksi paria toisistaan.</b><br>Esimerkiksi: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Asettaa äänessä käytettävän bittinopeuden. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Valittuun äänikoodekkiin syötettävät parametrit.<br><b>Käytä '=' erottaaksesi tunnuksen arvosta ja ':' erottaaksesi kaksi paria toisistaan.</b><br>Esimerkiksi: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS-vedoksen pakkaus - + Change the compression algorithm used when creating a GS dump. Valitsee GS-vedosta luodessa käytettävän pakkausalgoritmin. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Käyttää BLIT-esitysmallia kääntämisen sijaan Direct3D 11 -renderöijää käytettäessä. Johtaa yleensä hitaampaan suorituskykyyn, mutta saattaa olla tarpeen joissakin suoratoistosovelluksissa tai kuvataajuuksien rajoituksen poistoon joillakin järjestelmillä. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Havaitsee 25/30 FPS:n peleissä esitetyt seisontakuvat ja ohittaa ne. Kuva yhä renderöidään, mutta se tarkoittaa vain sitä, että grafiikkasuorittimella on enemmän aikaa suorittaa se (kyseessä ei ole kuvanohitus). Voi tasoittaa kuva-aikojen epävakaisuutta suorittimen/grafiikkasuorittimen ollessa lähes maksimaalisessa käytössä, mutta tekee kuvanrytmityksestä epävakaamman ja lisää mahdollisesti syöttöviivettä. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Näyttää enemmän hyvin korkeita skaalauskertoimia, riippuvaisia grafiikkasuorittimen toimintakyvystä. - + Enable Debug Device Käytä virheenjäljityslaitetta - + Enables API-level validation of graphics commands. Sallii API-tason vahvistuksen grafiikkakomentoihin. - + GS Download Mode GS:n lataustila - + Accurate Tarkka - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Ohittaa GS-säikeen ja isäntägrafiikkasuorittimen synkronoinnin GS:n latauksia varten. Voi johtaa suureen nopeutukseen hitaammilla järjestelmillä, mutta monien grafiikkavirheiden kustannuksella. Jos pelit ovat rikki ja sinulla on tämä asetus käytössä, poista se käytöstä ensin. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Oletus - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Pakottaa FIFO:n käytön mailbox-esityksen sijasta, eli kaksinkertainen puskurointi kolminkertaisen sijasta. Yleensä tuloksena on huonompi kuvanrytmitys. @@ -14115,7 +14174,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Oletus @@ -14164,7 +14223,7 @@ Swap chain: see Microsoft's Terminology Portal. Toggle Software Rendering - Vaihda ohjelmistorenderöintiin + Ohjelmistorenderöinti päälle/pois @@ -14332,254 +14391,254 @@ Swap chain: see Microsoft's Terminology Portal. Tilatallennusta ei löytynyt paikasta {}. - - - + + - - - - + + + + - + + System Järjestelmä - + Open Pause Menu Avaa taukovalikko - + Open Achievements List Avaa saavutusluettelo - + Open Leaderboards List Avaa tulostaululuettelo - + Toggle Pause Pysäytä/jatka - + Toggle Fullscreen Vaihda näyttötila - + Toggle Frame Limit Kuvarajoitus päälle/pois - + Toggle Turbo / Fast Forward Pikakelaustila päälle/pois - + Toggle Slow Motion Hidastustila päälle/pois - + Turbo / Fast Forward (Hold) Pikakelaus (pidä pohjassa) - + Increase Target Speed Lisää kohdenopeutta - + Decrease Target Speed Vähennä kohdenopeutta - + Increase Volume Lisää äänenvoimakkuutta - + Decrease Volume Vähennä äänenvoimakkuutta - + Toggle Mute Mykistys päälle/pois - + Frame Advance Seuraava kuva - + Shut Down Virtual Machine Sammuta virtuaalikone - + Reset Virtual Machine Nollaa virtuaalikone - + Toggle Input Recording Mode Vaihda syötteentallennuksen tilaa - - + + Save States Tilatallennukset - + Select Previous Save Slot Valitse edellinen tallennuspaikka - + Select Next Save Slot Valitse seuraava tallennuspaikka - + Save State To Selected Slot Tallenna tila valittuun paikkaan - + Load State From Selected Slot Lataa tila valitusta paikasta - + Save State and Select Next Slot Tallenna tila ja valitse seuraava paikka - + Select Next Slot and Save State Valitse seuraava paikka ja tallenna tila - + Save State To Slot 1 Tallenna tila paikkaan 1 - + Load State From Slot 1 Lataa tila paikasta 1 - + Save State To Slot 2 Tallenna tila paikkaan 2 - + Load State From Slot 2 Lataa tila paikasta 2 - + Save State To Slot 3 Tallenna tila paikkaan 3 - + Load State From Slot 3 Lataa tila paikasta 3 - + Save State To Slot 4 Tallenna tila paikkaan 4 - + Load State From Slot 4 Lataa tila paikasta 4 - + Save State To Slot 5 Tallenna tila paikkaan 5 - + Load State From Slot 5 Lataa tila paikasta 5 - + Save State To Slot 6 Tallenna tila paikkaan 6 - + Load State From Slot 6 Lataa tila paikasta 6 - + Save State To Slot 7 Tallenna tila paikkaan 7 - + Load State From Slot 7 Lataa tila paikasta 7 - + Save State To Slot 8 Tallenna tila paikkaan 8 - + Load State From Slot 8 Lataa tila paikasta 8 - + Save State To Slot 9 Tallenna tila paikkaan 9 - + Load State From Slot 9 Lataa tila paikasta 9 - + Save State To Slot 10 Tallenna tila paikkaan 10 - + Load State From Slot 10 Lataa tila paikasta 10 @@ -14678,7 +14737,7 @@ Swap chain: see Microsoft's Terminology Portal. Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + Sidonnat kohteeseen Controller0/ButtonCircle @@ -14832,7 +14891,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Input Recording Viewer - Syötetallennekatselija + Syötetallennesoitin @@ -14972,7 +15031,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella Opening Recording Failed - Tallennuksen avaus epäonnistui + Tallenteen avaus epäonnistui @@ -15457,594 +15516,608 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella &Järjestelmä - - - + + Change Disc Vaihda levy - - + Load State Lataa tila - - Save State - Tallenna tila - - - + S&ettings &Asetukset - + &Help &Ohje - + &Debug &Virheenjäljitys - - Switch Renderer - Vaihda renderöijää - - - + &View &Näkymä - + &Window Size &Ikkunan koko - + &Tools &Työkalut - - Input Recording - Syötteentallennus - - - + Toolbar Työkalupalkki - + Start &File... Käynnistä &tiedosto... - - Start &Disc... - Käynnistä &levy... - - - + Start &BIOS Käynnistä &BIOS - + &Scan For New Games &Etsi uusia pelejä - + &Rescan All Games &Skannaa pelit uudelleen - + Shut &Down &Sammuta - + Shut Down &Without Saving Sammuta &tallentamatta - + &Reset &Nollaa - + &Pause &Pysäytä - + E&xit &Sulje - + &BIOS &BIOS - - Emulation - Emulaatio - - - + &Controllers &Ohjaimet - + &Hotkeys Pika&näppäimet - + &Graphics &Grafiikka - - A&chievements - &Saavutukset - - - + &Post-Processing Settings... &Jälkikäsittelyasetukset... - - Fullscreen - Koko näyttö - - - + Resolution Scale Kuvatarkkuuden skaala - + &GitHub Repository... &GitHub repository... - + Support &Forums... &Tukifoorumit... - + &Discord Server... &Discord-palvelin... - + Check for &Updates... Tarkista &päivitykset... - + About &Qt... Tietoja &Qt:stä... - + &About PCSX2... &Tietoja PCSX2:sta... - + Fullscreen In Toolbar Koko näyttö - + Change Disc... In Toolbar Vaihda levy... - + &Audio &Ääni - - Game List - Peliluettelo - - - - Interface - Käyttöliittymä - - - - Add Game Directory... - Lisää pelikansio... - - - - &Settings - &Asetukset - - - - From File... - Tiedostosta... - - - - From Device... - Laitteesta... - - - - From Game List... - Peliluettelosta... - - - - Remove Disc - Poista levy asemasta - - - + Global State Yleinen tila - + &Screenshot &Kuvakaappaus - + Start File In Toolbar Käynnistä tiedosto - + + &Change Disc + &Vaihda levy + + + + &Load State + &Lataa tila + + + + Sa&ve State + &Tallenna tila + + + + Setti&ngs + &Asetukset + + + + &Switch Renderer + Vaihda &renderöijää + + + + &Input Recording + &Syötteentallennus + + + + Start D&isc... + &Käynnistä levy... + + + Start Disc In Toolbar Käynnistä levy - + Start BIOS In Toolbar Käynnistä BIOS - + Shut Down In Toolbar Sammuta - + Reset In Toolbar Nollaa - + Pause In Toolbar Pysäytä - + Load State In Toolbar Lataa tila - + Save State In Toolbar Tallenna tila - + + &Emulation + &Emulaatio + + + Controllers In Toolbar Ohjaimet - + + Achie&vements + Saa&vutukset + + + + &Fullscreen + &Koko näyttö + + + + &Interface + &Käyttöliittymä + + + + Add Game &Directory... + Lisää &pelikansio... + + + Settings In Toolbar Asetukset - + + &From File... + &Tiedostosta... + + + + From &Device... + &Laitteesta... + + + + From &Game List... + &Peliluettelosta... + + + + &Remove Disc + &Poista levy asemasta + + + Screenshot In Toolbar Kuvakaappaus - + &Memory Cards &Muistikortit - + &Network && HDD &Verkko ja kiintolevy - + &Folders &Kansiot - + &Toolbar &Työkalupalkki - - Lock Toolbar - Lukitse työkalupalkki + + Show Titl&es (Grid View) + Näytä &otsikot (ruudukkonäkymä) - + + &Open Data Directory... + &Avaa tietokansio... + + + + &Toggle Software Rendering + &Ohjelmistorenderöinti päälle/pois + + + + &Open Debugger + Avaa &virheenjäljitin + + + + &Reload Cheats/Patches + &Päivitä huijaukset/paikkaukset + + + + E&nable System Console + Näytä &järjestelmäkonsoli + + + + Enable &Debug Console + Näytä &virheenjäljityskonsoli + + + + Enable &Log Window + Näytä &loki-ikkuna + + + + Enable &Verbose Logging + &Yksityiskohtaiset lokit + + + + Enable EE Console &Logging + Näytä &EE-lokikonsoli + + + + Enable &IOP Console Logging + Näytä &IOP-lokikonsoli + + + + Save Single Frame &GS Dump + Tallenna yksikuvainen &GS-vedos + + + + &New + This section refers to the Input Recording submenu. + &Uusi + + + + &Play + This section refers to the Input Recording submenu. + &Toista + + + + &Stop + This section refers to the Input Recording submenu. + &Pysäytä + + + + &Controller Logs + &Ohjainlokit + + + + &Input Recording Logs + &Syötteentallennuslokit + + + + Enable &CDVD Read Logging + &CDVD-lukujen lokitus + + + + Save CDVD &Block Dump + Tallenna CDVD-&lohkovedos + + + + &Enable Log Timestamps + &Näytä aikaleimat lokissa + + + + Start Big Picture &Mode + Käynnistä &televisiotila + + + + &Cover Downloader... + &Kansikuvien lataaja... + + + + &Show Advanced Settings + Näytä &lisäasetukset + + + + &Recording Viewer + &Tallennesoitin + + + + &Video Capture + &Videonauhoitus + + + + &Edit Cheats... + Muokkaa &huijauksia... + + + + Edit &Patches... + Muokkaa &paikkauksia... + + + &Status Bar &Tilapalkki - - Verbose Status - Yksityiskohtainen tila - - - + + Game &List Peli&luettelo - + + Loc&k Toolbar + &Lukitse työkalupalkki + + + + &Verbose Status + &Yksityiskohtainen tila + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Järjestelmän &näkymä - + Game &Properties Pelin &ominaisuudet - + Game &Grid Peliruudukko - - Show Titles (Grid View) - Näytä otsikot (ruudukkonäkymä) - - - + Zoom &In (Grid View) &Suurenna (ruudukkonäkymä) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Pienennä (ruudukkonäkymä) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Päivitä &kansikuvat (ruudukkonäkymä) - + Open Memory Card Directory... Avaa muistikorttikansio... - - Open Data Directory... - Avaa datakansio... - - - - Toggle Software Rendering - Vaihda ohjelmistorenderöintiin - - - - Open Debugger - Avaa virheenjäljitin - - - - Reload Cheats/Patches - Lataa huijaukset/paikkaukset uudelleen - - - - Enable System Console - Käytä järjestelmäkonsolia - - - - Enable Debug Console - Käytä vianjäljityskonsolia - - - - Enable Log Window - Käytä loki-ikkunaa - - - - Enable Verbose Logging - Käytä yksityiskohtaista lokitusta - - - - Enable EE Console Logging - Käytä EE-konsolilokitusta - - - - Enable IOP Console Logging - Käytä IOP-konsolilokitusta - - - - Save Single Frame GS Dump - Tallenna yksikuvainen GS-vedos - - - - New - This section refers to the Input Recording submenu. - Uusi - - - - Play - This section refers to the Input Recording submenu. - Toista - - - - Stop - This section refers to the Input Recording submenu. - Pysäytä - - - - Settings - This section refers to the Input Recording submenu. - Asetukset - - - - + Input Recording Logs Syötteentallennuslokit - - Controller Logs - Ohjainlokit - - - + Enable &File Logging Käytä tiedostolokitusta - - Enable CDVD Read Logging - Käytä CDVD-lukulokitusta - - - - Save CDVD Block Dump - Tallenna CDVD-lohkon vedos - - - - Enable Log Timestamps - Käytä aikaleimoja lokissa - - - - + Start Big Picture Mode Käynnistä televisiotila - - + + Big Picture In Toolbar Televisiotila - - Cover Downloader... - Kansikuvien lataaja... - - - - + Show Advanced Settings Näytä lisäasetukset - - Recording Viewer - Tallennustarkastelija - - - - + Video Capture - Videokaappaus + Videonauhoitus - - Edit Cheats... - Muokkaa huijauksia... - - - - Edit Patches... - Muokkaa paikkauksia... - - - + Internal Resolution Sisäinen kuvatarkkuus - + %1x Scale %1x mittakaava - + Select location to save block dump: Valitse lohkovedoksen tallennussijainti: - + Do not show again Älä näytä uudelleen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16057,297 +16130,297 @@ PCSX2-tiimi ei tarjoa mitään tukea määrityksille, jotka muokkaavat näitä a Haluatko varmasti jatkaa? - + %1 Files (*.%2) %1-tiedostot (*.%2) - + WARNING: Memory Card Busy VAROITUS: Muistikortti varattu - + Confirm Shutdown Vahvista sammutus - + Are you sure you want to shut down the virtual machine? Haluatko varmasti sammuttaa virtuaalikoneen? - + Save State For Resume Tallenna tila jatkaaksesi myöhemmin - - - - - - + + + + + + Error Virhe - + You must select a disc to change discs. Valitse levy vaihtaaksesi sen. - + Properties... Ominaisuudet... - + Set Cover Image... Aseta kansikuva... - + Exclude From List Poista luettelosta - + Reset Play Time Nollaa peliaika - + Check Wiki Page Avaa Wiki-sivu - + Default Boot Oletuskäynnistys - + Fast Boot Nopea käynnistys - + Full Boot Täysi käynnistys - + Boot and Debug Käynnistys ja virheenjäljitys - + Add Search Directory... Lisää hakukansio... - + Start File Käynnistä tiedosto - + Start Disc Käynnistä levy - + Select Disc Image Valitse levykuva - + Updater Error Päivitysvirhe - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Pahoittelut, yrität päivittää PCSX2-versiota, joka ei ole virallinen GitHub-julkaisu. Yhteensopimattomuuksien välttämiseksi automaattinen päivitysohjelma toimii vain virallisissa versioissa.</p><p>Hanki virallinen versio lataamalla alla olevasta linkistä:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Nykyinen alusta ei tue automaattista päivitystä. - + Confirm File Creation Vahvista tiedoston luonti - + The pnach file '%1' does not currently exist. Do you want to create it? Pnach tiedostoa '%1' ei ole tällä hetkellä olemassa. Haluatko luoda sen? - + Failed to create '%1'. Kohteen '%1' luominen epäonnistui. - + Theme Change Teeman vaihto - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Teeman vaihtaminen sulkee virheenjäljitysikkunan. Kaikki tallentamattomat tiedot menetetään. Haluatko jatkaa? - + Input Recording Failed Syöttötallennus epäonnistui - + Failed to create file: {} Virhe luodessa tiedostoa: %1 - + Input Recording Files (*.p2m2) Syötetallennetiedostot (*.p2m2) - + Input Playback Failed Syötteen toisto epäonnistui - + Failed to open file: {} Virhe avatessa tiedostoa: {} - + Paused Pysäytetty - + Load State Failed Tilan lataus epäonnistui - + Cannot load a save state without a running VM. Tilatallennusta ei voida ladata ilman virtuaalikonetta. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Uutta ELF:ää ei voida ladata ilman virtuaalisen koneen nollaamista. Haluatko nollata virtuaalisen koneen nyt? - + Cannot change from game to GS dump without shutting down first. Pelistä ei voi vaihtaa GS-vedokseen sulkematta sitä ensin. - + Failed to get window info from widget Ikkunan tietoja ei saatu widgetistä - + Stop Big Picture Mode Poistu televisiotilasta - + Exit Big Picture In Toolbar Poistu televisiotilasta - + Game Properties Pelin ominaisuudet - + Game properties is unavailable for the current game. Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa. - + Select disc drive: Valitse levyasema: - + This save state does not exist. Tätä tilatallennusta ei ole olemassa. - + Select Cover Image Valitse kansikuva - + Cover Already Exists Kansikuva on jo olemassa - + A cover image for this game already exists, do you wish to replace it? Kansikuva tälle pelille on jo olemassa, haluatko korvata sen? - + + - Copy Error Kopiointivirhe - + Failed to remove existing cover '%1' Olemassa olevan kansikuvan '%1' poisto epäonnistui - + Failed to copy '%1' to '%2' '%1' kopiointi kohteeseen '%2' epäonnistui - + Failed to remove '%1' '%1' poisto epäonnistui - - + + Confirm Reset Vahvista nollaus - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Kaikki kansikuvatyypit (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Sinun on valittava toinen tiedosto nykyiseen kansikuvaan. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16356,12 +16429,12 @@ This action cannot be undone. Tätä toimintoa ei voi peruuttaa. - + Load Resume State Lataa jatkamistila - + A resume save state was found for this game, saved at: %1. @@ -16374,89 +16447,89 @@ Do you want to load this state, or start from a fresh boot? Haluatko ladata tämän tilan vai aloittaa uuden käynnistyksen? - + Fresh Boot Uusi käynnistys - + Delete And Boot Poista ja käynnistä - + Failed to delete save state file '%1'. Tilatallennustiedoston '%1' poistaminen epäonnistui. - + Load State File... Lataa tila tiedostosta... - + Load From File... Lataa tiedostosta... - - + + Select Save State File Valitse tilatallennuksen tiedosto - + Save States (*.p2s) Tilatallennukset (*.p2s) - + Delete Save States... Poista tilatallennukset... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Kaikki tiedostotyypit (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Yksiraitaiset raakalevykuvat (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD -levykuvat (*.chd);;CSO-levykuvat (*.cso);;ZSO-levykuvat (*.zso);;GZ-levykuvat (*.gz);;ELF-suoritettavat (*.elf);;IRX-suoritettavat (*.irx);;GS-vedokset (*.gs *.gs.xz *.gs.zst);;Lohkovedokset (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Kaikki tiedostotyypit (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Yksiraitaiset raakalevykuvat (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD -levykuvat (*.chd);;CSO-levykuvat (*.cso);;ZSO-levykuvat (*.zso);;GZ-levykuvat (*.gz);;Lohkovedokset (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> VAROITUS: Muistikorttisi kirjoittaa edelleen tietoja. Tämän aikana sammuttaminen <b>PERUUTTAMATTOMASTI TUHOAA MUISTIKORTTISI.</b> On erittäin suositeltavaa palata peliin ja antaa sen viimeistellä muistikorttiin kirjoittamisen.<br><br>Haluatko sammuttaa siitä huolimatta ja <b>PERUUTTAMATTOMASTI TUHOTA MUISTIKORTTISI?</b> - + Save States (*.p2s *.p2s.backup) Tilatallennukset (*.p2s *.p2s.backup) - + Undo Load State Kumoa tilan lataus - + Resume (%2) Jatka (%2) - + Load Slot %1 (%2) Lataa paikka %1 (%2) - - + + Delete Save States Poista tilatallennukset - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16465,42 +16538,42 @@ The saves will not be recoverable. Tallennuksia ei voida palauttaa. - + %1 save states deleted. %1 tilatallennusta poistettu. - + Save To File... Tallenna tiedostoon... - + Empty Tyhjä - + Save Slot %1 (%2) - Tallenna paikka %1 (%2) + Tallenna paikkaan %1 (%2) - + Confirm Disc Change Vahvista levyn vaihto - + Do you want to swap discs or boot the new image (via system reset)? Haluatko vaihtaa levyjä vai käynnistää uuden kuvan (järjestelmän nollaamisen kautta)? - + Swap Disc Vaihda levy - + Reset Nollaa @@ -16523,25 +16596,25 @@ Tallennuksia ei voida palauttaa. MemoryCard - - + + Memory Card Creation Failed Muistikortin luonti epäonnistui - + Could not create the memory card: {} Muistikorttia ei voitu luoda: {} - + Memory Card Read Failed Muistikortin luku epäonnistui - + Unable to access memory card: {} @@ -16558,28 +16631,33 @@ Sulje kaikki muut PCSX2-istunnot tai käynnistä tietokoneesi uudelleen. - - + + Memory Card '{}' was saved to storage. Muistikortti '{}' tallennettiin muistiin. - + Failed to create memory card. The error was: {} Muistikortin luonti epäonnistui. Virhe oli: {} - + Memory Cards reinserted. Muistikortit sijoitettu uudelleen. - + Force ejecting all Memory Cards. Reinserting in 1 second. Kaikki muistikortit poistetaan asemista. Uudelleensijoitetaan sekunnin kuluessa. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + Virtuaalinen konsoli ei ole tallentanut muistikortillesi pitkään aikaan. Tilatallennuksia ei pitäisi käyttää pelinsisäisten tallennusten korvikkeena. + MemoryCardConvertDialog @@ -17104,7 +17182,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Double - Double + Double @@ -17260,37 +17338,37 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Increased - Increased + Lisääntynyt Increased By - Increased By + Lisääntynyt määrällä Decreased - Decreased + Vähentynyt Decreased By - Decreased By + Vähentynyt määrällä Changed - Changed + Muuttunut Changed By - Changed By + Muuttunut määrällä Not Changed - Not Changed + Muuttumaton @@ -17371,7 +17449,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Siirry muistinäkymään - + Cannot Go To Siirtyminen ei onnistu @@ -17381,7 +17459,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk No existing function found. - Olemassa olevaa toimintoa ei löytynyt. + Olemassa olevaa funktiota ei löytynyt. @@ -17401,7 +17479,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk A function already exists at that address. - Toiminto on jo olemassa kyseisessä osoitteessa. + Funktio on jo olemassa tässä osoitteessa. @@ -17416,7 +17494,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Cannot Create Function - Toimintoa ei voida luoda + Funktiota ei voida luoda @@ -17498,12 +17576,12 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Invalid function. - Virheellinen toiminto. + Virheellinen funktio. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Valitun funktion pinokuvakokoa ei voida määrittää. @@ -17527,7 +17605,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Invalid function. - Virheellinen toiminto. + Virheellinen funktio. @@ -17537,7 +17615,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Valitun funktion pinokuvakokoa ei voida määrittää. @@ -17560,7 +17638,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Dialog - Dialog + Valintaikkuna @@ -17596,7 +17674,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Existing Functions - Olemassa olevat toiminnot + Olemassa olevat funktiot @@ -17616,7 +17694,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Function - Toiminto + Funktio @@ -17631,12 +17709,12 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Fill existing function (%1 bytes) - Täytä olemassa oleva toiminto (%1 tavua) + Täytä olemassa oleva funktio (%1 tavua) Fill existing function (none found) - Täytä olemassa oleva toiminto (ei löydetty) + Täytä olemassa oleva funktio (ei löydetty) @@ -17651,7 +17729,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Fill existing function - Täytä olemassa oleva toiminto + Täytä olemassa oleva funktio @@ -17671,7 +17749,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk Address is not aligned. - Address is not aligned. + Osoite ei täsmää. @@ -18211,12 +18289,12 @@ Poistetaan {3} ja korvataan se kohteella {2}. Patch - + Failed to open {}. Built-in game patches are not available. {} ei voitu avata. Sisäänrakennettuja pelipaikkauksia ei ole saatavilla. - + %n GameDB patches are active. OSD Message @@ -18225,7 +18303,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. - + %n game patches are active. OSD Message @@ -18234,7 +18312,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. - + %n cheat patches are active. OSD Message @@ -18243,7 +18321,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Huijauksia tai paikkauksia (laajakuva, yhteensopivuus tai muut) ei löydy / ole käytössä. @@ -18344,47 +18422,47 @@ Poistetaan {3} ja korvataan se kohteella {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Kirjautuneena sisään nimellä %1 (%2 p., softcore: %3 p.). %4 lukematonta viestiä. - - + + Error Virhe - + An error occurred while deleting empty game settings: {} Virhe poistettaessa tyhjiä peliasetuksia: {} - + An error occurred while saving game settings: {} Virhe tallennettaessa peliasetuksia: {} - + Controller {} connected. Ohjain {} yhdistettiin. - + System paused because controller {} was disconnected. Järjestelmä pysäytettiin, koska ohjaimen {} yhteys katkesi. - + Controller {} disconnected. Ohjaimen {} yhteys katkesi. - + Cancel Peruuta @@ -18517,7 +18595,7 @@ Poistetaan {3} ja korvataan se kohteella {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18922,7 +19000,7 @@ Haluatko jatkaa? <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 vaatii PS2 BIOS:in toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>varsinaisesta PS2-yksiköstä, jonka sinä omistat</strong> (lainaamista ei lasketa).</p><p>Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon alla näytetyssä tietohakemistossa, tai voit käskeä PCSX2:ta skannaamaan vaihtoehtoisen hakemiston.</p><p>Ohje BIOS:in poimimiseen löytyy <a href="https://pcsx2.net/docs/setup/bios/">täältä</a>.</p></body></html> + <html><head/><body><p>PCSX2 vaatii PS2 BIOSin toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>varsinaisesta PS2-yksiköstä, jonka sinä omistat</strong> (lainaamista ei lasketa).</p><p>Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon alla näytetyssä tietohakemistossa, tai voit käskeä PCSX2:ta skannaamaan vaihtoehtoisen hakemiston.</p><p>Ohje BIOSin poimimiseen löytyy <a href="https://pcsx2.net/docs/setup/bios/">täältä</a>.</p></body></html> @@ -19146,7 +19224,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + SYÖTE @@ -19270,7 +19348,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois (unknown section) - (unknown section) + (tuntematon osio) @@ -19285,7 +19363,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Copy Mangled Name - Copy Mangled Name + Kopioi muunneltu nimi @@ -19321,7 +19399,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois Group by Section - Group by Section + Ryhmitä osion mukaan @@ -19404,7 +19482,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + SYÖTE @@ -19428,13 +19506,13 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois BAD Refers to a Thread State in the Debugger. - BAD + VIALLINEN RUN Refers to a Thread State in the Debugger. - SUORITA + SUORITTAA @@ -19446,19 +19524,19 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois WAIT Refers to a Thread State in the Debugger. - ODOTA + ODOTTAA SUSPEND Refers to a Thread State in the Debugger. - KESKEYTÄ + KESKEYTETTY WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + ODOTTAA KESKEYTYSTÄ @@ -19488,19 +19566,19 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois SLEEP Refers to a Thread Wait State in the Debugger. - NUKU + LEPÄÄ DELAY Refers to a Thread Wait State in the Debugger. - VIIVÄSTYS + VIIVÄSTYNYT EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + TAPAHTUMAMERKINTÄ @@ -21730,42 +21808,42 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois VMManager - + Failed to back up old save state {}. Vanhan tilatallennuksen {} varmuuskopiointi epäonnistui. - + Failed to save save state: {}. Tilatallennuksen tallentaminen epäonnistui: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Tuntematon peli - + CDVD precaching was cancelled. CDVD:n vienti esivälimuistiin peruutettiin. - + CDVD precaching failed: {} CDVD:n vienti esivälimuistiin epäonnistui: {} - + Error Virhe - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21782,272 +21860,272 @@ Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon tietohakemistossa ( Tutustu usein kysyttyihin kysymyksiin (FAQ) ja oppaisiin lisäohjeita varten. - + Resuming state Tilan jatkaminen - + Boot and Debug Käynnistys ja virheenjäljitys - + Failed to load save state Tilatallennuksen lataaminen epäonnistui - + State saved to slot {}. Tila tallennettu paikkaan {}. - + Failed to save save state to slot {}. Tilan tallennus paikkaan {} epäonnistui. - - + + Loading state Tilan lataaminen - + Failed to load state (Memory card is busy) Tilan lataaminen epäonnistui (muistikortti on varattu) - + There is no save state in slot {}. Paikassa {} ei ole tilatallennusta. - + Failed to load state from slot {} (Memory card is busy) Tilan lataaminen paikasta {} epäonnistui (muistikortti on varattu) - + Loading state from slot {}... Ladataan tilaa paikasta {}... - + Failed to save state (Memory card is busy) Tilan tallennus epäonnistui (muistikortti on varattu) - + Failed to save state to slot {} (Memory card is busy) Tilan tallennus paikkaan {} epäonnistui (muistikortti on varattu) - + Saving state to slot {}... Tallennetaan tilaa paikkaan {}... - + Frame advancing Kuvalla eteneminen - + Disc removed. Levy poistettu asemasta. - + Disc changed to '{}'. Levyksi vaihdettiin '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Levyn näköistiedoston '{}' avaus epäonnistui. Palautetaan vanha näköistiedosto. Virhe oli: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Vanhan levyn näköistiedoston palauttamien ei onnistunut. Poistetaan levyä. Virhe oli: {} - + Cheats have been disabled due to achievements hardcore mode. Huijaukset on poistettu käytöstä saavutusten hardcore-tilassa. - + Fast CDVD is enabled, this may break games. Nopea CDVD on käytössä, tämä voi rikkoa pelejä. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Syklitaajuus/-ohitus ei ole oletusarvossa, tämä saattaa kaataa pelejä tai hidastaa suorittamista. - + Upscale multiplier is below native, this will break rendering. Skaalauskerroin on alle alkuperäisen arvon, tämä rikkoo renderöintiä. - + Mipmapping is disabled. This may break rendering in some games. Mipmappaus on pois käytöstä. Tämä voi rikkoa renderöinnin joissakin peleissä. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderöijä ei ole asetettu arvoon Automaattinen. Tämä voi aiheuttaa ongelmia suorituskyvyssä ja grafiikassa. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstuurisuodatus ei ole asetettu arvoon Bilineaarinen (PS2). Tämä rikkoo renderöintiä joissakin peleissä. - + No Game Running Ei peliä käynnissä - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineaarinen suodatus ei ole asetettu automaattiseksi. Tämä voi rikkoa renderöinnin joissakin peleissä. - + Blending Accuracy is below Basic, this may break effects in some games. Sekoituksen tarkkuus on alle Perus-arvon, tämä voi rikkoa tehosteita joissakin peleissä. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Laitteistolataustila ei ole asetettu arvoon Tarkka, tämä voi rikkoa renderöinnin joissakin peleissä. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU0 Round Mode is not set to default, this may break some games. VU0-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU1 Round Mode is not set to default, this may break some games. VU1-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU Clamp Mode is not set to default, this may break some games. VU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 Mt RAM-muisti on käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Game Fixes are not enabled. Compatibility with some games may be affected. Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Yhteensopivuuspaikkaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Frame rate for NTSC is not default. This may break some games. NTSC-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä. - + Frame rate for PAL is not default. This may break some games. PAL-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä. - + EE Recompiler is not enabled, this will significantly reduce performance. EE-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi. - + EE Cache is enabled, this will significantly reduce performance. EE-välimuisti on käytössä, tämä heikentää suorituskykyä merkittävästi. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE-odotussilmukoiden tunnistus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + INTC Spin Detection is not enabled, this may reduce performance. INTC:n pyörityksen tunnistus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + Fastmem is not enabled, this will reduce performance. Nopea muistin käyttö ei ole käytössä, tämä heikentää suorituskykyä. - + Instant VU1 is disabled, this may reduce performance. Välitön VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä. - + mVU Flag Hack is not enabled, this may reduce performance. mVU-korjaus ei ole käytössä, tämä saattaa heikentää suorituskykyä. - + GPU Palette Conversion is enabled, this may reduce performance. Grafiikkasuorittimen paletin muunnos on käytössä, tämä saattaa heikentää suorituskykyä. - + Texture Preloading is not Full, this may reduce performance. Tekstuurien esilataus ei ole arvossa Täysi, tämä saattaa heikentää suorituskykyä. - + Estimate texture region is enabled, this may reduce performance. Tekstuurialueen arvionti on käytössä, tämä saattaa heikentää suorituskykyä. - + Texture dumping is enabled, this will continually dump textures to disk. Tekstuurivedostus on käytössä, tämä vedostaa tekstuureja levylle jatkuvasti. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts index ae958e3789..1fa415b40f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts @@ -732,307 +732,318 @@ Classé(e) n° {1} sur {2} Utiliser le paramètre global [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (par défaut) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Floating Point Unit de l'Emotion Engine (EE FPU). Puisque les FPU de la PS2 ne se conforment pas aux standards internationaux, il se peut que vous deviez modifier cette option pour que les opérations mathématiques de certains jeux s'effectuent correctement. La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (par défaut) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Déterminez la manière d'arrondir les résultats des divisions sur les nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. Attention cependant : <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (par défaut) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86. La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - - + + Enable Recompiler Activer le recompilateur - + - - - + + + - + - - - - + + + + + Checked coché - + + Use Save State Selector + Utiliser le sélecteur de sauvegarde d'état + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Afficher une interface permettant de sélectionner une sauvegarde d'état lors du changement d'emplacement de sauvegarde, plutôt que d'afficher une bulle de notification. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Traduit dynamiquement le code machine MIPS-IV 64 bits en x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Détection de l'attente active - + Moderate speedup for some games, with no known side effects. Amélioration modérée des performances de certains jeux sans effet négatif connu. - + Enable Cache (Slow) Activer le cache (lent) - - - - + + + + Unchecked décoché - + Interpreter only, provided for diagnostic. Interpréteur uniquement, utilisé pour les diagnostics. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Détection des boucles INTC - + Huge speedup for some games, with almost no compatibility side effects. Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. - + Pause On TLB Miss Mettre en pause lors d'un TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Mettre en pause la machine virtuelle lorsqu'un TLB Miss se produit, plutôt que de l'ignorer et de continuer l'exécution. Notez que la VM s'arrêtera à la fin du bloc et non à l'instruction ayant causé l'exception. Référez-vous à la console pour voir l'adresse où l'accès invalide s'est produit. - + Enable 128MB RAM (Dev Console) Activer 128 Mo de RAM (console de dév.) - + Exposes an additional 96MB of memory to the virtual machine. Exposer 96 Mo de mémoire supplémentaires à la machine virtuelle. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Vector Unit 0 de l'Emotion Engine (EE VU0). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable, voire causer des plantages.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifier la façon dont PCSX2 arrondit les valeurs numériques lors de l'émulation de la Vector Unit 1 de l'Emotion Engine (EE VU1). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable, voire causer des plantages.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86 lors de l'émulation de la Vector Unit 0 de l'Emotion Engine (EE VU0). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifier la façon dont PCSX2 maintient les nombres à virgule flottante dans les limites standard de l'architecture x86 lors de l'émulation de la Vector Unit 1 de l'Emotion Engine (EE VU1). La valeur par défaut convient pour la grande majorité des jeux ; <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b> - + Enable Instant VU1 Activer Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Exécute instantanément la VU1. Option sûre qui fournit une amélioration modeste des performances dans la plupart des jeux. Peut néanmoins causer des problèmes d'affichage dans certains jeux. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activer le recompilateur VU0 (mode Micro) - + Enables VU0 Recompiler. Activer le recompilateur VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activer le recompilateur VU1 - + Enables VU1 Recompiler. Activer le recompilateur VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack « mVU Flag » - + Good speedup and high compatibility, may cause graphical errors. Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Traduire dynamiquement le code machine MIPS-I 32 bits en x86. - + Enable Game Fixes Activer les correctifs - + Automatically loads and applies fixes to known problematic games on game start. Charger et appliquer automatiquement des correctifs au lancement des jeux ayant des problèmes connus. - + Enable Compatibility Patches Activer les patchs de compatibilité - + Automatically loads and applies compatibility patches to known problematic games. Charger et appliquer automatiquement des patchs de compatibilité aux jeux ayant des problèmes connus. - + Savestate Compression Method Méthode de compression des sauvegardes d'état - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Déterminez l'algorithme à utiliser pour la compression des sauvegardes d'état. - + Savestate Compression Level Niveau de compression des sauvegardes d'état - + Medium Moyen - + Determines the level to be used when compressing savestates. Déterminez le niveau à utiliser pour la compression des sauvegardes d'état. - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Sauvegarder automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - + Create Save State Backups Créer une copie des sauvegardes d'état - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. Les copies de sauvegarde portent le suffixe .backup. @@ -1255,29 +1266,29 @@ Classé(e) n° {1} sur {2} Créer une copie des sauvegardes d'état - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - + Frame Rate Control Contrôle du taux de rafraîchissement - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.  Hz - + PAL Frame Rate: Taux de rafraîchissement PAL : - + NTSC Frame Rate: Taux de rafraîchissement NTSC : @@ -1292,7 +1303,7 @@ Classé(e) n° {1} sur {2} Niveau de compression : - + Compression Method: Méthode de compression : @@ -1337,17 +1348,22 @@ Classé(e) n° {1} sur {2} Très élevé (lent, non recommandé) - + + Use Save State Selector + Utiliser le sélecteur de sauvegarde d'état + + + PINE Settings Paramètres PINE - + Slot: Emplacement : - + Enable Activer @@ -1868,8 +1884,8 @@ Classé(e) n° {1} sur {2} AutoUpdaterDialog - - + + Automatic Updater Mise à jour automatique @@ -1909,68 +1925,68 @@ Classé(e) n° {1} sur {2} Me le rappeler plus tard - - + + Updater Error Erreur lors de la mise à jour - + <h2>Changes:</h2> <h2>Changements :</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Attention</h2><p>Vos sauvegardes d'état actuelles seront <b>incompatibles</b> avec la nouvelle version. Avant d'installer cette mise à jour, assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card, ou vous perdrez toute votre progression.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Attention</h2><p>L'installation de cette mise à jour réinitialisera la configuration du programme. N'oubliez pas de reconfigurer vos paramètres après la mise à jour.</p> - + Savestate Warning Avertissement - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ATTENTION</h1><p style='font-size:12pt;'>Vos sauvegardes d'état actuelles seront <b>incompatibles</b> avec la nouvelle version, <i>assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card avant de procéder à la mise à jour</i>.</p><p>Voulez-vous continuer ?</p> - + Downloading %1... Téléchargement de PCSX2 %1… - + No updates are currently available. Please try again later. Aucune mise à jour disponible, réessayez plus tard. - + Current Version: %1 (%2) Version actuelle : %1 (%2) - + New Version: %1 (%2) Nouvelle version : %1 (%2) - + Download Size: %1 MB Taille du téléchargement : %1 Mo - + Loading... Chargement… - + Failed to remove updater exe after update. Échec de la suppression de l'outil de mise à jour à la suite de la mise à jour. @@ -2134,19 +2150,19 @@ Classé(e) n° {1} sur {2} Activer - - + + Invalid Address Adresse invalide - - + + Invalid Condition Condition invalide - + Invalid Size Taille invalide @@ -2236,17 +2252,17 @@ Classé(e) n° {1} sur {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Le disque de jeu se situe sur un disque amovible, vous pourriez rencontrer des problèmes de performance tels que des saccades ou des plantages. - + Saving CDVD block dump to '{}'. Blockdump CDVD enregistré dans le fichier : « {} ». - + Precaching CDVD Mise en cache CDVD anticipée @@ -2271,7 +2287,7 @@ Classé(e) n° {1} sur {2} Inconnu - + Precaching is not supported for discs. La mise en cache anticipée n'est pas prise en charge pour les disques. @@ -2873,7 +2889,7 @@ Classé(e) n° {1} sur {2} DualShock 4 / DualSense Enhanced Mode - Mode Amélioré pour DualShock 4 et DualSense + Mode amélioré pour DualShock 4 et DualSense @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Renommer le profil + + + Delete Profile Supprimer le profil - + Mapping Settings Paramètres d'association - - + + Restore Defaults Rétablir les paramètres par défaut - - - + + + Create Input Profile Créer un profil d'entrée - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Pour associer un profil d'entrée personnalisé à un jeu, ouvrez les propriét Saisissez le nom du nouveau profil d'entrée : - - - - + + + + + + Error Erreur - + + A profile with the name '%1' already exists. Un profil nommé « %1 » existe déjà. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Voulez-vous copier toutes les associations du profil actuel vers le nouveau profil ? Si vous sélectionnez Non, un profil totalement vide sera créé. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Voulez-vous copier les associations de raccourcis provenant des paramètres globaux dans le nouveau profil d'entrée ? - + Failed to save the new profile to '%1'. Échec de l'enregistrement du nouveau profil sous « %1 ». - + Load Input Profile Charger un profil d'entrée - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Les associations globales actuelles seront supprimées et remplacées par les as Cette action est irréversible. - + + Rename Input Profile + Renommer le profil d'entrée + + + + Enter the new name for the input profile: + Saisissez le nouveau nom à donner au profil d'entrée : + + + + Failed to rename '%1'. + Échec du renommage de « %1 ». + + + Delete Input Profile Supprimer un profil d'entrée - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Cette action est irréversible. - + Failed to delete '%1'. Échec de la suppression de « %1 ». - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ La configuration partagée et ses associations seront perdues mais vos profils d Cette action est irréversible. - + Global Settings Paramètres globaux - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ Cette action est irréversible. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ Cette action est irréversible. %2 - - + + USB Port %1 %2 Port USB %1 %2 - + Hotkeys Raccourcis - + Shared "Shared" refers here to the shared input profile. Partagé - + The input profile named '%1' cannot be found. Impossible de trouver le profil d'entrée « %1 ». @@ -4005,63 +4044,63 @@ Voulez-vous l'écraser ? Importer à partir d'un fichier (.elf, .sym, etc.) : - + Add Ajouter - + Remove Retirer - + Scan For Functions Rechercher des fonctions - + Scan Mode: Mode de scan : - + Scan ELF Scanner le fichier ELF - + Scan Memory Scanner la mémoire - + Skip Ignorer - + Custom Address Range: Plage d'adresses personnalisée : - + Start: Début : - + End: Fin : - + Hash Functions Calculer une empreinte des fonctions - + Gray Out Symbols For Overwritten Functions Griser les symboles associés à des fonctions ayant été écrasées @@ -4132,17 +4171,32 @@ Voulez-vous l'écraser ? Utiliser une fonction de hachage sur chacune des fonctions détectées et griser les symboles affichés dans le débogueur dont la fonction associée ne correspond plus à l'empreinte calculée. - + <i>No symbol sources in database.</i> <i>Aucune source de symboles dans la base de données.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Lancez ce jeu pour pouvoir modifier la liste des sources de symboles.</i> - + + Path + Chemin d'accès + + + + Base Address + Adresse de base + + + + Condition + Condition + + + Add Symbol File Ajoutez un fichier de symboles @@ -4158,7 +4212,7 @@ Voulez-vous l'écraser ? These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - Ces paramètres contrôlent les types d'analyse devant être exécutés ainsi que leur déclenchement. Ces analyses concernent le programme s'exécutant dans la machine virtuelle et ont pour but de fournir au débogueur des informations à afficher. + Ces paramètres contrôlent les analyses à exécuter ainsi que leur déclenchement. Ces analyses concernent le programme s'exécutant dans la machine virtuelle et ont pour but de fournir au débogueur des informations à afficher. @@ -4794,53 +4848,53 @@ Voulez-vous l'écraser ? Débogueur PCSX2 - + Run Exécuter - + Step Into Pas à pas détaillé - + F11 F11 - + Step Over Pas à pas principal - + F10 F10 - + Step Out Pas à pas sortant - + Shift+F11 Shift+F11 - + Always On Top Toujours visible - + Show this window on top Garder cette fenêtre toujours visible - + Analyze Analyser @@ -4858,48 +4912,48 @@ Voulez-vous l'écraser ? Désassembleur - + Copy Address Copier l'adresse - + Copy Instruction Hex Copier l'instruction au format hexa - + NOP Instruction(s) NOPer des instructions - + Run to Cursor Exécuter jusqu'au curseur - + Follow Branch Aller à la cible de la branche - + Go to in Memory View Aller à l'adresse dans la vue mémoire - + Add Function Ajouter une fonction - - + + Rename Function Renommer la fonction - + Remove Function Supprimer la fonction @@ -4920,23 +4974,23 @@ Voulez-vous l'écraser ? Assembler une instruction - + Function name Nom de la fonction - - + + Rename Function Error Erreur lors du renommage de la fonction - + Function name cannot be nothing. Le nom de la fonction ne peut pas être vide. - + No function / symbol is currently selected. Aucune fonction ni symbole sélectionné. @@ -4946,72 +5000,72 @@ Voulez-vous l'écraser ? Aller à l'adresse dans le désassembleur - + Cannot Go To Impossible d'aller à l'adresse - + Restore Function Error Erreur lors du rétablissement de la fonction - + Unable to stub selected address. L'adresse sélectionnée est impossible à NOPer. - + &Copy Instruction Text &Copier l'instruction au format texte - + Copy Function Name Copier le nom de la fonction - + Restore Instruction(s) Rétablir des instructions - + Asse&mble new Instruction(s) Asse&mbler des instructions - + &Jump to Cursor &Sauter vers le curseur - + Toggle &Breakpoint Activer/Désactiver un &point d'arrêt - + &Go to Address &Aller à une adresse - + Restore Function Rétablir la fonction - + Stub (NOP) Function NOPer la fonction - + Show &Opcode Afficher les &opcodes - + %1 NOT VALID ADDRESS %1 ADRESSE INVALIDE @@ -5038,86 +5092,86 @@ Voulez-vous l'écraser ? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Emplacement : %1 | %2 | EE : %3 % | VU : %4 % | GS : %5 % + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Emplacement : %1 | Volume : %2 % | %3 | EE : %4 % | VU : %5 % | GS : %6 % - - Slot: %1 | %2 | EE: %3% | GS: %4% - Emplacement : %1 | %2 | EE : %3 % | GS : %4 % + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Emplacement : %1 | Volume : %2 % | %3 | EE : %4 % | GS : %5 % - + No Image Pas d'image - + %1x%2 %1x%2 - + FPS: %1 IPS : %1 - + VPS: %1 VPS : %1 - + Speed: %1% Vitesse : %1 % - + Game: %1 (%2) Jeu : %1 (%2) - + Rich presence inactive or unsupported. Rich Presence inactive ou non prise en charge. - + Game not loaded or no RetroAchievements available. Aucun jeu chargé ou aucun RetroAchievements disponible. - - - - + + + + Error Erreur - + Failed to create HTTPDownloader. Échec de la création du HTTPDownloader. - + Downloading %1... Téléchargement de « %1 »… - + Download failed with HTTP status code %1. Échec du téléchargement, code d'état HTTP : %1. - + Download failed: Data is empty. Échec du téléchargement : aucune donnée reçue. - + Failed to write '%1'. Échec de l'écriture de « %1 ». @@ -5491,81 +5545,76 @@ Voulez-vous l'écraser ? ExpressionParser - + Invalid memory access size %d. Taille d'accès à la mémoire (%d) invalide. - + Invalid memory access (unaligned). Accès à la mémoire invalide (non aligné). - - + + Token too long. Jeton trop long. - + Invalid number "%s". Nombre "%s" invalide. - + Invalid symbol "%s". Symbole "%s" invalide. - + Invalid operator at "%s". Opérateur invalide à "%s". - + Closing parenthesis without opening one. Parenthèse fermante sans parenthèse ouvrante. - + Closing bracket without opening one. Crochet fermant sans crochet ouvrant. - + Parenthesis not closed. Parenthèse non fermée. - + Not enough arguments. Pas assez d'arguments. - + Invalid memsize operator. Opérateur memsize invalide. - + Division by zero. Division par zéro. - + Modulo by zero. Modulo par zéro. - + Invalid tertiary operator. Opérateur ternaire invalide. - - - Invalid expression. - Expression invalide. - FileOperations @@ -5699,342 +5748,342 @@ URL : %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Use Global Setting Utiliser le paramètre global - + Automatic binding failed, no devices are available. Échec de l'association automatique, aucun périphérique disponible. - + Game title copied to clipboard. Nom du jeu copié dans le presse-papiers. - + Game serial copied to clipboard. Numéro de série du jeu copié dans le presse-papiers. - + Game CRC copied to clipboard. CRC du jeu copié dans le presse-papiers. - + Game type copied to clipboard. Type de jeu copié dans le presse-papiers. - + Game region copied to clipboard. Région du jeu copiée dans le presse-papiers. - + Game compatibility copied to clipboard. Compatibilité du jeu copiée dans le presse-papiers. - + Game path copied to clipboard. Chemin d'accès au jeu copié dans le presse-papiers. - + Controller settings reset to default. Paramètres des manettes réinitialisés. - + No input profiles available. Aucun profil d'entrée disponible. - + Create New... Créer un profil… - + Enter the name of the input profile you wish to create. Saisissez le nom du profil d'entrée que vous souhaitez créer. - + Are you sure you want to restore the default settings? Any preferences will be lost. Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues. - + Settings reset to defaults. Paramètres réinitialisés. - + No save present in this slot. Aucune sauvegarde à cet emplacement. - + No save states found. Aucune sauvegarde d'état trouvée. - + Failed to delete save state. Échec de la suppression de la sauvegarde d'état. - + Failed to copy text to clipboard. Échec de la copie des données vers le presse-papiers. - + This game has no achievements. Aucun succès disponible pour ce jeu. - + This game has no leaderboards. Aucun classement disponible pour ce jeu. - + Reset System Réinitialiser le système - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Le mode Hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? - + Launch a game from images scanned from your game directories. Lancez un jeu à partir d'images scannées dans vos dossiers à jeux. - + Launch a game by selecting a file/disc image. Lancez un jeu en sélectionnant une image disque ou un fichier. - + Start the console without any disc inserted. Démarrez la console sans insérer de jeu. - + Start a game from a disc in your PC's DVD drive. Lancez un jeu à partir du disque se trouvant dans le lecteur DVD de votre PC. - + No Binding Aucune - + Setting %s binding %s. %s : association de %s. - + Push a controller button or axis now. Appuyez sur un bouton ou poussez un axe de votre manette. - + Timing out in %.0f seconds... %.0f secondes restantes… - + Unknown Inconnu(e) - + OK OK - + Select Device Sélectionnez un périphérique - + Details Détails - + Options Options - + Copies the current global settings to this game. Copier les paramètres globaux actuels dans les paramètres propres à ce jeu. - + Clears all settings set for this game. Effacer tous les paramètres définis pour ce jeu. - + Behaviour Comportement - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution. - + Shows the game you are currently playing as part of your profile on Discord. Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord. - + Pauses the emulator when a game is started. Mettre en pause l'émulateur au lancement d'un jeu. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Mettre en pause l'émulateur lorsque vous ouvrez le menu rapide et reprendre l'émulation lorsque vous le fermez. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ». - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - + Uses a light coloured theme instead of the default dark theme. Utiliser un thème clair à la place du thème sombre par défaut. - + Game Display Affichage du jeu - + Switches between full screen and windowed when the window is double-clicked. Basculer entre les modes Plein écran et Fenêtré lors d'un double-clic dans la fenêtre. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Masquer le pointeur/curseur de la souris lorsque le mode Plein écran est activé. - + Determines how large the on-screen messages and monitor are. Déterminez la taille des graphiques et des messages affichés à l'écran. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Afficher le nombre d'images (ou de synchronisations verticales) du système par seconde dans le coin supérieur droit de l'écran. - + Shows the CPU usage based on threads in the top-right corner of the display. Afficher l'utilisation du CPU en fonction des threads dans le coin supérieur droit de l'écran. - + Shows the host's GPU usage in the top-right corner of the display. Afficher l'utilisation du GPU de l'hôte dans le coin supérieur droit de l'écran. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Afficher des statistiques sur le GS (primitives, draw calls) dans le coin supérieur droit de l'écran. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Afficher des indicateurs lorsque vous activez l'avance rapide, mettez en pause, ou qu'un autre état anormal est actif. - + Shows the current configuration in the bottom-right corner of the display. Afficher la configuration actuelle dans le coin inférieur droit de l'écran. - + Shows the current controller state of the system in the bottom-left corner of the display. Afficher l'état système de la manette dans le coin inférieur gauche de l'écran. - + Displays warnings when settings are enabled which may break games. Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés. - + Resets configuration to defaults (excluding controller settings). Réinitialiser la configuration (sauf les paramètres des manettes). - + Changes the BIOS image used to start future sessions. Sélectionnez l'image de BIOS à utiliser lors des prochaines sessions. - + Automatic Automatique - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Par défaut - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Basculer automatiquement en mode Plein écran au lancement d'un jeu. - + On-Screen Display Affichage à l'écran - + %d%% %d %% - + Shows the resolution of the game in the top-right corner of the display. Afficher la résolution du jeu dans le coin supérieur droit de l'écran. - + BIOS Configuration Configuration du BIOS - + BIOS Selection Sélection du BIOS - + Options and Patches Options et patchs - + Skips the intro screen, and bypasses region checks. Passer l'écran de démarrage et faire fonctionner les jeux provenant d'autres régions. - + Speed Control Contrôle de la vitesse - + Normal Speed Vitesse normale - + Sets the speed when running without fast forwarding. Définissez la vitesse d'exécution hors avance rapide. - + Fast Forward Speed Vitesse d'avance rapide - + Sets the speed when using the fast forward hotkey. Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Avance rapide ». - + Slow Motion Speed Vitesse du ralenti - + Sets the speed when using the slow motion hotkey. Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Activer/Désactiver le ralenti ». - + System Settings Paramètres système - + EE Cycle Rate Cadence de l'EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocker ou overclocker le CPU de l'Emotion Engine émulé. - + EE Cycle Skipping Saut de cycle EE - + Enable MTVU (Multi-Threaded VU1) Activer MTVU (VU1 multithreadée) - + Enable Instant VU1 Activer Instant VU1 - + Enable Cheats Activer les codes de triche - + Enables loading cheats from pnach files. Activer le chargement des codes de triche à partir des fichiers pnach. - + Enable Host Filesystem Activer le système de fichiers hôte - + Enables access to files from the host: namespace in the virtual machine. Activer l'accès aux fichiers de l'hôte dans la machine virtuelle par l'espace de noms « host: ». - + Enable Fast CDVD Activer Fast CDVD - + Fast disc access, less loading times. Not recommended. Accès rapide au disque et temps de chargement plus courts. Déconseillé. - + Frame Pacing/Latency Control Cadence d'image et contrôle de la latence - + Maximum Frame Latency Latence d'image maximale - + Sets the number of frames which can be queued. Définissez le nombre d'images pouvant être mises en attente. - + Optimal Frame Pacing Cadence d'image optimale - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniser les threads EE et GS après chaque image. La latence d'entrée sera minimisée mais cela demandera plus de ressources. - + Speeds up emulation so that the guest refresh rate matches the host. Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte. - + Renderer Moteur de rendu - + Selects the API used to render the emulated GS. Sélectionnez l'API à utiliser pour le rendu du GS émulé. - + Synchronizes frame presentation with host refresh. Synchroniser la présentation des images avec le rafraîchissement de l'hôte. - + Display Affichage - + Aspect Ratio Format d'image - + Selects the aspect ratio to display the game content at. Sélectionnez le format d'image à utiliser pour l'affichage du jeu. - + FMV Aspect Ratio Override Format d'image pendant les FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Sélectionnez le format d'image à utiliser lorsque la lecture d'une cinématique vidéo est détectée. - + Deinterlacing Désentrelacement - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Sélectionnez l'algorithme à utiliser pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage. - + Screenshot Size Taille des captures d'écran - + Determines the resolution at which screenshots will be saved. Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. - + Screenshot Format Format des captures d'écran - + Selects the format which will be used to save screenshots. Sélectionnez le format à utiliser pour enregistrer les captures d'écran. - + Screenshot Quality Qualité des captures d'écran - + Selects the quality at which screenshots will be compressed. Sélectionnez la qualité des captures d'écran compressées. - + Vertical Stretch Étirement vertical - + Increases or decreases the virtual picture size vertically. Agrandir ou réduire verticalement l'image virtuelle. - + Crop Rognage - + Crops the image, while respecting aspect ratio. Rogner l'affichage tout en respectant le format d'image. - + %dpx %d px - - Enable Widescreen Patches - Activer les patchs écran large - - - - Enables loading widescreen patches from pnach files. - Activer le chargement des patchs écran large à partir des fichiers pnach. - - - - Enable No-Interlacing Patches - Patchs de désactivation de l'entrelacement - - - - Enables loading no-interlacing patches from pnach files. - Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach. - - - + Bilinear Upscaling Mise à l'échelle bilinéaire - + Smooths out the image when upscaling the console to the screen. La mise à l'échelle bilinéaire lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à la résolution de l'écran. - + Integer Upscaling Mise à l'échelle par multiplicateur entier - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. - + Screen Offsets Décalage de l'écran - + Enables PCRTC Offsets which position the screen as the game requests. Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. - + Show Overscan Surbalayage (overscan) - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. - + Anti-Blur Anti-flou - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous. - + Rendering Rendu - + Internal Resolution Résolution interne - + Multiplies the render resolution by the specified factor (upscaling). Multiplier la résolution du rendu par la valeur spécifiée (mise à l'échelle du rendu). - + Mipmapping Mipmapping - + Bilinear Filtering Filtrage bilinéaire - + Selects where bilinear filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage bilinéaire dans le rendu des textures. - + Trilinear Filtering Filtrage trilinéaire - + Selects where trilinear filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage trilinéaire dans le rendu des textures. - + Anisotropic Filtering Filtrage anisotrope - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Sélectionnez le type de dithering à appliquer lorsque le jeu demande son utilisation. - + Blending Accuracy - Précision des fusions + Fidélité des fusions - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Déterminez le niveau de précision de l'émulation des modes de fusion qui ne sont pas pris en charge par le moteur de rendu de l'hôte. - + Texture Preloading Préchargement des textures - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Transférer au GPU les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela peut améliorer les performances dans certains jeux. - + Software Rendering Threads Threads de rendu logiciel - + Number of threads to use in addition to the main GS thread for rasterization. Nombre de threads à utiliser pour la rastérisation en plus du thread principal du GS. - + Auto Flush (Software) Purge auto. (logiciel) - + Force a primitive flush when a framebuffer is also an input texture. Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Activer l'émulation de l'edge anti-aliasing du GS (AA1). - + Enables emulation of the GS's texture mipmapping. Activer l'émulation du mipmapping des textures du GS. - + The selected input profile will be used for this game. Le profil d'entrée sélectionné sera utilisé pour ce jeu. - + Shared Partagé - + Input Profile Profil d'entrée - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Afficher une interface permettant de sélectionner une sauvegarde d'état lors du changement d'emplacement de sauvegarde, plutôt que d'afficher une bulle de notification. + + + Shows the current PCSX2 version on the top-right corner of the display. Afficher la version actuelle de PCSX2 dans le coin supérieur droit de l'écran. - + Shows the currently active input recording status. Afficher l'état de l'enregistrement d'entrées en cours. - + Shows the currently active video capture status. Afficher l'état de la capture vidéo en cours. - + Shows a visual history of frame times in the upper-left corner of the display. Afficher un historique visuel des durées d'image dans le coin supérieur gauche de l'écran. - + Shows the current system hardware information on the OSD. Afficher à l'écran les informations sur le matériel du système actuel. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Associer manuellement les threads de l'émulateur aux cœurs CPU pour améliorer potentiellement les performances et lisser les variations de durée d'image. - + + Enable Widescreen Patches + Activer les patchs écran large + + + + Enables loading widescreen patches from pnach files. + Activer le chargement des patchs écran large à partir des fichiers pnach. + + + + Enable No-Interlacing Patches + Activer les patchs de désactivation de l'entrelacement + + + + Enables loading no-interlacing patches from pnach files. + Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach. + + + Hardware Fixes Correctifs matériels - + Manual Hardware Fixes Correctifs matériels manuels - + Disables automatic hardware fixes, allowing you to set fixes manually. Désactiver les correctifs matériels automatiques pour pouvoir choisir manuellement les correctifs à appliquer. - + CPU Sprite Render Size Taille du rendu CPU des sprites - + Uses software renderer to draw texture decompression-like sprites. Utiliser le moteur de rendu logiciel pour les dessins identifiés comme étant de la décompression de textures. - + CPU Sprite Render Level Niveau du rendu CPU des sprites - + Determines filter level for CPU sprite render. Déterminez le niveau de filtre pour le rendu CPU des sprites. - + Software CLUT Render Rendu logiciel des CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites des textures de palettes. - + Skip Draw Start Début du Skipdraw - + Object range to skip drawing. Valeurs limites des objets à ne pas dessiner. - + Skip Draw End Fin du Skipdraw - + Auto Flush (Hardware) Purge auto. (matériel) - + CPU Framebuffer Conversion Conversion CPU des framebuffers - + Disable Depth Conversion Désactiver la conversion des profondeurs - + Disable Safe Features Désactiver les fonctionnalités sûres - + This option disables multiple safe features. Cette option désactive plusieurs fonctionnalités sûres. - + This option disables game-specific render fixes. Cette option désactive les correctifs de rendu propres à chaque jeu. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets. + Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire fidèlement certains effets. - + Disable Partial Invalidation Désactiver l'invalidation partielle - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Supprimer les entrées du cache des textures comportant des régions d'autres entrées, plutôt que de supprimer les régions en double. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent. - + Read Targets When Closing Lire les cibles lors de la fermeture - + Flushes all targets in the texture cache back to local memory when shutting down. Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. - + Estimate Texture Region Estimer la taille des textures - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind). - + GPU Palette Conversion Conversion de palette GPU - + Upscaling Fixes Correctifs de mise à l'échelle - + Adjusts vertices relative to upscaling. Ajuster les sommets en fonction du niveau de mise à l'échelle. - + Native Scaling Mise à l'échelle native - + Attempt to do rescaling at native resolution. Tenter d'effectuer à la mise à l'échelle à la résolution native. - + Round Sprite Arrondir les sprites - + Adjusts sprite coordinates. Ajuster les coordonnées des sprites. - + Bilinear Upscale Mise à l'échelle bilinéaire - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. - + Adjusts target texture offsets. Ajuster le décalage des textures cibles. - + Align Sprite Aligner les sprites - + Fixes issues with upscaling (vertical lines) in some games. Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans certains jeux. - + Merge Sprite Fusionner les sprites - + Replaces multiple post-processing sprites with a larger single sprite. Fusionner les sprites sur lesquels le post-traitement doit être appliqué. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. - + Unscaled Palette Texture Draws Ne pas redimensionner les textures de palette - + Can fix some broken effects which rely on pixel perfect precision. Activer cette option peut corriger certains effets nécessitant une précision au pixel près. - + Texture Replacement Textures de remplacement - + Load Textures Charger les textures - + Loads replacement textures where available and user-provided. Charger les textures de remplacement fournies par l'utilisateur. - + Asynchronous Texture Loading Chargement asynchrone des textures - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées. - + Precache Replacements Mise en cache anticipée des textures de remplacement - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé. - + Replacements Directory Dossier des textures de remplacement - + Folders Dossiers - + Texture Dumping Dumping des textures - + Dump Textures Dumper les textures - + Dump Mipmaps Dumper les mipmaps - + Includes mipmaps when dumping textures. Inclure les mipmaps lors du dumping des textures. - + Dump FMV Textures Dumper les textures des FMV - + Allows texture dumping when FMVs are active. You should not enable this. Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option. - + Post-Processing Post-traitement - + FXAA FXAA - + Enables FXAA post-processing shader. Activer le shader de post-traitement FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Activer FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness Netteté CAS - + Determines the intensity the sharpening effect in CAS post-processing. Déterminez l'intensité de l'effet de netteté du post-traitement CAS. - + Filters Filtres - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Activer l'ajustement de la luminosité, du contraste et de la saturation. - + Shade Boost Brightness Luminosité Shade Boost - + Adjusts brightness. 50 is normal. Ajustez la luminosité. 50 correspond à la luminosité normale. - + Shade Boost Contrast Contraste Shade Boost - + Adjusts contrast. 50 is normal. Ajustez le contraste. 50 correspond au contraste normal. - + Shade Boost Saturation Saturation Shade Boost - + Adjusts saturation. 50 is normal. Ajustez la saturation. 50 correspond à la saturation normale. - + TV Shaders Shaders TV - + Advanced Avancé - + Skip Presenting Duplicate Frames Passer la présentation des images en double - + Extended Upscaling Multipliers Multiplicateurs de mise à l'échelle étendus - + Displays additional, very high upscaling multipliers dependent on GPU capability. Afficher des multiplicateurs de mise à l'échelle supplémentaires. Ces valeurs sont très grandes et dépendent des capacités du GPU. - + Hardware Download Mode Mode de téléchargement matériel - + Changes synchronization behavior for GS downloads. Modifier la façon dont la synchronisation des téléchargements GS s'effectue. - + Allow Exclusive Fullscreen Autoriser le mode Plein écran exclusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Modifier les heuristiques du pilote pour activer le mode Plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ». - + Override Texture Barriers Barrières de texture - + Forces texture barrier functionality to the specified value. Choisir le fonctionnement des barrières de texture. - + GS Dump Compression Compression des dumps du GS - + Sets the compression algorithm for GS dumps. Définissez l'algorithme de compression à utiliser pour les dumps du GS. - + Disable Framebuffer Fetch Désactiver la récupération du framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Empêcher la récupération du framebuffer par le GPU de l'hôte, s'il prend en charge l'opération. - + Disable Shader Cache Désactiver le cache des shaders - + Prevents the loading and saving of shaders/pipelines to disk. Empêcher le chargement et l'enregistrement des shaders et des pipelines sur le disque dur. - + Disable Vertex Shader Expand Désactiver l'expansion par vertex shader - + Falls back to the CPU for expanding sprites/lines. Utiliser le CPU pour étendre les sprites et les lignes. - + Changes when SPU samples are generated relative to system emulation. Modifier le moment où les échantillons SPU doivent être générés par rapport à l'émulation du système. - + %d ms %d ms - + Settings and Operations Paramètres et opérations - + Creates a new memory card file or folder. Créer une nouvelle Memory Card au format fichier ou dossier. - + Simulates a larger memory card by filtering saves only to the current game. Simuler une Memory Card plus grande en cachant aux jeux les sauvegardes provenant d'autres jeux. - + If not set, this card will be considered unplugged. En désactivant cette option, la Memory Card est considérée comme retirée. - + The selected memory card image will be used for this slot. L'image de Memory Card sélectionnée sera utilisée dans cette fente. - + Enable/Disable the Player LED on DualSense controllers. Activer/Désactiver l'indicateur de joueur des manettes DualSense. - + Trigger Déclencheur - + Toggles the macro when the button is pressed, instead of held. Activez/Désactivez la macro en appuyant sur le bouton plutôt qu'en le maintenant appuyé. - + Savestate Sauvegardes d'état - + Compression Method Méthode de compression - + Sets the compression algorithm for savestate. Définissez l'algorithme de compression des sauvegardes d'état. - + Compression Level Niveau de compression - + Sets the compression level for savestate. Définissez le niveau de compression des sauvegardes d'état. - + Version: %s Version : %s - + {:%H:%M} {:%H:%M} - + Slot {} Fente {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/Full HD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressif - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Faible (rapide) - + Medium (Recommended) Moyen (recommandé) - + Very High (Slow, Not Recommended) Très élevé (lent, non recommandé) - + Change Selection Modifier la sélection - + Select Sélectionner - + Parent Directory Dossier parent - + Enter Value Saisir une valeur - + About À propos - + Toggle Fullscreen Activer/Désactiver le mode Plein écran - + Navigate Naviguer - + Load Global State Charger un état global - + Change Page Changer de page - + Return To Game Revenir au jeu - + Select State Sélectionnez un état - + Select Game Sélectionner un jeu - + Change View Changer de mode d'affichage - + Launch Options Options de lancement - + Create Save State Backups Créer une copie des sauvegardes d'état - + Show PCSX2 Version Afficher la version de PCSX2 - + Show Input Recording Status Afficher l'état de l'enregistrement d'entrées - + Show Video Capture Status Afficher l'état de la capture vidéo - + Show Frame Times Afficher les durées d'image - + Show Hardware Info Afficher les infos sur le matériel - + Create Memory Card Créer une Memory Card - + Configuration Configuration - + Start Game Lancer un jeu - + Launch a game from a file, disc, or starts the console without any disc inserted. Lancez un jeu à partir d'un fichier ou d'un disque, ou démarrez la console sans insérer de jeu. - + Changes settings for the application. Modifiez les paramètres de l'application. - + Return to desktop mode, or exit the application. Repassez en mode Bureau ou quittez l'application. - + Back Retour - + Return to the previous menu. Retournez au menu précédent. - + Exit PCSX2 Quitter PCSX2 - + Completely exits the application, returning you to your desktop. Quittez entièrement l'application et revenez à votre bureau. - + Desktop Mode Mode Bureau - + Exits Big Picture mode, returning to the desktop interface. Quittez le mode Big Picture et repassez à l'interface de bureau. - + Resets all configuration to defaults (including bindings). Réinitialiser toute la configuration (dont les paramètres des manettes). - + Replaces these settings with a previously saved input profile. Remplacer les paramètres actuels par les paramètres d'un profil d'entrée enregistré précédemment. - + Stores the current settings to an input profile. Enregistrer les paramètres actuels dans un profil d'entrée. - + Input Sources Sources d'entrées - + The SDL input source supports most controllers. La source d'entrées SDL permet la prise en charge de la plupart des manettes. - + Provides vibration and LED control support over Bluetooth. Activer la prise en charge des vibrations et le contrôle des LED par Bluetooth. - + Allow SDL to use raw access to input devices. Autoriser SDL à utiliser l'accès brut aux périphériques d'entrée. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ajouter trois ports de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux. - + Attempts to map the selected port to a chosen controller. Essayer d'assigner le périphérique de votre choix au port sélectionné. - + Determines how much pressure is simulated when macro is active. Déterminez la quantité de pression à simuler lors de l'utilisation de la macro. - + Determines the pressure required to activate the macro. Déterminez la quantité de pression requise pour activer la macro. - + Toggle every %d frames Alterner l'état toutes les %d images - + Clears all bindings for this USB controller. Effacer toutes les associations pour cette manette USB. - + Data Save Locations Emplacements d'enregistrement des données - + Show Advanced Settings Afficher les paramètres avancés - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Modifier ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. - + Logging Journalisation - + System Console Console système - + Writes log messages to the system console (console window/standard output). Journaliser les événements dans la console système (fenêtre de la console ou sortie standard). - + File Logging Journalisation dans un fichier - + Writes log messages to emulog.txt. Écrire les messages du journal dans le fichier emulog.txt. - + Verbose Logging Journalisation détaillée - + Writes dev log messages to log sinks. Envoyer les messages destinés aux développeurs vers les puits de logs. - + Log Timestamps Horodatage des messages du journal - + Writes timestamps alongside log messages. Horodater les messages du journal. - + EE Console Console EE - + Writes debug messages from the game's EE code to the console. Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'EE. - + IOP Console Console IOP - + Writes debug messages from the game's IOP code to the console. Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'IOP. - + CDVD Verbose Reads Détails des lectures CDVD - + Logs disc reads from games. Journaliser les lectures du disque par les jeux. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Déterminez la manière d'arrondir les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Déterminez la manière d'arrondir les résultats des divisions avec des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Déterminez la manière de gérer les nombres à virgule flottante hors limites. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. - + Enable EE Recompiler Activer le recompilateur EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif. - + Enable EE Cache Activer le cache de l'EE - + Enables simulation of the EE's cache. Slow. Activer la simulation du cache de l'EE. Activer l'option dégrade les performances. - + Enable INTC Spin Detection Activer la détection des boucles INTC - + Huge speedup for some games, with almost no compatibility side effects. Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. - + Enable Wait Loop Detection Activer la détection de l'attente active - + Moderate speedup for some games, with no known side effects. Amélioration modérée des performances de certains jeux et aucun effet négatif connu. - + Enable Fast Memory Access Activer l'accès rapide à la mémoire - + Uses backpatching to avoid register flushing on every memory access. Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Activer le recompilateur VU0 (mode Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nouveau recompilateur pour les Vector Units dont la compatibilité a été grandement améliorée. Activation recommandée. - + Enable VU1 Recompiler Activer le recompilateur VU1 - + Enable VU Flag Optimization Activer l'optimisation du VU Status Flag - + Good speedup and high compatibility, may cause graphical errors. Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. - + I/O Processor I/O Processor - + Enable IOP Recompiler Activer le recompilateur IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Traduire dynamiquement le code machine MIPS-I 32 bits en code natif. - + Graphics Graphismes - + Use Debug Device Utiliser le périphérique de débogage - + Settings Paramètres - + No cheats are available for this game. Aucun code de triche disponible pour ce jeu. - + Cheat Codes Codes de triche - + No patches are available for this game. Aucun patch disponible pour ce jeu. - + Game Patches Patchs - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs. - + Game Fixes Correctifs - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Ne modifiez pas les correctifs vous-même, à moins que vous compreniez la signification de chaque option et ce que leur activation implique. - + FPU Multiply Hack Hack « FPU Multiply » - + For Tales of Destiny. Pour Tales of Destiny. - + Preload TLB Hack Hack « Preload TLB » - + Needed for some games with complex FMV rendering. Nécessaire pour certains jeux dont le rendu des cinématiques vidéo est complexe. - + Skip MPEG Hack Hack « Skip MPEG » - + Skips videos/FMVs in games to avoid game hanging/freezes. Passer les cinématiques vidéo (FMV) des jeux afin d'éviter les freezes. - + OPH Flag Hack Hack « OPH Flag » - + EE Timing Hack Hack « EE Timing » - + Instant DMA Hack Hack « Instant DMA » - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Affecte les jeux connus suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Pour l'ATH de SOCOM 2 et le freeze pendant les chargements dans Spy Hunter. - + VU Add Hack Hack « VU Add » - + Full VU0 Synchronization Synchronisation complète de la VU0 - + Forces tight VU0 sync on every COP2 instruction. Forcer une synchronisation forte de la VU0 à chaque instruction COP2. - + VU Overflow Hack Hack « VU Overflow » - + To check for possible float overflows (Superman Returns). Prendre en charge les débordements éventuels des nombres flottants (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - Cadencer précisément les XGKicks des VU (lent). + Cadencer fidèlement les XGKicks des VU (lent). - + Load State Charger un état - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Contraindre l'Emotion Engine émulé à passer des cycles. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Exécute instantanément la VU1. Option sûre qui fournit une amélioration modeste des performances dans la plupart des jeux. Peut néanmoins causer des problèmes d'affichage dans certains jeux. - + Disable the support of depth buffers in the texture cache. Désactiver la prise en charge des depth buffers dans le cache des textures. - + Disable Render Fixes Désactiver les correctifs de rendu - + Preload Frame Data Précharger les données des images - + Texture Inside RT Texture dans la cible du rendu - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. Il s'agit d'un moyen de répartir la charge de travail entre le GPU et le CPU. - + Half Pixel Offset Décalage demi-pixel - + Texture Offset X Décalage X des textures - + Texture Offset Y Décalage Y des textures - + Dumps replaceable textures to disk. Will reduce performance. Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances. - + Applies a shader which replicates the visual effects of different styles of television set. Appliquer un shader qui reproduit les effets visuels de différents types de télévisions. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Passer l'affichage des images identiques à la précédente dans les jeux à 25 ou 30 IPS. Peut améliorer les performances, au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée. - + Enables API-level validation of graphics commands. - Activer la validation au niveau de l'API des commandes graphiques. + Permet la validation des commandes graphiques au niveau de l'API. - + Use Software Renderer For FMVs Utiliser le moteur de rendu logiciel pour les cinématiques vidéo - + To avoid TLB miss on Goemon. Permet d'éviter un TLB Miss pendant l'émulation de Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack de timing à usage général. Affecte les jeux connus suivants : Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Corriger des problèmes d'émulation du cache. Affecte les jeux connus suivants : Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Affecte les jeux connus suivants : Bleach Blade Battlers, Growlanser II et III, Wizardry. - + Emulate GIF FIFO Émuler le FIFO de la GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct mais plus lent. Affecte les jeux connus suivants : FIFA Street 2. - + DMA Busy Hack Hack « DMA Busy » - + Delay VIF1 Stalls Retarder les arrêts de la VIF1 - + Emulate VIF FIFO Émuler le FIFO de la VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuler le VIF1 FIFO readahead. Affecte les jeux connus suivants : Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack « VU I Bit » - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Permet d'éviter de recompiler constamment dans certains jeux. Affecte les jeux connus suivants : Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Pour les jeux Tri-Ace : Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Synchronisation des VU - + Run behind. To avoid sync problems when reading or writing VU registers. « Run Behind », éviter les problèmes de synchronisation lors des opérations de lecture et d'écriture dans les registres des VU. - + VU XGKick Sync Synchronisation par XGKick des VU - + Force Blit Internal FPS Detection Forcer la détection par BLIT de la fréquence d'images interne - + Save State Sauvegarder l'état - + Load Resume State Charger la sauvegarde automatique - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Voulez-vous charger cette sauvegarde et continuer ? - + Region: Région : - + Compatibility: Compatibilité : - + No Game Selected Aucun jeu sélectionné - + Search Directories Dossiers - + Adds a new directory to the game search list. Ajouter un nouveau dossier dans lequel rechercher des jeux à ajouter à la liste. - + Scanning Subdirectories Sous-dossiers à scanner - + Not Scanning Subdirectories Pas de scan des sous-dossiers - + List Settings Paramètres de la liste - + Sets which view the game list will open to. Définissez le mode d'affichage à utiliser lors de l'ouverture de la liste des jeux. - + Determines which field the game list will be sorted by. Déterminez par quel champ la liste des jeux sera triée. - + Reverses the game list sort order from the default (usually ascending to descending). Inverser l'ordre de tri par défaut de la liste des jeux (en général : croissant > décroissant). - + Cover Settings Paramètres des jaquettes - + Downloads covers from a user-specified URL template. Télécharger les jaquettes à partir d'une URL modèle fournie par l'utilisateur. - + Operations Opérations - + Selects where anisotropic filtering is utilized when rendering textures. Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Utiliser une méthode alternative de calcul de la fréquence d'images interne (plus fiable avec certains jeux). - + Identifies any new files added to the game directories. Identifier les nouveaux fichiers ajoutés aux dossiers à jeux. - + Forces a full rescan of all games previously identified. Forcer un nouveau scan de tous les jeux précédemment identifiés. - + Download Covers Télécharger des jaquettes - + About PCSX2 À propos de PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et des recompilateurs de CPU MIPS avec une machine virtuelle gérant l'état du matériel et la mémoire du système PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est pas affiliée de quelque manière que ce soit à Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Activer le mode Défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. RetroAchievements n'effectue pas le suivi de ces succès. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur. - + Error Erreur - + Pauses the emulator when a controller with bindings is disconnected. Mettre en pause l'émulateur lorsqu'une manette associée est déconnectée. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. La copie de sauvegarde porte le suffixe .backup - + Enable CDVD Precaching Activer la mise en cache CDVD anticipée - + Loads the disc image into RAM before starting the virtual machine. Charger l'image disque en RAM avant de démarrer la machine virtuelle. - + Vertical Sync (VSync) Synchronisation verticale (VSync) - + Sync to Host Refresh Rate Synchronisation avec le taux de rafraîchissement de l'hôte - + Use Host VSync Timing Utiliser le timing VSync de l'hôte - + Disables PCSX2's internal frame timing, and uses host vsync instead. Désactiver le timing d'image interne de PCSX2 et utiliser la VSync de l'hôte à la place. - + Disable Mailbox Presentation Désactiver le mode de présentation Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forcer l'utilisation du mode de présentation FIFO à la place du mode Mailbox, c'est-à-dire l'utilisation du double buffering à la place du triple buffering. Cela dégrade généralement la cadence d'image. - + Audio Control Contrôle de l'audio - + Controls the volume of the audio played on the host. Contrôlez le volume de l'audio joué sur l'hôte. - + Fast Forward Volume Volume pendant l'avance rapide - + Controls the volume of the audio played on the host when fast forwarding. Contrôlez le volume de l'audio joué sur l'hôte pendant l'avance rapide. - + Mute All Sound Couper tous les sons - + Prevents the emulator from producing any audible sound. Empêcher l'émulateur de produire tout son audible. - + Backend Settings Paramètres de backend - + Audio Backend Backend audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Le backend audio détermine la manière dont les trames audio produites par l'émulateur sont transmises à l'hôte. - + Expansion Upmixing - + Determines how audio is expanded from stereo to surround for supported games. Déterminez la manière de transformer le son stéréo en son surround dans les jeux pris en charge. - + Synchronization Synchronisation - + Buffer Size Taille du tampon - + Determines the amount of audio buffered before being pulled by the host API. Déterminez la durée audio à mettre en mémoire tampon avant qu'elle soit récupérée par l'API hôte. - + Output Latency Latence de sortie - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Déterminez la latence entre le moment où l'audio est récupéré par l'API hôte, et le moment où il est joué sur les haut-parleurs. - + Minimal Output Latency Latence de sortie minimale - + When enabled, the minimum supported output latency will be used for the host API. Lorsque cette option est activée, l'API hôte utilise la latence de sortie la plus faible possible. - + Thread Pinning Épinglage des threads - + Force Even Sprite Position Forcer une position des sprites paire - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Afficher un pop-up lorsqu'un défi débute, lors de l'envoi de votre participation et lorsque vous échouez. - + When enabled, each session will behave as if no achievements have been unlocked. Lorsque cette option est activée, chaque session se comporte comme si tous les succès étaient verrouillés. - + Account Compte - + Logs out of RetroAchievements. Déconnectez-vous de RetroAchievements. - + Logs in to RetroAchievements. Connectez-vous à RetroAchievements. - + Current Game Jeu actuel - + An error occurred while deleting empty game settings: {} Une erreur s'est produite lors de la suppression des paramètres de jeu vides : {} - + An error occurred while saving game settings: {} Une erreur s'est produite lors de l'enregistrement des paramètres de jeu : {} - + {} is not a valid disc image. {} n'est pas une image disque valide. - + Automatic mapping completed for {}. Association automatique de {} réussie. - + Automatic mapping failed for {}. Association automatique de {} échouée. - + Game settings initialized with global settings for '{}'. Les paramètres du jeu ont été initialisés aux paramètres globaux pour « {} ». - + Game settings have been cleared for '{}'. Les paramètres du jeu ont été effacés pour « {} ». - + {} (Current) {} (actuel) - + {} (Folder) {} (dossier) - + Failed to load '{}'. Échec du chargement de « {} ». - + Input profile '{}' loaded. Profil d'entrée « {} » chargé. - + Input profile '{}' saved. Profil d'entrée « {} » enregistré. - + Failed to save input profile '{}'. Échec de l'enregistrement du profil « {} ». - + Port {} Controller Type Type de manette (port {}) - + Select Macro {} Binds Sélectionnez les associations de la macro {} - + Port {} Device Périphérique port {} - + Port {} Subtype Sous-type port {} - + {} unlabelled patch codes will automatically activate. {} codes de patch sans libellé seront activés automatiquement. - + {} unlabelled patch codes found but not enabled. {} codes de patch sans libellé ont été trouvés mais ils ne seront pas activés. - + This Session: {} Session actuelle : {} - + All Time: {} Temps total : {} - + Save Slot {0} Emplacement {0} - + Saved {} Sauvegardé {} - + {} does not exist. {} n'existe pas. - + {} deleted. {} supprimé. - + Failed to delete {}. Échec de la suppression de {}. - + File: {} Fichier : {} - + CRC: {:08X} CRC : {:08X} - + Time Played: {} Temps de jeu : {} - + Last Played: {} Dernier lancement : {} - + Size: {:.2f} MB Taille : {:.2f} Mo - + Left: Gauche : - + Top: Haut : - + Right: Droite : - + Bottom: Bas : - + Summary Résumé - + Interface Settings Paramètres de l'interface - + BIOS Settings Paramètres BIOS - + Emulation Settings Paramètres d'émulation - + Graphics Settings Paramètres des graphismes - + Audio Settings Paramètres audio - + Memory Card Settings Paramètres Memory Card - + Controller Settings Paramètres des manettes - + Hotkey Settings Paramètres des raccourcis - + Achievements Settings Paramètres des succès - + Folder Settings Paramètres des dossiers - + Advanced Settings Paramètres avancés - + Patches Patchs - + Cheats Triche - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2 % [1 IPS (NTSC), 1 IPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10 % [6 IPS (NTSC), 5 IPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25 % [15 IPS (NTSC), 12 IPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50 % [30 IPS (NTSC), 25 IPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75 % [45 IPS (NTSC), 37 IPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90 % [54 IPS (NTSC), 45 IPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100 % [60 IPS (NTSC), 50 IPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110 % [66 IPS (NTSC), 55 IPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120 % [72 IPS (NTSC), 60 IPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150 % [90 IPS (NTSC), 75 IPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175 % [105 IPS (NTSC), 87 IPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200 % [120 IPS (NTSC), 100 IPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300 % [180 IPS (NTSC), 150 IPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400 % [240 IPS (NTSC), 200 IPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500 % [300 IPS (NTSC), 250 IPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000 % [600 IPS (NTSC), 500 IPS (PAL)] - + 50% Speed 50 % - + 60% Speed 60 % - + 75% Speed 75 % - + 100% Speed (Default) 100 % (par défaut) - + 130% Speed 130 % - + 180% Speed 180 % - + 300% Speed 300 % - + Normal (Default) Normal (par défaut) - + Mild Underclock Underclock léger - + Moderate Underclock Underclock modéré - + Maximum Underclock Underclock maximal - + Disabled Désactivé - + 0 Frames (Hard Sync) 0 image (synchronisation forte) - + 1 Frame 1 image - + 2 Frames 2 images - + 3 Frames 3 images - + None Aucun - + Extra + Preserve Sign Extra + préserver le signe - + Full Complet - + Extra Extra - + Automatic (Default) Automatique (par défaut) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Logiciel - + Null Inactif - + Off Désactivé - + Bilinear (Smooth) Bilinéaire (lisse) - + Bilinear (Sharp) Bilinéaire (net) - + Weave (Top Field First, Sawtooth) Weave (trame du haut en premier, effet dents de scie) - + Weave (Bottom Field First, Sawtooth) Weave (trame du bas en premier, effet dents de scie) - + Bob (Top Field First) Bob (trame du haut en premier) - + Bob (Bottom Field First) Bob (trame du bas en premier) - + Blend (Top Field First, Half FPS) Blend (trame du haut en premier, IPS divisées de moitié) - + Blend (Bottom Field First, Half FPS) Blend (trame du bas en premier, IPS divisées de moitié) - + Adaptive (Top Field First) Adaptatif (trame du haut en premier) - + Adaptive (Bottom Field First) Adaptatif (trame du bas en premier) - + Native (PS2) Native (PS2) - + Nearest Nearest (au plus proche) - + Bilinear (Forced) Bilinéaire (forcé) - + Bilinear (PS2) Bilinéaire (PS2) - + Bilinear (Forced excluding sprite) Bilinéaire (forcé, sprites exclus) - + Off (None) Désactivé - + Trilinear (PS2) Trilinéaire (PS2) - + Trilinear (Forced) Trilinéaire (forcé) - + Scaled Mis à l'échelle - + Unscaled (Default) Taille originale (par défaut) - + Minimum Minimale - + Basic (Recommended) Basique (recommandé) - + Medium Moyenne - + High Élevée - + Full (Slow) Complète (lent) - + Maximum (Very Slow) Maximale (très lent) - + Off (Default) Désactivé (par défaut) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partiel - + Full (Hash Cache) Complet (Hash Cache) - + Force Disabled Désactivé (forcé) - + Force Enabled Activé (forcé) - + Accurate (Recommended) - Précis (recommandé) + Fidèle (recommandé) - + Disable Readbacks (Synchronize GS Thread) Désactiver les readbacks (synchroniser le thread GS) - + Unsynchronized (Non-Deterministic) Non synchronisé (non déterministe) - + Disabled (Ignore Transfers) Désactivé (ignorer les transferts) - + Screen Resolution Résolution d'affichage - + Internal Resolution (Aspect Uncorrected) Résolution interne (format original) - + Load/Save State Charger/Sauvegarder - + WARNING: Memory Card Busy ATTENTION : Memory Card occupée - + Cannot show details for games which were not scanned in the game list. Impossible d'afficher les détails des jeux ne faisant pas partie de la liste des jeux. - + Pause On Controller Disconnection Mettre en pause à la déconnexion d'une manette - + + Use Save State Selector + Utiliser le sélecteur de sauvegarde d'état + + + SDL DualSense Player LED Indicateur de joueur des manettes DualSense (SDL) - + Press To Toggle Appuyer pour activer/désactiver - + Deadzone Zone morte - + Full Boot Démarrage complet - + Achievement Notifications Notifications succès - + Leaderboard Notifications Notifications classement - + Enable In-Game Overlays Activer les overlays - + Encore Mode Mode Encore - + Spectator Mode Mode Spectateur - + PNG PNG - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. - + Removes the current card from the slot. Retirer la Memory Card actuelle de la fente. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Déterminez la fréquence à laquelle la macro doit alterner l'état des touches (autofire). - + {} Frames {} images - + No Deinterlacing Désactivé - + Force 32bit Forcer 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (désactivé) - + 1 (64 Max Width) 1 (Largeur max. : 64) - + 2 (128 Max Width) 2 (Largeur max. : 128) - + 3 (192 Max Width) 3 (Largeur max. : 192) - + 4 (256 Max Width) 4 (Largeur max. : 256) - + 5 (320 Max Width) 5 (Largeur max. : 320) - + 6 (384 Max Width) 6 (Largeur max. : 384) - + 7 (448 Max Width) 7 (Largeur max. : 448) - + 8 (512 Max Width) 8 (Largeur max. : 512) - + 9 (576 Max Width) 9 (Largeur max. : 576) - + 10 (640 Max Width) 10 (Largeur max. : 640) - + Sprites Only Sprites uniquement - + Sprites/Triangles Sprites et triangles - + Blended Sprites/Triangles Sprites et triangles mélangés - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agressif) - + Inside Target Dans la cible - + Merge Targets Fusionner les cibles - + Normal (Vertex) Normal (sommet) - + Special (Texture) Spécial (texture) - + Special (Texture - Aggressive) Spécial (texture, agressif) - + Align To Native Aligner au rendu à la résolution native - + Half Moitié - + Force Bilinear Forcer Bilinéaire - + Force Nearest Forcer Nearest - + Disabled (Default) Désactivé (par défaut) - + Enabled (Sprites Only) Activé (sprites uniquement) - + Enabled (All Primitives) Activé (toutes les primitives) - + None (Default) Désactivé (par défaut) - + Sharpen Only (Internal Resolution) Netteté uniquement (résolution interne) - + Sharpen and Resize (Display Resolution) Netteté et mise à l'échelle (résolution d'affichage) - + Scanline Filter Filtre scanline - + Diagonal Filter Filtre diagonale - + Triangular Filter Filtre triangulaire - + Wave Filter Filtre vague - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Sans compression - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 Mo) - + PS2 (16MB) PS2 (16 Mo) - + PS2 (32MB) PS2 (32 Mo) - + PS2 (64MB) PS2 (64 Mo) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (par défaut) - + Game Grid Grille des jeux - + Game List Liste des jeux - + Game List Settings Paramètres de la liste des jeux - + Type Type - + Serial Numéro de série - + Title Nom - + File Title Nom fichier - + CRC CRC - + Time Played Temps de jeu - + Last Played Dernier lancement - + Size Taille - + Select Disc Image Sélectionnez une image disque - + Select Disc Drive Sélectionnez un lecteur de disque - + Start File Lancer un fichier - + Start BIOS Lancer le BIOS - + Start Disc Lancer un disque - + Exit Quitter - + Set Input Binding Définir une association - + Region Région - + Compatibility Rating Note de compatibilité - + Path Chemin d'accès - + Disc Path Chemin d'accès au disque - + Select Disc Path Sélectionnez l'emplacement du disque - + Copy Settings Copier les paramètres - + Clear Settings Effacer les paramètres - + Inhibit Screensaver Bloquer l'économiseur d'écran - + Enable Discord Presence Activer la Rich Presence Discord - + Pause On Start Mettre en pause au lancement - + Pause On Focus Loss Mettre en pause lors de la perte du focus - + Pause On Menu Mettre en pause lors de l'ouverture du menu - + Confirm Shutdown Confirmer l'extinction - + Save State On Shutdown Sauvegarder l'état lors de l'extinction - + Use Light Theme Utiliser le thème clair - + Start Fullscreen Démarrer en mode Plein écran - + Double-Click Toggles Fullscreen Double-clic active/désactive Plein écran - + Hide Cursor In Fullscreen Masquer le curseur en mode Plein écran - + OSD Scale Échelle de l'affichage à l'écran (OSD) - + Show Messages Afficher les messages - + Show Speed Afficher la vitesse - + Show FPS Afficher la fréquence d'images - + Show CPU Usage Afficher l'utilisation du CPU - + Show GPU Usage Afficher l'utilisation du GPU - + Show Resolution Afficher la résolution - + Show GS Statistics Afficher des statistiques sur le GS - + Show Status Indicators Afficher des indicateurs d'état - + Show Settings Afficher les paramètres - + Show Inputs Afficher les entrées - + Warn About Unsafe Settings Avertir des paramètres dangereux - + Reset Settings Réinitialiser les paramètres - + Change Search Directory Changer de dossier - + Fast Boot Démarrage rapide - + Output Volume Volume de sortie - + Memory Card Directory Dossier des Memory Cards - + Folder Memory Card Filter Filtrer les sauvegardes des Memory Cards au format dossier - + Create Créer - + Cancel Annuler - + Load Profile Charger un profil - + Save Profile Enregistrer dans un profil - + Enable SDL Input Source Activer la source d'entrées SDL - + SDL DualShock 4 / DualSense Enhanced Mode - Mode Amélioré SDL pour DualShock 4 et DualSense + Mode amélioré SDL pour DualShock 4 et DualSense - + SDL Raw Input Entrée brute SDL - + Enable XInput Input Source Activer la source d'entrées XInput - + Enable Console Port 1 Multitap Activer le multitap sur le port console 1 - + Enable Console Port 2 Multitap Activer le multitap sur le port console 2 - + Controller Port {}{} Port de manette {}{} - + Controller Port {} Port de manette {} - + Controller Type Type de manette - + Automatic Mapping Association automatique - + Controller Port {}{} Macros Macros du port de manette {}{} - + Controller Port {} Macros Macros du port de manette {} - + Macro Button {} Bouton macro {} - + Buttons Boutons - + Frequency Fréquence - + Pressure Pression - + Controller Port {}{} Settings Paramètres du port de manette {}{} - + Controller Port {} Settings Paramètres du port de manette {} - + USB Port {} Port USB {} - + Device Type Type de périphérique - + Device Subtype Sous-type de périphérique - + {} Bindings {} associations - + Clear Bindings Effacer les associations - + {} Settings Paramètres de {} - + Cache Directory Dossier du cache - + Covers Directory Dossier des jaquettes - + Snapshots Directory Dossier des instantanés - + Save States Directory Dossier des sauvegardes d'état - + Game Settings Directory Dossier des paramètres des jeux - + Input Profile Directory Dossier des profils d'entrée - + Cheats Directory Dossier des codes de triche - + Patches Directory Dossier des patchs - + Texture Replacements Directory Dossier des textures de remplacement - + Video Dumping Directory Dossier des dumps vidéo - + Resume Game Reprendre la partie - + Toggle Frame Limit Activer/Désactiver la limite d'images - + Game Properties Propriétés du jeu - + Achievements Succès - + Save Screenshot Enregistrer une capture d'écran - + Switch To Software Renderer Basculer vers le moteur de rendu logiciel - + Switch To Hardware Renderer Basculer vers le moteur de rendu matériel - + Change Disc Changer de disque - + Close Game Quitter le jeu - + Exit Without Saving Quitter sans sauvegarder - + Back To Pause Menu Revenir au menu Pause - + Exit And Save State Quitter et sauvegarder l'état - + Leaderboards Classements - + Delete Save Supprimer la sauvegarde - + Close Menu Fermer le menu - + Delete State Supprimer l'état - + Default Boot Démarrage par défaut - + Reset Play Time Réinitialiser le temps de jeu - + Add Search Directory Ajouter un dossier - + Open in File Browser Ouvrir dans l'explorateur de fichiers - + Disable Subdirectory Scanning Désactiver le scan des sous-dossiers - + Enable Subdirectory Scanning Activer le scan des sous-dossiers - + Remove From List Retirer de la liste - + Default View Affichage par défaut - + Sort By Trier par - + Sort Reversed Tri inversé - + Scan For New Games Actualiser la liste des jeux - + Rescan All Games Rescanner tous les jeux - + Website Site Web - + Support Forums Forums d'assistance - + GitHub Repository Dépôt GitHub - + License Licence - + Close Fermer - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration est utilisé à la place de l'implémentation des succès intégrée. - + Enable Achievements Activer les succès - + Hardcore Mode Mode Hardcore - + Sound Effects Effets sonores - + Test Unofficial Achievements Tester les succès non officiels - + Username: {} Nom d'utilisateur : {} - + Login token generated on {} Jeton de connexion généré : {} - + Logout Se déconnecter - + Not Logged In Déconnecté(e) - + Login Se connecter - + Game: {0} ({1}) Jeu : {0} ({1}) - + Rich presence inactive or unsupported. Rich Presence inactive ou non prise en charge. - + Game not loaded or no RetroAchievements available. Aucun jeu chargé ou aucun RetroAchievements disponible. - + Card Enabled Memory Card activée - + Card Name Nom de la Memory Card - + Eject Card Éjecter la Memory Card @@ -10399,9 +10458,9 @@ Consultez notre documentation officielle pour plus d'informations. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. - {0} Précision des fusions actuelle : « {1} ». -Précision des fusions recommandée pour ce jeu : « {2} ». -Vous pouvez ajuster la précision des fusions dans les propriétés + {0} Fidélité des fusions actuelle : « {1} ». +Fidélité des fusions recommandée pour ce jeu : « {2} ». +Vous pouvez ajuster la fidélité des fusions dans les propriétés du jeu pour améliorer la qualité des graphismes, mais cela demandera plus de ressources. @@ -10685,7 +10744,7 @@ demandera plus de ressources. Use accurate timing for VU XGKicks (slower). - Cadencer précisément les XGKicks des VU (lent). + Cadencer fidèlement les XGKicks des VU (lent). @@ -11074,32 +11133,42 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un Les patchs sans libellé sont activés : les patchs pour ce jeu fournis par PCSX2 sont désactivés. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Les patchs écran large sont actuellement <span style=" font-weight:600;">ACTIVÉS</span> à l'échelle globale.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Les patchs de désactivation de l'entrelacement sont actuellement <span style=" font-weight:600;">ACTIVÉS</span> à l'échelle globale.</p></body></html> + + + All CRCs Tous les CRC - + Reload Patches Recharger les patchs - + Show Patches For All CRCs Afficher les patchs pour tous les CRC - + Checked coché - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Activer ou désactiver le scan des fichiers de patch pour tous les CRC du jeu. En activant cette option, les patchs correspondant au numéro de série du jeu mais ayant un CRC différent seront quand même chargés. - + There are no patches available for this game. Aucun patch disponible pour ce jeu. @@ -11575,11 +11644,11 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un - - - - - + + + + + Off (Default) Désactivé (par défaut) @@ -11589,10 +11658,10 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un - - - - + + + + Automatic (Default) Automatique (par défaut) @@ -11659,7 +11728,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinéaire (lisse) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Décalage de l'écran - + Show Overscan Surbalayage (overscan) - - - Enable Widescreen Patches - Activer les patchs écran large - - - - Enable No-Interlacing Patches - Patchs de désactivation de l'entrelacement - - + Anti-Blur Anti-flou @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Désactiver le décalage d'entrelacement @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Taille des captures d'écran : - + Screen Resolution Résolution d'affichage - + Internal Resolution Résolution interne - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinéaire (PS2) @@ -11878,14 +11937,14 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Taille originale (par défaut) Blending Accuracy: - Précision des fusions : + Fidélité des fusions : @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basique (recommandé) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Complet (Hash Cache) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Désactiver la conversion des profondeurs - + GPU Palette Conversion Conversion de palette GPU - + Manual Hardware Renderer Fixes Correctifs manuels du moteur de rendu matériel - + Spin GPU During Readbacks Garder le GPU actif lors des readbacks - + Spin CPU During Readbacks Garder le CPU actif lors des readbacks @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Purge auto. @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (désactivé) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Désactiver les fonctionnalités sûres - + Preload Frame Data Précharger les données des images - + Texture Inside RT Texture dans une cible de rendu @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Fusionner les sprites - + Align Sprite Aligner les sprites @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Désactivé - - - Apply Widescreen Patches - Appliquer les patchs écran large - - - - Apply No-Interlacing Patches - Patchs de désactivation de l'entrelacement - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Désactiver l'invalidation partielle des sources - + Read Targets When Closing Lire les cibles lors de la fermeture - + Estimate Texture Region Estimer la taille des textures - + Disable Render Fixes Désactiver les correctifs de rendu @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Ne pas redim. les textures de palette @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dumper les textures - + Dump Mipmaps Dumper les mipmaps - + Dump FMV Textures Dumper les textures FMV - + Load Textures Charger les textures @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Natif (10:7) + + + Apply Widescreen Patches + Appliquer les patchs écran large + + + + Apply No-Interlacing Patches + Appliquer les patchs de désactivation de l'entrelacement + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Forcer une position des sprites paire - + Precache Textures Mise en cache anticipée des textures @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Désactivé (par défaut) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contraste : - + Saturation Saturation @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Afficher des indicateurs - + Show Resolution Afficher la résolution - + Show Inputs Afficher les entrées - + Show GPU Usage Afficher l'utilisation du GPU - + Show Settings Afficher les paramètres - + Show FPS Afficher la fréquence d'images - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Désactiver le mode de présentation Mailbox - + Extended Upscaling Multipliers Multiplicateurs de mise à l'échelle étendus @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Afficher des statistiques - + Asynchronous Texture Loading Chargement asynchrone des textures @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Afficher l'utilisation du CPU - + Warn About Unsafe Settings Avertir des paramètres dangereux @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Gauche (par défaut) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Droite (par défaut) - + Show Frame Times Afficher les durées d'image - + Show PCSX2 Version Afficher la version de PCSX2 - + Show Hardware Info Afficher les infos sur le matériel - + Show Input Recording Status Afficher l'état de l'enregistrement d'entrées - + Show Video Capture Status Afficher l'état de la capture vidéo - + Show VPS Afficher les VPS @@ -12790,7 +12849,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Accurate (Recommended) - Précis (recommandé) + Fidèle (recommandé) @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Passer la présentation des images en double - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Afficher les pourcentages de vitesse @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. Désactiver la récupération du framebuffer - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Logiciel - + Null Null here means that this is a graphics backend that will show nothing. Inactif - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Utiliser le paramètre global [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked décoché - + + Enable Widescreen Patches + Activer les patchs écran large + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Charger et appliquer automatiquement des patchs écran large au lancement du jeu. Cette option peut causer des problèmes. + Charger et appliquer automatiquement les patchs écran large au lancement du jeu. Cette option peut causer des problèmes. - + + Enable No-Interlacing Patches + Activer les patchs de désactivation de l'entrelacement + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Charger et appliquer automatiquement des patchs de désactivation de l'entrelacement au lancement du jeu. Cette option peut causer des problèmes. + Charger et appliquer automatiquement les patchs de désactivation de l'entrelacement au lancement du jeu. Cette option peut causer des problèmes. - + Disables interlacing offset which may reduce blurring in some situations. Désactiver le décalage d'entrelacement, cela pourrait atténuer le flou dans certaines situations. - + Bilinear Filtering Filtrage bilinéaire - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activer le filtre post-traitement bilinéaire. Ce filtre lisse l'image au moment de l'afficher à l'écran. Cela permet de corriger l'alignement des pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. Cette option est utile pour certains jeux comme WipEout Fusion pour son effet d'agitation de l'écran, mais elle peut rendre l'image floue. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. - + FMV Aspect Ratio Override Format d'image pendant les FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Déterminez la méthode de désentrelacement à utiliser lorsque la sortie vidéo de la console émulée est entrelacée. « Automatique » devrait permettre de désentrelacer correctement la plupart des jeux, mais si vous observez que l'image tremble, essayez l'une des options disponibles. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Contrôlez la précision de l'émulation de la blending unit du GS.<br> Plus le paramètre est élevé, meilleure est l'émulation des fusions et plus la pénalité de vitesse est importante.<br> Notez que l'émulation des fusions est plus limitée avec Direct3D qu'avec OpenGL ou Vulkan. + Contrôlez la précision de l'émulation de la blending unit du GS.<br> Plus le paramètre est élevé, plus les fusions sont effectuées de manière fidèle et plus la pénalité de vitesse est importante.<br> Notez que l'émulation des fusions est plus limitée avec Direct3D qu'avec OpenGL ou Vulkan. - + Software Rendering Threads Threads de rendu logiciel - + CPU Sprite Render Size Taille du rendu CPU des sprites - + Software CLUT Render Rendu logiciel des CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le GPU effectuer son rendu différemment des autres rendus. - + This option disables game-specific render fixes. Cette option désactive les correctifs de rendu propres à chaque jeu. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Par défaut, le cache des textures prend en charge les invalidations partielles. Malheureusement, cette opération est très coûteuse pour le CPU. Ce hack remplace les invalidations partielles par une suppression complète de la texture pour réduire la charge CPU. Cette option améliore les performances des jeux basés sur le moteur Snowblind. - + Framebuffer Conversion Conversion des framebuffers - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. Aide à l'émulation des jeux Harry Potter et Stuntman. Cette option impacte fortement les performances. - - + + Disabled désactivé - - Remove Unsupported Settings - Supprimer les paramètres non pris en charge - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Actuellement, au moins une des options suivantes est activée pour ce jeu : <strong>Activer les patchs écran large</strong>, <strong>Patchs de désactivation de l'entrelacement</strong>.<br><br>Ces options ne sont plus prises en charge, <strong>vous devriez plutôt sélectionner la section « Patchs » et activer explicitement les patchs de votre choix.</strong><br><br>Voulez-vous supprimer ces options de la configuration propre à ce jeu ? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Forcer un format d'image pendant les cinématiques vidéo (FMV). Si cette option est désactivée, le format d'image utilisé pendant les FMV sera celui spécifié dans le paramètre Format d'image. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Activer le mipmapping, nécessaire au rendu correct de certains jeux. Le mipmapping consiste à utiliser une texture de plus faible résolution à mesure qu'elle s'éloigne de la caméra ; cela permet de réduire la charge de travail nécessaire pour effectuer le rendu et d'éviter certains artéfacts visuels. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Modifier l'algorithme de filtrage utilisé pour associer les textures aux surfaces.<br> Nearest (au plus proche) : Aucune fusion des couleurs.<br> Bilinéaire (forcé) : Les couleurs seront fusionnées entre elles pour lisser les variations de couleurs entre les pixels. Les choix de filtrage effectués par le jeu sont ignorés.<br> Bilinéaire (PS2) : Le filtrage sera appliqué à toutes les surfaces dont le jeu demande le filtrage à la PS2.<br> Bilinéaire (forcé, sprites exclus) : Le filtrage sera appliqué à toutes les surfaces en ignorant les choix de filtrage effectués par le jeu, à l'exception des sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Réduit le flou lors de l'application de grandes textures à de petites surfaces fortement inclinées. Cela fonctionne en échantillonnant les couleurs à partir des deux mipmaps les plus proches. Requiert l'activation du mipmapping.<br> Désactivé : Désactiver la fonctionnalité.<br> Trilinéaire (PS2) : Le filtrage trilinéaire sera appliqué à toutes les surfaces dont le jeu demande le filtrage à la PS2.<br> Trilinéaire (forcé) : Le filtrage trilinéaire sera appliqué à toutes les surfaces en ignorant les choix de filtrage effectués par le jeu. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Réduit l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Forcer 32 bits : traiter toutes les commandes de dessin comme si elles étaient sur 32 bits pour éviter l'effet de bande et le dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envoyer des opérations inutiles au CPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Cela peut améliorer les performances lors des readbacks, au prix d'une augmentation significative de la consommation d'énergie. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Envoyer des opérations inutiles au GPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Cela peut améliorer les performances lors des readbacks, au prix d'une augmentation significative de la consommation d'énergie. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Nombre de threads de rendu : 0 pour un seul thread, 2 ou plus pour du multithreading (1 sert au débogage). Nous vous recommandons d'utiliser entre 2 et 4 threads ; utiliser plus de 4 threads pourrait ralentir l'émulation au lieu de l'accélérer. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Désactiver la prise en charge des depth buffers dans le cache des textures. Cette option ne sert qu'au débogage et son activation engendrera un certain nombre de glitchs. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. Cela permet d'éviter la perte de certains visuels lors de la sauvegarde d'état ou lorsque vous changez de moteur de rendu, mais cela peut corrompre les graphismes. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.). - + Dumps replaceable textures to disk. Will reduce performance. Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances. - + Includes mipmaps when dumping textures. Inclure les mipmaps lors du dumping des textures. - + Allows texture dumping when FMVs are active. You should not enable this. Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées. - + Loads replacement textures where available and user-provided. Charger les textures de remplacement fournies par l'utilisateur. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé. - + Enables FidelityFX Contrast Adaptive Sharpening. Activer FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Déterminez l'intensité de l'effet de netteté du post-traitement CAS. - + Adjusts brightness. 50 is normal. Ajustez la luminosité. 50 correspond à la luminosité normale. - + Adjusts contrast. 50 is normal. Ajustez le contraste. 50 correspond au contraste normal. - + Adjusts saturation. 50 is normal. Ajustez la saturation. 50 correspond à la saturation normale. - + Scales the size of the onscreen OSD from 50% to 500%. Modifier la taille de l'affichage à l'écran entre 50 % et 500 %. - + OSD Messages Position Position des messages affichés à l'écran - + OSD Statistics Position Position des statistiques affichées à l'écran - + Shows a variety of on-screen performance data points as selected by the user. Afficher à l'écran les données de performance sélectionnées par l'utilisateur. - + Shows the vsync rate of the emulator in the top-right corner of the display. Afficher la fréquence de synchronisation verticale dans le coin supérieur droit de l'écran. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Afficher une icône à l'écran indiquant l'état actuel de l'émulation, tel que : mise en pause, turbo, avance rapide et ralenti. - + Displays various settings and the current values of those settings, useful for debugging. Afficher divers paramètres et leur valeur actuelle. Utile au débogage. - + Displays a graph showing the average frametimes. Afficher un graphique montrant la moyenne des durées d'image. - + Shows the current system hardware information on the OSD. Afficher à l'écran les informations sur le matériel du système actuel. - + Video Codec Codec vidéo - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Sélectionnez le codec vidéo à utiliser pour la capture vidéo. <b>Si vous avez un doute, conservez le codec par défaut.<b> - + Video Format Format vidéo - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Sélectionnez le format vidéo à utiliser pour la capture vidéo. Si jamais le codec venait à ne pas prendre en charge le format sélectionné, le premier format disponible sera utilisé. <b>Si vous avez un doute, conservez le format par défaut.<b> - + Video Bitrate Débit vidéo - + 6000 kbps 6 000 kb/s - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Déterminez le débit vidéo à utiliser. En général, plus le débit est élevé, meilleure est la qualité de la vidéo, et plus le fichier est lourd. - + Automatic Resolution Résolution automatique - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Lorsque la case est cochée, la résolution de la capture vidéo est identique à la résolution interne du jeu que vous enregistrez.<br><br><b>Faites particulièrement attention lorsque vous activez cette option et que vous avez augmenté la résolution interne : le fichier contenant la capture vidéo pourrait être gigantesque et votre système pourrait être surchargé.</b> - + Enable Extra Video Arguments Activer les arguments vidéo supplémentaires - + Allows you to pass arguments to the selected video codec. Cette option vous permet de passer des arguments supplémentaires au codec vidéo sélectionné. - + Extra Video Arguments Arguments vidéo supplémentaires - + Audio Codec Codec audio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Sélectionnez le codec audio à utiliser pour la capture vidéo. <b>Si vous avez un doute, conservez le codec par défaut.<b> - + Audio Bitrate Débit audio - + Enable Extra Audio Arguments Activer les arguments audio supplémentaires - + Allows you to pass arguments to the selected audio codec. Cette option vous permet de passer des arguments supplémentaires au codec audio sélectionné. - + Extra Audio Arguments Arguments audio supplémentaires - + Allow Exclusive Fullscreen Autoriser le mode Plein écran exclusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Modifier les heuristiques du pilote pour activer le mode Plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».<br>Interdire le mode Plein écran exclusif peut permettre de passer d'une application à l'autre plus rapidement et de rendre les overlays plus fluides, mais la latence d'entrée sera plus importante. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/Full HD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked coché - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous. - + Integer Scaling Mise à l'échelle par multiplicateur entier - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. - + Aspect Ratio Format d'image - + Auto Standard (4:3/3:2 Progressive) Standard auto (4:3 et 3:2 progressif) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Modifier le format d'image utilisé pour l'affichage de la sortie vidéo de la console. La valeur par défaut est Standard auto (4:3 et 3:2 progressif) : le format d'image est ajusté pour correspondre à la manière dont le jeu serait affiché sur une télévision typique de l'époque. - + Deinterlacing Désentrelacement - + Screenshot Size Taille des captures d'écran - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. Les options « résolution interne » préservent plus de détails au prix d'une taille de fichier plus importante. - + Screenshot Format Format des captures d'écran - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Sélectionnez le format à utiliser pour enregistrer les captures d'écran. Le format JPEG permet d'obtenir des fichiers plus petits, mais vous perdrez en détails. - + Screenshot Quality Qualité des captures d'écran - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Sélectionnez la qualité des captures d'écran compressées. Plus la valeur est élevée, plus les détails sont préservés (JPEG) ou plus la taille du fichier est réduite (PNG). - - + + 100% 100 % - + Vertical Stretch Étirement vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Étirer (&lt; 100 %) ou aplatir (&gt; 100 %) la composante verticale de l'affichage. - + Fullscreen Mode Mode Plein écran - - - + + + Borderless Fullscreen Fenêtré sans bordure - + Chooses the fullscreen resolution and frequency. Choisissez la résolution et la fréquence à utiliser pour le mode Plein écran. - + Left Gauche - - - - + + + + 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Modifier le nombre de pixels à rogner depuis le côté gauche de l'écran. - + Top Haut - + Changes the number of pixels cropped from the top of the display. Modifier le nombre de pixels à rogner depuis le haut de l'écran. - + Right Droite - + Changes the number of pixels cropped from the right side of the display. Modifier le nombre de pixels à rogner depuis le côté droit de l'écran. - + Bottom Bas - + Changes the number of pixels cropped from the bottom of the display. Modifier le nombre de pixels à rogner depuis le bas de l'écran. - - + + Native (PS2) (Default) Native (PS2) (par défaut) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Contrôlez la résolution à laquelle effectuer le rendu. Utiliser une résolution élevée peut impacter les performances sur les GPU anciens ou d'entrée de gamme.<br>Utiliser une résolution autre que la résolution native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des cinématiques vidéo restera inchangée car les fichiers vidéo sont pré-rendus. - + Texture Filtering Filtrage des textures - + Trilinear Filtering Filtrage trilinéaire - + Anisotropic Filtering Filtrage anisotrope - + Reduces texture aliasing at extreme viewing angles. Améliore la qualité des textures à des angles de vue extrêmes. - + Dithering Dithering - + Blending Accuracy - Précision des fusions + Fidélité des fusions - + Texture Preloading Préchargement des textures - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela évite les transferts de données inutiles. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. Il s'agit d'un moyen de répartir la charge de travail entre le GPU et le CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Activer cette option vous donne la possibilité de changer de moteur de rendu et de choisir les correctifs de mise à l'échelle appliqués à vos jeux. Cependant, en ACTIVANT cette option, LES PARAMÈTRES AUTOMATIQUES seront DÉSACTIVÉS. Vous pouvez réactiver les paramètres automatiques en décochant cette option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. Cela corrige certains effets post-traitement comme les ombres dans les jeux Jak and Daxter et la radiosité dans GTA:SA. - + Enables mipmapping, which some games require to render correctly. Activer le mipmapping, nécessaire au rendu correct de certains jeux. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Le rendu des sprites sera effectué par le CPU si leur taille en mémoire ne dépasse pas cette valeur maximale. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le CPU effectuer son rendu à la place du GPU. - + GPU Target CLUT CLUT dans une cible GPU - + Skipdraw Range Start Début du Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ne pas dessiner les surfaces se trouvant dans la zone dont les limites peuvent être spécifiées dans les champs de gauche et de droite. - + Skipdraw Range End Fin du Skipdraw - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu précis à l'échelle des lignes et des points qui est utile pour les jeux Xenosaga. Elle désactive également le nettoyage précis de la mémoire du GS par le CPU et laisse le GPU s'en charger, ce qui est utile pour les jeux Kingdom Hearts. + Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu fidèle des lignes et des points sans mise à l'échelle, ce qui peut être utile pour les jeux Xenosaga. Elle désactive également l'opération fidèle de nettoyage de la mémoire du GS par le CPU, et laisse le GPU s'en charger, pouvant aider l'émulation des jeux Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets. - + Half Pixel Offset Décalage demi-pixel - + Might fix some misaligned fog, bloom, or blend effect. Activer cette option peut corriger l'alignement du brouillard, du flou lumineux ou des effets de fusion. - + Round Sprite Arrondir les sprites - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corriger l'échantillonnage des textures de sprites 2D lors de la mise à l'échelle. Cela fait disparaître les lignes apparaissant dans les sprites de certains jeux tels que Ar tonelico lors de la mise à l'échelle. « Moitié » pour les sprites plats, « Complet » pour tous les sprites. - + Texture Offsets X Décalage X des textures - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Décalage des coordonnées ST/UV des textures. Corrige quelques problèmes de texture bizarres et peut également corriger l'alignement de certains effets post-traitement. - + Texture Offsets Y Décalage Y des textures - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Réduit la précision du GS pour éviter d'avoir des écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. - + Bilinear Upscale Mise à l'échelle bilinéaire - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Fusionner les sprites sur lesquels le post-traitement doit être appliqué. Cela permet de réduire les lignes visibles causées par la mise à l'échelle. - + Force palette texture draws to render at native resolution. Forcer le rendu des dessins des textures de palette à être effectué à la résolution native. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Netteté - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Activer l'ajustement de la saturation, du contraste et de la luminosité. Valeur par défaut de ces trois options : 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Appliquer l'algorithme d'anticrénelage FXAA pour améliorer la qualité visuelle des jeux. - + Brightness Luminosité - - - + + + 50 50 - + Contrast Contraste - + TV Shader Shader TV - + Applies a shader which replicates the visual effects of different styles of television set. Appliquer un shader qui reproduit les effets visuels de différents types de télévisions. - + OSD Scale Échelle de l'affichage à l'écran - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Afficher la fréquence d'images interne au jeu dans le coin supérieur droit de l'écran. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran. - + Shows the resolution of the game in the top-right corner of the display. Afficher la résolution du jeu dans le coin supérieur droit de l'écran. - + Shows host's CPU utilization. Afficher l'utilisation du CPU de l'hôte. - + Shows host's GPU utilization. Afficher l'utilisation du GPU de l'hôte. - + Shows counters for internal graphical utilization, useful for debugging. Afficher des compteurs à propos de l'utilisation graphique interne. Utile au débogage. - + Shows the current controller state of the system in the bottom-left corner of the display. Afficher l'état système de la manette dans le coin inférieur gauche de l'écran. - + Shows the current PCSX2 version on the top-right corner of the display. Afficher la version actuelle de PCSX2 dans le coin supérieur droit de l'écran. - + Shows the currently active video capture status. Afficher l'état de la capture vidéo en cours. - + Shows the currently active input recording status. Afficher l'état de l'enregistrement d'entrées en cours. - + Displays warnings when settings are enabled which may break games. Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés. - - + + Leave It Blank vide - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Paramètres à passer au codec vidéo sélectionné.<br><b>Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.</b><br>Exemple : "crf = 21 : preset = veryfast". - + Sets the audio bitrate to be used. Déterminez le débit audio à utiliser. - + 160 kbps 160 kb/s - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Paramètres à passer au codec audio sélectionné.<br><b>Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.</b><br>Exemple : "compression_level = 4 : joint_stereo = 1". - + GS Dump Compression Compression des dumps du GS - + Change the compression algorithm used when creating a GS dump. Modifier l'algorithme de compression à utiliser pour les dumps du GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Utiliser un modèle de présentation BLIT plutôt que de « flipper » lorsque vous utilisez le moteur de rendu Direct3D 11. En général, activer cette option dégrade les performances, mais son activation peut être nécessaire pour certaines applications de streaming ou pour déplafonner la fréquence d'images sur certains systèmes. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Détecter les images en double dans les jeux à 25 ou 30 IPS et ne pas effectuer leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (il ne s'agit PAS de saut d'images). L'option peut permettre de lisser les durées d'image lorsque l'utilisation du CPU ou du GPU est proche de 100 %, mais la cadence d'image sera plus variable et la latence d'entrée peut augmenter. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Afficher des multiplicateurs de mise à l'échelle supplémentaires. Ces valeurs sont très grandes et dépendent des capacités du GPU. - + Enable Debug Device Activer le périphérique de débogage - + Enables API-level validation of graphics commands. - Activer la validation au niveau de l'API des commandes graphiques. + Permet la validation des commandes graphiques au niveau de l'API. - + GS Download Mode Mode de téléchargement GS - + Accurate - Précis + Fidèle - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Ne pas synchroniser le thread GS et le GPU hôte lors des téléchargements GS. Cela peut grandement améliorer les performances mais cela cassera un grand nombre d'effets visuels. Si les jeux ne fonctionnent pas correctement et que cette option est activée, veuillez la désactiver. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Par défaut - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forcer l'utilisation du mode de présentation FIFO à la place du mode Mailbox, c'est-à-dire l'utilisation du double buffering à la place du triple buffering. Cela dégrade généralement la cadence d'image. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Par défaut @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. Aucune sauvegarde d'état trouvée à l'emplacement {}. - - - + + - - - - + + + + - + + System Système - + Open Pause Menu Ouvrir le menu Pause - + Open Achievements List Ouvrir la liste des succès - + Open Leaderboards List Ouvrir la liste des classements - + Toggle Pause Mettre en pause/Reprendre - + Toggle Fullscreen Activer/Désactiver le mode Plein écran - + Toggle Frame Limit Activer/Désactiver la limite d'images - + Toggle Turbo / Fast Forward Activer/Désactiver l'avance rapide (turbo) - + Toggle Slow Motion Activer/Désactiver le ralenti - + Turbo / Fast Forward (Hold) Avance rapide (maintenir appuyé) - + Increase Target Speed Augmenter la vitesse cible - + Decrease Target Speed Diminuer la vitesse cible - + Increase Volume Augmenter le volume - + Decrease Volume Diminuer le volume - + Toggle Mute Couper/Remettre le son - + Frame Advance Image par image - + Shut Down Virtual Machine Éteindre la machine virtuelle - + Reset Virtual Machine Réinitialiser la machine virtuelle - + Toggle Input Recording Mode Changer de mode d'enregistrement d'entrées - - + + Save States Sauvegardes d'état - + Select Previous Save Slot Sélectionner l'emplacement de sauvegarde précédent - + Select Next Save Slot Sélectionner l'emplacement de sauvegarde suivant - + Save State To Selected Slot Sauvegarder l'état à l'emplacement sélectionné - + Load State From Selected Slot Charger l'état à l'emplacement sélectionné - + Save State and Select Next Slot Sauvegarder l'état et sélectionner l'emplacement suivant - + Select Next Slot and Save State Sélectionner l'emplacement suivant et sauvegarder l'état - + Save State To Slot 1 Sauvegarder l'état à l'emplacement 1 - + Load State From Slot 1 Charger l'état à l'emplacement 1 - + Save State To Slot 2 Sauvegarder l'état à l'emplacement 2 - + Load State From Slot 2 Charger l'état à l'emplacement 2 - + Save State To Slot 3 Sauvegarder l'état à l'emplacement 3 - + Load State From Slot 3 Charger l'état à l'emplacement 3 - + Save State To Slot 4 Sauvegarder l'état à l'emplacement 4 - + Load State From Slot 4 Charger l'état à l'emplacement 4 - + Save State To Slot 5 Sauvegarder l'état à l'emplacement 5 - + Load State From Slot 5 Charger l'état à l'emplacement 5 - + Save State To Slot 6 Sauvegarder l'état à l'emplacement 6 - + Load State From Slot 6 Charger l'état à l'emplacement 6 - + Save State To Slot 7 Sauvegarder l'état à l'emplacement 7 - + Load State From Slot 7 Charger l'état à l'emplacement 7 - + Save State To Slot 8 Sauvegarder l'état à l'emplacement 8 - + Load State From Slot 8 Charger l'état à l'emplacement 8 - + Save State To Slot 9 Sauvegarder l'état à l'emplacement 9 - + Load State From Slot 9 Charger l'état à l'emplacement 9 - + Save State To Slot 10 Sauvegarder l'état à l'emplacement 10 - + Load State From Slot 10 Charger l'état à l'emplacement 10 @@ -15456,594 +15515,608 @@ Clic droit : effacer les associations &Système - - - + + Change Disc Changer de disque - - + Load State Charger un état - - Save State - Sauvegarder l'état - - - + S&ettings &Paramètres - + &Help A&ide - + &Debug &Débogage - - Switch Renderer - Changer de moteur de rendu - - - + &View &Affichage - + &Window Size &Taille de la fenêtre - + &Tools &Outils - - Input Recording - Enregistrement d'entrées - - - + Toolbar Barre d'outils - + Start &File... Lancer un &fichier… - - Start &Disc... - Lancer un &disque… - - - + Start &BIOS Lancer le &BIOS - + &Scan For New Games Ac&tualiser la liste des jeux - + &Rescan All Games R&escanner tous les jeux - + Shut &Down &Éteindre - + Shut Down &Without Saving - Éteindre &sans sauvegarder + É&teindre sans sauvegarder - + &Reset &Réinitialiser - + &Pause &Mettre en pause - + E&xit &Quitter - + &BIOS &BIOS - - Emulation - Émulation - - - + &Controllers Ma&nettes - + &Hotkeys Ra&ccourcis - + &Graphics &Graphismes - - A&chievements - &Succès - - - + &Post-Processing Settings... &Paramètres post-traitement… - - Fullscreen - Mode Plein écran - - - + Resolution Scale Multiplicateur de résolution - + &GitHub Repository... Dépôt &GitHub… - + Support &Forums... &Forums d'assistance… - + &Discord Server... Serveur &Discord… - + Check for &Updates... &Rechercher des mises à jour… - + About &Qt... À propos de &Qt… - + &About PCSX2... &À propos de PCSX2… - + Fullscreen In Toolbar Plein écran - + Change Disc... In Toolbar Chang. disque - + &Audio &Audio - - Game List - Liste des jeux - - - - Interface - Interface - - - - Add Game Directory... - Ajouter un dossier à jeux… - - - - &Settings - &Paramètres - - - - From File... - À partir d'un fichier… - - - - From Device... - À partir d'un périphérique… - - - - From Game List... - À partir de la liste des jeux… - - - - Remove Disc - Éjecter le disque - - - + Global State État global - + &Screenshot - &Capture d'écran + C&apture d'écran - + Start File In Toolbar Lanc. fichier - + + &Change Disc + C&hanger de disque + + + + &Load State + &Charger un état + + + + Sa&ve State + &Sauvegarder l'état + + + + Setti&ngs + &Paramètres + + + + &Switch Renderer + &Changer de moteur de rendu + + + + &Input Recording + &Enregistrement d'entrées + + + + Start D&isc... + Lancer un &disque... + + + Start Disc In Toolbar Lanc. disque - + Start BIOS In Toolbar Lanc. BIOS - + Shut Down In Toolbar Éteindre - + Reset In Toolbar Réinitialiser - + Pause In Toolbar Pause - + Load State In Toolbar Charg. état - + Save State In Toolbar Sauv. état - + + &Emulation + &Émulation + + + Controllers In Toolbar Manettes - + + Achie&vements + S&uccès + + + + &Fullscreen + &Plein écran + + + + &Interface + &Interface + + + + Add Game &Directory... + A&jouter un dossier à jeux... + + + Settings In Toolbar Paramètres - + + &From File... + À partir d'un &fichier... + + + + From &Device... + À partir d'un &périphérique... + + + + From &Game List... + À partir de la &liste des jeux... + + + + &Remove Disc + &Éjecter le disque + + + Screenshot In Toolbar Capt. écran - + &Memory Cards - &Memory Cards + Memory &Cards - + &Network && HDD - &Réseau et disque dur + Ré&seau et disque dur - + &Folders &Dossiers - + &Toolbar Barre d'&outils - - Lock Toolbar - Verrouiller la barre d'outils + + Show Titl&es (Grid View) + &Afficher le nom des jeux (mode Grille) - + + &Open Data Directory... + &Ouvrir le dossier des données... + + + + &Toggle Software Rendering + Activer/Désactiver le moteur de rendu &logiciel + + + + &Open Debugger + &Ouvrir le débogueur + + + + &Reload Cheats/Patches + &Recharger codes de triche et patchs + + + + E&nable System Console + Activer la console &système + + + + Enable &Debug Console + &Activer la console de débogage + + + + Enable &Log Window + &Activer la fenêtre du journal + + + + Enable &Verbose Logging + Activer la journalisation &détaillée + + + + Enable EE Console &Logging + Activer la journalisation de la console &EE + + + + Enable &IOP Console Logging + Activer la journalisation de la console &IOP + + + + Save Single Frame &GS Dump + Enregistrer un dump du &GS contenant 1 image + + + + &New + This section refers to the Input Recording submenu. + &Nouveau + + + + &Play + This section refers to the Input Recording submenu. + &Lecture + + + + &Stop + This section refers to the Input Recording submenu. + &Arrêt + + + + &Controller Logs + Journaux des &manettes + + + + &Input Recording Logs + Journaux d'&enregistrement d'entrées + + + + Enable &CDVD Read Logging + Activer la journalisation des &lectures CDVD + + + + Save CDVD &Block Dump + Enregistrer un &blockdump CDVD + + + + &Enable Log Timestamps + Activer l'&horodatage des messages du journal + + + + Start Big Picture &Mode + Lancer le mode &Big Picture + + + + &Cover Downloader... + &Télécharger des jaquettes... + + + + &Show Advanced Settings + Afficher les paramètres a&vancés + + + + &Recording Viewer + &Visionneuse d'enregistrements + + + + &Video Capture + Capt. &vidéo + + + + &Edit Cheats... + Modifier les &codes de triche... + + + + Edit &Patches... + Modifier les &patchs... + + + &Status Bar Barre d'&état - - Verbose Status - Statut détaillé - - - + + Game &List &Liste des jeux - - System &Display - This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - &Affichage du système + + Loc&k Toolbar + &Verrouiller la barre d'outils - + + &Verbose Status + État &détaillé + + + + System &Display + This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. + Affichage du &système + + + Game &Properties &Propriétés du jeu - + Game &Grid &Grille des jeux - - Show Titles (Grid View) - Afficher les titres (mode Grille) - - - + Zoom &In (Grid View) - Zoom a&vant (mode Grille) + &Zoom avant (mode Grille) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) - Zoom a&rrière (mode Grille) + Zoo&m arrière (mode Grille) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) A&ctualiser les jaquettes (mode Grille) - + Open Memory Card Directory... Ouvrir le dossier des Memory Cards… - - Open Data Directory... - Ouvrir le dossier des données… - - - - Toggle Software Rendering - Activer/Désactiver le moteur de rendu logiciel - - - - Open Debugger - Ouvrir le débogueur - - - - Reload Cheats/Patches - Recharger codes de triche et patchs - - - - Enable System Console - Activer la console système - - - - Enable Debug Console - Activer la console de débogage - - - - Enable Log Window - Activer la fenêtre du journal - - - - Enable Verbose Logging - Activer la journalisation détaillée - - - - Enable EE Console Logging - Activer la journalisation de la console EE - - - - Enable IOP Console Logging - Activer la journalisation de la console IOP - - - - Save Single Frame GS Dump - Enregistrer un dump du GS contenant 1 image - - - - New - This section refers to the Input Recording submenu. - Nouveau - - - - Play - This section refers to the Input Recording submenu. - Lecture - - - - Stop - This section refers to the Input Recording submenu. - Arrêt - - - - Settings - This section refers to the Input Recording submenu. - Paramètres - - - - + Input Recording Logs Journaux d'enregistrement d'entrées - - Controller Logs - Journaux des manettes - - - + Enable &File Logging Activer la journalisation dans un &fichier - - Enable CDVD Read Logging - Activer la journalisation des lectures CDVD - - - - Save CDVD Block Dump - Enregistrer un blockdump CDVD - - - - Enable Log Timestamps - Activer l'horodatage des messages du journal - - - - + Start Big Picture Mode Lancer le mode Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Télécharger des jaquettes… - - - - + Show Advanced Settings Afficher les paramètres avancés - - Recording Viewer - Visionneuse d'enregistrements - - - - + Video Capture Capt. vidéo - - Edit Cheats... - Modifier les codes de triche… - - - - Edit Patches... - Modifier les patchs… - - - + Internal Resolution Résolution interne - + %1x Scale %1x - + Select location to save block dump: Sélectionnez où enregistrer le blockdump : - + Do not show again Ne plus afficher ce message - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ L'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ce Voulez-vous vraiment continuer ? - + %1 Files (*.%2) Fichiers %1 (*.%2) - + WARNING: Memory Card Busy ATTENTION : Memory Card occupée - + Confirm Shutdown Confirmer l'extinction - + Are you sure you want to shut down the virtual machine? Voulez-vous vraiment éteindre la machine virtuelle ? - + Save State For Resume Sauvegarder l'état pour reprendre plus tard - - - - - - + + + + + + Error Erreur - + You must select a disc to change discs. Vous devez sélectionner un disque pour changer de disque. - + Properties... Propriétés… - + Set Cover Image... Définir la jaquette… - + Exclude From List Exclure de la liste - + Reset Play Time Réinitialiser le temps de jeu - + Check Wiki Page Voir la page du wiki - + Default Boot Démarrage par défaut - + Fast Boot Démarrage rapide - + Full Boot Démarrage complet - + Boot and Debug Démarrer et déboguer - + Add Search Directory... Ajouter un dossier… - + Start File Lancer un fichier - + Start Disc Lancer un disque - + Select Disc Image Sélectionnez une image disque - + Updater Error Erreur lors de la mise à jour - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Désolé, la mise à jour automatique de PCSX2 ne fonctionne qu'avec les versions officielles afin d'éviter des problèmes de compatibilité.</p><p>Vous pouvez obtenir une version officielle à partir du lien ci-dessous :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. La mise à jour automatique n'est pas prise en charge sur votre plateforme. - + Confirm File Creation Confirmer la création du fichier - + The pnach file '%1' does not currently exist. Do you want to create it? Le fichier pnach « %1 » n'existe pas. Voulez-vous le créer ? - + Failed to create '%1'. Échec de la création de « %1 ». - + Theme Change Changement de thème - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changer de thème aura pour effet de fermer la fenêtre du débogueur. Toutes les données non enregistrées seront alors perdues. Voulez-vous continuer ? - + Input Recording Failed Échec de l'enregistrement d'entrées - + Failed to create file: {} Échec de la création du fichier : {} - + Input Recording Files (*.p2m2) Enregistrements d'entrées (*.p2m2) - + Input Playback Failed Échec de la lecture d'entrées - + Failed to open file: {} Échec de l'ouverture du fichier : {} - + Paused En pause - + Load State Failed Échec du chargement de l'état - + Cannot load a save state without a running VM. Impossible de charger une sauvegarde d'état sans machine virtuelle en cours d'exécution. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Le chargement d'un nouvel ELF nécessite la réinitialisation de la machine virtuelle. Voulez-vous réinitialiser la machine virtuelle ? - + Cannot change from game to GS dump without shutting down first. Impossible de lire un dump du GS sans éteindre la machine virtuelle. - + Failed to get window info from widget Échec de l'obtention des informations sur la fenêtre à partir du widget - + Stop Big Picture Mode Quitter le mode Big Picture - + Exit Big Picture In Toolbar Quitter BP - + Game Properties Propriétés du jeu - + Game properties is unavailable for the current game. Les propriétés du jeu sont indisponibles pour le jeu actuel. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Select disc drive: Sélectionnez un lecteur de disque : - + This save state does not exist. Cette sauvegarde d'état n'existe pas. - + Select Cover Image Sélectionner une jaquette - + Cover Already Exists Jaquette existante - + A cover image for this game already exists, do you wish to replace it? Ce jeu a déjà une jaquette, voulez-vous la remplacer ? - + + - Copy Error Erreur de copie - + Failed to remove existing cover '%1' Échec de la suppression de la jaquette existante « %1 ». - + Failed to copy '%1' to '%2' Échec de la copie de « %1 » vers « %2 ». - + Failed to remove '%1' Échec de la suppression de « %1 ». - - + + Confirm Reset Confirmer la réinitialisation - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tous les types de jaquettes (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Vous devez sélectionner un fichier différent de la jaquette actuelle. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. Cette action est irréversible. - + Load Resume State Charger la sauvegarde automatique - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ? - + Fresh Boot Lancer normalement - + Delete And Boot Supprimer et lancer - + Failed to delete save state file '%1'. Échec de la suppression de la sauvegarde d'état « %1 ». - + Load State File... Charger l'état depuis un fichier… - + Load From File... Charger depuis un fichier… - - + + Select Save State File Sélectionner un fichier de sauvegarde d'état - + Save States (*.p2s) Sauvegardes d'état (*.p2s) - + Delete Save States... Supprimer les sauvegardes d'état… - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tous les types de fichier (*.bin *.iso *.cue *.mdf *.chd *.zso *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images ZSO (*.zso);;Images GZ (*.gz);;Exécutables ELF (*.elf);;Exécutables IRX (*.irx);;Dumps du GS (*.gs *.gs.xz *.gs.zst);;Blockdumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Tous les types de fichier (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images ZSO (*.zso);;Images GZ (*.gz);;Blockdumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ATTENTION : des données sont encore en cours d'écriture sur votre Memory Card. Éteindre la machine virtuelle maintenant aura pour effet de <b>DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD.</b> Il est fortement recommandé de revenir au jeu et le laisser finir l'écriture sur votre Memory Card.<br><br>Voulez-vous quand même éteindre la machine virtuelle et <b>DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD ?</b> - + Save States (*.p2s *.p2s.backup) Sauvegardes d'état (*.p2s *.p2s.backup) - + Undo Load State Annuler le chargement d'état - + Resume (%2) Reprendre (%2) - + Load Slot %1 (%2) Charger l'état à l'emplacement %1 (%2) - - + + Delete Save States Supprimer les sauvegardes d'état - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. Les sauvegardes ne pourront pas être récupérées. - + %1 save states deleted. %1 sauvegardes d'état supprimées. - + Save To File... Sauvegarder dans un fichier… - + Empty vide - + Save Slot %1 (%2) Sauvegarder à l'emplacement %1 (%2) - + Confirm Disc Change Confirmer le changement de disque - + Do you want to swap discs or boot the new image (via system reset)? Voulez-vous échanger les disques, ou redémarrer le système avec la nouvelle image disque insérée ? - + Swap Disc Échanger les disques - + Reset Redémarrer @@ -16522,25 +16595,25 @@ Les sauvegardes ne pourront pas être récupérées. MemoryCard - - + + Memory Card Creation Failed Échec de la création de la Memory Card - + Could not create the memory card: {} Impossible de créer la Memory Card : {} - + Memory Card Read Failed Échec de la lecture de la Memory Card - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Fermez toutes les autres instances de PCSX2, ou redémarrez votre ordinateur. - - + + Memory Card '{}' was saved to storage. La Memory Card « {} » a bien été enregistrée. - + Failed to create memory card. The error was: {} Échec de la création de la Memory Card : {} - + Memory Cards reinserted. Memory Cards réinsérées. - + Force ejecting all Memory Cards. Reinserting in 1 second. Éjection forcée de toutes les Memory Cards. Réinsertion dans 1 seconde. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + Cela fait un moment que la console virtuelle n'a pas écrit sur votre Memory Card. Les sauvegardes d'état ne doivent pas être utilisées en remplacement de la fonctionnalité de sauvegarde intégrée aux jeux. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Aller à l'adresse dans la vue mémoire - + Cannot Go To Impossible d'aller à l'adresse @@ -17781,7 +17859,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Analog Toggle - Bouton ANALOG + Touche ANALOG @@ -17922,12 +18000,12 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers Analog light is now on for port {0} / slot {1} - Port {0}, emplacement {1} : LED du bouton ANALOG activée. + Port {0}, emplacement {1} : LED ANALOG activée. Analog light is now off for port {0} / slot {1} - Port {0}, emplacement {1} : LED du bouton ANALOG désactivée. + Port {0}, emplacement {1} : LED ANALOG désactivée. @@ -18210,12 +18288,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Échec de l'ouverture de {}. Les patchs intégrés sont indisponibles. - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Aucun code de triche ou patch (écran large, compatibilité, ou autre) trouvé et activé. @@ -18343,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA : connecté en tant que %1 (%2 pts, softcore : %3 pts). %4 messages non lus. - - + + Error Erreur - + An error occurred while deleting empty game settings: {} Une erreur s'est produite lors de la suppression des paramètres de jeu vides : {} - + An error occurred while saving game settings: {} Une erreur s'est produite lors de l'enregistrement des paramètres de jeu : {} - + Controller {} connected. Manette {} connectée. - + System paused because controller {} was disconnected. Système mis en pause en raison de la déconnexion de la manette {}. - + Controller {} disconnected. Manette {} déconnectée. - + Cancel Annuler @@ -18516,7 +18594,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21729,42 +21807,42 @@ Scanner les sous-dossiers prend plus de temps, mais cela permettra d'identifier VMManager - + Failed to back up old save state {}. Échec de la copie de la sauvegarde d'état existante « {} ». - + Failed to save save state: {}. Échec de la sauvegarde de l'état à l'emplacement {}. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Jeu inconnu - + CDVD precaching was cancelled. La mise en cache CDVD anticipée a été annulée. - + CDVD precaching failed: {} Échec de la mise en cache CDVD anticipée : {} - + Error Erreur - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21781,270 +21859,270 @@ Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios Pour plus d'informations, consultez la FAQ et les guides. - + Resuming state La reprise - + Boot and Debug Démarrer et déboguer - + Failed to load save state Échec du chargement de la sauvegarde d'état - + State saved to slot {}. État sauvegardé à l'emplacement {}. - + Failed to save save state to slot {}. Échec de la sauvegarde de l'état à l'emplacement {}. - - + + Loading state Chargement d'un état - + Failed to load state (Memory card is busy) Échec du chargement de l'état (la Memory Card est occupée) - + There is no save state in slot {}. Il n'y a aucune sauvegarde d'état à l'emplacement {}. - + Failed to load state from slot {} (Memory card is busy) Échec du chargement de l'état à l'emplacement {} (la Memory Card est occupée) - + Loading state from slot {}... Chargement de l'état à l'emplacement {}… - + Failed to save state (Memory card is busy) Échec de la sauvegarde de l'état (la Memory Card est occupée) - + Failed to save state to slot {} (Memory card is busy) Échec de la sauvegarde de l'état à l'emplacement {} (la Memory Card est occupée) - + Saving state to slot {}... Sauvegarde de l'état à l'emplacement {}… - + Frame advancing Avancer d'une image - + Disc removed. Disque éjecté. - + Disc changed to '{}'. Nouveau disque inséré : « {} ». - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Échec de l'ouverture de la nouvelle image disque « {} ». Rétablissement de l'image précédente. ({}) - + Failed to switch back to old disc image. Removing disc. Error was: {} Impossible de revenir à l'image disque précédente. Éjection du disque. ({}) - + Cheats have been disabled due to achievements hardcore mode. Les codes de triche ont été désactivés suite à l'activation du mode Hardcore des succès. - + Fast CDVD is enabled, this may break games. Fast CDVD est activé, cela pourrait casser certains jeux. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La cadence et/ou le saut de cycle n'est pas défini sur sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements. - + Upscale multiplier is below native, this will break rendering. Le multiplicateur de mise à l'échelle est inférieur à « Native », cela causera des problèmes de rendu. - + Mipmapping is disabled. This may break rendering in some games. Le mipmapping est désactivé. Cela pourrait causer des problèmes d'affichage dans certains jeux. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Le moteur de rendu n'est pas défini sur Automatique. Cela peut engendrer des problèmes graphiques et de performance. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela causera des problèmes d'affichage dans certains jeux. - + No Game Running Aucun jeu en cours d'exécution - + Trilinear filtering is not set to automatic. This may break rendering in some games. Le filtrage trilinéaire n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux. - + Blending Accuracy is below Basic, this may break effects in some games. - La précision des fusions est inférieure à Basique. Cela pourrait casser les effets de certains jeux. + La fidélité des fusions est inférieure à Basique. Cela pourrait casser les effets de certains jeux. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Le mode de téléchargement matériel n'est pas défini sur « Précis », cela pourrait causer des problèmes d'affichage dans certains jeux. + Le mode de téléchargement matériel n'est pas défini sur Fidèle, cela pourrait causer des problèmes d'affichage dans certains jeux. - + EE FPU Round Mode is not set to default, this may break some games. Le EE FPU Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + EE FPU Clamp Mode is not set to default, this may break some games. Le Clamping Mode EE n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU0 Round Mode is not set to default, this may break some games. Le VU0 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU1 Round Mode is not set to default, this may break some games. Le VU1 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + VU Clamp Mode is not set to default, this may break some games. Le Clamping Mode VU n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 Mo de RAM activés. La compatibilité avec certains jeux pourrait être affectée. - + Game Fixes are not enabled. Compatibility with some games may be affected. Les correctifs sont désactivés. La compatibilité avec certains jeux pourrait être affectée. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patchs de compatibilité désactivés. Le bon fonctionnement de certains jeux peut être affecté. - + Frame rate for NTSC is not default. This may break some games. La fréquence d'images pour NTSC n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux. - + Frame rate for PAL is not default. This may break some games. La fréquence d'images pour PAL n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux. - + EE Recompiler is not enabled, this will significantly reduce performance. Le recompilateur EE est désactivé, cela réduira considérablement les performances. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU0 est désactivé, cela réduira considérablement les performances. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU1 est désactivé, cela réduira considérablement les performances. - + IOP Recompiler is not enabled, this will significantly reduce performance. Le recompilateur IOP est désactivé, cela réduira considérablement les performances. - + EE Cache is enabled, this will significantly reduce performance. Le cache EE est activé, les performances pourraient être dégradées. - + EE Wait Loop Detection is not enabled, this may reduce performance. La détection de l'attente active est désactivée, les performances pourraient être dégradées. - + INTC Spin Detection is not enabled, this may reduce performance. La détection des boucles INTC est désactivée, les performances pourraient être dégradées. - + Fastmem is not enabled, this will reduce performance. L'accès rapide à la mémoire est désactivé, cela réduira les performances. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 est désactivé, les performances pourraient être dégradées. - + mVU Flag Hack is not enabled, this may reduce performance. Le hack « mVU Flag » est désactivé, les performances pourraient être dégradées. - + GPU Palette Conversion is enabled, this may reduce performance. « Conversion de palette GPU » est activé, les performances pourraient être dégradées. - + Texture Preloading is not Full, this may reduce performance. Le préchargement des textures n'est pas défini sur « Complet », les performances pourraient être dégradées. - + Estimate texture region is enabled, this may reduce performance. « Estimer la taille des textures » est activé, les performances pourraient être dégradées. - + Texture dumping is enabled, this will continually dump textures to disk. Le dumping des textures est activé, les textures seront dumpées sur le disque en continu. diff --git a/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts b/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts new file mode 100644 index 0000000000..625f442431 --- /dev/null +++ b/pcsx2-qt/Translations/pcsx2-qt_gn-PY.ts @@ -0,0 +1,22125 @@ + + + + + AboutDialog + + + About PCSX2 + Ñe'ẽngue PCSX2 rehegua + + + + SCM Version + SCM= Source Code Management + Version de SCM + + + + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + PCSX2 ha'e peteĩ emulador PlayStation 2 (PS2) oĩva oikóva ha oñemohendáva. Pe porãite ohechauka ha'etehápe ohechauka PS2 rehegua, oipuruva MIPS CPU Interpreté, Recompiladore ha peteĩ Mašiná Virtual oiporúva Estado-kuéra ha Memoria PS2 rehegua. Ko'ãichagua, ikatúta reho guasu PS2 ñe'ẽ rehegua ojapo PC-pe, ojapoháicha heta mba'e porã ha beneficios rehegua. + + + + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + PlayStation 2 ha PS2, ha'e umi marca registrada Sony Interactive Entertainment-gua. Ko aplicación ndaipóri hikuái ne'ĩra jehechaukaha Sony Interactive Entertainment ndive. + + + + Website + Ñande Website + + + + Support Forums + Foro rembiapo + + + + GitHub Repository + GitHub ryru + + + + License + Licencia + + + + Third-Party Licenses + Licencias de Terceros rehegua + + + + View Document + ehecha kuatiakuéra + + + + File not found: %1 + Archivo ndojejuhúi: %1 + + + + AchievementLoginDialog + + + RetroAchievements Login + Window title + RetroAchievements Jeike rehegua + + + + RetroAchievements Login + Header text + RetroAchievements Jeike rehegua + + + + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + Emoinge puruhára réra ha ñe’ẽñemi retroachievements.org-pe g̃uarã ko’ápe. Ne ñe’ẽñemi noñongatúi PCSX2-pe, ojejapóta peteĩ jeikerã token ha ojeporúta hendaguépe. + + + + User Name: + Pojoapy puruhára réra: + + + + Password: + Terañemí: + + + + Ready... + Oĩmbáma... + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Ne RetroAchievements jeikerã token ndoikovéima.</strong> Reike jeyva’erã ne credencial-kuérape ikatu hag̃uáicha ojesegui umi mba’e ojehupytýva. Ne ñe’ẽñemi noñongatúi PCSX2-pe, ojejapóta peteĩ jeikerã token ha ojeporúta hendaguépe. + + + + &Login + &Jeike + + + + Logging in... + Oike jave... + + + + Login Error + Error ojeike jave + + + + Login failed. +Error: %1 + +Please check your username and password, and try again. + ¡Ojejavy oñepyrũvo sesión! +Error: %1 + +Emoañete ne puruhára réra ha ne ñe’ẽñemi ha eñeha’ã jey. + + + + Login failed. + Ojejavy ojeike jave + + + + Enable Achievements + Ombokatupyry umi jehupytyrã + + + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Ko’áĝa ndojehejái jehupytyrã jesareko. Nde jeike ndoikomo’ãi efecto ojemboguata peve seguimiento. + +¿Remboguatasépa ko’áĝa seguimiento? + + + + Enable Hardcore Mode + Emboguata Modo Hardcore rehegua + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + + + Reset System + Emoñepyrũ jey pe sistema + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Modo extremo ndojejapomo’ãi oñemboguata jey peve sistema. ¿Remohendase jeýpa ko’áĝa pe sistema? + + + + AchievementSettingsWidget + + + + Enable Achievements + Ombokatupyry umi jehupytyrã + + + + + Enable Hardcore Mode + Emboguata modo extremo rehegua + + + + + Test Unofficial Achievements + Umi Jehupytyrã Prueba No Oficial rehegua + + + + + Enable Sound Effects + Emboguata umi efectos de sonido + + + + Notifications + Emomba’apo umi marandu + + + + + 5 seconds + 5 aravo'ive + + + + Account + Mba'erepy + + + + + Login... + Eike ko'ápe... + + + + View Profile... + Ehecha perfil... + + + + Settings + Ajustes + + + + + Enable Spectator Mode + Emboguata modo espectador rehegua + + + + + Enable Encore Mode + Emboguata Modo Encore rehegua + + + + + Show Achievement Notifications + Ohechauka Marandu Jehupytyrã rehegua + + + + + Show Leaderboard Notifications + Ohechauka umi marandu calificación rehegua + + + + + Enable In-Game Overlays + Emboguata umi superposición ñembosarái ryepýpe + + + + Username: +Login token generated at: + Pojoapy puruhára réra: +Token jeikerã oñembohekopyréva ko’ápe: + + + + Game Info + Ñembosarái rehegua Info + + + + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 oipuru RetroAchievements peteĩ mba’ekuaarã ryru jehupytyrã ramo ha ojesareko hag̃ua mba’éichapa oho ohóvo. Eipuru hag̃ua jehupytyrã, eñemboguapy peteĩ cuenta-pe <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align=" justify">Ehecha hag̃ua lista jehupytyrã ñembosarái ryepýpe, eity tecla caliente <span style=" font-weight:600;">Eipe'a Menú Pausa rehegua</span> ha eiporavo <estilo span=" font-weight:600;">Ojehupytyva’ekue</span> menúgui.</p></tete></html> + + + + + + + + Unchecked + Ndojejokóiva + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Ojehejávo, PCSX2 oimo’ãta opaite jehupytyrã oñembotyha ha nomondói mba’eveichagua marandu desbloqueo rehegua servidor-pe. + + + + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + Ojehejávo, PCSX2 omoĩta umi mba’e ojehupytýva umi conjunto ndaha’éiva oficial-gui. Eñatendéke ko’ã jehupytyrã ndojejapóiha seguimiento RetroAchievements rupive, upévare ojedesblokea opaite jey. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Desafío" modo umi jehupytyrã, oikehápe seguimiento tablero de liderazgo rehegua. Ombogue umi función estado de salvar, cheats ha desaceleración rehegua. + + + + + + + Checked + Ojehechákuri + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Ombopu efectos de sonido umi evento-pe g̃uarã haꞌeháicha desbloqueo jehupytyrã ha umi presentación tablero de liderazgo rehegua. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Ohechauka icono oĩva pantalla esquina inferior-derecha-pe oĩ jave activo peteĩ jehupytyrã desafío/primed. + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Ojehejávo ha ojeike jave, PCSX2 ohesa’ỹijóta umi mba’e ojehupytýva oñepyrũvo. + + + + Displays popup messages on events such as achievement unlocks and game completion. + Ohechauka marandu ojehechaukáva umi mbaꞌe ojehúva rehe haꞌeháicha jehupytyrã ñemboty ha ñembosarái ñembopaha. + + + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Ohechauka marandu ojehechaukáva oñepyrũvo, omondo térã ofalla jave peteĩ desafío tablero de líderes rehegua. + + + + When enabled, each session will behave as if no achievements have been unlocked. + Ojehejávo, peteĩteĩva sesión oñekomportáta ndojepe’áiramoguáicha mba’eveichagua jehupytyrã. + + + + Reset System + Emoñepyrũ jey pe sistema + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Modo extremo ndojehejamoꞌãi oñemboheko jey peve sistema. ¿Remohendase jeýpa ko’áĝa pe sistema? + + + + + %n seconds + + %n aravo'ive + + + + + + Username: %1 +Login token generated on %2. + Pojoapy réra: %1 +Token jeikerã oñembohekopyréva %2-pe. + + + + Logout + Ojedesconecta sesión rehegua + + + + Not Logged In. + Nde ndaha’éi reikeva’ekue. + + + + Achievements + + + Hardcore mode will be enabled on system reset. + Modo extremo oñembohapéta sistema reset jave. + + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + . + + + + Hardcore mode is now enabled. + Ko’áĝa oñembohapéma pe modo extremo. + + + + {} (Hardcore Mode) + {} (Modo extremo) rehegua + + + + {0}, {1}. + {0}, {1}. + + + + You have unlocked {} of %n achievements + Achievement popup + + Reipe'áva’ekue {} %n jehupytyrãgui + You have unlocked {} of %n achievements + + + + + and earned {} of %n points + Achievement popup + + ha ohejáva {} umi %n puntos + and earned {} of %n points + + + + + {} (Unofficial) + {} (Ndaha'éiva oficial) + + + + Mastered {} + Ojedomina {} + + + + {0}, {1} + {0}, {1} + + + + %n achievements + Mastery popup + + %n jehupytyrã + + + + + + %n points + Mastery popup + + %n puntos rehegua + + + + + + Leaderboard attempt started. + Oñepyrũ ñeha’ã tablero de liderazgo rehegua. + + + + Leaderboard attempt failed. + Leaderboard ñeha’ã ndoikói. + + + + Your Time: {}{} + Nde Aravo: {}{} + + + + Your Score: {}{} + Nde Puntuación: {}{} + + + + Your Value: {}{} + Nde Valor: {}{} + + + + (Submitting) + (Omoguahẽvo) + + + + Achievements Disconnected + Umi mba’e ojehupytýva Ojedesconecta + + + + An unlock request could not be completed. We will keep retrying to submit this request. + Peteĩ mba’ejerure desbloqueo rehegua ndaikatúikuri oñembotýkuri. Pe mba’ejerure oñembohasáta gueteri. + + + + Achievements Reconnected + Umi jehupytyrã ombojoaju jeýva + + + + All pending unlock requests have completed. + Opaite mba’ejerure desbloqueo pendiente oñembotýma. + + + + Hardcore mode is now disabled. + Modo «hardcore» oñembogue. + + + + Score: {0} pts (softcore: {1} pts) +Unread messages: {2} + Puntuación: {0} pts. (modo normal-pe: {1} pts.) Marandu noñemoñe'ẽiva: {2} + + + + + Confirm Hardcore Mode + Omoañete modo «hardcore» + + + + Active Challenge Achievements + Umi Jehupytyrã Desafío Activo rehegua + + + + (Hardcore Mode) + (modo «hardcore») rehegua + + + + You have unlocked all achievements and earned {} points! + ¡Redesblokea opaite jehupytyrã ha rehupyty {} punto! + + + + + Leaderboard Download Failed + Ojejavy ojegueru jave tablero de liderazgo + + + + Your Time: {0} (Best: {1}) + Nde aravo: {0} (Iporãvéva: {1}) + + + + Your Score: {0} (Best: {1}) + Nde puntuación: {0} (Iporãvéva: {1}) + + + + Your Value: {0} (Best: {1}) + Nde Valor: {0} (Iporãvéva: {1}) + + + + {0} +Leaderboard Position: {1} of {2} + {0} Mesa ñemohenda: {1} {2}-gui + + + + Server error in {0}: +{1} + Servidor jejavy {0}-pe: {1} + + + + Yes + + + + + No + Nahániri + + + + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. + Rehupyty {0} {1} jehupytyrãgui ha {2} {3} punto-gui. + + + + Unknown + Kuaa'ỹva + + + + Locked + Ojejoko + + + + Unlocked + Ojedesblokea + + + + Unsupported + Ndojeguerohorýiva + + + + Unofficial + Ndaha'éi oficial + + + + Recently Unlocked + Nda’aréi ojedesblokea + + + + Active Challenges + Umi Jehupytyrã Desafío Activo rehegua + + + + Almost There + Nda’aréi opyta... + + + + {} points + {} puntos + + + + {} point + {} punto + + + + XXX points + XXX puntos + + + + Unlocked: {} + Ojepe'a: {} + + + + This game has {} leaderboards. + Ko ñembosarái oguereko {leaderboards} + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Ndaipóri puntuación oñemondomo’ãiva oñemboykégui modo hardcore. Umi cuadro de puntuación oĩ modo ojelee hag̃uánte. + + + + Show Best + Ehechauka raẽ + + + + Show Nearby + Ehechauka hi’aguĩva + + + + Rank + ñemohendaha + + + + Name + héra + + + + Time + Fecha + + + + Score + Kytã + + + + Value + Ovaléva + + + + Date Submitted + Ára oñemondo haguã + + + + Downloading leaderboard data, please wait... + Ojegueru umi dato tablero de liderazgo rehegua, eha'arõmi... + + + + + Loading... + Oñembosarái... + + + + + This game has no achievements. + Ko jehechauka ndaipóri logros. + + + + Failed to read executable from disc. Achievements disabled. + Ojejavy omoñe’ẽvo ejecutable disco-gui. Umi jehupytyrã oñemboykéva. + + + + AdvancedSettingsWidget + + + + + Use Global Setting [%1] + Eipuru ñemboheko atyguasu [%1] + + + + Rounding Mode + Modo de redondeo rehegua + + + + + + Chop/Zero (Default) + Ombogue/cero (por defecto) + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Omoambue PCSX2 omboguataháicha papapy redondeo oemula rupi Unidad de Punto Flotante (EE FPU) Motor Emoción rehegua. Umi cálculo FPU PS2 rehegua ndojoajúigui umi estándar internacional-pe, oĩ ñembosarái oikotevẽtava peteĩ modalidad iñambuéva ojejapo hag̃ua hekopete koꞌã cálculo. Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> + + + + Division Rounding Mode + Modo redondeo división rehegua + + + + Nearest (Default) + Hi’aguĩ rupi (por defecto) + + + + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Oikuaauka mbaꞌeichaitépa ojerredondea umi resultado peteĩ división valor punto flotante rehegua. Oĩ ñembosarái oikotevẽtava peteĩ ñemboheko tee: <b>oñemoambue ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> + + + + Clamping Mode + Modo limitación rehegua: + + + + + + Normal (Default) + Normal (por defecto) rehegua + + + + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Omoambue mbaꞌeichaitépa PCSX2 oñatende oñongatúvo umi flotador peteĩ rango x86 estándar-pe. Pe valor por defecto oñatende hetaiterei ñembosarái rehe; <b>omoambuéramo ko ñemboheko peteĩ ñembosarái ndoguerekói jave peteĩ apañuãi ojehecháva ikatu omoheñói inestabilidad.</b> + + + + + Enable Recompiler + Emboguata recompilador rehegua + + + + + + + + + + + + + + + + Checked + ojehecha + + + + Use Save State Selector + Eipuru selector ñeñongatu pyaꞌe + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Ohechauka peteĩ ventána jeporavorã ñeñongatu pyaꞌe rehegua oñemoambuévo espacio peteĩ marandu rangue. + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Ojapo peteĩ ñembohasa binario justo-in-time máquina MIPS-IV código 64 bits rehegua x86-pe. + + + + Wait Loop Detection + Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). + Detección de Bucle oha’arõva + + + + Moderate speedup for some games, with no known side effects. + Pe velocidad moderada oĩ ñembosaráipe g̃uarã, ndojekuaáiva umi efecto secundario. + + + + Enable Cache (Slow) + Emboguata caché (mbegue) + + + + + + + Unchecked + Ndojejokóiva + + + + Interpreter only, provided for diagnostic. + Intérprete-pe g̃uarãnte, ojeporúva ojejapo hag̃ua diagnóstico. + + + + INTC Spin Detection + INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. + INTC Mba’ekuaarã jehechakuaa + + + + Huge speedup for some games, with almost no compatibility side effects. + Tuicha velocidad algunos juegos-pe g̃uarã, haimete ndorekóiva efecto secundario compatibilidad rehegua. + + + + Enable Fast Memory Access + Emboguata mandu’a jeike pya’e + + + + Uses backpatching to avoid register flushing on every memory access. + "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) + Oipuru pe técnica «backpatching» ani hag̃ua oñemboyke umi registro peteĩteĩva memoria jeike reheve. + + + + Pause On TLB Miss + Pausa TLB falla rehe + + + + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Oĩ jave peteĩ mba’e’oka TLB jejapópe, máquina virtual ojepytasóta oñemboyke rangue pe jejavy ha oñemboguata. Ñañamindu’u opytataha pe bloque pahápe, ndaha’éi pe ñe’ẽmondo omoheñóiva excepción-pe. Oikuaa hag̃ua dirección oiko haguépe jeike ndovaléiva, eike consola-pe. + + + + Enable 128MB RAM (Dev Console) + Emboguata 128 MB RAM (consola desarrollo rehegua) + + + + Exposes an additional 96MB of memory to the virtual machine. + Ohechauka peteĩ 96 MB manduꞌa ambuéva máquina virtual-pe. + + + + VU0 Rounding Mode + VU0 modo redondeo rehegua + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + Omoambue PCSX2 omboguataháicha papapy redondeo oemula rupi Unidad Vectorial 0 Motor Emoción rehegua ("unidad vectorial 0", térã VU0 EE rehegua). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> + + + + VU1 Rounding Mode + VU1 modo redondeo rehegua: + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + Omoambue PCSX2 omboguataháicha papapy redondeo oemula rupi Unidad Vectorial 1 Motor Emoción rehegua ("unidad vectorial 1", térã VU1 EE rehegua). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> + + + + VU0 Clamping Mode + VU0 limitación modalidad rehegua + + + + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Omoambue mbaꞌeichaitépa PCSX2 oñatende mbaꞌeichaitépa oñembohasa umi valor punto flotante rehegua peteĩ rango x86 estándar-pe Emotion Engine Unit Vector 0 ryepýpe ("unidad vectorial 0", térã EE VU0). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> + + + + VU1 Clamping Mode + VU1 modo limitante rehegua: + + + + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Omoambue mbaꞌeichaitépa PCSX2 oñatende umi valor punto flotante rehegua ñemoambue peteĩ rango x86 estándar-pe Emotion Engine Unit Vector 1 ryepýpe ("unidad vectorial 1", térã EE VU1). Pe valor por defecto ombaꞌapo hetaiterei ñembosaráipe g̃uarã. <b>Oñemoambuéramo ko ñemboheko peteĩ ñembosarái ndorekói jave mba’e’oka ojehecháva ikatu omoheñói inestabilidad.</b> + + + + Enable Instant VU1 + Emboguata VU1 taꞌãngamýi + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Omboguata VU1 pya'eterei. Omoporãve michĩmi velocidad hetavéva ñembosaráipe. Haꞌehína peteĩ opción segura haimete opavavepe g̃uarã, ha katu oĩ ikatúva ohechaukáva jejavy gráfico. + + + + Enable VU0 Recompiler (Micro Mode) + VU0 = Vector Unit 0. One of the PS2's processors. + Emboguata VU0 recompilador (modo micro) rehegua + + + + Enables VU0 Recompiler. + Ombohapéva VU0 Recompilador. + + + + Enable VU1 Recompiler + VU1 = Vector Unit 1. One of the PS2's processors. + Emboguata VU1 recompilador rehegua + + + + Enables VU1 Recompiler. + Emboguata VU1 recompilador rehegua. + + + + mVU Flag Hack + mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) + mVU indicador ñemyatyrõ + + + + Good speedup and high compatibility, may cause graphical errors. + Tuicha omoporãve velocidad ha oguereko compatibilidad yvate, ha katu ikatu omoheñói jejavy gráfico. + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Ojapo peteĩ ñembohasa binario justo-in-time máquina MIPS-I kódigo 32 bits rehegua x86-pe. + + + + Enable Game Fixes + Emboguata ñemyatyrõ ñembosaráipe g̃uarã + + + + Automatically loads and applies fixes to known problematic games on game start. + Okarga ha omoĩ ijeheguiete ñemyatyrõ omoñepyrũvo oimeraẽ ñembosarái ojekuaáva omoheñóiha apañuãi. + + + + Enable Compatibility Patches + Emboguata umi Parche Compatibilidad rehegua + + + + Automatically loads and applies compatibility patches to known problematic games. + Okarga ha omoĩ ijeheguiete umi parche compatibilidad rehegua umi ñembosarái problemático ojekuaávape. + + + + Savestate Compression Method + Savestate Método de Compresión rehegua + + + + Zstandard + Zstandard rehegua + + + + Determines the algorithm to be used when compressing savestates. + Omohenda algoritmo ojeporútava oñembohysýi jave umi savestate. + + + + Savestate Compression Level + Nivel de compresión ñeñongatu pyaꞌe + + + + Medium + Medio + + + + Determines the level to be used when compressing savestates. + Omohenda nivel ojeporútava oñembohysýi jave umi savestate. + + + + Save State On Shutdown + Oñongatu Estado En Apagado + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Oñongatu ijeheguiete pe emulador estado oñembogue térã osẽ jave. Upéi ikatu reñepyrũ jey directamente repyta haguégui ambue jey. + + + + Create Save State Backups + Ejapo Ñongatu Estado rehegua jekopytyjoja + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Ojapo peteĩ copia de seguridad peteĩ estado ñeñongatu rehegua oĩmaramo ojejapo jave ñeñongatu. Pe copia de seguridad oguereko peteĩ .backup ñe’ẽpehẽtai. + + + + AdvancedSystemSettingsWidget + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Oñemoambuéramo ko’ã opción ikatu ojapo umi ñembosarái ndojejapóiva. Emoambue nde riesgo reheve, PCSX2 equipo nome’ẽmo’ãi pytyvõ umi configuración ko’ã ñemboheko oñemoambuéva reheve. + + + + EmotionEngine (MIPS-IV) + Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). + EmotionEngine (MIPS-IV) + + + + Rounding Mode: + Rounding refers here to the mathematical term. + Modo de Redondeo rehegua: + + + + + + Nearest + Hi’aguĩvéva + + + + + + + Negative + Mbotove + + + + + + + Positive + Py'aporã + + + + Clamping Mode: + Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. + Modo de Abrazadera: + + + + + None + Avave + + + + + + Normal (Default) + Normal (Predeterminado) rehegua + + + + + + Chop/Zero (Default) + Eliminar/cero (predeterminado) Ñe’ẽpoty ha purahéi + + + + Division Rounding Mode: + Rounding refers here to the mathematical term. + Modo de Redondeo División rehegua: + + + + Nearest (Default) + Hi'aguĩvéva (Predeterminado) + + + + Chop/Zero + Eliminar/cero + + + + None + ClampMode + Avave + + + + + + Extra + Preserve Sign + Sign: refers here to the mathematical meaning (plus/minus). + Extra + Preserva Señal rehegua + + + + Full + Todo + + + + Wait Loop Detection + Detección de Bucle de Espera + + + + + Enable Recompiler + Emboguata Recompilador rehegua + + + + Enable Fast Memory Access + Emboguata Jeike Pya’e Mandu’arã + + + + Enable Cache (Slow) + Emboguata Caché (Mbegue) + + + + INTC Spin Detection + INTC Detección de Giro rehegua + + + + Pause On TLB Miss + Pausar al fallar el TLB + + + + Enable 128MB RAM (Dev Console) + Emboguata 128MB RAM (Consola de Desarrollador) + + + + Vector Units (VU) + Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. + Unidades Vectoriales (VU) rehegua + + + + VU1 Rounding Mode: + VU1 modo redondeo rehegua: + + + + mVU Flag Hack + corrección del indicador de mVU + + + + Enable VU1 Recompiler + Emboguata VU1 recompilador rehegua + + + + Enable VU0 Recompiler (Micro Mode) + Emboguata VU0 recompilador (modo micro) + + + + Enable Instant VU1 + Emboguata VU1 Instantáneo rehegua + + + + + Extra + Extra + + + + VU0 Clamping Mode: + VU0 Clamping Mode: + + + + VU0 Rounding Mode: + VU0 Rounding Mode: + + + + VU1 Clamping Mode: + VU1 Clamping Mode: + + + + I/O Processor (IOP, MIPS-I) + I/O Processor (IOP, MIPS-I) + + + + Game Settings + Game Settings + + + + Enable Game Fixes + Enable Game Fixes + + + + Enable Compatibility Patches + Enable Compatibility Patches + + + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + + Frame Rate Control + Frame Rate Control + + + + + hz + hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + + Use Save State Selector + Use Save State Selector + + + + PINE Settings + PINE Settings + + + + Slot: + Slot: + + + + Enable + Enable + + + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + + + AudioExpansionSettingsDialog + + + Audio Expansion Settings + Audio Expansion Settings + + + + Circular Wrap: + Circular Wrap: + + + + + 30 + 30 + + + + Shift: + Shift: + + + + + + + + + + 20 + 20 + + + + Depth: + Depth: + + + + 10 + 10 + + + + Focus: + Focus: + + + + Center Image: + Center Image: + + + + Front Separation: + Front Separation: + + + + Rear Separation: + Rear Separation: + + + + Low Cutoff: + Low Cutoff: + + + + High Cutoff: + High Cutoff: + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + + + + Block Size: + Block Size: + + + + AudioSettingsWidget + + + Configuration + Configuration + + + + Driver: + Driver: + + + + + Expansion Settings + Expansion Settings + + + + + Stretch Settings + Stretch Settings + + + + Buffer Size: + Buffer Size: + + + + Maximum latency: 0 frames (0.00ms) + Maximum latency: 0 frames (0.00ms) + + + + Backend: + Backend: + + + + + 0 ms + 0 ms + + + + Controls + Controls + + + + Output Volume: + Output Volume: + + + + + 100% + 100% + + + + Fast Forward Volume: + Fast Forward Volume: + + + + + Mute All Sound + Mute All Sound + + + + Synchronization: + Synchronization: + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Expansion: + Expansion: + + + + Output Latency: + Output Latency: + + + + Minimal + Minimal + + + + Output Device: + Output Device: + + + + Synchronization + Synchronization + + + + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + + + + + Default + Default + + + + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + + + + Output Latency + Output Latency + + + + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + + + + Resets output volume back to the global/inherited setting. + Resets output volume back to the global/inherited setting. + + + + Resets output volume back to the default. + Resets output volume back to the default. + + + + Resets fast forward volume back to the global/inherited setting. + Resets fast forward volume back to the global/inherited setting. + + + + Resets fast forward volume back to the default. + Resets fast forward volume back to the default. + + + + + %1% + %1% + + + + + + + + N/A + Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. + N/A + + + + + + % + % + + + + Audio Backend + Audio Backend + + + + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + + + + + + + %1 ms + %1 ms + + + + Buffer Size + Buffer Size + + + + Output Volume + Output Volume + + + + Controls the volume of the audio played on the host. + Controls the volume of the audio played on the host. + + + + Fast Forward Volume + Fast Forward Volume + + + + Controls the volume of the audio played on the host when fast forwarding. + Controls the volume of the audio played on the host when fast forwarding. + + + + Unchecked + Unchecked + + + + Prevents the emulator from producing any audible sound. + Prevents the emulator from producing any audible sound. + + + + Expansion Mode + Expansion Mode + + + + Disabled (Stereo) + Disabled (Stereo) + + + + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + + + + These settings fine-tune the behavior of the FreeSurround-based channel expander. + These settings fine-tune the behavior of the FreeSurround-based channel expander. + + + + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + + + + + Reset Volume + Reset Volume + + + + + Reset Fast Forward Volume + Reset Fast Forward Volume + + + + Unknown Device "%1" + Unknown Device "%1" + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + + + + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + + + + Maximum Latency: %1 ms (minimum output latency unknown) + Maximum Latency: %1 ms (minimum output latency unknown) + + + + AudioStream + + + Null (No Output) + Null (No Output) + + + + Cubeb + Cubeb + + + + SDL + SDL + + + + Disabled (Stereo) + Disabled (Stereo) + + + + Stereo with LFE + Stereo with LFE + + + + Quadraphonic + Sonido cuadrafónico rehegua + + + + Quadraphonic with LFE + Sonido cuadrafónico orekóva LFE + + + + 5.1 Surround + 5.1 Surround ( Versión 5.1 sonido envolvente rehegua) + + + + 7.1 Surround + 7.1 Surround ( Versión 7.1 sonido envolvente rehegua) + + + + + Default + Oñembohory + + + + AudioStretchSettingsDialog + + + Audio Stretch Settings + Ajustes rehegua arandupy ohechauka + + + + Sequence Length: + Kuatia pukukue: . + + + + 30 + 30 + + + + Seekwindow Size: + Pe periodo jeheka tuichakue: + + + + 20 + 20 + + + + Overlap: + Solapar: + + + + 10 + 10 + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Audio estiramiento ñemboheko</span><br/>Ko’ã ñemboheko omohenda porã SoundTouch audio aravo camilla reko oñemboguata jave okápe 100% velocidad-gui..</p></body></html> + + + + Use Quickseek + Eipuru jeheka pya’e + + + + Use Anti-Aliasing Filter + Eipuru filtro antialiasing rehegua + + + + AutoUpdaterDialog + + + + + Automatic Updater + Actualización Automática rehegua + + + + Update Available + Actualización ojeguerekóva + + + + Current Version: + Versión ko’áĝagua: + + + + New Version: + Versión ipyahuvéva: + + + + Download Size: + Ojegueru tuichakue: + + + + Download and Install... + Emboguejy ha emoĩ... + + + + Skip This Update + Embohasa ko ñembopyahu + + + + Remind Me Later + Penemanduʼákena upe rire + + + + + Updater Error + Ñembopyahu jejavy + + + + <h2>Changes:</h2> + <h2>Cambios:</h2> + + + + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Ñeñongatu pya’e ñe’ẽñemi</h2><p>Emoĩramo ko ñembopyahu, ne ñongatu pya’e <b>noñepytyvõvéima</b>. Ejesareko eñongatu hague ne progreso peteĩ Tarjeta de Memoria-pe emoĩ mboyve ko ñembopyahu, térã reperdéta ne progreso.</p> + + + + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Ñembohekorã Ñe’ẽñemi</h2><p>Emoĩramo ko ñembopyahu omoĩjeýta programa ñemboheko. Penemandu’áke pemoambue jeyva’erãha programa ñemboheko ojejapo rire ko ñembopyahu.</p> + + + + Savestate Warning + Ñe’ẽñemi ñeñongatu pya’e rehegua + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>AVISO DE ADVERTENCIA!</h1><p style='font-size:12pt;'>Emoĩramo ko ñembopyahu nde <b>estado ñongatuha ndojoguerahái</b>, <i>eime seguro eñongatu hag̃ua oimeraẽ progreso nde tarjeta de memoria-pe upe mboyve proceder</i>.</p><p>Reseguise piko?</p> + + + + Downloading %1... + Descargando %1 rehegua... + + + + No updates are currently available. Please try again later. + Ndaipóri mba’eveichagua actualización ojeguerekóva. Eñeha’ã jey upe rire. + + + + Current Version: %1 (%2) + Versión ko’ag̃agua: %1 (%2) + + + + New Version: %1 (%2) + Versión ipyahuvéva: %1 (%2) + + + + Download Size: %1 MB + Ñemboguejy tuichakue: %1 MB + + + + Loading... + Oñembohasa... + + + + Failed to remove updater exe after update. + Ojejavy oñembogue jave actualizador ejecutable oñembopyahu rire. + + + + BIOSSettingsWidget + + + BIOS Directory + BIOS ryru: + + + + PCSX2 will search for BIOS images in this directory. + PCSX2 ohekáta BIOS taꞌãngamýi ko kundahárape. + + + + Browse... + Heka... + + + + Reset + Eñepyrũ jey + + + + BIOS Selection + BIOS jeporavo rehegua + + + + Open BIOS Folder... + Eipe'a BIOS ryru... + + + + Refresh List + Ombopyahu lista + + + + Filename + Archivo réra + + + + Version + Versión + + + + Options and Patches + Opciones ha parches rehegua + + + + + Fast Boot + Ñemboguata Pya’e + + + + + Fast Forward Boot + Ombopya'e arranque + + + + Checked + oñemoañeteva’ekue + + + + Patches the BIOS to skip the console's boot animation. + Omboheko BIOS omboyke hag̃ua consola ñepyrũrã ñemohaꞌãnga. + + + + Unchecked + Unchecked + + + + Removes emulation speed throttle until the game starts to reduce startup time. + Removes emulation speed throttle until the game starts to reduce startup time. + + + + BreakpointDialog + + + Create / Modify Breakpoint + Create / Modify Breakpoint + + + + Type + Type + + + + Execute + Execute + + + + + Memory + Memory + + + + Address + Address + + + + 0 + 0 + + + + Read + Read + + + + Write + Write + + + + Change + Change + + + + Size + Size + + + + 1 + 1 + + + + Condition + Condition + + + + Log + Log + + + + Enable + Enable + + + + + Invalid Address + Invalid Address + + + + + Invalid Condition + Invalid Condition + + + + Invalid Size + Invalid Size + + + + BreakpointModel + + + Execute + Execute + + + + + -- + -- + + + + Enabled + Enabled + + + + Disabled + Disabled + + + + Read + Read + + + + Write(C) + (C) = changes, as in "look for changes". + Write(C) + + + + Write + Write + + + + TYPE + Warning: limited space available. Abbreviate if needed. + TYPE + + + + OFFSET + Warning: limited space available. Abbreviate if needed. + OFFSET + + + + SIZE / LABEL + Warning: limited space available. Abbreviate if needed. + SIZE / LABEL + + + + INSTRUCTION + Warning: limited space available. Abbreviate if needed. + INSTRUCTION + + + + CONDITION + Warning: limited space available. Abbreviate if needed. + CONDITION + + + + HITS + Warning: limited space available. Abbreviate if needed. + HITS + + + + X + Warning: limited space available. Abbreviate if needed. + X + + + + CDVD + + + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + + + + Saving CDVD block dump to '{}'. + Saving CDVD block dump to '{}'. + + + + Precaching CDVD + Precaching CDVD + + + + Audio + Audio + + + + Mode 1 + Mode 1 + + + + Mode 2 + Mode 2 + + + + Unknown + Unknown + + + + Precaching is not supported for discs. + Precaching is not supported for discs. + + + + Precaching {}... + Precaching {}... + + + + Precaching is not supported for this file format. + Precaching is not supported for this file format. + + + + Required memory ({}GB) is the above the maximum allowed ({}GB). + Required memory ({}GB) is the above the maximum allowed ({}GB). + + + + ColorPickerButton + + + Select LED Color + Select LED Color + + + + ControllerBindingWidget + + + Virtual Controller Type + Virtual Controller Type + + + + Bindings + Bindings + + + + Settings + Settings + + + + Macros + Macros + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + Controller Port %1 + Controller Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Clear Bindings + + + + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + ControllerBindingWidget_DualShock2 + + + D-Pad + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + D-Pad + + + + + + Down + Down + + + + + + Left + Left + + + + + + Up + Up + + + + + + Right + Right + + + + Left Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Left Analog + + + + Large Motor + Large Motor + + + + L2 + Leave this button name as-is. + L2 + + + + R2 + Leave this button name as-is. + R2 + + + + L1 + Leave this button name as-is. + L1 + + + + R1 + Leave this button name as-is. + R1 + + + + Start + Leave this button name as-is or uppercase it entirely. + Start + + + + Select + Leave this button name as-is or uppercase it entirely. + Select + + + + Face Buttons + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Face Buttons + + + + Cross + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Cross + + + + Square + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Square + + + + Triangle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Triangle + + + + Circle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Circle + + + + Right Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Right Analog + + + + Small Motor + Small Motor + + + + L3 + Leave this button name as-is. + L3 + + + + R3 + Leave this button name as-is. + R3 + + + + Pressure Modifier + Pressure Modifier + + + + Analog + Analog + + + + ControllerBindingWidget_Guitar + + + Yellow + Yellow + + + + + + + + + + + + + + PushButton + PushButton + + + + Start + Start + + + + Red + Red + + + + Green + Green + + + + Orange + Orange + + + + Select + Select + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Blue + Blue + + + + Whammy Bar + Whammy Bar + + + + Tilt + Tilt + + + + ControllerBindingWidget_Jogcon + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Large Motor + Large Motor + + + + L2 + L2 + + + + R2 + R2 + + + + L1 + L1 + + + + R1 + R1 + + + + Start + Start + + + + Select + Select + + + + Face Buttons + Face Buttons + + + + Cross + Cross + + + + Square + Square + + + + Triangle + Triangle + + + + Circle + Circle + + + + Small Motor + Small Motor + + + + Dial Left + Dial Left + + + + Dial Right + Dial Right + + + + ControllerBindingWidget_Negcon + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Large Motor + Large Motor + + + + L + L + + + + Start + Start + + + + R + R + + + + Face Buttons + Face Buttons + + + + I + I + + + + II + II + + + + B + B + + + + A + A + + + + Small Motor + Small Motor + + + + Twist Left + Twist Left + + + + Twist Right + Twist Right + + + + ControllerBindingWidget_Popn + + + Select + Leave this button name as-is or uppercase it entirely. + Select + + + + Yellow (Left) + Yellow (Left) + + + + Yellow (Right) + Yellow (Right) + + + + Blue (Right) + Blue (Right) + + + + Blue (Left) + Blue (Left) + + + + Start + Leave this button name as-is or uppercase it entirely. + Start + + + + Red + Red + + + + Green (Right) + Green (Right) + + + + White (Left) + White (Left) + + + + Green (Left) + Green (Left) + + + + White (Right) + White (Right) + + + + ControllerCustomSettingsWidget + + + Restore Default Settings + Restore Default Settings + + + + Browse... + Browse... + + + + Select File + Select File + + + + ControllerGlobalSettingsWidget + + + SDL Input Source + SDL Input Source + + + + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + + + + Enable SDL Input Source + Enable SDL Input Source + + + + DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense Enhanced Mode + + + + XInput Source + XInput Source + + + + Enable XInput Input Source + Enable XInput Input Source + + + + DInput Source + DInput Source + + + + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + + + + Enable DInput Input Source + Enable DInput Input Source + + + + Profile Settings + Profile Settings + + + + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + + + + Use Per-Profile Hotkeys + Use Per-Profile Hotkeys + + + + + Controller LED Settings + Controller LED Settings + + + + Enable SDL Raw Input + Enable SDL Raw Input + + + + Enable IOKit Driver + Enable IOKit Driver + + + + Enable MFI Driver + Enable MFI Driver + + + + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + + + + Controller Multitap + Controller Multitap + + + + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + + + + Multitap on Console Port 1 + Multitap on Console Port 1 + + + + Multitap on Console Port 2 + Multitap on Console Port 2 + + + + Mouse/Pointer Source + Mouse/Pointer Source + + + + PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 allows you to use your mouse to simulate analog stick movement. + + + + Settings... + Settings... + + + + Enable Mouse Mapping + Enable Mouse Mapping + + + + Detected Devices + Detected Devices + + + + ControllerLEDSettingsDialog + + + Controller LED Settings + Controller LED Settings + + + + SDL-0 LED + SDL-0 LED + + + + SDL-1 LED + SDL-1 LED + + + + Enable DualSense Player LED + Enable DualSense Player LED + + + + SDL-2 LED + SDL-2 LED + + + + SDL-3 LED + SDL-3 LED + + + + ControllerMacroEditWidget + + + Binds/Buttons + Binds/Buttons + + + + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + + + + Pressure + Pressure + + + + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + + + + + 100% + 100% + + + + Trigger + Trigger + + + + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + + + + Press To Toggle + Press To Toggle + + + + Deadzone: + Deadzone: + + + + Frequency + Frequency + + + + Macro will toggle every N frames. + Macro will toggle every N frames. + + + + Set... + Set... + + + + Not Configured + Not Configured + + + + + %1% + %1% + + + + Set Frequency + Set Frequency + + + + Frequency: + Frequency: + + + + Macro will not repeat. + Macro will not repeat. + + + + Macro will toggle buttons every %1 frames. + Macro will toggle buttons every %1 frames. + + + + ControllerMacroWidget + + + Controller Port %1 Macros + Controller Port %1 Macros + + + + Macro %1 +%2 + This is the full text that appears in each option of the 16 available macros, and reads like this: + +Macro 1 +Not Configured/Buttons configured + Macro %1 +%2 + + + + ControllerMappingSettingsDialog + + + Controller Mapping Settings + Controller Mapping Settings + + + + <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + + + + Ignore Inversion + Ignore Inversion + + + + <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + + + + ControllerMouseSettingsDialog + + + Mouse Mapping Settings + Mouse Mapping Settings + + + + Y Speed + Y Speed + + + + + + + + 10 + 10 + + + + X Speed + X Speed + + + + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + + + + Inertia + Inertia + + + + X Dead Zone + X Dead Zone + + + + Y Dead Zone + Y Dead Zone + + + + ControllerSettingsWindow + + + PCSX2 Controller Settings + PCSX2 Controller Settings + + + + Editing Profile: + Editing Profile: + + + + New Profile + New Profile + + + + Apply Profile + Apply Profile + + + + Rename Profile + Rename Profile + + + + Delete Profile + Delete Profile + + + + Mapping Settings + Mapping Settings + + + + + Restore Defaults + Restore Defaults + + + + + + Create Input Profile + Create Input Profile + + + + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + + + + + + Error + Error + + + + + A profile with the name '%1' already exists. + A profile with the name '%1' already exists. + + + + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + + + + Do you want to copy the current hotkey bindings from global settings to the new input profile? + Do you want to copy the current hotkey bindings from global settings to the new input profile? + + + + Failed to save the new profile to '%1'. + Failed to save the new profile to '%1'. + + + + Load Input Profile + Load Input Profile + + + + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + + + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + + Delete Input Profile + Delete Input Profile + + + + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + + + + Failed to delete '%1'. + Failed to delete '%1'. + + + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Global Settings + Global Settings + + + + + Controller Port %1%2 +%3 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1%2 +%3 + + + + + Controller Port %1 +%2 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1 +%2 + + + + + USB Port %1 +%2 + USB Port %1 +%2 + + + + Hotkeys + Hotkeys + + + + Shared + "Shared" refers here to the shared input profile. + Shared + + + + The input profile named '%1' cannot be found. + The input profile named '%1' cannot be found. + + + + CoverDownloadDialog + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + + + + By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + + + + Use Title File Names + Use Title File Names + + + + Waiting to start... + Waiting to start... + + + + + Start + Start + + + + Close + Close + + + + Download complete. + Download complete. + + + + Stop + Stop + + + + CpuWidget + + + Registers + Registers + + + + Functions + Functions + + + + Memory Search + Memory Search + + + + Memory + Memory + + + + Breakpoints + Breakpoints + + + + Threads + Threads + + + + Active Call Stack + Active Call Stack + + + + Saved Addresses + Saved Addresses + + + + Globals + Globals + + + + Locals + Locals + + + + Parameters + Parameters + + + + Breakpoint List Context Menu + Breakpoint List Context Menu + + + + + New + New + + + + Edit + Edit + + + + + + Copy + Copy + + + + + Delete + Delete + + + + + + + Copy all as CSV + Copy all as CSV + + + + + Paste from CSV + Paste from CSV + + + + Thread List Context Menu + Thread List Context Menu + + + + Go to in Disassembly + Go to in Disassembly + + + + + Load from Settings + Load from Settings + + + + + Save to Settings + Save to Settings + + + + Go to in Memory View + Go to in Memory View + + + + Copy Address + Copy Address + + + + Copy Text + Copy Text + + + + Stack List Context Menu + Stack List Context Menu + + + + DEV9DnsHostDialog + + + Network DNS Hosts Import/Export + Network DNS Hosts Import/Export + + + + Select Hosts + Select Hosts + + + + OK + OK + + + + Cancel + Cancel + + + + Selected + Selected + + + + Name + Name + + + + Url + Url + + + + Address + Address + + + + Enabled + Enabled + + + + DEV9SettingsWidget + + + Ethernet + Ethernet + + + + Ethernet Device: + Ethernet Device: + + + + Ethernet Device Type: + Ethernet Device Type: + + + + Intercept DHCP + Intercept DHCP + + + + Enabled + Enabled + + + + Enabled + InterceptDHCP + Enabled + + + + Subnet Mask: + Subnet Mask: + + + + Gateway Address: + Gateway Address: + + + + + + Auto + Auto + + + + Intercept DHCP: + Intercept DHCP: + + + + PS2 Address: + PS2 Address: + + + + DNS1 Address: + DNS1 Address: + + + + DNS2 Address: + DNS2 Address: + + + + Internal DNS + Internal DNS + + + + Add + Add + + + + Delete + Delete + + + + Export + Export + + + + Import + Import + + + + Per game + Per game + + + + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + + + + Enabled + InternalDNSTable + Enabled + + + + Hard Disk Drive + Hard Disk Drive + + + + Enable 48-Bit LBA + Enable 48-Bit LBA + + + + HDD File: + HDD File: + + + + + 40 + 40 + + + + + 120 + 120 + + + + HDD Size (GiB): + HDD Size (GiB): + + + + Enabled + HDD + Enabled + + + + Browse + Browse + + + + Create Image + Create Image + + + + PCAP Bridged + PCAP Bridged + + + + PCAP Switched + PCAP Switched + + + + TAP + TAP + + + + Sockets + Sockets + + + + Manual + Manual + + + + Internal + Internal + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Name + Name + + + + Url + Url + + + + Address + Address + + + + + Hosts File + Hosts File + + + + + ini (*.ini) + ini (*.ini) + + + + + + + DNS Hosts + DNS Hosts + + + + Exported Successfully + Exported Successfully + + + + Failed to open file + Failed to open file + + + + No Hosts in file + No Hosts in file + + + + Imported Successfully + Imported Successfully + + + + + Per Game Host list + Per Game Host list + + + + Copy global settings? + Copy global settings? + + + + Delete per game host list? + Delete per game host list? + + + + HDD Image File + HDD Image File + + + + HDD (*.raw) + HDD (*.raw) + + + + 2000 + 2000 + + + + 100 + 100 + + + + Overwrite File? + Overwrite File? + + + + HDD image "%1" already exists. + +Do you want to overwrite? + HDD image "%1" already exists. + +Do you want to overwrite? + + + + HDD Creator + HDD Creator + + + + HDD image created + HDD image created + + + + Use Global + Use Global + + + + Override + Override + + + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + + Add Symbol File + Add Symbol File + + + + DebugSettingsWidget + + + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + + GS + GS + + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Start Draw Number: + Start Draw Number: + + + + Draw Dump Count: + Draw Dump Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + + + + DebuggerWindow + + + PCSX2 Debugger + PCSX2 Debugger + + + + + Run + Run + + + + Step Into + Step Into + + + + F11 + F11 + + + + Step Over + Step Over + + + + F10 + F10 + + + + Step Out + Step Out + + + + Shift+F11 + Shift+F11 + + + + Always On Top + Always On Top + + + + Show this window on top + Show this window on top + + + + Analyze + Analyze + + + + Pause + Pause + + + + DisassemblyWidget + + + Disassembly + Disassembly + + + + Copy Address + Copy Address + + + + Copy Instruction Hex + Copy Instruction Hex + + + + NOP Instruction(s) + NOP Instruction(s) + + + + Run to Cursor + Run to Cursor + + + + Follow Branch + Follow Branch + + + + Go to in Memory View + Go to in Memory View + + + + Add Function + Add Function + + + + + Rename Function + Rename Function + + + + Remove Function + Remove Function + + + + + Assemble Error + Assemble Error + + + + Unable to change assembly while core is running + Unable to change assembly while core is running + + + + Assemble Instruction + Assemble Instruction + + + + Function name + Function name + + + + + Rename Function Error + Rename Function Error + + + + Function name cannot be nothing. + Function name cannot be nothing. + + + + No function / symbol is currently selected. + No function / symbol is currently selected. + + + + Go To In Disassembly + Go To In Disassembly + + + + Cannot Go To + Cannot Go To + + + + Restore Function Error + Restore Function Error + + + + Unable to stub selected address. + Unable to stub selected address. + + + + &Copy Instruction Text + &Copy Instruction Text + + + + Copy Function Name + Copy Function Name + + + + Restore Instruction(s) + Restore Instruction(s) + + + + Asse&mble new Instruction(s) + Asse&mble new Instruction(s) + + + + &Jump to Cursor + &Jump to Cursor + + + + Toggle &Breakpoint + Toggle &Breakpoint + + + + &Go to Address + &Go to Address + + + + Restore Function + Restore Function + + + + Stub (NOP) Function + Stub (NOP) Function + + + + Show &Opcode + Show &Opcode + + + + %1 NOT VALID ADDRESS + %1 NOT VALID ADDRESS + + + + EmptyGameListWidget + + + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + + + + Add Game Directory... + Add Game Directory... + + + + Scan For New Games + Scan For New Games + + + + EmuThread + + + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + + + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + + + + No Image + No Image + + + + %1x%2 + %1x%2 + + + + FPS: %1 + FPS: %1 + + + + VPS: %1 + VPS: %1 + + + + Speed: %1% + Speed: %1% + + + + Game: %1 (%2) + + Game: %1 (%2) + + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + + + + Error + Error + + + + Failed to create HTTPDownloader. + Failed to create HTTPDownloader. + + + + Downloading %1... + Downloading %1... + + + + Download failed with HTTP status code %1. + Download failed with HTTP status code %1. + + + + Download failed: Data is empty. + Download failed: Data is empty. + + + + Failed to write '%1'. + Failed to write '%1'. + + + + EmulationSettingsWidget + + + Speed Control + Speed Control + + + + Normal Speed: + Normal Speed: + + + + System Settings + System Settings + + + + + Enable Cheats + Enable Cheats + + + + Slow-Motion Speed: + Slow-Motion Speed: + + + + Fast-Forward Speed: + Fast-Forward Speed: + + + + Enable Multithreaded VU1 (MTVU) + Enable Multithreaded VU1 (MTVU) + + + + + Enable Host Filesystem + Enable Host Filesystem + + + + + Enable Fast CDVD + Enable Fast CDVD + + + + + Enable CDVD Precaching + Enable CDVD Precaching + + + + + Enable Thread Pinning + Enable Thread Pinning + + + + EE Cycle Skipping: + EE Cycle Skipping: + + + + + Disabled + Disabled + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + EE Cycle Rate: + EE Cycle Rate: + + + + 50% (Underclock) + 50% (Underclock) + + + + 60% (Underclock) + 60% (Underclock) + + + + 75% (Underclock) + 75% (Underclock) + + + + + 100% (Normal Speed) + 100% (Normal Speed) + + + + 130% (Overclock) + 130% (Overclock) + + + + 180% (Overclock) + 180% (Overclock) + + + + 300% (Overclock) + 300% (Overclock) + + + + Frame Pacing / Latency Control + Frame Pacing / Latency Control + + + + frames + This string will appear next to the amount of frames selected, in a dropdown box. + frames + + + + Maximum Frame Latency: + Maximum Frame Latency: + + + + + Use Host VSync Timing + Use Host VSync Timing + + + + + Sync to Host Refresh Rate + Sync to Host Refresh Rate + + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + + Vertical Sync (VSync) + Vertical Sync (VSync) + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Normal Speed + Normal Speed + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + + + + + User Preference + User Preference + + + + Checked + Checked + + + + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + + + + + + + + + Unchecked + Unchecked + + + + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + + + + Automatically loads and applies cheats on game start. + Automatically loads and applies cheats on game start. + + + + Allows games and homebrew to access files / folders directly on the host computer. + Allows games and homebrew to access files / folders directly on the host computer. + + + + Fast-Forward Speed + The "User Preference" string will appear after the text "Recommended Value:" + Fast-Forward Speed + + + + 100% + 100% + + + + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + + + + Slow-Motion Speed + The "User Preference" string will appear after the text "Recommended Value:" + Slow-Motion Speed + + + + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + + + + EE Cycle Rate + EE Cycle Rate + + + + EE Cycle Skip + EE Cycle Skip + + + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + + + + Enable Multithreaded VU1 (MTVU1) + Enable Multithreaded VU1 (MTVU1) + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. + + + + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + + + + Maximum Frame Latency + Maximum Frame Latency + + + + 2 Frames + 2 Frames + + + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + + + + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + + + When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + + Use Global Setting [%1%] + Use Global Setting [%1%] + + + + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + + + + Unlimited + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Unlimited + + + + Custom + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Custom + + + + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + + + + Custom Speed + Custom Speed + + + + Enter Custom Speed + Enter Custom Speed + + + + ExpressionParser + + + Invalid memory access size %d. + Invalid memory access size %d. + + + + Invalid memory access (unaligned). + Invalid memory access (unaligned). + + + + + Token too long. + Token too long. + + + + Invalid number "%s". + Invalid number "%s". + + + + Invalid symbol "%s". + Invalid symbol "%s". + + + + Invalid operator at "%s". + Invalid operator at "%s". + + + + Closing parenthesis without opening one. + Closing parenthesis without opening one. + + + + Closing bracket without opening one. + Closing bracket without opening one. + + + + Parenthesis not closed. + Parenthesis not closed. + + + + Not enough arguments. + Not enough arguments. + + + + Invalid memsize operator. + Invalid memsize operator. + + + + Division by zero. + Division by zero. + + + + Modulo by zero. + Modulo by zero. + + + + Invalid tertiary operator. + Invalid tertiary operator. + + + + FileOperations + + + Failed to show file + Failed to show file + + + + Failed to show file in file explorer. + +The file was: %1 + Failed to show file in file explorer. + +The file was: %1 + + + + Show in Folder + Windows action to show a file in Windows Explorer + Show in Folder + + + + Show in Finder + macOS action to show a file in Finder + Show in Finder + + + + Open Containing Directory + Opens the system file manager to the directory containing a selected file + Open Containing Directory + + + + Failed to open URL + Failed to open URL + + + + Failed to open URL. + +The URL was: %1 + Failed to open URL. + +The URL was: %1 + + + + FolderSettingsWidget + + + Cache Directory + Cache Directory + + + + + + + + Browse... + Browse... + + + + + + + + Open... + Open... + + + + + + + + Reset + Reset + + + + Used for storing shaders, game list, and achievement data. + Used for storing shaders, game list, and achievement data. + + + + Cheats Directory + Cheats Directory + + + + Used for storing .pnach files containing game cheats. + Used for storing .pnach files containing game cheats. + + + + Covers Directory + Covers Directory + + + + Used for storing covers in the game grid/Big Picture UIs. + Used for storing covers in the game grid/Big Picture UIs. + + + + Snapshots Directory + Snapshots Directory + + + + Used for screenshots and saving GS dumps. + Used for screenshots and saving GS dumps. + + + + Save States Directory + Save States Directory + + + + Used for storing save states. + Used for storing save states. + + + + FullscreenUI + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Use Global Setting + Use Global Setting + + + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. + + + + Game title copied to clipboard. + Game title copied to clipboard. + + + + Game serial copied to clipboard. + Game serial copied to clipboard. + + + + Game CRC copied to clipboard. + Game CRC copied to clipboard. + + + + Game type copied to clipboard. + Game type copied to clipboard. + + + + Game region copied to clipboard. + Game region copied to clipboard. + + + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. + + + + Game path copied to clipboard. + Game path copied to clipboard. + + + + Controller settings reset to default. + Controller settings reset to default. + + + + No input profiles available. + No input profiles available. + + + + Create New... + Create New... + + + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Settings reset to defaults. + Settings reset to defaults. + + + + No save present in this slot. + No save present in this slot. + + + + No save states found. + No save states found. + + + + Failed to delete save state. + Failed to delete save state. + + + + Failed to copy text to clipboard. + Failed to copy text to clipboard. + + + + This game has no achievements. + This game has no achievements. + + + + This game has no leaderboards. + This game has no leaderboards. + + + + Reset System + Reset System + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. + + + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. + + + + Start the console without any disc inserted. + Start the console without any disc inserted. + + + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. + + + + No Binding + No Binding + + + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Unknown + + + + OK + OK + + + + Select Device + Select Device + + + + Details + Details + + + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + {0}/{1}/{2}/{3} + {0}/{1}/{2}/{3} + + + + Default + Default + + + + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + +Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + +Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? + + + + Automatically switches to fullscreen mode when a game is started. + Automatically switches to fullscreen mode when a game is started. + + + + On-Screen Display + On-Screen Display + + + + %d%% + %d%% + + + + Shows the resolution of the game in the top-right corner of the display. + Shows the resolution of the game in the top-right corner of the display. + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio Override + FMV Aspect Ratio Override + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + %dpx + %dpx + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + The selected input profile will be used for this game. + The selected input profile will be used for this game. + + + + Shared + Shared + + + + Input Profile + Input Profile + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + + Shows the current PCSX2 version on the top-right corner of the display. + Shows the current PCSX2 version on the top-right corner of the display. + + + + Shows the currently active input recording status. + Shows the currently active input recording status. + + + + Shows the currently active video capture status. + Shows the currently active video capture status. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Shows the current system hardware information on the OSD. + Shows the current system hardware information on the OSD. + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Upscaling Fixes + Upscaling Fixes + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Native Scaling + Native Scaling + + + + Attempt to do rescaling at native resolution. + Attempt to do rescaling at native resolution. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Displays additional, very high upscaling multipliers dependent on GPU capability. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + %d ms + %d ms + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Enable/Disable the Player LED on DualSense controllers. + Enable/Disable the Player LED on DualSense controllers. + + + + Trigger + Trigger + + + + Toggles the macro when the button is pressed, instead of held. + Toggles the macro when the button is pressed, instead of held. + + + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + + Version: %s + Version: %s + + + + {:%H:%M} + {:%H:%M} + + + + Slot {} + Slot {} + + + + 1.25x Native (~450px) + 1.25x Native (~450px) + + + + 1.5x Native (~540px) + 1.5x Native (~540px) + + + + 1.75x Native (~630px) + 1.75x Native (~630px) + + + + 2x Native (~720px/HD) + 2x Native (~720px/HD) + + + + 2.5x Native (~900px/HD+) + 2.5x Native (~900px/HD+) + + + + 3x Native (~1080px/FHD) + 3x Native (~1080px/FHD) + + + + 3.5x Native (~1260px) + 3.5x Native (~1260px) + + + + 4x Native (~1440px/QHD) + 4x Native (~1440px/QHD) + + + + 5x Native (~1800px/QHD+) + 5x Native (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x Native (~2160px/4K UHD) + + + + 7x Native (~2520px) + 7x Native (~2520px) + + + + 8x Native (~2880px/5K UHD) + 8x Native (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x Native (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x Native (~3600px/6K UHD) + + + + 11x Native (~3960px) + 11x Native (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x Native (~4320px/8K UHD) + + + + WebP + WebP + + + + Aggressive + Aggressive + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + + Change Selection + Change Selection + + + + Select + Select + + + + Parent Directory + Parent Directory + + + + Enter Value + Enter Value + + + + About + About + + + + Toggle Fullscreen + Toggle Fullscreen + + + + Navigate + Navigate + + + + Load Global State + Load Global State + + + + Change Page + Change Page + + + + Return To Game + Return To Game + + + + Select State + Select State + + + + Select Game + Select Game + + + + Change View + Change View + + + + Launch Options + Launch Options + + + + Create Save State Backups + Create Save State Backups + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Frame Times + Show Frame Times + + + + Show Hardware Info + Show Hardware Info + + + + Create Memory Card + Create Memory Card + + + + Configuration + Configuration + + + + Start Game + Start Game + + + + Launch a game from a file, disc, or starts the console without any disc inserted. + Launch a game from a file, disc, or starts the console without any disc inserted. + + + + Changes settings for the application. + Changes settings for the application. + + + + Return to desktop mode, or exit the application. + Return to desktop mode, or exit the application. + + + + Back + Back + + + + Return to the previous menu. + Return to the previous menu. + + + + Exit PCSX2 + Exit PCSX2 + + + + Completely exits the application, returning you to your desktop. + Completely exits the application, returning you to your desktop. + + + + Desktop Mode + Desktop Mode + + + + Exits Big Picture mode, returning to the desktop interface. + Exits Big Picture mode, returning to the desktop interface. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Division Rounding Mode + Division Rounding Mode + + + + Determines how the results of floating-point division is rounded. Some games need specific settings. + Determines how the results of floating-point division is rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + Preload TLB Hack + Preload TLB Hack + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + EE Timing Hack + EE Timing Hack + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Load State + Load State + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + + + + Disable the support of depth buffers in the texture cache. + Disable the support of depth buffers in the texture cache. + + + + Disable Render Fixes + Disable Render Fixes + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + Half Pixel Offset + Half Pixel Offset + + + + Texture Offset X + Texture Offset X + + + + Texture Offset Y + Texture Offset Y + + + + Dumps replaceable textures to disk. Will reduce performance. + Dumps replaceable textures to disk. Will reduce performance. + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + + + + Enables API-level validation of graphics commands. + Enables API-level validation of graphics commands. + + + + Use Software Renderer For FMVs + Use Software Renderer For FMVs + + + + To avoid TLB miss on Goemon. + To avoid TLB miss on Goemon. + + + + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + + + + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + + + + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + + + + Emulate GIF FIFO + Emulate GIF FIFO + + + + Correct but slower. Known to affect the following games: Fifa Street 2. + Correct but slower. Known to affect the following games: Fifa Street 2. + + + + DMA Busy Hack + DMA Busy Hack + + + + Delay VIF1 Stalls + Delay VIF1 Stalls + + + + Emulate VIF FIFO + Emulate VIF FIFO + + + + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + + + VU I Bit Hack + VU I Bit Hack + + + + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + + + + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU Sync + VU Sync + + + + Run behind. To avoid sync problems when reading or writing VU registers. + Run behind. To avoid sync problems when reading or writing VU registers. + + + + VU XGKick Sync + VU XGKick Sync + + + + Force Blit Internal FPS Detection + Force Blit Internal FPS Detection + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Selects where anisotropic filtering is utilized when rendering textures. + Selects where anisotropic filtering is utilized when rendering textures. + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Error + Error + + + + Pauses the emulator when a controller with bindings is disconnected. + Pauses the emulator when a controller with bindings is disconnected. + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + + + + Enable CDVD Precaching + Enable CDVD Precaching + + + + Loads the disc image into RAM before starting the virtual machine. + Loads the disc image into RAM before starting the virtual machine. + + + + Vertical Sync (VSync) + Vertical Sync (VSync) + + + + Sync to Host Refresh Rate + Sync to Host Refresh Rate + + + + Use Host VSync Timing + Use Host VSync Timing + + + + Disables PCSX2's internal frame timing, and uses host vsync instead. + Disables PCSX2's internal frame timing, and uses host vsync instead. + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + + + + Audio Control + Audio Control + + + + Controls the volume of the audio played on the host. + Controls the volume of the audio played on the host. + + + + Fast Forward Volume + Fast Forward Volume + + + + Controls the volume of the audio played on the host when fast forwarding. + Controls the volume of the audio played on the host when fast forwarding. + + + + Mute All Sound + Mute All Sound + + + + Prevents the emulator from producing any audible sound. + Prevents the emulator from producing any audible sound. + + + + Backend Settings + Backend Settings + + + + Audio Backend + Audio Backend + + + + The audio backend determines how frames produced by the emulator are submitted to the host. + The audio backend determines how frames produced by the emulator are submitted to the host. + + + + Expansion + Expansion + + + + Determines how audio is expanded from stereo to surround for supported games. + Determines how audio is expanded from stereo to surround for supported games. + + + + Synchronization + Synchronization + + + + Buffer Size + Buffer Size + + + + Determines the amount of audio buffered before being pulled by the host API. + Determines the amount of audio buffered before being pulled by the host API. + + + + Output Latency + Output Latency + + + + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + + + + Minimal Output Latency + Minimal Output Latency + + + + When enabled, the minimum supported output latency will be used for the host API. + When enabled, the minimum supported output latency will be used for the host API. + + + + Thread Pinning + Thread Pinning + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + + + + When enabled, each session will behave as if no achievements have been unlocked. + When enabled, each session will behave as if no achievements have been unlocked. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + An error occurred while deleting empty game settings: +{} + An error occurred while deleting empty game settings: +{} + + + + An error occurred while saving game settings: +{} + An error occurred while saving game settings: +{} + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + Left: + Left: + + + + Top: + Top: + + + + Right: + Right: + + + + Bottom: + Bottom: + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Aspect Uncorrected) + Internal Resolution (Aspect Uncorrected) + + + + Load/Save State + Load/Save State + + + + WARNING: Memory Card Busy + WARNING: Memory Card Busy + + + + Cannot show details for games which were not scanned in the game list. + Cannot show details for games which were not scanned in the game list. + + + + Pause On Controller Disconnection + Pause On Controller Disconnection + + + + Use Save State Selector + Use Save State Selector + + + + SDL DualSense Player LED + SDL DualSense Player LED + + + + Press To Toggle + Press To Toggle + + + + Deadzone + Deadzone + + + + Full Boot + Full Boot + + + + Achievement Notifications + Achievement Notifications + + + + Leaderboard Notifications + Leaderboard Notifications + + + + Enable In-Game Overlays + Enable In-Game Overlays + + + + Encore Mode + Encore Mode + + + + Spectator Mode + Spectator Mode + + + + PNG + PNG + + + + - + - + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + + + + Removes the current card from the slot. + Removes the current card from the slot. + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + + + + {} Frames + {} Frames + + + + No Deinterlacing + No Deinterlacing + + + + Force 32bit + Force 32bit + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align To Native + Align To Native + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + Negative + Negative + + + + Positive + Positive + + + + Chop/Zero (Default) + Chop/Zero (Default) + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Enable Discord Presence + Enable Discord Presence + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Hardcore Mode + Hardcore Mode + + + + Sound Effects + Sound Effects + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Game: {0} ({1}) + Game: {0} ({1}) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + + + + Failed to change window after update. The log may contain more information. + Failed to change window after update. The log may contain more information. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + with no compression + with no compression + + + + with LZMA compression + with LZMA compression + + + + with Zstandard compression + with Zstandard compression + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + single frame + single frame + + + + multi-frame + multi-frame + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. +This Vulkan driver crashes PCSX2 on some GPUs. +To use the Vulkan renderer, you should remove this app package. + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. +This Vulkan driver crashes PCSX2 on some GPUs. +To use the Vulkan renderer, you should remove this app package. + + + + The Vulkan renderer was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. + The Vulkan renderer was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. + + + + Switching to Software Renderer... + Switching to Software Renderer... + + + + Switching to Hardware Renderer... + Switching to Hardware Renderer... + + + + Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + + + + The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. +Do not request support, please upgrade your hardware/drivers first. + The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. +Do not request support, please upgrade your hardware/drivers first. + + + + GSCapture + + + Failed to load FFmpeg + Failed to load FFmpeg + + + + You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + libavcodec: {} + libavformat: {} + libavutil: {} + libswscale: {} + libswresample: {} + +Please see our official documentation for more information. + You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + libavcodec: {} + libavformat: {} + libavutil: {} + libswscale: {} + libswresample: {} + +Please see our official documentation for more information. + + + + capturing audio and video + capturing audio and video + + + + capturing video + capturing video + + + + capturing audio + capturing audio + + + + Starting {} to '{}'. + Starting {} to '{}'. + + + + Stopped {} to '{}'. + Stopped {} to '{}'. + + + + Aborted {} due to encoding error in '{}'. + Aborted {} due to encoding error in '{}'. + + + + GSDeviceOGL + + + OpenGL renderer is not supported. Only OpenGL {}.{} + was found + OpenGL renderer is not supported. Only OpenGL {}.{} + was found + + + + GSDeviceVK + + + Your GPU does not support the required Vulkan features. + Your GPU does not support the required Vulkan features. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Search... + Search... + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + All CRCs + All CRCs + + + + Reload Cheats + Reload Cheats + + + + Show Cheats For All CRCs + Show Cheats For All CRCs + + + + Checked + Checked + + + + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {0} with hash {1} is not found in database. + + Track {0} with hash {1} is not found in database. + + + + + Track {0} with hash {1} is for a different game ({2}). + + Track {0} with hash {1} is for a different game ({2}). + + + + + Track {0} with hash {1} does not match database track. + + Track {0} with hash {1} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes + Game Fixes + + + + + FPU Multiply Hack + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack + + + + + Skip MPEG Hack + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack + + + + + Preload TLB Hack + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack + + + + + EE Timing Hack + EE: Emotion Engine. Leave as-is. + EE Timing Hack + + + + + Instant DMA Hack + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack + + + + + OPH Flag Hack + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack + + + + + Emulate GIF FIFO + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO + + + + + DMA Busy Hack + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack + + + + + Delay VIF1 Stalls + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls + + + + + Emulate VIF FIFO + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO + + + + + Full VU0 Synchronization + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization + + + + + VU I Bit Hack + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack + + + + + VU Add Hack + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack + + + + + VU Overflow Hack + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack + + + + + VU Sync + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync + + + + + VU XGKick Sync + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync + + + + + Force Blit Internal FPS Detection + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Force Blit Internal FPS Detection + + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + For Tales of Destiny. + For Tales of Destiny. + + + + To avoid TLB miss on Goemon. + To avoid TLB miss on Goemon. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + + + + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + + + + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Correct but slower. Known to affect the following games: Fifa Street 2. + Correct but slower. Known to affect the following games: Fifa Street 2. + + + + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + Run behind. To avoid sync problems when reading or writing VU registers. + Run behind. To avoid sync problems when reading or writing VU registers. + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + GameList + + + PS2 Disc + PS2 Disc + + + + PS1 Disc + PS1 Disc + + + + ELF + ELF + + + + Other + Other + + + + Unknown + Unknown + + + + Nothing + Nothing + + + + Intro + Intro + + + + Menu + Menu + + + + In-Game + In-Game + + + + Playable + Playable + + + + Perfect + Perfect + + + + Scanning directory {} (recursively)... + Scanning directory {} (recursively)... + + + + Scanning directory {}... + Scanning directory {}... + + + + Scanning {}... + Scanning {}... + + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + + %n hours + + %n hours + %n hours + + + + + + %n minutes + + %n minutes + %n minutes + + + + + Downloading cover for {0} [{1}]... + Downloading cover for {0} [{1}]... + + + + GameListModel + + + Type + Type + + + + Code + Code + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Region + Region + + + + Compatibility + Compatibility + + + + GameListSettingsWidget + + + Game Scanning + Game Scanning + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + Excluded Paths (will not be scanned) + Excluded Paths (will not be scanned) + + + + Directory... + Directory... + + + + File... + File... + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Display + Display + + + + + Prefer English Titles + Prefer English Titles + + + + Unchecked + Unchecked + + + + For games with both a title in the game's native language and one in English, prefer the English title. + For games with both a title in the game's native language and one in English, prefer the English title. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Select File + Select File + + + + Select Directory + Select Directory + + + + GameListWidget + + + Game List + Game List + + + + Game Grid + Game Grid + + + + Show Titles + Show Titles + + + + All Types + All Types + + + + All Regions + All Regions + + + + Search... + Search... + + + + GamePatchDetailsWidget + + + + Patch Title + Patch Title + + + + + Enabled + Enabled + + + + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + + + + <strong>Author: </strong>%1<br>%2 + <strong>Author: </strong>%1<br>%2 + + + + Unknown + Unknown + + + + No description provided. + No description provided. + + + + GamePatchSettingsWidget + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + + + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + All CRCs + All CRCs + + + + Reload Patches + Reload Patches + + + + Show Patches For All CRCs + Show Patches For All CRCs + + + + Checked + Checked + + + + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + + + + There are no patches available for this game. + There are no patches available for this game. + + + + GameSummaryWidget + + + Title: + Title: + + + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + + Sorting Title: + Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") + Sorting Title: + + + + English Title: + English Title: + + + + Path: + Path: + + + + Serial: + Serial: + + + + Check Wiki + Check Wiki + + + + CRC: + CRC: + + + + Type: + Type: + + + + PS2 Disc + PS2 Disc + + + + PS1 Disc + PS1 Disc + + + + ELF (PS2 Executable) + ELF (PS2 Executable) + + + + Region: + Region: + + + + NTSC-B (Brazil) + Leave the code as-is, translate the country's name. + NTSC-B (Brazil) + + + + NTSC-C (China) + Leave the code as-is, translate the country's name. + NTSC-C (China) + + + + NTSC-HK (Hong Kong) + Leave the code as-is, translate the country's name. + NTSC-HK (Hong Kong) + + + + NTSC-J (Japan) + Leave the code as-is, translate the country's name. + NTSC-J (Japan) + + + + NTSC-K (Korea) + Leave the code as-is, translate the country's name. + NTSC-K (Korea) + + + + NTSC-T (Taiwan) + Leave the code as-is, translate the country's name. + NTSC-T (Taiwan) + + + + NTSC-U (US) + Leave the code as-is, translate the country's name. + NTSC-U (US) + + + + Other + Other + + + + PAL-A (Australia) + Leave the code as-is, translate the country's name. + PAL-A (Australia) + + + + PAL-AF (South Africa) + Leave the code as-is, translate the country's name. + PAL-AF (South Africa) + + + + PAL-AU (Austria) + Leave the code as-is, translate the country's name. + PAL-AU (Austria) + + + + PAL-BE (Belgium) + Leave the code as-is, translate the country's name. + PAL-BE (Belgium) + + + + PAL-E (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-E (Europe/Australia) + + + + PAL-F (France) + Leave the code as-is, translate the country's name. + PAL-F (France) + + + + PAL-FI (Finland) + Leave the code as-is, translate the country's name. + PAL-FI (Finland) + + + + PAL-G (Germany) + Leave the code as-is, translate the country's name. + PAL-G (Germany) + + + + PAL-GR (Greece) + Leave the code as-is, translate the country's name. + PAL-GR (Greece) + + + + PAL-I (Italy) + Leave the code as-is, translate the country's name. + PAL-I (Italy) + + + + PAL-IN (India) + Leave the code as-is, translate the country's name. + PAL-IN (India) + + + + PAL-M (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-M (Europe/Australia) + + + + PAL-NL (Netherlands) + Leave the code as-is, translate the country's name. + PAL-NL (Netherlands) + + + + PAL-NO (Norway) + Leave the code as-is, translate the country's name. + PAL-NO (Norway) + + + + PAL-P (Portugal) + Leave the code as-is, translate the country's name. + PAL-P (Portugal) + + + + PAL-PL (Poland) + Leave the code as-is, translate the country's name. + PAL-PL (Poland) + + + + PAL-R (Russia) + Leave the code as-is, translate the country's name. + PAL-R (Russia) + + + + PAL-S (Spain) + Leave the code as-is, translate the country's name. + PAL-S (Spain) + + + + PAL-SC (Scandinavia) + Leave the code as-is, translate the country's name. + PAL-SC (Scandinavia) + + + + PAL-SW (Sweden) + Leave the code as-is, translate the country's name. + PAL-SW (Sweden) + + + + PAL-SWI (Switzerland) + Leave the code as-is, translate the country's name. + PAL-SWI (Switzerland) + + + + PAL-UK (United Kingdom) + Leave the code as-is, translate the country's name. + PAL-UK (United Kingdom) + + + + Compatibility: + Compatibility: + + + + Input Profile: + Input Profile: + + + + Shared + Refers to the shared settings profile. + Shared + + + + Disc Path: + Disc Path: + + + + Browse... + Browse... + + + + Clear + Clear + + + + Verify + Verify + + + + Search on Redump.org... + Search on Redump.org... + + + + %0%1 + First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat + %0%1 + + + + %0%1 + First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages + %0%1 + + + + Select Disc Path + Select Disc Path + + + + Game is not a CD/DVD. + Game is not a CD/DVD. + + + + Track list unavailable while virtual machine is running. + Track list unavailable while virtual machine is running. + + + + # + # + + + + Mode + Mode + + + + + Start + Start + + + + + Sectors + Sectors + + + + + Size + Size + + + + + MD5 + MD5 + + + + + Status + Status + + + + + + + + + + %1 + %1 + + + + + <not computed> + <not computed> + + + + Error + Error + + + + Cannot verify image while a game is running. + Cannot verify image while a game is running. + + + + One or more tracks is missing. + One or more tracks is missing. + + + + Verified as %1 [%2] (Version %3). + Verified as %1 [%2] (Version %3). + + + + Verified as %1 [%2]. + Verified as %1 [%2]. + + + + GlobalVariableTreeWidget + + + unknown function + unknown function + + + + GraphicsSettingsWidget + + + Renderer: + Renderer: + + + + Adapter: + Adapter: + + + + Display + Display + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Aspect Ratio: + Aspect Ratio: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + + + + + + + + Off (Default) + Off (Default) + + + + + + + + + + + + Automatic (Default) + Automatic (Default) + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + Bilinear Filtering: + Bilinear Filtering: + + + + + + + None + None + + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. +---------- +Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + Crop: + Crop: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + + Screen Offsets + Screen Offsets + + + + + Show Overscan + Show Overscan + + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screenshot Size: + Screenshot Size: + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + + PNG + PNG + + + + JPEG + JPEG + + + + Quality: + Quality: + + + + + Rendering + Rendering + + + + Internal Resolution: + Internal Resolution: + + + + + Off + Off + + + + + Texture Filtering: + Texture Filtering: + + + + + Nearest + Nearest + + + + + Bilinear (Forced) + Bilinear (Forced) + + + + + + Bilinear (PS2) + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Trilinear Filtering: + Trilinear Filtering: + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Dithering: + Dithering: + + + + Scaled + Scaled + + + + + Unscaled (Default) + Unscaled (Default) + + + + Blending Accuracy: + Blending Accuracy: + + + + Minimum + Minimum + + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Texture Preloading: + Texture Preloading: + + + + Partial + Partial + + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Software Rendering Threads: + Software Rendering Threads: + + + + Skip Draw Range: + Skip Draw Range: + + + + + Disable Depth Conversion + Disable Depth Conversion + + + + + GPU Palette Conversion + GPU Palette Conversion + + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + threads + threads + + + + + + + Mipmapping + Mipmapping + + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + + Disable Safe Features + Disable Safe Features + + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Software CLUT Render: + Software CLUT Render: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + Upscaling Fixes + Upscaling Fixes + + + + Half Pixel Offset: + Half Pixel Offset: + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Round Sprite: + Round Sprite: + + + + Half + Half + + + + Full + Full + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + + Merge Sprite + Merge Sprite + + + + + Align Sprite + Align Sprite + + + + Deinterlacing: + Deinterlacing: + + + + No Deinterlacing + No Deinterlacing + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + WebP + WebP + + + + Force 32bit + Force 32bit + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Auto Flush: + Auto Flush: + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + + Read Targets When Closing + Read Targets When Closing + + + + + Estimate Texture Region + Estimate Texture Region + + + + + Disable Render Fixes + Disable Render Fixes + + + + Align To Native + Align To Native + + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Texture Replacement + Texture Replacement + + + + Search Directory + Search Directory + + + + + Browse... + Browse... + + + + + Open... + Open... + + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + Options + Options + + + + + Dump Textures + Dump Textures + + + + + Dump Mipmaps + Dump Mipmaps + + + + + Dump FMV Textures + Dump FMV Textures + + + + + Load Textures + Load Textures + + + + + Native (10:7) + Native (10:7) + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Native Scaling + Native Scaling + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + + Force Even Sprite Position + Force Even Sprite Position + + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + + FXAA + FXAA + + + + Filters + Filters + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Saturation + Saturation + + + + OSD + OSD + + + + On-Screen Display + On-Screen Display + + + + OSD Scale: + OSD Scale: + + + + + Show Indicators + Show Indicators + + + + + Show Resolution + Show Resolution + + + + + Show Inputs + Show Inputs + + + + + Show GPU Usage + Show GPU Usage + + + + + Show Settings + Show Settings + + + + + Show FPS + Show FPS + + + + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Disable Mailbox Presentation + + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + + Show Statistics + Show Statistics + + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Saturation: + Saturation: + + + + + Show CPU Usage + Show CPU Usage + + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Recording + Recording + + + + Video Dumping Directory + Video Dumping Directory + + + + Capture Setup + Capture Setup + + + + OSD Messages Position: + OSD Messages Position: + + + + + Left (Default) + Left (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + + Right (Default) + Right (Default) + + + + + Show Frame Times + Show Frame Times + + + + + Show PCSX2 Version + Show PCSX2 Version + + + + + Show Hardware Info + Show Hardware Info + + + + + Show Input Recording Status + Show Input Recording Status + + + + + Show Video Capture Status + Show Video Capture Status + + + + + Show VPS + Show VPS + + + + capture + capture + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + Resolution: + Resolution: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + Advanced + Advanced here refers to the advanced graphics options. + Advanced + + + + Advanced Options + Advanced Options + + + + Hardware Download Mode: + Hardware Download Mode: + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + + Zstandard (zst) + Zstandard (zst) + + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. +---------- +Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Use Debug Device + Use Debug Device + + + + + Show Speed Percentages + Show Speed Percentages + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Direct3D 11 + Graphics backend/engine type. Leave as-is. + Direct3D 11 + + + + Direct3D 12 + Graphics backend/engine type. Leave as-is. + Direct3D 12 + + + + OpenGL + Graphics backend/engine type. Leave as-is. + OpenGL + + + + Vulkan + Graphics backend/engine type. Leave as-is. + Vulkan + + + + Metal + Graphics backend/engine type. Leave as-is. + Metal + + + + Software + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software + + + + Null + Null here means that this is a graphics backend that will show nothing. + Null + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Automatically loads and applies widescreen patches on game start. Can cause issues. + Automatically loads and applies widescreen patches on game start. Can cause issues. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + + + + Disables interlacing offset which may reduce blurring in some situations. + Disables interlacing offset which may reduce blurring in some situations. + + + + Bilinear Filtering + Bilinear Filtering + + + + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + + + + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + PCRTC: Programmable CRT (Cathode Ray Tube) Controller. + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + FMV Aspect Ratio Override + FMV Aspect Ratio Override + + + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + + + + Software Rendering Threads + Software Rendering Threads + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Software CLUT Render + Software CLUT Render + + + + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + + + + + Framebuffer Conversion + Framebuffer Conversion + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + + + + + Disabled + Disabled + + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + + + + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + + + + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + + + + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + + + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + + + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + + + + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + + + + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + + + + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + + + + Dumps replaceable textures to disk. Will reduce performance. + Dumps replaceable textures to disk. Will reduce performance. + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + Scales the size of the onscreen OSD from 50% to 500%. + Scales the size of the onscreen OSD from 50% to 500%. + + + + OSD Messages Position + OSD Messages Position + + + + OSD Statistics Position + OSD Statistics Position + + + + Shows a variety of on-screen performance data points as selected by the user. + Shows a variety of on-screen performance data points as selected by the user. + + + + Shows the vsync rate of the emulator in the top-right corner of the display. + Shows the vsync rate of the emulator in the top-right corner of the display. + + + + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + + + + Displays various settings and the current values of those settings, useful for debugging. + Displays various settings and the current values of those settings, useful for debugging. + + + + Displays a graph showing the average frametimes. + Displays a graph showing the average frametimes. + + + + Shows the current system hardware information on the OSD. + Shows the current system hardware information on the OSD. + + + + Video Codec + Video Codec + + + + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Video Format + Video Format + + + + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Video Bitrate + Video Bitrate + + + + 6000 kbps + 6000 kbps + + + + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + + + + Automatic Resolution + Automatic Resolution + + + + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + + + + Enable Extra Video Arguments + Enable Extra Video Arguments + + + + Allows you to pass arguments to the selected video codec. + Allows you to pass arguments to the selected video codec. + + + + Extra Video Arguments + Extra Video Arguments + + + + Audio Codec + Audio Codec + + + + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Audio Bitrate + Audio Bitrate + + + + Enable Extra Audio Arguments + Enable Extra Audio Arguments + + + + Allows you to pass arguments to the selected audio codec. + Allows you to pass arguments to the selected audio codec. + + + + Extra Audio Arguments + Extra Audio Arguments + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + + + + 1.25x Native (~450px) + 1.25x Native (~450px) + + + + 1.5x Native (~540px) + 1.5x Native (~540px) + + + + 1.75x Native (~630px) + 1.75x Native (~630px) + + + + 2x Native (~720px/HD) + 2x Native (~720px/HD) + + + + 2.5x Native (~900px/HD+) + 2.5x Native (~900px/HD+) + + + + 3x Native (~1080px/FHD) + 3x Native (~1080px/FHD) + + + + 3.5x Native (~1260px) + 3.5x Native (~1260px) + + + + 4x Native (~1440px/QHD) + 4x Native (~1440px/QHD) + + + + 5x Native (~1800px/QHD+) + 5x Native (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x Native (~2160px/4K UHD) + + + + 7x Native (~2520px) + 7x Native (~2520px) + + + + 8x Native (~2880px/5K UHD) + 8x Native (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x Native (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x Native (~3600px/6K UHD) + + + + 11x Native (~3960px) + 11x Native (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x Native (~4320px/8K UHD) + + + + 13x Native (~4680px) + 13x Native (~4680px) + + + + 14x Native (~5040px) + 14x Native (~5040px) + + + + 15x Native (~5400px) + 15x Native (~5400px) + + + + 16x Native (~5760px) + 16x Native (~5760px) + + + + 17x Native (~6120px) + 17x Native (~6120px) + + + + 18x Native (~6480px/12K UHD) + 18x Native (~6480px/12K UHD) + + + + 19x Native (~6840px) + 19x Native (~6840px) + + + + 20x Native (~7200px) + 20x Native (~7200px) + + + + 21x Native (~7560px) + 21x Native (~7560px) + + + + 22x Native (~7920px) + 22x Native (~7920px) + + + + 23x Native (~8280px) + 23x Native (~8280px) + + + + 24x Native (~8640px/16K UHD) + 24x Native (~8640px/16K UHD) + + + + 25x Native (~9000px) + 25x Native (~9000px) + + + + + %1x Native + %1x Native + + + + + + + + + + + + Checked + Checked + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + + Integer Scaling + Integer Scaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Aspect Ratio + Aspect Ratio + + + + Auto Standard (4:3/3:2 Progressive) + Auto Standard (4:3/3:2 Progressive) + + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + + + + Deinterlacing + Deinterlacing + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + + + + Screenshot Quality + Screenshot Quality + + + + + 50% + 50% + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + + + + + 100% + 100% + + + + Vertical Stretch + Vertical Stretch + + + + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + + + + Fullscreen Mode + Fullscreen Mode + + + + + + Borderless Fullscreen + Borderless Fullscreen + + + + Chooses the fullscreen resolution and frequency. + Chooses the fullscreen resolution and frequency. + + + + + Left + Left + + + + + + + 0px + 0px + + + + Changes the number of pixels cropped from the left side of the display. + Changes the number of pixels cropped from the left side of the display. + + + + Top + Top + + + + Changes the number of pixels cropped from the top of the display. + Changes the number of pixels cropped from the top of the display. + + + + + Right + Right + + + + Changes the number of pixels cropped from the right side of the display. + Changes the number of pixels cropped from the right side of the display. + + + + Bottom + Bottom + + + + Changes the number of pixels cropped from the bottom of the display. + Changes the number of pixels cropped from the bottom of the display. + + + + + Native (PS2) (Default) + Native (PS2) (Default) + + + + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + + + + Texture Filtering + Texture Filtering + + + + Trilinear Filtering + Trilinear Filtering + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Reduces texture aliasing at extreme viewing angles. + Reduces texture aliasing at extreme viewing angles. + + + + Dithering + Dithering + + + + Blending Accuracy + Blending Accuracy + + + + Texture Preloading + Texture Preloading + + + + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + + + + 2 threads + 2 threads + + + + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Enables mipmapping, which some games require to render correctly. + Enables mipmapping, which some games require to render correctly. + + + + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + + + + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + + + + GPU Target CLUT + GPU Target CLUT + + + + Skipdraw Range Start + Skipdraw Range Start + + + + + + + 0 + 0 + + + + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + + + + Skipdraw Range End + Skipdraw Range End + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Half Pixel Offset + Half Pixel Offset + + + + Might fix some misaligned fog, bloom, or blend effect. + Might fix some misaligned fog, bloom, or blend effect. + + + + Round Sprite + Round Sprite + + + + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + + + + Texture Offsets X + Texture Offsets X + + + + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST and UV are different types of texture coordinates, like XY would be spatial coordinates. + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + + + + Texture Offsets Y + Texture Offsets Y + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Wild Arms: name of a game series. Leave as-is or use an official translation. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + + + + Force palette texture draws to render at native resolution. + Force palette texture draws to render at native resolution. + + + + Contrast Adaptive Sharpening + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening + + + + Sharpness + Sharpness + + + + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + + + + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + + + + Brightness + Brightness + + + + + + 50 + 50 + + + + Contrast + Contrast + + + + TV Shader + TV Shader + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. + + + + OSD Scale + OSD Scale + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + Shows the internal frame rate of the game in the top-right corner of the display. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the resolution of the game in the top-right corner of the display. + Shows the resolution of the game in the top-right corner of the display. + + + + Shows host's CPU utilization. + Shows host's CPU utilization. + + + + Shows host's GPU utilization. + Shows host's GPU utilization. + + + + Shows counters for internal graphical utilization, useful for debugging. + Shows counters for internal graphical utilization, useful for debugging. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows the current PCSX2 version on the top-right corner of the display. + Shows the current PCSX2 version on the top-right corner of the display. + + + + Shows the currently active video capture status. + Shows the currently active video capture status. + + + + Shows the currently active input recording status. + Shows the currently active input recording status. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + + Leave It Blank + Leave It Blank + + + + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + + + + Sets the audio bitrate to be used. + Sets the audio bitrate to be used. + + + + 160 kbps + 160 kbps + + + + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + + + + GS Dump Compression + GS Dump Compression + + + + Change the compression algorithm used when creating a GS dump. + Change the compression algorithm used when creating a GS dump. + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Displays additional, very high upscaling multipliers dependent on GPU capability. + + + + Enable Debug Device + Enable Debug Device + + + + Enables API-level validation of graphics commands. + Enables API-level validation of graphics commands. + + + + GS Download Mode + GS Download Mode + + + + Accurate + Accurate + + + + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + + + + + + + + Default + This string refers to a default codec, whether it's an audio codec or a video codec. + Default + + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + + + + GraphicsSettingsWidget::GraphicsSettingsWidget + + + Default + This string refers to a default pixel format + Default + + + + Hotkeys + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + + + Off + Off + + + + Weave (Top Field First) + Weave (Top Field First) + + + + Weave (Bottom Field First) + Weave (Bottom Field First) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First) + Blend (Top Field First) + + + + Blend (Bottom Field First) + Blend (Bottom Field First) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Deinterlace mode set to '{}'. + Deinterlace mode set to '{}'. + + + + Toggle Texture Dumping + Toggle Texture Dumping + + + + Texture dumping is now enabled. + Texture dumping is now enabled. + + + + Texture dumping is now disabled. + Texture dumping is now disabled. + + + + Toggle Texture Replacements + Toggle Texture Replacements + + + + Texture replacements are now enabled. + Texture replacements are now enabled. + + + + Texture replacements are now disabled. + Texture replacements are now disabled. + + + + Reload Texture Replacements + Reload Texture Replacements + + + + Texture replacements are not enabled. + Texture replacements are not enabled. + + + + Reloading texture replacements... + Reloading texture replacements... + + + + Target speed set to {:.0f}%. + Target speed set to {:.0f}%. + + + + Volume: Muted + Volume: Muted + + + + Volume: {}% + Volume: {}% + + + + No save state found in slot {}. + No save state found in slot {}. + + + + + + + + + + + + + + + + + + + + + System + System + + + + Open Pause Menu + Open Pause Menu + + + + Open Achievements List + Open Achievements List + + + + Open Leaderboards List + Open Leaderboards List + + + + Toggle Pause + Toggle Pause + + + + Toggle Fullscreen + Toggle Fullscreen + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Toggle Turbo / Fast Forward + Toggle Turbo / Fast Forward + + + + Toggle Slow Motion + Toggle Slow Motion + + + + Turbo / Fast Forward (Hold) + Turbo / Fast Forward (Hold) + + + + Increase Target Speed + Increase Target Speed + + + + Decrease Target Speed + Decrease Target Speed + + + + Increase Volume + Increase Volume + + + + Decrease Volume + Decrease Volume + + + + Toggle Mute + Toggle Mute + + + + Frame Advance + Frame Advance + + + + Shut Down Virtual Machine + Shut Down Virtual Machine + + + + Reset Virtual Machine + Reset Virtual Machine + + + + Toggle Input Recording Mode + Toggle Input Recording Mode + + + + + + + + + Save States + Save States + + + + Select Previous Save Slot + Select Previous Save Slot + + + + Select Next Save Slot + Select Next Save Slot + + + + Save State To Selected Slot + Save State To Selected Slot + + + + Load State From Selected Slot + Load State From Selected Slot + + + + Save State and Select Next Slot + Save State and Select Next Slot + + + + Select Next Slot and Save State + Select Next Slot and Save State + + + + Save State To Slot 1 + Save State To Slot 1 + + + + Load State From Slot 1 + Load State From Slot 1 + + + + Save State To Slot 2 + Save State To Slot 2 + + + + Load State From Slot 2 + Load State From Slot 2 + + + + Save State To Slot 3 + Save State To Slot 3 + + + + Load State From Slot 3 + Load State From Slot 3 + + + + Save State To Slot 4 + Save State To Slot 4 + + + + Load State From Slot 4 + Load State From Slot 4 + + + + Save State To Slot 5 + Save State To Slot 5 + + + + Load State From Slot 5 + Load State From Slot 5 + + + + Save State To Slot 6 + Save State To Slot 6 + + + + Load State From Slot 6 + Load State From Slot 6 + + + + Save State To Slot 7 + Save State To Slot 7 + + + + Load State From Slot 7 + Load State From Slot 7 + + + + Save State To Slot 8 + Save State To Slot 8 + + + + Load State From Slot 8 + Load State From Slot 8 + + + + Save State To Slot 9 + Save State To Slot 9 + + + + Load State From Slot 9 + Load State From Slot 9 + + + + Save State To Slot 10 + Save State To Slot 10 + + + + Load State From Slot 10 + Load State From Slot 10 + + + + Save slot {0} selected ({1}). + Save slot {0} selected ({1}). + + + + ImGuiOverlays + + + {} Recording Input + {} Recording Input + + + + {} Replaying + {} Replaying + + + + Input Recording Active: {} + Input Recording Active: {} + + + + Frame: {}/{} ({}) + Frame: {}/{} ({}) + + + + Undo Count: {} + Undo Count: {} + + + + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + + + + Save state selector is unavailable without a valid game serial. + Save state selector is unavailable without a valid game serial. + + + + Load + Load + + + + Save + Save + + + + Select Previous + Select Previous + + + + Select Next + Select Next + + + + Close Menu + Close Menu + + + + + Save Slot {0} + Save Slot {0} + + + + No save present in this slot. + No save present in this slot. + + + + no save yet + no save yet + + + + InputBindingDialog + + + Edit Bindings + Edit Bindings + + + + Bindings for Controller0/ButtonCircle + Bindings for Controller0/ButtonCircle + + + + Sensitivity: + Sensitivity: + + + + + 100% + 100% + + + + Deadzone: + Deadzone: + + + + Add Binding + Add Binding + + + + Remove Binding + Remove Binding + + + + Clear Bindings + Clear Bindings + + + + Bindings for %1 %2 + Bindings for %1 %2 + + + + Close + Close + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + + %1% + %1% + + + + InputBindingWidget + + + + +Left click to assign a new button +Shift + left click for additional bindings + + +Left click to assign a new button +Shift + left click for additional bindings + + + + +Right click to clear binding + +Right click to clear binding + + + + No bindings registered + No bindings registered + + + + %n bindings + + %n bindings + %n bindings + + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + InputRecording + + + Started new input recording + Started new input recording + + + + Savestate load failed for input recording + Savestate load failed for input recording + + + + Savestate load failed for input recording, unsupported version? + Savestate load failed for input recording, unsupported version? + + + + Replaying input recording + Replaying input recording + + + + Input recording stopped + Input recording stopped + + + + Unable to stop input recording + Unable to stop input recording + + + + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + + + + InputRecordingControls + + + + + Record Mode Enabled + Record Mode Enabled + + + + Replay Mode Enabled + Replay Mode Enabled + + + + InputRecordingViewer + + + Input Recording Viewer + Input Recording Viewer + + + + File + File + + + + Edit + Edit + + + + View + View + + + + Open + Open + + + + Close + Close + + + + %1 %2 + %1 %2 + + + + %1 + %1 + + + + %1 [%2] + %1 [%2] + + + + Left Analog + Left Analog + + + + Right Analog + Right Analog + + + + Cross + Cross + + + + Square + Square + + + + Triangle + Triangle + + + + Circle + Circle + + + + L1 + L1 + + + + R1 + R1 + + + + L2 + L2 + + + + R2 + R2 + + + + D-Pad Down + D-Pad Down + + + + L3 + L3 + + + + R3 + R3 + + + + Select + Select + + + + Start + Start + + + + D-Pad Right + D-Pad Right + + + + D-Pad Up + D-Pad Up + + + + D-Pad Left + D-Pad Left + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Opening Recording Failed + Opening Recording Failed + + + + Failed to open file: %1 + Failed to open file: %1 + + + + InputVibrationBindingWidget + + + Error + Error + + + + No devices with vibration motors were detected. + No devices with vibration motors were detected. + + + + Select vibration motor for %1. + Select vibration motor for %1. + + + + InterfaceSettingsWidget + + + Behaviour + Behaviour + + + + + Pause On Focus Loss + Pause On Focus Loss + + + + + Inhibit Screensaver + Inhibit Screensaver + + + + + Pause On Start + Pause On Start + + + + + Confirm Shutdown + Confirm Shutdown + + + + + Enable Discord Presence + Enable Discord Presence + + + + + Pause On Controller Disconnection + Pause On Controller Disconnection + + + + Game Display + Game Display + + + + + Start Fullscreen + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + + Render To Separate Window + Render To Separate Window + + + + + Hide Main Window When Running + Hide Main Window When Running + + + + + Disable Window Resizing + Disable Window Resizing + + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + Preferences + Preferences + + + + Language: + Language: + + + + Theme: + Theme: + + + + Automatic Updater + Automatic Updater + + + + Update Channel: + Update Channel: + + + + Current Version: + Current Version: + + + + + Enable Automatic Update Check + Enable Automatic Update Check + + + + Check for Updates... + Check for Updates... + + + + Native + Native + + + + Classic Windows + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Classic Windows + + + + Dark Fusion (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Gray) [Dark] + + + + Dark Fusion (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Blue) [Dark] + + + + Grey Matter (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Grey Matter (Gray) [Dark] + + + + Untouched Lagoon (Grayish Green/-Blue ) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Untouched Lagoon (Grayish Green/-Blue ) [Light] + + + + Baby Pastel (Pink) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Baby Pastel (Pink) [Light] + + + + Pizza Time! (Brown-ish/Creamy White) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Pizza Time! (Brown-ish/Creamy White) [Light] + + + + PCSX2 (White/Blue) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + PCSX2 (White/Blue) [Light] + + + + Scarlet Devil (Red/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Scarlet Devil (Red/Purple) [Dark] + + + + Violet Angel (Blue/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Violet Angel (Blue/Purple) [Dark] + + + + Cobalt Sky (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Cobalt Sky (Blue) [Dark] + + + + Ruby (Black/Red) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Ruby (Black/Red) [Dark] + + + + Sapphire (Black/Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Sapphire (Black/Blue) [Dark] + + + + Emerald (Black/Green) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Emerald (Black/Green) [Dark] + + + + Custom.qss [Drop in PCSX2 Folder] + "Custom.qss" must be kept as-is. + Custom.qss [Drop in PCSX2 Folder] + + + + + + + Checked + Checked + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + + + %1 (%2) + Variable %1 shows the version number and variable %2 shows a timestamp. + %1 (%2) + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + + + + Pauses the emulator when a controller with bindings is disconnected. + Pauses the emulator when a controller with bindings is disconnected. + + + + Allows switching in and out of fullscreen mode by double-clicking the game window. + Allows switching in and out of fullscreen mode by double-clicking the game window. + + + + Prevents the main window from being resized. + Prevents the main window from being resized. + + + + + + + + + + + + Unchecked + Unchecked + + + + Fusion [Light/Dark] + Fusion [Light/Dark] + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Automatically switches to fullscreen mode when a game is started. + Automatically switches to fullscreen mode when a game is started. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + + + + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + + + + Shows the game you are currently playing as part of your profile in Discord. + Shows the game you are currently playing as part of your profile in Discord. + + + + System Language [Default] + System Language [Default] + + + + LogWindow + + + Log Window - %1 [%2] + Log Window - %1 [%2] + + + + Log Window + Log Window + + + + &Clear + &Clear + + + + &Save... + &Save... + + + + Cl&ose + Cl&ose + + + + &Settings + &Settings + + + + Log To &System Console + Log To &System Console + + + + Log To &Debug Console + Log To &Debug Console + + + + Log To &File + Log To &File + + + + Attach To &Main Window + Attach To &Main Window + + + + Show &Timestamps + Show &Timestamps + + + + Select Log File + Select Log File + + + + Log Files (*.txt) + Log Files (*.txt) + + + + Error + Error + + + + Failed to open file for writing. + Failed to open file for writing. + + + + Log was written to %1. + + Log was written to %1. + + + + + MAC_APPLICATION_MENU + + + Services + Services + + + + Hide %1 + Hide %1 + + + + Hide Others + Hide Others + + + + Show All + Show All + + + + Preferences... + Preferences... + + + + Quit %1 + Quit %1 + + + + About %1 + About %1 + + + + MainWindow + + + PCSX2 + PCSX2 + + + + &System + &System + + + + + Change Disc + Change Disc + + + + Load State + Load State + + + + S&ettings + S&ettings + + + + &Help + &Help + + + + &Debug + &Debug + + + + &View + &View + + + + &Window Size + &Window Size + + + + &Tools + &Tools + + + + Toolbar + Toolbar + + + + Start &File... + Start &File... + + + + Start &BIOS + Start &BIOS + + + + &Scan For New Games + &Scan For New Games + + + + &Rescan All Games + &Rescan All Games + + + + Shut &Down + Shut &Down + + + + Shut Down &Without Saving + Shut Down &Without Saving + + + + &Reset + &Reset + + + + &Pause + &Pause + + + + E&xit + E&xit + + + + &BIOS + &BIOS + + + + &Controllers + &Controllers + + + + &Hotkeys + &Hotkeys + + + + &Graphics + &Graphics + + + + &Post-Processing Settings... + &Post-Processing Settings... + + + + Resolution Scale + Resolution Scale + + + + &GitHub Repository... + &GitHub Repository... + + + + Support &Forums... + Support &Forums... + + + + &Discord Server... + &Discord Server... + + + + Check for &Updates... + Check for &Updates... + + + + About &Qt... + About &Qt... + + + + &About PCSX2... + &About PCSX2... + + + + Fullscreen + In Toolbar + Fullscreen + + + + Change Disc... + In Toolbar + Change Disc... + + + + &Audio + &Audio + + + + Global State + Global State + + + + &Screenshot + &Screenshot + + + + Start File + In Toolbar + Start File + + + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + + Start Disc + In Toolbar + Start Disc + + + + Start BIOS + In Toolbar + Start BIOS + + + + Shut Down + In Toolbar + Shut Down + + + + Reset + In Toolbar + Reset + + + + Pause + In Toolbar + Pause + + + + Load State + In Toolbar + Load State + + + + Save State + In Toolbar + Save State + + + + &Emulation + &Emulation + + + + Controllers + In Toolbar + Controllers + + + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + + Settings + In Toolbar + Settings + + + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + + Screenshot + In Toolbar + Screenshot + + + + &Memory Cards + &Memory Cards + + + + &Network && HDD + &Network && HDD + + + + &Folders + &Folders + + + + &Toolbar + &Toolbar + + + + Show Titl&es (Grid View) + Show Titl&es (Grid View) + + + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + + &Status Bar + &Status Bar + + + + + Game &List + Game &List + + + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + + System &Display + This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. + System &Display + + + + Game &Properties + Game &Properties + + + + Game &Grid + Game &Grid + + + + Zoom &In (Grid View) + Zoom &In (Grid View) + + + + Ctrl++ + Ctrl++ + + + + Zoom &Out (Grid View) + Zoom &Out (Grid View) + + + + Ctrl+- + Ctrl+- + + + + Refresh &Covers (Grid View) + Refresh &Covers (Grid View) + + + + Open Memory Card Directory... + Open Memory Card Directory... + + + + Input Recording Logs + Input Recording Logs + + + + Enable &File Logging + Enable &File Logging + + + + Start Big Picture Mode + Start Big Picture Mode + + + + + Big Picture + In Toolbar + Big Picture + + + + Show Advanced Settings + Show Advanced Settings + + + + Video Capture + Video Capture + + + + Internal Resolution + Internal Resolution + + + + %1x Scale + %1x Scale + + + + Select location to save block dump: + Select location to save block dump: + + + + Do not show again + Do not show again + + + + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + + + + %1 Files (*.%2) + %1 Files (*.%2) + + + + WARNING: Memory Card Busy + WARNING: Memory Card Busy + + + + Confirm Shutdown + Confirm Shutdown + + + + Are you sure you want to shut down the virtual machine? + Are you sure you want to shut down the virtual machine? + + + + Save State For Resume + Save State For Resume + + + + + + + + + Error + Error + + + + You must select a disc to change discs. + You must select a disc to change discs. + + + + Properties... + Properties... + + + + Set Cover Image... + Set Cover Image... + + + + Exclude From List + Exclude From List + + + + Reset Play Time + Reset Play Time + + + + Check Wiki Page + Check Wiki Page + + + + Default Boot + Default Boot + + + + Fast Boot + Fast Boot + + + + Full Boot + Full Boot + + + + Boot and Debug + Boot and Debug + + + + Add Search Directory... + Add Search Directory... + + + + Start File + Start File + + + + Start Disc + Start Disc + + + + Select Disc Image + Select Disc Image + + + + Updater Error + Updater Error + + + + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + + + + Automatic updating is not supported on the current platform. + Automatic updating is not supported on the current platform. + + + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + + Input Recording Failed + Input Recording Failed + + + + Failed to create file: {} + Failed to create file: {} + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Input Playback Failed + Input Playback Failed + + + + Failed to open file: {} + Failed to open file: {} + + + + Paused + Paused + + + + Load State Failed + Load State Failed + + + + Cannot load a save state without a running VM. + Cannot load a save state without a running VM. + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + + Failed to get window info from widget + Failed to get window info from widget + + + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + + Game Properties + Game Properties + + + + Game properties is unavailable for the current game. + Game properties is unavailable for the current game. + + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Select disc drive: + Select disc drive: + + + + This save state does not exist. + This save state does not exist. + + + + Select Cover Image + Select Cover Image + + + + Cover Already Exists + Cover Already Exists + + + + A cover image for this game already exists, do you wish to replace it? + A cover image for this game already exists, do you wish to replace it? + + + + + + + Copy Error + Copy Error + + + + Failed to remove existing cover '%1' + Failed to remove existing cover '%1' + + + + Failed to copy '%1' to '%2' + Failed to copy '%1' to '%2' + + + + Failed to remove '%1' + Failed to remove '%1' + + + + + Confirm Reset + Confirm Reset + + + + All Cover Image Types (*.jpg *.jpeg *.png *.webp) + All Cover Image Types (*.jpg *.jpeg *.png *.webp) + + + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + + + + Load Resume State + Load Resume State + + + + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + + + + Fresh Boot + Fresh Boot + + + + Delete And Boot + Delete And Boot + + + + Failed to delete save state file '%1'. + Failed to delete save state file '%1'. + + + + Load State File... + Load State File... + + + + Load From File... + Load From File... + + + + + Select Save State File + Select Save State File + + + + Save States (*.p2s) + Save States (*.p2s) + + + + Delete Save States... + Delete Save States... + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + + + + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + + + + Save States (*.p2s *.p2s.backup) + Save States (*.p2s *.p2s.backup) + + + + Undo Load State + Undo Load State + + + + Resume (%2) + Resume (%2) + + + + Load Slot %1 (%2) + Load Slot %1 (%2) + + + + + Delete Save States + Delete Save States + + + + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + + + + %1 save states deleted. + %1 save states deleted. + + + + Save To File... + Save To File... + + + + Empty + Empty + + + + Save Slot %1 (%2) + Save Slot %1 (%2) + + + + Confirm Disc Change + Confirm Disc Change + + + + Do you want to swap discs or boot the new image (via system reset)? + Do you want to swap discs or boot the new image (via system reset)? + + + + Swap Disc + Swap Disc + + + + Reset + Reset + + + + Missing Font File + Missing Font File + + + + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + + + + Downloading Files + Downloading Files + + + + MemoryCard + + + + Memory Card Creation Failed + Memory Card Creation Failed + + + + Could not create the memory card: +{} + Could not create the memory card: +{} + + + + Memory Card Read Failed + Memory Card Read Failed + + + + Unable to access memory card: + +{} + +Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. +Close any other instances of PCSX2, or restart your computer. + + Unable to access memory card: + +{} + +Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. +Close any other instances of PCSX2, or restart your computer. + + + + + + Memory Card '{}' was saved to storage. + Memory Card '{}' was saved to storage. + + + + Failed to create memory card. The error was: +{} + Failed to create memory card. The error was: +{} + + + + Memory Cards reinserted. + Memory Cards reinserted. + + + + Force ejecting all Memory Cards. Reinserting in 1 second. + Force ejecting all Memory Cards. Reinserting in 1 second. + + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + + + + MemoryCardConvertDialog + + + Convert Memory Card + Convert Memory Card + + + + Conversion Type + Conversion Type + + + + + 8 MB File + 8 MB File + + + + + 16 MB File + 16 MB File + + + + + 32 MB File + 32 MB File + + + + + 64 MB File + 64 MB File + + + + Folder + Folder + + + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + + + + Progress + Progress + + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + 2x larger than a standard Memory Card. May have some compatibility issues. + + + + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + + Convert Memory Card Failed + MemoryCardType should be left as-is. + Convert Memory Card Failed + + + + + + Invalid MemoryCardType + Invalid MemoryCardType + + + + Conversion Complete + Conversion Complete + + + + Memory Card "%1" converted to "%2" + Memory Card "%1" converted to "%2" + + + + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + + + + + Cannot Convert Memory Card + Cannot Convert Memory Card + + + + There was an error when accessing the memory card directory. Error message: %0 + There was an error when accessing the memory card directory. Error message: %0 + + + + MemoryCardCreateDialog + + + + + + + Create Memory Card + Create Memory Card + + + + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + + + Memory Card Name: + Memory Card Name: + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + + + 16 MB + 16 MB + + + + + A typical size for third-party Memory Cards which should work with most games. + A typical size for third-party Memory Cards which should work with most games. + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Low compatibility warning: yes, it's very big, but may not work with many games. + Low compatibility warning: yes, it's very big, but may not work with many games. + + + + Folder [Recommended] + Folder [Recommended] + + + + Store Memory Card contents in the host filesystem instead of a file. + Store Memory Card contents in the host filesystem instead of a file. + + + + 128 KB (PS1) + 128 KB (PS1) + + + + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + + + + Use NTFS Compression + Use NTFS Compression + + + + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + + + + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '%1' already exists. + Failed to create the Memory Card, because another card with the name '%1' already exists. + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Memory Card '%1' created. + Memory Card '%1' created. + + + + MemoryCardListWidget + + + Yes + Yes + + + + No + No + + + + MemoryCardSettingsWidget + + + Memory Card Slots + Memory Card Slots + + + + Memory Cards + Memory Cards + + + + Folder: + Folder: + + + + Browse... + Browse... + + + + Open... + Open... + + + + + Reset + Reset + + + + Name + Name + + + + Type + Type + + + + Formatted + Formatted + + + + Last Modified + Last Modified + + + + Refresh + Refresh + + + + + Create + Create + + + + + Rename + Rename + + + + + Convert + Convert + + + + + Delete + Delete + + + + Settings + Settings + + + + + Automatically manage saves based on running game + Automatically manage saves based on running game + + + + Checked + Checked + + + + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + + + + Swap Memory Cards + Swap Memory Cards + + + + Eject Memory Card + Eject Memory Card + + + + + Error + Error + + + + + Delete Memory Card + Delete Memory Card + + + + + + + Rename Memory Card + Rename Memory Card + + + + New Card Name + New Card Name + + + + New name is invalid, it must end with .ps2 + New name is invalid, it must end with .ps2 + + + + New name is invalid, a card with this name already exists. + New name is invalid, a card with this name already exists. + + + + Slot %1 + Slot %1 + + + + This Memory Card cannot be recognized or is not a valid file type. + This Memory Card cannot be recognized or is not a valid file type. + + + + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + + + + Failed to delete the Memory Card. The log may have more information. + Failed to delete the Memory Card. The log may have more information. + + + + Failed to rename Memory Card. The log may contain more information. + Failed to rename Memory Card. The log may contain more information. + + + + Use for Slot %1 + Use for Slot %1 + + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 (128KB) + PS1 (128KB) + + + + + Unknown + Unknown + + + + PS2 (Folder) + PS2 (Folder) + + + + MemoryCardSlotWidget + + + %1 [%2] + %1 [%2] + + + + %1 [Missing] + Ignore Crowdin's warning for [Missing], the text should be translated. + %1 [Missing] + + + + MemorySearchWidget + + + Value + Value + + + + Type + Type + + + + 1 Byte (8 bits) + 1 Byte (8 bits) + + + + 2 Bytes (16 bits) + 2 Bytes (16 bits) + + + + 4 Bytes (32 bits) + 4 Bytes (32 bits) + + + + 8 Bytes (64 bits) + 8 Bytes (64 bits) + + + + Float + Float + + + + Double + Double + + + + String + String + + + + Array of byte + Array of byte + + + + Hex + Hex + + + + Search + Search + + + + Filter Search + Filter Search + + + + + Equals + Equals + + + + + Not Equals + Not Equals + + + + + Greater Than + Greater Than + + + + + Greater Than Or Equal + Greater Than Or Equal + + + + + Less Than + Less Than + + + + + Less Than Or Equal + Less Than Or Equal + + + + Comparison + Comparison + + + + Start + Start + + + + End + End + + + + Search Results List Context Menu + Search Results List Context Menu + + + + Copy Address + Copy Address + + + + Go to in Disassembly + Go to in Disassembly + + + + Add to Saved Memory Addresses + Add to Saved Memory Addresses + + + + Remove Result + Remove Result + + + + + + + + + Debugger + Debugger + + + + Invalid start address + Invalid start address + + + + Invalid end address + Invalid end address + + + + Start address can't be equal to or greater than the end address + Start address can't be equal to or greater than the end address + + + + Invalid search value + Invalid search value + + + + Value is larger than type + Value is larger than type + + + + This search comparison can only be used with filter searches. + This search comparison can only be used with filter searches. + + + + %0 results found + %0 results found + + + + Searching... + Searching... + + + + Increased + Increased + + + + Increased By + Increased By + + + + Decreased + Decreased + + + + Decreased By + Decreased By + + + + Changed + Changed + + + + Changed By + Changed By + + + + Not Changed + Not Changed + + + + MemoryViewWidget + + + Memory + Memory + + + + Copy Address + Copy Address + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to address + Go to address + + + + Show as Little Endian + Show as Little Endian + + + + Show as 1 byte + Show as 1 byte + + + + Show as 2 bytes + Show as 2 bytes + + + + Show as 4 bytes + Show as 4 bytes + + + + Show as 8 bytes + Show as 8 bytes + + + + Add to Saved Memory Addresses + Add to Saved Memory Addresses + + + + Copy Byte + Copy Byte + + + + Copy Segment + Copy Segment + + + + Copy Character + Copy Character + + + + Paste + Paste + + + + Go To In Memory View + Go To In Memory View + + + + Cannot Go To + Cannot Go To + + + + NewFunctionDialog + + + No existing function found. + No existing function found. + + + + No next symbol found. + No next symbol found. + + + + Size is invalid. + Size is invalid. + + + + Size is not a multiple of 4. + Size is not a multiple of 4. + + + + A function already exists at that address. + A function already exists at that address. + + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Function + Cannot Create Function + + + + NewGlobalVariableDialog + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Global Variable + Cannot Create Global Variable + + + + NewInputRecordingDlg + + + New Input Recording + New Input Recording + + + + Select Recording Type + Select Recording Type + + + + Power On + Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. + Power On + + + + Save State + Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. + Save State + + + + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + + + + Select File Path + Select File Path + + + + Browse + Browse + + + + Enter Author Name + Enter Author Name + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Select a File + Select a File + + + + NewLocalVariableDialog + + + + Invalid function. + Invalid function. + + + + Cannot determine stack frame size of selected function. + Cannot determine stack frame size of selected function. + + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Local Variable + Cannot Create Local Variable + + + + NewParameterVariableDialog + + + + Invalid function. + Invalid function. + + + + Invalid storage type. + Invalid storage type. + + + + Cannot determine stack frame size of selected function. + Cannot determine stack frame size of selected function. + + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Parameter Variable + Cannot Create Parameter Variable + + + + NewSymbolDialog + + + Dialog + Dialog + + + + Name + Name + + + + Address + Address + + + + + Register + Register + + + + Stack Pointer Offset + Stack Pointer Offset + + + + Size + Size + + + + Custom + Custom + + + + Existing Functions + Existing Functions + + + + Shrink to avoid overlaps + Shrink to avoid overlaps + + + + Do not modify + Do not modify + + + + Type + Type + + + + Function + Function + + + + Global + Global + + + + Stack + Stack + + + + Fill existing function (%1 bytes) + Fill existing function (%1 bytes) + + + + Fill existing function (none found) + Fill existing function (none found) + + + + Fill space (%1 bytes) + Fill space (%1 bytes) + + + + Fill space (no next symbol) + Fill space (no next symbol) + + + + Fill existing function + Fill existing function + + + + Fill space + Fill space + + + + Name is empty. + Name is empty. + + + + Address is not valid. + Address is not valid. + + + + Address is not aligned. + Address is not aligned. + + + + Pad + + + + + D-Pad Up + D-Pad Up + + + + + + D-Pad Right + D-Pad Right + + + + + + D-Pad Down + D-Pad Down + + + + + + D-Pad Left + D-Pad Left + + + + + Triangle + Triangle + + + + + Circle + Circle + + + + + Cross + Cross + + + + + Square + Square + + + + + + + Select + Select + + + + + + + + Start + Start + + + + + L1 (Left Bumper) + L1 (Left Bumper) + + + + + L2 (Left Trigger) + L2 (Left Trigger) + + + + + R1 (Right Bumper) + R1 (Right Bumper) + + + + + R2 (Right Trigger) + R2 (Right Trigger) + + + + L3 (Left Stick Button) + L3 (Left Stick Button) + + + + R3 (Right Stick Button) + R3 (Right Stick Button) + + + + Analog Toggle + Analog Toggle + + + + Apply Pressure + Apply Pressure + + + + Left Stick Up + Left Stick Up + + + + Left Stick Right + Left Stick Right + + + + Left Stick Down + Left Stick Down + + + + Left Stick Left + Left Stick Left + + + + Right Stick Up + Right Stick Up + + + + Right Stick Right + Right Stick Right + + + + Right Stick Down + Right Stick Down + + + + Right Stick Left + Right Stick Left + + + + + + Large (Low Frequency) Motor + Large (Low Frequency) Motor + + + + + + Small (High Frequency) Motor + Small (High Frequency) Motor + + + + Not Inverted + Not Inverted + + + + Invert Left/Right + Invert Left/Right + + + + Invert Up/Down + Invert Up/Down + + + + Invert Left/Right + Up/Down + Invert Left/Right + Up/Down + + + + Invert Left Stick + Invert Left Stick + + + + Inverts the direction of the left analog stick. + Inverts the direction of the left analog stick. + + + + Invert Right Stick + Invert Right Stick + + + + Inverts the direction of the right analog stick. + Inverts the direction of the right analog stick. + + + + Analog Deadzone + Analog Deadzone + + + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + + + + + + + + + + + %.0f%% + %.0f%% + + + + Button/Trigger Deadzone + Button/Trigger Deadzone + + + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + + + + Pressure Modifier Amount + Pressure Modifier Amount + + + + Analog light is now on for port {0} / slot {1} + Analog light is now on for port {0} / slot {1} + + + + Analog light is now off for port {0} / slot {1} + Analog light is now off for port {0} / slot {1} + + + + Analog Sensitivity + Analog Sensitivity + + + + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + Large Motor Vibration Scale + Large Motor Vibration Scale + + + + Increases or decreases the intensity of low frequency vibration sent by the game. + Increases or decreases the intensity of low frequency vibration sent by the game. + + + + Small Motor Vibration Scale + Small Motor Vibration Scale + + + + Increases or decreases the intensity of high frequency vibration sent by the game. + Increases or decreases the intensity of high frequency vibration sent by the game. + + + + Sets the pressure when the modifier button is held. + Sets the pressure when the modifier button is held. + + + + Not Connected + Not Connected + + + + DualShock 2 + DualShock 2 + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Green Fret + Green Fret + + + + Red Fret + Red Fret + + + + Yellow Fret + Yellow Fret + + + + Blue Fret + Blue Fret + + + + Orange Fret + Orange Fret + + + + Whammy Bar + Whammy Bar + + + + Tilt Up + Tilt Up + + + + Whammy Bar Deadzone + Whammy Bar Deadzone + + + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + + + + Whammy Bar Sensitivity + Whammy Bar Sensitivity + + + + Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. + + + + Guitar + Guitar + + + + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. +Ejecting {3} and replacing it with {2}. + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. +Ejecting {3} and replacing it with {2}. + + + + Yellow (Left) + Yellow (Left) + + + + Yellow (Right) + Yellow (Right) + + + + Blue (Left) + Blue (Left) + + + + Blue (Right) + Blue (Right) + + + + White (Left) + White (Left) + + + + White (Right) + White (Right) + + + + Green (Left) + Green (Left) + + + + Green (Right) + Green (Right) + + + + Red + Red + + + + Pop'n Music + Pop'n Music + + + + Motor + Motor + + + + Dial (Left) + Dial (Left) + + + + Dial (Right) + Dial (Right) + + + + Dial Deadzone + Dial Deadzone + + + + Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + + + + Dial Sensitivity + Dial Sensitivity + + + + Sets the dial scaling factor. + Sets the dial scaling factor. + + + + Jogcon + Jogcon + + + + B Button + B Button + + + + A Button + A Button + + + + I Button + I Button + + + + II Button + II Button + + + + L (Left Bumper) + L (Left Bumper) + + + + R (Right Bumper) + R (Right Bumper) + + + + Twist (Left) + Twist (Left) + + + + Twist (Right) + Twist (Right) + + + + Twist Deadzone + Twist Deadzone + + + + Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + + + + Twist Sensitivity + Twist Sensitivity + + + + Sets the twist scaling factor. + Sets the twist scaling factor. + + + + Negcon + Negcon + + + + Patch + + + Failed to open {}. Built-in game patches are not available. + Failed to open {}. Built-in game patches are not available. + + + + %n GameDB patches are active. + OSD Message + + %n GameDB patches are active. + %n GameDB patches are active. + + + + + %n game patches are active. + OSD Message + + %n game patches are active. + %n game patches are active. + + + + + %n cheat patches are active. + OSD Message + + %n cheat patches are active. + %n cheat patches are active. + + + + + No cheats or patches (widescreen, compatibility or others) are found / enabled. + No cheats or patches (widescreen, compatibility or others) are found / enabled. + + + + Pcsx2Config + + + Disabled (Noisy) + Disabled (Noisy) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + PermissionsDialogCamera + + + PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + + + + PermissionsDialogMicrophone + + + PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. + PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. + + + + QCoreApplication + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + + + QObject + + + + HDD Creator + HDD Creator + + + + + Failed to create HDD image + Failed to create HDD image + + + + + Creating HDD file + %1 / %2 MiB + Creating HDD file + %1 / %2 MiB + + + + Cancel + Cancel + + + + QtAsyncProgressThread + + + Error + Error + + + + Question + Question + + + + Information + Information + + + + QtHost + + + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + + + + + Error + Error + + + + An error occurred while deleting empty game settings: +{} + An error occurred while deleting empty game settings: +{} + + + + An error occurred while saving game settings: +{} + An error occurred while saving game settings: +{} + + + + Controller {} connected. + Controller {} connected. + + + + System paused because controller {} was disconnected. + System paused because controller {} was disconnected. + + + + Controller {} disconnected. + Controller {} disconnected. + + + + Cancel + Cancel + + + + QtModalProgressCallback + + + PCSX2 + PCSX2 + + + + Cancel + Cancel + + + + Error + Error + + + + Question + Question + + + + Information + Information + + + + RegisterWidget + + + Register View + Register View + + + + + View as hex + View as hex + + + + + View as float + View as float + + + + Copy Top Half + Copy Top Half + + + + Copy Bottom Half + Copy Bottom Half + + + + Copy Segment + Copy Segment + + + + Copy Value + Copy Value + + + + Change Top Half + Change Top Half + + + + Change Bottom Half + Change Bottom Half + + + + Change Segment + Change Segment + + + + Change Value + Change Value + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory View + Go to in Memory View + + + + Change %1 + Changing the value in a CPU register (e.g. "Change t0") + Change %1 + + + + + Invalid register value + Invalid register value + + + + Invalid hexadecimal register value. + Invalid hexadecimal register value. + + + + Invalid floating-point register value. + Invalid floating-point register value. + + + + Invalid target address + Invalid target address + + + + SaveState + + + This save state is outdated and is no longer compatible with the current version of PCSX2. + +If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. + This save state is outdated and is no longer compatible with the current version of PCSX2. + +If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. + + + + SavedAddressesModel + + + MEMORY ADDRESS + MEMORY ADDRESS + + + + LABEL + LABEL + + + + DESCRIPTION + DESCRIPTION + + + + SettingWidgetBinder + + + + + Reset + Reset + + + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + + Select folder for %1 + Select folder for %1 + + + + SettingsDialog + + + Use Global Setting [Enabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. + Use Global Setting [Enabled] + + + + Use Global Setting [Disabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. + Use Global Setting [Disabled] + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + SettingsWindow + + + + + + PCSX2 Settings + PCSX2 Settings + + + + Restore Defaults + Restore Defaults + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + + Close + Close + + + + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + + + + + Summary + Summary + + + + Summary is unavailable for files not present in game list. + Summary is unavailable for files not present in game list. + + + + Interface + Interface + + + + Game List + Game List + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + + + + BIOS + BIOS + + + + Emulation + Emulation + + + + Patches + Patches + + + + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + + + + Cheats + Cheats + + + + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + + + + Game Fixes + Game Fixes + + + + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + + + + Graphics + Graphics + + + + Audio + Audio + + + + Memory Cards + Memory Cards + + + + Network & HDD + Network & HDD + + + + Folders + Folders + + + + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + + + + Achievements + Achievements + + + + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + + + + RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration is being used, built-in RetroAchievements support is disabled. + + + + Advanced + Advanced + + + + Are you sure you want to restore the default settings? Any existing preferences will be lost. + Are you sure you want to restore the default settings? Any existing preferences will be lost. + + + + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + Debug + Debug + + + + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + + + + Confirm Restore Defaults + Confirm Restore Defaults + + + + Reset UI Settings + Reset UI Settings + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + + + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value + + + + SetupWizardDialog + + + PCSX2 Setup Wizard + PCSX2 Setup Wizard + + + + Language + Language + + + + BIOS Image + BIOS Image + + + + Game Directories + Game Directories + + + + Controller Setup + Controller Setup + + + + Complete + Complete + + + + Language: + Language: + + + + Theme: + Theme: + + + + Enable Automatic Updates + Enable Automatic Updates + + + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + + + + BIOS Directory: + BIOS Directory: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Filename + Filename + + + + Version + Version + + + + Open BIOS Folder... + Open BIOS Folder... + + + + Refresh List + Refresh List + + + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + + + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + + + + Controller Port 1 + Controller Port 1 + + + + + Controller Mapped To: + Controller Mapped To: + + + + + Controller Type: + Controller Type: + + + + + + Default (Keyboard) + Default (Keyboard) + + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port 2 + Controller Port 2 + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + + + + &Back + &Back + + + + + &Next + &Next + + + + &Cancel + &Cancel + + + + + Warning + Warning + + + + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + + + + &Finish + &Finish + + + + Cancel Setup + Cancel Setup + + + + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Default (None) + Default (None) + + + + No devices available + No devices available + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + StackModel + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + LABEL + Warning: short space limit. Abbreviate if needed. + LABEL + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + INSTRUCTION + Warning: short space limit. Abbreviate if needed. + INSTRUCTION + + + + STACK POINTER + Warning: short space limit. Abbreviate if needed. + STACK POINTER + + + + SIZE + Warning: short space limit. Abbreviate if needed. + SIZE + + + + SymbolTreeModel + + + Alive + Alive + + + + Dead + Dead + + + + Name + Name + + + + Value + Value + + + + Location + Location + + + + Size + Size + + + + Type + Type + + + + Liveness + Liveness + + + + SymbolTreeTypeDelegate + + + Symbol no longer exists. + Symbol no longer exists. + + + + Cannot Change Type + Cannot Change Type + + + + SymbolTreeWidget + + + Form + Form + + + + Refresh + Refresh + + + + Filter + Filter + + + + + + + + + + + - + - + + + + (unknown source file) + (unknown source file) + + + + (unknown section) + (unknown section) + + + + (unknown module) + (unknown module) + + + + Copy Name + Copy Name + + + + Copy Mangled Name + Copy Mangled Name + + + + Copy Location + Copy Location + + + + + Rename Symbol + Rename Symbol + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory View + Go to in Memory View + + + + Show Size Column + Show Size Column + + + + Group by Module + Group by Module + + + + Group by Section + Group by Section + + + + Group by Source File + Group by Source File + + + + Sort by if type is known + Sort by if type is known + + + + Reset children + Reset children + + + + Change type temporarily + Change type temporarily + + + + Confirm Deletion + Confirm Deletion + + + + Delete '%1'? + Delete '%1'? + + + + Name: + Name: + + + + Change Type To + Change Type To + + + + Type: + Type: + + + + + Cannot Change Type + Cannot Change Type + + + + That node cannot have a type. + That node cannot have a type. + + + + ThreadModel + + + + INVALID + INVALID + + + + ID + Warning: short space limit. Abbreviate if needed. + ID + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + PRIORITY + Warning: short space limit. Abbreviate if needed. + PRIORITY + + + + STATE + Warning: short space limit. Abbreviate if needed. + STATE + + + + WAIT TYPE + Warning: short space limit. Abbreviate if needed. + WAIT TYPE + + + + BAD + Refers to a Thread State in the Debugger. + BAD + + + + RUN + Refers to a Thread State in the Debugger. + RUN + + + + READY + Refers to a Thread State in the Debugger. + READY + + + + WAIT + Refers to a Thread State in the Debugger. + WAIT + + + + SUSPEND + Refers to a Thread State in the Debugger. + SUSPEND + + + + WAIT SUSPEND + Refers to a Thread State in the Debugger. + WAIT SUSPEND + + + + DORMANT + Refers to a Thread State in the Debugger. + DORMANT + + + + NONE + Refers to a Thread Wait State in the Debugger. + NONE + + + + WAKEUP REQUEST + Refers to a Thread Wait State in the Debugger. + WAKEUP REQUEST + + + + SEMAPHORE + Refers to a Thread Wait State in the Debugger. + SEMAPHORE + + + + SLEEP + Refers to a Thread Wait State in the Debugger. + SLEEP + + + + DELAY + Refers to a Thread Wait State in the Debugger. + DELAY + + + + EVENTFLAG + Refers to a Thread Wait State in the Debugger. + EVENTFLAG + + + + MBOX + Refers to a Thread Wait State in the Debugger. + MBOX + + + + VPOOL + Refers to a Thread Wait State in the Debugger. + VPOOL + + + + FIXPOOL + Refers to a Thread Wait State in the Debugger. + FIXPOOL + + + + USB + + + Webcam (EyeToy) + Webcam (EyeToy) + + + + Sony EyeToy + Sony EyeToy + + + + Konami Capture Eye + Konami Capture Eye + + + + + Video Device + Video Device + + + + Audio Device + Audio Device + + + + Audio Latency + Audio Latency + + + + + Selects the device to capture images from. + Selects the device to capture images from. + + + + HID Keyboard (Konami) + HID Keyboard (Konami) + + + + Keyboard + Keyboard + + + + HID Mouse + HID Mouse + + + + Pointer + Pointer + + + + Left Button + Left Button + + + + Right Button + Right Button + + + + Middle Button + Middle Button + + + + GunCon 2 + GunCon 2 + + + + + + + + + + + + D-Pad Up + D-Pad Up + + + + + + + + + + + + D-Pad Down + D-Pad Down + + + + + + + + + + + + D-Pad Left + D-Pad Left + + + + + + + + + + + + D-Pad Right + D-Pad Right + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + + + A + A + + + + + + B + B + + + + + C + C + + + + + + + + + + + + Select + Select + + + + + + + + + + + + Start + Start + + + + Relative Left + Relative Left + + + + Relative Right + Relative Right + + + + Relative Up + Relative Up + + + + Relative Down + Relative Down + + + + Cursor Path + Cursor Path + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + Cursor Scale + Cursor Scale + + + + Scales the crosshair image set above. + Scales the crosshair image set above. + + + + %.0f%% + %.0f%% + + + + Cursor Color + Cursor Color + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + Manual Screen Configuration + Manual Screen Configuration + + + + Forces the use of the screen parameters below, instead of automatic parameters if available. + Forces the use of the screen parameters below, instead of automatic parameters if available. + + + + X Scale (Sensitivity) + X Scale (Sensitivity) + + + + + Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. + + + + + %.2f%% + %.2f%% + + + + Y Scale (Sensitivity) + Y Scale (Sensitivity) + + + + Center X + Center X + + + + Sets the horizontal center position of the simulated screen. + Sets the horizontal center position of the simulated screen. + + + + + %.0fpx + %.0fpx + + + + Center Y + Center Y + + + + Sets the vertical center position of the simulated screen. + Sets the vertical center position of the simulated screen. + + + + Screen Width + Screen Width + + + + Sets the width of the simulated screen. + Sets the width of the simulated screen. + + + + + %dpx + %dpx + + + + Screen Height + Screen Height + + + + Sets the height of the simulated screen. + Sets the height of the simulated screen. + + + + Logitech USB Headset + Logitech USB Headset + + + + + + Input Device + Input Device + + + + + + + Selects the device to read audio from. + Selects the device to read audio from. + + + + Output Device + Output Device + + + + Selects the device to output audio to. + Selects the device to output audio to. + + + + + + + Input Latency + Input Latency + + + + + + + + Specifies the latency to the host input device. + Specifies the latency to the host input device. + + + + + + + + + %dms + %dms + + + + Output Latency + Output Latency + + + + Specifies the latency to the host output device. + Specifies the latency to the host output device. + + + + USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Neither player 1 nor 2 is connected. + + + + USB-Mic: Failed to start player {} audio stream. + USB-Mic: Failed to start player {} audio stream. + + + + Microphone + Microphone + + + + Singstar + Singstar + + + + Logitech + Logitech + + + + Konami + Konami + + + + Player 1 Device + Player 1 Device + + + + Selects the input for the first player. + Selects the input for the first player. + + + + Player 2 Device + Player 2 Device + + + + Selects the input for the second player. + Selects the input for the second player. + + + + usb-msd: Could not open image file '{}' + usb-msd: Could not open image file '{}' + + + + Mass Storage Device + Mass Storage Device + + + + Modification time to USB mass storage image changed, reattaching. + Modification time to USB mass storage image changed, reattaching. + + + + Iomega Zip-100 (Generic) + Iomega Zip-100 (Generic) + + + + Sony MSAC-US1 (PictureParadise) + Sony MSAC-US1 (PictureParadise) + + + + + Image Path + Image Path + + + + + Sets the path to image which will back the virtual mass storage device. + Sets the path to image which will back the virtual mass storage device. + + + + + + Steering Left + Steering Left + + + + + + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + + Brake + Brake + + + + + + Cross + Cross + + + + + + Square + Square + + + + + + Circle + Circle + + + + + Triangle + Triangle + + + + L1 + L1 + + + + R1 + R1 + + + + + L2 + L2 + + + + + R2 + R2 + + + + + Force Feedback + Force Feedback + + + + Shift Up / R1 + Shift Up / R1 + + + + Shift Down / L1 + Shift Down / L1 + + + + L3 + L3 + + + + R3 + R3 + + + + Menu Up + Menu Up + + + + Menu Down + Menu Down + + + + + X + X + + + + + Y + Y + + + + Off + Off + + + + Low + Low + + + + Medium + Medium + + + + High + High + + + + Steering Smoothing + Steering Smoothing + + + + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + + + + + %d%% + %d%% + + + + Steering Deadzone + Steering Deadzone + + + + Steering axis deadzone for pads or non self centering wheels. + Steering axis deadzone for pads or non self centering wheels. + + + + Steering Damping + Steering Damping + + + + Applies power curve filter to steering axis values. Dampens small inputs. + Applies power curve filter to steering axis values. Dampens small inputs. + + + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + + Wheel Device + Wheel Device + + + + Driving Force + Driving Force + + + + Driving Force Pro + Driving Force Pro + + + + Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) + + + + GT Force + GT Force + + + + Rock Band Drum Kit + Rock Band Drum Kit + + + + + Blue + Blue + + + + + Green + Green + + + + + Red + Red + + + + + Yellow + Yellow + + + + Orange + Orange + + + + Buzz Controller + Buzz Controller + + + + Player 1 Red + Player 1 Red + + + + Player 1 Blue + Player 1 Blue + + + + Player 1 Orange + Player 1 Orange + + + + Player 1 Green + Player 1 Green + + + + Player 1 Yellow + Player 1 Yellow + + + + Player 2 Red + Player 2 Red + + + + Player 2 Blue + Player 2 Blue + + + + Player 2 Orange + Player 2 Orange + + + + Player 2 Green + Player 2 Green + + + + Player 2 Yellow + Player 2 Yellow + + + + Player 3 Red + Player 3 Red + + + + Player 3 Blue + Player 3 Blue + + + + Player 3 Orange + Player 3 Orange + + + + Player 3 Green + Player 3 Green + + + + Player 3 Yellow + Player 3 Yellow + + + + Player 4 Red + Player 4 Red + + + + Player 4 Blue + Player 4 Blue + + + + Player 4 Orange + Player 4 Orange + + + + Player 4 Green + Player 4 Green + + + + Player 4 Yellow + Player 4 Yellow + + + + KeyboardMania + KeyboardMania + + + + C 1 + C 1 + + + + C# 1 + C# 1 + + + + D 1 + D 1 + + + + D# 1 + D# 1 + + + + E 1 + E 1 + + + + F 1 + F 1 + + + + F# 1 + F# 1 + + + + G 1 + G 1 + + + + G# 1 + G# 1 + + + + A 1 + A 1 + + + + A# 1 + A# 1 + + + + B 1 + B 1 + + + + C 2 + C 2 + + + + C# 2 + C# 2 + + + + D 2 + D 2 + + + + D# 2 + D# 2 + + + + E 2 + E 2 + + + + F 2 + F 2 + + + + F# 2 + F# 2 + + + + G 2 + G 2 + + + + G# 2 + G# 2 + + + + A 2 + A 2 + + + + A# 2 + A# 2 + + + + B 2 + B 2 + + + + Wheel Up + Wheel Up + + + + Wheel Down + Wheel Down + + + + Sega Seamic + Sega Seamic + + + + Stick Left + Stick Left + + + + Stick Right + Stick Right + + + + Stick Up + Stick Up + + + + Stick Down + Stick Down + + + + Z + Z + + + + L + L + + + + R + R + + + + Failed to open '{}' for printing. + Failed to open '{}' for printing. + + + + Printer saving to '{}'... + Printer saving to '{}'... + + + + Printer + Printer + + + + None + None + + + + + + Not Connected + Not Connected + + + + Default Input Device + Default Input Device + + + + Default Output Device + Default Output Device + + + + DJ Hero Turntable + DJ Hero Turntable + + + + Triangle / Euphoria + Triangle / Euphoria + + + + Crossfader Left + Crossfader Left + + + + Crossfader Right + Crossfader Right + + + + Left Turntable Clockwise + Left Turntable Clockwise + + + + Left Turntable Counterclockwise + Left Turntable Counterclockwise + + + + Right Turntable Clockwise + Right Turntable Clockwise + + + + Right Turntable Counterclockwise + Right Turntable Counterclockwise + + + + Left Turntable Green + Left Turntable Green + + + + Left Turntable Red + Left Turntable Red + + + + Left Turntable Blue + Left Turntable Blue + + + + Right Turntable Green + Right Turntable Green + + + + Right Turntable Red + Right Turntable Red + + + + Right Turntable Blue + Right Turntable Blue + + + + Apply a multiplier to the turntable + Apply a multiplier to the turntable + + + + Effects Knob Left + Effects Knob Left + + + + Effects Knob Right + Effects Knob Right + + + + Turntable Multiplier + Turntable Multiplier + + + + Gametrak Device + Gametrak Device + + + + Foot Pedal + Foot Pedal + + + + Left X + Left X + + + + Left Y + Left Y + + + + Left Z + Left Z + + + + Right X + Right X + + + + Right Y + Right Y + + + + Right Z + Right Z + + + + + Invert X axis + Invert X axis + + + + + Invert Y axis + Invert Y axis + + + + + Invert Z axis + Invert Z axis + + + + Limit Z axis [100-4095] + Limit Z axis [100-4095] + + + + - 4095 for original Gametrak controllers +- 1790 for standard gamepads + - 4095 for original Gametrak controllers +- 1790 for standard gamepads + + + + %d + %d + + + + RealPlay Device + RealPlay Device + + + + RealPlay Racing + RealPlay Racing + + + + RealPlay Sphere + RealPlay Sphere + + + + RealPlay Golf + RealPlay Golf + + + + RealPlay Pool + RealPlay Pool + + + + Accel X + Accel X + + + + Accel Y + Accel Y + + + + Accel Z + Accel Z + + + + Trance Vibrator (Rez) + Trance Vibrator (Rez) + + + + Train Controller + Train Controller + + + + Type 2 + Type 2 + + + + Shinkansen + Shinkansen + + + + Ryojōhen + Ryojōhen + + + + + Power + Power + + + + A Button + A Button + + + + B Button + B Button + + + + C Button + C Button + + + + D Button + D Button + + + + Announce + Announce + + + + Horn + Horn + + + + Left Door + Left Door + + + + Right Door + Right Door + + + + Camera Button + Camera Button + + + + Axes Passthrough + Axes Passthrough + + + + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + + + + USBBindingWidget + + + Axes + Axes + + + + Buttons + Buttons + + + + USBBindingWidget_Buzz + + + Player 1 + Player 1 + + + + + + + Red + Red + + + + + + + + + + + + + + + + + + + + + + + PushButton + PushButton + + + + + + + Blue + Blue + + + + + + + Orange + Orange + + + + + + + Green + Green + + + + + + + Yellow + Yellow + + + + Player 2 + Player 2 + + + + Player 3 + Player 3 + + + + Player 4 + Player 4 + + + + USBBindingWidget_DenshaCon + + + Face Buttons + Face Buttons + + + + C + C + + + + B + B + + + + D + D + + + + A + A + + + + Hints + Hints + + + + The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. + The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + Power Lever + + + + Brake Lever + Brake Lever + + + + Select + Select + + + + Start + Start + + + + USBBindingWidget_DrivingForce + + + Hints + Hints + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + L1 + L1 + + + + L2 + L2 + + + + Brake + Brake + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Select + Select + + + + Start + Start + + + + Face Buttons + Face Buttons + + + + Circle + Circle + + + + Cross + Cross + + + + Triangle + Triangle + + + + Square + Square + + + + R1 + R1 + + + + R2 + R2 + + + + Accelerator + Accelerator + + + + USBBindingWidget_GTForce + + + Hints + Hints + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + X + X + + + + A + A + + + + Brake + Brake + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Left Paddle + Left Paddle + + + + Right Paddle + Right Paddle + + + + Y + Y + + + + B + B + + + + Accelerator + Accelerator + + + + USBBindingWidget_Gametrak + + + Left Hand + Left Hand + + + + + X Axis + X Axis + + + + + + + + + + PushButton + PushButton + + + + + Left=0 / Right=0x3ff + Left=0 / Right=0x3ff + + + + + Y Axis + Y Axis + + + + + Back=0 / Front=0x3ff + Back=0 / Front=0x3ff + + + + + Z Axis + Z Axis + + + + + Top=0 / Bottom=0xfff + Top=0 / Bottom=0xfff + + + + Foot Pedal + Foot Pedal + + + + Right Hand + Right Hand + + + + USBBindingWidget_GunCon2 + + + Buttons + Buttons + + + + A + A + + + + C + C + + + + Start + Start + + + + Select + Select + + + + B + B + + + + D-Pad + D-Pad + + + + + Down + Down + + + + + Left + Left + + + + + Up + Up + + + + + Right + Right + + + + Pointer Setup + Pointer Setup + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + Calibration shot is required to pass the setup screen in some games. + Calibration shot is required to pass the setup screen in some games. + + + + USBBindingWidget_RealPlay + + + D-Pad Up + D-Pad Up + + + + + + + + + + + + + + PushButton + PushButton + + + + D-Pad Down + D-Pad Down + + + + D-Pad Left + D-Pad Left + + + + D-Pad Right + D-Pad Right + + + + Red + Red + + + + Green + Green + + + + Yellow + Yellow + + + + Blue + Blue + + + + Accel X + Accel X + + + + Accel Y + Accel Y + + + + Accel Z + Accel Z + + + + USBBindingWidget_RyojouhenCon + + + Hints + Hints + + + + The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. + The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + + + + Door Buttons + Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. + Door Buttons + + + + + Left + Left + + + + + PushButton + PushButton + + + + + Right + Right + + + + D-Pad + D-Pad + + + + Down + Down + + + + Up + Up + + + + Brake Lever + Brake Lever + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + Power Lever + + + + Face Buttons + Face Buttons + + + + Select + Select + + + + Start + Start + + + + Announce + Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. + Announce + + + + Camera + Camera is used to switch the view point. Original: 視点切替 + Camera + + + + Horn + Horn is used to alert people and cars that a train is approaching. Original: 警笛 + Horn + + + + USBBindingWidget_ShinkansenCon + + + Hints + Hints + + + + The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. + The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + Power Lever + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Select + Select + + + + Start + Start + + + + Brake Lever + Brake Lever + + + + Face Buttons + Face Buttons + + + + C + C + + + + B + B + + + + D + D + + + + A + A + + + + USBBindingWidget_TranceVibrator + + + Motor + Motor + + + + USBDeviceWidget + + + Device Type + Device Type + + + + Bindings + Bindings + + + + Settings + Settings + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + USB Port %1 + USB Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Clear Bindings + + + + Are you sure you want to clear all bindings for this device? This action cannot be undone. + Are you sure you want to clear all bindings for this device? This action cannot be undone. + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + VMManager + + + Failed to back up old save state {}. + Failed to back up old save state {}. + + + + Failed to save save state: {}. + Failed to save save state: {}. + + + + PS2 BIOS ({}) + PS2 BIOS ({}) + + + + Unknown Game + Unknown Game + + + + CDVD precaching was cancelled. + CDVD precaching was cancelled. + + + + CDVD precaching failed: {} + CDVD precaching failed: {} + + + + Error + Error + + + + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + + + + Resuming state + Resuming state + + + + Boot and Debug + Boot and Debug + + + + Failed to load save state + Failed to load save state + + + + State saved to slot {}. + State saved to slot {}. + + + + Failed to save save state to slot {}. + Failed to save save state to slot {}. + + + + + Loading state + Loading state + + + + Failed to load state (Memory card is busy) + Failed to load state (Memory card is busy) + + + + There is no save state in slot {}. + There is no save state in slot {}. + + + + Failed to load state from slot {} (Memory card is busy) + Failed to load state from slot {} (Memory card is busy) + + + + Loading state from slot {}... + Loading state from slot {}... + + + + Failed to save state (Memory card is busy) + Failed to save state (Memory card is busy) + + + + Failed to save state to slot {} (Memory card is busy) + Failed to save state to slot {} (Memory card is busy) + + + + Saving state to slot {}... + Saving state to slot {}... + + + + Frame advancing + Frame advancing + + + + Disc removed. + Disc removed. + + + + Disc changed to '{}'. + Disc changed to '{}'. + + + + Failed to open new disc image '{}'. Reverting to old image. +Error was: {} + Failed to open new disc image '{}'. Reverting to old image. +Error was: {} + + + + Failed to switch back to old disc image. Removing disc. +Error was: {} + Failed to switch back to old disc image. Removing disc. +Error was: {} + + + + Cheats have been disabled due to achievements hardcore mode. + Cheats have been disabled due to achievements hardcore mode. + + + + Fast CDVD is enabled, this may break games. + Fast CDVD is enabled, this may break games. + + + + Cycle rate/skip is not at default, this may crash or make games run too slow. + Cycle rate/skip is not at default, this may crash or make games run too slow. + + + + Upscale multiplier is below native, this will break rendering. + Upscale multiplier is below native, this will break rendering. + + + + Mipmapping is disabled. This may break rendering in some games. + Mipmapping is disabled. This may break rendering in some games. + + + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + + + + No Game Running + No Game Running + + + + Trilinear filtering is not set to automatic. This may break rendering in some games. + Trilinear filtering is not set to automatic. This may break rendering in some games. + + + + Blending Accuracy is below Basic, this may break effects in some games. + Blending Accuracy is below Basic, this may break effects in some games. + + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + + + + EE FPU Round Mode is not set to default, this may break some games. + EE FPU Round Mode is not set to default, this may break some games. + + + + EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU Clamp Mode is not set to default, this may break some games. + + + + VU0 Round Mode is not set to default, this may break some games. + VU0 Round Mode is not set to default, this may break some games. + + + + VU1 Round Mode is not set to default, this may break some games. + VU1 Round Mode is not set to default, this may break some games. + + + + VU Clamp Mode is not set to default, this may break some games. + VU Clamp Mode is not set to default, this may break some games. + + + + 128MB RAM is enabled. Compatibility with some games may be affected. + 128MB RAM is enabled. Compatibility with some games may be affected. + + + + Game Fixes are not enabled. Compatibility with some games may be affected. + Game Fixes are not enabled. Compatibility with some games may be affected. + + + + Compatibility Patches are not enabled. Compatibility with some games may be affected. + Compatibility Patches are not enabled. Compatibility with some games may be affected. + + + + Frame rate for NTSC is not default. This may break some games. + Frame rate for NTSC is not default. This may break some games. + + + + Frame rate for PAL is not default. This may break some games. + Frame rate for PAL is not default. This may break some games. + + + + EE Recompiler is not enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. + + + + VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. + + + + VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 Recompiler is not enabled, this will significantly reduce performance. + + + + IOP Recompiler is not enabled, this will significantly reduce performance. + IOP Recompiler is not enabled, this will significantly reduce performance. + + + + EE Cache is enabled, this will significantly reduce performance. + EE Cache is enabled, this will significantly reduce performance. + + + + EE Wait Loop Detection is not enabled, this may reduce performance. + EE Wait Loop Detection is not enabled, this may reduce performance. + + + + INTC Spin Detection is not enabled, this may reduce performance. + INTC Spin Detection is not enabled, this may reduce performance. + + + + Fastmem is not enabled, this will reduce performance. + Fastmem is not enabled, this will reduce performance. + + + + Instant VU1 is disabled, this may reduce performance. + Instant VU1 is disabled, this may reduce performance. + + + + mVU Flag Hack is not enabled, this may reduce performance. + mVU Flag Hack is not enabled, this may reduce performance. + + + + GPU Palette Conversion is enabled, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. + + + + Texture Preloading is not Full, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. + + + + Estimate texture region is enabled, this may reduce performance. + Estimate texture region is enabled, this may reduce performance. + + + + Texture dumping is enabled, this will continually dump textures to disk. + Texture dumping is enabled, this will continually dump textures to disk. + + + diff --git a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts index 53309a8b19..5e9f99836f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts @@ -12,12 +12,12 @@ SCM Version SCM= Source Code Management - גרסאת ניהול קוד מקור + גרסת ניהול קוד מקור <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - PCSX2 הינו אימולטור חינמי לPlaystation 2 (PS2) בעל קוד פתוח. מטרתו לדמות חומרת PS2, ע״י שילוב של זיכרות המערכת של ה PS2, מפרשי מעבד MIPS, ריקומפילציה ומכונה וירטואלית אשר מנהלת את מצב החומרה וזיכרון המערכת של ה PS2. בדרך זו אנו מאפשרים לשחק משחקי PS2 על המחשב שלך, עם עוד הרבה פיצ׳רים והטבות + <html><head/><body><p>PCSX2 הינו אימולטור חינמי לPlaystation 2 (PS2) בעל קוד פתוח. מטרתו לדמות חומרת PS2', ע״י שילוב של זיכרות המערכת של ה PS2, מפרשי מעבד MIPS, ריקומפילציה ומכונה וירטואלית אשר מנהלת את מצב החומרה וזיכרון המערכת של ה PS2. בדרך זו אנו מאפשרים לשחק משחקי PS2 על המחשב שלך, עם עוד הרבה פיצ׳רים והטבות. </p></body></html> @@ -350,11 +350,11 @@ Login token generated at: %n seconds - + + שניה %n + %n שניות + %n שניות %n שניות - %n seconds - %n seconds - %n seconds @@ -407,22 +407,22 @@ Login token generated on %2. You have unlocked {} of %n achievements Achievement popup - - יש לכם {} מתוך %n מההשגים - השגתם {} מתוך %n השגים - You have unlocked {} of %n achievements - You have unlocked {} of %n achievements + + יש לכם {} מתוך %n מההישגים + השגתם {} מתוך %n הישגים + צברתם {} מתוך %n הישגים + פתחתם {} מתוך %n הישגים and earned {} of %n points Achievement popup - - זכיתם ב {} מתוך %n נקודות - and earned {} of %n points - and earned {} of %n points - and earned {} of %n points + + זכיתם ב{} מתוך %n נקודות + צברתם {} מתוך %n נקודות + השגתם {} מתוך %n נקודות + השגתם {} מתוך %n נקודות @@ -444,22 +444,22 @@ Login token generated on %2. %n achievements Mastery popup - - %n השגים - %n achievements - %n achievements - %n achievements + + הישג %n + %n הישגים + %n הישגים + %n הישגים %n points Mastery popup - + + נקודה %n + %n נקודות + %n נקודות %n נקודות - %n points - %n points - %n points @@ -549,7 +549,7 @@ Unread messages: {2} Leaderboard Download Failed - Leaderboard Download Failed + הורדת טבלת שיאים נכשלה @@ -570,14 +570,13 @@ Unread messages: {2} {0} Leaderboard Position: {1} of {2} - {0} -Leaderboard Position: {1} of {2} + מקום בטבלת השיאים: {1} מתוך {2} Server error in {0}: {1} - Server error in {0}: + שגיאת סרבר ב{0}: {1} @@ -593,7 +592,7 @@ Leaderboard Position: {1} of {2} You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. + השגת {0} מתוך {1} הישגים, וצברת {2} מתוך {3} נקודות אפשריות. @@ -608,7 +607,7 @@ Leaderboard Position: {1} of {2} Unlocked - Unlocked + נפתח @@ -623,57 +622,58 @@ Leaderboard Position: {1} of {2} Recently Unlocked - Recently Unlocked + נפתח לאחרונה Active Challenges - Active Challenges + אתגרים פעילים Almost There - Almost There + כמעט שם {} points - {} points + {} נקודות {} point - {} point + {} נקודה XXX points - XXX points + XXX נקודות Unlocked: {} - Unlocked: {} + נפתח: {} This game has {} leaderboards. - This game has {} leaderboards. + למשחק הזה יש {} טבלאות שיאים. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + העלאת תוצאות מבוטלת כי מצב קשה מכובה. טבלאות שיאים במצב קריאה-בלבד. + Show Best - Show Best + הראה את הכי טוב Show Nearby - Show Nearby + הראה את הכי קרוב @@ -738,307 +738,318 @@ Leaderboard Position: {1} of {2} השתמש בהגדרה גלובלית [%1] - + Rounding Mode מצב עיגול - - - + + + Chop/Zero (Default) חתוך/אפס (ברירת מחדל) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> שינויים לאיך ש-PCSX2 מתנהל בעיגול מספר בזמן אימולציה של מנוע רגש ' יחידה/ות נקודה צפה (EE FPU). זה בגלל שמספר FPU בתוך PS2 הם לא גמישים עם מוסכמות בין-לאומיות, יכול להיות שחלק מהמשחקים יהיו צריכים מצבים שונים בכדי לעשות את המתמתיקה נכון. הערך ברירת מחדל מנהל את הרוב הגדול של המשחקים;<b> עריכה של ההגדרה הזאת בזמן שמשחק לא מציג בעיה שניתנת לראיה יכולה ליצור אי יציבות.</b> - + Division Rounding Mode - Division Rounding Mode + מצב עיגול חלוקה - + Nearest (Default) - Nearest (Default) + הכי קרוב (ברירת מחדל) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + קובע כיצד התוצאות של חלוקת נקודה צפה מעוגלים. משחקים מסוימים זקוקים להגדרות ספציפיות; <b>שינוי הגדרה זו כאשר למשחק אין בעיה גלויה עלול לגרום לאי יציבות.</b> - + Clamping Mode - Clamping Mode + מצב הידוק - - - + + + Normal (Default) רגיל (ברירת מחדל) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + משנה את האופן שבו PCSX2 מטפל בשמירה על ציפה בטווח x86 סטנדרטי. ערך ברירת המחדל מטפל ברוב המכריע של המשחקים; <b>שינוי הגדרה זו כאשר למשחק אין בעיה גלויה עלול לגרום לאי יציבות.</b> - - + + Enable Recompiler Enable Recompiler - + - - - + + + - + - - - - + + + + + Checked נבדק - + + Use Save State Selector + השתמש בבוחר מצב שמירה + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + הראה תפריט של בוחר מצב שמירה כשמחליפים סלוטים במקום להראות בועת התראה. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). מזהה לולאת השהייה - + Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + העלאת מהירות בינונית למשחקים מסוימים, בלי תופעות לוואי ידועות. - + Enable Cache (Slow) הפעל מטמון (איטי) - - - - + + + + Unchecked לא נבדק - + Interpreter only, provided for diagnostic. - Interpreter only, provided for diagnostic. + לפרשנות בלבד, לאבחונים דיאגנוסטים. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. שיפור ביצועים אדיר במשחקים מסוימים, וכמעת ללא בעיות תאימות. - + Enable Fast Memory Access הפעל נגישות זיכרון מהירה - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss - Pause On TLB Miss + עצור בהחטאת TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) - Enable 128MB RAM (Dev Console) + הפעלת 128MB זיכרון ראם (קונסולת מפתחים) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 - Enable Instant VU1 + הפעל VU1 מיידי - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. הפעל קומפילציה מחדש של מעבד ה-VU0 (מצב מיקרו) - + Enables VU0 Recompiler. מפעיל קומפילציה מחדש של מעבד ה-VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. הפעל קומפילציה מחדש של מעבד ה-VU1 - + Enables VU1 Recompiler. מפעיל קומפילציה מחדש של מעבד ה-VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) הפעל את מודיפיקציית רכיב ה-mVU - + Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + העלאת מהירות טובה למשחקים ותאימות גבוהה, יכול לגרום לשגיאות גרפיות. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes הפעלת תיקוני משחק - + Automatically loads and applies fixes to known problematic games on game start. - Automatically loads and applies fixes to known problematic games on game start. + אוטומטית טוען ומיישם תיקונים למשחקים שידועים כבעייתים מהפעלת המשחק. - + Enable Compatibility Patches הפעלת עדכוני תאימות - + Automatically loads and applies compatibility patches to known problematic games. - Automatically loads and applies compatibility patches to known problematic games. + . - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1212,7 +1223,7 @@ Leaderboard Position: {1} of {2} Enable Instant VU1 - Enable Instant VU1 + הפעלת VU1 מיידי. @@ -1258,54 +1269,54 @@ Leaderboard Position: {1} of {2} Create Save State Backups - Create Save State Backups + יצירת גיבויים לשמירות - + Save State On Shutdown - Save State On Shutdown + שמירה בכיבוי - + Frame Rate Control שליטה בכמות תמונות לשנייה - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. הרץ - + PAL Frame Rate: תמונות לשנייה PAL: - + NTSC Frame Rate: תמונות לשנייה NTSC: Savestate Settings - Savestate Settings + הגדרות שמירות Compression Level: - Compression Level: + רמת דחיסה: - + Compression Method: - Compression Method: + שיטת דחיסה: Uncompressed - Uncompressed + לא דחוס @@ -1325,35 +1336,40 @@ Leaderboard Position: {1} of {2} Low (Fast) - Low (Fast) + נמוך (מהיר) Medium (Recommended) - Medium (Recommended) + בינוני (מומלץ) High - High + גבוה Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + גבוה מאוד (איטי, לא מומלץ) - + + Use Save State Selector + השתמש בבוחר מצב שמירה + + + PINE Settings הגדרות PINE - + Slot: תאים: - + Enable אפשר @@ -1363,7 +1379,7 @@ Leaderboard Position: {1} of {2} Analysis Options - Analysis Options + אפשריות ניתוח נתונים @@ -1373,17 +1389,17 @@ Leaderboard Position: {1} of {2} Close dialog after analysis has started - Close dialog after analysis has started + סגירות דיאלוג אחרי שניתוח הנתונים התחיל Analyze - Analyze + נתח נתונים Close - Close + סגירה @@ -1391,7 +1407,7 @@ Leaderboard Position: {1} of {2} Audio Expansion Settings - Audio Expansion Settings + הגדרות הרחבת אודיו @@ -1402,7 +1418,7 @@ Leaderboard Position: {1} of {2} 30 - 30 + 30 @@ -1418,27 +1434,27 @@ Leaderboard Position: {1} of {2} 20 - 20 + 20 Depth: - Depth: + עומק: 10 - 10 + 10 Focus: - Focus: + פוקוס: Center Image: - Center Image: + תמונה מרכזית: @@ -1476,24 +1492,24 @@ Leaderboard Position: {1} of {2} Configuration - Configuration + תצורה Driver: - Driver: + דרייבר: Expansion Settings - Expansion Settings + הגדרות הרחבה Stretch Settings - Stretch Settings + הגדרות מתיחה @@ -1503,7 +1519,7 @@ Leaderboard Position: {1} of {2} Maximum latency: 0 frames (0.00ms) - Maximum latency: 0 frames (0.00ms) + מקסימום שהייה: 0 פריימים (0.00ms) @@ -1514,17 +1530,17 @@ Leaderboard Position: {1} of {2} 0 ms - 0 ms + 0 ms Controls - Controls + כפתורים Output Volume: - Output Volume: + : @@ -1768,7 +1784,7 @@ Leaderboard Position: {1} of {2} Null (No Output) - Null (No Output) + Null (אין פלט) @@ -1778,17 +1794,17 @@ Leaderboard Position: {1} of {2} SDL - SDL + SDL Disabled (Stereo) - Disabled (Stereo) + מבוטל (סטריאו) Stereo with LFE - Stereo with LFE + סטריאו עם LFE @@ -1803,18 +1819,18 @@ Leaderboard Position: {1} of {2} 5.1 Surround - 5.1 Surround + 5.1 סראונד 7.1 Surround - 7.1 Surround + 7.1 סראונד Default - Default + ברירת מחדל @@ -1822,17 +1838,17 @@ Leaderboard Position: {1} of {2} Audio Stretch Settings - Audio Stretch Settings + הגדרות מתיחת אודיו Sequence Length: - Sequence Length: + משך הסיקוונס: 30 - 30 + 30 @@ -1842,7 +1858,7 @@ Leaderboard Position: {1} of {2} 20 - 20 + 20 @@ -1852,7 +1868,7 @@ Leaderboard Position: {1} of {2} 10 - 10 + 10 @@ -1874,8 +1890,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater מעדכן אוטומטי @@ -1897,7 +1913,7 @@ Leaderboard Position: {1} of {2} Download Size: - Download Size: + גודל הורדה: @@ -1915,70 +1931,70 @@ Leaderboard Position: {1} of {2} הזכר לי מאוחר יותר - - + + Updater Error שגיאת עדכון - + <h2>Changes:</h2> - <h2>Changes:</h2> + <h2>שינויים:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>אזהרת מצב שמירה<p>התקנת העדכון הזה תאפס את תצורת התוכנה שלך. שים לב שאתה תצרך לסדר מחש את ההגדרות שלך אחרי העדכון הזה.</p> - + Savestate Warning - Savestate Warning + אזהרת מצב שמירה - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>אזהרה!</h1><p style='font-size:12pt;'>התקנת העדכון הזה יגרום <b>למצבי השמירה שלך להיות אי תאימות</b>, <i> כדאי לך לשמור כל התקדמות לכרטיסי הזיכרון שלך לפני שאתה מתקדם</i>.</p><p>אתה רוצה להמשיך?</p> - + Downloading %1... מוריד %1... - + No updates are currently available. Please try again later. אין עדכונים זמינים כרגע. אנא נסה שנית מאוחר יותר. - + Current Version: %1 (%2) גרסה נוכחית: %1 (%2) - + New Version: %1 (%2) גרסה חדשה: %1 (%2) - + Download Size: %1 MB - Download Size: %1 MB + גודל הורדה: %1 MB - + Loading... טוען... - + Failed to remove updater exe after update. - Failed to remove updater exe after update. + נכשל בהסרת updater exe לאחר העדכון. @@ -1991,7 +2007,7 @@ Leaderboard Position: {1} of {2} PCSX2 will search for BIOS images in this directory. - PCSX2 will search for BIOS images in this directory. + PCSX2 יחפש קבצי BIOS בתיקייה הזאת. @@ -2011,7 +2027,7 @@ Leaderboard Position: {1} of {2} Open BIOS Folder... - Open BIOS Folder... + פתיחת תיקיית BIOS... @@ -2140,21 +2156,21 @@ Leaderboard Position: {1} of {2} הפעל - - + + Invalid Address - Invalid Address + כתובת לא חוקית - - + + Invalid Condition - Invalid Condition + מצב לא חוקי - + Invalid Size - Invalid Size + גודל לא חוקי @@ -2189,7 +2205,7 @@ Leaderboard Position: {1} of {2} Write(C) (C) = changes, as in "look for changes". - Write(C) + כתיבה(C) @@ -2212,25 +2228,25 @@ Leaderboard Position: {1} of {2} SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + גודל / תג INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + הוראה CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + מצב HITS Warning: limited space available. Abbreviate if needed. - HITS + פגיעות @@ -2242,17 +2258,18 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + מקום דיסק המשחק הוא בכונן נשלף, ירידות בביצוע כדוגמה כקפיצות או תקיעות יכולות לקרות. + - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2277,7 +2294,7 @@ Leaderboard Position: {1} of {2} לא ידוע - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3234,29 +3251,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3267,40 +3289,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error שגיאה - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3313,12 +3338,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3327,12 +3367,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3345,13 +3385,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3359,8 +3399,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3368,26 +3408,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4011,63 +4051,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4138,17 +4178,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4800,53 +4855,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run הרץ - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4864,48 +4919,48 @@ Do you want to overwrite? Disassembly - + Copy Address העתק כתובת - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function הוסף פונקציה - - + + Rename Function שנה שם פונקציה - + Remove Function הסר פונקציה @@ -4926,23 +4981,23 @@ Do you want to overwrite? Assemble Instruction - + Function name שם הפונקציה - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. שם הפונקציה לא יכול להיות כלום. - + No function / symbol is currently selected. לא נבחר כרגע פונקציה/סמל. @@ -4952,72 +5007,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 כתובת לא חוקית @@ -5044,86 +5099,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) משחק: %1 (%2) - + Rich presence inactive or unsupported. נוכחות עשירה לא פעילה או לא נתמכת. - + Game not loaded or no RetroAchievements available. המשחק לא נטען או שאין RetroAchievements זמינים. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5498,81 +5553,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5706,342 +5756,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting השתמש בהגדרה גלובלית - + Automatic binding failed, no devices are available. מיפוי אוטומטי נכשל, אין מכשירים זמינים. - + Game title copied to clipboard. כותרת המשחק הועתקה ללוח. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. סוג המשחק הועתק ללוח. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. נתיב המשחק הועתק ללוח. - + Controller settings reset to default. הגדרות הבקר אופסו לברירת המחדל. - + No input profiles available. אין פרופילי קלט זמינים. - + Create New... צור חדש... - + Enter the name of the input profile you wish to create. הזן את השם של פרופיל הקלט שברצונך ליצור. - + Are you sure you want to restore the default settings? Any preferences will be lost. האם אתה בטוח שברצונך לשחזר את הגדרות ברירת המחדל? כל ההעדפות יאבדו. - + Settings reset to defaults. ההגדרות אופסו לברירות המחדל. - + No save present in this slot. אין שמירה נוכחת בחריץ זה. - + No save states found. לא נמצאו מצבי שמירה. - + Failed to delete save state. מחיקת מצב השמירה נכשלה. - + Failed to copy text to clipboard. ההעתקה של הטקסט ללוח נכשלה. - + This game has no achievements. למשחק הזה אין הישגים. - + This game has no leaderboards. למשחק הזה אין לוחות הישגים. - + Reset System אתחל מערכת - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown לא ידוע - + OK OK - + Select Device בחירת התקן - + Details פרטים - + Options אפשרויות - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour התנהגות - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. מסתיר את מצביע/סמן העכבר כאשר האמולטור נמצא במצב מסך מלא. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. מציג הודעות על המסך כאשר מתרחשים אירועים כגון מצבי שמירה שנוצרים/נטענים, צילומי מסך מבוצעים וכו'. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. מציג את מהירות האמולציה הנוכחית של המערכת בפינה הימנית העליונה של התצוגה באחוזים. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic אוטומטי - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default ברירת מחדל - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6050,1977 +6100,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display תצוגה על המסך - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration תצורת BIOS - + BIOS Selection בחירת BIOS - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. מדלג על מסך הפתיחה ועוקף את בדיקות האזור. - + Speed Control בקרת מהירות - + Normal Speed מהירות רגילה - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings הגדרות מערכת - + EE Cycle Rate קצב מחזור EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats אפשר צ'יטים - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display תצוגה - + Aspect Ratio יחס גובה-רוחב - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing ביטול שזירה (Deinterlacing) - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) קצה AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes תיקוני חומרה - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures טען טקסטורות - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders תיקיות - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness חדות CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters מסננים - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration תצורה - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources מקורות קלט - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor מעבד I/O - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings הגדרות - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8029,2071 +8084,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: - Region: + אזור: - + Compatibility: תאימות: - - - No Game Selected - No Game Selected - - - - Search Directories - Search Directories - - - - Adds a new directory to the game search list. - Adds a new directory to the game search list. - - - - Scanning Subdirectories - Scanning Subdirectories - - Not Scanning Subdirectories - Not Scanning Subdirectories + No Game Selected + לא נבחר משחק. - + + Search Directories + חיפוש בתיקיות + + + + Adds a new directory to the game search list. + מוסיף תיקיה חדשה לרשימת חיפוש המשחקים. + + + + Scanning Subdirectories + סורק תת-תיקיות + + + + Not Scanning Subdirectories + לא סורק תת-תיקיות + + + List Settings הגדרות רשימה - + Sets which view the game list will open to. - Sets which view the game list will open to. + קובע באיזה תצוגה רשימת המשחקים תיפתח. - + Determines which field the game list will be sorted by. - Determines which field the game list will be sorted by. + קובע באיזה צורה רשימת המשחקים תסודר על פי. - + Reverses the game list sort order from the default (usually ascending to descending). - Reverses the game list sort order from the default (usually ascending to descending). + הופך את הסדר של רשימת המשחקים מברירת המחדל (בדרך כלל מעלייה לירידה) - + Cover Settings - Cover Settings + הגדרות עטיפה - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations - Operations + מבצעים - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - Identifies any new files added to the game directories. + מזהה כל קובץ חדש שנוסף לתיקיות המשחקים. - + Forces a full rescan of all games previously identified. - Forces a full rescan of all games previously identified. + כופה סריקה מחדש מלאה של כל המשחקים שזוהו כבר. - + Download Covers הורד עטיפות - + About PCSX2 אודות PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account חשבון - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game משחק נוכחי - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (נוכחי) - + {} (Folder) {} (תיקייה) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} נמחק. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: שמאל: - + Top: Top: - + Right: ימין: - + Bottom: Bottom: - + Summary סיכום - + Interface Settings Interface Settings - + BIOS Settings הגדרות BIOS - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings הגדרות שמע - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings הגדרות תיקייה - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% מהירות - + 60% Speed 60% מהירות - + 75% Speed 75% מהירות - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% מהירות - + 180% Speed 180% מהירות - + 300% Speed 300% מהירות - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None ללא - + Extra + Preserve Sign Extra + Preserve Sign - + Full מלא - + Extra תוספות - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null ריק - + Off כבוי - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) טבעי (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High גבוה - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) כבוי (ברירת מחדל) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial חלקי - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode מצב צופה - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (מושבת) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half חצי - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed לא דחוס - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type סוג - + Serial Serial - + Title כותרת - + File Title כותרת הקובץ - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size גודל - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region אזור - + Compatibility Rating Compatibility Rating - + Path נתיב - + Disc Path נתיב דיסק - + Select Disc Path Select Disc Path - + Copy Settings העתק הגדרות - + Clear Settings נקה הגדרות - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu השהה בתפריט - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme השתמש בערכת נושא בהירה - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages הצג הודעות - + Show Speed הצג מהירות - + Show FPS הצג FPS - + Show CPU Usage הצג שימוש ב-CPU - + Show GPU Usage הצג שימוש ב-GPU - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings הצג הגדרות - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings אפס הגדרות - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume עוצמת פלט - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel ביטול - + Load Profile טען פרופיל - + Save Profile שמור פרופיל - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons מקשים - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} יציאת USB {} - + Device Type סוג מכשיר - + Device Subtype סוג משנה של התקן - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} הגדרות - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game המשך משחק - + Toggle Frame Limit Toggle Frame Limit - + Game Properties מאפייני משחק - + Achievements הישגים - + Save Screenshot שמירת צילום מסך - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game סגור משחק - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards לוח תוצאות - + Delete Save מחיקת שמירה - + Close Menu סגור תפריט - + Delete State Delete State - + Default Boot אתחול ברירת מחדל - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View תצוגת ברירת מחדל - + Sort By מיין לפי - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close סגור - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects אפקטים קוליים - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} שם משתמש: {} - + Login token generated on {} Login token generated on {} - + Logout התנתק/י - + Not Logged In לא מחובר/ת - + Login התחבר - + Game: {0} ({1}) משחק: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card הוצא כרטיס @@ -11085,32 +11145,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11586,11 +11656,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) כבוי (ברירת מחדל) @@ -11600,10 +11670,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11670,7 +11740,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11736,29 +11806,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11769,7 +11829,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11779,18 +11839,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11842,7 +11902,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11889,7 +11949,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11905,7 +11965,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11941,7 +12001,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11957,31 +12017,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11993,15 +12053,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12029,8 +12089,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (מושבת) @@ -12087,18 +12147,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12197,13 +12257,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12217,16 +12277,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12299,25 +12349,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12328,7 +12378,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12387,25 +12437,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures טען טקסטורות @@ -12415,6 +12465,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12432,13 +12492,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12461,8 +12521,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12483,7 +12543,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12535,7 +12595,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12550,7 +12610,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne ניגודיות: - + Saturation רוויה @@ -12571,50 +12631,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage הצג שימוש ב-GPU - + Show Settings הצג הגדרות - + Show FPS הצג FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12630,13 +12690,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12647,13 +12707,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage הצג שימוש ב-CPU - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12679,7 +12739,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12690,43 +12750,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12835,19 +12895,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12900,7 +12960,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12910,1214 +12970,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. תוכנה - + Null Null here means that this is a graphics backend that will show nothing. ריק - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked לא נבדק - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled מושבת - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio יחס גובה-רוחב - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing ביטול שזירה (Deinterlacing) - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode מצב מסך מלא - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left שמאל - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right ימין - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness חדות - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness בהירות - - - + + + 50 50 - + Contrast ניגודיות - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank השאר את זה ריק - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate מדויק - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. ברירת מחדל - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14125,7 +14185,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14342,254 +14402,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System מערכת - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume הגבר את עוצמת הקול - + Decrease Volume הנמך את עוצמת הקול - + Toggle Mute הפעל/כבה השתקה - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15469,594 +15529,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &עזרה - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &גודל חלון - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar סרגל כלים - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &בקרי משחק - + &Hotkeys &מקשי קיצור - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - מסך מלא - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &אודות PCSX2... - + Fullscreen In Toolbar מסך מלא - + Change Disc... In Toolbar שנה דיסק... - + &Audio &Audio - - Game List - Game List - - - - Interface - ממשק - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - מקובץ...‏ - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar כיבוי - + Reset In Toolbar איפוס - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar בקרי משחק - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar הגדרות - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar צילום מסך - + &Memory Cards &Memory Cards - + &Network && HDD &רשת && דיסק קשיח - + &Folders &תיקיות - + &Toolbar &סרגל כלים - - Lock Toolbar - נעל סרגל כלים + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++‎ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - חדש - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - עצור - - - - Settings - This section refers to the Input Recording submenu. - הגדרות - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar תמונה גדולה - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - ערוך צ'יטים... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16069,297 +16143,297 @@ Are you sure you want to continue? האם אתה בטוח שאתה רוצה להמשיך? - + %1 Files (*.%2) %1 קבצים (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error שגיאה - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot אתחול ברירת מחדל - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16368,12 +16442,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16386,89 +16460,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16477,42 +16551,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... שמירה לקובץ... - + Empty ריק - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset איפוס @@ -16535,25 +16609,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16570,28 +16644,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17383,7 +17462,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18223,12 +18302,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18239,7 +18318,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18250,7 +18329,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18261,7 +18340,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18362,47 +18441,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18535,7 +18614,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21748,42 +21827,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error שגיאה - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21800,272 +21879,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts index 4e7c622709..00417fe67d 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts @@ -734,307 +734,318 @@ Leaderboard Position: {1} of {2} ग्लोबल समायोजन इस्तमाल करें [%1] - + Rounding Mode राऊंडिंग मोड - - - + + + Chop/Zero (Default) चौप / जिरो (डिफौलट) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) सबसे पास वाला (डिफॉल्ट) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode क्लैंपिंग मोड - - - + + + Normal (Default) नॉर्मल (डिफॉल्ट) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler रिकम्पाईलर सक्षम करे - + - - - + + + - + - - - - + + + + + Checked जांचा हुआ - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). वेट लुप डिटेक्शन - + Moderate speedup for some games, with no known side effects. कुछ गेम्स के लिए मध्यम गतिबढ़न, बगेर किसी जाने माने दूश प्रभाव के साथ। - + Enable Cache (Slow) द्रुतिका सक्षम करे (धीमा) - - - - + + + + Unchecked अनियंत्रित - + Interpreter only, provided for diagnostic. केवल ईनटरर्पेटर, निदान के लिए प्रदान किया गया। - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC स्पिन डिटेक्शन - + Huge speedup for some games, with almost no compatibility side effects. कुछ गेम्स के लिए विशाल गतिबढ़न, बगैर किसी सुसंगति दूश प्रभाव के साथ। - + Enable Fast Memory Access तेज मेमोरी एक्सेस सक्षम करे - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) बेकपैचिंग का उपयोग करके रजिस्टर फ्लशिंग का बचाव कर्ता है हर मेमोरी एक्सेस पर। - + Pause On TLB Miss TLB चुकने पर ठेरना - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB चुकने पर वर्चुअल मशीन को अनदेखा करने और जारी रखने के बजाय उसे रोक देता है। ध्यान दें कि VM ब्लॉक के अंत के बाद रुकेगा, न कि उस निर्देश पर जिसके कारण अपवाद हुआ। उस पते को देखने के लिए कंसोल का संदर्भ लें जहां अमान्य पहुंच हुई थी। - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 राऊंडिंग मोड - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 राऊंडिंग मोड - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 क्लैंपिंग मोड - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 क्लैंपिंग मोड - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड) - + Enables VU0 Recompiler. VU0 रिकम्पाईलर सक्षम कर्ता है - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 रिकम्पाईलर सक्षम करे - + Enables VU1 Recompiler. VU1 रिकम्पाईलर सक्षम कर्ता है - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU फ्लैग हैक - + Good speedup and high compatibility, may cause graphical errors. अच्छा गतिबढ़ण और उच्च अनुकूलता, मगर ग्राफिकल त्रुटियाँ कर सकता है। - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। - + Enable Game Fixes गेम फिक्स सक्षम करें - + Automatically loads and applies fixes to known problematic games on game start. खुद ब खुद ज्ञात समस्यात्मक गेम्स मे फिक्स लगाता है गेम के शुरू होने पर। - + Enable Compatibility Patches कम्पेटिबिलीटी पेचीस सक्षम करे - + Automatically loads and applies compatibility patches to known problematic games. खुद ब खुद ज्ञात समस्यात्मक गेम्स मे सुसंगति पैच लगाता है। - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1257,29 +1268,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control फ्रेम रेट नियंत्रण - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL फ्रेम रेट: - + NTSC Frame Rate: NTSC फ्रेम रेट: @@ -1294,7 +1305,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1339,17 +1350,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE सेटिंग्स - + Slot: स्लॉट: - + Enable सक्षम @@ -1870,8 +1886,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater स्वत: अद्यतन @@ -1911,68 +1927,68 @@ Leaderboard Position: {1} of {2} मुझे बाद में याद दिलाएं - - + + Updater Error अपडेट त्रुटि - + <h2>Changes:</h2> <h2>परिवर्तन:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>सेव स्टेट चेतावनी</h2><p>इस अपडेट को इंस्टॉल करने से आपके सेव स्टेट्स <b>असंगत</b> हो जाएंगे। कृपया सुनिश्चित करें कि आपने इस अद्यतन को स्थापित करने से पहले अपने गेम को मेमोरी कार्ड में सेव कर लिया है अन्यथा आप प्रगति खो देंगे।</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>सेटिंग्स चेतावनी</h2><p>इस अपडेट को इंस्टॉल करने से आपका प्रोग्राम कॉन्फ़िगरेशन रीसेट हो जाएगा। कृपया ध्यान दें कि इस अपडेट के बाद आपको अपनी सेटिंग्स को फिर से कॉन्फ़िगर करना होगा।</p> - + Savestate Warning सेवस्टेट चेतावनी - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>चेतावनी</h1><p style='font-size:12pt;'>इस अपडेट को इंस्टॉल करने से आपके <b>सेव स्टेट्स असंगत</b> हो जाएंगे, <i>सुनिश्चित करें आगे बढ़ने से पहले अपने मेमोरी कार्ड में किसी भी प्रगति को सहेजने के लिए</i>.</p><p>क्या आप जारी रखना चाहते हैं?</p> - + Downloading %1... डाउनलोड कर रहा है %1... - + No updates are currently available. Please try again later. फिलहाल कोई अपडेट उपलब्ध नहीं है. कृपया बाद में पुन: प्रयास करें। - + Current Version: %1 (%2) वर्तमान संस्करण: %1 (%2) - + New Version: %1 (%2) नया संस्करण: %1 (%2) - + Download Size: %1 MB डाउनलोड माप: %1 MB - + Loading... लोड हो रहा है... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2136,19 +2152,19 @@ Leaderboard Position: {1} of {2} सक्षम - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2238,17 +2254,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. गेम डिस्क का स्थान हटाने योग्य ड्राइव पर है, घबराहट और अटकने जैसी प्रदर्शन समस्याएं हो सकती हैं। - + Saving CDVD block dump to '{}'. CDVD ब्लॉक डंप को '{}' में सहेजा जा रहा है। - + Precaching CDVD Precaching CDVD @@ -2273,7 +2289,7 @@ Leaderboard Position: {1} of {2} अनजान - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3230,29 +3246,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3263,40 +3284,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3309,12 +3333,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3323,12 +3362,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3341,13 +3380,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3355,8 +3394,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3364,26 +3403,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4007,63 +4046,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4134,17 +4173,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4796,53 +4850,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4860,48 +4914,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4922,23 +4976,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4948,72 +5002,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5040,86 +5094,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5493,81 +5547,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5701,342 +5750,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6045,1977 +6094,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display ऑन-स्क्रीन डिस्प्ले - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS विन्यास - + BIOS Selection BIOS Selection - + Options and Patches विकल्प ऐवम पैच - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes अपस्केलिंग फिक्सीस - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging लॉगिंग - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8024,2071 +8078,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. टेक्स्चर प्रतिपादन करते समय अनीसोर्टोपिक फिल्टरिंग कहा उपयोग की जाएगी वह चयन कर्ता है। - + Use alternative method to calculate internal FPS to avoid false readings in some games. कुछ गेम्स मे असत्य पढ़ने से बचने के लिए विकल्प माध्यम का प्रयोग करके अंदरूनी FPS की गणना करना। - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account खाता - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game मौजूदा गेम - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11076,32 +11135,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11577,11 +11646,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11591,10 +11660,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11661,7 +11730,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11727,29 +11796,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11760,7 +11819,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11770,18 +11829,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11833,7 +11892,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11880,7 +11939,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11896,7 +11955,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11932,7 +11991,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11948,31 +12007,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11984,15 +12043,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12020,8 +12079,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12078,18 +12137,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12188,13 +12247,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12208,16 +12267,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12290,25 +12339,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12319,7 +12368,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12378,25 +12427,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12406,6 +12455,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12423,13 +12482,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12452,8 +12511,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12474,7 +12533,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12526,7 +12585,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12541,7 +12600,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12562,50 +12621,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12621,13 +12680,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12638,13 +12697,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12670,7 +12729,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12681,43 +12740,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12826,19 +12885,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12891,7 +12950,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12901,1214 +12960,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14116,7 +14175,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14333,254 +14392,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15458,594 +15517,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16058,297 +16131,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16357,12 +16430,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16375,89 +16448,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16466,42 +16539,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16524,25 +16597,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16559,28 +16632,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17372,7 +17450,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18212,12 +18290,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18226,7 +18304,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18235,7 +18313,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18244,7 +18322,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18345,47 +18423,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18518,7 +18596,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21731,42 +21809,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21783,272 +21861,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts index a3ad4c94d9..02b8c2e611 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts @@ -738,307 +738,318 @@ Pozicija na ljestvici: {1} od {2} Koristi globalnu postavku [%1] - + Rounding Mode Način zaokruživanja - - - + + + Chop/Zero (Default) Zaokruži/Manje (Zadano) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Promijeni kako PCSX2 podnosi zaokruživanje dok oponaša the Emotion Engine's Floating Point Unit (EE FPU). Jer razni FPUovi u PS2 nisu sukladni sa internacionalnim standardima, neke igre mogu zahtijevati drugačije načine rada da obavljaju matematiku ispravno. Početna vrijednost podnosi većinu igrica; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - + Division Rounding Mode Način rada zaokruživanja dijeljenja - + Nearest (Default) Najbliže (Zadano) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Odredi kako se rezultati brojeva sa pomočnim zarezom zaokružuju. Neke igre zahtjevaju specifične postavke; <b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - + Clamping Mode Način stezanja - - - + + + Normal (Default) Normalno (Zadano) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Promijeni kako PCSX2 podnosi čuvanje brojeva sa pomičnim zarezom u standardnom x86 dosegu. Početna vrijednost podnosi većinu igrica;<b>modificiranje ove postavke dok igra nema vidljivih problema može izazvati nestabilnost.</b> - - + + Enable Recompiler Omogući Rekompilator - + - - - + + + - + - - - - + + + + + Checked Provjeren - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Izvodi pravovremeni binarni prijevod 64-bitnog MIPS-IV strojnog koda na x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Otkrivanje Petlje Čekanja - + Moderate speedup for some games, with no known side effects. Moderiraj ubrzanje za neke igre, bez poznatih nuspojava. - + Enable Cache (Slow) Omogući Predmemoriju (Sporo) - - - - + + + + Unchecked Neprovjeren - + Interpreter only, provided for diagnostic. Samo interpreter, predviđen za dijagnostiku. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Otkrivanje Centrifuge - + Huge speedup for some games, with almost no compatibility side effects. Ogromna ubrzanje za neke igre, gotovo bez nuspojava kompatibilnosti. - + Enable Fast Memory Access Omogući Brzi Pristup Memoriji - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Koristi backpatching kako bi izbjegao ispiranje registra pri svakom pristupu memoriji. - + Pause On TLB Miss Pauziraj na TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzira virtualnu mašinu kada dođe do promašaja TLB-a, umjesto da ga ignorira i nastavlja. Imajte na umu da će VM pauzirati nakon završetka bloka, a ne prema uputama koje su uzrokovale iznimku. Pogledajte konzolu da biste vidjeli adresu na kojoj je došlo do nevaljanog pristupa. - + Enable 128MB RAM (Dev Console) Omogući 128MB RAM (Dev konzola) - + Exposes an additional 96MB of memory to the virtual machine. Otvara dodatnih 96 MB memorije virtualnom stroju. - + VU0 Rounding Mode Način Zaokruživanja VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b> - + VU1 Rounding Mode Način Zaokruživanja VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Mijenja kako PCSX2 zaokružuje brojeve dok se emulira Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati probleme sa stabilnošću i/ili rušenje.</b> - + VU0 Clamping Mode Način Stezanja VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 0 (EE VU0). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b> - + VU1 Clamping Mode Način Stezanja VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Mijenja kako PCSX2 obrađuje čuvanje brojeva s pomičnim zarezom u standardnom x86 rasponu u Emotion Engine Vector Unit 1 (EE VU1). Zadana vrijednost obrađuje veliku većinu igara; <b>mijenjanje ove postavke dok igra nema vidljivih problema može uzrokovati nestabilnost.</b> - + Enable Instant VU1 Omogući trenutni VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Pokreće VU1 istog trena, dajući skromno ubrzanje u izvođenju većine igara. Sigurno za korištenje za većinu igara, no može prouzročiti grafičke greške u nekoliko igara. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Omogući Rekompajler za VU0 (Mikro način rada) - + Enables VU0 Recompiler. Omogućuje Rekompajler za VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Omogući Rekompajler za VU1 - + Enables VU1 Recompiler. Omogućuje Rekompajler za VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Dobro ubrzanje i visoka kompatibilnost mogu uzrokovati grafičke pogreške. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Izvodi pravovremeni binarni prijevod 32-bitnog MIPS-I strojnog koda na x86. - + Enable Game Fixes Omogući Popravke Igara - + Automatically loads and applies fixes to known problematic games on game start. Automatski učitava i primjenjuje popravke na poznate problematične igre pri pokretanju igre. - + Enable Compatibility Patches Omogući Zakrpe za Kompatibilnost - + Automatically loads and applies compatibility patches to known problematic games. Automatski učitava i primjenjuje zakrpe za kompatibilnost na poznate problematične igre. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1261,29 +1272,29 @@ Pozicija na ljestvici: {1} od {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Upravljanje brzinom sličica po sekundi - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL sličice po sekundi: - + NTSC Frame Rate: NTSC sličice po sekundi: @@ -1298,7 +1309,7 @@ Pozicija na ljestvici: {1} od {2} Compression Level: - + Compression Method: Compression Method: @@ -1343,17 +1354,22 @@ Pozicija na ljestvici: {1} od {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Postavke PINE-a - + Slot: Utor: - + Enable Dopusti @@ -1874,8 +1890,8 @@ Pozicija na ljestvici: {1} od {2} AutoUpdaterDialog - - + + Automatic Updater Automatski ažuriratelj @@ -1915,69 +1931,69 @@ Pozicija na ljestvici: {1} od {2} Podsjeti me kasnije - - + + Updater Error Greška ažuriratelja - + <h2>Changes:</h2> <h2>Promjene:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Upozorenje Sacuvane Pozicije</h2><p>instaliranje ovog ažuriranja će učiniti vaše sačuvane pozicije <b>nekompatibilnima</b>.Molimo osigurajte da ste sačuvali vaše igre na Memorijsku Karticu prije instaliranja ovog ažuriranja ili će te izgubiti napredak.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Postavke Upozorenje</h2><p>Instaliranjem ovog ažuriranja će resetirati vaš programski oblik. Molimo zabilježite da ćete morati ponovno configurirati vaše postavke nakon ovog ažuriranja</p> - + Savestate Warning Upozorenje Savestateova - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>UPOZORENJE</h1><p style='font-size:12pt;'>;instaliranje ovog ažuriranja će učiniti vaše <b> sačuvane pozicije ne upotreblivimae</b>, <i>budite sigurni da savučate bilo koji napredak na vaše memory kartice prije postupka </i>.</p><p> Želite li nastaviti?</p> - + Downloading %1... Preuzimanje %1... - + No updates are currently available. Please try again later. Nije dostupno nijedno ažuriranje. Molimo pokušajte ponovo kasnije. - + Current Version: %1 (%2) Trenutna verzija: %1 (%2) - + New Version: %1 (%2) Nova verzija: %1 (%2) - + Download Size: %1 MB Veličina Preuzimanja: %1 MB - + Loading... Učitavanje... - + Failed to remove updater exe after update. Uklanjanje updater exe datoteke nije uspjelo nakon ažuriranja. @@ -2141,19 +2157,19 @@ Pozicija na ljestvici: {1} od {2} Dopusti - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2243,17 +2259,17 @@ Pozicija na ljestvici: {1} od {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Lokacija diska s igrom je na prijenosnom disku, mogu se pojaviti problemi s performansama poput podrhtavanja i zamrzavanja. - + Saving CDVD block dump to '{}'. ČUvanje CDVD da se blokira istovarenje do '{}'. - + Precaching CDVD Predmemoriranje CDVD @@ -2278,7 +2294,7 @@ Pozicija na ljestvici: {1} od {2} Nepoznato - + Precaching is not supported for discs. Predmemoriranje nije podržano za diskove. @@ -3235,29 +3251,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Izbriši Profil - + Mapping Settings Mapping Settings - - + + Restore Defaults Vrati na Zadano - - - + + + Create Input Profile Izradi Ulazni Profil - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3268,40 +3289,43 @@ Kako bi ste stavili prilagođeni ulazni profil na igru, idite nja njena svojstva Upišite ime za novi ulazni profil: - - - - + + + + + + Error Greška - + + A profile with the name '%1' already exists. Profil s imenom '%1' već postoji. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3314,12 +3338,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3328,12 +3367,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3346,13 +3385,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3360,8 +3399,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3369,26 +3408,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4012,63 +4051,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4139,17 +4178,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4801,53 +4855,53 @@ Do you want to overwrite? PCSX2 Otklanjač Grešaka - + Run Pokreni - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Prikaži ovaj prozor na vrhu - + Analyze Analyze @@ -4865,48 +4919,48 @@ Do you want to overwrite? Disassembly - + Copy Address Kopiraj Adresu - + Copy Instruction Hex Kopiraj Heksadekadsku Vrijendnost Instrukcije - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Dodaj Funkciju - - + + Rename Function Preimenuj Funkciju - + Remove Function Ukloni Funkciju @@ -4927,23 +4981,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4953,72 +5007,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5045,86 +5099,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nema Slike - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Zapisivanje '%1' neuspješno. @@ -5498,81 +5552,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5706,342 +5755,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Koristi Globalnu Postavku - + Automatic binding failed, no devices are available. Automatsko spajanje neuspjelo, nijedan uređaj nije dostupan. - + Game title copied to clipboard. Naziv igre kopiran u međuspremnik. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Regija igre kopirana u međuspremnik. - + Game compatibility copied to clipboard. Kompatibilnost igre kopirana u međuspremnik. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Stvori Novi... - + Enter the name of the input profile you wish to create. Unesite ime profila ulaza koje želite stvoriti. - + Are you sure you want to restore the default settings? Any preferences will be lost. Jeste li sigurni da želite vratiti početne postavke? Sve preference će biti poništene. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Nepoznat - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6050,1977 +6099,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Omjer Prikaza - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Okomito Rastezanje - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Obreži - + Crops the image, while respecting aspect ratio. Obrezuje sliku, zadržavši omjer slike. - + %dpx %d px - - Enable Widescreen Patches - Omogući Zakrpe Širokog Ekrana - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Unutarnja Rezolucija - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Omogućava FXAA poslije-procesni shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Oštrina - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filteri - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Prilagodba svjetline. 50 je normalno. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Prilagodba kontrasta. 50 je normalno. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaderi - + Advanced Napredno - + Skip Presenting Duplicate Frames Preskoči Prikazivanje Dupliciranih Slika - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Okidač - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Promijeni Odabir - + Select Odaberi - + Parent Directory Parent Directory - + Enter Value Unesite Vrijednost - + About O programu - + Toggle Fullscreen Uključi/Isključi cijeli zaslon - + Navigate Navigiraj - + Load Global State Učitaj Globalno Stanje - + Change Page Promjeni Stranicu - + Return To Game Vrati se Igri - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Stvori Memorijsku Karticu - + Configuration Podešavanje - + Start Game Započni Igru - + Launch a game from a file, disc, or starts the console without any disc inserted. Pokreni igru s datoteke, diska, ili započni igru bez umetnutog diska. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Nazad - + Return to the previous menu. Povratak na prethodni meni. - + Exit PCSX2 Izađi iz PCSX2 - + Completely exits the application, returning you to your desktop. Potpuni izlaz iz aplikacije, vraćajući Vas na radnu površinu. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Izlaz iz Moda Velike Slike, vraćajući Vas na sučelje radne površine. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Pruža podršku za vibraciju i kontrolu LED-ica preko Bluetootha. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Spremi Stanje - + Load Resume State Učitaj Spremljeno Stanje - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8029,2071 +8083,2076 @@ Do you want to load this save and continue? Želite li učitati ovo stanje i nastaviti? - + Region: Regija: - + Compatibility: Kompatibilnost: - + No Game Selected Igra Nije Izabrana - + Search Directories Search Directories - + Adds a new directory to the game search list. Dodaje novu direktorij za traženje igara. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Postavke Naslovnice - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Zvučni poslužitelj - + The audio backend determines how frames produced by the emulator are submitted to the host. Zvučni poslužitelj određuje kako su sličice proizvedene od strane emulatora predane domaćinu. - + Expansion Proširenje - + Determines how audio is expanded from stereo to surround for supported games. Određuje kako se zvuk širi sa stereo načina na surround način u podržanim igrama. - + Synchronization Sinkronizacija - + Buffer Size Veličina međuspremnika - + Determines the amount of audio buffered before being pulled by the host API. Određuje količinu zvuka u međuspremniku prije nego što se izvadi od strane API-ja domaćina. - + Output Latency Latencija Izlaza - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Direktorij) - + Failed to load '{}'. Učitavanje nije uspjelo '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Ulaz {} Vrsta Kontrolera - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Ulaz {} Uređaj - + Port {} Subtype Ulaz {} Podtip - + {} unlabelled patch codes will automatically activate. {} neoznačeni kodovi zakrpe će se automatski aktivirati. - + {} unlabelled patch codes found but not enabled. {} pronađeni su neoznačeni kodovi zakrpe ali nisu omogućeni. - + This Session: {} Ova sessija: {} - + All Time: {} Svo vrijeme: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings Postakve BIOS-a - + Emulation Settings Postavke Emulacije - + Graphics Settings Postavke Prikaza - + Audio Settings Postavke Zvuka - + Memory Card Settings Postavke Memorijske Kartice - + Controller Settings Postavke Kontrolera - + Hotkey Settings Hotkey Settings - + Achievements Settings Postavke Postignuća - + Folder Settings Postavke Direktorija - + Advanced Settings Napredne Postavke - + Patches Zakrpe - + Cheats Varanje - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Potpuni - + Extra Dodatno - + Automatic (Default) Automatski (Zadano) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programska podrška - + Null Null - + Off Isključen - + Bilinear (Smooth) Bilinear (Mekano) - + Bilinear (Sharp) Bilinear (Oštro) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Izvorno (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forsirano) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Rezolucija Zaslona - + Internal Resolution (Aspect Uncorrected) Unutarnja Rezolucija (Omjer Neispravljen) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy UPOZORENJE: Memorijska Kartica Zauzeta - + Cannot show details for games which were not scanned in the game list. Nije moguće pokazati detalje o igrama koje nisu skenirane u popisu igara. - + Pause On Controller Disconnection Pauziraj Pri Odspajanju Kontrolera - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Mrtva zona - + Full Boot Puno Paljenje - + Achievement Notifications Obavijest Postignuća - + Leaderboard Notifications Obavijest Ljestvice - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Način Gledatelja - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Pokreni BIOS - + Start Disc Pokreni Disk - + Exit Izlaz - + Set Input Binding Set Input Binding - + Region Regija - + Compatibility Rating Ocjena Kompatibilnosti - + Path Putanja - + Disc Path Putanja Diska - + Select Disc Path Izaberite Putanju Diska - + Copy Settings Kopiranj Postavke - + Clear Settings Izbriši Postavke - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Omogući Diskord Prisutnost - + Pause On Start Pauziraj Na Početku - + Pause On Focus Loss Pauziraj Na Gubljenju Fokusa - + Pause On Menu Pauziraj Na Meniju - + Confirm Shutdown Potvrdite Gašenje - + Save State On Shutdown Spremite Stanje Igre Pri Gašenju - + Use Light Theme Koristi Svijetlu Temu - + Start Fullscreen Pokreni Preko Cijelog Ekrana - + Double-Click Toggles Fullscreen Dvostruki Klik Pali-Gasi Puni Zaslon - + Hide Cursor In Fullscreen Sakrij Pokazivač U Punom Zaslonu - + OSD Scale OSD Scale - + Show Messages Prikaži Poruke - + Show Speed Prikaži Brzinu - + Show FPS Prikaži FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Tipke - + Frequency Frekvencija - + Pressure Pritisak - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB utor {} - + Device Type Vrsta Uređaja - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Izbriši Mapiranja - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Nastavite Igru - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Promijeni Disk - + Close Game Zatvori Igru - + Exit Without Saving Izlaz Bez Spremanja - + Back To Pause Menu Povratak na Meni - + Exit And Save State Izlaz i Spremanja Stanja Igre - + Leaderboards Poredak - + Delete Save Delete Save - + Close Menu Zatvori Izbornik - + Delete State Obriši Stanje - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Testirajte Neslužbena Postignuća - + Username: {} Korisničko Ime: {} - + Login token generated on {} Token za prijavu generiran na {} - + Logout Odjava - + Not Logged In Niste Prijavljeni - + Login Prijava - + Game: {0} ({1}) Igra: {0} ({1}) - + Rich presence inactive or unsupported. Bogata prisutnost je neaktivna ili nepodržana. - + Game not loaded or no RetroAchievements available. Igra nije učitana ili RetroAchievemnts ne radi. - + Card Enabled Card Enabled - + Card Name Naziv Kartice - + Eject Card Eject Card @@ -11083,32 +11142,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11584,11 +11653,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11598,10 +11667,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11668,7 +11737,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11734,29 +11803,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11767,7 +11826,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11777,18 +11836,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11840,7 +11899,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11887,7 +11946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11903,7 +11962,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11939,7 +11998,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11955,31 +12014,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11991,15 +12050,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12027,8 +12086,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12085,18 +12144,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12195,13 +12254,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12215,16 +12274,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12297,25 +12346,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12326,7 +12375,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12385,25 +12434,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12413,6 +12462,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12430,13 +12489,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12459,8 +12518,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12481,7 +12540,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12533,7 +12592,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12548,7 +12607,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12569,50 +12628,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12628,13 +12687,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12645,13 +12704,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12677,7 +12736,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12688,43 +12747,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12833,19 +12892,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12898,7 +12957,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12908,1214 +12967,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Zadano - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14123,7 +14182,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14340,254 +14399,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15466,594 +15525,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16066,297 +16139,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16365,12 +16438,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16383,89 +16456,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16474,42 +16547,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16532,25 +16605,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16567,28 +16640,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17380,7 +17458,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18220,12 +18298,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18235,7 +18313,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18245,7 +18323,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18255,7 +18333,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18356,47 +18434,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18529,7 +18607,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21742,42 +21820,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21794,272 +21872,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. Konverzija paleta GPU-a je dopuštena, ovo bi moglo smanjiti performanse. - + Texture Preloading is not Full, this may reduce performance. Predučitavanje tekstura nije puno, ovo bi moglo smanjiti performanse. - + Estimate texture region is enabled, this may reduce performance. Procjenjena regija tekstura je dopuštena, ovo bi moglo smanjiti performanse. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts index b6c7405df3..5397623d25 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts @@ -27,17 +27,17 @@ Website - Kezdőlap + Weboldal Support Forums - Közösségi fórum + Közösségi Fórum GitHub Repository - GitHub repó + GitHub Repó @@ -47,7 +47,7 @@ Third-Party Licenses - Harmadik féltől származó licencek + Harmadik Féltől Származó Licencek @@ -732,307 +732,318 @@ Ranglista Helyezés: {1}/{2} Globális Beállítások Használata [%1] - + Rounding Mode Kerekítési Mód - - - + + + Chop/Zero (Default) Levágás/Nulla (Alapértelmezett) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést, mikor az Emotion Engine lebegőpontos egységét emulálja (EE FPU). Mivel a PS2 különféle FPU-i nem felelnek meg a nemzetközi szabványoknak, néhány játéknál más módokra lehet szükség, hogy helyesen végezze el a számításokat. Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Division Rounding Mode Osztási Kerekítési Mód - + Nearest (Default) Legközelebbi (Alapértelmezett) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Meghatározza, hogy a lebegőpontos osztás eredményét hogyan kerekíti. Néhány játék csak egy bizonyos beállítással működik megfelelően; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Clamping Mode Rögzítési Mód - - - + + + Normal (Default) Normál (Alapértelmezett) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket az szabvány x86 tartományban. Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - - + + Enable Recompiler Újrafordító Engedélyezése - + - - - + + + - + - - - - + + + + + Checked Bejelölve - - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Valós idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. + + Use Save State Selector + Állásmentés Választó Használata - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Grafikus felület megjelenítése mentési foglalat váltásakor információs buborék helyett. + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Futás idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. + + + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Várakozási Hurok Felismerése - + Moderate speedup for some games, with no known side effects. Szerény teljesítmény növekedés bizonyos játékoknál, ismert problémák nélkül. - + Enable Cache (Slow) Pufferelés bekapcsolása (lassú) - - - - + + + + Unchecked Nincs Bejelölve - + Interpreter only, provided for diagnostic. Kizárólag az értelmező módhoz elérhető, diagnosztikai célokra. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Időzítés Átugrása - + Huge speedup for some games, with almost no compatibility side effects. Nagy teljesítmény növekedés bizonyos játékok esetén, legtöbb esetben problémák nélkül. - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Visszamenőleges csatolást használ, hogy elkerülje a regiszterek kiürítését minden memória-hozzáféréskor. - + Pause On TLB Miss Szünet TLB kivétel esetén - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. A virtuális gép szüneteltetése ha TLB kivétel történik, a végrehajtás folytatása helyett. Fontos, hogy a virtuális gép az adott blokk végén fog megállni, nem az eseményt kiváltó utasításon. Az konzolkimenetben megtalálható az érvénytelen utasítás címe. - + Enable 128MB RAM (Dev Console) 128MB RAM Engedélyezése (Fejlesztői Konzol) - + Exposes an additional 96MB of memory to the virtual machine. Bővíti a virtuális gép memóriáját további 96MB-al. - + VU0 Rounding Mode VU0 Kerekítési Mód - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést mikor az Emotion Engine 0-ás vektor egységét emulálja (EE VU0). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz és/vagy összeomláshoz vezethet.</b> - + VU1 Rounding Mode VU1 Kerekítési Mód - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Megváltoztatja hogyan kezeli a PCSX2 a kerekítést mikor az Emotion Engine 1-es vektor egységét emulálja (EE VU1). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz és/vagy összeomláshoz vezethet.</b> - + VU0 Clamping Mode VU0 Rögzítési Mód - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket az szabvány x86 tartományban az Emotion Engine 0-ás vektor egységében (EE VU0). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + VU1 Clamping Mode VU1 Rögzítési Mód - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Megváltoztatja hogyan tartja a PCSX2 a lebegőpontos értékeket az szabvány x86 tartományban az Emotion Engine 1-es vektor egységében (EE VU1). Az alap érték megfelelően kezeli a játékok nagy részét; <b> Ennek a beállításnak a megváltoztatása, mikor egy játéknak nincs látható problémája, instabilitáshoz vezethet.</b> - + Enable Instant VU1 Azonnali VU1 Engedélyezése - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Azonnal futtatja a VU1-et. Szerény teljesítmény növekedést hozhat a legtöbb játéknál. A legtöbb esetben biztonságos, de néhány játékban grafikai hibákat okozhat. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Újrafordító Engedélyezése (Mikro Mód) - + Enables VU0 Recompiler. Újrafordító használata VU0 vektor egység kódjaihoz. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Újrafordító Engedélyezése - + Enables VU1 Recompiler. Újrafordító használata VU1 vektor egység kódjaihoz. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Felesleges Flag Kihagyása - + Good speedup and high compatibility, may cause graphical errors. Teljesítmény növekedés és magas kompatibilitás, néha grafikai hibákat okozhat. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Futás idejű (JIT) bináris fordítást végez 32-bites MIPS-I gépi kódról x86 kódra. - - - Enable Game Fixes - Játékjavítások Engedélyezése - - - - Automatically loads and applies fixes to known problematic games on game start. - Automatikusan betölti és alkalmazza a javításokat az ismert problémás játékokra a játék indításakor. - - - - Enable Compatibility Patches - Kompatibilitási Javítások Engedélyezése - - Automatically loads and applies compatibility patches to known problematic games. - Automatikusan betölti és alkalmazza a kompatibilitási javításokat az ismert problémás játékokhoz. + Enable Game Fixes + Játék Tapaszok Engedélyezése - + + Automatically loads and applies fixes to known problematic games on game start. + Automatikusan betölti és alkalmazza a javításokat az ismert problémás játékokra azok indításakor. + + + + Enable Compatibility Patches + Kompatibilitási Tapaszok Engedélyezése + + + + Automatically loads and applies compatibility patches to known problematic games. + Automatikusan betölti és alkalmazza a kompatibilitási tapaszokat az ismert problémás játékokhoz. + + + Savestate Compression Method Állásmentés Tömörítési Módja - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Meghatározza a játék állás mentések tömörítési algoritmusát. - + Savestate Compression Level Állásmentések Tömörítési Szintje - + Medium Közepes - + Determines the level to be used when compressing savestates. Meghatározza milyen szinten legyenek tömörítve az állásmentések. - + Save State On Shutdown Állás Mentése Leállításkor - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatikusan menti az emulátor állapotát leállításnál vagy kilépésnél. Következő alkalommal ugyanott folytathatod. - + Create Save State Backups Állásmentés Biztonsági Másolat - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Készít egy biztonsági mentést a játék állás mentéséről ha létezik már egy ilyen fájl a mentés pillanatában. A biztonsági mentés a .backup kiterjesztést kapja. @@ -1247,7 +1258,7 @@ Ranglista Helyezés: {1}/{2} Enable Compatibility Patches - Kompatibilitási Javítások Engedélyezése + Kompatibilitási Tapaszok Engedélyezése @@ -1255,29 +1266,29 @@ Ranglista Helyezés: {1}/{2} Állásmentés Biztonsági Másolat - + Save State On Shutdown Állás Mentése Leállítás Esetén - + Frame Rate Control Képfrissítési Arány Vezérlés - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Képfrissítési Gyakoriság: - + NTSC Frame Rate: NTSC Képfrissítési Gyakoriság: @@ -1292,7 +1303,7 @@ Ranglista Helyezés: {1}/{2} Tömörítési Szint: - + Compression Method: Tömörítési Eljárás: @@ -1337,17 +1348,22 @@ Ranglista Helyezés: {1}/{2} Nagyon Magas (Lassú, Nem Ajánlott) - + + Use Save State Selector + Állásmentés Választó Használata + + + PINE Settings PINE Beállítások - + Slot: Port: - + Enable Engedélyezés @@ -1357,7 +1373,7 @@ Ranglista Helyezés: {1}/{2} Analysis Options - Ellemzés Beállítások + Elemzés Beállítások @@ -1447,12 +1463,12 @@ Ranglista Helyezés: {1}/{2} Low Cutoff: - Alacsony frekvenciák kivágása: + Alacsony frekvenciák levágása: High Cutoff: - Magas frekvenciák kivágása: + Magas frekvenciák levágása: @@ -1649,7 +1665,7 @@ Ranglista Helyezés: {1}/{2} The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. A Cubeb biztosija a legalacsonyabb késleltetést, ha problémába ütközöl, próbáld ki az SDL feldolgozót. A null letilt minden hang kimenetet. + A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. A Cubeb biztosítja a legalacsonyabb késleltetést, ha problémába ütközöl, próbáld ki az SDL feldolgozót. A null letilt minden hang kimenetet. @@ -1702,7 +1718,7 @@ Ranglista Helyezés: {1}/{2} Disabled (Stereo) - Kikapcsolva (sztereó) + Kikapcsolva (Sztereó) @@ -1782,7 +1798,7 @@ Ranglista Helyezés: {1}/{2} Stereo with LFE - Sztereo LFE-vel + Sztereó LFE-vel @@ -1868,8 +1884,8 @@ Ranglista Helyezés: {1}/{2} AutoUpdaterDialog - - + + Automatic Updater Automatikus Frissítés @@ -1909,69 +1925,69 @@ Ranglista Helyezés: {1}/{2} Emlékeztess Később - - + + Updater Error Frissítési Hiba - + <h2>Changes:</h2> <h2>Változások:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Állapotmentésekkel kapcsolatos figyelmeztetés</ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>használhatatlanná</b> fogja tenni. Győződj meg róla, hogy a játékállásaidat memóriakártyára is lementetted mielőtt frissítenél, különben elveszhetnek.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Beállítások Figyelmeztetés</h2><p>A frissítés telepítése alaphelyzetbe állítja a program beállításait. Kérjük, vedd figyelembe, hogy a frissítés után újra be kell konfigurálnod a beállításaidat.</p> - + Savestate Warning Állásmentések Figyelmeztetés - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>FIGYELEM</h1><p style='font-size:12pt;'>A frissítés telepítése az <b>állás mentéseket inkompatibilissé teszi</b>, <i>a folytatás előtt mindenképpen mentsd el az eddigi játékbeli haladásodat a memóriakártyára</i>.</p><p>Kívánod folytatni?</p> - + Downloading %1... Letöltés %1... - + No updates are currently available. Please try again later. Nincs jelenleg elérhető frissítés. Kérjük próbáld újra később. - + Current Version: %1 (%2) Jelenlegi Verzió: %1 (%2) - + New Version: %1 (%2) Új Verzió: %1 (%2) - + Download Size: %1 MB Letöltési Méret: %1 MB - + Loading... Betöltés... - + Failed to remove updater exe after update. A frissítő exe fájljának eltávolítása sikertelen a frissítés után. @@ -2135,19 +2151,19 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Engedélyezés - - + + Invalid Address Érvénytelen cím - - + + Invalid Condition Érvénytelen Kondició - + Invalid Size Érvénytelen méret @@ -2237,17 +2253,17 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. A játéklemez egy cserélhető meghajtón található, teljesítmény problémák, mint például szaggatás és lefagyás történhet. - + Saving CDVD block dump to '{}'. CDVD blokk mentése ide: '{}'. - + Precaching CDVD CDVD Előtöltés @@ -2272,7 +2288,7 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Ismeretlen - + Precaching is not supported for discs. Az előtöltés lemezeknél nem támogatott. @@ -2955,12 +2971,12 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Multitap on Console Port 1 - Multitap a konzol első csatlakozóján + Multitap a Konzol 1-es Portján Multitap on Console Port 2 - Multitap a konzol második csatlakozóján + Multitap a Konzol 2-es Portján @@ -3057,7 +3073,7 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Válaszd ki a makró aktiválásához használandó gombot(kat). Ez lehet egyetlen gomb vagy gombok kombinációja (akkord). Több gombhoz Shift-kattintás. + Válaszd ki a makró aktiválásához használandó gombot/gombokat. Ez lehet egyetlen gomb vagy gombok kombinációja (akkord). Több gombhoz Shift-Kattintás. @@ -3077,7 +3093,7 @@ h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>haszn Macro will toggle every N frames. - A makró minden N képkockaként kapcsolódni fog. + A makró minden N képkockánként kapcsolódni fog. @@ -3154,7 +3170,7 @@ Not Configured/Buttons configured <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - <html><head/><body><p>Néhány harmadik féltől származó játékvezérlő hibásan inverznek jelöli az analóg karját a pozitív irányba, de nem a negatívba.</p><p>Ennek eredményeképp, az analóg kar &quot;beragad&quot; még akkor is ha alaphelyzetben van. </p><p>Ennek a beállításnak az engedélyezése, jelzi a PCSX2-nek hogy ne vegye figyelembe a inverz jelöléseket mikor hozzárendeli őket, így megfelelően működhetnek ezek a játékvezérlők.</p></body></html> + <html><head/><body><p>Néhány harmadik féltől származó játékvezérlő hibásan inverznek jelöli az analóg karját a pozitív irányba, de nem a negatívba.</p><p>Ennek eredményeképp, az analóg kar &quot;beragad&quot; még akkor is ha alaphelyzetben van. </p><p>Ennek a beállításnak az engedélyezése jelzi a PCSX2-nek, hogy ne vegye figyelembe a inverz jelöléseket mikor hozzárendeli őket, így megfelelően működhetnek ezek a játékvezérlők.</p></body></html> @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Profil Átnevezése + + + Delete Profile Profil Törlése - + Mapping Settings Hozzárendelési Beállítások - - + + Restore Defaults Alapértelmezett beállítások visszaállítása - - - + + + Create Input Profile Beviteli Profil Létrehozása - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,58 +3282,76 @@ Ha egyéni bemeneti profilt szeretnél alkalmazni egy játékra, menj a játék Add meg az új bemeneti profil nevét: - - - - + + + + + + Error Hiba - + + A profile with the name '%1' already exists. A profil a(z) '%1' névvel már létezik. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Szeretnéd átmásolni az összes kiosztást a jelenleg kiválasztott profilból egy új profilba? A nem választása esetén egy új üres profil készül. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Szeretnéd átmásolni a jelenlegi gyorsbillentyű kiosztást a globális beállításokból egy új bemeneti profilba? - + Failed to save the new profile to '%1'. Nem sikerült elmenteni az új profilt a következő helyre: '%1'. - + Load Input Profile Beviteli Profil Betöltése - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Biztos vagy benne, hogy szeretnéd betölteni a'%1' nevű bemeneti profilt? + Biztos vagy benne, hogy szeretnéd betölteni a '%1' nevű bemeneti profilt? Minden jelenlegi globális kiosztás törölve lesz, és a profil beállításai lesznek betöltve. Ez a művelet nem visszavonható. - + + Rename Input Profile + Bemeneti Profil Átnevezése + + + + Enter the new name for the input profile: + Írd be a bemeneti profil új nevét: + + + + Failed to rename '%1'. + Sikertelen a(z) '%1' átnevezése. + + + Delete Input Profile Beviteli Profil Törlése - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Ez a művelet nem visszavonható. - + Failed to delete '%1'. '%1' törlése sikertelen. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,46 +3378,46 @@ Minden megosztott kiosztás és beállítás elveszik, de a bemeneti profiljaid Ez a művelet nem visszavonható. - + Global Settings Globális Beállítások - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Játékvezérlő Port %1%2 %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Játékvezérlő Port %1 %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Gyorsbillentyű - + Shared "Shared" refers here to the shared input profile. Megosztott - + The input profile named '%1' cannot be found. A beviteli profil az alábbi névvel nem található: '%1'. @@ -3403,12 +3442,12 @@ Ez a művelet nem visszavonható. By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - Alapból a letöltött borítók a játék sorozat számával kerülnek mentésre, hogy ne okozzon problémát a GameDB változtatásokkal és a több régióban megjelent címek ne írják felül egymást. Ha ez nem szükséges jelöld be a "Használja a Címet Fájlnévnek" opciót lent. + Alapból a letöltött borítók a játék sorozatszámával kerülnek mentésre, hogy ne okozzon problémát a GameDB változtatásokkal és a több régióban megjelent címek ne írják felül egymást. Ha ez nem szükséges jelöld be a "Cím Használata Fájlnévként" opciót lent. Use Title File Names - Alapból a letöltött borítók a játék sorozat számával kerülnek mentésre, hogy ne okozzon problémát a GameDB változtatásokkal és a több régióban megjelent címek ne írják felül egymást. Ha ez nem szükséges jelöld be a "Használja a Címet Fájlnévnek" opciót lent. + Cím Használata Fájlnévként @@ -4002,63 +4041,63 @@ Szeretnéd Felülírni? Importálás Fájlból (.elf, .sym stb.): - + Add Hozzáad - + Remove Eltávolít - + Scan For Functions Függvények Keresése - + Scan Mode: Keresési Mód: - + Scan ELF Keresés ELF-ben - + Scan Memory Keresés Memóriában - + Skip Kihagyás - + Custom Address Range: Egyedi Címtartomány: - + Start: Eleje: - + End: Vége: - + Hash Functions Hash Funkciók - + Gray Out Symbols For Overwritten Functions Szürke Szimbólumok a Felülírt Függvényekhez @@ -4081,7 +4120,7 @@ Szeretnéd Felülírni? Import symbol tables stored in the game's boot ELF. - Szimbólumok importálása a játék ELF inditó fájljából. + Szimbólumok importálása a játék ELF indító fájljából. @@ -4129,17 +4168,32 @@ Szeretnéd Felülírni? Generáljon hash-okat az összes felismert függvényhez, és szürkítse ki a hibakeresőben megjelenített szimbólumokat a már nem egyező függvények esetében. - + <i>No symbol sources in database.</i> <i>Nincs szimbólumforrás az adatbázisban.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Indítsa el ezt a játékot a szimbólumforrások listájának módosításához.</i> - + + Path + Útvonal + + + + Base Address + Bázis Cím + + + + Condition + Állapot + + + Add Symbol File Szimbólumfájl Hozzáadása @@ -4579,7 +4633,7 @@ Szeretnéd Felülírni? Log DMA-related MMIO accesses. - Naplózza a DMA-val kapcsolatos MMIO-hozzáféréseket. + Naplózza a DMA-val kapcsolatos MMIO hozzáféréseket. @@ -4791,53 +4845,53 @@ Szeretnéd Felülírni? PCSX2 Hibakereső - + Run Futtatás - + Step Into Lépj bele - + F11 F11 - + Step Over Lépd át - + F10 F10 - + Step Out Lépj vissza - + Shift+F11 Shift+F11 - + Always On Top Mindig felül - + Show this window on top Ezen ablak felül mutatása - + Analyze Elemzés @@ -4852,51 +4906,51 @@ Szeretnéd Felülírni? Disassembly - Disassembly + Visszafejtés - + Copy Address Cím Másolása - + Copy Instruction Hex Utasítás Másolása (Hexadecimálisan) - + NOP Instruction(s) NOP Utasítás(ok) - + Run to Cursor Futtatás a Kurzorig - + Follow Branch Branch Követése - + Go to in Memory View Memória Nézetbe lépés - + Add Function Függvény Hozzáadása - - + + Rename Function Függvény Átnevezése - + Remove Function Függvény Eltávolítása @@ -4917,23 +4971,23 @@ Szeretnéd Felülírni? Utasítás Összerakás - + Function name Függvény neve - - + + Rename Function Error Függvény Hiba Átnevezése - + Function name cannot be nothing. A Függvény nem lehet semmi. - + No function / symbol is currently selected. Nincs függvény / szimbólum jelenleg kiválasztva. @@ -4943,73 +4997,72 @@ Szeretnéd Felülírni? Ugrás ide a disassemblerben - + Cannot Go To - - + Nem Lehet Ide Ugrani - + Restore Function Error Függvény Hiba Visszaállítása - + Unable to stub selected address. Nem sikerült a kiválasztott címet lekötni. - + &Copy Instruction Text - &Utasítás Text Másolása + &Utasítás Szöveg Másolása - + Copy Function Name Függvény Név Másolása - + Restore Instruction(s) Utasítás(ok) visszaállítása - + Asse&mble new Instruction(s) Új utasítás(ok) összeállítása - + &Jump to Cursor &Ugrás a Kurzorhoz - + Toggle &Breakpoint Töréspont &Bekapcsolása - + &Go to Address &Ugrás Címhez - + Restore Function Függvény Visszaállítása - + Stub (NOP) Function Stub (NOP) Függvény - + Show &Opcode &Opcode megjelenítése - + %1 NOT VALID ADDRESS %1 HELYTELEN CÍM @@ -5036,85 +5089,86 @@ Szeretnéd Felülírni? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Foglalat: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Foglalat: %1 | Hangerő: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Foglalat: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Foglalat: %1 | Hangerő: %2% | %3 | EE: %4% | GS: %5% - + No Image Nincs Kép - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Sebesség: %1% - + Game: %1 (%2) - Játék: %1 (%2) + Játék: %1 (%2) + - + Rich presence inactive or unsupported. - Rich presence kikapcsolva vagy nem támogatott. + "Rich presence" kikapcsolva vagy nem támogatott. - + Game not loaded or no RetroAchievements available. Nincs betöltve játék vagy nincs elérhető RetroAchievements. - - - - + + + + Error Hiba - + Failed to create HTTPDownloader. Nem sikerült létrehozni HTTPDownloader-t. - + Downloading %1... - Letöltés... (%1) + Letöltés %1... - + Download failed with HTTP status code %1. Letöltés sikertelen HTTP státuszkóddal: %1. - + Download failed: Data is empty. Letöltés sikertelen: Üres adat. - + Failed to write '%1'. Nem sikerült írni '%1'. @@ -5124,7 +5178,7 @@ Szeretnéd Felülírni? Speed Control - Sebesség Vezérlés + Sebességvezérlés @@ -5436,7 +5490,7 @@ A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és le Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Felgyorsítja annyira az emulációt, hogy a virtuális gép képfrissítése megegyezzen a gazdagépével. Ez a lehető legsimább animációkat eredményezi, de megnöveli az emuláció sebességét kevesebb mint 1%-al. -Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze van a gazdagép képfrissitésétől. A váltakozó képfrissítésű kijelzővel rendelkező felhasználóknak ajánlott ezt az opciót kikapcsolni. +Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze van a gazdagép képfrissítésétől. A váltakozó képfrissítésű kijelzővel rendelkező felhasználóknak ajánlott ezt az opciót kikapcsolni. @@ -5446,7 +5500,7 @@ Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze va When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. - Mikor szinkronizál a gazdagép képfrissitésével, ez az opció letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja helyette. Ennek az eredménye egyenletesebb képkocka ütemezés lehet, <strong>megnőtt bemeneti késleltetésért cserébe</strong>. + Mikor szinkronizál a gazdagép képfrissítésével, ez az opció letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja helyette. Ennek az eredménye egyenletesebb képkocka ütemezés lehet, <strong>megnőtt bemeneti késleltetésért cserébe</strong>. @@ -5490,81 +5544,76 @@ Ez a funkció nem lép működésbe, ha a konzol képfrissítése túl messze va ExpressionParser - + Invalid memory access size %d. Érvénytelen memória hozzáférési méret %d. - + Invalid memory access (unaligned). Érvénytelen memória hozzáférés (nem előjelzett). - - + + Token too long. Időtúllépés. - + Invalid number "%s". Érvénytelen szám "%s". - + Invalid symbol "%s". Érvénytelen szimbólum "%s". - + Invalid operator at "%s". Érvénytelen operátor "%s". - + Closing parenthesis without opening one. Zárójel bezárása a megnyitása nélkül. - + Closing bracket without opening one. Szögletes zárójel bezárása a megnyitása nélkül. - + Parenthesis not closed. - Zárójel nincs bezárva + Zárójel nincs bezárva. - + Not enough arguments. Nincs elég argumentum. - + Invalid memsize operator. Érvénytelen memsize operátor. - + Division by zero. Osztás nullával. - + Modulo by zero. Modul nullával. - + Invalid tertiary operator. Érvénytelen harmadlagos operátor. - - - Invalid expression. - Érvénytelen kifejezés. - FileOperations @@ -5586,7 +5635,7 @@ A fájl: %1 Show in Folder Windows action to show a file in Windows Explorer - Megjelenítés Mappában + Tartalmazó Mappa Megnyitása @@ -5598,7 +5647,7 @@ A fájl: %1 Open Containing Directory Opens the system file manager to the directory containing a selected file - Tartalmazó Mappa Megnyítása + Tartalmazó Mappa Megnyitása @@ -5698,342 +5747,342 @@ A cím: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nem található CD/DVD-ROM eszköz. Kérjük, győződj meg arról, hogy van-e csatlakoztatott meghajtó és megfelelő jogosultságokkal rendelkezel-e a hozzáféréshez. - + Use Global Setting Globális beállítások használata - + Automatic binding failed, no devices are available. Automatikus hozzárendelés sikertelen, nincs elérhető eszköz. - + Game title copied to clipboard. A játék címe másolva a vágólapra. - + Game serial copied to clipboard. Játék sorozatszáma másolva a vágólapra. - + Game CRC copied to clipboard. Játék CRC másolva a vágólapra. - + Game type copied to clipboard. A játék típusa másolva a vágólapra. - + Game region copied to clipboard. A játék régiója másolva a vágólapra. - + Game compatibility copied to clipboard. A játék kompatibilitása másolva a vágólapra. - + Game path copied to clipboard. Játék elérhetőségi útja másolva a vágólapra. - + Controller settings reset to default. Játékvezérlő beállítások visszaállítva alapértékre. - + No input profiles available. Nincs elérhető bemeneti profil. - + Create New... Új Létrehozása... - + Enter the name of the input profile you wish to create. Írd be a készítendő bemeneti profil nevét. - + Are you sure you want to restore the default settings? Any preferences will be lost. Biztos hogy szeretnéd visszaállítani az alapértelmezett beállításokat? Minden beállítás elvész. - + Settings reset to defaults. Beállítások visszaállítása alapértelmezettre. - + No save present in this slot. Nincs mentés ebben a foglalatban. - + No save states found. Nem található mentett állás. - + Failed to delete save state. Nem sikerült a mentett állás törlése. - + Failed to copy text to clipboard. Nem sikerült a szöveget a vágólapra másolni. - + This game has no achievements. Ennek a játéknak nincsenek trófeái. - + This game has no leaderboards. Ennek a játéknak nincsenek ranglistái. - + Reset System Rendszer Újrainditása - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? A Hardcore mód nem lesz engedélyezve a rendszer újraindításáig. Szeretnéd most újraindítani a rendszert? - + Launch a game from images scanned from your game directories. Játék indítása a játék könyvtáraidban talált képfájlokból. - + Launch a game by selecting a file/disc image. Indíts el egy játékot fájl/lemezkép kiválasztásával. - + Start the console without any disc inserted. Konzol indítása behelyezett lemez nélkül. - + Start a game from a disc in your PC's DVD drive. Indíts el egy játékot lemezről, a számítógéped DVD meghajtóját használva. - + No Binding Nincs Hozzárendelve - + Setting %s binding %s. Beállítás %s hozzárendelés %s. - + Push a controller button or axis now. Nyomj meg egy játékvezérlő gombot vagy tengelyt most. - + Timing out in %.0f seconds... Időtúllépés %.0f másodperc múlva... - + Unknown Ismeretlen - + OK OK - + Select Device Eszköz Kiválasztása - + Details Részletek - + Options Opciók - + Copies the current global settings to this game. Másolja a jelenlegi globális beállításokat ehhez a játékhoz. - + Clears all settings set for this game. Eltávolítja ennek a játéknak a beállításait. - + Behaviour Viselkedés - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Megakadályozza a képernyő kímélőt, és a gazdagépet az alvó állapottól mikor fut az emuláció. + Megakadályozza a képernyőkímélőt, és a gazdagépet az alvó állapottól mikor fut az emuláció. - + Shows the game you are currently playing as part of your profile on Discord. Megjeleníti az éppen játszott játékot a Discord profilodon. - + Pauses the emulator when a game is started. Szüneteli az emulációt játék indításánál. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Leszüneteli az emulátort ha kis méretbe rakod az ablakot, vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. + Szüneteli az emulátort ha kis méretbe rakod az ablakot vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Szüneteli az emulátort ha megnyitod a gyors menüt, és folytatja mikor bezárod. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Meghatározza hogy megjelenjen-e egy ablak ami megerősíti a leállítását a virtuális gépnek, mikor lenyomásra kerül a gyorsbillentyű. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatikusan menti az emulátor állapotát leállításnál vagy kilépésnél. Következő alkalommal ugyanott folytathatod. - + Uses a light coloured theme instead of the default dark theme. Világos színű téma használata az alapértelmezett sötét helyett. - + Game Display Játék Képernyő - + Switches between full screen and windowed when the window is double-clicked. Teljes képernyős és ablakos mód között vált dupla kattintásra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Elrejti az egér mutatót/kurzort mikor az emulátor teljes képernyős módba van. - + Determines how large the on-screen messages and monitor are. Meghatározza a méretét a képernyőn megjelenő üzeneteknek és a monitornak. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Megjelenít képernyőmenü üzeneteket mikor olyan események történnek mint a játék állások mentése/betöltése, képernyőkép készült, stb. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Megjeleníti a jelenlegi emulációs sebességét a kijelző jobb felső sarkában százalék formában. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Kiírja hány PS2 képkocka-megjelenítés (vagy vertikális szinkronizáció) történt egy másodpercben a kép jobb felső sarkában. - + Shows the CPU usage based on threads in the top-right corner of the display. Kiírja a CPU szálankénti kihasználtságát a képernyő jobb felső sarkában. - + Shows the host's GPU usage in the top-right corner of the display. Megjeleníti a játék felbontását a képernyő jobb felső sarkában. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Kiírja a releváns GS statisztikákat (primitívek, rajzolási kérelmek száma) a képernyő jobb felső sarkában. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Jelzéseket mutat, ha a gyorsítás, szünet, vagy bármilyen más rendellenes állapot van érvényben. - + Shows the current configuration in the bottom-right corner of the display. Megjeleníti az aktuális PCSX2 verzióját a képernyő jobb felső sarkában. - + Shows the current controller state of the system in the bottom-left corner of the display. Megjeleníti a jelenleg a rendszerhez kapcsolódó játékvezérlők állapotát a képernyő bal alsó sarkában. - + Displays warnings when settings are enabled which may break games. - Figyelmeztetést jelenít meg, ha olyan beállitások vannak engedélyezve amik problémákat okozhatnak. + Figyelmeztetést jelenít meg, ha olyan beállítások vannak engedélyezve amik problémákat okozhatnak. - + Resets configuration to defaults (excluding controller settings). Beállítások visszaállítása alapértékre (kivéve a játékvezérlő beállítások). - + Changes the BIOS image used to start future sessions. - Kiválasztható a BIOS képfájl ami a jövőbeni indításokhoz használ. + Kiválasztható a BIOS képfájl ami a jövőbeni indításokhoz lesz használva. - + Automatic Automatikus - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Alapértelmezett - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6042,1978 +6091,1983 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatikusan teljes képernyős módba vált játék indításánál. - + On-Screen Display Képernyő Menü - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Megjeleníti a játék felbontását a kijelző jobb felső sarkában. - + BIOS Configuration BIOS Konfiguráció - + BIOS Selection BIOS Választás - + Options and Patches - Opciók és Javítások + További Lehetőségek - + Skips the intro screen, and bypasses region checks. Kihagyja a bevezetőképernyőt, és felülírja a régió ellenőrzést. - + Speed Control - Sebbeség Vezérlés + Sebességvezérlés - + Normal Speed Normális Sebesség - + Sets the speed when running without fast forwarding. Beállítja a sebességet mikor gyorsítás nélkül fut az emulátor. - + Fast Forward Speed Gyorsított Sebesség - + Sets the speed when using the fast forward hotkey. Beállítja a sebességet a gyorsított sebesség gomb lenyomásakor. - + Slow Motion Speed Lassított Sebesség - + Sets the speed when using the slow motion hotkey. Beállítja a sebességet a lassított sebesség gomb lenyomásakor. - + System Settings Rendszerbeállítások - + EE Cycle Rate EE Ciklus Ráta - + Underclocks or overclocks the emulated Emotion Engine CPU. Növeli vagy csökkenti az emulált Emotion Engine órajelét. - + EE Cycle Skipping EE Ciklus Kihagyás - + Enable MTVU (Multi-Threaded VU1) MTVU Engedélyezése (Több Szálon Futó VU1) - + Enable Instant VU1 Azonnali VU1 Engedélyezése - + Enable Cheats Csalások Engedélyezése - + Enables loading cheats from pnach files. Engedélyezi a csalások betöltését pnach fájlokból. - + Enable Host Filesystem Gazda Fájlrendszer Engedélyezése - + Enables access to files from the host: namespace in the virtual machine. Engedélyezi a hozzáférés fájlokhoz a gazdagépről: névtér a virtuális gépben. - + Enable Fast CDVD Gyors CDVD Engedélyezése - + Fast disc access, less loading times. Not recommended. Gyors lemez hozzáférés, rövidebb betöltési idők. Nem ajánlott. - + Frame Pacing/Latency Control Képkocka Ütemezés / Késleltetés Vezérlés - + Maximum Frame Latency Maximum Képkocka Késleltetés - + Sets the number of frames which can be queued. Beállítható az előre elkészített képkockák száma. - + Optimal Frame Pacing Optimális Képkocka Ütemezés - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Szinkronizálja az EE és a GS szálakat minden képkockánál. Alacsonyabb késleltetés, de növeli a rendszer igényeket. - + Speeds up emulation so that the guest refresh rate matches the host. Felgyorsítja az emulációt, hogy a virtuális gép képfrissítése azonos legyen a gazdagépével. - + Renderer Leképező - + Selects the API used to render the emulated GS. Kiválasztható a API amit az emulált GS a leképezéshez használ. - + Synchronizes frame presentation with host refresh. Szinkronizálja az emulált konzol képfrissítéseit a kijelzőjével. - + Display Kijelző - + Aspect Ratio Képarány - + Selects the aspect ratio to display the game content at. - Kiválasztható a képarány, amivel a játékot megjeleníti. + Kiválasztható a képarány, amivel a játék tartalma megjelenik. - + FMV Aspect Ratio Override FMV Képarány Felülírás - + Selects the aspect ratio for display when a FMV is detected as playing. - Kiválasztható a képarány, amikor egy FMV játszódik le. + Kiválasztható a képarány, amikor FMV lejátszása érzékelhető. - + Deinterlacing - Deinterlace + Váltottsorosság Megszüntetés - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Kiválasztható az algoritmus, amivel a PS2 váltottsoros kimenete progresszívvá lesz alakítva. - + Screenshot Size - Képernyőmentés Mérete + Képernyőkép Mérete - + Determines the resolution at which screenshots will be saved. - Megállapítja, milyen felbontásban mentse a képernyőmentéseket. + Meghatározza, milyen felbontásban kerülnek mentésre a képernyőképek. - + Screenshot Format Képernyőkép Formátuma - + Selects the format which will be used to save screenshots. - Megállapítja a formátumot, amibe menti a képernyőmentéseket. + Kiválasztható a formátum, amiben mentésre kerülnek a képernyőképek. - + Screenshot Quality - Képernyőmentés Minősége + Képernyőkép Minősége - + Selects the quality at which screenshots will be compressed. - Megállapítja, milyen minőségben lesznek tömörítve a képernyőmentések. + Kiválasztható milyen minőségben legyenek a képernyőképek tömörítve. - + Vertical Stretch Függőleges Nyújtás - + Increases or decreases the virtual picture size vertically. Növeli vagy csökkenti a virtuális kép függőleges méretét. - + Crop Levágás - + Crops the image, while respecting aspect ratio. Levágja a képet, megtartva a képarányt. - + %dpx %dpx - - Enable Widescreen Patches - Szélesvásznú Javítások Engedélyezése - - - - Enables loading widescreen patches from pnach files. - Engedélyezi a szélesvásznú javítások betöltését pnach fájlokból. - - - - Enable No-Interlacing Patches - Váltottsoros Megjelenítést Megszüntető Javítások Engedélyezése - - - - Enables loading no-interlacing patches from pnach files. - Engedélyezi a váltottsoros megjelenítést megszüntető javítások betöltését pnach fájlokból. - - - + Bilinear Upscaling Bilineáris Felskálázás - + Smooths out the image when upscaling the console to the screen. Kisimítja a konzol felskálázott kimeneti képét amikor a kijelző méretéhez nyújtja. - + Integer Upscaling Egész Szám Felskálázás - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Kitölti a képernyő területet, hogy a konzol és a gazdagép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. - + Screen Offsets Képernyő Eltolás Értékek - + Enables PCRTC Offsets which position the screen as the game requests. Engedélyezi a PCRTC eltolás figyelembe vételét, amik a kijelző pozícióját határozzák meg, ha a játék utasítást ad rá. - + Show Overscan Túlpásztázás Megjelenítése - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Engedélyezi hogy megjelenjen a játékok túlpásztázási területe, ami többet mutat a képernyőből mint a biztonságos terület. - + Anti-Blur Elmosódottság Csökkentése - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. - + Rendering Leképezés - + Internal Resolution Leképezési Felbontás - + Multiplies the render resolution by the specified factor (upscaling). Növeli a leképezési felbontást a megadott szorzó szám szerint (felskálázás) - + Mipmapping Mipmappok Használata - + Bilinear Filtering Bilineáris Szűrő - + Selects where bilinear filtering is utilized when rendering textures. Kiválasztható mikor legyen bilineáris szűrés használva a textúrák megjelenítésénél. - + Trilinear Filtering Trilineáris Szűrés - + Selects where trilinear filtering is utilized when rendering textures. Kiválasztható mikor legyen trilineáris szűrés használva a textúrák megjelenítésénél. - + Anisotropic Filtering Anizotróp Szűrés - + Dithering Zajmoduláció - + Selects the type of dithering applies when the game requests it. Kiválasztható milyen típusú zajmoduláció alkalmazódjon mikor a játék ezt kéri. - + Blending Accuracy Keverés Pontossága - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - Meghatározza a pontosságot ha a kiválasztott leképező által nem támogatott keverési módokat emulál. + Meghatározza a pontosságot ha a gazdagép leképezője által nem támogatott keverési módokat emulál. - + Texture Preloading Textúra Előtöltés - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. A teljes textúrák feltölti a GPU-nak, nem csak a használatban lévő területét. Növelheti a teljesítményt néhány játékban. - + Software Rendering Threads Szoftveres Leképezés Szálai - + Number of threads to use in addition to the main GS thread for rasterization. A használt folyamat szálak száma a fő GS szálak mellet a képalkotáshoz. - + Auto Flush (Software) Auto Ürítés (szoftveres) - + Force a primitive flush when a framebuffer is also an input texture. Kényszerít egy primitív ürítést, ha a képpuffer a bemeneti textúra is egyben. - + Edge AA (AA1) Szél AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Engedélyezi a GS élsimításának emulációját (AA1). - + Enables emulation of the GS's texture mipmapping. Engedélyezi hogy a GS emulálja a mipmappokat. - + The selected input profile will be used for this game. A kiválasztott bemeneti profil lesz használva ehhez a játékhoz. - + Shared Megosztott - + Input Profile Bemeneti Profil - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Grafikus felület megjelenítése mentési foglalat váltásakor információs buborék helyett. + + + Shows the current PCSX2 version on the top-right corner of the display. Megjeleníti az aktuális PCSX2 verzióját a kijelző jobb felső sarkában. - + Shows the currently active input recording status. Megjeleníti az éppen aktív bemenet rögzítés állapotát. - + Shows the currently active video capture status. Megjeleníti az éppen aktív videó felvétel állapotát. - + Shows a visual history of frame times in the upper-left corner of the display. Megjeleníti vizuálisan a történetét a képkocka időknek a képernyő bal felső sarkában. - + Shows the current system hardware information on the OSD. Megjeleníti a jelenlegi rendszer hardver információkat a képernyőmenün. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Hozzárendeli a szálakat a CPU maghoz, lehetségesen növelve a teljesítményt/képkocka időt. - + + Enable Widescreen Patches + Szélesvásznú Tapaszok Engedélyezése + + + + Enables loading widescreen patches from pnach files. + Engedélyezi a szélesvásznú tapaszok betöltését pnach fájlokból. + + + + Enable No-Interlacing Patches + Váltottsorosságot Megszüntető Tapaszok Engedélyezése + + + + Enables loading no-interlacing patches from pnach files. + Engedélyezi a váltottsoros megjelenítést megszüntető tapaszok betöltését pnach fájlokból. + + + Hardware Fixes Hardveres Javítások - + Manual Hardware Fixes Manuális Hardveres Javítások - + Disables automatic hardware fixes, allowing you to set fixes manually. Letiltja az automatikus hardveres javításokat, engedélyezve a kézi beállításukat. - + CPU Sprite Render Size CPU Sprite Leképezés Mérete - + Uses software renderer to draw texture decompression-like sprites. A szoftveres leképezőt használja a textúra kitömörítéses spriteok megjelenítéséhez. - + CPU Sprite Render Level CPU Sprite Leképezés Mérete - + Determines filter level for CPU sprite render. Meghatározza a CPU sprite leképező szűrési szintjét. - + Software CLUT Render Szoftveres CLUT Leképezés - + Uses software renderer to draw texture CLUT points/sprites. Szoftveres leképezés használata CLUT pont/sprite textúrákhoz. - + Skip Draw Start Rajzolás Kihagyásának a Kezdete - + Object range to skip drawing. A tartomány ahol kihagyja a rajzolást. - + Skip Draw End Rajzolási Határ Kihagyás - + Auto Flush (Hardware) Auto Ürítés (Hardver) - + CPU Framebuffer Conversion CPU Képpuffer Átalakítás - + Disable Depth Conversion Mélység Átalakítás Letiltása - + Disable Safe Features Biztonsági Funkciók Letiltása - + This option disables multiple safe features. Ez az opció kikapcsol számos biztonsági funkciót. - + This option disables game-specific render fixes. Ez az opció letiltja a játék specifikus javításokat. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Feltölti a GS tartalmát új képkockák leképezésekor, hogy néhány hatást pontosabban tudjon megjeleníteni. - + Disable Partial Invalidation Részleges Érvénytelenítés Letiltása - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Minden átfedett textúrát töröl a textúra-gyorsítótárból, nem csak az átfedett területeket. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Engedélyezi a textúra gyorsítótárnák, hogy újra használja bemeneti textúraként az előző képpuffer belső részét. - + Read Targets When Closing Célok Beolvasása Bezárásnál - + Flushes all targets in the texture cache back to local memory when shutting down. Minden célt visszaürít a textúra gyorsítótárból a helyi memóriába leállításnál. - + Estimate Texture Region Textúra Terület Megállapítása - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Megpróbálja csökkenteni a textúra méretet ha a játék nem teszi ezt meg (pl. Snowblind játékok). - + GPU Palette Conversion GPU Paletta Átalakítás - + Upscaling Fixes Felskálázási Javítások - + Adjusts vertices relative to upscaling. Vertexek finomhangolása relatívan a felskálázáshoz. - + Native Scaling Natív Skálázás - + Attempt to do rescaling at native resolution. Megpróbál a natív felbontáson újraskálázni. - + Round Sprite Kerekített Sprite - + Adjusts sprite coordinates. Meghatározza a sprite koordinátákat. - + Bilinear Upscale Bilineáris Felskálázás - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kisimíthatja a textúrákat, hogy bilineáris szűrő alkalmazódjon rájuk felskálázásnál. Pl. Nap fény lencse hatás. - + Adjusts target texture offsets. Cél textúra eltolás értékek finomítása. - + Align Sprite Sprite Illesztés - + Fixes issues with upscaling (vertical lines) in some games. Javítja a felskálázási problémákat (függőleges vonalak) bizonyos játékokban. - + Merge Sprite Sprite Egyesítés - + Replaces multiple post-processing sprites with a larger single sprite. Lecseréli a több utófeldolgozó spriteokat egy nagy spriteval. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Csökkenti a GS pontosságát, hogy elkerülje a pixelek közötti réseket felskálázásnál. Javítja a szöveget a Wild Arms játékoknál. - + Unscaled Palette Texture Draws Skálázatlan Paletta Textúra Rajzolás - + Can fix some broken effects which rely on pixel perfect precision. Javíthat néhány rosszul megjelenő hatást, ha a pixel elhelyezkedésre támaszkodnak. - + Texture Replacement Textúra Lecserélés - + Load Textures Textúrák Betöltése - + Loads replacement textures where available and user-provided. Betölti a cseretextúrákat ha elérhetők. - + Asynchronous Texture Loading Aszinkron Textúrabetöltés - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Egy külön szálat használ a cseretextúrák betöltéséhez, csökkentve ezzel a mikroszaggatásokat mikor a csere engedélyezve van. - + Precache Replacements Cseretextúrák Előtöltése - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Minden cseretextúrát betölt a memóriába. Nem szükséges aszinkron betöltésnél. - + Replacements Directory Cserék Mappája - + Folders Mappák - + Texture Dumping Textúra Mentés - + Dump Textures Textúrák Lementése - + Dump Mipmaps Mipmappok Lementése - + Includes mipmaps when dumping textures. A mipmappokat is hozzáadja a lementett textúrákhoz. - + Dump FMV Textures FMV Textúrák Lementése - + Allows texture dumping when FMVs are active. You should not enable this. Akkor is lementi a textúrákat mikor egy FMV aktív. Nem ajánlott engedélyezni. - + Post-Processing Utófeldolgozás - + FXAA FXAA - + Enables FXAA post-processing shader. Engedélyezi az FXAA útó-feldolgozó árnyékolót. - + Contrast Adaptive Sharpening Kontraszt Adaptív Élesítés - + Enables FidelityFX Contrast Adaptive Sharpening. Engedélyezi a FidelityFX kontraszt adaptív élesítést. - + CAS Sharpness CAS Élesség - + Determines the intensity the sharpening effect in CAS post-processing. Meghatározza az élesítő hatást intenzitását CAS útó-feldólgozásnál - + Filters Szűrők - + Shade Boost - Árnyalat Nővelés + Árnyalat Növelés - + Enables brightness/contrast/saturation adjustment. Engedélyezi a fényerő/kontraszt/telítettség beállítását. - + Shade Boost Brightness Fényerő - + Adjusts brightness. 50 is normal. Beállítja a fényerőt. 50 az alap. - + Shade Boost Contrast Kontraszt - + Adjusts contrast. 50 is normal. Beállítja a kontrasztot. 50 az alap. - + Shade Boost Saturation Telítettség - + Adjusts saturation. 50 is normal. Beállítja a telítettséget. 50 az alap. - + TV Shaders TV Szűrök - + Advanced Szakértő - + Skip Presenting Duplicate Frames Duplikált Képkockák Átugrása - + Extended Upscaling Multipliers Kiterjesztett Felskálázási Szorzók - + Displays additional, very high upscaling multipliers dependent on GPU capability. Megjelenít további, nagyon magas felskálázási szorzókat a GPU képességei függvényében. - + Hardware Download Mode Hardveres Letöltési Mód - + Changes synchronization behavior for GS downloads. Megváltoztatja a GS letöltések szinkronizációjának viselkedését. - + Allow Exclusive Fullscreen Exkluzív Teljes Képernyő Engedélyezése - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Felülírja az illesztőprogram heurisztikáját, hogy engedélyezze az exkluzív teljes képernyőt, vagy közvetlen váltást/kiolvasást. - + Override Texture Barriers Textúra Határok Felülbírálása - + Forces texture barrier functionality to the specified value. Kényszeríti a textúra határ funkcionalitást egy megadott értékre. - + GS Dump Compression GS Adat Tömörítése - + Sets the compression algorithm for GS dumps. Beállítja a tömörítési algoritmust a lementett GS adathoz. - + Disable Framebuffer Fetch Képpuffer Lekérdezés Letiltása - + Prevents the usage of framebuffer fetch when supported by host GPU. Megakadályozza a képpuffer lekérését ha támogatja a gazdagép GPU-ja. - + Disable Shader Cache Shader Gyorsítótár Letiltása - + Prevents the loading and saving of shaders/pipelines to disk. Megakadályozza a betöltését és a mentését az árnyékolóknak/csővezeték architektúráknak a lemezre. - + Disable Vertex Shader Expand Vertex Árnyékolók Kiterjesztésének Letiltása - + Falls back to the CPU for expanding sprites/lines. A CPU-ra ugrik vissza a spriteok/vonalak kiterjesztéséhez. - + Changes when SPU samples are generated relative to system emulation. Megváltoztatja hány SPU minta kerül generálásra a rendszer emulációval arányosan. - + %d ms %d ms - + Settings and Operations Beállítások és Műveletek - + Creates a new memory card file or folder. Új memória kártya mappát vagy fájlt készít. - + Simulates a larger memory card by filtering saves only to the current game. Nagyobb memória kártyát szimulál, azzal hogy kiszűri csak a jelenlegi játék mentéseit. - + If not set, this card will be considered unplugged. Ha nincs kiválasztva, akkor ez a kártya nem behelyezettnek számít. - + The selected memory card image will be used for this slot. - A kiválaszott memória kártya fájl lesz használva ebben a foglalatban. + A kiválasztott memória kártya fájl lesz használva ebben a foglalatban. - + Enable/Disable the Player LED on DualSense controllers. Engedélyezi/Letiltja a Játékon LED-et DualSense játékvezérlőkön. - + Trigger Ravasz - + Toggles the macro when the button is pressed, instead of held. Bekapcsólja a makrót a gomb lenyomásánál, lenntartás helyett. - + Savestate Állásmentés - + Compression Method Tömörítési Eljárás - + Sets the compression algorithm for savestate. Beállítja a tömörítési algoritmust az állásmentésekhez. - + Compression Level Tömörítési Szint - + Sets the compression level for savestate. Beállítja a tömörítési szintet az állásmentésekhez. - + Version: %s Verzió: %s - + {:%H:%M} {:%H:%M} - + Slot {} Foglalat {} - + 1.25x Native (~450px) 1.25x Natív (~450px) - + 1.5x Native (~540px) 1.5x Natív (~540px) - + 1.75x Native (~630px) 1.75x Natív (~630px) - + 2x Native (~720px/HD) 2x Natív (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Natív (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Natív (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Natív (~1260px) - + 4x Native (~1440px/QHD) 4x Natív (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Natív (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natív (~2160px/4K UHD) - + 7x Native (~2520px) 7x Natív (~2520px) - + 8x Native (~2880px/5K UHD) 8x Natív (~2880px/5K UHD) - + 9x Native (~3240px) 9x Natív (~3240px) - + 10x Native (~3600px/6K UHD) 10x Natív (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natív (~3960px) - + 12x Native (~4320px/8K UHD) 12x Natív (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresszív - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Alacsony (Gyors) - + Medium (Recommended) Közepes (Ajánlott) - + Very High (Slow, Not Recommended) Nagyon Magas (Lassú, Nem Ajánlott) - + Change Selection Kijelölés Módosítása - + Select Kiválasztás - + Parent Directory Szülőkönyvtár - + Enter Value Érték Megadása - + About Névjegy - + Toggle Fullscreen Váltás Teljes Képernyőre - + Navigate Navigálás - + Load Global State Globális Állapot Betöltése - + Change Page Lapozás - + Return To Game Vissza a Játékba - + Select State Állás Választása - + Select Game Játék Kiválasztása - + Change View Nézet Módosítása - + Launch Options Indítási Beállítások - + Create Save State Backups Állásmentés Biztonsági Másolat - + Show PCSX2 Version PCSX2 Verziójának Megjelenítése - + Show Input Recording Status Bemenet Rögzítési Állapot Megjelenítése - + Show Video Capture Status Videó Rögzítési Állapot Megjelenítése - + Show Frame Times Képkocka Idők Megjelenítése - + Show Hardware Info Hardver Információ Megjelenítése - + Create Memory Card Memória Kártya Létrehozása - + Configuration Konfiguráció - + Start Game Játék indítása - + Launch a game from a file, disc, or starts the console without any disc inserted. Játék indítása fájlból, lemezről, vagy a konzol elindítása behelyezett lemez nélkül. - + Changes settings for the application. Az alkalmazás beállításainak módosítása. - + Return to desktop mode, or exit the application. Visszatérés asztali módba, vagy kilépés az alkalmazásból. - + Back Vissza - + Return to the previous menu. Visszatérés az előző menübe. - + Exit PCSX2 PCSX2 Bezárása - + Completely exits the application, returning you to your desktop. Kilép az alkalmazásból, és visszatérsz az asztalra. - + Desktop Mode Asztali Mód - + Exits Big Picture mode, returning to the desktop interface. Kilép a Nagy Kép módból, és visszatér az asztali kezelőfelületre. - + Resets all configuration to defaults (including bindings). - Visszaállít minden beállítást az alapértékre (a gombkiosztást is) + Visszaállít minden beállítást az alapértékre (a gombkiosztást is). - + Replaces these settings with a previously saved input profile. Kicseréli ezeket a beállításokat előzőleg mentett bemeneti profillal. - + Stores the current settings to an input profile. Tárolja a jelenlegi beállításokat egy bemeneti profilban. - + Input Sources Bemeneti Források - + The SDL input source supports most controllers. Az SDL bemeneti forrás támogatja a legtöbb játékvezérlőt. - + Provides vibration and LED control support over Bluetooth. Lehetővé teszi a rezgést és a led vezérlését bluetooth-on keresztül. - + Allow SDL to use raw access to input devices. Engedélyezi az SDL-nek, hogy nyers hozzáférést kapjon a bemeneti eszközökhöz. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Az XInput forrás biztosít támogatást az XBox 360/XBox One/XBox Series játékvezérlőkhöz. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Engedélyez további három játékvezérlő foglalatot. Nem minden játék támogatja. - + Attempts to map the selected port to a chosen controller. Megpróbálja a kiválasztott portot a kiválasztott játékvezérlőhöz kiosztani. - + Determines how much pressure is simulated when macro is active. Meghatározza mekkora nyomás erősség legyen szimulálva ha a makró aktív. - + Determines the pressure required to activate the macro. Meghatározza a szükséges nyomás erősséget a makró aktiválásához. - + Toggle every %d frames Átkapcsolás %d képkockánként - + Clears all bindings for this USB controller. Minden az ehhez az USB játékvezérlőhöz tartozó hozzárendelést eltávolít. - + Data Save Locations Adat Mentési Helyek - + Show Advanced Settings Szakértő Beállítások Megjelenítése - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Ezeknek a beállításoknak a módosítása játékok működésképtelenségét okozhatja. Csak saját felelősségre módosítsd, a PCSX2 csapata nem tud segítséget nyújtani, ha ezek a beállítások meg lettek változtatva. - + Logging Naplózás - + System Console Rendszer Konzol - + Writes log messages to the system console (console window/standard output). - Napló üzeneteket ír a rendszer konzolba (konzol ablak/hagyományos kimenet) + Napló üzeneteket ír a rendszer konzolba (konzol ablak/hagyományos kimenet). - + File Logging Fájl Naplózás - + Writes log messages to emulog.txt. Napló üzeneteket ír az emulog.txt-be. - + Verbose Logging Részletes Naplózás - + Writes dev log messages to log sinks. Fejlesztői napló üzeneteket ír a napló gyűjtőbe. - + Log Timestamps Napló Időbélyegek - + Writes timestamps alongside log messages. Dátumbélyegeket ír a napló üzenetek elé. - + EE Console EE Konzol - + Writes debug messages from the game's EE code to the console. Hibakeresési üzeneteket ír a játék EE kódjából a konzolba. - + IOP Console IOP Konzol - + Writes debug messages from the game's IOP code to the console. Hibakeresési üzeneteket ír a játék IOP kódjából a konzolba. - + CDVD Verbose Reads CDVD Olvasások - + Logs disc reads from games. Naplóza a játékok lemez olvasását. - + Emotion Engine Emotion Engine - + Rounding Mode Kerekítési Mód - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Meghatározza hogy a lebegőpontos számítások hogyan legyenek kerekítve. Vannak játékok, amikben egy bizonyos beállításra van szüksége. - + Division Rounding Mode Osztási Kerekítési Mód - + Determines how the results of floating-point division is rounded. Some games need specific settings. Meghatározza, hogy a lebegőpontos osztás eredményét hogyan kerekíti. Néhány játék csak egy bizonyos beállítással működik megfelelően. - + Clamping Mode Rögzítési mód - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Meghatározza hogy a határon túlépő lebegőpontos számítások hogyan legyenek kezelve. Vannak játékok, amikben egy bizonyos beállításra van szüksége. - + Enable EE Recompiler EE Újrafordító Engedélyezése - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Futás idejű (JIT) bináris fordítást végez 64-bites MIPS-IV gépi kódról x86 kódra. - + Enable EE Cache EE Gyorsítótár Engedélyezése - + Enables simulation of the EE's cache. Slow. Engedélyezi az EE gyorsítótár szimulálását. Lassú. - + Enable INTC Spin Detection INTC Időzítés Átugrásának Engedélyezése - + Huge speedup for some games, with almost no compatibility side effects. Nagy teljesítmény növekedés bizonyos játékok esetén, legtöbb esetben problémák nélkül. - + Enable Wait Loop Detection Várakozási Hurok Felismerés Engedélyezése - + Moderate speedup for some games, with no known side effects. Szerény teljesítmény növekedés bizonyos játékoknál, ismert problémák nélkül. - + Enable Fast Memory Access Gyors Memória Hozzáférés Engedélyezése - + Uses backpatching to avoid register flushing on every memory access. Backpatching használatával elkerüli a regiszterek kiürítését minden memória-hozzáférés során. - + Vector Units Vektor Egységek - + VU0 Rounding Mode VU0 Kerekítési Mód - + VU0 Clamping Mode VU0 Rögzítési mód - + VU1 Rounding Mode VU1 Kerekítési Mód - + VU1 Clamping Mode VU1 Rögzítési mód - + Enable VU0 Recompiler (Micro Mode) VU0 Újraforditó Engedélyezése (Mikro Mód) - + New Vector Unit recompiler with much improved compatibility. Recommended. Az új VU újrafordító, jóval szélesebb kompatibilitással. Ajánlott. - + Enable VU1 Recompiler VU1 Újrafordító Engedélyezése - + Enable VU Flag Optimization VU Jelölök Optimalizációja - + Good speedup and high compatibility, may cause graphical errors. Teljesítmény növekedés és magas kompatibilitás, néha grafikai hibákat okozhat. - + I/O Processor I/O Processzor - + Enable IOP Recompiler IOP Újrafordító Engedélyezése - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Futás idejű (JIT) bináris fordítást végez 32-bites MIPS-I gépi kódról x86 kódra. - + Graphics Grafika - + Use Debug Device Hibakeresési Eszköz Használata - + Settings Beállítások - + No cheats are available for this game. Nincs elérhető csalás ehhez a játékhoz. - + Cheat Codes Csaláskódok - + No patches are available for this game. - Nincs elérhető javítás ehhez a játékhoz. + Nincs elérhető tapasz ehhez a játékhoz. - + Game Patches - Játék Javítások + Játék Tapaszok - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. A csalások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - A javítások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. + A tapaszok engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Csak saját felelősségre használj javításokat, a PCSX2 csapat nem tud támogatás nyújtani a javításokat engedélyező felhasználóknak. + Csak saját felelősségre használj tapaszokat, a PCSX2 csapat nem tud támogatás nyújtani a tapaszokat engedélyező felhasználóknak. - + Game Fixes Játékjavítások - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - A játék javítások módosítása nem ajánlott, hacsak pontosan nem tudod melyik opció mit csinál, és milyen hatása van. + A játékjavítások módosítása nem ajánlott, hacsak pontosan nem tudod melyik opció mit csinál, és milyen hatása van. - + FPU Multiply Hack FPU Szorzás Hack - + For Tales of Destiny. A Tales of Destiny-hez. - + Preload TLB Hack TLB Előtöltése Hack - + Needed for some games with complex FMV rendering. Szükséges néhány játékhoz amik komplexen képezik le az FMV-ket. - + Skip MPEG Hack MPEG Kihagyás Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Kihagyja a videókat/FMV-ket a játékokban, hogy megakadályozza a lefagyást. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Időzítés Hack - + Instant DMA Hack Azonnali DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. A következő játékokra van hatással: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines - + For SOCOM 2 HUD and Spy Hunter loading hang. A SOCOM 2 HUD és Spy Hunter betöltés elakadásához. - + VU Add Hack VU Hozzáadás Hack - + Full VU0 Synchronization Teljes VU0 Szinkronizáció - + Forces tight VU0 sync on every COP2 instruction. Szoros VU0 szinkront kényszerít minden COP2 utasításnál. - + VU Overflow Hack VU Túlcsordulás Hack - + To check for possible float overflows (Superman Returns). Ellenőrzi a lehetséges lebegőpontos túlcsordulást (Superman Returns) - + Use accurate timing for VU XGKicks (slower). Precíz időzítést használ a VU XGKiscks-hez (lassabb). - + Load State Állás Betöltése - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Kényszeríti az Emotion Engine-t hogy kihagyjon ciklusokat. Néhány játéknál segíthet, mint például a Shadow of The Colossus. De a legtöbb esetben csökkenti a teljesítményt. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Általában növeli a teljesítményt a 4 vagy több magos processzoroknál. A legtöbb játéknál biztonságos, de van néhány ami nem kompatibilis és lefagyhat. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Azonnal futtatja a VU1-et. Szerény teljesítmény növekedést hozhat a legtöbb játéknál. A legtöbb esetben biztonságos, de néhány játékban grafikai hibákat okozhat. - + Disable the support of depth buffers in the texture cache. Kikapcsolja a mélységbufferek támogatását a textúra-gyorsítótárban. - + Disable Render Fixes Leképezési Javítások Letiltása - + Preload Frame Data Képkocka Adat Előtöltése - + Texture Inside RT Textúra a Leképezési Célban - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. - + Half Pixel Offset Fél Pixel Eltolás - + Texture Offset X Textúra Eltolás X - + Texture Offset Y Textúra Eltolás Y - + Dumps replaceable textures to disk. Will reduce performance. Lementi a lecserélhető textúrákat a lemezre. Csökkenti a teljesítményt. - + Applies a shader which replicates the visual effects of different styles of television set. Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Nem jeleníti meg azokat a képkockákat amik nem változnak 25/30fps játékokban. Javíthatja a sebességet, de növelheti a bemeneti késleltetés/rosszabb lehet a képkocka elosztás. - + Enables API-level validation of graphics commands. Engedélyezi az API-szintű érvényesítését a grafikai parancsoknak. - + Use Software Renderer For FMVs Szoftveres Leképező Használata FMV-hez - + To avoid TLB miss on Goemon. TLB kivétel elkerüléséhez a Goemonban. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Általános célú időzítési hack. Ismerten hatással van az alábbi játékokra: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Jó a gyorsítótár emulációs problémákra. Ismerten hatással van az alábbi játékokra: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. A következő játékokat befolyásolja: Bleach Blade Battlers, Growlanser II és III, Wizardry. - + Emulate GIF FIFO GIF FIFO Emulálása - + Correct but slower. Known to affect the following games: Fifa Street 2. Pontosabb de lassabb. Hatása van a következő játékra: Fifa Street 2. - + DMA Busy Hack DMA Lefoglalás Hack - + Delay VIF1 Stalls VIF1 Megakadás Késleltetése - + Emulate VIF FIFO VIF FIFO Emulálása - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO előreolvasást szimulál. Ismerten hatással van az alábbi játékokra: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Engedélyezi a folyamatos újrafordítást bizonyos játékokban. Ismerten hatással van az alábbi játékokra:Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. A Tri-Ace játékokhoz: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Szinkron - + Run behind. To avoid sync problems when reading or writing VU registers. - Lemaradás. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. + Késleltetés. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. - + VU XGKick Sync VU XGKick Szinkron - + Force Blit Internal FPS Detection BLIT Belső FPS Azonosítás Kényszerítése - + Save State Állás Mentése - + Load Resume State Gyorsmentés Betöltése - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Szeretnéd betölteni ezt az állást és folytatni? - + Region: Régió: - + Compatibility: Kompatibilitás: - + No Game Selected Nincs Kiválasztott Játék - + Search Directories Mappák Vizsgálása - + Adds a new directory to the game search list. Új mappát ad hozzá a játék keresési listához. - + Scanning Subdirectories Alkönyvtárak Vizsgálása - + Not Scanning Subdirectories Alkönyvtárak Nincsenek Vizsgálva - + List Settings Lista Beállítások - + Sets which view the game list will open to. Kiválasztható melyik megjelenéssel nyíljon meg a játék lista. - + Determines which field the game list will be sorted by. Meghatározza, hogy a játéklista melyik mező szerint legyen rendezve. - + Reverses the game list sort order from the default (usually ascending to descending). Megfordítja a játéklista sorrendjét az alapértelmezettől (általában növekvő sorrendről csökkenőre). - + Cover Settings Borító Beállítások - + Downloads covers from a user-specified URL template. Borítókat tölt le a felhasználó által megadott címről. - + Operations Műveletek - + Selects where anisotropic filtering is utilized when rendering textures. Kiválasztható mikor legyen bilineáris szűrés használva a textúrák megjelenítésénél. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Alternatív módszer használata a belső FPS számításához, amivel elkerülhető a hamis eredmény néhány játéknál. - + Identifies any new files added to the game directories. Azonosítja az újonnan hozzáadott fájlokat a játék könyvtárakból. - + Forces a full rescan of all games previously identified. Kényszeríti az összes eddig hozzáadott játék újrakeresését. - + Download Covers Borítók Letöltése - + About PCSX2 A PCSX2 Névjegye - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 egy ingyenes és nyílt forráskódú PlayStation 2 (PS2) emulátor. Célja a PS2 hardver emulálása MIPS CPU értelmezők, újrafordítók és egy virtuális gép kombinációjával, ami a hardverállapotot és a PS2 rendszer memóriáját kezeli. Ez lehetővé teszi, hogy PS2 játékokkal játszhass PC-n, számos hozzáadott funkcióval és előnnyel. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 és a PS2 a Sony Interactive Entertainment bejegyzett védjegyei. Ez az alkalmazás nem áll semmiféle kapcsolatban a Sony Interactive Entertainment-el - + When enabled and logged in, PCSX2 will scan for achievements on startup. Ha be van jelölve és be vagy jelentkezve, a PCSX2 össze fogja gyűjteni a játékhoz tartozó trófeákat a játék inditásakor. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Nehezített" mód a trófeák megszerzésére, külön ranglistán vezetve. Kikapcsolja az állásmentéseket, a csalásokat, és a játéksebesség-manipulációt. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Felugró üzeneteket jelenít meg az olyan eseményekről, mint például a trófeák feloldása és a ranglistára kerülés. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Hanghatások lejátszása olyan eseményekhez, mint például az trófeák feloldása és a ranglistán való szereplés. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Ikon megjelenítése a képernyő jobb alsó sarkában, ha egy kihívás/elérhető trófea aktív. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Ha engedélyezve van, a PCSX2 listázza a nem hivatalos gyűjtemények trófeáit is. Kérjük, vedd figyelembe, hogy ezeket az eredményeket a RetroAchievements nem követi nyomon. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Ha engedélyezve van, a PCSX2 azt feltételezi, hogy minden eredmény le van zárva, és nem küld értesítést a feloldásról a szervernek. - + Error Hiba - + Pauses the emulator when a controller with bindings is disconnected. Szüneteli az emulátort mikor egy játékvezérlővel aminek vannak kiosztott gombjai, megszakad a kapcsolat. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Készít egy biztonsági mentést a játék pillanat mentéséről ha létezik már egy ilyen fájl a mentés pillanatában. A biztonsági mentés a .backup kiterjesztést kapja - + Enable CDVD Precaching CDVD Előtöltés Engedélyezése - + Loads the disc image into RAM before starting the virtual machine. Betölti a játék képfájlt a RAM-ba a virtuális gép indítása előtt. - + Vertical Sync (VSync) Függőleges Szinkronizáció (Vsync) - + Sync to Host Refresh Rate Szinkronizálás a Gazdagép Képfrissítéséhez - + Use Host VSync Timing Gazda Gép VSync Időzítésének Használata - + Disables PCSX2's internal frame timing, and uses host vsync instead. Letiltja a PCSX2 belső képkocka időzítését, és a gazdagépét használja inkább. - + Disable Mailbox Presentation Mailbox Prezentáció Letiltása - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Kényszeríti a FIFO használatát a Mailbox bemutatással szemben, azaz kettős pufferelés a hármas pufferelés helyett. Általában rosszabb képkocka elosztást eredményez. - + Audio Control Hang Vezérlés - + Controls the volume of the audio played on the host. Szabályozza a gazdagépen lejátszott hang hangerősségét. - + Fast Forward Volume Gyorsított Sebesség Hangereje - + Controls the volume of the audio played on the host when fast forwarding. Szabályozza a gazdagépen lejátszott hang hangerősségét gyorsításkor. - + Mute All Sound Minden Hang Némítása - + Prevents the emulator from producing any audible sound. Megakadályozza, hogy az emulátor bármiféle hangot adjon ki. - + Backend Settings Feldolgozó Beállítások - + Audio Backend Hang feldolgozó - + The audio backend determines how frames produced by the emulator are submitted to the host. A hang feldolgozó határozza meg, hogy az emulátor által készített képkockák hogyan kerülnek a gazdagéphez. - + Expansion Kiterjesztés - + Determines how audio is expanded from stereo to surround for supported games. Meghatározza hogyan legyen a hang kiterjesztve sztereóról térhangzásúra, a támogatott játékoknál. - + Synchronization Szinkronizáció - + Buffer Size Puffer Méret - + Determines the amount of audio buffered before being pulled by the host API. Meghatározza mennyi hang legyen pufferelve, mielőtt megkapja azokat a gazdagép feldolgozója. - + Output Latency Kimeneti késleltetés - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Meghatározza mekkora késleltetés legyen aközött, hogy a gazdagép feldolgozója felvette a hangot, és a hangszórón lejátszódik. - + Minimal Output Latency Minimális Kimeneti Késleltetés - + When enabled, the minimum supported output latency will be used for the host API. Ha engedélyezve van, a legkisebb támogatott késleltetés lesz használva. - + Thread Pinning - Szál Megjelőlés + Szál Megjelölés - + Force Even Sprite Position Egyenlő Sprite Pozíció Kényszerítése - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Felugró üzeneteket jelenít meg, amikor elindul, beküldésre kerül vagy elbukik egy ranglista-kihívás. - + When enabled, each session will behave as if no achievements have been unlocked. Ha be van jelölve, mindegyik játékmenet úgy fog viselkedni, mintha nem lenne feloldva semmilyen trófea. - + Account Fiók - + Logs out of RetroAchievements. - Kijelentkezik a RetroAchievements-ből. + Kijelentkezés a RetroAchievements-ből. - + Logs in to RetroAchievements. - Bejelentkezik a RetroAchievements-be. + Bejelentkezés a RetroAchievements-be. - + Current Game Jelenlegi Játék - + An error occurred while deleting empty game settings: {} Egy hiba történt az üres játék beállítások törlése közben: {} - + An error occurred while saving game settings: {} Egy hiba történt a játék beállítások mentése során: {} - + {} is not a valid disc image. {} nem egy érvényes lemezkép. - + Automatic mapping completed for {}. Automatikus hozzárendelés sikeres a {}-hoz - + Automatic mapping failed for {}. Automatikus hozzárendelés sikertelen a {}-hoz. - + Game settings initialized with global settings for '{}'. Játék beállítások inicializálva a globális beállítások alapján a '{}' játékhoz. - + Game settings have been cleared for '{}'. Játék beállítások eltávolítva a '{}' játékhoz. - + {} (Current) {} (Jelenlegi) - + {} (Folder) {} (Mappa) - + Failed to load '{}'. Sikertelen a '%1' betöltése. - + Input profile '{}' loaded. Bemeneti profil '{}' betöltve. - + Input profile '{}' saved. Bemeneti profil '{}' mentve. - + Failed to save input profile '{}'. Bemeneti profil '{}' mentése sikertelen. - + Port {} Controller Type Port {} Játékvezérlő Típus - + Select Macro {} Binds {} Makró Hozzárendelés Kiválasztása - + Port {} Device Port {} Eszköz - + Port {} Subtype Port {} Altípusa - + {} unlabelled patch codes will automatically activate. - %1 nem címkézett javítás kód automatikusan betöltődik. + {} nem címkézett tapasz kód automatikusan betöltődik. - + {} unlabelled patch codes found but not enabled. - %1 nem címkézett javítás kód található de nincs engedélyezve. + {} nem címkézett tapasz kód található de nincs engedélyezve. - + This Session: {} Ez a Munkamenet: {} - + All Time: {} Összes Idő: {} - + Save Slot {0} Mentési Foglalat {0} - + Saved {} Mentve {} - + {} does not exist. {} nem létezik. - + {} deleted. {} törölve. - + Failed to delete {}. {} törlése sikertelen. - + File: {} Fájl: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Játékidő: {} - + Last Played: {} Utoljára Megnyitva: {} - + Size: {:.2f} MB Méret: {:.2f} MB - + Left: Bal: - + Top: Fent: - + Right: Jobb: - + Bottom: Lent: - + Summary Összegzés - + Interface Settings Felület Beállítások - + BIOS Settings BIOS Beállítások - + Emulation Settings Emuláció Beállítások - + Graphics Settings Grafikai Beállítások - + Audio Settings Hang Beállítások - + Memory Card Settings Memória Kártya Beállítások - + Controller Settings Játékvezérlő Beállítások - + Hotkey Settings Gyorsbillentyű Beállítások - + Achievements Settings Trófea Beállítások - + Folder Settings Könyvtár Beállítások - + Advanced Settings Szakértő Beállítások - + Patches - Javítások + Tapaszok - + Cheats Csalások - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Sebesség - + 60% Speed 60% Sebesség - + 75% Speed 75% Sebesség - + 100% Speed (Default) 100% Sebesség - + 130% Speed 130% Sebesség - + 180% Speed 180% Sebesség - + 300% Speed 300% Sebesség - + Normal (Default) Normál (Alapértelmezett) - + Mild Underclock Alacsony Órajel Csökkentés - + Moderate Underclock Jelentős Órajel Csökkentés - + Maximum Underclock Maximum Órajel Csökkentés - + Disabled Letiltva - + 0 Frames (Hard Sync) 0 Képkocka (Direkt Szinkron) - + 1 Frame 1 Képkocka - + 2 Frames 2 Képkocka - + 3 Frames 3 Képkocka - + None Nincs - + Extra + Preserve Sign Extra + Előjel Megtartás - + Full Teljes - + Extra Extra - + Automatic (Default) Automatikus (Alapértelmezett) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Szoftveres - + Null Nincs Leképezés - + Off Ki - + Bilinear (Smooth) Bilineáris (Simított) - + Bilinear (Sharp) Bilineáris (Éles) - + Weave (Top Field First, Sawtooth) Összefésülés (Felső Mező Először, Fűrészfog) - + Weave (Bottom Field First, Sawtooth) Összefésülés (Alsó Mező Először, Fűrészfog) - + Bob (Top Field First) Ugráló (Felső Mező Először) - + Bob (Bottom Field First) Ugráló (Alsó Mező Először) - + Blend (Top Field First, Half FPS) Összeolvasztás (Felső Mező Először, Fél FPS) - + Blend (Bottom Field First, Half FPS) Összeolvasztás (Alsó Mező Először, Fél FPS) - + Adaptive (Top Field First) Adaptív (Felső Mező Először) - + Adaptive (Bottom Field First) Összefésülés (Alsó Mező Először) - + Native (PS2) Natív (PS2) - + Nearest Legközelebbi - + Bilinear (Forced) Bilineáris (Kényszerített) - + Bilinear (PS2) Bilineáris (PS2) - + Bilinear (Forced excluding sprite) Bilineáris (Kényszerített kivéve 2D spriteok) - + Off (None) Ki (Nincs) - + Trilinear (PS2) Trilineáris (PS2) - + Trilinear (Forced) Trilineáris (Kényszerített) - + Scaled Skálázott - + Unscaled (Default) Skálázatlan (Alapértelmezett) - + Minimum Minimum - + Basic (Recommended) Egyszerű (Ajánlott) - + Medium Közepes - + High Magas - + Full (Slow) Teljes (Lassú) - + Maximum (Very Slow) Maximum (Nagyon Lassú) - + Off (Default) Ki (Alapértelmezett) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Részleges - + Full (Hash Cache) Teljes (Hash Gyorsítótár) - + Force Disabled Kényszerített Letiltás - + Force Enabled Kényszerített Engedélyezés - + Accurate (Recommended) Precíz (Ajánlott) - + Disable Readbacks (Synchronize GS Thread) Visszaolvasás Letiltása (GS Szál Szinkronizálása) - + Unsynchronized (Non-Deterministic) Nem Szinkronizált - + Disabled (Ignore Transfers) Letiltva (Átvitel Figyelmen Kívül Hagyása) - + Screen Resolution Képernyőfelbontás - + Internal Resolution (Aspect Uncorrected) Leképezési Felbontás (Arány Nem Javított) - + Load/Save State Állás Mentése/Betöltése - + WARNING: Memory Card Busy FIGYELEM: Memóriakártya Használatban - + Cannot show details for games which were not scanned in the game list. Nem lehet olyan játékok részleteit megjeleníteni, amik nincsenek benne a játék listában. - + Pause On Controller Disconnection Szünet a Játékvezérlő Lecsatlakozása Esetén - + + Use Save State Selector + Állásmentés Választó Használata + + + SDL DualSense Player LED SDL DualSense Fénysáv - + Press To Toggle Lenyomás az Átkapcsoláshoz - + Deadzone Holttér - + Full Boot Teljes Indítás - + Achievement Notifications Trófea Értesítések - + Leaderboard Notifications Ranglista Értesítések - + Enable In-Game Overlays Játékon Belüli Átfedések Engedélyezése - + Encore Mode Ráadás Mód - + Spectator Mode Megfigyelő Mód - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. A 4-bites és 8-bites képpuffert a CPU-n alakítja át a GPU helyett. - + Removes the current card from the slot. Kiadja a lejenlegi kártyát a foglalatból. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Meghatározza, hogy a makró milyen gyakorisággal kapcsolja be és ki a gombokat (más néven automatikus tűz). - + {} Frames {} Képkocka - + No Deinterlacing Nincs Deinterlace - + Force 32bit 32bit Kényszerítése - + JPEG JPEG - + 0 (Disabled) 0 (Letiltva) - + 1 (64 Max Width) 1 (64 Max Széllesség) - + 2 (128 Max Width) 2 (128 Max Széllesség) - + 3 (192 Max Width) 3 (192 Max Széllesség) - + 4 (256 Max Width) 4 (256 Max Széllesség) - + 5 (320 Max Width) 5 (320 Max Széllesség) - + 6 (384 Max Width) 6 (384 Max Széllesség) - + 7 (448 Max Width) 7 (448 Max Széllesség) - + 8 (512 Max Width) 8 (512 Max Széllesség) - + 9 (576 Max Width) 9 (576 Max Széllesség) - + 10 (640 Max Width) 10 (640 Max Széllesség) - + Sprites Only Csak Spriteok - + Sprites/Triangles Spriteok/Háromszögek - + Blended Sprites/Triangles Összeolvasztott Spriteok/Háromszögek - + 1 (Normal) 1 (Alap) - + 2 (Aggressive) 2 (Agresszív) - + Inside Target A Célon Belül - + Merge Targets Célok Összeolvasztása - + Normal (Vertex) Normális (Vertex) - + Special (Texture) Speciális (Textúra) - + Special (Texture - Aggressive) Speciális (Textúra - Agresszív) - + Align To Native Natívhoz Igazítás - + Half Fél - + Force Bilinear Bilineáris Kényszerítése - + Force Nearest Legközelebbi Kényszerítése - + Disabled (Default) Letiltott (Alapértelmezett) - + Enabled (Sprites Only) Engedélyezve (Csak Spriteok) - + Enabled (All Primitives) Engedélyezve (Minden Primitív) - + None (Default) Nincs (Alapértelmezett) - + Sharpen Only (Internal Resolution) Csak Élesítés (Leképezési Felbontás) - + Sharpen and Resize (Display Resolution) Élesítés és Méretezés (Kijelző Felbontás) - + Scanline Filter Képsor Filter - + Diagonal Filter Diagonális Filter - + Triangular Filter Háromszöges Filter - + Wave Filter Hullám Filter - + Lottes CRT Lottes Képcső - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Tömörítetlen - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatív - + Positive Pozitív - + Chop/Zero (Default) Levágás/Nulla (Alapértelmezett) - + Game Grid Játék Négyzetrács - + Game List Játék Lista - + Game List Settings - Játék Lista Beállitásai + Játék Lista Beállításai - + Type Típus - + Serial Sorozatszám - + Title Cím - + File Title Fájl Név - + CRC CRC - + Time Played Játékidő - + Last Played Utoljára Megnyitva - + Size Méret - + Select Disc Image Lemez Képfájl Kiválasztása - + Select Disc Drive Lemez Meghajtó Kiválasztása - + Start File Fájl Indítása - + Start BIOS Bios Indítása - + Start Disc Lemez Indítása - + Exit Kilépés - + Set Input Binding Bemeneti Hozzárendelés Kiválasztása - + Region Régió - + Compatibility Rating Kompatibilitási Szint - + Path Elérési Út - + Disc Path Lemez Útvonal - + Select Disc Path Lemez Meghajtó Kiválasztása - + Copy Settings Beállítások Másolása - + Clear Settings - Beállítások Elvávolítása + Beállítások Eltávolítása - + Inhibit Screensaver Képernyőkímélő Megakadályozása - + Enable Discord Presence Discord Jelenlét Engedélyezése - + Pause On Start Szünet Indításnál - + Pause On Focus Loss Szünet Fókusz Elvesztése Esetén - + Pause On Menu Szünet a Menüben - + Confirm Shutdown Bezárás Megerősítése - + Save State On Shutdown Állás Mentése Leállítás Esetén - + Use Light Theme Világos Téma Használata - + Start Fullscreen Indítás Teljes Képernyőn - + Double-Click Toggles Fullscreen - A Dupla Kattintás Bekapcsolja a Teljes Képernyőt + Dupla Kattintásra Teljes Képernyő - + Hide Cursor In Fullscreen Kurzor Elrejtése Teljes Képernyőn - + OSD Scale Képernyőmenü Mérete - + Show Messages Üzenetek Megjelenítése - + Show Speed - Sebesség Megjelenítése. + Sebesség Megjelenítése - + Show FPS Képkocka Számláló Megjelenítése - + Show CPU Usage CPU Használat Megjelenítése - + Show GPU Usage GPU Használat Megjelenítése - + Show Resolution Felbontás Megjelenítése - + Show GS Statistics GS Statisztika Megjelenítése - + Show Status Indicators Státusz Indikátorok Megjelenítése - + Show Settings Beállítások Megjelenítése - + Show Inputs Bemenet Megjelenítése - + Warn About Unsafe Settings Figyelmeztetés a Nem Biztonságos Beállításokról - + Reset Settings Beállítások Visszaállítása - + Change Search Directory Játék Könyvtár Kiválasztása - + Fast Boot Gyors Indítás - + Output Volume Kimeneti Hangerő - + Memory Card Directory Memória Kártyák Mappája - + Folder Memory Card Filter Mappa Memória Kártya Szűrő - + Create Létrehozás - + Cancel Mégse - + Load Profile Profil Betöltése - + Save Profile Profil Mentése - + Enable SDL Input Source SDL Bemenetforrás Használata - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Bővített Mód - + SDL Raw Input SDL Nyers Bemenet - + Enable XInput Input Source XInput Bemenetforrás Használata - + Enable Console Port 1 Multitap Port 1 Multitap Engedélyezése - + Enable Console Port 2 Multitap Port 2 Multitap Engedélyezése - + Controller Port {}{} Játékvezérlő Port {}{} - + Controller Port {} Játékvezérlő Port {} - + Controller Type Játékvezérlő Típus - + Automatic Mapping Automatikus Hozzárendelés - + Controller Port {}{} Macros Játékvezérlő Port {}{} Makrók - + Controller Port {} Macros Játékvezérlő Port {} Makrók - + Macro Button {} Makró Gomb {} - + Buttons Gombok - + Frequency Gyakoriság - + Pressure Nyomás - + Controller Port {}{} Settings Játékvezérlő Port {}{} Beállításai - + Controller Port {} Settings Játékvezérlő Port {} Beállításai - + USB Port {} USB Port {} - + Device Type Eszköz Típusa - + Device Subtype Eszköz Altípusa - + {} Bindings {} Gomb Kiosztása - + Clear Bindings Hozzárendelések Elvávolítása - + {} Settings {} Beállításai - + Cache Directory Gyorsítótár Elérési Útvonala - + Covers Directory Borítok Elérési Útvonala - + Snapshots Directory Képernyőképek Könyvtár - + Save States Directory Állásmentések Mappája - + Game Settings Directory Játék Beállítások Mappája - + Input Profile Directory Bemeneti Profilok Mappája - + Cheats Directory Csalások Elérési Útvonala - + Patches Directory - Javítások Mappája + Tapaszok Mappája - + Texture Replacements Directory Cseretextúrák Mappája - + Video Dumping Directory Videó Mentések Mappája - + Resume Game Játék Folytatása - + Toggle Frame Limit Képkocka Limit Ki/Be - + Game Properties Játék Tulajdonságai - + Achievements Trófeák - + Save Screenshot Képernyőkép Készítése - + Switch To Software Renderer Váltás Szoftveres Leképezésre - + Switch To Hardware Renderer Váltás Hardveres Leképezésre - + Change Disc Lemez Cseréje - + Close Game Játék Bezárása - + Exit Without Saving Kilépés Mentés Nélkül - + Back To Pause Menu Vissza A Szünet Menübe - + Exit And Save State Kilépés És Állás Mentése - + Leaderboards Ranglisták - + Delete Save Mentés Törlése - + Close Menu Menü Bezárása - + Delete State Állás Törlése - + Default Boot Normál Indítás - + Reset Play Time - Játék Idő Nullázása + Játékidő Nullázása - + Add Search Directory Keresendő Mappa Hozzáadása - + Open in File Browser Megnyitás Böngészőben - + Disable Subdirectory Scanning Almappák Keresésének Letiltása - + Enable Subdirectory Scanning Almappák Keresésének Engedélyezése - + Remove From List Eltávolítás a Listáról - + Default View Alapértelmezett Nézet - + Sort By Rendezés - + Sort Reversed Fordított Rendezés - + Scan For New Games Új Játékok Keresése - + Rescan All Games Minden Játék Újrakeresése - + Website Honlap - + Support Forums Közösségi fórum - + GitHub Repository GitHub Repó - + License - Licensz + Licenc - + Close Bezárás - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration lesz használatban a beépített trófea megoldás helyett. - + Enable Achievements Trófeák Engedélyezése - + Hardcore Mode Hardcore mód - + Sound Effects Hanghatások - + Test Unofficial Achievements Nem Hivatalos Trófeák Kipróbálása - + Username: {} Felhasználónév: {} - + Login token generated on {} Bejelentkezési azonosító létrehozva {} - + Logout Kijelentkezés - + Not Logged In Nincs Bejelentkezve - + Login Bejelentkezés - + Game: {0} ({1}) Játék: {0} ({1}) - + Rich presence inactive or unsupported. Gazdag jelenlét inaktív vagy nem támogatott. - + Game not loaded or no RetroAchievements available. Nincs játék betöltve vagy nem elérhető a RetroAchievements adatbázisban. - + Card Enabled Kártya Engedélyezve - + Card Name Kártya Neve - + Eject Card Kártya Kiadása @@ -10218,7 +10277,8 @@ A Vulkan leképező használatához el kell távolítani ezt az alkalmazáscsoma You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. A Vulkan leképező lett automatikusan kiválasztva, azonban nem található kompatibilis eszköz. - Próbáld meg frissíteni a videokártya illesztőprogramot, beleérve az integrált kártyáét is, hogy használhasd a Vulkan leképezőt. + Próbáld meg frissíteni a videokártya illesztőprogramot, beleérve az integrált kártyáét is, + hogy használhasd a Vulkan leképezőt. @@ -10358,7 +10418,7 @@ További információkért kérjük, olvasd el a hivatalos dokumentációnkat. Disable All - Összes Letíltása + Összes Letiltása @@ -10383,12 +10443,12 @@ További információkért kérjük, olvasd el a hivatalos dokumentációnkat. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Bekapcsolja a javítás fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető javítás a játék sorozatszámához különböző CRC-kel is betöltődik. + Bekapcsolja a tapasz fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető tapasz a játék sorozatszámához különböző CRC-kel is betöltődik. %1 unlabelled patch codes will automatically activate. - %1 nem címkézett javítás kód automatikusan betöltődik. + %1 nem címkézett tapasz kód automatikusan betöltődik. @@ -10636,7 +10696,7 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - A következő játékokra van hatással: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines + A következő játékokra van hatással: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. @@ -10661,7 +10721,7 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Engedélyezi a folyamatos újrafordítást bizonyos játékokban. Ismerten hatással van az alábbi játékokra:Scarface The World is Yours, Crash Tag Team Racing. + Elkerüli a folyamatos újrafordítást bizonyos játékokban. Ismerten hatással van az alábbi játékokra: Scarface The World is Yours, Crash Tag Team Racing. @@ -10671,12 +10731,12 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Run behind. To avoid sync problems when reading or writing VU registers. - Lemaradás. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. + Késleltetés. Hogy elkerülje a problémákat a VU regiszterek írásánál vagy olvasásánál. To check for possible float overflows (Superman Returns). - Ellenőrzi a lehetséges lebegőpontos túlcsordulást (Superman Returns) + Ellenőrzi a lehetséges lebegőpontos túlcsordulást (Superman Returns). @@ -10850,7 +10910,7 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Time Played - Játék Idő + Játékidő @@ -10910,7 +10970,7 @@ grafikai minőséget, de ez megnöveli a rendszerkövetelményeket. Excluded Paths (will not be scanned) - Kihagyott Útvonalak (nem lesz itt keresve) + Kihagyott Útvonalak (itt nem lesz keresve) @@ -11027,7 +11087,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Patch Title - Javítás Neve + Tapasz Neve @@ -11039,7 +11099,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Készítő: </span>Javítás Készítője</p><p>Ide kerül a leírás</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Készítő: </span>Tapasz Készítője</p><p>Ide kerül a leírás</p></body></html> @@ -11054,7 +11114,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. No description provided. - Nincs leírás megadva + Nincs leírás megadva. @@ -11062,42 +11122,52 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - A javítások engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. Csak saját felelősségre használj javításokat, a PCSX2 csapat nem tud támogatást nyújtani azoknak a felhasználóknak, akik javításokat használnak. + A tapaszok engedélyezése nem várt működést eredményezhet, összeomlást, nem folytatható játékot, tönkrement mentéseket. Csak saját felelősségre használj tapaszokat, a PCSX2 csapat nem tud támogatást nyújtani azoknak a felhasználóknak, akik tapaszokat használnak. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - Minden a PCSX2-be épített javítás ehhez a játékhoz letiltódik, mert nem címkézett javításokat töltöttél be. + Minden a PCSX2-be épített tapasz ehhez a játékhoz letiltódik, mert nem címkézett tapaszokat töltöttél be. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>A szélesvásznú tapaszok jelenleg <span style=" font-weight:600;">ENGEDÉLYEZVE</span> vannak globálisan.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>A Váltottsorosságot megszüntető tapaszok jelenleg <span style=" font-weight:600;">ENGEDÉLYEZVE</span> vannak globálisan.</p></body></html> + + + All CRCs Minden CRC - + Reload Patches - Javítások Újratöltése + Tapaszok Újratöltése - + Show Patches For All CRCs - Javítások Megjelenítése Minden CRC-hez + Tapaszok Megjelenítése Minden CRC-hez - + Checked Bejelölve - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Bekapcsolja a javítás fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető javítás a játék sorozatszámához különböző CRC-kel is betöltődik. + Bekapcsolja a tapasz fájlok keresését a játék összes CRC-jéhez. Ezzel minden elérhető tapasz a játék sorozatszámához különböző CRC-kel is betöltődik. - + There are no patches available for this game. - Nincs elérhető javítás ehhez a játékhoz. + Nincs elérhető tapasz ehhez a játékhoz. @@ -11414,7 +11484,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Game is not a CD/DVD. - A játék nem egy CD/DVD + A játék nem egy CD/DVD. @@ -11486,7 +11556,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Cannot verify image while a game is running. - Nem ellenőrihető a képfájl ha a játék fut. + Nem ellenőrizhető a képfájl ha a játék fut. @@ -11509,7 +11579,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. unknown function - Ismeretlen függvény + ismeretlen függvény @@ -11571,11 +11641,11 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. - - - - - + + + + + Off (Default) Ki (Alapértelmezett) @@ -11585,10 +11655,10 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. - - - - + + + + Automatic (Default) Automatikus (Alapértelmezett) @@ -11655,7 +11725,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineáris (Simított) @@ -11721,29 +11791,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Képernyő Eltolás Értékek - + Show Overscan Túlpásztázási Terület Megjelenítése - - - Enable Widescreen Patches - Szélesvásznú Javítások Engedélyezése - - - - Enable No-Interlacing Patches - Váltott-soros Megjelenítést Tiltó Javítások Engedélyezése - - + Anti-Blur Elmosódottság Csökkentése @@ -11754,7 +11814,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Váltott-Sor Eltolás Letiltása @@ -11764,18 +11824,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Képernyő Mentés Mérete: - + Screen Resolution Képernyő Felbontás - + Internal Resolution - Renderelési Felbontás + Belső Felbontás - + PNG PNG @@ -11793,12 +11853,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Rendering - Renderelés + Leképezés Internal Resolution: - Renderelési Felbontás: + Belső Felbontás: @@ -11827,7 +11887,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineáris (PS2) @@ -11860,7 +11920,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Anisotropic Filtering: - Anizotrop Szűrés: + Anizotróp Szűrés: @@ -11874,7 +11934,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Skálázatlan (Alapértelmezett) @@ -11890,7 +11950,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Egyszerű (Ajánlott) @@ -11926,7 +11986,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Teljes (Hash Gyorsítótár) @@ -11942,31 +12002,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Mélység Átalakítás Letiltása - + GPU Palette Conversion GPU Paletta Átalakítás - + Manual Hardware Renderer Fixes Manuális Hardveres Leképező Javítások - + Spin GPU During Readbacks GPU Lefoglalása Visszaolvasásnál - + Spin CPU During Readbacks CPU Lefoglalása Visszaolvasásnál @@ -11978,15 +12038,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmappok Használata - - + + Auto Flush Automatikus Ürítés @@ -12014,8 +12074,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Letiltva) @@ -12072,18 +12132,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Biztonsági Funkciók Letiltása - + Preload Frame Data Képkocka Adat Előtöltése - + Texture Inside RT Textúra a Leképezési Célban @@ -12182,13 +12242,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Sprite Egyesítés - + Align Sprite Sprite Illesztés @@ -12202,16 +12262,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Nincs Váltottsorosság Megszüntetés - - - Apply Widescreen Patches - Szélesvásznú Javítások Alkalmazása - - - - Apply No-Interlacing Patches - Váltottsorosságot Megszüntető Javítások Alkalmazása - Window Resolution (Aspect Corrected) @@ -12284,25 +12334,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Részleges Forrás Érvénytelenítés Letiltása - + Read Targets When Closing Célok Beolvasása Bezárásnál - + Estimate Texture Region Textúra Terület Megállapítása - + Disable Render Fixes Leképezési Javítások Letiltása @@ -12313,7 +12363,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Skálázatlan Paletta Textúra Rajzolás @@ -12372,25 +12422,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Textúrák Lementése - + Dump Mipmaps Mipmappok Lementése - + Dump FMV Textures FMV Textúrák Lementése - + Load Textures Textúrák Betöltése @@ -12400,6 +12450,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Natív (10:7) + + + Apply Widescreen Patches + Szélesvásznú Tapaszok Alkalmazása + + + + Apply No-Interlacing Patches + Váltottsorosságot Megszüntető Tapaszok Alkalmazása + Native Scaling @@ -12417,13 +12477,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Egyenlő Sprite Pozíció Kényszerítése - + Precache Textures Textúrák Előtöltése @@ -12446,8 +12506,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Nincs (Alapértelmezett) @@ -12468,7 +12528,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12520,14 +12580,14 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost - Árnyalat Nővelés + Árnyalat Növelés Brightness: - Fényerő + Fényerő: @@ -12535,7 +12595,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontraszt: - + Saturation Telítettség @@ -12556,50 +12616,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Indikátorok Megjelenítése - + Show Resolution Felbontás Megjelenítése - + Show Inputs Bemenet Megjelenítése - + Show GPU Usage GPU Használat Megjelenítése - + Show Settings Beállítások Megjelenítése - + Show FPS Képkocka Számláló Megjelenítése - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Mailbox Prezentáció Letiltása - + Extended Upscaling Multipliers Kiterjesztett Felskálázási Szorzók @@ -12615,13 +12675,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Statisztika Megjelenítése - + Asynchronous Texture Loading Aszinkron Textúrabetöltés @@ -12632,13 +12692,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage CPU Használat Megjelenítése - + Warn About Unsafe Settings Figyelmeztetés a Nem Biztonságos Beállításokról @@ -12664,7 +12724,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Bal (Alapértelmezett) @@ -12675,43 +12735,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Jobb (Alapértelmezett) - + Show Frame Times Képkocka Idők Megjelenítése - + Show PCSX2 Version PCSX2 Verziójának Megjelenítése - + Show Hardware Info Hardver Információ Megjelenítése - + Show Input Recording Status Bemenet Rögzítési Állapot Megjelenítése - + Show Video Capture Status Videó Rögzítési Állapot Megjelenítése - + Show VPS VPS Megjelenítése @@ -12820,19 +12880,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Duplikált Képkockák Átugrása - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12885,7 +12945,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Sebesség Százalékok Megjelenítése @@ -12895,1214 +12955,1214 @@ Swap chain: see Microsoft's Terminology Portal. Képpuffer Lekérdezés Letiltása - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Szoftver - + Null Null here means that this is a graphics backend that will show nothing. Nincs Leképezés - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Globális beállítások használata [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Nincs Bejelölve - + + Enable Widescreen Patches + Szélesvásznú Tapaszok Engedélyezése + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatikusan betölti és alkalmazza a szélesvásznú javításokat. Problémákat okozhat. + Automatikusan betölti és alkalmazza a szélesvásznú tapaszokat a játék indításakor. Problémákat okozhat. - + + Enable No-Interlacing Patches + Váltottsorosságot Megszüntető Tapaszok Engedélyezése + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatikusan betölti és alkalmazza a váltotsorosság megszüntető javításokat. Problémákat okozhat. + Automatikusan betölti és alkalmazza a váltotsorosság megszüntető tapaszokat a játék indításakor. Problémákat okozhat. - + Disables interlacing offset which may reduce blurring in some situations. Letiltja a váltottsoros eltolást, ami bizonyos esetekben csökkentheti az elmosódottságot. - + Bilinear Filtering Bilineáris Szűrő - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Engedélyezi a bilineáris utófeldolgozó szűrőt. Kisimítja a képet ahogy megjelenik a kijelzőn. Javítja a pozicionálást a pixelek között. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Engedélyezi a PCRTC eltolást, ami áthelyezi a képernyőt a játék kérésére. Hasznos olyan játékoknál mint például a WipEout Fusion ami ezt használja a rázkódó képernyő hatáshoz, de elmosódottá teheti a képet. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Engedélyezi hogy megjelenjen a játékok túlpásztázási területe, ami többet mutat a képernyőn mint a biztonságos terület. - + FMV Aspect Ratio Override FMV Képarány Felülírás - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Meghatározza a milyen eljárással legyen megszüntetve a váltottsoroság az emulált konzol váltottsoros képernyőjén. Az automatikus beállítás a legtöbb játéknál megfelelően megszünteti a váltottsoroságot, de ha remegőnek látod a képet, próbáld meg az elérhető opciókat. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Szabályozza a GS keverő egységének emulációs pontosságát.<br> Minél magasabb a beállítás, annál pontosabban emulálódik a keverés a shaderben, és annál nagyobb lesz az erőforrás igény.<br> Vegyed figyelembe, hogy a Direct3D keverési képességei elmaradnak az OpenGL/Vulkanhoz képest. - + Software Rendering Threads Szoftveres Leképezés Szálai - + CPU Sprite Render Size CPU Sprite Leképezés Mérete - + Software CLUT Render Szoftveres CLUT Leképezés - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és leképezi a GPU-ba különleges eljárással. - + This option disables game-specific render fixes. Ez az opció letiltja a játék specifikus javításokat. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Alapból a textúra gyorsítótár kezeli a részleges érvénytelenítést. Sajnálatos módon ez nagyon számítás igényes a processzornak. Ez a funkció lecseréli a részleges érvénytelenítést a textúra teljes törlésére ezzel csökkentve a számítás igényt. Segít a Snowblind motorral készült játékokon. - + Framebuffer Conversion Képpuffer Átalakítás - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. A 4-bites és a 8-bites képpuffer átalakítását a processzor végzi a videokártya helyett. Segít a Harry Potter és a Stuntman játékokon. A funkciónak nagy hatása van a teljesítményre. - - + + Disabled Letiltva - - Remove Unsupported Settings - Nem Támogatott Beállítások Törlése - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Jelenleg engedélyezve van a <strong>Szélesvásznú Javítások</strong> vagy a <strong>Váltottsoroság Megszüntető Javítások</strong> ehhez a játékhoz.<br><br>Ezeket az opciókat már nem támogatjuk, helyette <strong>inkább válaszd ki a "Javítások" szekciót, és engedélyezd a kívánt javításokat.</strong><br><br>Szeretnéd törölni ezeket az opciókat a játék beállításaiból? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Felülírja a játékba ágyazott videók (FMV) képarányát. Ha nincs engedélyezve, a videók ugyanazt a képarányt használják, ami a játékhoz be lett állítva. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Engedélyezi a mipmappokat, ami bizonyos játékokhoz szükséges a helyes megjelenítéshez. A mipmappok folyamatosan csökkenő felbontású verziói egy textúrának, amik a távolságtól függően változnak, hogy csökkentség a számítási igényt és megakadályozzák a vizuális hibákat. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Megváltoztatja a szűrési algoritmust ami a felületeken lévő textúrákra alkalmazódik.<br> Legközelebbi: Nem próbálja összemosni a színeket.<br> Bilineáris (Kényszerített): Összemossa a színeket, hogy eltüntesse az élek határokat a különféle színek között, még akkor is, ha erre a játék a PS2-őt nem utasítja.<br> Bilineáris (PS2): Minden olyan felületre szűrést alkalmaz, amire a játék a PS2-őt utasítja.<br> Bilineáris (Kényszerített Kivéve Spriteok) Minden felületre szűrőt alkalmaz, akkor is, ha erre a játék a PS2-őt nem utasítja, kivéve a spriteokat (2D). - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Csökkenti a kis, meredek szögű felületekre alkalmazott nagyméretű textúrák elmosódottságát a két legközelebbi Mipmapból történő színmintavételezéssel. A Mipmappingnek 'engedélyezett' állapotban kell lennie.<br> Ki: Kikapcsolja a funkciót.<br> Trilineáris (PS2): Trilineáris szűrést alkalmaz minden olyan felületre, amelyre a játék utasítja a PS2-t.<br> Trilineáris (Kényszerített): Trilineáris szűrést alkalmaz minden felületre, még akkor is, ha a játék azt mondja a PS2-nek, hogy ne tegye. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Csökkenti a színek közötti sávokat, és növeli az érzékelt színmélységet.<br> Ki: Letiltja a zajmodulációt.<br> Skálázott: Figyelembe veszi a felskálázást / Legnagyobb zajmodulációs hatás.<br> Skálázatlan: Natív Zajmoduláció / Legkisebb zajmodulációs hatás, nem növeli a négyzetek méretét felskálázásnál.<br> 32-bit Kényszerítése: Minden rajzolást 32-bitesként kezel, hogy elkerülje a sávozást és a zajmodulációt. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Hasztalan műveleteket hajtat végre a processzorral visszaolvasásánál, hogy megakadályozza, hogy energiakímélő módba lépjen. Növelheti a teljesítményt visszaolvasásnál, de nagymértékben emeli az energiafogyasztást. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Hasztalan műveleteket hajtat végre a videokártyával visszaolvasásánál, hogy megakadályozza, hogy energiakímélő módba lépjen. Növelheti a teljesítményt visszaolvasásnál, de nagymértékben emeli az energiafogyasztást. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Leképezési szálak száma: 0 egy szálhoz, 2 vagy több a többszálúhoz (1 a hibakereséshez) 2-4 szál az ajánlott, ennél több nagy eséllyel lassabb lesz mint gyorsabb. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Letiltja a mélység puffer támogatását a textúra gyorsítótárban. Nagy eséllyel hibákat fog okozni ezért ez csak hibakereséshez használatos. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Engedélyezi a textúra gyorsítótárnák, hogy újra használja bemeneti textúraként az előző képpuffer belső részét. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Minden célt visszaüríti a textúra gyorsítótárból a helyi memóriába leállításnál. Megakadályozhatja az elveszett képrészleteket állás mentésnél vagy leképező váltásnál, de grafikai hibákat is okozhat. + Minden célt visszaürít a textúra gyorsítótárból a helyi memóriába leállításnál. Megakadályozhatja az elveszett képrészleteket állás mentésnél vagy leképező váltásnál, de grafikai hibákat is okozhat. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Megpróbálja csökkenteni a textúra méretet ha a játék nem teszi ezt meg (pl. Snowblind játékok). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Javítja a problémákat a felskálázással (függőleges vonalak) a Namco játékokban mint a Ace Combat, Tekken, Soul Calibur, stb. - + Dumps replaceable textures to disk. Will reduce performance. Lementi a lecserélhető textúrákat a lemezre. Csökkenti a teljesítményt. - + Includes mipmaps when dumping textures. A mipmappokat is hozzáadja a lementett textúrákhoz. - + Allows texture dumping when FMVs are active. You should not enable this. Akkor is lementi a textúrákat mikor egy FMV aktív. Nem ajánlott engedélyezni. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Egy külön szálat használ a cseretextúrák betöltéséhez, csökkentve ezzel a mikroszaggatásokat mikor a csere engedélyezve van. - + Loads replacement textures where available and user-provided. Betölti a cseretextúrákat ha elérhetők. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Minden cseretextúrát betölt a memóriába. Nem szükséges aszinkron betöltésnél. - + Enables FidelityFX Contrast Adaptive Sharpening. Engedélyezi a FidelityFX kontraszt adaptív élesítést. - + Determines the intensity the sharpening effect in CAS post-processing. - Meghatározza az élesítő hatást intenzitását CAS útó-feldólgozásnál + Meghatározza az élesítő hatást intenzitását CAS utófeldolgozásnál. - + Adjusts brightness. 50 is normal. Növeli a fényerőt. Az 50 az alap. - + Adjusts contrast. 50 is normal. Növeli a kontrasztot. Az 50 az alap. - + Adjusts saturation. 50 is normal. Növeli a telítettséget. Az 50 az alap. - + Scales the size of the onscreen OSD from 50% to 500%. - Skálázza a képernyőmenü méretét 50%-tól 500%-ig + Skálázza a képernyőmenü méretét 50%-tól 500%-ig. - + OSD Messages Position Képernyőmenü Üzenetek Pozíciója - + OSD Statistics Position Képernyőmenü Statisztikák Pozíciója - + Shows a variety of on-screen performance data points as selected by the user. Többféle teljesítmény adatot jelenít meg a képernyőn, amiket a felhasználó kiválasztott. - + Shows the vsync rate of the emulator in the top-right corner of the display. Megjeleníti a függőleges szinkronizáció folyamát a képernyő jobb felső sarkában. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Ikonokat jelenít meg a képernyőmenün olyan emulációs állapotokhoz, mint a Szünet, Turbó, Gyorsítás, Lassítás. - + Displays various settings and the current values of those settings, useful for debugging. Megjelenít különféle beállításokat, és a jelenlegi értékeit ezeknek a beállításoknak, hibakereséshez lehet hasznos. - + Displays a graph showing the average frametimes. Megjelenít egy grafikát az átlagos képkocka időkkel. - + Shows the current system hardware information on the OSD. Megjeleníti a jelenlegi rendszer hardver információkat a képernyőmenün. - + Video Codec Videótömörítő - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Kiválasztható melyik videó kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> - + Video Format Videó Formátum - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Kiválasztható melyik videó formátum legyen használva videó rögzítéshez. Ha a kódoló esetleg nem támogatja ezt a formátumot, akkor az első elérhető lesz használva helyette.<b>Ha bizonytalan vagy, hagyd alapértéken.<b> - + Video Bitrate Videó Bitráta - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Beállítja a használandó videó bitrátát. A nagyobb bitráta általában jobb videóminőséget eredményez, de a fájl mérete nagyobb lesz. - + Automatic Resolution Automatikus Felbontás - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Ha be van jelölve, a videofelvétel felbontása követi a futó játék belső felbontását.<br><br><b> Legyél óvatos ennek a beállításnak a használatával, különösen a felskálázás során, mivel a nagyobb belső felbontás (4x feletti) nagyon nagy méretű videofelvételt eredményezhet, és a rendszer leterhelését okozhatja.</b> - + Enable Extra Video Arguments További Videó Paraméterek Engedélyezése - + Allows you to pass arguments to the selected video codec. Lehetővé teszi az argumentumok átadását a kiválasztott videokodeknek. - + Extra Video Arguments További Paraméterek - + Audio Codec - Audiótömörítő + Audiotömörítő - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Kiválasztható melyik hang kódoló legyen használva a videó rögzítéshez. <b>Ha bizonytalan vagy, hagyd alapértéken.<b> - + Audio Bitrate Hang Bitráta - + Enable Extra Audio Arguments További Hang Paraméterek Engedélyezése - + Allows you to pass arguments to the selected audio codec. Lehetővé teszi az argumentumok átadását a kiválasztott audiokodeknek. - + Extra Audio Arguments További Hang Paraméterek - + Allow Exclusive Fullscreen Exkluzív Teljes Képernyő Engedélyezése - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Felülírja az illesztőprogram heurisztikáját az exkluzív teljes képernyő vagy a közvetlen lapozás/kiolvasás engedélyezéséhez.<br>Az exkluzív teljes képernyő letiltása simább feladatváltást és átfedéseket tesz lehetővé, de növeli a bemeneti késleltetést. - + 1.25x Native (~450px) 1.25x Natív (~450px) - + 1.5x Native (~540px) 1.5x Natív (~540px) - + 1.75x Native (~630px) 1.75x Natív (~630px) - + 2x Native (~720px/HD) 2x Natív (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Natív (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Natív (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Natív (~1260px) - + 4x Native (~1440px/QHD) 4x Natív (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Natív (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Natív (~2160px/4K UHD) - + 7x Native (~2520px) 7x Natív (~2520px) - + 8x Native (~2880px/5K UHD) 8x Natív (~2880px/5K UHD) - + 9x Native (~3240px) 9x Natív (~3240px) - + 10x Native (~3600px/6K UHD) 10x Natív (~3600px/6K UHD) - + 11x Native (~3960px) 11x Natív (~3960px) - + 12x Native (~4320px/8K UHD) 12x Natív (~4320px/8K UHD) - + 13x Native (~4680px) 13x Natív (~4680px) - + 14x Native (~5040px) 14x Natív (~5040px) - + 15x Native (~5400px) 15x Natív (~5400px) - + 16x Native (~5760px) 16x Natív (~5760px) - + 17x Native (~6120px) 17x Natív (~6120px) - + 18x Native (~6480px/12K UHD) 18x Natív (~6480px/12K UHD) - + 19x Native (~6840px) 19x Natív (~6840px) - + 20x Native (~7200px) 20x Natív (~7200px) - + 21x Native (~7560px) 21x Natív (~7560px) - + 22x Native (~7920px) 22x Natív (~7920px) - + 23x Native (~8280px) 23x Natív (~8280px) - + 24x Native (~8640px/16K UHD) 24x Natív (~8640px/16K UHD) - + 25x Native (~9000px) 25x Natív (~9000px) - - + + %1x Native %1x Natív - - - - - - - - - + + + + + + + + + Checked Bejelölve - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Engedélyezi a beépített homályos kép elleni javításokat. Kevésbé lesz hű az eredeti PS2 megjelenítéshez, de rengeteg játékot kevésbé elmosódottá tesz. - + Integer Scaling Egész Számos Skálázás - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Kitölti a képernyő területet, hogy a konzol és a gazdagép közötti pixel arány egész szám legyen. Élesebb képet eredményezhet 2D játékokban. - + Aspect Ratio Képarány - + Auto Standard (4:3/3:2 Progressive) Automatikus Szabvány (4:3/3:2 Progresszív) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Megváltoztatja a képarányt amivel megjeleníti a konzol kimenetét a képernyőn. Az alapértelmezett az Automatikus Szabvány (4:3/3:2 Progresszív), ami úgy állítja be a képarányt, ahogy a játék megjelent volna egy korabeli TV-n. - + Deinterlacing Deinterlace - + Screenshot Size Képernyőmentés Mérete - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Meghatározza milyen felbontásban kerüljenek mentésre a képernyőképek. A leképezési felbontások több részletet tartalmaznak a fájl méret hátrányára. - + Screenshot Format Képernyőmentés Formátuma - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Kiválasztható milyen formátumban legyenek mentve a képernyőképek. A JPEG kisebb méretű, de veszít a részletekből. - + Screenshot Quality Képernyőmentés Minősége - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Kiválasztható milyen minőségben legyenek a képernyőképek tömörítve. A magasabb értékek növelik a JPEG részletességét, és csökkentik a PNG fájl méretét. - - + + 100% 100% - + Vertical Stretch Függőleges Nyújtás - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Kinyújtja (&lt; 100%) vagy összenyomja (&gt; 100%) a képernyő függőleges részét. - + Fullscreen Mode Teljes Képernyős Mód - - - + + + Borderless Fullscreen Keret Nélküli Teljes Képernyő - + Chooses the fullscreen resolution and frequency. - Kiválaszta a teljes képernyő felbontását és frissitését. + Kiválasztja a teljes képernyő felbontását és frissítését. - + Left Bal - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő bal oldaláról. - + Top Fent - + Changes the number of pixels cropped from the top of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő tetejéről. - + Right Jobb - + Changes the number of pixels cropped from the right side of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő jobb oldaláról. - + Bottom Lent - + Changes the number of pixels cropped from the bottom of the display. Megváltoztatja, hogy hány pixel legyen levágva a képernyő aljáról. - - + + Native (PS2) (Default) Natív (PS2) (Alapértelmezett) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Vezérli a felbontást, amivel a játékok leképezésre kerülnek. A nagy felbontások csökkenthetik a teljesítményt régebbi vagy alsó kategóriás videó kártyákon.<br>A nem natív felbontások apróbb grafikai hibákat okozhatnak bizonyos játékokban.<br>A videók (FMV) felbontása változatlan marad, mivel a videó fájlok előre le vannak képezve. - + Texture Filtering Textúra Szűrés - + Trilinear Filtering Trilineáris Szűrés - + Anisotropic Filtering Anizotróp Szűrés - + Reduces texture aliasing at extreme viewing angles. Csökkenti a textúra aliasing hatást szélsőséges látószögekből. - + Dithering Zajmoduláció - + Blending Accuracy Keverés Pontossága - + Texture Preloading Textúra Előtöltés - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Teljes textúrákat tölt fel kis részletek helyett, elkerülve a felesleges feltöltéseket mikor lehetséges. A legtöbb játékban növeli a teljesítményt, de néhányat lassabbá is tehet. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Ha engedélyezve van a GPU alakítja át a színtérkép-textúrákat, egyéb esetben a CPU. Ez egy kompromisszum a CPU és a GPU között. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Ez az opció lehetőséget ad a leképező és a felskálázási javítások beállításainak manuális megváltoztatására. Azonban HA ez az opció ENGEDÉLYEZVE VAN, akkor LETILTOD AZ AUTOMATIKUS BEÁLLÍTÁSOKAT, ha ezt az opciót kikapcsolod, akkor ismét aktiválódnak az automatikus beállítások. - + 2 threads 2 szál - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Kényszerít egy primitív ürítést ha a képpuffer bemeneti textúra is. Javít néhány speciális hatást, mint például az árnyék a Jak sorozatban, vagy a sugárzást a GTA:SA-ban. - + Enables mipmapping, which some games require to render correctly. Engedélyezi a mipmappokat, ami bizonyos játékoknak szükséges, hogy megfelelően jelenjenek meg. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. A maximális célmemória-szélesség, amelyen a CPU Sprite Leképező aktiválódhat. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Megpróbálja érzékelni ha egy játék a saját színpalettáját rajzolja, és ezután leképezi szoftveresen, nem pedig a GPU-val. - + GPU Target CLUT GPU Cél CLUT - + Skipdraw Range Start Rajzolás Kihagyás Eleje - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Teljesen kihagyja a felületek rajzolását a bal oldalon megadott értéktől, a jobb oldalon megadott értékig. - + Skipdraw Range End Rajzolás Kihagyás Vége - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Ez az opció több biztonsági funkciót is letilt. Letiltja a precíz nem skálázott pont és vonal leképezést, ami segíthet a Xenosaga játékokban. Letiltja, hogy a precíz GS memória ürítést a CPU végezze el, és hagyja, hogy a GPU kezelje, ami segíthet a Kingdom Hearts játékoknak. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Feltölti a GS tartalmát új képkockák leképezésekor, hogy néhány hatást pontosabban tudjon megjeleníteni. - + Half Pixel Offset Fél Pixel Eltolás - + Might fix some misaligned fog, bloom, or blend effect. Javíthat rossz helyen lévő ködöt, fényhatásokat, vagy összemosás hatásokat. - + Round Sprite Sprite Kerekítés - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Javítja a mintavételezését a 2D sprite textúráknak felskálázásnál. Javítja a csíkokat a spriteokban olyan játékoknál mint az Ar tonelico felskálázásnál. A Fél opció a lapos spriteokhoz van, a Teljes minden spritehoz. - + Texture Offsets X Textúra Eltolás X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Eltolás az ST/UV textúra koordinátákhoz. Javíthat néhány furcsa textúra hibát, és javíthat rossz pozícióban lévő utóhatásokat. - + Texture Offsets Y Textúra Eltolás Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Csökkenti a GS pontosságát, hogy elkerülje a pixelek közötti réseket felskálázásnál. Javítja a szöveget a Wild Arms játékoknál. - + Bilinear Upscale Bilineáris Felskálázás - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kisimíthatja a textúrákat, hogy bilineáris szűrő alkalmazódjon rájuk felskálázásnál. Pl. Nap fény lencse hatás. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. A több takaró sprite utólagos feldolgozását egyetlen nagy sprite-ra cseréli. Csökkenti a különböző felskálázási sorokat. - + Force palette texture draws to render at native resolution. Kényszeríti a paletta textúra rajzolásokat, hogy natív felbontások jelenjenek meg. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontraszt Adaptív Élesítés - + Sharpness Élesség - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Engedélyezi a telítettség, kontraszt, fényerő értékek szabályozását. A fényerő, telítettség, és kontraszt alap értéke az 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Alkalmazza a FXAA élsimítási algoritmust, hogy növelje a játékok megjelenítési minőségét. - + Brightness Fényerő - - - + + + 50 50 - + Contrast Kontraszt - + TV Shader TV Árnyékoló - + Applies a shader which replicates the visual effects of different styles of television set. Árnyékolót alkalmaz, ami imitálja a megjelenését többféle típusú televíziós készüléknek. - + OSD Scale Képernyőmenü Mérete - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Megjelenít képernyőmenü üzeneteket mikor olyan események történnek mint a játék állások mentése/betöltése, képernyőkép készült, stb. - + Shows the internal frame rate of the game in the top-right corner of the display. Megjeleníti a játék belső képkocka számát a képernyő jobb felső sarkában. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Megjeleníti a jelenlegi emulációs sebességét a kijelző jobb felső sarkában százalék formában. - + Shows the resolution of the game in the top-right corner of the display. Megjeleníti a játék felbontását a kijelző jobb felső sarkában. - + Shows host's CPU utilization. Megjeleníti a gazdagép CPU kihasználtságát. - + Shows host's GPU utilization. Megjeleníti a gazdagép GPU kihasználtságát. - + Shows counters for internal graphical utilization, useful for debugging. Megjeleníti a belső grafikai kihasználtság számlálóit, hasznos a hibakereséshez. - + Shows the current controller state of the system in the bottom-left corner of the display. Megjeleníti a jelenleg a rendszerhez kapcsolódó játékvezérlők állapotát a képernyő bal alsó sarkában. - + Shows the current PCSX2 version on the top-right corner of the display. Megjeleníti az aktuális PCSX2 verzióját a kijelző jobb felső sarkában. - + Shows the currently active video capture status. Megjeleníti az éppen aktív videó felvétel állapotát. - + Shows the currently active input recording status. Megjeleníti az éppen aktív bemeneti rögzítés állapotát. - + Displays warnings when settings are enabled which may break games. - Figyelmeztetést jelenít meg, ha olyan beállitások vannak engedélyezve amik problémákat okozhatnak. + Figyelmeztetést jelenít meg, ha olyan beállítások vannak engedélyezve amik problémákat okozhatnak. - - + + Leave It Blank Hagyd Üresen - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" A kiválasztott videokodeknek átadott paraméterek.<br><b>A '=' kifejezéssel kell elválasztani a kulcsot az értéktől, a ':' pedig két párt választ el egymástól.</b><br>Például: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Beállítja a használni kívánt hangbitrátát. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" A kiválasztott audiokodeknek átadott paraméterek.<br><b>A '=' kifejezéssel kell elválasztani a kulcsot az értéktől, a ':' pedig két párt választ el egymástól.</b><br>Például: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Adat Tömörítése - + Change the compression algorithm used when creating a GS dump. Megváltoztatja melyik tömörítési algoritmus legyen használva a mentett GS adatokhoz. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit A Direct3D 11 leképező használata esetén a lapozás helyett BLIT prezentációs modellt használ. Ez általában lassabb teljesítményt eredményez, de néhány streaming alkalmazásnál vagy egyes rendszereknél a képkockasebesség feloldásához szükséges lehet. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Érzékeli, ha 25/30fps sebességű játékokban tétlen képkockák jelennek meg, és kihagyja ezek megjelenítését. A képkocka továbbra is leképezésre kerül, csak a GPU-nak több ideje van a befejezésre (ez NEM képkocka kihagyás). Kiegyenlítheti a képkockaidő-ingadozásokat, amikor a CPU/GPU maximális kihasználtsága közelében van, de a képkockák ütemét egyenetlenebbé teszi, és növelheti a bemeneti késleltetést. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Megjelenít további, nagyon magas felskálázási szorzókat a GPU képességei függvényében. - + Enable Debug Device Hibakeresési Eszköz Használata - + Enables API-level validation of graphics commands. Engedélyezi az API-szintű érvényesítését a grafikai parancsoknak. - + GS Download Mode GS Letöltési Mód - + Accurate Precíz - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Kihagyja a GS-szál és a gazdagép GPU szinkronizálását a GS-letöltésekhez. Lassúbb rendszereken nagy sebességnövekedést eredményezhet, de sok hibás grafikai hatás árán. Ha a játékok nem megfelelően jelenek meg, és ez az opció be van kapcsolva, kérjük, először kapcsold ki. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Alapértelmezett - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Kényszeríti a FIFO használatát a Mailbox bemutatással szemben, azaz kettős pufferelés a hármas pufferelés helyett. Általában rosszabb képkocka elosztást eredményez. @@ -14110,7 +14170,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Alapértelmezett @@ -14164,7 +14224,7 @@ Swap chain: see Microsoft's Terminology Portal. Increase Upscale Multiplier - Felskálázási Szorzó Nővelése + Felskálázási Szorzó Növelése @@ -14327,261 +14387,261 @@ Swap chain: see Microsoft's Terminology Portal. Nem található állás mentés a {} foglalatban. - - - + + - - - - + + + + - + + System Rendszer - + Open Pause Menu Szünet Menü Megnyitása - + Open Achievements List Trófea Lista Megnyitása - + Open Leaderboards List Ranglista Megnyitása - + Toggle Pause Szünet - + Toggle Fullscreen Teljes Képernyő - + Toggle Frame Limit Képkocka Limit Ki/Be - + Toggle Turbo / Fast Forward Ki/Be Turbó / Gyorsítás - + Toggle Slow Motion Lassítás Ki/Be - + Turbo / Fast Forward (Hold) Turbó / Gyorsítás (Lenyomva Tartott) - + Increase Target Speed Célsebesség Növelése - + Decrease Target Speed Célsebesség Csökkentése - + Increase Volume Hangerő Növelése - + Decrease Volume Hangerő Csökkentése - + Toggle Mute Némítás Ki/Be - + Frame Advance Képkocka Léptetés - + Shut Down Virtual Machine Virtuális Gép Leállítása - + Reset Virtual Machine Virtuális Gép Újraindítása - + Toggle Input Recording Mode Bemenet Rögzítésének Ki/Be Kapcsolása - - + + Save States Állásmentések - + Select Previous Save Slot Előző Állás Foglalat Kiválasztása - + Select Next Save Slot Következő Állás Foglalat Kiválasztása - + Save State To Selected Slot Állás Mentése a Kiválasztott Foglalatba - + Load State From Selected Slot Állás Betöltése a Kiválasztott Foglalatból - + Save State and Select Next Slot Állás Mentése és Ugrás a Következő Foglalatra - + Select Next Slot and Save State Ugrás a Következő Foglalatra és Állás Mentése - + Save State To Slot 1 Állás Mentése az 1. Foglalatba - + Load State From Slot 1 Állás Betöltése az 1. Foglalatból - + Save State To Slot 2 Állás Mentése az 2. Foglalatba - + Load State From Slot 2 Állás Betöltése az 2. Foglalatból - + Save State To Slot 3 Állás Mentése az 3. Foglalatba - + Load State From Slot 3 Állás Betöltése az 3. Foglalatból - + Save State To Slot 4 Állás Mentése az 4. Foglalatba - + Load State From Slot 4 Állás Betöltése az 4. Foglalatból - + Save State To Slot 5 Állás Mentése az 5. Foglalatba - + Load State From Slot 5 Állás Betöltése az 5. Foglalatból - + Save State To Slot 6 Állás Mentése az 6. Foglalatba - + Load State From Slot 6 Állás Betöltése az 6. Foglalatból - + Save State To Slot 7 Állás Mentése az 7. Foglalatba - + Load State From Slot 7 Állás Betöltése az 7. Foglalatból - + Save State To Slot 8 Állás Mentése az 8. Foglalatba - + Load State From Slot 8 Állás Betöltése az 8. Foglalatból - + Save State To Slot 9 Állás Mentése az 9. Foglalatba - + Load State From Slot 9 Állás Betöltése az 9. Foglalatból - + Save State To Slot 10 Állás Mentése az 10. Foglalatba - + Load State From Slot 10 Állás Betöltése az 10. Foglalatból Save slot {0} selected ({1}). - {0} Mentési foglalat kiválasztva ({1}) + {0} Mentési foglalat kiválasztva ({1}). @@ -14678,7 +14738,7 @@ Swap chain: see Microsoft's Terminology Portal. Sensitivity: - Érzékenység: + Érzékenység: @@ -14704,7 +14764,7 @@ Swap chain: see Microsoft's Terminology Portal. Clear Bindings - Hozzárendelések Elvávolítása + Hozzárendelések Eltávolítása @@ -14720,7 +14780,7 @@ Swap chain: see Microsoft's Terminology Portal. Push Button/Axis... [%1] - Nyomj Egy Gombot/Tengelyt + Nyomj Egy Gombot/Tengelyt... [%1] @@ -15051,7 +15111,7 @@ Jobb gomb az eltávolításhoz Double-Click Toggles Fullscreen - A Dupla Kattintás Bekapcsolja a Teljes Képernyőt + Dupla Kattintásra Teljes Képernyő @@ -15111,7 +15171,7 @@ Jobb gomb az eltávolításhoz Enable Automatic Update Check - Automatikus Frissítés Ellenőrzés Bekapcsolása + Automatikus Frissítés Bekapcsolása @@ -15224,7 +15284,7 @@ Jobb gomb az eltávolításhoz Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatikusan ellenőrzi a frissitéseket a program indulásakor. A frissitéseket később is lehet telepíteni, vagy ki is lehet hagyni. + Automatikusan ellenőrzi a frissítéseket a program indulásakor. A frissítéseket később is lehet telepíteni, vagy ki is lehet hagyni. @@ -15235,7 +15295,7 @@ Jobb gomb az eltávolításhoz Prevents the screen saver from activating and the host from sleeping while emulation is running. - Megakadályozza a képernyő kímélőt és a gazdagépet az alvó állapottól mikor fut az emuláció. + Megakadályozza a képernyőkímélőt és a gazdagépet az alvó állapottól mikor fut az emuláció. @@ -15245,7 +15305,7 @@ Jobb gomb az eltávolításhoz Pauses the emulator when a controller with bindings is disconnected. - Szüneteli az emulátort mikor egy játékvezérlővel aminek vannak kiosztott gombjai, megszakad a kapcsolat. + Szüneteli az emulátort mikor egy játékvezérlővel, amire vannak gombok kiosztva, megszakad a kapcsolat. @@ -15283,7 +15343,7 @@ Jobb gomb az eltávolításhoz Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Leszüneteli az emulátort ha kis méretbe rakod az ablakot, vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. + Szüneteli az emulátort, ha kis méretbe rakod az ablakot vagy átváltasz egy másik alkalmazásra, mikor visszaváltasz, automatikusan folytatja. @@ -15451,594 +15511,608 @@ Jobb gomb az eltávolításhoz &Rendszer - - - + + Change Disc Lemez Cseréje - - + Load State Állás Betöltése - - Save State - Állás Mentése - - - + S&ettings B&eállítások - + &Help &Segítség - + &Debug &Hibakeresés - - Switch Renderer - Leképező Váltása - - - + &View &Nézet - + &Window Size &Ablak Méret - + &Tools &Eszközök - - Input Recording - Bemenet Felvétel - - - + Toolbar Eszköztár - + Start &File... Fájl &Indítása... - - Start &Disc... - Lemez &Indítása... - - - + Start &BIOS Bios &Indítása - + &Scan For New Games &Új Játékok Keresése - + &Rescan All Games &Minden Játék Újra Keresése - + Shut &Down Le&állítás - + Shut Down &Without Saving Leállítás &Mentés Nélkül - + &Reset &Újraindítás - + &Pause &Szünet - + E&xit K&ilépés - + &BIOS &BIOS - - Emulation - Emuláció - - - + &Controllers &Játékvezérlők - + &Hotkeys &Gyorsbillentyűk - + &Graphics &Grafika - - A&chievements - T&rófeák - - - + &Post-Processing Settings... &Utófeldolgozás Beállításai... - - Fullscreen - Teljes-képernyő - - - + Resolution Scale Felbontás Skálája - + &GitHub Repository... &GitHub Repó... - + Support &Forums... Támogatás &Fórum... - + &Discord Server... &Discord Szerver... - + Check for &Updates... Frissítések &Keresése... - + About &Qt... A &Qt Névjegye... - + &About PCSX2... &A PCSX2 Névjegye... - + Fullscreen In Toolbar Teljes Képernyő - + Change Disc... In Toolbar Lemez Cseréje... - + &Audio &Hang - - Game List - Játék Lista - - - - Interface - Kezelőfelület - - - - Add Game Directory... - Játék Könyvtár Hozzáadása... - - - - &Settings - &Beállítások - - - - From File... - Fájl Megnyitása... - - - - From Device... - Eszköz Megnyitása... - - - - From Game List... - Játék Listából... - - - - Remove Disc - Lemez Kiadása - - - + Global State Globális Állapot - + &Screenshot &Képernyő Kép - + Start File In Toolbar Fájl Indítása - + + &Change Disc + &Lemez Cseréje + + + + &Load State + &Állás Betöltése + + + + Sa&ve State + Állás &Mentése + + + + Setti&ngs + Beállítá&sok + + + + &Switch Renderer + &Leképező Váltása + + + + &Input Recording + &Bemenet Felvétel + + + + Start D&isc... + Lemez &Indítása... + + + Start Disc In Toolbar Lemez Indítása - + Start BIOS In Toolbar Bios Indítása - + Shut Down In Toolbar Leállítás - + Reset In Toolbar Újraindítás - + Pause In Toolbar Szünet - + Load State In Toolbar Állás Betöltése - + Save State In Toolbar Állás Mentése - + + &Emulation + &Emuláció + + + Controllers In Toolbar Játékvezérlők - + + Achie&vements + Tróf&eák + + + + &Fullscreen + &Teljes Képernyő + + + + &Interface + &Kezelőfelület + + + + Add Game &Directory... + Játék Könyvtár &Hozzáadása... + + + Settings In Toolbar Beállítások - + + &From File... + &Fájlból... + + + + From &Device... + Esz&közből + + + + From &Game List... + Játék&listából... + + + + &Remove Disc + &Lemez Kiadása + + + Screenshot In Toolbar Képernyőkép - + &Memory Cards &Memória Kártyák - + &Network && HDD &Hálózat && HDD - + &Folders &Könyvtárak - + &Toolbar &Eszköztár - - Lock Toolbar - Eszköztár Rögzítése + + Show Titl&es (Grid View) + Címek Megjelenítése (Négyzetrács Mód) - + + &Open Data Directory... + &Adatkönyvtár Megnyitása... + + + + &Toggle Software Rendering + &Szoftveres Leképezésre Váltás + + + + &Open Debugger + &Hibajavító Eszköztár Megnyitása + + + + &Reload Cheats/Patches + &Csalások/Tapaszok Újratöltése + + + + E&nable System Console + Re&ndszer Konzol Engedélyezése + + + + Enable &Debug Console + Hibajavító &Konzol Engedélyezése + + + + Enable &Log Window + &Napló Ablak Engedélyezése + + + + Enable &Verbose Logging + &Részletes Naplózás Engedélyezése + + + + Enable EE Console &Logging + EE Konzol Na&plózás Engedélyezése + + + + Enable &IOP Console Logging + I&OP Konzol Naplózás Engedélyezése + + + + Save Single Frame &GS Dump + Egy Képkockányi G&S Adat Mentése + + + + &New + This section refers to the Input Recording submenu. + &Új + + + + &Play + This section refers to the Input Recording submenu. + Le&játszás + + + + &Stop + This section refers to the Input Recording submenu. + &Leállítás + + + + &Controller Logs + &Játékvezérlő Napló + + + + &Input Recording Logs + &Felvételi Napló + + + + Enable &CDVD Read Logging + C&DVD Napló Engedélyezése + + + + Save CDVD &Block Dump + CDVD Blo&kk Mentése + + + + &Enable Log Timestamps + Napló D&átumbélyegek Engedélyezése + + + + Start Big Picture &Mode + Nagy Kép M&ód Indítása + + + + &Cover Downloader... + &Borítók Letöltése... + + + + &Show Advanced Settings + &Szakértő Beállítások Megjelenítése + + + + &Recording Viewer + &Bemeneti Felvétel Megtekintő + + + + &Video Capture + &Videó Felvétel + + + + &Edit Cheats... + &Csalások Szerkesztése... + + + + Edit &Patches... + Tapaszok Sz&erkesztése... + + + &Status Bar - &Státusz Sáv + &Állapotsor - - Verbose Status - Részletes Állapot - - - + + Game &List Játék &Lista - + + Loc&k Toolbar + Eszköztár R&ögzítése + + + + &Verbose Status + R&észletes Állapot + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Játék Ké&pernyő - + Game &Properties Játék &Beállítások - + Game &Grid &Játék Négyzetrács - - Show Titles (Grid View) - Címek Megjelenítése (Négyzetrács Mód) - - - + Zoom &In (Grid View) &Nagyítás (Négyzetrács Mód) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Kicsinyítés (Négyzetrács Mód) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Borítók &Frissítése (Négyzetrács Mód) - + Open Memory Card Directory... Memória Kártyák Mappájának Megnyitása... - - Open Data Directory... - Adat Könyvtár Megnyitása... - - - - Toggle Software Rendering - Szoftveres Leképezés Bekapcsolása - - - - Open Debugger - Hibajavító Eszköztár Megnyitása - - - - Reload Cheats/Patches - Csalások/Javítások Újratöltése - - - - Enable System Console - Rendszer Konzol Engedélyezése - - - - Enable Debug Console - Hibajavító Konzol Engedélyezése - - - - Enable Log Window - Napló Ablak Engedélyezése - - - - Enable Verbose Logging - Részletes Naplózás Engedélyezése - - - - Enable EE Console Logging - EE Konzol Naplózás Engedélyezése - - - - Enable IOP Console Logging - IOP Konzol Naplózás Engedélyezése - - - - Save Single Frame GS Dump - Egy Képkockányi GS Adat Mentése - - - - New - This section refers to the Input Recording submenu. - Új - - - - Play - This section refers to the Input Recording submenu. - Lejátszás - - - - Stop - This section refers to the Input Recording submenu. - Leállítás - - - - Settings - This section refers to the Input Recording submenu. - Beállítások - - - - + Input Recording Logs Felvételi Napló - - Controller Logs - Játékvezérlő Napló - - - + Enable &File Logging Fájl &Naplózás Engedélyezése - - Enable CDVD Read Logging - CDVD Napló Engedélyezése - - - - Save CDVD Block Dump - CDVD Blokk Mentése - - - - Enable Log Timestamps - Napló Dátumbélyegek Engedélyezése - - - - + Start Big Picture Mode Nagy Kép Mód Indítása - - + + Big Picture In Toolbar Nagy Kép - - Cover Downloader... - Borítók Letöltése... - - - - + Show Advanced Settings Szakértő Beállítások Megjelenítése - - Recording Viewer - Felvétel Megtekintő - - - - + Video Capture Videó Felvétel - - Edit Cheats... - Csalások Szerkesztése... - - - - Edit Patches... - Javítások Szerkesztése... - - - + Internal Resolution Leképezési Felbontás - + %1x Scale %1x Skála - + Select location to save block dump: Válaszd ki a blokk adat mentési helyét: - + Do not show again Ne mutassa többet - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16051,298 +16125,298 @@ A PCSX2 csapat nem ad támogatást abban az esetben ha ezek a beállítások meg Biztos hogy folytatni szeretnéd? - + %1 Files (*.%2) %1 Fájlok (*.%2) - + WARNING: Memory Card Busy FIGYELEM: Memóriakártya Használatban - + Confirm Shutdown Bezárás Megerősítése - + Are you sure you want to shut down the virtual machine? Biztos, hogy le akarod állítani a virtuális gépet? - + Save State For Resume Gyorsmentés Létrehozása - - - - - - + + + + + + Error Hiba - + You must select a disc to change discs. Ki kell választanod egy lemezt a lemez váltáshoz. - + Properties... Tulajdonságok... - + Set Cover Image... - Borító Kép Kiválasztása... + Borítókép Kiválasztása... - + Exclude From List Kihagyás a Listáról - + Reset Play Time - Játék Idő Nullázása + Játékidő Nullázása - + Check Wiki Page Wiki Oldal Megnyitása - + Default Boot Normál Indítás - + Fast Boot Gyors Indítás - + Full Boot Teljes Indítás - + Boot and Debug Indítás és Hibakeresés - + Add Search Directory... Keresendő Mappa Hozzáadása... - + Start File Fájl Indítása - + Start Disc Lemez Indítása - + Select Disc Image Lemez Képfájl Kiválasztása - + Updater Error Frissítő Hiba - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p> Sajnáljuk, egy olyan PCSX2 verziót próbálsz frissíteni, amely nem hivatalos GitHub kiadás. Az inkompatibilitások elkerülése érdekében az automatikus frissítés csak a hivatalos buildek esetében engedélyezett.</p><p><p>Hivatalos buildet az alábbi linkről töltheted le:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p></p> - + Automatic updating is not supported on the current platform. Automatikus frissítés nem támogatott ezen a platformon. - + Confirm File Creation Fájl Létrehozásának Jóváhagyása - + The pnach file '%1' does not currently exist. Do you want to create it? A pnach file '%1' jelenleg nem létezik. Szeretnéd létrehozni? - + Failed to create '%1'. Sikertelen a '%1' létrehozása. - + Theme Change Téma Váltás - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? A téma váltása bezárja a hibakereső ablakot. Minden nem mentett adat elveszik. Szeretnéd folytatni? - + Input Recording Failed Bemenet Felvétele Sikertelen - + Failed to create file: {} Nem sikerült a fájlt létrehozni: {} - + Input Recording Files (*.p2m2) Bemeneti Felvétel Fájlok (*.p2m2) - + Input Playback Failed Felvétel Lejátszása Sikertelen - + Failed to open file: {} Fájl megnyitása sikertelen: {} - + Paused Szünetelve - + Load State Failed Állás Betöltése Sikertelen - + Cannot load a save state without a running VM. Nem lehet állást betölteni, ha nem fut a virtuális gép. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Az új ELF nem betölthető a virtuális gép újraindítása nélkül. Szeretnéd most újraindítani a virtuális gépet? - + Cannot change from game to GS dump without shutting down first. Nem lehet játékról GS adatra váltani leállítás nélkül. - + Failed to get window info from widget Sikertelen az ablakinformáció lekérése a widgetből - + Stop Big Picture Mode Nagy Kép Mód Leállítása - + Exit Big Picture In Toolbar Kilépés a Nagy Kép Módból - + Game Properties Játék Tulajdonságai - + Game properties is unavailable for the current game. A játék tulajdonságok nem elérhetők a jelenlegi játékhoz. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nem található CD/DVD-ROM egység. Kérlek Bizonyosod meg róla, hogy a meghajtó csatlakoztatva van, és a megfelelő hozzáférés biztosított. - + Select disc drive: Lemez meghajtó kiválasztása: - + This save state does not exist. Ez az állás mentés nem létezik. - + Select Cover Image - Válassz Borító Képet + Válassz Borítóképet - + Cover Already Exists Ez A Borító Már Létezik - + A cover image for this game already exists, do you wish to replace it? - Ehhez a játékhoz már található borító kép, szeretnéd lecserélni? + Ehhez a játékhoz már található borítókép, szeretnéd lecserélni? - + + - Copy Error Másolás Hiba - + Failed to remove existing cover '%1' Sikertelen a létező borító törlése '%1' - + Failed to copy '%1' to '%2' Sikertelen a '%1' másolása a '%2'-ba - + Failed to remove '%1' Sikertelen a törlés '%1' - - + + Confirm Reset Újraindítás Jóváhagyása - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Minden Borító Formátum (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - Másik fájlt kell választanod a jelenlegi borító képhez. + Másik fájlt kell választanod a jelenlegi borítóképhez. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16351,12 +16425,12 @@ This action cannot be undone. Ez a művelet nem visszavonható. - + Load Resume State Gyorsmentés Betöltése - + A resume save state was found for this game, saved at: %1. @@ -16369,133 +16443,133 @@ Do you want to load this state, or start from a fresh boot? Szeretnéd betölteni ezt az állást, vagy-e nélkül indítanád? - + Fresh Boot Friss Indítás - + Delete And Boot Törlés És Indítás - + Failed to delete save state file '%1'. Nem sikerült az állás törlése '%1'. - + Load State File... Állás Fájl Betöltése... - + Load From File... Betöltés Fájlból... - - + + Select Save State File Mentett Állás Fájl Kiválasztása - + Save States (*.p2s) - Állás Mentések (*.p2s) + Állásmentések (*.p2s) - + Delete Save States... - Állás Mentések Törlése... + Állásmentések Törlése... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Minden Fájltípus (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Egy-Sávos Nyers Képfájlok (*.bin *.iso);;Cue Adatlap (*.cue);;Media Leíró Fájl (*.mdf);;MAME CHD Képfájlok (*.chd);;CSO Képfájlok (*.cso);;ZSO Képfájlok (*.zso);;GZ Képfájlok (*.gz);;ELF Végrehajthatók (*.elf);;IRX Végrehajthatók (*.irx);;GS Adatok (*.gs *.gs.xz *.gs.zst);;Blokk Adatok (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Minden Fájltípus (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *. *. *.dump);;Egy-Sávos Nyers Képfájlok (*.bin *.iso);;Cue Adatlap (*.cue);;Media Leíró Fájl (*.mdf);;MAME CHD Képfájlok (*.chd);;CSO Képfájlok (*.cso);;ZSO Képfájlok (*.zso);;GZ Képfájlok (*.gz);;Blokk Adatok (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> FIGYELEM: A memória kártya még mindig adatot ír. Ha most leállítód a játékot az <b>VISSZAVONHATATLANUL KÁROSÍTJA A MEMÓRIA KÁRTYÁT.</b> Erősen ajánlott visszatérni a játékhoz, és hagyni, hogy befejezze az írást a memória kártyára.<br><br>Ennek ellenére szeretnéd mégis leállítani és <b>VISSZAVONHATATLANUL TÖNKRETENNI A MEMÓRIA KÁRTYÁD?</b> - + Save States (*.p2s *.p2s.backup) - Állás Mentések (*.p2s *.p2s.backup) + Állásmentések (*.p2s *.p2s.backup) - + Undo Load State Állás Betöltés Visszavonása - + Resume (%2) Folytatás (%2) - + Load Slot %1 (%2) %1 Foglalat Betöltése (%2) - - + + Delete Save States Mentett Állások Törlése - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. Biztos, hogy törölni szeretnéd a %1 minden mentett állását? -Ezek az állás mentések nem lesznek helyreállíthatók. +Ezek az állásmentések nem lesznek helyreállíthatók. - + %1 save states deleted. A %1 mentett állásai törölve. - + Save To File... Mentés Fájlba... - + Empty Üres - + Save Slot %1 (%2) Mentés a %1 Foglalatba (%2) - + Confirm Disc Change Lemez Csere Megerősítése - + Do you want to swap discs or boot the new image (via system reset)? Szeretnél lemezt cserélni vagy új képfájlt töltesz be (a rendszer újraindításával)? - + Swap Disc Lemez Csere - + Reset Újraindítás @@ -16518,25 +16592,25 @@ Ezek az állás mentések nem lesznek helyreállíthatók. MemoryCard - - + + Memory Card Creation Failed Memória Kártya Létrehozása Sikertelen - + Could not create the memory card: {} Memória kártya létrehozása sikertelen: {} - + Memory Card Read Failed Memória Kártya Olvasása Sikertelen - + Unable to access memory card: {} @@ -16549,30 +16623,36 @@ Close any other instances of PCSX2, or restart your computer. {} Lehetséges hogy a PCSX2 egy már futó példánya használja ezt a kártyát vagy írásvédett mappában található. -Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. +Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. + - - + + Memory Card '{}' was saved to storage. A Memória Kártya '{}' mentett a tárhelyre. - + Failed to create memory card. The error was: {} Sikertelen a memória kártya létrehozása. A hiba: {} - + Memory Cards reinserted. Memória Kártyák újra behelyezve. - + Force ejecting all Memory Cards. Reinserting in 1 second. Memória Kártyák kiadásának kényszerítése. Újra behelyezés 1 másodperc múlva. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + A virtuális konzol már jó ideje nem mentett a memóriakártyára. Állásmentések használata a játékban lévő mentés opció helyett nem ajánlott. + MemoryCardConvertDialog @@ -16618,7 +16698,7 @@ Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Megjegyzés::</strong> A Memória Kártya konvertálása egy <strong>MÁSOLATOT</strong> készít a már létező Memória Kártyádból. Ez <strong>NEM törli, módosítja, vagy cseréli le</strong> a már létező Memória Kártyádat.</center> + <center><strong>Megjegyzés:</strong> A Memória Kártya konvertálása egy <strong>MÁSOLATOT</strong> készít a már létező Memória Kártyádból. Ez <strong>NEM törli, módosítja, vagy cseréli le</strong> a már létező Memória Kártyádat.</center> @@ -16722,7 +16802,7 @@ Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. 8 MB [Most Compatible] - 8 MB (Leginkább Kompatibilis) + 8 MB [Leginkább Kompatibilis] @@ -16793,7 +16873,7 @@ Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. Failed to create the Memory Card, because another card with the name '%1' already exists. - Nem sikerült a Memória Kártya létrehozása, mert ezzel a névvel '%1' már létezik kártya. + Nem sikerült a Memória Kártya létrehozása, mert ezzel a névvel '%1' már létezik kártya. @@ -16920,7 +17000,7 @@ Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Csak mappa típusú / Kártya méret: Automatikus) Csak az elindított játék mentéseit tölti be, a többit figyelmen kívül hagyja. Ezzel elkerülhető, hogy kifogyjon a mentési tárhely. + (Csak mappa típusú / Kártya méret: Automatikus) Csak az elindított játék mentéseit tölti be, a többit figyelmen kívül hagyja. Ezzel elkerülhető, hogy elfogyjon a mentési tárhely. @@ -16960,7 +17040,7 @@ Zárd be a többi PCSX2 példányt, vagy indítsd újra a számítógépet. New name is invalid, it must end with .ps2 - Az új név érvénytelen, .ps2-vel kell végződnie. + Az új név érvénytelen, .ps2-vel kell végződnie @@ -17223,17 +17303,17 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty Start address can't be equal to or greater than the end address - A kezdőcím nem lehet egyenlő vagy nagyobb a végcímnél. + A kezdőcím nem lehet egyenlő vagy nagyobb a végcímnél Invalid search value - Érvénytelen keresési érték. + Érvénytelen keresési érték Value is larger than type - Az érték nagyobb mint amennyit a típus megenged. + Az érték nagyobb mint amennyit a típus megenged @@ -17364,7 +17444,7 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty Ugrás ide a Memória Böngészőben - + Cannot Go To Nem Lehet Ide Ugrani @@ -17457,7 +17537,7 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;"">Figyelem! Az állás mentésből induló bemeneti felvétel a állás mentések verziókezelése miatt nem fog működni a későbbi verziókban.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Figyelem! Az állásmentésből induló bemeneti felvétel a állásmentések verziókezelése miatt nem fog működni a későbbi verziókban.</span></p></body></html> @@ -17659,7 +17739,7 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty Address is not valid. - Érvénytelen cím + Érvénytelen cím. @@ -18043,7 +18123,7 @@ Ez a művelet nem visszavonható, és minden mentést elveszítesz ezen a kárty Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Játékvezérlő port {0}, foglalat {1}-ben egy {2} van csatlakoztatva, de az állás mentésben {3} van. -{3} kiadása és cseréje a(z) {2}-vel +{3} kiadása és cseréje a(z) {2}-vel. @@ -18204,41 +18284,41 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. - Sikertelen a {} megnyitása. Beépített játékjavítások nem állnak rendelkezésre. + Sikertelen a {} megnyitása. Beépített játék tapaszok nem állnak rendelkezésre. - + %n GameDB patches are active. OSD Message - %n GameDB javítás aktív. - %n GameDB javítás aktív. + %n GameDB tapasz aktív. + %n GameDB tapasz aktív. - + %n game patches are active. OSD Message - %n játék javítás aktív. - %n játék javítás aktív. + %n játék tapasz aktív. + %n játék tapasz aktív. - + %n cheat patches are active. OSD Message - %n csalás aktív - %n csalás aktív + %n csalás aktív. + %n csalás aktív. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - Nincsenek csalások vagy javítások (szélesvászon, kompatibilitás vagy más) találva / engedélyezve + Nincsenek csalások vagy tapaszok (széles vászon, kompatibilitás vagy más) találva / engedélyezve. @@ -18300,7 +18380,7 @@ Ejecting {3} and replacing it with {2}. Failed to create HDD image - HDD képfájl létrehozása sikertelen. + HDD képfájl létrehozása sikertelen @@ -18337,47 +18417,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Bejelentkezett %1-ként (%2 pont, softcore: %3 pont). %4 olvasatlan üzenet. - - + + Error Hiba - + An error occurred while deleting empty game settings: {} Egy hiba történt az üres játék beállítások törlése közben: {} - + An error occurred while saving game settings: {} Egy hiba történt a játék beállítások mentése során: {} - + Controller {} connected. Játékvezérlő {} csatlakoztatva. - + System paused because controller {} was disconnected. A rendszer szünetel mert a {} játékvezérlő lecsatlakozott. - + Controller {} disconnected. Játékvezérlő {} leválasztva. - + Cancel Mégse @@ -18510,7 +18590,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18640,7 +18720,7 @@ Szeretnéd ezt a mappát létrehozni? <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Összegzés</strong><hr>Ez az oldal részleteket mutat a kiválasztott játékról. A bemeneti profil megváltoztatásával beállítható a játékvezérlő gombkiosztása ehhez a játékhoz bármelyik profilra az alapértelmezett (Megosztott) beállítás helyett. A lejátszási lista és képfájl ellenőrzés használható a képfájl összehasonlítására egy ismert jó képfájllal. Ha ez nem egyezik, a játék állomány hibás lehet. + <strong>Összegzés</strong><hr>Ez az oldal részleteket mutat a kiválasztott játékról. A bemeneti profil megváltoztatásával beállítható a játékvezérlő gombkiosztása ehhez a játékhoz bármelyik profilra az alapértelmezett (Megosztott) beállítás helyett. Az adatsáv és képfájl ellenőrzés használható a képfájl összehasonlítására egy ismert jó képfájllal. Ha ez nem egyezik, a játékállomány hibás lehet. @@ -18681,12 +18761,12 @@ Szeretnéd ezt a mappát létrehozni? Patches - Javítások + Tapaszok <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Javítások</strong><hr>Ez a szakasz lehetőséget ad rá, hogy opcionális javításokat alkalmazz a játékra, amik teljesítmény, vizuális, vagy játékmeneti javulásokat hozhatnak. + <strong>Tapaszok</strong><hr>Ez a szakasz lehetőséget ad rá, hogy opcionális tapaszokat alkalmazz a játékra, amik teljesítmény, vizuális, vagy játékmeneti javulásokat hozhatnak. @@ -18766,42 +18846,42 @@ Szeretnéd ezt a mappát létrehozni? <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Kezelőfelület Beállítások</strong><hr>Ezek a beállítások vezérlik a szoftver kinézetét és működését.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Kezelőfelület Beállítások</strong><hr>Ezek a beállítások vezérlik a szoftver kinézetét és működését.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Beállítások</strong><hr>Itt találhatók a BIOS beállításai.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>BIOS Beállítások</strong><hr>Itt találhatók a BIOS beállításai.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emuláció Beállitásai</strong><hr>Ezek a beállítások határozzák meg a képkocka ütemezés konfigurációját, és a játékok beállításait.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Emuláció Beállitásai</strong><hr>Ezek a beállítások határozzák meg a képkocka ütemezés konfigurációját, és a játékok beállításait.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Grafikai Beállítások</strong><hr>Ezek a beállítások határozzák meg a grafikai kimenet konfigurációját.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Grafikai Beállítások</strong><hr>Ezek a beállítások határozzák meg a grafikai kimenet konfigurációját.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Hang Beállítások</strong><hr>Ezek a beállítások vezérlik a konzol hang kimenetét.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Hang Beállítások</strong><hr>Ezek a beállítások vezérlik a konzol hang kimenetét.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memória Kártya Beállításai</strong><hr>Itt készítheted és állíthatod be a Memória Kártyáid.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Memória Kártya Beállításai</strong><hr>Itt készítheted és állíthatod be a Memória Kártyáid.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Hálozat és Merevlemez Beállításai</strong><hr>Ezek a beállítások vezérlik a konzol hálózati kapcsolatát és a belső merevlemezét.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Hálózat és Merevlemez Beállításai</strong><hr>Ezek a beállítások vezérlik a konzol hálózati kapcsolatát és a belső merevlemezét.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Szakértő Beállítások</strong><hr>Ezek szakértői beállítások, amik meghatározzák a szimulált konzol konfigurációját.<br><br>Húzd az egeret egy beállítás fölé további információkért, és a Shift+Egérgörgőt hogy tekerd ezt a panelt. + <strong>Szakértő Beállítások</strong><hr>Ezek szakértői beállítások, amik meghatározzák a szimulált konzol konfigurációját.<br><br>Húzd az egérmutatót egy beállítás fölé további információkért, és használd a Shift+Egérgörgőt, hogy tekerd ezt a panelt. @@ -18988,7 +19068,7 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Üdvözöl a PCSX2!</span></h1><p>Ez a varázsló végigvezet a konfigurációs beállításokon amik szükségesek az alkalmazás használatához. Ha ez az első alkalom, hogy telepíted a PCSX2-őt, ajánlott megtekinteni a telepítési segédletet <a href="https://pcsx2.net/docs/">itt</a>.</p><p>Alapból a PCSX2 a <a href="https://pcsx2.net/">pcsx2.net</a> szerverhez kapcsolódik, hogy frissítéseket keressen, és ha elérhető és jóváhagyott, letölti a frissítési csomagokat a <a href="https://github.com/">github.com</a>-ról. Ha nem szeretnéd, hogy a PCSX2 kapcsolódjon a hálózathoz indulásnál, vedd ki a jelölést az Automatikus Frissítés opcióból most. Az Automatikus Frissítés később bármikor megváltoztatható a kezelőfelület beállításainál.</p><p>Kérlek válassz nyelvet és témát a kezdéshez.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Üdvözöl a PCSX2!</span></h1><p>Ez a varázsló végigvezet a konfigurációs beállításokon amik szükségesek az alkalmazás használatához. Ha ez az első alkalom, hogy telepíted a PCSX2-őt, ajánlott megtekinteni a telepítési segédletet <a href="https://pcsx2.net/docs/">itt</a>.</p><p>Alapból a PCSX2 a <a href="https://pcsx2.net/">pcsx2.net</a> szerverhez kapcsolódik, hogy frissítéseket keressen, és ha elérhető és jóváhagyott, letölti a frissítési csomagokat a <a href="https://github.com/">github.com</a>-ról. Ha nem szeretnéd, hogy a PCSX2 kapcsolódjon a hálózathoz indulásnál, vedd ki a jelölést az Automatikus Frissítés opcióból most. Az Automatikus Frissítés később bármikor megváltoztatható a kezelőfelület beállításainál.</p><p>Kérlek válassz nyelvet és témát a kezdéshez.</p></body></html> @@ -19004,7 +19084,7 @@ Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban Controller Mapped To: - Játkvezérkő Kiosztva A: + Játékvezérlő Kiosztva A: @@ -19761,7 +19841,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Színt alkalmaz a kiválasztott célkereszt képekre, több játékos esetében is használható. HTML/CSS formátumban adható meg (pl. #aabbcc). + Színt alkalmaz a kiválasztott célkereszt képekre, több játékos esetében is használható. HTML/CSS formátumban adható meg (pl. #aabbcc) @@ -20197,7 +20277,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Wheel Device - Görgő Eszköz + Kormány Eszköz @@ -20633,7 +20713,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Right Turntable Red - Jobb Lemez Piros + Jobb Lemez Piros @@ -20998,7 +21078,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. - A Densha Controller Type 2 egy kétkezes vonatvezérlő D-Paddal és hat gombbal. A teljesítménytengely a semleges állásból indul, és öt progresszíven magasabb teljesítményfokozattal rendelkezik. A fék tengely kiengedve indul, és nyolc fokozatosan növekvő fokozattal, valamint egy vészfékkel rendelkezik. Ez a vezérlő számos játékkal kompatibilis, és általában jól illeszkedik az egy vagy két fizikai tengellyel rendelkező hardverekhez, amelyek hasonló fokozatokkal rendelkeznek, mint például a modern "Zuiki One Handle MasCon". + A Densha Controller Type 2 egy kétkezes vonatvezérlő D-Paddal és hat gombbal. A sebességváltókar a semleges állásból indul, és öt progresszíven magasabb teljesítményfokozattal rendelkezik. A fék tengely kiengedve indul, és nyolc fokozatosan növekvő fokozattal, valamint egy vészfékkel rendelkezik. Ez a vezérlő számos játékkal kompatibilis, és általában jól illeszkedik az egy vagy két fizikai tengellyel rendelkező hardverekhez, amelyek hasonló fokozatokkal rendelkeznek, mint például a modern "Zuiki One Handle MasCon". @@ -21029,7 +21109,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Teljesítménykar + Sebességváltó @@ -21162,7 +21242,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Accelerator - Gyorsító + Gáz @@ -21230,7 +21310,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Accelerator - Gyorsító + Gáz @@ -21371,7 +21451,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. <p>Alapértelmezés szerint a GunCon2 az egérmutatót használja. Az egér használatához <strong>nem</strong>kell a ravaszt és a gombokat leszámítva semmilyen hozzárendelést konfigurálnod.</p>; -<p>Ha egér helyett egy vezérlőt vagy egy olyan fénypisztolyt szeretnél használni, amely az egér helyett egy vezérlőt szimulál, akkor a Relatív célzáshoz kell kötni. Ellenkező esetben a Relative Aiminget <strong>kötés nélkül kell hagyni</strong>.</p> +<p>Ha egér helyett egy vezérlőt vagy egy olyan fénypisztolyt szeretnél használni, amely az egér helyett egy vezérlőt szimulál, akkor a Relatív célzáshoz kell hozzárendelni. Ellenkező esetben a Relatív Célzást <strong>hozzárendelés nélkül kell hagyni</strong>.</p> @@ -21485,7 +21565,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. - A Ryojōhen Controller egy kétkezes vonatvezérlő D-paddal és hét gombbal. A teljesítménytengely a semlegesről indul, és négy progresszív, magasabb teljesítményfokozattal rendelkezik. A féktengely analóg, három régióval, amelyek a féknyomás felengedését, a fékek aktuális nyomáson tartását vagy a féknyomás növelését biztosítják. Ha ezt a tengelyt a végsőkig kitoljuk, akkor a vészfék működésbe lép. Ez a vezérlő a Densha De GO! Ryojōhen, és a legjobban két tengellyel rendelkező hardverrel használható, amelyek közül az egyikkel könnyen növelhető vagy csökkenthető a féknyomás. + A Ryojōhen Controller egy kétkezes vonatvezérlő D-paddal és hét gombbal. A sebességváltókar a semlegesről indul, és négy progresszív, magasabb teljesítményfokozattal rendelkezik. A féktengely analóg, három régióval, amelyek a féknyomás felengedését, a fékek aktuális nyomáson tartását vagy a féknyomás növelését biztosítják. Ha ezt a tengelyt a végsőkig kitoljuk, akkor a vészfék működésbe lép. Ez a vezérlő a Densha De GO! Ryojōhen, és a legjobban két tengellyel rendelkező hardverrel használható, amelyek közül az egyikkel könnyen növelhető vagy csökkenthető a féknyomás. @@ -21535,7 +21615,7 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Teljesítménykar + Sebességváltó @@ -21582,13 +21662,13 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. - A Shinkansen Controller egy kétkezes vonatvezérlő, D-paddal és hat gombbal. A teljesítménytengely a semlegesről indul, és tizenhárom progresszíven magasabb teljesítményfokozattal rendelkezik. A fék tengely elengedve indul, és hét fokozatosan növekvő fokozattal, valamint egy vészfékkel rendelkezik. Ez a vezérlő a Densha De GO! San'yō Shinkansen-hen, és a legjobban olyan hardverrel használható, amely egy tengelyen 14 vagy több fokozatú beállítással rendelkezik. + A Shinkansen Controller egy kétkezes vonatvezérlő, D-paddal és hat gombbal. A sebességváltókar a semlegesről indul, és tizenhárom progresszíven magasabb teljesítményfokozattal rendelkezik. A fék tengely elengedve indul, és hét fokozatosan növekvő fokozattal, valamint egy vészfékkel rendelkezik. Ez a vezérlő a Densha De GO! San'yō Shinkansen-hen, és a legjobban olyan hardverrel használható, amely egy tengelyen 14 vagy több fokozatú beállítással rendelkezik. Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Teljesítménykar + Sebességváltó @@ -21725,42 +21805,42 @@ Ez több időt vehet igénybe, de megtalálja a fájlokat az almappákban is. VMManager - + Failed to back up old save state {}. Sikertelen a régi állásmentés biztonsági mentése {}. - + Failed to save save state: {}. Sikertelen az állás mentése: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Ismeretlen játék - + CDVD precaching was cancelled. CDVD előtöltés megszakítva. - + CDVD precaching failed: {} CDVD előtöltés sikertelen: {} - + Error Hiba - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21772,277 +21852,277 @@ Please consult the FAQs and Guides for further instructions. Jogi okok miatt, a BIOS-t egy a tulajdonodban lévő PS2 egységről *kell* beszerezned (kölcsönkérés nem számít). -Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban (Eszközök -> Adat könyvtár megnyitása). +Ha ez megvan, ez a BIOS fájl a bios mappába helyezendő az adat könyvtárban (Eszközök -> Adatkönyvtár megnyitása). Kérlek tekintsd meg a GYIK-okat és az útmutatókat további segítségért. - + Resuming state Állás folytatása - + Boot and Debug Indítás és Hibakeresés - + Failed to load save state Nem sikerült a mentett állás betöltése - + State saved to slot {}. Állás mentve a {} foglalatba. - + Failed to save save state to slot {}. Nem sikerült az állás mentése a {} foglalatba. - - + + Loading state Állás betöltése - + Failed to load state (Memory card is busy) Nem sikerült az állást betölteni a(z) {} foglalatból (A memória kártya elfoglalt) - + There is no save state in slot {}. Nincs mentés a {} foglalatban. - + Failed to load state from slot {} (Memory card is busy) Nem sikerült az állást betölteni a {} foglalatból (A memória kártya elfoglalt) - + Loading state from slot {}... Állás betöltése a {} foglalatból... - + Failed to save state (Memory card is busy) Nem sikerült az állást menteni (A memória kártya elfoglalt) - + Failed to save state to slot {} (Memory card is busy) Nem sikerült az állást menteni a(z) {} foglalatba (A memória kártya elfoglalt) - + Saving state to slot {}... Állás mentése a {} foglalatba... - + Frame advancing Képkocka Léptetés - + Disc removed. Lemez kiadva. - + Disc changed to '{}'. Lemez lecserélve a következőre '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Sikertelen az új képfájl megnyitása '{}'. Előző képfájl visszaállítása. A hiba: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Sikertelen a régi képfájlra visszaváltás. Lemez kiadása. A hiba: {} - + Cheats have been disabled due to achievements hardcore mode. Csalások letiltva a trófea hardcore mód miatt. - + Fast CDVD is enabled, this may break games. A gyors CDVD engedélyezve van, néhány játék nem kompatibilis vele. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Ciklus ráta/kihagyás nem az alapbeállításon van, ez összeomlást vagy lassú játékot eredményezhet. - + Upscale multiplier is below native, this will break rendering. A felskálázási szorzó a natív alatt van, ez problémákat okozhat a leképezésben. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping letiltva. Ez grafikai hibákat okozhat. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. A leképező nem Automatikusra van állítva. Ez teljesítmény problémákat és grafikai hibákat okozhat. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A textúra szűrés nem Bilineáris (PS2)-re van állítva. Ez grafikai hibákat okozhat bizonyos játékoknál. - + No Game Running Nem fut játék - + Trilinear filtering is not set to automatic. This may break rendering in some games. A trilineáris szűrő nem automatikuson van. Ez grafikai hibákat okozhat bizonyos játékoknál. - + Blending Accuracy is below Basic, this may break effects in some games. A Keverés Pontosság az egyszerű beállítás alatt van, ez néhány játékban pontatlan effekteket okozhat. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardveres Letöltési Mód nincs Precízre állítva, ez leképezési problémákat okozhat. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU rögzítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU0 Round Mode is not set to default, this may break some games. VU0 kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU1 Round Mode is not set to default, this may break some games. VU1 kerekítési mód nincs alapértelmezetten, ez problémákat okozhat. - + VU Clamp Mode is not set to default, this may break some games. VU rögzítési mód nincs alapértelmezetten, ez problémákat okozhat. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM engedélyezve. Néhány játék kompatibilitását befolyásolhatja. - + Game Fixes are not enabled. Compatibility with some games may be affected. Játék javítások nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Kompatibilitási javítások nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. + Kompatibilitási tapaszok nincsenek engedélyezve. Ez hatással lehet a játékok kompatibilitására. - + Frame rate for NTSC is not default. This may break some games. Az NTSC képfrissítés nincs alapértéken. Ez hibákat okozhat. - + Frame rate for PAL is not default. This may break some games. A PAL képfrissítés nincs alapértéken. Ez hibákat okozhat. - + EE Recompiler is not enabled, this will significantly reduce performance. EE újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP újrafordító nincs engedélyezve, ez jelentősen csökkenti a teljesítményt. - + EE Cache is enabled, this will significantly reduce performance. EE gyorsítótár engedélyezve, ez jelentősen csökkenti a teljesítményt. - + EE Wait Loop Detection is not enabled, this may reduce performance. Emotion Engine Várakozási Hurok Felismerése opció nincs engedélyezve, ez csökkentheti a teljesítményt. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Időzítés Átugrása nincs engedélyezve, ez csökkentheti a teljesítményt. - + Fastmem is not enabled, this will reduce performance. Gyors Memória nincs engedélyezve, ez csökkenti a teljesítményt. - + Instant VU1 is disabled, this may reduce performance. Azonnali VU1 letiltva, ez csökkentheti a teljesítményt. - + mVU Flag Hack is not enabled, this may reduce performance. Az mVU Felesleges Flag Kihagyása opció nem engedélyezett, ez csökkentheti a teljesítményt. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Paletta Átalakítás engedélyezve, egy csökkentheti a teljesítményt. - + Texture Preloading is not Full, this may reduce performance. Textúra Előtöltés nem teljes, ez csökkentheti a teljesítményt. - + Estimate texture region is enabled, this may reduce performance. Becsült textúra terület engedélyezve, egy csökkentheti a teljesítményt. - + Texture dumping is enabled, this will continually dump textures to disk. Textúra mentés engedélyezve, folyamatosan menteni fogja a textúrákat a lemezre. diff --git a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts index b4f2bd6b12..2bbded4652 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts @@ -97,7 +97,7 @@ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - <strong>Token masuk RetroAchievements Anda sudah tidak berlaku lagi.</strong> Masukkan ulang kredensial Anda agar pencapaian dapat dilacak. Kata sandi tidak akan disimpan di PCSX2, token akses akan dibuat dan digunakan sebagai gantinya. + <strong>Token login RetroAchievements Anda sudah tidak berlaku lagi.</strong> Anda harus memasukkan ulang kredensial Anda agar prestasi dapat dilacak. Kata sandi Anda tidak akan disimpan di PCSX2, token akses akan dibuat dan digunakan sebagai gantinya. @@ -120,8 +120,8 @@ Error: %1 Please check your username and password, and try again. - %1Gagal masuk. -Eror: %1 + Gagal masuk. +Erorr: %1 Periksa nama pengguna dan kata sandi Anda, lalu coba lagi. @@ -295,12 +295,12 @@ Token masuk dibuat pada: When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - Saat diaktifkan, PCSX2 akan menampilkan daftar pencapaian dari set tidak resmi. Pencapaian tersebut tidak dilacak oleh RetroAchievements, jadi akan terbuka setiap Anda raih. + Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - Mode "tantangan" untuk pencapaian serta pelacakan papan peringkat. Ini menonaktifkan save state, cheat, dan gerak lambat. + Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Akan menonaktifkan fungsi save state, cheat, dan juga gerak lambat. @@ -313,22 +313,22 @@ Token masuk dibuat pada: Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Memutar efek suara untuk kejadian seperti mendapat pencapaian dan mengirim papan peringkat. + Putar efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Menampilkan ikon di pojok kanan bawah layar saat pencapaian utama/tantangan sedang aktif. + Tampilkan ikon di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif. When enabled and logged in, PCSX2 will scan for achievements on startup. - Setelah diaktifkan dan masuk, PCSX2 akan memindai pencapaian saat mulai. + Setelah diaktifkan dan masuk, PCSX2 akan memindai prestasi saat dimulai. Displays popup messages on events such as achievement unlocks and game completion. - Menampilkan sembulan untuk kejadian seperti mendapat pencapaian dan menamatkan permainan. + Tampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan penyelesaian game. @@ -338,7 +338,7 @@ Token masuk dibuat pada: When enabled, each session will behave as if no achievements have been unlocked. - Saat diaktifkan, setiap sesi akan seolah-olah seperti belum membuka pencapaian apa-apa. + Saat diaktifkan, setiap sesi akan seolah-olah seperti belum membuka prestasi apa-apa. @@ -409,7 +409,7 @@ Token masuk dibuat pada %2. You have unlocked {} of %n achievements Achievement popup - Anda membuka {} dari %n pencapaian + Anda telah membuka {} dari %n prestasi @@ -440,7 +440,7 @@ Token masuk dibuat pada %2. %n achievements Mastery popup - %n pencapaian + %n prestasi @@ -489,7 +489,7 @@ Token masuk dibuat pada %2. An unlock request could not be completed. We will keep retrying to submit this request. - Pembukaan pencapaian tidak dapat diselesaikan. Permintaan ini akan terus kami coba kirim. + Pembukaan prestasi tidak dapat diselesaikan. Permintaan ini akan terus kami coba kirim. @@ -499,7 +499,7 @@ Token masuk dibuat pada %2. All pending unlock requests have completed. - Pembukaan pencapaian yang tadi tertunda telah selesai. + Semua permintaan buka prestasi yang sebelumnya tertunda telah selesai. @@ -522,7 +522,7 @@ Pesan belum dibaca: {2} Active Challenge Achievements - Pencapaian Tantangan Aktif + Prestasi Tantangan Aktif @@ -582,7 +582,7 @@ Posisi Papan Peringkat: {1} dari {2} You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - Anda membuka {0} dari {1} pencapaian, mendapat {2} dari {3} poin yang dapat diperoleh. + Anda telah membuka {0} dari {1} prestasi, dan telah mendapatkan {2} dari {3} poin yang dapat diperoleh. @@ -709,12 +709,12 @@ Posisi Papan Peringkat: {1} dari {2} This game has no achievements. - Permainan ini tidak tersedia pencapaian. + Prestasi tidak tersedia untuk game ini. Failed to read executable from disc. Achievements disabled. - Gagal membaca executable dari kaset. Pencapaian dinonaktifkan. + Gagal membaca eksekutabel dari disk. Prestasi dinonaktifkan. @@ -727,307 +727,318 @@ Posisi Papan Peringkat: {1} dari {2} Gunakan Pengaturan Global [%1] - + Rounding Mode Mode Pembulatan - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani pembulatan saat mengemulasi Floating Point Unit (FPU) dari EmotionEngine (EE). Karena berbagai FPU di PS2 tidak sesuai dengan standar internasional, beberapa game mungkin memerlukan mode yang berbeda untuk melakukan perhitungan dengan benar. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini saat game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Division Rounding Mode Mode Pembulatan Pembagian - + Nearest (Default) Terdekat (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Tentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Clamping Mode Mode Clamping - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani penyimpanan float dalam rentang x86 standar. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini saat game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - - + + Enable Recompiler Aktifkan Recompiler - + - - - + + + - + - - - - + + + + + Checked Dicentang - + + Use Save State Selector + Gunakan Pemilih Save State + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Tampilkan UI untuk memilih save state saat berpindah slot, daripada hanya menampilkan notifikasi. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Jalankan terjemahan biner just-in-time dari kode mesin MIPS-IV 64-bit ke x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteksi Wait Loop - + Moderate speedup for some games, with no known side effects. Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui. - + Enable Cache (Slow) Aktifkan Cache (Lambat) - - - - + + + + Unchecked Tidak Dicentang - + Interpreter only, provided for diagnostic. Hanya interpreter, khusus untuk diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteksi Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas. - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Gunakan backpatching untuk menghindari register flush pada setiap akses memori. - + Pause On TLB Miss Jeda Saat Miss TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Jeda mesin virtual saat TLB miss terjadi, alih-alih mengabaikan dan melanjutkannya. Mesin virtual akan dijeda pada akhir blok, bukan pada instruksi yang menyebabkan kesalahan terjadi. Lihat konsol untuk melihat alamat di mana akses invalid terjadi. - + Enable 128MB RAM (Dev Console) Aktifkan RAM 128MB (Konsol Developer) - + Exposes an additional 96MB of memory to the virtual machine. Beri 96MB memori tambahan ke mesin virtual. - + VU0 Rounding Mode Mode Rounding VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ubah cara PCSX2 menangani pembulatan saat mengemulasi Vector Unit 0 (EE VU0) dari EmotionEngine. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat akan menyebabkan masalah stabilitas dan/atau crash.</b> - + VU1 Rounding Mode Mode Rounding VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ubah cara PCSX2 menangani pembulatan saat mengemulasi Vector Unit 1 (EE VU1) dari EmotionEngine. Nilai default mampu menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak mengalami masalah yang terlihat akan menyebabkan masalah stabilitas dan/atau crash.</b> - + VU0 Clamping Mode Mode Clamping VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani penyimpanan float dalam rentang x86 standar di Vector Unit 0 (VU0) dari Emotion Engine (EE). Nilai default menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + VU1 Clamping Mode Mode Clamping VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ubah cara PCSX2 menangani penyimpanan float dalam rentang x86 standar di Vector Unit 1 (VU1) dari Emotion Engine (EE). Nilai default menangani sebagian besar game; <b>mengubah pengaturan ini ketika game tidak memiliki masalah yang terlihat dapat menyebabkan ketidakstabilan.</b> - + Enable Instant VU1 Aktifkan Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan error grafis pada beberapa game. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktifkan Recompiler VU0 (Mode Mikro) - + Enables VU0 Recompiler. Aktifkan Recompiler VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktifkan Recompiler VU1 - + Enables VU1 Recompiler. Aktifkan VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - mVU Flag Hack + Hack Flag mVU - + Good speedup and high compatibility, may cause graphical errors. Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan eror pada grafis. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Menjalankan terjemahan biner just-in-time dari kode mesin MIPS-I 32-bit ke x86. - + Enable Game Fixes Aktifkan Perbaikan Game - + Automatically loads and applies fixes to known problematic games on game start. Secara otomatis, muat dan terapkan perbaikan untuk game yang diketahui bermasalah saat game dimulai. - + Enable Compatibility Patches Aktifkan Patch Kompatibilitas - + Automatically loads and applies compatibility patches to known problematic games. Secara otomatis, muat dan terapkan perbaikan untuk game yang diketahui bermasalah. - + Savestate Compression Method Metode Kompresi Savestate - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Menentukan algoritma yang akan digunakan saat mengompresi savestate. - + Savestate Compression Level Level Kompresi Savestate - + Medium Menengah - + Determines the level to be used when compressing savestates. Menentukan level Kompresi yang akan digunakan saat mengompresi savestate. - + Save State On Shutdown Simpan Save State Saat Mematikan - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + Create Save State Backups Buat Backup Save State - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi. @@ -1250,29 +1261,29 @@ Posisi Papan Peringkat: {1} dari {2} Buat Backup Save State - + Save State On Shutdown Simpan Save State Saat Mematikan - + Frame Rate Control Kontrol Frame Rate - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Frame Rate PAL: - + NTSC Frame Rate: Frame Rate NTSC: @@ -1287,7 +1298,7 @@ Posisi Papan Peringkat: {1} dari {2} Level Kompresi: - + Compression Method: Metode Kompresi: @@ -1332,17 +1343,22 @@ Posisi Papan Peringkat: {1} dari {2} Sangat Tinggi (Lambat, Tidak Direkomendasikan) - + + Use Save State Selector + Gunakan Pemilih Save State + + + PINE Settings Pengaturan PINE - + Slot: Slot: - + Enable Aktifkan @@ -1863,8 +1879,8 @@ Posisi Papan Peringkat: {1} dari {2} AutoUpdaterDialog - - + + Automatic Updater Pembaruan Otomatis @@ -1904,68 +1920,68 @@ Posisi Papan Peringkat: {1} dari {2} Ingatkan Saya Nanti - - + + Updater Error Update Bermasalah - + <h2>Changes:</h2> <h2>Catatan Perubahan:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Peringatan Save State</h2><p>Update ini <b>tidak kompatibel dengan Save State Anda</b>. Pastikan Anda telah menyimpan Save Data Anda ke Memory Card sebelum mengunduh update ini, atau progres game Anda akan hilang.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Peringatan Pengaturan</h2><p>Menginstal update ini akan me-reset konfigurasi program anda. Anda harus membuat konfigurasi baru setelah memasang update ini.</p> - + Savestate Warning Peringatan Savestate - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>PERINGATAN</h1><p style='font-size:12pt;'>Memasang update ini akan <b>membuat save state Anda menjadi tidak kompatibel</b>, <i>pastikan Anda sudah menyimpan save data anda kedalam memory card sebelum melanjutkan</i>.</p><p>Apakah anda ingin melanjutkan pemasangan update?</p> - + Downloading %1... Sedang mengunduh PCSX2 %1... - + No updates are currently available. Please try again later. Tidak ada update tersedia. Coba lagi nanti. - + Current Version: %1 (%2) Versi Saat Ini: %1 (%2) - + New Version: %1 (%2) Versi Terbaru: %1 (%2) - + Download Size: %1 MB Ukuran Unduhan: %1 MB - + Loading... Sedang memuat... - + Failed to remove updater exe after update. Gagal menghapus executable pemutakhiran setelah pembaruan. @@ -2129,19 +2145,19 @@ Posisi Papan Peringkat: {1} dari {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2231,17 +2247,17 @@ Posisi Papan Peringkat: {1} dari {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Kaset permainan berlokasi di removable drive, dapat terjadi isu kinerja seperti terbata-bata dan macet. + Disk game berlokasi di drive yang dapat dilepas, isu performa seperti jittering dan freezing dapat terjadi. - + Saving CDVD block dump to '{}'. Menyimpan dump blok CDVD ke '{}'. - + Precaching CDVD Pramuat Game @@ -2266,9 +2282,9 @@ Posisi Papan Peringkat: {1} dari {2} Tidak Diketahui - + Precaching is not supported for discs. - Pramuat tidak tersedia untuk kaset. + Pramuat tidak tersedia untuk disc. @@ -2299,12 +2315,12 @@ Posisi Papan Peringkat: {1} dari {2} Virtual Controller Type - Jenis Kontroler Virtual + Tipe Kontroler Virtual Bindings - Atur Tombol + Penetapan Tombol @@ -2324,7 +2340,7 @@ Posisi Papan Peringkat: {1} dari {2} Clear Mapping - Kosongkan Pemetaan + Bersihkan Penetapan Tombol @@ -2340,23 +2356,23 @@ Posisi Papan Peringkat: {1} dari {2} Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Kosongkan Atur Tombol + Bersihkan Penetapan Tombol Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Apakah yakin ingin mengosongkan semua atur tombol kontroler ini? Ini tidak dapat diurungkan. + Apakah Anda yakin ingin menghapus semua penetapan tombol untuk kontroler ini? Tindakan ini tidak dapat dibatalkan. Automatic Binding - Atur Tombol Otomatis + Penetapan Tombol Otomatis No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - Tidak ada atur tombol generik untuk perangkat '%1'. Kontroler/sumber mungkin tidak mendukung pemetaan otomatis. + Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis. @@ -2546,7 +2562,7 @@ Posisi Papan Peringkat: {1} dari {2} Orange - Jingga + Oranye @@ -2576,7 +2592,7 @@ Posisi Papan Peringkat: {1} dari {2} Tilt - Memiring + Miring @@ -2840,12 +2856,12 @@ Posisi Papan Peringkat: {1} dari {2} Browse... - Telusur... + Telusuri... Select File - Pilih Berkas + Pilih File @@ -2858,7 +2874,7 @@ Posisi Papan Peringkat: {1} dari {2} The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - Sumber masukan SDL mendukung kebanyakan kontroler, dan menawarkan fungsi lebih untuk DualShock 4 / DualSense di mode Bluetooth (Getaran / Kendali LED). + Sumber input SDL mendukung kebanyakan kontroler, dan menawarkan fungsionalitas lebih untuk DualShock 4 / DualSense di mode Bluetooth (Getaran / Kontrol Panel Lampu). @@ -2888,7 +2904,7 @@ Posisi Papan Peringkat: {1} dari {2} The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - Sumber DInput mendukung kontroler lawas yang tidak mendukung XInput. Kami sarankan gunakan sumber masukan SDL, tapi DirectInput dapat digunakan jika kontroler tidak kompatibel dengan SDL. + Sumber DInput mendukung kontroler lama yang tidak mendukung XInput. Kami menyarankan menggunakan sumber input SDL, namun DirectInput dapat digunakan apabila kontroler tidak kompatibel dengan SDL. @@ -2934,7 +2950,7 @@ Posisi Papan Peringkat: {1} dari {2} The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series, dan kontroler pihak ketiga dengan protokol XInput. + Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series dan kontroler pihak ketiga yang mendukung protokol XInput. @@ -2944,7 +2960,7 @@ Posisi Papan Peringkat: {1} dari {2} The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - Multitap membuat 8 kontroler dapat dihubungkan bersamaan ke konsol. Setiap multitap terdapat 4 port. Tidak semua permainan mampu multitap. + Multitap memungkinkan 8 kontroler untuk dihubungkan ke konsol secara bersamaan. Setiap multitap menyediakan 4 port. Tidak semua game mendukung multitap. @@ -3134,7 +3150,7 @@ Not Configured/Buttons configured Controller Mapping Settings - Pengaturan Pemetaan Kontroler + Pengaturan Penetapan Kontroler @@ -3223,29 +3239,34 @@ Not Configured/Buttons configured + Rename Profile + Ubah Nama Profil + + + Delete Profile Hapus Profil - + Mapping Settings Pengaturan Penetapan - - + + Restore Defaults Kembalikan Pengaturan Default - - - + + + Create Input Profile Buat Profil Input - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3256,40 +3277,43 @@ Untuk menerapkan profil input kustom ke game, buka Pengaturan Game, lalu ubah &a Masukkan nama untuk profil input yang baru: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. Profil dengan nama '%1' sudah ada. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Apakah Anda ingin menyalin semua penetapan tombol dari profil yang saat ini dipilih ke profil baru? Memilih Tidak akan membuat profil baru yang kosong. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Apakah Anda ingin menyalin binding hotkey saat ini dari pengaturan global ke profil input yang baru? - + Failed to save the new profile to '%1'. Gagal menyimpan profil baru ke '%1'. - + Load Input Profile Muat Profil Input - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3302,12 +3326,27 @@ Semua penetapan tombol global akan dihapus dan penetapan tombol dari profil inpu Anda tidak dapat membatalkan aksi ini. - + + Rename Input Profile + Ubah Nama Profil Input + + + + Enter the new name for the input profile: + Masukkan nama untuk profil input baru: + + + + Failed to rename '%1'. + Gagal mengganti nama '%1'. + + + Delete Input Profile Hapus Profil Input - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3316,12 +3355,12 @@ You cannot undo this action. Anda tidak dapat membatalkan aksi ini. - + Failed to delete '%1'. Gagal menghapus '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3334,13 +3373,13 @@ Semua konfigurasi dan penetapan tombol global akan dihapus, namun profil input A Anda tidak dapat membatalkan aksi ini. - + Global Settings Pengaturan Global - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3348,8 +3387,8 @@ Anda tidak dapat membatalkan aksi ini. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3357,28 +3396,28 @@ Anda tidak dapat membatalkan aksi ini. %2 - - + + USB Port %1 %2 Port USB %1 %2 - + Hotkeys Tombol Pintasan - + Shared "Shared" refers here to the shared input profile. Global - + The input profile named '%1' cannot be found. - Profil bernama '%1' tidak ditemukan. + Profil input '%1' tidak ditemukan. @@ -4000,63 +4039,63 @@ Apakah Anda ingin menimpanya? Import from file (.elf, .sym, etc): - + Add Tambah - + Remove Hapus - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Lewati - + Custom Address Range: Custom Address Range: - + Start: Mulai: - + End: Akhir: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4127,17 +4166,32 @@ Apakah Anda ingin menimpanya? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Lokasi + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4789,53 +4843,53 @@ Apakah Anda ingin menimpanya? Debugger PCSX2 - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Selalu di Atas - + Show this window on top Tampilkan jendela ini diatas jendela lainnya - + Analyze Analisa @@ -4853,48 +4907,48 @@ Apakah Anda ingin menimpanya? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4915,23 +4969,23 @@ Apakah Anda ingin menimpanya? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4941,72 +4995,72 @@ Apakah Anda ingin menimpanya? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5016,7 +5070,7 @@ Apakah Anda ingin menimpanya? <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Tidak ditemukan permainan dalam format yang didukung.</span></p><p>Mohon tambahkan permainan dulu.</p><p>Permainan berformat berikut akan dipindai dan ditampilkan:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Game dalam format yang didukung tidak ditemukan. </span></p><p>Silakan tambahkan direktori game untuk memulai.</p><p>Game dalam format berikut akan dipindai dan ditampilkan:</p></body></html> @@ -5033,86 +5087,86 @@ Apakah Anda ingin menimpanya? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot Savestate: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot Savestate: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Tidak Ada Gambar - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Kecepatan: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Gagal untuk membuat HTTPDownloader. - + Downloading %1... Sedang mengunduh %1... - + Download failed with HTTP status code %1. Unduhan gagal dengan kode status HTTP %1. - + Download failed: Data is empty. Unduhan gagal: Data kosong. - + Failed to write '%1'. Gagal untuk menulis '%1'. @@ -5339,7 +5393,7 @@ Apakah Anda ingin menimpanya? Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Akses kaset cepat, mengurangi lama memuat. Periksa daftar kompatibilitas HDLoader untuk permainan yang ada isu dengan opsi ini. + Akses disk cepat, mengurangi waktu loading. Periksa daftar kompatibilitas HDLoader untuk game yang diketahui bermasalah dengan opsi ini. @@ -5407,7 +5461,7 @@ Apakah Anda ingin menimpanya? Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - Memuat disc image ke RAM sebelum memulai mesin virtual. Dapat mengurangi patah-patah pada sistem yang menggunakan hard disk, tetapi secara signifikan meningkatkan waktu mulai. + Memuat disc image ke RAM sebelum memulai mesin virtual. Dapat mengurangi patah-patah pada sistem yang menggunakan hard disk, tetapi secara signifikan meningkatkan waktu untuk memuat game. @@ -5486,81 +5540,76 @@ Apakah Anda ingin menimpanya? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5694,342 +5743,342 @@ Tautan nya adalah: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Use Global Setting Gunakan Pengaturan Global - + Automatic binding failed, no devices are available. Penetapan tombol otomatis gagal, tidak ada perangkat yang tersedia. - + Game title copied to clipboard. Judul game telah disalin ke clipboard. - + Game serial copied to clipboard. Kode serial game telah disalin ke clipboard. - + Game CRC copied to clipboard. Kode CRC game telah disalin ke clipboard. - + Game type copied to clipboard. Tipe game telah disalin ke clipboard. - + Game region copied to clipboard. Region game telah disalin ke clipboard. - + Game compatibility copied to clipboard. Kompatibilitas game telah disalin ke clipboard. - + Game path copied to clipboard. Path game telah disalin ke clipboard. - + Controller settings reset to default. - Pengaturan kontroler diatur ulang ke bawaan. + Pengaturan kontroller dikembalikan ke default. - + No input profiles available. Tidak ada profil masukan yang tersedia. - + Create New... Buat Profil Baru... - + Enter the name of the input profile you wish to create. Tentukan nama untuk profil masukan yang ingin Anda buat. - + Are you sure you want to restore the default settings? Any preferences will be lost. Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. - + Settings reset to defaults. Pengaturan telah direset ke default. - + No save present in this slot. Tidak ada savesate pada slot ini. - + No save states found. - Save state tak ditemukan. + Savestate tidak ditemukan. - + Failed to delete save state. Gagal untuk menghapus savestate. - + Failed to copy text to clipboard. Gagal menyalin teks ke cliipboard. - + This game has no achievements. Prestasi tidak tersedia untuk game ini. - + This game has no leaderboards. Game ini tidak memiliki papan peringkat. - + Reset System Reset Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang? - + Launch a game from images scanned from your game directories. Jalankan game dari image yang telah dipindai dari direktori game anda. - - - Launch a game by selecting a file/disc image. - Memulai permainan dengan memilih berkas/disc image. - + Launch a game by selecting a file/disc image. + Memulai permainan dengan memilih file/disc image. + + + Start the console without any disc inserted. - Memulai konsol tanpa ada kaset. + Jalankan konsol tanpa memasukan disk. - + Start a game from a disc in your PC's DVD drive. - Memulai permainan dari kaset yang ditaruh di DVD drive komputer. + Jalankan game dari disk yang dimasukkan ke DVD drive PC Anda. - + No Binding Tidak ada penetapan tombol - + Setting %s binding %s. Mengatur %s ke %s. - + Push a controller button or axis now. Harap tekan tombol controller sekarang. - + Timing out in %.0f seconds... Membatalkan dalam %.0f detik... - + Unknown Tidak Diketahui - + OK OK - + Select Device Pilih Perangkat - + Details Rincian - + Options Pengaturan - + Copies the current global settings to this game. Salin pengaturan global saat ini ke game ini. - + Clears all settings set for this game. Hapus semua pengaturan yang ditetapkan untuk game ini. - + Behaviour Perilaku - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Shows the game you are currently playing as part of your profile on Discord. Menunjukkan permainan yang sedang dimainkan sebagai status profil Discord. - + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Menjeda emulator saat Anda membuka menu cepat, dan melanjutkan saat Anda menutupnya. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + Uses a light coloured theme instead of the default dark theme. Gunakan tema terang alih-alih tema gelap default. - + Game Display Tampilan Game - + Switches between full screen and windowed when the window is double-clicked. Mengganti antara full screen dan windowed saat window di double click. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - + Determines how large the on-screen messages and monitor are. Menentukan seberapa besar ukuran teks pesan dan OSD di layar dan monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Tampilkan jumlah frame video (atau v-syncs) yang ditampilkan setiap detiknya oleh sistem pada pojok kanan atas layar. - + Shows the CPU usage based on threads in the top-right corner of the display. Menampilkan penggunaan CPU berdasarkan dari threads pada pojok kanan atas layar. - + Shows the host's GPU usage in the top-right corner of the display. Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Menampilkan statistik tentang GS (primitives, draw calls) di sudut kanan atas layar. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Menampilkan indikator saat mempercepat, menjeda, dan status abnormal lainnya sedang aktif. - + Shows the current configuration in the bottom-right corner of the display. Menunjukan konfigurasi saat ini di sudut kanan bawah layar. - + Shows the current controller state of the system in the bottom-left corner of the display. Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - + Displays warnings when settings are enabled which may break games. Menampilkan peringatan jika ada pengaturan di aktifkan yang mungkin mempengaruhi stabilitas di game. - + Resets configuration to defaults (excluding controller settings). Merubah ulang kepengaturan awal (kecuali pengaturan controller/stik). - + Changes the BIOS image used to start future sessions. Mengganti gambar BIOS yang digunakan untuk sesi selanjutnya. - + Automatic Otomatis - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6038,1977 +6087,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Secara otomatis, beralih ke mode layar penuh saat game dimulai. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Menampilkan resolusi game di pojok kanan atas layar. - + BIOS Configuration Konfigurasi BIOS - + BIOS Selection Pilihan BIOS - + Options and Patches Pengaturan dan Patch - + Skips the intro screen, and bypasses region checks. Lewati layar intro, dan mem-bypass regional cek. - + Speed Control Kontrol Kecepatan - + Normal Speed Kecepatan Normal - + Sets the speed when running without fast forwarding. Atur kecepatan saat emulator berjalan tanpa fast fowarding. - + Fast Forward Speed Kecepatan Maju Cepat - + Sets the speed when using the fast forward hotkey. Atur kecepatan saat menggunakan tombol pintasan maju cepat. - + Slow Motion Speed Kecepatan Gerak Lambat - + Sets the speed when using the slow motion hotkey. Atur kecepatan saat menggunakan tombol pintasan gerak lambat. - + System Settings Pengaturan Sistem - + EE Cycle Rate Rate Siklus EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclock atau overclock Cpu Emotion Engine yang di emulasi. - + EE Cycle Skipping Lewati Siklus EE - + Enable MTVU (Multi-Threaded VU1) Aktifkan MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Aktifkan Instant VU1 - + Enable Cheats Aktifkan Cheat - + Enables loading cheats from pnach files. Mengaktifkan cheat loading dari file pnach. - + Enable Host Filesystem Aktifkan Sistem File Host - + Enables access to files from the host: namespace in the virtual machine. Mengaktifkan akses ke file dari host: namespace di mesin virtual. - + Enable Fast CDVD Aktifkan CDVD Cepat - + Fast disc access, less loading times. Not recommended. - Akses kaset cepat, mengurangi lama memuat. Tidak dianjurkan. + Mengakses disk dengan cepat, mengurangi waktu loading. Tidak direkomendasikan. - + Frame Pacing/Latency Control Kontrol Frame Pacing / Latensi - + Maximum Frame Latency Latensi Frame Maksimal - + Sets the number of frames which can be queued. Tetapkan jumlah frame yang dapat di antrikan/queued. - + Optimal Frame Pacing Frame Pacing Optimal - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Singkronasi EE dan GS thread setelah per gambar. Mengurangi latensi input, tetapi meningkatkan kebutuhan system/hardware. - + Speeds up emulation so that the guest refresh rate matches the host. Mengatur kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate host. - + Renderer Perender - + Selects the API used to render the emulated GS. Pilih API yang akan di gunakan untuk merender emulasi GS. - + Synchronizes frame presentation with host refresh. Mensinkronisasikan presentasi frame dengan refresh rate host. - + Display Tampilan - + Aspect Ratio Rasio Aspek - + Selects the aspect ratio to display the game content at. - Memilih rasio aspek layar untuk di permainan. + Memilih rasio aspek layar untuk di tampilkan dalam permainan. - + FMV Aspect Ratio Override Timpa Rasio Aspek FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Memilih rasio aspek layar saat FMV terdeteksi diputar. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Memilih algoritma yang digunakan untuk mengonversi output interlaced PS2 ke progresif untuk ditampilkan. - + Screenshot Size Ukuran Tangkapan Layar - + Determines the resolution at which screenshots will be saved. Menentukan resolusi screenshot saat di simpan. - + Screenshot Format Format Tangkapan Layar - + Selects the format which will be used to save screenshots. Pilih format file saat screenshot di simpan. - + Screenshot Quality Kualitas Tangkapan Layar - + Selects the quality at which screenshots will be compressed. Pilih kualitas screenshot yang mana akan di kecilkan/compressed. - + Vertical Stretch Peregangan Vertikal - + Increases or decreases the virtual picture size vertically. Tambahkan atau kurangi ukuran gambar virtual secara vertikal. - + Crop Pangkas Layar - + Crops the image, while respecting aspect ratio. Memangkas gambar tanpa mengubah rasio aspek. - + %dpx %dpx - - Enable Widescreen Patches - Aktifkan patch layar lebar - - - - Enables loading widescreen patches from pnach files. - Mengaftikan patch loading layar lebar dari file pnach. - - - - Enable No-Interlacing Patches - Aktifkan Patch No-Interlacing - - - - Enables loading no-interlacing patches from pnach files. - Aktifkan patch loading no-interlacing dari file pnach. - - - + Bilinear Upscaling Pembesaran gambar Bilinear - + Smooths out the image when upscaling the console to the screen. Menhaluskan gambar ketika upscaling dari konsole ke layar. - + Integer Upscaling Penskalaan Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. - + Screen Offsets Offset Layar - + Enables PCRTC Offsets which position the screen as the game requests. Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. - + Show Overscan Tampilkan Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar. - + Anti-Blur Anti Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. - + Rendering Render - + Internal Resolution Resolusi Internal - + Multiplies the render resolution by the specified factor (upscaling). Mengalikan resolusi render dengan faktor yang ditentukan (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filter Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Memilih di mana pemfilteran bilinear digunakan ketika merender tekstur. - + Trilinear Filtering Filter Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Memilih di mana pemfilteran trilinear digunakan ketika merender tekstur. - + Anisotropic Filtering Filter Anisotropis - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Memilih jenis dithering yang berlaku saat game memintanya. - + Blending Accuracy Akurasi Blending - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Menentukan tingkat akurasi saat mengemulasikan mode campuran yang tidak didukung oleh API grafis host. - + Texture Preloading Pramuat Tekstur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Mengunggah tekstur secara penuh pada GPU yang digunakan, alih-alih menggunakan daerah yang digunakan. Dapat meningkatkan performa di beberapa permainan. - + Software Rendering Threads Thread Perender Software - + Number of threads to use in addition to the main GS thread for rasterization. Jumlah thread yang digunakan selain thread GS utama untuk rasterisasi. - + Auto Flush (Software) Flush Otomatis (Software) - + Force a primitive flush when a framebuffer is also an input texture. Paksa flush primitif ketika framebuffer juga merupakan tekstur input. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Memungkinkan emulasi anti-aliasing edge GS (AA1). - + Enables emulation of the GS's texture mipmapping. Mengaktifkan emulasi mipmapping tekstur GS. - + The selected input profile will be used for this game. Profil input yang dipilih akan digunakan untuk game ini. - + Shared Global - + Input Profile Profil Input - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Tampilkan UI untuk memilih save state saat berpindah slot, daripada hanya menampilkan notifikasi. + + + Shows the current PCSX2 version on the top-right corner of the display. Menampilkan versi PCSX2 saat ini di pojok kanan atas layar. - + Shows the currently active input recording status. Menampilkan status perekam input yang aktif saat ini. - + Shows the currently active video capture status. Menampikan status perekam video yang aktif saat ini. - + Shows a visual history of frame times in the upper-left corner of the display. Menampilkan riwayat visual dari frame times di sudut kiri atas di layar. - + Shows the current system hardware information on the OSD. Menampilkan informasi dari hardware saat ini pada OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Menyematkan thread untuk emulasi ke core CPU yang mungkin dapat meningkatkan performa / perbedaan frame time. - + + Enable Widescreen Patches + Aktifkan Patch Layar Lebar + + + + Enables loading widescreen patches from pnach files. + Mengaktifkan patch layar lebar dari file pnach. + + + + Enable No-Interlacing Patches + Aktifkan Patch No-Interlacing + + + + Enables loading no-interlacing patches from pnach files. + Mengaktifkan patch no-interlacing dari file pnach. + + + Hardware Fixes Perbaikan Hardware - + Manual Hardware Fixes Perbaikan Hardware secara manual - + Disables automatic hardware fixes, allowing you to set fixes manually. Menonaktifkan perbaikan otomatis hardware, sehingga Anda dapat mengatur perbaikan secara manual. - + CPU Sprite Render Size Ukuran Render Sprite CPU - + Uses software renderer to draw texture decompression-like sprites. Menggunakan perender software untuk gambar yang terlihat seperti untuk mendekompresi tekstur. - + CPU Sprite Render Level Tingkat Render Sprite CPU - + Determines filter level for CPU sprite render. Menentukan tingkat filter untuk render sprite CPU. - + Software CLUT Render Render CLUT Software - + Uses software renderer to draw texture CLUT points/sprites. Gunakan perender software untuk menggambar titik dan sprite yang memanfaatkan tekstur CLUT. - + Skip Draw Start Skipdraw Awal - + Object range to skip drawing. Rentang objek untuk skipdraw. - + Skip Draw End Skipdraw Akhir - + Auto Flush (Hardware) Flush Otomatis (Hardware) - + CPU Framebuffer Conversion Konversi CPU Framebuffer - + Disable Depth Conversion Nonaktifkan Konversi Depth - + Disable Safe Features Nonaktifkan Fitur Aman - + This option disables multiple safe features. Opsi ini menonaktifkan beberapa fitur aman. - + This option disables game-specific render fixes. Menonaktifkan perbaikan render per game. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat. - + Disable Partial Invalidation Nonaktifkan Invalidasi Parsial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Menghapus antrian cache tekstur saat ada persimpangan, bukan hanya pada area persimpangan. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Memungkinkan cache tekstur untuk digunakan kembali sebagai tekstur input bagian dalam dari framebuffer sebelumnya. - + Read Targets When Closing Baca Target Saat Menutup - + Flushes all targets in the texture cache back to local memory when shutting down. Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. - + Estimate Texture Region Perkirakan Region Tekstur - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine). - + GPU Palette Conversion Konversi Palet GPU - + Upscaling Fixes Perbaikan Upscaling - + Adjusts vertices relative to upscaling. Menyesuaikan titik sudut relatif terhadap upscaling. - + Native Scaling Scaling Native - + Attempt to do rescaling at native resolution. Mencoba melakukan rescaling pada resolusi native. - + Round Sprite Sprite bundar - + Adjusts sprite coordinates. Menyesuaikan koordinat sprite. - + Bilinear Upscale Pembesaran Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Sejajarkan Sprite - + Fixes issues with upscaling (vertical lines) in some games. Memperbaiki masalah upscaling (garis vertikal) di beberapa permainan. - + Merge Sprite Gabungkan Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Menggantikan beberapa sprite post-processing dengan satu sprite yang lebih besar. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms. - + Unscaled Palette Texture Draws Render Palet Tekstur Tidak Berskala - + Can fix some broken effects which rely on pixel perfect precision. Dapat memperbaiki sebagian efek yang rusak, yang mengandalkan presisi piksel yang sempurna. - + Texture Replacement Penggantian Tekstur - + Load Textures Muat Tekstur - + Loads replacement textures where available and user-provided. Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna. - + Asynchronous Texture Loading Pemuat Tekstur Asinkron - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan. - + Precache Replacements Prechache Penggantian Tekstur - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron. - + Replacements Directory Direktori Penggantian - + Folders Folder - + Texture Dumping Dump Tekstur - + Dump Textures Dump Tekstur - + Dump Mipmaps Dump Mipmap - + Includes mipmaps when dumping textures. Masukkan mipmap saat dump tekstur. - + Dump FMV Textures Dump Tekstur FMV - + Allows texture dumping when FMVs are active. You should not enable this. Mengizinkan dump tekstur saat FMV aktif. Sebaiknya tidak usah mengaktifkan ini. - + Post-Processing Post Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Mengaktifkan shader post processing FXAA. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Aktifkan FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness Ketajaman CAS - + Determines the intensity the sharpening effect in CAS post-processing. Menentukan intensitas efek penajaman dalam post processing CAS. - + Filters Filter - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Memungkinkan penyesuaian kecerahan, kontras, dan saturasi. - + Shade Boost Brightness Kecerahan Shade Boost - + Adjusts brightness. 50 is normal. Menyesuaikan kecerahan. Normalnya 50. - + Shade Boost Contrast Kontras Shade Boost - + Adjusts contrast. 50 is normal. Menyesuaikan kontras. Normalnya 50. - + Shade Boost Saturation Saturasi Shade Boost - + Adjusts saturation. 50 is normal. Menyesuaikan saturasi. Normalnya 50. - + TV Shaders Shader TV - + Advanced Tingkat Lanjut - + Skip Presenting Duplicate Frames Lewati Menampilkan Frame Duplikat - + Extended Upscaling Multipliers Pengali Upscale Tambahan - + Displays additional, very high upscaling multipliers dependent on GPU capability. Menampilkan tambahan pengali upscale yang sangat tinggi yang bergantung dengan kapabilitas GPU Anda. - + Hardware Download Mode Mode Unduhan Hardware - + Changes synchronization behavior for GS downloads. Mengubah perilaku sinkronisasi untuk unduhan GS. - + Allow Exclusive Fullscreen Izinkan Mode Layar Penuh Eksklusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout. - + Override Texture Barriers Timpa Barier Tekstur - + Forces texture barrier functionality to the specified value. Memaksakan fungsi penghalang tekstur ke nilai yang ditentukan. - + GS Dump Compression Kompresi GS Dump - + Sets the compression algorithm for GS dumps. Mengatur algoritma kompresi untuk dump GS. - + Disable Framebuffer Fetch Nonaktifkan Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Mencegah penggunaan framebuffer fetch bila didukung oleh GPU host. - + Disable Shader Cache Nonaktifkan Cache Shader - + Prevents the loading and saving of shaders/pipelines to disk. Mencegah pemuatan dan penyimpanan shader/pipeline ke disk. - + Disable Vertex Shader Expand Nonaktifkan Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Kembali ke CPU untuk memperluas sprite/baris. - + Changes when SPU samples are generated relative to system emulation. Mengubah kapan sampel SPU dihasilkan relatif terhadap emulasi sistem. - + %d ms %d ms - + Settings and Operations Pengaturan dan Pengoperasian - + Creates a new memory card file or folder. Membuat file atau folder memory card baru. - + Simulates a larger memory card by filtering saves only to the current game. Mensimulasikan Memory Card yang lebih besar dengan memfilter penyimpanan hanya untuk permainan saat ini saja. - + If not set, this card will be considered unplugged. Jika tidak di aktifkan, Memory Card ini akan dianggap tercabut. - + The selected memory card image will be used for this slot. Image Memory Card yang dipilih akan digunakan untuk slot ini. - + Enable/Disable the Player LED on DualSense controllers. Mengaktifkan/Menonaktifkan Player LED pada kontroler DualSense. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Mengaktifkan makro ketika tombol ditekan, bukan saat ditahan. - + Savestate Savestate - + Compression Method Metode Kompresi - + Sets the compression algorithm for savestate. Mengatur algoritma kompresi untuk savestate. - + Compression Level Level Kompresi - + Sets the compression level for savestate. Mengatur level kompresi untuk savestate. - + Version: %s Versi: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresif - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Rendah (Cepat) - + Medium (Recommended) Menengah (Direkomendasikan) - + Very High (Slow, Not Recommended) Sangat Tinggi (Lambat, Tidak Direkomendasikan) - + Change Selection Ubah Opsi Terpilih - + Select Pilih - + Parent Directory Direktori induk - + Enter Value Masukkan Nilai - + About Tentang - + Toggle Fullscreen Layar Penuh - + Navigate Navigasi - + Load Global State Muat Save State Global - + Change Page Ubah Halaman - + Return To Game Kembali Ke Permainan - + Select State Pilih Save State - + Select Game Pilih Game - + Change View Ubah Tampilan - + Launch Options Opsi Peluncuran - + Create Save State Backups Buat Backup Save State - + Show PCSX2 Version Tampilkan Versi PCSX2 - + Show Input Recording Status Tampilkan Status Perekam Input - + Show Video Capture Status Tampilkan Status Perekam Video - + Show Frame Times Tampilkan Frame Time - + Show Hardware Info Tampilkan Informasi Hardware - + Create Memory Card Buat Memory Card - + Configuration Konfigurasi - + Start Game Jalankan Game - + Launch a game from a file, disc, or starts the console without any disc inserted. - Memulai permainan dari berkas, kaset, atau memulai konsol tanpa ada kaset. + Jalankan game dari file, disk, atau memulai konsol tanpa memasukkan disk apa pun. - + Changes settings for the application. Ubah pengaturan dari aplikasi. - + Return to desktop mode, or exit the application. Kembali ke mode desktop atau keluar dari aplikasi. - + Back Kembali - + Return to the previous menu. Kembali ke menu sebelumnya. - + Exit PCSX2 Keluar dari PCSX2 - + Completely exits the application, returning you to your desktop. Keluar dari aplikasi sepenuhnya dan mengembalikan anda ke desktop. - + Desktop Mode Mode Desktop - + Exits Big Picture mode, returning to the desktop interface. Keluar dari mode Big Picture dan kembali ke antarmuka utama. - + Resets all configuration to defaults (including bindings). Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol). - + Replaces these settings with a previously saved input profile. Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya. - + Stores the current settings to an input profile. Menyimpan pengaturan saat ini ke profil input. - + Input Sources Sumber Input - + The SDL input source supports most controllers. Sumber input SDL mendukung kebanyakan kontroler. - + Provides vibration and LED control support over Bluetooth. Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth. - + Allow SDL to use raw access to input devices. Izinkan SDL menggunakan akses ke perangkat input. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Mengaktifkan tiga slot kontroler tambahan. Tidak didukung di semua game. - + Attempts to map the selected port to a chosen controller. Mencoba memetakan port yang dipilih ke kontroler yang dipilih. - + Determines how much pressure is simulated when macro is active. Menentukan berapa banyak tekanan yang disimulasikan ketika makro aktif. - + Determines the pressure required to activate the macro. Menentukan tekanan yang diperlukan untuk mengaktifkan makro. - + Toggle every %d frames Ubah setiap %d frame - + Clears all bindings for this USB controller. Hapus semua penetapan tombol untuk kontroler USB ini. - + Data Save Locations Lokasi Penyimpanan Data - + Show Advanced Settings Tampilkan Pengaturan Lanjutan - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut. - + Logging Pencatatan Log - + System Console Konsol Sistem - + Writes log messages to the system console (console window/standard output). Menulis pesan log ke konsol sistem (jendela konsol/output standar). - + File Logging Logging File - + Writes log messages to emulog.txt. Menulis pesan log ke emulog.txt. - + Verbose Logging Logging Detail - + Writes dev log messages to log sinks. Menulis pesan log dev ke log sink. - + Log Timestamps Cap Waktu Log - + Writes timestamps alongside log messages. Menulis cap waktu di samping pesan log. - + EE Console Konsol EE - + Writes debug messages from the game's EE code to the console. Menulis pesan debug dari kode EE game ke konsol. - + IOP Console Konsol IOP - + Writes debug messages from the game's IOP code to the console. Menulis pesan debug dari kode IOP game ke konsol. - + CDVD Verbose Reads Pembacaan Detail CDVD - + Logs disc reads from games. - Mencatat bacaan kaset dari permainan. + Mencatat pembacaan disk yang dibaca dari game. - + Emotion Engine Emotion Engine - + Rounding Mode Mode Pembulatan - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Menentukan bagaimana hasil operasi floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus. - + Division Rounding Mode Mode Pembulatan Pembagian - + Determines how the results of floating-point division is rounded. Some games need specific settings. Menentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus. - + Clamping Mode Mode Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Menentukan bagaimana angka floating point di luar jangkauan ditangani. Beberapa game memerlukan pengaturan khusus. - + Enable EE Recompiler Aktifkan EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Menjalankan penerjemahan binary yang tepat waktu dari kode mesin MIPS-IV 64-bit ke kode asli. - + Enable EE Cache Aktifkan Cache EE - + Enables simulation of the EE's cache. Slow. Mengaktifkan simulasi cache EE. Lambat. - + Enable INTC Spin Detection Aktifkan Deteksi Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas. - + Enable Wait Loop Detection Aktifkan Deteksi Wait Loop - + Moderate speedup for some games, with no known side effects. Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui. - + Enable Fast Memory Access Aktifkan Akses Memori Cepat - + Uses backpatching to avoid register flushing on every memory access. Menggunakan backpatching untuk menghindari register flush pada setiap akses memori. - + Vector Units Vector Units - + VU0 Rounding Mode Mode Pembulatan VU0 - + VU0 Clamping Mode Mode Clamping VU0 - + VU1 Rounding Mode Mode Pembulatan VU1 - + VU1 Clamping Mode Mode Clamping VU1 - + Enable VU0 Recompiler (Micro Mode) Aktifkan Recompiler VU0 (Mode Mikro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Vector Unit recompiler baru dengan kompabilitas yang lebih baik. Direkomendasikan. - + Enable VU1 Recompiler Aktifkan Recompiler VU1 - + Enable VU Flag Optimization Aktifkan Flag Optimisasi VU - + Good speedup and high compatibility, may cause graphical errors. Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan error pada grafis. - + I/O Processor Prosesor I/O - + Enable IOP Recompiler Aktifkan IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Menjalankan penerjemahan kode binari yang tepat waktu dari kode mesin MIPS-I 32-bit ke kode asli. - + Graphics Grafis - + Use Debug Device Gunakan Perangkat Debug - + Settings Pengaturan - + No cheats are available for this game. Tidak ada cheat yang tersedia untuk game ini. - + Cheat Codes Kode Cheat - + No patches are available for this game. Tidak ada patch yang tersedia untuk game ini. - + Game Patches Patch Game - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Gunakan patch dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan bagi pengguna yang telah mengaktifkan patch game. - + Game Fixes Perbaikan Game - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Perbaikan game tidak seharusnya dimodifikasi kecuali Anda mengetahui apa fungsi dari setiap opsi dan implikasinya. - + FPU Multiply Hack Hack Perkalian FPU - + For Tales of Destiny. Untuk Tales of Destiny. - + Preload TLB Hack Pramuat Hack TLB - + Needed for some games with complex FMV rendering. Diperlukan untuk beberapa game dengan rendering FMV yang kompleks. - + Skip MPEG Hack Hack Lewati MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Melompati video/FMV dalam game untuk menghindari game hang/macet. - + OPH Flag Hack Hack Flag OPH - + EE Timing Hack Hack Timing EE - + Instant DMA Hack Hack DMA Instan - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Diketahui mempengaruhi game-game berikut: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Untuk SOCOM 2 HUD dan Spy Hunter hang saat memuat. - + VU Add Hack Hack Add VU - + Full VU0 Synchronization Sinkronisasi Penuh VU0 - + Forces tight VU0 sync on every COP2 instruction. Memaksakan sinkronisasi VU0 yang ketat pada setiap instruksi COP2. - + VU Overflow Hack Hack Overflow VU - + To check for possible float overflows (Superman Returns). Untuk memeriksa kemungkinan float overflow (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gunakan pengaturan waktu yang akurat untuk VU XGKicks (lebih lambat). - + Load State Muat Savestate - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Melewati siklus Emotion Engine yang diemulasikan. Membantu sebagian kecil game seperti SOTC. Namun dapat berdampak buruk pada performa di kebanyakan game. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Meningkatkan performa pada CPU dengan 4 core atau lebih. Aman untuk sebagian besar game, namun beberapa game tidak kompatibel dengan opsi ini dan mungkin akan hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan error grafis di beberapa game. - + Disable the support of depth buffers in the texture cache. Nonaktifkan dukungan buffer kedalaman di cache tekstur. - + Disable Render Fixes Nonaktifkan Perbaikan Render - + Preload Frame Data Pramuat Data Frame - + Texture Inside RT Tekstur Dalam RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. - + Half Pixel Offset Offset Setengah Piksel - + Texture Offset X Offset Tekstur X - + Texture Offset Y Offset Tekstur Y - + Dumps replaceable textures to disk. Will reduce performance. Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa. - + Applies a shader which replicates the visual effects of different styles of television set. Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Melewatkan tampilan frame yang tidak berubah dalam game 25/30fps. Dapat meningkatkan kecepatan tetapi meningkatkan jeda input/membuat frame pacing menjadi lebih buruk. - + Enables API-level validation of graphics commands. Mengaktifkan validasi tingkat API untuk perintah grafis. - + Use Software Renderer For FMVs Gunakan Perender Software untuk FMV - + To avoid TLB miss on Goemon. Untuk menghindari TLB Miss dalam Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack timing untuk berbagai tujuan. Diketahui dapat mempengaruhi game-game berikut ini: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Baik untuk masalah emulasi cache. Diketahui dapat mempengaruhi game-game berikut ini: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Diketahui dapat mempengaruhi game-game berikut: Bleach Blade Battles, Growlanser II dan III, Wizardry. - + Emulate GIF FIFO Emulasi GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Benar tetapi lebih lambat. Diketahui dapat mempengaruhi game-game berikut ini: FIFA Street 2. - + DMA Busy Hack Hack DMA Sibuk - + Delay VIF1 Stalls Mengundur VIF1 Stalls - + Emulate VIF FIFO Emulasi VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulasikan Readahead VIF1 FIFO. Diketahui dapat mempengaruhi game berikut ini: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Menghindari rekompilasi yang konstan di beberapa game. Diketahui mempengaruhi game-game berikut ini: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Untuk Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sinkron VU - + Run behind. To avoid sync problems when reading or writing VU registers. Untuk menghindari masalah sinkronisasi saat membaca atau menulis register VU. - + VU XGKick Sync Sinkron VU XGKick - + Force Blit Internal FPS Detection Paksa Deteksi Blit FPS Internal - + Save State Simpan Savestate - + Load Resume State Muat Save State Lanjutan - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8018,2071 +8072,2076 @@ Do you want to load this save and continue? Apakah ingin Anda muatkan dan lanjutkan? - + Region: Region: - + Compatibility: Kompatibilitas: - + No Game Selected Tidak Ada Game yang Dipilih - + Search Directories Direktori Pencarian - + Adds a new directory to the game search list. Menambahkan direktori baru ke daftar pencarian game. - + Scanning Subdirectories Memindai subdirektori - + Not Scanning Subdirectories Tidak memindai subdirektori - + List Settings Pengaturan Daftar - + Sets which view the game list will open to. Mengatur tampilan mana yang akan digunakan untuk daftar game. - + Determines which field the game list will be sorted by. Menentukan field mana daftar permainan akan diurutkan. - + Reverses the game list sort order from the default (usually ascending to descending). Membalikkan urutan daftar game dari default (biasanya atas ke bawah). - + Cover Settings Pengaturan Sampul - + Downloads covers from a user-specified URL template. Mengunduh sampul dari URL yang ditentukan pengguna. - + Operations Tindakan - + Selects where anisotropic filtering is utilized when rendering textures. Memilih di mana pemfilteran anisotropis digunakan ketika merender tekstur. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gunakan metode alternatif untuk menghitung FPS internal untuk menghindari pembacaan yang salah di beberapa game. - + Identifies any new files added to the game directories. Mengidentifikasi file baru yang ditambahkan ke direktori game. - + Forces a full rescan of all games previously identified. Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya. - + Download Covers Unduh Sampul - + About PCSX2 Tentang PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 adalah sebuah emulator PlayStation 2 (PS2) yang bebas dan bersumber terbuka (open-source). Bertujuan untuk mengemulasikan perangkat keras PS2 menggunakan kombinasi dari Interpreter CPU MIPS, Recompiler, dan Mesin Virtual yang mengelola berbagai perangkat dan sistem memori dari PS2. Memungkinkan Anda untuk memainkan game PS2 di PC dengan banyak fitur tambahan. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 dan PS2 adalah merek dagang terdaftar dari Sony Interactive Entertainment. Aplikasi ini sama sekali tidak berafiliasi dengan Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Apabila diaktifkan dan telah masuk, PCSX2 akan memindai prestasi saat pengaktifan. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Jika diaktifkan, PCSX2 akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Menjeda emulator saat kontroler terputus. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi - + Enable CDVD Precaching Pramuat Game Ke Memori Sistem - + Loads the disc image into RAM before starting the virtual machine. Memuat disc image ke RAM sebelum memulai mesin virtual. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sinkronisasi Ke Refresh Rate Host - + Use Host VSync Timing Gunakan Timing VSync Host - + Disables PCSX2's internal frame timing, and uses host vsync instead. Menonaktifkan pengaturan frame timing internal PCSX2, dan menggunakan host vsync sebagai gantinya. - + Disable Mailbox Presentation Nonaktifkan Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Paksakan penggunaan presentasi FIFO dari pada Mailbox, yaitu double buffering dari pada triple buffering. biasanya dapat menghasilkan frame pacing yang lebih buruk. - + Audio Control Kontrol Audio - + Controls the volume of the audio played on the host. Mengontrol volume audio yang diputar pada host. - + Fast Forward Volume Volume Maju Cepat - + Controls the volume of the audio played on the host when fast forwarding. Mengontrol volume audio yang diputar pada host ketika melakukan maju cepat. - + Mute All Sound Bisukan Semua Suara - + Prevents the emulator from producing any audible sound. Mencegah emulator membuat suara yang dapat didengar. - + Backend Settings Pengaturan Backend - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Backend audio menentukan bagaimana suara yang dihasilkan oleh emulator akan dikirimkan ke host. - + Expansion Ekspansi - + Determines how audio is expanded from stereo to surround for supported games. Menentukan bagaimana audio diekspansi dari stereo ke surround untuk game yang didukung. - + Synchronization Sinkronisasi - + Buffer Size Ukuran Buffer - + Determines the amount of audio buffered before being pulled by the host API. Menentukan jumlah audio yang di-buffer sebelum ditarik oleh API host. - + Output Latency Latensi Output - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Menentukan berapa banyak latensi yang ada antara audio yang diambil oleh API host, dan diputar melalui speaker. - + Minimal Output Latency Latensi Output Minimal - + When enabled, the minimum supported output latency will be used for the host API. Apabila diaktifkan, latensi output minimum yang didukung akan digunakan untuk API host. - + Thread Pinning Penyematan Thread - + Force Even Sprite Position Paksakan Posisi Sprite Genap - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat. - + When enabled, each session will behave as if no achievements have been unlocked. Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka. - + Account Akun - + Logs out of RetroAchievements. Keluar dari RetroAchievements. - + Logs in to RetroAchievements. Masuk ke RetroAchievements. - + Current Game Game Saat Ini - + An error occurred while deleting empty game settings: {} Terjadi kesalahan saat menghapus pengaturan game yang kosong: {} - + An error occurred while saving game settings: {} Terjadi kesalahan saat menyimpan setelan game: {} - + {} is not a valid disc image. {} bukan disc image yang absah. - + Automatic mapping completed for {}. Penetapan tombol otomatis telah selesai untuk {}. - + Automatic mapping failed for {}. Penetapan tombol otomatis gagal untuk {}. - + Game settings initialized with global settings for '{}'. Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'. - + Game settings have been cleared for '{}'. Pengaturan game telah dihapus untuk '{}'. - + {} (Current) {} (Saat Ini) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Gagal memuat '{}'. - + Input profile '{}' loaded. Profil input '{}' berhasil dimuat. - + Input profile '{}' saved. Profil input '{}' berhasil disimpan. - + Failed to save input profile '{}'. Gagal menyimpan profil input '{}'. - + Port {} Controller Type Port {} Tipe Kontroler - + Select Macro {} Binds Pilih Makro {} Penetapan Tombol - + Port {} Device Perangkat Port {} - + Port {} Subtype Subtipe Port {} - + {} unlabelled patch codes will automatically activate. {} kode patch yang tidak berlabel akan diaktifkan secara otomatis. - + {} unlabelled patch codes found but not enabled. - {} kode tambalan tanpa label ditemukan tapi tidak aktif. + {} kode patch yang tidak berlabel ditemukan tetapi tidak diaktifkan. - + This Session: {} Sesi Ini: {} - + All Time: {} Total Waktu: {} - + Save Slot {0} Slot Savestate {0} - + Saved {} Tersimpan pada {} - + {} does not exist. {} tidak ada. - + {} deleted. {} dihapus. - + Failed to delete {}. Gagal menghapus {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Lama Bermain: {} - + Last Played: {} Terakhir Dimainkan: {} - + Size: {:.2f} MB Ukuran: {:.2f} MB - + Left: Kiri: - + Top: Atas: - + Right: Kanan: - + Bottom: Bawah: - + Summary Ringkasan - + Interface Settings Pengaturan Antarmuka - + BIOS Settings Pengaturan BIOS - + Emulation Settings Pengaturan Emulasi - + Graphics Settings Pengaturan Grafis - + Audio Settings Pengaturan Audio - + Memory Card Settings Pengaturan Memory Card - + Controller Settings Pengaturan Kontroler - + Hotkey Settings Pengaturan Tombol Pintasan - + Achievements Settings Pengaturan Prestasi - + Folder Settings Pengaturan folder - + Advanced Settings Pengaturan Lanjutan - + Patches Patch - + Cheats Cheat - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Kecepatan 50% - + 60% Speed Kecepatan 60% - + 75% Speed Kecepatan 75% - + 100% Speed (Default) Kecepatan 100% (Default) - + 130% Speed Kecepatan 130% - + 180% Speed Kecepatan 180% - + 300% Speed Kecepatan 300% - + Normal (Default) Normal (Default) - + Mild Underclock Underclock Ringan - + Moderate Underclock Underclock Sedang - + Maximum Underclock Underclock Maksimum - + Disabled Nonaktif - + 0 Frames (Hard Sync) 0 Frames (Sinkronisasi Keras) - + 1 Frame 1 Frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + None Nonaktif - + Extra + Preserve Sign Ekstra + Pertahankan Simbol - + Full Penuh - + Extra Ekstra - + Automatic (Default) Otomatis (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Nonaktif - + Bilinear (Smooth) Bilinear (Halus) - + Bilinear (Sharp) Bilinear (Tajam) - + Weave (Top Field First, Sawtooth) Weave (Bidang Atas Terlebih Dahulu, Gerigi) - + Weave (Bottom Field First, Sawtooth) Weave (Bidang Bawah Terlebih Dahulu, Gerigi) - + Bob (Top Field First) Bob (Bidang Atas Lebih Dulu) - + Bob (Bottom Field First) Bob (Bidang Bawah Lebih Dulu) - + Blend (Top Field First, Half FPS) Blend (Bidang Atas Terlebih Dahulu, Setengah FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bidang Bawah Terlebih Dahulu, Setengah FPS) - + Adaptive (Top Field First) Adaptive (Bidang Atas Terlebih Dahulu) - + Adaptive (Bottom Field First) Adaptive (Bidang Bawah Terlebih Dahulu) - + Native (PS2) Native (PS2) - + Nearest Terdekat - + Bilinear (Forced) Bilinear (Paksa) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Paksa tanpa sprite) - + Off (None) Nonaktif (Tidak Ada) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Paksa) - + Scaled Berskala - + Unscaled (Default) Tidak Berskala (Default) - + Minimum Minimum - + Basic (Recommended) Dasar (Disarankan) - + Medium Menengah - + High Tinggi - + Full (Slow) Penuh (Lambat) - + Maximum (Very Slow) Maksimum (Sangat Lambat) - + Off (Default) Nonaktif (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Sebagian - + Full (Hash Cache) Penuh (Hash Cache) - + Force Disabled Paksa Nonaktifkan - + Force Enabled Paksa Aktifkan - + Accurate (Recommended) Akurat (Disarankan) - + Disable Readbacks (Synchronize GS Thread) Nonaktifkan Readback (Sinkronisasi Thread GS) - + Unsynchronized (Non-Deterministic) Tidak Disinkronisasi (Non Deterministik) - + Disabled (Ignore Transfers) Nonaktif (Abaikan Transfer) - + Screen Resolution Resolusi Layar - + Internal Resolution (Aspect Uncorrected) - Resolusi Internal (Rasio Aspek Diabaikan) + Resolusi Internal (Tanpa Koreksi Aspek Rasio) - + Load/Save State Muat/Simpan Save State - + WARNING: Memory Card Busy PERINGATAN: Memory Card Sedang Digunakan - + Cannot show details for games which were not scanned in the game list. Tidak dapat menampilkan detail untuk game yang tidak dipindai dalam daftar game. - + Pause On Controller Disconnection Jeda Jika Kontroler Terputus - + + Use Save State Selector + Gunakan Pemilih Save State + + + SDL DualSense Player LED SDL LED Player DualSense - + Press To Toggle Tekan Untuk Aktifkan - + Deadzone Deadzone - + Full Boot Boot Penuh - + Achievement Notifications Pemberitahuan Prestasi - + Leaderboard Notifications Tampilkan Pemberitahuan Papan Peringkat - + Enable In-Game Overlays Aktifkan Overlay Dalam Game - + Encore Mode Mode Encore - + Spectator Mode Mode Penonton - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konversikan framebuffer 4-bit dan 8-bit di CPU daripada di GPU. - + Removes the current card from the slot. Mencabut Memory Card saat ini dari slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Menentukan seberapa sering makro akan mengaktifkan dan menonaktifkan tombol (auto fire). - + {} Frames {} Frame - + No Deinterlacing Tanpa Deinterlace - + Force 32bit Paksa 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Nonaktif) - + 1 (64 Max Width) 1 (64 Lebar Maksimal) - + 2 (128 Max Width) 2 (128 Lebar Maksimal) - + 3 (192 Max Width) 3 (192 Lebar Maksimal) - + 4 (256 Max Width) 4 (256 Lebar Maksimal) - + 5 (320 Max Width) 5 (320 Lebar Maksimal) - + 6 (384 Max Width) 6 (384 Lebar Maksimal) - + 7 (448 Max Width) 7 (448 Lebar Maksimal) - + 8 (512 Max Width) 8 (512 Lebar Maksimal) - + 9 (576 Max Width) 9 (576 Lebar Maksimal) - + 10 (640 Max Width) 10 (640 Lebar Maksimal) - + Sprites Only Hanya Sprite - + Sprites/Triangles Sprite/Segitiga - + Blended Sprites/Triangles Sprite Campuran/Segitiga - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agresif) - + Inside Target Di Dalam Target - + Merge Targets Gabungkan Target - + Normal (Vertex) Normal (Verteks) - + Special (Texture) Spesial (Tekstur) - + Special (Texture - Aggressive) Spesial (Tekstur - Agresif) - + Align To Native Sesuaikan Dengan Native - + Half Setengah - + Force Bilinear Paksa Bilinear - + Force Nearest Paksa Terdekat - + Disabled (Default) Nonaktif (Default) - + Enabled (Sprites Only) Aktif (Hanya Sprite) - + Enabled (All Primitives) Aktif (Semua Primitif) - + None (Default) Nonaktif (Default) - + Sharpen Only (Internal Resolution) Hanya Pertajam (Resolusi Internal) - + Sharpen and Resize (Display Resolution) Pertajam dan Ubah Ukuran (Resolusi Layar) - + Scanline Filter Filter Scanline - + Diagonal Filter Filter Diagonal - + Triangular Filter Filter Triangular - + Wave Filter Filter Gelombang - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Tidak Dikompres - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatif - + Positive Positif - + Chop/Zero (Default) Chop / Zero (Default) - + Game Grid Tampilan Kisi - + Game List Daftar Game - + Game List Settings Pengaturan Daftar Game - + Type Tipe - + Serial Serial - + Title Judul - + File Title Judul File - + CRC CRC - + Time Played Lama Bermain - + Last Played Terakhir Dimainkan - + Size Ukuran - + Select Disc Image - Pilih Disc Image + Pilih Image Disk - + Select Disc Drive - Pilih Disc Drive + Pilih Drive Disk - + Start File Jalankan File - + Start BIOS Jalankan BIOS - + Start Disc Jalankan Disk - + Exit Keluar - + Set Input Binding Atur Input Penetapan Tombol - + Region Region - + Compatibility Rating Peringkat Kompatibilitas - + Path Lokasi - + Disc Path Lokasi Disk - + Select Disc Path Pilih Lokasi Disk - + Copy Settings Salin Pengaturan - + Clear Settings Hapus Pengaturan - + Inhibit Screensaver Nonaktifkan Screensaver - + Enable Discord Presence Aktifkan Discord Rich Presence - + Pause On Start Pause Saat Memulai Game - + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - + Pause On Menu Pause Saat Membuka Menu - + Confirm Shutdown Konfirmasi Matikan - + Save State On Shutdown Simpan Save State Saat Mematikan - + Use Light Theme Gunakan Tema Terang - + Start Fullscreen Mulai Dengan Mode Layar Penuh - + Double-Click Toggles Fullscreen Layar Penuh Dengan Klik Ganda - + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh - + OSD Scale Skala OSD - + Show Messages Tampilkan Pesan - + Show Speed Tampilkan Kecepatan - + Show FPS Tampilkan FPS - + Show CPU Usage Tampilkan Penggunaan CPU - + Show GPU Usage Tampilkan Penggunaan GPU - + Show Resolution Tampilkan Resolusi - + Show GS Statistics Tampilkan Statistik GS - + Show Status Indicators Tampilkan Indikator Status - + Show Settings Tampilkan Pengaturan - + Show Inputs Tampilkan Tekan Tombol - + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman - + Reset Settings Atur Ulang Pengaturan - + Change Search Directory Ganti Direktori Pencarian - + Fast Boot Boot Cepat - + Output Volume Volume Keluaran - + Memory Card Directory Direktori Memory Card - + Folder Memory Card Filter Filter Memory Card Folder - + Create Buat Baru - + Cancel Batalkan - + Load Profile Muat Profil - + Save Profile Simpan profil - + Enable SDL Input Source Aktifkan Sumber Input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Mode Enhanced DualShock 4 / DualSense SDL - + SDL Raw Input Input Raw SDL - + Enable XInput Input Source Aktifkan Sumber Input XInput - + Enable Console Port 1 Multitap Aktifkan Port Konsol 1 Multitap - + Enable Console Port 2 Multitap Aktifkan Port Konsol 2 Multitap - + Controller Port {}{} Port Kontroler {}{} - + Controller Port {} Port Kontroler {} - + Controller Type Tipe Kontroler - + Automatic Mapping Penetapan Tombol Otomatis - + Controller Port {}{} Macros Makro Kontroler Port {}{} - + Controller Port {} Macros Makro Kontroler Port {} - + Macro Button {} Tombol Makro {} - + Buttons Tombol - + Frequency Frekuensi - + Pressure Tekanan - + Controller Port {}{} Settings Pengaturan Port Konroller {}{} - + Controller Port {} Settings Pengaturan Port Konroller {} - + USB Port {} Port USB {} - + Device Type Jenis Perangkat - + Device Subtype Subtipe Perangkat - + {} Bindings {} Penetapan Tombol - + Clear Bindings Bersihkan Penetapan Tombol - + {} Settings {} Pengaturan - + Cache Directory Direktori Cache - + Covers Directory Direktori Sampul - + Snapshots Directory Direktori Snapshot - + Save States Directory Direktori Save State - + Game Settings Directory Direktorin Pengaturan Game - + Input Profile Directory Direktori Profil Input - + Cheats Directory Direktori Cheat - + Patches Directory Direktori Patch - + Texture Replacements Directory Direktori Penggantian Tekstur - + Video Dumping Directory Direktori Dump Video - + Resume Game Lanjutkan Game - + Toggle Frame Limit Pembatas Frame - + Game Properties Pengaturan Game - + Achievements Prestasi - + Save Screenshot Simpan Tangkapan Layar - + Switch To Software Renderer Beralih ke Perender Software - + Switch To Hardware Renderer Beralih ke Perender Hardware - + Change Disc - Ubah Kaset + Ganti Disk - + Close Game Tutup Game - + Exit Without Saving Tutup Tanpa Membuat Save State - + Back To Pause Menu Kembali ke Menu Pause - + Exit And Save State Tutup dan Buat Save State - + Leaderboards Papan Peringkat - + Delete Save Hapus Save - + Close Menu Tutup Menu - + Delete State Hapus State - + Default Boot Boot Default - + Reset Play Time Reset Waktu Permainan - + Add Search Directory Tambah Direktori Pencarian - + Open in File Browser Buka di Penjelajah File - + Disable Subdirectory Scanning Nonaktifkan Pemindaian Subdirektori - + Enable Subdirectory Scanning Aktifkan Pemindaian Subdirektori - + Remove From List Hapus Dari Daftar - + Default View Tampilan Default - + Sort By Urutkan Berdasarkan - + Sort Reversed Urutkan Terbalik - + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + Website Situs Web - + Support Forums Forum Dukungan - + GitHub Repository Repositori GitHub - + License Lisensi - + Close Tutup - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration digunakan sebagai pengganti implementasi prestasi bawaan. - + Enable Achievements Aktifkan Prestasi - + Hardcore Mode Mode Hardcore - + Sound Effects Efek Suara - + Test Unofficial Achievements Uji Coba Prestasi Tidak Resmi - + Username: {} Nama Pengguna: {} - + Login token generated on {} Token masuk dibuat pada {} - + Logout Keluar - + Not Logged In Belum Masuk - + Login Masuk - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. - + Card Enabled Memory Card Diaktifkan - + Card Name Nama Memory Card - + Eject Card Keluarkan Memory Card @@ -10213,7 +10272,7 @@ PCSX2 di beberapa GPU. Untuk menggunakan perender Vulkan, Anda harus menghapus p You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Perender Vulkan dipilih otomatis, tapi tidak ditemukan perangkat yang kompatibel. - Perbarui semua pengandar grafis di sistem Anda, termasuk GPU terpadu yang ada + Perbarui semua driver GPU di sistem Anda, termasuk GPU bawaan yang ada untuk menggunakan perender Vulkan. @@ -10294,7 +10353,7 @@ Harap periksa dokumentasi resmi kami untuk informasi lebih lanjut. Aborted {} due to encoding error in '{}'. - Berhenti {} karena galat enkode di '{}'. + Membatalkan {} karena kesalahan enkode pada '{}'. @@ -11068,32 +11127,42 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Patch apa pun yang dibundel dengan PCSX2 untuk game ini akan dinonaktifkan karena Anda memuat patch yang tidak berlabel. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Patch layar lebar saat ini <span style=" font-weight:600;">DIAKTIFKAN</span> secara global.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Patch no-interlacing saat ini <span style=" font-weight:600;">DIAKTIFKAN</span> secara global.</p></body></html> + + + All CRCs Tampilkan Semua CRC - + Reload Patches Muat Ulang Patch - + Show Patches For All CRCs Tampilkan Patch Untuk Semua CRC - + Checked Dicentang - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Mengaktifkan pemindaian file patch untuk semua CRC game. Dengan mengaktifkan ini, patch yang tersedia untuk serial game dengan CRC yang berbeda juga akan dimuat. - + There are no patches available for this game. Tidak ada patch yang tersedia untuk game ini. @@ -11569,11 +11638,11 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - - - - - + + + + + Off (Default) Nonaktif (Default) @@ -11583,10 +11652,10 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - - - - + + + + Automatic (Default) Otomatis (Default) @@ -11653,7 +11722,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Halus) @@ -11719,29 +11788,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Offset Layar - + Show Overscan Tampilkan Overscan - - - Enable Widescreen Patches - Aktifkan Patch Layar Lebar - - - - Enable No-Interlacing Patches - Aktifkan Patch No-Interlacing - - + Anti-Blur Anti Blur @@ -11752,7 +11811,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Nonaktifkan Offset Interlace @@ -11762,18 +11821,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Ukuran Tangkapan Layar: - + Screen Resolution Resolusi Layar - + Internal Resolution Resolusi Internal - + PNG PNG @@ -11825,7 +11884,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11872,7 +11931,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Tidak Berskala (Default) @@ -11888,7 +11947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Dasar (Disarankan) @@ -11924,7 +11983,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Penuh (Hash Cache) @@ -11940,31 +11999,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Nonaktifkan Emulasi Depth - + GPU Palette Conversion Konversi Palet GPU - + Manual Hardware Renderer Fixes Perbaikan Perender Hardware Manual - + Spin GPU During Readbacks Jaga GPU Siaga Saat Readback - + Spin CPU During Readbacks Jaga CPU Siaga Saat Readback @@ -11976,15 +12035,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Flush Otomatis @@ -12012,8 +12071,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Nonaktif) @@ -12070,18 +12129,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Nonaktifkan Fitur Aman - + Preload Frame Data Pramuat Data Frame - + Texture Inside RT Tekstur Dalam RT @@ -12180,13 +12239,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Gabungkan Sprite - + Align Sprite Sejajarkan Sprite @@ -12200,16 +12259,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Tanpa Deinterlace - - - Apply Widescreen Patches - Terapkan patch layar lebar - - - - Apply No-Interlacing Patches - Terapkan Patch No-Interlacing - Window Resolution (Aspect Corrected) @@ -12282,25 +12331,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Nonaktifkan Invalidasi Sumber Parsial - + Read Targets When Closing Baca Target Saat Menutup - + Estimate Texture Region Perkirakan Region Tekstur - + Disable Render Fixes Nonaktifkan Perbaikan Render @@ -12311,7 +12360,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Render Palet Tekstur Tidak Berskala @@ -12370,25 +12419,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Tekstur - + Dump Mipmaps Dump Mipmap - + Dump FMV Textures Dump Tekstur FMV - + Load Textures Muat Tekstur @@ -12398,6 +12447,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Terapkan Patch Layar Lebar + + + + Apply No-Interlacing Patches + Terapkan Patch No-Interlacing + Native Scaling @@ -12415,13 +12474,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Paksakan Posisi Sprite Genap - + Precache Textures Pramuat Tekstur @@ -12444,8 +12503,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Nonaktif (Default) @@ -12466,7 +12525,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12518,7 +12577,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12533,7 +12592,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontras: - + Saturation Saturasi @@ -12554,50 +12613,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Tampilkan Indikator - + Show Resolution Tampilkan Resolusi - + Show Inputs Tampilkan Input - + Show GPU Usage Tampilkan Penggunaan GPU - + Show Settings Tampilkan Pengaturan - + Show FPS Tampilkan FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Nonaktifkan Mailbox Presentation - + Extended Upscaling Multipliers Pengali Upscale Tambahan @@ -12613,13 +12672,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Tampilkan Statistik - + Asynchronous Texture Loading Pemuat Tekstur Asinkron @@ -12630,13 +12689,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Tampilkan Penggunaan CPU - + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman @@ -12658,58 +12717,58 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne OSD Messages Position: - Posisi Pesan OSD: + Posisi OSD Pesan: - + Left (Default) Kiri (Default) OSD Performance Position: - Posisi Kinerja OSD: + Posisi OSD Performa: - + Right (Default) Kanan (Default) - + Show Frame Times Tampilkan Frame Time - + Show PCSX2 Version Tampilkan Versi PCSX2 - + Show Hardware Info Tampilkan Informasi Hardware - + Show Input Recording Status Tampilkan Status Perekam Input - + Show Video Capture Status Tampilkan Status Perekam Video - + Show VPS Tampilkan VPS @@ -12818,19 +12877,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Lewati Menampilkan Frame Duplikat - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12883,7 +12942,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Tampilkan Persentase Kecepatan @@ -12893,1214 +12952,1214 @@ Swap chain: see Microsoft's Terminology Portal. Nonaktifkan Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Tidak Dicentang - + + Enable Widescreen Patches + Aktifkan Patch Layar Lebar + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Secara otomatis, memuat dan menerapkan patch layar lebar saat game dimulai. Dapat menimbulkan masalah pada game. - + + Enable No-Interlacing Patches + Aktifkan Patch No-Interlacing + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Secara otomatis, memuat dan menerapkan patch no-interlacing saat game dimulai. Dapat menimbulkan masalah pada game. - + Disables interlacing offset which may reduce blurring in some situations. Menonaktifkan offset interlacing, dapat mengurangi blur di beberapa situasi. - + Bilinear Filtering Filter Bilinear - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Mengaktifkan filter post processing bilinear. Menghaluskan kualitas gambar yang terpancar di layar. Mengoreksi posisi antar piksel. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. Berguna untuk beberapa game, misalnya untuk efek layar bergoyang di WipEout Fusion. Namun opsi ini dapat membuat grafis menjadi buram. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar. - + FMV Aspect Ratio Override Timpa Rasio Aspek FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Menentukan metode deinterlacing yang akan digunakan pada layar interlace konsol yang diemulasi. Otomatis seharusnya dapat mendeinterlace sebagian besar game dengan benar, tetapi jika Anda melihat grafik yang terlihat bergetar, cobalah memilih salah satu opsi yang tersedia. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontrol level akurasi emulasi unit blending.<br> Semakin tinggi pengaturannya, semakin akurat emulasi blending di shader, dan semakin berat emulasinya.<br> Kapabilitas blending di Direct3D tidak sebaik OpenGL/Vulkan. - + Software Rendering Threads Thread Perender Software - + CPU Sprite Render Size Ukuran Render Sprite CPU - + Software CLUT Render Render CLUT Software - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya pada GPU dengan penanganan khusus. - + This option disables game-specific render fixes. Menonaktifkan perbaikan render per game. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Secara default, cache tekstur mengendalikan invalidasi parsial. Sayangnya, komputasi ini sangat membebankan CPU. Hack ini mengganti invalidasi parsial dengan penghapusan tekstur seluruhnya untuk mengurangi load CPU. Membantu game dengan engine Snowblind. - + Framebuffer Conversion Konversi Framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konversikan framebuffer 4-bit dan 8-bit kepada CPU alih-alih GPU. Berguna untuk game Harry Potter dan Stuntman. Berdampak besar pada performa. - - + + Disabled Nonaktif - - Remove Unsupported Settings - Hapus Pengaturan Yang Tidak Didukung - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Saat ini Anda memiliki opsi <strong>Aktifkan Patch Layar Lebar</strong> atau <strong>Aktifkan Patch No-Interlacing</strong> yang diaktifkan untuk game ini. Kami tidak lagi mendukung opsi-opsi ini, sebagai gantinya <strong>Anda harus memilih bagian "Patches", dan secara eksplisit mengaktifkan patch yang Anda inginkan.</strong><br><br>Apakah Anda ingin menghapus opsi-opsi ini dari konfigurasi game Anda sekarang? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Menimpa rasio aspek FMV (video gerak penuh). Jika nonaktif, Rasio Aspek FMV akan disamakan dengan nilai di pengaturan Rasio Aspek umum. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Mengaktifkan mipmapping, yang diperlukan beberapa game agar dapat dirender dengan benar. Mipmapping menggunakan varian tekstur dengan resolusi yang semakin rendah pada jarak yang semakin jauh untuk mengurangi beban pemrosesan dan menghindari artefak visual. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Mengubah algoritma filtering yang digunakan untuk memetakan tekstur ke permukaan.<br> Terdekat: Tidak berupaya untuk memadukan warna.<br> Bilinear (Paksa): Akan memadukan warna bersama-sama untuk menghilangkan tepi tajam antara piksel berwarna berbeda bahkan jika game tersebut memberi tahu PS2 untuk tidak melakukannya.<br> Bilinear (PS2): Akan menerapkan filtering ke semua permukaan yang diperintahkan game untuk difilter oleh PS2.<br> Bilinear (Paksa tanpa sprite): Akan menerapkan filtering ke semua permukaan, bahkan jika game tersebut memberi tahu PS2 untuk tidak melakukannya, kecuali sprite. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Mengurangi blur tekstur besar yang diterapkan pada permukaan kecil dengan sudut tajam dengan mengambil sampel warna dari dua Mipmap terdekat. Mipmapping harus dalam keadaan 'aktif'.<br> Nonaktif: Menonaktifkan fitur.<br> Trilinear (PS2): Menerapkan filtering Trilinear ke semua permukaan yang diperintahkan oleh game kepada PS2.<br> Trilinear (Paksa): Menerapkan filtering Trilinear ke semua permukaan, meskipun game tersebut meminta PS2 untuk tidak melakukannya. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Mengurangi banding di antara warna dan meningkatkan kedalaman warna yang terlihat.<br> Nonaktif: Menonaktifkan semua dithering.<br> Berskala: Mendukung peningkatan skala / Efek dithering tertinggi.<br> Tidak Berskala: Dithering Asli / Efek dithering terendah tidak meningkatkan ukuran kotak saat peningkatan skala.<br> Paksa 32bit: Perlakukan semua draw seolah-olah 32bit untuk menghindari banding dan dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Melakukan tugas tidak berguna di CPU saat readback untuk mencegah CPU masuk ke mode hemat daya. Dapat meningkatkan performa saat melakukan readback namun meningkatkan penggunaan daya secara signifikan. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Mengirimkan tugas tidak berguna di GPU saat readback untuk mencegah GPU masuk ke mode hemat daya. Dapat meningkatkan performa saat melakukan readback namun meningkatkan penggunaan daya secara signifikan. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Jumlah thread untuk rendering: 0 untuk thread tunggal, 2 atau lebih untuk multithread (1 untuk debugging). Direkomendasikan 2 hingga 4 thread, lebih dari itu kemungkinan akan mengurangi performa, bukan meningkatkannya. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Nonaktifkan dukungan buffer depth dalam cache tekstur. Kemungkinan akan menimbulkan berbagai gangguan grafis dan hanya berguna untuk debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Mengizinkan cache tekstur untuk digunakan kembali sebagai tekstur input di bagian dalam framebuffer sebelumnya. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. Dapat mencegah hilangnya visual saat menyimpan save state atau mengubah perender, namun dapat menyebabkan kerusakan grafis. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Memperbaiki masalah upscaling (garis vertikal) di game Namco seperti Ace Combat, Tekken, Soul Calibur, dsb. - + Dumps replaceable textures to disk. Will reduce performance. Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa. - + Includes mipmaps when dumping textures. Masukkan mipmap saat dump tekstur. - + Allows texture dumping when FMVs are active. You should not enable this. Mengizinkan dump tekstur saat FMV aktif. Anda sebaiknya tidak mengaktifkan ini. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan. - + Loads replacement textures where available and user-provided. Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron. - + Enables FidelityFX Contrast Adaptive Sharpening. Aktifkan FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Menentukan intensitas efek penajaman dalam post processing CAS. - + Adjusts brightness. 50 is normal. Menyesuaikan kecerahan. Normalnya 50. - + Adjusts contrast. 50 is normal. Menyesuaikan kontras. Normalnya 50. - + Adjusts saturation. 50 is normal. Menyesuaikan saturasi. Normalnya 50. - + Scales the size of the onscreen OSD from 50% to 500%. Mengubah skala OSD dari 50% hingga 500%. - + OSD Messages Position Posisi Pesan OSD - + OSD Statistics Position Posisi Statistik OSD - + Shows a variety of on-screen performance data points as selected by the user. Menampilkan berbagai titik data performa di layar seperti yang dipilih oleh pengguna. - + Shows the vsync rate of the emulator in the top-right corner of the display. Menunjukkan tingkat vsync emulator di sudut kanan atas layar. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Menampilkan ikon indikator untuk status emulasi seperti Pause, Turbo, Maju Cepat, dan Gerak Lambat. - + Displays various settings and the current values of those settings, useful for debugging. Menampilkan berbagai macam pengaturan dan nilai dari pengaturan tersebut, berguna untuk debugging. - + Displays a graph showing the average frametimes. Menampilkan grafik frametime rata-rata. - + Shows the current system hardware information on the OSD. Menampilkan informasi dari hardware saat ini pada OSD. - + Video Codec Kodek Video - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Tentukan Kodek Video yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> - + Video Format Format Video - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Memilih Format Video yang akan digunakan untuk Perekam Video. Jika yang dipilih codec tidak mendukung format tersebut, format pertama yang tersedia akan digunakan. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> - + Video Bitrate Bitrate Video - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Menentukan jumlah bitrate video yang akan digunakan. Bitrate yang lebih besar umumnya menghasilkan kualitas video yang lebih baik dengan mengorbankan ukuran file yang lebih besar. - + Automatic Resolution Resolusi Otomatis - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Ketika diaktifkan, resolusi pengambilan video akan mengikuti resolusi internal game yang sedang berjalan.<br><br><b>Berhati-hatilah ketika menggunakan pengaturan ini, terutama ketika Anda melakukan upscale, karena resolusi internal yang lebih tinggi (di atas 4x) dapat menghasilkan ukuran pengambilan video yang sangat besar dan dapat menyebabkan beban berlebih pada sistem.</b> - + Enable Extra Video Arguments Aktifkan Argumen Video Ekstra - + Allows you to pass arguments to the selected video codec. Memungkinkan Anda meneruskan argumen ke codec video yang dipilih. - + Extra Video Arguments Argumen Video Tambahan - + Audio Codec Kodek Audio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Tentukan Kodek Audio yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b> - + Audio Bitrate Bitrate Audio - + Enable Extra Audio Arguments Aktifkan Argumen Audio Ekstra - + Allows you to pass arguments to the selected audio codec. Memungkinkan Anda meneruskan argumen ke codec audio yang dipilih. - + Extra Audio Arguments Argumen Audio Ekstra - + Allow Exclusive Fullscreen Izinkan Mode Layar Penuh Eksklusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.<br>Melarang layar penuh ekslusif dapat menghaluskan overlay dan penggantian jendela, namun dapat meningkatkan latensi input. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Dicentang - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. - + Integer Scaling Penskalaan Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. - + Aspect Ratio Rasio Aspek - + Auto Standard (4:3/3:2 Progressive) Standar Otomatis (4:3 Interlaced / 3:2 Progresif) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Mengubah rasio aspek untuk keluaran konsol ke layar. Opsi bawaannya Standar Otomatis (4:3/3:2 Progresif) yang menyesuaikan rasio layar agar mirip dengan tampilan permainan di TV khas pada zamannya. - + Deinterlacing Deinterlacing - + Screenshot Size Ukuran Tangkapan Layar - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Menentukan resolusi tangkapan layar akan disimpan. Resolusi internal memiliki detail paling baik namun ukuran file-nya lebih besar. - + Screenshot Format Format Tangkapan Layar - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Memilih format tangkapan layar. JPEG menghasilkan file yang lebih kecil, namun mengorbankan detail. - + Screenshot Quality Kualitas Tangkapan Layar - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Memilih kualitas tangkapan layar yang akan dikompresi. Nilai yang lebih tinggi mempertahankan lebih banyak detail untuk JPEG, dan mengurangi ukuran file untuk PNG. - - + + 100% 100% - + Vertical Stretch Regangan Vertikal - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Meregangkan (&lt; 100%) atau menyusutkan (&gt; 100%) komponen vertikal layar. - + Fullscreen Mode Mode Layar Penuh - - - + + + Borderless Fullscreen Layar Penuh Borderless - + Chooses the fullscreen resolution and frequency. Memilih frekuensi dan resolusi mode layar penuh. - + Left Kiri - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Mengubah jumlah piksel yang dipangkas dari sisi kiri layar. - + Top Atas - + Changes the number of pixels cropped from the top of the display. Mengubah jumlah piksel yang dipangkas dari sisi atas layar. - + Right Kanan - + Changes the number of pixels cropped from the right side of the display. Mengubah jumlah piksel yang dipangkas dari sisi kanan layar. - + Bottom Bawah - + Changes the number of pixels cropped from the bottom of the display. Mengubah jumlah piksel yang dipangkas dari sisi bawah layar. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Mengontrol resolusi yang digunakan untuk me-render game. Resolusi tinggi dapat memengaruhi kinerja pada GPU yang lebih tua atau yang lebih lemah.<br>Resolusi selain native dapat menyebabkan masalah grafis kecil pada beberapa game.<br>Resolusi FMV tidak akan berubah karena file video telah di-render sebelumnya. - + Texture Filtering Filter Tekstur - + Trilinear Filtering Filter Trilinear - + Anisotropic Filtering Filter Anisotropis - + Reduces texture aliasing at extreme viewing angles. Mengurangi alias tekstur pada sudut pandang ekstrim. - + Dithering Dithering - + Blending Accuracy Akurasi Blending - + Texture Preloading Pramuat Tekstur - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Mengunggah keseluruhan tekstur bersamaan alih-alih dalam potongan kecil, mengurangi unggahan yang tidak diperlukan saat memungkinkan. Meningkatkan performa di kebanyakan game, namun dapat membuat sebagian kecil game lebih lambat. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Mengaktifkan opsi ini memungkinkan Anda untuk mengganti perbaikan render dan upscaling untuk game Anda. JIKA opsi ini DIAKTIFKAN, PENGATURAN OTOMATIS AKAN DINONAKTIFKAN dan Anda dapat mengaktifkannya kembali dengan menghapus centang opsi ini. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Memaksa flush primitif jika framebuffer juga berperan sebagai tekstur input. Memperbaiki beberapa efek processing seperti bayangan di seri Jak dan radiositas di GTA:SA. - + Enables mipmapping, which some games require to render correctly. Mengaktifkan mipmapping, dibutuhkan beberapa game untuk me-render dengan benar. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Target maksimum lebar memori yang memungkinkan CPU Sprite Renderer dapat diaktifkan. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya di perangkat lunak, bukan di GPU. - + GPU Target CLUT Target CLUT GPU - + Skipdraw Range Start Awal Jangkauan Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Sepenuhnya melewati render permukaan dari permukaan di kotak kiri hingga permukaan yang ditentukan di kotak sebelah kanan. - + Skipdraw Range End Akhir Jangkauan Skipdraw - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Menonaktifkan beberapa fitur aman. Menonaktifkan render titik dan garis tidak berskala yang akurat yang dapat membantu game Xenosaga. Menonaktifkan pembersihan memori GS yang akurat pada GPU alih-alih CPU, yang dapat membantu game Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat. - + Half Pixel Offset Offset Setengah Piksel - + Might fix some misaligned fog, bloom, or blend effect. Dapat memperbaiki beberapa efek kabut, bloom, atau blend yang tidak selaras. - + Round Sprite Bulatkan Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Mengoreksi pengambilan sampel tekstur sprite 2D saat upscaling. Memperbaiki garis dalam sprite seperti di game Ar tonelico saat upscaling. Opsi Setengah untuk sprite datar, Penuh untuk semua sprite. - + Texture Offsets X Offset Tekstur X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset untuk koordinat tekstur ST/UV. Memperbaiki beberapa masalah tekstur dan dapat memperbaiki efek post processing yang tidak selaras. - + Texture Offsets Y Offset Tekstur Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms. - + Bilinear Upscale Upscale Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Mengganti beberapa sprite paving post processing dengan satu sprite gemuk. Mengurangi garis yang dapat muncul di beberapa game saat upscaling. - + Force palette texture draws to render at native resolution. Memaksa gambar tekstur palet untuk dirender pada resolusi native. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Ketajaman - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Memungkinkan penyesuaian saturasi, kontras, dan kecerahan. Secara default, nilai kecerahan, saturasi, dan kontras adalah 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Terapkan algoritma anti alias FXAA untuk meningkatkan kualitas visual game. - + Brightness Kecerahan - - - + + + 50 50 - + Contrast Kontras - + TV Shader Shader TV - + Applies a shader which replicates the visual effects of different styles of television set. Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. - + OSD Scale Skala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - + Shows the internal frame rate of the game in the top-right corner of the display. Menampilkan frame rate internal game di pojok kanan atas layar. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the resolution of the game in the top-right corner of the display. Menampilkan resolusi game di pojok kanan atas layar. - + Shows host's CPU utilization. Menampilkan penggunaan CPU host. - + Shows host's GPU utilization. Menampilkan penggunaan GPU host. - + Shows counters for internal graphical utilization, useful for debugging. Menampilkan penghitung untuk penggunaan grafis internal, berguna untuk debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. - + Shows the current PCSX2 version on the top-right corner of the display. Menampilkan versi PCSX2 saat ini di pojok kanan atas layar. - + Shows the currently active video capture status. Menampikan status perekam video yang aktif saat ini. - + Shows the currently active input recording status. Menampilkan status perekam input yang aktif saat ini. - + Displays warnings when settings are enabled which may break games. Menampilkan peringatan jika ada pengaturan aktif yang dapat memengaruhi stabilitas game. - - + + Leave It Blank Biarkan Kosong - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameter yang akan diteruskan ke codec video yang dipilih.<br><b>Anda harus menggunakan '=' untuk memisahkan nama dari nilai dan ':' untuk memisahkan dua pasangan satu sama lain.</b><br>Sebagai contoh: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Mengatur bitrate audio yang akan digunakan. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameter yang akan diteruskan ke codec audio yang dipilih.<br><b>Anda harus menggunakan '=' untuk memisahkan nama dari nilai dan ':' untuk memisahkan dua pasangan satu sama lain.</b><br>Sebagai contoh: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Kompresi GS Dump - + Change the compression algorithm used when creating a GS dump. Ubah algoritma kompresi GS Dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Menggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Mendeteksi saat frame diam sedang ditampilkan di game 25/30 FPS dan melewati menampilkan frame-frame diam tersebut. Framenya tetap di-render, namun GPU kini memiliki lebih banyak waktu untuk menyelesaikannya (TIDAK sama dengan frame skipping). Dapat menghaluskan fluktuasi frame time saat CPU/GPU hampir sepenuhnya dipakai, namun membuat frame pacing lebih inkonsisten dan dapat menambah input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Menampilkan tambahan pengali upscale yang sangat tinggi yang bergantung dengan kapabilitas GPU Anda. - + Enable Debug Device Aktifkan Perangkat Debug - + Enables API-level validation of graphics commands. Mengaktifkan validasi tingkat API untuk perintah grafis. - + GS Download Mode Mode Unduhan GS - + Accurate Akurat - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Melewati sinkronisasi thread GS dan GPU host untuk unduhan GS. Dapat meningkatkan performa secara signifikan pada sistem yang lambat dengan mengorbankan banyak efek grafis. Jika game Anda mengalami eror grafis dan Anda mengaktifkan opsi ini, harap nonaktifkan opsi ini. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Paksakan penggunaan presentasi FIFO dari pada Mailbox, yaitu double buffering dari pada triple buffering. biasanya dapat menghasilkan frame pacing yang lebih buruk. @@ -14108,7 +14167,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14325,254 +14384,254 @@ Swap chain: see Microsoft's Terminology Portal. Save state tidak ditemukan di slot {}. - - - + + - - - - + + + + - + + System Sistem - + Open Pause Menu Buka Menu Pause - + Open Achievements List Buka Daftar Prestasi - + Open Leaderboards List Buka Daftar Papan Peringkat - + Toggle Pause Pause - + Toggle Fullscreen Layar Penuh - + Toggle Frame Limit Pembatas Frame - + Toggle Turbo / Fast Forward Turbo / Maju Cepat - + Toggle Slow Motion Gerak Lambat - + Turbo / Fast Forward (Hold) Turbo / Maju Cepat (Tekan) - + Increase Target Speed Tingkatkan Kecepatan Target - + Decrease Target Speed Turunkan Kecepatan Target - + Increase Volume Tingkatkan Volume - + Decrease Volume Turunkan Volume - + Toggle Mute Bisukan/Bunyikan Audio - + Frame Advance Maju Satu Frame - + Shut Down Virtual Machine Matikan Mesin Virtual - + Reset Virtual Machine Reset Mesin Virtual - + Toggle Input Recording Mode Mode Rekaman Input - - + + Save States Save State - + Select Previous Save Slot Pilih Slot Save Sebelumnya - + Select Next Save Slot Pilih Slot Save Selanjutnya - + Save State To Selected Slot Simpan Save State Ke Slot Yang Dipilih - + Load State From Selected Slot Muat Save State Dari Slot Yang Dipilih - + Save State and Select Next Slot Simpan Save State dan Pilih Slot Selanjutnya - + Select Next Slot and Save State Pilih Slot Berikutnya dan Simpan Save State - + Save State To Slot 1 Simpan Save State Ke Slot 1 - + Load State From Slot 1 Muat Save State Dari Slot 1 - + Save State To Slot 2 Simpan Save State Ke Slot 2 - + Load State From Slot 2 Muat Save State Dari Slot 2 - + Save State To Slot 3 Simpan Save State Ke Slot 3 - + Load State From Slot 3 Muat Save State Dari Slot 3 - + Save State To Slot 4 Simpan Save State Ke Slot 4 - + Load State From Slot 4 Muat Save State Dari Slot 4 - + Save State To Slot 5 Simpan Save State Ke Slot 5 - + Load State From Slot 5 Muat Save State Dari Slot 5 - + Save State To Slot 6 Simpan Save State Ke Slot 6 - + Load State From Slot 6 Muat Save State Dari Slot 6 - + Save State To Slot 7 Simpan Save State Ke Slot 7 - + Load State From Slot 7 Muat Save State Dari Slot 7 - + Save State To Slot 8 Simpan Save State Ke Slot 8 - + Load State From Slot 8 Muat Save State Dari Slot 8 - + Save State To Slot 9 Simpan Save State Ke Slot 9 - + Load State From Slot 9 Muat Save State Dari Slot 9 - + Save State To Slot 10 Simpan Save State Ke Slot 10 - + Load State From Slot 10 Muat Save State Dari Slot 10 @@ -14771,7 +14830,7 @@ Klik kanan untuk membersihkan penetapan tombol Started new input recording - Mulai baru rekam tekan tombol + Memulai sesi perekam input baru @@ -14786,12 +14845,12 @@ Klik kanan untuk membersihkan penetapan tombol Replaying input recording - Putar ulang rekaman tekan tombol + Putar ulang rekaman perekam input Input recording stopped - Rekam tekan tombol berhenti + Perekam Input Dihentikan @@ -14811,12 +14870,12 @@ Klik kanan untuk membersihkan penetapan tombol Record Mode Enabled - Mode Rekam Diaktifkan + Mode Perekam Diaktifkan Replay Mode Enabled - Mode Putar Ulang Diaktifkan + Mode Putar Ulang Perekam Input Diaktifkan @@ -15449,594 +15508,608 @@ Klik kanan untuk membersihkan penetapan tombol &Sistem - - - + + Change Disc - Ubah Kaset + Ubah Disk - - + Load State Muat Save State - - Save State - Simpan Save State - - - + S&ettings P&engaturan - + &Help &Bantuan - + &Debug &Debug - - Switch Renderer - Ubah Perender - - - + &View &Tampilan - + &Window Size &Ukuran Jendela - + &Tools &Peralatan - - Input Recording - Perekam Input - - - + Toolbar Toolbar - + Start &File... Jalankan &File... - - Start &Disc... - Jalankan &Kaset... - - - + Start &BIOS Jalankan &BIOS - + &Scan For New Games &Pindai Untuk Game Baru - + &Rescan All Games &Pindai Ulang Semua Game - + Shut &Down &Matikan - + Shut Down &Without Saving Matikan &Tanpa Menyimpan Save State - + &Reset &Reset - + &Pause &Pause - + E&xit K&eluar - + &BIOS &BIOS - - Emulation - Emulasi - - - + &Controllers &Kontroler - + &Hotkeys Tombol &Pintasan - + &Graphics &Grafis - - A&chievements - &Prestasi - - - + &Post-Processing Settings... Pengaturan &Post Processing... - - Fullscreen - Layar Penuh - - - + Resolution Scale Skala Resolusi - + &GitHub Repository... &Repositori GitHub... - + Support &Forums... &Forum Dukungan... - + &Discord Server... &Server Discord... - + Check for &Updates... Periksa &Update... - + About &Qt... Tentang &Qt... - + &About PCSX2... &Tentang PCSX2... - + Fullscreen In Toolbar Layar Penuh - + Change Disc... In Toolbar - Ubah Kaset... + Ganti Disk... - + &Audio &Audio - - Game List - Daftar Game - - - - Interface - Antarmuka - - - - Add Game Directory... - Tambah Direktori Game... - - - - &Settings - &Pengaturan - - - - From File... - Dari File... - - - - From Device... - Dari Perangkat... - - - - From Game List... - Dari Daftar Game... - - - - Remove Disc - Lepas Kaset - - - + Global State Status Global - + &Screenshot &Tangkap Layar - + Start File In Toolbar Jalankan File - - Start Disc - In Toolbar - Jalankan Kaset + + &Change Disc + &Ganti Disk - + + &Load State + &Muat Savestate + + + + Sa&ve State + &Simpan Savestate + + + + Setti&ngs + Setela&n + + + + &Switch Renderer + &Ubah Perender + + + + &Input Recording + Perekam &Input + + + + Start D&isc... + Jalankan &Disk... + + + + Start Disc + In Toolbar + Jalankan Disk + + + Start BIOS In Toolbar Jalankan BIOS - + Shut Down In Toolbar Matikan - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Muat Savestate - + Save State In Toolbar Simpan Savestate - + + &Emulation + &Emulasi + + + Controllers In Toolbar Kontroler - + + Achie&vements + &Prestasi + + + + &Fullscreen + &Layar Penuh + + + + &Interface + &Antarmuka + + + + Add Game &Directory... + Tambah &Direktori Game... + + + Settings In Toolbar Pengaturan - + + &From File... + Dari &File... + + + + From &Device... + Dari &Perangkat... + + + + From &Game List... + Dari &Daftar Game... + + + + &Remove Disc + &Keluarkan Disk + + + Screenshot In Toolbar Tangkap Layar - + &Memory Cards &Memory Card - + &Network && HDD &Jaringan && HDD - + &Folders &Folder - + &Toolbar &Toolbar - - Lock Toolbar - Kunci Toolbar + + Show Titl&es (Grid View) + Tampilkan &Judul (Tampilan Kisi) - + + &Open Data Directory... + &Buka Direktori Data... + + + + &Toggle Software Rendering + &Ubah Perender Software + + + + &Open Debugger + Buka &Debugger + + + + &Reload Cheats/Patches + &Muat Ulang Cheat/Patch + + + + E&nable System Console + Aktifkan Konsol &Sistem + + + + Enable &Debug Console + Aktifkan &Konsol Debug + + + + Enable &Log Window + Aktifkan Tampilan &Log + + + + Enable &Verbose Logging + Aktifkan Logging &Detail + + + + Enable EE Console &Logging + Aktifkan Logging &EE Konsol + + + + Enable &IOP Console Logging + Aktifkan Logging &IOP Konsol + + + + Save Single Frame &GS Dump + Simpan Satu Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &Baru + + + + &Play + This section refers to the Input Recording submenu. + &Mainkan + + + + &Stop + This section refers to the Input Recording submenu. + &Hentikan + + + + &Controller Logs + Log &Kontroler + + + + &Input Recording Logs + Log R&ekaman Input + + + + Enable &CDVD Read Logging + Aktifkan Log Baca C&DVD + + + + Save CDVD &Block Dump + Simpan Dump &Block CDVD + + + + &Enable Log Timestamps + Aktifkan Cap &Waktu Log + + + + Start Big Picture &Mode + Mulai Mode &Big Picture + + + + &Cover Downloader... + Pengunduh &Sampul... + + + + &Show Advanced Settings + &Tampilkan Pengaturan Lanjutan + + + + &Recording Viewer + Penampil &Rekaman + + + + &Video Capture + Perekam &Video + + + + &Edit Cheats... + Ubah &Cheat... + + + + Edit &Patches... + Ubah &Patch... + + + &Status Bar &Status Bar - - Verbose Status - Detail Status - - - + + Game &List &Daftar Game - + + Loc&k Toolbar + &Kunci Toolbar + + + + &Verbose Status + &Detail Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Tampilan Sistem - + Game &Properties &Pengaturan Game - + Game &Grid Tampilan &Kisi - - Show Titles (Grid View) - Tampilkan Judul (Tampilan Kisi) - - - + Zoom &In (Grid View) Per&besar Tampilan (Tampilan Kisi) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Per&kecil Tampilan (Tampilan Kisi) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Sampul (Tampilan Kisi) - + Open Memory Card Directory... Buka Direktori Memory Card... - - Open Data Directory... - Buka Direktori Data... - - - - Toggle Software Rendering - Ubah Perender Software - - - - Open Debugger - Buka Debugger - - - - Reload Cheats/Patches - Muat Ulang Cheat/Patch - - - - Enable System Console - Aktifkan Konsol Sistem - - - - Enable Debug Console - Aktifkan Konsol Debug - - - - Enable Log Window - Aktifkan Tampilan Log - - - - Enable Verbose Logging - Aktifkan Logging Detail - - - - Enable EE Console Logging - Aktifkan Logging EE Konsol - - - - Enable IOP Console Logging - Aktifkan Logging IOP Konsol - - - - Save Single Frame GS Dump - Simpan GS Dump Frame Tunggal - - - - New - This section refers to the Input Recording submenu. - Baru - - - - Play - This section refers to the Input Recording submenu. - Mainkan - - - - Stop - This section refers to the Input Recording submenu. - Berhenti - - - - Settings - This section refers to the Input Recording submenu. - Pengaturan - - - - + Input Recording Logs Log Rekaman Input - - Controller Logs - Log Kontroler - - - + Enable &File Logging Aktifkan Logging &File - - Enable CDVD Read Logging - Aktifkan Log Baca CDVD - - - - Save CDVD Block Dump - Simpan Dump Block CDVD - - - - Enable Log Timestamps - Aktifkan Cap Waktu Log - - - - + Start Big Picture Mode Mulai Mode Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Pengunduh Sampul... - - - - + Show Advanced Settings Tampilkan Pengaturan Lanjutan - - Recording Viewer - Penampil Rekaman - - - - + Video Capture Perekam Video - - Edit Cheats... - Ubah Cheat... - - - - Edit Patches... - Ubah Patch... - - - + Internal Resolution Resolusi Internal - + %1x Scale Skala %1x - + Select location to save block dump: Pilih lokasi untuk menyimpan dump block: - + Do not show again Jangan tampilkan lagi - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16049,297 +16122,297 @@ Tim PCSX2 tidak akan memberi dukungan dalam bentuk apapun untuk konfigurasi yang Apakah Anda ingin melanjutkan? - + %1 Files (*.%2) %1 File (*.%2) - + WARNING: Memory Card Busy PERINGATAN: Memory Card Sedang Digunakan - + Confirm Shutdown Konfirmasi Matikan - + Are you sure you want to shut down the virtual machine? Apakah Anda yakin ingin mematikan mesin virtual? - + Save State For Resume Simpan Save State Untuk Dilanjutkan Lain Waktu - - - - - - + + + + + + Error Error - + You must select a disc to change discs. - Harus pilih kaset untuk mengubah kaset. + Anda harus memilih suatu disk untuk mengganti disk. - + Properties... Pengaturan Game... - + Set Cover Image... Pasang Gambar Sampul... - + Exclude From List Hapus Dari Daftar Game - + Reset Play Time Reset Waktu Total Bermain - + Check Wiki Page Buka Halaman Wiki - + Default Boot Boot Default - + Fast Boot Boot Cepat - + Full Boot Boot Penuh - + Boot and Debug Boot dan Debug - + Add Search Directory... Tambah Direktori Pencarian... - + Start File Jalankan File - + Start Disc - Jalankan Kaset + Jalankan Disk - + Select Disc Image - Pilih Disc Image + Pilih Image Disk - + Updater Error Update Bermasalah - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Maaf, Anda mencoba memperbarui versi PCSX2 yang bukan dirilis resmi dari GitHub. Untuk mencegah ketidakcocokan, update otomatis hanya diaktifkan pada versi resmi. Untuk mendapatkan versi resmi, silakan unduh dari tautan di bawah ini:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Update otomatis tidak didukung pada platform ini. - + Confirm File Creation Konfirmasi Pembuatan File - + The pnach file '%1' does not currently exist. Do you want to create it? File pnach '%1' saat ini tidak ada. Apakah Anda ingin membuatnya? - + Failed to create '%1'. Gagal membuat '%1'. - + Theme Change Ganti Tema - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Mengubah tema akan menutup jendela debugger. Semua data yang belum disimpan akan hilang. Apakah Anda ingin melanjutkan? - + Input Recording Failed Perekam Input Gagal - + Failed to create file: {} Gagal membuat file: {} - + Input Recording Files (*.p2m2) File Rekaman Input (*.p2m2) - + Input Playback Failed Pemutaran Input Gagal - + Failed to open file: {} Gagal membuka file: {} - + Paused Pause - + Load State Failed Gagal Memuat Save State - + Cannot load a save state without a running VM. Tidak dapat memuat Save State tanpa mesin virtual yang sedang berjalan. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? ELF baru tidak dapat dimuat tanpa mereset ulang mesin virtual. Apakah Anda ingin mereset ulang mesin virtual sekarang? - + Cannot change from game to GS dump without shutting down first. Tidak dapat mengubah dari game ke GS dump tanpa mematikan game terlebih dahulu. - + Failed to get window info from widget Gagal mendapat info jendela dari widget - + Stop Big Picture Mode Hentikan Mode Big Picture - + Exit Big Picture In Toolbar Keluar Big Picture - + Game Properties Pengaturan Game - + Game properties is unavailable for the current game. Pengaturan game tidak tersedia untuk game ini. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Select disc drive: - Pilih disc drive: + Pilih drive disk: - + This save state does not exist. Save state ini tidak ada. - + Select Cover Image Pilih Gambar Sampul - + Cover Already Exists Sampul Sudah Ada - + A cover image for this game already exists, do you wish to replace it? Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya? - + + - Copy Error Salin Error - + Failed to remove existing cover '%1' Gagal menghapus sampul '%1' - + Failed to copy '%1' to '%2' Gagal menyalin '%1' ke '%2' - + Failed to remove '%1' Gagal menghapus '%1' - - + + Confirm Reset Konfirmasi Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Anda harus memilih file yang berbeda dengan gambar sampul saat ini. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16348,12 +16421,12 @@ This action cannot be undone. Aksi ini tidak dapat dibatalkan. - + Load Resume State Muat Save State Lanjutan - + A resume save state was found for this game, saved at: %1. @@ -16366,89 +16439,89 @@ Do you want to load this state, or start from a fresh boot? Apakah Anda ingin memuat save state ini, atau memulai dari boot baru? - + Fresh Boot Boot Baru - + Delete And Boot Hapus dan Boot Baru - + Failed to delete save state file '%1'. Gagal menghapus file save state '%1'. - + Load State File... Muat File Save State... - + Load From File... Muat Dari file... - - + + Select Save State File Pilih File Save State - + Save States (*.p2s) Save State (*.p2s) - + Delete Save States... Hapus Save State... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Semua Tipe File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Semua Tipe File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> PERINGATAN: Memory Card Anda sedang menulis data. Menghentikan game Anda sekarang <b>AKAN MENGHANCURKAN MEMORY CARD</b> Anda secara permanen. Sangat disarankan untuk melanjutkan game Anda dan membiarkannya selesai menulis ke Memory Card Anda.<br><br><b><b>Apakah Anda ingin menghentikan game dan <b>MENGHANCURKAN MEMORY CARD</b> Anda secara permanen? - + Save States (*.p2s *.p2s.backup) Save State (*.p2s *.p2s.backup) - + Undo Load State Batalkan Pemuatan Save State - + Resume (%2) Lanjutkan (%2) - + Load Slot %1 (%2) Muat Slot %1 (%2) - - + + Delete Save States Hapus Save State - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16457,42 +16530,42 @@ The saves will not be recoverable. Save State tidak akan dapat dipulihkan. - + %1 save states deleted. %1 save state dihapus. - + Save To File... Simpan Ke file... - + Empty Kosong - + Save Slot %1 (%2) Simpan Slot %1 (%2) - + Confirm Disc Change - Konfirmasi Ubah Kaset + Konfirmasi Penggantian Disk - + Do you want to swap discs or boot the new image (via system reset)? - Apakah ingin mengganti kaset atau memulai yang baru (lewat atur ulang reset sistem)? + Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)? - + Swap Disc - Ganti Kaset + Ganti Disk - + Reset Reset @@ -16515,25 +16588,25 @@ Save State tidak akan dapat dipulihkan. MemoryCard - - + + Memory Card Creation Failed Gagal Membuat Memory Card - + Could not create the memory card: {} Tidak dapat membuat memory card: {} - + Memory Card Read Failed Gagal Membaca Memory Card - + Unable to access memory card: {} @@ -16551,28 +16624,33 @@ Tutup semua PCSX2 lainnya yang berjalan, atau restart komputer Anda. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' berhasil disimpan. - + Failed to create memory card. The error was: {} Gagal membuat kartu memori. Errornya adalah: {} - + Memory Cards reinserted. Memory Card berhasil dimasukkan ulang. - + Force ejecting all Memory Cards. Reinserting in 1 second. Mengeluarkan paksa semua Memory Card. Memasukkan kembali dalam 1 detik. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + Konsol virtual belum menyimpan data ke Memory Card Anda selama beberapa waktu. Savestate tidak boleh digunakan sebagai pengganti penyimpanan dalam game. + MemoryCardConvertDialog @@ -17244,7 +17322,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa %0 results found - ketemu %0 hasil + Ditemukan %0 hasil @@ -17365,7 +17443,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa Go To In Memory View - + Cannot Go To Cannot Go To @@ -18205,12 +18283,12 @@ Mengeluarkan {3} dan menggantinya dengan {2}. Patch - + Failed to open {}. Built-in game patches are not available. Gagal membuka {}. Patch game bawaan tidak tersedia. - + %n GameDB patches are active. OSD Message @@ -18218,7 +18296,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + %n game patches are active. OSD Message @@ -18226,7 +18304,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + %n cheat patches are active. OSD Message @@ -18234,7 +18312,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Tidak ada cheat atau tambalan (layar lebar, kompatibilitas, atau lainnya) yang aktif / ketemu. @@ -18335,47 +18413,47 @@ Mengeluarkan {3} dan menggantinya dengan {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Masuk sebagai %1 (%2 poin, softcore: %3 poin). %4 pesan belum dibaca. - - + + Error Error - + An error occurred while deleting empty game settings: {} Terjadi kesalahan saat menghapus pengaturan game yang kosong: {} - + An error occurred while saving game settings: {} Terjadi kesalahan saat menyimpan setelan game: {} - + Controller {} connected. Kontroler {} terhubung. - + System paused because controller {} was disconnected. Sistem dijeda karena kontroler {} terputus. - + Controller {} disconnected. Kontroler {} terputus. - + Cancel Batalkan @@ -18508,7 +18586,7 @@ Mengeluarkan {3} dan menggantinya dengan {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18640,7 +18718,7 @@ Apakah Anda ingin membuat direktori ini? <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Ringkasan</strong><hr>Halaman ini berisi rincian permainan yang dipilih. Mengubah Profil Masukan akan menetapkan atur tombol kontroler permainan ini ke profil mana pun yang dipilih, alih-alih konfigurasi bawaan (Global). Daftar track dan verifikasi dump digunakan untuk menentukan kecocokan kaset dengan dump terverifikasi. Jika tidak cocok, permainan mungkin bermasalah. + <strong>Ringkasan</strong><hr>Halaman ini menampilkan ringkasan tentang game yang dipilih. Mengubah Profil Input akan mengatur skema penetapan tombol kontroler untuk game ini ke profil mana pun yang dipilih, alih-alih konfigurasi default (Global). Daftar trek dan verifikasi dump dapat digunakan untuk menentukan apakah image disk Anda cocok dengan dump yang telah terverifikasi. Jika tidak cocok, game mungkin akan bermasalah. @@ -18761,7 +18839,7 @@ Apakah Anda ingin membuat direktori ini? Are you sure you want to restore the default settings? Any existing preferences will be lost. - Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. + Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang saat ini tersimpan akan hilang. @@ -18821,7 +18899,7 @@ Apakah Anda ingin membuat direktori ini? Reset UI Settings - Reset Pengaturan UI + Reset Pengaturan Tampilan @@ -18954,17 +19032,17 @@ Apakah Anda ingin melanjutkan? Refresh List - Segarkan Daftar + Refresh Daftar <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 akan otomatis memindai dan mengidentifikasi permainan dari direktori terpilih di bawah, dan mengisi daftar permainan.<br>Permainan dapat di-dump dari kaset milik Anda. Panduan membuat dump kaset ada <a href="https://pcsx2.net/docs/setup/dumping">di sini</a>.</p><p>Format hasil dump yang didukung meliputi:</p><p><ul><li>.bin/.iso (Disc Image)</li><li>.mdf (Berkas Penjabar Media)</li><li>.chd (Bongkahan Data Terpampat)</li><li>.cso (ISO Terpampat)</li><li>.zso (ISO Terpampat)</li><li>.gz (ISO Terpampat Gzip)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 akan secara otomatis memindai dan mengidentifikasi game dari direktori yang dipilih di bawah ini, kemudian akan menambahkannya ke daftar game.<br>Game-game ini harus didapatkan dari disk yang Anda miliki. Panduan untuk membuat backup disk dapat ditemukan <a href="https://pcsx2.net/docs/setup/dumping">di sini</a>.</p><p>Format yang didukung untuk backup disk meliputi:</p><p><ul><li>.bin/.iso (Gambar Disk ISO).</li><li>. mdf (File Deskriptor Media) </li><li>.chd (Bongkahan Data Terkompresi) </li><li>.cso (ISO Terkompresi) </li><li>. zso (ISO Terkompresi)</li><li>.gz (ISO Terkompresi Gzip)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Direktori Pencarian (akan memindai permainan) + Direktori Pencarian (akan di pindai untuk game) @@ -18985,7 +19063,7 @@ Apakah Anda ingin melanjutkan? Scan Recursively - Pindai Berulang + Rekursif @@ -19206,7 +19284,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Size - Size + Ukuran @@ -19984,7 +20062,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Iomega Zip-100 (Generic) - Iomega Zip-100 (Awam) + Iomega Zip-100 @@ -20856,7 +20934,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Axes Passthrough - Passthrough Axes + Penyalur Sumbu @@ -21564,13 +21642,13 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa Camera Camera is used to switch the view point. Original: 視点切替 - Camera + Kamera Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 - Horn + Klakson @@ -21584,7 +21662,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. - Pengendali Shinkansen adalah pengendali utama kereta dengan dua pegangan, D-Pad, dan enam tombol. Sumbu daya dimulai dari posisi netral dan memiliki tiga belas takik daya yang semakin tinggi. Sumbu rem mulai dilepaskan, dan memiliki tujuh takik yang semakin meningkat ditambah Rem Darurat. Pengendali ini dirancang untuk digunakan dengan Densha De GO! San'yō Shinkansen-hen, dan paling baik digunakan dengan perangkat keras dengan 14 atau lebih pengaturan takik pada sumbu. + Kontroler Shinkansen adalah kontroler utama kereta dengan dua pegangan, D-Pad, dan enam tombol. Sumbu daya dimulai dari posisi netral dan memiliki tiga belas tingkat daya yang semakin tinggi. Sumbu rem dimulai dalam keadaan terlepas, dan memiliki tujuh tingkat yang semakin meningkat ditambah Rem Darurat. Kontroler ini dirancang untuk digunakan dengan Densha De GO! San'yō Shinkansen-hen, dan paling baik digunakan dengan perangkat keras dengan 14 atau lebih pengaturan tingkat pada sumbu. @@ -21727,42 +21805,42 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa VMManager - + Failed to back up old save state {}. Gagal membuat backup save state lama {}. - + Failed to save save state: {}. Gagal menyimpan save state: {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + BIOS PS2 ({}) - + Unknown Game Game Tidak Diketahui - + CDVD precaching was cancelled. Memuat game ke memori sistem dibatalkan. - + CDVD precaching failed: {} Gagal untuk pramuat game: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21779,272 +21857,272 @@ Setelah di dump, Image BIOS ini harus ditempatkan di folder bios yang tersimpan Silakan baca FAQ dan Panduan untuk petunjuk lebih lanjut. - + Resuming state Melanjutkan savestate - + Boot and Debug Boot dan Debug - + Failed to load save state Gagal memuat save state - + State saved to slot {}. Save state disimpan ke slot {}. - + Failed to save save state to slot {}. Gagal menyimpan save sate ke slot {}. - - + + Loading state Memuat savestate - + Failed to load state (Memory card is busy) Gagal memuat save state (Memory Card sedang digunakan) - + There is no save state in slot {}. Tidak ada save state di slot {}. - + Failed to load state from slot {} (Memory card is busy) Gagal memuat save state dari slot {} (Memory Card sedang digunakan) - + Loading state from slot {}... Memuat save state dari slot {}... - + Failed to save state (Memory card is busy) Gagal menyimpan save state (Memory Card sedang digunakan) - + Failed to save state to slot {} (Memory card is busy) Gagal menyimpan save state ke slot {} (Memory Card sedang digunakan) - + Saving state to slot {}... Menyimpan save state ke slot {}... - + Frame advancing Maju Satu Frame - - - Disc removed. - Kaset dilepas. - - Disc changed to '{}'. - Kaset diubah ke '{}'. + Disc removed. + Disk dikeluarkan. - + + Disc changed to '{}'. + Disk diganti ke '{}'. + + + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - Gagal membuka disc image baru '{}'. Balik lagi ke kaset sebelumnya. -Hasil galat: {} + Gagal membuka disc image baru '{}'. Mengembalikan ke disc sebelumnya... +Pesan Error: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - Gagal mengubah ke disc image lama. Melepas kaset. -Hasil galat: {} + Gagal mengubah ke disc image lama. Disc dikeluarkan. +Pesan Error: {} - + Cheats have been disabled due to achievements hardcore mode. Cheat telah dinonaktifkan karena mode hardcore prestasi. - + Fast CDVD is enabled, this may break games. CDVD Cepat aktif, dapat merusak game. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Lewati/rate siklus EE tidak diatur ke default, dapat menyebabkan crash atau mengurangi performa game secara signifikan. - + Upscale multiplier is below native, this will break rendering. Nilai pengali upscale di bawah native, dapat merusak render. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping tidak diaktifkan. Ini dapat merusak render di beberapa game. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer tidak diatur ke Automatic (Otomatis). Hal ini dapat menyebabkan masalah performa dan masalah grafis. + Renderer tidak diatur ke Automatic (Otomatis). Hal ini dapat menyebabkan masalah performa dan grafis. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filter tekstur tidak di atur ke Bilinear (PS2). Akan merusak render di beberapa game. - + No Game Running Tidak Ada Game Berjalan - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filter trilinear tidak diatur ke otomatis. Dapat merusak render di beberapa game. - + Blending Accuracy is below Basic, this may break effects in some games. Akurasi Blending di bawah Basic, hal ini dapat merusak efek di beberapa game. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Mode Unduhan Hardware tidak diatur ke Akurat, dapat merusak render di beberapa game. - + EE FPU Round Mode is not set to default, this may break some games. Mode pembulatan FPU EE tidak diatur ke default, dapat merusak beberapa game. - + EE FPU Clamp Mode is not set to default, this may break some games. Mode Clamping FPU EE tidak diatur ke default, dapat merusak beberapa game. - + VU0 Round Mode is not set to default, this may break some games. Mode Pembulatan VU0 tidak diatur ke default, dapat merusak beberapa game. - + VU1 Round Mode is not set to default, this may break some games. Mode Pembulatan VU1 tidak diatur ke default, dapat merusak beberapa game. - + VU Clamp Mode is not set to default, this may break some games. Mode Clamping VU tidak diatur ke default, dapat merusak beberapa game. - + 128MB RAM is enabled. Compatibility with some games may be affected. RAM 128MB diaktifkan. Kompatibilitas dengan beberapa game mungkin terpengaruh. - + Game Fixes are not enabled. Compatibility with some games may be affected. Perbaikan Game nonaktif. Dapat memengaruhi kompatibilitas dengan beberapa game. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patch Kompatibilitas nonaktif. Dapat berpengaruh pada kompatibilitas dengan beberapa game. - + Frame rate for NTSC is not default. This may break some games. Frame rate untuk NTSC bukan default. Dapat merusak beberapa game. - + Frame rate for PAL is not default. This may break some games. Frame rate untuk PAL bukan default. Dapat merusak beberapa game. - + EE Recompiler is not enabled, this will significantly reduce performance. Recompiler EE tidak aktif. Dapat mengurangi performa secara signifikan. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU0 tidak aktif. Dapat mengurangi performa secara signifikan. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU1 tidak aktif. Dapat mengurangi performa secara signifikan. - + IOP Recompiler is not enabled, this will significantly reduce performance. Recompiler IOP tidak aktif. Dapat mengurangi performa secara signifikan. - + EE Cache is enabled, this will significantly reduce performance. Cach EE aktif. Dapat mengurangi performa secara signifikan. - + EE Wait Loop Detection is not enabled, this may reduce performance. Deteksi Wait Loop EE nonaktif, dapat mengurangi performa. - + INTC Spin Detection is not enabled, this may reduce performance. Deteksi Spin INTC nonaktif, dapat mengurangi performa. - + Fastmem is not enabled, this will reduce performance. Fastmem nonaktif. Dapat mengurangi performa. - + Instant VU1 is disabled, this may reduce performance. VU1 Instan nonaktif, dapat mengurangi performa. - + mVU Flag Hack is not enabled, this may reduce performance. Hack Flag mVU nonaktif. Dapat mengurangi performa. - + GPU Palette Conversion is enabled, this may reduce performance. Konversi Palet GPU aktif, dapat mengurangi performa. - + Texture Preloading is not Full, this may reduce performance. Pramuat Tekstur tidak diatur ke Penuh, dapat mengurangi performa. - + Estimate texture region is enabled, this may reduce performance. Estimasi region tekstur aktif, dapat mengurangi performa. - + Texture dumping is enabled, this will continually dump textures to disk. Dump tekstur diaktifkan, ini akan secara terus-menerus men-dump tekstur ke disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts index e0d7f0f65c..1e1901c563 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts @@ -12,7 +12,7 @@ SCM Version SCM= Source Code Management - Versione SCM + SCM Version @@ -732,307 +732,318 @@ Posizione Classifica: {1} di {2} Usa impostazione globale [%1] - + Rounding Mode Modalità di arrotondamento - - - + + + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento durante l'emulazione dell'unità Emotion Engine a virgola mobile (EE FPU). Poiché i vari FPU nella PS2 non sono conformi agli standard internazionali, alcuni giochi possono avere bisogno di diverse modalità per eseguire in modo corretto i calcoli matematici. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + Division Rounding Mode Modalità Arrotondamento Divisione - + Nearest (Default) Più Vicino (Predefinito) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi hanno bisogno di impostazioni specifiche; <b>modificare questa impostazione quando un gioco non ha problemi visibili può causare instabilità.</b> - + Clamping Mode Modalità Clamping - - - + + + Normal (Default) Normale (predefinito) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86. Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - - + + Enable Recompiler Abilita ricompilatore - + - - - + + + - + - - - - + + + + + Checked Spuntato - + + Use Save State Selector + Usa Selettore Salvataggio di Stato + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostra un'interfaccia utente per il salvataggio di stato quando si cambiano gli slot invece di mostrare un riquadro di notifica. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Esegue una traduzione binaria just-in-time del codice macchina MIPS-IV a 64-bit in x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Rilevamento Wait Loop - + Moderate speedup for some games, with no known side effects. Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. - + Enable Cache (Slow) Abilita cache (lento) - - - - + + + + Unchecked Non spuntato - + Interpreter only, provided for diagnostic. Solo interprete, fornito per diagnostica. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Rilevamento Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. - + Pause On TLB Miss Pausa Su Miss TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Mette in pausa la macchina virtuale quando avviene un TLB Miss, invece di ignorarlo e continuare. Tieni conto che la MV verrà messa in pausa dopo la fine del blocco, non sull'istruzione che ha causato l'eccezione. Fare riferimento alla console per vedere l'indirizzo in cui è avvenuto l'accesso non valido. - + Enable 128MB RAM (Dev Console) Abilita RAM 128MB (Console Dev) - + Exposes an additional 96MB of memory to the virtual machine. Espone un ulteriore 96MB di memoria alla macchina virtuale. - + VU0 Rounding Mode Modalità Arrotondamento VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU1 Rounding Mode Modalità Arrotondamento VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU0 Clamping Mode Modalità Clamping VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + VU1 Clamping Mode Modalità Clamping VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; <b>modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.</b> - + Enable Instant VU1 Abilita VU1 istantanea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Abilita Ricompilatore VU0 (Modalità Micro) - + Enables VU0 Recompiler. Abilita Ricompilatore VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Abilita Ricompilatore VU1 - + Enables VU1 Recompiler. Abilita il ricompilatore VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack flag mVU - + Good speedup and high compatibility, may cause graphical errors. Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Esegue una traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice x86. - + Enable Game Fixes Abilita correzioni dei giochi - + Automatically loads and applies fixes to known problematic games on game start. Carica e applica automaticamente correzioni ai giochi notoriamente problematici al loro avvio. - + Enable Compatibility Patches Abilità patch di compatibilità - + Automatically loads and applies compatibility patches to known problematic games. Carica e applica automaticamente patch di compatibilità ai giochi notoriamente problematici. - + Savestate Compression Method Metodo Di Compressione dei Salvataggi di Stato - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina l'algoritmo da usare durante la compressione dei salvataggi di stato. - + Savestate Compression Level Metodo Di Compressione dei Salvataggi di Stato - + Medium Medio - + Determines the level to be used when compressing savestates. Determina il livello da usare durante la compressione dei salvataggi di stato. - + Save State On Shutdown Salva stato allo spegnimento - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - + Create Save State Backups Crea backup degli stati salvati - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup. @@ -1255,29 +1266,29 @@ Posizione Classifica: {1} di {2} Crea backup degli stati salvati - + Save State On Shutdown Salva stato allo spegnimento - + Frame Rate Control Controllo frame rate - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Frame Rate PAL: - + NTSC Frame Rate: Frame Rate NTSC: @@ -1292,7 +1303,7 @@ Posizione Classifica: {1} di {2} Livello Di Compressione: - + Compression Method: Metodo Di Compressione: @@ -1337,17 +1348,22 @@ Posizione Classifica: {1} di {2} Molto Alto (Lento, Non Consigliato) - + + Use Save State Selector + Usa Selettore Salvataggio di Stato + + + PINE Settings Impostazioni PINE - + Slot: Slot: - + Enable Abilita @@ -1868,8 +1884,8 @@ Posizione Classifica: {1} di {2} AutoUpdaterDialog - - + + Automatic Updater Aggiornamento automatico @@ -1909,68 +1925,68 @@ Posizione Classifica: {1} di {2} Ricordami Più Tardi - - + + Updater Error Errore Aggiornamento - + <h2>Changes:</h2> <h2>Cambiamenti:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Avviso stati salvati</h2><p>Installare questo aggiornamento renderà i tuoi stati salvati <b>incompatibili</b>. Assicurati di aver salvato i tuoi progressi su una Memory Card prima d'installare questo aggiornamento o verranno persi.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Avviso impostazioni</h2><p>Installare questo aggiornamento resetterà la tua configurazione del programma. Tieni presente che dovrai riconfigurare le tue impostazioni dopo questo aggiornamento.</p> - + Savestate Warning Avviso stato salvato - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>AVVISO</h1><p style='font-size:12pt;'>Installare questo aggiornamento renderà i tuoi <b>stati salvati incompatibili</b>, <i>assicurati di salvare qualunque progresso sulle tue Memory Card prima di procedere </i>.</p><p>Desideri continuare?</p> - + Downloading %1... Download di %1 in corso... - + No updates are currently available. Please try again later. Nessun aggiornamento è al momento disponibile. Riprova più tardi. - + Current Version: %1 (%2) Versione attuale: %1 (%2) - + New Version: %1 (%2) Nuova versione: %1 (%2) - + Download Size: %1 MB Dimensione del Download: %1 MB - + Loading... Caricamento... - + Failed to remove updater exe after update. Rimozione del file exe dell'updater non riuscita dopo l'aggiornamento. @@ -2134,19 +2150,19 @@ Posizione Classifica: {1} di {2} Abilita - - + + Invalid Address Indirizzo non valido - - + + Invalid Condition Condizione Non Valida - + Invalid Size Dimensione Non Valida @@ -2236,17 +2252,17 @@ Posizione Classifica: {1} di {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Il disco di gioco si trova in un dispositivo rimovibile, potrebbero verificarsi problemi di prestazioni come jitteraggio e blocchi. - + Saving CDVD block dump to '{}'. Salvataggio del dump del blocco CDVD in '{}'. - + Precaching CDVD Pre-caricamento CDVD @@ -2271,7 +2287,7 @@ Posizione Classifica: {1} di {2} Sconosciuto - + Precaching is not supported for discs. Il pre-caricamento non è supportato con i dischi di gioco. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rinomina Profilo + + + Delete Profile Elimina Profilo - + Mapping Settings Impostazioni di mappatura - - + + Restore Defaults Ripristina Predefiniti - - - + + + Create Input Profile Crea Profilo di Input - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Per applicare un profilo di input personalizzato a un gioco, vai nelle sue Propr Inserisci il nome per il nuovo Profilo di Input: - - - - + + + + + + Error Errore - + + A profile with the name '%1' already exists. Un profilo con il nome '%1' esiste già. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Vuoi copiare tutte le associazioni dal profilo attualmente selezionato al nuovo profilo? Selezionare No creerà un profilo completamente vuoto. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Vuoi copiare i tasti di scelta rapida attuali dalle impostazioni globali al nuovo profilo di input? - + Failed to save the new profile to '%1'. Salvataggio del nuovo profilo in '%1' non riuscito. - + Load Input Profile Carica Profilo di Input - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Tutte le associazioni globali attuali verranno rimosse, e le associazioni del pr Non puoi annullare quest'azione. - + + Rename Input Profile + Rinomina Profilo di Input + + + + Enter the new name for the input profile: + Inserisci il nuovo nome per il profilo di input: + + + + Failed to rename '%1'. + Impossibile rinominare '%1'. + + + Delete Input Profile Elimina Profilo di Input - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Non puoi annullare quest'azione. - + Failed to delete '%1'. Eliminazione di '%1' non riuscita. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Tutte le associazioni e la configurazione condivise verranno perse, ma i tuoi pr Non puoi annullare quest'azione. - + Global Settings Impostazioni Globali - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ Non puoi annullare quest'azione. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ Non puoi annullare quest'azione. %2 - - + + USB Port %1 %2 Porta USB %1 %2 - + Hotkeys Tasti di scelta rapida - + Shared "Shared" refers here to the shared input profile. Condiviso - + The input profile named '%1' cannot be found. Impossibile trovare il profilo di input denominato '%1'. @@ -4005,63 +4044,63 @@ Vuoi sovrascriverla? Importa da file (.elf, .sym, ecc): - + Add Aggiungi - + Remove Rimuovi - + Scan For Functions Ricerca Funzioni - + Scan Mode: Modalità Scansione: - + Scan ELF Scansione ELF - + Scan Memory Scansione Memoria - + Skip Salta - + Custom Address Range: Intervallo Di Indirizzo Personalizzato: - + Start: Avvio: - + End: Fine: - + Hash Functions Funzioni Hash - + Gray Out Symbols For Overwritten Functions Disabilita Simboli per le Funzioni Sovrascritte @@ -4132,17 +4171,32 @@ Vuoi sovrascriverla? Genera hash per tutte le funzioni rilevate, e disabilita i simboli visualizzati nel debugger per le funzioni che non corrispondono più. - + <i>No symbol sources in database.</i> <i>Nessuna fonte di simboli nel database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Inizia questo gioco per modificare la lista di fonti dei simboli.</i> - + + Path + Percorso + + + + Base Address + Indirizzo Di Base + + + + Condition + Condizione + + + Add Symbol File Aggiungi File Simbolo @@ -4794,53 +4848,53 @@ Vuoi sovrascriverla? Debugger PCSX2 - + Run Esegui - + Step Into Passa a - + F11 F11 - + Step Over Passa oltre - + F10 F10 - + Step Out Esci - + Shift+F11 Shift+F11 - + Always On Top Sempre in primo piano - + Show this window on top Mostra questa finestra sopra - + Analyze Analizza @@ -4858,48 +4912,48 @@ Vuoi sovrascriverla? Disassemblaggio - + Copy Address Copia indirizzo - + Copy Instruction Hex Copia esadecimale dell'istruzione - + NOP Instruction(s) Istruzione(i) NOP - + Run to Cursor Esegui fino al cursore - + Follow Branch Segui Ramo - + Go to in Memory View Vai a in Vista Memoria - + Add Function Aggiungi funzione - - + + Rename Function Rinomina funzione - + Remove Function Rimuovi Funzione @@ -4920,23 +4974,23 @@ Vuoi sovrascriverla? Istruzione Assemblaggio - + Function name Nome funzione - - + + Rename Function Error Errore nella rinominazione della funzione - + Function name cannot be nothing. Il nome della funzione non può essere vuoto. - + No function / symbol is currently selected. Nessuna funzione / simbolo è attualmente selezionata / o. @@ -4946,72 +5000,72 @@ Vuoi sovrascriverla? Vai in Disassembly - + Cannot Go To Impossibile Passare A - + Restore Function Error Errore nella Funzione di Ripristino - + Unable to stub selected address. Impossibile utilizzare stub nell'indirizzo selezionato. - + &Copy Instruction Text &Copia Testo Istruzione - + Copy Function Name Copia Nome Funzione - + Restore Instruction(s) Istruzione(i) di Ripristino - + Asse&mble new Instruction(s) Asse&mbla nuova(e) istruzione(i) - + &Jump to Cursor &Vai al cursore - + Toggle &Breakpoint Attiva/disattiva &punto d'interruzione - + &Go to Address &Vai a Indirizzo - + Restore Function Funzione Ripristino - + Stub (NOP) Function Funzione Stub (NOP) - + Show &Opcode Mostra &Opcode - + %1 NOT VALID ADDRESS %1 NON È UN INDIRIZZO VALIDO @@ -5038,86 +5092,86 @@ Vuoi sovrascriverla? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot Stato Salvato: %1 | Volume: %2% | %3 |EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot Stato Salvato: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nessuna Immagine - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocità: %1% - + Game: %1 (%2) Gioco: %1 (%2) - + Rich presence inactive or unsupported. Rich presence disattivata o non supportata. - + Game not loaded or no RetroAchievements available. Gioco non caricato o nessun RetroAchievement disponibile. - - - - + + + + Error Errore - + Failed to create HTTPDownloader. Creazione dell'HTTPDownloader non riuscita. - + Downloading %1... Download di %1 in corso... - + Download failed with HTTP status code %1. Scaricamento fallito con il codice di stato HTTP %1. - + Download failed: Data is empty. Download non riuscito: i dati sono vuoti. - + Failed to write '%1'. Scrittura di '%1' non riuscita. @@ -5491,81 +5545,76 @@ Vuoi sovrascriverla? ExpressionParser - + Invalid memory access size %d. Dimensione accesso alla memoria non valida %d. - + Invalid memory access (unaligned). Accesso alla memoria non valido (non allineato). - - + + Token too long. Token troppo lungo. - + Invalid number "%s". Numero non valido "%s". - + Invalid symbol "%s". Simbolo non valido "%s". - + Invalid operator at "%s". Operatore non valido in "%s". - + Closing parenthesis without opening one. Parentesi chiusa senza averne aperta una. - + Closing bracket without opening one. Parentesi quadra chiusa senza averne aperta una. - + Parenthesis not closed. Parentesi non chiusa. - + Not enough arguments. Parametri non sufficienti. - + Invalid memsize operator. Operatore dimensione memoria non valido. - + Division by zero. Divisione per zero. - + Modulo by zero. Modulo per zero. - + Invalid tertiary operator. Operatore terziario non valido. - - - Invalid expression. - Espressione non valida. - FileOperations @@ -5699,342 +5748,342 @@ L'URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Use Global Setting Utilizza le impostazioni generali - + Automatic binding failed, no devices are available. Associazione automatica non riuscita, nessun dispositivo disponibile. - + Game title copied to clipboard. Titolo del gioco copiato negli appunti. - + Game serial copied to clipboard. Numero di serie del gioco copiato negli appunti. - + Game CRC copied to clipboard. CRC del gioco copiato negli appunti. - + Game type copied to clipboard. Tipo di gioco copiato negli appunti. - + Game region copied to clipboard. Regione del gioco copiata negli appunti. - + Game compatibility copied to clipboard. Compatibilità del gioco copiata negli appunti. - + Game path copied to clipboard. Percorso del gioco copiato negli appunti. - + Controller settings reset to default. Impostazioni del controller ripristinate ai valori predefiniti. - + No input profiles available. Nessun profilo di input disponibile. - + Create New... Crea nuovo... - + Enter the name of the input profile you wish to create. Inserisci il nome del profilo di input che vuoi creare. - + Are you sure you want to restore the default settings? Any preferences will be lost. Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa. - + Settings reset to defaults. Impostazioni reimpostate ai valori predefiniti. - + No save present in this slot. Nessun salvataggio presente in questo slot. - + No save states found. Nessuno stato di salvataggio trovato. - + Failed to delete save state. Impossibile eliminare lo stato di salvataggio. - + Failed to copy text to clipboard. Impossibile copiare il testo negli appunti. - + This game has no achievements. Questo gioco non ha obiettivi. - + This game has no leaderboards. Questo gioco non ha classifiche. - + Reset System Resetta il sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso? - + Launch a game from images scanned from your game directories. Avvia un gioco dalle immagini scansionate dalle cartelle di gioco. - + Launch a game by selecting a file/disc image. Avvia un gioco selezionando un'immagine di file/disco. - + Start the console without any disc inserted. Avvia la console senza alcun disco inserito. - + Start a game from a disc in your PC's DVD drive. Avvia un gioco dal drive DVD del tuo PC. - + No Binding Nessuna Associazione - + Setting %s binding %s. Impostazione %s associazione %s. - + Push a controller button or axis now. Premi un pulsante o un asse del controller adesso. - + Timing out in %.0f seconds... Timing out in %.0f secondi... - + Unknown Sconosciuto - + OK OK - + Select Device Seleziona dispositivo - + Details Dettagli - + Options Opzioni - + Copies the current global settings to this game. Copia le attuali impostazioni globali in questo gioco. - + Clears all settings set for this game. Cancella tutte le impostazioni per questo gioco. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - + Shows the game you are currently playing as part of your profile on Discord. Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. - + Pauses the emulator when a game is started. Mette in pausa l'emulatore quando viene avviato un gioco. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - + Uses a light coloured theme instead of the default dark theme. Usa un tema chiaro invece del tema scuro predefinito. - + Game Display Display di gioco - + Switches between full screen and windowed when the window is double-clicked. Passa tra schermo intero e finestra quando si clicca due volte sulla finestra. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. - + Determines how large the on-screen messages and monitor are. Determina la grandezza dei messaggi sullo schermo e sul monitor. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display. - + Shows the host's GPU usage in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali. - + Shows the current configuration in the bottom-right corner of the display. Mostra la configurazione attuale nell'angolo in basso a destra del display. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. - + Displays warnings when settings are enabled which may break games. Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. - + Resets configuration to defaults (excluding controller settings). Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller). - + Changes the BIOS image used to start future sessions. Cambia l'immagine BIOS utilizzata per avviare sessioni future. - + Automatic Automatico - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Predefinito - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Passa automaticamente alla modalità a schermo intero quando si avvia un gioco. - + On-Screen Display Mostra A Schermo - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + BIOS Configuration Configurazione BIOS - + BIOS Selection Selezione del BIOS - + Options and Patches Opzioni e Patch - + Skips the intro screen, and bypasses region checks. Salta la schermata introduttiva e bypassa i controlli della regione. - + Speed Control Controllo velocità - + Normal Speed Velocità Normale - + Sets the speed when running without fast forwarding. Imposta la velocità in esecuzione senza l' avanzamento rapido. - + Fast Forward Speed Velocità di Avanzamento Rapido - + Sets the speed when using the fast forward hotkey. Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido. - + Slow Motion Speed Velocità al rallentatore - + Sets the speed when using the slow motion hotkey. Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore. - + System Settings Impostazioni di sistema - + EE Cycle Rate Frequenza Cicli EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocca od Overclocca la CPU emulata Emotion Engine. - + EE Cycle Skipping Salto Ciclo EE - + Enable MTVU (Multi-Threaded VU1) MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Abilita VU1 istantanea - + Enable Cheats Abilita Trucchi - + Enables loading cheats from pnach files. Abilita il caricamento delle patch widescreen dai file pnach. - + Enable Host Filesystem Abilita filesystem dell'host - + Enables access to files from the host: namespace in the virtual machine. Abilita l'accesso ai file dall'host: namespace nella macchina virtuale. - + Enable Fast CDVD Abilita CDVD Veloce - + Fast disc access, less loading times. Not recommended. Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato. - + Frame Pacing/Latency Control Frame Pacing / Controllo Latenza - + Maximum Frame Latency Latenza Massima Frame - + Sets the number of frames which can be queued. Imposta il numero di fotogrammi che possono essere accodati. - + Optimal Frame Pacing Frame Pacing Ottimale - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Seleziona l'API utilizzata per renderizzare il GS emulato. - + Synchronizes frame presentation with host refresh. Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host. - + Display Schermo - + Aspect Ratio Rapporto d'aspetto - + Selects the aspect ratio to display the game content at. Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco. - + FMV Aspect Ratio Override Sostituisci Proporzioni FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV. - + Deinterlacing Deinterlacciamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2 in progressivo per il display. - + Screenshot Size Dimensione Screenshot - + Determines the resolution at which screenshots will be saved. Determina la risoluzione in cui verranno salvati gli screenshot. - + Screenshot Format Formato screenshot - + Selects the format which will be used to save screenshots. Seleziona il formato che verrà utilizzato per salvare gli screenshot. - + Screenshot Quality Qualità screenshot - + Selects the quality at which screenshots will be compressed. Seleziona la qualità di compressione degli screenshot. - + Vertical Stretch Allungamento verticale - + Increases or decreases the virtual picture size vertically. Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente. - + Crop Ritaglia - + Crops the image, while respecting aspect ratio. Ritaglia l'immagine, pur rispettando il rapporto di aspetto. - + %dpx %dpx - - Enable Widescreen Patches - Abilita patch widescreen - - - - Enables loading widescreen patches from pnach files. - Abilita il caricamento delle patch widescreen dai file pnach. - - - - Enable No-Interlacing Patches - Abilita le patch No-Interlacciamento - - - - Enables loading no-interlacing patches from pnach files. - Abilita il caricamento delle patch no-interlacciamento dai file pnach. - - - + Bilinear Upscaling Upscaling bilineare - + Smooths out the image when upscaling the console to the screen. Rende più morbida l'immagine durante l'upscaling della console sullo schermo. - + Integer Upscaling Upscaling per integrali - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. - + Screen Offsets Offset Schermo - + Enables PCRTC Offsets which position the screen as the game requests. Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco. - + Show Overscan Mostra overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo. - + Anti-Blur Anti-Sfocatura - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. - + Rendering Rendering - + Internal Resolution Risoluzione Interna - + Multiplies the render resolution by the specified factor (upscaling). Moltiplica la risoluzione del rendering per il fattore specificato (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtraggio bilineare - + Selects where bilinear filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Trilinear Filtering Filtraggio trilineare - + Selects where trilinear filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Anisotropic Filtering Filtraggio anisotropico - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Seleziona il tipo di dithering che si applica quando il gioco lo richiede. - + Blending Accuracy Precisione del blending - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host. - + Texture Preloading Precaricamento delle texture - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi. - + Software Rendering Threads Thread di rendering software - + Number of threads to use in addition to the main GS thread for rasterization. Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione. - + Auto Flush (Software) Scaricamento automatico (software) - + Force a primitive flush when a framebuffer is also an input texture. Forza un flush primitivo quando anche un framebuffer è una texture di input. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Abilita l'emulazione dell' Edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Abilita l'emulazione della mappatura delle texture del GS. - + The selected input profile will be used for this game. Il profilo di input selezionato verrà utilizzato per questo gioco. - + Shared Condiviso - + Input Profile Profilo di input - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostra un'interfaccia utente per il salvataggio di stato quando si cambiano gli slot invece di mostrare un riquadro di notifica. + + + Shows the current PCSX2 version on the top-right corner of the display. Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display. - + Shows the currently active input recording status. Mostra lo stato di registrazione input attualmente attivo. - + Shows the currently active video capture status. Mostra lo stato di registrazione video attualmente attivo. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display. - + Shows the current system hardware information on the OSD. Mostra informazioni sull'hardware in uso nell'OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi. - + + Enable Widescreen Patches + Abilita patch widescreen + + + + Enables loading widescreen patches from pnach files. + Abilita il caricamento delle patch widescreen dai file pnach. + + + + Enable No-Interlacing Patches + Abilita le patch No-Interlacciamento + + + + Enables loading no-interlacing patches from pnach files. + Abilita il caricamento delle patch no-interlacciamento dai file pnach. + + + Hardware Fixes Correzioni hardware - + Manual Hardware Fixes Correzioni manuali renderer hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente. - + CPU Sprite Render Size Dimensione del renderer delle sprite nella CPU - + Uses software renderer to draw texture decompression-like sprites. Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture. - + CPU Sprite Render Level Dimensione del renderer delle sprite nella CPU - + Determines filter level for CPU sprite render. Determina la dimensione del renderer delle sprite nella CPU. - + Software CLUT Render Render Software CLUT - + Uses software renderer to draw texture CLUT points/sprites. Utilizza il renderer software per disegnare i punti CLUT / sprite. - + Skip Draw Start Salta Inizio Disegno - + Object range to skip drawing. Intervallo di oggetti per saltare il disegno. - + Skip Draw End Salta Fine Disegno - + Auto Flush (Hardware) Scaricamento automatico (Hardware) - + CPU Framebuffer Conversion Conversione del framebuffer della CPU - + Disable Depth Conversion Disabilita Conversione Profondità - + Disable Safe Features Disabilita Funzionalità Sicure - + This option disables multiple safe features. Questa opzione disabilita molteplici funzioni sicure. - + This option disables game-specific render fixes. Quest'opzione disabilita le correzioni del rendering specifiche per il gioco. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti. - + Disable Partial Invalidation Disabilita Invalidazione Parziale - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. - + Read Targets When Closing Leggi Target Alla Chiusura - + Flushes all targets in the texture cache back to local memory when shutting down. Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne. - + Estimate Texture Region Stima Regione delle Texture - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). - + GPU Palette Conversion Conversione palette GPU - + Upscaling Fixes Correzioni per l'Upscaling - + Adjusts vertices relative to upscaling. Regola i vertici relativamente all'upscaling. - + Native Scaling Ridimensionamento Nativo - + Attempt to do rescaling at native resolution. L'opzione tenta di riscalare alla risoluzione nativa. - + Round Sprite Arrotondamento sprite - + Adjusts sprite coordinates. Regola le coordinate delle sprite. - + Bilinear Upscale Upscale bilineare - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. - + Adjusts target texture offsets. Regola le compensazioni delle texture designate. - + Align Sprite Allinea Sprite - + Fixes issues with upscaling (vertical lines) in some games. Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi. - + Merge Sprite Unisci Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Sostituisce più sprite post-elaborazione con un singolo sprite più grande. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. - + Unscaled Palette Texture Draws Draw di Texture Palette Non Scalate - + Can fix some broken effects which rely on pixel perfect precision. Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel. - + Texture Replacement Sostituzione delle texture - + Load Textures Carica Texture - + Loads replacement textures where available and user-provided. Carica le texture di rimpiazzo dove disponibili e fornite dall'utente. - + Asynchronous Texture Loading Caricamento Asincrono delle Texture - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati. - + Precache Replacements Precarica Rimpiazzi nella cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono. - + Replacements Directory Cartella dei Rimpiazzi - + Folders Cartelle - + Texture Dumping Scaricamento delle Texture - + Dump Textures Scarica Texture - + Dump Mipmaps Scarica Mipmaps - + Includes mipmaps when dumping textures. Include le mipmap quando si scaricano le texture. - + Dump FMV Textures Scarica Texture degli FMV - + Allows texture dumping when FMVs are active. You should not enable this. Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione. - + Post-Processing Post-elaborazione - + FXAA FXAA - + Enables FXAA post-processing shader. Abilita shader di post-elaborazione FXAA. - + Contrast Adaptive Sharpening Nitificatore a Contrasto Adattivo (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Abilita il Nitificatore a Contrasto Adattivo FidelityFX. - + CAS Sharpness Nitidezza CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS. - + Filters Filtri - + Shade Boost Aumento Ombre - + Enables brightness/contrast/saturation adjustment. Abilita la regolazione della luminosità/del contrasto/della saturazione. - + Shade Boost Brightness Luminosità Aumento Ombre - + Adjusts brightness. 50 is normal. Regola la luminosità. 50 è quella normale. - + Shade Boost Contrast Contrasto Aumento Ombre - + Adjusts contrast. 50 is normal. Regola il contrasto. 50 è quello normale. - + Shade Boost Saturation Saturazione Aumento Ombre - + Adjusts saturation. 50 is normal. Regola la saturazione. 50 è quella normale. - + TV Shaders Shader TV - + Advanced Avanzate - + Skip Presenting Duplicate Frames Salta la Presentazione di Frame Duplicati - + Extended Upscaling Multipliers Moltiplicatori Di Upscaling Estesi - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU. - + Hardware Download Mode Modalità Download Hardware - + Changes synchronization behavior for GS downloads. Cambia il comportamento di sincronizzazione per i download del GS. - + Allow Exclusive Fullscreen Consenti Schermo Intero Esclusivo - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto. - + Override Texture Barriers Ignora Barriere delle Texture - + Forces texture barrier functionality to the specified value. Forza la funzionalità delle barriere delle texture sul valore specificato. - + GS Dump Compression Compressione Dump del GS - + Sets the compression algorithm for GS dumps. Imposta l'algoritmo di compressione per gli scaricamenti del GS. - + Disable Framebuffer Fetch Disabilita Fetch del Framebuffer - + Prevents the usage of framebuffer fetch when supported by host GPU. Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host. - + Disable Shader Cache Disabilita Cache Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impedisce il caricamento e il salvataggio di shaders/pipeline su disco. - + Disable Vertex Shader Expand Disabilita Espansione Shader Vertici - + Falls back to the CPU for expanding sprites/lines. Ripiega sulla CPU per espandere sprite/linee. - + Changes when SPU samples are generated relative to system emulation. Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema. - + %d ms %d ms - + Settings and Operations Impostazioni e Operazioni - + Creates a new memory card file or folder. Crea un nuovo file o una nuova cartella Memory Card. - + Simulates a larger memory card by filtering saves only to the current game. Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale. - + If not set, this card will be considered unplugged. Se non impostato, questa Card verrà considerata scollegata. - + The selected memory card image will be used for this slot. L'immagine selezionata della Memory Card verrà usata per questo ingresso. - + Enable/Disable the Player LED on DualSense controllers. Abilita/Disabilita il LED giocatore sui controller DualSense. - + Trigger Attivatore - + Toggles the macro when the button is pressed, instead of held. Attiva/Disattiva la macro quando il pulsante viene premuto, invece che tenuto. - + Savestate Salvataggio di Stato - + Compression Method Metodo Di Compressione - + Sets the compression algorithm for savestate. Imposta l'algoritmo di compressione per i salvataggi di stato. - + Compression Level Livello Di Compressione - + Sets the compression level for savestate. Imposta il livello di compressione per i salvataggi di stato. - + Version: %s Versione: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Nativo (~450px) - + 1.5x Native (~540px) 1.5x Nativo (~540px) - + 1.75x Native (~630px) 1.75x Nativo (~630px) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativo (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativo (~1260px) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressivo - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Basso (veloce) - + Medium (Recommended) Medio (consigliato) - + Very High (Slow, Not Recommended) Molto Alto (Lento, Non Consigliato) - + Change Selection Modifica Selezione - + Select Seleziona - + Parent Directory Directory principale - + Enter Value Inserisci valore - + About Informazioni su - + Toggle Fullscreen Attiva/Disattiva Schermo Intero - + Navigate Naviga - + Load Global State Carica Stato Globale - + Change Page Modifica pagina - + Return To Game Torna al Gioco - + Select State Selezionare lo Stato - + Select Game Seleziona Gioco - + Change View Cambia visualizzazione - + Launch Options Opzioni di lancio - + Create Save State Backups Crea backup degli stati salvati - + Show PCSX2 Version Mostra Versione Pcsx2 - + Show Input Recording Status Mostra Stato Registrazione Input - + Show Video Capture Status Mostra Stato Cattura Video - + Show Frame Times Mostra frame time - + Show Hardware Info Mostra informazioni Hardware - + Create Memory Card Crea Memory Card - + Configuration Configurazione - + Start Game Avvia la Partita - + Launch a game from a file, disc, or starts the console without any disc inserted. Avviare un gioco da un file, disco o avviare la console senza alcun disco inserito. - + Changes settings for the application. Modifica le impostazioni per l'applicazione. - + Return to desktop mode, or exit the application. Ritorna alla modalità desktop o esci dall'applicazione. - + Back Indietro - + Return to the previous menu. Ritorna al menu precedente. - + Exit PCSX2 Esci Da Pcsx2 - + Completely exits the application, returning you to your desktop. Esce completamente dall'applicazione, riportandoti al desktop. - + Desktop Mode Modalità desktop - + Exits Big Picture mode, returning to the desktop interface. Esci dalla modalità Big Picture, ritornando all'interfaccia desktop. - + Resets all configuration to defaults (including bindings). Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni). - + Replaces these settings with a previously saved input profile. Sostituisce queste impostazioni con un profilo di input precedentemente salvato. - + Stores the current settings to an input profile. Archivia le impostazioni attuali su un profilo di input. - + Input Sources Sorgenti di Input - + The SDL input source supports most controllers. La sorgente di input SDL supporta la maggior parted dei controller. - + Provides vibration and LED control support over Bluetooth. Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth. - + Allow SDL to use raw access to input devices. Consenti a SDL di usare l'accesso puro ai dispositivi di input. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Abilita tre ingressi aggiuntivi per i controller. Non supportato in tutti i giochi. - + Attempts to map the selected port to a chosen controller. Tenta di mappare la porta selezionata su un controller scelto. - + Determines how much pressure is simulated when macro is active. Determina quanta pressione viene simulata quando la macro è attiva. - + Determines the pressure required to activate the macro. Determina la pressione richiesta per attivare la macro. - + Toggle every %d frames Attiva/Disattiva ogni %d frame - + Clears all bindings for this USB controller. Cancella tutte le associazioni per questo controller USB. - + Data Save Locations Posizioni dei Salvataggi di Dati - + Show Advanced Settings Mostra Impostazioni Avanzate - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate. - + Logging Registrazione - + System Console Console di Sistema - + Writes log messages to the system console (console window/standard output). Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard). - + File Logging Registrazione dei File - + Writes log messages to emulog.txt. Scrive i messaggi del registro su emulog.txt. - + Verbose Logging Registrazione Dettagliata - + Writes dev log messages to log sinks. Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri. - + Log Timestamps Timestamp del Registro - + Writes timestamps alongside log messages. Scrive i timestamp a fianco dei messaggi del registro. - + EE Console Console dell'EE - + Writes debug messages from the game's EE code to the console. Scrive i messaggi di debug dal codice EE del gioco sulla console. - + IOP Console Console dell'IOP - + Writes debug messages from the game's IOP code to the console. Scrive i messaggi di debug dal codice IOP del gioco sulla console. - + CDVD Verbose Reads Letture Dettagliate del CDVD - + Logs disc reads from games. Registra le letture del disco dai giochi. - + Emotion Engine Emotion Engine - + Rounding Mode Modalità di arrotondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. - + Division Rounding Mode Modalità Arrotondamento Divisione - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. - + Clamping Mode Modalità Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche. - + Enable EE Recompiler Abilita EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo. - + Enable EE Cache Abilita Cache EE - + Enables simulation of the EE's cache. Slow. Abilita la simulazione della cache EE. Lento. - + Enable INTC Spin Detection Abilita Rilevamento Spin INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. - + Enable Wait Loop Detection Abilita rilevamento Wait Loop - + Moderate speedup for some games, with no known side effects. Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. - + Enable Fast Memory Access Abilita accesso rapido alla memoria - + Uses backpatching to avoid register flushing on every memory access. Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. - + Vector Units Vector Units (VU - + VU0 Rounding Mode Modalità Arrotondamento VU0 - + VU0 Clamping Mode Modalità Clamping VU0 - + VU1 Rounding Mode Modalità Arrotondamento VU1 - + VU1 Clamping Mode Modalità Clamping VU1 - + Enable VU0 Recompiler (Micro Mode) Abilita Ricompilatore VU0 (Modalità Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato. - + Enable VU1 Recompiler Abilita Ricompilatore VU1 - + Enable VU Flag Optimization Abilita l'Ottimizzazione VU Flag - + Good speedup and high compatibility, may cause graphical errors. Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. - + I/O Processor Processore I/O - + Enable IOP Recompiler Abilita Ricompilatore IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo. - + Graphics Grafica - + Use Debug Device Usa Dispositivo di Debug - + Settings Impostazioni - + No cheats are available for this game. Non sono disponibili trucchi per questo gioco. - + Cheat Codes Trucchi - + No patches are available for this game. Non sono disponibili patch per questo gioco. - + Game Patches Patch di gioco - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco. - + Game Fixes Correzioni di Gioco - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo. - + FPU Multiply Hack Hack Moltiplicazione FPU - + For Tales of Destiny. Per Tales of Destiny. - + Preload TLB Hack Precarica Hack TLB - + Needed for some games with complex FMV rendering. Necessario per alcuni giochi con rendering FMV complesso. - + Skip MPEG Hack Hack Salto MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco. - + OPH Flag Hack Hack Flag OPH - + EE Timing Hack Hack Timing EE - + Instant DMA Hack Hack DMA Istantaneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter. - + VU Add Hack Hack Aggiunta VU - + Full VU0 Synchronization Sincronizzazione VU0 Completa - + Forces tight VU0 sync on every COP2 instruction. Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2. - + VU Overflow Hack Hack Overflow VU - + To check for possible float overflows (Superman Returns). Per controllare se ci sono possibili overflow dei float (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Usa timing accurato per gli XGKick VU (più lento). - + Load State Carica Stato - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici. - + Disable the support of depth buffers in the texture cache. Disabilita il supporto del buffer di profondità nella cache delle texture. - + Disable Render Fixes Disabilita Correzioni Render - + Preload Frame Data Precarica Dati Frame - + Texture Inside RT Texture dentro RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. - + Half Pixel Offset Offset Half Pixel - + Texture Offset X Offset X delle texture - + Texture Offset Y Offset Y delle texture - + Dumps replaceable textures to disk. Will reduce performance. Scarica texture sostituibili sul disco. Ridurrà le prestazioni. - + Applies a shader which replicates the visual effects of different styles of television set. Applica uno shader che replica gli effetti visivi di diversi stili di televisore. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il frame pacing. - + Enables API-level validation of graphics commands. Abilita la validazione a livello API dei comandi grafici. - + Use Software Renderer For FMVs Usa renderer software per gli FMV - + To avoid TLB miss on Goemon. Per evitare dei miss TLB su Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Utile per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry. - + Emulate GIF FIFO Emula GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2. - + DMA Busy Hack Hack DMA Occupato - + Delay VIF1 Stalls Ritardo Blocchi VIF1 - + Emulate VIF FIFO Emula VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simula VIF1 FIFO di tipo read ahead. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. - + VU XGKick Sync Sincronizzazione VU XGkick - + Force Blit Internal FPS Detection Forza Rilevamento FPS Interno Blit - + Save State Salva Stato - + Load Resume State Carica Stato di Ripresa - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Vuoi caricare questo salvataggio e continuare? - + Region: Regione: - + Compatibility: Compatibilità: - + No Game Selected Nessun Gioco Selezionato - + Search Directories Cartelle di Ricerca - + Adds a new directory to the game search list. Aggiunge una nuova directory alla lista di ricerca dei giochi. - + Scanning Subdirectories Scansione delle Sottocartelle - + Not Scanning Subdirectories Nessuna Scansione delle Sottocartelle - + List Settings Impostazioni Elenco - + Sets which view the game list will open to. Imposta come sarà visualizzata la lista di gioco. - + Determines which field the game list will be sorted by. Determina secondo quale campo verrà ordinato l'elenco dei giochi. - + Reverses the game list sort order from the default (usually ascending to descending). Inverte l'ordine di ordinamento della lista giochi dal valore predefinito (solitamente crescente in discendente). - + Cover Settings Impostazioni Copertina - + Downloads covers from a user-specified URL template. Scarica copertine da un modello di URL specificato dall'utente. - + Operations Operazioni - + Selects where anisotropic filtering is utilized when rendering textures. Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi. - + Identifies any new files added to the game directories. Identifica qualsiasi nuovo file aggiunto alle directory dei giochi. - + Forces a full rescan of all games previously identified. Forza una nuova scansione completa di tutti i giochi precedentemente identificati. - + Download Covers Scarica Copertine - + About PCSX2 Informazioni su PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando abilitato e si è loggati, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server. - + Error Errore - + Pauses the emulator when a controller with bindings is disconnected. Mette in pausa l'emulatore quando un controller con associazioni è disconnesso. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup - + Enable CDVD Precaching Abilita pre-caricamento CDVD - + Loads the disc image into RAM before starting the virtual machine. Carica l'immagine del disco nella RAM prima di avviare la macchina virtuale. - + Vertical Sync (VSync) Sincronizzazione verticale (Vsync) - + Sync to Host Refresh Rate Sincronizza con frequenza di aggiornamento host - + Use Host VSync Timing Usa Timing VSync dell'Host - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disabilita il frame time interno di PCSX2 e usa invece il vsync dell'host. - + Disable Mailbox Presentation Disabilita Presentazione Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffering. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. - + Audio Control Controllo audio - + Controls the volume of the audio played on the host. Controlla il volume dell'audio riprodotto sull'host. - + Fast Forward Volume Volume Avanzamento Rapido - + Controls the volume of the audio played on the host when fast forwarding. Controlla il volume dell'audio riprodotto sull'host durante l'avanzamento rapido. - + Mute All Sound Disattiva tutti i suoni - + Prevents the emulator from producing any audible sound. Impedisce all'emulatore di produrre qualsiasi suono udibile. - + Backend Settings Impostazioni Backend - + Audio Backend Backend Audio - + The audio backend determines how frames produced by the emulator are submitted to the host. Il backend audio determina come i frame prodotti dall'emulatore sono inviati all'host. - + Expansion Espansione - + Determines how audio is expanded from stereo to surround for supported games. Determina come l'audio viene espanso dallo stereo al surround per i giochi supportati. - + Synchronization Sincronizzazione - + Buffer Size Dimensione del Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determina la quantità di buffer audio prima di essere ottenuto dall'API host. - + Output Latency Latenza di Output - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina la latenza tra l'audio raccolto dall'API host e quello riprodotto attraverso gli altoparlanti. - + Minimal Output Latency Latenza Di Uscita Minima - + When enabled, the minimum supported output latency will be used for the host API. Se abilitato, verrà utilizzata la latenza minima di uscita supportata per l'API host. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Forza Posizione Sprite in Pari - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Visualizza i messaggi popup quando si avvia, si invia o si fallisce una sfida di leaderboard. - + When enabled, each session will behave as if no achievements have been unlocked. Se abilitata, ogni sessione si comporterà come se nessun risultato fosse stato sbloccato. - + Account Account - + Logs out of RetroAchievements. Disconnettiti da RetroAchievments. - + Logs in to RetroAchievements. Accedi a RetroAchievments. - + Current Game Gioco Attuale - + An error occurred while deleting empty game settings: {} Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote: {} - + An error occurred while saving game settings: {} Si è verificato un errore durante il salvataggio delle impostazioni di gioco: {} - + {} is not a valid disc image. {} non è un'immagine disco valida. - + Automatic mapping completed for {}. Mappatura automatica completata per {}. - + Automatic mapping failed for {}. Mappatura automatica fallita per {}. - + Game settings initialized with global settings for '{}'. Impostazioni del gioco inizializzate con impostazioni globali per '{}'. - + Game settings have been cleared for '{}'. Le impostazioni del gioco sono state cancellate per '{}'. - + {} (Current) {} (Attuale) - + {} (Folder) {} (Cartella) - + Failed to load '{}'. Caricamento di '{}' non riuscito. - + Input profile '{}' loaded. Profilo di input '{}' caricato. - + Input profile '{}' saved. Profilo di input '{}' salvato. - + Failed to save input profile '{}'. Salvataggio del profilo di input '{}' non riuscito. - + Port {} Controller Type Tipo Controller Porta {} - + Select Macro {} Binds Seleziona Associazioni Macro {} - + Port {} Device Dispositivo Porta {} - + Port {} Subtype Sottotipo Porta {} - + {} unlabelled patch codes will automatically activate. {} codici di patch non etichettati si attiveranno automaticamente. - + {} unlabelled patch codes found but not enabled. {} codici di patch non etichettati trovati ma non abilitati. - + This Session: {} Questa sessione: {} - + All Time: {} Tempo Totale: {} - + Save Slot {0} Slot di Salvataggio {0} - + Saved {} Salvato {} - + {} does not exist. {} non esiste. - + {} deleted. {} eliminato. - + Failed to delete {}. Eliminazione di {} non riuscita. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo giocato: {} - + Last Played: {} Giocato: {} - + Size: {:.2f} MB Dimensione: {:.2f} MB - + Left: Sinistra: - + Top: Sopra: - + Right: Destra: - + Bottom: Sotto: - + Summary Riepilogo - + Interface Settings Impostazioni Interfaccia - + BIOS Settings Impostazioni BIOS - + Emulation Settings Impostazioni Emulazione - + Graphics Settings Impostazioni grafiche - + Audio Settings Impostazioni audio - + Memory Card Settings Impostazioni Memory Card - + Controller Settings Impostazioni del controller - + Hotkey Settings Impostazioni Scorciatoie - + Achievements Settings Impostazioni Obiettivi - + Folder Settings Impostazioni cartelle - + Advanced Settings Impostazioni avanzate - + Patches Patch - + Cheats Trucchi - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Velocità 50% - + 60% Speed Velocità 60% - + 75% Speed Velocità 75% - + 100% Speed (Default) Velocità 100% (predefinita) - + 130% Speed Velocità 130% - + 180% Speed Velocità 180% - + 300% Speed Velocità 300% - + Normal (Default) Normale (predefinita) - + Mild Underclock Underclock leggero - + Moderate Underclock Underclock moderato - + Maximum Underclock Underclock massimo - + Disabled Disabilitato - + 0 Frames (Hard Sync) 0 Frame (Hard Sync) - + 1 Frame 1 frame - + 2 Frames 2 Frame - + 3 Frames 3 Frame - + None Nessuno - + Extra + Preserve Sign Extra + preserva segno - + Full Completo - + Extra Extra - + Automatic (Default) Automatico (Predefinito) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Nessuno - + Off Disattivato - + Bilinear (Smooth) Bilineare (Smussato) - + Bilinear (Sharp) Bilineare (Nitido) - + Weave (Top Field First, Sawtooth) Trama (Dal campo superiore in giù, a dente di sega) - + Weave (Bottom Field First, Sawtooth) Trama (Dal campo inferiore in su, a dente di sega) - + Bob (Top Field First) Bob (prima il campo superiore) - + Bob (Bottom Field First) Bob (prima il campo in basso) - + Blend (Top Field First, Half FPS) Blend (Prima il campo superiore, metà FPS) - + Blend (Bottom Field First, Half FPS) Blend (Prima il campo inferiore, metà FPS) - + Adaptive (Top Field First) Adattivo (prima il campo superiore) - + Adaptive (Bottom Field First) Adattivo (prima il campo inferiore) - + Native (PS2) Nativo (PS2) - + Nearest Più vicino - + Bilinear (Forced) Bilineare (Forzato) - + Bilinear (PS2) Bilineare (PS2) - + Bilinear (Forced excluding sprite) Bilineare (forzato eccetto sprite) - + Off (None) Disattivato (nessuno) - + Trilinear (PS2) Trilineare (PS2) - + Trilinear (Forced) Trilineare (Forzato) - + Scaled Ridimensionato - + Unscaled (Default) Non ridimensionato (Predefinito) - + Minimum Minimo - + Basic (Recommended) Di base (consigliato) - + Medium Medio - + High Elevato - + Full (Slow) Completo (lento) - + Maximum (Very Slow) Massimo (Molto Lento) - + Off (Default) Disattivato (predefinito) - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + Partial Parziale - + Full (Hash Cache) Completa (Cache Hash) - + Force Disabled Forza disabilitazione - + Force Enabled Forza abilitazione - + Accurate (Recommended) Accurata (consigliata) - + Disable Readbacks (Synchronize GS Thread) Disabilita Readback (Sincronizza thread GS) - + Unsynchronized (Non-Deterministic) Non sincronizzato (Non deterministico) - + Disabled (Ignore Transfers) Disabilitato (Ignora trasferimenti) - + Screen Resolution Risoluzione dello Schermo - + Internal Resolution (Aspect Uncorrected) Risoluzione Interna (Aspetto Non Corretto) - + Load/Save State Carica/Salva Stato - + WARNING: Memory Card Busy ATTENZIONE: Memory Card Occupata - + Cannot show details for games which were not scanned in the game list. Impossibile mostrare i dettagli per i giochi che non sono stati analizzati nell'elenco dei giochi. - + Pause On Controller Disconnection Metti in pausa quando il controller è disconnesso - + + Use Save State Selector + Usa Selettore Salvataggio di Stato + + + SDL DualSense Player LED LED SDL giocatore del controller DualSense - + Press To Toggle Premi Per Attivare/Disattivare - + Deadzone Zona morta - + Full Boot Avvio Completo - + Achievement Notifications Mostra Notifiche Obiettivi - + Leaderboard Notifications Mostra Notifiche Classifiche - + Enable In-Game Overlays Abilita Overlay Nel Gioco - + Encore Mode Encore Mode - + Spectator Mode Modalità spettatore - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converti frame buffer a 4 e 8 bit sulla CPU anziché sulla GPU. - + Removes the current card from the slot. Rimuove la Memory Card attuale dall'ingresso. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina la frequenza con cui la macro attiverà/disattiverà i pulsanti (come il fuoco automatico). - + {} Frames {} Fotogrammi - + No Deinterlacing Nessun Deinterlacciamento - + Force 32bit Forza 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabilitato) - + 1 (64 Max Width) 1 (Larghezza Massima 64) - + 2 (128 Max Width) 2 (Larghezza Massima 128) - + 3 (192 Max Width) 3 (Larghezza Massima 192) - + 4 (256 Max Width) 4 (Larghezza Massima 256) - + 5 (320 Max Width) 5 (Larghezza Massima 320) - + 6 (384 Max Width) 6 (Larghezza Massima 384) - + 7 (448 Max Width) 7 (Larghezza Massima 448) - + 8 (512 Max Width) 8 (Larghezza Massima 512) - + 9 (576 Max Width) 9 (Larghezza Massima 576) - + 10 (640 Max Width) 10 (Larghezza Massima 640) - + Sprites Only Solo Sprite - + Sprites/Triangles Sprite/Triangoli - + Blended Sprites/Triangles Sprite/Triangoli Miscelati - + 1 (Normal) 1 (Normale) - + 2 (Aggressive) 2 (Aggressivo) - + Inside Target Target Interno - + Merge Targets Unisci Target - + Normal (Vertex) Normale (Vertice) - + Special (Texture) Speciale (Texture) - + Special (Texture - Aggressive) Speciale (Texture - Aggressivo) - + Align To Native Allinea A Nativo - + Half Metà - + Force Bilinear Forza Bilineare - + Force Nearest Forza Più vicino - + Disabled (Default) Disabilitato (Predefinito) - + Enabled (Sprites Only) Abilitato (Solo Sprite) - + Enabled (All Primitives) Abilitato (Tutte le Primitive) - + None (Default) Nessuno (Predefinito) - + Sharpen Only (Internal Resolution) Solo nitidezza (risoluzione interna) - + Sharpen and Resize (Display Resolution) Rende nitido e ridimensiona (risoluzione dello schermo) - + Scanline Filter Filtro linee di scansione - + Diagonal Filter Filtro diagonale - + Triangular Filter Filtro Triangolare - + Wave Filter Filtro onda - + Lottes CRT CRT di Lottes - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Non compresso - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Taglia/Zero (Predefinito) - + Game Grid Griglia dei Giochi - + Game List Lista dei giochi - + Game List Settings Impostazioni Elenco - + Type Tipo - + Serial Seriale - + Title Titolo - + File Title Titolo del File - + CRC CRC - + Time Played Tempo giocato - + Last Played Giocato - + Size Dimensione - + Select Disc Image Seleziona immagine del disco - + Select Disc Drive Seleziona unità disco - + Start File Avvia File - + Start BIOS Avvia BIOS - + Start Disc Avvia Disco - + Exit Esci - + Set Input Binding Imposta Associazione Input - + Region Regione - + Compatibility Rating Valutazione di compatibilità - + Path Percorso - + Disc Path Percorso del disco - + Select Disc Path Seleziona Percorso del disco - + Copy Settings Copia Impostazioni - + Clear Settings Cancella impostazioni - + Inhibit Screensaver Blocca salvaschermo - + Enable Discord Presence Attiva la Discord Rich Presence - + Pause On Start Pausa all'avvio - + Pause On Focus Loss Metti in pausa al passaggio in secondo piano - + Pause On Menu Pausa Nel Menu - + Confirm Shutdown Conferma spegnimento - + Save State On Shutdown Salva stato allo spegnimento - + Use Light Theme Usa Tema Chiaro - + Start Fullscreen Avvia a schermo intero - + Double-Click Toggles Fullscreen Il doppio clic passa allo schermo intero - + Hide Cursor In Fullscreen Nascondi il cursore a schermo intero - + OSD Scale Scala OSD - + Show Messages Mostra i messaggi - + Show Speed Mostra velocità - + Show FPS Mostra FPS - + Show CPU Usage Mostra utilizzo CPU - + Show GPU Usage Mostra utilizzo GPU - + Show Resolution Mostra risoluzione - + Show GS Statistics Mostra Statistiche GS - + Show Status Indicators Mostra indicatori di stato - + Show Settings Mostra impostazioni - + Show Inputs Mostra input - + Warn About Unsafe Settings Avvisa quando si utilizzano impostazioni non sicure - + Reset Settings Ripristina Impostazioni - + Change Search Directory Cambia Cartella Di Ricerca - + Fast Boot Avvio veloce - + Output Volume Volume di uscita - + Memory Card Directory Cartella delle Memory Card - + Folder Memory Card Filter Filtro della Memory Card Cartella - + Create Crea - + Cancel Annulla - + Load Profile Carica Profilo - + Save Profile Salva Profilo - + Enable SDL Input Source Abilita sorgente di input SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modalità potenziata DualShock 4 / DualSense - + SDL Raw Input Input Grezzo SDL - + Enable XInput Input Source Abilita sorgente di input XInput - + Enable Console Port 1 Multitap Abilita Multitap Console Porta 1 - + Enable Console Port 2 Multitap Abilita Multitap Console Porta 2 - + Controller Port {}{} Ingresso Controller {}{} - + Controller Port {} Ingresso Controller {} - + Controller Type Tipo di Controller - + Automatic Mapping Mappatura Automatica - + Controller Port {}{} Macros Macro per Porta Controller %1 - + Controller Port {} Macros Macro per Porta Controller %1 - + Macro Button {} Pulsante Macro {} - + Buttons Pulsanti - + Frequency Frequenza - + Pressure Pressione - + Controller Port {}{} Settings Impostazioni Porta Controller {}{} - + Controller Port {} Settings Impostazioni Porta Controller {} - + USB Port {} Porta USB {} - + Device Type Tipo di dispositivo - + Device Subtype Sottotipo di dispositivo - + {} Bindings {} Associazioni - + Clear Bindings Elimina Associazioni - + {} Settings {} Impostazioni - + Cache Directory Cartella Cache - + Covers Directory Cartella delle copertine - + Snapshots Directory Cartella screenshot - + Save States Directory Cartella stati salvati - + Game Settings Directory Cartella Impostazioni Di Gioco - + Input Profile Directory Cartella Profilo Input - + Cheats Directory Cartella dei trucchi - + Patches Directory Cartella delle Patch - + Texture Replacements Directory Cartella Delle Sostituzioni Delle Texture - + Video Dumping Directory Cartella Di Dumping Video - + Resume Game Riprendi la partita - + Toggle Frame Limit Attiva/Disattiva Limitatore di Frame - + Game Properties Proprietà del Gioco - + Achievements Obiettivi - + Save Screenshot Cattura Schermata - + Switch To Software Renderer Passa Al Renderer Software - + Switch To Hardware Renderer Passa Al Renderer Hardware - + Change Disc Cambia Disco - + Close Game Chiudi Gioco - + Exit Without Saving Esci senza salvare - + Back To Pause Menu Torna Al Menu Pausa - + Exit And Save State Esci E Salva Stato - + Leaderboards Classifiche - + Delete Save Elimina Salvataggio - + Close Menu Chiudi Menu - + Delete State Elimina stato - + Default Boot Avvio Predefinito - + Reset Play Time Reimposta tempo di gioco - + Add Search Directory Aggiungi cartella di ricerca - + Open in File Browser Apri nel File Browser - + Disable Subdirectory Scanning Disabilita Scansione Sottocartella - + Enable Subdirectory Scanning Abilita Scansione Sottocartella - + Remove From List Rimuovi dall'elenco - + Default View Visualizzazione predefinita - + Sort By Ordina per - + Sort Reversed Ordinamento Invertito - + Scan For New Games Scansione nuovi giochi - + Rescan All Games Riscansiona tutti i giochi - + Website Sito web - + Support Forums Forum di supporto - + GitHub Repository Repository GitHub - + License Licenza - + Close Chiudi - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration è in uso al posto dell'implementazione degli obiettivi integrata. - + Enable Achievements Abilita obiettivi - + Hardcore Mode Modalità Hardcore - + Sound Effects Effetti Sonori - + Test Unofficial Achievements Testa Obiettivi non ufficiali - + Username: {} Nome utente: {} - + Login token generated on {} Token di login generato su {} - + Logout Disconnettiti - + Not Logged In Accesso non effettuato - + Login Accedi - + Game: {0} ({1}) Gioco: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence disattivata o non supportata. - + Game not loaded or no RetroAchievements available. Gioco non caricato o nessun RetroAchievement disponibile. - + Card Enabled Scheda Abilitata - + Card Name Nome della Scheda - + Eject Card Espelli Memory Card @@ -11072,32 +11131,42 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Qualsiasi patch inclusa in PCSX2 per questo gioco sarà disabilitata dal momento che hai caricato delle patch senza etichetta. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Le patch Widescreen sono attualmente <span style=" font-weight:600;">ABILITATE</span> globalmente.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Le patch No-Interlacciamento sono attualmente <span style=" font-weight:600;">ABILITATE</span> globalmente.</p></body></html> + + + All CRCs Tutti i CRC - + Reload Patches Ricarica Patch - + Show Patches For All CRCs Mostra Patch Per Tutti I CRC - + Checked Spuntato - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi. - + There are no patches available for this game. Non sono disponibili patch per questo gioco. @@ -11573,11 +11642,11 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - - - - + + + + + Off (Default) Disattivato (predefinito) @@ -11587,10 +11656,10 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - - - + + + + Automatic (Default) Automatico (Predefinito) @@ -11657,7 +11726,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineare (Smussato) @@ -11723,29 +11792,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Offset Schermo - + Show Overscan Mostra overscan - - - Enable Widescreen Patches - Abilita patch widescreen - - - - Enable No-Interlacing Patches - Abilita le patch No-Interlacciamento - - + Anti-Blur Anti-Sfocatura @@ -11756,7 +11815,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disattiva offset per l'interlacciamento @@ -11766,18 +11825,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Dimensione Screenshot: - + Screen Resolution Risoluzione dello Schermo - + Internal Resolution Risoluzione Interna - + PNG PNG @@ -11829,7 +11888,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineare (PS2) @@ -11876,7 +11935,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Non ridimensionato (Predefinito) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Di base (consigliata) @@ -11928,7 +11987,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Completa (Cache Hash) @@ -11944,31 +12003,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disabilita Conversione Profondità - + GPU Palette Conversion Conversione palette GPU - + Manual Hardware Renderer Fixes Correzioni manuali renderer hardware - + Spin GPU During Readbacks Mantieni attiva la GPU durante la lettura - + Spin CPU During Readbacks Mantieni attiva la CPU durante la lettura @@ -11980,15 +12039,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Cancellazione automatica @@ -12016,8 +12075,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabilitato) @@ -12074,18 +12133,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disabilita le funzioni sicure - + Preload Frame Data Precarica Dati Frame - + Texture Inside RT Texture dentro RT @@ -12184,13 +12243,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Unisci Sprite - + Align Sprite Allinea Sprite @@ -12204,16 +12263,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Nessun Deinterlacciamento - - - Apply Widescreen Patches - Applica patch widescreen - - - - Apply No-Interlacing Patches - Applica le patch No-Interlacciamento - Window Resolution (Aspect Corrected) @@ -12286,25 +12335,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disabilita Invalidazione Parziale della Sorgente - + Read Targets When Closing Leggi Target Alla Chiusura - + Estimate Texture Region Stima Regione delle Texture - + Disable Render Fixes Disabilita Correzioni Render @@ -12315,7 +12364,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Draw di Texture Gamma Non Scalate @@ -12374,25 +12423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Scarica Texture - + Dump Mipmaps Scarica Mipmaps - + Dump FMV Textures Scarica Texture degli FMV - + Load Textures Carica Texture @@ -12402,6 +12451,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Nativo (10:7) + + + Apply Widescreen Patches + Applica patch widescreen + + + + Apply No-Interlacing Patches + Applica le patch No-Interlacciamento + Native Scaling @@ -12419,13 +12478,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Forza Posizione Sprite in Pari - + Precache Textures Precarica Texture @@ -12448,8 +12507,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Nessuno (Predefinito) @@ -12470,7 +12529,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12522,7 +12581,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Aumento Ombre @@ -12537,7 +12596,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrasto: - + Saturation Saturazione @@ -12558,50 +12617,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Mostra Indicatori - + Show Resolution Mostra risoluzione - + Show Inputs Mostra input - + Show GPU Usage Mostra utilizzo GPU - + Show Settings Mostra impostazioni - + Show FPS Mostra FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disabilita Presentazione Mailbox - + Extended Upscaling Multipliers Moltiplicatori Di Upscaling Estesi @@ -12617,13 +12676,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Mostra Statistiche - + Asynchronous Texture Loading Caricamento Asincrono delle Texture @@ -12634,13 +12693,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Mostra utilizzo CPU - + Warn About Unsafe Settings Avvisa sulle impostazioni non sicure @@ -12666,7 +12725,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Sinistra (Predefinito) @@ -12677,43 +12736,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Destra (Predefinito) - + Show Frame Times Mostra frame time - + Show PCSX2 Version Mostra Versione Pcsx2 - + Show Hardware Info Mostra informazioni Hardware - + Show Input Recording Status Mostra Stato Registrazione Input - + Show Video Capture Status Mostra Stato Cattura Video - + Show VPS Mostra VPS @@ -12822,19 +12881,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Salta la presentazione di frame duplicati - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12887,7 +12946,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Mostra Percentuali di Velocità @@ -12897,1214 +12956,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disabilita Fetch del Framebuffer - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Nessuno - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - - - - + + + + Use Global Setting [%1] Usa impostazione globale [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Non spuntato - + + Enable Widescreen Patches + Abilita patch widescreen + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Carica e applica automaticamente le patch widescreen all'avvio del gioco. Può causare problemi. - - Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Carica e applica automaticamente le patch elimina-interlacciamento all'avvio del gioco. Può causare problemi. + + Enable No-Interlacing Patches + Abilita le patch No-Interlacciamento - + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Carica e applica automaticamente le patch no-interlacciamento all'avvio del gioco. Può causare problemi. + + + Disables interlacing offset which may reduce blurring in some situations. Disabilita l'offset dell'interlacciamento che potrebbe ridurre la sfocatura in alcune situazioni. - + Bilinear Filtering Filtraggio bilineare - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Abilita il filtro bilineare per il post-processing. Smussa l'immagine complessiva mentre viene visualizzata sullo schermo. Corregge il posizionamento fra i pixel. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Abilita gli offset PCRTC che posizionano lo schermo come il gioco richiede. Utile per alcuni giochi come WipEout Fusion per il suo effetto di screen shake, ma può rendere l'immagine sfocata. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Abilita l'opzione per mostrare l'area di overscan in giochi che disegnano più dell'area sicura dello schermo. - + FMV Aspect Ratio Override Sostituisci Proporzioni FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determina il metodo di deinterlacciamento da utilizzare sullo schermo interlacciato della console emulata. Automatico dovrebbe essere in grado di deinterlacciare correttamente la maggior parte dei giochi, ma se si notano tremolii evidenti nell'immagine provare a scegliere una delle opzioni disponibili. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.<br> Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.<br> Nota che il blending Direct3D è di capacità ridotta rispetto a OpenGL/Vulkan. - + Software Rendering Threads Thread di rendering software - + CPU Sprite Render Size Dimensione del renderer delle sprite nella CPU - + Software CLUT Render Render Software CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nella GPU con un trattamento speciale. - + This option disables game-specific render fixes. Quest'opzione disabilita le correzioni del render specifiche per il gioco. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Per impostazione predefinita, la cache delle texture gestisce le invalidazioni parziali. Sfortunatamente è molto costosa da calcolare a livello di CPU. Questo hack sostituisce l'invalidazione parziale con una cancellazione completa della texture per ridurre il carico sulla CPU. Aiuta i giochi con motore Snowblind. - + Framebuffer Conversion Conversione del Buffer dei Frame - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converte i frame buffer da 4-bit e 8-bit sulla CPU invece che sulla GPU. Aiuta con i giochi di Harry Potter e Stuntman. Ha un forte impatto sulle prestazioni. - - + + Disabled Disabilitato - - Remove Unsupported Settings - Rimuovi Impostazioni Non Supportate - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Al momento le opzioni <strong>Abilita Patch Widescreen</strong> oppure <strong>Abilita patch No-Interlacciamento</strong> sono attive per questo gioco.<br><br>Non supportiamo più queste opzioni, invece <strong>dovresti selezionare la sezione "Patch" e abilitare esplicitamente le patch che vuoi.</strong><br><br>Vuoi rimuovere queste opzioni dalla tua configurazione di gioco ora? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Sovrascrive il rapporto d'aspetto dei filmati (FMV). Se viene disabilitato, le proporzioni dei filmati saranno le stesse indicate nell'impostazione Generale Rapporto d'Aspetto. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente. Il mipmapping utilizza variazioni di risoluzione delle texture progressivamente più basse a distanze sempre maggiori per ridurre il carico di elaborazione ed evitare artefatti visivi. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Cambia l'algoritmo di filtraggio utilizzato per mappare le texture alle superfici.<br> Più vicino: non fa alcun tentativo di miscelare i colori.<br> Bilineare (forzato): fonderà i colori insieme per rimuovere i bordi duri tra diversi pixel colorati anche se il gioco non lo richiede sull'hardware Ps2.<br> Bilineare (PS2): Applicherà il filtraggio su tutte le superfici allo stesso modo in cui avviene sull'hardware PS2.<br> Bilineare (Forzato Eccetto Sprite): Applicerà il filtraggio su tutte le superfici, tranne agli sprite, anche se il gioco sull'hardware Ps2 non lo richiede. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Riduce la sfocatura di grandi texture applicate a piccole superfici inclinate, campionando i colori dai due Mipmaps più vicini. Richiede che il Mipmapping sia 'abilitato'.<br> Off: Disabilita la funzione.<br> Trilineare (PS2): Applica filtraggio trilineare a tutte le superfici come avviene sull'hardware Ps2.<br> Trilineare (forzato): Applica filtraggio trilineare a tutte le superfici, anche se il gioco non lo richiede sull'hardware Ps2. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Riduce il banding fra i colori e migliora la profondità di colore percepita.<br> Disattivato: Disabilita il dithering.<br> Ridimensionato: basato sul fattore di upscaling / Effetto dithering più evidente. <br> Non ridimensionato: Dithering Nativo / Effetto di dithering più basso che non aumenta la dimensione dei quadrati quando si ridimensiona.<br> Forza 32bit: Tratta tutti i disegni come se fossero 32bit per evitare il banding e il dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Esegue carichi inutili sulla CPU durante le riletture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni durante le riletture ma con un significativo aumento del consumo energetico. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Invia carichi inutili alla GPU durante le riletture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni durante le riletture ma con un significativo aumento del consumo energetico. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Numero di thread di renderizzazione: 0 per singolo thread, 2 o più per il multi-thread (1 è per il debug). Si raccomandano da 2 a 4 thread, qualsiasi numero maggiore di 4 è probabile che porti ad un rallentamento invece che ad un aumento di prestazioni. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disabilita il supporto dei buffer di profondità nella cache delle texture. Potrebbe creare vari problemi ed è utile solo per il debug. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di grafica quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corregge i problemi con il ridimensionamento (linee verticali) in giochi della Namco come Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Scarica texture sostituibili sul disco. Ridurrà le prestazioni. - + Includes mipmaps when dumping textures. Include le mipmap quando si scaricano le texture. - + Allows texture dumping when FMVs are active. You should not enable this. Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carica le texture di sostituzione su un thread di lavoro, riducendo il microstuttering quando sono abilitate le sostituzioni. - + Loads replacement textures where available and user-provided. Carica le texture di sostituzione se disponibili e fornite dall'utente. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Precarica tutte le texture sostituite in memoria. Non necessario con il caricamento asincrono. - + Enables FidelityFX Contrast Adaptive Sharpening. Abilita la nitidezza adattiva del contrasto FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina l'intensità dell'effetto di nitidezza nell'effetto post processing CAS. - + Adjusts brightness. 50 is normal. Regola la luminosità. 50 è quella normale. - + Adjusts contrast. 50 is normal. Regola il contrasto. 50 è quello normale. - + Adjusts saturation. 50 is normal. Regola la saturazione. 50 è quella normale. - + Scales the size of the onscreen OSD from 50% to 500%. Ridimensiona l'OSD in sovraimpressione da 50% a 100%. - + OSD Messages Position Posizione dei Messaggi OSD - + OSD Statistics Position Posizione delle Statistiche OSD - + Shows a variety of on-screen performance data points as selected by the user. Mostra una varietà di dati delle performance a schermo secondo le preferenze dell'utente. - + Shows the vsync rate of the emulator in the top-right corner of the display. Mostra la frequenza di aggiornamento vsync dell'emulatore nell'angolo in alto a destra del display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicatori icona OSD per stati di emulazione come In Pausa, Turbo, Avanzamento Rapido, e Rallentatore. - + Displays various settings and the current values of those settings, useful for debugging. Visualizza varie impostazioni e i valori attuali di quelle impostazioni, utile per debuggare. - + Displays a graph showing the average frametimes. Visualizza un grafico che mostra i frametime medi. - + Shows the current system hardware information on the OSD. Mostra informazioni sull'hardware in uso nell'OSD. - + Video Codec Codec Video - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Seleziona il codec video da usare per l'acquisizione video. <b>Se non si è sicuri, lasciare il codec predefinito.<b> - + Video Format Formato video - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Seleziona il formato video da usare per l'acquisizione video. Se il codec non può utilizzare il formato scelto, verrà utilizzato il primo formato disponibile. <b>Se non si è sicuri, utilizzare il formato predefinito.<b> - + Video Bitrate Bitrate del video - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Determina la quantità di bitrate video da utilizzare. Un bitrate maggiore generalmente produce una migliore qualità video al costo di una maggiore dimensione del file ottenuto. - + Automatic Resolution Risoluzione Automatica - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Se selezionato, la risoluzione di acquisizione video segue la risoluzione interna del gioco in esecuzione.<br><br><b>Fai attenzione quando usi questa impostazione, specialmente quando stai usando l'upscale, poichè una risoluzione interna superiore (superiore a 4x) può portare a catturare video molto grandi e può causare sovraccarico di sistema.</b> - + Enable Extra Video Arguments Abilita Argomenti Video Extra - + Allows you to pass arguments to the selected video codec. Consente di passare gli argomenti al codec video selezionato. - + Extra Video Arguments Argomenti Video Extra - + Audio Codec Codec audio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Seleziona il codec audio da usare per l'acquisizione audio. <b>Se non si è sicuri, lasciare il codec predefinito.<b> - + Audio Bitrate Bitrate Audio - + Enable Extra Audio Arguments Abilita Argomenti Audio Extra - + Allows you to pass arguments to the selected audio codec. Consente di passare gli argomenti al codec audio selezionato. - + Extra Audio Arguments Argomenti Audio Extra - + Allow Exclusive Fullscreen Abilita Schermo Intero Esclusivo - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.<br>Non consentire lo schermo intero esclusivo potrebbe portare a task switching e overlay più fluidi, ma aumentare la latenza dell'input. - + 1.25x Native (~450px) 1.25x Nativo (~450px) - + 1.5x Native (~540px) 1.5x Nativo (~540px) - + 1.75x Native (~630px) 1.75x Nativo (~630px) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 2.5x Native (~900px/HD+) 2,5x Nativo (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativo (~1260px) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativo (~4680px) - + 14x Native (~5040px) 14x Nativo (~5040px) - + 15x Native (~5400px) 15x Nativo (~5400px) - + 16x Native (~5760px) 16x Nativo (~5760px) - + 17x Native (~6120px) 17x Nativo (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativo (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativo (~6840px) - + 20x Native (~7200px) 20x Nativo (~7200px) - + 21x Native (~7560px) 21x Nativo (~7560px) - + 22x Native (~7920px) 22x Nativo (~7920px) - + 23x Native (~8280px) 23x Nativo (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativo (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativo (~9000px) - - + + %1x Native %1x Nativo - - - - - - - - - + + + + + + + + + Checked Spuntato - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. - + Integer Scaling Ridimensionamento per interi - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. - + Aspect Ratio Rapporto d'aspetto - + Auto Standard (4:3/3:2 Progressive) Standard Automatico (4:3/3:2 Progressivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Cambia il rapporto d'aspetto usato per visualizzare l'output della console sullo schermo. Quello predefinito è Auto Standard (4:3/3:2 Progressivo) che regola automaticamente le proporzioni per corrispondere al modo in cui un gioco verrebbe mostrato su una TV tipica dell'epoca. - + Deinterlacing Deinterlacciamento - + Screenshot Size Dimensione Screenshot - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina la risoluzione in cui gli screenshot verranno salvati. Le risoluzioni interne preservano più dettagli a costo di maggiori dimensioni del file. - + Screenshot Format Formato screenshot - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Seleziona il formato che verrà usato per salvare gli screenshot. JPEG produce file più piccoli, ma perde dettagli. - + Screenshot Quality Qualità screenshot - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Seleziona la qualità in cui verranno compressi gli screenshot. Valori più elevati preservano più dettagli in JPEG, e riducono la dimensione del file in PNG. - - + + 100% 100% - + Vertical Stretch Allungamento verticale - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Allunga (&lt; 100%) o comprime (&gt; 100%) la componente verticale dello schermo. - + Fullscreen Mode Modalità schermo intero - - - + + + Borderless Fullscreen Schermo intero senza bordi - + Chooses the fullscreen resolution and frequency. Sceglie la risoluzione e la frequenza a schermo intero. - + Left Sinistra - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Cambia il numero di pixel tagliati dal lato sinistro dello schermo. - + Top Sopra - + Changes the number of pixels cropped from the top of the display. Cambia il numero di pixel tagliati dal lato superiore dello schermo. - + Right Destra - + Changes the number of pixels cropped from the right side of the display. Cambia il numero di pixel tagliati dal lato destro dello schermo. - + Bottom Sotto - + Changes the number of pixels cropped from the bottom of the display. Cambia il numero di pixel tagliati dal lato inferiore dello schermo. - - + + Native (PS2) (Default) Nativa (PS2) (Predefinita) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controlla la risoluzione a cui vengono renderizzati i giochi. Risoluzioni più alte possono avere un impatto sulle prestazioni delle GPU più vecchie o di fascia bassa.<br>La risoluzione non nativa può causare piccoli problemi grafici in alcuni giochi.<br>La risoluzione degli FMV rimarrà invariata, poiché i file video sono pre-renderizzati. - + Texture Filtering Filtraggio texture - + Trilinear Filtering Filtraggio trilineare - + Anisotropic Filtering Filtraggio anisotropico - + Reduces texture aliasing at extreme viewing angles. Riduce l'aliasing delle texture in angoli di visione estremi. - + Dithering Dithering - + Blending Accuracy Precisione del blending - + Texture Preloading Precaricamento delle texture - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Carica intere texture contemporaneamente invece che a piccoli pezzi, evitando caricamenti ridondanti quando possibile. Migliora le prestazioni nella maggior parte dei giochi, ma può rallentarne una piccola selezione. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Abilitare quest'opzione ti dà la possibilità di cambiare il renderer e le correzioni di ridimensionamento per i tuoi giochi. Tuttavia SE hai ABILITATO quest'opzione, DISABILITERAI LE IMPOSTAZIONI AUTOMATICHE e potrai riabilitarle togliendo la spunta a quest'opzione. - + 2 threads 2 thread - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Forza uno svuotamento primitivo quando un framebuffer è anche una texture di input. Corregge alcuni effetti di elaborazione come le ombre nella serie di Jak e la radiosità in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. La massima larghezza di memoria di destinazione che permetterà al Renderer Sprite CPU di attivarsi. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nel software, invece che sulla GPU. - + GPU Target CLUT CLUT obiettivo GPU - + Skipdraw Range Start Inizio dell'intervallo di Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Salta completamente il disegno delle superfici dalla superficie nella casella sinistra fino alla superficie specificata nella casella sulla destra. - + Skipdraw Range End Fine dell'intervallo di Skipdraw - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Quest'opzione disabilita multiple funzioni sicure. Disabilita il rendering preciso di punti e linee di non ridimensionamento che possono aiutare nei giochi di Xenosaga. Disabilita l'esecuzione accurata della pulizia della memoria del GS sulla CPU, e lascia che se ne occupi la GPU, cosa che può aiutare nei giochi di Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti. - + Half Pixel Offset Offset di mezzo pixel - + Might fix some misaligned fog, bloom, or blend effect. Potrebbe correggere qualche effetto di nebbia, bloom o blend disallineato. - + Round Sprite Arrotondamento sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corregge il campionamento di texture delle sprite in 2D quando si ridimensiona. Corregge le linee nelle sprite di giochi come Ar Tonelico quando si ridimensiona. L' opzione Metà è per sprite piatte, l'opzione Completo è per tutte le sprite. - + Texture Offsets X Offset X delle texture - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset per le coordinate ST/UV delle texture. Corregge alcuni problemi strani di texture e potrebbe correggere anche dell'allineamento di post elaborazione. - + Texture Offsets Y Offset Y delle texture - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. - + Bilinear Upscale Upscale bilineare - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Sostituisce la post elaborazione di multiple sprite lastricate con una singola grossa sprite. Riduce varie linee di ridimensionamento. - + Force palette texture draws to render at native resolution. Forza i disegni della tavolozza della texture a renderizzare in risoluzione nativa. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitificatore a contrasto adattivo (CAS) - + Sharpness Nitidezza - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Abilita la regolazione di saturazione, contrasto e luminosità. Il valore predefinito di luminosità, saturazione e contrasto è 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applica l'algoritmo di anti-aliasing FXAA per migliorare la qualità visiva dei giochi. - + Brightness Luminosità - - - + + + 50 50 - + Contrast Contrasto - + TV Shader Shader TV - + Applies a shader which replicates the visual effects of different styles of television set. Applica uno shader che replica gli effetti visivi di diversi stili di televisore. - + OSD Scale Scala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra il frame rate interno del gioco nell'angolo in alto a destra dello schermo. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. - + Shows the resolution of the game in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + Shows host's CPU utilization. Mostra l'utilizzo della CPU dell'host. - + Shows host's GPU utilization. Mostra l'utilizzo della GPU dell'host. - + Shows counters for internal graphical utilization, useful for debugging. Mostra dei contatori dell'utilizzo grafico interno, utili per il debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. - + Shows the current PCSX2 version on the top-right corner of the display. Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display. - + Shows the currently active video capture status. Mostra lo stato di registrazione video attualmente attivo. - + Shows the currently active input recording status. Mostra lo stato di registrazione input attualmente attivo. - + Displays warnings when settings are enabled which may break games. Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. - - + + Leave It Blank Lasciare Vuoto - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parametri passati al codec video selezionato.<br> Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le une dalle altre.<br> Per esempio: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Imposta il bitrate audio da usare. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametri passati al codec audio selezionato.<br> <b>Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le una dalle altre.<b><br> <>Per esempio: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Compressione dump del GS - + Change the compression algorithm used when creating a GS dump. Cambia l'algoritmo di compressione usato quando si crea un dump GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Usa un modello di presentazione blit invece di invertire quando si usa il renderer Direct3D11. Questo solitamente risulta in prestazioni più lente, ma potrebbe essere richiesto per alcune applicazioni di streaming, o per rimuovere limitazioni al framerate su alcuni sistemi. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può rendere più morbide le fluttuazioni del frame time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU. - + Enable Debug Device Abilita Dispositivo Di Debug - + Enables API-level validation of graphics commands. Abilita la validazione a livello API dei comandi grafici. - + GS Download Mode Modalità di download del GS - + Accurate Accurata - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Salta la sincronizzazione con il thread GS e la GPU host per i download del GS. Può risultare in un grande aumento della velocità su sistemi più lenti, al costo di molti effetti grafici difettosi. Se i giochi sono rotti e hai abilitato quest'opzione, innanzitutto disabilitala. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Predefinito - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffer. Di solito si traduce in un peggioramento del ritmo dei fotogrammi. @@ -14112,7 +14171,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Predefinito @@ -14329,254 +14388,254 @@ Swap chain: see Microsoft's Terminology Portal. Nessuno stato salvato trovato nello slot {}. - - - + + - - - - + + + + - + + System Sistema - + Open Pause Menu Apri Menu di Pausa - + Open Achievements List Apri Lista Obiettivi - + Open Leaderboards List Apri Lista delle Classifiche - + Toggle Pause Attiva/Disattiva Pausa - + Toggle Fullscreen Attiva/Disattiva Schermo Intero - + Toggle Frame Limit Attiva/Disattiva Limitatore di Frame - + Toggle Turbo / Fast Forward Attiva/Disattiva Turbo / Avanzamento Rapido - + Toggle Slow Motion Attiva/Disattiva Rallentatore - + Turbo / Fast Forward (Hold) Turbo / Avanzamento Veloce (Tieni premuto) - + Increase Target Speed Aumenta la Velocità Obiettivo - + Decrease Target Speed Riduci la Velocità Obiettivo - + Increase Volume Aumenta il Volume - + Decrease Volume Riduci il Volume - + Toggle Mute Attiva/Disattiva Modalità Muto - + Frame Advance Avanzamento Fotogrammi - + Shut Down Virtual Machine Spegni Macchina Virtuale - + Reset Virtual Machine Riavvia Macchina Virtuale - + Toggle Input Recording Mode Attiva/Disattiva Modalità Registrazione dell'Input - - + + Save States Stati Salvati - + Select Previous Save Slot Seleziona Slot di Salvataggio Precedente - + Select Next Save Slot Seleziona Slot di Salvataggio Successivo - + Save State To Selected Slot Salva Stato Nello Slot Selezionato - + Load State From Selected Slot Carica Stato Dallo Slot Selezionato - + Save State and Select Next Slot Salva lo stato e seleziona lo slot successivo - + Select Next Slot and Save State Seleziona Slot successivo e Salva Stato - + Save State To Slot 1 Salva Stato Nello Slot 1 - + Load State From Slot 1 Carica Stato Dallo Slot 1 - + Save State To Slot 2 Salva Stato Nello Slot 2 - + Load State From Slot 2 Carica Stato Dallo Slot 2 - + Save State To Slot 3 Salva Stato Nello Slot 3 - + Load State From Slot 3 Carica Stato Dallo Slot 3 - + Save State To Slot 4 Salva Stato Nello Slot 4 - + Load State From Slot 4 Carica Stato Dallo Slot 4 - + Save State To Slot 5 Salva Stato Nello Slot 5 - + Load State From Slot 5 Carica Stato Dallo Slot 5 - + Save State To Slot 6 Salva Stato Nello Slot 6 - + Load State From Slot 6 Carica Stato Dallo Slot 6 - + Save State To Slot 7 Salva Stato Nello Slot 7 - + Load State From Slot 7 Carica Stato Dallo Slot 7 - + Save State To Slot 8 Salva Stato Nello Slot 8 - + Load State From Slot 8 Carica Stato Dallo Slot 8 - + Save State To Slot 9 Salva Stato Nello Slot 9 - + Load State From Slot 9 Carica Stato Dallo Slot 9 - + Save State To Slot 10 Salva Stato Nello Slot 10 - + Load State From Slot 10 Carica Stato Dallo Slot 10 @@ -15454,594 +15513,608 @@ Clic destro per cancellare l'associazione &Sistema - - - + + Change Disc Cambia disco - - + Load State Carica stato - - Save State - Salva stato - - - + S&ettings &Impostazioni - + &Help &Aiuto - + &Debug &Debug - - Switch Renderer - Cambia Renderer - - - + &View &Visualizza - + &Window Size Dimensione della &Finestra - + &Tools &Strumenti - - Input Recording - Registrazione di input - - - + Toolbar Barra degli strumenti - + Start &File... Avvia &File... - - Start &Disc... - Avvia &Disco... - - - + Start &BIOS Avvia &BIOS - + &Scan For New Games &Scansiona nuovi giochi - + &Rescan All Games &Riscansiona tutti i giochi - + Shut &Down A&rresta - + Shut Down &Without Saving Arresta &senza salvare - + &Reset &Resetta - + &Pause &Pausa - + E&xit &Esci - + &BIOS &BIOS - - Emulation - Emulazione - - - + &Controllers &Controller - + &Hotkeys &Tasti di scelta rapida - + &Graphics &Grafica - - A&chievements - &Obiettivi - - - + &Post-Processing Settings... &Impostazioni di post-elaborazione... - - Fullscreen - Schermo intero - - - + Resolution Scale Scala della risoluzione - + &GitHub Repository... Repository di &GitHub... - + Support &Forums... Forum di &Supporto... - + &Discord Server... Server &Discord... - + Check for &Updates... Verifica la presenza di &Aggiornamenti... - + About &Qt... Informazioni su &Qt... - + &About PCSX2... &Informazioni su PCSX2... - + Fullscreen In Toolbar Schermo Intero - + Change Disc... In Toolbar Cambia Disco... - + &Audio &Audio - - Game List - Lista dei giochi - - - - Interface - Interfaccia - - - - Add Game Directory... - Aggiungi Cartella Giochi... - - - - &Settings - &Impostazioni - - - - From File... - Da File... - - - - From Device... - Dal dispositivo... - - - - From Game List... - Dalla Lista dei giochi... - - - - Remove Disc - Rimuovi Disco - - - + Global State Stato Globale - + &Screenshot &Screenshot - + Start File In Toolbar Avvia File - + + &Change Disc + &Cambia Disco + + + + &Load State + &Carica Stato + + + + Sa&ve State + Sal&va stato + + + + Setti&ngs + Im&postazioni + + + + &Switch Renderer + &Cambia Renderer + + + + &Input Recording + &Registrazione di input + + + + Start D&isc... + Avvia D&isco... + + + Start Disc In Toolbar Avvia Disco - + Start BIOS In Toolbar Avvia BIOS - + Shut Down In Toolbar Arresta - + Reset In Toolbar Resetta - + Pause In Toolbar Pausa - + Load State In Toolbar Carica Stato - + Save State In Toolbar Salva Stato - + + &Emulation + &Emulazione + + + Controllers In Toolbar Controller - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Schermo Intero + + + + &Interface + &Interfaccia + + + + Add Game &Directory... + Aggiungi &Cartella Giochi... + + + Settings In Toolbar Impostazioni - + + &From File... + &Da File... + + + + From &Device... + Dal &Dispositivo... + + + + From &Game List... + Dalla &Lista dei giochi... + + + + &Remove Disc + &Rimuovi Disco + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Card - + &Network && HDD &Rete && HDD - + &Folders &Cartelle - + &Toolbar Barra degli &Strumenti - - Lock Toolbar - Blocca la barra degli strumenti + + Show Titl&es (Grid View) + Mostra Tit&oli (Vista a Griglia) - + + &Open Data Directory... + &Apri Cartella dei Dati... + + + + &Toggle Software Rendering + &Attiva/Disattiva Rendering Software + + + + &Open Debugger + &Apri Debugger + + + + &Reload Cheats/Patches + &Ricarica Trucchi/Patch + + + + E&nable System Console + A&bilita Console di Sistema + + + + Enable &Debug Console + Abilita Console di &Debug + + + + Enable &Log Window + Abilita Finestra Di &Log + + + + Enable &Verbose Logging + Attiva Logging &Dettagliato + + + + Enable EE Console &Logging + Abilita &Logging Console EE + + + + Enable &IOP Console Logging + Abilita Logging &IOP Console + + + + Save Single Frame &GS Dump + Salva Dump di un Singolo Frame del &GS + + + + &New + This section refers to the Input Recording submenu. + &Nuova + + + + &Play + This section refers to the Input Recording submenu. + &Riproduci + + + + &Stop + This section refers to the Input Recording submenu. + &Ferma + + + + &Controller Logs + Registri dei &Controller + + + + &Input Recording Logs + Registri della Registrazione dell'&Input + + + + Enable &CDVD Read Logging + Abilita Registrazione della Lettura del &CDVD + + + + Save CDVD &Block Dump + Salva Dump del &Blocco del CDVD + + + + &Enable Log Timestamps + &Abilita Registro Marche Temporali + + + + Start Big Picture &Mode + Avvia &Modalità Big Picture + + + + &Cover Downloader... + Scarica &Copertine... + + + + &Show Advanced Settings + &Mostra Impostazioni Avanzate + + + + &Recording Viewer + Visualizzatore &Registrazioni + + + + &Video Capture + Acquisizione &Video + + + + &Edit Cheats... + &Modifica Trucchi... + + + + Edit &Patches... + Modifica &Patch... + + + &Status Bar Barra di &Stato - - Verbose Status - Stato dettagli - - - + + Game &List &Lista dei giochi - + + Loc&k Toolbar + Bloc&ca la Barra degli Strumenti + + + + &Verbose Status + Stato &Dettagliato + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostra &Sistema - + Game &Properties &Proprietà del gioco - + Game &Grid &Griglia dei Giochi - - Show Titles (Grid View) - Mostra Titoli (Vista a Griglia) - - - + Zoom &In (Grid View) &Ingrandisci (Vista a Griglia) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Rimpicciolisci (Vista a Griglia) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Aggiorna &Copertine (Vista a Griglia) - + Open Memory Card Directory... Apri Cartella delle Memory Card... - - Open Data Directory... - Apri Cartella dei Dati... - - - - Toggle Software Rendering - Attiva/disattiva rendering software - - - - Open Debugger - Apri Debugger - - - - Reload Cheats/Patches - Ricarica Trucchi/Patch - - - - Enable System Console - Abilita Console di Sistema - - - - Enable Debug Console - Abilita Console di Debug - - - - Enable Log Window - Abilita Finestra Di Log - - - - Enable Verbose Logging - Abilita la registrazione dettagliata - - - - Enable EE Console Logging - Abilita la registrazione della console EE - - - - Enable IOP Console Logging - Abilita la registrazione della console IOP - - - - Save Single Frame GS Dump - Salva dump di un singolo frame del GS - - - - New - This section refers to the Input Recording submenu. - Nuova - - - - Play - This section refers to the Input Recording submenu. - Riproduci - - - - Stop - This section refers to the Input Recording submenu. - Ferma - - - - Settings - This section refers to the Input Recording submenu. - Impostazioni - - - - + Input Recording Logs Registri della registrazione dell'input - - Controller Logs - Registri dei controller - - - + Enable &File Logging Abilita registrazione &File - - Enable CDVD Read Logging - Abilita registrazione della lettura dei CDVD - - - - Save CDVD Block Dump - Salva dump del blocco del CDVD - - - - Enable Log Timestamps - Abilita marche temporali nei registri - - - - + Start Big Picture Mode Avvia Modalità Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Scarica copertine... - - - - + Show Advanced Settings Mostra le impostazioni avanzate - - Recording Viewer - Visualizzatore registrazioni - - - - + Video Capture Acquisizione video - - Edit Cheats... - Modifica Trucchi... - - - - Edit Patches... - Modifica Patch... - - - + Internal Resolution Risoluzione Interna - + %1x Scale Scala %1x - + Select location to save block dump: Seleziona una posizione per salvare i dump del blocco: - + Do not show again Non mostrare nuovamente - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16054,297 +16127,297 @@ Il team di PCSX2 non fornirà alcun supporto per configurazioni che modificano q Sei sicuro di voler continuare? - + %1 Files (*.%2) File %1 (*.%2) - + WARNING: Memory Card Busy ATTENZIONE: Memory Card Occupata - + Confirm Shutdown Conferma spegnimento - + Are you sure you want to shut down the virtual machine? Sei sicuro di voler arrestare la macchina virtuale? - + Save State For Resume Salva stato per continuare - - - - - - + + + + + + Error Errore - + You must select a disc to change discs. Devi selezionare un disco per cambiare dischi. - + Properties... Proprietà... - + Set Cover Image... Imposta immagine di copertina... - + Exclude From List Escludi dalla Lista - + Reset Play Time Reimposta tempo di gioco - + Check Wiki Page Controlla la pagina Wiki - + Default Boot Avvio Predefinito - + Fast Boot Avvio veloce - + Full Boot Avvio Completo - + Boot and Debug Avvio e debug - + Add Search Directory... Aggiungi cartella di ricerca... - + Start File Avvia File - + Start Disc Avvia Disco - + Select Disc Image Seleziona immagine del disco - + Updater Error Errore di Aggiornamento - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Spiacente, stai provando ad aggiornare una versione di PCSX2 che non è una release ufficiale di GitHub. Per impedire incompatibilità, l'aggiornamento automatico è abilitato solo su build ufficiali.</p><p>Per ottenere una build ufficiale, per favore scaricala dal link qui sotto:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. L'aggiornamento automatico non è supportato sulla piattaforma attuale. - + Confirm File Creation Conferma Creazione del File - + The pnach file '%1' does not currently exist. Do you want to create it? Il file pnach '%1' non esiste attualmente. Vuoi crearlo? - + Failed to create '%1'. Creazione di '%1' non riuscita. - + Theme Change Cambio Tema - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Cambiando il tema si chiuderà la finestra del debugger. Eventuali dati non salvati andranno persi. Vuoi continuare? - + Input Recording Failed Registrazione Input Fallita - + Failed to create file: {} Impossibile creare il file: {} - + Input Recording Files (*.p2m2) File di registrazione dell'input (*.p2m2) - + Input Playback Failed Riproduzione Input Non Riuscita - + Failed to open file: {} Impossibile aprire il file: {} - + Paused In pausa - + Load State Failed Caricamento dello stato fallito - + Cannot load a save state without a running VM. Non è possibile caricare uno stato salvato senza una Macchina Virtuale in esecuzione. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Il nuovo ELF non può essere caricato senza resettare la macchina virtuale. Vuoi resettare la macchina virtuale ora? - + Cannot change from game to GS dump without shutting down first. Impossibile passare da gioco a dump GS senza aver prima interrotto l' emulazione attuale. - + Failed to get window info from widget Recupero delle informazioni della finestra dal widget non riuscito - + Stop Big Picture Mode Arresta Modalità Big Picture - + Exit Big Picture In Toolbar Esci dalla Modalità Big Picture - + Game Properties Proprietà del Gioco - + Game properties is unavailable for the current game. Le proprietà del gioco non sono disponibili per il gioco attuale. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Select disc drive: Seleziona unità disco: - + This save state does not exist. Questo stato salvato non esiste. - + Select Cover Image Seleziona immagine di copertina - + Cover Already Exists La copertina già esiste - + A cover image for this game already exists, do you wish to replace it? Già esiste un'immagine di copertina per questo gioco, desideri sostituirla? - + + - Copy Error Errore di copia - + Failed to remove existing cover '%1' Rimozione della copertina esistente '%1' fallita - + Failed to copy '%1' to '%2' Copia di '%1' a '%2' fallita - + Failed to remove '%1' Rimozione di '%1' non riuscita - - + + Confirm Reset Conferma reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png) - + You must select a different file to the current cover image. Devi selezionare un file diverso dalla immagine di copertina attuale. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16353,12 +16426,12 @@ This action cannot be undone. Quest'azione non può essere annullata. - + Load Resume State Carica stato di ripresa - + A resume save state was found for this game, saved at: %1. @@ -16371,89 +16444,89 @@ Do you want to load this state, or start from a fresh boot? Vuoi caricare questo stato, o iniziare da un nuovo avvio? - + Fresh Boot Nuovo avvio - + Delete And Boot Elimina e avvia - + Failed to delete save state file '%1'. Eliminazione del file dello stato salvato '%1' fallita. - + Load State File... Carica file stato... - + Load From File... Carica da file... - - + + Select Save State File Seleziona file dello stato salvato - + Save States (*.p2s) Stati salvati (*.p2s) - + Delete Save States... Elimina stati salvati... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Eseguibili ELF (*.elf);;Eseguibili IRX (*.irx);;Dump del GS (*.gs *.gs.xz *.gs.zst);;Dump del Blocco (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Dump del Blocco (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ATTENZIONE: la Memory Card sta ancora scrivendo dati. Chiudere adesso l'emulazione <b>RENDERA' LA MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE.</b> Si consiglia vivamente di riprendere il gioco e lasciare che l'emulatore completi la scrittura sulla Memory Card.<br><br>Vuoi spegnere comunque e <b> RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Stati salvati (*.p2s *.p2s.backup) - + Undo Load State Annulla caricamento dello stato - + Resume (%2) Riprendi (%2) - + Load Slot %1 (%2) Carica Slot %1 (%2) - - + + Delete Save States Elimina stati salvati - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16462,42 +16535,42 @@ The saves will not be recoverable. I salvataggi non saranno recuperabili. - + %1 save states deleted. %1 stati salvati eliminati. - + Save To File... Salva su File... - + Empty Vuoto - + Save Slot %1 (%2) Slot di salvataggio %1 (%2) - + Confirm Disc Change Conferma Cambio Disco - + Do you want to swap discs or boot the new image (via system reset)? Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)? - + Swap Disc Scambia Disco - + Reset Resetta @@ -16520,25 +16593,25 @@ I salvataggi non saranno recuperabili. MemoryCard - - + + Memory Card Creation Failed Creazione Memory Card non riuscita - + Could not create the memory card: {} Impossibile creare la memory card: {} - + Memory Card Read Failed Lettura Memory Card fallita - + Unable to access memory card: {} @@ -16555,28 +16628,33 @@ Chiudere altre istanze di PCSX2 o riavviare il computer. - - + + Memory Card '{}' was saved to storage. La Memory Card '{}' è stata salvata nel dispositivo di archiviazione. - + Failed to create memory card. The error was: {} Impossibile creare la memory card. L'errore è stato: {} - + Memory Cards reinserted. Memory Card reinserite. - + Force ejecting all Memory Cards. Reinserting in 1 second. Forza l'espulsione di tutte le Memory Card. Reinserimento in 1 secondo. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + La console virtuale non ha salvato sulla Memory Card per un bel pò di tempo. I salvataggi di stato non dovrebbero essere utilizzati come sostituti dei salvataggi di gioco su Memory Card. + MemoryCardConvertDialog @@ -17368,7 +17446,7 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla M Vai Alla Visualizzazione Memoria - + Cannot Go To Impossibile Passare A @@ -18208,12 +18286,12 @@ Espulsione di {3} e sostituzione con {2}. Patch - + Failed to open {}. Built-in game patches are not available. Apertura di {} non riuscita. Le patch di gioco integrate non sono disponibili. - + %n GameDB patches are active. OSD Message @@ -18222,7 +18300,7 @@ Espulsione di {3} e sostituzione con {2}. - + %n game patches are active. OSD Message @@ -18231,7 +18309,7 @@ Espulsione di {3} e sostituzione con {2}. - + %n cheat patches are active. OSD Message @@ -18240,7 +18318,7 @@ Espulsione di {3} e sostituzione con {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nessun trucco o patch (widescreen, compatibilità o altre) è stato trovato / abilitato. @@ -18341,47 +18419,47 @@ Espulsione di {3} e sostituzione con {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Loggato come %1 (%2 pti, softcore:%3 pti). %4 messaggi non letti. - - + + Error Errore - + An error occurred while deleting empty game settings: {} Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote: {} - + An error occurred while saving game settings: {} Si è verificato un errore durante il salvataggio delle impostazioni di gioco: {} - + Controller {} connected. Controller {} collegato. - + System paused because controller {} was disconnected. Sistema in pausa perché il controller {} è stato disconnesso. - + Controller {} disconnected. Controller {} disconnesso. - + Cancel Annulla @@ -18514,7 +18592,7 @@ Espulsione di {3} e sostituzione con {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21728,42 +21806,42 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto VMManager - + Failed to back up old save state {}. Backup dello stato salvato vecchio {} non riuscito. - + Failed to save save state: {}. Salvataggio stato salvato non riuscito: {}. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Gioco Sconosciuto - + CDVD precaching was cancelled. Il pre-caricamento CDVD è stato annullato. - + CDVD precaching failed: {} Pre-caricamento CDVD non riuscito: {} - + Error Errore - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21780,88 +21858,88 @@ Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella c Per favore, consulta le FAQ e le Guide per ulteriori istruzioni. - + Resuming state Ripresa stato - + Boot and Debug Avvio e debug - + Failed to load save state Impossibile caricare il file di salvataggio. - + State saved to slot {}. Stato salvato nello slot {}. - + Failed to save save state to slot {}. Salvataggio stato salvato nello slot {} non riuscito. - - + + Loading state Caricamento Stato - + Failed to load state (Memory card is busy) Impossibile caricare lo stato ( la Memory Card è occupata) - + There is no save state in slot {}. Non c'è alcuno stato salvato nello slot {}. - + Failed to load state from slot {} (Memory card is busy) Impossibile caricare lo stato dallo slot {} ( la Memory Card è occupata) - + Loading state from slot {}... Caricamento dello stato dallo slot {}... - + Failed to save state (Memory card is busy) Impossibile salvare lo stato ( la Memory Card è occupata) - + Failed to save state to slot {} (Memory card is busy) Impossibile salvare lo stato nello slot {} ( la Memory Card è occupata) - + Saving state to slot {}... Salvataggio dello stato nello slot {}... - + Frame advancing Avanzamento Fotogrammi - + Disc removed. Disco rimosso. - + Disc changed to '{}'. Disco cambiato in '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Apertura della nuova immagine del disco '{}' non riuscita. @@ -21869,183 +21947,183 @@ Ripristino della vecchia immagine. Errore: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. Errore: {} - + Cheats have been disabled due to achievements hardcore mode. I trucchi sono stati disabilitati a causa della modalità obiettivi hardcore. - + Fast CDVD is enabled, this may break games. CDVD Veloce è abilitato, questo potrebbe causare malfunzionamenti nei giochi. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. - + Upscale multiplier is below native, this will break rendering. Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering. - + Mipmapping is disabled. This may break rendering in some games. Il mipmapping è disabilitato. Questo potrebbe corrompere il rendering in alcuni giochi. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Il Renderer non è impostato su Automatico. Questo potrebbe causare problemi di performance e grafici. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi. - + No Game Running Nessun gioco in esecuzione - + Trilinear filtering is not set to automatic. This may break rendering in some games. Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi. - + Blending Accuracy is below Basic, this may break effects in some games. La precisione del blending è al di sotto del livello Di base, questo potrebbe corrompere gli effetti in alcuni giochi. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi. - + EE FPU Round Mode is not set to default, this may break some games. La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + EE FPU Clamp Mode is not set to default, this may break some games. La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU0 Round Mode is not set to default, this may break some games. La Modalità Arrotondamento del VU0 non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU1 Round Mode is not set to default, this may break some games. La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + VU Clamp Mode is not set to default, this may break some games. La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi. - + 128MB RAM is enabled. Compatibility with some games may be affected. È stata abilitata la RAM 128MB. Si potrebbero verificare problemi di compatibilità con alcuni giochi. - + Game Fixes are not enabled. Compatibility with some games may be affected. Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Frame rate for NTSC is not default. This may break some games. Il frame rate per NTSC non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi. - + Frame rate for PAL is not default. This may break some games. Il frame rate per PAL non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi. - + EE Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni. - + IOP Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni. - + EE Cache is enabled, this will significantly reduce performance. La Cache EE è abilitata, questo ridurrà significativamente le prestazioni. - + EE Wait Loop Detection is not enabled, this may reduce performance. Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni. - + INTC Spin Detection is not enabled, this may reduce performance. Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni. - + Fastmem is not enabled, this will reduce performance. Fastmem non è abilitato, questo ridurrà le prestazioni. - + Instant VU1 is disabled, this may reduce performance. Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni. - + mVU Flag Hack is not enabled, this may reduce performance. L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni. - + GPU Palette Conversion is enabled, this may reduce performance. La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni. - + Texture Preloading is not Full, this may reduce performance. Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni. - + Estimate texture region is enabled, this may reduce performance. La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni. - + Texture dumping is enabled, this will continually dump textures to disk. Il dumping delle texture è abilitato, questo scaricherà continuamente le texture sul disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts index 0aaf3a91a0..b18d79c687 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts @@ -538,7 +538,7 @@ Unread messages: {2} Leaderboard Download Failed - Leaderboard Download Failed + リーダーボードのダウンロードに失敗しました @@ -727,307 +727,318 @@ Leaderboard Position: {1} of {2} グローバル設定を使用 [%1] - + Rounding Mode 丸めモード - - - + + + Chop/Zero (Default) Chop/Zero (既定) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の浮動小数点ユニット(EE FPU)の丸め処理をどのように行うかを変更します。PS2 の FPU は国際標準に準拠していないため、一部のゲームは正しく演算処理を行うために複数のラウンドモードが必要になります。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + Division Rounding Mode 除算端数処理モード - + Nearest (Default) ニアレスト (既定) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 浮動小数点除算の結果を丸める方法を指定します。 一部のゲームでは、特定の設定が必要です。 <b>ゲームに明らかな問題がない場合にこの設定を変更すると、不安定になる可能性があります。</b> - + Clamping Mode クランプモード - - - + + + Normal (Default) 通常 (既定) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が浮動小数点数を x86 での標準の範囲に収める方法を変更します。既定値で大半のゲームに対応しています。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b> - - + + Enable Recompiler リコンパイラを有効化 - + - - - + + + - + - - - - + + + + + Checked チェックを入れる - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 ビット MIPS-IV 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 待機ループを検出 - + Moderate speedup for some games, with no known side effects. 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。 - + Enable Cache (Slow) キャッシュを有効化 (低速) - - - - + + + + Unchecked チェックを外す - + Interpreter only, provided for diagnostic. インタープリタのみ 解析用 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC スピン検出 - + Huge speedup for some games, with almost no compatibility side effects. 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。 - + Pause On TLB Miss TLB ミス時に一時停止 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB ミスの発生ごとに仮想マシンを一時停止させます (通常は無視して続行させる)。例外が発生した命令ではなく、ブロックの終了後に一時停止することに注意してください。無効なアクセスが発生したアドレスを確認するには、コンソールを参照してください。 - + Enable 128MB RAM (Dev Console) 128MB RAM を有効にする (開発機) - + Exposes an additional 96MB of memory to the virtual machine. 仮想マシンに96MBのメモリを追加します。 - + VU0 Rounding Mode VU0 ラウンドモード - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) の丸め処理をどのように扱うかを変更します。初期設定で大半のゲームに対応しています。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b> - + VU1 Rounding Mode VU1ラウンドモード - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2が Emotion Engine の Vector Unit 1 (EE VU1) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b> - + VU0 Clamping Mode VU0 クランプモード - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) で浮動小数点数を標準的な x86 範囲内に保持する方式を変更します。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + VU1 Clamping Mode VU1 クランプモード - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2 が Emotion Engine の Vector Unit 1 (EE VU1) で浮動小数点数を標準的な x86 範囲内で保持する方法をどのように扱うかを変更します。既定値は大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b> - + Enable Instant VU1 VU1の即時実行 (Instant VU1) を有効化 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。 - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 リコンパイラを有効化 (マイクロモード) - + Enables VU0 Recompiler. VU0 リコンパイラを有効にします。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 リコンパイラを有効化 - + Enables VU1 Recompiler. VU1 リコンパイラを有効にします。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. 互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 ビット MIPS-I 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Enable Game Fixes ゲーム修正を有効化 - + Automatically loads and applies fixes to known problematic games on game start. ゲーム開始時に既知の問題のあるゲームに自動的に修正を適用します。 - + Enable Compatibility Patches 互換性パッチを有効化 - + Automatically loads and applies compatibility patches to known problematic games. 既知の問題を抱えるゲームに互換性パッチを自動的にロードして適用します。 - + Savestate Compression Method - Savestate Compression Method + Savestate圧縮方法 - + Zstandard - Zstandard + Zstandard - + Determines the algorithm to be used when compressing savestates. セーブステートを圧縮する際に使用するアルゴリズムを指定します。 - + Savestate Compression Level - Savestate Compression Level + Saveste圧縮レベル - + Medium - Medium + - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown - Save State On Shutdown + シャットダウン時にステートセーブ - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups - Create Save State Backups + セーブステートのバックアップを作成する - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1250,46 +1261,46 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown - Save State On Shutdown + シャットダウン時にステートセーブする - + Frame Rate Control フレームレート制御 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL フレームレート: - + NTSC Frame Rate: NTSC フレームレート: Savestate Settings - Savestate Settings + セーブステート設定 Compression Level: - Compression Level: + 圧縮レベル: - + Compression Method: - Compression Method: + 圧縮方法: @@ -1304,12 +1315,12 @@ Leaderboard Position: {1} of {2} Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 @@ -1324,7 +1335,7 @@ Leaderboard Position: {1} of {2} High - High + @@ -1332,17 +1343,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE 設定 - + Slot: スロット: - + Enable 有効化 @@ -1863,8 +1879,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater 自動更新 @@ -1904,68 +1920,68 @@ Leaderboard Position: {1} of {2} 後で再通知 - - + + Updater Error 更新エラー - + <h2>Changes:</h2> <h2>変更点:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>ステートセーブに関する警告</h2><p>このアップデートをインストールすると、現在保存されているステートセーブが<b>ロードできなくなります</b>。アップデートする前に、ゲームの進捗をメモリーカードにセーブしておくことを推奨します。</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>設定に関する警告</h2><p>この更新をインストールすると、PCSX2 の設定がリセットされます。更新の後、手動で再設定が必要となります。ご了承ください。</p> - + Savestate Warning ステートセーブに関する警告 - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>警告</h1><p style='font-size:12pt;'>この更新をインストールすると、<b>ステートセーブの互換性が失われます</b>。<i>続行する前に、進行状況をメモリーカードに保存してください</i>。</p><p>続行しますか?</p> - + Downloading %1... %1 をダウンロード中… - + No updates are currently available. Please try again later. 現在利用可能な更新はありません。後でもう一度お試しください。 - + Current Version: %1 (%2) 現在のバージョン: %1 (%2) - + New Version: %1 (%2) 最新バージョン: %1 (%2) - + Download Size: %1 MB ダウンロードサイズ: %1 MB - + Loading... 読み込み中... - + Failed to remove updater exe after update. 更新後、updater.exe の削除に失敗しました。 @@ -2129,19 +2145,19 @@ Leaderboard Position: {1} of {2} 有効化 - - + + Invalid Address 無効なアドレス - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2231,17 +2247,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. ゲームディスクがリムーバブルドライブにある場合、ジッターやフリーズなどのパフォーマンスの問題が発生する可能性があります。 - + Saving CDVD block dump to '{}'. CDVD ブロックダンプを '{}' に保存しています。 - + Precaching CDVD CDVDプリキャッシュ中 @@ -2266,7 +2282,7 @@ Leaderboard Position: {1} of {2} 不明 - + Precaching is not supported for discs. 事前読み込みはディスクではサポートされていません。 @@ -3223,29 +3239,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile プロファイルを削除 - + Mapping Settings マッピング設定 - - + + Restore Defaults 初期設定を復元 - - - + + + Create Input Profile 入力プロファイルを作成 - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3256,40 +3277,43 @@ Enter the name for the new input profile: 新規入力プロファイルの名前を入力: - - - - + + + + + + Error エラー - + + A profile with the name '%1' already exists. 名前 %1 は既に他のプロファイルで使用されています。 - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. 現在表示中のプロファイルの割り当てを新規プロファイルにコピーしますか?『いいえ』を選択すると、完全に空のプロファイルが作成されます。 - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. 新規プロファイル '%1' の保存に失敗しました。 - + Load Input Profile 入力プロファイルを読み込む - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3302,12 +3326,27 @@ You cannot undo this action. この操作は取り消せません。 - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile 入力プロファイルを削除 - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3316,12 +3355,12 @@ You cannot undo this action. この操作は取り消せません。 - + Failed to delete '%1'. '%1' の削除に失敗しました。 - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3334,13 +3373,13 @@ You cannot undo this action. この操作は取り消せません。 - + Global Settings グローバル設定 - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3348,8 +3387,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3357,26 +3396,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB ポート %1 %2 - + Hotkeys ホットキー - + Shared "Shared" refers here to the shared input profile. 共有 - + The input profile named '%1' cannot be found. 入力プロファイル '%1' が見つかりません。 @@ -3997,66 +4036,66 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + ファイル (.elf, .symなど) からインポート: - + Add - Add + 追加 - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF - Scan ELF + ELFをスキャン - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4114,7 +4153,7 @@ Do you want to overwrite? Unchecked - Unchecked + チェックを外す @@ -4127,17 +4166,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4261,7 +4315,7 @@ Do you want to overwrite? EE - EE + EE @@ -4292,12 +4346,12 @@ Do you want to overwrite? Cache - Cache + キャッシュ GIF - GIF + GIF @@ -4377,7 +4431,7 @@ Do you want to overwrite? CDVD - CDVD + CDVD @@ -4422,7 +4476,7 @@ Do you want to overwrite? Checked - Checked + チェックを入れる @@ -4469,7 +4523,7 @@ Do you want to overwrite? Unchecked - Unchecked + チェックを外す @@ -4789,53 +4843,53 @@ Do you want to overwrite? PCSX2 デバッガー - + Run 実行 - + Step Into ステップイン - + F11 F11 - + Step Over ステップオーバー - + F10 F10 - + Step Out ステップアウト - + Shift+F11 Shift + F11 - + Always On Top 常に手前に表示 - + Show this window on top 常に最前面で表示 - + Analyze Analyze @@ -4853,48 +4907,48 @@ Do you want to overwrite? 逆アセンブル - + Copy Address アドレスをコピー - + Copy Instruction Hex メモリ値をコピー - + NOP Instruction(s) 命令を削除 - + Run to Cursor カーソルまで実行 - + Follow Branch 分岐を追跡する - + Go to in Memory View メモリビューで表示 - + Add Function 関数を追加 - - + + Rename Function 関数名を変更 - + Remove Function 関数を削除 @@ -4915,23 +4969,23 @@ Do you want to overwrite? 命令をアセンブル - + Function name 関数名 - - + + Rename Function Error 関数名変更のエラー - + Function name cannot be nothing. 関数名は空欄にできません。 - + No function / symbol is currently selected. 関数 / シンボルが選択されていません。 @@ -4941,72 +4995,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error 関数の復元によるエラー - + Unable to stub selected address. 選択中のアドレスが無効にできません。 - + &Copy Instruction Text 命令テキストをコピー(&C) - + Copy Function Name 関数名をコピー - + Restore Instruction(s) 命令を元に戻す - + Asse&mble new Instruction(s) 新しいインストラクションを組み立てる - + &Jump to Cursor カーソルにジャンプ(&J) - + Toggle &Breakpoint ブレークポイントの切り替え(&B) - + &Go to Address アドレスに移動(&G) - + Restore Function 関数の復元 - + Stub (NOP) Function 関数を無効にする - + Show &Opcode 表示 & オペコード - + %1 NOT VALID ADDRESS %1 無効なアドレス @@ -5033,86 +5087,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - スロット: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - スロット: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image 画像がありません - + %1x%2 %1x%2 - + FPS: %1 - FPS: %1 + FPS: %1 - + VPS: %1 - VPS: %1 + VPS: %1 - + Speed: %1% - Speed: %1% + 速度: %1% - + Game: %1 (%2) ゲーム: %1 (%2) - + Rich presence inactive or unsupported. リッチプレゼンスが非アクティブまたはサポートされていません。 - + Game not loaded or no RetroAchievements available. ゲームがロードされていないか、利用可能な RetroAchievements がありません。 - - - - + + + + Error エラー - + Failed to create HTTPDownloader. HTTPDownloader の作成に失敗しました。 - + Downloading %1... %1 をダウンロード中… - + Download failed with HTTP status code %1. HTTP ステータス・コード %1 でダウンロードに失敗しました。 - + Download failed: Data is empty. ダウンロード失敗: データがありません。 - + Failed to write '%1'. '%1' の書き込みに失敗しました。 @@ -5486,81 +5540,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. トークンが長すぎます。 - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. - Not enough arguments. + 引数が不足しています。 - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. - Division by zero. + ゼロによる除算。 - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5694,342 +5743,342 @@ URL: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Use Global Setting グローバル設定を使用 - + Automatic binding failed, no devices are available. 自動割り当てに失敗しました。利用可能なデバイスがありません。 - + Game title copied to clipboard. ゲームタイトルがクリップボードに保存されました。 - + Game serial copied to clipboard. ゲームのシリアルがクリップボードに保存されました。 - + Game CRC copied to clipboard. ゲームCRCがクリップボードに保存されました。 - + Game type copied to clipboard. ゲームの種類がクリップボードに保存されました。 - + Game region copied to clipboard. ゲーム領域がクリップボードに保存されました。 - + Game compatibility copied to clipboard. ゲームの互換性がクリップボードに保存されました。 - + Game path copied to clipboard. ゲームパスがクリップボードに保存されました。 - + Controller settings reset to default. コントローラーの設定がデフォルトにリセットされました。 - + No input profiles available. 入力プロファイルがありません。 - + Create New... 新規作成... - + Enter the name of the input profile you wish to create. 作成する入力プロファイルの名前を入力します。 - + Are you sure you want to restore the default settings? Any preferences will be lost. 既定の設定を復元してもよろしいですか?すべての設定は失われます。 - + Settings reset to defaults. 設定をデフォルトに戻しました。 - + No save present in this slot. このスロットにセーブデータはありません。 - + No save states found. ステートセーブが見つかりません。 - + Failed to delete save state. ステートセーブの削除に失敗しました。 - + Failed to copy text to clipboard. テキストをクリップボードにコピーできませんでした。 - + This game has no achievements. このゲームには実績がありません。 - + This game has no leaderboards. このゲームにはリーダーボードがありません。 - + Reset System システムをリセット - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? エミュレータがリセットされるまでハードコアモードは有効になりません。今すぐエミュレータをリセットしますか? - + Launch a game from images scanned from your game directories. ゲームディレクトリからスキャンしたROMからゲームを起動します。 - + Launch a game by selecting a file/disc image. ファイルまたはディスクイメージを選択してゲームを起動します。 - + Start the console without any disc inserted. ディスクを挿入せずにコンソールを起動します。 - + Start a game from a disc in your PC's DVD drive. PCの's DVD ドライブのディスクからゲームを開始します。 - + No Binding 未割り当て - + Setting %s binding %s. %s バインディング %sを設定しました。 - + Push a controller button or axis now. コントローラーボタンまたは入力軸を操作してください。 - + Timing out in %.0f seconds... %.0f 秒でタイムアウトします... - + Unknown 不明 - + OK OK - + Select Device デバイスを選択 - + Details 詳細 - + Options オプション - + Copies the current global settings to this game. 現在のグローバル設定をこのゲームの固有設定にコピーします。 - + Clears all settings set for this game. このゲームのすべての固有設定をクリアします。 - + Behaviour 動作 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。 - + Shows the game you are currently playing as part of your profile on Discord. Discord上で現在プレイしているゲームを表示します。 - + Pauses the emulator when a game is started. ゲームの開始時にエミュレータを一時停止します。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. クイックメニューを開いたときにエミュレータを一時停止し、閉じると一時停止を解除します。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。 - + Uses a light coloured theme instead of the default dark theme. デフォルトのダークテーマの代わりに明るい色のテーマを使用します。 - + Game Display ゲームの表示 - + Switches between full screen and windowed when the window is double-clicked. ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。 - + Determines how large the on-screen messages and monitor are. 画面上のメッセージとモニターの大きさを決定します。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. システムが毎秒表示するビデオ フレーム (または v-sync) の数をディスプレイの右上に表示します。 - + Shows the CPU usage based on threads in the top-right corner of the display. スレッドごとの CPU 使用率をディスプレイの右上に表示します。 - + Shows the host's GPU usage in the top-right corner of the display. ホストの GPU の使用状況をディスプレイの右上に表示します。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. GS(プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。 - + Shows the current configuration in the bottom-right corner of the display. 現在の設定をディスプレイの右下に表示します。 - + Shows the current controller state of the system in the bottom-left corner of the display. ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。 - + Displays warnings when settings are enabled which may break games. ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 - + Resets configuration to defaults (excluding controller settings). 設定をデフォルトにリセットします(コントローラ設定を除く)。 - + Changes the BIOS image used to start future sessions. 次回セッションを開始時に使用するBIOSイメージを変更します。 - + Automatic 自動 - + {0}/{1}/{2}/{3} - + Default 既定 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6038,1977 +6087,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. ゲーム開始時に自動的にフルスクリーンに切り替えます。 - + On-Screen Display オンスクリーンディスプレイ - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの解像度を表示します。 - + BIOS Configuration BIOS 設定 - + BIOS Selection BIOS 選択 - + Options and Patches オプションとパッチ - + Skips the intro screen, and bypasses region checks. イントロ画面をスキップし、リージョンチェックを回避します。 - + Speed Control 速度制御 - + Normal Speed 通常速度 - + Sets the speed when running without fast forwarding. 早送りせずに実行する際のゲームスピードを設定します。 - + Fast Forward Speed 早送り速度 - + Sets the speed when using the fast forward hotkey. 早送りホットキーを使用するときのゲームスピードを設定します。 - + Slow Motion Speed スローモーション速度 - + Sets the speed when using the slow motion hotkey. スローモーションホットキーを使用するときのゲームスピードを設定します。 - + System Settings システム設定 - + EE Cycle Rate EE サイクルレート - + Underclocks or overclocks the emulated Emotion Engine CPU. エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。 - + EE Cycle Skipping EE サイクルスキップ - + Enable MTVU (Multi-Threaded VU1) MTVU(Multi-Threaded VU1)を有効化 - + Enable Instant VU1 インスタント VU1 を有効化 - + Enable Cheats チートを有効化 - + Enables loading cheats from pnach files. pnach ファイルからのチートの読み込みを有効にする。 - + Enable Host Filesystem ホストファイルシステムを有効化 - + Enables access to files from the host: namespace in the virtual machine. 仮想マシンのホスト:名前空間からファイルへのアクセスを有効にします。 - + Enable Fast CDVD 高速 CDVD を有効化 - + Fast disc access, less loading times. Not recommended. ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。 - + Frame Pacing/Latency Control フレーム速度/遅延の制御 - + Maximum Frame Latency 最大フレーム遅延 - + Sets the number of frames which can be queued. キューに追加できるフレーム数を設定。 - + Optimal Frame Pacing 最適なフレームペーシング - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。 - + Speeds up emulation so that the guest refresh rate matches the host. ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。 - + Renderer レンダラー - + Selects the API used to render the emulated GS. エミュレートされたGSのレンダリングに使用するAPIを選択してください。 - + Synchronizes frame presentation with host refresh. フレームの表示をホストのリフレッシュレートと同期します。 - + Display 画面 - + Aspect Ratio アスペクト比 - + Selects the aspect ratio to display the game content at. ゲーム内容を表示するアスペクト比を選択してください。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. FMV の再生を検出したときの表示アスペクト比を選択します。 - + Deinterlacing インターレース解除 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2 のインターレース出力をプログレッシブに変換するためのアルゴリズムを選択します。 - + Screenshot Size スクリーンショットのサイズ - + Determines the resolution at which screenshots will be saved. スクリーンショットを保存する解像度を指定してください。 - + Screenshot Format スクリーンショットの形式 - + Selects the format which will be used to save screenshots. スクリーンショットの保存に使用される形式を選択します。 - + Screenshot Quality スクリーンショットの品質 - + Selects the quality at which screenshots will be compressed. スクリーンショットを圧縮する画質を選択してください。 - + Vertical Stretch 垂直方向の拡縮 - + Increases or decreases the virtual picture size vertically. 仮想画像サイズを縦方向に増減させます。 - + Crop 切り取り - + Crops the image, while respecting aspect ratio. アスペクト比を尊重しながら画像をトリミングします。 - + %dpx %dpx - - Enable Widescreen Patches - ワイドスクリーンパッチを有効化 - - - - Enables loading widescreen patches from pnach files. - pnach ファイルからのワイドスクリーンパッチの読み込みを有効にする。 - - - - Enable No-Interlacing Patches - インターレース解除パッチを有効化 - - - - Enables loading no-interlacing patches from pnach files. - pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。 - - - + Bilinear Upscaling バイリニアアップスケーリング - + Smooths out the image when upscaling the console to the screen. コンソールを画面にアップスケーリングする際に、画像を滑らかにします。 - + Integer Upscaling 整数アップスケーリング - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。 - + Screen Offsets スクリーンオフセット - + Enables PCRTC Offsets which position the screen as the game requests. PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。 - + Show Overscan オーバースキャンを表示 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。 - + Anti-Blur アンチブラー - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 - + Rendering レンダリング - + Internal Resolution 内部解像度 - + Multiplies the render resolution by the specified factor (upscaling). 指定した係数でレンダリング解像度を倍増します(アップスケール)。 - + Mipmapping ミップマッピング - + Bilinear Filtering バイリニアフィルタリング - + Selects where bilinear filtering is utilized when rendering textures. テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。 - + Trilinear Filtering トライリニアフィルタリング - + Selects where trilinear filtering is utilized when rendering textures. テクスチャのレンダリング時にトライリニアフィルタリングを適用する範囲を選択します。 - + Anisotropic Filtering 異方性フィルタリング - + Dithering ディザリング - + Selects the type of dithering applies when the game requests it. ゲームが要求したときに適用するディザリングの種類を選択してください。 - + Blending Accuracy ブレンド精度 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. ホストグラフィックスAPIでサポートされていないブレンドモードをエミュレートする際の精度レベルを指定します。 - + Texture Preloading テクスチャのプリロード - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 使用される領域だけでなく、テクスチャ全体を GPU に転送します。一部のゲームでパフォーマンスを向上させることができます。 - + Software Rendering Threads ソフトウェアレンダリングスレッド - + Number of threads to use in addition to the main GS thread for rasterization. メインGSスレッドの他にラスタライズに使用するスレッド数。 - + Auto Flush (Software) オートフラッシュ (ソフトウェア) - + Force a primitive flush when a framebuffer is also an input texture. フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。 - + Edge AA (AA1) エッジ AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS のエッジアンチエイリアシング(AA1)のエミュレーションを有効にします。 - + Enables emulation of the GS's texture mipmapping. GS のテクスチャミップマッピングのエミュレーションを有効にします。 - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. PCSX2のバージョンをディスプレイの右上に表示します。 - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes ハードウェア修正 - + Manual Hardware Fixes ハードウェアの手動修正 - + Disables automatic hardware fixes, allowing you to set fixes manually. ハードウェアの自動修正を無効化して、手動で設定できるようにします。 - + CPU Sprite Render Size CPU スプライトレンダリングサイズ - + Uses software renderer to draw texture decompression-like sprites. ソフトウェアレンダラーを使用して、テクスチャの伸張状態のスプライトを描画します。 - + CPU Sprite Render Level CPU スプライトレンダリングレベル - + Determines filter level for CPU sprite render. CPU スプライトレンダリングのフィルタレベルを指定します。 - + Software CLUT Render ソフトウェア CLUT レンダリング - + Uses software renderer to draw texture CLUT points/sprites. ソフトウェアレンダラーを使用して、テクスチャのCLUTポイントやスプライトを描画します。 - + Skip Draw Start 描画開始をスキップ - + Object range to skip drawing. 描画をスキップするオブジェクトの範囲 - + Skip Draw End 描画終了をスキップ - + Auto Flush (Hardware) オートフラッシュ (ハードウェア) - + CPU Framebuffer Conversion CPU フレームバッファ変換 - + Disable Depth Conversion 深度変換を無効化 - + Disable Safe Features 安全機能を無効化 - + This option disables multiple safe features. このオプションは複数のセーフ機能を無効にします。 - + This option disables game-specific render fixes. このオプションは、ゲーム固有のレンダリング修正を無効にします。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。 - + Disable Partial Invalidation 部分的な無効化を無効化 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 交差部分のみだけでなく、交差が存在する場合はテクスチャキャッシュのエントリを除去します。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。 - + Read Targets When Closing 閉じるときにターゲットを読み込む - + Flushes all targets in the texture cache back to local memory when shutting down. シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。 - + Estimate Texture Region テクスチャ領域を推定 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。 - + GPU Palette Conversion GPU パレット変換 - + Upscaling Fixes アップスケーリング修正 - + Adjusts vertices relative to upscaling. アップスケーリングに合わせて頂点の位置を調節します。 - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite ラウンドスプライト - + Adjusts sprite coordinates. スプライト座標を調整します。 - + Bilinear Upscale バイリニアアップスケール - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。 - + Adjusts target texture offsets. ターゲットテクスチャのオフセットを調整します。 - + Align Sprite スプライトを整列 - + Fixes issues with upscaling (vertical lines) in some games. 一部のゲームにおけるアップスケーリングの問題 (縦線) を修正します。 - + Merge Sprite スプライトを統合 - + Replaces multiple post-processing sprites with a larger single sprite. 複数のポストプロセッシングスプライトを、より大きな単一のスプライトで置き換えます。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。 - + Unscaled Palette Texture Draws スケールされていないパレットテクスチャの描画 - + Can fix some broken effects which rely on pixel perfect precision. ピクセルの完璧な精度に依存する一部の壊れたエフェクトを修正できます。 - + Texture Replacement テクスチャ置換 - + Load Textures テクスチャを読み込む - + Loads replacement textures where available and user-provided. ユーザーが提供した利用可能な代替テクスチャを読み込みます。 - + Asynchronous Texture Loading 非同期テクスチャを読み込む - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。 - + Precache Replacements Precacheの置換 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。 - + Replacements Directory 置換ディレクトリ - + Folders フォルダ - + Texture Dumping テクスチャダンプ - + Dump Textures テクスチャをダンプ - + Dump Mipmaps ミップマップをダンプ - + Includes mipmaps when dumping textures. テクスチャをダンプする際に、ミップマップを含めます。 - + Dump FMV Textures FMV テクスチャをダンプ - + Allows texture dumping when FMVs are active. You should not enable this. FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。 - + Post-Processing ポストプロセス - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA ポストプロセッシングシェーダーを有効にします。 - + Contrast Adaptive Sharpening コントラスト適応型シャープニング - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX コントラスト適応シャープを有効にします。 - + CAS Sharpness CAS シャープネス - + Determines the intensity the sharpening effect in CAS post-processing. CASポストプロセッシングにおけるシャープニング効果の強度を決定します。 - + Filters フィルター - + Shade Boost シェーダーブースト - + Enables brightness/contrast/saturation adjustment. 明るさ/コントラスト/彩度の調整を有効にします。 - + Shade Boost Brightness シェーダーブーストの明るさ - + Adjusts brightness. 50 is normal. 明るさを調整します。50 が普通です。 - + Shade Boost Contrast シェーダーブーストのコントラスト - + Adjusts contrast. 50 is normal. コントラストを調整します。50 が普通です。 - + Shade Boost Saturation シェーダーブーストの彩度 - + Adjusts saturation. 50 is normal. 彩度を調整します。50 が普通です。 - + TV Shaders TV シェーダー - + Advanced 高度 - + Skip Presenting Duplicate Frames 重複したフレームの表示をスキップ - + Extended Upscaling Multipliers 拡張アップスケーリング乗数 - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode ハードウェアダウンロードモード - + Changes synchronization behavior for GS downloads. GS ダウンロードの同期動作を変更します。 - + Allow Exclusive Fullscreen 排他的フルスクリーンを許可 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。 - + Override Texture Barriers テクスチャバリアをオーバーライド - + Forces texture barrier functionality to the specified value. テクスチャバリア機能を指定した値に強制します。 - + GS Dump Compression GS ダンプ圧縮形式 - + Sets the compression algorithm for GS dumps. GS ダンプの圧縮アルゴリズムを設定します。 - + Disable Framebuffer Fetch フレームバッファフェッチを無効化 - + Prevents the usage of framebuffer fetch when supported by host GPU. ホスト GPU でサポートされている場合、フレームバッファフェッチの使用を防ぎます。 - + Disable Shader Cache シェーダーキャッシュを無効化 - + Prevents the loading and saving of shaders/pipelines to disk. シェーダー/パイプラインのディスクへの読み込みと保存を防ぎます。 - + Disable Vertex Shader Expand 頂点シェーダー展開を無効化 - + Falls back to the CPU for expanding sprites/lines. スプライト/ラインの拡張のために CPU にフォールバックします。 - + Changes when SPU samples are generated relative to system emulation. SPU サンプルの生成タイミングをシステムエミュレーションに対して変更します。 - + %d ms %d ms - + Settings and Operations 設定と操作 - + Creates a new memory card file or folder. 新しいメモリーカードのファイルまたはフォルダを作成します。 - + Simulates a larger memory card by filtering saves only to the current game. 現在のゲームに保存されるセーブデータのみをフィルタリングして、より大容量のメモリーカードをシミュレートします。 - + If not set, this card will be considered unplugged. 設定されていない場合、このカードは抜いたものとして扱います。 - + The selected memory card image will be used for this slot. 選択したメモリーカードイメージをこのスロットに使用します。 - + Enable/Disable the Player LED on DualSense controllers. DualSense コントローラーのプレイヤー LED を有効/無効にします。 - + Trigger トリガー - + Toggles the macro when the button is pressed, instead of held. 長押しではなく、ボタンを押した時にマクロを切り替えます。 - + Savestate - Savestate + セーブステート - + Compression Method - Compression Method + 圧縮方式 - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level - Compression Level + 圧縮レベル - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} 差込口 %1 - + 1.25x Native (~450px) 1.25x ネイティブ (~450px) - + 1.5x Native (~540px) 1.5x ネイティブ (~540px) - + 1.75x Native (~630px) 1.75x ネイティブ (~630px) - + 2x Native (~720px/HD) 2x ネイティブ (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 x ネイティブ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x ネイティブ (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x ネイティブ (~1260px) - + 4x Native (~1440px/QHD) 4x ネイティブ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x ネイティブ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x ネイティブ (~2160px/4K UHD) - + 7x Native (~2520px) 7x ネイティブ (~2520px) - + 8x Native (~2880px/5K UHD) 8x ネイティブ (~2880px/5K UHD) - + 9x Native (~3240px) 9x ネイティブ (~3240px) - + 10x Native (~3600px/6K UHD) 10x ネイティブ (~3600px/6K UHD) - + 11x Native (~3960px) 11x ネイティブ (~3960px) - + 12x Native (~4320px/8K UHD) 12x ネイティブ (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard - Zstandard + Zstandard - + LZMA2 - LZMA2 + LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection 選択範囲を変更 - + Select 選択 - + Parent Directory 親ディレクトリ - + Enter Value 値を入力してください - + About PCSX2 について - + Toggle Fullscreen フルスクリーンの切替 - + Navigate 移動 - + Load Global State Load Global State - + Change Page ページの変更 - + Return To Game ゲームに戻る - + Select State ステートを選択 - + Select Game ゲームを選択 - + Change View 表示モードの変更 - + Launch Options 起動オプション - + Create Save State Backups ステートセーブのバックアップを作成 - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card メモリーカードを作成 - + Configuration 配置 - + Start Game ゲームを開始 - + Launch a game from a file, disc, or starts the console without any disc inserted. ファイル、ディスクからゲームを起動するか、ディスクを挿入せずにコンソールを起動します。 - + Changes settings for the application. アプリケーションの設定を変更します。 - + Return to desktop mode, or exit the application. デスクトップモードに戻るか、アプリケーションを終了します。 - + Back 戻る - + Return to the previous menu. 前のメニューに戻ります。 - + Exit PCSX2 PCSX2 を終了 - + Completely exits the application, returning you to your desktop. アプリケーションを完全に終了し、デスクトップに戻します。 - + Desktop Mode デスクトップモード - + Exits Big Picture mode, returning to the desktop interface. Big Picture モードを終了し、デスクトップインターフェイスに戻ります。 - + Resets all configuration to defaults (including bindings). すべての設定をデフォルトにリセットします(コントローラーの割り当てを含む)。 - + Replaces these settings with a previously saved input profile. これらの設定を以前保存した入力プロファイルに置き換えます。 - + Stores the current settings to an input profile. 現在の設定を入力プロファイルに保存します。 - + Input Sources 入力ソース - + The SDL input source supports most controllers. SDL 入力ソースは、ほとんどのコントローラーに対応します。 - + Provides vibration and LED control support over Bluetooth. Bluetooth経由で振動とLED制御をサポートします。 - + Allow SDL to use raw access to input devices. SDLに入力デバイスへのRAWアクセスを許可します。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput ソースは、XBox 360/XBox One/XBox シリーズコントローラをサポートします。 - + Multitap マルチタップ - + Enables an additional three controller slots. Not supported in all games. 追加の 3 つのコントローラースロットを有効にします。すべてのゲームでサポートされていません。 - + Attempts to map the selected port to a chosen controller. 選択したポートを選択したコントローラにマッピングしてみます。 - + Determines how much pressure is simulated when macro is active. マクロがアクティブなときにどの程度の圧力をシミュレートするかを決定します。 - + Determines the pressure required to activate the macro. マクロを有効にするために必要な圧力を指定します。 - + Toggle every %d frames %d フレームごとに切り替えます - + Clears all bindings for this USB controller. この USB コントローラーへのすべての割り当てをクリアします。 - + Data Save Locations データの保存場所 - + Show Advanced Settings 高度な設定の表示 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. これらのオプションを変更すると、ゲームが機能しなくなる可能性があります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。自己責任で変更してください。 - + Logging ログ - + System Console システムコンソール - + Writes log messages to the system console (console window/standard output). システムコンソール(コンソールウィンドウ/標準出力) にログメッセージを書き込みます。 - + File Logging ファイルログ - + Writes log messages to emulog.txt. emulog.txt にログメッセージを書き込みます。 - + Verbose Logging 詳細ログ - + Writes dev log messages to log sinks. ログシンクに開発ログメッセージを書き込みます。 - + Log Timestamps ログのタイムスタンプ - + Writes timestamps alongside log messages. ログメッセージと一緒にタイムスタンプを書き込みます。 - + EE Console EE コンソール - + Writes debug messages from the game's EE code to the console. Game's EE コードからデバッグメッセージをコンソールに書き込みます。 - + IOP Console IOP コンソール - + Writes debug messages from the game's IOP code to the console. Game's EE コードからデバッグメッセージをコンソールに書き込みます。 - + CDVD Verbose Reads CDVD の詳細な読み取り操作 - + Logs disc reads from games. ゲームからのディスク読み取りをログに記録します。 - + Emotion Engine Emotion Engine - + Rounding Mode ラウンドモード - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 浮動小数点演算の結果をどのように丸めるかを決定します。一部のゲームは特定の設定が必要です。 - + Division Rounding Mode 除算端数処理モード - + Determines how the results of floating-point division is rounded. Some games need specific settings. 浮動小数点の演算結果をどのように丸めるかを決定します。一部のゲームでは特定の設定が必要です。 - + Clamping Mode クランプモード - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 範囲外の浮動小数点数の処理方法を決定します。特定の設定が必要なゲームもあります。 - + Enable EE Recompiler EE リコンパイラを有効化 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64bit MIPS-IV 機械語のリアルタイムバイナリ変換を x86 へ行います。 - + Enable EE Cache EE キャッシュを有効化 - + Enables simulation of the EE's cache. Slow. EE's キャッシュのシミュレーションを有効にします。 - + Enable INTC Spin Detection INTC スピン検出を有効化 - + Huge speedup for some games, with almost no compatibility side effects. 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。 - + Enable Wait Loop Detection 待機ループの検出を有効化 - + Moderate speedup for some games, with no known side effects. 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。 - + Enable Fast Memory Access 高速メモリアクセスを有効化 - + Uses backpatching to avoid register flushing on every memory access. すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。 - + Vector Units Vector Units - + VU0 Rounding Mode VU0 ラウンドモード - + VU0 Clamping Mode VU0 クランプモード - + VU1 Rounding Mode VU1 ラウンドモード - + VU1 Clamping Mode VU1 クランプモード - + Enable VU0 Recompiler (Micro Mode) VU0 リコンパイラを有効にする (マイクロモード) - + New Vector Unit recompiler with much improved compatibility. Recommended. 互換性が向上した新しいベクトルユニット再コンパイラ. 推奨. - + Enable VU1 Recompiler VU1 リコンパイラを有効化 - + Enable VU Flag Optimization VU フラグ最適化を有効化 - + Good speedup and high compatibility, may cause graphical errors. 互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。 - + I/O Processor I/O プロセッサ - + Enable IOP Recompiler IOP リコンパイラを有効化 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32 ビット MIPS-I 機械語のネイティブコードへのバイナリ変換を JIT (Just-In-Time) 方式で行います。 - + Graphics グラフィック - + Use Debug Device デバッグデバイスを使用 - + Settings 設定 - + No cheats are available for this game. このゲームで利用可能なチートはありません。 - + Cheat Codes チートコード - + No patches are available for this game. このゲームで利用可能なパッチはありません。 - + Game Patches ゲームパッチ - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損する可能性があります。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。 - + Game Fixes ゲーム修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. ゲームの修正は、各オプションが何を行いその結果どう影響するのかを認識していない限り、変更されるべきではありません。 - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. テイルズ オブ デスティニー向け。 - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. 一部の複雑な FMV レンダリングを持つゲームに必要です。 - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。 - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 次のゲームに影響を与えることが知られています。Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2のHUDおよびSpy Hunterのローディングハング対策 - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 同期 - + Forces tight VU0 sync on every COP2 instruction. すべてのCOP2命令で厳格なVU0同期を強制します。 - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). 可能性のある浮動小数点のオーバーフローをチェックする(Superman Returns)。 - + Use accurate timing for VU XGKicks (slower). VU XGKicksに正確なタイミングを使用する。(低速) - + Load State ステートロード - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 4 つ以上のコアを持つ CPU で普遍的に処理を高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、動作停止に陥ることがあります。 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。 - + Disable the support of depth buffers in the texture cache. テクスチャキャッシュの深度バッファのサポートを無効にします。 - + Disable Render Fixes レンダリング修正を無効化 - + Preload Frame Data フレームデータをプリロード - + Texture Inside RT テクスチャー インサイド RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。 - + Half Pixel Offset ハーフピクセルオフセット - + Texture Offset X テクスチャオフセット X - + Texture Offset Y テクスチャオフセット Y - + Dumps replaceable textures to disk. Will reduce performance. 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。 - + Applies a shader which replicates the visual effects of different styles of television set. さまざまなテレビの視覚効果を再現するシェーダーを適用します。 - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25 / 30fps のゲームで表示内容が変化しなかったフレームをスキップします。実行速度は向上しますが、入力ラグが増えたり、フレームペースが悪化したりします。 - + Enables API-level validation of graphics commands. グラフィックコマンドの API レベルの検証を有効にします。 - + Use Software Renderer For FMVs FMV にソフトウェアレンダラーを使用する - + To avoid TLB miss on Goemon. ゴエモンで TLB ミスの回避に使われます。 - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry - + Emulate GIF FIFO GIF FIFO をエミュレート - + Correct but slower. Known to affect the following games: Fifa Street 2. 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2 - + DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO VIF FIFO をエミュレート - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO の先読みをシミュレートします。Test Drive Unlimited や Transformers などのゲームに影響を与えることが知られています。 - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。 - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2 - + VU Sync VU 同期 - + Run behind. To avoid sync problems when reading or writing VU registers. 遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避) - + VU XGKick Sync VU XGKick 同期 - + Force Blit Internal FPS Detection 内部 FPS の検出を強制的に停止させる - + Save State ステートセーブ - + Load Resume State 中断ステートから再開 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8016,2071 +8070,2076 @@ Do you want to load this save and continue? このセーブを読み込んで続行しますか? - + Region: リージョン: - + Compatibility: 互換性: - + No Game Selected ゲームが選択されていません - + Search Directories 検索ディレクトリ - + Adds a new directory to the game search list. ゲーム検索リストに新しいディレクトリを追加します。 - + Scanning Subdirectories サブディレクトリをスキャンしています - + Not Scanning Subdirectories サブディレクトリをスキャンしていません - + List Settings リストの設定 - + Sets which view the game list will open to. ゲームリストの表示モードを設定します。 - + Determines which field the game list will be sorted by. ゲームリストの並べ替えの基準を指定します。 - + Reverses the game list sort order from the default (usually ascending to descending). ゲームリストのソート順をデフォルト(通常は降順に昇順) から反転します。 - + Cover Settings カバー画像設定 - + Downloads covers from a user-specified URL template. ダウンロードは、ユーザーが指定した URL テンプレートからカバーされます。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。 - + Use alternative method to calculate internal FPS to avoid false readings in some games. 一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。 - + Identifies any new files added to the game directories. ゲームディレクトリに追加された新規ファイルを探します。 - + Forces a full rescan of all games previously identified. 以前に識別されたすべてのゲームの完全な再スキャンを強制します。 - + Download Covers カバー画像のダウンロード - + About PCSX2 PCSX2 について - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレータです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。ステートセーブ、チート、スローダウン機能が無効化されます。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントに関するポップアップメッセージを表示します。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsには追跡されません。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。 - + Error エラー - + Pauses the emulator when a controller with bindings is disconnected. 接続中のコントローラーが切断された場合、エミュレーターを一時停止します。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix セーブステートが作成されたときにそれがすでに存在する場合、バックアップコピーを作成します。バックアップコピーには.backupサフィックスがつきます。 - + Enable CDVD Precaching CDVDプリキャッシュを有効にする - + Loads the disc image into RAM before starting the virtual machine. 仮想マシンを起動する前に、ディスクイメージを RAM にロードします。 - + Vertical Sync (VSync) 垂直同期 (VSync) - + Sync to Host Refresh Rate ホストのリフレッシュレートに同期 - + Use Host VSync Timing ホストのVSyncタイミングを使用する - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2内部フレームタイミングを無効にし、代わりにホスト vsync を使用します。 - + Disable Mailbox Presentation Mailbox Presentationを無効化 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。 - + Audio Control オーディオコントロール - + Controls the volume of the audio played on the host. ホストで再生されるオーディオの音量をコントロールします。 - + Fast Forward Volume 早送り音量 - + Controls the volume of the audio played on the host when fast forwarding. 早送り時にホストで再生されるオーディオの音量をコントロールします。 - + Mute All Sound すべてのサウンドをミュート - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings バックエンド設定 - + Audio Backend オーディオバックエンド - + The audio backend determines how frames produced by the emulator are submitted to the host. オーディオバックエンドは、エミュレータによって生成されるフレームをホストに送信する方法を決定します。 - + Expansion 拡張 - + Determines how audio is expanded from stereo to surround for supported games. サポートされているゲームでオーディオをステレオからサラウンドに展開する方法を決定します。 - + Synchronization 同期 - + Buffer Size バッファサイズ - + Determines the amount of audio buffered before being pulled by the host API. ホスト API によって取得される前のオーディオバッファの量を指定します。 - + Output Latency 出力レイテンシ - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. ホスト API によってピックアップされるオーディオとスピーカーで再生されるオーディオの間のレイテンシーを決定します。 - + Minimal Output Latency 最小出力レイテンシ - + When enabled, the minimum supported output latency will be used for the host API. 有効にすると、ホストAPIの最小出力レイテンシが使用されます。 - + Thread Pinning スレッドのピン留め - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。 - + When enabled, each session will behave as if no achievements have been unlocked. 有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。 - + Account アカウント - + Logs out of RetroAchievements. RetroAchievements からログアウトします。 - + Logs in to RetroAchievements. RetroAchievements にログインします。 - + Current Game 現在のゲーム - + An error occurred while deleting empty game settings: {} 空のゲーム設定の削除中にエラーが発生しました: {} - + An error occurred while saving game settings: {} ゲーム設定の保存中にエラーが発生しました: {} - + {} is not a valid disc image. {} は有効なディスクイメージではありません。 - + Automatic mapping completed for {}. {} の自動マッピングが完了しました。 - + Automatic mapping failed for {}. {} の自動マッピングに失敗しました。 - + Game settings initialized with global settings for '{}'. ゲーム設定は '{}' のグローバル設定で初期化されます。 - + Game settings have been cleared for '{}'. '{}' のゲーム設定をクリアしました。 - + {} (Current) {} (現在) - + {} (Folder) {} (フォルダ) - + Failed to load '{}'. '{}' の読み込みに失敗しました。 - + Input profile '{}' loaded. 入力プロファイル '{}' を読み込みました。 - + Input profile '{}' saved. 入力プロファイル '{}' を保存しました。 - + Failed to save input profile '{}'. 入力プロファイル '{}' の保存に失敗しました。 - + Port {} Controller Type ポート {} コントローラーの種類 - + Select Macro {} Binds マクロを選択 {} バインドする - + Port {} Device ポート {} デバイス - + Port {} Subtype ポート {} サブタイプ - + {} unlabelled patch codes will automatically activate. {} つのラベルの無いパッチコードが自動的に有効になります。 - + {} unlabelled patch codes found but not enabled. {} ラベル付けされていないパッチコードが見つかりましたが有効になっていません。 - + This Session: {} このセッション: {} - + All Time: {} すべての時間: {} - + Save Slot {0} スロット {0} にセーブ - + Saved {} 保存済み {} - + {} does not exist. {} が存在しません。 - + {} deleted. {} を削除しました。 - + Failed to delete {}. {} の削除に失敗しました。 - + File: {} ファイル: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} プレイ時間: {} - + Last Played: {} 最終プレイ日: {} - + Size: {:.2f} MB サイズ: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary 概要 - + Interface Settings インターフェース設定 - + BIOS Settings BIOS 設定 - + Emulation Settings エミュレーション設定 - + Graphics Settings グラフィック設定 - + Audio Settings オーディオ設定 - + Memory Card Settings メモリーカード設定 - + Controller Settings コントローラー設定 - + Hotkey Settings ホットキー設定 - + Achievements Settings 実績設定 - + Folder Settings フォルダ設定 - + Advanced Settings 高度な設定 - + Patches パッチ - + Cheats チート - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (既定) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 通常 (既定) - + Mild Underclock 低いアンダークロック - + Moderate Underclock 程々のアンダークロック - + Maximum Underclock 最大のアンダークロック - + Disabled 無効 - + 0 Frames (Hard Sync) 0 フレーム (ハード同期) - + 1 Frame 1 フレーム - + 2 Frames 2 フレーム - + 3 Frames 3 フレーム - + None なし - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) 自動 (既定) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software ソフトウェア - + Null なし - + Off オフ - + Bilinear (Smooth) バイリニア (スムーズ) - + Bilinear (Sharp) バイリニア (シャープ) - + Weave (Top Field First, Sawtooth) Weave (上位フィールド優先、ギザギザ) - + Weave (Bottom Field First, Sawtooth) Weave (下位フィールド優先、ギザギザ) - + Bob (Top Field First) Bob (上位フィールド優先) - + Bob (Bottom Field First) Bob (下位フィールド優先) - + Blend (Top Field First, Half FPS) Blend (上位フィールド優先, 半分 FPS) - + Blend (Bottom Field First, Half FPS) Blend (下位フィールド優先, 半分 FPS) - + Adaptive (Top Field First) Adaptive (上位フィールド優先) - + Adaptive (Bottom Field First) Adaptive (下位フィールド優先) - + Native (PS2) ネイティブ (PS2) - + Nearest ニアレスト - + Bilinear (Forced) バイリニア (強制) - + Bilinear (PS2) バイリニア (PS2) - + Bilinear (Forced excluding sprite) バイリニア (スプライト以外強制) - + Off (None) オフ (なし) - + Trilinear (PS2) トライリニア (PS2) - + Trilinear (Forced) トライリニア (強制) - + Scaled スケール - + Unscaled (Default) 未スケーリング (既定) - + Minimum 最小 - + Basic (Recommended) 基本 (推奨) - + Medium - + High - + Full (Slow) フル (低速) - + Maximum (Very Slow) 最大 (非常に低速) - + Off (Default) オフ (既定) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial 部分的 - + Full (Hash Cache) フル (ハッシュキャッシュ) - + Force Disabled 強制的に無効 - + Force Enabled 強制的に有効 - + Accurate (Recommended) 正確 (推奨) - + Disable Readbacks (Synchronize GS Thread) リードバックを無効化 (GS スレッドを同期) - + Unsynchronized (Non-Deterministic) 非同期 (非決定的) - + Disabled (Ignore Transfers) 無効 (転送を無視) - + Screen Resolution 画面解像度 - + Internal Resolution (Aspect Uncorrected) 内部解像度 (不正確なアスペクト比) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy 警告: メモリーカードがビジー状態です - + Cannot show details for games which were not scanned in the game list. ゲームリストでスキャンされていないゲームの詳細を表示することはできません。 - + Pause On Controller Disconnection コントローラー切断時に一時停止する - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense プレイヤー LED - + Press To Toggle 押して切り替え - + Deadzone 遊び幅 - + Full Boot フル起動 - + Achievement Notifications 実績の通知 - + Leaderboard Notifications リーダーボードの通知 - + Enable In-Game Overlays ゲーム内オーバーレイを有効にする - + Encore Mode アンコールモード - + Spectator Mode 観戦モード - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 4 ビットと 8 ビットのフレームバッファを、GPUの代わりにCPUで変換する。 - + Removes the current card from the slot. 差込口から現在のメモリーカードを引き抜きます。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). マクロがボタンのオンとオフを切り替える頻度 (連射パッドでいう連打間隔) を決定します。 - + {} Frames {} フレーム - + No Deinterlacing インターレース解除なし - + Force 32bit 32bitを強制 - + JPEG JPEG - + 0 (Disabled) 0 (無効) - + 1 (64 Max Width) 1 (最大幅 64) - + 2 (128 Max Width) 2 (最大幅 128) - + 3 (192 Max Width) 3 (最大幅 192) - + 4 (256 Max Width) 4 (最大幅 256) - + 5 (320 Max Width) 5 (最大幅 320) - + 6 (384 Max Width) 6 (最大幅 384) - + 7 (448 Max Width) 7 (最大幅 448) - + 8 (512 Max Width) 8 (最大幅 512) - + 9 (576 Max Width) 9 (最大幅 576) - + 10 (640 Max Width) 10 (最大幅 640) - + Sprites Only スプライトのみ - + Sprites/Triangles スプライト/トライアングル - + Blended Sprites/Triangles ブレンド済みスプライト/トライアングル - + 1 (Normal) 1 (通常) - + 2 (Aggressive) 2 (アグレッシブ) - + Inside Target 内部ターゲット - + Merge Targets ターゲットを結合 - + Normal (Vertex) 通常 (Vertex) - + Special (Texture) 特殊 (テクスチャ) - + Special (Texture - Aggressive) 特殊 (テクスチャ-アグレッシブ) - + Align To Native ネイティブに合わせる - + Half ハーフ - + Force Bilinear バイリニアを強制 - + Force Nearest ニアレストを強制 - + Disabled (Default) 無効 (既定) - + Enabled (Sprites Only) 有効 (スプライトのみ) - + Enabled (All Primitives) 有効 (すべてのプリミティブ) - + None (Default) なし (既定) - + Sharpen Only (Internal Resolution) シャープのみ (内部解像度) - + Sharpen and Resize (Display Resolution) シャープとサイズ変更 (ディスプレイ解像度) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 無圧縮 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 負数 - + Positive 正数 - + Chop/Zero (Default) Chop/Zero (既定) - + Game Grid ゲームグリッド - + Game List ゲームリスト - + Game List Settings ゲームリストの設定 - + Type 種類 - + Serial シリアル番号 - + Title タイトル - + File Title ファイル名 - + CRC CRC - + Time Played プレイ時間 - + Last Played 最終プレイ日 - + Size サイズ - + Select Disc Image ディスクイメージを選択 - + Select Disc Drive ディスクドライブを選択 - + Start File ファイルを起動 - + Start BIOS BIOS を起動 - + Start Disc ディスクを起動 - + Exit 終了 - + Set Input Binding 入力割り当てを設定 - + Region リージョン - + Compatibility Rating 互換性評価 - + Path パス - + Disc Path ディスクパス - + Select Disc Path ディスクパスを選択 - + Copy Settings 設定をコピー - + Clear Settings 設定をクリア - + Inhibit Screensaver スクリーンセーバーを防止 - + Enable Discord Presence Discord Presence を有効化 - + Pause On Start 起動時に一時停止 - + Pause On Focus Loss 非フォーカス時に一時停止 - + Pause On Menu メニューで一時停止 - + Confirm Shutdown シャットダウン時に確認 - + Save State On Shutdown シャットダウン時にステートセーブ - + Use Light Theme ライトテーマを使用 - + Start Fullscreen フルスクリーンで開始 - + Double-Click Toggles Fullscreen ダブルクリックでフルスクリーン表示を切替 - + Hide Cursor In Fullscreen フルスクリーン時にカーソルを非表示 - + OSD Scale OSD スケール - + Show Messages メッセージを表示 - + Show Speed 速度を表示 - + Show FPS FPS を表示 - + Show CPU Usage CPU 使用率を表示 - + Show GPU Usage GPU 使用率を表示 - + Show Resolution 解像度を表示 - + Show GS Statistics GS 統計を表示 - + Show Status Indicators ステータスインジケーターを表示 - + Show Settings 設定を表示 - + Show Inputs 入力を表示 - + Warn About Unsafe Settings 安全でない設定についての警告 - + Reset Settings 設定をリセット - + Change Search Directory 検索ディレクトリを変更 - + Fast Boot 急速起動 - + Output Volume 出力音量 - + Memory Card Directory メモリーカード ディレクトリ - + Folder Memory Card Filter フォルダ式メモリーカードのフィルタリング - + Create 作成 - + Cancel キャンセル - + Load Profile プロファイルを読み込む - + Save Profile プロファイルを保存 - + Enable SDL Input Source SDL 入力ソースを有効化 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 拡張モード - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source XInput 入力ソースを有効化 - + Enable Console Port 1 Multitap コンソールポート 1 のマルチタップを有効化 - + Enable Console Port 2 Multitap コンソールポート 2 のマルチタップを有効化 - + Controller Port {}{} コントローラー端子 {}{} - + Controller Port {} コントローラー端子 {} - + Controller Type コントローラーの種類 - + Automatic Mapping 自動マッピング - + Controller Port {}{} Macros コントローラー端子 {}{} マクロ - + Controller Port {} Macros コントローラー端子 {} マクロ - + Macro Button {} マクロボタン {} - + Buttons ボタン - + Frequency 頻度 - + Pressure 圧力 - + Controller Port {}{} Settings コントローラー端子 {}{} 設定 - + Controller Port {} Settings コントローラー端子 {} 設定 - + USB Port {} USB ポート {} - + Device Type デバイスの種類 - + Device Subtype デバイスのサブタイプ - + {} Bindings {} 割り当て - + Clear Bindings 割り当てをクリア - + {} Settings {} 設定 - + Cache Directory キャッシュ ディレクトリ - + Covers Directory カバー画像 ディレクトリ - + Snapshots Directory スナップショット ディレクトリ - + Save States Directory ステートセーブ ディレクトリ - + Game Settings Directory ゲーム設定 ディレクトリ - + Input Profile Directory 入力プロファイル ディレクトリ - + Cheats Directory チート ディレクトリ - + Patches Directory パッチ ディレクトリ - + Texture Replacements Directory テクスチャ置換 ディレクトリ - + Video Dumping Directory ビデオダンプ ディレクトリ - + Resume Game ゲームを再開 - + Toggle Frame Limit フレーム制限のオンオフ - + Game Properties ゲームのプロパティ - + Achievements 実績 - + Save Screenshot スクリーンショットを保存 - + Switch To Software Renderer ソフトウェアレンダラーに切替 - + Switch To Hardware Renderer ハードウェアレンダラーに切替 - + Change Disc ディスク変更 - + Close Game ゲームを閉じる - + Exit Without Saving セーブせずに終了 - + Back To Pause Menu 一時停止メニューに戻る - + Exit And Save State ステートセーブして終了 - + Leaderboards リーダーボード - + Delete Save セーブを削除 - + Close Menu メニューを閉じる - + Delete State ステートを削除 - + Default Boot 通常起動 - + Reset Play Time プレイ時間をリセット - + Add Search Directory 検索ディレクトリを追加 - + Open in File Browser ファイルブラウザーで開く - + Disable Subdirectory Scanning サブディレクトリのスキャンを無効化 - + Enable Subdirectory Scanning サブディレクトリのスキャンを有効化 - + Remove From List リストから削除 - + Default View デフォルトビュー - + Sort By 並べ替え - + Sort Reversed 逆に並べ替え - + Scan For New Games 新しいゲームをスキャン - + Rescan All Games すべてのゲームを再スキャン - + Website ウェブサイト - + Support Forums サポートフォーラム - + GitHub Repository GitHub リポジトリ - + License ライセンス - + Close 閉じる - + RAIntegration is being used instead of the built-in achievements implementation. 組み込みの実装の代わりにRAIntegrationが使用されています。 - + Enable Achievements 実績を有効化 - + Hardcore Mode ハードコアモード - + Sound Effects サウンドエフェクト - + Test Unofficial Achievements 非公式の実績をテスト - + Username: {} ユーザー名: {} - + Login token generated on {} {} で生成されたログイントークン - + Logout ログアウト - + Not Logged In ログインしていません - + Login ログイン - + Game: {0} ({1}) ゲーム: {0} ({1}) - + Rich presence inactive or unsupported. リッチプレゼンスが非アクティブまたはサポートされていません。 - + Game not loaded or no RetroAchievements available. ゲームがロードされていないか、利用可能な RetroAchievements がありません。 - + Card Enabled カードを有効化 - + Card Name カード名 - + Eject Card カードの取り出し @@ -10700,7 +10759,7 @@ graphical quality, but this will increase system requirements. ELF - ELF + ELF @@ -11064,32 +11123,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. ラベルのないパッチが読み込まれているため、このゲーム用に PCSX2 にバンドルされているパッチはすべて無効になります。 - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs すべての CRC - + Reload Patches パッチを再読み込み - + Show Patches For All CRCs すべての CRC のパッチを表示 - + Checked チェックを入れる - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。 - + There are no patches available for this game. このゲームに利用可能なパッチがありません。 @@ -11392,13 +11461,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 @@ -11565,11 +11634,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) オフ (既定) @@ -11579,10 +11648,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) 自動 (既定) @@ -11649,7 +11718,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. バイリニア (スムーズ) @@ -11715,29 +11784,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets スクリーンオフセット - + Show Overscan オーバースキャンを表示 - - - Enable Widescreen Patches - ワイドスクリーンパッチを有効化 - - - - Enable No-Interlacing Patches - インターレース解除パッチを有効化 - - + Anti-Blur アンチブラー @@ -11748,7 +11807,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset インターレースオフセットを無効化 @@ -11758,18 +11817,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne スクリーンショットのサイズ: - + Screen Resolution 画面解像度 - + Internal Resolution 内部解像度 - + PNG PNG @@ -11821,7 +11880,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) バイリニア (PS2) @@ -11868,7 +11927,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 未スケーリング (既定) @@ -11884,7 +11943,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 基本 (推奨) @@ -11920,7 +11979,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) フル (ハッシュキャッシュ) @@ -11936,31 +11995,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion 深度変換を無効化 - + GPU Palette Conversion GPU パレット変換 - + Manual Hardware Renderer Fixes ハードウェアレンダラーの手動設定を開く - + Spin GPU During Readbacks リードバック中に GPU を回転させる - + Spin CPU During Readbacks リードバック中に CPU を回転させる @@ -11972,15 +12031,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping ミップマッピング - - + + Auto Flush オートフラッシュ @@ -12008,8 +12067,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (無効) @@ -12066,18 +12125,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features 安全機能を無効化 - + Preload Frame Data フレームデータの事前読み込み - + Texture Inside RT テクスチャー インサイド RT @@ -12176,13 +12235,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite スプライトを統合 - + Align Sprite スプライトを整列 @@ -12196,16 +12255,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing インターレース解除なし - - - Apply Widescreen Patches - ワイドスクリーンパッチを適用する - - - - Apply No-Interlacing Patches - インターレース無効化パッチを適用する - Window Resolution (Aspect Corrected) @@ -12278,25 +12327,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation 部分ソース無効化の無効化 - + Read Targets When Closing 閉じるときにターゲットを読み込む - + Estimate Texture Region テクスチャ領域を推定 - + Disable Render Fixes レンダリング修正を無効化 @@ -12307,7 +12356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws スケールされていないパレットテクスチャの描画 @@ -12366,25 +12415,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures テクスチャをダンプ - + Dump Mipmaps ミップマップをダンプ - + Dump FMV Textures FMV テクスチャをダンプ - + Load Textures テクスチャを読み込む @@ -12392,7 +12441,17 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + ネイティブ (10:7) + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches @@ -12411,13 +12470,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures テクスチャを事前にキャッシュ @@ -12440,8 +12499,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) なし (既定) @@ -12462,7 +12521,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12514,7 +12573,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost シェーダーブースト @@ -12529,7 +12588,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne コントラスト: - + Saturation 彩度 @@ -12550,50 +12609,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators インジケーターを表示 - + Show Resolution 解像度を表示 - + Show Inputs 入力を表示 - + Show GPU Usage GPU 使用率を表示 - + Show Settings 設定を表示 - + Show FPS FPS を表示 - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Mailbox Presentationを無効化 - + Extended Upscaling Multipliers 拡張アップスケーリング乗数 @@ -12609,13 +12668,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics 統計情報を表示 - + Asynchronous Texture Loading 非同期テクスチャを読み込む @@ -12626,13 +12685,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage CPU 使用率を表示 - + Warn About Unsafe Settings 安全でない設定を警告 @@ -12658,7 +12717,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12669,45 +12728,45 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version PCSX2 バージョンを表示 - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS - Show VPS + VPSを表示 @@ -12814,19 +12873,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames 重複したフレームの表示をスキップ - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12879,7 +12938,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages 実行速度パーセントを表示 @@ -12889,1214 +12948,1214 @@ Swap chain: see Microsoft's Terminology Portal. フレームバッファフェッチを無効化 - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. ソフトウェア - + Null Null here means that this is a graphics backend that will show nothing. なし - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] グローバル設定を使用 [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked チェックを外す - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - ゲーム開始時にワイドスクリーンパッチを自動的に適用します。何らかの問題が発生する可能性があります。 + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - ゲーム開始時にインターレース解除パッチを自動的に適用します。何らかの問題が発生する可能性があります。 + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. インターレースオフセットを無効にします。グラフィックのボヤけが軽減される可能性があります。 - + Bilinear Filtering バイリニアフィルタリング - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. バイリニアフィルタリングを有効にします。画面に表示されている画像全体を滑らかにして、ピクセル間の位置を修正します。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。WipEout Fusion など、一部ゲームの画面揺れエフェクトに効果的ですが、画像がぼやける可能性があります。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. エミュレートされたコンソールのインターレース画面で使用するインターレース解除方法を決定します。Automaticでほとんどのゲームは正しくインターレースを解除できるはずですが、目に見えてグラフィックが揺らぐ場合は、利用可能なオプションのいずれかを試してください。 - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. GS ブレンディングユニットのエミュレーション精度のレベルを変更できます。<br>設定を高くするほど、より多くのブレンドをシェーダー内で正確にエミュレートしますが、その分システム負荷も高まります。<br>なお、Direct3D のブレンディング性能は OpenGL/Vulkan より劣ることにご注意ください。 - + Software Rendering Threads ソフトウェアレンダリングスレッド - + CPU Sprite Render Size CPU スプライトレンダリングサイズ - + Software CLUT Render ソフトウェア CLUT レンダリング - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. ゲームが独自のカラーパレットを描画しているときを検出し、特別な処理でGPUにレンダリングするようにします。 - + This option disables game-specific render fixes. このオプションは、ゲーム固有のレンダリング修正を無効にします。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. テクスチャキャッシュは既定で部分的な無効化を処理しますが、残念ながら CPU の計算には非常にコストがかかります。 このハックは部分的な無効化をテクスチャの完全な削除に置き換えて、CPU 負荷を軽減します。 Snowblind エンジンのゲームに役立ちます。 - + Framebuffer Conversion フレームバッファ変換 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU の代わりに CPU 上の 4 ビットと 8 ビットのフレームバッファを変換します。ハリー・ポッターとスタントマンのゲームに役立ちます。パフォーマンスに大きな影響を与えます。 - - + + Disabled 無効 - - Remove Unsupported Settings - サポートされていない設定を削除する - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - 現在、このゲームでは [ワイドスクリーンパッチの有効化] または [インターレースなしのパッチを有効にする] オプションが有効になっています。これらのオプションはサポートされなくなりましたが、代わりに「パッチ」セクションを選択し、必要なパッチを明示的に有効にする必要があります。これらのオプションをゲーム設定から削除しますか? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. リードバック中に CPU に無駄な作業を行い、CPU が省電力モードにならないようにします。リードバック中のパフォーマンスは向上しますが、電力使用量が大幅に増加します。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. リードバック中に GPU に無駄な作業を送信して、GPU が省電力モードにならないようにします。リードバック中のパフォーマンスは向上しますが、消費電力が大幅に増加します。 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. レンダリング スレッドの数: シングル スレッドの場合は 0、マルチスレッドの場合は 2 以上 (1 はデバッグ用)。2〜4スレッドが推奨され、それを超えると、高速ではなく遅くなる可能性があります。 - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. テクスチャキャッシュのデプスバッファのサポートを無効にします。さまざまな不具合が生じる可能性があり、デバッグにのみ役立ちます。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。 - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。状態を保存したりレンダラーを切り替えたりするときにビジュアルが失われるのを防ぐことができますが、グラフィックの破損を引き起こす可能性もあります。 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. エースコンバット、鉄拳、ソウルキャリバーなど、ナムコのゲームにおけるアップスケーリングの問題 (縦線) を修正します。 - + Dumps replaceable textures to disk. Will reduce performance. 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。 - + Includes mipmaps when dumping textures. テクスチャをダンプする際に、ミップマップを含めます。 - + Allows texture dumping when FMVs are active. You should not enable this. FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。 - + Loads replacement textures where available and user-provided. ユーザーが提供した利用可能な代替テクスチャを読み込みます。 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。 - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX コントラスト適応シャープを有効にします。 - + Determines the intensity the sharpening effect in CAS post-processing. CASポストプロセッシングにおけるシャープニング効果の強度を決定します。 - + Adjusts brightness. 50 is normal. 明るさを調整します。50 が普通です。 - + Adjusts contrast. 50 is normal. コントラストを調整します。50 が普通です。 - + Adjusts saturation. 50 is normal. 彩度を調整します。50 が普通です。 - + Scales the size of the onscreen OSD from 50% to 500%. OSD のサイズを 50% ~ 500% の範囲で任意に変更できます。 - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 一時停止、ターボ、早送り、スローモーションなどのエミュレーション状態のOSDアイコンインジケータを表示します。 - + Displays various settings and the current values of those settings, useful for debugging. さまざまな設定と現在の値を表示します。デバッグに役立ちます。 - + Displays a graph showing the average frametimes. フレームタイムの平均を示すグラフを表示します。 - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec 動画コーデック - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> ビデオキャプチャに使用するビデオコーデックを選択します。<b>分からない場合は、デフォルトのままにしておいてください。<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate 動画ビットレート - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. 録画に使用するビットレートを設定できます。ビットレートを大きくすれば動画の品質は高くなりますが、代償としてファイルサイズが大きくなります。 - + Automatic Resolution 自動解像度 - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> チェックすると、ビデオキャプチャの解像度は、実行中のゲームの内部解像度に従います。<br><br><b>内部解像度が高い (4倍以上) 場合、ビデオキャプチャが非常に大きくなり、システムのオーバーロードを引き起こす可能性があるため、この設定を使用する場合は特にアップスケーリング時に注意してください。</b> - + Enable Extra Video Arguments 追加の動画引数を有効化 - + Allows you to pass arguments to the selected video codec. 選択したビデオコーデックに引数を渡すことができます。 - + Extra Video Arguments 追加の動画引数 - + Audio Codec 音声コーデック - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> 動画に使用するオーディオコーデックを選択してください。<b><b>よくわからない内は、初期設定のままにしておくことを推奨します。<b><b> - + Audio Bitrate 音声ビットレート - + Enable Extra Audio Arguments 追加の音声引数を有効化 - + Allows you to pass arguments to the selected audio codec. 選択中のオーディオコーデックに引数を渡せるようになります。 - + Extra Audio Arguments 追加の音声引数 - + Allow Exclusive Fullscreen 排他的フルスクリーンを許可 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。 - + 1.25x Native (~450px) 1.25x ネイティブ (~450px) - + 1.5x Native (~540px) 1.5x ネイティブ (~540px) - + 1.75x Native (~630px) 1.75x ネイティブ (~630px) - + 2x Native (~720px/HD) 2x ネイティブ (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 x ネイティブ (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x ネイティブ (~1260px) - + 4x Native (~1440px/QHD) 4x ネイティブ (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x ネイティブ (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x ネイティブ (~2160px/4K UHD) - + 7x Native (~2520px) 7x ネイティブ (~2520px) - + 8x Native (~2880px/5K UHD) 8x ネイティブ (~2880px/5K UHD) - + 9x Native (~3240px) 9x ネイティブ (~3240px) - + 10x Native (~3600px/6K UHD) 10x ネイティブ (~3600px/6K UHD) - + 11x Native (~3960px) 11x ネイティブ (~3960px) - + 12x Native (~4320px/8K UHD) 12x ネイティブ (~4320px/8K UHD) - + 13x Native (~4680px) 13x ネイティブ (~4680px) - + 14x Native (~5040px) 14x ネイティブ (~5040px) - + 15x Native (~5400px) 15x ネイティブ (~5400px) - + 16x Native (~5760px) 16x ネイティブ (~5760px) - + 17x Native (~6120px) 17x ネイティブ (~6120px) - + 18x Native (~6480px/12K UHD) 18x ネイティブ (~6480px/12K UHD) - + 19x Native (~6840px) 19x ネイティブ (~6840px) - + 20x Native (~7200px) 20x ネイティブ (~7200px) - + 21x Native (~7560px) 21x ネイティブ (~7560px) - + 22x Native (~7920px) 22x ネイティブ (~7920px) - + 23x Native (~8280px) 23x ネイティブ (~8280px) - + 24x Native (~8640px/16K UHD) 24x ネイティブ (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x ネイティブ - - - - - - - - - + + + + + + + + + Checked チェックを入れる - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 内部のブレ防止ハックを有効にします。実際の PS2 のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 - + Integer Scaling 整数スケーリング - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。 - + Aspect Ratio アスペクト比 - + Auto Standard (4:3/3:2 Progressive) 自動標準 (4:3/3:2 プログレッシブ) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. コンソールの出力を画面に表示するために使用されるアスペクト比を変更します。既定値は自動標準 (4:3/3:2 プログレッシブ)で、当時の典型的なテレビでゲームがどのように表示されるかに合わせてアスペクト比を自動的に調整します。 - + Deinterlacing インターレース解除 - + Screenshot Size スクリーンショットのサイズ - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. スクリーンショットを保存する解像度を指定します。内部解像度は、ファイルサイズを犠牲にして詳細を保持します。 - + Screenshot Format スクリーンショットの形式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. スクリーンショットの保存に使用される形式を選択します。JPEG はより小さいファイルを生成しますが、詳細は失われます。 - + Screenshot Quality スクリーンショットの品質 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. スクリーンショットの圧縮品質を選択します。JPEG の場合は値が大きいほど画質が上がり、PNG の場合はファイルサイズが小さくなります。 - - + + 100% 100% - + Vertical Stretch 垂直方向の拡縮 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. ディスプレイの垂直方向のコンポーネントを伸ばす(&lt; 100%) または圧縮する(&gt; 100%) 。 - + Fullscreen Mode フルスクリーンモード - - - + + + Borderless Fullscreen ボーダーレスフルスクリーン - + Chooses the fullscreen resolution and frequency. フルスクリーンの解像度と周波数を選択します。 - + Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. ディスプレイの左側からトリミングされるピクセル数を変更します。 - + Top - + Changes the number of pixels cropped from the top of the display. ディスプレイの上部からトリミングされるピクセル数を変更します。 - + Right - + Changes the number of pixels cropped from the right side of the display. ディスプレイの右側からトリミングされるピクセル数を変更します。 - + Bottom - + Changes the number of pixels cropped from the bottom of the display. ディスプレイの下部からトリミングされるピクセル数を変更します。 - - + + Native (PS2) (Default) ネイティブ (PS2) (既定) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. ゲームのレンダリング解像度を変更します。高解像度にすると古い GPU やローエンド GPU でのパフォーマンスに影響を与える可能性があります。<br>非ネイティブ解像度に設定したときに、一部のゲームにおいてグラフィック上の問題が発生するおそれがあります。<br>ビデオファイルは事前にレンダリングされているため、FMV の解像度は変更されません。 - + Texture Filtering テクスチャフィルタリング - + Trilinear Filtering トライリニアフィルタリング - + Anisotropic Filtering 異方性フィルタリング - + Reduces texture aliasing at extreme viewing angles. 極端な視野角でのテクスチャエイリアシングを低減します。 - + Dithering ディザリング - + Blending Accuracy ブレンド精度 - + Texture Preloading テクスチャの事前読み込み - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. 可能な限り冗長なアップロードを避けるため、小さな部分ではなく一度に全体のテクスチャをアップロードします。ほとんどのゲームでパフォーマンスが向上しますが、一部の選択肢は遅くなる可能性があります。 - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。 - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. このオプションは、自動設定を無効化し、ゲームのレンダラーやアップスケーリング修正を変更できるようにします。自動設定を再度有効にするには、このオプションのチェックを外してください。 - + 2 threads 2 スレッド - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、Jakシリーズの影やGTA:SAの放射状の光のような処理効果が修正されます。 - + Enables mipmapping, which some games require to render correctly. ミップマッピングを有効にします。一部のゲームでは、正しく描画するために必要です。 - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. CPUスプライトレンダラーで有効になるターゲットメモリ幅の上限。 - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. ゲームが独自のカラーパレットを描画するタイミングを検出したら、GPUではなくソフトウェアでレンダリングするようにします。 - + GPU Target CLUT GPU ターゲット CLUT - + Skipdraw Range Start Skipdraw 範囲の開始位置 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 左のボックスから右のボックスまで指定されたサーフェスの間の描画を完全にスキップします。 - + Skipdraw Range End Skipdraw 範囲の終了位置 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. このオプションは複数のセーフ機能を無効にします。精密なUnscale PointとLineレンダリングを無効にします。これはゼノサーガに役立ちます。CPUで行われる正確なGSメモリクリアを無効にし、GPUにそれを処理させます。これはキングダムハーツに役立ちます。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。 - + Half Pixel Offset ハーフピクセルオフセット - + Might fix some misaligned fog, bloom, or blend effect. 一部の不正確なフォグ、ブルーム、またはブレンド効果を修正する可能性があります。 - + Round Sprite ラウンドスプライト - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. アップスケーリング時の 2D スプライト テクスチャのサンプリングを修正します。アルトネリコなどのゲームのアップスケーリング時のスプライトの線を修正しました。 [Half] はフラットスプライト用、[Full] はすべてのスプライト用です。 - + Texture Offsets X テクスチャオフセット X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV テクスチャ座標のオフセット。奇妙なテクスチャの問題が修正され、後処理の整列も修正される可能性があります。 - + Texture Offsets Y テクスチャオフセット Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。 - + Bilinear Upscale バイリニアアップスケール - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. ポストプロセッシングの複数のマルチペービングスプライトを単一の太いスプライトに置き換えます。これにより、さまざまなアップスケーリングラインが減少します。 - + Force palette texture draws to render at native resolution. パレット テクスチャ描画を強制的にネイティブ解像度でレンダリングします。 - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx コントラスト適応型シャープニング - + Sharpness シャープネス - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 彩度、コントラスト、明るさの調整を有効にします。明るさ、彩度、コントラストの既定値は 50 です。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. ゲームの視覚的な品質を向上させるために、FXAA アンチエイリアシングアルゴリズムを適用します。 - + Brightness 明るさ - - - + + + 50 50 - + Contrast コントラスト - + TV Shader TV シェーダー - + Applies a shader which replicates the visual effects of different styles of television set. さまざまなテレビの視覚効果を再現するシェーダーを適用します。 - + OSD Scale OSD スケール - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 - + Shows the internal frame rate of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの内部フレームレートを表示します。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 - + Shows the resolution of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの解像度を表示します。 - + Shows host's CPU utilization. ホストの CPU 使用率を表示します。 - + Shows host's GPU utilization. ホスト GPU の使用率を表示します。 - + Shows counters for internal graphical utilization, useful for debugging. 内部のグラフィック使用率のカウンターを表示します。デバッグに役立ちます。 - + Shows the current controller state of the system in the bottom-left corner of the display. 現在のコントローラー状態をディスプレイの左下に表示します。 - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 - - + + Leave It Blank 空白のまま - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 選択したビデオコーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用してください。</b><br>例:"crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. 使用するオーディオビットレートを設定します。 - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 選択したオーディオコーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用する必要があります。</b><br>例: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS ダンプ圧縮形式 - + Change the compression algorithm used when creating a GS dump. GS ダンプの作成時に使用される圧縮アルゴリズムを変更します。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Direct3D 11 レンダラーを使用する際、フリップ プレゼンテーションモデルではなく、blit プレゼンテーションモデルを使用します。通常はパフォーマンスが低下しますが、ストリーミングアプリケーションや、システムのフレームレート上限の解除に必要な場合があります。 - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU の能力に依存したオプションの非常に高いアップスケーリング乗数を表示します。 - + Enable Debug Device デバッグデバイスを有効化 - + Enables API-level validation of graphics commands. グラフィックコマンドの API レベルの検証を有効にします。 - + GS Download Mode GS ダウンロードモード - + Accurate 正確 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのグラフィック効果が壊れる可能性があります。ゲームが壊れていてこのオプションを有効にしていた場合は、まずこのオプションを無効にしてください。 - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 既定 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。 @@ -14104,7 +14163,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 既定 @@ -14203,7 +14262,7 @@ Swap chain: see Microsoft's Terminology Portal. Automatic - Automatic + 自動 @@ -14321,254 +14380,254 @@ Swap chain: see Microsoft's Terminology Portal. スロット {} にセーブステートが見つかりません。 - - - + + - - - - + + + + - + + System システム - + Open Pause Menu 一時停止メニューを開く - + Open Achievements List 実績リストを開く - + Open Leaderboards List リーダーボードリストを開く - + Toggle Pause 一時停止 / 再開 - + Toggle Fullscreen フルスクリーンの切替 - + Toggle Frame Limit フレーム制限のオンオフ - + Toggle Turbo / Fast Forward ターボ / 早送りのオンオフ - + Toggle Slow Motion スローモーションのオンオフ - + Turbo / Fast Forward (Hold) ターボ / 早送りの切替 (ホールド) - + Increase Target Speed 目標速度を上げる - + Decrease Target Speed 目標速度を下げる - + Increase Volume 音量を上げる - + Decrease Volume 音量を下げる - + Toggle Mute ミュートのオンオフ - + Frame Advance コマ送り - + Shut Down Virtual Machine 仮想マシンをシャットダウン - + Reset Virtual Machine 仮想マシンをリセット - + Toggle Input Recording Mode 入力記録モードの切替 - - + + Save States ステートセーブ - + Select Previous Save Slot 前のセーブスロットを選択 - + Select Next Save Slot 次のセーブスロットを選択 - + Save State To Selected Slot 選択中のスロットにステートセーブ - + Load State From Selected Slot 選択したスロットからステートロード - + Save State and Select Next Slot ステートセーブして次のスロットを選択 - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 スロット 1 にステートセーブ - + Load State From Slot 1 スロット 1 からステートロード - + Save State To Slot 2 スロット 2 にステートセーブ - + Load State From Slot 2 スロット 2 からステートロード - + Save State To Slot 3 スロット 3 にステートセーブ - + Load State From Slot 3 スロット 3 からステートロード - + Save State To Slot 4 スロット 4 にステートセーブ - + Load State From Slot 4 スロット 4 からステートロード - + Save State To Slot 5 スロット 5 にステートセーブ - + Load State From Slot 5 スロット 5 からステートロード - + Save State To Slot 6 スロット 6 にステートセーブ - + Load State From Slot 6 スロット 6 からステートロード - + Save State To Slot 7 スロット 7 にステートセーブ - + Load State From Slot 7 スロット 7 からステートロード - + Save State To Slot 8 スロット 8 にステートセーブ - + Load State From Slot 8 スロット 8 からステートロード - + Save State To Slot 9 スロット 9 にステートセーブ - + Load State From Slot 9 スロット 9 からステートロード - + Save State To Slot 10 スロット 10 にステートセーブ - + Load State From Slot 10 スロット 10 からステートロード @@ -15445,594 +15504,608 @@ Right click to clear binding システム(&S) - - - + + Change Disc ディスク変更 - - + Load State ステートロード - - Save State - ステートセーブ - - - + S&ettings 設定(&E) - + &Help ヘルプ(&H) - + &Debug デバッグ(&D) - - Switch Renderer - レンダラーの切替 - - - + &View 表示(&V) - + &Window Size ウィンドウサイズ(&W) - + &Tools ツール(&T) - - Input Recording - 入力記録 - - - + Toolbar ツールバー - + Start &File... ファイルを起動(&F)... - - Start &Disc... - ディスクを起動(&D)... - - - + Start &BIOS BIOS を起動(&B) - + &Scan For New Games 新しいゲームをスキャン(&S) - + &Rescan All Games すべてのゲームを再スキャン(&R) - + Shut &Down シャットダウン(&D) - + Shut Down &Without Saving 保存せずにシャットダウン(&W) - + &Reset リセット(&R) - + &Pause 一時停止(&P) - + E&xit 終了(&X) - + &BIOS BIOS(&B) - - Emulation - エミュレーション - - - + &Controllers コントローラー(&C) - + &Hotkeys ホットキー(&H) - + &Graphics グラフィック(&G) - - A&chievements - 実績(&C) - - - + &Post-Processing Settings... ポストプロセス設定(&P)... - - Fullscreen - フルスクリーン - - - + Resolution Scale 解像度スケール - + &GitHub Repository... GitHub リポジトリ(&G)... - + Support &Forums... サポートフォーラム(&F)... - + &Discord Server... Discord サーバー(&D)... - + Check for &Updates... 更新を確認(&U)... - + About &Qt... Qt について(&Q)... - + &About PCSX2... PCSX2 について(&A)... - + Fullscreen In Toolbar フルスクリーン - + Change Disc... In Toolbar ディスク変更... - + &Audio オーディオ(&A) - - Game List - ゲームリスト - - - - Interface - インターフェース - - - - Add Game Directory... - ゲームディレクトリを追加... - - - - &Settings - 設定(&S) - - - - From File... - ファイルから... - - - - From Device... - デバイスから… - - - - From Game List... - ゲームリストから... - - - - Remove Disc - ディスク取り出し - - - + Global State グローバルステート - + &Screenshot スクリーンショット(&S) - + Start File In Toolbar ファイルを起動 - + + &Change Disc + ディスクを交換(&M) + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + レンダラーの切り替え(&S) + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar ディスクを起動 - + Start BIOS In Toolbar BIOS を起動 - + Shut Down In Toolbar シャットダウン - + Reset In Toolbar リセット - + Pause In Toolbar 一時停止 - + Load State In Toolbar ステートロード - + Save State In Toolbar ステートセーブ - + + &Emulation + エミュレーション(&E) + + + Controllers In Toolbar コントローラー - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + インターフェース(&I) + + + + Add Game &Directory... + ゲームディレクトリを追加(&D)... + + + Settings In Toolbar 設定 - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar スクリーンショット - + &Memory Cards メモリーカード(&M) - + &Network && HDD ネットワーク && HDD(&N) - + &Folders フォルダ(&F) - + &Toolbar ツールバー(&T) - - Lock Toolbar - ツールバーを固定 + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar ステータスバー(&S) - - Verbose Status - 詳細なステータス - - - + + Game &List ゲームリスト(&L) - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. システム表示(&D) - + Game &Properties ゲームのプロパティ(&P) - + Game &Grid ゲームグリッド(&G) - - Show Titles (Grid View) - タイトルを表示 (グリッドビュー) - - - + Zoom &In (Grid View) ズームイン (グリッドビュー)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) ズームアウト (グリッドビュー)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) カバーを更新 (グリッドビュー)(&C) - + Open Memory Card Directory... メモリーカード ディレクトリを開く... - - Open Data Directory... - データディレクトリを開く... - - - - Toggle Software Rendering - ソフトウェアレンダリングの切替 - - - - Open Debugger - デバッガーを開く - - - - Reload Cheats/Patches - チート/パッチを再読み込み - - - - Enable System Console - システムコンソールを有効化 - - - - Enable Debug Console - デバッグコンソールを有効化 - - - - Enable Log Window - ログウインドウを有効化 - - - - Enable Verbose Logging - 詳細ログを有効化 - - - - Enable EE Console Logging - EE コンソールログを有効化 - - - - Enable IOP Console Logging - IOP コンソールログを有効化 - - - - Save Single Frame GS Dump - シングルフレーム GS ダンプを保存 - - - - New - This section refers to the Input Recording submenu. - 新規 - - - - Play - This section refers to the Input Recording submenu. - 再生 - - - - Stop - This section refers to the Input Recording submenu. - 停止 - - - - Settings - This section refers to the Input Recording submenu. - 設定 - - - - + Input Recording Logs 入力記録のログ - - Controller Logs - コントローラーログ - - - + Enable &File Logging ファイルログを有効化(&F) - - Enable CDVD Read Logging - CDVD読み込みログを有効化 - - - - Save CDVD Block Dump - CDVD ブロックダンプを保存 - - - - Enable Log Timestamps - ログのタイムスタンプを有効化 - - - - + Start Big Picture Mode Big Picture モードを開始 - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - カバー画像ダウンローダー... - - - - + Show Advanced Settings 高度な設定の表示 - - Recording Viewer - 入力記録ビューアー - - - - + Video Capture ビデオキャプチャ - - Edit Cheats... - チートを編集... - - - - Edit Patches... - パッチを編集... - - - + Internal Resolution 内部解像度 - + %1x Scale %1x 倍 - + Select location to save block dump: ブロックダンプの保存場所を選択: - + Do not show again 再度表示しない - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16045,297 +16118,297 @@ PCSX2 チームは、これらの設定を変更するためのサポートを 続行しますか? - + %1 Files (*.%2) %1 ファイル (*.%2) - + WARNING: Memory Card Busy 警告: メモリーカードがビジー状態です - + Confirm Shutdown シャットダウン時に確認 - + Are you sure you want to shut down the virtual machine? 仮想マシンをシャットダウンしてもよろしいですか? - + Save State For Resume ステートセーブして中断 - - - - - - + + + + + + Error エラー - + You must select a disc to change discs. ディスクを変更するにはディスクを選択する必要があります。 - + Properties... プロパティ... - + Set Cover Image... カバー画像を選択... - + Exclude From List リストから除外 - + Reset Play Time プレイ時間をリセット - + Check Wiki Page Check Wiki Page - + Default Boot 既定の起動 - + Fast Boot 急速起動 - + Full Boot フル起動 - + Boot and Debug 起動とデバッグ - + Add Search Directory... 検索ディレクトリを追加... - + Start File ファイルを起動 - + Start Disc ディスクを起動 - + Select Disc Image ディスクイメージを選択 - + Updater Error 更新エラー - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>GitHub の公式リリースではない PCSX2 のバージョンを更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。</p><p>公式ビルドを入手するには、以下のリンクからダウンロードしてください:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 現在のプラットフォームでは、自動更新はサポートされていません。 - + Confirm File Creation ファイル作成の確認 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach ファイル '%1' がありません。新規作成しますか? - + Failed to create '%1'. '%1' の作成に失敗しました。 - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed 入力記録に失敗しました - + Failed to create file: {} ファイルの作成に失敗しました: {} - + Input Recording Files (*.p2m2) 入力記録ファイル (*.p2m2) - + Input Playback Failed 入力再生に失敗 - + Failed to open file: {} ファイルを開けませんでした: {} - + Paused 一時停止中 - + Load State Failed ステートロードに失敗 - + Cannot load a save state without a running VM. 実行中の VM が無いため、ステートロードできません。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 新しい ELF は仮想マシンをリセットしないとロードできません。今すぐ仮想マシンをリセットしますか? - + Cannot change from game to GS dump without shutting down first. 最初にシャットダウンしないと、ゲームから GS ダンプに変更できません。 - + Failed to get window info from widget ウィジェットからウィンドウ情報を取得できませんでした - + Stop Big Picture Mode Big Picture モードを停止 - + Exit Big Picture In Toolbar Big Picture を終了 - + Game Properties ゲームのプロパティ - + Game properties is unavailable for the current game. 現在のゲームではゲームのプロパティが利用できません。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Select disc drive: ディスクドライブを選択: - + This save state does not exist. このステートセーブは存在しません。 - + Select Cover Image カバー画像を選択 - + Cover Already Exists カバー画像は既に存在します - + A cover image for this game already exists, do you wish to replace it? このゲームのカバー画像は既に存在します。置換しますか? - + + - Copy Error コピーエラー - + Failed to remove existing cover '%1' カバー画像 '%1' の削除に失敗しました - + Failed to copy '%1' to '%2' '%1' から '%2' へのコピーに失敗しました - + Failed to remove '%1' '%1' の削除に失敗しました - - + + Confirm Reset リセットの確認 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) すべてのカバー画像形式 (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 現在のカバー画像とは別のファイルを選択する必要があります。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16344,12 +16417,12 @@ This action cannot be undone. この操作は元に戻せません。 - + Load Resume State 中断ステートから再開 - + A resume save state was found for this game, saved at: %1. @@ -16362,89 +16435,89 @@ Do you want to load this state, or start from a fresh boot? これをロードしますか? 使用せずに通常起動しますか? - + Fresh Boot 通常起動 - + Delete And Boot 削除して起動 - + Failed to delete save state file '%1'. ステートセーブファイル '%1' の削除に失敗しました。 - + Load State File... ステートファイルを読み込む... - + Load From File... ファイルから読み込む... - - + + Select Save State File ステートセーブファイルを選択 - + Save States (*.p2s) ステートセーブ (*.p2s) - + Delete Save States... ステートセーブを削除... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> 警告: まだメモリーカードへの書き込みが終わっていません。このままシャットダウンすると、<b>メモリーカードは不可逆的に破壊されます</b>。ゲームを再開し、メモリーカードへの書き込みが完了するまで待つことを強くお勧めします。<br><br>メモリーカードが不可逆的に破壊される<b>ことを承知で、強制的にシャットダウンしますか?</b> - + Save States (*.p2s *.p2s.backup) ステートセーブ (*.p2s *.p2s.backup) - + Undo Load State ステートロードを取り消す - + Resume (%2) 再開 (%2) - + Load Slot %1 (%2) スロット %1 (%2) をロード - - + + Delete Save States ステートセーブを削除 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16453,42 +16526,42 @@ The saves will not be recoverable. 一度削除したステートセーブは復元できなくなります。 - + %1 save states deleted. %1 個のセーブステートを削除しました。 - + Save To File... ファイルにセーブ... - + Empty - + Save Slot %1 (%2) スロット %1 (%2) にセーブ - + Confirm Disc Change ディスク交換の確認 - + Do you want to swap discs or boot the new image (via system reset)? ディスクを交換しますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか? - + Swap Disc ディスク交換 - + Reset リセット @@ -16511,25 +16584,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed メモリーカードの作成に失敗しました - + Could not create the memory card: {} メモリーカードを作成できませんでした: {} - + Memory Card Read Failed メモリーカードの読み取りに失敗しました - + Unable to access memory card: {} @@ -16546,28 +16619,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. メモリーカード '{}' をストレージに保存しました。 - + Failed to create memory card. The error was: {} メモリーカードの作成に失敗しました。エラー: {} - + Memory Cards reinserted. メモリーカードを再挿入しました。 - + Force ejecting all Memory Cards. Reinserting in 1 second. すべてのメモリーカードを強制的に取り出します。1 秒後に再挿入します。 + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17359,7 +17437,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -17379,12 +17457,12 @@ This action cannot be reversed, and you will lose any saves on the card. Size is invalid. - Size is invalid. + サイズが無効です。 Size is not a multiple of 4. - Size is not a multiple of 4. + サイズが 4 の倍数ではありません。 @@ -18199,12 +18277,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. {} を開けませんでした。内蔵のゲームパッチが利用できません。 - + %n GameDB patches are active. OSD Message @@ -18212,7 +18290,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18220,7 +18298,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18228,7 +18306,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. チートまたはパッチ (ワイドスクリーン、互換性など) が見つからないか、有効化されていません。 @@ -18329,47 +18407,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: %1 としてログインしました (%2 ポイント, ソフトスコア: %3 ポイント). %4 未読メッセージ. - - + + Error エラー - + An error occurred while deleting empty game settings: {} 空のゲーム設定の削除中にエラーが発生しました: {} - + An error occurred while saving game settings: {} ゲーム設定の保存中にエラーが発生しました: {} - + Controller {} connected. コントローラ {} が接続されました。 - + System paused because controller {} was disconnected. コントローラー {} が切断されたため、システムは一時停止しました。 - + Controller {} disconnected. コントローラ {} が切断されました。 - + Cancel キャンセル @@ -18502,7 +18580,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21715,42 +21793,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. ステートセーブ {} のバックアップに失敗しました。 - + Failed to save save state: {}. {} のステートセーブに失敗しました。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 不明なゲーム - + CDVD precaching was cancelled. CDVDの事前キャッシングはキャンセルされました。 - + CDVD precaching failed: {} CDVD事前キャッシングに失敗しました: {} - + Error エラー - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21767,272 +21845,272 @@ Please consult the FAQs and Guides for further instructions. 詳しくはFAQとガイドをご覧ください。 - + Resuming state ステートから再開中 - + Boot and Debug 起動とデバッグ - + Failed to load save state ステートセーブの読み込みに失敗しました - + State saved to slot {}. スロット {} にステートセーブしました。 - + Failed to save save state to slot {}. スロット {} へのステートセーブに失敗しました。 - - + + Loading state ステートロード中 - + Failed to load state (Memory card is busy) ステートロードに失敗しました (メモリーカードがビジー状態です) - + There is no save state in slot {}. スロット {} にステートセーブがありません。 - + Failed to load state from slot {} (Memory card is busy) スロット {} からのステートロードに失敗しました (メモリーカードがビジー状態です) - + Loading state from slot {}... スロット {} からステートロード中... - + Failed to save state (Memory card is busy) ステートセーブに失敗しました (メモリーカードがビジー状態です) - + Failed to save state to slot {} (Memory card is busy) スロット {} へのステートセーブに失敗しました (メモリーカードがビジー状態です) - + Saving state to slot {}... スロット {} にステートセーブ中… - + Frame advancing コマ送り - + Disc removed. ディスクを取り出しました。 - + Disc changed to '{}'. ディスクを '{}' に変更しました。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 新しいディスクイメージ '{}' が開けませんでした 。古いイメージに戻します。 エラー: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。 エラー: {} - + Cheats have been disabled due to achievements hardcore mode. 実績ハードコアモードによりチートが無効になりました。 - + Fast CDVD is enabled, this may break games. 高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。 - + Upscale multiplier is below native, this will break rendering. アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。 - + Mipmapping is disabled. This may break rendering in some games. ミップマッピングが無効になっています。一部のゲームでレンダリングが壊れる可能性があります。 - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。 - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. トライリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。 - + Blending Accuracy is below Basic, this may break effects in some games. ブレンド精度が基本未満に設定されているため、一部のゲームでエフェクトが壊れる可能性があります。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU0 Round Mode is not set to default, this may break some games. VU0 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU1 Round Mode is not set to default, this may break some games. VU1 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU Clamp Mode is not set to default, this may break some games. VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAMが有効になっています。一部のゲームの互換性が影響を受ける可能性があります。 - + Game Fixes are not enabled. Compatibility with some games may be affected. ゲーム修正が有効になっていません。一部のゲームの互換性に影響する可能性があります。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。 - + Frame rate for NTSC is not default. This may break some games. NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + Frame rate for PAL is not default. This may break some games. PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + EE Recompiler is not enabled, this will significantly reduce performance. EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + EE Cache is enabled, this will significantly reduce performance. EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。 - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。 - + INTC Spin Detection is not enabled, this may reduce performance. INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。 - + Fastmem is not enabled, this will reduce performance. Fastmem が有効になっていません。パフォーマンスが低下します。 - + Instant VU1 is disabled, this may reduce performance. インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。 - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack が有効になっていないため、パフォーマンスが低下する可能性があります。 - + GPU Palette Conversion is enabled, this may reduce performance. GPU パレット変換が有効になっているため、パフォーマンスが低下する可能性があります。 - + Texture Preloading is not Full, this may reduce performance. テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。 - + Estimate texture region is enabled, this may reduce performance. テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。 - + Texture dumping is enabled, this will continually dump textures to disk. テクスチャダンピングが有効になっているため、テクスチャは継続的にダンプされます。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts b/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts index d7542338c6..d505855f77 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ka-GE.ts @@ -331,17 +331,17 @@ Login token generated at: Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Displays popup messages when starting, submitting, or failing a leaderboard challenge. + აჩვენებს პოპ-აპ შეტყობინებებს როდესაც იწყებ, აბარებ ან აგებ ლიდერბორდის ჩელენჯს. When enabled, each session will behave as if no achievements have been unlocked. - When enabled, each session will behave as if no achievements have been unlocked. + როდესაც ჩართულია, თითო სესია მოიქცევა ისე, თითქოს არცერთი აჩივმენთი არ ყოფილა მიღწეული. Reset System - Reset System + სისტემის გადატვირთვა @@ -417,7 +417,7 @@ Login token generated on %2. and earned {} of %n points Achievement popup - and earned {} of %n points + და მიიღო {} %n ქულიდან and earned {} of %n points @@ -441,7 +441,7 @@ Login token generated on %2. %n achievements Mastery popup - %n მიღწევები + %n აჩივმენთები %n achievements @@ -730,307 +730,318 @@ Leaderboard Position: {1} of {2} გამოიყენე გლობალური პარამეტრი [%1] - + Rounding Mode დამრგვალების რეჟიმი - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> ცვლის როგორ ამუშავებს PCSX2_ი დამრგვალებას, როდესაც ხდება Emotion Engine' მცურავი წერტილის ერთეულის (EE FPU) ემულაცია. იმის გამო, რომ PS2-ში არსებული სხვადასხვა FPU არ შეესაბამება საერთაშორისო სტანდარტებს, ზოგიერთ თამაშს შეიძლება დასჭირდეს სხვადასხვა რეჟიმი მათემატიკის სწორად შესასრულებლად. ნაგულისხმევი მნიშვნელობა ამუშავებს თამაშების დიდ უმრავლესობას; <b>ამ პარამეტრის შეცვლამ, როდესაც თამაშს არ აქვს ხილული პრობლემა, შეიძლება გამოიწვიოს არასტაბილურობა.</b> - + Division Rounding Mode გაყოფითი დამრგვალების რეჟიმი - + Nearest (Default) უახლოესი (ნაგულისხმები) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> ადგენს როგორ მრგვალდება მცურავი წერტილის გაყოფის შედეგები. ზოგიერთ თამაშს სპეციფიური პარამეტრები სჭირდება; <b>ამ პარამეტრის ცვლილებამ, როდესაც თამაშს არ აქვს ხილული პრობლემა, შეიძლება გამოიწვიოს არასტაბილურობა.</b> - + Clamping Mode დამაგრების რეჟიმი - - - + + + Normal (Default) ჩვეულებრიცი (ნაგულისხმები) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler ჩართე რეკომპილატორი - + - - - + + + - + - - - - + + + + + Checked მონიშნულია - + + Use Save State Selector + სეივ-სტეიტის ამომრჩეველის გამოყენება + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + სეივ-სტეიტ ამომრჩეველის UI-ს ჩვენება პოპ-აპის მაგივრად როდესაც სლოტებს ცვლი. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). დაელოდე ციკლის აღმოჩენას - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked არ არის მონიშნული - + Interpreter only, provided for diagnostic. მხოლოდ ინტერპრეტატორი, გათვალისწინებული დიაგნოსტიკისთვის. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC ბრუნის აღმოჩენა - + Huge speedup for some games, with almost no compatibility side effects. დიდი აჩქარება ზოგი თამაშისთვის, თითქმის არანაირი თავსებადობის გვერდითი ეფექტებით. - + Enable Fast Memory Access ჩართეთ სწრაფი მეხსიერება - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Enable VU0 Recompiler (Micro Mode) + VU0 რეკომპილატორის ჩართვა (მიკრო-რეჟიმი) - + Enables VU0 Recompiler. - Enables VU0 Recompiler. - - - - Enable VU1 Recompiler - VU1 = Vector Unit 1. One of the PS2's processors. - Enable VU1 Recompiler - - - - Enables VU1 Recompiler. - Enables VU1 Recompiler. + რთავს VU0 რეკომპილატორს. + Enable VU1 Recompiler + VU1 = Vector Unit 1. One of the PS2's processors. + VU1 რეკომპილატორის ჩართვა + + + + Enables VU1 Recompiler. + რთავს VU1 რეკომპილატორს. + + + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1253,29 +1264,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control კადრების სიხშირის კონტროლი - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. ჰც - + PAL Frame Rate: PAL კადრების სიხშირე: - + NTSC Frame Rate: NTSC კადრების სიხშირე: @@ -1290,7 +1301,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1335,17 +1346,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE პარამეტრები - + Slot: ადგილი: - + Enable ჩართვა @@ -1866,8 +1882,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatic Updater @@ -1907,68 +1923,68 @@ Leaderboard Position: {1} of {2} Remind Me Later - - + + Updater Error Updater Error - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + Savestate Warning Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... Downloading %1... - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Loading... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2132,19 +2148,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2234,17 +2250,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2269,7 +2285,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3226,29 +3242,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3259,40 +3280,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3305,12 +3329,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3319,12 +3358,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3337,13 +3376,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3351,8 +3390,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3360,26 +3399,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4003,63 +4042,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4130,17 +4169,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4792,53 +4846,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4856,48 +4910,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4918,23 +4972,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4944,72 +4998,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5036,86 +5090,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5489,81 +5543,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5697,342 +5746,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6041,1977 +6090,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8020,2071 +8074,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11072,32 +11131,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11573,11 +11642,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11587,10 +11656,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11657,7 +11726,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11723,29 +11792,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11756,7 +11815,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11766,18 +11825,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11829,7 +11888,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11876,7 +11935,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11928,7 +11987,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11944,31 +12003,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11980,15 +12039,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12016,8 +12075,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12074,18 +12133,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12184,13 +12243,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12204,16 +12263,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12286,25 +12335,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12315,7 +12364,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12374,25 +12423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12402,6 +12451,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12419,13 +12478,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12448,8 +12507,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12470,7 +12529,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12522,7 +12581,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12537,7 +12596,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12558,50 +12617,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12617,13 +12676,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12634,13 +12693,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12666,7 +12725,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12677,43 +12736,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12822,19 +12881,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12887,7 +12946,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12897,1214 +12956,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14112,7 +14171,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14329,254 +14388,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15454,594 +15513,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - პარამეტრები - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16054,297 +16127,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16353,12 +16426,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16371,89 +16444,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16462,42 +16535,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty ცარიელი - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc დისკის შეცვლა - + Reset გადატვირთვა @@ -16520,25 +16593,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16555,28 +16628,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17368,7 +17446,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18208,12 +18286,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18222,7 +18300,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18231,7 +18309,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18240,7 +18318,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18341,47 +18419,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel გაუქმება @@ -18514,7 +18592,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21727,42 +21805,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game უცნობი თამაში - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21779,272 +21857,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. დისკი ამოღებულია. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts index b7322f893b..5bf877d33e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts @@ -22,7 +22,7 @@ <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.</p>한글화 : Hack茶ん &#60;<a href="https://blog.naver.com/jhacker">https://blog.naver.com/jhacker</a>&#62;</body></html> + <html><head/><body><p>“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 앱은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.</p>한글화 : Hack茶ん &#60;<a href="https://blog.naver.com/jhacker">https://blog.naver.com/jhacker</a>&#62;</body></html> @@ -727,307 +727,318 @@ Leaderboard Position: {1} of {2} 전체 설정 사용 [%1] - + Rounding Mode 라운딩 모드 - - - + + + Chop/Zero (Default) 잘라내기/제로(기본값) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 부동 소수점 유닛(EE FPU)을 에뮬레이트하는 동안 PCSX2가 반올림을 처리하는 방식을 변경합니다. PS2의 다양한 FPU는 국제 표준을 준수하지 않기 때문에 일부 게임에서는 수학을 올바르게 수행하기 위해 다른 모드가 필요할 수 있습니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정해질 수 있습니다.</b> - + Division Rounding Mode 소수점 반올림 모드 - + Nearest (Default) 근린(기본값) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 부동 소수점 나눗셈 방법을 결정합니다. 일부 게임에는 구체적인 설정이 필요하며, <b>게임에 눈에 띄는 문제가 없는 이 설정을 수정하면 불안정해질 수 있습니다.</b> - + Clamping Mode 클램핑 모드 - - - + + + Normal (Default) 보통(기본값) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2가 표준 x86 범위에서 부동 소수점 유지를 처리하는 방법을 변경합니다. 기본값은 대부분의 게임을 처리합니다. <b>게임에 눈에 띄는 문제가 없는데 이 설정을 변경하면 불안정해질 수 있습니다.</b> - - + + Enable Recompiler 리컴파일러 활성화 - + - - - + + + - + - - - - + + + + + Checked 선택 - + + Use Save State Selector + 상태 저장 선택기 사용 + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + 슬롯을 전환할 때, 알림 풍선을 표시하는 대신 저장 상태 선택기 UI를 표시합니다. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 지연 루프 감지 - + Moderate speedup for some games, with no known side effects. 알려진 부작용 없이 일부 게임의 속도가 살짝 향상됩니다. - + Enable Cache (Slow) 캐시 활성화(느림) - - - - + + + + Unchecked 선택 안 함 - + Interpreter only, provided for diagnostic. 통역사 전용, 진단용으로 제공됩니다. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 회전 감지 - + Huge speedup for some games, with almost no compatibility side effects. 별다른 호환성 문제 없이 일부 게임의 속도가 크게 향상되었습니다. - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 백패칭을 통해 모든 메모리 접근에서 레지스터 플러싱을 방지합니다. - + Pause On TLB Miss TLB 실패 시, 일시정지 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. TLB 누락 발생 시, 이를 무시하고 계속 진행하는 대신 가상 머신을 일시 중지합니다. 가상 머신은 예외를 발생시킨 명령이 아니라 블록이 종료된 후에 일시 중지됩니다. 잘못된 액세스가 발생한 주소를 확인하려면 콘솔을 참조하세요. - + Enable 128MB RAM (Dev Console) 128MB RAM 활성화(개발자 콘솔) - + Exposes an additional 96MB of memory to the virtual machine. 가상 머신에 추가로 96MB의 메모리를 제공합니다. - + VU0 Rounding Mode VU0 라운드 모드 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 이모션 엔진의 벡터 유닛 0(EE VU0)을 에뮬레이트하는 동안 PCSX2가 반올림을 처리하는 방식을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 보이는 문제가 없는 게임에서 이 설정을 변경하면 안정성 문제 및/또는 크래시가 발생할 수 있습니다.</b> - + VU1 Rounding Mode VU1 라운드 모드 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 이모션 엔진의 벡터 유닛 1(EE VU1)을 에뮬레이트하는 동안 PCSX2가 라운딩을 처리하는 방식을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 안정성 문제나 그 밖의 충돌이 발생할 수 있습니다.</b> - + VU0 Clamping Mode VU0 클램핑 모드 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 벡터 유닛 0(EE VU0)에서 표준 x86 범위의 플로트 유지를 처리하는 방법을 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정해질 수 있습니다.</b> - + VU1 Clamping Mode VU1 클램핑 모드 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 이모션 엔진의 벡터 유닛 1(EE VU1)에서 표준 x86 범위의 플로트 유지를 처리하는 방법을 PCSX2에서 변경합니다. 기본값은 대부분의 게임을 처리하며, <b>눈에 띄는 문제가 없는 게임에서 이 설정을 변경하면 불안정성이 발생할 수 있습니다.</b> - + Enable Instant VU1 인스턴트 VU1 활성화 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 리컴파일러 활성화(마이크로 모드) - + Enables VU0 Recompiler. VU0 리컴파일러를 활성화합니다. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 리컴파일러 활성화 - + Enables VU1 Recompiler. VU1 리컴파일러 활성화합니다. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 플래그 핵 - + Good speedup and high compatibility, may cause graphical errors. - 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수도 있습니다. + 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32비트 MIPS-IV 기계어 코드를 네이티브 코드로 Just-In-Time 바이너리 변환을 수행합니다. - + Enable Game Fixes 게임 픽스 활성화 - + Automatically loads and applies fixes to known problematic games on game start. 게임 시작 시, 문제가 있는 것으로 알려진 게임에 대한 수정 사항을 자동으로 불러오고 적용합니다. - + Enable Compatibility Patches 호환성 패치 활성화 - + Automatically loads and applies compatibility patches to known problematic games. 문제가 있는 것으로 알려진 게임에 호환성 패치를 자동으로 불러오고 적용합니다. - + Savestate Compression Method 상태 저장 압축 방법 - + Zstandard Z표준 - + Determines the algorithm to be used when compressing savestates. 상태 저장을 압축할 때, 사용할 알고리즘을 결정합니다. - + Savestate Compression Level 상태 저장 압축 수준 - + Medium 중간 - + Determines the level to be used when compressing savestates. 상태 저장을 압축할 때, 사용할 수준을 결정합니다. - + Save State On Shutdown 종료 시, 상태 저장 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - + Create Save State Backups 상태 저장 백업 생성 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. 저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다. @@ -1250,29 +1261,29 @@ Leaderboard Position: {1} of {2} 상태 저장 백업 생성 - + Save State On Shutdown 종료 시, 상태 저장 - + Frame Rate Control 프레임 속도 설정 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 헤르츠 - + PAL Frame Rate: PAL 프레임 속도 : - + NTSC Frame Rate: NTSC 프레임 속도 : @@ -1287,7 +1298,7 @@ Leaderboard Position: {1} of {2} 압축 수준 : - + Compression Method: 압축 방법 : @@ -1332,17 +1343,22 @@ Leaderboard Position: {1} of {2} 매우 높음(느림, 권장하지 않음) - + + Use Save State Selector + 상태 저장 선택기 사용 + + + PINE Settings PINE 설정 - + Slot: 슬롯 : - + Enable 활성화 @@ -1596,12 +1612,12 @@ Leaderboard Position: {1} of {2} Resets output volume back to the global/inherited setting. - 출력 볼륨을 전역/상속 설정으로 다시 설정합니다. + 출력 음량을 전역/상속 설정으로 다시 설정합니다. Resets output volume back to the default. - 출력 볼륨을 기본값으로 초기화합니다. + 출력 음량을 기본값으로 초기화합니다. @@ -1863,8 +1879,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater 자동 업데이터 @@ -1904,68 +1920,68 @@ Leaderboard Position: {1} of {2} 나중에 알림 - - + + Updater Error 업데이트 오류 - + <h2>Changes:</h2> <h2>변경 사항 :</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>상태 저장 경고</h2><p>이 업데이트를 설치하면 상태 저장이 <b>호환되지 않게</b> 됩니다. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>설정 경고</h2><p>이 업데이트를 설치하면 프로그램 구성이 초기화됩니다. 이 업데이트 후에는 설정을 다시 구성해야 한다는 점에 유의하세요.</p> - + Savestate Warning 상태 저장 경고 - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>경고</h1><p style='font-size:12pt;'>이 업데이트를 설치하면 <b>상태 저장이 호환되지 않습니다</b>, <i>진행 상황을 메모리 카드에 저장한 후 계속 진행하세요</i>.</p><p>계속하시겠습니까?</p> - + Downloading %1... %1 내려받는 중... - + No updates are currently available. Please try again later. 현재 사용 가능한 업데이트가 없습니다. 나중에 다시 시도해 보세요. - + Current Version: %1 (%2) 현재 버전 : %1 (%2) - + New Version: %1 (%2) 새 버전 : %1 (%2) - + Download Size: %1 MB 내려받기 크기 : %1MB - + Loading... 불러오는 중… - + Failed to remove updater exe after update. 업데이트 후, 업데이터 실행 파일을 제거하지 못했습니다. @@ -2129,19 +2145,19 @@ Leaderboard Position: {1} of {2} 활성화 - - + + Invalid Address 유효하지 않은 주소 - - + + Invalid Condition 유효하지 않은 조건 - + Invalid Size 유효하지 않은 크기 @@ -2231,19 +2247,19 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. 게임 디스크 위치가 이동식 드라이브에 있는 경우 지터링 및 멈춤과 같은 성능 문제가 발생할 수 있습니다. - + Saving CDVD block dump to '{}'. - CDVD 블록 덤프를 '{}'에 저장합니다. + CD/DVD 블록 덤프를 '{}'에 저장합니다. - + Precaching CDVD - CDVD 사전 캐싱 + CD/DVD 사전 캐싱 @@ -2266,7 +2282,7 @@ Leaderboard Position: {1} of {2} 알 수 없음 - + Precaching is not supported for discs. 디스크의 경우 사전 캐싱이 지원되지 않습니다. @@ -3223,29 +3239,34 @@ Not Configured/Buttons configured + Rename Profile + 프로필 이름 바꾸기 + + + Delete Profile 프로필 삭제 - + Mapping Settings 매핑 설정 - - + + Restore Defaults 기본값으로 되돌리기 - - - + + + Create Input Profile 입력 프로필 만들기 - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3256,40 +3277,43 @@ Enter the name for the new input profile: 새 입력 프로필의 이름을 입력합니다: - - - - + + + + + + Error 오류 - + + A profile with the name '%1' already exists. 같은 이름 '%1'의 프로필이 이미 있습니다. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. 현재 선택한 프로필의 모든 할당을 새 프로필로 복사하시겠습니까? 아니오를 선택하면 완전히 빈 프로필이 생성됩니다. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? 현재 단축키 할당을 전역 설정에서 새 입력 프로필로 복사하시겠습니까? - + Failed to save the new profile to '%1'. 새 프로필을 '%1'에 저장하지 못했습니다. - + Load Input Profile 입력 프로필 불러오기 - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3302,12 +3326,27 @@ You cannot undo this action. 이 작업은 실행 취소할 수 없습니다. - + + Rename Input Profile + 입력 프로필 이름 바꾸기 + + + + Enter the new name for the input profile: + 입력 프로필의 새 이름을 입력 : + + + + Failed to rename '%1'. + '%1'의 이름을 바꾸지 못했습니다. + + + Delete Input Profile 입력 프로필 삭제 - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3316,12 +3355,12 @@ You cannot undo this action. 이 작업은 실행 취소할 수 없습니다. - + Failed to delete '%1'. '%1'을(를) 삭제하지 못했습니다. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3334,13 +3373,13 @@ You cannot undo this action. 이 작업은 실행 취소할 수 없습니다. - + Global Settings 전체 설정 - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3348,8 +3387,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3357,26 +3396,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB 포트 %1 %2 - + Hotkeys 단축키 - + Shared "Shared" refers here to the shared input profile. 공유 - + The input profile named '%1' cannot be found. '%1'이라는 입력 프로필을 찾을 수 없습니다. @@ -3998,63 +4037,63 @@ Do you want to overwrite? 파일(.elf, .elf 등)에서 가져오기 : - + Add 추가 - + Remove 제거 - + Scan For Functions 함수 검색 - + Scan Mode: 검사 모드 : - + Scan ELF ELF 검사 - + Scan Memory 메모리 검사 - + Skip 건너뛰기 - + Custom Address Range: 맞춤 주소 범위 : - + Start: 시작 : - + End: 끝 : - + Hash Functions 해시 함수 - + Gray Out Symbols For Overwritten Functions 덮어쓴 기능의 회색 표시 함수 @@ -4102,7 +4141,7 @@ Do you want to overwrite? Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - 함수 스캐너가 함수를 찾는 곳을 선택합니다. 이 옵션은 응용 프로그램이 런타임에 추가 코드를 불러오는 경우에 유용할 수 있습니다. + 함수 스캐너가 함수를 찾는 곳을 선택합니다. 이 옵션은 앱이 런타임에 추가 코드를 불러오는 경우에 유용할 수 있습니다. @@ -4125,17 +4164,32 @@ Do you want to overwrite? 감지된 모든 함수에 대해 해시를 생성하고, 더 이상 일치하지 않는 함수에 대해 디버거에 표시되는 기호를 회색으로 표시합니다. - + <i>No symbol sources in database.</i> <i>데이터베이스에 기호 소스가 없습니다.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>기호 소스 목록을 수정하려면 이 게임을 시작하세요.</i> - + + Path + 경로 + + + + Base Address + 기본 주소 + + + + Condition + 조건 + + + Add Symbol File 기호 파일 추가 @@ -4375,7 +4429,7 @@ Do you want to overwrite? CDVD - CDVD + CD/DVD @@ -4751,12 +4805,12 @@ Do you want to overwrite? IOP CDVD - IOP CDVD + IOP CD/DVD Log CDVD hardware activity. - CDVD 하드웨어 활동을 기록합니다. + CD/DVD 하드웨어 활동을 기록합니다. @@ -4787,53 +4841,53 @@ Do you want to overwrite? PCSX2 디버거 - + Run 실행 - + Step Into 시작하기 - + F11 F11 - + Step Over 다음 단계로 - + F10 F10 - + Step Out 나가기 - + Shift+F11 Shift+F11 - + Always On Top 항상 위에 표시 - + Show this window on top 이 창을 맨 위에 표시 - + Analyze 분석 @@ -4851,48 +4905,48 @@ Do you want to overwrite? 디스어셈블리 - + Copy Address 주소 복사 - + Copy Instruction Hex 16진수(Hex) 명령어 복사 - + NOP Instruction(s) NOP 명령어 - + Run to Cursor 커서로 실행 - + Follow Branch 분기 팔로우 - + Go to in Memory View 메모리 보기로 이동하기 - + Add Function 함수 추가 - - + + Rename Function 함수 이름 바꾸기 - + Remove Function 함수 제거 @@ -4913,23 +4967,23 @@ Do you want to overwrite? 어셈블리 인스트럭션 - + Function name 함수 이름 - - + + Rename Function Error 함수 오류 이름 바꾸기 - + Function name cannot be nothing. 함수 이름은 아무 것도 될 수 없습니다. - + No function / symbol is currently selected. 현재 선택된 함수/기호가 없습니다. @@ -4939,72 +4993,72 @@ Do you want to overwrite? 디렉터리로 이동 - + Cannot Go To 이동할 수 없음 - + Restore Function Error 복원 함수 오류 - + Unable to stub selected address. 선택한 주소를 스텁할 수 없습니다. - + &Copy Instruction Text 지시문 복사(&C) - + Copy Function Name 기능명 복사 - + Restore Instruction(s) 복원 지침 - + Asse&mble new Instruction(s) 새 명령어 조립(&M) - + &Jump to Cursor 커서로 이동(&J) - + Toggle &Breakpoint 중단점 설정/해제(&B) - + &Go to Address 주소로 이동(&G) - + Restore Function 복원 함수 - + Stub (NOP) Function 스터브(NOP) 함수 - + Show &Opcode 연산 코드 표시(&O) - + %1 NOT VALID ADDRESS %1 올바르지 않은 주소 @@ -5031,86 +5085,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - 슬롯 : %1 | %2 | EE : %3% | VU : %4% | GS : %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + 슬롯 : %1 | 음량 : %2% | %3 | EE : %4% | VU : %5% | GS : %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - 슬롯 : %1 | %2 | EE : %3% | GS : %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + 슬롯 : %1 | 음량 : %2% | %3 | EE : %4% | GS : %5% - + No Image 이미지 없음 - + %1x%2 %1x%2 - + FPS: %1 FPS : %1 - + VPS: %1 VPS : %1 - + Speed: %1% 속도 : %1% - + Game: %1 (%2) 게임 : %1(%2) - + Rich presence inactive or unsupported. 활동 상태가 비활성 상태이거나 지원되지 않습니다. - + Game not loaded or no RetroAchievements available. 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. - - - - + + + + Error 오류 - + Failed to create HTTPDownloader. HTTP내려받기를 생성하는 데 실패했습니다. - + Downloading %1... %1 내려받는 중... - + Download failed with HTTP status code %1. HTTP 상태 코드 %1로 내려받지 못했습니다. - + Download failed: Data is empty. 내려받기 실패 : 데이터가 비어 있습니다. - + Failed to write '%1'. '%1'을(를) 작성하지 못했습니다. @@ -5169,7 +5223,7 @@ Do you want to overwrite? Enable CDVD Precaching - CDVD 사전 캐싱 활성화 + CD/DVD 사전 캐싱 활성화 @@ -5484,81 +5538,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. 메모리 접근 크기 %d이(가) 유효하지 않습니다. - + Invalid memory access (unaligned). 유효하지 않은 메모리 접근(정렬되지 않음)이 발생했습니다. - - + + Token too long. 토큰이 너무 깁니다. - + Invalid number "%s". "%s"에 유효하지 않은 숫자가 있습니다. - + Invalid symbol "%s". "%s"에 유효하지 않은 기호가 있습니다. - + Invalid operator at "%s". "%s"에 유효하지 않은 연산자가 있습니다. - + Closing parenthesis without opening one. 열지 않고 괄호를 닫습니다. - + Closing bracket without opening one. 열지 않고 브래킷을 닫습니다. - + Parenthesis not closed. 괄호가 닫혀 있지 않습니다. - + Not enough arguments. 인수가 부족합니다. - + Invalid memsize operator. 유효하지 않은 메모리 사이즈 연산자입니다. - + Division by zero. 0으로 나눕니다. - + Modulo by zero. 0으로 모듈화합니다. - + Invalid tertiary operator. 유효하지 않은 삼항 연산자입니다. - - - Invalid expression. - 유효하지 않은 표현식입니다. - FileOperations @@ -5666,7 +5715,7 @@ The URL was: %1 Used for storing covers in the game grid/Big Picture UIs. - 게임 그리드/빅픽처 UI에 표지를 저장하는데 사용됩니다. + 게임 그리드/Big Picture UI에 표지를 저장하는데 사용됩니다. @@ -5692,342 +5741,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM 장치를 찾을 수 없습니다. 드라이브가 연결되어 있고 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하세요. - + Use Global Setting 전체 설정 사용 - + Automatic binding failed, no devices are available. 자동 할당에 실패했습니다. 사용할 수 있는 장치가 없습니다. - + Game title copied to clipboard. 게임 타이틀을 클립보드에 저장했습니다. - + Game serial copied to clipboard. 게임 시리얼을 클립보드에 저장했습니다. - + Game CRC copied to clipboard. 게임 CRC를 클립보드에 저장했습니다. - + Game type copied to clipboard. 게임 유형을 클립보드에 저장했습니다. - + Game region copied to clipboard. 게임 지역 코드를 클립보드에 저장했습니다. - + Game compatibility copied to clipboard. 게임 호환성을 클립보드에 저장했습니다. - + Game path copied to clipboard. 게임 경로를 클립보드에 저장했습니다. - + Controller settings reset to default. 컨트롤러 설정을 기본값으로 초기화합니다. - + No input profiles available. 사용할 수 있는 입력 프로필이 없습니다. - + Create New... 새로 만들기... - + Enter the name of the input profile you wish to create. 만들려는 입력 프로필의 이름을 입력합니다. - + Are you sure you want to restore the default settings? Any preferences will be lost. 기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다. - + Settings reset to defaults. 기본값으로 설정이 초기화됩니다. - + No save present in this slot. 이 슬롯에 저장된 것이 없습니다. - + No save states found. 상태 저장을 찾을 수 없습니다. - + Failed to delete save state. 상태 저장을 삭제하지 못했습니다. - + Failed to copy text to clipboard. 텍스트를 클립보드에 저장하지 못했습니다. - + This game has no achievements. 이 게임에는 도전 과제가 없습니다. - + This game has no leaderboards. 이 게임에는 순위표가 없습니다. - + Reset System 시스템 초기화 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? - + Launch a game from images scanned from your game directories. 게임 디렉터리에서 스캔한 이미지로 게임을 실행합니다. - + Launch a game by selecting a file/disc image. 파일/디스크 이미지를 선택하여 게임을 실행합니다. - + Start the console without any disc inserted. 디스크를 삽입하지 않은 상태에서 콘솔을 시작합니다. - + Start a game from a disc in your PC's DVD drive. PC의 DVD 드라이브에 있는 디스크에서 게임을 시작하세요. - + No Binding 할당 없음 - + Setting %s binding %s. 할당 %s을(를) %s(으)로 설정합니다. - + Push a controller button or axis now. 지금 컨트롤러 버튼이나 축을 누릅니다. - + Timing out in %.0f seconds... %.0f초 초과... - + Unknown 알 수 없음 - + OK 확인 - + Select Device 장치 선택 - + Details 세부 정보 - + Options 옵션 - + Copies the current global settings to this game. 현재 전체 설정을 이 게임에 복사합니다. - + Clears all settings set for this game. 이 게임의 모든 설정을 지웁니다. - + Behaviour 동작 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 에뮬이 실행되는 동안 화면 보호기와 절전 모드 실행을 방지합니다. - + Shows the game you are currently playing as part of your profile on Discord. 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. - + Pauses the emulator when a game is started. 게임이 시작되면 에뮬을 일시 중지합니다. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - 창을 최소화하거나 다른 응용 프로그램으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. + 창을 최소화하거나 다른 앱으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 빠른 메뉴를 열면 에뮬이 일시 중지되고 닫으면 일시 중지가 해제됩니다. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 단축키를 눌렀을 때, 에뮬/게임 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - + Uses a light coloured theme instead of the default dark theme. - 기본 다크 테마 대신 라이트 테마를 사용합니다. + 기본 다크 모드 대신 라이트 모드를 사용합니다. - + Game Display 게임 화면 - + Switches between full screen and windowed when the window is double-clicked. 창을 두 번 클릭하면 전체 화면과 창 모드를 전환합니다. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 에뮬이 전체 화면 모드일 때, 마우스 포인터/커서를 숨깁니다. - + Determines how large the on-screen messages and monitor are. 화면에 표시되는 메시지와 모니터의 크기를 결정합니다. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 상태 저장 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 화면 표시 장치 우측 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - 화면 표시 장치 우측 상단에 시스템이 초당 표시하는 영상 프레임 수(혹은 수직 동기화)를 표시합니다. + 화면 우측 상단에 시스템이 초당 표시하는 영상 프레임 수(혹은 수직 동기화)를 표시합니다. - + Shows the CPU usage based on threads in the top-right corner of the display. 화면 우측 상단에 스레드를 기준으로 CPU 사용량을 표시합니다. - + Shows the host's GPU usage in the top-right corner of the display. 화면 우측 상단에 호스트의 GPU 사용량을 표시합니다. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 화면 우측 상단에 GS(기본값, 그리기 호출)에 대한 통계를 표시합니다. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 빨리 감기, 일시 정지 및 기타 비정상 상태가 활성화된 경우 표시기를 표시합니다. - + Shows the current configuration in the bottom-right corner of the display. 화면 우 하단에 현재 구성을 표시합니다. - + Shows the current controller state of the system in the bottom-left corner of the display. 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. - + Displays warnings when settings are enabled which may break games. 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. - + Resets configuration to defaults (excluding controller settings). 구성을 기본값으로 초기화합니다.(컨트롤러 설정 제외) - + Changes the BIOS image used to start future sessions. 향후 세션을 시작하는 데 사용되는 바이오스 이미지를 변경합니다. - + Automatic 자동 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default 기본값 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6036,1977 +6085,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다. - + On-Screen Display 화면 표시 - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. 화면 표시 장치 우측 상단에 게임의 해상도를 표시합니다. - + BIOS Configuration 바이오스 설정 - + BIOS Selection 바이오스 선택 - + Options and Patches 옵션 및 패치 - + Skips the intro screen, and bypasses region checks. 인트로 화면을 건너뛰고 지역 확인을 건너뜁니다. - + Speed Control 속도 제어 - + Normal Speed 보통 속도 - + Sets the speed when running without fast forwarding. 빨리 감기 없이 실행할 때 속도를 설정합니다. - + Fast Forward Speed 빨리 감기 속도 - + Sets the speed when using the fast forward hotkey. 빨리 감기 단축키를 사용할 때, 속도를 설정합니다. - + Slow Motion Speed 슬로우 모션 속도 - + Sets the speed when using the slow motion hotkey. 슬로우 모션 핫키를 사용할 때 속도를 설정합니다. - + System Settings 시스템 설정 - + EE Cycle Rate EE 주기율 - + Underclocks or overclocks the emulated Emotion Engine CPU. 에뮬레이트된 이모션 엔진 CPU를 언더클럭 또는 오버클럭합니다. - + EE Cycle Skipping EE 주기 건너뛰기 - + Enable MTVU (Multi-Threaded VU1) MTVU(멀티 스레드 VU1) 활성화 - + Enable Instant VU1 인스턴트 VU1 활성화 - + Enable Cheats 치트 활성화 - + Enables loading cheats from pnach files. pnach 파일에서 치트 불러오기를 활성화합니다. - + Enable Host Filesystem 호스트 파일 시스템 활성화 - + Enables access to files from the host: namespace in the virtual machine. 가상 머신의 호스트 : 네임스페이스에서 파일에 대한 액세스를 활성화합니다. - + Enable Fast CDVD 고속 CD/DVD 활성화 - + Fast disc access, less loading times. Not recommended. 빠른 디스크 접속, 로딩 시간을 단축합니다. 권장하지 않습니다. - + Frame Pacing/Latency Control 프레임 속도/지연 제어 - + Maximum Frame Latency 최대 프레임 지연 시간 - + Sets the number of frames which can be queued. 대기열에 넣을 수 있는 프레임 수를 설정합니다. - + Optimal Frame Pacing 최적의 프레임 속도 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 매 프레임마다 EE 및 GS 스레드를 동기화합니다. 입력 지연 시간이 가장 짧지만 시스템 요구 사항이 증가합니다. - + Speeds up emulation so that the guest refresh rate matches the host. 게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬 속도를 높입니다. - + Renderer 렌더러 - + Selects the API used to render the emulated GS. 에뮬레이트된 GS를 렌더링하는 데 사용되는 API를 선택합니다. - + Synchronizes frame presentation with host refresh. 프레임 표시를 호스트 새로 고침과 동기화합니다. - + Display 화면 표시 장치 - + Aspect Ratio 종횡비 - + Selects the aspect ratio to display the game content at. 게임 콘텐츠를 표시할 종횡비를 선택합니다. - + FMV Aspect Ratio Override FMV 종횡비 재정의 - + Selects the aspect ratio for display when a FMV is detected as playing. FMV가 재생 중인 것으로 감지될 때 표시할 종횡비를 선택합니다. - + Deinterlacing 인터레이스 제거 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2의 인터레이스 출력을 화면 표시 장치용 프로그레시브 출력으로 변환하는 데 사용되는 알고리즘을 선택합니다. - + Screenshot Size 스크린샷 크기 - + Determines the resolution at which screenshots will be saved. 스크린샷을 저장할 해상도를 결정합니다. - + Screenshot Format 스크린샷 형식 - + Selects the format which will be used to save screenshots. 스크린샷을 저장하는 데 사용할 형식을 선택합니다. - + Screenshot Quality 스크린샷 품질 - + Selects the quality at which screenshots will be compressed. 스크린샷 압축 품질을 선택합니다. - + Vertical Stretch 세로 늘이기 - + Increases or decreases the virtual picture size vertically. 가상 사진 크기를 세로로 늘리거나 줄입니다. - + Crop 잘라내기 - + Crops the image, while respecting aspect ratio. 종횡비를 유지하면서 이미지를 잘라냅니다. - + %dpx %d픽셀 - - Enable Widescreen Patches - 와이드스크린 패치 활성화 - - - - Enables loading widescreen patches from pnach files. - pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다. - - - - Enable No-Interlacing Patches - 비인터레이스 패치 활성화 - - - - Enables loading no-interlacing patches from pnach files. - pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다. - - - + Bilinear Upscaling 쌍선형 업스케일링 - + Smooths out the image when upscaling the console to the screen. 콘솔을 화면으로 확대할 때 이미지를 부드럽게 합니다. - + Integer Upscaling 정수 업스케일링 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 화면 표시 장치 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. - + Screen Offsets 화면 오프세트 - + Enables PCRTC Offsets which position the screen as the game requests. 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. - + Show Overscan 오버스캔 표시 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. - + Anti-Blur 흐림 방지 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 내부 흐림 방지 핵을 활성화합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. - + Rendering 랜더링 - + Internal Resolution 내부 해상도 - + Multiplies the render resolution by the specified factor (upscaling). 렌더링 해상도에 지정된 계수를 곱합니다.(업스케일링) - + Mipmapping 밉매핑 - + Bilinear Filtering 쌍선형 필터링 - + Selects where bilinear filtering is utilized when rendering textures. 텍스처 렌더링 시, 쌍선형 필터링이 사용되는 위치를 선택합니다. - + Trilinear Filtering 삼선형 필터링 - + Selects where trilinear filtering is utilized when rendering textures. 텍스처 렌더링 시, 삼선형 필터링이 사용되는 위치를 선택합니다. - + Anisotropic Filtering 이방성 필터링 - + Dithering 디더링 - + Selects the type of dithering applies when the game requests it. 게임에서 디더링을 요청할 때, 적용할 디더링 유형을 선택합니다. - + Blending Accuracy 혼합 정확도 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 호스트 그래픽 API에서 지원하지 않는 혼합 모드를 에뮬레이션할 때 정확도 수준을 결정합니다. - + Texture Preloading 텍스처 미리 불러오기 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 사용 중인 GPU에 사용 중인 영역만 등록하는 것이 아니라 전체 텍스처를 등록합니다. 일부 게임에서 성능을 향상시킬 수 있습니다. - + Software Rendering Threads 소프트웨어 렌더링 스레드 - + Number of threads to use in addition to the main GS thread for rasterization. 래스터화를 위해 기본 GS 스레드 외에 사용할 스레드 수입니다. - + Auto Flush (Software) 자동 플러시(소프트웨어) - + Force a primitive flush when a framebuffer is also an input texture. 프레임 버퍼가 입력 텍스처이기도 한 경우 프리미티브 플러시를 강제합니다. - + Edge AA (AA1) 에지 AA(AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). GS의 에지 앤티 앨리어싱(AA1)을 에뮬레이션할 수 있습니다. - + Enables emulation of the GS's texture mipmapping. GS의 텍스처 밉매핑 에뮬레이션을 활성화합니다. - + The selected input profile will be used for this game. 선택한 입력 프로필이 이 게임에 사용됩니다. - + Shared 공유 - + Input Profile 프로필 입력 - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + 슬롯을 전환할 때, 알림 풍선을 표시하는 대신 저장 상태 선택기 UI를 표시합니다. + + + Shows the current PCSX2 version on the top-right corner of the display. 화면 표시 장치 우측 상단에 현재 PCSX2 버전을 표시합니다. - + Shows the currently active input recording status. 현재 활성화된 입력 레코딩 상태를 표시합니다. - + Shows the currently active video capture status. 현재 활성화된 영상 캡처 상태를 표시합니다. - + Shows a visual history of frame times in the upper-left corner of the display. 화면 좌측 상단 모서리에 프레임 시간의 시각적 기록을 표시합니다. - + Shows the current system hardware information on the OSD. 현재 시스템 하드웨어 정보를 OSD에 표시합니다. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. 에뮬레이션 스레드를 CPU 코어에 고정하여 잠재적으로 성능/프레임 시간 편차를 개선합니다. - + + Enable Widescreen Patches + 와이드스크린 패치 활성화 + + + + Enables loading widescreen patches from pnach files. + pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다. + + + + Enable No-Interlacing Patches + 비인터레이스 패치 활성화 + + + + Enables loading no-interlacing patches from pnach files. + pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다. + + + Hardware Fixes 하드웨어 수정 - + Manual Hardware Fixes 수동 하드웨어 수정 - + Disables automatic hardware fixes, allowing you to set fixes manually. 자동 하드웨어 수정을 비활성화하여 수동으로 수정을 설정할 수 있습니다. - + CPU Sprite Render Size CPU 스프라이트 렌더 크기 - + Uses software renderer to draw texture decompression-like sprites. 소프트웨어 렌더러를 사용하여 텍스처 압축 해제와 유사한 스프라이트를 그립니다. - + CPU Sprite Render Level CPU 스프라이트 렌더 레벨 - + Determines filter level for CPU sprite render. CPU 스프라이트 렌더링의 필터 레벨을 결정합니다. - + Software CLUT Render 소프트웨어 CLUT 렌더 - + Uses software renderer to draw texture CLUT points/sprites. 소프트웨어 렌더러를 사용하여 텍스처 CLUT 포인트/스프라이트를 그립니다. - + Skip Draw Start 그리기 시작 건너뛰기 - + Object range to skip drawing. 그리기를 건너뛸 개체 범위입니다. - + Skip Draw End 그리기 종료 건너뛰기 - + Auto Flush (Hardware) 자동 플러시(하드웨어) - + CPU Framebuffer Conversion CPU 프레임 버퍼 변환 - + Disable Depth Conversion 심도 변환 비활성화 - + Disable Safe Features 안전 기능 비활성화 - + This option disables multiple safe features. 이 옵션은 여러 안전 기능을 비활성화합니다. - + This option disables game-specific render fixes. 이 옵션은 게임별 렌더링 수정을 비활성화합니다. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 새 프레임을 렌더링할 때, GS 데이터를 등록하여 일부 효과를 정확하게 재현합니다. - + Disable Partial Invalidation 부분 무효화 비활성화 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 교차하는 영역만 제거하지 않고 교차하는 모든 영역이 있을 때 텍스처 캐시 항목을 제거합니다. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 텍스처 캐시가 이전 프레임 버퍼의 내부 부분을 입력 텍스처로 다시 사용할 수 있도록 합니다. - + Read Targets When Closing 닫을 때, 타겟 읽기 - + Flushes all targets in the texture cache back to local memory when shutting down. 종료 시, 텍스처 캐시에 있는 모든 타깃을 로컬 메모리로 플러시합니다. - + Estimate Texture Region 텍스처 영역 예측 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 : 스노우블라인드 게임) - + GPU Palette Conversion GPU 팔레트 변환 - + Upscaling Fixes 업스케일링 수정 - + Adjusts vertices relative to upscaling. 업스케일링을 기준으로 정점을 조정합니다. - + Native Scaling 기본 크기 조정 - + Attempt to do rescaling at native resolution. 기본 해상도에서 크기 조정을 시도합니다. - + Round Sprite 라운드 스프라이트 - + Adjusts sprite coordinates. 스프라이트 좌표를 조정합니다. - + Bilinear Upscale 쌍선형 업스케일 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다.(예 : 강렬한 태양의 눈부심) - + Adjusts target texture offsets. 대상 텍스처 오프세트를 조정합니다. - + Align Sprite 스프라이트 정렬 - + Fixes issues with upscaling (vertical lines) in some games. 일부 게임의 업스케일링(수직선) 문제를 해결합니다. - + Merge Sprite 스프라이트 병합 - + Replaces multiple post-processing sprites with a larger single sprite. 여러 후처리 스프라이트를 더 큰 단일 스프라이트로 대체합니다. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 업스케일링 시, 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. - + Unscaled Palette Texture Draws 크기 조정되지 않은 팔레트 텍스처 그리기 - + Can fix some broken effects which rely on pixel perfect precision. 픽셀의 완벽한 정밀도에 의존하는 일부 깨진 이펙트를 수정할 수 있습니다. - + Texture Replacement 텍스처 대체 - + Load Textures 텍스처 불러오기 - + Loads replacement textures where available and user-provided. 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다. - + Asynchronous Texture Loading 비동기 텍스처 불러오기 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다. - + Precache Replacements 사전 캐시 대체 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다. - + Replacements Directory 대체 디렉터리 - + Folders 폴더 - + Texture Dumping 텍스처 덤핑 - + Dump Textures 텍스쳐 덤프 - + Dump Mipmaps 밉맵 덤프 - + Includes mipmaps when dumping textures. 텍스처 덤핑 시, 밉맵을 포함합니다. - + Dump FMV Textures FMV 텍스처 덤프 - + Allows texture dumping when FMVs are active. You should not enable this. FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다. - + Post-Processing 후처리 - + FXAA FXAA - + Enables FXAA post-processing shader. FXAA 후처리 셰이더를 활성화합니다. - + Contrast Adaptive Sharpening 대비 적응 선명화 - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX 대비 적응형 선명화를 활성화합니다. - + CAS Sharpness CAS 선명도 - + Determines the intensity the sharpening effect in CAS post-processing. CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다. - + Filters 필터 - + Shade Boost 음영 부스트 - + Enables brightness/contrast/saturation adjustment. 밝기/대비/채도를 조정할 수 있습니다. - + Shade Boost Brightness 음영 부스트 밝기 - + Adjusts brightness. 50 is normal. 밝기를 조정합니다. 50이 기본값입니다. - + Shade Boost Contrast 음영 부스트 대비 - + Adjusts contrast. 50 is normal. 대비를 조정합니다. 50이 기본값입니다. - + Shade Boost Saturation 음영 부스트 채도 - + Adjusts saturation. 50 is normal. 채도를 조정합니다. 50이 기본값입니다. - + TV Shaders TV 셰이더 - + Advanced 고급 - + Skip Presenting Duplicate Frames 중복 프레임 표시 건너뛰기 - + Extended Upscaling Multipliers 확장 업스케일링 배율 - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU 성능에 따라 매우 높은 업스케일링 배수를 추가로 표시합니다. - + Hardware Download Mode 하드웨어 내려받기 모드 - + Changes synchronization behavior for GS downloads. GS 내려받기 동기화 동작을 변경합니다. - + Allow Exclusive Fullscreen 전체 화면 전용으로 사용 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위해 드라이버의 휴리스틱을 재정의합니다. - + Override Texture Barriers 텍스처 장벽 재정의 - + Forces texture barrier functionality to the specified value. 텍스처 장벽 기능을 지정된 값으로 강제 적용합니다. - + GS Dump Compression GS 덤프 압축 - + Sets the compression algorithm for GS dumps. GS 덤프에 대한 압축 알고리즘을 설정합니다. - + Disable Framebuffer Fetch 프레임버퍼 가져오기 비활성화 - + Prevents the usage of framebuffer fetch when supported by host GPU. 호스트 GPU에서 지원하는 경우, 프레임 버퍼 가져오기 사용을 방지합니다. - + Disable Shader Cache 셰이더 캐시 비활성화 - + Prevents the loading and saving of shaders/pipelines to disk. 셰이더/파이프라인을 디스크에 불러오고 저장하는 것을 방지합니다. - + Disable Vertex Shader Expand 버텍스 셰이더 확장 비활성화 - + Falls back to the CPU for expanding sprites/lines. 스프라이트/라인 확장을 위해 CPU로 돌아갑니다. - + Changes when SPU samples are generated relative to system emulation. 시스템 에뮬레이션과 관련하여 SPU 표본화가 생성되는 시점이 변경됩니다. - + %d ms %d밀리초 - + Settings and Operations 설정 및 작동 - + Creates a new memory card file or folder. 새 메모리 카드 파일이나 폴더를 만듭니다. - + Simulates a larger memory card by filtering saves only to the current game. 현재 게임에 대한 저장만 필터링하여 더 큰 메모리 카드를 시뮬레이션합니다. - + If not set, this card will be considered unplugged. 설정하지 않으면 이 카드는 연결되지 않은 것으로 간주됩니다. - + The selected memory card image will be used for this slot. 선택한 메모리 카드 이미지가 이 슬롯에 사용됩니다. - + Enable/Disable the Player LED on DualSense controllers. 듀얼센스 컨트롤러에서 플레이어 LED를 활성화/비활성화합니다. - + Trigger 트리거 - + Toggles the macro when the button is pressed, instead of held. 버튼을 누르고 있지 않을 때, 매크로를 전환합니다. - + Savestate 상태 저장 - + Compression Method 압축 방법 - + Sets the compression algorithm for savestate. 상태 저장에 대한 압축 알고리즘을 설정합니다. - + Compression Level 압축 수준 - + Sets the compression level for savestate. 상태 저장의 압축 수준을 설정합니다. - + Version: %s 버전 : %s - + {:%H:%M} {:%H:%M} - + Slot {} 슬롯 {} - + 1.25x Native (~450px) 원본 1.25배(~450px) - + 1.5x Native (~540px) 원본 1.5배(~540px) - + 1.75x Native (~630px) 원본 1.75배(~630px) - + 2x Native (~720px/HD) 원본 2배(~720px/HD) - + 2.5x Native (~900px/HD+) 원본 2.5배(~900px/HD+) - + 3x Native (~1080px/FHD) 원본 3배(~1080px/FHD) - + 3.5x Native (~1260px) 원본 3.5배(~12600px) - + 4x Native (~1440px/QHD) 원본 4배(~1440px/QHD) - + 5x Native (~1800px/QHD+) 원본 5배(~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 원본 6배(~2160px/4K UHD) - + 7x Native (~2520px) 원본 7배(~2520px) - + 8x Native (~2880px/5K UHD) 원본 8배(~2880px/5K UHD) - + 9x Native (~3240px) 원본 9배(~3240px) - + 10x Native (~3600px/6K UHD) 원본 10배(~3600px/6K UHD) - + 11x Native (~3960px) 원본 11배(~3960px) - + 12x Native (~4320px/8K UHD) 원본 12배(~4320px/8K UHD) - + WebP WebP - + Aggressive 공격적 - + Deflate64 Deflate64 - + Zstandard Z표준 - + LZMA2 LZMA2 - + Low (Fast) 낮음(빠름) - + Medium (Recommended) 중간(권장) - + Very High (Slow, Not Recommended) 매우 높음(느림, 권장하지 않음) - + Change Selection 선택 변경 - + Select 선택 - + Parent Directory 상위 디렉터리 - + Enter Value 값 입력 - + About 정보 - + Toggle Fullscreen 전체 화면 적용/해제 - + Navigate 탐색 - + Load Global State 전역 상태 불러오기 - + Change Page 페이지 변경 - + Return To Game 게임으로 돌아가기 - + Select State 상태 선택 - + Select Game 게임 선택 - + Change View 시점 전환 - + Launch Options 실행 옵션 - + Create Save State Backups 상태 저장 백업 생성 - + Show PCSX2 Version PCSX2 버전 보기 - + Show Input Recording Status 입력 레코딩 상태 표시 - + Show Video Capture Status 영상 캡처 상태 표시 - + Show Frame Times 프레임 시간 표시 - + Show Hardware Info 하드웨어 정보 표시 - + Create Memory Card 메모리 카드 만들기 - + Configuration 환경 설정 - + Start Game 게임 시작 - + Launch a game from a file, disc, or starts the console without any disc inserted. 파일, 디스크에서 게임을 시작하거나 디스크를 삽입하지 않고 콘솔을 시작합니다. - + Changes settings for the application. - 응용 프로그램 설정을 변경합니다. + 앱 설정을 변경합니다. - + Return to desktop mode, or exit the application. - 데스크탑 모드로 돌아가거나 응용 프로그램을 종료합니다. + 데스크톱 모드로 돌아가거나 앱을 종료합니다. - + Back 뒤로 - + Return to the previous menu. 이전 메뉴로 돌아갑니다. - + Exit PCSX2 PCSX2 종료 - + Completely exits the application, returning you to your desktop. - 응용 프로그램을 완전히 종료하고 바탕 화면으로 돌아갑니다. + 앱을 완전히 종료하고 바탕 화면으로 돌아갑니다. - + Desktop Mode - 데스크탑 모드 + 데스크톱 모드 - + Exits Big Picture mode, returning to the desktop interface. - 빅 픽처 모드를 종료하고 데스크탑 인터페이스로 돌아갑니다. + Big Picture 모드를 종료하고 데스크톱 인터페이스로 돌아갑니다. - + Resets all configuration to defaults (including bindings). 모든 구성을 기본값(할당 포함)으로 초기화합니다. - + Replaces these settings with a previously saved input profile. 이러한 설정을 이전에 저장한 입력 프로필로 바꿉니다. - + Stores the current settings to an input profile. 입력 프로필에 현재 설정을 저장합니다. - + Input Sources 소스 입력 - + The SDL input source supports most controllers. SDL 입력 소스는 대부분의 컨트롤러를 지원합니다. - + Provides vibration and LED control support over Bluetooth. 블루투스를 통해 진동 및 LED 제어를 지원합니다. - + Allow SDL to use raw access to input devices. SDL이 입력 장치에 대한 원시 액세스를 사용하도록 허용합니다. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput 소스는 XBox 360/XBox One/XBox 시리즈 컨트롤러를 지원합니다. - + Multitap 멀티탭 - + Enables an additional three controller slots. Not supported in all games. 컨트롤러 슬롯을 추가로 3개 사용할 수 있습니다. 모든 게임에서 지원되지는 않습니다. - + Attempts to map the selected port to a chosen controller. 선택한 포트를 선택한 컨트롤러에 매핑하려고 시도합니다. - + Determines how much pressure is simulated when macro is active. 매크로가 활성화되어 있을 때, 시뮬레이션되는 압력의 양을 결정합니다. - + Determines the pressure required to activate the macro. 매크로를 활성화하는 데 필요한 압력을 결정합니다. - + Toggle every %d frames %d 프레임마다 전환 - + Clears all bindings for this USB controller. 이 USB 컨트롤러에 대한 모든 할당을 지웁니다. - + Data Save Locations 데이터 저장 위치 - + Show Advanced Settings 고급 설정 표시 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 이러한 설정을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. - + Logging 로그 기록 - + System Console 시스템 콘솔 - + Writes log messages to the system console (console window/standard output). 로그 메시지를 시스템 콘솔(콘솔 창/표준 출력)에 기록합니다. - + File Logging 파일 로그 기록 - + Writes log messages to emulog.txt. 로그 메시지를 emulog.txt에 기록합니다. - + Verbose Logging 상세 로그 기록 - + Writes dev log messages to log sinks. 개발 로그 메시지를 로그 싱크에 기록합니다. - + Log Timestamps 타임스탬프 로그 - + Writes timestamps alongside log messages. 로그 메시지와 함께 타임스탬프를 기록합니다. - + EE Console EE 콘솔 - + Writes debug messages from the game's EE code to the console. 게임의 EE 코드에서 콘솔로 디버그 메시지를 작성합니다. - + IOP Console IOP 콘솔 - + Writes debug messages from the game's IOP code to the console. 게임의 IOP 코드에서 디버그 메시지를 콘솔에 기록합니다. - + CDVD Verbose Reads CD/DVD 세부 정보 읽기 - + Logs disc reads from games. 게임에서 디스크를 읽은 내용을 기록합니다. - + Emotion Engine 이모션 엔진 - + Rounding Mode 라운딩 모드 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 부동 소수점 연산 결과의 반올림 방식을 결정합니다. 일부 게임에는 구체적인 설정이 필요합니다. - + Division Rounding Mode 소수점 반올림 모드 - + Determines how the results of floating-point division is rounded. Some games need specific settings. 부동 소수점 나눗셈 방법를 결정합니다. 일부 게임에는 구체적인 설정이 필요합니다. - + Clamping Mode 클램핑 모드 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 범위를 벗어난 부동 소수점 숫자를 처리하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다. - + Enable EE Recompiler EE 리컴파일러 활성화 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 적시에 바이너리 변환합니다. - + Enable EE Cache EE 캐시 활성화 - + Enables simulation of the EE's cache. Slow. EE의 캐시 시뮬레이션을 활성화합니다. 느림. - + Enable INTC Spin Detection INTC 스핀 감지 활성화 - + Huge speedup for some games, with almost no compatibility side effects. 일부 게임에서는 속도가 크게 향상되었으며 호환성 부작용이 거의 없습니다. - + Enable Wait Loop Detection 대기 루프 감지 활성화 - + Moderate speedup for some games, with no known side effects. 일부 게임의 속도가 약간 빨라지며, 알려진 부작용은 없습니다. - + Enable Fast Memory Access 고속 메모리 접근 활성화 - + Uses backpatching to avoid register flushing on every memory access. 백패치를 사용하여 모든 메모리 접근에서 레지스터 플러싱을 방지합니다. - + Vector Units 벡터 유닛 - + VU0 Rounding Mode VU0 라운딩 모드 - + VU0 Clamping Mode VU0 클램핑 모드 - + VU1 Rounding Mode VU1 라운딩 모드 - + VU1 Clamping Mode VU1 클램핑 모드 - + Enable VU0 Recompiler (Micro Mode) VU0 리컴파일러 활성화(마이크로 모드) - + New Vector Unit recompiler with much improved compatibility. Recommended. 새로운 Vector Unity는 훨씬 향상된 호환성으로 재컴파일됩니다. 추천. - + Enable VU1 Recompiler VU1 리컴파일러 활성화 - + Enable VU Flag Optimization VU 플래그 최적화 활성화 - + Good speedup and high compatibility, may cause graphical errors. 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다. - + I/O Processor 입출력 프로세서 - + Enable IOP Recompiler IOP 리컴파일러 활성화 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 32비트 MIPS-I 기계어 코드를 원시 코드로 적시에 바이너리 변환합니다. - + Graphics 그래픽 - + Use Debug Device 디버그 장치 사용 - + Settings 설정 - + No cheats are available for this game. 이 게임에서 사용할 수 있는 치트가 없습니다. - + Cheat Codes 치트 코드 - + No patches are available for this game. 이 게임에서 사용할 수 있는 패치가 없습니다. - + Game Patches 게임 패치 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 패치는 사용자 책임 하에 사용해야 하며, 게임 패치를 활성화한 사용자에 대해서는 PCSX2 팀에서 지원하지 않습니다. - + Game Fixes 게임 수정 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 각 옵션의 기능과 그 의미를 숙지하지 않은 상태에서 게임 수정을 수정해서는 안 됩니다. - + FPU Multiply Hack FPU 멀티플라이 핵 - + For Tales of Destiny. 테일즈 오브 데스티니용입니다. - + Preload TLB Hack TLB 핵 미리 불러오기 - + Needed for some games with complex FMV rendering. 복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다. - + Skip MPEG Hack MPEG 핵 건너뛰기 - + Skips videos/FMVs in games to avoid game hanging/freezes. 게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다. - + OPH Flag Hack OPH 플래그 핵 - + EE Timing Hack EE 타이밍 핵 - + Instant DMA Hack 인스턴트 DMA 핵 - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스. - + For SOCOM 2 HUD and Spy Hunter loading hang. SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다. - + VU Add Hack VU 추가 핵 - + Full VU0 Synchronization 전체 VU0 동기화 - + Forces tight VU0 sync on every COP2 instruction. 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다. - + VU Overflow Hack VU 오버플로 핵 - + To check for possible float overflows (Superman Returns). 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈) - + Use accurate timing for VU XGKicks (slower). VU XGKicks에 정확한 타이밍을 사용합니다.(느림) - + Load State 상태 불러오기 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. 에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다. - + Disable the support of depth buffers in the texture cache. 텍스처 캐시에서 심도 버퍼 지원을 비활성화합니다. - + Disable Render Fixes 렌더링 수정 비활성화 - + Preload Frame Data 프레임 데이터 미리 불러오기 - + Texture Inside RT 텍스처 내부 RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. - + Half Pixel Offset 하프 픽셀 오프세트 - + Texture Offset X 텍스처 오프세트 X - + Texture Offset Y 텍스처 오프세트 Y - + Dumps replaceable textures to disk. Will reduce performance. 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다. - + Applies a shader which replicates the visual effects of different styles of television set. 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도를 향상시킬 수 있지만 입력 지연을 증가시키거나 프레임 속도를 악화시킬 수 있습니다. - + Enables API-level validation of graphics commands. 그래픽 명령의 API 수준 유효성 검사를 활성화합니다. - + Use Software Renderer For FMVs FMV에 소프트웨어 렌더러 사용 - + To avoid TLB miss on Goemon. 고에몬의 TLB 미스를 방지합니다. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 범용 타이밍 핵. 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. 캐시 에뮬레이션 문제에 적합합니다. 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리. - + Emulate GIF FIFO GIF FIFO 에뮬레이트 - + Correct but slower. Known to affect the following games: Fifa Street 2. 정확하지만 느립니다. 영향을 미치는 것으로 알려진 게임 : 피파 스트리트 2. - + DMA Busy Hack DMA 비지 핵 - + Delay VIF1 Stalls VIF1 스톨 지연 - + Emulate VIF FIFO VIF FIFO 에뮬레이트 - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머. - + VU I Bit Hack VU I 비트 핵 - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 일부 게임에서 지속적인 재컴파일을 방지합니다. 영향을 미치는 것으로 알려진 게임 : 스카페이스 더 월드 이즈 유어스, 크래시 태그 팀 레이싱. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. 트라이 에이스 게임용 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2. - + VU Sync VU 동기화 - + Run behind. To avoid sync problems when reading or writing VU registers. 뒤로 실행합니다. VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다. - + VU XGKick Sync VU XGKick 동기화 - + Force Blit Internal FPS Detection 블리트 내부 FPS 감지 강제 적용 - + Save State 상태 저장 - + Load Resume State 상태 재개 불러오기 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8015,2071 +8069,2076 @@ Do you want to load this save and continue? 이 저장을 불러와서 계속하시겠습니까? - + Region: 지역 코드 : - + Compatibility: 호환성 : - + No Game Selected 선택한 게임 없음 - + Search Directories 디렉터리 검색 - + Adds a new directory to the game search list. 게임 검색 목록에 새 디렉터리를 추가합니다. - + Scanning Subdirectories 하위 디렉터리 검색 - + Not Scanning Subdirectories 하위 디렉터리 검색 안 함 - + List Settings 목록 설정 - + Sets which view the game list will open to. 게임 목록을 어떤 보기로 열 것인지 설정합니다. - + Determines which field the game list will be sorted by. 게임 목록을 정렬할 필드를 결정합니다. - + Reverses the game list sort order from the default (usually ascending to descending). 게임 목록 정렬 순서를 기본값(일반적으로 오름차순에서 내림차순)에서 반대로 바꿉니다. - + Cover Settings 표지 설정 - + Downloads covers from a user-specified URL template. 사용자가 지정한 URL 템플릿에서 표지를 내려받습니다. - + Operations 운영 - + Selects where anisotropic filtering is utilized when rendering textures. 텍스처 렌더링 시, 이방성 필터링이 사용되는 위치를 선택합니다. - + Use alternative method to calculate internal FPS to avoid false readings in some games. 일부 게임에서 잘못된 수치를 피하려면 대체 방법을 사용하여 내부 FPS를 계산하세요. - + Identifies any new files added to the game directories. 게임 디렉터리에 추가된 새 파일을 식별합니다. - + Forces a full rescan of all games previously identified. 이전에 식별된 모든 게임을 강제로 다시 검사합니다. - + Download Covers 표지 내려받기 - + About PCSX2 PCSX2 정보 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2는 무료 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능과 이점이 있습니다. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - “PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다. + “PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 앱은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다. - + When enabled and logged in, PCSX2 will scan for achievements on startup. 활성화하고 로그인하면 PCSX2는 시작 시 도전 과제를 검색합니다. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 저장 상태, 치트, 속도 저하 기능을 비활성화합니다. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 업적 잠금 해제 및 리더보드 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 도전/준비된 도전 과제가 활성화되면 화면 오른쪽 하단에 아이콘이 표시됩니다. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 이 옵션을 활성화하면 PCSX2는 비공식 세트의 업적을 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않습니다. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다. - + Error 오류 - + Pauses the emulator when a controller with bindings is disconnected. 할당된 컨트롤러의 연결이 끊어지면 에뮬레이터를 일시 중지합니다. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix 저장을 만들 때, 저장 상태가 이미 있는 경우 저장 상태의 백업 복사본을 만듭니다. 백업 사본에는 .backup이 붙습니다. - + Enable CDVD Precaching - CDVD 사전 캐싱 활성화 + CD/DVD 사전 캐싱 활성화 - + Loads the disc image into RAM before starting the virtual machine. 가상 머신을 시작하기 전에 디스크 이미지를 RAM에 불러옵니다. - + Vertical Sync (VSync) 수직 동기화(VSync) - + Sync to Host Refresh Rate 호스트 새로 고침 빈도에 동기화 - + Use Host VSync Timing 호스트 수직 동기화 타이밍 사용 - + Disables PCSX2's internal frame timing, and uses host vsync instead. PCSX2의 내부 프레임 타이밍을 비활성화하고 대신 호스트 수직 동기화를 사용합니다. - + Disable Mailbox Presentation 사서함 표시 비활성화 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 사서함 표시에 대해 FIFO를 강제로 사용합니다. 즉, 삼중 버퍼링 대신 이중 버퍼링을 사용합니다. 일반적으로 프레임 속도가 저하됩니다. - + Audio Control 음향 제어 - + Controls the volume of the audio played on the host. 호스트에서 재생되는 음향의 음량을 제어합니다. - + Fast Forward Volume - 빨리 감기 음량 + 빨리 감기 볼륨 - + Controls the volume of the audio played on the host when fast forwarding. 빨리 감기 시, 호스트에서 재생되는 음향의 음량을 제어합니다. - + Mute All Sound 모두 음소거 - + Prevents the emulator from producing any audible sound. 에뮬레이터가 가청 사운드를 생성하는 것을 방지합니다. - + Backend Settings 후단부 설정 - + Audio Backend 음향 후단부 - + The audio backend determines how frames produced by the emulator are submitted to the host. 음향 후단부는 에뮬레이터에서 생성된 프레임이 호스트에 전송되는 방식을 결정합니다. - + Expansion 확장 - + Determines how audio is expanded from stereo to surround for supported games. 지원되는 게임에서 음향이 스테레오에서 서라운드로 확장되는 방식을 결정합니다. - + Synchronization 동기화 - + Buffer Size 버퍼 크기 - + Determines the amount of audio buffered before being pulled by the host API. 호스트 API에서 가져오기 전에 버퍼링되는 음향의 양을 결정합니다. - + Output Latency 출력 대기 시간 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 호스트 API가 수신하는 음향과 스피커를 통해 재생되는 음향 사이에 얼마나 많은 지연 시간이 있는지 결정합니다. - + Minimal Output Latency 최소 출력 대기 시간 - + When enabled, the minimum supported output latency will be used for the host API. 활성화하면 호스트 API에 지원되는 최소 출력 대기 시간이 사용됩니다. - + Thread Pinning 스레드 고정 - + Force Even Sprite Position 스프라이트 위치 강제 균일화 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다. - + When enabled, each session will behave as if no achievements have been unlocked. 활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다. - + Account 계정 - + Logs out of RetroAchievements. 레트로어치브먼트에서 로그아웃합니다. - + Logs in to RetroAchievements. 레트로어치브먼트에 로그인합니다. - + Current Game 현재 게임 - + An error occurred while deleting empty game settings: {} 빈 게임 설정을 삭제하는 중, 오류 발생 : {} - + An error occurred while saving game settings: {} 게임 설정을 저장하는 중, 오류 발생 : {} - + {} is not a valid disc image. {}은(는) 유효한 디스크 이미지가 아닙니다. - + Automatic mapping completed for {}. {}에 대한 자동 매핑이 완료되었습니다. - + Automatic mapping failed for {}. {}에 대한 자동 매핑에 실패했습니다. - + Game settings initialized with global settings for '{}'. '{}'에 대한 전역 설정으로 게임 설정이 초기화됩니다. - + Game settings have been cleared for '{}'. '{}'에 대한 게임 설정을 지웠습니다. - + {} (Current) {}(현재) - + {} (Folder) {}(폴더) - + Failed to load '{}'. '{}'을(를) 불러오지 못했습니다. - + Input profile '{}' loaded. 입력 프로필 '{}'을(를) 불러왔습니다. - + Input profile '{}' saved. 입력 프로필 '{}'이(가) 저장되었습니다. - + Failed to save input profile '{}'. 입력 프로필 '{}'을(를) 저장하지 못했습니다. - + Port {} Controller Type 포트 {} 컨트롤러 유형 - + Select Macro {} Binds 매크로 {} 할당 선택 - + Port {} Device 포트 {} 장치 - + Port {} Subtype 포트 {} 하위 유형 - + {} unlabelled patch codes will automatically activate. {} 레이블이 지정되지 않은 패치 코드는 자동으로 활성화됩니다. - + {} unlabelled patch codes found but not enabled. {} 레이블이 지정되지 않은 패치 코드를 찾았지만 활성화하지 않았습니다. - + This Session: {} 현재 세션 : {} - + All Time: {} 총 시간 : {} - + Save Slot {0} 슬롯 {0}에 저장 - + Saved {} {} 저장됨 - + {} does not exist. {}이(가) 존재하지 않습니다. - + {} deleted. {}이(가) 삭제되었습니다. - + Failed to delete {}. {}을(를) 삭제하지 못했습니다. - + File: {} 파일 : {} - + CRC: {:08X} CRC : {:08X} - + Time Played: {} 플레이 시간 : {} - + Last Played: {} 마지막 플레이 : {} - + Size: {:.2f} MB 크기 : {:.2f}MB - + Left: ← : - + Top: ↑ : - + Right: → : - + Bottom: ↓ : - + Summary 요약 - + Interface Settings 인터페이스 설정 - + BIOS Settings 바이오스 설정 - + Emulation Settings 에뮬레이션 설정 - + Graphics Settings 그래픽 설정 - + Audio Settings 음향 설정 - + Memory Card Settings 메모리 카드 설정 - + Controller Settings 컨트롤러 설정 - + Hotkey Settings 단축키 설정 - + Achievements Settings 도전 과제 설정 - + Folder Settings 폴더 설정 - + Advanced Settings 고급 설정 - + Patches 패치 - + Cheats 치트 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1FPS(NTSC)/1 FPS(PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6FPS(NTSC)/5 FPS(PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15FPS(NTSC)/12FPS(PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30FPS(NTSC)/25FPS(PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45FPS(NTSC)/37FPS(PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54FPS(NTSC)/45FPS(PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60FPS(NTSC)/50FPS(PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66FPS(NTSC)/55FPS(PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72FPS(NTSC)/60FPS(PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90FPS(NTSC)/75FPS(PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105FPS(NTSC)/87FPS(PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120FPS(NTSC)/100FPS(PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180FPS(NTSC)/150FPS(PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240FPS(NTSC)/200FPS(PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300FPS(NTSC)/250FPS(PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600FPS(NTSC)/500FPS(PAL)] - + 50% Speed 50% 속도 - + 60% Speed 60% 속도 - + 75% Speed 75% 속도 - + 100% Speed (Default) 100% 속도(기본값) - + 130% Speed 130% 속도 - + 180% Speed 180% 속도 - + 300% Speed 300% 속도 - + Normal (Default) 보통(기본) - + Mild Underclock 가벼운 언더클럭 - + Moderate Underclock 적당한 언더클럭 - + Maximum Underclock 최대 언더클럭 - + Disabled 비활성화 - + 0 Frames (Hard Sync) 0프레임(물리 동기화) - + 1 Frame 1프레임 - + 2 Frames 2프레임 - + 3 Frames 3프레임 - + None 없음 - + Extra + Preserve Sign 추가+보존 기호 - + Full 전체 - + Extra 추가 - + Automatic (Default) 자동(기본값) - + Direct3D 11 Direct3D11 - + Direct3D 12 Direct3D12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software 소프트웨어 - + Null 없음 - + Off - + Bilinear (Smooth) 쌍선형(부드럽게) - + Bilinear (Sharp) 쌍선형(선명하게) - + Weave (Top Field First, Sawtooth) 직조(상단 필드 우선, 톱니) - + Weave (Bottom Field First, Sawtooth) 직조(하단 필드 우선, 톱니) - + Bob (Top Field First) 밥(상단 필드 우선) - + Bob (Bottom Field First) 밥(하단 필드 우선) - + Blend (Top Field First, Half FPS) 혼합(상단 필드 우선, 절반 FPS) - + Blend (Bottom Field First, Half FPS) 혼합(하단 필드 우선, 절반 FPS) - + Adaptive (Top Field First) 적응형(상단 필드 우선) - + Adaptive (Bottom Field First) 적응형(하단 필드 우선) - + Native (PS2) 원본(PS2) - + Nearest 근린 - + Bilinear (Forced) 쌍선형(강제) - + Bilinear (PS2) 쌍선형(PS2) - + Bilinear (Forced excluding sprite) 쌍선형(스프라이트를 제외하고 강제) - + Off (None) 끔(없음) - + Trilinear (PS2) 삼선형(PS2) - + Trilinear (Forced) 삼선형(강제) - + Scaled 스케일 - + Unscaled (Default) 언스케일(기본값) - + Minimum 최저 - + Basic (Recommended) 기본(권장) - + Medium 중간 - + High 높음 - + Full (Slow) 완전(느림) - + Maximum (Very Slow) 최고(매우 느림) - + Off (Default) 끔(기본값) - + 2x 2배 - + 4x 4배 - + 8x 8배 - + 16x 16배 - + Partial 부분 - + Full (Hash Cache) 전체(해시 캐시) - + Force Disabled 비활성화 강제 적용 - + Force Enabled 활성화 강제 적용 - + Accurate (Recommended) 정확(권장) - + Disable Readbacks (Synchronize GS Thread) 다시 읽기 비활성화(GS 스레드 동기화) - + Unsynchronized (Non-Deterministic) 동기화되지 않음(비결정적) - + Disabled (Ignore Transfers) 비활성화(전송 무시) - + Screen Resolution 화면 해상도 - + Internal Resolution (Aspect Uncorrected) 내부 해상도(무보정 종횡비) - + Load/Save State 상태 불러오기/저장하기 - + WARNING: Memory Card Busy 경고 : 메모리 카드 사용 중 - + Cannot show details for games which were not scanned in the game list. 게임 목록에서 스캔하지 않은 게임에 대한 세부 정보를 표시할 수 없습니다. - + Pause On Controller Disconnection 컨트롤러 연결이 끊어지면 일시 중지 - + + Use Save State Selector + 상태 저장 선택기 사용 + + + SDL DualSense Player LED SDL 듀얼센스 플레이어 LED - + Press To Toggle 전환하려면 누르기 - + Deadzone 데드 존 - + Full Boot 전체 부팅 - + Achievement Notifications 도전 과제 알림 - + Leaderboard Notifications 순위표 알림 - + Enable In-Game Overlays 인게임 오버레이 활성화 - + Encore Mode 앙코르 모드 - + Spectator Mode 관전 모드 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. GPU 대신 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. - + Removes the current card from the slot. 현재 카드를 슬롯에서 제거합니다. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 매크로가 버튼을 켜고 끄는 빈도(일명 자동 발사)를 결정합니다. - + {} Frames {}프레임 - + No Deinterlacing 인터레이스 제거 없음 - + Force 32bit 32비트 강제 - + JPEG JPEG - + 0 (Disabled) 0(비활성화) - + 1 (64 Max Width) 1(64 최대 너비) - + 2 (128 Max Width) 2(128 최대 너비) - + 3 (192 Max Width) 3(192 최대 너비) - + 4 (256 Max Width) 4(256 최대 너비) - + 5 (320 Max Width) 5(320 최대 너비) - + 6 (384 Max Width) 6(384 최대 너비) - + 7 (448 Max Width) 7(448 최대 너비) - + 8 (512 Max Width) 8(512 최대 너비) - + 9 (576 Max Width) 9(576 최대 너비) - + 10 (640 Max Width) 10(640 최대 너비) - + Sprites Only 스프라이트만 - + Sprites/Triangles 스프라이트/삼각 - + Blended Sprites/Triangles 스프라이트/삼각 혼합 - + 1 (Normal) 1(보통) - + 2 (Aggressive) 2(공격적) - + Inside Target 타겟 내부 - + Merge Targets 타겟 병합 - + Normal (Vertex) 일반(정점) - + Special (Texture) 특수(텍스처) - + Special (Texture - Aggressive) 특수(텍스처 - 공격적) - + Align To Native 기본에 맞게 정렬 - + Half 절반 - + Force Bilinear 쌍선형 강제 적용 - + Force Nearest 근린 강제 적용 - + Disabled (Default) 비활성화(기본값) - + Enabled (Sprites Only) 활성화(스프라이트만) - + Enabled (All Primitives) 활성화됨(모든 기본 요소) - + None (Default) 없음(기본값) - + Sharpen Only (Internal Resolution) 선명도만(내부 해상도) - + Sharpen and Resize (Display Resolution) 선명도 및 크기 조정(화면 표시 장치 해상도) - + Scanline Filter 스캔라인 필터 - + Diagonal Filter 대각선 필터 - + Triangular Filter 삼각 필터 - + Wave Filter 웨이브 필터 - + Lottes CRT Lottes CRT - + 4xRGSS 4배 RGSS - + NxAGSS N배 AGSS - + Uncompressed 압축 해제됨 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Z표준(zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 부정 - + Positive 긍정 - + Chop/Zero (Default) 잘라내기/제로(기본값) - + Game Grid 게임 그리드 - + Game List 게임 목록 - + Game List Settings 게임 목록 설정 - + Type 유형 - + Serial 일련번호 - + Title 타이틀 - + File Title 게임 타이틀 - + CRC CRC - + Time Played 플레이 시간 - + Last Played 마지막 플레이 - + Size 크기 - + Select Disc Image 디스크 이미지 선택 - + Select Disc Drive 디스크 드라이브 선택 - + Start File 파일 실행 - + Start BIOS 바이오스 실행 - + Start Disc 디스크 실행 - + Exit 종료 - + Set Input Binding 입력 할당 설정 - + Region 지역 코드 - + Compatibility Rating 호환성 등급 - + Path 경로 - + Disc Path 디스크 경로 - + Select Disc Path 디스크 경로 선택 - + Copy Settings 설정 복사 - + Clear Settings 설정 지우기 - + Inhibit Screensaver 화면 보호기 사용 안 함 - + Enable Discord Presence 디스코드 상태 활성화 - + Pause On Start 시작 시, 일시 중지 - + Pause On Focus Loss 초점 손실 시, 일시 중지 - + Pause On Menu 메뉴에서 일시 중지 - + Confirm Shutdown 시스템 종료 확인 - + Save State On Shutdown 종료 시, 상태 저장 - + Use Light Theme - 라이트 테마 사용 + 라이트 모드 사용 - + Start Fullscreen 전체 화면 시작 - + Double-Click Toggles Fullscreen 두 번 클릭으로 전체 화면 적용/해제 - + Hide Cursor In Fullscreen 전체 화면에서 커서 숨기기 - + OSD Scale 화면 표시 배율 - + Show Messages 메시지 표시 - + Show Speed 속도 표시 - + Show FPS FPS 표시 - + Show CPU Usage CPU 사용량 표시 - + Show GPU Usage GPU 사용량 표시 - + Show Resolution 해상도 표시 - + Show GS Statistics GS 통계 보기 - + Show Status Indicators 상태 표시기 표시 - + Show Settings 설정 표시 - + Show Inputs 입력 표시 - + Warn About Unsafe Settings 안전하지 않은 설정에 대한 경고 - + Reset Settings 설정 초기화 - + Change Search Directory 검색 디렉터리 변경 - + Fast Boot 고속 부팅 - + Output Volume 출력 음량 - + Memory Card Directory 메모리 카드 디렉터리 - + Folder Memory Card Filter 폴더 메모리 카드 필터 - + Create 만들기 - + Cancel 취소 - + Load Profile 프로필 불러오기 - + Save Profile 프로필 저장 - + Enable SDL Input Source SDL 입력 소스 활성화 - + SDL DualShock 4 / DualSense Enhanced Mode SDL 듀얼쇼크 4 / 듀얼센스 강화 모드 - + SDL Raw Input SDL 원시 입력 - + Enable XInput Input Source XInput 입력 소스 활성화 - + Enable Console Port 1 Multitap 콘솔 포트 1 멀티탭 활성화 - + Enable Console Port 2 Multitap 콘솔 포트 2 멀티탭 활성화 - + Controller Port {}{} 컨트롤러 유형 {}{} - + Controller Port {} 컨트롤러 유형 {} - + Controller Type 컨트롤러 유형 - + Automatic Mapping 자동 매핑 - + Controller Port {}{} Macros 컨트롤러 포트 {}{} 매크로 - + Controller Port {} Macros 컨트롤러 포트 {} 매크로 - + Macro Button {} 매크로 버튼 {} - + Buttons 버튼 - + Frequency 주사율 - + Pressure 압력 - + Controller Port {}{} Settings 컨트롤러 포트 {}{} 설정 - + Controller Port {} Settings 컨트롤러 포트 {} 설정 - + USB Port {} USB 포트 {} - + Device Type 장치 유형 - + Device Subtype 장치 하위 유형 - + {} Bindings {} 할당 - + Clear Bindings 할당 지우기 - + {} Settings {} 설정 - + Cache Directory 캐시 디렉터리 - + Covers Directory 표지 디렉터리 - + Snapshots Directory 스냅샷 디렉터리 - + Save States Directory 상태 디렉터리 저장 - + Game Settings Directory 게임 설정 디렉터리 - + Input Profile Directory - 입력 프로필 디렉터리 + 프로필 디렉터리 입력 - + Cheats Directory 치트 디렉터리 - + Patches Directory 패치 디렉터리 - + Texture Replacements Directory 대체 텍스처 디렉터리 - + Video Dumping Directory 영상 덤핑 디렉터리 - + Resume Game 게임 재개 - + Toggle Frame Limit 프레임 제한 적용/해제 - + Game Properties 게임 속성 - + Achievements 도전 과제 - + Save Screenshot 스크린샷 저장 - + Switch To Software Renderer 소프트웨어 렌더러로 전환 - + Switch To Hardware Renderer 하드웨어 렌더러로 전환 - + Change Disc 디스크 변경 - + Close Game 게임 닫기 - + Exit Without Saving 저장하지 않고 종료 - + Back To Pause Menu 일시 중지 메뉴로 돌아가기 - + Exit And Save State 종료 및 상태 저장 - + Leaderboards 순위표 - + Delete Save 저장 삭제 - + Close Menu 메뉴 닫기 - + Delete State 상태 삭제 - + Default Boot 기본 부팅 - + Reset Play Time 플레이 시간 초기화 - + Add Search Directory 검색 디렉터리 추가 - + Open in File Browser 파일 브라우저에서 열기 - + Disable Subdirectory Scanning 하위 디렉터리 검색 비활성화 - + Enable Subdirectory Scanning 하위 디렉터리 검색 활성화 - + Remove From List 목록에서 제거 - + Default View 기본 보기 - + Sort By 정렬 기준 - + Sort Reversed 역순 정렬 - + Scan For New Games 새로운 게임 찾기 - + Rescan All Games 모든 게임 다시 검색 - + Website 웹사이트 - + Support Forums 포럼 문의 - + GitHub Repository Github 저장소 - + License 라이선스 - + Close 닫기 - + RAIntegration is being used instead of the built-in achievements implementation. 기본 제공 도전 과제 구현 대신 RAIntegration이 사용되고 있습니다. - + Enable Achievements 도전 과제 활성화 - + Hardcore Mode 하드코어 모드 - + Sound Effects 음향 효과 - + Test Unofficial Achievements 비공식 도전 과제 테스트 - + Username: {} 사용자 이름 : {} - + Login token generated on {} {}에 생성된 로그인 토큰 - + Logout 로그아웃 - + Not Logged In 로그인 하지 않음 - + Login 로그인 - + Game: {0} ({1}) 게임 : {0}({1}) - + Rich presence inactive or unsupported. 비활성 상태이거나 지원되지 않는 활동 상태입니다. - + Game not loaded or no RetroAchievements available. 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. - + Card Enabled 카드 활성화됨 - + Card Name 카드 이름 - + Eject Card 카드 꺼내기 @@ -11063,32 +11122,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. 레이블이 지정되지 않은 패치를 불러왔으므로 이 게임에 PCSX2와 함께 번들로 제공되는 모든 패치가 비활성화됩니다. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>와이드스크린 패치는 현재 전역적으로 <span style=" font-weight:600;">활성화</span>되었습니다.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>비인터레이싱 패치는 현재 전역적으로 <span style=" font-weight:600;">활성화</span>되었습니다.</p></body></html> + + + All CRCs 모든 CRC - + Reload Patches 패치 다시 불러오기 - + Show Patches For All CRCs 모든 CRC에 대한 패치 표시 - + Checked 선택 - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. 게임의 모든 CRC에 대한 패치 파일 검색을 전환합니다. 이 기능을 활성화하면 다양한 CRC가 있는 게임 시리얼에 사용 가능한 패치도 불러옵니다. - + There are no patches available for this game. 이 게임에 사용할 수 있는 패치가 없습니다. @@ -11354,7 +11423,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Input Profile: - 입력 프로필 : + 프로필 입력 : @@ -11564,11 +11633,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) 끔(기본값) @@ -11578,10 +11647,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) 자동(기본값) @@ -11648,7 +11717,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. 쌍선형(부드럽게) @@ -11714,29 +11783,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets 화면 오프세트 - + Show Overscan 오버스캔 표시 - - - Enable Widescreen Patches - 와이드스크린 패치 활성화 - - - - Enable No-Interlacing Patches - 비인터레이스 패치 활성화 - - + Anti-Blur 흐림 방지 @@ -11747,7 +11806,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset 인터레이스 오프세트 사용 안 함 @@ -11757,18 +11816,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 스크린샷 크기 : - + Screen Resolution 화면 해상도 - + Internal Resolution 내부 해상도 - + PNG PNG @@ -11820,7 +11879,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) 쌍선형(PS2) @@ -11867,7 +11926,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 언스케일(기본값) @@ -11883,7 +11942,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 낮음(권장) @@ -11919,7 +11978,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) 전체(해시 캐시) @@ -11935,31 +11994,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion 심도 변환 비활성화 - + GPU Palette Conversion GPU 팔레트 변환 - + Manual Hardware Renderer Fixes 수동 하드웨어 렌더러 수정 - + Spin GPU During Readbacks 다시 읽기 중 GPU 회전 - + Spin CPU During Readbacks 다시 읽기 중 CPU 회전 @@ -11971,15 +12030,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping 밉매핑 - - + + Auto Flush 자동 플러시 @@ -12007,8 +12066,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0(비활성화) @@ -12065,18 +12124,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features 안전 기능 비활성화 - + Preload Frame Data 프레임 데이터 미리 불러오기 - + Texture Inside RT 텍스처 내부 RT @@ -12175,13 +12234,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite 스프라이트 병합 - + Align Sprite 스프라이트 정렬 @@ -12195,16 +12254,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing 인터레이스 제거 없음 - - - Apply Widescreen Patches - 와이드스크린 패치 적용 - - - - Apply No-Interlacing Patches - 비인터레이싱 패치 적용 - Window Resolution (Aspect Corrected) @@ -12277,25 +12326,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation 부분 소스 무효화 사용 안 함 - + Read Targets When Closing 닫을 때 대상 읽기 - + Estimate Texture Region 텍스처 영역 추정 - + Disable Render Fixes 렌더링 수정 사용 안 함 @@ -12306,7 +12355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws 배율 조정되지 않은 팔레트 텍스처 그리기 @@ -12365,25 +12414,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures 텍스처 덤프 - + Dump Mipmaps 밉맵 덤프 - + Dump FMV Textures FMV 텍스처 덤프 - + Load Textures 텍스처 불러오기 @@ -12393,6 +12442,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) 기본(10:7) + + + Apply Widescreen Patches + 와이드스크린 패치 적용 + + + + Apply No-Interlacing Patches + 비인터레이싱 패치 적용 + Native Scaling @@ -12410,13 +12469,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position 스프라이트 위치 강제 균일화 - + Precache Textures 프리캐시 텍스처 @@ -12439,8 +12498,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) 없음(기본값) @@ -12461,7 +12520,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12513,7 +12572,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost 셰이드 부스트 @@ -12528,7 +12587,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 대비 : - + Saturation 채도 @@ -12549,50 +12608,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators 표시기 표시 - + Show Resolution 해상도 표시 - + Show Inputs 입력 표시 - + Show GPU Usage GPU 사용량 표시 - + Show Settings 설정 표시 - + Show FPS FPS 표시 - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. 사서함 표시 비활성화 - + Extended Upscaling Multipliers 확장 업스케일링 배율 @@ -12608,13 +12667,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics 통계 보기 - + Asynchronous Texture Loading 비동기 텍스처 불러오기 @@ -12625,13 +12684,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage CPU 사용량 표시 - + Warn About Unsafe Settings 안전하지 않은 설정에 대해 경고 @@ -12657,7 +12716,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) 왼쪽(기본값) @@ -12668,43 +12727,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) 오른쪽(기본값) - + Show Frame Times 프레임 시간 표시 - + Show PCSX2 Version PCSX2 버전 표시 - + Show Hardware Info 하드웨어 정보 표시 - + Show Input Recording Status 입력 레코딩 상태 표시 - + Show Video Capture Status 영상 캡처 상태 표시 - + Show VPS VPS 표시 @@ -12813,19 +12872,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Z스탠다드(zst) - + Skip Presenting Duplicate Frames 중복 프레임 표시 건너뛰기 - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12878,7 +12937,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages 속도 비율 표시 @@ -12888,1214 +12947,1214 @@ Swap chain: see Microsoft's Terminology Portal. 프레임버퍼 가져오기 비활성화 - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. 소프트웨어 - + Null Null here means that this is a graphics backend that will show nothing. 없음 - + 2x 2배 - + 4x 4배 - + 8x 8배 - + 16x 16배 - - - - + + + + Use Global Setting [%1] 전체 설정 사용 [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked 선택 안 함 - + + Enable Widescreen Patches + 와이드스크린 패치 활성화 + + + Automatically loads and applies widescreen patches on game start. Can cause issues. 게임 시작 시, 와이드스크린 패치를 자동으로 불러오고 적용합니다. 문제를 일으킬 수 있습니다. - + + Enable No-Interlacing Patches + 비인터레이스 패치 활성화 + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. 게임 시작 시, 자동으로 노인터레이싱 패치를 불러오고 적용합니다. 문제를 일으킬 수 있습니다. - + Disables interlacing offset which may reduce blurring in some situations. 일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프세트를 비활성화합니다. - + Bilinear Filtering 쌍선형 필터링 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 쌍선형 포스트 프로세싱 필터를 활성화합니다. 화면에 표시되는 전체 사진을 부드럽게 처리합니다. 픽셀 간 위치를 보정합니다. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. - + FMV Aspect Ratio Override FMV 종횡비 재정의 - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. 에뮬레이트된 콘솔의 인터레이스 화면에서 사용할 인터레이스 제거 방법을 결정합니다. 자동을 선택하면 대부분의 게임에서 인터레이스가 올바르게 해제되지만 그래픽이 눈에 띄게 흔들리는 경우 사용 가능한 옵션 중 하나를 시도해 보세요. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. GS 혼합 유닛 에뮬레이션의 정확도 수준을 제어합니다.<br> 설정이 높을수록 셰이더에서 더 많은 블렌딩이 정확하게 에뮬레이션되며 속도 페널티가 높아집니다.<br> Direct3D의 블렌딩은 OpenGL/Vulkan에 비해 기능이 저하된다는 점에 유의하세요. - + Software Rendering Threads 소프트웨어 렌더링 스레드 - + CPU Sprite Render Size CPU 스프라이트 렌더링 크기 - + Software CLUT Render 소프트웨어 CLUT 렌더 - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. 게임이 자체 색상 팔레트를 그리는 시점을 감지한 다음 특수 처리를 통해 GPU에서 렌더링합니다. - + This option disables game-specific render fixes. 이 옵션은 게임별 렌더링 수정을 비활성화합니다. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 기본적으로 텍스처 캐시는 부분 무효화를 처리합니다. 안타깝게도 이 작업은 CPU 연산 비용이 매우 많이 듭니다. 이 핵은 부분 무효화를 텍스처의 완전한 삭제로 대체하여 CPU 부하를 줄입니다. 스노우블라인드 엔진 게임에 도움이 됩니다. - + Framebuffer Conversion 프레임버퍼 변환 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU가 아닌 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. 해리포터와 스턴트맨 게임에 도움이 됩니다. 성능에 큰 영향을 미칩니다. - - + + Disabled 비활성화 - - Remove Unsupported Settings - 지원되지 않는 설정 제거 - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - 현재 이 게임에는 <strong>와이드스크린 패치 활성화</strong> 또는 <strong>인터레이스 패치 없음 활성화</strong> 옵션이 활성화되어 있습니다. <br><br>이 옵션은 더 이상 지원되지 않으며, 대신 <strong>"패치" 섹션을 선택하고 원하는 패치를 명시적으로 활성화해야 합니다.</strong><br><br>지금 게임 구성에서 이 옵션을 제거하시겠습니까? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. 풀 모션 동영상(FMV) 종횡비를 재정의합니다. 비활성화하면 FMV 화면비는 일반 화면비 설정과 동일한 값으로 일치합니다. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. 일부 게임이 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다. 밉매핑은 점점 더 먼 거리에서 점점 더 낮은 해상도의 텍스처 변형을 사용하여 처리 부하를 줄이고 시각적 아티팩트를 방지합니다. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. 텍스처를 표면에 매핑하는 데 사용되는 필터링 알고리즘을 변경합니다. 근린 : 색상을 혼합하지 않습니다. 쌍선형(강제) : 게임에서 PS2에 혼합하지 말라고 했더라도 서로 다른 색상 픽셀 간의 날카로운 모서리를 제거하기 위해 색상을 혼합합니다. 쌍선형(PS2) : 게임에서 PS2에 필터링하라고 지시한 모든 표면에 필터링을 적용합니다. 쌍선형(스프라이트 제외 강제) : 게임에서 PS2에 혼합하지 말라고 지시했더라도 스프라이트를 제외한 모든 표면에 필터링을 적용합니다. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. 가장 가까운 두 개의 밉맵에서 색을 샘플링하여 작고 가파른 각도의 표면에 적용된 큰 텍스처의 흐릿함을 줄입니다. 밉맵을 '켬'으로 설정해야 합니다.<br> 끔 : 기능을 비활성화합니다.<br> 삼선형(PS2) : 게임에서 PS2에 지시하는 모든 표면에 트라이리니어 필터링을 적용합니다.<br> 삼선형(강제) : 게임에서 PS2에 적용하지 말라고 지시한 경우에도 모든 표면에 삼선형 필터링을 적용합니다. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. 색상 간의 밴딩을 줄이고 인지된 색상 농도를 개선합니다.<br> 끄기 : 디더링을 비활성화합니다.<br> 배율 조됨 : 업스케일링 인식/디더링 효과가 가장 높습니다.<br> 스케일 해제됨 : 네이티브 디더링/최저 디더링 효과는 업스케일링 시, 사각형 크기를 증가시키지 않습니다.<br> 32비트 강제 : 밴딩 및 디더링을 방지하기 위해 모든 그리기를 32비트인 것처럼 처리합니다. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. CPU가 절전 모드로 전환되는 것을 방지하기 위해 다시 읽어들이는 동안 CPU에서 불필요한 작업을 수행합니다. 다시 읽는 동안 성능이 향상될 수 있지만 전력 사용량이 크게 증가합니다. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. 다시 읽어들이는 동안 불필요한 작업을 GPU에 제출하여 GPU가 절전 모드로 전환되는 것을 방지합니다. 다시 읽는 동안 성능이 향상될 수 있지만 전력 사용량이 크게 증가합니다. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. 렌더링 스레드 수 : 단일 스레드의 경우 0, 다중 스레드의 경우 2 이상(1은 디버깅용) 2~4개의 스레드가 권장되며, 그보다 많으면 속도가 빨라지기보다는 느려질 수 있습니다. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. 텍스처 캐시에서 심도 버퍼 지원을 비활성화합니다. 다양한 결함이 발생할 가능성이 높으며 디버깅에만 유용합니다. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 텍스처 캐시가 이전 프레임버퍼의 내부 부분을 입력 텍스처로 재사용할 수 있도록 합니다. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. 종료 시, 텍스처 캐시의 모든 타깃을 로컬 메모리로 다시 플러시합니다. 상태를 저장하거나 렌더러를 전환할 때 시각적 손실을 방지할 수 있지만 그래픽 손상이 발생할 수도 있습니다. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 - 스노우블라인드 게임) - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 에이스 컴뱃, 철권, 소울 칼리버 등의 남코 게임에서 업스케일링(세로줄) 문제를 수정했습니다. - + Dumps replaceable textures to disk. Will reduce performance. 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다. - + Includes mipmaps when dumping textures. 텍스처 덤핑 시, 밉맵을 포함합니다. - + Allows texture dumping when FMVs are active. You should not enable this. FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다. - + Loads replacement textures where available and user-provided. 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다. - + Enables FidelityFX Contrast Adaptive Sharpening. FidelityFX 대비 적응형 선명화를 활성화합니다. - + Determines the intensity the sharpening effect in CAS post-processing. CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다. - + Adjusts brightness. 50 is normal. 밝기를 조정합니다. 50이 기본값입니다. - + Adjusts contrast. 50 is normal. 대비를 조정합니다. 50이 기본값입니다. - + Adjusts saturation. 50 is normal. 채도를 조정합니다. 50이 기본값입니다. - + Scales the size of the onscreen OSD from 50% to 500%. 화면 표시 배율을 50%에서 500%까지 조정할 수 있습니다. - + OSD Messages Position OSD 메시지 위치 - + OSD Statistics Position OSD 통계 위치 - + Shows a variety of on-screen performance data points as selected by the user. 사용자가 선택한 다양한 성능 데이터 포인트를 화면에 표시합니다. - + Shows the vsync rate of the emulator in the top-right corner of the display. 화면 표시 장치 우측 상단에 에뮬레이터의 비동기화 속도를 표시합니다. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 일시 정지, 터보, 빨리 감기, 슬로우 모션과 같은 에뮬레이션 상태에 대한 화면 표시 아이콘을 표시합니다. - + Displays various settings and the current values of those settings, useful for debugging. 디버깅에 유용한 다양한 설정과 해당 설정의 현재 값을 표시합니다. - + Displays a graph showing the average frametimes. 평균 프레임 시간을 보여주는 그래프를 표시합니다. - + Shows the current system hardware information on the OSD. 현재 시스템 하드웨어 정보를 OSD에 표시합니다. - + Video Codec 영상 코덱 - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - 양상 캡처에 사용할 영상 코덱을 선택합니다. <b>확실하지 않은 경우 기본값으로 둡니다.<b> + 영상 캡처에 사용할 영상 코덱을 선택합니다. <b>확실하지 않은 경우 기본값으로 둡니다.<b> - + Video Format - 비디오 형식 + 영상 형식 - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - 비디오 캡처에 사용할 비디오 형식을 선택합니다. 코덱이 해당 형식을 지원하지 않는 경우에는 사용 가능한 첫 번째 형식이 사용됩니다. <b>잘 모르겠으면 기본값으로 두세요.<b> + 영상 캡처에 사용할 영상 형식을 선택합니다. 코덱이 해당 형식을 지원하지 않는 경우에는 사용 가능한 첫 번째 형식이 사용됩니다. <b>잘 모르겠으면 기본값으로 두세요.<b> - + Video Bitrate 영상 비트 전송률 - + 6000 kbps 6000Kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. 사용할 영상 비트 전송률을 설정합니다. 일반적으로 비트 전송률이 높을수록 파일 크기가 커지는 대신 영상 품질이 향상됩니다. - + Automatic Resolution 자동 해상도 - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> 이 옵션을 선택하면 영상 캡처 해상도가 실행 중인 게임의 내부 해상도를 따릅니다.<br><br><b>특히 업스케일링 시, 이 설정을 사용할 때는 내부 해상도가 높으면(4배 이상) 영상 캡처 용량이 매우 커져 시스템 과부하가 발생할 수 있으므로 주의하세요.</b> - + Enable Extra Video Arguments 추가 영상 인수 활성화 - + Allows you to pass arguments to the selected video codec. 선택한 영상 코덱에 인수를 전달할 수 있습니다. - + Extra Video Arguments 추가 영상 인수 - + Audio Codec 음향 코덱 - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> 영상 캡처에 사용할 음향 코덱을 선택합니다. <b>잘 모르겠으면 기본값으로 둡니다.<b> - + Audio Bitrate 음향 비트 전송률 - + Enable Extra Audio Arguments 추가 음향 인수 활성화 - + Allows you to pass arguments to the selected audio codec. 선택한 음향 코덱에 인수를 전달할 수 있습니다. - + Extra Audio Arguments 추가 음향 인수 - + Allow Exclusive Fullscreen 전체 화면 전용 허용 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위한 드라이버의 휴리스틱을 재정의합니다.<br>전용 전체 화면을 허용하지 않으면 작업 전환 및 오버레이가 더 원활해질 수 있지만 입력 대기 시간이 늘어날 수 있습니다. - + 1.25x Native (~450px) 원본 1.25배(~450px) - + 1.5x Native (~540px) 원본 1.5배(~540px) - + 1.75x Native (~630px) 원본 1.75배(~630px) - + 2x Native (~720px/HD) 원본 2배(~720px/HD) - + 2.5x Native (~900px/HD+) 원본 2.5배(~900px/HD+) - + 3x Native (~1080px/FHD) 원본 3배(~1080px/FHD) - + 3.5x Native (~1260px) 원본 3.5배(~12600px) - + 4x Native (~1440px/QHD) 원본 4배(~1440px/QHD) - + 5x Native (~1800px/QHD+) 원본 5배(~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 원본 6배(~2160px/4K UHD) - + 7x Native (~2520px) 원본 7배(~2520px) - + 8x Native (~2880px/5K UHD) 원본 8배(~2880px/5K UHD) - + 9x Native (~3240px) 원본 9배(~3240px) - + 10x Native (~3600px/6K UHD) 원본 10배(~3600px/6K UHD) - + 11x Native (~3960px) 원본 11배(~3960px) - + 12x Native (~4320px/8K UHD) 원본 12배(~4320px/8K UHD) - + 13x Native (~4680px) 원본 13배(~4680px) - + 14x Native (~5040px) 원본 14배(~5040px) - + 15x Native (~5400px) 원본 15배(~5400px) - + 16x Native (~5760px) 원본 16배(~5760px) - + 17x Native (~6120px) 원본 17배(~6120px) - + 18x Native (~6480px/12K UHD) 원본 18배(~6480px/12K UHD) - + 19x Native (~6840px) 원본 19배(~6840px) - + 20x Native (~7200px) 원본 20배(~7200px) - + 21x Native (~7560px) 원본 21배(~7560px) - + 22x Native (~7920px) 원본 22배(~7920px) - + 23x Native (~8280px) 원본 23배(~8280px) - + 24x Native (~8640px/16K UHD) 원본 24배(~8640px/16K UHD) - + 25x Native (~9000px) 원본 25배(~9000px) - - + + %1x Native 원본 %1배 - - - - - - - - - + + + + + + + + + Checked 선택 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 내부 흐림 방지 핵을 적용합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. - + Integer Scaling 정수 스케일링 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 화면 표시 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. - + Aspect Ratio 종횡비 - + Auto Standard (4:3/3:2 Progressive) 자동 표준(4:3/3:2 프로그레시브) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. 콘솔의 출력을 화면에 표시하는 데 사용되는 화면 비율을 변경합니다. 기본값은 자동 표준(4:3/3:2 프로그레시브)으로, 당시의 일반적인 TV에서 게임이 표시되는 방식에 맞게 화면비를 자동으로 조정합니다. - + Deinterlacing 인터레이스 제거 - + Screenshot Size 스크린샷 크기 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 스크린샷을 저장할 해상도를 결정합니다. 내부 해상도는 파일 크기를 희생하면서 더 많은 디테일을 보존합니다. - + Screenshot Format 스크린샷 형식 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 스크린샷을 저장하는 데 사용할 형식을 선택합니다. JPEG는 더 작은 파일을 생성하지만 디테일이 손실됩니다. - + Screenshot Quality 스크린샷 품질 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 스크린샷을 압축할 품질을 선택합니다. 값이 클수록 JPEG의 경우 더 많은 디테일을 보존하고 PNG의 경우 파일 크기를 줄입니다. - - + + 100% 100% - + Vertical Stretch 수직 스트레치 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 화면 표시 장치의 세로 구성 요소를 늘리거나(&lt; 100%) 찌그러뜨립니다(&gt; 100%). - + Fullscreen Mode 전체 화면 모드 - - - + + + Borderless Fullscreen 전체 창 화면 - + Chooses the fullscreen resolution and frequency. 전체 화면 해상도 및 주사율을 선택합니다. - + Left - - - - + + + + 0px 0픽셀 - + Changes the number of pixels cropped from the left side of the display. 화면 표시 장치 왼쪽에서 잘라낸 픽셀 수를 변경합니다. - + Top - + Changes the number of pixels cropped from the top of the display. 화면 표시 장치 상단에서 잘린 픽셀 수를 변경합니다. - + Right - + Changes the number of pixels cropped from the right side of the display. 화면 표시 장치 오른쪽에서 잘린 픽셀 수를 변경합니다. - + Bottom - + Changes the number of pixels cropped from the bottom of the display. 화면 표시 장치 하단에서 잘린 픽셀 수를 변경합니다. - - + + Native (PS2) (Default) PS2 원본(기본값) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 게임이 렌더링되는 해상도를 제어합니다. 고해상도는 구형 또는 저사양 GPU의 성능에 영향을 줄 수 있습니다.<br>기본 해상도가 아닌 경우 일부 게임에서 사소한 그래픽 문제가 발생할 수 있습니다.<br>영상 파일이 사전 렌더링되므로 FMV 해상도는 변경되지 않습니다. - + Texture Filtering 텍스처 필터링 - + Trilinear Filtering 삼선형 필터링 - + Anisotropic Filtering 이방성 필터링 - + Reduces texture aliasing at extreme viewing angles. 극단적인 시야각에서 텍스처 앨리어싱을 줄입니다. - + Dithering 디더링 - + Blending Accuracy 혼합 정확도 - + Texture Preloading 텍스처 미리 불러오기 - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. 작은 조각이 아닌 전체 텍스처를 한 번에 등록하여 가능한 경우 중복 등록을 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택의 경우 속도가 느려질 수 있습니다. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 이 옵션을 활성화하면 렌더러 및 게임 업스케일링 수정을 변경할 수 있습니다. 그러나 이 옵션을 활성화하면 자동 설정이 비활성화되며 이 옵션을 선택 취소하여 자동 설정을 다시 활성화할 수 있습니다. - + 2 threads 2 스레드 - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. 프레임버퍼가 입력 텍스처일 때 프리미티브 플러시를 강제합니다. Jak 시리즈의 그림자 및 GTA:SA의 방사성과 같은 일부 처리 효과를 수정합니다. - + Enables mipmapping, which some games require to render correctly. 일부 게임에서 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. CPU 스프라이트 렌더러를 활성화할 수 있는 최대 타깃 메모리 폭입니다. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. 게임에서 자체 색상 팔레트를 그리는 시점을 감지하여 GPU가 아닌 소프트웨어에서 렌더링합니다. - + GPU Target CLUT GPU 대상 CLUT - + Skipdraw Range Start 범위 시작 건너뛰기 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 왼쪽 상자의 서페이스에서 오른쪽 상자에 지정된 서페이스까지 서페이스 그리기를 완전히 건너뜁니다. - + Skipdraw Range End 범위 끝 건너뛰기 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. 이 옵션은 여러 안전 기능을 비활성화합니다. 정확한 언스케일 포인트 및 라인 렌더링을 비활성화하여 제노사가 게임에 도움이 될 수 있습니다. 정확한 GS 메모리 지우기를 비활성화하여 CPU에서 수행하도록 하고 GPU가 처리하도록 하여 킹덤 하츠 게임에 도움이 될 수 있습니다. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 새 프레임을 렌더링할 때, GS 데이터를 등록하여 일부 효과를 정확하게 재현합니다. - + Half Pixel Offset 하프 픽셀 오프세트 - + Might fix some misaligned fog, bloom, or blend effect. 정렬되지 않은 안개, 블룸 또는 블렌드 효과가 수정될 수 있습니다. - + Round Sprite 라운드 스프라이트 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 업스케일링 시 2D 스프라이트 텍스처의 표본화를 수정합니다. 업스케일링 시, Ar 토넬리코와 같은 게임 스프라이트의 선을 수정합니다. 하프 옵션은 평면 스프라이트에 풀 옵션은 모든 스프라이트에 적용됩니다. - + Texture Offsets X 텍스처 오프세트 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV 텍스처 좌표에 대한 오프세트입니다. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다. - + Texture Offsets Y 텍스처 오프세트 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 업스케일링 시 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. - + Bilinear Upscale 쌍선형 업스케일 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다. 예 - 용감한 태양 눈부심. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 여러 개의 페이빙 스프라이트를 하나의 팻 스프라이트로 포스트 프로세싱하는 것을 대체합니다. 다양한 업스케일링 라인을 줄입니다. - + Force palette texture draws to render at native resolution. 팔레트 텍스처가 기본 해상도로 렌더링되도록 강제 설정합니다. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 대비 적응형 선명도 - + Sharpness 선명도 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 채도, 대비 및 밝기를 조정할 수 있습니다. 밝기, 채도 및 대비의 값은 기본값이 50입니다. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. FXAA 앤티 앨리어싱 알고리즘을 적용하여 게임의 시각적 품질을 개선합니다. - + Brightness 밝기 - - - + + + 50 50 - + Contrast 명암 - + TV Shader TV 셰이더 - + Applies a shader which replicates the visual effects of different styles of television set. 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다. - + OSD Scale 화면 표시 배율 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 저장 상태가 생성/불러오기 되거나 스크린샷이 찍히는 등의 이벤트가 발생하면 화면 화면 표시 장치에 메시지를 표시합니다. - + Shows the internal frame rate of the game in the top-right corner of the display. 화면 표시 장치 오른쪽 상단에 게임의 내부 프레임 속도를 표시합니다. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 화면 표시 장치 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. - + Shows the resolution of the game in the top-right corner of the display. 화면 표시 장치 오른쪽 상단에 게임의 해상도를 표시합니다. - + Shows host's CPU utilization. 호스트의 CPU 사용률을 표시합니다. - + Shows host's GPU utilization. 호스트의 GPU 사용률을 표시합니다. - + Shows counters for internal graphical utilization, useful for debugging. 디버깅에 유용한 내부 그래픽 사용량에 대한 카운터를 표시합니다. - + Shows the current controller state of the system in the bottom-left corner of the display. 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. - + Shows the current PCSX2 version on the top-right corner of the display. 화면 표시 장치 우측 상단에 현재 PCSX2 버전을 표시합니다. - + Shows the currently active video capture status. 현재 활성화된 영상 캡처 상태를 표시합니다. - + Shows the currently active input recording status. - 현재 활성화된 레코딩 입력 상태를 표시합니다. + 현재 활성화된 입력 레코딩 상태를 표시합니다. - + Displays warnings when settings are enabled which may break games. 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. - - + + Leave It Blank 비워두기 - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 선택한 영상 코덱에 전달되는 매개변수입니다.<br><b>'='를 사용해야 합니다. 키를 값과 ':'에서 분리합니다. 두 쌍을 서로 분리합니다.</b><br>예 : "crf = 21 : 사전 설정 = 매우빠름" - + Sets the audio bitrate to be used. 사용할 음향 비트 전송률을 설정합니다. - + 160 kbps 160Kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 선택한 음향 코덱에 전달되는 매개변수입니다.<br><b>'='을 사용해야 합니다. 키를 값과 ':'에서 분리합니다. 두 쌍을 서로 분리합니다.</b><br>예 : "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS 덤프 압축 - + Change the compression algorithm used when creating a GS dump. GS 덤프를 생성할 때 사용되는 압축 알고리즘을 변경합니다. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Direct3D 11 렌더러를 사용할 때 플립 대신 블릿 프레젠테이션 모델을 사용합니다. 일반적으로 성능이 느려지지만 일부 스트리밍 응용프로그램이나 일부 시스템에서 프레임 속도를 제한 해제하는 데 필요할 수 있습니다. + Direct3D 11 렌더러를 사용할 때 플립 대신 블릿 프레젠테이션 모델을 사용합니다. 일반적으로 성능이 느려지지만 일부 스트리밍 앱이나 일부 시스템에서 프레임 속도를 제한 해제하는 데 필요할 수 있습니다. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. 25/30fps 게임에서 유휴 프레임이 표시되는 시점을 감지하고 해당 프레임 표시를 건너뜁니다. 프레임은 여전히 렌더링되며, GPU가 프레임을 완료할 시간이 더 많다는 의미일 뿐입니다(프레임 건너뛰기가 아님). CPU/GPU가 최대 활용률에 가까울 때 프레임 시간 변동을 완화할 수 있지만 프레임 속도가 더 일관되지 않고 입력 지연이 증가할 수 있습니다. - + Displays additional, very high upscaling multipliers dependent on GPU capability. GPU 성능에 따라 매우 높은 업스케일링 배수를 추가로 표시합니다. - + Enable Debug Device 디버그 장치 활성화 - + Enables API-level validation of graphics commands. 그래픽 명령의 API 수준 유효성 검사를 활성화합니다. - + GS Download Mode GS 내려받기 모드 - + Accurate 정확성 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. GS 내려받기 시, GS 스레드 및 호스트 GPU와의 동기화를 건너뜁니다. 느린 시스템에서는 속도가 크게 향상될 수 있지만 그래픽 효과가 많이 손상될 수 있습니다. 게임이 깨지는데 이 옵션이 활성화되어 있다면 먼저 비활성화하세요. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 기본값 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 사서함 표시에 대해 FIFO를 강제로 사용합니다. 즉, 삼중 버퍼링 대신 이중 버퍼링을 사용합니다. 일반적으로 프레임 속도가 저하됩니다. @@ -14103,7 +14162,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 기본값 @@ -14320,254 +14379,254 @@ Swap chain: see Microsoft's Terminology Portal. 슬롯 {}에서 저장 상태를 찾을 수 없습니다. - - - + + - - - - + + + + - + + System 시스템 - + Open Pause Menu 일시 중지 메뉴 열기 - + Open Achievements List 도전 과제 목록 열기 - + Open Leaderboards List 순위표 목록 열기 - + Toggle Pause 일시 중지 적용/해제 - + Toggle Fullscreen 전체 화면 적용/해제 - + Toggle Frame Limit 프레임 제한 적용/해제 - + Toggle Turbo / Fast Forward 터보/빨리 감기 적용/해제 - + Toggle Slow Motion 슬로 모션 적용/해제 - + Turbo / Fast Forward (Hold) 터보/빨리 감기(보류) - + Increase Target Speed 목표 속도 증가 - + Decrease Target Speed 목표 속도 감소 - + Increase Volume 음량 높이기 - + Decrease Volume 음량 낮추기 - + Toggle Mute 음 소거 적용/해제 - + Frame Advance 프레임 어드밴스 - + Shut Down Virtual Machine 가상 머신 종료 - + Reset Virtual Machine 가상 머신 초기화 - + Toggle Input Recording Mode 입력 레코딩 모드 적용/해제 - - + + Save States 상태 저장 - + Select Previous Save Slot 이전 저장 슬롯 선택 - + Select Next Save Slot 다음 저장 슬롯 선택 - + Save State To Selected Slot 선택한 슬롯에 상태 저장 - + Load State From Selected Slot 선택한 슬롯에 상태 불러오기 - + Save State and Select Next Slot 상태 저장 및 다음 슬롯 선택 - + Select Next Slot and Save State 다음 슬롯을 선택하고 상태 저장 - + Save State To Slot 1 슬롯 1에 상태 저장 - + Load State From Slot 1 슬롯1에서 상태 불러오기 - + Save State To Slot 2 슬롯 2에 상태 저장 - + Load State From Slot 2 슬롯2에서 상태 불러오기 - + Save State To Slot 3 슬롯 3에 상태 저장 - + Load State From Slot 3 슬롯3에서 상태 불러오기 - + Save State To Slot 4 슬롯 4에 상태 저장 - + Load State From Slot 4 슬롯4에서 상태 불러오기 - + Save State To Slot 5 슬롯 5에 상태 저장 - + Load State From Slot 5 슬롯5에서 상태 불러오기 - + Save State To Slot 6 슬롯 6에 상태 저장 - + Load State From Slot 6 슬롯6에서 상태 불러오기 - + Save State To Slot 7 슬롯 7에 상태 저장 - + Load State From Slot 7 슬롯7에서 상태 불러오기 - + Save State To Slot 8 슬롯 8에 상태 저장 - + Load State From Slot 8 슬롯8에서 상태 불러오기 - + Save State To Slot 9 슬롯 9에 상태 저장 - + Load State From Slot 9 슬롯9에서 상태 불러오기 - + Save State To Slot 10 슬롯 10에 상태 저장 - + Load State From Slot 10 슬롯10에서 상태 불러오기 @@ -14587,7 +14646,7 @@ Swap chain: see Microsoft's Terminology Portal. {} Replaying - {} 다시보기 + {} 다시 보기 @@ -14781,12 +14840,12 @@ Right click to clear binding Replaying input recording - 입력 레코딩 재생 + 입력 레코딩 다시 보기 Input recording stopped - 입력 레코딩 중지 + 입력 레코딩이 중지됨 @@ -14806,12 +14865,12 @@ Right click to clear binding Record Mode Enabled - 레코드 모드 활성화 + 레코딩 모드 활성화 Replay Mode Enabled - 재생 모드 활성화 + 다시 보기 모드 활성화 @@ -14819,7 +14878,7 @@ Right click to clear binding Input Recording Viewer - 입력 기록 보기 + 입력 레코딩 보기 @@ -14959,7 +15018,7 @@ Right click to clear binding Opening Recording Failed - 기록 시작 실패 + 레코딩 시작 실패 @@ -15143,7 +15202,7 @@ Right click to clear binding Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - 손대지 않은 라군(연두/파랑) [라이트] + 때지 않은 라군(연두/파랑) [라이트] @@ -15275,7 +15334,7 @@ Right click to clear binding Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - 창을 최소화하거나 다른 응용프로그램으로 전환하면 에뮬레이터가 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. + 창을 최소화하거나 다른 앱으로 전환하면 에뮬레이터가 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. @@ -15443,594 +15502,608 @@ Right click to clear binding 시스템(&S) - - - + + Change Disc 디스크 교체 - - + Load State 상태 불러오기 - - Save State - 상태 저장 - - - + S&ettings 설정(&E) - + &Help 도움말(&H) - + &Debug 디버그(&D) - - Switch Renderer - 렌더러 전환 - - - + &View 보기(&V) - + &Window Size 창 크기(&W) - + &Tools 도구(&T) - - Input Recording - 입력 레코딩 - - - + Toolbar 도구 모음 - + Start &File... 파일 실행(&F)... - - Start &Disc... - 디스크 실행(&D)... - - - + Start &BIOS 바이오스 실행(&B) - + &Scan For New Games 새로운 게임 찾기(&S) - + &Rescan All Games 모든 게임 재검색(&R) - + Shut &Down 시스템 종료(&D) - + Shut Down &Without Saving 저장하지 않고 종료하기(&W) - + &Reset 초기화(&R) - + &Pause 일시 중지(&P) - + E&xit 종료(&E) - + &BIOS 바이오스(&B) - - Emulation - 에뮬레이션 - - - + &Controllers 컨트롤러(&C) - + &Hotkeys 단축키(&H) - + &Graphics 그래픽(&G) - - A&chievements - 도전 과제(&C) - - - + &Post-Processing Settings... 후처리 설정(&P)... - - Fullscreen - 전체 화면 - - - + Resolution Scale 해상도 배율 - + &GitHub Repository... &Github 저장소... - + Support &Forums... 지원 포럼(&F)... - + &Discord Server... 디스코드 서버(&D) - + Check for &Updates... 업데이트 확인(&U)... - + About &Qt... &Qt 정보 - + &About PCSX2... PCSX2 정보(&A)... - + Fullscreen In Toolbar 전체 화면 - + Change Disc... In Toolbar 디스크 교체... - + &Audio 음성(&A) - - Game List - 게임 목록 - - - - Interface - 인터페이스 - - - - Add Game Directory... - 게임 디렉터리 추가... - - - - &Settings - 설정(&S) - - - - From File... - 파일에서... - - - - From Device... - 장치에서... - - - - From Game List... - 게임 목록에서... - - - - Remove Disc - 디스크 꺼내기 - - - + Global State 전역 상태 - + &Screenshot 스크린샷(&S) - + Start File In Toolbar 파일 실행 - + + &Change Disc + 디스크 변경(&C) + + + + &Load State + 상태 불러오기(&L) + + + + Sa&ve State + 상태 저장(&V) + + + + Setti&ngs + 설정(&N) + + + + &Switch Renderer + 렌더러 전환(&S) + + + + &Input Recording + 입력 레코딩(&I) + + + + Start D&isc... + 디스크 실행(&I)... + + + Start Disc In Toolbar 디스크 실행 - + Start BIOS In Toolbar 바이오스 실행 - + Shut Down In Toolbar 시스템 종료 - + Reset In Toolbar 초기화 - + Pause In Toolbar 일시 중지 - + Load State In Toolbar 상태 불러오기 - + Save State In Toolbar 상태 저장 - + + &Emulation + 에뮬레이션(&E) + + + Controllers In Toolbar 컨트롤러 - + + Achie&vements + 도전 과제(&V) + + + + &Fullscreen + 전체 화면(&F) + + + + &Interface + 인터페이스(&I) + + + + Add Game &Directory... + 게임 디렉터리 추가(&D)... + + + Settings In Toolbar 설정 - + + &From File... + 파일로부터(&F)... + + + + From &Device... + 장치로부터(&D)... + + + + From &Game List... + 게임 목록에서(&G)... + + + + &Remove Disc + 디스크 꺼내기(&R) + + + Screenshot In Toolbar 스크린샷 - + &Memory Cards 메모리 카드(&M) - + &Network && HDD 네트워크 && HDD(&N) - + &Folders 폴더(&F) - + &Toolbar 도구 모음(&T) - - Lock Toolbar - 도구 모음 잠그기 + + Show Titl&es (Grid View) + 그리드뷰 | 타이틀 표시(&E) - + + &Open Data Directory... + 데이터 디렉터리 열기(&O)... + + + + &Toggle Software Rendering + 소프트웨어 렌더링 적용/해제(&T) + + + + &Open Debugger + 디버거 열기(&O) + + + + &Reload Cheats/Patches + 치트/패치 다시 불러오기(&R) + + + + E&nable System Console + 시스템 콘솔 활성화(&N) + + + + Enable &Debug Console + 디버그 콘솔 활성화(&D) + + + + Enable &Log Window + 로그 창 활성화(&L) + + + + Enable &Verbose Logging + 자세한 정보 기록 활성화(&V) + + + + Enable EE Console &Logging + EE 콘솔 기록 활성화(&L) + + + + Enable &IOP Console Logging + IOP 콘솔 로깅 활성화(&I) + + + + Save Single Frame &GS Dump + 단일 프레임 GS 덤프 저장(&G) + + + + &New + This section refers to the Input Recording submenu. + 새로 만들기(&N) + + + + &Play + This section refers to the Input Recording submenu. + 실행(&P) + + + + &Stop + This section refers to the Input Recording submenu. + 중지(&S) + + + + &Controller Logs + 컨트롤러 로그(&C) + + + + &Input Recording Logs + 입력 레코딩 로그(&I) + + + + Enable &CDVD Read Logging + CD/DVD 읽기 로그 기록 활성화(&C) + + + + Save CDVD &Block Dump + CD/DVD 블록 덤프 저장(&B) + + + + &Enable Log Timestamps + 로그 타임스탬프 활성화(&E) + + + + Start Big Picture &Mode + Big Picture 모드 시작(&M) + + + + &Cover Downloader... + 커버 내려받기(&C)... + + + + &Show Advanced Settings + 고급 설정 표시(&S) + + + + &Recording Viewer + 레코딩 보기(&R) + + + + &Video Capture + 영상 캡처(&V) + + + + &Edit Cheats... + 치트 편집(&E)... + + + + Edit &Patches... + 패치 편집(&p)... + + + &Status Bar 상태 표시줄(&S) - - Verbose Status - 상세 상태 - - - + + Game &List 게임 목록(&L) - + + Loc&k Toolbar + 도구 모음 잠그기(&K) + + + + &Verbose Status + 자세한 상태(&V) + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 시스템 표시(&D) - + Game &Properties 게임 등록 정보(&P) - + Game &Grid 게임 그리드(&G) - - Show Titles (Grid View) - 그리드뷰 | 타이틀 표시 - - - + Zoom &In (Grid View) 그리드뷰 | 확대(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 그리드뷰 | 축소(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 그리드뷰 | 표지 새로 고침(&C) - + Open Memory Card Directory... 메모리 카드 디렉터리 열기... - - Open Data Directory... - 데이터 디렉터리 열기... - - - - Toggle Software Rendering - 소프트웨어 렌더링 적용/해제 - - - - Open Debugger - 디버거 열기 - - - - Reload Cheats/Patches - 치트/패치 다시 불러오기 - - - - Enable System Console - 시스템 콘솔 활성화 - - - - Enable Debug Console - 디버그 콘솔 활성화 - - - - Enable Log Window - 로그 창 활성화 - - - - Enable Verbose Logging - 상세 로그 기록 활성화 - - - - Enable EE Console Logging - EE 콘솔 로그 기록 활성화 - - - - Enable IOP Console Logging - IOP 콘솔 로그 기록 활성화 - - - - Save Single Frame GS Dump - 단일 프레임 GS 덤프 저장 - - - - New - This section refers to the Input Recording submenu. - 새로 만들기 - - - - Play - This section refers to the Input Recording submenu. - 재생 - - - - Stop - This section refers to the Input Recording submenu. - 중지 - - - - Settings - This section refers to the Input Recording submenu. - 설정 - - - - + Input Recording Logs - 입력 레코딩 기록 + 입력 레코딩 로그 - - Controller Logs - 컨트롤러 기록 - - - + Enable &File Logging 파일 로그 기록 활성화(&F) - - Enable CDVD Read Logging - CD/DVD 읽기 로그 기록 활성화 - - - - Save CDVD Block Dump - CD/DVD 블록 덤프 저장 - - - - Enable Log Timestamps - 로그 타임스탬프 활성화 - - - - + Start Big Picture Mode - 빅픽처 모드 시작 + Big Picture 모드 시작 - - + + Big Picture In Toolbar - 빅피처 + Big Picture - - Cover Downloader... - 표지 내려받기... - - - - + Show Advanced Settings 고급 설정 표시 - - Recording Viewer - 레코딩 뷰어 - - - - + Video Capture 영상 캡처 - - Edit Cheats... - 치트 편집... - - - - Edit Patches... - 패치 편집... - - - + Internal Resolution 내부 해상도 - + %1x Scale %1배율 - + Select location to save block dump: 블록 덤프를 저장할 위치 선택 : - + Do not show again 다시 표시하지 않음 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16043,297 +16116,297 @@ Are you sure you want to continue? 계속 진행하시겠습니까? - + %1 Files (*.%2) %1 파일(*.%2) - + WARNING: Memory Card Busy 경고 : 메모리 카드 사용 중 - + Confirm Shutdown 시스템 종료 확인 - + Are you sure you want to shut down the virtual machine? 가상 머신을 종료하시겠습니까? - + Save State For Resume 다시 시작을 위해 상태 저장 - - - - - - + + + + + + Error 오류 - + You must select a disc to change discs. 디스크를 교체하려면 디스크를 선택해야 합니다. - + Properties... 속성... - + Set Cover Image... 표지 이미지 설정... - + Exclude From List 목록에서 제외 - + Reset Play Time 플레이 시간 초기화 - + Check Wiki Page 위키 페이지 확인 - + Default Boot 기본 부팅 - + Fast Boot 고속 부팅 - + Full Boot 풀 부팅 - + Boot and Debug 부팅 및 디버그 - + Add Search Directory... 검색 디렉터리 추가... - + Start File 파일 실행 - + Start Disc 디스크 실행 - + Select Disc Image 디스크 경로 선택 - + Updater Error 업데이터 오류 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>죄송합니다, 공식 GitHub 릴리스가 아닌 PCSX2 버전을 업데이트하려고 합니다. 호환성 문제를 방지하기 위해 자동 업데이터는 공식 빌드에서만 활성화됩니다.</p><p>공식 빌드를 받으려면 아래 링크에서 내려받기 :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 현재 플랫폼에서는 자동 업데이트가 지원되지 않습니다. - + Confirm File Creation 파일 생성 확인 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach 파일 '%1'이(가) 현재 존재하지 않습니다. 생성하시겠습니까? - + Failed to create '%1'. '%1' 생성 실패 - + Theme Change - 테마 변경 + 모드 변경 - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - 테마를 변경하면 디버거 창이 닫힙니다. 저장되지 않은 데이터는 손실됩니다. 계속하시겠습니까? + 모드를 변경하면 디버거 창이 닫힙니다. 저장되지 않은 데이터는 손실됩니다. 계속하시겠습니까? - + Input Recording Failed 입력 레코딩 실패 - + Failed to create file: {} 파일 생성 실패 : {} - + Input Recording Files (*.p2m2) 입력 레코딩 파일(*.p2m2) - + Input Playback Failed 입력 재생 실패 - + Failed to open file: {} 파일 열기 실패 : {} - + Paused 일시 중지 - + Load State Failed 상태 불러오기 실패 - + Cannot load a save state without a running VM. 실행 중인 VM이 없으면 저장 상태를 불러올 수 없습니다. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 새 ELF를 불러오려면 가상 머신 초기화가 필요합니다. 지금 초기화하시겠습니까? - + Cannot change from game to GS dump without shutting down first. 게임으로부터 GS 덤프를 변경하려면 종료해야 합니다. - + Failed to get window info from widget 위젯에서 창 정보를 가져오는 데 실패했습니다. - + Stop Big Picture Mode - 빅픽처 모드 중지 + Big Picture 모드 중지 - + Exit Big Picture In Toolbar - 빅픽처 종료 + Big Picture 종료 - + Game Properties 게임 등록 정보 - + Game properties is unavailable for the current game. 현재 게임에서는 게임 등록 정보를 사용할 수 없습니다. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오. - + Select disc drive: 디스크 드라이브 선택 : - + This save state does not exist. 이 상태 저장이 존재하지 않습니다. - + Select Cover Image 표지 이미지 선택 - + Cover Already Exists 이미 존재하는 표지 - + A cover image for this game already exists, do you wish to replace it? 이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까? - + + - Copy Error 복사 오류 - + Failed to remove existing cover '%1' 기존 표지 제거 실패 '%1' - + Failed to copy '%1' to '%2' '%1'을(를) '%2'에 복사하지 못했습니다; - + Failed to remove '%1' '%1' 제거 실패 - - + + Confirm Reset 재설정 확인 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 모든 표지 이미지 유형(*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 현재 표지 이미지와 다른 파일을 선택하여 주십시오. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16342,12 +16415,12 @@ This action cannot be undone. 이 작업은 취소할 수 없습니다. - + Load Resume State 상태 이력 불러오기 - + A resume save state was found for this game, saved at: %1. @@ -16360,89 +16433,89 @@ Do you want to load this state, or start from a fresh boot? 이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까? - + Fresh Boot 새로 시작 - + Delete And Boot 삭제 및 부트 - + Failed to delete save state file '%1'. 상태 저장 파일 '%1'을(를) 삭제하지 못했습니다. - + Load State File... 상태 파일 불러오기... - + Load From File... 파일로부터 불러오기... - - + + Select Save State File 상태 저장 파일 선택 - + Save States (*.p2s) 상태 저장(*.p2s) - + Delete Save States... 상태 저장 삭제... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) 모든 파일 유형(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;싱글 트랙 원시 이미지(*.bin *.iso);;큐 시트(*.cue);;미디어 디스크립터 파일(*. mdf);;MAME CHD 이미지(*.chd);;CSO 이미지(*.cso);;ZSO 이미지(*.zso);;GZ 이미지(*.gz);;ELF 실행 파일(*.elf);;IRX 실행 파일(*.irx);;GS 덤프(*.gs *.gs.xz *.gs.zst);;블록 덤프(*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) 모든 파일 유형(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;싱글 트랙 원시 이미지(*.bin *.iso);;큐시트(*. cue);;미디어 디스크립터 파일(*.mdf);;MAME CHD 이미지(*.chd);;CSO 이미지(*.cso);;ZSO 이미지(*.zso);;GZ 이미지(*.gz);;블록 덤프(*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> 경고 : 메모리 카드가 아직 데이터를 쓰고 있습니다. 지금 종료하면 메모리 카드가 비가역적으로 손상됩니다.<b>게임을 다시 시작하고 메모리 카드에 쓰기가 완료될 때까지 기다리는 것이 좋습니다.<br><br>그래도 게임을 종료하고 <b>메모리 카드를 영구적으로 삭제하시겠습니까?</b> - + Save States (*.p2s *.p2s.backup) 상태 저장(*.p2s *.p2s.backup) - + Undo Load State 상태 불러오기 취소 - + Resume (%2) 재개(%2) - + Load Slot %1 (%2) 슬롯 불러오기 %1(%2) - - + + Delete Save States 상태 저장 삭제 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16451,42 +16524,42 @@ The saves will not be recoverable. 저장된 내용은 복구할 수 없습니다. - + %1 save states deleted. %1 상태 저장이 삭제되었습니다. - + Save To File... 파일에 저장... - + Empty 비어 있음 - + Save Slot %1 (%2) 슬롯 저장 %1(%2) - + Confirm Disc Change 디스크 교체 확인 - + Do you want to swap discs or boot the new image (via system reset)? 디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까? - + Swap Disc 디스크 교체 - + Reset 초기화 @@ -16498,7 +16571,7 @@ The saves will not be recoverable. The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - 화면 표시 및 큰 그림 모드에서 사용자 언어로 메시지를 표시하려면 '%1' 글꼴 파일이 필요합니다.<br><br>지금 이 파일을 내려받으시겠습니까? 이 파일은 일반적으로 크기가 10MB 미만입니다.<br><br><strong>이 파일을 내려지 않으면 화면에 표시된 메시지를 읽을 수 없습니다.</strong> + 화면 표시 및 Big Picture 모드에서 사용자 언어로 메시지를 표시하려면 '%1' 글꼴 파일이 필요합니다.<br><br>지금 이 파일을 내려받으시겠습니까? 이 파일은 일반적으로 크기가 10MB 미만입니다.<br><br><strong>이 파일을 내려지 않으면 화면에 표시된 메시지를 읽을 수 없습니다.</strong> @@ -16509,25 +16582,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed 메모리 카드 생성 실패 - + Could not create the memory card: {} 메모리 카드를 만들 수 없음 : {} - + Memory Card Read Failed 메모리 카드 읽기 실패 - + Unable to access memory card: {} @@ -16543,28 +16616,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. 메모리 카드 '{}'가 저장소에 저장되었습니다. - + Failed to create memory card. The error was: {} 메모리 카드를 만들 수 없음. 오류 : {} - + Memory Cards reinserted. 메모리 카드가 다시 삽입되었습니다. - + Force ejecting all Memory Cards. Reinserting in 1 second. 모든 메모리 카드를 강제로 사출합니다. 1초 후에 다시 삽입합니다. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + 가상 콘솔이 메모리 카드에 꽤 오랫동안 저장되지 않았습니다. 게임 내 저장 대신 상태 저장을 사용해서는 안됩니다. + MemoryCardConvertDialog @@ -17354,7 +17432,7 @@ This action cannot be reversed, and you will lose any saves on the card.메모리 보기로 이동 - + Cannot Go To 이동할 수 없음 @@ -18194,12 +18272,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. {}을(를) 열지 못했습니다. 기본 제공 게임 패치를 사용할 수 없습니다. - + %n GameDB patches are active. OSD Message @@ -18207,7 +18285,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18215,7 +18293,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18223,7 +18301,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 치트나 패치(와이드스크린, 호환성 또는 기타)가 발견되거나 활성화되지 않았습니다. @@ -18324,47 +18402,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA : %1(%2점, 소프트코어 : %3점)로 로그인했습니다. 읽지 않은 메시지가 %4개 있습니다. - - + + Error 오류 - + An error occurred while deleting empty game settings: {} 빈 게임 설정을 삭제하는 중, 오류 발생 : {} - + An error occurred while saving game settings: {} 게임 설정을 저장하는 중, 오류 발생 : {} - + Controller {} connected. 컨트롤러 {}가 연결되었습니다. - + System paused because controller {} was disconnected. 컨트롤러 {}의 연결이 끊어져서 시스템이 일시 중지되었습니다. - + Controller {} disconnected. 컨트롤러 {}의 연결이 끊어졌습니다. - + Cancel 취소 @@ -18497,7 +18575,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18798,7 +18876,7 @@ Do you want to create this directory? <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>디버그 설정</strong><hr>응용프로그램에 대한 내부 정보를 기록하는 데 사용할 수 있는 옵션입니다. 이 옵션을 수정하면 속도가 크게 느려지고 디스크 공간을 많이 낭비할 수 있으므로 <strong>잘 모르는 경우 수정하지 마세요</strong>. + <strong>디버그 설정</strong><hr>앱에 대한 내부 정보를 기록하는 데 사용할 수 있는 옵션입니다. 이 옵션을 수정하면 속도가 크게 느려지고 디스크 공간을 많이 낭비할 수 있으므로 <strong>잘 모르는 경우 수정하지 마세요</strong>. @@ -18892,7 +18970,7 @@ Do you want to continue? Theme: - 테마 : + 모드 : @@ -18973,7 +19051,7 @@ Do you want to continue? <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2에 오신 것을 환영합니다!</span></h1><p>이 마법사는 응용 프로그램을 사용하는 데 필요한 구성 단계를 안내하는 데 도움이 됩니다. PCSX2를 처음 설치하는 경우 <a href="https://pcsx2.net/docs/">여기</a>.</p><p>에서 설치 가이드를 확인하는 것이 좋습니다. 기본적으로 PCSX2는 <a href="https://pcsx2.net/">pcsx2.net</a>에서 서버에 연결됩니다. 업데이트를 확인하고, 사용 가능하고 확인된 경우 <a href="https://github.com/">github.com</a>에서 업데이트 패키지를 다운로드하세요. PCSX2가 시작 시 네트워크 연결을 설정하지 않도록 하려면 지금 자동 업데이트 옵션을 선택 취소해야 합니다. 자동 업데이트 설정은 나중에 인터페이스 설정에서 언제든지 변경할 수 있습니다.</p><p>시작하려면 언어와 테마를 선택하세요.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2에 오신 것을 환영합니다!</span></h1><p>이 마법사는 앱을 사용하는 데 필요한 구성 단계를 안내하는 데 도움이 됩니다. PCSX2를 처음 설치하는 경우 <a href="https://pcsx2.net/docs/">여기</a>.</p><p>에서 설치 가이드를 확인하는 것이 좋습니다. 기본적으로 PCSX2는 <a href="https://pcsx2.net/">pcsx2.net</a>에서 서버에 연결됩니다. 업데이트를 확인하고, 사용 가능하고 확인된 경우 <a href="https://github.com/">github.com</a>에서 업데이트 패키지를 다운로드하세요. PCSX2가 시작 시 네트워크 연결을 설정하지 않도록 하려면 지금 자동 업데이트 옵션을 선택 취소해야 합니다. 자동 업데이트 설정은 나중에 인터페이스 설정에서 언제든지 변경할 수 있습니다.</p><p>시작하려면 언어와 테마를 선택하세요.</p></body></html> @@ -19018,7 +19096,7 @@ Do you want to continue? <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">설치 완!</span></h1><p>이제 게임을 실행할 준비가 되었습니다.</p><p>설정 메뉴에서 추가 옵션을 사용할 수 있습니다. 빅 픽처 UI를 사용하여 게임패드로만 탐색할 수도 있습니다.</p><p>PCSX2를 즐겁게 사용하시길 바랍니다.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">설치 완료!</span></h1><p>이제 게임을 실행할 준비가 되었습니다.</p><p>설정 메뉴에서 추가 옵션을 사용할 수 있습니다. Big Picture UI를 사용하여 게임패드로만 탐색할 수도 있습니다.</p><p>PCSX2를 즐겁게 사용하시길 바랍니다.</p></body></html> @@ -21710,42 +21788,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 이전 저장 상태 {}을(를) 백업하지 못했습니다. - + Failed to save save state: {}. 저장 상태 저장 실패 : {}. - + PS2 BIOS ({}) PS2 바이오스({}) - + Unknown Game 알 수 없는 게임 - + CDVD precaching was cancelled. - CDVD 사전 캐싱이 취소되었습니다. + CD/DVD 사전 캐싱이 취소되었습니다. - + CDVD precaching failed: {} - CDVD 사전 캐싱 실패 : {} + CD/DVD 사전 캐싱 실패 : {} - + Error 오류 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21762,272 +21840,272 @@ Please consult the FAQs and Guides for further instructions. 자세한 지침은 FAQ 및 가이드를 참조하세요. - + Resuming state 상태 재개 - + Boot and Debug 부팅 및 디버그 - + Failed to load save state 상태 저장 불러오기 실패 - + State saved to slot {}. 슬롯 {}에 상태가 저장되었습니다. - + Failed to save save state to slot {}. 슬롯 {}에 저장 상태를 저장하지 못했습니다. - - + + Loading state 상태 불러오기 - + Failed to load state (Memory card is busy) 불러오지 못한 상태(메모리 카드 사용 중) - + There is no save state in slot {}. 슬롯 {}에 상태 저장이 없습니다. - + Failed to load state from slot {} (Memory card is busy) 슬롯 {}에서 상태를 불러오지 못했습니다(메모리 카드 사용 중). - + Loading state from slot {}... 슬롯 {}에서 상태 볼러오기... - + Failed to save state (Memory card is busy) 저장하지 못한 상태(메모리 카드 사용 중) - + Failed to save state to slot {} (Memory card is busy) 슬롯 {}에서 상태를 저장하지 못했습니다(메모리 카드 사용 중). - + Saving state to slot {}... 슬롯 {}에 상태 저장... - + Frame advancing 프레임 앞으로 - + Disc removed. 디스크가 제거되었습니다. - + Disc changed to '{}'. 디스크가 '{}'로 교체되었습니다. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 새 디스크 이미지를 열지 못했습니다 '{}'. 이전 이미지로 되돌립니다. 오류 발생 : {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 이전 디스크 이미지로 다시 전환하지 못했습니다. 디스크 제거 중입니다. 오류 발생 : {} - + Cheats have been disabled due to achievements hardcore mode. 도전 과제 하드코어 모드로 인해 치트가 비활성화되었습니다. - + Fast CDVD is enabled, this may break games. 고속 CD/DVD를 활성화하면 게임이 중단될 수 있습니다. - + Cycle rate/skip is not at default, this may crash or make games run too slow. 주기율/스킵을 기본값으로 설정하지 않으면 게임이 충돌하거나 너무 느리게 실행될 수 있습니다. - + Upscale multiplier is below native, this will break rendering. 업스케일 배수가 원본보다 낮으면 렌더링이 중단됩니다. - + Mipmapping is disabled. This may break rendering in some games. 밉매핑이 비활성화되었습니다. 이로 인해 일부 게임에서는 렌더링이 중단될 수 있습니다. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. 렌더러가 자동으로 설정되지 않았습니다. 이로 인해 성능 문제 및 그래픽 문제가 발생할 수 있습니다. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 텍스처 필터링이 쌍선형(PS2)으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + No Game Running 게임이 실행되지 않음 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 삼선형 필터링이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + Blending Accuracy is below Basic, this may break effects in some games. 혼합 정확도가 기본보다 낮아 일부 게임에서는 효과가 깨질 수 있습니다. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 하드웨어 내려받기 모드가 정확으로 설정되어 있지 않으면 일부 게임에서 렌더링이 중단될 수 있습니다. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU0 Round Mode is not set to default, this may break some games. VU0 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU1 Round Mode is not set to default, this may break some games. VU1 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU Clamp Mode is not set to default, this may break some games. VU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM이 활성화되었습니다. 일부 게임과의 호환성에 영향을 미칠 수 있습니다. - + Game Fixes are not enabled. Compatibility with some games may be affected. 게임 수정이 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 호환성 패치가 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Frame rate for NTSC is not default. This may break some games. NTSC의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + Frame rate for PAL is not default. This may break some games. PAL의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + EE Recompiler is not enabled, this will significantly reduce performance. EE 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + EE Cache is enabled, this will significantly reduce performance. EE 캐시를 활성화하면 성능이 크게 저하됩니다. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE 대기 루프 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + INTC Spin Detection is not enabled, this may reduce performance. INTC 회전 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + Fastmem is not enabled, this will reduce performance. 패스트멤을 사용하지 않으면 성능이 저하됩니다. - + Instant VU1 is disabled, this may reduce performance. 인스턴트 VU1을 비활성화하면 성능이 저하될 수 있습니다. - + mVU Flag Hack is not enabled, this may reduce performance. mVU 플래그 핵이 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + GPU Palette Conversion is enabled, this may reduce performance. GPU 팔레트 변환이 활성화되어 있으면 성능이 저하될 수 있습니다. - + Texture Preloading is not Full, this may reduce performance. 미리 불러온 텍스처가 전체가 아니므로 성능이 저하될 수 있습니다. - + Estimate texture region is enabled, this may reduce performance. 텍스처 영역 예상이 활성화되어 있으면 성능이 저하될 수 있습니다. - + Texture dumping is enabled, this will continually dump textures to disk. 텍스처 덤핑이 활성화되면 지속적으로 텍스처를 디스크에 덤프합니다. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts index 0169221a86..9088dc33e2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts @@ -741,307 +741,318 @@ Lyderių lentelės pozicija: {1} iš {2} Naudoti bendra nustatymą [%1] - + Rounding Mode Apvalinimo režimas - - - + + + Chop/Zero (Default) Pjovimas/Nulis (Numatytasis) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Artimiausias (Numatytasis) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Suspaudimo režimas - - - + + + Normal (Default) Normalus (Numatytas) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Įjungti rekompilatorių - + - - - + + + - + - - - - + + + + + Checked Pažymėta - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Laukimo kilpos aptikimas - + Moderate speedup for some games, with no known side effects. Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio. - + Enable Cache (Slow) Įjungti Podėliavimą (Lėtas) - - - - + + + + Unchecked Nepažymėta - + Interpreter only, provided for diagnostic. Tik interpreteratorius, skirtas diagnostikai. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio. - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pauzė dėl TLB praleidimo - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Įjungti 128MB Atmintį (Kūrėjų Konsolė) - + Exposes an additional 96MB of memory to the virtual machine. Atskleidžiami Papildomi 96MB Atminties Virtualiai Mašinai. - + VU0 Rounding Mode VU0 Apvalinimo režimas - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Apvalinimo režimas - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Suspaudimo režimas - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Suspaudimo režimas - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Įjungti VU0 rekompilatorių (mikro režimas) - + Enables VU0 Recompiler. Įjungia VU0 rekompilatorių. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Įjungti VU1 rekompilatorių - + Enables VU1 Recompiler. Įjungia VU1 rekompilatorių. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vėliavos hackas - + Good speedup and high compatibility, may cause graphical errors. Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Įjungti žaidimų pataisymus - + Automatically loads and applies fixes to known problematic games on game start. Pradėjus žaidimą, automatiškai įkeliami žinomi probleminiai žaidimai ir taikomi pataisymai. - + Enable Compatibility Patches Įjunkti suderinamumo pataisymus - + Automatically loads and applies compatibility patches to known problematic games. Automatiškai įkelia ir pritaiko suderinamumo pataisymus žinomiems probleminiams žaidimams. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1264,29 +1275,29 @@ Lyderių lentelės pozicija: {1} iš {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Kadrų greičio valdymas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL kadrų greitis: - + NTSC Frame Rate: NTSC kadrų greitis: @@ -1301,7 +1312,7 @@ Lyderių lentelės pozicija: {1} iš {2} Compression Level: - + Compression Method: Compression Method: @@ -1346,17 +1357,22 @@ Lyderių lentelės pozicija: {1} iš {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE nustatymai - + Slot: Slotas: - + Enable Įjungti @@ -1877,8 +1893,8 @@ Lyderių lentelės pozicija: {1} iš {2} AutoUpdaterDialog - - + + Automatic Updater Automatiniai naujinimai @@ -1918,68 +1934,68 @@ Lyderių lentelės pozicija: {1} iš {2} Priminti man vėliau - - + + Updater Error Atnaujinimo klaida - + <h2>Changes:</h2> <h2>Pakeitimai:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Nustatymų Įspėjimas</h2><p>Suinstaliavus šį atnaujinimą atstatys jūsų emuliatoriaus parinktis. Atkreipkite dėmesį į tai, kad jums reikės perkonfigūruoti savo parinktis po šio atnaujinimo.</p> - + Savestate Warning Įspėjimas apie išsaugojimo būseną - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ĮSPĖJIMAS</h1><p style='font-size:12pt;'>Suinstaliavus šį atnaujinimą pavers jūsų „Save States'us" nenaudojamus.</b>, <i>išsaugokite visą žaidimų turimą progresą į savo atminties korteles prieš instaliuojantis šį atnaujinimą</i>.</p><p>Ar norite tęsti?</p> - + Downloading %1... Atsisiunčiama %1... - + No updates are currently available. Please try again later. Šiuo metu nėra jokių atnaujinimų. Pabandykite dar kartą vėliau. - + Current Version: %1 (%2) Dabartinė versija: %1 (%2) - + New Version: %1 (%2) Naujausia versija: %1 (%2) - + Download Size: %1 MB Atsisiuntimo dydis: %1 MB - + Loading... Kraunasi... - + Failed to remove updater exe after update. Nepavyko pašalinti atnaujinimo programos exe po atnaujinimo. @@ -2143,19 +2159,19 @@ Lyderių lentelės pozicija: {1} iš {2} Įjungti - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2245,17 +2261,17 @@ Lyderių lentelės pozicija: {1} iš {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Žaidimo disko vieta yra išimamame diske, todėl gali kilti našumo problemų, tokių kaip šokinėjimas ir užšalimas. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2280,7 +2296,7 @@ Lyderių lentelės pozicija: {1} iš {2} Nežinoma - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3237,29 +3253,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Ištrinti profilį - + Mapping Settings Suplanavimo Nustatymai - - + + Restore Defaults Atkurti numatytuosius nustatymus - - - + + + Create Input Profile Kurti įvesties profilį - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3270,40 +3291,43 @@ Norėdami pritaikyti pasirinktinį įvesties profilį žaidimui, eikite į jo ž Įveskite naujojo įvesties profilio pavadinimą: - - - - + + + + + + Error Klaida - + + A profile with the name '%1' already exists. Profilis, kurio pavadinimas '%1', jau egzistuoja. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Ar norite nukopijuoti visus susiejimus iš šiuo metu pasirinkto profilio į naująjį profilį? Pasirinkus Ne, bus sukurtas visiškai tuščias profilis. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Nepavyko išsaugoti naujo profilio į '%1'. - + Load Input Profile Krauti įvesties profilį - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3316,12 +3340,27 @@ Visi dabartiniai globalūs susiejimai bus pašalinti, o profilio susiejimai įke Šio veiksmo atšaukti negalima. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Ištrinti įvesties profilį - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3330,12 +3369,12 @@ You cannot undo this action. Šio veiksmo atšaukti negalima. - + Failed to delete '%1'. Nepavyko ištrinti '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3348,13 +3387,13 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof Šio veiksmo atšaukti negalima. - + Global Settings Bendrieji nustatymai - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,8 +3401,8 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3371,26 +3410,26 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof %2 - - + + USB Port %1 %2 USB jungtis %1 %2 - + Hotkeys Spartieji klavišai - + Shared "Shared" refers here to the shared input profile. Bendri - + The input profile named '%1' cannot be found. Įvesties profilio, pavadinto '%1', negalima rasti. @@ -4014,63 +4053,63 @@ Ar norite perrašyti? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4141,17 +4180,32 @@ Ar norite perrašyti? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4803,53 +4857,53 @@ Ar norite perrašyti? PCSX2 Debuggeris - + Run Vykdyti - + Step Into Žingsnis į - + F11 F11 - + Step Over Žingsnis per - + F10 F10 - + Step Out Žingsnis iš - + Shift+F11 Shift+F11 - + Always On Top Visada ant viršaus - + Show this window on top Rodyti šį langą ant viršaus - + Analyze Analyze @@ -4867,48 +4921,48 @@ Ar norite perrašyti? Išardymas - + Copy Address Kopijuoti adresą - + Copy Instruction Hex Nukopijuoti instrukcijų Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Vykdyti iki žymeklio - + Follow Branch Follow Branch - + Go to in Memory View Eiti į atminties vaizdą - + Add Function Pridėti funkciją - - + + Rename Function Pervadinimo funkcija - + Remove Function Pašalinti funkciją @@ -4929,23 +4983,23 @@ Ar norite perrašyti? Assemble Instruction - + Function name Funkcijų vardai - - + + Rename Function Error Pervadinimo funkcijos klaida - + Function name cannot be nothing. Funkcijos pavadinimas negali būti niekas. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4955,72 +5009,72 @@ Ar norite perrašyti? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Peršokti prie Žymeklio - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Eiti į Adresa - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NETINKAMAS ADRESAS @@ -5047,86 +5101,86 @@ Ar norite perrašyti? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slotas: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slotas: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nėra atvaizdo - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Žaidimas: %1 (%2) - + Rich presence inactive or unsupported. Išsamus buvimas neaktyvus arba nepalaikomas. - + Game not loaded or no RetroAchievements available. Žaidimas neįkeltas arba nėra RetroAchievements. - - - - + + + + Error Klaida - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Atsisiunčiama %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Atsisiųsti nepavyko: Duomenys yra tušti. - + Failed to write '%1'. Failed to write '%1'. @@ -5500,81 +5554,76 @@ Ar norite perrašyti? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5708,342 +5757,342 @@ Nuoroda buvo: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungtas diskas ir turite pakankamas teises jį pasiekti. - + Use Global Setting Naudoti bendra nustatymą - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Žaidimo pavadinimas nukopijuotas į iškarpinę. - + Game serial copied to clipboard. Žaidimo serijinis nukopijuotas į iškarpinę. - + Game CRC copied to clipboard. Žaidimo CRC nukopijuotas į iškarpinę. - + Game type copied to clipboard. Žaidimo tipas nukopijuotas į iškarpinę. - + Game region copied to clipboard. Žaidimo regionas nukopijuotas į iškarpinę. - + Game compatibility copied to clipboard. Žaidimo suderinamumas nukopijuotas į iškarpinę. - + Game path copied to clipboard. Žaidimo kelias nukopijuotas į iškarpinę. - + Controller settings reset to default. Kontrolerio nustatymai iš naujo nustatomi pagal numatytuosius nustatymus. - + No input profiles available. Įvesties profilių nėra. - + Create New... Sukurti naują... - + Enter the name of the input profile you wish to create. Įveskite norimo sukurti įvesties profilio pavadinimą. - + Are you sure you want to restore the default settings? Any preferences will be lost. Ar tikrai norite atkurti numatytuosius nustatymus? Bet kokios nuostatos bus prarastos. - + Settings reset to defaults. Atstatyti nustatymus į numatytus nustatymus. - + No save present in this slot. Šiame slot nėra jokių išsaugojimų. - + No save states found. Išsaugomų būsenų nerasta. - + Failed to delete save state. Nepavyko ištrinti išsaugotos būsenos. - + Failed to copy text to clipboard. Nepavyko nukopijuoti teksto į iškarpinę. - + This game has no achievements. Šis žaidimas neturi pasiekimų. - + This game has no leaderboards. Šis žaidimas neturi lyderių lentelių. - + Reset System Atkurti sistemą - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sunkusis režimas nebus įjungtas, kol sistema nebus iš naujo paleista. Ar norite iš naujo paleisti sistemą dabar? - + Launch a game from images scanned from your game directories. Paleiskite žaidimą iš vaizdinių, nuskaitytų iš žaidimų direktorijos. - + Launch a game by selecting a file/disc image. Paleiskite žaidimą pasirinkdami failą/disko atvaizdą. - + Start the console without any disc inserted. Paleiskite konsolę be įdėto disko. - + Start a game from a disc in your PC's DVD drive. Pradėkite žaidimą iš disko, esančio kompiuterio DVD įrenginyje. - + No Binding Jokių pririšimų - + Setting %s binding %s. Nustatymas %s susiejimas %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Pasibaigia per kelias %.0f sekundes... - + Unknown Nežinoma - + OK Gerai - + Select Device Pasirinkite įrenginį - + Details Išsamiau - + Options Nustatymai - + Copies the current global settings to this game. Nukopijuoja esamus visuotinius nustatymus į šį žaidimą. - + Clears all settings set for this game. Ištrina visus šiam žaidimui nustatytus nustatymus. - + Behaviour Elgesys - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Neleidžia įjungti ekrano užsklandos ir užmigdyti kompiuterio, kai veikia emuliacija. - + Shows the game you are currently playing as part of your profile on Discord. Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. - + Pauses the emulator when a game is started. Sustabdo emuliatorių, kai paleidžiamas žaidimas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Sustabdo emuliatorių, kai sumažinate langą arba pereinate prie kitos programos, ir nutraukia, kai vėl įjungiate. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Sustabdo emuliatorių, kai atidaromas greitas meniu ir atstabdo jį, kai greitas meniu išjungiamas. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatiškai išsaugo emuliatoriaus būseną, kai išjungiama arba išeinama iš sistemos. Kitą kartą galėsite tęsti darbą nuo tos vietos, kurioje baigėte. - + Uses a light coloured theme instead of the default dark theme. Naudokite šviesią temą vietoj numatytosios tamsios temos. - + Game Display Žaidimo vaizdas - + Switches between full screen and windowed when the window is double-clicked. Perjungia tarp viso ekrano ir langinio, kai langas paspaudžiamas du kartus. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Paslepia pelės žymeklį / kursorių, kai emuliatorius veikia viso ekrano režimu. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Viršutiniame dešiniajame ekrano kampe rodomas CPU naudojimas pagal threadus. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Rodo statistika apie GS (primityvūs, piešimo skambučiai) viršutiniame dešiniajame ekrano kampe. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Rodyti įspėjimus kai yra įjungti parametrai, su kuriais žaidimas gali neveikti. - + Resets configuration to defaults (excluding controller settings). Atkuria numatytąsias konfigūracijos nuostatas (išskyrus kontrolerio nustatymus). - + Changes the BIOS image used to start future sessions. Pakeičia BIOS atvaizdą, naudojamą būsimoms sesijoms paleisti. - + Automatic Automatiškai - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Numatytasis - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6052,1977 +6101,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatiškai įjungiamas vaizdas per visą ekraną, kai paleidžiamas žaidimas. - + On-Screen Display Ekrano rodinys - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Rodo žaidimo raišką viršutiniame dešiniajame ekrano kampe. - + BIOS Configuration BIOS konfiguracija - + BIOS Selection BIOS pasirinkimas - + Options and Patches Nustatymai ir pataisymai - + Skips the intro screen, and bypasses region checks. Praleidžiamas pradžios ekranas ir apeinami regiono patikrinimai. - + Speed Control Greičio kontrolė - + Normal Speed Normalus greitis - + Sets the speed when running without fast forwarding. Nustato greitį, kai žaidimas veikia be sugreitinto režimo. - + Fast Forward Speed Spartinimo greitis - + Sets the speed when using the fast forward hotkey. Nustato greitį, kai naudojamas klavišas, skirtas įjungti sugreitintą režimą. - + Slow Motion Speed Sulėtintas greitis - + Sets the speed when using the slow motion hotkey. Nustato greitį, kai naudojamas klavišas, skirtas įjungti suletintą režimą. - + System Settings Sistemos nustatymai - + EE Cycle Rate EE ciklo greitis - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE ciklo praleidimas - + Enable MTVU (Multi-Threaded VU1) Įjungti MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Įjungti akimirksni VU1 - + Enable Cheats Įjungti cheatus - + Enables loading cheats from pnach files. Leidžia įkelti cheatus iš pnach failų. - + Enable Host Filesystem Įjungti pagrindinio kompiuterio failų sistemą - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Įjungti greitą CDVD - + Fast disc access, less loading times. Not recommended. Greita disko prieiga, trumpesnis krovimo laikas. Nerekomenduojama. - + Frame Pacing/Latency Control Kadrų tempo/vėlavimo valdymas - + Maximum Frame Latency Didžiausias kadro vėlavimas - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimalus kadrų tempas - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Atvaizduotojas - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Rodymas - + Aspect Ratio Vaizdo santykis - + Selects the aspect ratio to display the game content at. Parenka kraštinių santykį, kuriuo bus vaizduojamas žaidimų vaizdas. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Perėjimo šalinimas - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Ekrano nuotraukos dydis - + Determines the resolution at which screenshots will be saved. Nustato rezoliuciją, pagal kurią bus išsaugotos ekrano nuotraukos. - + Screenshot Format Ekrano nuotraukų formatas - + Selects the format which will be used to save screenshots. Pasirenka formatą, kuris bus naudojamas ekrano nuotraukoms išsaugoti. - + Screenshot Quality Ekrano nuotraukos kokybė - + Selects the quality at which screenshots will be compressed. Pasirenka ekrano nuotraukų suspaudimo kokybę. - + Vertical Stretch Vertikalus tempimas - + Increases or decreases the virtual picture size vertically. Padidina arba sumažina virtualaus vaizdo dydį vertikaliai. - + Crop Apkarpyti - + Crops the image, while respecting aspect ratio. Nukerpamas žaidimo vaizdas laikantis nustatyto kraštinių santykio. - + %dpx %dpx - - Enable Widescreen Patches - Įjungti Widescreen pataisymus - - - - Enables loading widescreen patches from pnach files. - Leidžia krauti widescreen pataisymus iš pnach failų. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Išlygina vaizdą didinant konsolės mastelį ekrane. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Ekrano poslinkiai - + Enables PCRTC Offsets which position the screen as the game requests. Įjungia PCRTC Kompensacijas, kurios sureguliuoja žaidimo poziciją taip, kaip prašo žaidimas. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Prieš neryškumą - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs. - + Rendering Atvaizdavimas - + Internal Resolution Vidinė raiška - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear filtravimas - + Selects where bilinear filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas bilinearinis filtravimas perteikiant tekstūras. - + Trilinear Filtering Trilinear filtravimas - + Selects where trilinear filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas trilinear filtravimas atvaizduojant tekstūras. - + Anisotropic Filtering Anizotropinis filtravimas - + Dithering Ditheriavimas - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Maišymo tikslumas - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Išankstinis tekstūrų įkėlimas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Programinės įrangos atvaizdavimo gijos - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Automatinis praplovimas (programinė įranga) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Aparatūros taisymai - + Manual Hardware Fixes Rankiniai aparatūros pataisymai - + Disables automatic hardware fixes, allowing you to set fixes manually. Išjungiami automatiniai aparatinės įrangos pataisymai, todėl pataisymus galite nustatyti rankiniu būdu. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Naudojamas programinis atvaizdavimas norint piešti tekstūros dekompresiją primenančius sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Praleisti piešimo pradžią - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Praleisti Piešimo Pabaigą - + Auto Flush (Hardware) Automatinis praplovimas (aparatinė įranga) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Išjungti gylio konvertavimą - + Disable Safe Features Išjungti saugias funkcijas - + This option disables multiple safe features. Šia parinktimi išjungiamos kelios saugios funkcijos. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Išjungti dalinį galiojimo panaikinimą - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU paletės konvertavimas - + Upscaling Fixes Padidinimo pataisymai - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Apvalinti Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Gali išlyginti tekstūras dėl to, kai didinant mastelį jos filtruojamos dvinariu būdu. Pvz., "Brave" saulės atspindžiai. - + Adjusts target texture offsets. Sureguliuoja tikslinės tekstūros poslinkius. - + Align Sprite Sulygiuoti Sprite - + Fixes issues with upscaling (vertical lines) in some games. Ištaiso kai kuriuose žaidimuose didinimo (vertikalių linijų) problemas. - + Merge Sprite Sujungti sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Gali ištaisyti kai kuriuos neveikiančius efektus, kurie priklauso nuo tobulo pikselių tikslumo. - + Texture Replacement Tekstūros pakeitimas - + Load Textures Krauti tekstūras - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asinchroninis tekstūrų krovimas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Pakeitimų adresynas - + Folders Aplankai - + Texture Dumping Tekstūrų išmetimas - + Dump Textures Išmesti tekstūras - + Dump Mipmaps Išmesti mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Išmesti FMV tekstūras - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Papildomas apdorojimas - + FXAA FXAA - + Enables FXAA post-processing shader. Įjungia FXAA papildomo apdorojimo shaderi. - + Contrast Adaptive Sharpening Kontrasto adaptyvusis paryškinimas - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS ryškumas - + Determines the intensity the sharpening effect in CAS post-processing. Nustato aštrinimo efekto intensyvumą apdorojant CAS. - + Filters Filtrai - + Shade Boost Atspalvio didinimas - + Enables brightness/contrast/saturation adjustment. Įjungiamas šviesumo / kontrasto / saturacijos reguliavimas. - + Shade Boost Brightness Atspalvio ryškumo didinimas - + Adjusts brightness. 50 is normal. Reguliuoja ryškumą. 50 yra normalus. - + Shade Boost Contrast Atspalvio kontrasto didinimas - + Adjusts contrast. 50 is normal. Reguliuoja kontrastą. 50 yra normalus. - + Shade Boost Saturation Atspalvio sodrumo didinimas - + Adjusts saturation. 50 is normal. Reguliuoja sodrumą. 50 yra normalus. - + TV Shaders TV shaderiai - + Advanced Papildomi - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Įtvirtina tekstūros barjero funkcionalumą į nurodytą reikšmę. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Imituoja didesnę atminties kortelę, filtruodamas išsaugojimus tik į dabartinį žaidimą. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. Pasirinktas atminties kortelės vaizdas bus naudojamas šiame lizde. - + Enable/Disable the Player LED on DualSense controllers. Įjungti/išjungti žaidėjo LED indikatorių DualSense kontroleriuose. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slotas {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Keisti pasirinkimą - + Select Pasirinkti - + Parent Directory Parent Directory - + Enter Value Įveskite Reikšmę - + About Apie - + Toggle Fullscreen Perjungti į Viso Ekrano būseną - + Navigate Naviguoti - + Load Global State Įkelti globalią būseną - + Change Page Keisti puslapį - + Return To Game Grįžti į žaidimą - + Select State Pasirinkti Būseną - + Select Game Pasirinkti Žaidimą - + Change View Pakeisti vaizdą - + Launch Options Paleidimo Pasirinkimai - + Create Save State Backups Sukurti išsaugotos būsenos atsargines kopijas - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Sukurti atminties kortelę - + Configuration Konfiguracija - + Start Game Pradėti žaidimą - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Atgal - + Return to the previous menu. Grįžti į ankstesnį meniu. - + Exit PCSX2 Palikti PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Darbalaukio režimas - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Iš naujo nustatomos visos konfigūracijos numatytuosius nustatymus (įskaitant susiejimus). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Įvesties šaltiniai - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. „XInput“ šaltinis palaiko Xbox 360/Xbox One/Xbox serijos kontrolerius. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Įjungia papildomus tris kontrolerio lizdus. Palaikoma ne visuose žaidimuose. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Nustato, kokio dydžio spaudimas imituojamas, kai makrokomanda yra aktyvi. - + Determines the pressure required to activate the macro. Nustato spaudimą, reikalingą makrokomandai įjungti. - + Toggle every %d frames Perjungti kas %d kadrų - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Duomenų išsaugojimo vietos - + Show Advanced Settings Rodyti išplėstinius nustatymus - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Registravimas - + System Console Sistemos konsolė - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging Failų registravimas - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Išsamesni žurnalo įrašymai - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Žurnalo laiko žymės - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE konsolė - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP konsolė - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads Išsamesnis CDVD nuskaitymas - + Logs disc reads from games. Registruoja diskų skaitymus iš žaidimų. - + Emotion Engine Emotion Engine - + Rounding Mode Apvalinimo režimas - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Suspaudimo režimas - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Leidžia imituoti EE talpyklą. Lėtas. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio. - + Enable Fast Memory Access Įjungti greita prieiga prie atminties - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektoriniai vienetai - + VU0 Rounding Mode VU0 Apvalinimo režimas - + VU0 Clamping Mode VU0 Suspaudimo režimas - + VU1 Rounding Mode VU1 Apvalinimo režimas - + VU1 Clamping Mode VU1 Suspaudimo režimas - + Enable VU0 Recompiler (Micro Mode) Įjungti VU0 rekompilatorių (mikro režimas) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Įjungti VU1 rekompilatorių - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. - + I/O Processor I/O procesorius - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafika - + Use Debug Device Naudoti Debug įrenginį - + Settings Nustatymai - + No cheats are available for this game. Šiam žaidimui nėra jokių cheatu. - + Cheat Codes Cheat kodai - + No patches are available for this game. Šiam žaidimui nėra jokių pataisymų. - + Game Patches Žaidimų pataisymai - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Suaktyvinus cheatus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Suaktyvinus žaidimo pataisymus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Pataisymus naudokite savo rizika, PCSX2 komanda neteiks jokios pagalbos naudotojams, įjungusiems žaidimo pataisymus. - + Game Fixes Žaidimų pataisymai - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Žaidimo pataisymai neturėtų būti keičiami, jei nežinote, ką daro kiekviena parinktis ir kokios to pasekmės. - + FPU Multiply Hack FPU dauginimo hackas - + For Tales of Destiny. Tales of Destiny žaidimui. - + Preload TLB Hack Išankstinis TLB hackas - + Needed for some games with complex FMV rendering. Reikalingas kai kuriems žaidimams su sudėtingu FMV atvaizdavimu. - + Skip MPEG Hack Praleisti MPEG hackas - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH vėliavos hackas - + EE Timing Hack EE Timing hackas - + Instant DMA Hack Akimirksnis DMA hackas - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Dėl SOCOM 2 HUD ir Spy Hunter pakrovimo pakibimo. - + VU Add Hack VU pridėjimo hack - + Full VU0 Synchronization Visiškas VU0 sinchronizavimas - + Forces tight VU0 sync on every COP2 instruction. Priverčia VU0 griežtai sinchronizuoti kiekvieną COP2 instrukciją. - + VU Overflow Hack VU perpildymo hackas - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Krauti būseną - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Išjungti vaizdavimo pataisymus - + Preload Frame Data Išanksto krauti kadro duomenis - + Texture Inside RT Tekstūros RT viduje - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Pusės pikselio poslinkis - + Texture Offset X Tekstūros poslinkis X - + Texture Offset Y Tekstūros poslinkis Y - + Dumps replaceable textures to disk. Will reduce performance. Išstumia pakeičiamas tekstūras į diską. Sumažės našumas. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Įjungiamas API lygmens grafikos komandų patvirtinimas. - + Use Software Renderer For FMVs Naudokite programinės įrangos rendererį FMV - + To avoid TLB miss on Goemon. Norėdami išvengti TLB praleidima Goemon žaidime. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Bendrosios paskirties timing hackas. Žinoma, kad turi įtakos šiems žaidimams: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Žinoma, kad turi įtakos šiems žaidimams: Bleach Blade Battlers, Growlanser II ir III, Wizardry. - + Emulate GIF FIFO Emuliuoti GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Teisingai, bet lėčiau. Žinomas poveikis šiems žaidimams: Fifa Street 2. - + DMA Busy Hack DMA užimtas hackas - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuliuoti VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit hackas - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Skirta Tri-Ace žaidimams: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Išsaugoti būseną - + Load Resume State Pakrauti tęsimo būseną - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8031,2071 +8085,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Regionas: - + Compatibility: Suderinamumas: - + No Game Selected Nepasirinktas žaidimas - + Search Directories Ieškoti direktorijas - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Nuskaitomos subdirektorijos - + Not Scanning Subdirectories Nėra nuskaitomos subdirektorijos - + List Settings Sąrašų nustatymai - + Sets which view the game list will open to. Nustato, kuriame rodinyje bus atveriamas žaidimų sąrašas. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Viršelio nustatymai - + Downloads covers from a user-specified URL template. Atsisiųsti viršelius iš naudotojo nurodyto URL šablono. - + Operations Operacija - + Selects where anisotropic filtering is utilized when rendering textures. Pasirenka, kur bus naudojamas anizotropinis filtravimas perteikiant tekstūras. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Taikyti alternatyvų metodą vidiniam FPS apskaičiuoti, kad kai kuriuose žaidimuose būtų išvengta klaidingų rodmenų. - + Identifies any new files added to the game directories. Identifikuoja visus naujus failus, pridėtus į žaidimo direktorijas. - + Forces a full rescan of all games previously identified. Priverčia iš naujo nuskaityti visus anksčiau nustatytus žaidimus. - + Download Covers Atsisiųsti viršelius - + About PCSX2 Apie PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Įjungus ir prisijungus, PCSX2 paleidimo metu nuskaitys pasiekimus. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Iššūkių" režimas pasiekimams, įskaitant lyderių lentelės stebėjimą. Išjungia išsaugotas būsenas, cheatus ir sulėtėjimo funkcijas. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Rodo iššokančius pranešimus apie įvykius, pvz., pasiekimų atrakinimą ir lyderių lentelės pateikimus. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Groja garso efektus, susijusius su tokiais įvykiais kaip pasiekimų atrakinimais ir lyderių lentelės pateikimais. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Rodo ikonus ekrano apatiniame dešiniajame kampe, kai yra aktyvus iššūkis/įvykdytas pasiekimas. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Kai ši funkcija įjungta, PCSX2 pateiks pasiekimų sąrašą iš neoficialių rinkinių. Šių pasiekimų RetroAchievements neseka. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui. - + Error Klaida - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Kai įjungta, kiekviena sesija elgsis taip, tarsi jokie pasiekimai nebūtų atrakinti. - + Account Paskyra - + Logs out of RetroAchievements. Atsijungia iš RetroAchievements. - + Logs in to RetroAchievements. Prisijungia prie RetroAchievements. - + Current Game Dabartinis žaidimas - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} nėra galiojantis disko atvaizdas. - + Automatic mapping completed for {}. Automatinis susiejimas užbaigtas skirtui {}. - + Automatic mapping failed for {}. Automatinis susiejimas nepavyko skirtui {}. - + Game settings initialized with global settings for '{}'. Žaidimo nustatymai inicializuoti visuotiniais '{}' nustatymais. - + Game settings have been cleared for '{}'. Žaidimo nustatymai buvo išvalyti '{}'. - + {} (Current) {} (Dabartinis) - + {} (Folder) {} (Aplankas) - + Failed to load '{}'. Nepavyko užkrauti '{}'. - + Input profile '{}' loaded. Įvesties profilis '{}' įkeltas. - + Input profile '{}' saved. Įvesties profilis '{}' išsaugotas. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Pasirinkti makro {} susiejima - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Ši sesija: {} - + All Time: {} Visas laikas: {} - + Save Slot {0} Išsaugotas Slotas {0} - + Saved {} Išsaugota {} - + {} does not exist. {} neegzistuoja. - + {} deleted. {} ištrinta. - + Failed to delete {}. Nepavyko panaikinti {}. - + File: {} Failas: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Žaista laiko: {} - + Last Played: {} Paskutinį kartą žaista: {} - + Size: {:.2f} MB Dydis: {:.2f} MB - + Left: Kairė: - + Top: Viršus: - + Right: Dešinė: - + Bottom: Apačia: - + Summary Santrauka - + Interface Settings Interfeiso nustatymai - + BIOS Settings BIOS nustatymai - + Emulation Settings Emuliavimo nustatymai - + Graphics Settings Grafikos nustatymai - + Audio Settings Garso nustatymai - + Memory Card Settings Atminties kortelės nustatymai - + Controller Settings Kontrolerio nustatymai - + Hotkey Settings Sparčiujų klavišų nustatymai - + Achievements Settings Pasiekimų nustatymai - + Folder Settings Aplanko nustatymai - + Advanced Settings Išplėstiniai nustatymai - + Patches Pataisymai - + Cheats Cheatai - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Greitis - + 60% Speed 60% Greitis - + 75% Speed 75% Greitis - + 100% Speed (Default) 100% Greitis (Numatytas) - + 130% Speed 130% Greitis - + 180% Speed 180% Greitis - + 300% Speed 300% Greitis - + Normal (Default) Normalus (Numatytas) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Išjungta - + 0 Frames (Hard Sync) 0 kadrų (kietasis sinch.) - + 1 Frame 1 Kadras - + 2 Frames 2 Kadrai - + 3 Frames 3 Kadrai - + None Jokio - + Extra + Preserve Sign Extra + Preserve Sign - + Full Pilnas - + Extra Papildoma - + Automatic (Default) Automatinė (Numatytas) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programa - + Null Nieko - + Off Išjungta - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Gimtasis (PS2) - + Nearest Arčiausias - + Bilinear (Forced) Bilinear (priverstinis) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Išjungta (nėra) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (priverstinis) - + Scaled Pagal mastelį - + Unscaled (Default) Nesumažinta (numatytasis) - + Minimum Mažiausias - + Basic (Recommended) Paprastas (rekomenduojama) - + Medium Vidutinis - + High Aukštas - + Full (Slow) Visas (lėtas) - + Maximum (Very Slow) Maksimalus (labai lėtas) - + Off (Default) Išjungta (numatytasis) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Dalinis - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Priversti išjungti - + Force Enabled Priversti įjungti - + Accurate (Recommended) Tikslus (rekomenduojama) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Ekrano raiška - + Internal Resolution (Aspect Uncorrected) Vidinė raiška (Aspektas neištaisytas) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy ĮSPĖJIMAS: atminties kortelė yra užimta - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Neveiksnioji zona - + Full Boot Pilnas paleidimas - + Achievement Notifications Pranešimai apie pasiekimus - + Leaderboard Notifications Pranešimai apie lyderių lentą - + Enable In-Game Overlays Įjungti žaidimo perdangas - + Encore Mode Encore Režimas - + Spectator Mode Žiūrovo režimas - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Kadrai - + No Deinterlacing Perėjimo šalinimas - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Išjungta) - + 1 (64 Max Width) 1 (64 maksimalus plotis) - + 2 (128 Max Width) 2 (128 maksimalus plotis) - + 3 (192 Max Width) 3 (192 maksimalus plotis) - + 4 (256 Max Width) 4 (256 maksimalus plotis) - + 5 (320 Max Width) 5 (320 maksimalus plotis) - + 6 (384 Max Width) 6 (384 maksimalus plotis) - + 7 (448 Max Width) 7 (448 maksimalus plotis) - + 8 (512 Max Width) 8 (512 maksimalus plotis) - + 9 (576 Max Width) 9 (576 maksimalus plotis) - + 10 (640 Max Width) 10 (640 maksimalus plotis) - + Sprites Only Tik Sprites - + Sprites/Triangles Sprites/Trikampiai - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normalus) - + 2 (Aggressive) 2 (agresyvus) - + Inside Target Inside Target - + Merge Targets Sujungti taikinius - + Normal (Vertex) Normalus (Vertex) - + Special (Texture) Specialusis (tekstūra) - + Special (Texture - Aggressive) Specialusis (tekstūra - agresyvus) - + Align To Native Align To Native - + Half Pusė - + Force Bilinear Priverstinis bilinear - + Force Nearest Priverstas arčiausias - + Disabled (Default) Išjungtas (numatytasis) - + Enabled (Sprites Only) Įjungta (tik Sprites) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Nėra (numatytasis) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Skenavimo linijų filtras - + Diagonal Filter Įstrižinis filtras - + Triangular Filter Trikampinis filtras - + Wave Filter Bangų filtras - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Nesuspaustas - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Neigiama - + Positive Teigiamas - + Chop/Zero (Default) Pjovimas / Nulis (Numatytasis) - + Game Grid Žaidimų gridas - + Game List Žaidimų sarašas - + Game List Settings Žaidimų sąrašo nustatymai - + Type Tipas - + Serial Serijinis numeris - + Title Pavadinimas - + File Title Failo pavadinimas - + CRC CRC - + Time Played Žaista laiko - + Last Played Paskutinį kartą žaista - + Size Dydis - + Select Disc Image Pasirinkite disko atvaizdą - + Select Disc Drive Pasirinkite disko įrenginį - + Start File Pradėti failą - + Start BIOS Pradėti BIOS - + Start Disc Pradėti diską - + Exit Išeiti - + Set Input Binding Set Input Binding - + Region Regionas - + Compatibility Rating Suderinamumo įvertinimas - + Path Vieta - + Disc Path Disko kelias - + Select Disc Path Pasirinkti disko kelia - + Copy Settings Kopijuoti nustatymus - + Clear Settings Išvalyti nustatymus - + Inhibit Screensaver Uždrausti ekrano užsklandą - + Enable Discord Presence Įjungti Discord Presence - + Pause On Start Pauzė paleidimo metu - + Pause On Focus Loss Pauzė praradus dėmesį - + Pause On Menu Pauzė, kai Meniu - + Confirm Shutdown Patvirtinkite išjungimą - + Save State On Shutdown Išsaugoti būseną per išjungimą - + Use Light Theme Naudoti šviesia temą - + Start Fullscreen Pradėti per visą ekraną - + Double-Click Toggles Fullscreen Dukart spustelėjus perjungiama į visą ekraną - + Hide Cursor In Fullscreen Slėpti rodykle viso ekrano režime - + OSD Scale OSD skalė - + Show Messages Rodyti pranešimus - + Show Speed Rodyti greiti - + Show FPS Rodyti FPS - + Show CPU Usage Rodyti CPU naudojimą - + Show GPU Usage Rodyti GPU naudojimą - + Show Resolution Rodyti raiška - + Show GS Statistics Rodyti GS statistikas - + Show Status Indicators Rodyti statuso indikatorius - + Show Settings Rodyti nustatymus - + Show Inputs Rodyti įvestis - + Warn About Unsafe Settings Įspėti apie nesaugius nustatymus - + Reset Settings Atstatyti nustatymus - + Change Search Directory Pakeiskite paieškos adresą - + Fast Boot Greitas paleidimas - + Output Volume Išvesties garsumas - + Memory Card Directory Atminties kortelių adresynas - + Folder Memory Card Filter Aplankas Atminties kortelės filtras - + Create Sukurti - + Cancel Atšaukti - + Load Profile Krauti profilį - + Save Profile Išsaugoti profilį - + Enable SDL Input Source Įjunkti SDL įvesties šaltinį - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Patobulintas režimas - + SDL Raw Input SDL neapdorotas įvestis - + Enable XInput Input Source Įjunkti XInput įvesties šaltinį - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Kontrolerio jungtis {}{} - + Controller Port {} Kontrolerio jungtis {} - + Controller Type Kontrolerio tipas - + Automatic Mapping Automatinis susiejimas - + Controller Port {}{} Macros Kontrolerio jungties {}{} macros - + Controller Port {} Macros Kontrolerio jungties {} macros - + Macro Button {} Makro mygtukas {} - + Buttons Mygtukai - + Frequency Dažnis - + Pressure Spaudimas - + Controller Port {}{} Settings Kontrolerio jungties {}{} nustatymai - + Controller Port {} Settings Kontrolerio jungties {} nustatymai - + USB Port {} USB jungtis {} - + Device Type Įrenginio tipas - + Device Subtype Įrenginio Subtype - + {} Bindings {} Susiejimai - + Clear Bindings Išvalyti susiejimus - + {} Settings {} Nustatymai - + Cache Directory Cache adresynas - + Covers Directory Viršelių adresynas - + Snapshots Directory Snapshots adresynas - + Save States Directory Išsaugotų būsenų adresynas - + Game Settings Directory Žaidimo nustatymų adresynas - + Input Profile Directory Įvesties profilio adresynas - + Cheats Directory Cheatu adresynas - + Patches Directory Pataisymų adresynas - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Vaizdo įrašų saugojimo vieta - + Resume Game Tęsti žaidimą - + Toggle Frame Limit Perjungti į kadrų ribojimą - + Game Properties Žaidimo ypatybės - + Achievements Pasiekimai - + Save Screenshot Išsaugoti Ekrano Kopiją - + Switch To Software Renderer Perjungti į programinį atvaizdavimą - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Pakeisti diską - + Close Game Uždaryti žaidimą - + Exit Without Saving Išeiti neišsaugojus - + Back To Pause Menu Grįžti į pauzės meniu - + Exit And Save State Išeiti ir išsaugoti būseną - + Leaderboards Lyderių lenta - + Delete Save Trinti save - + Close Menu Uždaryti meniu - + Delete State Ištrinti būseną - + Default Boot Numatytasis paleidimas - + Reset Play Time Iš naujo nustatyti žaidimo laika - + Add Search Directory Pridėti paieškos adresyną - + Open in File Browser Atidaryti failų naršyklėje - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Pašalinti iš sąrašo - + Default View Numatytasis vaizdas - + Sort By Rūšiuoti pagal - + Sort Reversed Rūšiuoti atvirkščiai - + Scan For New Games Ieškoti naujų žaidimų - + Rescan All Games Nuskaityti visus žaidimus iš naujo - + Website Svetainė - + Support Forums Pagalbos forumai - + GitHub Repository GitHub saugykla - + License Licencija - + Close Uždaryti - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration yra naudojama vietoj integruotos pasiekimų implementacijos. - + Enable Achievements Įjungti pasiekimus - + Hardcore Mode Sunkusis režimas - + Sound Effects Garso efektai - + Test Unofficial Achievements Išbandyti neoficialius pasiekimus - + Username: {} Vartotojo vardas: {} - + Login token generated on {} Login token generated on {} - + Logout Atsijungti - + Not Logged In Nesate prisijungęs - + Login Prisijungti - + Game: {0} ({1}) Žaidimas: {0} ({1}) - + Rich presence inactive or unsupported. Išsamus buvimas neaktyvus arba nepalaikomas. - + Game not loaded or no RetroAchievements available. Žaidimas neįkeltas arba nėra RetroAchievements. - + Card Enabled Kortelė įjungta - + Card Name Kortelės pavadinimas - + Eject Card Išstumti kortelę @@ -11087,32 +11146,42 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs Visi CRCs - + Reload Patches Perkrauti pataisymus - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Pažymėta - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Šiam žaidimui nėra jokių pataisymų. @@ -11588,11 +11657,11 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s - - - - - + + + + + Off (Default) Išjungta (numatytasis) @@ -11602,10 +11671,10 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s - - - - + + + + Automatic (Default) Automatinė (Numatytas) @@ -11672,7 +11741,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai s - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11738,29 +11807,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Ekrano poslinkiai - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Įjungti Widescreen pataisymus - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Prieš neryškumą @@ -11771,7 +11830,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11781,18 +11840,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Ekrano nuotraukos dydis: - + Screen Resolution Ekrano raiška - + Internal Resolution Vidinė raiška - + PNG PNG @@ -11844,7 +11903,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11891,7 +11950,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Nesumažinta (numatytasis) @@ -11907,7 +11966,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Paprastas (rekomenduojama) @@ -11943,7 +12002,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11959,31 +12018,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Rankiniai aparatūros pataisymai - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11995,15 +12054,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Automatinis praplovimas @@ -12031,8 +12090,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Išjungta) @@ -12089,18 +12148,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Išjungti saugias funkcijas - + Preload Frame Data Išanksto krauti kadro duomenis - + Texture Inside RT Tekstūros RT viduje @@ -12199,13 +12258,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Sujungti sprite - + Align Sprite Sulygiuoti Sprite @@ -12219,16 +12278,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Perėjimo šalinimas - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12301,25 +12350,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Išjungti vaizdavimo pataisymus @@ -12330,7 +12379,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12389,25 +12438,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Išmesti tekstūras - + Dump Mipmaps Išmesti mipmaps - + Dump FMV Textures Išmesti FMV tekstūras - + Load Textures Krauti tekstūras @@ -12417,6 +12466,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12434,13 +12493,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12463,8 +12522,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Nėra (numatytasis) @@ -12485,7 +12544,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12537,7 +12596,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Atspalvio didinimas @@ -12552,7 +12611,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrastas: - + Saturation Sodrumas @@ -12573,50 +12632,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Rodyti indikatorius - + Show Resolution Rodyti raiška - + Show Inputs Rodyti įvestis - + Show GPU Usage Rodyti GPU naudojimą - + Show Settings Rodyti nustatymus - + Show FPS Rodyti FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12632,13 +12691,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Rodyti statistiką - + Asynchronous Texture Loading Asinchroninis tekstūrų krovimas @@ -12649,13 +12708,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Rodyti CPU naudojimą - + Warn About Unsafe Settings Įspėti apie nesaugius nustatymus @@ -12681,7 +12740,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12692,43 +12751,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12837,19 +12896,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12902,7 +12961,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12912,1214 +12971,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Programa - + Null Null here means that this is a graphics backend that will show nothing. Nieko - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Naudoti bendra nustatymą [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Nepažymėta - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatiškai įkrauna ir pritaiko widescreen pataisymus paleidus žaidimą. Gali sukelti problemų. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatiškai įkelia ir pritaiko pataisymus be pynimo paleidus žaidimą. Gali sukelti problemų. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear filtravimas - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Šis nustatymas išjungia konkretaus žaidimo vaizdavimo pataisymus. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Pagal numatytuosius nustatymus tekstūros talpykla tvarko dalinius panaikinimus. Deja, tai labai brangiai kainuoja procesoriui. Šis pakeitimas pakeičia dalinį panaikinimą visišku tekstūros ištrynimu, kad sumažėtų procesoriaus apkrova. Tai padeda Snowblind variklio žaidimuose. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Išjungta - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Įjungia FidelityFX kontrasto adaptacinį aštrinimą. - + Determines the intensity the sharpening effect in CAS post-processing. Nustato aštrinimo efekto intensyvumą apdorojant CAS. - + Adjusts brightness. 50 is normal. Reguliuoja ryškumą. 50 yra normalus. - + Adjusts contrast. 50 is normal. Reguliuoja kontrastą. 50 yra normalus. - + Adjusts saturation. 50 is normal. Reguliuoja sodrumą. 50 yra normalus. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Vaizdo iškodavimas - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video bitų srautas - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatinė rezoliucija - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Garso iškodavimas - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio bitų srautas - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Pažymėta - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Vaizdo santykis - + Auto Standard (4:3/3:2 Progressive) Automatinis standartas (4:3/3:2 progresyvinis) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Perėjimo šalinimas - + Screenshot Size Ekrano nuotraukos dydis - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Ekrano nuotraukų formatas - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Ekrano nuotraukos kokybė - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Nustato ekrano kopijų suspaudimo kokybę. Didesni išsaugo daugiau detalių JPEG formatui ir sumažina PNG formato failo dydį. - - + + 100% 100% - + Vertical Stretch Vertikalus tempimas - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Pilno ekrano režimas - - - + + + Borderless Fullscreen Be sienų per visą ekraną - + Chooses the fullscreen resolution and frequency. Pasirenka viso ekrano raišką ir dažnį. - + Left Kairė - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Viršus - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Dešinė - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Apačia - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Gimtasis (PS2) (Numatytas) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Tekstūrų filtravimas - + Trilinear Filtering Trilinear filtravimas - + Anisotropic Filtering Anizotropinis filtravimas - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Ditheriavimas - + Blending Accuracy Maišymo tikslumas - + Texture Preloading Išankstinis tekstūrų įkėlimas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Įkelia visas tekstūras iš karto, o ne mažus fragmentus, ir, jei įmanoma, vengia perteklinių įkėlimų. Tai pagerina daugumos žaidimų našumą, bet gali sulėtinti nedidelį pasirinkimą. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU taikinys CLUT - + Skipdraw Range Start Praleisti piešimo ribos pradžią - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Praleisti piešimo ribos pabaigą - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Pusės pikselio poslinkis - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Apvalinti Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Tekstūros poslinkiai X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Tekstūros poslinkiai Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Ryškumas - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Taikomas FXAA švelninimo algoritmas, kad būtų pagerinta žaidimų vaizdo kokybė. - + Brightness Ryškumas - - - + + + 50 50 - + Contrast Kontrastas - + TV Shader TV shaderis - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD skalė - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Ekrano apatiniame kairiajame kampe rodoma dabartinė sistemos valdiklio būsena. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Palikite tuščią - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Nustato naudojamą audio bitų srautą. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Įjungti Debug įrenginį - + Enables API-level validation of graphics commands. Įjungiamas API lygmens grafikos komandų patvirtinimas. - + GS Download Mode GS Download Mode - + Accurate Tikslus - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Numatytasis - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14127,7 +14186,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Numatytasis @@ -14344,254 +14403,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System Sistema - + Open Pause Menu Atidaryti pristabdymo meniu - + Open Achievements List Atidaryti pasiekimų sąrašą - + Open Leaderboards List Atidaryti lyderių lentelės sąrašą - + Toggle Pause Pristabdyti arba tęsti - + Toggle Fullscreen Perjungti į viso ekrano būseną - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Pagreitinti (Laikyti) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Padidinti garsą - + Decrease Volume Sumažinti garsą - + Toggle Mute Įjungti / Išjungti garsą - + Frame Advance Kadro greitėjimas į priekį - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Iš naujo nustatykite virtualią mašiną - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Išsaugoti būseną - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Pasirinkti kitą saugojimo Slota - + Save State To Selected Slot Saugoti būsena į pasirinkta Slota - + Load State From Selected Slot Pakrauti būsena iš pasirinkto Sloto - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Išsaugoti būseną į Slotą 1 - + Load State From Slot 1 Krauti būseną iš Sloto 1 - + Save State To Slot 2 Išsaugoti būseną į Slotą 2 - + Load State From Slot 2 Krauti būseną iš Sloto 2 - + Save State To Slot 3 Išsaugoti būseną į Slotą 3 - + Load State From Slot 3 Krauti būseną iš Sloto 3 - + Save State To Slot 4 Išsaugoti būseną į Slotą 4 - + Load State From Slot 4 Krauti būseną iš Sloto 4 - + Save State To Slot 5 Išsaugoti būseną į Slotą 5 - + Load State From Slot 5 Krauti būseną iš Sloto 5 - + Save State To Slot 6 Išsaugoti būseną į Slotą 6 - + Load State From Slot 6 Krauti būseną iš Sloto 6 - + Save State To Slot 7 Išsaugoti būseną į Slotą 7 - + Load State From Slot 7 Krauti būseną iš Sloto 7 - + Save State To Slot 8 Išsaugoti būseną į Slotą 8 - + Load State From Slot 8 Krauti būseną iš Sloto 8 - + Save State To Slot 9 Išsaugoti būseną į Slotą 9 - + Load State From Slot 9 Krauti būseną iš Sloto 9 - + Save State To Slot 10 Išsaugoti būseną į Slotą 10 - + Load State From Slot 10 Krauti būseną iš Sloto 10 @@ -15471,594 +15530,608 @@ Right click to clear binding &Sistema - - - + + Change Disc Pakeisti diską - - + Load State Krauti būseną - - Save State - Išsaugoti būseną - - - + S&ettings Nustatymai - + &Help &Pagalba - + &Debug Profilavimas - - Switch Renderer - Perjungti atvaizduotoja - - - + &View &Peržiūrėti - + &Window Size &Lango dydis - + &Tools Įrankiai - - Input Recording - Įvesties įrašymas - - - + Toolbar Įrankių juosta - + Start &File... Pradėti failą... - - Start &Disc... - Pradėti diską... - - - + Start &BIOS Pradėti &BIOS - + &Scan For New Games &Ieškoti naujų žaidimų - + &Rescan All Games &Nuskaityti visus žaidimus iš naujo - + Shut &Down Išsijungti - + Shut Down &Without Saving Išjungti be išsaugojimo - + &Reset &Perkrauti - + &Pause &Pauzė - + E&xit Išeiti - + &BIOS &BIOS - - Emulation - Emuliacija - - - + &Controllers &Kontroleriai - + &Hotkeys &Spartieji klavišai - + &Graphics &Grafika - - A&chievements - P&asiekimai - - - + &Post-Processing Settings... Papildomo apdorojimo nustatymai... - - Fullscreen - Per visą ekraną - - - + Resolution Scale Rezoliucijos skalė - + &GitHub Repository... &GitHub saugykla... - + Support &Forums... Pagalbos forumai... - + &Discord Server... &Discord Serveris... - + Check for &Updates... Ieškoti &atnaujinimų... - + About &Qt... Apie &Qt... - + &About PCSX2... &Apie PCSX2... - + Fullscreen In Toolbar Per visą ekraną - + Change Disc... In Toolbar Pakeisti diską... - + &Audio &Garsas - - Game List - Žaidimų sarašas - - - - Interface - Interfeisas - - - - Add Game Directory... - Pridėti žaidimų adresyną... - - - - &Settings - &Nustatymai - - - - From File... - Iš failo... - - - - From Device... - Iš įrenginio... - - - - From Game List... - Iš žaidimų sąrašo... - - - - Remove Disc - Pašalinti diską - - - + Global State Bendra būsena - + &Screenshot &Ekrano kopija - + Start File In Toolbar Pradėti failą - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Pradėti diską - + Start BIOS In Toolbar Pradėti BIOS - + Shut Down In Toolbar Išsijungti - + Reset In Toolbar Perkrauti - + Pause In Toolbar Pauzė - + Load State In Toolbar Krauti būseną - + Save State In Toolbar Išsaugoti būseną - + + &Emulation + &Emulation + + + Controllers In Toolbar Kontroleriai - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Nustatymai - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Ekrano kopija - + &Memory Cards &Atminties kortelės - + &Network && HDD &Tinklas && HDD - + &Folders &Aplankai - + &Toolbar &Įrankių juosta - - Lock Toolbar - Užrakinti įrankių juostą + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Statuso juosta - - Verbose Status - Verbose statusas - - - + + Game &List Žaidimų &sąrašas - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Sistemos &rodymas - + Game &Properties Žaidimo ypatybės - + Game &Grid Žaidimų gridas - - Show Titles (Grid View) - Rodyti Pavadinimus (Grido rodinys) - - - + Zoom &In (Grid View) Priartinimas (Grido rodinys) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Sumažinimas (Grido rodinys) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Atnaujinti &viršeliai (Grido rodinys) - + Open Memory Card Directory... Atidaryti atminties kortelės adresyną... - - Open Data Directory... - Atidaryti duomenų adresyna... - - - - Toggle Software Rendering - Perjungti į programinės įrangos atvaizdavimą - - - - Open Debugger - Atidaryti derintuvą - - - - Reload Cheats/Patches - Perkrauti Cheatus/Pataisymus - - - - Enable System Console - Įjungti sistemos konsolę - - - - Enable Debug Console - Įjungti Derinimo konsolę - - - - Enable Log Window - Įjungti Žurnalo langą - - - - Enable Verbose Logging - Įjungti išsamesnį žurnalo įrašymą - - - - Enable EE Console Logging - Įjungti EE konsolės žurnalo įrašymą - - - - Enable IOP Console Logging - Įjungti IOP konsolės žurnalo įrašymą - - - - Save Single Frame GS Dump - Išsaugoti vienetinį kadrą GS išmetime - - - - New - This section refers to the Input Recording submenu. - Naujas - - - - Play - This section refers to the Input Recording submenu. - Groti - - - - Stop - This section refers to the Input Recording submenu. - Sustabdyti - - - - Settings - This section refers to the Input Recording submenu. - Nustatymai - - - - + Input Recording Logs Įvesties įrašymo žurnalai - - Controller Logs - Kontrolerio žurnalai - - - + Enable &File Logging Įjungti failų žurnalavimą - - Enable CDVD Read Logging - Įjungti CDVD nuskaitymo žurnalavimą - - - - Save CDVD Block Dump - Išsaugoti CDVD blokelio išmetimą - - - - Enable Log Timestamps - Įjungti žurnalo laiko žymas - - - - + Start Big Picture Mode Įjunti didelio vaizdo režimą - - + + Big Picture In Toolbar Didelis vaizdas - - Cover Downloader... - Viršelių atsisiuntėjas... - - - - + Show Advanced Settings Rodyti išplėstinius nustatymus - - Recording Viewer - Įrašų peržiūra - - - - + Video Capture Vaizdo įrašymas - - Edit Cheats... - Redaguoti cheats... - - - - Edit Patches... - Redaguoti pataisymus... - - - + Internal Resolution Vidinė raiška - + %1x Scale %1x skalė - + Select location to save block dump: Pasirinkite vieta, į kurią norite įrašyti blokelio išmetimą: - + Do not show again Daugiau nerodyti - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16071,297 +16144,297 @@ PCSX2 komanda neteiks jokios paramos konfigūracijoms, kuriomis keičiami šie n Ar tikrai norite tęsti? - + %1 Files (*.%2) %1 failai (*.%2) - + WARNING: Memory Card Busy ĮSPĖJIMAS: atminties kortelė yra užimta - + Confirm Shutdown Patvirtinkite išjungimą - + Are you sure you want to shut down the virtual machine? Ar tikrai norite išjungti virtualią mašiną? - + Save State For Resume Išsaugoti būseną vėlesniam tęsimui - - - - - - + + + + + + Error Klaida - + You must select a disc to change discs. Norint pakeisti diską, reikia pasirinkti diską. - + Properties... Savybės... - + Set Cover Image... Nustatyti viršelio vaizdą... - + Exclude From List Išskirti iš sąrašo - + Reset Play Time Iš naujo nustatyti grojimo laiką - + Check Wiki Page Patikrinti Wiki puslapi - + Default Boot Numatytasis paleidimas - + Fast Boot Greitas paleidimas - + Full Boot Pilnas paleidimas - + Boot and Debug Paleidimas ir Profilavimas - + Add Search Directory... Pridėti paieškos adresyną... - + Start File Pradėti failą - + Start Disc Pradėti diską - + Select Disc Image Pasirinkite disko atvaizdą - + Updater Error Atnaujinimo klaida - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Atsiprašome, bandote atnaujinti PCSX2 versiją, kuri nėra oficiali GitHub versija. Kad būtų išvengta nesuderinamumo, automatinis atnaujinimas įjungtas tik oficialiose išleidimuose.</p><p>Norėdami gauti oficialią kompiliaciją, atsisiųskite ją iš toliau pateiktos nuorodos:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatinis atnaujinimas dabartinėje platformoje nepalaikomas. - + Confirm File Creation Patvirtinkite failo sukūrimą - + The pnach file '%1' does not currently exist. Do you want to create it? Pnach failas '%1' šiuo metu neegzistuoja. Ar norite jį sukurti? - + Failed to create '%1'. Nepavyko sukurti '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Įvesties įrašymo failai (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Pristabdyta - + Load State Failed Pakrauti būseną nepavyko - + Cannot load a save state without a running VM. Negalima įkelti išsaugotos būsenos be veikiančios virtualios mašinos. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Naujojo ELF negalima įkelti nenustačius virtualios mašinos iš naujo. Ar norite iš naujo nustatyti virtualią mašiną dabar? - + Cannot change from game to GS dump without shutting down first. Negalima pereiti iš žaidimo į GS dump, prieš tai neišjungus. - + Failed to get window info from widget Nepavyko gauti lango informacijos iš valdiklio - + Stop Big Picture Mode Išjungti didelio vaizdo režimą - + Exit Big Picture In Toolbar Išeiti iš didelio vaizdo - + Game Properties Žaidimo ypatybės - + Game properties is unavailable for the current game. Žaidimo ypatybės nėra prieinamos dabartiniame žaidime. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungtas diskas ir turite pakankamas teises jį pasiekti. - + Select disc drive: Pasirinkite disko įrenginį: - + This save state does not exist. Šios išsaugojimo būsenos nėra. - + Select Cover Image Pasirinkite viršelio vaizdą - + Cover Already Exists Viršelis jau egzistuoja - + A cover image for this game already exists, do you wish to replace it? Šio žaidimo viršelio vaizdas jau yra, ar norite jį pakeisti? - + + - Copy Error Kopijavimo klaida - + Failed to remove existing cover '%1' Nepavyko panaikinti esamo viršelio '%1' - + Failed to copy '%1' to '%2' Nepavyko nukopijuoti '%1' į '%2' - + Failed to remove '%1' Nepavyko panaikinti '%1' - - + + Confirm Reset Patvirtinti atstatymą - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Visi viršelio vaizdų tipai (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Turite pasirinkti kitą failą nei dabartinis viršelio paveikslėlis. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16369,12 +16442,12 @@ This action cannot be undone. Šio veiksmo negalima atšaukti. - + Load Resume State Pakrauti tęsimo būseną - + A resume save state was found for this game, saved at: %1. @@ -16385,89 +16458,89 @@ Do you want to load this state, or start from a fresh boot? Ar norite įkelti šią būseną, ar pradėti iš naujo? - + Fresh Boot Švarus paleidimas - + Delete And Boot Ištrinti ir paleisti - + Failed to delete save state file '%1'. Nepavyko ištrinti išsaugotos būsenos failo '%1'. - + Load State File... Pakrauti būsenos failą... - + Load From File... Pakrauti iš failo... - - + + Select Save State File Pasirinkite išsaugotos būsenos failą - + Save States (*.p2s) Išsaugoti būsenas (*.p2s) - + Delete Save States... Ištrinti Išsaugotas būsenas... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Visų failų tipai (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Vieno takelio neapdoroti vaizdai (*.bin *.iso);;Glosties lapai (*.cue);;Medijos aprašymo failai (*.mdf);;MAME CHD atvaizdai (*.chd);;CSO vaizdai (*.cso);;ZSO atvaizdai (*.zso);;GZ atvaizdai (*.gz);;ELF vykdomieji failai (*.elf);;IRX vykdomieji failai (*.irx);;GS atkarpų (*.gs *.gs.xz *.gs.zst);;Bloko išmetimai (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Visi failų tipai (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Vieno takelio neapdoroti vaizdai (*.bin *.iso);;Cue lapai (*. cue);;Laikmenos aprašymo failas (*.mdf);;MAME CHD atvaizdai (*.chd);;CSO atvaizdai (*.cso);;ZSO atvaizdai (*.zso);;GZ atvaizdai (*.gz);;Blokų išmetimai (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ĮSPĖJIMAS: atminties kortelė vis dar įrašinėja duomenis. Išjungimas dabar <b>NEGRĮŽTAMAI SUGADINS JŪSŲ ATMINTIES KORTELĘ</b> Rekomenduojama atnaujinti žaidimą ir leisti jam baigti rašyti duomenis į atminties kortelę.<br><br>Ar norite vis tiek išjungti žaidimą ir <b>NEGRĮŽTAMAI SUGADINTI JŪSŲ ATMINTIES KORTELĘ?</b> - + Save States (*.p2s *.p2s.backup) Išsaugoti būsenas (*.p2s *.p2s.backup) - + Undo Load State Atsisakyti krauti būseną - + Resume (%2) Tęsti (%2) - + Load Slot %1 (%2) Išsaugotas Slotas %1 (%2) - - + + Delete Save States Ištrinti Išsaugotas būsenas - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16476,42 +16549,42 @@ The saves will not be recoverable. Išsaugotų būsenų nebus galima atkurti. - + %1 save states deleted. %1 išsaugotos būsenos ištrintos. - + Save To File... Išsaugoti į failą... - + Empty Tuščia - + Save Slot %1 (%2) Išsaugotas Slotas %1 (%2) - + Confirm Disc Change Patvirtinti disko keitimą - + Do you want to swap discs or boot the new image (via system reset)? Ar norite pakeisti diskus, ar paleisti naują atvaizdą (iš naujo nustatant sistemą)? - + Swap Disc Keisti diską - + Reset Perkrauti @@ -16534,25 +16607,25 @@ Išsaugotų būsenų nebus galima atkurti. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Atminties kortelės nuskaitymas nepavyko - + Unable to access memory card: {} @@ -16569,28 +16642,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Atminties kortelė '{}' buvo įrašyta į saugyklą. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Atminties kortelės vėl įdėtos. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17382,7 +17460,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18222,12 +18300,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18238,7 +18316,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18249,7 +18327,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18260,7 +18338,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Jokių cheatu ar pataisymų (widescreen, suderinamumo ar kt.) nerasta / neįjungta. @@ -18361,47 +18439,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Klaida - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Atšaukti @@ -18534,7 +18612,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21747,42 +21825,42 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k VMManager - + Failed to back up old save state {}. Nepavyko sukurti atsarginės kopijos senos išsaugotos būsenos {}. - + Failed to save save state: {}. Nepavyko išsaugoti išsaugojimo būsenos: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nežinomas žaidimas - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Klaida - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21799,272 +21877,272 @@ Gavus šį BIOS, jis turi būti įdėtas į duomenų katalogo bios aplanką (įr Daugiau instrukcijų rasite DUK ir vadovuose. - + Resuming state Būsena tęsiama - + Boot and Debug Paleidimas ir Profilavimas - + Failed to load save state Nepavyko užkrauti išsaugotos būsenos - + State saved to slot {}. Būklė įrašyta į slota {}. - + Failed to save save state to slot {}. Nepavyko išsaugoti išsaugojimo būsenos į slota {}. - - + + Loading state Būsena kraunama - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Slote {} nėra išsaugotos būsenos. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Kraunama būsena iš sloto {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Būklės įrašymas į slota {}... - + Frame advancing Kadro greitėjimas į priekį - + Disc removed. Diskas pašalintas. - + Disc changed to '{}'. Diskas pakeistas į '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nepavyko atidaryti naujo disko atvaizdo '{}'. Grįžtama prie senojo atvaizdo. Klaida buvo: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nepavyko grįžti prie senojo disko atvaizdo. Išimamas diskas. Klaida buvo: {} - + Cheats have been disabled due to achievements hardcore mode. Cheatai buvo išjungti dėl pasiekimų sunkiojo režimo. - + Fast CDVD is enabled, this may break games. Įjungtas greitasis CDVD, tai gali sugadinti žaidimus. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Ciklo greitis/praleidimas yra ne pagal numatytuosius nustatymus, dėl to žaidimai gali sutrikti arba veikti per lėtai. - + Upscale multiplier is below native, this will break rendering. Padidinto mastelio daugiklis yra mažesnis už vietinį, dėl to sutriks vaizdavimas. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Tekstūros filtravimas nenustatytas į Bilinear (PS2). Dėl to kai kuriuose žaidimuose sutrinka atvaizdavimas. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinijinis filtravimas nenustatytas kaip automatinis. Tai gali sutrikdyti vaizdavimą kai kuriuose žaidimuose. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Techninės įrangos atsisiuntimo režimas nenustatytas į tikslų, todėl kai kuriuose žaidimuose gali sutrikti vaizdo perteikimas. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, tai gali sugadinti kai kuriuos žaidimus. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU0 Round Mode is not set to default, this may break some games. VU0 apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU1 Round Mode is not set to default, this may break some games. VU1 apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + VU Clamp Mode is not set to default, this may break some games. VU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Žaidimo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Suderinamumo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. - + Frame rate for NTSC is not default. This may break some games. NTSC kadrų greitis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus. - + Frame rate for PAL is not default. This may break some games. PAL kadrų dažnis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus. - + EE Recompiler is not enabled, this will significantly reduce performance. EE rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP rekompilatorius nėra įjungtas, tai gerokai sumažins našumą. - + EE Cache is enabled, this will significantly reduce performance. EE spartinančioji atmintinė yra įjungta, tai gerokai sumažins našumą. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE laukimo kilpos aptikimas neįjungtas, tai gali sumažinti našumą. - + INTC Spin Detection is not enabled, this may reduce performance. INTC sukimosi aptikimas neįjungtas, tai gali sumažinti našumą. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Akimirksnis VU1 yra išjungtas, dėl to gali sumažėti našumas. - + mVU Flag Hack is not enabled, this may reduce performance. mVU vėliavos hackas neįjungtas, tai gali sumažinti našumą. - + GPU Palette Conversion is enabled, this may reduce performance. GPU paletės konvertavimas yra įjungtas, gali sumažėti našumas. - + Texture Preloading is not Full, this may reduce performance. Tekstūrų išankstinis įkėlimas nėra pilnas, dėl to gali sumažėti našumas. - + Estimate texture region is enabled, this may reduce performance. Numatomas tekstūros regionas yra įjungtas, tai gali sumažinti našumą. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts index 0432ad88cc..bf22fa2d50 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts @@ -740,307 +740,318 @@ Leaderboard Position: {1} of {2} Izmantot Vispārējo Iestatījumu [%1] - + Rounding Mode Noapaļošanas Režīms - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Saspiešanas Režīms - - - + + + Normal (Default) Normāls (Noklusējums) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Iespējot Pārkompilatoru - + - - - + + + - + - - - - + + + + + Checked Pārbaudīts - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Veic tiešā-laika 64-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Gaidīšanas Cikla Novēršana - + Moderate speedup for some games, with no known side effects. Mērens paātrinājums dažām spēlēm, bez zināmām blakusparādībām. - + Enable Cache (Slow) Iespējot Kešatmiņu (Lēni) - - - - + + + + Unchecked Neatzīmēts - + Interpreter only, provided for diagnostic. Interpretors paredzēts tikai diagnostikai. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Griezes Noteikšana - + Huge speedup for some games, with almost no compatibility side effects. Milzīgs paātrinājums dažām spēlēm, ar gandrīz nekādas saderības blakusparādībām. - + Enable Fast Memory Access Iespējot Ātras Atmiņas Piekļuvi - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Izmanto Atpakaļ-Inženieriju lai izvairītos no reģistra pietvīkuma katrā atmiņas piekļuves reizē. - + Pause On TLB Miss Pauzēt Uz TLB Kļūmes - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzē virtuālo mašīnu, kad rodas TLB kļūme, nevis ignorē to un turpina. Ņemiet vērā, ka virtuālā mašīna apstāsies pēc bloka beigām, nevis pēc instrukcijas, kas izraisīja izņēmumu. Skatiet konsoli, lai redzētu adresi, kurā radās nederīga piekļuve. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Noapaļošanas Režīms - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Noapaļošanas Režīms - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Saspiešanas Režīms - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Saspiešanas Režīms - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Iespējot VU0 Pārkompilatoru (Mikrorežīms) - + Enables VU0 Recompiler. Iespējot VU0 Pārkompilatoru. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Iespējot VU1 Pārkompilatoru - + Enables VU1 Recompiler. Iespējot VU1 Pārkompilatoru. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Indikācijas Korekcija - + Good speedup and high compatibility, may cause graphical errors. Labs paātrinājums un augsta saderība, var izraisīt grafiskas kļūdas. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Veic tiešā-laika 32-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. - + Enable Game Fixes Iespējot Spēļu Labojumus - + Automatically loads and applies fixes to known problematic games on game start. Automātiski ielādējas un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. - + Enable Compatibility Patches Iespējot Saderības Izlabojumus - + Automatically loads and applies compatibility patches to known problematic games. Automātiski ielādē un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1263,29 +1274,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Kadru Ātruma Kontrole - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Kadru Ātrums: - + NTSC Frame Rate: NTSC Kadru Ātrums: @@ -1300,7 +1311,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1345,17 +1356,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Iestatījumi - + Slot: Slots: - + Enable Iespējot @@ -1876,8 +1892,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automātisks Atjauninātājs @@ -1917,68 +1933,68 @@ Leaderboard Position: {1} of {2} Atgādināt vēlāk - - + + Updater Error Kļūda Atjaunojot - + <h2>Changes:</h2> <h2>Izmaiņas:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Saglabāšanas Stāvokļa Brīdinājums</h2><p>Instalējot šo atjauninājumu, tiks iestatīti saglabāšanas statusi <b>nesaderīgs</b>. Pirms šī atjauninājuma instalēšanas pārliecinieties, ka esat saglabājis spēles atmiņas kartē, pretējā gadījumā jūs zaudēsiet progresu.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Istatījumu Brīdinājums</h2><p>Instalējot šo atjauninājumu, jūsu programmas konfigurācija tiks atiestatīta. Lūdzu, ņemiet vērā, ka pēc šī atjauninājuma iestatījumi būs jāpārkonfigurē.</p> - + Savestate Warning Saglabāšanas Brīdinājums - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>BRĪDINĀJUMS</h1><p style='font-size:12pt;'>Instalējot šo atjauninājumu, jūsu <b>saglabāšanas stāvokļi kļūs nesaderīgi</b>, <i> pirms turpināšanas, saglabājiet progresu savās atmiņas kartēs</i>.</p><p>Vai vēlaties turpināt?</p> - + Downloading %1... Lejupielādē %1... - + No updates are currently available. Please try again later. Pašlaik nav pieejami atjauninājumi. Lūdzu, vēlāk mēģiniet vēlreiz. - + Current Version: %1 (%2) Esošā Versija: %1 (%2) - + New Version: %1 (%2) Jauna Versija: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Notiek ielāde... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2142,19 +2158,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2244,17 +2260,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2279,7 +2295,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3236,29 +3252,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3269,40 +3290,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3315,12 +3339,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3329,12 +3368,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3347,13 +3386,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3361,8 +3400,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3370,26 +3409,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4013,63 +4052,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4140,17 +4179,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4802,53 +4856,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4866,48 +4920,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4928,23 +4982,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4954,72 +5008,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5046,86 +5100,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5499,81 +5553,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5707,342 +5756,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6051,1977 +6100,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8030,2071 +8084,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11084,32 +11143,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11585,11 +11654,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11599,10 +11668,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11669,7 +11738,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11735,29 +11804,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11768,7 +11827,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11778,18 +11837,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11841,7 +11900,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11888,7 +11947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11904,7 +11963,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11940,7 +11999,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11956,31 +12015,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11992,15 +12051,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12028,8 +12087,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12086,18 +12145,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12196,13 +12255,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12216,16 +12275,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12298,25 +12347,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12327,7 +12376,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12386,25 +12435,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12414,6 +12463,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12431,13 +12490,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12460,8 +12519,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12482,7 +12541,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12534,7 +12593,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12549,7 +12608,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12570,50 +12629,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12629,13 +12688,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12646,13 +12705,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12678,7 +12737,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12689,43 +12748,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12834,19 +12893,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12899,7 +12958,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12909,1214 +12968,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metāls - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Programmatūra - + Null Null here means that this is a graphics backend that will show nothing. Nulle - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14124,7 +14183,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14341,254 +14400,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15467,594 +15526,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16067,297 +16140,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16366,12 +16439,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16384,89 +16457,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16475,42 +16548,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16533,25 +16606,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16568,28 +16641,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17381,7 +17459,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18221,12 +18299,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18236,7 +18314,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18246,7 +18324,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18256,7 +18334,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18357,47 +18435,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18530,7 +18608,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21743,42 +21821,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21795,272 +21873,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts index 87681934c1..d45d8068b7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts @@ -732,310 +732,321 @@ Leiderbord Positie: {1} of {2} Gebruik Algemene Instellingen [%1] - + Rounding Mode Afrondingsmodus - - - + + + Chop/Zero (Default) Chop/Zero (Standaard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + Division Rounding Mode Verdeel-afrondingsmodus - + Nearest (Default) Dichtstbijzijnde (Standaard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; <b> het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.</b> - + Clamping Mode Klemmende modus - - - + + + Normal (Default) Normaal (Standaard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b> - - + + Enable Recompiler Recompiler Inschakelen - + - - - + + + - + - - - - + + + + + Checked Ingeschakeld - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wachtende Lus Detectie - + Moderate speedup for some games, with no known side effects. Matige versnelling voor sommige spellen, zonder bekende bijwerkingen. - + Enable Cache (Slow) Cache Inschakelen (Langzaam) - - - - + + + + Unchecked Uitgeschakeld - + Interpreter only, provided for diagnostic. Interpreter alleen, voorzien voor diagnostiek. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detectie - + Huge speedup for some games, with almost no compatibility side effects. Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten. - + Enable Fast Memory Access Schakel snelle geheugentoegang in - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld. - + Pause On TLB Miss Pauzeer op TLB Missers - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden. - + Enable 128MB RAM (Dev Console) Schakel 128 MB RAM in (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine. - + VU0 Rounding Mode VU0 afrondingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU1 Rounding Mode VU1 afrondingsmodus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU0 Clamping Mode VU0 Klemmodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + VU1 Clamping Mode VU1 klemmodus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> - + Enable Instant VU1 Instant VU1 Inschakelen - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) Inschakelen - + Enables VU0 Recompiler. VU0 Recompiler Inschakelen. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler Inschakelen - + Enables VU1 Recompiler. VU1 Recompiler Inschakelen. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vlag Hack - + Good speedup and high compatibility, may cause graphical errors. Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86. - + Enable Game Fixes Schakel Spel reparaties in - + Automatically loads and applies fixes to known problematic games on game start. Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue. - + Enable Compatibility Patches Compatibiliteitspatches inschakelen - + Automatically loads and applies compatibility patches to known problematic games. Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen. - + Savestate Compression Method Savestate Compression Method - - - Zstandard - Zstandard - - - - Determines the algorithm to be used when compressing savestates. - Determines the algorithm to be used when compressing savestates. - - - - Savestate Compression Level - Savestate Compression Level - - - - Medium - Medium - - Determines the level to be used when compressing savestates. - Determines the level to be used when compressing savestates. + Zstandard + Zstandaard - + + Determines the algorithm to be used when compressing savestates. + Bepaalt het algoritme dat wordt gebruikt bij het comprimeren van savestates. + + + + Savestate Compression Level + Savestate compressie niveau + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Bepaalt het niveau dat gebruikt moet worden bij het comprimeren van savestates. + + + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Slaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was. - + Create Save State Backups - Create Save State Backups + Spelstaatsreservekopieën Opslaan - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie. @@ -1255,29 +1266,29 @@ Leiderbord Positie: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Frame Rate Controle - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: @@ -1292,7 +1303,7 @@ Leiderbord Positie: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1309,45 +1320,50 @@ Leiderbord Positie: {1} of {2} Zstandard - Zstandard + Zstandaard LZMA2 - LZMA2 + LZMA2 Low (Fast) - Low (Fast) + Laag (snel) Medium (Recommended) - Medium (Recommended) + Gemiddeld (aanbevolen) High - High + Hoog Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + Zeer Hoog (Traag, niet aanbevolen) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE-instellingen - + Slot: Gleuf: - + Enable Inschakelen @@ -1357,7 +1373,7 @@ Leiderbord Positie: {1} of {2} Analysis Options - Analysis Options + Analyse Instellingen @@ -1869,8 +1885,8 @@ Leiderbord Positie: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatische Updater @@ -1910,68 +1926,68 @@ Leiderbord Positie: {1} of {2} Herinner mij later - - + + Updater Error Updater fout - + <h2>Changes:</h2> <h2>Wijzigingen:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Waarschuwing voor spelstatus</h2><p>Als u deze update installeert, worden uw opslagstatussen <b>incompatibel</b>. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Instellingswaarschuwingen</h2><p>Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.</p> - + Savestate Warning Savestate Waarschuwing - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WAARSCHUWING</h1><p style='font-size:12pt;'>Als u deze update installeert, zal uw <b>spelopslagstaten opslaan incompatibel maken</b>, <i>weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat</i>.</p><p>Wilt u doorgaan?</p> - + Downloading %1... %1 downloaden... - + No updates are currently available. Please try again later. Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw. - + Current Version: %1 (%2) Huidige versie: %1 (%2) - + New Version: %1 (%2) Nieuwe versie: %1 (%2) - + Download Size: %1 MB Download grootte: %1 MB - + Loading... Aan het laden... - + Failed to remove updater exe after update. Verwijderen van updater exe mislukt na de update. @@ -2135,19 +2151,19 @@ Leiderbord Positie: {1} of {2} Inschakelen - - + + Invalid Address - Invalid Address + Ongeldig adres - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2237,17 +2253,17 @@ Leiderbord Positie: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. De locatie van de gamedisc bevindt zich op een verwijderbare schijf, prestatieproblemen zoals haperingen en bevriezingen kunnen optreden. - + Saving CDVD block dump to '{}'. CDVD blok dump opslaan naar '{}'. - + Precaching CDVD Voorbewaard CDVD @@ -2272,7 +2288,7 @@ Leiderbord Positie: {1} of {2} Onbekend - + Precaching is not supported for discs. Voorbewaring wordt niet ondersteund voor CD/DVD-schijven. @@ -2733,7 +2749,7 @@ Leiderbord Positie: {1} of {2} R - R + R @@ -2743,12 +2759,12 @@ Leiderbord Positie: {1} of {2} I - I + I II - II + II @@ -3229,29 +3245,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Profiel verwijderen - + Mapping Settings Toewijzingsinstellingen - - + + Restore Defaults Terug Naar Standaardinstellingen - - - + + + Create Input Profile Invoerprofiel aanmaken - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3262,40 +3283,43 @@ Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigensc Voer de naam in voor het nieuwe invoerprofiel: - - - - + + + + + + Error Fout - + + A profile with the name '%1' already exists. Een profiel met de naam '%1' bestaat al. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Wilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopiëren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Wilt u de huidige sneltoetskoppelingen kopiëren van de globale instellingen naar het nieuwe invoerprofiel? - + Failed to save the new profile to '%1'. Het opslaan van het nieuwe profiel naar '%1' is mislukt. - + Load Input Profile Invoerprofiel Laden - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3308,12 +3332,27 @@ Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindinge Je kunt deze actie niet ongedaan maken. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Invoerprofiel Verwijderen - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3322,12 +3361,12 @@ You cannot undo this action. Je kunt deze actie niet ongedaan maken. - + Failed to delete '%1'. Verwijderen van '%1' is mislukt. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3340,13 +3379,13 @@ Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar j U kunt deze actie niet ongedaan maken. - + Global Settings Algemene instellingen - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3354,8 +3393,8 @@ U kunt deze actie niet ongedaan maken. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3363,26 +3402,26 @@ U kunt deze actie niet ongedaan maken. %2 - - + + USB Port %1 %2 USB Poort %1 %2 - + Hotkeys Sneltoetsen - + Shared "Shared" refers here to the shared input profile. Universeel Gedeeld - + The input profile named '%1' cannot be found. Het invoerprofiel genaamd '%1' kon niet gevonden worden. @@ -3496,7 +3535,7 @@ U kunt deze actie niet ongedaan maken. Parameters - Parameters + Parameters @@ -4006,63 +4045,63 @@ Wilt u deze overschrijven? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions - Hash Functions + Hash Functies - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4133,17 +4172,32 @@ Wilt u deze overschrijven? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4362,48 +4416,48 @@ Wilt u deze overschrijven? BIOS - BIOS + BIOS DMA Registers - DMA Registers + DMA Registers GIFTags - GIFTags + GIFTags IOP - IOP + IOP CDVD - CDVD + CDVD R3000A - R3000A + R3000A Memcards - Memcards + Memcards Pad - Pad + Pad MDEC - MDEC + MDEC @@ -4795,53 +4849,53 @@ Wilt u deze overschrijven? PCSX2 Debugger - + Run Uitvoeren - + Step Into Stap Naar - + F11 F11 - + Step Over Stap Voorbij - + F10 F10 - + Step Out Stap Uit - + Shift+F11 Shift+F11 - + Always On Top Altijd op voorgrond - + Show this window on top Toon dit venster bovenaan - + Analyze Analyze @@ -4859,48 +4913,48 @@ Wilt u deze overschrijven? Demonteren - + Copy Address Adres kopiëren - + Copy Instruction Hex Kopieer Instructie Hex - + NOP Instruction(s) NOP Instructie(s) - + Run to Cursor Loop naar Muiscursor - + Follow Branch Volg filiaal - + Go to in Memory View Ga naar in Geheugen Weergave - + Add Function Functie toevoegen - - + + Rename Function Hernoem Functie - + Remove Function Verwijder Functie @@ -4921,23 +4975,23 @@ Wilt u deze overschrijven? Assembleer Instructie - + Function name Functie naam - - + + Rename Function Error Hernoem Functie Fout - + Function name cannot be nothing. Functienaam mag niet leeg zijn. - + No function / symbol is currently selected. Er is momenteel geen functie / symbool geselecteerd. @@ -4947,72 +5001,72 @@ Wilt u deze overschrijven? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Herstelfunctie Fout - + Unable to stub selected address. Kan het geselecteerde tijdelijke adres niet plaatsen. - + &Copy Instruction Text &Kopieer Instructietekst - + Copy Function Name Kopieer Functienaam - + Restore Instruction(s) Instructie(s) Terugzetten - + Asse&mble new Instruction(s) Nieuwe instructie(s) sa&menvoegen - + &Jump to Cursor &Spring naar Muiscursor - + Toggle &Breakpoint &Breekpunt in-/uitschakelen - + &Go to Address &Ga naar Adres - + Restore Function De Functie Herstellen - + Stub (NOP) Function Stub (NOP) Functie - + Show &Opcode Toon &Opcode - + %1 NOT VALID ADDRESS %1 GEEN GELDIG ADRES @@ -5039,86 +5093,86 @@ Wilt u deze overschrijven? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Geen Beeldbestand - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Spel: %1 (%2) - + Rich presence inactive or unsupported. Rich presence is inactief of niet ondersteund. - + Game not loaded or no RetroAchievements available. Spel niet geladen of er zijn geen RetroAchievements beschikbaar. - - - - + + + + Error Fout - + Failed to create HTTPDownloader. Kan HTTPDownloader niet aanmaken. - + Downloading %1... %1 aan het downloaden... - + Download failed with HTTP status code %1. Downloaden mislukt met HTTP-statuscode %1. - + Download failed: Data is empty. Download mislukt: Gegevens zijn leeg. - + Failed to write '%1'. Verwijderen van '%1' is mislukt. @@ -5492,81 +5546,76 @@ Wilt u deze overschrijven? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5700,342 +5749,342 @@ De URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen. - + Use Global Setting Gebruik Globale Instellingen - + Automatic binding failed, no devices are available. Automatische koppeling mislukt, er zijn geen apparaten beschikbaar. - + Game title copied to clipboard. Speltitel gekopieerd naar klembord. - + Game serial copied to clipboard. Spelcode gekopieerd naar klembord. - + Game CRC copied to clipboard. Spel CRC gekopieerd naar klembord. - + Game type copied to clipboard. Speltype gekopieerd naar klembord. - + Game region copied to clipboard. Spelgebied gekopieerd naar klembord. - + Game compatibility copied to clipboard. Spelcompatibiliteit gekopieerd naar klembord. - + Game path copied to clipboard. Spelpad gekopieerd naar klembord. - + Controller settings reset to default. Controller-instellingen herstellen naar standaard. - + No input profiles available. Geen invoerprofielen beschikbaar. - + Create New... Maak nieuwe... - + Enter the name of the input profile you wish to create. Voer de naam in van het invoerprofiel dat u wilt maken. - + Are you sure you want to restore the default settings? Any preferences will be lost. Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan. - + Settings reset to defaults. Instellingen teruggezet naar standaard waarden. - + No save present in this slot. Geen save aanwezig in deze slot. - + No save states found. Geen save states gevonden. - + Failed to delete save state. Kan de save state niet verwijderen. - + Failed to copy text to clipboard. Kopiëren van tekst naar klembord mislukt. - + This game has no achievements. Dit spel heeft geen achievements. - + This game has no leaderboards. Deze game heeft geen scorebord. - + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? - + Launch a game from images scanned from your game directories. Start een spel uit afbeeldingen gescand uit je game mappen. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Onbekend - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. - Uses a light coloured theme instead of the default dark theme. + Gebruikt een licht gekleurd thema in plaats van het standaard donkere thema. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. - + Determines how large the on-screen messages and monitor are. Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten. - + Automatic Automatisch - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standaard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6044,1977 +6093,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. - + On-Screen Display Weergave op het scherm - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Toont de resolutie van het spel in de rechterbovenhoek van het scherm. - + BIOS Configuration BIOS instellingen - + BIOS Selection BIOS-selectie - + Options and Patches Opties en patches - + Skips the intro screen, and bypasses region checks. Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC). - + Speed Control Snelheidsbeheer - + Normal Speed Normale Snelheid - + Sets the speed when running without fast forwarding. Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan. - + Fast Forward Speed Snelle Doorspoelsnelheid - + Sets the speed when using the fast forward hotkey. Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets. - + Slow Motion Speed Trage Bewegingssnelheid - + Sets the speed when using the slow motion hotkey. Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets. - + System Settings Systeemsinstellingen - + EE Cycle Rate EE Cyclustarief - + Underclocks or overclocks the emulated Emotion Engine CPU. Onderbreekt of overklokt de geëmuleerde Emotion Engine CPU. - + EE Cycle Skipping EE Cyclus Overslaan - + Enable MTVU (Multi-Threaded VU1) MTVU (Multi-threaded VU1) Inschakelen - + Enable Instant VU1 Instant VU1 Inschakelen - + Enable Cheats Cheats Inschakelen - + Enables loading cheats from pnach files. Maakt het laden van cheats in pnach-bestanden (patches) mogelijk. - + Enable Host Filesystem Host-bestandssysteem Inschakelen - + Enables access to files from the host: namespace in the virtual machine. Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine. - + Enable Fast CDVD Snelle CDVD Inschakelen - + Fast disc access, less loading times. Not recommended. Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen. - + Frame Pacing/Latency Control Beeldtijdsvariatie/Vertragingsbediening - + Maximum Frame Latency Maximale Beeldsvertraging - + Sets the number of frames which can be queued. Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst. - + Optimal Frame Pacing Optimale Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten. - + Speeds up emulation so that the guest refresh rate matches the host. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selecteert de API voor het renderen van de geëmuleerde GS. - + Synchronizes frame presentation with host refresh. Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS. - + Display Scherm - + Aspect Ratio Beeldverhouding - + Selects the aspect ratio to display the game content at. Selecteer de beeldverhouding om de spelinhoud weer te geven. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave. - + Screenshot Size Grootte Schermafbeelding - + Determines the resolution at which screenshots will be saved. Bepaalt de resolutie waarmee screenshots worden opgeslagen. - + Screenshot Format Bestandstype Schermafbeelding - + Selects the format which will be used to save screenshots. Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pint geëmuleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT. - + Skip Draw Start Tekenen Overslaan Begin - + Object range to skip drawing. Objectbereik om tekening over te slaan. - + Skip Draw End Tekenen Overslaan Einde - + Auto Flush (Hardware) Automatisch Leegmaken (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversie - + Disable Depth Conversion Diepte Conversie Uitschakelen - + Disable Safe Features Schakel Veilige Functies Uit - + This option disables multiple safe features. Deze optie schakelt meerdere veilige functies uit. - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren. - + Disable Partial Invalidation Gedeeltelijke Ongeldigverklaring Uitschakelen - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - + Read Targets When Closing Lees Doelen Bij Het Sluiten - + Flushes all targets in the texture cache back to local memory when shutting down. Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit. - + Estimate Texture Region Geschatte Textuurgebied - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games). - + GPU Palette Conversion GPU Kleurenpalette Conversie - + Upscaling Fixes Opschaling correcties - + Adjusts vertices relative to upscaling. Past de hoekpunten aan in relatie bij de opschaling van interne resolutie. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Pas sprite-coördinaten aan. - + Bilinear Upscale Bilineare Opschaling - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering. - + Adjusts target texture offsets. Aanpassen van texture-compensaties. - + Align Sprite Uitlijnen Sprite - + Fixes issues with upscaling (vertical lines) in some games. Lost problemen op met opschalen (verticale lijnen) in sommige spellen. - + Merge Sprite Samenvoegen Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Vervangt meerdere na-verwerking sprites door een grotere sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen. - + Unscaled Palette Texture Draws Niet-geschaalde Kleurpalette Texture-fragmenten - + Can fix some broken effects which rely on pixel perfect precision. Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie. - + Texture Replacement Textuur Vervanging - + Load Textures Texturen Laden - + Loads replacement textures where available and user-provided. Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd. - + Asynchronous Texture Loading Asynchrone Textuur Laden - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen. - + Precache Replacements Voorladen Van Vervangingen - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading. - + Replacements Directory Vervangingsmap - + Folders Folders - + Texture Dumping Texturen Ophalen - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Bevat mipmaps bij het dumpen van textures. - + Dump FMV Textures Dump FMV/Cut-scene Texturen - + Allows texture dumping when FMVs are active. You should not enable this. Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren. - + Post-Processing Nabewerking - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. - Sets the compression algorithm for GS dumps. + Stelt het compressie-algoritme in voor GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About Over ons - + Toggle Fullscreen Ga naar Fullscreen - + Navigate Navigatie - + Load Global State Globale Speltoestand Laden - + Change Page Pagina Wijzigen - + Return To Game Terug Gaan Naar Het Spel - + Select State Selecteer Spelstaat - + Select Game Selecteer Spel - + Change View Weergave Wijzigen - + Launch Options Startopties - + Create Save State Backups Spelstaatsreservekopieën Opslaan - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Geheugenkaart Aanmaken - + Configuration Configuratie - + Start Game Start Spel - + Launch a game from a file, disc, or starts the console without any disc inserted. Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade. - + Changes settings for the application. Wijzigt de instellingen van de toepassing. - + Return to desktop mode, or exit the application. Ga terug naar bureaublad-modus of sluit de applicatie af. - + Back Terug - + Return to the previous menu. Terug naar het vorige menu. - + Exit PCSX2 PCSX2 Afsluiten - + Completely exits the application, returning you to your desktop. Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad. - + Desktop Mode Desktop Modus - + Exits Big Picture mode, returning to the desktop interface. Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus. - + Resets all configuration to defaults (including bindings). Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen). - + Replaces these settings with a previously saved input profile. Vervangt deze instellingen door een eerder opgeslagen invoersprofiel. - + Stores the current settings to an input profile. Opslaat de huidige instellingen naar een invoersprofiel. - + Input Sources Ingangsbronnen - + The SDL input source supports most controllers. De SDL-invoerbron ondersteunt de meeste controllers. - + Provides vibration and LED control support over Bluetooth. Biedt trillingen- en LED-ondersteuning mee met Bluetooth. - + Allow SDL to use raw access to input devices. Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen. - + Attempts to map the selected port to a chosen controller. Probeert de geselecteerde poort te koppelen aan een gekozen controller. - + Determines how much pressure is simulated when macro is active. Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is. - + Determines the pressure required to activate the macro. Bepaalt de druk die nodig is om de macro's te activeren. - + Toggle every %d frames Elke %d frames in-/uitschakelen - + Clears all bindings for this USB controller. Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar. - + Data Save Locations Opslaglocaties Voor Gegevens - + Show Advanced Settings Toon Geavanceerde Instellingen - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. - + Logging Logboekregistratie - + System Console Systeem Console - + Writes log messages to the system console (console window/standard output). Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer). - + File Logging Logboek Van Diagnostische Bestanden - + Writes log messages to emulog.txt. Schrijft log-berichten naar emulog.txt. - + Verbose Logging Breedsprakig/Uitgebreid Loggen - + Writes dev log messages to log sinks. Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen. - + Log Timestamps Tijdstempels loggen - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. Voor Tales of Destiny. - + Preload TLB Hack Voorladen TLB Hack - + Needed for some games with complex FMV rendering. Nodig voor wat spellen met complexe FMV-rendering. - + Skip MPEG Hack Sla MPEG Hack Over - + Skips videos/FMVs in games to avoid game hanging/freezes. Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Bekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Volledige VU0 Synchronisatie - + Forces tight VU0 sync on every COP2 instruction. Forceert strakke VU0 sync bij elke COP2 instructie. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). Om te controleren op mogelijke float-overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Gebruik nauwkeurige timing voor VU XGKicks (langzamer). - + Load State Spelstaat Laden - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Maakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen. - + Disable the support of depth buffers in the texture cache. Schakel de ondersteuning van de diepte-buffer in de texturecache uit. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Voorladen Framegegevens - + Texture Inside RT Textuur Binnen RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen. - + Applies a shader which replicates the visual effects of different styles of television set. Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger. - + Enables API-level validation of graphics commands. Maakt validatie op API-niveau van grafische commando's mogelijk. - + Use Software Renderer For FMVs Gebruik Software Renderer voor FMVs/Cut-scenes - + To avoid TLB miss on Goemon. Om te voorkomen dat TLB mist op Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry. - + Emulate GIF FIFO Emuleer GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuleer VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Forceer Blit Interne FPS-detectie - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8023,2071 +8077,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. - Downloads covers from a user-specified URL template. + Downloads covers van een door de gebruiker gespecificeerde URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers - Download Covers + Covers downloaden - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - When enabled and logged in, PCSX2 will scan for achievements on startup. + Indien ingeschakeld en ingelogd, zal PCSX2 scannen naar achievements bij het opstarten. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - Mute All Sound + Alle geluiden dempen - + Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. + Voorkomt dat de emulator elk hoorbaar geluid produceert. - + Backend Settings - Backend Settings + Backend Instellingen - + Audio Backend - Audio Backend + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. - + Expansion Expansie - + Determines how audio is expanded from stereo to surround for supported games. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. - + Synchronization Synchronisatie - + Buffer Size Buffer Grootte - + Determines the amount of audio buffered before being pulled by the host API. Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API. - + Output Latency Uitvoersvertraging - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers. - + Minimal Output Latency Minimale Uitvoersvertraging - + When enabled, the minimum supported output latency will be used for the host API. Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging. - + When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld. - + Account Account - + Logs out of RetroAchievements. Uitloggen van RetroAchievements. - + Logs in to RetroAchievements. Inloggen bij RetroAchievements. - + Current Game Huidig spel - + An error occurred while deleting empty game settings: {} Er is een fout opgetreden bij het verwijderen van lege spel-instellingen: {} - + An error occurred while saving game settings: {} Er is een fout opgetreden tijdens het opslaan van spel-instellingen: {} - + {} is not a valid disc image. {} is geen geldige schijfsimage. - + Automatic mapping completed for {}. - Automatic mapping completed for {}. + Automatische snelknoptoewijzing mislukt voor {}. - + Automatic mapping failed for {}. Automatische snelknoptoewijzing mislukt voor {}. - + Game settings initialized with global settings for '{}'. Spelinstellingen geïnitialiseerd met algemene instellingen voor '{}'. - + Game settings have been cleared for '{}'. Spelinstellingen zijn gewist voor '{}'. - + {} (Current) {} (Huidig) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Laden '{}' is mislukt. - + Input profile '{}' loaded. Invoersprofiel '{}' geladen. - + Input profile '{}' saved. Invoersprofiel '{}' opgeslagen. - + Failed to save input profile '{}'. Opslaan invoersprofiel '{}' is mislukt. - + Port {} Controller Type Virtueel Controller Type - + Select Macro {} Binds Selecteer Macro {} Toewijzigingen - + Port {} Device Poort {} Apparaat - + Port {} Subtype Poort {} Subtype - + {} unlabelled patch codes will automatically activate. {} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd. - + {} unlabelled patch codes found but not enabled. {} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld. - + This Session: {} Deze sessie: {} - + All Time: {} Gehele Tijd: {} - + Save Slot {0} Spelstaat Slot {0} - + Saved {} {} Opgeslagen - + {} does not exist. {} bestaat niet. - + {} deleted. {} verwijderd. - + Failed to delete {}. Verwijderen van {} is mislukt. - + File: {} Bestand: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tijd Gespeeld: {} - + Last Played: {} Laatst Gespeeld: {} - + Size: {:.2f} MB Grootte: {:.2f} MB - + Left: Links: - + Top: Boven: - + Right: Rechts: - + Bottom: - Bottom: + Onder: - + Summary Overzicht - - - Interface Settings - Interface Settings - - - - BIOS Settings - BIOS Settings - - - - Emulation Settings - Emulation Settings - - - - Graphics Settings - Graphics Settings - - - - Audio Settings - Audio Settings - - Memory Card Settings - Memory Card Settings + Interface Settings + Interface Instellingen - Controller Settings - Controller Settings + BIOS Settings + BIOS Instellingen + Emulation Settings + Emulatie Instellingen + + + + Graphics Settings + Grafische Instellingen + + + + Audio Settings + Audio Instellingen + + + + Memory Card Settings + Geheugenkaart Instellingen + + + + Controller Settings + Controller Instellingen + + + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - - - 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 175% [105 FPS (NTSC) / 87 FPS (PAL)] - - - - 200% [120 FPS (NTSC) / 100 FPS (PAL)] - 200% [120 FPS (NTSC) / 100 FPS (PAL)] - - - - 300% [180 FPS (NTSC) / 150 FPS (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] - - - - 400% [240 FPS (NTSC) / 200 FPS (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] - - - - 500% [300 FPS (NTSC) / 250 FPS (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] - - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 50% Speed - 50% Speed + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - 60% Speed - 60% Speed + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - 75% Speed - 75% Speed + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - 100% Speed (Default) - 100% Speed (Default) + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - 130% Speed - 130% Speed + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - 180% Speed - 180% Speed + 50% Speed + 50% Snelheid - 300% Speed - 300% Speed + 60% Speed + 60% Snelheid - Normal (Default) - Normal (Default) + 75% Speed + 75% Snelheid + 100% Speed (Default) + 100% Snelheid (Standaard) + + + + 130% Speed + 130% Snelheid + + + + 180% Speed + 180% Snelheid + + + + 300% Speed + 300% Snelheid + + + + Normal (Default) + Normaal (Standaard) + + + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled - Disabled + Uitgeschakeld - + 0 Frames (Hard Sync) - 0 Frames (Hard Sync) + 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatisch (Standaard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Uit - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Bovenste Veld Eerst, Zaagtand) - + Weave (Bottom Field First, Sawtooth) Weave (Onderste Veld Eerst, Zaagtand) - + Bob (Top Field First) Bob (Bovenste Veld Eerst) - + Bob (Bottom Field First) Bob (Onderste Veld Eerst) - + Blend (Top Field First, Half FPS) Blend (Bovenste Veld Eerst, Halve FPS) - + Blend (Bottom Field First, Half FPS) Blend (Onderste Veld Eerst, Halve FPS) - + Adaptive (Top Field First) Adaptive (Bovenste Veld Eerst) - + Adaptive (Bottom Field First) Adaptive (Onderste Veld Eerst) - + Native (PS2) Oorspronkelijk (PS2) - + Nearest Dichtsbezijnde - + Bilinear (Forced) Bilineair (Geforceerd) - + Bilinear (PS2) Bilineair (PS2) - + Bilinear (Forced excluding sprite) Bilineair (Geforceerd Uitgesloten Van Sprite) - + Off (None) Uitgeschakeld (Geen) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Geforceerd) - + Scaled Geschaald - + Unscaled (Default) Niet-geschaald (Standaard) - + Minimum Minimaal - + Basic (Recommended) Basis (Aanbevolen) - + Medium Medium - + High Hoog - + Full (Slow) Volledig (Traag) - + Maximum (Very Slow) Maximum (Zeer Traag) - + Off (Default) Uit (Standaard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Gedeeltelijk - + Full (Hash Cache) Volledige (Hash-cache) - + Force Disabled Geforceerd Uitschakelen - + Force Enabled Geforceerd Inschakelen - + Accurate (Recommended) Nauwkeurig (Aanbevolen) - + Disable Readbacks (Synchronize GS Thread) Readbacks Uitschakelen (Synchroniseren GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11075,32 +11134,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11576,11 +11645,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11590,10 +11659,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11660,7 +11729,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11726,29 +11795,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11759,7 +11818,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11769,18 +11828,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11832,7 +11891,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11879,7 +11938,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11895,7 +11954,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11931,7 +11990,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11947,31 +12006,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11983,15 +12042,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12019,8 +12078,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12077,18 +12136,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12187,13 +12246,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12207,16 +12266,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12289,25 +12338,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12318,7 +12367,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12377,25 +12426,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12405,6 +12454,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12422,13 +12481,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12451,8 +12510,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12473,7 +12532,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12525,7 +12584,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12540,7 +12599,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12561,50 +12620,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12620,13 +12679,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12637,13 +12696,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12669,7 +12728,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12680,43 +12739,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12825,19 +12884,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Overslaan Van Dubbele Beelden - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12890,7 +12949,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12900,1214 +12959,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Laden en automatisch toepassen van breedbeeldpatches bij het starten van het spel. Kan problemen veroorzaken. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Laden en automatisch toepassen van geen-interlacingpatches bij het starten van het spel. Kan problemen veroorzaken. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties. - - + + Disabled Uitgeschakeld - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Randloos Volledig Scherm - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Natief (PS2) (Standaard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14115,7 +14174,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14332,254 +14391,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15457,594 +15516,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan Voor Nieuwe Spellen - + &Rescan All Games &Opnieuw scannen van Games Scannen - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16057,297 +16130,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16356,12 +16429,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16374,89 +16447,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16465,42 +16538,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16523,25 +16596,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16558,28 +16631,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17371,7 +17449,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18211,12 +18289,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18225,7 +18303,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18234,7 +18312,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18243,7 +18321,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18344,47 +18422,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18517,7 +18595,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21730,42 +21808,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21782,272 +21860,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts index 6c14a17698..11d754242f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts @@ -732,307 +732,318 @@ Ledertavle Posisjon: {1} av {2} Bruk globale innstillinger [%1] - + Rounding Mode Avrundings modus - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nærmeste (standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Klemme modus - - - + + + Normal (Default) Normal (standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Aktiver rekompilator - + - - - + + + - + - - - - + + + + + Checked Avmerket - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Utfører just-in-time binær oversettelse av 64-bit MIPS-IV maskinkode til x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderat hastighetsøkning for noen spill, uten kjente bivirkninger. - + Enable Cache (Slow) Aktiver hurtiglagring (treg) - - - - + + + + Unchecked Uavmerket - + Interpreter only, provided for diagnostic. Kun kommandotolk, gitt for diagnostikk. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC-spinnoppdagelse - + Huge speedup for some games, with almost no compatibility side effects. Svær hastighetsøkning for noen spill, nesten helt uten kompatibilitetsbivirkninger. - + Enable Fast Memory Access Aktiver hurtig minne tilgang - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Bruker backpatching for å unngå registerskylling ved hver minnetilgang. - + Pause On TLB Miss Pause ved TLB avvik - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Setter den virtuelle maskinen i pause når TLB avvik oppstår, i stedet for å ignorere den og fortsette. Legg merke til at VMen vil settes i pause etter blokkens slutt, ikke på instruksjonen som førte til unntaket. Se konsollen for å finne adressen hvor det ugyldige tilganget oppstod. - + Enable 128MB RAM (Dev Console) Aktiver 128MB RAM (Utviklerkonsoll) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Avrunding Modus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Avrunding Modus - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Klemme Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Klemme Modus - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Aktiver øyeblikkelig VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktiver VU0 Rekompilator (Mikro Modus) - + Enables VU0 Recompiler. Aktiverer VU0 Rekompilator. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktiver VU1 Rekompilator - + Enables VU1 Recompiler. Aktiverer VU1 Rekompilator. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU-flaggkorrigering - + Good speedup and high compatibility, may cause graphical errors. God hastighet og høy kompatibilitet, kan forårsake grafiske feil. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utfør en ''just-in-time'' binær oversettelse av 32-bit MIPS-i maskinkode til x86. - + Enable Game Fixes Aktiver spillfikser - + Automatically loads and applies fixes to known problematic games on game start. Laster automatisk inn og bruker rettelser på kjente problematiske spill ved oppstart av spill. - + Enable Compatibility Patches Aktiver kompatibilitetspatcher - + Automatically loads and applies compatibility patches to known problematic games. Laster automatisk inn og bruker kompatibilitetspatcher på kjente problematiske spill. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1255,29 +1266,29 @@ Ledertavle Posisjon: {1} av {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Bildefrekvens Kontroll - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Bildefrekvens: - + NTSC Frame Rate: NTSC Bildefrekvens: @@ -1292,7 +1303,7 @@ Ledertavle Posisjon: {1} av {2} Compression Level: - + Compression Method: Compression Method: @@ -1337,17 +1348,22 @@ Ledertavle Posisjon: {1} av {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Innstillinger - + Slot: Spor: - + Enable Aktiver @@ -1868,8 +1884,8 @@ Ledertavle Posisjon: {1} av {2} AutoUpdaterDialog - - + + Automatic Updater Automatisk oppdateringsverktøy @@ -1909,68 +1925,68 @@ Ledertavle Posisjon: {1} av {2} Påminn Meg Senere - - + + Updater Error Feil ved oppdatering - + <h2>Changes:</h2> <h2>Endringer:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Savestate advarsel</h2><p>ved å installere denne oppdateringen vil det gjøre savestaten<b>inkompatibel</b>. Forsikre deg om at du har lagret fremgang på spill til minnekort før du installerer denne oppdateringen, eller at du vil miste fremdriften.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Advarsel om innstillinger</h2><p>Installasjon av denne oppdateringen vil tilbakestille programkonfigurasjonen. Vær oppmerksom på at du må konfigurere innstillingene på nytt etter denne oppdateringen.</p> - + Savestate Warning lagretilstander Advarsel - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ADVARSEL</h1><p style='font-size:12pt;'>Installering av denne oppdateringen vil gjøre <b>lagretilstandene inkompatible</b>, <i>Pass på at du lagrer til minnekortene dine før du fortsetter </i>.</p><p>Ønsker du å fortsette?</p> - + Downloading %1... Laster ned %1... - + No updates are currently available. Please try again later. Ingen oppdateringer er tilgjengelig for øyeblikket. Prøv igjen senere. - + Current Version: %1 (%2) Nåværende versjon: %1 (%2) - + New Version: %1 (%2) Ny versjon: %1 (%2) - + Download Size: %1 MB Nedlastingsstørrelse: %1 MB - + Loading... Laster... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2134,19 +2150,19 @@ Ledertavle Posisjon: {1} av {2} Aktiver - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2236,17 +2252,17 @@ Ledertavle Posisjon: {1} av {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Plasseringen av spilldisken er på en flyttbar enhet. Det kan oppstå ytelsesproblemer som hakking og frysing - + Saving CDVD block dump to '{}'. Lagring av CDVD-blokkdump til '{}'. - + Precaching CDVD Precaching CDVD @@ -2271,7 +2287,7 @@ Ledertavle Posisjon: {1} av {2} Ukjent - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Slett profil - + Mapping Settings Mapping Settings - - + + Restore Defaults Gjenopprett standardinnstillinger - - - + + + Create Input Profile Opprett inndataprofil - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Feil - + + A profile with the name '%1' already exists. En profil med navnet '%1' finnes allerede. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Vil du kopiere alle bindinger fra gjeldende profil til den nye profilen? Velger du Nei vil den opprette en helt tom profil. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Kunne ikke lagre den nye profilen til '%1'. - + Load Input Profile Last inn inndataprofil - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Slett inndataprofil - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Globale innstillinger - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB-port %1 %2 - + Hotkeys Tastatursnarveier - + Shared "Shared" refers here to the shared input profile. Delt - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4794,53 +4848,53 @@ Do you want to overwrite? PCSX2 Feilsøker - + Run Kjør - + Step Into Gå inn - + F11 F11 - + Step Over Gå over - + F10 F10 - + Step Out Gå ut - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? Demonter - + Copy Address Kopier adresse - + Copy Instruction Hex Kopier instruksjonshex - + NOP Instruction(s) NOP instruksjon(er) - + Run to Cursor Hopp til markøren - + Follow Branch Følg grenen - + Go to in Memory View Gå til minnevisning - + Add Function Legg til funksjon - - + + Rename Function Endre funksjonsnavn - + Remove Function Fjern funksjon @@ -4920,23 +4974,23 @@ Do you want to overwrite? Monter instruksjon - + Function name Funksjonsnavn - - + + Rename Function Error Endre navn på funksjonsfeil - + Function name cannot be nothing. Funksjonsnavn kan ikke være ingenting. - + No function / symbol is currently selected. Ingen funksjon / symbol er valgt for øyeblikket. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Gjenopprett funksjon - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 IKKE GYLDIG ADRESSE @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x %2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Spill: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inaktiv eller ikke støttet. - + Game not loaded or no RetroAchievements available. Spillet er ikke lastet inn eller så er ingen RetroAchievements tilgjengelig. - - - - + + + + Error Feil - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Laster ned %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5699,342 +5748,342 @@ URL-en var: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunne ikke finne noen CD/DVD-ROM enheter. Pass på at du har en optisk enhet koblet til og tilstrekkelig tilgang til å bruke den. - + Use Global Setting Bruk global Instilling - + Automatic binding failed, no devices are available. Automatisk binding feilet, ingen enhet er tilgjengelig. - + Game title copied to clipboard. Spill tittel kopiert til i utklippstavlen. - + Game serial copied to clipboard. Spill nøkkel kopert til utklippstavlen. - + Game CRC copied to clipboard. Spill CRC kopert til utklippstavlen. - + Game type copied to clipboard. Spill type kopert til utklippstavlen. - + Game region copied to clipboard. Spill region kopert til utklippstavlen. - + Game compatibility copied to clipboard. Spill kompatiblitet kopert til utklippstavlen. - + Game path copied to clipboard. Spill bane kopert til utklippstavlen. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Opprett ny... - + Enter the name of the input profile you wish to create. Skriv inn navnet på den inndataprofilen du ønsker å opprette. - + Are you sure you want to restore the default settings? Any preferences will be lost. Er du sikker på at du vil gjenopprette standardinnstillingene? Alle innstillinger vil gå tapt. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. Ingen lagringstilstander funnet. - + Failed to delete save state. Kunne ikke slette lagringstilstand. - + Failed to copy text to clipboard. Kunne ikke kopiere til utklippstavlen. - + This game has no achievements. Dette spillet har ingen prestasjoner. - + This game has no leaderboards. Dette spillet har ingen ledertavler. - + Reset System Omstart systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start konsollen uten noen disk satt inn. - + Start a game from a disc in your PC's DVD drive. Start et spill fra en plate i din PC's DVD-stasjon. - + No Binding Ingen tastebinding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Trykk på en kontrollerknapp eller kontrollerspak nå. - + Timing out in %.0f seconds... Tidsavbrudd om %.0f sekunder... - + Unknown Ukjent - + OK OK - + Select Device Velg enhet - + Details Detaljer - + Options Innstillinger - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Fjerner alle innstillinger satt for dette spillet. - + Behaviour Oppførsel - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauser emulatoren når du minimerer vinduet eller skifter til en annen applikasjon, og fortsetter når du bytter tilbake. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauser emulatoren når du åpner hurtigmeny, og fortsetter når du lukker. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at emulator/spill slås av når du trykker på hurtigtasten. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Lagrer emulatortilstanden automatisk når du slår av eller avslutter. Du kan da gjenoppta direkte fra der du slapp neste gang. - + Uses a light coloured theme instead of the default dark theme. Bruker et lys farget tema i stedet for standard mørkt tema. - + Game Display Spillvisning - + Switches between full screen and windowed when the window is double-clicked. Veksler mellom full skjerm og vindu når vinduet dobbeltklikkes. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Skjuler musepeker-/markøren når emulatoren er i fullskjerm-modus. - + Determines how large the on-screen messages and monitor are. Bestemmer hvor store melding overlegg på skjerm er. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser emulator sin emulatorhastighet øverst i høyre hjørnet av skjerm, med en prosentverdi. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Viser CPU Bruk basert på trådene øverst til høyre hjørne av skjermen. - + Shows the host's GPU usage in the top-right corner of the display. Viser verten's GPU bruk øverst til høyre hjørne av skjermen. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatisk - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display Visning på skjermen - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. - + BIOS Configuration BIOS konfigurasjon - + BIOS Selection BIOS utvalg - + Options and Patches Alternativer og Patcher - + Skips the intro screen, and bypasses region checks. Hopper over intro skjermen, og forbigår region kontroller. - + Speed Control Hastighet kontroll - + Normal Speed Normal hastighet - + Sets the speed when running without fast forwarding. Setter hastigheten under kjøring uten spoling. - + Fast Forward Speed Hurtig Fremover Fart - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings Systeminnstillinger - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Skru på juksekoder - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Skjerm - + Aspect Ratio Visningsaspekt - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Avfletting - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Skjermklippstørrelse - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Skjermklippformat - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Skjermklippkvalitet - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertikal strekking - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Klipp - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Heltall oppskalering - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-uskarphet - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Intern oppløsning - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilineær filtrering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilineær filtrering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropisk filtrering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Maskinvarefikser - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU-palettkonvertering - + Upscaling Fixes Oppskaleringsfikser - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Tekstur-utskiftning - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Mapper - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtre - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV-skyggeleggere - + Advanced Avansert - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %dms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Opprett minnekort - + Configuration Oppsett - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Inndatakilder - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Datalagringssteder - + Show Advanced Settings Vis avanserte innstillinger - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Loggføring - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging Fillogging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Detaljert loggføring - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Avrundingsmodus - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Klemmingsmodus - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Aktiver INTC-spinneoppdagelse - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Aktiver venteløkkeoppdagelse - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektorenheter - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. Ny vektor enhet rekompilert med forbedret kompatibilitet. Anbefalt. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O-prosessor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafikk - + Use Debug Device Use Debug Device - + Settings Innstillinger - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Juksekoder - + No patches are available for this game. No patches are available for this game. - + Game Patches Spillpatcher - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Spillkorrigeringer - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Last inn tilstand - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Skru av rendringsfikser - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Halvpiksel-forskyvning - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Bruk programvare-rendrer for FMV-er - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emuler GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emuler VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU-synkronisering - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Lagre tilstanden - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Kompatibilitet: - + No Game Selected Ingen spill er valgt - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Skanner undermapper - + Not Scanning Subdirectories Skanner ikke undermapper - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Omslagsinnstillinger - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Handlinger - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Last ned omslag - + About PCSX2 Om PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Konto - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Nåværende spill - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Nåværende) - + {} (Folder) {} (Mappe) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Denne økten: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Lagret {} - + {} does not exist. {} does not exist. - + {} deleted. {} slettet. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Venstre: - + Top: Topp: - + Right: Right: - + Bottom: Bunn: - + Summary Sammendrag - + Interface Settings Grensesnittinnstillinger - + BIOS Settings BIOS-innstillinger - + Emulation Settings Emulator Instillinger - + Graphics Settings Grafikkinnstillinger - + Audio Settings Innstillinger for lyd - + Memory Card Settings Minnekort Instillinger - + Controller Settings Kontroller Instillinger - + Hotkey Settings Hurtigtastinnstillinger - + Achievements Settings Prestasjon Instillinger - + Folder Settings Mappeinnstillinger - + Advanced Settings Avanserte innstillinger - + Patches Patcher - + Cheats Juksekoder - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% fart - + 60% Speed 60% fart - + 75% Speed 75% fart - + 100% Speed (Default) 100% fart (Standard) - + 130% Speed 130% fart - + 180% Speed 180% fart - + 300% Speed 300% fart - + Normal (Default) Normal (standard) - + Mild Underclock Mild underklokking - + Moderate Underclock Moderat underklokking - + Maximum Underclock Maksimal underklokking - + Disabled Skrudd av - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Ingen - + Extra + Preserve Sign Ekstra + bevar tegn - + Full Full - + Extra Ekstra - + Automatic (Default) Automatisk (standard) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programvare - + Null Null - + Off Av - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Standard (PS2) - + Nearest Nærmest - + Bilinear (Forced) Bilineær (tvunget) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Av (ingen) - + Trilinear (PS2) Trilineær (PS2) - + Trilinear (Forced) Trilineær (tvunget) - + Scaled Skalert - + Unscaled (Default) Ikke skalert (standard) - + Minimum Minimum - + Basic (Recommended) Grunnleggende (anbefales) - + Medium Middels - + High Høy - + Full (Slow) Full (tregt) - + Maximum (Very Slow) Maksimum (veldig tregt) - + Off (Default) Av (standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Delvis - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Tvangsdeaktivert - + Force Enabled Tvangsaktivert - + Accurate (Recommended) Nøyaktig (anbefalt) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Skjermoppløsnin - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Dødsone - + Full Boot Full oppstart - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Tilskuermodus - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (skrudd av) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (aggressiv) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spesiell (tekstur) - + Special (Texture - Aggressive) Spesiell (tekstur – aggressiv) - + Align To Native Align To Native - + Half Halv - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Ingen (standard) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Ukomprimert - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Spillrutenett - + Game List Spill-liste - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Tittel - + File Title Filtittel - + CRC CRC - + Time Played Tid spilt - + Last Played Nyligst spilt - + Size Størrelse - + Select Disc Image Velg diskbilde - + Select Disc Drive Select Disc Drive - + Start File Start fil - + Start BIOS Start BIOS - + Start Disc Start disk - + Exit Avslutt - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Sti - + Disc Path Diskens filbane - + Select Disc Path Velg disk-filbane - + Copy Settings Kopier innstillinger - + Clear Settings Tøm innstillinger - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Bekreft avslutning - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD-skala - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Tilbakestill innstillinger - + Change Search Directory Change Search Directory - + Fast Boot Rask oppstart - + Output Volume Utdatavolum - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Opprett - + Cancel Avbryt - + Load Profile Last inn profil - + Save Profile Lagre profil - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Kontrollerport {}{} - + Controller Port {} Kontrollerport {} - + Controller Type Kontrollertype - + Automatic Mapping Automatisk kartlegging - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Knapper - + Frequency Frekvens - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB-port {} - + Device Type Enhetstype - + Device Subtype Device Subtype - + {} Bindings {}-tastebindinger - + Clear Bindings Tøm bindinger - + {} Settings {}-innstillinger - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Fortsett spill - + Toggle Frame Limit Skru av/på bildefrekvensgrense - + Game Properties Spillegenskaper - + Achievements Bragder - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Bytt disk - + Close Game Lukk spillet - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Slett lagrefil - + Close Menu Lukk meny - + Delete State Delete State - + Default Boot Standard oppstart - + Reset Play Time Tilbakestill spilletid - + Add Search Directory Legg til søkemappe - + Open in File Browser Åpne i filutforsker - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Standardvisning - + Sort By Sorter etter - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Nettsted - + Support Forums Supportforum - + GitHub Repository GitHub-kodelager - + License Lisens - + Close Lukk - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore-modus - + Sound Effects Lydeffekter - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Brukernavn: {} - + Login token generated on {} Login token generated on {} - + Logout Logg ut - + Not Logged In Ikke pålogget - + Login Logg inn - + Game: {0} ({1}) Spill: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Kortnavn - + Eject Card Løs ut kortet @@ -11074,32 +11133,42 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Last inn patcher på nytt - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Det er ingen patcher tilgjengelig for dette spillet. @@ -11575,11 +11644,11 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - - - - - + + + + + Off (Default) Av (Standard) @@ -11589,10 +11658,10 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - - - - + + + + Automatic (Default) Automatisk (Standard) @@ -11659,7 +11728,7 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineær (jevn) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Skjerm forskyvninger - + Show Overscan Vis overskann - - - Enable Widescreen Patches - Aktiver bredskjerm patcher - - - - Enable No-Interlacing Patches - Aktiver patcher som deaktiverer sammenfletting - - + Anti-Blur Anti-uskarphet @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Deaktiver sammenflettingsforskyvning @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Skjermbilde størrelse: - + Screen Resolution Skjermoppløsning - + Internal Resolution Intern oppløsning - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineær (PS2) @@ -11878,7 +11937,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Uskalert (standard) @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Grunnleggende (Anbefalt) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU-palettkonvertering - + Manual Hardware Renderer Fixes Manuelle maskinvare-renderingsfikser - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (skrudd av) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Skru av rendringsfikser @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump teksturer - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV teksturer - + Load Textures Last teksturer @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache teksturer @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Ingen (Standard) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrast: - + Saturation Fargemetning @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Vis indikatorer - + Show Resolution Vis oppløsning - + Show Inputs Vis inndata - + Show GPU Usage Vis GPU-bruk - + Show Settings Vis innstillinger - + Show FPS Vis Bildefrekvens - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Vis statistikk - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Vis CPU-bruk - + Warn About Unsafe Settings Advar om utrygge innstillinger @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Hopp over eksisterende duplikatbilder - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Vis Hastighetsprosent @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. Deaktiver bildebufferhenting - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Programvare - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4 x - + 8x 8 x - + 16x 16 x - - - - + + + + Use Global Setting [%1] Bruk Globale Innstillinger [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Uavmerket - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Laster automatisk inn og bruker bredbildepatcher ved du starter spillet. Kan forårsake problemer. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Laster automatisk inn og bruker patcher som deaktiverer sammenfletting når du starter spillet. Kan forårsake problemer. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Deaktiverer forskyvning av sammenfletting, noe som kan redusere uskarphet i enkelte situasjoner. - + Bilinear Filtering Bilineær filtrering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiverer bilineært etterbehandlingsfilter. Jevner ut hele bildet etter hvert som det vises på skjermen. Korrigerer plasseringen mellom piksler. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiverer PCRTC forskyvninger som posisjonerer skjermen slik spillet krever. Nyttig for enkelte spill, for eksempel WipEout Fusion, på grunn av risteeffekten. Dette kan gjøre bildet uskarpt. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiverer muligheten til å vise overskanningsområdet på spill som tegner mer enn det sikre området på skjermen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontroller nøyaktighetsnivået for emuleringen av GS-blandingsenheten.<br> Jo høyere innstilling, desto mer nøyaktig emuleres blanding i shaderen, og desto høyere blir hastighetsreduksjonen.<br> Vær oppmerksom på at Direct3Ds blanding er redusert i forhold til OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Programvare CLUT gjengiver - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Dette alternativet deaktiverer spillspesifikke gjengivelsesfikser. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Rammebuffer-konvertering - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Deaktivert - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Videobitfrekvens - + 6000 kbps 6000 kb/s - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Lydbitfrekvens - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Avkrysset - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Visningsaspekt - + Auto Standard (4:3/3:2 Progressive) Auto-standard (4:3/3:2 progressiv) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Avfletting - + Screenshot Size Skjermbilde størrelse - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Skjermbilde-format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Skjermbilde kvalitet - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertikal strekking - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modus for fullskjerm - - - + + + Borderless Fullscreen Kantløs fullskjerm - + Chooses the fullscreen resolution and frequency. Velger oppløsning og frekvens på fullskjerm. - + Left Venstre - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Øverst - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Høyre - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bunn - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Standard (PS2) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Teksturfiltrering - + Trilinear Filtering Trilineær filtrering - + Anisotropic Filtering Anisotropisk filtrering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Teksturforhåndsinnlasting - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 tråder - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw rekkevidde start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Tegning av flater fra flaten i boksen til venstre til flaten som er angitt i boksen til høyre, hoppes helt over. - + Skipdraw Range End Skipdraw rekkevidde slutt - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Dette alternativet deaktiverer flere trygge funksjoner. Deaktiverer nøyaktig punkt og linjegjengivelse uten skalering, noe som kan hjelpe Xenosaga-spill. Deaktiverer nøyaktig GS Memory Clearing som gjøres på CPU-en, og lar GPU-en håndtere det, noe som kan hjelpe Kingdom Hearts-spill. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Halv pikselforskyvning - + Might fix some misaligned fog, bloom, or blend effect. Kan kanskje fikse feiljustert tåke-, bloom- eller blandingseffekt. - + Round Sprite Rund Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigerer samplingen av 2D-sprite-teksturer ved oppskalering. Fikser linjer i sprites i spill som Ar tonelico ved oppskalering. Alternativet Halv er for flate sprites, Full er for alle sprites. - + Texture Offsets X Teksturforskyvninger X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Forskyvning for ST/UV-teksturkoordinatene. Løser noen merkelige teksturproblemer og kan også fikse noen justeringer i etterbehandlingen. - + Texture Offsets Y Teksturforskyvninger Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Senker GS-presisjonen for å unngå mellomrom mellom piksler ved oppskalering. Fikser teksten på Wild Arms-spill. - + Bilinear Upscale Bilineær oppskalering - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kan jevne ut teksturer på grunn av bilineær filtrering ved oppskalering. F.eks. solblending i spillet Modig. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Erstatter etterbehandling av flere "paving sprites" med én enkelt fet sprite. Dette reduserer oppskaleringslinjer. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrasttilpasset skjerping - + Sharpness Skarphet - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Gjør det mulig å justere metning, kontrast og lysstyrke. Verdiene for lysstyrke, metning og kontrast er som standard 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Bruker FXAA anti-aliasing algoritmen for å forbedre den visuelle kvaliteten på spillene. - + Brightness Lysstyrke - - - + + + 50 50 - + Contrast Kontrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Bruker en shader som gjenskaper de visuelle effektene til ulike typer fjernsyn. - + OSD Scale OSD-skala - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Viser meldinger på skjermen når hendelser inntreffer, for eksempel når lagringstilstander opprettes/lastes inn, skjermbilder tas osv. - + Shows the internal frame rate of the game in the top-right corner of the display. Viser spillets interne bildefrekvens øverst til høyre på skjermen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser systemets gjeldende emuleringshastighet øverst til høyre i på skjermen i prosent. - + Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. - + Shows host's CPU utilization. Viser vertens CPU-utnyttelse. - + Shows host's GPU utilization. Viser vertens GPU-utnyttelse. - + Shows counters for internal graphical utilization, useful for debugging. Viser tellere for intern grafisk bruk, nyttig for feilsøking. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Viser advarsler når innstillinger er aktivert som kan ødelegge spill. - - + + Leave It Blank La det stå tomt - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kb/s - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump kompresjon - + Change the compression algorithm used when creating a GS dump. Endre komprimeringsalgoritmen som brukes når du oppretter en GS-dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Bruker en blit-presentasjonsmodell i stedet for flipping ved bruk av Direct3D 11-rendereren. Dette gir vanligvis lavere ytelse, men kan være nødvendig for enkelte strømmeapplikasjoner eller for å frigjøre bildefrekvenser på enkelte systemer. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS nedlastingsmodus - + Accurate Nøyaktig - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Hopp over synkronisering med GS-tråden og verts-GPUen for GS-nedlastinger. Kan gi en stor hastighetsøkning på tregere systemer, men på bekostning av mange ødelagte grafiske effekter. Hvis spill er ødelagt og du har dette alternativet aktivert, bør du deaktivere det først. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Åpne pausemeny - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Skru av/på pause - + Toggle Fullscreen Skru av/på fullskjem - + Toggle Frame Limit Skru av/på bildefrekvensgrense - + Toggle Turbo / Fast Forward Skru av/på turbo / fort film - + Toggle Slow Motion Skru av/på sakte film - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Øk målhastigheten - + Decrease Target Speed Reduser målhastigheten - + Increase Volume Øk volum - + Decrease Volume Senk volum - + Toggle Mute Skru av/på lyddemping - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Tilbakestill virtuell maskin - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Last tilstand fra spor 5 - + Save State To Slot 6 Lagre tilstand til spor 6 - + Load State From Slot 6 Last tilstand fra spor 6 - + Save State To Slot 7 Lagre tilstand til spor 7 - + Load State From Slot 7 Last tilstand fra spor 7 - + Save State To Slot 8 Lagre tilstand til spor 8 - + Load State From Slot 8 Last tilstand fra spor 8 - + Save State To Slot 9 Lagre tilstand til spor 9 - + Load State From Slot 9 Last tilstand fra spor 9 - + Save State To Slot 10 Lagre tilstand til spor 10 - + Load State From Slot 10 Last tilstand fra spor 10 @@ -15456,594 +15515,608 @@ Right click to clear binding &System - - - + + Change Disc Bytt disk - - + Load State Last inn tilstand - - Save State - Lagre tilstanden - - - + S&ettings &Innstillinger - + &Help &Hjelp - + &Debug &Problemløsing - - Switch Renderer - Bytt renderer - - - + &View &Vis - + &Window Size &Vindusstørrelse - + &Tools Verk&tøy - - Input Recording - Inndataopptak - - - + Toolbar Verktøylinje - + Start &File... Start &fil … - - Start &Disc... - Start &disk … - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Skann etter nye spill - + &Rescan All Games &Skann alle spill på nytt - + Shut &Down Skru &av - + Shut Down &Without Saving Skru av &uten å lagre - + &Reset &Tilbakestill - + &Pause &Pause - + E&xit A&vslutt - + &BIOS &BIOS - - Emulation - Emulering - - - + &Controllers &Kontrollere - + &Hotkeys &Hurtigtaster - + &Graphics &Grafikk - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullskjerm - - - + Resolution Scale Oppløsningsskalering - + &GitHub Repository... &GitHub-kodelager ... - + Support &Forums... Brukerstøtte&forumer ... - + &Discord Server... &Discord-tjener ... - + Check for &Updates... Se etter &oppdateringer ... - + About &Qt... Om &Qt... - + &About PCSX2... &Om PCSX2 ... - + Fullscreen In Toolbar Fullskjerm - + Change Disc... In Toolbar Bytt disk ... - + &Audio &Lyd - - Game List - Spill-liste - - - - Interface - Grensesnitt - - - - Add Game Directory... - Legg til spillmappe ... - - - - &Settings - &Innstillinger - - - - From File... - Fra fil … - - - - From Device... - Fra enhet … - - - - From Game List... - Fra spill-liste… - - - - Remove Disc - Fjern disken - - - + Global State Global State - + &Screenshot &Skjermbilde - + Start File In Toolbar Start fil - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start disk - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Skru av - + Reset In Toolbar Tilbakestill - + Pause In Toolbar Pause - + Load State In Toolbar Last inn tilstand - + Save State In Toolbar Lagre tilstanden - + + &Emulation + &Emulation + + + Controllers In Toolbar Kontrollere - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Innstillinger - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Skjermklipp - + &Memory Cards &Minnekort - + &Network && HDD &Nettverk && HDD - + &Folders &Mapper - + &Toolbar &Verktøylinje - - Lock Toolbar - Lås verktøylinjen + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Statuslinje - - Verbose Status - Detaljert status - - - + + Game &List Spill-&liste - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System&visning - + Game &Properties Spill&egenskaper - + Game &Grid Spill&rutenett - - Show Titles (Grid View) - Vis titler (Rutenettvisning) - - - + Zoom &In (Grid View) Forstørr (Rutenettvisning) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Forminsk (Rutenettvisning) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Oppfrisk &omslag (Rutenettvisning) - + Open Memory Card Directory... Åpne minnekortmappe ... - - Open Data Directory... - Åpne datamappe ... - - - - Toggle Software Rendering - Skru av/på programvare-rendering - - - - Open Debugger - Åpne feilsøking - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Skru på detaljert loggføring - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - Ny - - - - Play - This section refers to the Input Recording submenu. - Spill av - - - - Stop - This section refers to the Input Recording submenu. - Stopp - - - - Settings - This section refers to the Input Recording submenu. - Innstillinger - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Kontrollerloggføringer - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Storbilde-modus - - + + Big Picture In Toolbar Storbilde - - Cover Downloader... - Omslagsnedlaster ... - - - - + Show Advanced Settings Vis avanserte innstillinger - - Recording Viewer - Recording Viewer - - - - + Video Capture Videoopptak - - Edit Cheats... - Rediger juksekoder … - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Intern oppløsning - + %1x Scale %1x Skala - + Select location to save block dump: Select location to save block dump: - + Do not show again Ikke vis igjen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 filer (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Bekreft avslutning - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Feil - + You must select a disc to change discs. Du må velge en disk for å kunne bytte disker. - + Properties... Egenskaper... - + Set Cover Image... Bestem omslagsbilde ... - + Exclude From List Ekskluder fra listen - + Reset Play Time Tilbakestill spilletid - + Check Wiki Page Check Wiki Page - + Default Boot Standard oppstart - + Fast Boot Hurtig Oppstart - + Full Boot Full Oppstart - + Boot and Debug Start opp og feilsøk - + Add Search Directory... Legg til søkemappe ... - + Start File Start fil - + Start Disc Start disk - + Select Disc Image Velg diskbilde - + Updater Error Feil hos oppdateringsverktøy - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Bekreft filoppretting - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Pauset - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Spillegenskaper - + Game properties is unavailable for the current game. Spillegenskaper er utilgjengelige for det nåværende spillet. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Velg diskstasjon: - + This save state does not exist. This save state does not exist. - + Select Cover Image Velg omslagsbilde - + Cover Already Exists Omslaget finnes allerede - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Feil ved kopiering - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Bekreft tilbakestilling - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Oppfrisket oppstart - + Delete And Boot Slett og start opp - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Last inn fra fil ... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Fortsett (%2) - + Load Slot %1 (%2) Last inn spor %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Lagre til fil … - + Empty Tomt innhold - + Save Slot %1 (%2) Lagreplass %1 (%2) - + Confirm Disc Change Bekreft diskskifte - + Do you want to swap discs or boot the new image (via system reset)? Ønsker du å skifte disker eller å starte opp fra en ny fil (via systemomstart)? - + Swap Disc Bytt disk - + Reset Tilbakestill @@ -16522,25 +16595,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Minnekort ble satt inn igjen. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18210,12 +18288,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18343,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18516,7 +18594,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21729,42 +21807,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Ukjent spill - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Feil - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21781,272 +21859,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disken ble fjernet. - + Disc changed to '{}'. Disken ble endret til '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts index fa17d4519e..b2a11b7857 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts @@ -742,307 +742,318 @@ Pozycja w tabeli wyników: {1} z {2} Użyj ustawień globalnych [%1] - + Rounding Mode Tryb zaokrąglania - - - + + + Chop/Zero (Default) Chop / Zero (domyślne) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje zaokrąglanie podczas emulowania jednostki zmiennoprzecinkowej Emotion Engine (EE FPU). Ponieważ poszczególne FPU w PS2 nie są zgodne z międzynarodowymi standardami, niektóre gry mogą potrzebować różnych trybów do prawidłowego wykonywania matematyki. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + Division Rounding Mode Tryb zaokrąglania dywizji - + Nearest (Default) Najbliższy (domyślne) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Określa sposób zaokrąglenia wyników dzielenia zmiennoprzecinkowego. Niektóre gry wymagają określonych ustawień; <b>modyfikacja tego ustawienia, gdy gra nie ma widocznych problemów, może spowodować niestabilność.</b> - + Clamping Mode Tryb mocowania - - - + + + Normal (Default) Normalne (domyślne) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - - + + Enable Recompiler Włącz rekompilator - + - - - + + + - + - - - - + + + + + Checked Zaznaczone - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Natychmiastowo tłumaczy 64-bitowy kod maszynowy MIPS-IV na kod zrozumiały dla x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wykrywanie pętli oczekujących - + Moderate speedup for some games, with no known side effects. Umiarkowane przyspieszenie niektórych gier bez znanych działań niepożądanych. - + Enable Cache (Slow) Włącz pamięć podręczną (wolne) - - - - + + + + Unchecked Odznaczone - + Interpreter only, provided for diagnostic. Wyłącznie interpreter, na potrzeby diagnostyki. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Wykrywanie wirowania INTC - + Huge speedup for some games, with almost no compatibility side effects. Ogromne przyśpieszenie dla niektórych gier, niemal bez żadnych niepożądanych działań. - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Używa łatania wstecznego, aby uniknąć czyszczenia rejestru przy każdym dostępu do pamięci. - + Pause On TLB Miss Wstrzymaj przy pominięciu TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Zatrzymuje maszynę wirtualną, gdy wystąpi ominięcie TLB, zamiast ignorować je i kontynuować. Pamiętaj, że maszyna wirtualna zatrzyma się po zakończeniu bloku, a nie na instrukcji, która spowodowała wyjątek. Sprawdź konsolę, aby zobaczyć adres, w którym wystąpił nieprawidłowy dostęp. - + Enable 128MB RAM (Dev Console) Włącz 128 MB RAM (Konsola deweloperska) - + Exposes an additional 96MB of memory to the virtual machine. Nadaje maszynie wirtualnej dodatkowe 96MB pamięci. - + VU0 Rounding Mode Tryb zaokrąglania VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Zmienia sposób obsługi zaokrąglania PCSX2 podczas emulowania Emotion Engine - jednostka wektora 0 (EE VU0). Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, spowoduje problemy ze stabilnością i/lub błedy gry.</b> - + VU1 Rounding Mode Tryb zaokrąglania VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Zmienia sposób obsługi zaokrąglania PCSX2 podczas emulowania Emotion Engine - jednostka wektora 1 (EE VU1). Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, spowoduje problemy ze stabilnością i/lub błedy gry.</b> - + VU0 Clamping Mode Tryb mocowania VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86 w jednostce wektora 0 (EE VU0) będący częścią Emotion Engine. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + VU1 Clamping Mode Tryb mocowania VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Zmienia sposób, w jaki PCSX2 obsługuje utrzymywanie pływaków w standardowym zakresie x86 w jednostce wektora 1 (EE VU1) będący częścią Emotion Engine. Wartość domyślna obsługuje zdecydowaną większość gier; <b>modyfikowanie tego ustawienia, gdy gra nie ma widocznego problemu, może spowodować niestabilność.</b> - + Enable Instant VU1 Włącz natychmiastowe VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Uruchamia VU1 natychmiastowo. Zapewnia umiarkowaną poprawę szybkości większości gier. Bezpieczne dla większości gier, ale kilka z nich może wykazywać błędy graficzne. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Włącz rekompilator VU0 (Tryb mikro) - + Enables VU0 Recompiler. Włącza rekompilator VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Włącz rekompilator VU1 - + Enables VU1 Recompiler. Włącza rekompilator VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Poprawka dla flagi mVU - + Good speedup and high compatibility, may cause graphical errors. Dobre przyspieszenie i duża kompatybilność, ale może powodować błędy graficzne. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Natychmiastowo tłumaczy 32-bitowy kod maszynowy MIPS-IV na kod zrozumiały dla x86. - + Enable Game Fixes Włącz poprawki do gier - + Automatically loads and applies fixes to known problematic games on game start. Automatycznie ładuje i stosuje poprawki do znanych problematycznych gier przy uruchomieniu. - + Enable Compatibility Patches Włącz kompatybilne łatki - + Automatically loads and applies compatibility patches to known problematic games. Automatycznie ładuje i stosuje poprawki do gier, znanych z bycia problematycznych. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1265,29 +1276,29 @@ Pozycja w tabeli wyników: {1} z {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Kontrola częstotliwości klatek - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Częstotliwość klatek PAL: - + NTSC Frame Rate: Częstotliwość klatek NTSC: @@ -1302,7 +1313,7 @@ Pozycja w tabeli wyników: {1} z {2} Compression Level: - + Compression Method: Compression Method: @@ -1347,17 +1358,22 @@ Pozycja w tabeli wyników: {1} z {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Ustawienia PINE - + Slot: Gniazdo: - + Enable Włącz @@ -1878,8 +1894,8 @@ Pozycja w tabeli wyników: {1} z {2} AutoUpdaterDialog - - + + Automatic Updater Asystent aktualizacji @@ -1919,68 +1935,68 @@ Pozycja w tabeli wyników: {1} z {2} Przypomnij mi później - - + + Updater Error Błąd aktualizacji - + <h2>Changes:</h2> <h2>Zmiany:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Ostrzeżenie o zapisach stanu</h2><p>Instalacja tej aktualizacji sprawi, że twoje zapisy <b>będą niekompatybilne</b>. Upewnij się, że gry zostały zapisane na karcie pamięci przed zainstalowaniem tej aktualizacji lub stracisz postęp.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Ostrzeżenie o ustawieniach</h2><p>Instalacja tej aktualizacji zresetuje konfigurację programu. Pamiętaj, że będziesz musiał ponownie skonfigurować swoje ustawienia po tej aktualizacji.</p> - + Savestate Warning Ostrzeżenie dotyczące zapisywania stanu - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>UWAGA</h1><p style='font-size:12pt;'>Instalacja tej aktualizacji sprawi, że twoje <b>zapisy będą niekompatybilne</b>. <i>upewnij się, że gry zostały zapisane na karcie pamięci przed zainstalowaniem tej aktualizacji</i>.</p><p>Jesteś pewien, że chcecz kontynuować?</p> - + Downloading %1... Pobieram %1... - + No updates are currently available. Please try again later. Brak dostępnych aktualizacji. Proszę spróbować później. - + Current Version: %1 (%2) Bieżąca wersja: %1 (%2) - + New Version: %1 (%2) Nowa wersja: %1 (%2) - + Download Size: %1 MB Rozmiar pobierania: %1 MB - + Loading... Wczytywanie... - + Failed to remove updater exe after update. Nie udało się usunąć pliku wykonywalnego asystenta aktualizacji po aktualizacji. @@ -2144,19 +2160,19 @@ Pozycja w tabeli wyników: {1} z {2} Włącz - - + + Invalid Address Nieprawidłowy adres - - + + Invalid Condition Nieprawidłowy warunek - + Invalid Size Nieprawidłowy rozmiar @@ -2246,17 +2262,17 @@ Pozycja w tabeli wyników: {1} z {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Płyta z grą znajduje się na dysku zewnętrznym, mogą wystąpić problemy z wydajnością. - + Saving CDVD block dump to '{}'. Zapisywanie zrzutu bloku CDVD do '{}'. - + Precaching CDVD Wstępne buforowanie CDVD @@ -2281,7 +2297,7 @@ Pozycja w tabeli wyników: {1} z {2} Nieznany - + Precaching is not supported for discs. Wstępne buforowanie nie jest wspierane dla płyt. @@ -3238,29 +3254,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Usuń profil - + Mapping Settings Ustawienia przypisania - - + + Restore Defaults Przywróć domyślne - - - + + + Create Input Profile Utwórz profil sterowania - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3271,40 +3292,43 @@ Aby zastosować własny profil sterowania do gry, przejdź do jej właściwości Wprowadź nazwę dla nowego profilu: - - - - + + + + + + Error Błąd - + + A profile with the name '%1' already exists. Profil o nazwie '%1' już istnieje. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Czy chcesz skopiować wszystkie przypisania przycisków z aktualnie wybranego profilu do nowego profilu? Wybierając "Nie" utworzysz całkowicie pusty profil. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Czy chcesz skopiować bieżący skrót klawiszowy z ustawień globalnych do nowego profilu? - + Failed to save the new profile to '%1'. Nie udało się zapisać nowego profilu do '%1'. - + Load Input Profile Wczytaj profil sterowania - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3317,12 +3341,27 @@ Wszystkie bieżące globalnie przypisane przyciski zostaną usunięte, a załado Nie możesz cofnąć tej akcji. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Usuń profil sterowania - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3331,12 +3370,12 @@ You cannot undo this action. Nie możesz cofnąć tej czynności. - + Failed to delete '%1'. Nie udało się usunąć '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3349,13 +3388,13 @@ Wszystkie współdzielone przypisane przyciski i konfiguracja zostaną utracone, Nie możesz cofnąć tej akcji. - + Global Settings Ustawienia globalne - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3363,8 +3402,8 @@ Nie możesz cofnąć tej akcji. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3372,26 +3411,26 @@ Nie możesz cofnąć tej akcji. %2 - - + + USB Port %1 %2 Port USB %1 %2 - + Hotkeys Skróty klawiszowe - + Shared "Shared" refers here to the shared input profile. Udostępnij - + The input profile named '%1' cannot be found. Nie można znaleźć profilu sterowania o nazwie '%1'. @@ -4015,63 +4054,63 @@ Czy chcesz go nadpisać? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4142,17 +4181,32 @@ Czy chcesz go nadpisać? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4804,53 +4858,53 @@ Czy chcesz go nadpisać? Debugger PCSX2 - + Run Uruchom - + Step Into Pejdź do - + F11 F11 - + Step Over Przekrocz - + F10 F10 - + Step Out Wyjdź z - + Shift+F11 Shift+F11 - + Always On Top Zawsze na wierzchu - + Show this window on top Pokaż to okno na wierzchu - + Analyze Analyze @@ -4868,48 +4922,48 @@ Czy chcesz go nadpisać? Demontaż - + Copy Address Skopiuj adres - + Copy Instruction Hex Skopiuj Hex Instrukcji - + NOP Instruction(s) Instrukcja(-e) NOP - + Run to Cursor Przejdź do kursora - + Follow Branch Obserwuj gałąź - + Go to in Memory View Przejdź do widoku pamięci - + Add Function Dodaj Funkcję - - + + Rename Function Zmień nazwę funkcji - + Remove Function Usuń funkcję @@ -4930,23 +4984,23 @@ Czy chcesz go nadpisać? Instrukcja montażu - + Function name Nazwa funkcji - - + + Rename Function Error Błąd zmiany nazwy funkcji - + Function name cannot be nothing. Nazwa funkcji nie może być pusta. - + No function / symbol is currently selected. Nie wybrano żadnej funkcji / symbolu. @@ -4956,72 +5010,72 @@ Czy chcesz go nadpisać? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Błąd przywracania funkcji - + Unable to stub selected address. Nie można odłączyć wybranego adresu. - + &Copy Instruction Text &Kopiuj tekst Instrukcji - + Copy Function Name Kopiuj nazwę funkcji - + Restore Instruction(s) Instrukcje przywracania - + Asse&mble new Instruction(s) Dodaj nowe instrukcje - + &Jump to Cursor &Przejdź do kursora - + Toggle &Breakpoint Przełącz punkt przerwania - + &Go to Address &Przejdź do adresu - + Restore Function Przywróć funkcję - + Stub (NOP) Function Funkcja odgałęzienia (NOP) - + Show &Opcode &Pokaż kod operacji - + %1 NOT VALID ADDRESS %1 NIEPRAWIDŁOWY ADRES @@ -5048,86 +5102,86 @@ Czy chcesz go nadpisać? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Brak obrazu - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Gra: %1 (%2) - + Rich presence inactive or unsupported. Usługa Rich Presence nieaktywna lub nieobsługiwana. - + Game not loaded or no RetroAchievements available. Gra nie załadowana lub brak dostępnych osiągnięć. - - - - + + + + Error Błąd - + Failed to create HTTPDownloader. Nie udało się utworzyć HTTPDownloader. - + Downloading %1... Pobieranie %1... - + Download failed with HTTP status code %1. Pobieranie nie powiodło się z kodem statusu HTTP %1. - + Download failed: Data is empty. Pobieranie nie powiodło się: Dane są puste. - + Failed to write '%1'. Nie udało się zapisać '%1'. @@ -5501,81 +5555,76 @@ Czy chcesz go nadpisać? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Dzielenie przez zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Nieprawidłowe wyrażenie. - FileOperations @@ -5709,342 +5758,342 @@ Adres URL to: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony dysk i wystarczające uprawnienia, aby uzyskać do niego dostęp. - + Use Global Setting Użyj ustawień globalnych - + Automatic binding failed, no devices are available. Automatyczne powiązanie nie powiodło się, żadne urządzenia nie są dostępne. - + Game title copied to clipboard. Tytuł gry skopiowany do schowka. - + Game serial copied to clipboard. Region gry skopiowany do schowka. - + Game CRC copied to clipboard. CRC do gry skopiowany do schowka. - + Game type copied to clipboard. Typ gry skopiowany do schowka. - + Game region copied to clipboard. Region gry skopiowany do schowka. - + Game compatibility copied to clipboard. Kompatybilność z grą skopiowana do schowka. - + Game path copied to clipboard. Ścieżka do gry skopiowana do schowka. - + Controller settings reset to default. Ustawienia kontrolera zostały zresetowane do domyślnych. - + No input profiles available. Brak dostępnych profili sterowania. - + Create New... Utwórz nowy... - + Enter the name of the input profile you wish to create. Wprowadź nazwę profilu sterowania, który chcesz utworzyć. - + Are you sure you want to restore the default settings? Any preferences will be lost. Czy na pewno chcesz przywrócić ustawienia domyślne? Wszelkie ustawienia zostaną utracone. - + Settings reset to defaults. Ustawienia zresetowane do domyślnych. - + No save present in this slot. Brak zapisów w tym slocie. - + No save states found. Nie znaleziono stanów zapisu gier. - + Failed to delete save state. Nie udało się usunąć zapisanego stanu. - + Failed to copy text to clipboard. Nie udało się skopiować tekstu do schowka. - + This game has no achievements. Ta gra nie ma żadnych osiągnięć. - + This game has no leaderboards. Ta gra nie ma żadnych rankingów. - + Reset System Zresetuj system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? - + Launch a game from images scanned from your game directories. Uruchom grę ze znalezionych obrazów z katalogów gry. - + Launch a game by selecting a file/disc image. Uruchom grę, wybierając plik / obraz płyty. - + Start the console without any disc inserted. Uruchom konsolę bez włożonej płyty. - + Start a game from a disc in your PC's DVD drive. Rozpocznij grę ze stacji dysków DVD w twoim komputerze. - + No Binding Nie przypisano - + Setting %s binding %s. Ustawiam powiązanie dla %s - %s. - + Push a controller button or axis now. Naciśnij przycisk kontrolera albo oś. - + Timing out in %.0f seconds... Limit czasu upływa za %.0f sekund... - + Unknown Nieznane - + OK OK - + Select Device Wybierz urządzenie - + Details Szczegóły - + Options Opcje - + Copies the current global settings to this game. Kopiuje bieżące ustawienia globalne do tej gry. - + Clears all settings set for this game. Usuwa wszystkie ustawienia dla tej gry. - + Behaviour Ogólne - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - + Shows the game you are currently playing as part of your profile on Discord. Wyświetla, w jaką obecnie grę grasz jako część twojego profilu na Discordzie. - + Pauses the emulator when a game is started. Pauzuje emulator po uruchomieniu gry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Wstrzymuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, wznawiając działanie dopiero po powrocie. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Wstrzymuje emulator, kiedy otwierasz szybkie menu, i wznawia pracę po jego zamknięciu. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu klawisza skrótu. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatycznie zapisuje stan emulatora przy wyłączeniu albo wyjściu. Możesz wrócić do dokładnie tego samego miejsca po powrocie. - + Uses a light coloured theme instead of the default dark theme. Używa jasnego motywu zamiast domyślnego, ciemnego motywu. - + Game Display Wyświetlacz gry - + Switches between full screen and windowed when the window is double-clicked. Przełącza pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym. - + Determines how large the on-screen messages and monitor are. Określa, jak duże są komunikaty na ekranie i monitorze. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Pokazuje szybkość emulacji w procentach w prawym górnym rogu. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Pokazuje numer klatek wideo (v-sync) wyświetlanych na sekundę przez system w prawym górnym rogu. - + Shows the CPU usage based on threads in the top-right corner of the display. Pokazuje użycie procesora na podstawie wątków w prawym górnym rogu wyświetlacza. - + Shows the host's GPU usage in the top-right corner of the display. Pokazuje zużycie GPU hosta w prawym górnym rogu wyświetlacza. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Pokazuje statystyki o cieniowaniu geometrycznym (prymitywy, wezwania do rysowania obrazu) w prawym górnym rogu. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Pokazuje wskaźniki, kiedy stany takie jak przewijanie czy wstrzymywanie, są aktywne. - + Shows the current configuration in the bottom-right corner of the display. Pokazuje bieżącą konfigurację w prawym dolnym rogu ekranu. - + Shows the current controller state of the system in the bottom-left corner of the display. Pokazuje bieżący stan kontrolera systemu w lewym dolnym rogu ekranu. - + Displays warnings when settings are enabled which may break games. Wyświetla ostrzeżenia, gdy włączone są ustawienia, które mogą zepsuć działanie gry. - + Resets configuration to defaults (excluding controller settings). Resetuje konfigurację do ustawień domyślnych (z wyjątkiem ustawień kontrolera). - + Changes the BIOS image used to start future sessions. Zmienia obraz BIOS-u używany do uruchamiania przyszłych sesji. - + Automatic Automatyczne - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Domyślne - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6053,1977 +6102,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatycznie przełącza się na tryb pełnoekranowy, gdy gra jest uruchomiona. - + On-Screen Display Wyświetlacz ekranowy - + %d%% -%d%% - + Shows the resolution of the game in the top-right corner of the display. Pokazuje rozdzielczość, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + BIOS Configuration Konfiguracja BIOS-u - + BIOS Selection Wybór BIOS-u - + Options and Patches Opcje i łatki - + Skips the intro screen, and bypasses region checks. Pomija ekran wprowadzania i pomija kontrolę regionu. - + Speed Control Kontrola prędkości - + Normal Speed Normalna prędkość - + Sets the speed when running without fast forwarding. Ustawia prędkość podczas działania bez szybkiego przewijania. - + Fast Forward Speed Prędkość przewijania - + Sets the speed when using the fast forward hotkey. Ustawia prędkość podczas używania klawisza szybkiego przewijania. - + Slow Motion Speed Prędkość spowolnienia - + Sets the speed when using the slow motion hotkey. Ustawia prędkość podczas używania klawisza spowolnienia. - + System Settings Ustawienia systemu - + EE Cycle Rate Wskaźnik cyklu EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Obniża lub podkręca emulowany procesor Emotion Engine. - + EE Cycle Skipping Pomijanie cykli EE - + Enable MTVU (Multi-Threaded VU1) Włącz MTVU (wielowątkowy VU1) - + Enable Instant VU1 Włącz natychmiastowe VU1 - + Enable Cheats Włącz kody - + Enables loading cheats from pnach files. Umożliwia wczytywanie kodów z plików pnach. - + Enable Host Filesystem Włącz system plików hosta - + Enables access to files from the host: namespace in the virtual machine. Umożliwia dostęp do plików gospodarza: przestrzeń nazw w maszynie wirtualnej. - + Enable Fast CDVD Włącz szybkie CDVD - + Fast disc access, less loading times. Not recommended. Szybki odczyt z płyty, krótsze czasy ładowania. Nierekomendowane. - + Frame Pacing/Latency Control Pacing / Kontrola opóźnień - + Maximum Frame Latency Maksymalne opóźnienie klatek - + Sets the number of frames which can be queued. Określa liczbę klatek, które mogą być umieszczone w kolejce. - + Optimal Frame Pacing Optymalne nakładanie ramek - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronizuj wątki EE i GS po każdej klatce. Najniższe opóźnienie, ale zwiększa wymagania systemowe. - + Speeds up emulation so that the guest refresh rate matches the host. Przyśpiesza emulację tak, aby częstotliwość odświeżania gościa odpowiadała gospodarzowi. - + Renderer Silnik renderujący - + Selects the API used to render the emulated GS. Wybiera API używane do renderowania emulowanego GS. - + Synchronizes frame presentation with host refresh. Synchronizuje wyświetlanie klatek z odświeżaniem monitora gospodarza. - + Display Wyświetlacz - + Aspect Ratio Format obrazu - + Selects the aspect ratio to display the game content at. Wybiera format obrazu do wyświetlania zawartości gry. - + FMV Aspect Ratio Override Zastąpienie proporcji ekranu dla FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Wybiera format obrazu do wyświetlania, gdy wykryto odtworzenie FMV. - + Deinterlacing Usuwanie przeplotu - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Wybiera algorytm używany do konwersji przełożonego wyjścia PS2 do progresywnego dla wyświetlacza. - + Screenshot Size Rozmiar zrzutu ekranu - + Determines the resolution at which screenshots will be saved. Określa rozdzielczość, w której zrzuty ekranu będą zapisywane. - + Screenshot Format Format zrzutów ekranu - + Selects the format which will be used to save screenshots. Wybiera format, który będzie używany do zapisywania zrzutów ekranu. - + Screenshot Quality Jakość zrzutu ekranu - + Selects the quality at which screenshots will be compressed. Wybiera jakość, w jakiej zrzuty ekranu będą kompresowane. - + Vertical Stretch Rozciągnięcie pionowe - + Increases or decreases the virtual picture size vertically. Zwiększa lub zmniejsza rozmiar wirtualnego obrazu pionowo. - + Crop Przytnij - + Crops the image, while respecting aspect ratio. Przycinanie obrazu, przy jednoczesnym poszanowaniu formatu obrazu. - + %dpx %dpx - - Enable Widescreen Patches - Włącz poprawki szerokiego ekranu - - - - Enables loading widescreen patches from pnach files. - Umożliwia wczytywanie łatek dla ekranów panoramicznych z plików pnach. - - - - Enable No-Interlacing Patches - Włącz łatki usuwające przeplot obrazu - - - - Enables loading no-interlacing patches from pnach files. - Umożliwia wczytywanie łatek usuwających przeplot obrazu z plików pnach. - - - + Bilinear Upscaling Interpolacja dwuliniowa - + Smooths out the image when upscaling the console to the screen. Wygładza obraz przy interpolacji konsoli do ekranu. - + Integer Upscaling Interpolacja z użyciem liczby całkowitej - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli hosta do pikseli na konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D. - + Screen Offsets Przesunięcia ekranu - + Enables PCRTC Offsets which position the screen as the game requests. Włącza kompensacje PCRTC, które umieszczają ekran tak jak żąda gry. - + Show Overscan Pokaż overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Włącza opcję pokazywania obszaru overscan w grach, które rysują więcej niż bezpieczny obszar ekranu. - + Anti-Blur Anty-rozmycie - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Włącza wewnętrzne poprawki przeciw rozmyciu. Mniej wierne renderowaniu używanego przez PS2, ale sprawi, że wiele gier będzie wyglądało na mniej rozmyte. - + Rendering Renderowanie - + Internal Resolution Rozdzielczość wewnętrzna - + Multiplies the render resolution by the specified factor (upscaling). Mnoży rozdzielczość renderowania przez określony współczynnik (interpolacja). - + Mipmapping Mipmapowanie - + Bilinear Filtering Filtrowanie bilinearne - + Selects where bilinear filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie dwuliniowe jest używane podczas renderowania tekstur. - + Trilinear Filtering Filtrowanie trójliniowe - + Selects where trilinear filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie trójliniowe jest używane podczas renderowania tekstur. - + Anisotropic Filtering Filtrowanie Anizotropowe - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Wybiera typ rozpraszania, gdy gra prosi o to. - + Blending Accuracy Dokładność mieszania - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Określa poziom dokładności podczas emulowania trybów mieszania nieobsługiwanych przez API grafiki gospodarza. - + Texture Preloading Wstępne ładowanie tekstur - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Przesyła pełne tekstury do GPU przy użyciu zamiast tylko używanych części. Może poprawić wydajność w niektórych grach. - + Software Rendering Threads Wątki renderowania programowego - + Number of threads to use in addition to the main GS thread for rasterization. Liczba wątków do użycia w dodatku do głównego wątku GS do rasteryzacji. - + Auto Flush (Software) Automatyczne oczyszczanie (w oprogramowaniu) - + Force a primitive flush when a framebuffer is also an input texture. Wymuś prymitywne oczyszczenie, gdy bufor ramek jest także teksturą wejściową. - + Edge AA (AA1) Krawędź AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Umożliwia emulację anti-aliasingu krawędzi GS (AA1). - + Enables emulation of the GS's texture mipmapping. Umożliwia emulację mipmapowania tekstury GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Pokazuje bieżącą wersję PCSX2 w prawym górnym rogu ekranu. - + Shows the currently active input recording status. Pokazuje obecny status nagrywania danych wejściowych. - + Shows the currently active video capture status. Pokazuje obecny status przechwytywania wideo. - + Shows a visual history of frame times in the upper-left corner of the display. Pokazuje wizualną historię czasu trwania klatek w lewym górnym rogu. - + Shows the current system hardware information on the OSD. Pokazuje obecne dane o sprzęcie na ekranie. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Przypina wątki emulacji do rdzeni CPU, aby potencjalnie polepszyć wydajność/zmienność czasu trwania klatki. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Poprawki sprzętowe - + Manual Hardware Fixes Ręczne poprawki sprzętu - + Disables automatic hardware fixes, allowing you to set fixes manually. Wyłącza automatyczne poprawki sprzętowe, umożliwiając ręczne poprawki. - + CPU Sprite Render Size Rozmiar renderowania sprite'a procesora - + Uses software renderer to draw texture decompression-like sprites. Używa renderowania programowego do rysowania sprite'ów wyglądających jakby służyły do dekompresji tekstur. - + CPU Sprite Render Level Poziom renderowania sprite'a procesora - + Determines filter level for CPU sprite render. Określa poziom filtra dla renderowania sprite'a procesora. - + Software CLUT Render Renderowanie programowe CLUT - + Uses software renderer to draw texture CLUT points/sprites. Używa renderowania programowego do rysowania sprite'ów/punktów tekstur CLUT. - + Skip Draw Start Początek pominięcia rysownia - + Object range to skip drawing. Zakres obiektu do pominięcia rysowania. - + Skip Draw End Koniec pominięcia rysownia - + Auto Flush (Hardware) Automatyczne oczyszczanie (sprzętowe) - + CPU Framebuffer Conversion Konwersja bufora klatek procesora - + Disable Depth Conversion Wyłącz konwersję głębi - + Disable Safe Features Wyłącz bezpieczne funkcje - + This option disables multiple safe features. Ta opcja wyłącza wiele bezpiecznych funkcji. - + This option disables game-specific render fixes. Ta opcja wyłącza specyficzne dla gry, poprawki renderowania. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Przekazuje dane GS przy renderowaniu nowej klatki w celu dokładniejszej reprodukcji niektórych efektów. - + Disable Partial Invalidation Wyłącz częściowe unieważnienie - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Usuwa wpisy tekstur w pamięci podręcznej przy nachodzeniu na siebie, zamiast tylko na zachodzących miejscach. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Pozwala pamięci podręcznej tekstury na ponowne użycie wewnętrznej części poprzedniego bufora klatki jako teksturę wejściową. - + Read Targets When Closing Odczytaj cele podczas zamykania - + Flushes all targets in the texture cache back to local memory when shutting down. Podczas zamykania opróżnia wszystkie cele w pamięci podręcznej tekstur z powrotem do pamięci lokalnej. - + Estimate Texture Region Szacowany region tekstur - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Próbuje zmniejszyć rozmiar tekstury, gdy gry nie ustawiają go samodzielnie (np. gry używające silnika Snowblind). - + GPU Palette Conversion Konwersja palety karty graficznej - + Upscaling Fixes Poprawki interpolacji - + Adjusts vertices relative to upscaling. Dostosowuje wierzchołki w stosunku do interpolacji. - + Native Scaling Skalowanie natywne - + Attempt to do rescaling at native resolution. Próba zmiany skalowania do natywnej rozdzielczości. - + Round Sprite Zaokrąglij sprite - + Adjusts sprite coordinates. Dostosowuje współrzędne spite'a. - + Bilinear Upscale Dwuliniowa interpolacja - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Można wygładzać tekstury z powodu filtrowania dwuliniowego podczas interpolacji. np. blask słońca w Brave: The Search for Spirit Dancer. - + Adjusts target texture offsets. Dostosowuje przesunięcia docelowej tekstury. - + Align Sprite Dostosuj sprite - + Fixes issues with upscaling (vertical lines) in some games. Naprawia problemy ze interpolacją (linie pionowe) w niektórych grach. - + Merge Sprite Scal sprite - + Replaces multiple post-processing sprites with a larger single sprite. Zastępuje sprite'y po obróbce końcowej większym, pojedynczym spritem. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Obniża precyzję GS, aby uniknąć przerw pomiędzy pikselamami podczas interpolacji. Naprawia tekst w grach Wild Arms. - + Unscaled Palette Texture Draws Nieskalowana paleta rysowania tekstur - + Can fix some broken effects which rely on pixel perfect precision. Może naprawić zepsute efekty, bazujące na idealnej precyzji pikseli. - + Texture Replacement Podmiana tekstur - + Load Textures Załaduj tekstury - + Loads replacement textures where available and user-provided. Ładuje podmienione tekstury, o ile są dostępne i dostarczane przez użytkownika. - + Asynchronous Texture Loading Asynchroniczne wczytywanie tekstur - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Załaduje zamienniki tekstur w wątku robotniczym, redukując mikrościnki, gdy zamienniki są włączone. - + Precache Replacements Wstępnie ładuj do pamięci podręcznej wszystkie zamienniki - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Wstępnie ładuje wszystkie podmianki tekstur do pamięci. Nie jest konieczne gdy asynchroniczne ładowanie jest włączone. - + Replacements Directory Katalog zamienników - + Folders Foldery - + Texture Dumping Zgrywanie tekstur - + Dump Textures Zgraj tekstury - + Dump Mipmaps Zgraj minimapy - + Includes mipmaps when dumping textures. Dołącza mipmapy podczas zgrywania tekstur. - + Dump FMV Textures Zgraj tekstury z FMV - + Allows texture dumping when FMVs are active. You should not enable this. Pozwala na zgrywanie tekstury, gdy FMV jest aktywne. Nie powinieneś tego włączyć. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Włącza cień przetwarzania końcowego FXAA. - + Contrast Adaptive Sharpening Kontrastowe wyostrzanie adaptacyjne - + Enables FidelityFX Contrast Adaptive Sharpening. Umożliwia adaptacyjne wyostrzanie kontrastu FidelityFX. - + CAS Sharpness Ostrość kontrastowego wyostrzania adaptacyjnego - + Determines the intensity the sharpening effect in CAS post-processing. Określa intensywność efektu zaostrzenia w procesie przetwarzania wtórnego kontrastowego wyostrzania adaptacyjnego. - + Filters Filtry - + Shade Boost Wzmocnienie cienia - + Enables brightness/contrast/saturation adjustment. Włącza regulację jasności/kontrastu/nasycenia. - + Shade Boost Brightness Jasność wzmocnionego cienia - + Adjusts brightness. 50 is normal. Dostosowuje jasność. 50 jest normalne. - + Shade Boost Contrast Kontrast wzmocniego cieniowania - + Adjusts contrast. 50 is normal. Dostosowuje kontrast. 50 jest normalne. - + Shade Boost Saturation Nasycenie cienia przyspieszenia - + Adjusts saturation. 50 is normal. Dostosowuje nasycenie. 50 jest normalne. - + TV Shaders Cieniowanie w stylu telewizora - + Advanced Zaawansowane - + Skip Presenting Duplicate Frames Pomiń pokazywanie powtarzających się klatek - + Extended Upscaling Multipliers Dodatkowe współczynniki skalowania - + Displays additional, very high upscaling multipliers dependent on GPU capability. Odblokowuje dodatkowe, bardzo wysokie współczynniki skalowania, zależne od możliwości karty graficznej hosta. - + Hardware Download Mode Tryb sprzętowy pobierania - + Changes synchronization behavior for GS downloads. Zmienia zachowanie synchronizacji dla pobierania GS. - + Allow Exclusive Fullscreen Zezwalaj na ekskluzywny pełny ekran - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Nadpisuje heuristykę sterownika do włączenia eksluzywnego trybu pełnoekranowego lub bezpośrednie odwracanie/skanowanie. - + Override Texture Barriers Zastąp bariery tekstury - + Forces texture barrier functionality to the specified value. Wymusza funkcjonalność bariery tekstury do określonej wartości. - + GS Dump Compression Kompresja zrzutu GS - + Sets the compression algorithm for GS dumps. Ustawia algorytm kompresji dla zrzutów GS. - + Disable Framebuffer Fetch Wyłącz pobieranie bufora klatek - + Prevents the usage of framebuffer fetch when supported by host GPU. Zapobiega używaniu pobierania bufora klatek, gdy jest obsługiwany przez kartę graficzną gospodarza. - + Disable Shader Cache Wyłącz pamięć podręczną cieni - + Prevents the loading and saving of shaders/pipelines to disk. Zapobiega wczytywaniu i zapisywaniu cieni na dysku. - + Disable Vertex Shader Expand Wyłącz rozszerzenie cienia wierzchołka - + Falls back to the CPU for expanding sprites/lines. Odwołuje się do CPU w celu rozszerzenia sprite'ów/linii. - + Changes when SPU samples are generated relative to system emulation. Zmienia się w przypadku generowania próbek SPU względem emulacji systemu. - + %d ms %d ms - + Settings and Operations Ustawienia i operacje - + Creates a new memory card file or folder. Tworzy nowy plik lub folder karty pamięci. - + Simulates a larger memory card by filtering saves only to the current game. Symuluje większą kartę pamięci poprzez filtrowanie zapisanych stanów tylko dla obecnej gry. - + If not set, this card will be considered unplugged. Jeśli nie ustawione, ta karta zostanie uznana za odłączoną. - + The selected memory card image will be used for this slot. Wybrany obraz karty pamięci zostanie użyty dla tego slotu. - + Enable/Disable the Player LED on DualSense controllers. Włącz/wyłącz wskaźnik gracza w kontrolerze DualSense. - + Trigger Spust - + Toggles the macro when the button is pressed, instead of held. Przełącza makro kiedy przycisk jest wciśnięty, zamiast gdy jest trzymany. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Wersja: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x natywna (~450px) - + 1.5x Native (~540px) 1.5x natywna (~540px) - + 1.75x Native (~630px) 1.75x natywna (~630px) - + 2x Native (~720px/HD) 2x natywna (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x natywna (~900px/HD+) - + 3x Native (~1080px/FHD) 3x natywna (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x natywna (~1260px) - + 4x Native (~1440px/QHD) 4x natywna (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x natywna (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x natywna (~2160px/4K UHD) - + 7x Native (~2520px) 7x natywna (~2520px) - + 8x Native (~2880px/5K UHD) 8x natywna (~2880px/5K UHD) - + 9x Native (~3240px) 9x natywna (~3240px) - + 10x Native (~3600px/6K UHD) 10x natywna (~3600px/6K UHD) - + 11x Native (~3960px) 11x natywna (~3960px) - + 12x Native (~4320px/8K UHD) 12x natywna (~4320px/8K UHD) - + WebP WebP - + Aggressive Agresywne - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Zmień wybór - + Select Wybierz - + Parent Directory Katalog nadrzędny - + Enter Value Wprowadź wartość - + About O programie - + Toggle Fullscreen Przełącz tryb pełnoekranowy - + Navigate Nawiguj - + Load Global State Wczytaj stan globalny - + Change Page Zmień stronę - + Return To Game Wróć do gry - + Select State Wybierz stan - + Select Game Wybierz grę - + Change View Zmień widok - + Launch Options Opcje uruchamiania - + Create Save State Backups Utwórz kopię zapasową zapisów stanu - + Show PCSX2 Version Pokaż wersję PCSX2 - + Show Input Recording Status Pokaż status nagrywania danych wejściowych - + Show Video Capture Status Pokaż status przechwytywania wideo - + Show Frame Times Pokaż czasy klatek - + Show Hardware Info Pokaż informacje o sprzęcie - + Create Memory Card Utwórz kartę pamięci - + Configuration Konfiguracja - + Start Game Rozpocznij grę - + Launch a game from a file, disc, or starts the console without any disc inserted. Uruchom grę z pliku, płyty lub uruchamia konsolę bez włożonej płyty. - + Changes settings for the application. Zmienia ustawienia aplikacji. - + Return to desktop mode, or exit the application. Wróć do trybu pulpitu lub wyjdź z aplikacji. - + Back Wstecz - + Return to the previous menu. Wróć do poprzedniego menu. - + Exit PCSX2 Wyjdź z PCSX2 - + Completely exits the application, returning you to your desktop. Całkowicie wyłącza aplikację, wracając do pulpitu. - + Desktop Mode Tryb pulpitu - + Exits Big Picture mode, returning to the desktop interface. Wyjdź z trybu Big Picture, wracając do interfejsu pulpitu. - + Resets all configuration to defaults (including bindings). Resetuje wszystkie konfiguracje do domyślnych (w tym powiązania). - + Replaces these settings with a previously saved input profile. Zastępuje te ustawienia wcześniej zapisanym profilem sterowania. - + Stores the current settings to an input profile. Przechowuje bieżące ustawienia w profilu sterowania. - + Input Sources Źródło sterowania - + The SDL input source supports most controllers. Źródło sterowania SDL obsługuje większość kontrolerów. - + Provides vibration and LED control support over Bluetooth. Zapewnia obsługę wibracji i LED przez Bluetooth. - + Allow SDL to use raw access to input devices. Zezwalaj SDL na korzystanie z niestandardowego dostępu do urządzeń wejściowych. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Źródło XInput zapewnia obsługę kontrolerów Xbox 360/Xbox One/Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Włącza dodatkowe trzy sloty dla kontrolera. Nie obsługiwane we wszystkich grach. - + Attempts to map the selected port to a chosen controller. Podejmuje próbę przypisania wybranego portu do wybranego kontrolera. - + Determines how much pressure is simulated when macro is active. Określa ile nacisku jest symulowane, gdy makro jest aktywne. - + Determines the pressure required to activate the macro. Określa nacisk wymagany do aktywacji makro. - + Toggle every %d frames Przełącz co %d klatek - + Clears all bindings for this USB controller. Czyści wszystkie przypisania dla tego kontrolera USB. - + Data Save Locations Lokalizacja zapisu danych - + Show Advanced Settings Pokaż ustawienia zaawansowane - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Zmiana tych opcji może spowodować brak funkcjonalności gry. Modyfikuj na własne ryzyko, ekipa PCSX2 nie zapewnia wsparcia konfiguracji tych ustawień. - + Logging Logowanie - + System Console Konsola systemowa - + Writes log messages to the system console (console window/standard output). Zapisuje wiadomości dziennika zdarzeń do konsoli systemowej (okno konsoli/standardowe wyjście). - + File Logging Rejestrowanie plików - + Writes log messages to emulog.txt. Zapisuje zawartość dziennika zdarzeń do emulog.txt. - + Verbose Logging Pełne zbieranie plików dziennika - + Writes dev log messages to log sinks. Zapisuje komunikaty deweloperskie do dziennika zleceń. - + Log Timestamps Znaczniki czasu w dzienniku zdarzeń - + Writes timestamps alongside log messages. Zapisuje znaczniki czasu wraz z wiadomościami dziennika. - + EE Console Konsola EE - + Writes debug messages from the game's EE code to the console. Zapisuje wiadomości debugowania z kodu EE gry do konsoli. - + IOP Console Konsola IOP - + Writes debug messages from the game's IOP code to the console. Zapisuje wiadomości debugowania z kodu IOP gry do konsoli. - + CDVD Verbose Reads Odczyty szczegółowe CDVD - + Logs disc reads from games. Zapisuje do dziennika zdarzeń, gdy gry odczytują dane z płyty. - + Emotion Engine Emotion Engine - + Rounding Mode Tryb zaokrąglania - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Określa, w jaki sposób wyniki operacji zmiennoprzecinkowych są zaokrąglone. Niektóre gry wymagają określonych ustawień. - + Division Rounding Mode Tryb zaokrąglania dywizji - + Determines how the results of floating-point division is rounded. Some games need specific settings. Określa, w jaki sposób wyniki dywizji zmiennoprzecinkowych są zaokrąglone. Niektóre gry wymagają określonych ustawień. - + Clamping Mode Tryb mocowania - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Określa, jak obsługiwane są numery zmiennoprzecinkowe poza zasięgiem. Niektóre gry potrzebują określonych ustawień. - + Enable EE Recompiler Włącz rekompilator EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Natychmiastowo tłumaczy 64-bitowy kod maszynowy MIPS-IV na kod natywny. - + Enable EE Cache Włącz pamięć podręczną EE - + Enables simulation of the EE's cache. Slow. Umożliwia symulację pamięci podręcznej EE. Powolne. - + Enable INTC Spin Detection Włącz wirowania INTC - + Huge speedup for some games, with almost no compatibility side effects. Ogromne przyśpieszenie dla niektórych gier, niemal bez żadnych niepożądanych działań. - + Enable Wait Loop Detection Włącz wykrywanie pętli oczekujących - + Moderate speedup for some games, with no known side effects. Umiarkowane przyspieszenie niektórych gier bez znanych działań niepożądanych. - + Enable Fast Memory Access Włącz szybki dostęp do pamięci - + Uses backpatching to avoid register flushing on every memory access. Używa łatania wstecznego, aby uniknąć czyszczenia rejestru przy każdym dostępu do pamięci. - + Vector Units Jednostki wektorowe - + VU0 Rounding Mode Tryb zaokrąglania VU0 - + VU0 Clamping Mode Tryb mocowania VU0 - + VU1 Rounding Mode Tryb zaokrąglania VU1 - + VU1 Clamping Mode Tryb mocowania VU1 - + Enable VU0 Recompiler (Micro Mode) Włącz rekompilator VU0 (Tryb mikro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Nowy rekompilator jednostek wektorowych z ulepszoną kompatybilnością. Rekomendowane. - + Enable VU1 Recompiler Włącz rekompilator VU1 - + Enable VU Flag Optimization Włącz optymalizację flag VU - + Good speedup and high compatibility, may cause graphical errors. Dobre przyspieszenie i duża kompatybilność, ale może powodować błędy graficzne. - + I/O Processor Procesor - + Enable IOP Recompiler Włącz rekompilator IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Natychmiastowo tłumaczy 32-bitowy kod maszynowy MIPS-I na kod natywny. - + Graphics Grafika - + Use Debug Device Użyj urządzenia debugującego - + Settings Ustawienia - + No cheats are available for this game. Brak dostępnych kodów dla tej gry. - + Cheat Codes Kody - + No patches are available for this game. Brak dostępnych łatek dla tej gry. - + Game Patches Łatki do gry - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktywacja kodów do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. Używaj kodów na własne ryzyko, zespół Pcsx2 nie zapewni wsparcia użytkownikom, którzy je włączyli. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Aktywacja łatek do gry może spowodować nieprzewidywalne zachowania, awarie, soft-locki lub uszkodzenie zapisanych gier. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Używaj łatek na własne ryzyko, zespół PCSX2 nie zapewni wsparcia użytkownikom, którzy włączyli łatki do gry. - + Game Fixes Poprawki gier - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Poprawki gier nie powinny być modyfikowane, chyba że wiesz, co robi każda opcja i jakie są jej konsekwencje. - + FPU Multiply Hack Poprawka dla mnożnika FPU (jednostki zmiennoprzecinkowej) - + For Tales of Destiny. Dla Tales of Destiny. - + Preload TLB Hack Wstępnie załaduj poprawkę TLB - + Needed for some games with complex FMV rendering. Potrzebne w przypadku niektórych gier o złożonym renderowaniu FMV. - + Skip MPEG Hack Poprawka dla pomijania MPEG-ów - + Skips videos/FMVs in games to avoid game hanging/freezes. Pomija wideo/FMV w grach, aby uniknąć zawieszania się gry. - + OPH Flag Hack Poprawka dla flagi OPH - + EE Timing Hack Poprawka dla synchronizacji EE - + Instant DMA Hack Poprawka dla natychmiastowego DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Znany jest wpływ na następujące gry: Mana Khemia 1, Metal Saga, Pilot Behind Enline Les. - + For SOCOM 2 HUD and Spy Hunter loading hang. Dla SOCOM 2 HUD i Spy Hunter przy zawieszaniu się podczas wczytywania. - + VU Add Hack Poprawka dodająca jednostkę wektorową (VU) - + Full VU0 Synchronization Pełna synchronizacja VU0 - + Forces tight VU0 sync on every COP2 instruction. Wymusza ścisłą synchronizację VU0 przy każdej instrukcji COP2. - + VU Overflow Hack Poprawka przepełnienia jednostki wektorowej (VU) - + To check for possible float overflows (Superman Returns). Aby sprawdzić możliwe przepływy zmiennoprzecinkowe (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Użyj dokładnego czasu dla VU XGKicks (wolniejsze). - + Load State Wczytaj stan gry - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Spowoduje, że emulowany Emotion Engine pomija cykle. Pomaga w małej ilości gier, takich jak SOTC. W większości przypadków szkodzi wydajności. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Zazwyczaj przyśpieszenie dla procesora z 4 lub więcej rdzeniami. Bezpieczne dla większości gier, ale kilka jest niekompatybilnych i mogą się zawieszać. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Uruchamia VU1 natychmiastowo. Zapewnia umiarkowaną poprawę szybkości większości gier. Bezpieczne dla większości gier, ale kilka z nich może wykazywać błędy graficzne. - + Disable the support of depth buffers in the texture cache. Wyłącz wsparcie bufora głębi w pamięci podręcznej tekstur. - + Disable Render Fixes Wyłącz poprawki renderowania - + Preload Frame Data Wstępnie załaduj dane klatki - + Texture Inside RT Tekstury wewnątrz celu renderowania - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Po włączeniu karta graficzna konwertuje kolorowe tekstury, w przeciwnym razie procesor będzie działał jako kompromis między kartą graficzną a procesorem. - + Half Pixel Offset Przesunięcie o pół piksela - + Texture Offset X Przesunięcie tekstur X - + Texture Offset Y Przesunięcie tekstur Y - + Dumps replaceable textures to disk. Will reduce performance. Zrzuca zamienniki tekstur na dysk. Spowoduje zmniejszenie wydajności. - + Applies a shader which replicates the visual effects of different styles of television set. Stosuje cień, który replikuje efekty wizualne różnych stylów telewizorów. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Pomija wyświetlanie ramek, które nie zmieniają się w grach działających w 25/30 fps. Może poprawić prędkość, ale zwiększa opóźnienie/zwolnić tempo klatek. - + Enables API-level validation of graphics commands. Umożliwia weryfikację poleceń grafiki na poziomie API. - + Use Software Renderer For FMVs Użyj renderowanie programowego dla FMV - + To avoid TLB miss on Goemon. Aby uniknąć nieobecności TLB w Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Poprawka ogólnego zastosowania synchronizacji Znany wpływ na następujące gry: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Dobre dla problemów z emulacją pamięci podręcznej. Wpływa na działanie następujących gier: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Znany wpływ na następujące gry: Bleach Blade Battlers, Growlanser II i III, Wizardry. - + Emulate GIF FIFO Emuluj GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Prawidłowe, ale wolniejsze. Wiadomo, że dotyczy następujących gier: Fifa Street 2. - + DMA Busy Hack Poprawka zajętości DMA - + Delay VIF1 Stalls Opóźnij zatrzymania VIF1 - + Emulate VIF FIFO Emuluj VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Symuluj odczyt VIF1 FIFO z wyprzedzeniem. Znany wpływ na następujące gry: Test Drive Unlimited, Transformers. - + VU I Bit Hack Poprawka dla bitu I jednostki wektorowej (VU) - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Unika ciągłej rekompilacji w niektórych grach. Znany jest wpływ na następujące gry: Scarface The World is Yours, Disash Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Dla gier Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Synchronizacja jednostki wektorowej (VU) - + Run behind. To avoid sync problems when reading or writing VU registers. Uruchom w tyle. Aby uniknąć problemów z synchronizacją podczas odczytu lub zapisu rejestrów VU. - + VU XGKick Sync Synchronizacja instrukcji XGKick w jednostce wektorowej (VU XGKick) - + Force Blit Internal FPS Detection Wymuś wykrywanie Blit wewnętrznych FPS-ów - + Save State Zapisz stan - + Load Resume State Wczytaj stan wznowienia - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8032,2071 +8086,2076 @@ Do you want to load this save and continue? Czy chcesz załadować ten zapis i kontynuować? - + Region: Region: - + Compatibility: Zgodność: - + No Game Selected Nie wybrano gry - + Search Directories Szukaj w katalogu - + Adds a new directory to the game search list. Dodaje nowy katalog do listy wyszukiwania. - + Scanning Subdirectories Skanowanie podkatalogów - + Not Scanning Subdirectories Nie skanuje podkatalogów - + List Settings Ustawienia listy - + Sets which view the game list will open to. Ustawia, w jakim widoku wyświetla się listę gry. - + Determines which field the game list will be sorted by. Określa, które pole listy gier będzie posortowane. - + Reverses the game list sort order from the default (usually ascending to descending). Odwraca kolejność sortowania listy gier od domyślnych (zwykle rosnąco do malejących). - + Cover Settings Ustawienia okładek - + Downloads covers from a user-specified URL template. Pobieranie okładek z szablonu URL określonego dla użytkownika. - + Operations Działania - + Selects where anisotropic filtering is utilized when rendering textures. Wybiera, gdzie filtrowanie anizotropowe jest używane podczas renderowania tekstur. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Użyj alternatywnej metody obliczania wewnętrznych FPS-ów, aby uniknąć fałszywych odczytów w niektórych grach. - + Identifies any new files added to the game directories. Określa wszystkie nowe pliki dodane do katalogów gry. - + Forces a full rescan of all games previously identified. Wymusza pełne skanowanie wszystkich wcześniej zidentyfikowanych gier. - + Download Covers Pobierz okładki - + About PCSX2 O PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 jest darmowym i otwarto-źródłowym emulatorem PlayStation 2 (PS2). Jego celem jest emulowanie sprzętu PlayStation 2 za pomocą kombinacji tłumaczy procesora MIPS, rekompilatorów i maszyny wirtualnej, która zarządza stanami sprzętu i pamięcią systemu PS2. Pozwala to grać w gry PS2 na komputerze z wieloma dodatkowymi funkcjami i korzyściami. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 i PS2 są zarejestrowanymi znakami towarowymi Sony Interactive Entertainment. Ta aplikacja nie jest w żaden sposób powiązana z Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Po zaznaczeniu i zalogowaniu się, PCSX2 skanuje w poszukiwaniu osiągnięć przy uruchomieniu. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Tryb wyzwania" dla osiągnięć, w tym śledzenie tablicy wyników. Wyłącza zapisywanie stanu, kody i funkcji spowolnienia. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Wyświetla wyskakujące wiadomości dla wydarzeń, takich jak odblokowywanie osiągnięć czy wpisy do tabeli wyników. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Odtwarza efekty dźwiękowe dla takich wydarzeń, jak odblokowywanie osiągnięć czy dodawanie wpisów do tabeli wyników. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Pokazuje ikony w dolnym prawym rogu ekranu, gdy wyzwanie / główne osiągnięcie jest aktywne. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Po włączeniu PCSX2 wyświetli osiągnięcia z nieoficjalnych zestawów. Pamiętaj, że te osiągnięcia nie są śledzone przez RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Po włączeniu PCSX2 zakłada, że wszystkie osiągnięcia są zablokowane i nie wysyłają żadnych powiadomień o odblokowaniu na serwer. - + Error Błąd - + Pauses the emulator when a controller with bindings is disconnected. Wstrzymuje emulator gdy kontroler z powiązanymi klawiszami jest rozłączony. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Tworzy kopię zapasową stanu zapisu, jeżeli istnieje on już przy tworzeniu zapisu. Kopia zapasowa ma przyrostek .backup - + Enable CDVD Precaching Włącz wstępne buforowanie CDVD - + Loads the disc image into RAM before starting the virtual machine. Ładuje obraz dysku do pamięci RAM przed uruchomieniem maszyny wirtualnej. - + Vertical Sync (VSync) Synchronizacja pionowa (VSync) - + Sync to Host Refresh Rate Synchronizuj do częstotliwości odświeżania hosta - + Use Host VSync Timing Użyj synchronizacji pionowej gospodarza - + Disables PCSX2's internal frame timing, and uses host vsync instead. Wyłącza wewnętrzne koordynowanie klatek PCSX2 i używa synchronizacji pionowej hosta. - + Disable Mailbox Presentation Wyłącz prezentację skrzynki pocztowej - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Wymusza użycie FIFO nad prezentacją skrzynki pocztowej, tj. buforowanie podwójne zamiast buforu potrójnego. Zwykle prowadzi do gorszego tempa klatek. - + Audio Control Sterowanie Dźwiękiem - + Controls the volume of the audio played on the host. Kontroluje głośność dźwięku odtwarzanego u gospodarza. - + Fast Forward Volume Głośność podczas przyśpieszenia - + Controls the volume of the audio played on the host when fast forwarding. Kontroluje głośność dźwięku odtwarzanego u gospodarza podczas przewijania do przodu. - + Mute All Sound Wycisz wszystkie dźwięki - + Prevents the emulator from producing any audible sound. Zapobiega wytwarzaniu przez emulator słyszalnego dźwięku. - + Backend Settings Ustawienia sterownika - + Audio Backend Sterownik dżwięku - + The audio backend determines how frames produced by the emulator are submitted to the host. Sterownik dźwięku określa, w jaki sposób ramki wytwarzane przez emulator są przesyłane do gospodarza. - + Expansion Rozszerzenie - + Determines how audio is expanded from stereo to surround for supported games. Określa, w jaki sposób dźwięk jest rozszerzany ze stereo na surround dla obsługiwanych gier. - + Synchronization Synchronizacja - + Buffer Size Rozmiar bufora - + Determines the amount of audio buffered before being pulled by the host API. Określa ilość dźwięku buforowanego przed pobraniem przez API gospodarza. - + Output Latency Opóźnienie wyjścia - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Określa opóźnienie między przesłaniem dźwięku do API hosta, a odtworzeniem go za pośrednictwem głośników. - + Minimal Output Latency Minimalne opóźnienie - + When enabled, the minimum supported output latency will be used for the host API. Gdy włączone, minimalne obsługiwane opóźnienie będzie użyte dla API hosta. - + Thread Pinning Przypinanie wątku - + Force Even Sprite Position Wymuś parzystą pozycję sprite'ów - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Wyświetla wyskakujące wiadomości podczas uruchamiania, wysyłania lub niepowodzenia wyzwania na tablicy wyników. - + When enabled, each session will behave as if no achievements have been unlocked. Gdy włączone, każda z sesji nie będzie odblokowywać nowych osiągnięć. - + Account Konto - + Logs out of RetroAchievements. Wylogowuje się do konta RetroAchievements. - + Logs in to RetroAchievements. Loguje się do konta RetroAchievements. - + Current Game Bieżąca gra - + An error occurred while deleting empty game settings: {} Wystąpił błąd podczas usuwania pustych ustawień gry: {} - + An error occurred while saving game settings: {} Wystąpił błąd podczas zapisywania ustawień gry: {} - + {} is not a valid disc image. {} nie jest prawidłowym obrazem płyty. - + Automatic mapping completed for {}. Automatyczne przypisanie zakończone dla {}. - + Automatic mapping failed for {}. Automatyczne przypisanie zakończone dla {}. - + Game settings initialized with global settings for '{}'. Ustawienia gry zainicjowane ustawieniami globalnymi dla '{}'. - + Game settings have been cleared for '{}'. Ustawienia gry zostały wyczyszczone dla '{}'. - + {} (Current) {} (Obecnie) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Nie udało się wczytać '{}'. - + Input profile '{}' loaded. Profil sterowania '{}' wczytany. - + Input profile '{}' saved. Profil sterowania '{}' zapisany. - + Failed to save input profile '{}'. Nie udało się zapisać profilu sterowania do '%1'. - + Port {} Controller Type Typ kontrolera w porcie {} - + Select Macro {} Binds Wybierz powiązanie dla makro {} - + Port {} Device Urządzenie w porcie {} - + Port {} Subtype Podtyp w porcie {} - + {} unlabelled patch codes will automatically activate. {} nieznanych łatek kodów zostanie automatycznie aktywowanych. - + {} unlabelled patch codes found but not enabled. {} nieznanych łatek kodów zostały znalezione, ale nie będą aktywowane. - + This Session: {} Obecna sesja - + All Time: {} Łącznie: {} - + Save Slot {0} Slot zapisu stanu {0} - + Saved {} Zapisano {} - + {} does not exist. {} nie istnieje. - + {} deleted. {} usunięto. - + Failed to delete {}. Nie udało się usunąć {}. - + File: {} Plik: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Czas gry: {} - + Last Played: {} Ostatnio grane: {} - + Size: {:.2f} MB Rozmiar: {:.2f} MB - + Left: Lewo: - + Top: Góra: - + Right: Prawo: - + Bottom: Dół: - + Summary Podsumowanie - + Interface Settings Ustawienia interfejsu - + BIOS Settings Ustawienia BIOS-u - + Emulation Settings Ustawienia emulacji - + Graphics Settings Ustawienia graficzne - + Audio Settings Ustawienia dźwięku - + Memory Card Settings Ustawienia karty pamięci - + Controller Settings Ustawienia kontrolera - + Hotkey Settings Ustawienia skrótów klawiszowych - + Achievements Settings Ustawienia osiągnięć - + Folder Settings Ustawienia folderów - + Advanced Settings Ustawienia zaawansowane - + Patches Łatki - + Cheats Kody - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 10% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% prędkości - + 60% Speed 60% prędkości - + 75% Speed 75% prędkości - + 100% Speed (Default) 100% prędkości (domyślnie) - + 130% Speed 130% prędkości - + 180% Speed 180% prędkości - + 300% Speed 300% prędkości - + Normal (Default) Normalne (domyślne) - + Mild Underclock Lekkie obniżenie taktowania - + Moderate Underclock Średnie obniżenie taktowania - + Maximum Underclock Maksymalne obniżenie taktowania - + Disabled Wyłączone - + 0 Frames (Hard Sync) 0 klatek (Twarda synchronizacja) - + 1 Frame 1 klatka - + 2 Frames 2 klatki - + 3 Frames 3 klatki - + None Brak - + Extra + Preserve Sign Dodatkowe z zachowaniem znaku - + Full Pełne - + Extra Dodatkowe - + Automatic (Default) Automatyczne (domyślne) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programowe - + Null Brak - + Off Włączone - + Bilinear (Smooth) Dwuliniowy (gładki) - + Bilinear (Sharp) Dwuliniowy (ostry) - + Weave (Top Field First, Sawtooth) Splot (najpierw górne pole, piłokształtny) - + Weave (Bottom Field First, Sawtooth) Splot (najpierw dolne pole, piłokształtny) - + Bob (Top Field First) Bob (Najpierw górne pole) - + Bob (Bottom Field First) Bob (Najpierw dolne pole) - + Blend (Top Field First, Half FPS) Mieszanie (Najpierw górne pole, połowa kl./s) - + Blend (Bottom Field First, Half FPS) Mieszanie (Najpierw dolne pole, połowa kl./s) - + Adaptive (Top Field First) Adaptacyjne (od góry) - + Adaptive (Bottom Field First) Adaptacyjne (od dołu) - + Native (PS2) Natywna (PS2) - + Nearest Najbliższe - + Bilinear (Forced) Dwuliniowe (wymuszone) - + Bilinear (PS2) Dwuliniowe (PS2) - + Bilinear (Forced excluding sprite) Dwuliniowy (wymuszony z wyłączeniem sprite'ów) - + Off (None) Wyłączone (Brak) - + Trilinear (PS2) Trójliniowe (PS2) - + Trilinear (Forced) Trójliniowe (wymuszone) - + Scaled Skalowane - + Unscaled (Default) Nieskalowane (domyślne) - + Minimum Minimalne - + Basic (Recommended) Podstawowe (zalecane) - + Medium Średnie - + High Wysokie - + Full (Slow) Pełne (wolne) - + Maximum (Very Slow) Maksymalne (Bardzo powolne) - + Off (Default) Wyłączone (Domyślne) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Częściowe - + Full (Hash Cache) Pełne (pamięć podręczna sumy kontrolnej) - + Force Disabled Wymuś wyłączone - + Force Enabled Wymuś włączone - + Accurate (Recommended) Dokładne (zalecane) - + Disable Readbacks (Synchronize GS Thread) Wyłącz odczyty (Synchronizuje wątek GS) - + Unsynchronized (Non-Deterministic) Niezsynchronizowane (Niedeterministyczne) - + Disabled (Ignore Transfers) Wyłączone (Ignoruj transfery) - + Screen Resolution Rozdzielczość ekranu - + Internal Resolution (Aspect Uncorrected) Rozdzielczość wewnętrzna (proporcje ekranu bez zmian) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy UWAGA: Zajęta karta pamięci - + Cannot show details for games which were not scanned in the game list. Nie można pokazać szczegółów dla gier, które nie zostały zeskanowane na liście gier. - + Pause On Controller Disconnection Wstrzymaj po odłączeniu kontrolera - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED Wskaźnik gracza w kontrollerze DualSense (SDL) - + Press To Toggle Naciśnij aby przełączyć - + Deadzone Martwa strefa - + Full Boot Pełny rozruch - + Achievement Notifications Powiadomienia o osiągnięciach - + Leaderboard Notifications Powiadomienia tabeli wyników - + Enable In-Game Overlays Włącz nakładkę w grze - + Encore Mode Tryb 'na bis' - + Spectator Mode Tryb obserwatora - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Konwertuje 4-bitowy i 8-bitowy bufor klatek na procesorze zamiast na karcie graficznej. - + Removes the current card from the slot. Usuwa bieżącą kartę ze slotu. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Określa częstotliwość makro włączania i wyłączania przycisków. - + {} Frames {} klatek - + No Deinterlacing Bez usuwania przeplotu - + Force 32bit Wymuś 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Wyłączone) - + 1 (64 Max Width) 1 (Maksymalna szerokość - 64) - + 2 (128 Max Width) 2 (Maksymalna szerokość - 128) - + 3 (192 Max Width) 3 (Maksymalna szerokość - 192) - + 4 (256 Max Width) 4 (Maksymalna szerokość - 256) - + 5 (320 Max Width) 5 (Maksymalna szerokość - 320) - + 6 (384 Max Width) 6 (Maksymalna szerokość - 384) - + 7 (448 Max Width) 7 (Maksymalna szerokość - 448) - + 8 (512 Max Width) 8 (Maksymalna szerokość - 512) - + 9 (576 Max Width) 9 (Maksymalna szerokość - 576) - + 10 (640 Max Width) 10 (Maksymalna szerokość - 640) - + Sprites Only Tylko sprite'y - + Sprites/Triangles Sprite'y/Trójkąty - + Blended Sprites/Triangles Zmieszane sprite'y/trójkąty - + 1 (Normal) 1 (Normalne) - + 2 (Aggressive) 2 (Agresywne) - + Inside Target Wewnątrz celu - + Merge Targets Scal cele - + Normal (Vertex) Normalne (wierzchołkowe) - + Special (Texture) Szczególne (tekstury) - + Special (Texture - Aggressive) Szczególne (Teksturowe - agresywne) - + Align To Native Wyrównaj do natywnego - + Half Połowa - + Force Bilinear Wymuś dwuliniowe - + Force Nearest Wymuś najbliższe - + Disabled (Default) Wyłączone (domyślnie) - + Enabled (Sprites Only) Włączone (tylko sprite'y) - + Enabled (All Primitives) Włączone (wszystkie pierwotne) - + None (Default) Brak (domyślne) - + Sharpen Only (Internal Resolution) Tylko wyostrzenie (rozdzielczość wewnętrzna) - + Sharpen and Resize (Display Resolution) Wyostrzenie i przeskalowanie (rozdzielczość obrazu) - + Scanline Filter Filtr skanowania - + Diagonal Filter Filtr "po przekątnej" - + Triangular Filter Filtr trójkątny - + Wave Filter Filtr fali - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Nieskompresowane - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negatywny - + Positive Pozytywny - + Chop/Zero (Default) Chop / Zero (domyślne) - + Game Grid Widok siatki - + Game List Widok listy - + Game List Settings Ustawienia listy gier - + Type Typ - + Serial Numer seryjny - + Title Tytuł - + File Title Nazwa pliku - + CRC Suma kontrolna CRC - + Time Played Czas gry - + Last Played Ostatnio grane - + Size Rozmiar - + Select Disc Image Wybierz obraz płyty - + Select Disc Drive Wybierz napęd płyt - + Start File Uruchom plik - + Start BIOS Uruchom BIOS - + Start Disc Uruchom płytę - + Exit Wyjdź - + Set Input Binding Ustaw powiązanie wejścia - + Region Region - + Compatibility Rating Ocena kompatybilności - + Path Ścieżka - + Disc Path Ścieżka płyty - + Select Disc Path Wybierz ścieżkę płyty - + Copy Settings Kopiuj ustawienia - + Clear Settings Wyczyść ustawienia - + Inhibit Screensaver Wstrzymaj wygaszacz ekranu - + Enable Discord Presence Włącz Discord Rich Presence - + Pause On Start Wstrzymaj przy starcie - + Pause On Focus Loss Wstrzymaj przy zmianie aktywnego okna - + Pause On Menu Wstrzymaj w menu - + Confirm Shutdown Potwierdzenie zamknięcia - + Save State On Shutdown Zapisz stan przy zamknięciu - + Use Light Theme Używaj jasnego motywu - + Start Fullscreen Uruchom na pełnym ekranie - + Double-Click Toggles Fullscreen Podwójne kliknięcie myszą przełącza tryb pełnoekranowy - + Hide Cursor In Fullscreen Ukryj kursor w trybie pełnoekranowym - + OSD Scale Skala wyświetlacza ekranowego (OSD) - + Show Messages Pokaż wiadomości - + Show Speed Pokaż prędkość - + Show FPS Pokaż licznik klatetk na sekundę (kl./s) - + Show CPU Usage Pokaż użycie procesora - + Show GPU Usage Pokaż użycie karty graficznej - + Show Resolution Pokaż rozdzielczość - + Show GS Statistics Pokaż statystyki GS - + Show Status Indicators Pokazuj wskaźniki statusu - + Show Settings Pokaż ustawienia - + Show Inputs Pokazuj kontroler - + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach - + Reset Settings Zresetuj ustawienia - + Change Search Directory Zmień katalog wyszukiwania - + Fast Boot Szybki rozruch - + Output Volume Głośność wyjścia - + Memory Card Directory Katalog kart pamięci - + Folder Memory Card Filter Filtr folderu karty pamięci - + Create Utwórz - + Cancel Anuluj - + Load Profile Załaduj profil - + Save Profile Zapisz profil - + Enable SDL Input Source Włącz źródło sterowania SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense tryb rozszerzony - + SDL Raw Input Surowe wyjście SDL - + Enable XInput Input Source Włącz źródło sterowania XInput - + Enable Console Port 1 Multitap Włącz Multitap dla konsolowego portu 1 - + Enable Console Port 2 Multitap Włącz Multitap dla konsolowego portu 2 - + Controller Port {}{} Port kontrolera {}{} - + Controller Port {} Port kontrolera {} - + Controller Type Typ kontrolera - + Automatic Mapping Automatyczne przypisanie - + Controller Port {}{} Macros Makro portu kontrolera {}{} - + Controller Port {} Macros Makro portu kontrolera {} - + Macro Button {} Przycisk makro {} - + Buttons Przyciski - + Frequency Częstotliwość - + Pressure Nacisk - + Controller Port {}{} Settings Ustawienia portu kontrolera {}{} - + Controller Port {} Settings Ustawienia portu kontrolera {} - + USB Port {} Port USB {} - + Device Type Typ urządenia - + Device Subtype Podtyp urządzenia - + {} Bindings {} przypisań - + Clear Bindings Wyczyść przypisania - + {} Settings {} ustawień - + Cache Directory Katalog pamięci podręcznej - + Covers Directory Katalog okładek - + Snapshots Directory Katalog migawek - + Save States Directory Katalog zapisanych stanów - + Game Settings Directory Katalog ustawień gry - + Input Profile Directory Katalog profilu sterowania - + Cheats Directory Katalog kodów - + Patches Directory Katalog łatek - + Texture Replacements Directory Katalog zamienników tekstur - + Video Dumping Directory Katalog zgrywanych wideo - + Resume Game Kontynuuj grę - + Toggle Frame Limit Przełącz limiter klatek - + Game Properties Właściwości gry - + Achievements Osiągnięcia - + Save Screenshot Zapisz zrzut ekranu - + Switch To Software Renderer Przełącz na tryb renderowania oprogramowaniowego - + Switch To Hardware Renderer Przełącz na tryb renderowania sprzętowego - + Change Disc Zmień płytę - + Close Game Zamknij grę - + Exit Without Saving Wyjdź bez zapisywania - + Back To Pause Menu Powrót do menu pauzy - + Exit And Save State Wyjdź i zapisz stan - + Leaderboards Tabele wyników - + Delete Save Usuń zapis - + Close Menu Zamknij menu - + Delete State Usuń stan - + Default Boot Domyślny rozruch - + Reset Play Time Zresetuj czas gry - + Add Search Directory Dodaj katalog wyszukiwania - + Open in File Browser Otwórz w przeglądarce plików - + Disable Subdirectory Scanning Wyłącz skanowanie podkatalogów - + Enable Subdirectory Scanning Włącz skanowanie podkatalogów - + Remove From List Usuń z listy - + Default View Domyślny widok - + Sort By Sortuj według - + Sort Reversed Sortuj odwrotnie - + Scan For New Games Skanuj w poszukiwaniu nowych gier - + Rescan All Games Ponownie przeskanuj wszystkie gry - + Website Strona internetowa - + Support Forums Wsparcie na forum - + GitHub Repository Repozytorium GitHub - + License Licencja - + Close Zamknij - + RAIntegration is being used instead of the built-in achievements implementation. Integracja z RA jest używana zamiast wbudowanych osiągnięć. - + Enable Achievements Włącz osiągnięcia - + Hardcore Mode Tryb Hardcore - + Sound Effects Efekty dźwiękowe - + Test Unofficial Achievements Wypróbuj nieoficjalne osiągnięcia - + Username: {} Nazwa użytkownika: {} - + Login token generated on {} Token logowania wygenerowany dnia: {} - + Logout Wyloguj się - + Not Logged In Niezalogowany - + Login Zaloguj się - + Game: {0} ({1}) Gra: {0} ({1}) - + Rich presence inactive or unsupported. Usługa Rich Presence nieaktywna lub nieobsługiwana. - + Game not loaded or no RetroAchievements available. Gra nie załadowana lub brak dostępnych osiągnięć. - + Card Enabled Karta włączona - + Card Name Nazwa karty - + Eject Card Wysuń kartę @@ -11086,32 +11145,42 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Wszystkie łatki dołączone do PCSX2 dla tej gry zostaną wyłączone, ponieważ masz załadowane nieznane łatki. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs Wszystkie sumy kontrolne CRC - + Reload Patches Odśwież łatki - + Show Patches For All CRCs Pokaż łatki dla wszystkich sum kontrolnych CRC - + Checked Zaznaczone - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Przełącza skanowanie plików łatek dla wszystkich CRC dla danej gry. Z tą opcją włączoną, dostępne łatki dla numeru seryjnego gry z różnymi sumami kontrolnymi CRC również zostaną załadowane. - + There are no patches available for this game. Nie ma żadnych dostępnych łatek dla tej gry. @@ -11587,11 +11656,11 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - - - - + + + + + Off (Default) Wyłączone (Domyślne) @@ -11601,10 +11670,10 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - - - + + + + Automatic (Default) Automatyczne (domyślne) @@ -11671,7 +11740,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Dwuliniowy (gładki) @@ -11737,29 +11806,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Przesunięcia ekranu - + Show Overscan Pokaż overscan - - - Enable Widescreen Patches - Włącz łatki umożliwiające szerokie pole widzenia (widescreen) - - - - Enable No-Interlacing Patches - Włącz łatki usuwające przeplot obrazu - - + Anti-Blur Anty-rozmycie @@ -11770,7 +11829,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Wyłącz wyrównanie przeplotu @@ -11780,18 +11839,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Rozmiar zrzutu ekranu: - + Screen Resolution Rozdzielczość ekranu - + Internal Resolution Rozdzielczość wewnętrzna - + PNG PNG @@ -11843,7 +11902,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Dwuliniowe (PS2) @@ -11890,7 +11949,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Nieskalowane (domyślne) @@ -11906,7 +11965,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Podstawowe (zalecane) @@ -11942,7 +12001,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Pełne (pamięć podręczna sumy kontrolnej) @@ -11958,31 +12017,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Wyłącz konwersję głębi - + GPU Palette Conversion Konwersja palety karty graficznej - + Manual Hardware Renderer Fixes Ręczne poprawki renderowania sprzętowego - + Spin GPU During Readbacks Zapętlaj kartę graficzną podczas odczytów zwrotnych - + Spin CPU During Readbacks Zapętlaj procesor podczas odczytów zwrotnych @@ -11994,15 +12053,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapowanie - - + + Auto Flush Automatyczne oczyszczanie @@ -12030,8 +12089,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Wyłączone) @@ -12088,18 +12147,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Wyłącz bezpieczne funkcje - + Preload Frame Data Wstępnie załaduj dane klatki - + Texture Inside RT Tekstury wewnątrz celu renderowania @@ -12198,13 +12257,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Scal sprite - + Align Sprite Dostosuj sprite @@ -12218,16 +12277,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Bez usuwania przeplotu - - - Apply Widescreen Patches - Zastosuj poprawki szerokiego ekranu - - - - Apply No-Interlacing Patches - Włącz łatki usuwające przeplot obrazu - Window Resolution (Aspect Corrected) @@ -12300,25 +12349,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Wyłącz częściowe unieważnienie źródła - + Read Targets When Closing Odczytaj cele podczas zamykania - + Estimate Texture Region Szacowany region tekstur - + Disable Render Fixes Wyłącz poprawki renderowania @@ -12329,7 +12378,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Nieskalowana paleta rysowania tekstur @@ -12388,25 +12437,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Zgraj tekstury - + Dump Mipmaps Zgraj minimapy - + Dump FMV Textures Zgraj tekstury z FMV - + Load Textures Załaduj tekstury @@ -12416,6 +12465,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12433,13 +12492,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Wymuś parzystą pozycję sprite'ów - + Precache Textures Wstępnie ładuj tekstury do pamięci podręcznej @@ -12462,8 +12521,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Brak (domyślne) @@ -12484,7 +12543,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12536,7 +12595,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Wzmocnienie cienia @@ -12551,7 +12610,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrast: - + Saturation Nasycenie @@ -12572,50 +12631,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Pokaż wskaźniki - + Show Resolution Pokaż rozdzielczość - + Show Inputs Pokaż dane wejściowe - + Show GPU Usage Pokaż użycie GPU - + Show Settings Pokaż ustawienia - + Show FPS Pokaż licznik klatetk na sekundę (kl./s) - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Wyłącz prezentację skrzynki pocztowej - + Extended Upscaling Multipliers Dodatkowe współczynniki skalowania @@ -12631,13 +12690,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Pokaż statystyki - + Asynchronous Texture Loading Wczytywanie asynchronicznych tekstur @@ -12648,13 +12707,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Pokaż użycie procesora - + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach @@ -12680,7 +12739,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12691,43 +12750,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Pokaż wersję PCSX2 - + Show Hardware Info Pokaż informacje o sprzęcie - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12836,19 +12895,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Pomiń pokazywanie powtarzających się klatek - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12901,7 +12960,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Pokaż procent prędkości @@ -12911,1214 +12970,1214 @@ Swap chain: see Microsoft's Terminology Portal. Wyłącz pobieranie bufora klatek - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Programowe - + Null Null here means that this is a graphics backend that will show nothing. Brak - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Użyj ustawień globalnych [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Odznaczone - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatycznie ładuje i uruchamia łatki ekranu panoramicznego na starcie gry. Może powodować problemy. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatycznie ładuje i uruchamia łatki usuwania przeplotu na starcie gry. Może powodować problemy. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Wyłącza przesunięcie przeplotu, które w niektórych sytuacjach może zmniejszyć rozmycie. - + Bilinear Filtering Filtrowanie dwuliniowe - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Włącza dwuliniowy filtr przetworzenie końcowego. Wygładza ogólny obraz, gdy jest wyświetlany na ekranie. Poprawia położenie pomiędzy pikselami. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Włącza przesunięcia PCRTC, które ustawiają ekran zgodnie z żądaniami gry. Przydatne w niektórych grach, takich jak WipEout Fusion, ze względu na efekt drgań ekranu, ale może powodować rozmycie obrazu. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Włącza opcję pokazywania obszaru overscan w grach, które rysują więcej niż bezpieczny obszar ekranu. - + FMV Aspect Ratio Override Zastąpienie proporcji ekranu dla FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Określa metodę usuwania przeplotu, która ma być stosowana na ekranie z przeplotem emulowanej konsoli. Automatycznie powinno być w stanie poprawnie usunąć przeplot w większości gier, ale jeśli widzisz widocznie 'trzęsącą się' grafikę, spróbuj jednej z dostępnych opcji. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontroluj poziom dokładności emulacji mieszania GS.<br> Im wyższe ustawienie, tym bardziej mieszanie jest dokładnie emulowane w cieniu, a im wyższa będzie kara za szybkość.<br> Zauważ, że mieszanie Direct3D jest mniejsze w porównaniu z OpenGL/Vulkan. - + Software Rendering Threads Wątki renderowania programowego - + CPU Sprite Render Size Rozmiar renderowanego sprite'a procesora - + Software CLUT Render Renderowanie programowe CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Próbuje wykryć, kiedy gra rysuje własną paletę kolorów, a następnie renderuje ją na karcie graficznej ze specjalną obsługą. - + This option disables game-specific render fixes. Ta opcja wyłącza specyficzne dla gry, poprawki renderowania. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Domyślnie pamięć podręczna tekstur obsługuje częściowe unieważnienia. Niestety obliczenie procesora jest bardzo kosztowne. Ta poprawka zastępuje częściowe unieważnienie całkowitym usunięciem tekstury, aby zmniejszyć obciążenie procesora. Pomaga w grach na silniku Snowblind. - + Framebuffer Conversion Konwersja bufora klatek - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konwertuj 4-bitowy i 8-bitowy bufor ramki na CPU zamiast GPU. Pomaga grom Harry Potter i Stuntman. Ma to duży wpływ na wydajność. - - + + Disabled Wyłączone - - Remove Unsupported Settings - Usuń niewspierane ustawienia - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Obecnie masz opcję <strong>Włącz łatki dla panoramicznego ekranu</strong> lub <strong>Włącz łatki braku przeplotu</strong> włączone dla tej gry.<br><br>Nie wspieramy już tych opcji, zamiast tego <strong>powinieneś wybrać sekcję "Łatki" i wyraźnie włączyć pożądane łatki.</strong><br><br>Czy chcesz usunąć te opcje z konfiguracji gry? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Zmniejsza banding między kolorami i poprawia odczuwalną głębię kolorów.<br> Wył: Wyłącza dithering całkowicie.<br> Skalowany: Uwzględnia upscaling / Największy dithering.<br> Nieskalowany: Natywny Dithering / Najniższy dithering nie zwiększa wielkości kwadratów podczas upscalowania.<br> Wymuś 32bit: Traktuj wszystkie rysowania tak jakby miały 32 bit, aby uniknąć bandingu i ditheringu. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Wykonuje bezużyteczną pracę po stronie procesora podczas odczytów zwrotnych, aby zapobiec przechodzeniu w tryb oszczędzania energii. Może poprawić wydajność podczas odczytów zwrotnych, ale spowoduje to znaczny wzrost zużycia energii. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Przesyła bezużyteczną pracę dla karty graficznej podczas odczytów zwrotnych, aby zapobiec przechodzeniu do trybu oszczędzania energii. Może poprawić wydajność podczas odczytu, ale ze znacznym wzrostem zużycia energii. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Liczba wątków renderujących: 0 dla pojedynczego wątku, 2 lub więcej dla wielu wątków (1 jest do debugowania). Zaleca się stosowanie od 2 do 4 wątków, ustawianie na więcej może być wolniejsze niż szybsze. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Wyłącz obsługę buforów głębi w pamięci podręcznej tekstury. Prawdopodobnie spodowuje różne błędy i będzie przydatne tylko do debugowania. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Pozwala pamięci podręcznej tekstury na ponowne użycie wewnętrznej części poprzedniego bufora klatki jako teksturę wejściową. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Podczas zamykania opróżnia wszystkie cele w pamięci podręcznej tekstur z powrotem do pamięci lokalnej. Może zapobiec utracie obrazu podczas zapisywania stanu lub przełączania modułów renderujących, ale może również powodować uszkodzenie grafiki. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Próbuje zmniejszyć rozmiar tekstury, gdy gry nie ustawiają go samodzielnie (np. gry używające silnika Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Naprawia problemy z interpolacją (linie pionowe) w grach Namco takich jak Ace Combat, Tekken, Soul Calibur, itp. - + Dumps replaceable textures to disk. Will reduce performance. Zgrywa zamienniki tekstur na dysk. Spowoduje zmniejszenie wydajności. - + Includes mipmaps when dumping textures. Dołącza mipmapy podczas zgrywania tekstur. - + Allows texture dumping when FMVs are active. You should not enable this. Pozwala na zgrywanie tekstury, gdy FMV jest aktywne. Nie powinieneś tego włączyć. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Załaduje zamienniki tekstur w wątku robotniczym, redukując mikrościnki, gdy zamienniki są włączone. - + Loads replacement textures where available and user-provided. Ładuje podmienione tekstury, o ile są dostępne i dostarczane przez użytkownika. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Wstępnie ładuje wszystkie podmianki tekstur do pamięci. Nie jest konieczne gdy asynchroniczne ładowanie jest włączone. - + Enables FidelityFX Contrast Adaptive Sharpening. Umożliwia adaptacyjne wyostrzanie kontrastu FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Określa intensywność efektu zaostrzenia w procesie przetwarzania wtórnego kontrastowego wyostrzania adaptacyjnego. - + Adjusts brightness. 50 is normal. Dostosowuje jasność. 50 jest normalne. - + Adjusts contrast. 50 is normal. Dostosowuje kontrast. 50 jest normalne. - + Adjusts saturation. 50 is normal. Dostosowuje nasycenie. 50 jest normalne. - + Scales the size of the onscreen OSD from 50% to 500%. Skaluje rozmiar wyświetlacza ekranowego z 50% do 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Pokazuje wskaźniki ikon OSD dla stanów emulacji, takich jak wstrzymywanie, tryb turbo, przewijanie do przodu, spowolnienie. - + Displays various settings and the current values of those settings, useful for debugging. Wyświetla różne ustawienia i bieżące wartości tych ustawień, przydatne do debugowania. - + Displays a graph showing the average frametimes. Wyświetla wykres przedstawiający średnie czasy klatek. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Kodek wideo - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Wybiera, który kodek wideo ma być używany do nagrywania wideo. <b>Jeśli nie jesteś pewien, pozostaw ustawienie domyślne.<b> - + Video Format Format wideo - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Wybiera, który format wideo ma być używany do nagrywania wideo. Jeśli kodek nie obsługuje formatu, użyty zostanie pierwszy dostępny format. <b>Jeśli nie jesteś pewien, pozostaw domyślne.<b> - + Video Bitrate Szybkość transmisji wideo - + 6000 kbps 6000 kb/s - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Ustawia używaną szybkość transmisji wideo. Większa szybkość transmisji zazwyczaj zapewnia lepszą jakość wideo kosztem większego rozmiaru pliku. - + Automatic Resolution Automatyczna rozdzielczość - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Jeśli zaznaczone, rozdzielczość przechwytywania obrazu będzie zgodna z wewnętrzną rozdzielczością uruchomionej gry.<br><br><b>Zachowaj ostrożność, gdy używasz tego ustawienia, szczególnie gdy korzystarz z interpolacji, ponieważ wyższa rozdzielczość wewnętrzna (powyżej 4x) może spowodować bardzo wymagające przechwytywanie wideo i spowodować przeciążenie systemu.</b> - + Enable Extra Video Arguments Włącz dodatkowe argumenty wideo - + Allows you to pass arguments to the selected video codec. Pozwala na przekazanie argumentów do wybranego kodeka wideo. - + Extra Video Arguments Dodatkowe argumenty wideo - + Audio Codec Kodek audio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Wybiera, który kodek audio ma być używany do nagrywania wideo. <b>Jeśli nie jesteś pewien, pozostaw ustawienie domyślne.<b> - + Audio Bitrate Bitrate dźwięku - + Enable Extra Audio Arguments Włącz dodatkowe argumenty dźwięku - + Allows you to pass arguments to the selected audio codec. Pozwala na przekazanie argumentów do wybranego kodeka audio. - + Extra Audio Arguments Dodatkowe argumenty dźwięku - + Allow Exclusive Fullscreen Zezwalaj na ekskluzywny pełny ekran - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Nadpisuje heuristykę sterownika do włączenia ekskluzywnego trybu pełnoekranowego lub bezpośredniego przeskoku/skanowania.<br>Wyłączenie ekskluzywnego pełnoekranowego może umożliwić płynniejsze przełączanie między zadaniami, ale zwiększa opóźnienie wejściowe. - + 1.25x Native (~450px) 1.25x natywna (~450px) - + 1.5x Native (~540px) 1.5x natywna (~540px) - + 1.75x Native (~630px) 1.75x natywna (~630px) - + 2x Native (~720px/HD) 2x natywna (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x natywna (~900px/HD+) - + 3x Native (~1080px/FHD) 3x natywna (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x natywna (~1260px) - + 4x Native (~1440px/QHD) 4x natywna (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x natywna (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x natywna (~2160px/4K UHD) - + 7x Native (~2520px) 7x natywna (~2520px) - + 8x Native (~2880px/5K UHD) 8x natywna (~2880px/5K UHD) - + 9x Native (~3240px) 9x natywna (~3240px) - + 10x Native (~3600px/6K UHD) 10x natywna (~3600px/6K UHD) - + 11x Native (~3960px) 11x natywna (~3960px) - + 12x Native (~4320px/8K UHD) 12x natywna (~4320px/8K UHD) - + 13x Native (~4680px) 13x natywna (~4680px) - + 14x Native (~5040px) 14x natywna (~5040px) - + 15x Native (~5400px) 15x natywna (~5400px) - + 16x Native (~5760px) 16x natywna (~5760px) - + 17x Native (~6120px) 17x natywna (~6120px) - + 18x Native (~6480px/12K UHD) 18x natywna (~6480px/12K UHD) - + 19x Native (~6840px) 19x natywna (~6840px) - + 20x Native (~7200px) 20x natywna (~7200px) - + 21x Native (~7560px) 21x natywna (~7560px) - + 22x Native (~7920px) 22x natywna (~7920px) - + 23x Native (~8280px) 23x natywna (~8280px) - + 24x Native (~8640px/16K UHD) 24x natywna (~8640px/16K UHD) - + 25x Native (~9000px) 25x natywna (~9000px) - - + + %1x Native %1x natywna - - - - - - - - - + + + + + + + + + Checked Zaznaczone - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Włącza wewnętrzne poprawki przeciw rozmyciu. Mniej wierne renderowaniu używanego przez PS2, ale sprawi, że wiele gier będzie wyglądało na mniej rozmyte. - + Integer Scaling Skalowanie z użyciem liczby całkowitej - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli gospodarza do pikseli w konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D. - + Aspect Ratio Format obrazu - + Auto Standard (4:3/3:2 Progressive) Automatycznie, standardowe (4:3/3:2 progresywnie) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Zmienia format obrazu używany do wyświetlania wyjścia konsoli na ekranie. Wartością domyślną jest 'Automatycznie, standardowe (4:3/3:2 progresywnie)', która automatycznie dostosowuje format obrazu w taki sposób, aby gra była wyświetlana na typowym telewizorze z epoki. - + Deinterlacing Usuwanie przeplotu - + Screenshot Size Rozmiar zrzutu ekranu - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Określa rozdzielczość, przy której zrzuty ekranu będą zapisywane. Wewnętrzna rozdzielczość zachowuje więcej szczegółów kosztem rozmiaru pliku. - + Screenshot Format Format zrzutów ekranu - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Wybiera format, który będzie używany do zapisywania zrzutów ekranu. JPEG produkuje mniejsze pliki, ale traci szczegóły. - + Screenshot Quality Jakość zrzutu ekranu - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Wybiera jakość, przy której zrzuty ekranu będą kompresowane. Wyższe wartości zachowują więcej szczegółów dla JPEG, i zmniejszają rozmiar pliku dla PNG. - - + + 100% 100% - + Vertical Stretch Rozciągnięcie pionowe - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Rozciąga (&lt; 100%) lub zgniata (&gt; 100%) element pionowy wyświetlacza. - + Fullscreen Mode Tryb pełnoekranowy - - - + + + Borderless Fullscreen Pełny ekran bez obramowania - + Chooses the fullscreen resolution and frequency. Wybiera rozdzielczość i częstotliwość na pełnym ekranie. - + Left Lewo - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Zmienia liczbę pikseli przyciętych z lewej strony wyświetlacza. - + Top Góra - + Changes the number of pixels cropped from the top of the display. Zmienia liczbę pikseli przyciętych u góry wyświetlacza. - + Right Prawo - + Changes the number of pixels cropped from the right side of the display. Zmienia liczbę pikseli przyciętych z prawej strony wyświetlacza. - + Bottom Dół - + Changes the number of pixels cropped from the bottom of the display. Zmienia liczbę pikseli przyciętych u dołu wyświetlacza. - - + + Native (PS2) (Default) Natywny (PS2) (domyślnie) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Kontroluj rozdzielczość, w której gry są renderowane. Wysoka rozdzielczość może mieć wpływ na wydajność starszych lub słabszych kart graficznych.<br>Nienatywna rozdzielczość może powodować drobne problemy graficzne w niektórych grach.<br>Rozdzielczość FMV pozostanie niezmieniona, ponieważ pliki wideo są wstępnie renderowane. - + Texture Filtering Filtrowanie tekstur - + Trilinear Filtering Filtrowanie trójliniowe - + Anisotropic Filtering Filtrowanie anizotropowe - + Reduces texture aliasing at extreme viewing angles. Zmniejsza aliasing tekstur przy ekstremalnych kątach widzenia. - + Dithering Dithering - + Blending Accuracy Dokładność mieszania - + Texture Preloading Wstępne ładowanie tekstur - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Załaduje całą teksturę na raz zamiast małych części, unikając zbędnych redundancji przesyłania, gdy jest to możliwe. Poprawia wydajność w większości gier, ale może spowolnić niektóre. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Po włączeniu karta graficzna konwertuje kolorowe tekstury, w przeciwnym razie procesor będzie działał jako kompromis między kartą graficzną a procesorem. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Włączenie tej opcji daje możliwość zmiany renderowania i interpolacji poprawek do twoich gier. Jednak JEŚLI masz to WŁĄCZONE, WYŁĄCZYSZ USTAWIENIA AUTOMATYCZNE i możesz ponownie włączyć ustawienia automatyczne, odznaczając tę opcję. - + 2 threads 2 wątki - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Wymuś prymitywne spłukiwanie, gdy bufor klatek jest również teksturą wejściową. Naprawia niektóre efekty przetwarzania, takie jak cienie w serii Jak i metodę energetyczną w GTA:SA. - + Enables mipmapping, which some games require to render correctly. Włącza mipmapping, którego niektóre gry wymagają do poprawnego renderowania. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Maksymalna szerokość pamięci docelowej, która pozwoli aktywne renderowanie sprite'ów procesora. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Próbuje wykryć, kiedy gra rysuje własną paletę kolorów, a następnie renderuje ją w oprogramowaniu, zamiast na karcie graficznej. - + GPU Target CLUT Docelowy CLUT na karcie graficznej - + Skipdraw Range Start Początek zakresu pominięcia rysowania - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Całkowicie pomija powierzchnie rysowania od powierzchni w lewym polu do powierzchni określonej w polu po prawej. - + Skipdraw Range End Koniec zakresu pominięcia rysowania - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Ta opcja wyłącza wiele bezpiecznych funkcji. Wyłącza dokładne odskalowanie punktów i linii renderujących, które mogą pomóc grom Xenosaga. Wyłącza dokładne czyszczenie pamięci GS do wykonania na procesorze i pozwala karcie graficznej na jego obsługę, co może pomóc grom z serii Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Przekazuje dane GS przy renderowaniu nowej klatki w celu dokładniejszej reprodukcji niektórych efektów. - + Half Pixel Offset Przesunięcie o pół piksela - + Might fix some misaligned fog, bloom, or blend effect. Może naprawić niektóre źle dopasowane efekty mgły, bloom lub efekt mieszania. - + Round Sprite Zaokrąglij sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Poprawia próbkę dwuwymiarowego sprite'a tekstury podczas interpolacji. Naprawia linie w sprite'ach gier takich jak Ar tonelico podczas interpolacji. Połowa opcji jest dla płaskich sprite'ów. 'Pełne' jest dla wszystkich sprite'ów. - + Texture Offsets X Przesunięcia tekstur X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Przesunięcie współrzędnych tekstury ST/UV. Naprawia pewne dziwne problemy z teksturą i może również rozwiązać niektóre ustawienia po przetworzeniu. - + Texture Offsets Y Przesunięcia tekstur Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Obniża precyzję GS, aby uniknąć przerw pomiędzy pikselamami interpolacji. Naprawia tekst w grach Wild Arms. - + Bilinear Upscale Dwuliniowa interpolacja - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Można wygładzać tekstury z powodu filtrowania dwuliniowego podczas interpolacji. np. blask słońca w Brave: The Search for Spirit Dancer. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Zastępuje po przetworzeniu wielu utwardzonych sprite'ów pojedynczym tłustym spritem. Zmniejsza różne linie interpolacji. - + Force palette texture draws to render at native resolution. Wymuś renderowanie palety rysowania tekstury w natywnej rozdzielczości. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrastowe wyostrzanie adaptacyjne - + Sharpness Ostrość - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Włącza regulację nasycenia, kontrastu i jasności. Wartości jasności, nasycenia i kontrastu są domyślnie 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Stosuje algorytm antyaliasingowy FXAA, aby poprawić jakość wizualną gier. - + Brightness Jasność - - - + + + 50 50 - + Contrast Kontrast - + TV Shader Cienie telewizora - + Applies a shader which replicates the visual effects of different styles of television set. Stosuje cień, który replikuje efekty wizualne różnych stylów telewizorów. - + OSD Scale Skala wyświetlacza ekranowego (OSD) - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp. - + Shows the internal frame rate of the game in the top-right corner of the display. Pokazuje częstotliwość wyświetlania klatek, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Pokazuje aktualną prędkość emulacji systemu w prawym górnym rogu wyświetlacza w procentach. - + Shows the resolution of the game in the top-right corner of the display. Pokazuje rozdzielczość, w jakiej wyświetlana jest gra w prawym górnym rogu ekranu. - + Shows host's CPU utilization. Pokazuje zużycie procesora gospodarza. - + Shows host's GPU utilization. Pokazuje zużycie karty graficznej gospodarza. - + Shows counters for internal graphical utilization, useful for debugging. Pokazuje liczniki dla zużycia wewnętrznej karty graficznej, przydatne do debugowania. - + Shows the current controller state of the system in the bottom-left corner of the display. Pokazuje bieżący stan systemu kontrolera w lewym dolnym rogu ekranu. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Wyświetla ostrzeżenia, gdy włączone są ustawienia, które mogą zepsuć działanie gry. - - + + Leave It Blank Pozostaw puste - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parametry przekazane do wybranego kodeka audio.<br><b>Musisz użyć '=' aby oddzielić klucz od wartości i ':' aby oddzielić dwie pary od siebie.</b><br>Na przykład: "compression_level = 21 : joint_stereo = " - + Sets the audio bitrate to be used. Ustawia bitrate dźwięku, który ma być użyty. - + 160 kbps 160 kb/s - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parametry przekazane do wybranego kodeka audio.<br><b>Musisz użyć '=' aby oddzielić klucz od wartości i ':' aby oddzielić dwie pary od siebie.</b><br>Na przykład: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Kompresja zrzutu GS - + Change the compression algorithm used when creating a GS dump. Zmień algorytm kompresji używany podczas tworzenia zrzutu GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Używa modelu prezentacji blit zamiast wyskakujących podczas korzystania z renderowania Direct3D 11. Prowadzi to zazwyczaj do mniejszej wydajności, ale może być wymagane w przypadku niektórych zastosowań strumieniowych lub do odblokowania klatek na niektórych systemach. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Odblokowuje dodatkowe, bardzo wysokie współczynniki skalowania, zależne od możliwości karty graficznej hosta. - + Enable Debug Device Włącz urządzenia debugującego - + Enables API-level validation of graphics commands. Umożliwia weryfikację poleceń grafiki na poziomie API. - + GS Download Mode Tryb pobierania GS - + Accurate Dokładny - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Pomija synchronizację z wątkiem GS i kartą graficzną gospodarza dla pobrań przez GS. Może doprowadzić do znacznego wzrostu szybkości w wolniejszych systemach, kosztem wielu uszkodzonych efektów graficznych. Jeśli gry nie renderują się prawidłowo i masz włączoną tę opcję, najpierw je wyłączyć. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Domyślne - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Wymusza użycie FIFO nad prezentacją skrzynki pocztowej, tj. buforowanie podwójne zamiast buforu potrójnego. Zwykle prowadzi do gorszego tempa klatek. @@ -14126,7 +14185,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Domyślny @@ -14343,254 +14402,254 @@ Swap chain: see Microsoft's Terminology Portal. Nie znaleziono zapisanego stanu w slocie {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Otwórz menu pauzy - + Open Achievements List Otwórz listę osiągnięć - + Open Leaderboards List Otwórz listę rankingów - + Toggle Pause Przełącz pauzę - + Toggle Fullscreen Przełącz tryb pełnoekranowy - + Toggle Frame Limit Przełącz limiter klatek - + Toggle Turbo / Fast Forward Przełącznik Turbo / Przewijania do przodu - + Toggle Slow Motion Przełącz spowolnienie czasu - + Turbo / Fast Forward (Hold) Turbo / Przewijanie do przodu (przytrzymaj) - + Increase Target Speed Zwiększ prędkość celu - + Decrease Target Speed Zmniejsz prędkość celu - + Increase Volume Zwiększ głośność - + Decrease Volume Zmniejsz głośność - + Toggle Mute Przełącz wyciszenie - + Frame Advance Przesunięcie klatek - + Shut Down Virtual Machine Zamknij maszynę wirtualną - + Reset Virtual Machine Zresetuj maszynę wirtualną - + Toggle Input Recording Mode Przełącz tryb nagrywania urządzenia wejściowego - - + + Save States Zapisy - + Select Previous Save Slot Wybierz poprzednie miejsce zapisu - + Select Next Save Slot Wybierz następne miejsce zapisu - + Save State To Selected Slot Zapisz w wybranym miejscu - + Load State From Selected Slot Wczytaj zapis z wybranego slotu - + Save State and Select Next Slot Zapisz stan i wybierz następny slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Zapisz na miejscu 1 - + Load State From Slot 1 Wczytaj zapis z slotu 1 - + Save State To Slot 2 Zapisz w miejscu 2 - + Load State From Slot 2 Wczytaj zapis z slotu 2 - + Save State To Slot 3 Zapisz stan do slotu 3 - + Load State From Slot 3 Wczytaj stan ze slotu 3 - + Save State To Slot 4 Zapisz stan do slotu 4 - + Load State From Slot 4 Wczytaj stan ze slotu 4 - + Save State To Slot 5 Zapisz stan do slotu 5 - + Load State From Slot 5 Wczytaj stan ze slotu 5 - + Save State To Slot 6 Zapisz stan do slotu 6 - + Load State From Slot 6 Wczytaj stan ze slotu 6 - + Save State To Slot 7 Zapisz stan do slotu 7 - + Load State From Slot 7 Wczytaj stan ze slotu 7 - + Save State To Slot 8 Zapisz stan do slotu 8 - + Load State From Slot 8 Wczytaj stan ze slotu 8 - + Save State To Slot 9 Zapisz stan do slotu 9 - + Load State From Slot 9 Wczytaj stan ze slotu 9 - + Save State To Slot 10 Zapisz stan do slotu 10 - + Load State From Slot 10 Wczytaj stan ze slotu 10 @@ -15470,594 +15529,608 @@ Kliknij prawym przyciskiem myszy, aby wyczyścić powiązanie &System - - - + + Change Disc Zmień płytę - - + Load State Wczytaj stan gry - - Save State - Zapisz stan - - - + S&ettings &Ustawienia - + &Help &Pomoc - + &Debug &Debugowanie - - Switch Renderer - Przełącz renderer - - - + &View &Widok - + &Window Size &Rozmiar okna - + &Tools &Narzędzia - - Input Recording - Nagrywanie przycisków - - - + Toolbar Pasek narzędzi - + Start &File... &Uruchom plik... - - Start &Disc... - &Uruchom płytę... - - - + Start &BIOS Uruchom &BIOS - + &Scan For New Games &Skanuj w poszukiwaniu nowych gier - + &Rescan All Games &Ponownie przeskanuj wszystkie gry - + Shut &Down &Wyłącz - + Shut Down &Without Saving &Wyłącz bez zapisywania - + &Reset &Resetuj - + &Pause &Wstrzymaj - + E&xit &Wyjdź - + &BIOS &BIOS - - Emulation - Emulacja - - - + &Controllers &Kontrolery - + &Hotkeys &Skróty klawiszowe - + &Graphics &Grafika - - A&chievements - &Osiągnięcia - - - + &Post-Processing Settings... &Ustawienia przetwarzania końcowego... - - Fullscreen - Pełny ekran - - - + Resolution Scale Skala rozdzielczości - + &GitHub Repository... &Repozytorium GitHub... - + Support &Forums... &Wsparcie na forum... - + &Discord Server... &Serwer Discord... - + Check for &Updates... Sprawdź &aktualizacje... - + About &Qt... O &Qt... - + &About PCSX2... &O PCSX2... - + Fullscreen In Toolbar Pełny ekran - + Change Disc... In Toolbar Zmień płytę... - + &Audio &Dźwięk - - Game List - Widok listy - - - - Interface - Interfejs - - - - Add Game Directory... - Dodaj katalog z grami... - - - - &Settings - &Ustawienia - - - - From File... - Z pliku... - - - - From Device... - Z urządzenia... - - - - From Game List... - Z listy gier... - - - - Remove Disc - Usuń płytę - - - + Global State Stan globalny - + &Screenshot &Zrzut ekranu - + Start File In Toolbar Uruchom plik - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Załaduj płytę - + Start BIOS In Toolbar Uruchom BIOS - + Shut Down In Toolbar Wyłącz - + Reset In Toolbar Zresetuj - + Pause In Toolbar Wstrzymaj - + Load State In Toolbar Wczytaj stan gry - + Save State In Toolbar Zapisz stan gry - + + &Emulation + &Emulation + + + Controllers In Toolbar Kontrolery - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Ustawienia - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Zrzut ekranu - + &Memory Cards &Karty pamięci - + &Network && HDD &Sieć && HDD - + &Folders &Foldery - + &Toolbar &Pasek narzędzi - - Lock Toolbar - Zablokuj paski narzędzi + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Pasek stanu - - Verbose Status - Status szczegółowy - - - + + Game &List Widok &listy - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Wyświetlanie systemowe - + Game &Properties Właściwości &gry - + Game &Grid Widok &siatki - - Show Titles (Grid View) - Pokaż tytuły (widok siatki) - - - + Zoom &In (Grid View) &Powiększ (widok siatki) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Pomniejsz (widok siatki) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) &Odśwież okładki (widok siatki) - + Open Memory Card Directory... Otwórz katalog kart pamięci... - - Open Data Directory... - Otwórz katalog... - - - - Toggle Software Rendering - Przełącznik renderowania programowego - - - - Open Debugger - Otwórz debugger - - - - Reload Cheats/Patches - Przeładuj kody/łatki - - - - Enable System Console - Włącz konsolę systemową - - - - Enable Debug Console - Włącz konsolę debugowania - - - - Enable Log Window - Włącz okno dziennika zdarzeń - - - - Enable Verbose Logging - Włącz szczegółowe rejestrowanie - - - - Enable EE Console Logging - Włącz rejestrowanie konsoli EE - - - - Enable IOP Console Logging - Włącz rejestrowanie konsoli IOP - - - - Save Single Frame GS Dump - Zapisz zrzut GS pojedynczej klatki - - - - New - This section refers to the Input Recording submenu. - Nowy - - - - Play - This section refers to the Input Recording submenu. - Odtwórz - - - - Stop - This section refers to the Input Recording submenu. - Zatrzymaj - - - - Settings - This section refers to the Input Recording submenu. - Ustawienia - - - - + Input Recording Logs Logi Nagrywania - - Controller Logs - Logi kontrolera - - - + Enable &File Logging Włącz &rejestrowanie do pliku - - Enable CDVD Read Logging - Włącz rejestrowanie odczytu CDVD - - - - Save CDVD Block Dump - Zapisz zrzut bloku CDVD - - - - Enable Log Timestamps - Włącz znaczniki czasowe w dzienniku zdarzeń - - - - + Start Big Picture Mode Uruchom tryb Big Picture - - + + Big Picture In Toolbar Tryb Big Picture - - Cover Downloader... - Menedżer pobierania okładek... - - - - + Show Advanced Settings Pokaż ustawienia zaawansowane - - Recording Viewer - Przeglądarka nagrań - - - - + Video Capture Przechwytywanie wideo - - Edit Cheats... - Edytuj kody... - - - - Edit Patches... - Edytuj łatki... - - - + Internal Resolution Rozdzielczość wewnętrzna - + %1x Scale Skala %1x - + Select location to save block dump: Wybierz położenie, aby zapisać zrzut bloku: - + Do not show again Nie pokazuj ponownie - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16070,297 +16143,297 @@ Zespół PCSX2 nie będzie wspierał konfiguracji, które modyfikują te ustawie Czy na pewno chcesz kontynuować? - + %1 Files (*.%2) %1 Pliki (*.%2) - + WARNING: Memory Card Busy UWAGA: Zajęta karta pamięci - + Confirm Shutdown Potwierdź zamknięcie - + Are you sure you want to shut down the virtual machine? Czy na pewno chcesz zamknąć maszynę wirtualną? - + Save State For Resume Zapisz stan dla wznowienia - - - - - - + + + + + + Error Błąd - + You must select a disc to change discs. Musisz wybrać płytę, aby zmienić płyty. - + Properties... Właściwości... - + Set Cover Image... Ustaw okładkę... - + Exclude From List Wyklucz z listy - + Reset Play Time Zresetuj czas gry - + Check Wiki Page Sprawdź PCSX2 Wiki - + Default Boot Domyślny rozruch - + Fast Boot Szybki rozruch - + Full Boot Pełny rozruch - + Boot and Debug Uruchom i debuguj - + Add Search Directory... Dodaj katalog wyszukiwania... - + Start File Plik startowy - + Start Disc Załaduj płytę - + Select Disc Image Wybierz obraz płyty - + Updater Error Błąd aktualizacji - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Przepraszamy, próbujesz zaktualizować wersję PCSX2, która nie jest oficjalną wersją GitHub. Aby zapobiec niezgodnościom, auto-aktualizacja jest włączona tylko na oficjalnych wersjach.</p><p>Aby uzyskać oficjalną wersję, pobierz link poniżej:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatyczna aktualizacja nie jest obsługiwana na bieżącej platformie. - + Confirm File Creation Potwierdź utworzenie pliku - + The pnach file '%1' does not currently exist. Do you want to create it? Plik pnach '%1' nie istnieje. Czy chcesz go utworzyć? - + Failed to create '%1'. Nie udało się utworzyć '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Nagrywanie sterowania nie powiodło się - + Failed to create file: {} Nie można utworzyć pliku: {} - + Input Recording Files (*.p2m2) Pliki nagrań urządzeń wejścia (*.p2m2) - + Input Playback Failed Odtwarzanie zapisanych danych sterowania nie powiodło się - + Failed to open file: {} Nie można otworzyć pliku: {} - + Paused Wstrzymano - + Load State Failed Nie udało się wczytać stanu gry - + Cannot load a save state without a running VM. Nie można załadować stanu zapisu bez uruchomionej maszyny wirtualnej. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Nowy ELF nie może być załadowany bez resetowania maszyny wirtualnej. Czy chcesz zresetować teraz maszynę wirtualną? - + Cannot change from game to GS dump without shutting down first. Nie można zmienić z gry na zgrany zrzut GS bez wcześniejszego wyłączenia. - + Failed to get window info from widget Nie udało się uzyskać informacji o oknie z widżetu - + Stop Big Picture Mode Zatrzymaj tryb Big Picture - + Exit Big Picture In Toolbar Wyjdź z trybu 'Big Picture' - + Game Properties Właściwości gry - + Game properties is unavailable for the current game. Właściwości są niedostępne dla tej gry. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony napęd i wystarczające uprawnienia, aby uzyskać do niego dostęp. - + Select disc drive: Wybierz napęd płyt: - + This save state does not exist. Ten zapis stanu nie istnieje. - + Select Cover Image Wybierz okładkę - + Cover Already Exists Okładka już istnieje - + A cover image for this game already exists, do you wish to replace it? Obraz okładki dla tej gry już istnieje, czy chcesz go zastąpić? - + + - Copy Error Błąd kopiowania - + Failed to remove existing cover '%1' Nie udało się usunąć istniejącej okładki '%1' - + Failed to copy '%1' to '%2' Nie udało się skopiować '%1' do '%2' - + Failed to remove '%1' Nie udało się usunąć '%1' - - + + Confirm Reset Potwierdź reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Wszystkie typy okładek (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Musisz wybrać inny plik do bieżącego obrazu okładki. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16369,12 +16442,12 @@ This action cannot be undone. Tej czynności nie można cofnąć. - + Load Resume State Wczytaj stan wznowienia - + A resume save state was found for this game, saved at: %1. @@ -16387,89 +16460,89 @@ Do you want to load this state, or start from a fresh boot? Czy chcesz wczytać ten stan czy uruchomić normalnie? - + Fresh Boot Świeży rozruch - + Delete And Boot Usuń i uruchom - + Failed to delete save state file '%1'. Nie udało się usunąć pliku zapisanego stanu '%1'. - + Load State File... Wczytaj plik stanu gry... - + Load From File... Wczytaj z pliku... - - + + Select Save State File Wybierz plik zapisu stanu gry - + Save States (*.p2s) Zapisz stany (*.p2s) - + Delete Save States... Usuń zapisy stanów... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Wszystkie typy plików (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs. st *.dump);;;Surowe obrazy pojedynczej ścieżki (*.bin *.iso);;Arkusze cue (*.cue);Pliki deskryptora mediów (*. df);;Obrazy MAME CHD (*.chd);;Obrazy CSO (*.cso);;Obrazy ZSO (*.zso);Obrazy GZ (*.gz);;Pliki wykonywalne ELF (*.elf);;Pliki wykonywalne IRX (*.irx);;Zrzut GS (*.gs *.gs.xz *.gs.zst);;Zrzuty blokowe (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Wszystkie typy plików (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Surowe obrazy jednościeżkowe (*.bin *.iso);;Arkusze ue (*. ue);;Plik deskryptora mediów (*.mdf);;MAME obrazy CHD (*.chd);;Obrazy CSO (*.cso);Obrazy ZSO (*.zso);;Obrazy GZ (*.gz);;Blokuj Dumpy (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> OSTRZEŻENIE: Twoja karta pamięci nadal zapisuje dane. Zamykanie teraz <b>NIEODWRACALNIE ZEPSUJE TWOJĄ KARTĘ PAMIĘCI.</b> Zdecydowanie zaleca się wznowienie gry i zakończenie zapisywania na karcie pamięci.<br><br>Czy mimo to chcesz zamknąć i <b>NIEODWRACALNIE ZEPSUĆ SWOJĄ KARTĘ PAMIĘCI?</b> - + Save States (*.p2s *.p2s.backup) Zapisy stanów (*.p2s *.p2s.backup) - + Undo Load State Cofnij załadowanie stanu - + Resume (%2) Wznów (%2) - + Load Slot %1 (%2) Wczytaj Slot %1 (%2) - - + + Delete Save States Usuń zapisy stanów gry - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16478,42 +16551,42 @@ The saves will not be recoverable. Zapisy nie będą możliwe do odzyskania. - + %1 save states deleted. Usunięto %1 stan zapisu. - + Save To File... Zapisz do pliku... - + Empty Pusty - + Save Slot %1 (%2) Zapisz Slot %1 (%2) - + Confirm Disc Change Potwierdź zamianę płyty - + Do you want to swap discs or boot the new image (via system reset)? Chcesz zamienić płyty czy uruchomić nowy obraz (poprzez zresetowanie systemu)? - + Swap Disc Zamień płytę - + Reset Resetuj @@ -16536,25 +16609,25 @@ Zapisy nie będą możliwe do odzyskania. MemoryCard - - + + Memory Card Creation Failed Tworzenie karty pamięci nie powiodło się - + Could not create the memory card: {} Nie można utworzyć karty pamięci: {} - + Memory Card Read Failed Odczyt z karty pamięci nie powiodł się - + Unable to access memory card: {} @@ -16571,28 +16644,33 @@ Zamknij inne procesy PCSX2 lub zrestartuj komputer. - - + + Memory Card '{}' was saved to storage. Karta pamięci '{}' została zapisana do pamięci masowej. - + Failed to create memory card. The error was: {} Nie udało się utworzyć karty pamięci. Wystąpił błąd: {} - + Memory Cards reinserted. Karta pamięci przywrócona. - + Force ejecting all Memory Cards. Reinserting in 1 second. Wymuś odłączenie wszystkich kart pamięci. Ponownie podłączenie za 1 sekundę. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17384,7 +17462,7 @@ Tej czynności nie można cofnąć i stracisz jakiekolwiek zapisy na karcie.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18224,12 +18302,12 @@ Wyrzucam {3} i zastępuje go {2}. Patch - + Failed to open {}. Built-in game patches are not available. Nie udało się otworzyć {}. Wbudowane łatki dla tej gry nie są dostępne. - + %n GameDB patches are active. OSD Message @@ -18240,7 +18318,7 @@ Wyrzucam {3} i zastępuje go {2}. - + %n game patches are active. OSD Message @@ -18251,7 +18329,7 @@ Wyrzucam {3} i zastępuje go {2}. - + %n cheat patches are active. OSD Message @@ -18262,7 +18340,7 @@ Wyrzucam {3} i zastępuje go {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nie znaleziono lub nie są włączone kody lub łatki (dla panoramicznego ekranu, kompatybilności lub inne). @@ -18363,47 +18441,47 @@ Wyrzucam {3} i zastępuje go {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Zalogowano jako %1 (%2 pkt, %3 pkt w trybie softcore). %4 nieprzeczytane wiadomości. - - + + Error Błąd - + An error occurred while deleting empty game settings: {} Wystąpił błąd podczas usuwania pustych ustawień gry: {} - + An error occurred while saving game settings: {} Wystąpił błąd podczas zapisywania ustawień gry: {} - + Controller {} connected. Kontroler {} podłączony. - + System paused because controller {} was disconnected. System wstrzymany, ponieważ kontroler {} został rozłączony. - + Controller {} disconnected. Kontroler {} odłączony. - + Cancel Anuluj @@ -18536,7 +18614,7 @@ Wyrzucam {3} i zastępuje go {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21749,42 +21827,42 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. VMManager - + Failed to back up old save state {}. Nie udało się utworzyć kopii zapasowej starego stanu zapisu {}. - + Failed to save save state: {}. Nie udało się zapisać stanu {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Nieznana gra - + CDVD precaching was cancelled. Wstępne buforowanie CDVD zostało przerwane. - + CDVD precaching failed: {} Wstępne buforowanie CDVD nie powiodło się: {} - + Error Błąd - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21801,272 +21879,272 @@ Po zgraniu, ten obraz BIOS-u powinien zostać umieszczony w folderze bios w kata Proszę, rozważ przeczytanie FAQ oraz poradników po więcej informacji. - + Resuming state Wznawianie stanu - + Boot and Debug Uruchom i debuguj - + Failed to load save state Nie udało się wczytać zapisanego stanu - + State saved to slot {}. Stan zapisany do slotu {}. - + Failed to save save state to slot {}. Nie udało się zapisać stanu w slocie {}. - - + + Loading state Ładowanie stanu gry - + Failed to load state (Memory card is busy) Nie udało się wczytać slotu stanu {} (karta pamięci jest zajęta) - + There is no save state in slot {}. Brak zapisanego stanu w slocie {}. - + Failed to load state from slot {} (Memory card is busy) Nie udało się wczytać stanu gry ze slotu {} (karta pamięci jest zajęta) - + Loading state from slot {}... Wczytuję zapis stanu ze slotu {}... - + Failed to save state (Memory card is busy) Nie udało się zapisać slotu stanu {} (karta pamięci jest zajęta) - + Failed to save state to slot {} (Memory card is busy) Nie udało się zapisać stanu gry do slotu {} (karta pamięci jest zajęta) - + Saving state to slot {}... Zapisywanie stanu do slotu {}... - + Frame advancing Przesunięcie klatek - + Disc removed. Wyjęto płytę. - + Disc changed to '{}'. Zmieniono płytę na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Nie udało się otworzyć nowego obrazu płyty '{}'. Przywracanie do starego obrazu. Wystąpił błąd: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Nie udało się powrócić do starego obrazu płyty. Usuwanie płyty. Wystąpił błąd: {} - + Cheats have been disabled due to achievements hardcore mode. Kody zostały wyłączone ze względu na osiągnięcia w trybie Hardcore. - + Fast CDVD is enabled, this may break games. Szybkie CDVD jest włączone, może to zaszkodzić działaniu gry. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Częstotliwość/pomijanie cyklu nie jest domyślne, może to spowodować awarię lub zbyt powolne działanie gier. - + Upscale multiplier is below native, this will break rendering. Mnożnik interpolacji jest poniżej wartości natywnej, co zepsuje renderowanie. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping jest wyłączony. Może to źle wpłynąć na renderowanie niektórych gier. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filtrowanie tekstur nie jest ustawione na Dwuliniowe (PS2). To spowoduje przerwanie renderowania w niektórych grach. - + No Game Running Brak uruchomionych gier - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filtrowanie trójliniowe nie jest ustawione automatycznie. Może to źle wpłynąć na renderowanie niektórych gier. - + Blending Accuracy is below Basic, this may break effects in some games. Dokładność mieszania jest poniżej poziomu podstawowego, może to zepsuć efekty w niektórych grach. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Tryb pobierania sprzętowego nie jest ustawiony na 'Dokładny', może to źle wpłynąć na renderowanie niektórych gier. - + EE FPU Round Mode is not set to default, this may break some games. Tryb zaokrąglania jednostki zmiennoprzecinkowej w EE (EE FPU) nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + EE FPU Clamp Mode is not set to default, this may break some games. Tryb zacisku jednostki zmiennoprzecinkowej w EE (EE FPU) nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU0 Round Mode is not set to default, this may break some games. Tryb zaokrąglania VU0 nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU1 Round Mode is not set to default, this may break some games. Tryb zaokrąglania VU1 nie jest ustawiony domyślnie, może to spowodować uszkodzenie niektórych gier. - + VU Clamp Mode is not set to default, this may break some games. Tryb zacisku VU nie jest domyślny, może to uszkodzić niektóre gry. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MB pamięci RAM jest aktywne. Może mieć to wpływ na zgodność z niektórymi grami. - + Game Fixes are not enabled. Compatibility with some games may be affected. Poprawki do gier są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Poprawki kompatybilności są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Frame rate for NTSC is not default. This may break some games. Częstotliwość wyświetlania klatek dla NTSC nie jest domyślna. Może to uszkodzić niektóre gry. - + Frame rate for PAL is not default. This may break some games. Częstotliwość wyświetlania klatek dla PAL nie jest domyślna. Może to uszkodzić niektóre gry. - + EE Recompiler is not enabled, this will significantly reduce performance. Rekompilator EE nie jest włączony, co znacznie obniży wydajność. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Rekompilator VU0 nie jest włączony, co znacznie obniży wydajność. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Rekompilator VU1 nie jest włączony, to znacznie zmniejszy wydajność. - + IOP Recompiler is not enabled, this will significantly reduce performance. Rekompilator IOP nie jest włączony, co znacznie obniży wydajność. - + EE Cache is enabled, this will significantly reduce performance. Pamięć podręczna EE jest włączona, to znacznie zmniejszy wydajność. - + EE Wait Loop Detection is not enabled, this may reduce performance. Wykrywanie pętli oczekiwania EE nie jest włączone, może to zmniejszyć wydajność. - + INTC Spin Detection is not enabled, this may reduce performance. Wykrywanie wirowania INTC nie jest włączone, może to zmniejszyć wydajność. - + Fastmem is not enabled, this will reduce performance. Szybka pamięć nie jest włączona, zmniejszy to wydajność. - + Instant VU1 is disabled, this may reduce performance. Natychmiastowe VU1 jest wyłączone, może to zmniejszyć wydajność. - + mVU Flag Hack is not enabled, this may reduce performance. Poprawka dla flagi mVU nie jest włączona, to może zmniejszyć wydajność. - + GPU Palette Conversion is enabled, this may reduce performance. Konwersja palety karty graficznej jest włączona, może to zmniejszyć wydajność. - + Texture Preloading is not Full, this may reduce performance. Wstępne wczytywanie tekstur nie jest ustawione na 'Pełne', może to obniżyć wydajność. - + Estimate texture region is enabled, this may reduce performance. Szacowany region tekstury jest włączony, może to zmniejszyć wydajność. - + Texture dumping is enabled, this will continually dump textures to disk. Zgrywanie tekstury jest włączone, będzie to zrzucać tekstury na dysk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts index 2d599087d1..3d6a9e5baf 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts @@ -732,307 +732,318 @@ Posição na Tabela de Classificação: {1} de {2} Usar Configuração Global [%1] - + Rounding Mode Modo de Arredondamento - - - + + + Chop/Zero (Default) Cortar/Zero (Padrão) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade de Ponto Flutuante da Emotion Engine (EE FPU). Como as várias FPUs no PS2 não são compatíveis com os padrões internacionais, alguns jogos podem precisar de modos diferentes pra fazer a matemática corretamente. O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Division Rounding Mode Modo de Arredondamento da Divisão - + Nearest (Default) Mais Próximo (Padrão) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como os resultados da divisão dos pontos flutuantes são arredondados. Alguns jogos precisam de configurações específicas; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Clamping Mode Modo de Fixação - - - + + + Normal (Default) Normal (Padrão) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida sobre como manter os flutuantes em um alcance padrão x86. O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - - + + Enable Recompiler Ativar Recompilador - + - - - + + + - + - - - - + + + + + Checked Selecionado - + + Use Save State Selector + Usar o Seletor dos Save States + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostra uma interface do usuário do seletor dos save states quando troca de slots em vez de mostrar uma bolha de notificação. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pra x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detecção do Loop de Espera - + Moderate speedup for some games, with no known side effects. Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. - + Enable Cache (Slow) Ativar Cache (Lento) - - - - + + + + Unchecked Desmarcado - + Interpreter only, provided for diagnostic. Só no Interpretador, fornecido pra diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detecção do Giro do INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. - + Pause On TLB Miss Pausar ao Errar o TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando ocorre um erro do TLB ao invés de ignorá-lo e continuar. Note que a máquina virtual pausará após o fim do bloco, não na instrução a qual causou a exceção. Consulte o console pra ver o endereço aonde o acesso inválido ocorreu. - + Enable 128MB RAM (Dev Console) Ativar 128 MBs de RAM (Console do Desenvolvedor) - + Exposes an additional 96MB of memory to the virtual machine. Expõe 96 MBs adicionais de memória a máquina virtual. - + VU0 Rounding Mode Modo de Arredondamento da VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.</b> - + VU1 Rounding Mode Modo de Arredondamento da VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Muda como o PCSX2 lida com o arredondamento enquanto emula a Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível causará problemas de estabilidade e/ou crashes.</b> - + VU0 Clamping Mode Modo de Fixação da VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 0 da Emotion Engine (EE VU0). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + VU1 Clamping Mode Modo de Fixação da VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Muda como o PCSX2 lida em manter os flutuantes em um alcance padrão x86 na Unidade Vetorial 1 da Emotion Engine (EE VU1). O valor padrão lida com a vasta maioria dos jogos; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b> - + Enable Instant VU1 Ativar VU1 instantânea - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa o VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro para maioria dos jogos mas alguns jogos podem exibir erros gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar o Recompilador VU0 (Modo Micro) - + Enables VU0 Recompiler. Ativa o Recompilador VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar o Recompilador VU1 - + Enables VU1 Recompiler. Ativa o Recompilador VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack da Bandeira da mVU - + Good speedup and high compatibility, may cause graphical errors. Boa aceleração e alta compatibilidade, pode causar erros gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pra x86. - + Enable Game Fixes Ativar os Consertos dos Jogos - + Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente os consertos nos jogos problemáticos conhecidos no início do jogo. - + Enable Compatibility Patches Ativar Patches de Compatibilidade - + Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente os patches de compatibilidade nos jogos problemáticos conhecidos. - + Savestate Compression Method Método de Compressão do Save State - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determina o algoritmo a ser usado quando comprimir os save states. - + Savestate Compression Level Nível de Compressão do Save State - + Medium Médio - + Determines the level to be used when compressing savestates. Determina o nível a ser usado quando comprimir os save states. - + Save State On Shutdown Salvar o State ao Desligar - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - + Create Save State Backups Criar Backups dos Save States - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup. @@ -1255,29 +1266,29 @@ Posição na Tabela de Classificação: {1} de {2} Criar Backups dos Save States - + Save State On Shutdown Salvar o State ao Desligar - + Frame Rate Control Controle da Taxa dos Frames - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: Taxa dos Frames do PAL: - + NTSC Frame Rate: Taxa dos Frames do NTSC: @@ -1292,7 +1303,7 @@ Posição na Tabela de Classificação: {1} de {2} Nível da Compressão: - + Compression Method: Método de Compressão: @@ -1337,17 +1348,22 @@ Posição na Tabela de Classificação: {1} de {2} Muito Alto (Lento, Não Recomendado) - + + Use Save State Selector + Usar o Seletor dos Save States + + + PINE Settings Configurações do PINE - + Slot: Slot: - + Enable Ativar @@ -1868,8 +1884,8 @@ Posição na Tabela de Classificação: {1} de {2} AutoUpdaterDialog - - + + Automatic Updater Atualizador Automático @@ -1909,68 +1925,68 @@ Posição na Tabela de Classificação: {1} de {2} Lembre-me Mais Tarde - - + + Updater Error Erro do Atualizador - + <h2>Changes:</h2> <h2>Mudanças:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Aviso do Save State</h2><p>Instalar esta atualização tornará seus save states <b>incompatíveis</b>. Por favor certifique-se que você tenha salvo seus jogos no Cartão de Memória antes de instalar esta atualização ou você perderá o progresso.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Aviso das Configurações</h2><p>Instalar esta atualização resetará a configuração do seu programa. Por favor note que você terá que reconfigurar suas configurações após esta atualização.</p> - + Savestate Warning Aviso do Save State - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização tornará seus <b>save states incompatíveis</b>. <i>certifique-se de salvar qualquer progresso nos seus Cartões de Memória antes de prosseguir</i>.</p><p>Você deseja continuar?</p> - + Downloading %1... Baixando a %1... - + No updates are currently available. Please try again later. Nenhuma atualização está disponível atualmente. Por favor tente de novo mais tarde. - + Current Version: %1 (%2) Versão Atual: %1 (%2) - + New Version: %1 (%2) Nova Versão: %1 (%2) - + Download Size: %1 MB Tamanho do Download: %1 MB - + Loading... Carregando... - + Failed to remove updater exe after update. Falhou em remover o exe do atualizador após a atualização. @@ -2134,19 +2150,19 @@ Posição na Tabela de Classificação: {1} de {2} Ativar - - + + Invalid Address Endereço Inválido - - + + Invalid Condition Condição Inválida - + Invalid Size Tamanho Inválido @@ -2236,17 +2252,17 @@ Posição na Tabela de Classificação: {1} de {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. O local do disco do jogo está num drive removível, problemas de performance tais como tremores e congelamento podem ocorrer. - + Saving CDVD block dump to '{}'. Salvando o despejo de bloco do CDVD em '{}'. - + Precaching CDVD Fazendo o Pré-Cache do CDVD @@ -2271,7 +2287,7 @@ Posição na Tabela de Classificação: {1} de {2} Desconhecido - + Precaching is not supported for discs. O pré-cache não é suportado para discos. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Renomear Perfil + + + Delete Profile Apagar Perfil - + Mapping Settings Configurações do Mapeamento - - + + Restore Defaults Restaurar Padrões - - - + + + Create Input Profile Criar Perfil de Entrada - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Pra aplicar um perfil de entrada personalizado em um jogo vá até as Propriedad Insira o nome do novo perfil de entrada: - - - - + + + + + + Error Erro - + + A profile with the name '%1' already exists. Um perfil com o nome '%1' já existe. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Você quer copiar todas as associações do perfil selecionado atualmente para o novo perfil? Selecionar Não criará um perfil completamente vazio. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Você quer copiar as ligações das teclas de atalho atuais das configurações globais para o novo perfil de entrada? - + Failed to save the new profile to '%1'. Falhou em salvar o novo perfil em '%1'. - + Load Input Profile Carregar o Perfil de Entrada - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Todas as associações globais atuais serão removidas e as associações do per Você não pode desfazer esta ação. - + + Rename Input Profile + Reoomeiar o Perfil de Entrada + + + + Enter the new name for the input profile: + Insira o novo nome do perfil de entrada: + + + + Failed to rename '%1'. + Falhou em renomeiar o '%1'. + + + Delete Input Profile Apagar Perfil de Entrada - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Você não pode desfazer esta ação. - + Failed to delete '%1'. Falhou em apagar o '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Todas as associações e configurações compartilhadas serão perdidas mas seus Você não pode desfazer esta ação. - + Global Settings Configurações Globais - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ Você não pode desfazer esta ação. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ Você não pode desfazer esta ação. %2 - - + + USB Port %1 %2 Porta USB %1 %2 - + Hotkeys Teclas de Atalho - + Shared "Shared" refers here to the shared input profile. Compartilhado - + The input profile named '%1' cannot be found. O perfil de entrada chamado '%1' não pôde ser achado. @@ -4005,63 +4044,63 @@ Você quer sobrescrever? Importar do arquivo (.elf, .sym, etc): - + Add Adicionar - + Remove Remover - + Scan For Functions Procurar Funções - + Scan Mode: Modo de Escaneamento: - + Scan ELF Escanear ELF - + Scan Memory Memória do Escaneamento - + Skip Ignorar - + Custom Address Range: Alcance Personalizado do Endereço: - + Start: Start: - + End: Final: - + Hash Functions Funções do Hash - + Gray Out Symbols For Overwritten Functions Tornar os Símbolos Indisponíveis pras Funções Sobrescritas @@ -4132,17 +4171,32 @@ Você quer sobrescrever? Gere hashes pra todas as funções detectadas e torna os símbolos exibidos no depurador indisponíveis pras funções que não mais combinam. - + <i>No symbol sources in database.</i> <i>Não há fontes de símbolos no banco de dados.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Inicie este jogo pra modificar a lista de fontes dos símbolos.</i> - + + Path + Caminho + + + + Base Address + Endereço Base + + + + Condition + Condição + + + Add Symbol File Adicionar o Arquivo do Símbolo @@ -4794,53 +4848,53 @@ Você quer sobrescrever? Debugger do PCSX2 - + Run Executar - + Step Into Entrar - + F11 F11 - + Step Over Passar por Cima - + F10 F10 - + Step Out Sair - + Shift+F11 Shift+F11 - + Always On Top Sempre no Topo - + Show this window on top Mostrar esta janela no topo - + Analyze Analisar @@ -4858,48 +4912,48 @@ Você quer sobrescrever? Disassembly - + Copy Address Copiar Endereço - + Copy Instruction Hex Copiar Instrução Hex - + NOP Instruction(s) Instruções NOP - + Run to Cursor Executar no Cursor - + Follow Branch Seguir o Branch - + Go to in Memory View Ir pra Visualização de Memória - + Add Function Adicionar Função - - + + Rename Function Renomear Função - + Remove Function Remover Função @@ -4920,23 +4974,23 @@ Você quer sobrescrever? Agrupar Instrução - + Function name Nome da função - - + + Rename Function Error Renomear Erro da Função - + Function name cannot be nothing. O nome da função não pode ser nada. - + No function / symbol is currently selected. Nenhuma função/símbolo está selecionada atualmente. @@ -4946,72 +5000,72 @@ Você quer sobrescrever? Ir pro Disassembly - + Cannot Go To Não Pôde ir Pra - + Restore Function Error Erro da Função de Restauração - + Unable to stub selected address. Incapaz de fazer o stub do endereço selecionado. - + &Copy Instruction Text &Copiar Texto da Instrução - + Copy Function Name Copiar Nome da Função - + Restore Instruction(s) Restaurar instrução(ões) - + Asse&mble new Instruction(s) Agru&par Novas Instruções - + &Jump to Cursor &Pular pro Cursor - + Toggle &Breakpoint Alternar &Pontos de Interrupção - + &Go to Address &Ir pro Endereço - + Restore Function Restaurar função - + Stub (NOP) Function Função Stub (NOP) - + Show &Opcode Mostrar &Opcode - + %1 NOT VALID ADDRESS %1 NÃO É UM ENDEREÇO VÁLIDO @@ -5038,86 +5092,86 @@ Você quer sobrescrever? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Sem Imagem - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidade: %1% - + Game: %1 (%2) Jogo: %1 (%2) - + Rich presence inactive or unsupported. Presença rica inativa ou não suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - - - - + + + + Error Erro - + Failed to create HTTPDownloader. Falhou em criar o HTTPDownloader. - + Downloading %1... Baixando a %1... - + Download failed with HTTP status code %1. O download falhou com o código de status do HTTP %1. - + Download failed: Data is empty. O download falhou: Os dados estão vazios. - + Failed to write '%1'. Falhou em gravar o '%1'. @@ -5491,81 +5545,76 @@ Você quer sobrescrever? ExpressionParser - + Invalid memory access size %d. Tamanho do acesso a memória inválido %d. - + Invalid memory access (unaligned). Acesso a memória inválido (desalinhado). - - + + Token too long. Token muito longo. - + Invalid number "%s". Número inválido "%s". - + Invalid symbol "%s". Símbolo inválido "%s". - + Invalid operator at "%s". Operador inválido em "%s". - + Closing parenthesis without opening one. Fechando o parêntese sem abrir um. - + Closing bracket without opening one. Fechando o colchete sem abrir um. - + Parenthesis not closed. O parêntese não foi fechado. - + Not enough arguments. Não há argumentos suficientes. - + Invalid memsize operator. Operador do tamanho de memória inválido. - + Division by zero. Divisão por zero. - + Modulo by zero. Módulo por zero. - + Invalid tertiary operator. Operador terciário inválido. - - - Invalid expression. - Expressão inválida. - FileOperations @@ -5699,342 +5748,342 @@ A URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Use Global Setting Usar Configuração Global - + Automatic binding failed, no devices are available. A associação automática falhou, não há dispositivos disponíveis. - + Game title copied to clipboard. Título do jogo copiado pra área de transferência. - + Game serial copied to clipboard. Serial do jogo copiado pra área de transferência. - + Game CRC copied to clipboard. CRC do jogo copiado pra área de transferência. - + Game type copied to clipboard. Tipo de jogo copiado pra área de transferência. - + Game region copied to clipboard. Região do jogo copiada pra área de transferência. - + Game compatibility copied to clipboard. Compatibilidade do jogo copiada pra área de transferência. - + Game path copied to clipboard. Caminho do jogo copiado pra área de transferência. - + Controller settings reset to default. Configurações dos controles resetadas para o padrão. - + No input profiles available. Não há perfis de entrada disponíveis. - + Create New... Criar Novo... - + Enter the name of the input profile you wish to create. Insira o nome do novo perfil de entrada que você deseja criar. - + Are you sure you want to restore the default settings? Any preferences will be lost. Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Settings reset to defaults. Configurações resetadas para o padrão. - + No save present in this slot. Nenhum save presente neste slot. - + No save states found. Não foram achados save states. - + Failed to delete save state. Falhou em apagar o save state. - + Failed to copy text to clipboard. Falhou em copiar o texto pra área de transferência. - + This game has no achievements. Este jogo não tem conquistas. - + This game has no leaderboards. Este jogo não tem tabelas de classificação. - + Reset System Resetar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? - + Launch a game from images scanned from your game directories. Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos. - + Launch a game by selecting a file/disc image. Inicie um jogo selecionando uma imagem do arquivo/disco. - + Start the console without any disc inserted. Inicia o console sem qualquer disco inserido. - + Start a game from a disc in your PC's DVD drive. Inicie um jogo de um disco no seu PC's drive de DVD. - + No Binding Sem Associações - + Setting %s binding %s. Configurar %s associação %s. - + Push a controller button or axis now. Pressione um botão ou eixo do controle agora. - + Timing out in %.0f seconds... O tempo se esgota em %.0f segundos... - + Unknown Desconhecido - + OK Ok - + Select Device Selecionar Dispositivo - + Details Detalhes - + Options Opções - + Copies the current global settings to this game. Copia as configurações globais atuais pra este jogo. - + Clears all settings set for this game. Limpa todas as configurações definidas pra este jogo. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - + Shows the game you are currently playing as part of your profile on Discord. Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - + Uses a light coloured theme instead of the default dark theme. Usa um tema de cor clara ao invés do tema escuro padrão. - + Game Display Exibição do Jogo - + Switches between full screen and windowed when the window is double-clicked. Troca entre a tela cheia e a janela quando a janela é clicada duas vezes. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. - + Determines how large the on-screen messages and monitor are. Determina quão grandes são as mensagens e o monitor na tela. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra o número de frames do vídeoo (ou vsyncs) exibidos por segundo pelo sistema no canto superior direito da tela. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra o uso da CPU baseado nos threads no canto superior direito da tela. - + Shows the host's GPU usage in the top-right corner of the display. Mostra o uso da GPU do hospedeiro no canto superior direito da tela. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra as estatísticas sobre os GS (primitivos, chamadas de desenho) no canto superior direito da tela. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. - + Shows the current configuration in the bottom-right corner of the display. Mostra a configuração atual no canto inferior direito da tela. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. - + Resets configuration to defaults (excluding controller settings). Reseta a configuração para os padrões (excluindo as configurações dos controles). - + Changes the BIOS image used to start future sessions. Muda a imagem da BIOS usada pra iniciar as sessões futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Padrão - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6043,1977 +6092,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente pro modo de tela cheia quando um jogo é iniciado. - + On-Screen Display Exibição na Tela - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito da tela. - + BIOS Configuration Configuração da BIOS - + BIOS Selection Seleção da BIOS - + Options and Patches Opções e Patches - + Skips the intro screen, and bypasses region checks. Ignora a tela de introdução e ignora as verificações de região. - + Speed Control Controle de Velocidade - + Normal Speed Velocidade Normal - + Sets the speed when running without fast forwarding. Define a velocidade quando executar sem avanço rápido. - + Fast Forward Speed Velocidade do Avanço Rápido - + Sets the speed when using the fast forward hotkey. Define a velocidade quando usar a tecla de atalho do avanço rápido. - + Slow Motion Speed Velocidade da Câmera Lenta - + Sets the speed when using the slow motion hotkey. Define a velocidade quando usar a tecla de atalho da câmera lenta. - + System Settings Configurações do Sistema - + EE Cycle Rate Taxa dos Ciclos da EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Faz underclock ou overclock da CPU da Emotion Engine emulada. - + EE Cycle Skipping Pulo dos Ciclos da EE - + Enable MTVU (Multi-Threaded VU1) Ativar MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Ativar a VU1 Instantânea - + Enable Cheats Ativar trapaças - + Enables loading cheats from pnach files. Permite o carregamento de trapaças a partir de arquivos pnach. - + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - + Enables access to files from the host: namespace in the virtual machine. Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. - + Enable Fast CDVD Ativar CDVD Rápido - + Fast disc access, less loading times. Not recommended. Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado. - + Frame Pacing/Latency Control Ritmo dos Frames/Controle da Latência - + Maximum Frame Latency Latência Máxima dos Frames - + Sets the number of frames which can be queued. Define o número de frames os quais podem ser enfileirados. - + Optimal Frame Pacing Ritmo Otimizado dos Frames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Seleciona a API usada pra renderizar o GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza a apresentação dos frames com a atualização do hospedeiro. - + Display Tela - + Aspect Ratio Proporção do Aspecto - + Selects the aspect ratio to display the game content at. Seleciona a proporção do aspecto pra exibir o conteúdo do jogo. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução. - + Deinterlacing Desentrelaçamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição. - + Screenshot Size Tamanho da Screenshot - + Determines the resolution at which screenshots will be saved. Determina a resolução na qual as screenshots serão salvas. - + Screenshot Format Formato da Screenshot - + Selects the format which will be used to save screenshots. Seleciona o formato o qual será usado pra salvar as screenshots. - + Screenshot Quality Qualidade da Screenshot - + Selects the quality at which screenshots will be compressed. Seleciona a qualidade na qual as screenshots serão compactadas. - + Vertical Stretch Esticamento Vertical - + Increases or decreases the virtual picture size vertically. Aumenta ou diminui o tamanho da imagem virtual verticalmente. - + Crop Cortar - + Crops the image, while respecting aspect ratio. Corta a imagem enquanto respeita a proporção do aspecto. - + %dpx %dpx - - Enable Widescreen Patches - Ativar Patches pra Widescreen - - - - Enables loading widescreen patches from pnach files. - Ativa o carregamento dos patches widescreen dos arquivos pnach. - - - - Enable No-Interlacing Patches - Ativar Patches Sem Entrelaçamento - - - - Enables loading no-interlacing patches from pnach files. - Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach. - - - + Bilinear Upscaling Ampliação Bilinear - + Smooths out the image when upscaling the console to the screen. Suaviza a imagen quando amplia o console na tela. - + Integer Upscaling Ampliação do Inteiro - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. - + Screen Offsets Deslocamentos da Tela - + Enables PCRTC Offsets which position the screen as the game requests. Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. - + Anti-Blur Anti-Desfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. - + Rendering Renderização - + Internal Resolution Resolução Interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica a resolução da renderização pelo fator especificado (ampliação). - + Mipmapping Mipmapping - + Bilinear Filtering Filtragem Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas. - + Trilinear Filtering Filtragem Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas. - + Anisotropic Filtering Filtragem Anisotrópica - + Dithering Pontilhamento - + Selects the type of dithering applies when the game requests it. Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita. - + Blending Accuracy Precisão da Mistura - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro. - + Texture Preloading Pré-Carregamento das Texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos. - + Software Rendering Threads Threads de Renderização do Software - + Number of threads to use in addition to the main GS thread for rasterization. Número de threads a usar em adição ao thread principal do GS pra rasterização. - + Auto Flush (Software) Auto-Limpeza (Software) - + Force a primitive flush when a framebuffer is also an input texture. Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ativa a emulação do anti-aliasing da borda do GS (AA1). - + Enables emulation of the GS's texture mipmapping. Ativa a emulação do mipmapping da textura do GS. - + The selected input profile will be used for this game. O perfil de entrada selecionado será usado pra este jogo. - + Shared Compartilhado - + Input Profile Perfil de Entrada - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostra uma interface do usuário do seletor dos save states quando troca de slots em vez de mostrar uma bolha de notificação. + + + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active input recording status. Mostra o status da gravação da entrada ativa no momento. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativo no momento. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. - + Shows the current system hardware information on the OSD. Mostra as informações do hardware do sistema atual no OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames. - + + Enable Widescreen Patches + Ativar Patches pra Widescreen + + + + Enables loading widescreen patches from pnach files. + Ativa o carregamento dos patches widescreen dos arquivos pnach. + + + + Enable No-Interlacing Patches + Ativar Patches Sem Entrelaçamento + + + + Enables loading no-interlacing patches from pnach files. + Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach. + + + Hardware Fixes Consertos do Hardware - + Manual Hardware Fixes Consertos Manuais do Hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente. - + CPU Sprite Render Size Tamanho da Renderização das Imagens Móveis da CPU - + Uses software renderer to draw texture decompression-like sprites. Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas. - + CPU Sprite Render Level Nível da Renderização das Imagens Móveis da CPU - + Determines filter level for CPU sprite render. Determina o nível do filtro pra renderização das imagens móveis da CPU. - + Software CLUT Render Renderizador do CLUT via Software - + Uses software renderer to draw texture CLUT points/sprites. Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT. - + Skip Draw Start Início do Skip Draw - + Object range to skip drawing. Alcance do objeto pra ignorar o desenho. - + Skip Draw End Fim do Skip Draw - + Auto Flush (Hardware) Auto-Limpeza (Hardware) - + CPU Framebuffer Conversion Conversão do Buffer dos Frames da CPU - + Disable Depth Conversion Desativar a Conversão de Profundidade - + Disable Safe Features Desativar Funções Seguras - + This option disables multiple safe features. Esta opção desativa múltiplas funções seguras. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. - + Disable Partial Invalidation Desativar Invalidação Parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Read Targets When Closing Ler os Alvos Quando Fechar - + Flushes all targets in the texture cache back to local memory when shutting down. Faz todos os alvos no cache das texturas de volta pra memória local quando desligar. - + Estimate Texture Region Estimar a Região da Textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). - + GPU Palette Conversion Conversão da Paleta da GPU - + Upscaling Fixes Consertos da Ampliação - + Adjusts vertices relative to upscaling. Ajusta os vértices relativos a ampliação. - + Native Scaling Dimensionamento Nativo - + Attempt to do rescaling at native resolution. Tenta fazer o redimensionamento na resolução nativa. - + Round Sprite Imagem Móvel Redonda - + Adjusts sprite coordinates. Ajusta as coordenadas das imagens móveis. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare. - + Adjusts target texture offsets. Ajusta os deslocamentos das texturas alvo. - + Align Sprite Alinhar Imagem Móvel - + Fixes issues with upscaling (vertical lines) in some games. Conserta problemas com a ampliação (linhas verticais) em alguns jogos. - + Merge Sprite Unir Imagem Móvel - + Replaces multiple post-processing sprites with a larger single sprite. Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms. - + Unscaled Palette Texture Draws Desenhos da Textura da Paleta Ampliada - + Can fix some broken effects which rely on pixel perfect precision. Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels. - + Texture Replacement Substituição das Texturas - + Load Textures Carregar Texturas - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário. - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas. - + Precache Replacements Substituições do Pré-Cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Replacements Directory Diretório das Substituições - + Folders Pastas - + Texture Dumping Dumpagem das Texturas - + Dump Textures Dumpar Texturas - + Dump Mipmaps Dumpar Mipmaps - + Includes mipmaps when dumping textures. Inclui os mipmaps quando dumpar as texturas. - + Dump FMV Textures Dumpar Texturas do FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Post-Processing Pós-Processamento - + FXAA FXAA - + Enables FXAA post-processing shader. Ativa o shader do pós-processamento do FXAA. - + Contrast Adaptive Sharpening Nitidez Adaptável do Contraste - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável do Contraste do FidelityFX. - + CAS Sharpness Nitidez do CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Filters Filtros - + Shade Boost Aumentar o Shade - + Enables brightness/contrast/saturation adjustment. Ativa o ajuste do brilho/contraste/saturação. - + Shade Boost Brightness Aumentar o Brilho do Shade - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Shade Boost Contrast Aumentar o Contraste do Shade - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Shade Boost Saturation Aumentar a Saturação do Shade - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + TV Shaders Shaders de TV - + Advanced Avançado - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Hardware Download Mode Modo de Download do Hardware - + Changes synchronization behavior for GS downloads. Muda o comportamento da sincronização pros downloads do GS. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto. - + Override Texture Barriers Substituir as Barreiras das Texturas - + Forces texture barrier functionality to the specified value. Força a funcionalidade da barreira das texutras ao valor especificado. - + GS Dump Compression Compressão do Dump do GS - + Sets the compression algorithm for GS dumps. Define o algorítmo de compressão pros dumps do GS. - + Disable Framebuffer Fetch Desativar a Busca do Buffer dos Frames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro. - + Disable Shader Cache Desativar o Cache do Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impede o carregamento e o salvamento de shaders/pipelines no disco. - + Disable Vertex Shader Expand Desativar a Expansão do Shader do Vértice - + Falls back to the CPU for expanding sprites/lines. Retrocede pra CPU pras imagens móveis/linhas expandidas. - + Changes when SPU samples are generated relative to system emulation. Muda quando as amostras da SPU são geradas relativo a emulação do sistema. - + %d ms %d ms - + Settings and Operations Configurações e Operações - + Creates a new memory card file or folder. Cria um novo arquivo ou pasta do cartão de memória. - + Simulates a larger memory card by filtering saves only to the current game. Simula um cartão de memória maior filtrando os saves só no jogo atual. - + If not set, this card will be considered unplugged. Se não definido este cartão será considerado desplugado. - + The selected memory card image will be used for this slot. A imagem do cartão de memória selecionada será usada para esse compartimento. - + Enable/Disable the Player LED on DualSense controllers. Ativar/Desativar o LED do Jogador nos controles DualSense. - + Trigger Gatilho - + Toggles the macro when the button is pressed, instead of held. Alterna o macro quando o botão é apertado ao invés de pressionado. - + Savestate Save State - + Compression Method Método de Compressão - + Sets the compression algorithm for savestate. Define o algorítmo de compressão pro save state. - + Compression Level Nível de Compressão - + Sets the compression level for savestate. Define o algorítmo de compressão pro save state. - + Version: %s Versão: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Nativa (~450px) - + 1.5x Native (~540px) 1.5x Nativa (~540px) - + 1.75x Native (~630px) 1.75x Nativa (~630px) - + 2x Native (~720px/HD) 2x Nativa (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Nativa (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativa (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativa (~1260px) - + 4x Native (~1440px/QHD) 4x Nativa (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativa (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativa (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativa (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativa (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativa (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativa (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativa (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativa (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressivo - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Baixo (Rápido) - + Medium (Recommended) Médio (Recomendado) - + Very High (Slow, Not Recommended) Muito Alto (Lento, Não Recomendado) - + Change Selection Mudar Seleção - + Select Select - + Parent Directory Diretório Pai - + Enter Value Insira o Valor - + About Sobre - + Toggle Fullscreen Alternar pra Tela Cheia - + Navigate Navegar - + Load Global State Carregar Estado Global - + Change Page Mudar de Página - + Return To Game Retornar pro Jogo - + Select State Selecionar State - + Select Game Selecionar Jogo - + Change View Mudar Visualização - + Launch Options Executar Opções - + Create Save State Backups Criar Backups dos Save States - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Input Recording Status Mostrar o Status da Gravação da Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show Frame Times Mostrar o Tempo dos Frames - + Show Hardware Info Mostrar as Informações do Hardware - + Create Memory Card Criar Cartão de Memória - + Configuration Configuração - + Start Game Iniciar Jogo - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa um jogo de um arquivo, disco ou inicia o console sem qualquer disco inserido. - + Changes settings for the application. Muda as configurações do aplicativo. - + Return to desktop mode, or exit the application. Retorne pro modo da área de trabalho ou saia do aplicativo. - + Back Voltar - + Return to the previous menu. Retornar para o menu anterior. - + Exit PCSX2 Sair do PCSX2 - + Completely exits the application, returning you to your desktop. Sai completamente do aplicativo retornando você a sua área de trabalho. - + Desktop Mode Modo da Área de Trabalho - + Exits Big Picture mode, returning to the desktop interface. Sai do modo Big Picture retornando para a interface da área de trabalho. - + Resets all configuration to defaults (including bindings). Reseta todas as configurações para os padrões (incluindo as associações). - + Replaces these settings with a previously saved input profile. Substitui estas configurações com um perfil de entrada salvo anteriormente. - + Stores the current settings to an input profile. Armazena as configurações atuais em um perfil de entrada. - + Input Sources Fontes de Entrada - + The SDL input source supports most controllers. A fonte de entrada do SDL suporta a maioria dos controles. - + Provides vibration and LED control support over Bluetooth. Fornece vibração e suporte de controle do LED sobre o Bluetooth. - + Allow SDL to use raw access to input devices. Permite ao SLD usar o acesso bruto nos dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ativa três compartimentos adicionais para controles. Não é compatível com todos os jogos. - + Attempts to map the selected port to a chosen controller. Tenta mapear a porta selecionada a um controle escolhido. - + Determines how much pressure is simulated when macro is active. Determina quanta pressão é simulada quando o macro está ativo. - + Determines the pressure required to activate the macro. Determina a pressão requerida pra ativar o macro. - + Toggle every %d frames Alternar a cada %d frames - + Clears all bindings for this USB controller. Limpar todas as associações com este controle USB. - + Data Save Locations Locais dos Dados dos Saves - + Show Advanced Settings Mostrar Configurações Avançadas - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas. - + Logging Registro - + System Console Console do Sistema - + Writes log messages to the system console (console window/standard output). Grava as mensagens do registro no console do sistema (janela do console/saída padrão). - + File Logging Registro dos Arquivos - + Writes log messages to emulog.txt. Grava as mensagens do registro no emulog.txt. - + Verbose Logging Registro Detalhado - + Writes dev log messages to log sinks. Grava as mensagens do registro dos devs no emulog.txt. - + Log Timestamps Registrar Estampas do Tempo - + Writes timestamps alongside log messages. Grava as estampas do tempo junto das mensagens do registro. - + EE Console Console da EE - + Writes debug messages from the game's EE code to the console. Grava as mensagens de debug do código da EE do jogo no console. - + IOP Console Console do IOP - + Writes debug messages from the game's IOP code to the console. Grava as mensagens de debug do código do IOP do jogo no console. - + CDVD Verbose Reads Leituras Detalhadas do CDVD - + Logs disc reads from games. Registra as leituras do disco dos jogos. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de Arredondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas. - + Division Rounding Mode Modo de Arredondamento da Divisão - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determina como os resultados da divisão de ponto flutuante são arredondados. Alguns jogos precisam de configurações específicas. - + Clamping Mode Modo de Fixação - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas. - + Enable EE Recompiler Ativar Recompilador da EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo. - + Enable EE Cache Ativar Cache da EE - + Enables simulation of the EE's cache. Slow. Ativa a simulação do cache da EE. Lento. - + Enable INTC Spin Detection Ativar Detecção do Giro do INTC - + Huge speedup for some games, with almost no compatibility side effects. Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. - + Enable Wait Loop Detection Ativar Detecção do Loop de Espera - + Moderate speedup for some games, with no known side effects. Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. - + Enable Fast Memory Access Ativar Acesso Rápido a Memória - + Uses backpatching to avoid register flushing on every memory access. Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. - + Vector Units Unidades Vetoriais - + VU0 Rounding Mode Modo de Arredondamento da VU0 - + VU0 Clamping Mode Modo de Fixação da VU0 - + VU1 Rounding Mode Modo de Arredondamento da VU1 - + VU1 Clamping Mode Modo de Fixação da VU1 - + Enable VU0 Recompiler (Micro Mode) Ativar o Recompilador da VU0 (Modo Micro) - + New Vector Unit recompiler with much improved compatibility. Recommended. Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado. - + Enable VU1 Recompiler Ativar o Recompilador da VU1 - + Enable VU Flag Optimization Ativar Otimização da Bandeira da VU - + Good speedup and high compatibility, may cause graphical errors. Boa aceleração e alta compatibilidade, pode causar erros gráficos. - + I/O Processor E/S do Processador - + Enable IOP Recompiler Ativar Recompilador do IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo. - + Graphics Gráficos - + Use Debug Device Usar Dispositivo de Debug - + Settings Configurações - + No cheats are available for this game. Não há trapaças disponíveis para este jogo. - + Cheat Codes Códigos de Trapaça - + No patches are available for this game. Não há patches disponíveis pra este jogo. - + Game Patches Patches dos Jogos - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Ativar trapaças pode causar comportamento imprevisível, travamentos, bloqueios ou salvamentos corrompidos. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos. - + Game Fixes Consertos dos Jogos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo. - + FPU Multiply Hack Hack da Multiplicação da FPU - + For Tales of Destiny. Pro Tales of Destiny. - + Preload TLB Hack Pré-Carregar Hack do TLB - + Needed for some games with complex FMV rendering. Necessário pra alguns jogos com renderização complexa dos FMVs. - + Skip MPEG Hack Hack pra Ignorar o MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos. - + OPH Flag Hack Hack da Bandeira do OPH - + EE Timing Hack Hack da Cronometragem da EE - + Instant DMA Hack Hack do DMA Instantâneo - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter. - + VU Add Hack Hack de Acréscimo da VU - + Full VU0 Synchronization Sincronização Completa da VU0 - + Forces tight VU0 sync on every COP2 instruction. Força a sincronização rígida da VU0 em cada instrução do COP2. - + VU Overflow Hack Hack da Sobrecarga da VU - + To check for possible float overflows (Superman Returns). Pra verificar possíveis sobrecargas na flutuação (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Usa cronometragem precisa pros XGKicks da VU (mais lento). - + Load State Carregar State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa a VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro pra maioria dos jogos mas alguns jogos podem exibir erros gráficos. - + Disable the support of depth buffers in the texture cache. Desativar o suporte dos buffers de profundidade no cache das texturas. - + Disable Render Fixes Desativar os Consertos dos Renderizadores - + Preload Frame Data Pré-Carregar os Dados do Frame - + Texture Inside RT Textura Dentro do RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. - + Half Pixel Offset Deslocamento de Meio Pixel - + Texture Offset X Deslocamentos da Textura X - + Texture Offset Y Deslocamentos da Textura Y - + Dumps replaceable textures to disk. Will reduce performance. Dumpa as texturas substituíveis no disco. Reduzirá a performance. - + Applies a shader which replicates the visual effects of different styles of television set. Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumenta o atraso da entrada/torna o ritmo dos frames pior. - + Enables API-level validation of graphics commands. Ativa a validação do nível da API dos comandos gráficos. - + Use Software Renderer For FMVs Usar o Renderizador de Software pros FMVs - + To avoid TLB miss on Goemon. Pra evitar o erro do TLB no Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Hack de cronometragem de propósito geral. Conhecido por afetar os seguintes jogos: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Bom pros problemas de emulação do cache. Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Conhecido por afetar os seguintes jogos: Bleach Blade Battlers, Growlanser II e III, Wizardry. - + Emulate GIF FIFO Emular o FIFO do GIF - + Correct but slower. Known to affect the following games: Fifa Street 2. Correto porém mais lento. Conhecido por afetar os seguintes jogos: Fifa Street 2. - + DMA Busy Hack Hack do DMA Ocupado - + Delay VIF1 Stalls Atrasar Acumulações da VIF1 - + Emulate VIF FIFO Emular o FIFO da VIF - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simular a leitura adiantada do FIFO da VIF1. Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers. - + VU I Bit Hack Hack do Bit da VU I - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Evita a recompilação constante em alguns jogos. Conhecido por afetar os seguintes jogos: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Pros Jogos da Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Sincronização da VU - + Run behind. To avoid sync problems when reading or writing VU registers. Executar atrasado. Pra evitar problemas de sincronização quando ler ou gravar os registros da VU. - + VU XGKick Sync Sincronização do XGKick da VU - + Force Blit Internal FPS Detection Forçar a Detecção dos FPS Internos dos Blits - + Save State Salvar State - + Load Resume State Carregar State do Resumo - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8022,2071 +8076,2076 @@ Do you want to load this save and continue? Você quer carregar este save e continuar? - + Region: Região: - + Compatibility: Compatibilidade: - + No Game Selected Nenhum Jogo Selecionado - + Search Directories Diretórios de Busca - + Adds a new directory to the game search list. Adiciona um novo diretório a lista de busca dos jogos. - + Scanning Subdirectories Escaneando Sub-Diretórios - + Not Scanning Subdirectories Não Escanear os Sub-Diretórios - + List Settings Listar Configurações - + Sets which view the game list will open to. Define com qual visualização a lista de jogos abrirá. - + Determines which field the game list will be sorted by. Determina com qual campo a lista de jogos será organizada. - + Reverses the game list sort order from the default (usually ascending to descending). Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente). - + Cover Settings Configurações das Capas - + Downloads covers from a user-specified URL template. Baixa as capas de um modelo da URL especificado pelo usuário. - + Operations Operações - + Selects where anisotropic filtering is utilized when rendering textures. Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usa um método alternativo pra calcular os FPS internos pra evitar leituras falsas em alguns jogos. - + Identifies any new files added to the game directories. Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos. - + Forces a full rescan of all games previously identified. Força um re-escaneamento completo de todos os jogos identificados anteriormente. - + Download Covers Baixar Capas - + About PCSX2 Sobre o PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. O modo "Desafio" para conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções de salvar estado, trapaças e lentidão. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor. - + Error Erro - + Pauses the emulator when a controller with bindings is disconnected. Pausa o emulador quando um controle com ligações é desconectado. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup - + Enable CDVD Precaching Ativar o pré-cache do CDVD - + Loads the disc image into RAM before starting the virtual machine. Carrega a imagem doe disco na RAM antes de iniciar a máquina virtual. - + Vertical Sync (VSync) Sincronização Vertical (VSync) - + Sync to Host Refresh Rate Sincronizar com a Taxa de Atualização do Hospedeiro - + Use Host VSync Timing Usar a Cronometragem do VSync do Hospedeiro - + Disables PCSX2's internal frame timing, and uses host vsync instead. Desativa a cronometragem interna dos frames do PCSX2 e usa o vsync do hospedeiro ao invés disto. - + Disable Mailbox Presentation Desativar a Apresentação no Mailbox - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames. - + Audio Control Controle do Áudio - + Controls the volume of the audio played on the host. Controla o volume do áudio reproduzido no hospedeiro. - + Fast Forward Volume Avanço Rápido do Volume - + Controls the volume of the audio played on the host when fast forwarding. Controla o volume do áudio reproduzido no hospedeiro quando faz o avanço rápido. - + Mute All Sound Silenciar Todo o Som - + Prevents the emulator from producing any audible sound. Impede o emulador de produzir qualquer som audível. - + Backend Settings Configurações do módulo - + Audio Backend Módulo de áudio - + The audio backend determines how frames produced by the emulator are submitted to the host. O módulo de áudio determina como os quadros produzidos pelo emulador são submetidos ao anfitrião. - + Expansion Expansão - + Determines how audio is expanded from stereo to surround for supported games. Determina como o áudio é expandido de estéreo pra surround nos jogos suportados. - + Synchronization Sincronização - + Buffer Size Tamanho do Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determina a quantidade de áudio no buffer antes de ser puxado pela API do hospedeiro. - + Output Latency Latência da Saída - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determina quanta latência há entre o áudio sendo captado pela API do hospedeiro e reproduzido através dos alto-falantes. - + Minimal Output Latency Latência Mínima da Saída - + When enabled, the minimum supported output latency will be used for the host API. Quando ativado a latência mínima de saída suportada será usada para a API do hospedeiro. - + Thread Pinning Fixação de Threads - + Force Even Sprite Position Forçar posição uniforme do sprite - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação. - + When enabled, each session will behave as if no achievements have been unlocked. Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada. - + Account Conta - + Logs out of RetroAchievements. Sair do RetroAchievements. - + Logs in to RetroAchievements. Logar no RetroAchievements. - + Current Game Jogo Atual - + An error occurred while deleting empty game settings: {} Um erro ocorreu enquanto apagava as configurações vazias do jogo: {} - + An error occurred while saving game settings: {} Um erro ocorreu enquanto salvava as configurações do jogo: {} - + {} is not a valid disc image. O {} não é uma imagem de disco válida. - + Automatic mapping completed for {}. Mapeamento automático completado pro {}. - + Automatic mapping failed for {}. O mapeamento automático falhou pro {}. - + Game settings initialized with global settings for '{}'. Configurações do jogo inicializadas com as configurações globais pro '{}'. - + Game settings have been cleared for '{}'. As configurações do jogo foram limpas pro '{}'. - + {} (Current) {} (Atual) - + {} (Folder) {} (Pasta) - + Failed to load '{}'. Falhou em carregar o '%1'. - + Input profile '{}' loaded. Perfil de Entrada '{}' carregado. - + Input profile '{}' saved. Perfil de Entrada '{}' salvo. - + Failed to save input profile '{}'. Falhou em salvar o perfil de entrada '{}'. - + Port {} Controller Type Tipo de Controle da Porta {} - + Select Macro {} Binds Selecionar Associações com o Macro {} - + Port {} Device Dispositivo da Porta {} - + Port {} Subtype Sub-Tipo da Porta {} - + {} unlabelled patch codes will automatically activate. {} Os códigos dos patches sem rótulo ativarão automaticamente. - + {} unlabelled patch codes found but not enabled. {} códigos dos patches sem rótulo foram achados mas não ativados. - + This Session: {} Esta Sessão: {} - + All Time: {} - De Todos os Tempos: {} + Tempo total: {} - + Save Slot {0} Slot do Save {0} - + Saved {} Salvo {} - + {} does not exist. {} não existe. - + {} deleted. {} apagados. - + Failed to delete {}. Falhou em apagar o {}. - + File: {} Arquivo: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo Jogado: {} - + Last Played: {} Jogado pela Última Vez: {} - + Size: {:.2f} MB Tamanho: {:.2f} MBs - + Left: Esquerda: - + Top: Topo: - + Right: Direita: - + Bottom: Rodapé: - + Summary Sumário - + Interface Settings Configurações da Interface - + BIOS Settings Configurações da BIOS - + Emulation Settings Configurações da Emulação - + Graphics Settings Configurações dos Gráficos - + Audio Settings Configurações do Áudio - + Memory Card Settings Configurações dos Cartões de Memória - + Controller Settings Configurações dos Controles - + Hotkey Settings Configurações das Teclas de Atalho - + Achievements Settings Configurações das Conquistas - + Folder Settings Configurações do Perfil - + Advanced Settings Configurações Avançadas - + Patches Patches - + Cheats Trapaças - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% de Velocidade - + 60% Speed 60% de Velocidade - + 75% Speed 75% de Velocidade - + 100% Speed (Default) 100% de Velocidade - + 130% Speed 130% de Velocidade - + 180% Speed 180% de Velocidade - + 300% Speed 300% de Velocidade - + Normal (Default) Normal (Padrão) - + Mild Underclock Underclock Leve - + Moderate Underclock Underclock Moderado - + Maximum Underclock Underclock Máximo - + Disabled Desativado - + 0 Frames (Hard Sync) 0 Frames (Sincronização Rígida) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Nenhum - + Extra + Preserve Sign Extra + Preservar Sinal - + Full Completo - + Extra Extra - + Automatic (Default) Automático (Padrão) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Nulo - + Off Desligado - + Bilinear (Smooth) Bilinear (Suave) - + Bilinear (Sharp) Bilinear (Nitidez) - + Weave (Top Field First, Sawtooth) Entrelaçamento (Campo Superior Primeiro, Dente de Serra) - + Weave (Bottom Field First, Sawtooth) Entrelaçamento (Campo Inferior Primeiro, Dente de Serra) - + Bob (Top Field First) Bob (Campo Superior Primeiro) - + Bob (Bottom Field First) Bob (Campo Inferior Primeiro,) - + Blend (Top Field First, Half FPS) Mistura (Campo Superior Primeiro, Metade dos FPS) - + Blend (Bottom Field First, Half FPS) Mistura (Campo Inferior Primeiro, Metade dos FPS) - + Adaptive (Top Field First) Entrelaçamento (Campo Superior Primeiro) - + Adaptive (Bottom Field First) Adaptativo (Campo Inferior Primeiro) - + Native (PS2) Nativa (PS2) - + Nearest Mais Próximo - + Bilinear (Forced) Bilinear (Forçada) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forçada excluindo a imagem móvel) - + Off (None) Desligado (Nenhum) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forçado) - + Scaled Ampliado - + Unscaled (Default) Não Ampliado (Padrão) - + Minimum Mínimo - + Basic (Recommended) Básico (Recomendado) - + Medium Médio - + High Alto - + Full (Slow) Completo (Lento) - + Maximum (Very Slow) Máximo (Muito Lento) - + Off (Default) Desligado (Padrão) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Completo (Cache do Hash) - + Force Disabled Forçar Desativado - + Force Enabled Forçar Ativado - + Accurate (Recommended) Preciso (Recomendado) - + Disable Readbacks (Synchronize GS Thread) Desativar as Leituras de Retorno (Sincronizar o Thread do GS) - + Unsynchronized (Non-Deterministic) Não Sincronizado (Não Determinístico) - + Disabled (Ignore Transfers) Desativado (Ignorar Transferências) - + Screen Resolution Resolução da Tela - + Internal Resolution (Aspect Uncorrected) Resolução Interna (Aspecto Não Corrigido) - + Load/Save State Carregar/Salvar o State - + WARNING: Memory Card Busy AVISO: Cartão de Memória Ocupado - + Cannot show details for games which were not scanned in the game list. Não pode mostrar detalhes de jogos os quais não foram escaneados na lista de jogos. - + Pause On Controller Disconnection Pausar na Desconexão do Controle - + + Use Save State Selector + Usar o Seletor dos Save States + + + SDL DualSense Player LED LED do Jogador do DualSense SDL - + Press To Toggle Pressione pra Alternar - + Deadzone Zona Morta - + Full Boot Inicialização Completa - + Achievement Notifications Notificações das Conquistas - + Leaderboard Notifications Notificações da Tabela de Classificação - + Enable In-Game Overlays Ativar as Sobreposições Dentro do Jogo - + Encore Mode Modo Encore - + Spectator Mode Modo Espectador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. - + Removes the current card from the slot. Remove o cartão atual do slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determina a frequência na qual a macro alternará os botões pra ligar e desligar (também conhecida como auto-disparo). - + {} Frames {} Frames - + No Deinterlacing Sem Desentrelaçamento - + Force 32bit Forçar 32 bits - + JPEG JPEG - + 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 de Largura Máxima) - + 2 (128 Max Width) 2 (128 de Largura Máxima) - + 3 (192 Max Width) 3 (192 de Largura Máxima) - + 4 (256 Max Width) 4 (256 de Largura Máxima) - + 5 (320 Max Width) 5 (320 de Largura Máxima) - + 6 (384 Max Width) 6 (384 de Largura Máxima) - + 7 (448 Max Width) 7 (448 de Largura Máxima) - + 8 (512 Max Width) 8 (512 de Largura Máxima) - + 9 (576 Max Width) 9 (576 de Largura Máxima) - + 10 (640 Max Width) 10 (640 de Largura Máxima) - + Sprites Only Só Imagens Móveis - + Sprites/Triangles Imagens Móveis/Triângulos - + Blended Sprites/Triangles Imagens Móveis/Triângulos Misturados - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressivo) - + Inside Target Dentro do Alvo - + Merge Targets Unir Alvos - + Normal (Vertex) Normal (Vértice) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textura - Agressivo) - + Align To Native Alinhar a Nativa - + Half Metade - + Force Bilinear Forçar Bilinear - + Force Nearest Forçar o Mais Próximo - + Disabled (Default) Desativado (Padrão) - + Enabled (Sprites Only) Ativado (Só Imagens Móveis) - + Enabled (All Primitives) Ativado (Todos os Primitivos) - + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Só Tornar Mais Nítido (Resolução Interna) - + Sharpen and Resize (Display Resolution) Tornar Mais Nítido e Redimensionar (Exibir Resolução) - + Scanline Filter Filtro Scanline - + Diagonal Filter Filtro Diagonal - + Triangular Filter Filtro Triangular - + Wave Filter Filtro de Ondas - + Lottes CRT CRT Lottes - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Descomprimido - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8 MBs) - + PS2 (16MB) PS2 (16 MBs) - + PS2 (32MB) PS2 (32 MBs) - + PS2 (64MB) PS2 (64 MBs) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Cortar/Zero (Padrão) - + Game Grid Grade dos Jogos - + Game List Lista de Jogos - + Game List Settings Configurações da Lista dos Jogos - + Type Tipo - + Serial Serial - + Title Título - + File Title Título do Arquivo - + CRC CRC - + Time Played Tempo Jogado - + Last Played Jogado pela Última Vez - + Size Tamanho - + Select Disc Image Selecionar Imagem do Disco - + Select Disc Drive Selecione o Drive do Disco - + Start File Iniciar Arquivo - + Start BIOS Iniciar BIOS - + Start Disc Iniciar Disco - + Exit Sair - + Set Input Binding Definir Associação com o Controle - + Region Região - + Compatibility Rating Taxa de Compatibilidade - + Path Caminho - + Disc Path Caminho do Disco - + Select Disc Path Selecionar o Caminho do Disco - + Copy Settings Copiar Configurações - + Clear Settings Limpar Configurações - + Inhibit Screensaver Inibir a Proteção de Tela - + Enable Discord Presence Ativar Presença no Discord - + Pause On Start Pausar ao Iniciar - + Pause On Focus Loss Pausar na Perda de Foco - + Pause On Menu Pausar no Menu - + Confirm Shutdown Confirmar Desligamento - + Save State On Shutdown Salvar o State ao Desligar - + Use Light Theme Usar Tema Claro - + Start Fullscreen Iniciar em Tela Cheia - + Double-Click Toggles Fullscreen Clique Duplo Alterna pra Tela Cheia - + Hide Cursor In Fullscreen Esconder o Cursor na Tela Cheia - + OSD Scale Escala do OSD - + Show Messages Mostrar Mensagens - + Show Speed Mostrar Velocidade - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar o Uso da CPU - + Show GPU Usage Mostrar o Uso da GPU - + Show Resolution Mostrar Resolução - + Show GS Statistics Mostrar Estatísticas do GS - + Show Status Indicators Mostrar Indicadores de Status - + Show Settings Mostrar Configurações - + Show Inputs Mostrar Entradas - + Warn About Unsafe Settings Avisar Sobre Configurações Inseguras - + Reset Settings Resetar Configurações - + Change Search Directory Mudar Diretório de Busca - + Fast Boot Inicialização Rápida - + Output Volume Volume de Saída - + Memory Card Directory Diretório do Cartão de Memória - + Folder Memory Card Filter Filtro da Pasta do Cartão de Memória - + Create Criar - + Cancel Cancelar - + Load Profile Carregar Perfil - + Save Profile Salvar Perfil - + Enable SDL Input Source Ativar Fonte de Entrada do SDL - + SDL DualShock 4 / DualSense Enhanced Mode Modo Melhorado do DualShock 4/DualSense - + SDL Raw Input Ativar a Entrada Pura do SDL - + Enable XInput Input Source Ativar Fonte de Entrada do XInput - + Enable Console Port 1 Multitap Ativar Porta 1 do Console Multitap - + Enable Console Port 2 Multitap Ativar Porta 2 do Console Multitap - + Controller Port {}{} Porta do Controle {}{} - + Controller Port {} Porta do Controle {} - + Controller Type Tipo de Controle - + Automatic Mapping Mapeamento Automático - + Controller Port {}{} Macros Macros da Porta do Controle {}{} - + Controller Port {} Macros Macros da Porta do Controle {} - + Macro Button {} Botão do Macro {} - + Buttons Botões - + Frequency Frequência - + Pressure Pressão - + Controller Port {}{} Settings Configurações da Porta do Controle {}{} - + Controller Port {} Settings Configurações da Porta do Controle {} - + USB Port {} Porta USB {} - + Device Type Tipo de Dispositivo - + Device Subtype Sub-Tipo de Dispositivo - + {} Bindings Associações {} - + Clear Bindings Limpar Associações - + {} Settings Configurações {} - + Cache Directory Diretório do Cache - + Covers Directory Diretório das Capas - + Snapshots Directory Diretório dos Snapshots - + Save States Directory Diretório dos Save States - + Game Settings Directory Diretório das Configurações do Jogo - + Input Profile Directory Diretório do Perfil de Entrada - + Cheats Directory Diretório das trapaças - + Patches Directory Diretório dos Patches - + Texture Replacements Directory Diretórios das Substituições das Texturas - + Video Dumping Directory Diretório do Dump do Vídeo - + Resume Game Resumir Jogo - + Toggle Frame Limit Alternar o Limite dos Frames - + Game Properties Propriedades do Jogo - + Achievements Conquistas - + Save Screenshot Salvar Screenshot - + Switch To Software Renderer Trocar pro Renderizador de Software - + Switch To Hardware Renderer Trocar pro Renderizador de Hardware - + Change Disc Mudar Disco - + Close Game Fechar Jogo - + Exit Without Saving Sair Sem Salvar - + Back To Pause Menu Voltar pro Menu da Pausa - + Exit And Save State Sair e Salvar o State - + Leaderboards Tabelas de Classificação - + Delete Save Apagar o Save - + Close Menu Fechar Menu - + Delete State Apagar State - + Default Boot Inicialização Padrão - + Reset Play Time Resetar o Tempo de Jogo - + Add Search Directory Adicionar Diretório de Busca - + Open in File Browser Abrir no Explorador de Arquivos - + Disable Subdirectory Scanning Desativar o Escaneamento dos Sub-Diretórios - + Enable Subdirectory Scanning Ativar o Escaneamento dos Sub-Diretórios - + Remove From List Remover da Lista - + Default View Visualização Padrão - + Sort By Ordenar por - + Sort Reversed Organização Reversa - + Scan For New Games Escanear por Novos Jogos - + Rescan All Games Re-Escanear Todos os Jogos - + Website Site da Web - + Support Forums Fóruns de Suporte - + GitHub Repository Repositório do GitHub - + License Licença - + Close Fechar - + RAIntegration is being used instead of the built-in achievements implementation. O RAIntegration está sendo usado ao invés da implementação embutida das conquistas. - + Enable Achievements Ativar Conquistas - + Hardcore Mode Modo Hardcore - + Sound Effects Efeitos de Som - + Test Unofficial Achievements Testar Conquistas Não Oficiais - + Username: {} Nome de Usuário {} - + Login token generated on {} Token do login gerado em {} - + Logout Sair - + Not Logged In Não Está Logado - + Login Login - + Game: {0} ({1}) Jogo: {0} ({1}) - + Rich presence inactive or unsupported. Presença rica inativa ou não suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - + Card Enabled Cartão Ativado - + Card Name Nome do Cartão - + Eject Card Ejetar Cartão @@ -11074,32 +11133,42 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos Todos os patches embutidos com o PCSX2 pra este jogo serão desativados já que você tem patches sem rótulos carregados. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Os patches Widescreen atualmente estão <span style=" font-weight:600;">ATIVADOS</span> globalmente.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Os patches Sem-Entrelaçamento atualmente estão <span style=" font-weight:600;">ATIVADOS</span> globalmente.</p></body></html> + + + All CRCs Todos os CRCs - + Reload Patches Recarregar Patches - + Show Patches For All CRCs Mostrar os Patches pra Todos os CRCs - + Checked Selecionado - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados. - + There are no patches available for this game. Não há patches disponíveis pra este jogo. @@ -11575,11 +11644,11 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - - - - - + + + + + Off (Default) Desligado (Padrão) @@ -11589,10 +11658,10 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - - - - + + + + Automatic (Default) Automático (Padrão) @@ -11659,7 +11728,7 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Suave) @@ -11725,29 +11794,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Deslocamentos da Tela - + Show Overscan Mostrar Overscan - - - Enable Widescreen Patches - Ativar Patches pra Widescreen - - - - Enable No-Interlacing Patches - Ativar Patches Sem Entrelaçamento - - + Anti-Blur Anti-Desfoque @@ -11758,7 +11817,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Desativar o Deslocamento do Entrelaçamento @@ -11768,18 +11827,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Tamanho da Screenshot: - + Screen Resolution Resolução da Tela - + Internal Resolution Resolução Interna - + PNG PNG @@ -11831,7 +11890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11878,7 +11937,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Não Dimensionado (Padrão) @@ -11894,7 +11953,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Básico (Recomendado) @@ -11930,7 +11989,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Completo (Cache do Hash) @@ -11946,31 +12005,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Desativar a Conversão de Profundidade - + GPU Palette Conversion Conversão da Paleta da GPU - + Manual Hardware Renderer Fixes Consertos Manuais do Renderizador via Hardware - + Spin GPU During Readbacks Girar a GPU Durante as Leituras de Retorno - + Spin CPU During Readbacks Girar a CPU Durante as Leituras de Retorno @@ -11982,15 +12041,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto-Limpeza @@ -12018,8 +12077,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Desativado) @@ -12076,18 +12135,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Desativar Funções Seguras - + Preload Frame Data Pré-Carregar Dados do Frame - + Texture Inside RT Textura Dentro do RT @@ -12186,13 +12245,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Unir Imagem Móvel - + Align Sprite Alinhar Imagem Móvel @@ -12206,16 +12265,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Sem Desentrelaçamento - - - Apply Widescreen Patches - Ativar Patches pra Widescreen - - - - Apply No-Interlacing Patches - Ativar Patches Sem Entrelaçamento - Window Resolution (Aspect Corrected) @@ -12288,25 +12337,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Desativar Invalidação Parcial da Fonte - + Read Targets When Closing Ler os Alvos quando Fechar - + Estimate Texture Region Estimar a Região da Textura - + Disable Render Fixes Desativar os Consertos dos Renderizadores @@ -12317,7 +12366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Desenhos da Textura da Paleta Ampliada @@ -12376,25 +12425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Extrair texturas - + Dump Mipmaps Extrair mapas mip - + Dump FMV Textures Extrair texturas do FMV - + Load Textures Carregar Texturas @@ -12404,6 +12453,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Nativa (10:7) + + + Apply Widescreen Patches + Ativar Patches pra Widescreen + + + + Apply No-Interlacing Patches + Ativar Patches Sem Entrelaçamento + Native Scaling @@ -12421,13 +12480,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Forçar posição uniforme do sprite - + Precache Textures Colocar as Texturas no Cache Primeiro @@ -12450,8 +12509,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Nenhum (Padrão) @@ -12472,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12524,7 +12583,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Aumentar o Shade @@ -12539,7 +12598,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contraste: - + Saturation Saturação @@ -12560,50 +12619,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Mostrar Indicadores - + Show Resolution Mostrar Resolução - + Show Inputs Mostrar Entradas - + Show GPU Usage Mostrar o Uso da GPU - + Show Settings Mostrar Configurações - + Show FPS Mostrar FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Desativar a Apresentação no Mailbox - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação @@ -12619,13 +12678,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Mostrar Estatísticas - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas @@ -12636,13 +12695,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Mostrar o Uso da CPU - + Warn About Unsafe Settings Avisar Sobre Configurações Inseguras @@ -12668,7 +12727,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Esquerda (Padrão) @@ -12679,43 +12738,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Direita (Padrão) - + Show Frame Times Mostrar o Tempo dos Frames - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Hardware Info Mostrar as Informações do Hardware - + Show Input Recording Status Mostrar o Status da Gravação da Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show VPS Mostrar VPS @@ -12824,19 +12883,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12889,7 +12948,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Mostrar Porcentagens da Velocidade @@ -12899,1214 +12958,1214 @@ Swap chain: see Microsoft's Terminology Portal. Desativar a Busca do Buffer dos Frames - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Nulo - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Usar Configuração Global [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Desmarcado - + + Enable Widescreen Patches + Ativar Patches pra Widescreen + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Carrega e aplica automaticamente os patches pra widescreen no início do jogo. Pode causar problemas. - + + Enable No-Interlacing Patches + Ativar Patches Sem Entrelaçamento + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carrega e aplica automaticamente os patches sem entrelaçamento no início do jogo. Pode causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Desativa o deslocamento do entrelaçamento o qual pode reduzir o desfoque em algumas situações. - + Bilinear Filtering Filtragem Bilinear - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Ativa o filtro de pós-processamento bilinear. Suaviza a imagem geral conforme ela é exibida na tela. Corrige o posicionamento entre os pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. Útil pra alguns jogos tais como Wipeout Fusion por seu efeito de tremulação da tela mas pode tornar a imagem borrada. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determina o método de desentrelaçamento a ser usado na tela entrelaçada do console emulado. O automático deve ser capaz de desentrelaçar corretamente a maioria dos jogos mas se você ver gráficos visivelmente tremidos tente escolher uma das opções disponíveis. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controla o nível de precisão da emulação da unidade de mistura do GS.<br> Quanto maior a configuração mais a mistura é emulada no shader com precisão e maior a penalidade sobre a velocidade será.<br> Note que a mistura do Direct3D é reduzida em capacidade comparada com o OpenGL/Vulkan. - + Software Rendering Threads Threads da Renderização do Software - + CPU Sprite Render Size Tamanho da Renderização das Imagens Móveis da CPU - + Software CLUT Render Renderizador do CLUT via Software - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Por padrão o cache da textura lida com invalidações parciais. Infelizmente é muito custoso computar em termos de CPU. Este hack substitui a invalidação parcial com uma exclusão completa da textura pra reduzir a carga da CPU. Ajuda os jogos com a engine Snowblind. - + Framebuffer Conversion Conversão do Buffer dos Frames - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. Ajuda os jogos do Harry Potter e Stuntman. Tem um grande impacto na performance. - - + + Disabled Desativado - - Remove Unsupported Settings - Remover Configurações Não Suportadas - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - Você atualmente tem as opções <strong>Ativar Patches Widescreen</strong> ou <strong>Ativar Patches Sem Entrelaçamento</strong> ativadas pra este jogo.<br><br>Nós não mais damos suporte a estas opções ao invés disto <strong>você deve selecionar a seção "Patches" e explicitamente ativar os patches que você quer.</strong><br><br>Você quer remover estas opções da sua configuração do jogo agora? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Substitui a proporção do aspecto (FMV) do full-motion video. Se desativado a Proporção do Aspecto do FMV combinará com o mesmo valor que a configuração geral da Proporção do Aspecto. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Ativa o mipmapping o qual alguns jogos requerem pra renderizar corretamente. O mipmapping usa variantes de resolução progressivamente menores das texturas em distâncias progressivamente maiores pra reduzir a carga de processamento e evitar artefatos visuais. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Muda qual algoritmo de filtragem é usado pra mapear as texturas nas superfícies.<br> Mais próximo: Não faz tentativa de misturar as cores.<br> Bilinear (Forçado): Misturará as cores pra remover as bordas ásperas entre os pixels de cores diferentes mesmo se o jogo disse pro PS2 pra não fazer isto.<br> Bilinear (PS2): Aplicará a filtragem em todas as superfícies que um jogo instrui o PS2 a filtrar.<br> Bilinear (Forçado a Excluir as Imagens Móveis): Aplicará a filtragem em todas as superfícies mesmo que o jogo diga ao PS2 pra não fazer exceto as imagens móveis. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduz o desfoque das texturas grandes aplicadas a superfícies pequenas e com ângulos acentuados amostrando as cores dos dois Mipmaps mais próximos. Requer que o Mipmapping esteja 'ligado'.<br> Desligado: Desativa a função.<br> Trilinear (PS2): Aplica a filtragem Trilinear em todas as superfícies que um jogo instrui o PS2 a fazer.<br> Trilinear (Forçado): Aplica a filtragem Trilinear em todas as superfícies mesmo se o jogo diga ao PS2 pra não fazer. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduz as bandas entre as cores e melhora a profundidade da cor percebida.<br> Desligado: Desativa qualquer pontilhamento.<br> Dimensionado: Ciente da ampliação/maior efeito do pontilhamento.<br> Não Dimensionado: Pontilhamento nativo/pontilhamento menor não aumenta o tamanho dos quadrados quando amplia.<br> Forçar 32 bits: Trata todos os desenhos como se eles fossem de 32 bits pra evitar as bandas e o pontilhamento. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Faz um trabalho inútil na CPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance durante as leituras de retorno mas com um aumento significativo no uso de energia. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submete trabalho inútil para a GPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance durante as leituras de retorno mas com um aumento significativo no uso de energia. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Número de threads de renderização: 0 pra thread único, 2 ou mais pra multi-threads (1 é pra debugging). De 2 a 4 threads são recomendados, mais do que isso é provável que seja mais lento ao invés de mais rápido. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Desativa o suporte dos buffers de profundidade no cache da textura. Provavelmente criará vários problemas gráficos e só é útil pra debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Descarrega todos os alvos no cache da textura de volta para a memória local quando desligar. Pode impedir a perda do visual quando salvar o state ou trocar os renderizadores mas também pode causar corrupção gráfica. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Conserta problemas com a ampliação (linhas verticais) em jogos da Namco como Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumpa as texturas substituíveis no disco. Reduzirá a performance. - + Includes mipmaps when dumping textures. Inclui os mipmaps quando dumpar as texturas. - + Allows texture dumping when FMVs are active. You should not enable this. Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas. - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável do Contraste do FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + Scales the size of the onscreen OSD from 50% to 500%. Dimensiona o tamanho do OSD na tela de 50% até 500%. - + OSD Messages Position Posição das Mensagens no OSD - + OSD Statistics Position Posição das Estatísticas no OSD - + Shows a variety of on-screen performance data points as selected by the user. Mostra uma variedade de pontos de dados da performance na tela conforme selecionado pelo usuário. - + Shows the vsync rate of the emulator in the top-right corner of the display. Mostra a taxa do vsync do emulador no canto superior direito da tela. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicadores do ícone OSD pros estados de emulação tais como Pausar, Turbo, Avanço Rápido e Câmera Lenta. - + Displays various settings and the current values of those settings, useful for debugging. Exibe várias configurações e os valores atuais dessas configurações, útil pra debugging. - + Displays a graph showing the average frametimes. Exibe um gráfico mostrando os tempos médios dos frames. - + Shows the current system hardware information on the OSD. Mostra as informações do hardware do sistema atual no OSD. - + Video Codec Codec de Vídeo - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Seleciona qual Codec de Vídeo a ser usado pra Captura de Vídeo. <b>Se não tiver certeza, deixe-o no padrão.<b> - + Video Format Formato do Vídeo - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Seleciona qual o Formato de Vídeo a ser usado pra Captura de Vídeo. Se por chance o codec não suportar o formato o primeiro formato disponível será usado. <b>Se não tiver certeza deixe no padrão.<b> - + Video Bitrate Taxa de Bits do Vídeo - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Determina a taxa de bits do vídeo a ser usada. Taxas de bits maiores geralmente produzem melhor qualidade de vídeo ao custo de um tamanho de arquivo resultante maior. - + Automatic Resolution Resolução Automática - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Quando marcada a resolução da captura de vídeo seguirá a resolução interna do jogo em execução.<br><br><b>Seja cuidadoso quando usar esta configuração, especialmente quando você está ampliando pois uma resolução interna maior (acima de 4x) pode resultar numa captura de vídeo muito grande e pode causar sobrecarga no sistema</b> - + Enable Extra Video Arguments Ativar Argumentos Extras do Vídeo - + Allows you to pass arguments to the selected video codec. Permite a você passar argumentos para o codec de vídeo selecionado. - + Extra Video Arguments Argumentos Extras do Vídeo - + Audio Codec Codec de Áudio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Seleciona qual Codec de Áudio a ser usado pra Captura de Vídeo. <b>Se não tiver certeza, deixe-o no padrão.<b> - + Audio Bitrate Taxa de Bits do Áudio - + Enable Extra Audio Arguments Ativar Argumentos Extras do Áudio - + Allows you to pass arguments to the selected audio codec. Permite a você passar argumentos para o codec de áudio selecionado. - + Extra Audio Arguments Argumentos Extras do Áudio - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.<br>Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada. - + 1.25x Native (~450px) 1.25x Nativa (~450px) - + 1.5x Native (~540px) 1.5x Nativa (~540px) - + 1.75x Native (~630px) 1.75x Nativa (~630px) - + 2x Native (~720px/HD) 2x Nativa (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Nativa (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativa (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativa (~1260px) - + 4x Native (~1440px/QHD) 4x Nativa (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativa (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativa (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativa (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativa (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativa (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativa (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativa (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativa (~4320px/8K UHD) - + 13x Native (~4680px) 13x Nativa (~4680px) - + 14x Native (~5040px) 14x Nativa (~5040px) - + 15x Native (~5400px) 15x Nativa (~5400px) - + 16x Native (~5760px) 16x Nativa (~5760px) - + 17x Native (~6120px) 17x Nativa (~6120px) - + 18x Native (~6480px/12K UHD) 18x Nativa (~6480px/12K UHD) - + 19x Native (~6840px) 19x Nativa (~6840px) - + 20x Native (~7200px) 20x Nativa (~7200px) - + 21x Native (~7560px) 21x Nativa (~7560px) - + 22x Native (~7920px) 22x Nativa (~7920px) - + 23x Native (~8280px) 23x Nativa (~8280px) - + 24x Native (~8640px/16K UHD) 24x Nativa (~8640px/16K UHD) - + 25x Native (~9000px) 25x Nativa (~9000px) - - + + %1x Native %1x Nativa - - - - - - - - - + + + + + + + + + Checked Selecionado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. - + Integer Scaling Dimensionamento do Inteiro - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. - + Aspect Ratio Proporção do Aspecto - + Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Muda a proporção do aspecto usada pra exibir a saída do console na tela. O padrão é o Padrão Automático (4:3/3:2 Progressivo) o qual ajusta automaticamente a proporção do aspecto pra combinar como um jogo seria mostrado numa TV típica da era. - + Deinterlacing Desentrelaçamento - + Screenshot Size Tamanho da Screenshot - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina a resolução na qual as screenshots serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo. - + Screenshot Format Formato da Screenshot - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Seleciona o formato o qual será usado pra salvar as screenshots. O JPEG produz arquivos menores mas perde detalhes. - + Screenshot Quality Qualidade da Screenshot - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Seleciona a qualidade na qual as screenshots serão compactadas. Valores maiores preservam mais detalhes no JPEG e reduzem o tamanho do arquivo no PNG. - - + + 100% 100% - + Vertical Stretch Esticamento Vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estica (&lt; 100%) ou suprime (&gt; 100%) o componente vertical da tela. - + Fullscreen Mode Modo de Tela Cheia - - - + + + Borderless Fullscreen Tela Cheia sem Bordas - + Chooses the fullscreen resolution and frequency. Escolhe a resolução e a frequência da tela cheia. - + Left Esquerda - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Muda o número de pixels cortados do lado esquerdo da tela. - + Top Topo - + Changes the number of pixels cropped from the top of the display. Muda o número dos pixels cortados do topo da tela. - + Right Direita - + Changes the number of pixels cropped from the right side of the display. Mostra o número dos pixels cortados do lado direito da tela. - + Bottom Rodapé - + Changes the number of pixels cropped from the bottom of the display. Muda o número de pixels cortados do rodapé da tela. - - + + Native (PS2) (Default) Nativa (PS2) (Padrão) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla a resolução na qual os jogos são renderizados. Resoluções maiores podem impactar a performance em GPUs mais antiga ou low-end.<br>Resoluções não-nativas podem causar problemas gráficos menores em alguns jogos.<br>A resolução do FMV permanecerá sem mudanças como os arquivos de vídeo são pré-renderizados. - + Texture Filtering Filtragem das Texturas - + Trilinear Filtering Filtragem Trilinear - + Anisotropic Filtering Filtragem Anisotrópica - + Reduces texture aliasing at extreme viewing angles. Reduz o aliasing das texturas em ângulos de visualização extremos. - + Dithering Pontilhamento - + Blending Accuracy Precisão da Mistura - + Texture Preloading Pré-Carregamento das Texturas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Ativar esta opção dá a você a habilidade de mudar o renderizador e os consertos da ampliação pros seus jogos. Contudo SE você tiver ATIVADO isto você DESATIVARÁ AS CONFIGURAÇÕES AUTOMÁTICAS e você pode re-ativar as configurações automáticas desmarcando esta opção. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Forçar uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA. - + Enables mipmapping, which some games require to render correctly. Ativa o mipmapping, o qual alguns jogos requerem pra renderizar corretamente. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. A largura máxima da memória alvo que permitirá que o Renderizador de Imagens Móveis da CPU seja ativado. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a no software ao invés da GPU. - + GPU Target CLUT CLUT do Alvo da GPU - + Skipdraw Range Start Início do Alcance do Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ignora completamente as superfícies de desenho da superfície na caixa esquerda até a superfície especificada na caixa a direita. - + Skipdraw Range End Fim do Alcance do Skipdraw - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. - + Half Pixel Offset Deslocamento de Meio Pixel - + Might fix some misaligned fog, bloom, or blend effect. Pode consertar algum efeito de névoa, bloom ou mistura desalinhada. - + Round Sprite Imagem Móvel Redonda - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrige a amostragem das texturas das imagens móveis 2D quando amplia. Conserta linhas em imagens móveis de jogos como Ar tonelico quando amplia. A opção Metade é pra imagens móveis planas, Completo é pra todas as imagens móveis. - + Texture Offsets X Deslocamentos da Textura X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. O deslocamento para as coordenadas da textura ST/UV. Conserta alguns problemas de textura estranhos e poderia consertar algum alinhamento de pós-processamento também. - + Texture Offsets Y Deslocamentos da Textura Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduz a precisão do GS pra evitar espaços entre os pixels quando amplia. Conserta o texto nos jogos Wild Arms. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido a ser filtrado de modo bilinear quando amplia. Ex: Brave Sun Glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Substitui o pós-processamento de múltiplas imagens móveis de pavimentação pra uma única imagem móvel gorda. Ele reduz várias linhas da ampliação. - + Force palette texture draws to render at native resolution. Força os desenhos das texturas da paleta a renderizarem na resolução nativa. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitidez Adaptável do Contraste - + Sharpness Nitidez - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Ativa a saturação, contraste e brilho a serem ajustados. Os valores do brilho, saturação e contraste estão no padrão 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica o algoritmo anti-aliasing do FXAA pra melhorar a qualidade visual dos jogos. - + Brightness Brilho - - - + + + 50 50 - + Contrast Contraste - + TV Shader Shader de TV - + Applies a shader which replicates the visual effects of different styles of television set. Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. - + OSD Scale Escala do OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra a taxa interna dos frames do jogo no canto superior direito da tela. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito da tela. - + Shows host's CPU utilization. Mostra a utilização da CPU do hospedeiro. - + Shows host's GPU utilization. Mostra a utilização da GPU do hospedeiro. - + Shows counters for internal graphical utilization, useful for debugging. Mostra os contadores pra utilização gráfica interna, útil pra debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela. - + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativo no momento. - + Shows the currently active input recording status. Mostra o status da gravação da entrada ativa no momento. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. - - + + Leave It Blank Deixar em Branco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Os parâmetros passados para o codec de vídeo selecionado.<br> <b>Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.</b><br> Por exemplo: "crf = 21 : pré-definido = muito rápido" - + Sets the audio bitrate to be used. Determina a taxa de bits do áudio a ser usada. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Os parâmetros passados para o codec de áudio selecionado.<br> <b>Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.</b> <br> <>Por exemplo: "nível_da_compressão = 4 : joint_stereo = 1" - + GS Dump Compression Compressão da extração do GS - + Change the compression algorithm used when creating a GS dump. Alterar o algoritmo de compressão utilizado ao criar uma extração do GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Usa um modelo de apresentação dos blits ao invés de inversão quando usar o renderizador Direct3D 11. Isto geralmente resulta numa performance mais lenta mas pode ser requerido por alguns aplicativos de streaming ou pra liberar as taxas dos frames em alguns sistemas. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detecta quando frames inativos estão sendo apresentados em jogos de 25/30 FPS e ignora a apresentação desses frames. O frame ainda é renderizado, isso significa apenas que a GPU tem mais tempo pra completá-lo (isto NÃO é pulo dos frames). Pode suavizar as flutuações do tempo dos frames quando a CPU/GPU estão perto da utilização máxima mas torna o ritmo dos frames mais inconsistente e pode aumentar o atraso da entrada. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Enable Debug Device Ativar o Dispositivo de Debug - + Enables API-level validation of graphics commands. Ativa a validação do nível da API dos comandos gráficos. - + GS Download Mode Modo de Download do GS - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Ignora a sincronização com o thread do GS e a GPU do hospedeiro pros downloads do GS. Pode resultar num grande aumento de velocidade em sistemas mais lentos ao custo de muitos efeitos gráficos quebrados. Se os jogos estiverem quebrados e você tiver essa opção ativada por favor desative-a primeiro. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Força o uso do FIFO sobre a apresentação do Mailbox, ex: buffer duplo ao invés de buffer triplo. Geralmente resulta em pior ritmo dos frames. @@ -14114,7 +14173,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Padrão @@ -14331,254 +14390,254 @@ Swap chain: see Microsoft's Terminology Portal. Nenhum save state achado no slot {}. - - - + + - - - - + + + + - + + System Sistema - + Open Pause Menu Abrir Menu da Pausa - + Open Achievements List Abrir a Lista das Conquistas - + Open Leaderboards List Abrir a Lista das Tabelas de Classificação - + Toggle Pause Alternar a Pausa - + Toggle Fullscreen Alternar pra Tela Cheia - + Toggle Frame Limit Alternar o Limite dos Frames - + Toggle Turbo / Fast Forward Alternar Turbo/Avanço Rápido - + Toggle Slow Motion Alternar pra Câmera Lenta - + Turbo / Fast Forward (Hold) Turbo/Avanço Rápido (Pressionar) - + Increase Target Speed Aumentar Velocidade do Alvo - + Decrease Target Speed Diminuir Velocidade do Alvo - + Increase Volume Aumentar Volume - + Decrease Volume Diminuir Volume - + Toggle Mute Alternar pra Volume Mudo - + Frame Advance Avanço dos Frames - + Shut Down Virtual Machine Desligar a Máquina Virtual - + Reset Virtual Machine Resetar a Máquina Virtual - + Toggle Input Recording Mode Alternar pro Modo de Gravação da Entrada - - + + Save States Save States - + Select Previous Save Slot Selecionar o Slot do Save Anterior - + Select Next Save Slot Selecionar o Slot do Próximo Save - + Save State To Selected Slot Salvar o State no Slot Selecionado - + Load State From Selected Slot Carregar estado do compartimento selecionado - + Save State and Select Next Slot Salvar o State e Selecionar o Próximo Slot - + Select Next Slot and Save State Selecionar o Próximo Slot e Salvar o State - + Save State To Slot 1 Salvar o State no Slot 1 - + Load State From Slot 1 Carregar o State do Slot 1 - + Save State To Slot 2 Salvar o State no Slot 2 - + Load State From Slot 2 Carregar o State do Slot 2 - + Save State To Slot 3 Salvar o State no Slot 3 - + Load State From Slot 3 Carregar estado do compartimento 3 - + Save State To Slot 4 Salvar estado no compartimento 4 - + Load State From Slot 4 Carregar estado do compartimento 4 - + Save State To Slot 5 Salvar o State no Slot 5 - + Load State From Slot 5 Carregar o State do Slot 5 - + Save State To Slot 6 Salvar estado no compartimento 6 - + Load State From Slot 6 Carregar estado do compartimento 6 - + Save State To Slot 7 Salvar estado no compartimento 7 - + Load State From Slot 7 Carregar estado do compartimento 7 - + Save State To Slot 8 Salvar o State no Slot 8 - + Load State From Slot 8 Carregar estado do compartimento 8 - + Save State To Slot 9 Salvar estado no compartimento 9 - + Load State From Slot 9 Carregar o State do Slot 9 - + Save State To Slot 10 Salvar o State no Slot 10 - + Load State From Slot 10 Carregar o State do Slot 10 @@ -15456,594 +15515,608 @@ Clique com o botão direito pra remover a associação &Sistema - - - + + Change Disc Mudar Disco - - + Load State Carregar State - - Save State - Salvar State - - - + S&ettings C&onfigurações - + &Help &Ajuda - + &Debug &Debug - - Switch Renderer - Trocar de Renderizador - - - + &View &Visualizar - + &Window Size &Tamanho da Janela - + &Tools &Ferramentas - - Input Recording - Gravação da Entrada - - - + Toolbar Barra de Ferramentas - + Start &File... Iniciar &Arquivo... - - Start &Disc... - Iniciar &Disco... - - - + Start &BIOS Iniciar &BIOS - + &Scan For New Games &Escanear por Novos Jogos - + &Rescan All Games &Re-Escanear Todos os Jogos - + Shut &Down &Desligar - + Shut Down &Without Saving Desligar &sem Salvar - + &Reset &Resetar - + &Pause &Pausar - + E&xit S&air - + &BIOS &BIOS - - Emulation - Emulação - - - + &Controllers &Controles - + &Hotkeys &Teclas de Atalho - + &Graphics &Gráficos - - A&chievements - C&onquistas - - - + &Post-Processing Settings... &Configurações do Pós-Processamento... - - Fullscreen - Tela Cheia - - - + Resolution Scale Escala da Resolução - + &GitHub Repository... &Repositório do GitHub... - + Support &Forums... Fóruns de &Suporte... - + &Discord Server... &Servidor do Discord... - + Check for &Updates... Procurar &Atualizações... - + About &Qt... Sobre o &Qt... - + &About PCSX2... &Sobre o PCSX2... - + Fullscreen In Toolbar Tela Cheia - + Change Disc... In Toolbar Mudar Disco... - + &Audio &Áudio - - Game List - Lista de Jogos - - - - Interface - Interface - - - - Add Game Directory... - Adicionar Diretório dos Jogos... - - - - &Settings - &Configurações - - - - From File... - Do Arquivo... - - - - From Device... - Do Dispositivo... - - - - From Game List... - Da Lista de Jogos... - - - - Remove Disc - Remover Disco - - - + Global State Estado Global - + &Screenshot &Screenshot - + Start File In Toolbar Iniciar Arquivo - + + &Change Disc + &Mudar Disco + + + + &Load State + &Carregar State + + + + Sa&ve State + Sa&lvar State + + + + Setti&ngs + Configuraç&ões + + + + &Switch Renderer + &Trocar de Renderizador + + + + &Input Recording + &Gravação da Entrada + + + + Start D&isc... + Iniciar D&isco... + + + Start Disc In Toolbar Iniciar Disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Desligar - + Reset In Toolbar Resetar - + Pause In Toolbar Pausar - + Load State In Toolbar Carregar State - + Save State In Toolbar Salvar State - + + &Emulation + &Emulação + + + Controllers In Toolbar Controles - + + Achie&vements + Conq&uistas + + + + &Fullscreen + &Tela Cheia + + + + &Interface + &Interface + + + + Add Game &Directory... + Adicionar Diretório dos &Jogos... + + + Settings In Toolbar Configurações - + + &From File... + &Do Arquivo... + + + + From &Device... + Do &Dispositivo... + + + + From &Game List... + Da &Lista de Jogos... + + + + &Remove Disc + &Remover Disco + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Cartões de Memória - + &Network && HDD &Rede && HDD - + &Folders &Pastas - + &Toolbar &Barra de Ferramentas - - Lock Toolbar - Trancar a Barra de Ferramentas + + Show Titl&es (Grid View) + Mostrar Títu&los (Visualização em Grade) - + + &Open Data Directory... + &Abrir Diretório dos Dados... + + + + &Toggle Software Rendering + &Alternar pra Renderização via Software + + + + &Open Debugger + &Abrir Debugger + + + + &Reload Cheats/Patches + &Recarregar Trapaças/Patches + + + + E&nable System Console + A&tivar o Console do Sistema + + + + Enable &Debug Console + Ativar o &Console do Debug + + + + Enable &Log Window + Ativar a &Janela do Registro + + + + Enable &Verbose Logging + Ativar &Registro Detalhado + + + + Enable EE Console &Logging + Ativar Registro do Console da &EE + + + + Enable &IOP Console Logging + Ativar &Registro do Console do IOP + + + + Save Single Frame &GS Dump + Salvar Dump do Frame Único &do GS + + + + &New + This section refers to the Input Recording submenu. + &Novo + + + + &Play + This section refers to the Input Recording submenu. + &Reproduzir + + + + &Stop + This section refers to the Input Recording submenu. + &Parar + + + + &Controller Logs + &Registros dos Controles + + + + &Input Recording Logs + &Registros da Gravação da Entrada + + + + Enable &CDVD Read Logging + Ativar &Registro de Leitura do CDVD + + + + Save CDVD &Block Dump + Salvar Dump dos &Blocos do CDVD + + + + &Enable Log Timestamps + &Ativar Estampas do Tempo do Registro + + + + Start Big Picture &Mode + Iniciar o Modo Big &Picture + + + + &Cover Downloader... + &Baixador de Capas... + + + + &Show Advanced Settings + &Mostrar Configurações Avançadas + + + + &Recording Viewer + &Visualizador da Gravação + + + + &Video Capture + &Captura de Vídeo + + + + &Edit Cheats... + &Editar Trapaças... + + + + Edit &Patches... + Editar &Patches... + + + &Status Bar &Barra de Status - - Verbose Status - Status Detalhado - - - + + Game &List Lista de &Jogos - + + Loc&k Toolbar + Tranca&r a Barra de Ferramentas + + + + &Verbose Status + &Status Detalhado + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Exibição do &Sistema - + Game &Properties Propriedades do &Jogo - + Game &Grid Grade dos &Jogos - - Show Titles (Grid View) - Mostrar Títulos (Visualização em Grade) - - - + Zoom &In (Grid View) Aumentar o &Zoom (Visualização em Grade) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Diminuir o &Zoom (Visualização em Grade) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Atualizar &Capas (Visualização em Grade) - + Open Memory Card Directory... Abrir Diretório do Cartão de Memória... - - Open Data Directory... - Abrir Diretório dos Dados... - - - - Toggle Software Rendering - Alternar pra Renderização via Software - - - - Open Debugger - Abrir Debugger - - - - Reload Cheats/Patches - Recarregar trapaças/patches - - - - Enable System Console - Ativar o Console do Sistema - - - - Enable Debug Console - Ativar o Console do Debug - - - - Enable Log Window - Ativar a Janela do Registro - - - - Enable Verbose Logging - Ativar Registro Detalhado - - - - Enable EE Console Logging - Ativar Registro do Console da EE - - - - Enable IOP Console Logging - Ativar Registro do Console do IOP - - - - Save Single Frame GS Dump - Salvar Dump do Frame Único do GS - - - - New - This section refers to the Input Recording submenu. - Novo - - - - Play - This section refers to the Input Recording submenu. - Reproduzir - - - - Stop - This section refers to the Input Recording submenu. - Parar - - - - Settings - This section refers to the Input Recording submenu. - Configurações - - - - + Input Recording Logs Registros da Gravação da Entrada - - Controller Logs - Registros dos Controles - - - + Enable &File Logging Ativar &Registro dos Arquivos - - Enable CDVD Read Logging - Ativar Registro de Leitura do CDVD - - - - Save CDVD Block Dump - Salvar despejo dos blocos do CDVD - - - - Enable Log Timestamps - Ativar Estampas do Tempo do Registro - - - - + Start Big Picture Mode Iniciar o Modo Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Baixador de Capas... - - - - + Show Advanced Settings Mostrar Configurações Avançadas - - Recording Viewer - Visualizador da Gravação - - - - + Video Capture Captura de Vídeo - - Edit Cheats... - Editar trapaças... - - - - Edit Patches... - Editar Patches... - - - + Internal Resolution Resolução Interna - + %1x Scale Escala %1x - + Select location to save block dump: Selecionar o local pra salvar o dump do bloco: - + Do not show again Não mostrar de novo - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16056,297 +16129,297 @@ O time do PCSX2 não fornecerá qualquer suporte pra configurações que modific Você tem certeza que você quer continuar? - + %1 Files (*.%2) %1 Arquivos (*.%2) - + WARNING: Memory Card Busy AVISO: Cartão de Memória Ocupado - + Confirm Shutdown Confirmar Desligamento - + Are you sure you want to shut down the virtual machine? Você tem certeza que você quer desligar a máquina virtual? - + Save State For Resume Retomar ao Resumo de Save - - - - - - + + + + + + Error Erro - + You must select a disc to change discs. Você deve selecionar um disco pra mudar os discos. - + Properties... Propriedades... - + Set Cover Image... Definir Imagem da Capa... - + Exclude From List Excluir da Lista - + Reset Play Time Resetar o Tempo de Jogo - + Check Wiki Page Verificar a Página do Wiki - + Default Boot Inicialização Padrão - + Fast Boot Inicialização Rápida - + Full Boot Inicialização Completa - + Boot and Debug Inicialização e Debug - + Add Search Directory... Adicionar Diretório de Busca... - + Start File Iniciar Arquivo - + Start Disc Iniciar Disco - + Select Disc Image Selecionar Imagem do Disco - + Updater Error Erro do Atualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Desculpe, você está tentando atualizar uma versão do PCSX2 a qual não é um lançamento oficial do GitHub. Pra evitar incompatibilidades o auto-atualizador só é ativado nos builds oficiais.</p><p>Pra obter um build oficial por favor baixe-o no link abaixo:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. A atualização automática não é suportada na plataforma atual. - + Confirm File Creation Confirmar a Criação do Arquivo - + The pnach file '%1' does not currently exist. Do you want to create it? O arquivo pnach '%1' não existe atualmente. Você quer criá-lo? - + Failed to create '%1'. Falhou em criar o '%1'. - + Theme Change Mudar o Tema - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Mudar o tema fechará a janela do debugger. Quaisquer dados não salvos serão perdidos. Você quer continuar? - + Input Recording Failed Falhou em Gravar a Entrada - + Failed to create file: {} Falhou em criar o arquivo: {} - + Input Recording Files (*.p2m2) Arquivos da Gravação da Entrada (*.p2m2) - + Input Playback Failed Falhou na Reprodução do Playback - + Failed to open file: {} Falhou em abrir o arquivo: {} - + Paused Pausado - + Load State Failed Falhou em Carregar o State - + Cannot load a save state without a running VM. Não pode carregar um save state sem uma máquina virtual em execução. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? O novo ELF não pode ser carregado sem resetar a máquina virtual. Você quer resetar a máquina virtual agora? - + Cannot change from game to GS dump without shutting down first. Não é possível mudar do jogo para o despejo do GS sem desligar primeiro. - + Failed to get window info from widget Falhou em obter informações da janela do widget - + Stop Big Picture Mode Parar o Modo Big Picture - + Exit Big Picture In Toolbar Sair do Big Picture - + Game Properties Propriedades do Jogo - + Game properties is unavailable for the current game. As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Select disc drive: Selecione o drive do disco: - + This save state does not exist. Este save state não existe. - + Select Cover Image Selecionar a Imagem da Capa - + Cover Already Exists A Capa já Existe - + A cover image for this game already exists, do you wish to replace it? Uma imagem da capa pra este jogo já existe, você deseja substituí-la? - + + - Copy Error Erro da Cópia - + Failed to remove existing cover '%1' Falhou em remover a capa existente '%1' - + Failed to copy '%1' to '%2' Falhou em copiar '%1' para '%2' - + Failed to remove '%1' Falhou em remover o '%1'. - - + + Confirm Reset Confirmar Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Você deve selecionar um arquivo diferente para a imagem atual da capa. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16355,12 +16428,12 @@ This action cannot be undone. Esta ação não pode ser desfeita. - + Load Resume State Carregar State do Resumo - + A resume save state was found for this game, saved at: %1. @@ -16373,89 +16446,89 @@ Do you want to load this state, or start from a fresh boot? Você deseja carregar este estado ou iniciar a partir de uma uma nova inicialização? - + Fresh Boot Nova Inicialização - + Delete And Boot Apagar e Inicializar - + Failed to delete save state file '%1'. Falhou em apagar o arquivo do save state '%1'. - + Load State File... Carregar Arquivo do State... - + Load From File... Carregar do Arquivo... - - + + Select Save State File Selecionar Arquivo do Save State - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Apagar Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mídia (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Executáveis ELF (*.elf);; Executáveis IRX (*.irx);; Dumps do GS (*.gs *.gs.xz *.gs.zst);; Dumps dos Blocos (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mída (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Dumps dos Blocos (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> AVISO: Seu cartão de memória ainda está gravando dados. Desligar agora <b>DESTRUIRÁ IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA.</b> É fortemente recomendado resumir seu jogo e deixá-lo terminar de gravar no seu cartão de memória.<br><br>Você deseja desligar de qualquer modo e <b>DESTRUIR IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Desfazer o Carregamento do State - + Resume (%2) Resumir (%2) - + Load Slot %1 (%2) Carregar Slot %1 (%2) - - + + Delete Save States Apagar Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16464,42 +16537,42 @@ The saves will not be recoverable. Os saves não serão recuperáveis. - + %1 save states deleted. %1 save states apagados. - + Save To File... Salvar como Arquivo... - + Empty Vazio - + Save Slot %1 (%2) Slot do Save %1 (%2) - + Confirm Disc Change Confirmar Mudança de Disco - + Do you want to swap discs or boot the new image (via system reset)? Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)? - + Swap Disc Trocar Disco - + Reset Resetar @@ -16522,25 +16595,25 @@ Os saves não serão recuperáveis. MemoryCard - - + + Memory Card Creation Failed A Criação do Cartão de Memória Falhou - + Could not create the memory card: {} Não pôde criar o cartão de memória: {} - + Memory Card Read Failed Falhou em Ler o Cartão de Memória - + Unable to access memory card: {} @@ -16557,28 +16630,33 @@ Feche quaisquer outras instâncias do PCSX2 ou reinicie seu computador. - - + + Memory Card '{}' was saved to storage. O Cartão de Memória '{}' foi salvo na armazenagem. - + Failed to create memory card. The error was: {} Falhou em criar cartão de memória. O erro foi: {} - + Memory Cards reinserted. Cartões de memória reinseridos. - + Force ejecting all Memory Cards. Reinserting in 1 second. Forçar a ejeção em todos os Cartões de Memória. Re-inserindo em 1 segundo. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + O console virtual não salvou no seu cartão de memória há algum tempo. Os save states não devem ser usados no lugar de saves dentro do jogo. + MemoryCardConvertDialog @@ -17370,7 +17448,7 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. Ir pra Visualização de Memória - + Cannot Go To Não Pôde ir Pra @@ -18210,12 +18288,12 @@ Ejetando o {3} e substituindo-o pelo {2}. Patch - + Failed to open {}. Built-in game patches are not available. Falhou em abrir o {}. Os patches embutidos do jogo não estão disponíveis. - + %n GameDB patches are active. OSD Message @@ -18224,7 +18302,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + %n game patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + %n cheat patches are active. OSD Message @@ -18242,7 +18320,7 @@ Ejetando o {3} e substituindo-o pelo {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nenhuma trapaça ou patches (widescreen, compatibilidade ou outros) foram achados/ativados. @@ -18343,47 +18421,47 @@ Ejetando o {3} e substituindo-o pelo {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logado como %1 (%2 pts, softcore: %3 pts). %4 mensagens não lidas. - - + + Error Erro - + An error occurred while deleting empty game settings: {} Um erro ocorreu enquanto apagava as configurações vazias do jogo: {} - + An error occurred while saving game settings: {} Um erro ocorreu enquanto salvava as configurações do jogo: {} - + Controller {} connected. Controle {} conectado. - + System paused because controller {} was disconnected. O sistema pausou porque o controle {} foi desconectado. - + Controller {} disconnected. Controle {} desconectado. - + Cancel Cancelar @@ -18516,7 +18594,7 @@ Ejetando o {3} e substituindo-o pelo {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21259,7 +21337,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di PushButton - Pressionar botão + Pressionar Botão @@ -21410,7 +21488,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di D-Pad Up - Direcional digital cima + Direcional Pra Cima @@ -21425,22 +21503,22 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di PushButton - Pressionar botão + Pressionar Botão D-Pad Down - Direcional digital baixo + Direcional Pra Baixo D-Pad Left - Direcional digital esquerda + Direcional Esquerdo D-Pad Right - Direcional digital direita + Direcional Direito @@ -21729,42 +21807,42 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di VMManager - + Failed to back up old save state {}. Falhou em fazer backup do save state antigo {}. - + Failed to save save state: {}. Falhou em salvar o save state em: {}. - + PS2 BIOS ({}) BIOS do PS2 ({}) - + Unknown Game Jogo Desconhecido - + CDVD precaching was cancelled. O pré-cache do CDVD foi cancelado. - + CDVD precaching failed: {} O pré-cache do CDVD falhou: {} - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21781,272 +21859,272 @@ Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do Por favor consulte os FAQs e Guias pra mais instruções. - + Resuming state Resumindo o state - + Boot and Debug Inicialização e Debug - + Failed to load save state Falhou em carregar o save state - + State saved to slot {}. State salvo no slot {}. - + Failed to save save state to slot {}. Falhou em salvar o save state no slot {}. - - + + Loading state Carregando o state - + Failed to load state (Memory card is busy) Falhou em carregar o state (O cartão de memória está ocupado) - + There is no save state in slot {}. Não há save state no slot {}. - + Failed to load state from slot {} (Memory card is busy) Falhou em carregar o state do slot {} (O cartão de memória está ocupado) - + Loading state from slot {}... Carregando o state do slot {}... - + Failed to save state (Memory card is busy) Falhou em salvar o state (O cartão de memória está ocupado) - + Failed to save state to slot {} (Memory card is busy) Falhou em salvar o state no slot {} (O cartão de memória está ocupado) - + Saving state to slot {}... Salvando o state no slot {}... - + Frame advancing Avanço dos Frames - + Disc removed. Disco removido. - + Disc changed to '{}'. O disco mudou pra '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Falhou em abrir a nova imagem do disco '{}'. Revertendo pra imagem antiga. O erro foi: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Falhou em trocar pra imagem de disco antiga. Removendo o disco. O erro foi: {} - + Cheats have been disabled due to achievements hardcore mode. As trapaças foram desativadas devido ao modo hardcore das conquistas. - + Fast CDVD is enabled, this may break games. O CDVD rápido está ativado, isto pode quebrar os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/pulo dos ciclos não está no padrão, isto pode causar um crash ou fazer os jogos rodarem muito lentos. - + Upscale multiplier is below native, this will break rendering. O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização. - + Mipmapping is disabled. This may break rendering in some games. O mipmapping está desativado. Isto pode quebrar a renderização em alguns jogos. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. O renderizador não está definido como Automático. Isto pode causar problemas de performance e problemas gráficos. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos. - + No Game Running - Nenhum jogo em execução + Nenhum Jogo em Execução - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos. - + Blending Accuracy is below Basic, this may break effects in some games. A Precisão da Mistura está abaixo do Básico, isto pode quebrar os efeitos em alguns jogos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. O modo de download do hardware não está definido como Preciso, isto pode quebrar a renderização em alguns jogos. - + EE FPU Round Mode is not set to default, this may break some games. O modo de arredondamento da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos. - + EE FPU Clamp Mode is not set to default, this may break some games. O modo de fixação da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos. - + VU0 Round Mode is not set to default, this may break some games. O Modo de Arredondamento da VU0 não está definido como padrão, isto pode quebrar alguns jogos. - + VU1 Round Mode is not set to default, this may break some games. O Modo de Arredondamento da VU1 não está definido como padrão, isto pode quebrar alguns jogos. - + VU Clamp Mode is not set to default, this may break some games. O modo de fixação da VU não está definido como padrão, isto pode quebrar alguns jogos. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128 MBs de RAM estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Game Fixes are not enabled. Compatibility with some games may be affected. Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Frame rate for NTSC is not default. This may break some games. A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos. - + Frame rate for PAL is not default. This may break some games. A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos. - + EE Recompiler is not enabled, this will significantly reduce performance. O recompilador da EE não está ativado. Isto reduzirá significativamente a performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance. - + EE Cache is enabled, this will significantly reduce performance. O cache da EE está ativado, isto reduzirá significativamente a performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. A Detecção do Loop de Espera da EE não está ativada, isto pode reduzir a performance. - + INTC Spin Detection is not enabled, this may reduce performance. A Detecção do Giro do INTC não está ativada, isto pode reduzir a performance. - + Fastmem is not enabled, this will reduce performance. O Fastmem não está ativado, isto reduzirá a perfomance. - + Instant VU1 is disabled, this may reduce performance. A VU1 instantânea está desativada, isto pode reduzir a performance. - + mVU Flag Hack is not enabled, this may reduce performance. O Hack da Bandeira da mVU não está ativado, isto pode reduzir a performance. - + GPU Palette Conversion is enabled, this may reduce performance. A conversão da paleta da GPU está ativada, isto pode reduzir a performance. - + Texture Preloading is not Full, this may reduce performance. O pré-carregamento das texturas não está completo, isto pode reduzir a performance. - + Estimate texture region is enabled, this may reduce performance. A estimativa da região das texturas está ativada, isto pode reduzir a performance. - + Texture dumping is enabled, this will continually dump textures to disk. A dumpagem das texturas está ativada, isto dumpará continuamente as texturas no disco. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts index cf3c2099b0..e48d51212f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts @@ -732,310 +732,321 @@ Posição de classificação: {1} de {2} Usar Definição Global [%1] - + Rounding Mode Modo de Arredondamento - - - + + + Chop/Zero (Default) Corte / Zero (Padrão) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Altera a forma como o PCSX2 lida com o arredondamento enquando emula a Unidade de Ponto Flutuante Emotion Engine (EE FPU). Como os vários FPUs na PS2 não são conformes com padrões internacionais, alguns jogos podem precisar de modos diferentes para fazer os cálculos corretamente. O valor padrão serve uma grande maioria dos jogos; <b>modificar esta configuração quando um jogo não tem problemas visíveis pode causar instabilidades.</b> - + Division Rounding Mode Modo de arredondamento de divisão - + Nearest (Default) Mais Próximo (Padrão) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determina como os resultados da divisão do ponto flutuante (número decimal) são arredondados. Alguns jogos precisam de configurações específicas; <b>para alterar esta configuração quando um jogo não tem um problema visível por causa instabilidade.</b> - + Clamping Mode Modo de Fixação - - - + + + Normal (Default) Normal (Padrão) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 manipula valores do tipo flutuante (número decimal) no alcance da arquitetura x86. É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - - + + Enable Recompiler Ativar Recompilador - + - - - + + + - + - - - - + + + + + Checked Verificado - + + Use Save State Selector + Usar seletor de Estado Salvo + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Mostrar uma interface de selector de estado salvo ao trocar de slots em vez de mostrar balão de notificação. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-IV 64-bit para x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteção de Ciclos de Espera - + Moderate speedup for some games, with no known side effects. Aumento moderado da velocidade de alguns jogos, sem efeitos secundários conhecidos. - + Enable Cache (Slow) Ativar Cache (Lento) - - - - + + + + Unchecked Não verificado - + Interpreter only, provided for diagnostic. Interpretador apenas, providenciado para diagnóstico. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteção de Inatividade do INTC - + Huge speedup for some games, with almost no compatibility side effects. Aumento significativo da velocidade de alguns jogos, com quase nenhum efeito secundário de compatibilidade. - + Enable Fast Memory Access Ativar Acesso Rápido de Memória - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa backpatching para evitar apagar o registo com cada acesso à memória. - + Pause On TLB Miss Pausar quando o TLB falhar - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando uma falha de TLB ocorrer, em vez de ignorá-la e continuar. Note que a máquina virtual irá pausar após o fim do bloco, não na instrução que causou a exceção. Consulte a consola para ver o endereço onde o acesso inválido ocorreu. - + Enable 128MB RAM (Dev Console) Habilita 128MB de RAM (Consola de Programador) - + Exposes an additional 96MB of memory to the virtual machine. Expõe mais 96MB de memória para a máquina virtual. - + VU0 Rounding Mode Modo de Arredondamento do VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 0 da Emotion Engine' (EE VU0). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU1 Rounding Mode Modo de Arredondamento do VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Modifica como o PCSX2 arredonda valores enquanto emula a Unidade de Vetor 1 da Emotion Engine' (EE VU1). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU0 Clamping Mode Modo de Fixação do VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 memoriza valores do tipo flutuante (número decimal) na Unidade de Vetor 0 da Emotion Engine' (EE VU0). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + VU1 Clamping Mode Modo de Fixação do VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifica como o PCSX2 memoriza valores do tipo flutuante (número decimal) na Unidade de Vetor 1 da Emotion Engine' (EE VU1). É posto o valor padrão na maioria dos jogos; <b>modificando esta definição enquanto um jogo não tem problemas visíveis proporciona instabilidade.</b> - + Enable Instant VU1 Ativa VU1 Instantâneo - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Executa o VU1 instantaneamente. Fornece uma modesta melhoria na maioria dos jogos. Oferece melhor estabilidade para a maioria dos jogos, mas alguns jogos podem exibir erros gráficos. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar Recompilador de VU0 (Modo Micro) - + Enables VU0 Recompiler. Ativa o Recompilador de VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar Recompilador de VU1 - + Enables VU1 Recompiler. Ativa o Recompilador de VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack do Indicador de mVU - + Good speedup and high compatibility, may cause graphical errors. Bom aumento de velocidade e alta compatibilidade. Pode causar erros gráficos. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-I 32-bit para x86. - + Enable Game Fixes Ativar Correções de Jogos - + Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente correções para jogos problemáticos conhecidos no início do jogo. - + Enable Compatibility Patches Ativar Correções de Compatibilidade - + Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente correções de compatibilidade para jogos problemáticos conhecidos. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium - Medium + Meio - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - - - Save State On Shutdown - Save State On Shutdown - - - - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - - Create Save State Backups - Create Save State Backups + Save State On Shutdown + Guardar Estado Ao Desligar - + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Guarda o estado do emulador automaticamente ao desligar ou sair. Pode depois retomar exatamente de onde ficou na próxima vez. + + + + Create Save State Backups + Criar cópia de segurança dos Estados Guardados + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Cria uma cópia da cópia de segurança de uma estado guardado se este já existir quando estado é guardado. A cópia tem o sufixo .backup. @@ -1255,51 +1266,51 @@ Posição de classificação: {1} de {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Controlo da Taxa de Videogramas - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: Taxa de Videogramas PAL: - + NTSC Frame Rate: Taxa de Videogramas NTSC: Savestate Settings - Savestate Settings + Definições dos Estados Salvos Compression Level: - Compression Level: + Nível de compressão: - + Compression Method: - Compression Method: + Método de compressão: Uncompressed - Uncompressed + Descomprimido @@ -1314,40 +1325,45 @@ Posição de classificação: {1} de {2} LZMA2 - LZMA2 + LZMA2 Low (Fast) - Low (Fast) + Baixa (Rápida) Medium (Recommended) - Medium (Recommended) + Médio (Recomendado) High - High + Alto Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + Muito Alto (Lento, Não Recomendado) - + + Use Save State Selector + Usar seletor de Estado Salvo + + + PINE Settings Definições do PINE - + Slot: Ranhura: - + Enable Ativar @@ -1357,7 +1373,7 @@ Posição de classificação: {1} de {2} Analysis Options - Analysis Options + Opções de análise @@ -1372,12 +1388,12 @@ Posição de classificação: {1} de {2} Analyze - Analyze + Analisar Close - Close + Fechar @@ -1868,8 +1884,8 @@ Posição de classificação: {1} de {2} AutoUpdaterDialog - - + + Automatic Updater Atualizador Automático @@ -1909,68 +1925,68 @@ Posição de classificação: {1} de {2} Lembrar-me mais tarde - - + + Updater Error Erro de Atualizador - + <h2>Changes:</h2> <h2>Alterações:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Aviso de Save State</h2><p>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>. Certifique-se de que gravou os seus jogos num Memory Card, antes de instalar esta atualização, ou irá perder o seu progresso.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Aviso de Definições</h2><p>Instalar esta atualização irá repor a sua configuração do programa. Note que terá que reconfigurar as suas definições após esta atualização.</p> - + Savestate Warning Aviso de Savestate - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>, <i>certifique-se de que grava qualquer progresso nos seus Memory Cards antes de proceder</i>.</p><p>Deseja continuar?</p> - + Downloading %1... A transferir %1... - + No updates are currently available. Please try again later. Nenhuma atualização disponível. Por favor, tente mais tarde. - + Current Version: %1 (%2) Versão Atual: %1 (%2) - + New Version: %1 (%2) Nova Versão: %1 (%2) - + Download Size: %1 MB Tamanho do Download: %1 MB - + Loading... A carregar... - + Failed to remove updater exe after update. Falha ao remover updater exe após a atualização. @@ -2134,19 +2150,19 @@ Posição de classificação: {1} de {2} Ativar - - + + Invalid Address Endereço Inválido - - + + Invalid Condition Condição inválida - + Invalid Size Tamanho inválido @@ -2236,17 +2252,17 @@ Posição de classificação: {1} de {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. A localização do disco do jogo está num disco removível, problemas de desempenho como jittering e congelamento podem ocorrer. - + Saving CDVD block dump to '{}'. A salvar arquivo de bloco CDVD em '{}'. - + Precaching CDVD Pré-cache CDVD @@ -2271,7 +2287,7 @@ Posição de classificação: {1} de {2} Desconhecido - + Precaching is not supported for discs. Precaching não é suportado em discos. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Eliminar Perfil - + Mapping Settings Configurações de mapeamento - - + + Restore Defaults Restaurar Predefinições - - - + + + Create Input Profile Criar perfil de entrada - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Para aplicar um perfil de entrada personalizado a um jogo, aceda às respectivas Introduza o nome para o novo perfil de entrada: - - - - + + + + + + Error Erro - + + A profile with the name '%1' already exists. Um perfil de mesmo nome '%1' já existe. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Quer copiar todas os binds do perfil atualmente selecionado para o novo perfil? Selecionar "Não" irá criar um perfil completamente vazio. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Deseja copiar as ligações das teclas atalhos atuais das configurações globais para o novo perfil de entrada? - + Failed to save the new profile to '%1'. Falha ao salvar o novo perfil em '%1'. - + Load Input Profile Carregar Perfil de Entrada - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Todos os binds globais atuais serão removidos e o perfil será carregado. Não poderá desfazer esta ação. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Apagar Perfil de Entrada - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Não é possível desfazer esta ação. - + Failed to delete '%1'. Falha ao excluir '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Todas as configurações e bindings(ligações) partilhadas serão perdidas mas Você não pode desfazer esta ação. - + Global Settings Configurações Globais - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,33 +3392,33 @@ Você não pode desfazer esta ação. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Porta do Controle %1 %2 - - + + USB Port %1 %2 Porta USB %1 %2 - + Hotkeys Teclas de atalho - + Shared "Shared" refers here to the shared input profile. Compartilhado - + The input profile named '%1' cannot be found. O perfil de input(entrada) '%1' não foi encontrado. @@ -3955,7 +3994,7 @@ Deseja substituí-la? Clear Existing Symbols - Clear Existing Symbols + Limpar símbolos existentes @@ -4003,63 +4042,63 @@ Deseja substituí-la? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4130,17 +4169,32 @@ Deseja substituí-la? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4792,53 +4846,53 @@ Deseja substituí-la? Depurador PCSX2 - + Run Executar - + Step Into Entrar - + F11 F11 - + Step Over Passar por Cima - + F10 F10 - + Step Out Sair - + Shift+F11 Shift + F11 - + Always On Top Sempre visível - + Show this window on top Mostrar esta janela no topo - + Analyze Analyze @@ -4856,48 +4910,48 @@ Deseja substituí-la? Desmontagem - + Copy Address Copiar endereço - + Copy Instruction Hex Copiar instrução Hex - + NOP Instruction(s) Instruções NOP - + Run to Cursor Executar pelo Cursor - + Follow Branch Seguir Branch - + Go to in Memory View Ir para a Visualização de Memória - + Add Function Adicionar Função - - + + Rename Function Renomear Função - + Remove Function Remover função @@ -4918,23 +4972,23 @@ Deseja substituí-la? Instrução de Montagem - + Function name Nome da função - - + + Rename Function Error Erro ao Renomear Função - + Function name cannot be nothing. O nome da função não pode ser vazia. - + No function / symbol is currently selected. Nenhuma função / símbolo atualmente selecionados. @@ -4944,72 +4998,72 @@ Deseja substituí-la? Ir Para no Disassembly - + Cannot Go To Não é possível ir para - + Restore Function Error Restaurar erro de Função - + Unable to stub selected address. Incapaz de fazer o stub do endereço selecionado. - + &Copy Instruction Text &Copiar Texto de Instrução - + Copy Function Name Copiar nome da função - + Restore Instruction(s) Restaurar Instrução(ões) - + Asse&mble new Instruction(s) Agru&par nova(s) Instrução(ções) - + &Jump to Cursor &Pular para o Cursor - + Toggle &Breakpoint Alternar &Breakpoint - + &Go to Address &Ir para Endereço - + Restore Function Restaurar Função - + Stub (NOP) Function Função Stub (NOP) - + Show &Opcode Mostrar &Opcode (Código de Operação) - + %1 NOT VALID ADDRESS %1 ENDEREÇO NÃO VÁLIDO @@ -5036,86 +5090,86 @@ Deseja substituí-la? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Ranhura: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Nenhuma Imagem - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Velocidade: %1% - + Game: %1 (%2) Jogo: %1 (%2) - + Rich presence inactive or unsupported. A rich presence do discord não se encontra ativa ou não é suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. - - - - + + + + Error Erro - + Failed to create HTTPDownloader. Falha ao criar HTTPDownloader. - + Downloading %1... A transferir %1... - + Download failed with HTTP status code %1. O download falhou, sendo o código de status HTTP %1. - + Download failed: Data is empty. O download falhou: os dados estão vazios. - + Failed to write '%1'. Falha ao gravar '%1'. @@ -5489,81 +5543,76 @@ Deseja substituí-la? ExpressionParser - + Invalid memory access size %d. Tamanho %d de acesso de memória inválido. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token longo demais. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Divisão por zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Expressão inválida. - FileOperations @@ -5697,342 +5746,342 @@ O URL era: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permissões suficientes para acessá-la. - + Use Global Setting Usar Definição Global - + Automatic binding failed, no devices are available. Falha na vinculação automática, não há dispositivos disponíveis. - + Game title copied to clipboard. Título do jogo copiado para área de transferência. - + Game serial copied to clipboard. Serial de jogo copiado para área de transferência. - + Game CRC copied to clipboard. CRC do jogo copiado para área de transferência. - + Game type copied to clipboard. Tipo de jogo copiado para área de transferência. - + Game region copied to clipboard. Região de jogo copiada para área de transferência. - + Game compatibility copied to clipboard. Compatibilidade do jogo copiada para área de transferência. - + Game path copied to clipboard. Caminho do jogo copiado para área de transferência. - + Controller settings reset to default. Configurações do controlador redefinidas para o padrão. - + No input profiles available. Nenhum perfil de entrada disponível. - + Create New... Criar novo... - + Enter the name of the input profile you wish to create. Digite o nome do perfil de entrada que deseja criar. - + Are you sure you want to restore the default settings? Any preferences will be lost. Tem certeza de que deseja restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Settings reset to defaults. Configurações redefinidas para o padrão. - + No save present in this slot. Não existem saves guardados neste slot. - + No save states found. Não foram encontrados estados guardados. - + Failed to delete save state. Falha ao apagar estado guardado. - + Failed to copy text to clipboard. Falha ao copiar texto para a área de transferência. - + This game has no achievements. Este jogo não tem conquistas. - + This game has no leaderboards. Este jogo não tem tabela de classificações. - + Reset System Reiniciar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? - + Launch a game from images scanned from your game directories. Iniciar um jogo a partir de imagens contidas no seu diretório de jogos. - + Launch a game by selecting a file/disc image. Inicia um jogo selecionando um ficheiro ou um disco. - + Start the console without any disc inserted. Inicia a consola sem nenhum disco inserido. - + Start a game from a disc in your PC's DVD drive. Inicie um jogo a partir de um disco no leitor DVD do seu PC. - + No Binding Sem Vínculo - + Setting %s binding %s. Configurando %s vinculando %s. - + Push a controller button or axis now. Pressione agora um botão de controlo ou eixo. - + Timing out in %.0f seconds... Tempo limite em %.0f segundos... - + Unknown Desconhecido - + OK Aceitar - + Select Device Selecionar dispositivo - + Details Detalhes - + Options Opções - + Copies the current global settings to this game. Copia as definições globais atuais para este jogo. - + Clears all settings set for this game. Limpa todas as definições definidas para este jogo. - + Behaviour Comportamento - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que o protetor de ecrã se ative e o anfitrião de dormir enquanto a emulação estiver a decorrer. - + Shows the game you are currently playing as part of your profile on Discord. Mostra o jogo que está a jogar como parte do seu perfil no Discord. - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando minimiza a janela ou troca para outro programa, e cancela quando volta. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausa o emulador quando você abre o menu rápido e ao fechá-lo retoma a emulação. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente o estado do emulador quando desligar ou sair. Dessa forma, consegue resumir diretamente de onde ficou numa próxima vez. - + Uses a light coloured theme instead of the default dark theme. Utiliza um tema claro em vez do tema escuro predefinido. - + Game Display Exibição do Jogo - + Switches between full screen and windowed when the window is double-clicked. Alterna entre ecrã inteiro e janela quando é clicado duas vezes sobre a janela. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta o ponteiro/cursor do rato quando o emulador está no modo de ecrã inteiro. - + Determines how large the on-screen messages and monitor are. Define o quão grandes são as mensagens e o monitor no ecrã. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Exibe a velocidade atual de emulação do sistema em percentagem no canto superior direito do ecrã. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Mostra o número de frames do vídeo (ou v-syncs) exibidos por segundo pelo sistema no canto superior direito da tela. - + Shows the CPU usage based on threads in the top-right corner of the display. Mostra o uso da CPU baseado nos threads no canto superior direito da tela. - + Shows the host's GPU usage in the top-right corner of the display. Mostra o uso da GPU do hospedeiro no canto superior direito da tela. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Mostra as estatísticas sobre o GS (primitivos, chamadas de desenho) no canto superior direito da tela. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. - + Shows the current configuration in the bottom-right corner of the display. Mostra a configuração atual no canto inferior direito da tela. - + Shows the current controller state of the system in the bottom-left corner of the display. Mostra o estado atual do controle do sistema no canto inferior esquerdo da tela. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações ativadas podem quebrar os jogos. - + Resets configuration to defaults (excluding controller settings). Redefine a configuração para os padrões (excluindo configurações dos controles). - + Changes the BIOS image used to start future sessions. Altera a imagem BIOS utilizada para iniciar sessões futuras. - + Automatic Automático - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Padrão - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6041,1977 +6090,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente para o modo de tela cheia quando um jogo é iniciado. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito do ecrã. - + BIOS Configuration Configuração da BIOS - + BIOS Selection Seleção da BIOS - + Options and Patches Opções e Correções - + Skips the intro screen, and bypasses region checks. Ignora o ecrã inicial e ignora verificações da região. - + Speed Control Controlo de Velocidade - + Normal Speed Velocidade Normal - + Sets the speed when running without fast forwarding. Define a velocidade quando executar sem avanço rápido. - + Fast Forward Speed Velocidade do avanço rápido - + Sets the speed when using the fast forward hotkey. Define a velocidade quando usar a tecla de atalho do avanço rápido. - + Slow Motion Speed Velocidade da câmara lenta - + Sets the speed when using the slow motion hotkey. Define a velocidade quando usar a tecla de atalho da câmera lenta. - + System Settings Definições do Sistema - + EE Cycle Rate Taxa de Ciclos da EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Faz underclock ou overclock da CPU da Emotion Engine emulada. - + EE Cycle Skipping Pulo de Ciclos da EE - + Enable MTVU (Multi-Threaded VU1) Ativar MTVU (VU1 Multi-threaded) - + Enable Instant VU1 Ativar a VU1 Instantânea - + Enable Cheats Ativar Trapaças - + Enables loading cheats from pnach files. Ativa o carregamento de trapaças de arquivos pnach. - + Enable Host Filesystem Ativar o Sistema de Arquivos do Hospedeiro - + Enables access to files from the host: namespace in the virtual machine. Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. - + Enable Fast CDVD Ativar CDVD Rápido - + Fast disc access, less loading times. Not recommended. Acesso rápido ao disco, menos tempo de carregamento. Não recomendado. - + Frame Pacing/Latency Control Ritmo dos Frames/Controle da Latência - + Maximum Frame Latency Latência Máxima dos Frames - + Sets the number of frames which can be queued. Define o número de frames os quais podem ser enfileirados. - + Optimal Frame Pacing Ritmo Otimizado dos Frames - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Sincroniza as threads da EE e GS após cada frame. Tem menor latência, mas aumenta os requerimentos do sistema. - + Speeds up emulation so that the guest refresh rate matches the host. Acelera a emulação para que a taxa de atualização do convidado combine com a do hospedeiro. - + Renderer Renderizador - + Selects the API used to render the emulated GS. Seleciona a API usada pra renderizar o GS emulado. - + Synchronizes frame presentation with host refresh. Sincroniza a apresentação dos frames com a atualização do hospedeiro. - + Display Ecrã - + Aspect Ratio Proporção do Ecrã - + Selects the aspect ratio to display the game content at. Seleciona a proporção do aspecto para exibir o conteúdo do jogo. - + FMV Aspect Ratio Override Substituir a Proporção do Aspecto do FMV - + Selects the aspect ratio for display when a FMV is detected as playing. Seleciona a proporção de aspecto da tela quando é detectado um FMV em execução. - + Deinterlacing Desentrelaçamento - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Seleciona o algoritmo usado para converter a saída interlaçada da PS2 em progressiva para exibição. - + Screenshot Size Tamanho da Captura de Ecrã - + Determines the resolution at which screenshots will be saved. Determina a resolução em que capturas de ecrã serão guardadas. - + Screenshot Format Formato da Captura de Ecrã - + Selects the format which will be used to save screenshots. Seleciona o formato que será usado para guardar as capturas de ecrã. - + Screenshot Quality Qualidade da captura de ecrã - + Selects the quality at which screenshots will be compressed. Seleciona a qualidade de compressão das capturas de ecrã. - + Vertical Stretch Esticamento Vertical - + Increases or decreases the virtual picture size vertically. Aumenta ou diminui o tamanho da imagem virtual verticalmente. - + Crop Cortar - + Crops the image, while respecting aspect ratio. Corta a imagem, respeitando a proporção do aspecto. - + %dpx %d px - - Enable Widescreen Patches - Ativar Patches de Widescreen - - - - Enables loading widescreen patches from pnach files. - Ativa o carregamento de patches widescreen de arquivos pnach. - - - - Enable No-Interlacing Patches - Ativar Patches Sem Entrelaçamento - - - - Enables loading no-interlacing patches from pnach files. - Ativa o carregamento de patches sem entrelaçamento de arquivos pnach. - - - + Bilinear Upscaling Ampliação Bilinear - + Smooths out the image when upscaling the console to the screen. Suaviza a imagem ao ampliar o console para a tela. - + Integer Upscaling Ampliação Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento à área de exibição para garantir que a proporção entre pixels no hospedeiro e no console seja um número inteiro. Pode resultar em uma imagem mais nítida para alguns jogos 2D. - + Screen Offsets Deslocamentos de Tela - + Enables PCRTC Offsets which position the screen as the game requests. Ativa os Deslocamentos do PCRTC aos quais posicionam a tela conforme requerimentos do jogo. - + Show Overscan Mostrar Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos que desenham mais que a área segura da tela. - + Anti-Blur Anti Desfoque - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos de Anti-Desfoque. Menos preciso para a renderização do PS2 porém fará com que muitos jogos pareçam menos borrados. - + Rendering Renderização - + Internal Resolution Resolução Interna - + Multiplies the render resolution by the specified factor (upscaling). Multiplica a resolução da renderização pelo fator especificado (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Filtragem Bilinear - + Selects where bilinear filtering is utilized when rendering textures. Seleciona onde a filtragem bilinear é utilizada ao renderizar as texturas. - + Trilinear Filtering Filtragem Trilinear - + Selects where trilinear filtering is utilized when rendering textures. Seleciona onde a filtragem trilinear é utilizada ao renderizar as texturas. - + Anisotropic Filtering Filtragem Anisotrópica - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Seleciona o tipo de dithering quando o jogo o requisita. - + Blending Accuracy Precisão da Mistura - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determina o nível de precisão ao emular os modos de mistura não suportados pela API gráfica do hospedeiro. - + Texture Preloading Pré-Carregamento das Texturas - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Carrega completamente as texturas para a GPU, ao invés de só regiões utilizadas. Pode melhorar o desempenho em alguns jogos. - + Software Rendering Threads Threads de Renderização de Software - + Number of threads to use in addition to the main GS thread for rasterization. Número de threads a usar em adição ao thread principal do GS pra rasterização. - + Auto Flush (Software) Autolimpeza (Software) - + Force a primitive flush when a framebuffer is also an input texture. Força uma limpeza primitiva quando um buffer de frames também é uma textura de entrada. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Ativa a emulação de anti-aliasing da borda do GS (AA1). - + Enables emulation of the GS's texture mipmapping. Ativa a emulação do mipmapping de textura do GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Partilhado - + Input Profile Perfil de entradas - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Mostra a versão atual do PCSX2 no canto superior direito da tela. - + Shows the currently active input recording status. Mostra o status da gravação de entrada ativa no momento. - + Shows the currently active video capture status. Mostra o status da captura de vídeo ativa no momento. - + Shows a visual history of frame times in the upper-left corner of the display. Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. - + Shows the current system hardware information on the OSD. Mostra as informações de hardware do sistema atual no OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Fixa as threads de emulação nos núcleos da CPU para melhorar potencialmente a variação de performance/tempo dos frames. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Correções de Hardware - + Manual Hardware Fixes Correções Manuais do Hardware - + Disables automatic hardware fixes, allowing you to set fixes manually. Desativa as correções automáticos de hardware, permitindo que você defina as correções manualmente. - + CPU Sprite Render Size Tamanho da Renderização de Sprites da CPU - + Uses software renderer to draw texture decompression-like sprites. Usa o renderizador de software para desenhar sprites semelhantes à descompressão de texturas. - + CPU Sprite Render Level Nível de Renderização das Sprites da CPU - + Determines filter level for CPU sprite render. Determina o nível do filtro para a renderização de sprites pela CPU. - + Software CLUT Render Renderizador CLUT via Software - + Uses software renderer to draw texture CLUT points/sprites. Utiliza o renderizador de software para desenhar pontos e sprites que fazem uso da textura CLUT. - + Skip Draw Start Início do Skip Draw - + Object range to skip drawing. Alcance do objeto para ignorar o desenho. - + Skip Draw End Fim do Skip Draw - + Auto Flush (Hardware) Autolimpeza (Hardware) - + CPU Framebuffer Conversion Conversão do Buffer de Frames da CPU - + Disable Depth Conversion Desativar conversão de profundidade - + Disable Safe Features Desativar Funções Seguras - + This option disables multiple safe features. Esta opção desativa múltiplas funções seguras. - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Faz upload dos dados do GS ao renderizar um novo frame para reproduzir alguns efeitos com precisão. - + Disable Partial Invalidation Desativar Invalidação Parcial - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Remove as entradas do cache de texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Read Targets When Closing Ler os Alvos ao Fechar - + Flushes all targets in the texture cache back to local memory when shutting down. Limpa todos os alvos no cache das texturas de volta pra memória local quando desligar. - + Estimate Texture Region Estimar Região da Textura - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem por si. (ex: Jogos da Snowblind). - + GPU Palette Conversion Conversão de Paleta da GPU - + Upscaling Fixes Correções de Upscaling - + Adjusts vertices relative to upscaling. Ajusta os vértices relativos à ampliação. - + Native Scaling Dimensionamento Nativo - + Attempt to do rescaling at native resolution. Tenta fazer o redimensionamento na resolução nativa. - + Round Sprite Sprite Redonda - + Adjusts sprite coordinates. Ajusta as coordenadas das sprites. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido filtragem bilinear quando ampliadas. Ex: Brave Sun Glare. - + Adjusts target texture offsets. Ajusta os deslocamentos das texturas alvo. - + Align Sprite Alinhar Sprite - + Fixes issues with upscaling (vertical lines) in some games. Conserta problemas de ampliação (linhas verticais) em alguns jogos. - + Merge Sprite Unir Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Substitui as sprites de pós-processamento múltiplas por uma única sprite maior. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto em jogos como Wild Arms. - + Unscaled Palette Texture Draws Desenhos de Textura da Paleta Ampliada - + Can fix some broken effects which rely on pixel perfect precision. Pode consertar alguns efeitos quebrados os quais dependem da precisão perfeita dos pixels. - + Texture Replacement Substituição de Texturas - + Load Textures Carregar Texturas - + Loads replacement textures where available and user-provided. Carrega as texturas de substituição aonde são disponíveis e fornecidas pelo usuário. - + Asynchronous Texture Loading Carregamento das Texturas Assíncronas - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Carrega as texturas de substituição para uma thread ativa reduzindo micro travamentos quando as substituições estão ativadas. - + Precache Replacements Substituições de Pré-Cache - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. - + Replacements Directory Diretório das Substituições - + Folders Pastas - + Texture Dumping Despejo de Texturas - + Dump Textures Despejar Texturas - + Dump Mipmaps Despejar Mipmaps - + Includes mipmaps when dumping textures. Inclui os mipmaps ao despejar as texturas. - + Dump FMV Textures Despejar Texturas do FMV - + Allows texture dumping when FMVs are active. You should not enable this. Permite o despejo das texturas quando os FMVs estão ativos. Você não deve ativar isto. - + Post-Processing Pós-processamento - + FXAA FXAA - + Enables FXAA post-processing shader. Ativa o shader do pós-processamento FXAA. - + Contrast Adaptive Sharpening Nitidez Adaptável de Contraste - + Enables FidelityFX Contrast Adaptive Sharpening. Ativa a Nitidez Adaptável de Contraste do FidelityFX. - + CAS Sharpness Nitidez CAS - + Determines the intensity the sharpening effect in CAS post-processing. Determina a intensidade do efeito de nitidez no pós-processamento do CAS. - + Filters Filtros - + Shade Boost Aumentar o Shade - + Enables brightness/contrast/saturation adjustment. Ativa o ajuste do brilho/contraste/saturação. - + Shade Boost Brightness Aumentar o Brilho do Shade - + Adjusts brightness. 50 is normal. Ajusta o brilho. 50 é normal. - + Shade Boost Contrast Aumentar o Contraste do Shade - + Adjusts contrast. 50 is normal. Ajusta o contraste. 50 é normal. - + Shade Boost Saturation Aumentar a Saturação do Shade - + Adjusts saturation. 50 is normal. Ajusta a saturação. 50 é normal. - + TV Shaders Shaders de TV - + Advanced Avançado - + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - + Extended Upscaling Multipliers Multiplicadores Estendidos de Ampliação - + Displays additional, very high upscaling multipliers dependent on GPU capability. Exibe multiplicadores de ampliação adicionais muito altos dependentes da capacidade da GPU. - + Hardware Download Mode Modo de Download do Hardware - + Changes synchronization behavior for GS downloads. Muda o comportamento de sincronização para downloads do GS. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Substitui as heurísticas de driver ao ativar tela cheia exclusiva ou inversão/varredura direta. - + Override Texture Barriers Substituir Barreiras de Texturas - + Forces texture barrier functionality to the specified value. Força a funcionalidade da barreira de texturas para um valor especificado. - + GS Dump Compression Compressão do Dump do GS - + Sets the compression algorithm for GS dumps. Define o algoritmo de compressão para os dumps do GS. - + Disable Framebuffer Fetch Desativar a Busca do Buffer de Frames - + Prevents the usage of framebuffer fetch when supported by host GPU. Impede o uso da busca do buffer de frames quando suportado pela GPU do hospedeiro. - + Disable Shader Cache Desativar a Cache do Shader - + Prevents the loading and saving of shaders/pipelines to disk. Impede o carregamento e salvamento de shaders/pipelines no disco. - + Disable Vertex Shader Expand Desativar a Expansão de Shader do Vértice - + Falls back to the CPU for expanding sprites/lines. Retorna para a CPU ao expandir sprites/linhas. - + Changes when SPU samples are generated relative to system emulation. Muda quando as amostras da SPU são geradas relativo à emulação do sistema. - + %d ms %d ms - + Settings and Operations Definições e Operações - + Creates a new memory card file or folder. Cria um novo arquivo ou pasta do cartão de memória. - + Simulates a larger memory card by filtering saves only to the current game. Simula um cartão de memória maior filtrando os saves só no jogo atual. - + If not set, this card will be considered unplugged. Se não definido, este cartão será considerado como não conectado. - + The selected memory card image will be used for this slot. A imagem do cartão de memória selecionada será usada para este compartimento. - + Enable/Disable the Player LED on DualSense controllers. Ativar/desativar o LED do Jogador nos controladores DualSense. - + Trigger Acionar - + Toggles the macro when the button is pressed, instead of held. Alterna o macro quando o botão é pressionado ao invés de segurado. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Versão: %s - + {:%H:%M} {:%H:%M} - + Slot {} Ranhura {} - + 1.25x Native (~450px) 1.25x Nativo (~450px) - + 1.5x Native (~540px) 1.5x Nativo (~540px) - + 1.75x Native (~630px) 1.75x Nativo (~630px) - + 2x Native (~720px/HD) 2x Nativo (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Nativo (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Nativo (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Nativo (~1260px) - + 4x Native (~1440px/QHD) 4x Nativo (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Nativo (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Nativo (~2160px/4K UHD) - + 7x Native (~2520px) 7x Nativo (~2520px) - + 8x Native (~2880px/5K UHD) 8x Nativo (~2880px/5K UHD) - + 9x Native (~3240px) 9x Nativo (~3240px) - + 10x Native (~3600px/6K UHD) 10x Nativo (~3600px/6K UHD) - + 11x Native (~3960px) 11x Nativo (~3960px) - + 12x Native (~4320px/8K UHD) 12x Nativo (~4320px/8K UHD) - + WebP WebP - + Aggressive Agressivo - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Alterar seleção - + Select Select - + Parent Directory Pasta superior - + Enter Value Introduzir valor - + About Sobre - + Toggle Fullscreen Alternar Ecrã Inteiro - + Navigate Navegar - + Load Global State Carregar Estado Global - + Change Page Mudar Página - + Return To Game Voltar ao jogo - + Select State Selecionar estado - + Select Game Escolher jogo - + Change View Mudar Vista - + Launch Options Opções de Lançamento - + Create Save State Backups Criar Backups de Save States - + Show PCSX2 Version Mostrar a Versão do PCSX2 - + Show Input Recording Status Mostrar o Status da Gravação de Entrada - + Show Video Capture Status Mostrar o Status da Captura de Vídeo - + Show Frame Times Mostrar o Tempo dos Frames - + Show Hardware Info Mostrar as Informações do Hardware - + Create Memory Card Criar Cartão de Memória - + Configuration Configuração - + Start Game Iniciar jogo - + Launch a game from a file, disc, or starts the console without any disc inserted. Executa um jogo a partir de um ficheiro, disco ou inicia a consola sem qualquer disco inserido. - + Changes settings for the application. Altera as definições da aplicação. - + Return to desktop mode, or exit the application. Regressa ao modo de ambiente de trabalho / Sai da aplicação. - + Back Retroceder - + Return to the previous menu. Regressar ao menu anterior. - + Exit PCSX2 Fechar PCSX2 - + Completely exits the application, returning you to your desktop. Encerra a aplicação e regressa ao ambiente de trabalho. - + Desktop Mode Modo Desktop - + Exits Big Picture mode, returning to the desktop interface. Sai do modo Big Picture retornando para a interface da área de trabalho. - + Resets all configuration to defaults (including bindings). Redefine todas as configurações para o padrão (incluindo associações). - + Replaces these settings with a previously saved input profile. Substitui estas configurações com um perfil de entrada salvo anteriormente. - + Stores the current settings to an input profile. Armazena as configurações atuais em um perfil de entrada. - + Input Sources Fontes de Entrada - + The SDL input source supports most controllers. A fonte de entrada SDL suporta a maioria dos controles. - + Provides vibration and LED control support over Bluetooth. Fornece vibração e suporte a LED do controle por Bluetooth. - + Allow SDL to use raw access to input devices. Permite ao SDL usar o acesso bruto nos dispositivos de entrada. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. A fonte XInput fornece suporte para controles do XBox 360/XBox One/XBox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Ativa compartimentos adicionais para três controles. Não é compatível com todos os jogos. - + Attempts to map the selected port to a chosen controller. Tenta mapear a porta selecionada a um controle escolhido. - + Determines how much pressure is simulated when macro is active. Determina quanta pressão é simulada quando o macro está ativo. - + Determines the pressure required to activate the macro. Determina a pressão requerida para ativar o macro. - + Toggle every %d frames Alternar a cada %d frames - + Clears all bindings for this USB controller. Limpar todas as associações com este controle USB. - + Data Save Locations Localização dos dados de Save - + Show Advanced Settings Mostrar Configurações Avançadas - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções pode fazer com que jogos se tornem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte para configurações com estas funções alteradas. - + Logging Registos - + System Console Consola do Sistema - + Writes log messages to the system console (console window/standard output). Grava mensagens de registro no console do sistema (janela do console/saída padrão). - + File Logging Registro dos Arquivos - + Writes log messages to emulog.txt. Grava as mensagens do registro em emulog.txt. - + Verbose Logging Registro Detalhado - + Writes dev log messages to log sinks. Grava as mensagens de log do desenvolvedor nos destinos de log. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console Consola EE - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console Consola IOP - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Modo de Arredondamento - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Modo Clamping - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Gráficos - + Use Debug Device Use Debug Device - + Settings Definições - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Códigos de Batota - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Correção de Jogos - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8020,2071 +8074,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Região: - + Compatibility: Compatibilidade: - + No Game Selected Nenhum Jogo Selecionado - + Search Directories Pesquisa de diretórios - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories A verificar por sub-diretórios - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings Definições de Listas - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Definições de Capa - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operações - + Selects where anisotropic filtering is utilized when rendering textures. Seleciona onde o filtro anisotrópico é utilizado quando renderiza texturas. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Usar método alternativo para calcular FPS interno para evitar leituras falsas em alguns jogos. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Transferir Capas - + About PCSX2 Sobre o PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está de qualquer forma associada com a Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Erro - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Sincronia Vertical (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Tamanho do Buffer - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Latência de Saída - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Conta - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Jogo Atual - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Atual) - + {} (Folder) {} (Pasta) - + Failed to load '{}'. Falha ao carregar '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} Esta Sessão: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} Ficheiro: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Tempo de Jogo: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Esquerda: - + Top: Topo: - + Right: Direita: - + Bottom: Fundo: - + Summary Resumo - + Interface Settings Configurações de interface - + BIOS Settings Configurações de BIOS - + Emulation Settings Definições de Emulação - + Graphics Settings Configurações de gráficos - + Audio Settings Configurações de audio - + Memory Card Settings Definições do Cartão de Memória - + Controller Settings Definições do Comando - + Hotkey Settings Definições de Atalhos - + Achievements Settings Definições de Conquistas - + Folder Settings Configurações de pastas - + Advanced Settings Definições Avançadas - + Patches Patches - + Cheats Batotas - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% de Velocidade - + 60% Speed 60% de Velocidade - + 75% Speed 75% de Velocidade - + 100% Speed (Default) 100% de Velocidade (Padrão) - + 130% Speed 130% de Velocidade - + 180% Speed 180% de Velocidade - + 300% Speed 300% de Velocidade - + Normal (Default) Normal (Padrão) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Desativado - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None Nenhum - + Extra + Preserve Sign Extra + Preserve Sign - + Full Completo - + Extra Extra - + Automatic (Default) Automático (Padrão) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Programa - + Null Nulo - + Off Desligado - + Bilinear (Smooth) Bilinear (Suave) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Nativo (PS2) - + Nearest O mais próximo - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Desligado (Nenhum) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (forçado) - + Scaled Escalado - + Unscaled (Default) Não Escalado (Padrão) - + Minimum Mínimo - + Basic (Recommended) Básico (Recomendado) - + Medium Médio - + High Alto - + Full (Slow) Completo (Lento) - + Maximum (Very Slow) Máximo (Muito Lento) - + Off (Default) Desligado (Padrão) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Parcial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Resolução do ecrã - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy AVISO: O Cartão de Memória está ocupado - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Modo de Espetador - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Forçar 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 Largura Máxima) - + 2 (128 Max Width) 2 (128 Largura Máxima) - + 3 (192 Max Width) 3 (192 Largura Máxima) - + 4 (256 Max Width) 4 (256 Largura Máxima) - + 5 (320 Max Width) 5 (320 Largura Máxima) - + 6 (384 Max Width) 6 (384 Largura Máxima) - + 7 (448 Max Width) 7 (448 Largura Máxima) - + 8 (512 Max Width) 8 (512 Largura Máxima) - + 9 (576 Max Width) 9 (576 Largura Máxima) - + 10 (640 Max Width) 10 (640 Largura Máxima) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Metade - + Force Bilinear Forçar Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativo - + Positive Positivo - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Lista de Jogos - + Game List Settings Definições da Lista de Jogos - + Type Tipo - + Serial Serial - + Title Título - + File Title Nome do Ficheiro - + CRC CRC - + Time Played Tempo de Jogo - + Last Played Última Vez Jogado - + Size Tamanho - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Iniciar Ficheiro - + Start BIOS Iniciar BIOS - + Start Disc Iniciar Disco - + Exit Sair - + Set Input Binding Set Input Binding - + Region Região - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copiar definições - + Clear Settings Limpar Definições - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pausar ao Iniciar - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pausar no Menu - + Confirm Shutdown Confimar Encerramento - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Usar tema claro - + Start Fullscreen Iniciar Ecrã completo - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Mostrar mensagens - + Show Speed Mostrar Velocidade - + Show FPS Mostrar FPS - + Show CPU Usage Mostrar utilização da CPU - + Show GPU Usage Mostrar utilização da GPU - + Show Resolution Mostrar resolução - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Mostrar definições - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Arranque rápido - + Output Volume Volume de saída - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Criar - + Cancel Cancelar - + Load Profile Carregar Perfil - + Save Profile Guardar Perfil - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Tipo de Controlador - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Botões - + Frequency Frequência - + Pressure Pressão - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} Porta USB {} - + Device Type Tipo de Dispositivo - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Definições - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Propriedades do Jogo - + Achievements Conquistas - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Alterar Disco - + Close Game Fechar Jogo - + Exit Without Saving Saia sem Guardar - + Back To Pause Menu Voltar para o Menu de Pausa - + Exit And Save State Exit And Save State - + Leaderboards Tabelas de classificação - + Delete Save Apagar Gravação - + Close Menu Fechar Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reiniciar Tempo de Jogo - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remover da lista - + Default View Vista pré-definida - + Sort By Ordenar Por - + Sort Reversed Ordenar Invertido - + Scan For New Games Procurar por novos Jogos - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Fóruns de Ajuda - + GitHub Repository Repositório GitHub - + License Licença - + Close Fechar - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Ativar Conquistas - + Hardcore Mode Modo Difícil - + Sound Effects Efeitos Sonoros - + Test Unofficial Achievements Testar Conquistas Não Oficiais - + Username: {} Usuário: {} - + Login token generated on {} Login token generated on {} - + Logout Terminar Sessão - + Not Logged In Sem Sessão Iniciada - + Login Iniciar sessão - + Game: {0} ({1}) Jogo: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Cartão Ativado - + Card Name Nome do Cartão - + Eject Card Ejetar Cartão @@ -11072,32 +11131,42 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11573,11 +11642,11 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas - - - - - + + + + + Off (Default) Desligado (Padrão) @@ -11587,10 +11656,10 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas - - - - + + + + Automatic (Default) Automático (Padrão) @@ -11657,7 +11726,7 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11723,29 +11792,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11756,7 +11815,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11766,18 +11825,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Tamanho da Captura de Ecrã: - + Screen Resolution Resolução do Ecrã - + Internal Resolution Resolução interna - + PNG PNG @@ -11829,7 +11888,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11876,7 +11935,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Não escalado (Padrão) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Básico (recomendado) @@ -11928,7 +11987,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11944,31 +12003,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11980,15 +12039,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12016,8 +12075,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Desativado) @@ -12074,18 +12133,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12184,13 +12243,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12204,16 +12263,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12286,25 +12335,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12315,7 +12364,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12374,25 +12423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Carregar Texturas @@ -12402,6 +12451,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12419,13 +12478,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12448,8 +12507,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Nenhum (Padrão) @@ -12470,7 +12529,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12522,7 +12581,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12537,7 +12596,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contraste: - + Saturation Saturação @@ -12558,50 +12617,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Mostrar Indicadores - + Show Resolution Mostrar Resolução - + Show Inputs Mostrar Comandos - + Show GPU Usage Exibir Uso da GPU - + Show Settings Exibir Configurações - + Show FPS Exibir FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12617,13 +12676,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Exibir Estatísticas - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12634,13 +12693,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Exibir Uso do CPU - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12666,7 +12725,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12677,43 +12736,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12822,19 +12881,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12887,7 +12946,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12897,1214 +12956,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Nulo - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Usar Definição Global [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Não Verificado - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Desativado - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Codec de vídeo - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Formato de vídeo - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Seleciona qual o Formato de Vídeo a usar para a Captura de Vídeo. Se por acaso o codec não suportar o formato, será usado o primeiro formato disponível. <b>Em caso de dúvida, deixar o padrão.<b> - + Video Bitrate Bitrate de vídeo - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Resolução Automática - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Codec de áudio - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Bitrate de áudio - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Verificado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Proporção do Ecrã - + Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Tamanho da Captura de Ecrã - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Formato da Captura de Ecrã - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Qualidade da captura de ecrã - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modo de Ecrã Inteiro - - - + + + Borderless Fullscreen Ecrã completo sem bordas - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Esquerda - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Alto - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Direita - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Baixo - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Nativo (PS2) (Padrão) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Filtragem de Texturas - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Pré-carregamento de Texturas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Nitidez - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brilho - - - + + + 50 50 - + Contrast Contraste - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale Escala OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Deixar em branco - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14112,7 +14171,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Padrão @@ -14329,254 +14388,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System Sistema - + Open Pause Menu Abrir Menu de Pausa - + Open Achievements List Abrir Lista de Conquistas - + Open Leaderboards List Abrir Lista de Classificações - + Toggle Pause Alternar Pausa - + Toggle Fullscreen Alternar Ecrã Inteiro - + Toggle Frame Limit Alternar Limite de Frames - + Toggle Turbo / Fast Forward Alternar Turbo / Avançar Rápido - + Toggle Slow Motion Alternar Câmara Lenta - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Aumentar o Volume - + Decrease Volume Diminuir o Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Encerrar máquina virtual - + Reset Virtual Machine Reiniciar máquina virtual - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Guardar estados - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15454,594 +15513,608 @@ Right click to clear binding &Sistema - - - + + Change Disc Alterar Disco - - + Load State Load State - - Save State - Save State - - - + S&ettings C&onfigurações - + &Help &Ajuda - + &Debug &Depurar - - Switch Renderer - Mudar Renderizador - - - + &View &Ver - + &Window Size &Tamanho da Janela - + &Tools &Ferramentas - - Input Recording - Input Recording - - - + Toolbar Barra de Ferramentas - + Start &File... Iniciar &Ficheiro... - - Start &Disc... - Iniciar &Disco... - - - + Start &BIOS Iniciar &Sistema - + &Scan For New Games &Procurar Por Novos Jogos - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit S&air - + &BIOS &Sistema - - Emulation - Emulação - - - + &Controllers &Comandos - + &Hotkeys &Teclas de Atalho - + &Graphics &Gráficos - - A&chievements - C&onquistas - - - + &Post-Processing Settings... &Configurações de Pós-Processamento... - - Fullscreen - Ecrã Inteiro - - - + Resolution Scale Escala da Resolução - + &GitHub Repository... &Repositório GitHub... - + Support &Forums... Fóruns de &Suporte... - + &Discord Server... &Servidor do Discord... - + Check for &Updates... Verificar &Atualizações... - + About &Qt... Sobre o &Qt... - + &About PCSX2... &Sobre o PCSX2... - + Fullscreen In Toolbar Tela cheia - + Change Disc... In Toolbar Alterar Disco... - + &Audio &Som - - Game List - Lista de Jogos - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Definições - - - - From File... - Do ficheiro... - - - - From Device... - Do dispositivo... - - - - From Game List... - Da Lista de Jogos... - - - - Remove Disc - Remover Disco - - - + Global State Estado Global - + &Screenshot &Captura de Ecrã - + Start File In Toolbar Iniciar Ficheiro - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Iniciar Disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Desligar - + Reset In Toolbar Reset - + Pause In Toolbar Pausa - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Comandos - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Definições - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Captura de Ecrã - + &Memory Cards &Cartões de memória - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Abrir depurador - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Habilitar Consola do Sistema - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - Novo - - - - Play - This section refers to the Input Recording submenu. - Reproduzir - - - - Stop - This section refers to the Input Recording submenu. - Interromper - - - - Settings - This section refers to the Input Recording submenu. - Definições - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Captura de Vídeo - - Edit Cheats... - Editar trapaças... - - - - Edit Patches... - Editar Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale Escala %1x - + Select location to save block dump: Select location to save block dump: - + Do not show again Não voltar a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16054,297 +16127,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Erro - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Propriedades... - + Set Cover Image... Definir Imagem de Capa... - + Exclude From List Excluir da Lista - + Reset Play Time Reiniciar Tempo de Jogo - + Check Wiki Page Verificar página da Wiki - + Default Boot Arranque Padrão - + Fast Boot Arranque Rápido - + Full Boot Arranque Completo - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Iniciar Ficheiro - + Start Disc Iniciar Disco - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirmar criação do ficheiro - + The pnach file '%1' does not currently exist. Do you want to create it? O ficheiro pnach '%1' não existe. Quer criar? - + Failed to create '%1'. Falha a criar '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Em pausa - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja redefinir a máquina virtual agora? - + Cannot change from game to GS dump without shutting down first. Não é possível mudar do jogo para o dump de GS sem desligar primeiro. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Parar Modo de Imagem Grande - + Exit Big Picture In Toolbar Sair da Imagem Grande - + Game Properties Propriedades do Jogo - + Game properties is unavailable for the current game. As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Selecionar Imagem de Capa - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? Já existe uma imagem de capa para este jogo, deseja substituí-la? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Falha ao remover '%1' - - + + Confirm Reset Confirmar Reinício - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. Deve selecionar um ficheiro diferente da imagem de capa atual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16353,12 +16426,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16371,89 +16444,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Retomar (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16462,42 +16535,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Vazio - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirmar Alteração de Disco - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Alterar de Disco - + Reset Reiniciar @@ -16520,25 +16593,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16555,28 +16628,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17368,7 +17446,7 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca Go To In Memory View - + Cannot Go To Cannot Go To @@ -18208,12 +18286,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18222,7 +18300,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18231,7 +18309,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18240,7 +18318,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18341,47 +18419,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18514,7 +18592,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21727,42 +21805,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Falha ao fazer backup do save state antigo {}. - + Failed to save save state: {}. Falha ao salvar o estado. - + PS2 BIOS ({}) BIOS da PS2 ({}) - + Unknown Game Jogo Desconhecido - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21779,272 +21857,272 @@ Uma vez copiada, esta imagem da BIOS deve ser colocada na pasta bios dentro do d Por favor consulte os FAQs e guias para mais instruções. - + Resuming state A retomar estado - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. Estado guardado no slot {}. - + Failed to save save state to slot {}. Falha ao guardar o estado do save no slot {}. - - + + Loading state A carregar estado - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Não há nenhum estado de save no slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... A carregar estado do slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... A guardar estado no slot {}... - + Frame advancing Avanço de frames - + Disc removed. Disco removido. - + Disc changed to '{}'. Disco alterado para '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Falha ao abrir a nova imagem de disco '{}'. A reverter para a imagem anterior. O erro foi: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Falha ao mudar para a imagem de disco anterior. A remover o disco. O erro foi: {} - + Cheats have been disabled due to achievements hardcore mode. Os cheats foram desativados devido a conquistas no modo hardcore. - + Fast CDVD is enabled, this may break games. CDVD rápido está ativado, isto pode partir os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/salto dos ciclos não está como padrão, isto poderá bloquear ou deixar os jogos muito lentos. - + Upscale multiplier is below native, this will break rendering. Multiplicador de upscale abaixo do nativo, isto poderá quebrar a renderização. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem de texturas não está definida como Bilinear (PS2). Isto poderá quebrar a renderização nalguns jogos. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto poderá quebrar a renderização nalguns jogos. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts b/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts new file mode 100644 index 0000000000..3f9e0b5fb3 --- /dev/null +++ b/pcsx2-qt/Translations/pcsx2-qt_qu-PE.ts @@ -0,0 +1,22132 @@ + + + + + AboutDialog + + + About PCSX2 + About PCSX2 + + + + SCM Version + SCM= Source Code Management + SCM Version + + + + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + + + + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Third-Party Licenses + Third-Party Licenses + + + + View Document + View Document + + + + File not found: %1 + File not found: %1 + + + + AchievementLoginDialog + + + RetroAchievements Login + Window title + RetroAchievements Login + + + + RetroAchievements Login + Header text + RetroAchievements Login + + + + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + Ready... + Ready... + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + &Login + &Login + + + + Logging in... + Logging in... + + + + Login Error + Login Error + + + + Login failed. +Error: %1 + +Please check your username and password, and try again. + Login failed. +Error: %1 + +Please check your username and password, and try again. + + + + Login failed. + Login failed. + + + + Enable Achievements + Enable Achievements + + + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + + + + Reset System + Reset System + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + AchievementSettingsWidget + + + + Enable Achievements + Enable Achievements + + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + + Enable Sound Effects + Enable Sound Effects + + + + Notifications + Notifications + + + + + 5 seconds + 5 seconds + + + + Account + Account + + + + + Login... + Login... + + + + View Profile... + View Profile... + + + + Settings + Settings + + + + + Enable Spectator Mode + Enable Spectator Mode + + + + + Enable Encore Mode + Enable Encore Mode + + + + + Show Achievement Notifications + Show Achievement Notifications + + + + + Show Leaderboard Notifications + Show Leaderboard Notifications + + + + + Enable In-Game Overlays + Enable In-Game Overlays + + + + Username: +Login token generated at: + Username: +Login token generated at: + + + + Game Info + Game Info + + + + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + + + + + + + + Unchecked + Unchecked + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + + + + Checked + Checked + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + Displays popup messages on events such as achievement unlocks and game completion. + Displays popup messages on events such as achievement unlocks and game completion. + + + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + + + + When enabled, each session will behave as if no achievements have been unlocked. + When enabled, each session will behave as if no achievements have been unlocked. + + + + Reset System + Reset System + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + + %n seconds + + %n seconds + %n seconds + + + + + Username: %1 +Login token generated on %2. + Username: %1 +Login token generated on %2. + + + + Logout + Logout + + + + Not Logged In. + Not Logged In. + + + + Achievements + + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + {0}, {1}. + {0}, {1}. + + + + You have unlocked {} of %n achievements + Achievement popup + + You have unlocked {} of %n achievements + You have unlocked {} of %n achievements + + + + + and earned {} of %n points + Achievement popup + + and earned {} of %n points + and earned {} of %n points + + + + + {} (Unofficial) + {} (Unofficial) + + + + Mastered {} + Mastered {} + + + + {0}, {1} + {0}, {1} + + + + %n achievements + Mastery popup + + %n achievements + %n achievements + + + + + %n points + Mastery popup + + %n points + %n points + + + + + Leaderboard attempt started. + Leaderboard attempt started. + + + + Leaderboard attempt failed. + Leaderboard attempt failed. + + + + Your Time: {}{} + Your Time: {}{} + + + + Your Score: {}{} + Your Score: {}{} + + + + Your Value: {}{} + Your Value: {}{} + + + + (Submitting) + (Submitting) + + + + Achievements Disconnected + Achievements Disconnected + + + + An unlock request could not be completed. We will keep retrying to submit this request. + An unlock request could not be completed. We will keep retrying to submit this request. + + + + Achievements Reconnected + Achievements Reconnected + + + + All pending unlock requests have completed. + All pending unlock requests have completed. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + + Score: {0} pts (softcore: {1} pts) +Unread messages: {2} + Score: {0} pts (softcore: {1} pts) +Unread messages: {2} + + + + + Confirm Hardcore Mode + Confirm Hardcore Mode + + + + Active Challenge Achievements + Active Challenge Achievements + + + + (Hardcore Mode) + (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + + Leaderboard Download Failed + Leaderboard Download Failed + + + + Your Time: {0} (Best: {1}) + Your Time: {0} (Best: {1}) + + + + Your Score: {0} (Best: {1}) + Your Score: {0} (Best: {1}) + + + + Your Value: {0} (Best: {1}) + Your Value: {0} (Best: {1}) + + + + {0} +Leaderboard Position: {1} of {2} + {0} +Leaderboard Position: {1} of {2} + + + + Server error in {0}: +{1} + Server error in {0}: +{1} + + + + Yes + Yes + + + + No + No + + + + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. + + + + Unknown + Unknown + + + + Locked + Locked + + + + Unlocked + Unlocked + + + + Unsupported + Unsupported + + + + Unofficial + Unofficial + + + + Recently Unlocked + Recently Unlocked + + + + Active Challenges + Active Challenges + + + + Almost There + Almost There + + + + {} points + {} points + + + + {} point + {} point + + + + XXX points + XXX points + + + + Unlocked: {} + Unlocked: {} + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Show Best + Show Best + + + + Show Nearby + Show Nearby + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Value + Value + + + + Date Submitted + Date Submitted + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + + Loading... + Loading... + + + + + This game has no achievements. + This game has no achievements. + + + + Failed to read executable from disc. Achievements disabled. + Failed to read executable from disc. Achievements disabled. + + + + AdvancedSettingsWidget + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Rounding Mode + Rounding Mode + + + + + + Chop/Zero (Default) + Chop/Zero (Default) + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + + + + Division Rounding Mode + Division Rounding Mode + + + + Nearest (Default) + Nearest (Default) + + + + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + + + + Clamping Mode + Clamping Mode + + + + + + Normal (Default) + Normal (Default) + + + + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + + + + + Enable Recompiler + Enable Recompiler + + + + + + + + + + + + + + + + Checked + Checked + + + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + + + + Wait Loop Detection + Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). + Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Cache (Slow) + Enable Cache (Slow) + + + + + + + Unchecked + Unchecked + + + + Interpreter only, provided for diagnostic. + Interpreter only, provided for diagnostic. + + + + INTC Spin Detection + INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. + INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) + Uses backpatching to avoid register flushing on every memory access. + + + + Pause On TLB Miss + Pause On TLB Miss + + + + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + + + + Enable 128MB RAM (Dev Console) + Enable 128MB RAM (Dev Console) + + + + Exposes an additional 96MB of memory to the virtual machine. + Exposes an additional 96MB of memory to the virtual machine. + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + + + + Enable VU0 Recompiler (Micro Mode) + VU0 = Vector Unit 0. One of the PS2's processors. + Enable VU0 Recompiler (Micro Mode) + + + + Enables VU0 Recompiler. + Enables VU0 Recompiler. + + + + Enable VU1 Recompiler + VU1 = Vector Unit 1. One of the PS2's processors. + Enable VU1 Recompiler + + + + Enables VU1 Recompiler. + Enables VU1 Recompiler. + + + + mVU Flag Hack + mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) + mVU Flag Hack + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + + + + Enable Game Fixes + Enable Game Fixes + + + + Automatically loads and applies fixes to known problematic games on game start. + Automatically loads and applies fixes to known problematic games on game start. + + + + Enable Compatibility Patches + Enable Compatibility Patches + + + + Automatically loads and applies compatibility patches to known problematic games. + Automatically loads and applies compatibility patches to known problematic games. + + + + Savestate Compression Method + Savestate Compression Method + + + + Zstandard + Zstandard + + + + Determines the algorithm to be used when compressing savestates. + Determines the algorithm to be used when compressing savestates. + + + + Savestate Compression Level + Savestate Compression Level + + + + Medium + Medium + + + + Determines the level to be used when compressing savestates. + Determines the level to be used when compressing savestates. + + + + Save State On Shutdown + Save State On Shutdown + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Create Save State Backups + Create Save State Backups + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + + + + AdvancedSystemSettingsWidget + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + EmotionEngine (MIPS-IV) + Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). + EmotionEngine (MIPS-IV) + + + + Rounding Mode: + Rounding refers here to the mathematical term. + Rounding Mode: + + + + + + Nearest + Nearest + + + + + + + Negative + Negative + + + + + + + Positive + Positive + + + + Clamping Mode: + Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. + Clamping Mode: + + + + + None + None + + + + + + Normal (Default) + Normal (Default) + + + + + + Chop/Zero (Default) + Chop/Zero (Default) + + + + Division Rounding Mode: + Rounding refers here to the mathematical term. + Division Rounding Mode: + + + + Nearest (Default) + Nearest (Default) + + + + Chop/Zero + Chop/Zero + + + + None + ClampMode + None + + + + + + Extra + Preserve Sign + Sign: refers here to the mathematical meaning (plus/minus). + Extra + Preserve Sign + + + + Full + Full + + + + Wait Loop Detection + Wait Loop Detection + + + + + Enable Recompiler + Enable Recompiler + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Enable Cache (Slow) + Enable Cache (Slow) + + + + INTC Spin Detection + INTC Spin Detection + + + + Pause On TLB Miss + Pause On TLB Miss + + + + Enable 128MB RAM (Dev Console) + Enable 128MB RAM (Dev Console) + + + + Vector Units (VU) + Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. + Vector Units (VU) + + + + VU1 Rounding Mode: + VU1 Rounding Mode: + + + + mVU Flag Hack + mVU Flag Hack + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + Enable Instant VU1 + Enable Instant VU1 + + + + + Extra + Extra + + + + VU0 Clamping Mode: + VU0 Clamping Mode: + + + + VU0 Rounding Mode: + VU0 Rounding Mode: + + + + VU1 Clamping Mode: + VU1 Clamping Mode: + + + + I/O Processor (IOP, MIPS-I) + I/O Processor (IOP, MIPS-I) + + + + Game Settings + Game Settings + + + + Enable Game Fixes + Enable Game Fixes + + + + Enable Compatibility Patches + Enable Compatibility Patches + + + + Create Save State Backups + Create Save State Backups + + + + Save State On Shutdown + Save State On Shutdown + + + + Frame Rate Control + Frame Rate Control + + + + + hz + hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + Savestate Settings + Savestate Settings + + + + Compression Level: + Compression Level: + + + + Compression Method: + Compression Method: + + + + Uncompressed + Uncompressed + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + High + High + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + + Use Save State Selector + Use Save State Selector + + + + PINE Settings + PINE Settings + + + + Slot: + Slot: + + + + Enable + Enable + + + + AnalysisOptionsDialog + + + Analysis Options + Analysis Options + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + Close dialog after analysis has started + Close dialog after analysis has started + + + + Analyze + Analyze + + + + Close + Close + + + + AudioExpansionSettingsDialog + + + Audio Expansion Settings + Audio Expansion Settings + + + + Circular Wrap: + Circular Wrap: + + + + + 30 + 30 + + + + Shift: + Shift: + + + + + + + + + + 20 + 20 + + + + Depth: + Depth: + + + + 10 + 10 + + + + Focus: + Focus: + + + + Center Image: + Center Image: + + + + Front Separation: + Front Separation: + + + + Rear Separation: + Rear Separation: + + + + Low Cutoff: + Low Cutoff: + + + + High Cutoff: + High Cutoff: + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + + + + Block Size: + Block Size: + + + + AudioSettingsWidget + + + Configuration + Configuration + + + + Driver: + Driver: + + + + + Expansion Settings + Expansion Settings + + + + + Stretch Settings + Stretch Settings + + + + Buffer Size: + Buffer Size: + + + + Maximum latency: 0 frames (0.00ms) + Maximum latency: 0 frames (0.00ms) + + + + Backend: + Backend: + + + + + 0 ms + 0 ms + + + + Controls + Controls + + + + Output Volume: + Output Volume: + + + + + 100% + 100% + + + + Fast Forward Volume: + Fast Forward Volume: + + + + + Mute All Sound + Mute All Sound + + + + Synchronization: + Synchronization: + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Expansion: + Expansion: + + + + Output Latency: + Output Latency: + + + + Minimal + Minimal + + + + Output Device: + Output Device: + + + + Synchronization + Synchronization + + + + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + + + + + Default + Default + + + + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + + + + Output Latency + Output Latency + + + + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + + + + Resets output volume back to the global/inherited setting. + Resets output volume back to the global/inherited setting. + + + + Resets output volume back to the default. + Resets output volume back to the default. + + + + Resets fast forward volume back to the global/inherited setting. + Resets fast forward volume back to the global/inherited setting. + + + + Resets fast forward volume back to the default. + Resets fast forward volume back to the default. + + + + + %1% + %1% + + + + + + + + N/A + Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. + N/A + + + + + + % + % + + + + Audio Backend + Audio Backend + + + + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + + + + + + + %1 ms + %1 ms + + + + Buffer Size + Buffer Size + + + + Output Volume + Output Volume + + + + Controls the volume of the audio played on the host. + Controls the volume of the audio played on the host. + + + + Fast Forward Volume + Fast Forward Volume + + + + Controls the volume of the audio played on the host when fast forwarding. + Controls the volume of the audio played on the host when fast forwarding. + + + + Unchecked + Unchecked + + + + Prevents the emulator from producing any audible sound. + Prevents the emulator from producing any audible sound. + + + + Expansion Mode + Expansion Mode + + + + Disabled (Stereo) + Disabled (Stereo) + + + + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. + + + + These settings fine-tune the behavior of the FreeSurround-based channel expander. + These settings fine-tune the behavior of the FreeSurround-based channel expander. + + + + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + + + + + Reset Volume + Reset Volume + + + + + Reset Fast Forward Volume + Reset Fast Forward Volume + + + + Unknown Device "%1" + Unknown Device "%1" + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + + + + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) + + + + Maximum Latency: %1 ms (minimum output latency unknown) + Maximum Latency: %1 ms (minimum output latency unknown) + + + + AudioStream + + + Null (No Output) + Null (No Output) + + + + Cubeb + Cubeb + + + + SDL + SDL + + + + Disabled (Stereo) + Disabled (Stereo) + + + + Stereo with LFE + Stereo with LFE + + + + Quadraphonic + Quadraphonic + + + + Quadraphonic with LFE + Quadraphonic with LFE + + + + 5.1 Surround + 5.1 Surround + + + + 7.1 Surround + 7.1 Surround + + + + + Default + Default + + + + AudioStretchSettingsDialog + + + Audio Stretch Settings + Audio Stretch Settings + + + + Sequence Length: + Sequence Length: + + + + 30 + 30 + + + + Seekwindow Size: + Seekwindow Size: + + + + 20 + 20 + + + + Overlap: + Overlap: + + + + 10 + 10 + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + + + + Use Quickseek + Use Quickseek + + + + Use Anti-Aliasing Filter + Use Anti-Aliasing Filter + + + + AutoUpdaterDialog + + + + + Automatic Updater + Automatic Updater + + + + Update Available + Update Available + + + + Current Version: + Current Version: + + + + New Version: + New Version: + + + + Download Size: + Download Size: + + + + Download and Install... + Download and Install... + + + + Skip This Update + Skip This Update + + + + Remind Me Later + Remind Me Later + + + + + Updater Error + Updater Error + + + + <h2>Changes:</h2> + <h2>Changes:</h2> + + + + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + + + + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + + + + Savestate Warning + Savestate Warning + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + + + + Downloading %1... + Downloading %1... + + + + No updates are currently available. Please try again later. + No updates are currently available. Please try again later. + + + + Current Version: %1 (%2) + Current Version: %1 (%2) + + + + New Version: %1 (%2) + New Version: %1 (%2) + + + + Download Size: %1 MB + Download Size: %1 MB + + + + Loading... + Loading... + + + + Failed to remove updater exe after update. + Failed to remove updater exe after update. + + + + BIOSSettingsWidget + + + BIOS Directory + BIOS Directory + + + + PCSX2 will search for BIOS images in this directory. + PCSX2 will search for BIOS images in this directory. + + + + Browse... + Browse... + + + + Reset + Reset + + + + BIOS Selection + BIOS Selection + + + + Open BIOS Folder... + Open BIOS Folder... + + + + Refresh List + Refresh List + + + + Filename + Filename + + + + Version + Version + + + + Options and Patches + Options and Patches + + + + + Fast Boot + Fast Boot + + + + + Fast Forward Boot + Fast Forward Boot + + + + Checked + Checked + + + + Patches the BIOS to skip the console's boot animation. + Patches the BIOS to skip the console's boot animation. + + + + Unchecked + Unchecked + + + + Removes emulation speed throttle until the game starts to reduce startup time. + Removes emulation speed throttle until the game starts to reduce startup time. + + + + BreakpointDialog + + + Create / Modify Breakpoint + Create / Modify Breakpoint + + + + Type + Type + + + + Execute + Execute + + + + + Memory + Memory + + + + Address + Address + + + + 0 + 0 + + + + Read + Read + + + + Write + Write + + + + Change + Change + + + + Size + Size + + + + 1 + 1 + + + + Condition + Condition + + + + Log + Log + + + + Enable + Enable + + + + + Invalid Address + Invalid Address + + + + + Invalid Condition + Invalid Condition + + + + Invalid Size + Invalid Size + + + + BreakpointModel + + + Execute + Execute + + + + + -- + -- + + + + Enabled + Enabled + + + + Disabled + Disabled + + + + Read + Read + + + + Write(C) + (C) = changes, as in "look for changes". + Write(C) + + + + Write + Write + + + + TYPE + Warning: limited space available. Abbreviate if needed. + TYPE + + + + OFFSET + Warning: limited space available. Abbreviate if needed. + OFFSET + + + + SIZE / LABEL + Warning: limited space available. Abbreviate if needed. + SIZE / LABEL + + + + INSTRUCTION + Warning: limited space available. Abbreviate if needed. + INSTRUCTION + + + + CONDITION + Warning: limited space available. Abbreviate if needed. + CONDITION + + + + HITS + Warning: limited space available. Abbreviate if needed. + HITS + + + + X + Warning: limited space available. Abbreviate if needed. + X + + + + CDVD + + + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + + + + Saving CDVD block dump to '{}'. + Saving CDVD block dump to '{}'. + + + + Precaching CDVD + Precaching CDVD + + + + Audio + Audio + + + + Mode 1 + Mode 1 + + + + Mode 2 + Mode 2 + + + + Unknown + Unknown + + + + Precaching is not supported for discs. + Precaching is not supported for discs. + + + + Precaching {}... + Precaching {}... + + + + Precaching is not supported for this file format. + Precaching is not supported for this file format. + + + + Required memory ({}GB) is the above the maximum allowed ({}GB). + Required memory ({}GB) is the above the maximum allowed ({}GB). + + + + ColorPickerButton + + + Select LED Color + Select LED Color + + + + ControllerBindingWidget + + + Virtual Controller Type + Virtual Controller Type + + + + Bindings + Bindings + + + + Settings + Settings + + + + Macros + Macros + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + Controller Port %1 + Controller Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Clear Bindings + + + + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + ControllerBindingWidget_DualShock2 + + + D-Pad + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + D-Pad + + + + + + Down + Down + + + + + + Left + Left + + + + + + Up + Up + + + + + + Right + Right + + + + Left Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Left Analog + + + + Large Motor + Large Motor + + + + L2 + Leave this button name as-is. + L2 + + + + R2 + Leave this button name as-is. + R2 + + + + L1 + Leave this button name as-is. + L1 + + + + R1 + Leave this button name as-is. + R1 + + + + Start + Leave this button name as-is or uppercase it entirely. + Start + + + + Select + Leave this button name as-is or uppercase it entirely. + Select + + + + Face Buttons + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Face Buttons + + + + Cross + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Cross + + + + Square + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Square + + + + Triangle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Triangle + + + + Circle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Circle + + + + Right Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Right Analog + + + + Small Motor + Small Motor + + + + L3 + Leave this button name as-is. + L3 + + + + R3 + Leave this button name as-is. + R3 + + + + Pressure Modifier + Pressure Modifier + + + + Analog + Analog + + + + ControllerBindingWidget_Guitar + + + Yellow + Yellow + + + + + + + + + + + + + + PushButton + PushButton + + + + Start + Start + + + + Red + Red + + + + Green + Green + + + + Orange + Orange + + + + Select + Select + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Blue + Blue + + + + Whammy Bar + Whammy Bar + + + + Tilt + Tilt + + + + ControllerBindingWidget_Jogcon + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Large Motor + Large Motor + + + + L2 + L2 + + + + R2 + R2 + + + + L1 + L1 + + + + R1 + R1 + + + + Start + Start + + + + Select + Select + + + + Face Buttons + Face Buttons + + + + Cross + Cross + + + + Square + Square + + + + Triangle + Triangle + + + + Circle + Circle + + + + Small Motor + Small Motor + + + + Dial Left + Dial Left + + + + Dial Right + Dial Right + + + + ControllerBindingWidget_Negcon + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Large Motor + Large Motor + + + + L + L + + + + Start + Start + + + + R + R + + + + Face Buttons + Face Buttons + + + + I + I + + + + II + II + + + + B + B + + + + A + A + + + + Small Motor + Small Motor + + + + Twist Left + Twist Left + + + + Twist Right + Twist Right + + + + ControllerBindingWidget_Popn + + + Select + Leave this button name as-is or uppercase it entirely. + Select + + + + Yellow (Left) + Yellow (Left) + + + + Yellow (Right) + Yellow (Right) + + + + Blue (Right) + Blue (Right) + + + + Blue (Left) + Blue (Left) + + + + Start + Leave this button name as-is or uppercase it entirely. + Start + + + + Red + Red + + + + Green (Right) + Green (Right) + + + + White (Left) + White (Left) + + + + Green (Left) + Green (Left) + + + + White (Right) + White (Right) + + + + ControllerCustomSettingsWidget + + + Restore Default Settings + Restore Default Settings + + + + Browse... + Browse... + + + + Select File + Select File + + + + ControllerGlobalSettingsWidget + + + SDL Input Source + SDL Input Source + + + + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + + + + Enable SDL Input Source + Enable SDL Input Source + + + + DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense Enhanced Mode + + + + XInput Source + XInput Source + + + + Enable XInput Input Source + Enable XInput Input Source + + + + DInput Source + DInput Source + + + + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + + + + Enable DInput Input Source + Enable DInput Input Source + + + + Profile Settings + Profile Settings + + + + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + + + + Use Per-Profile Hotkeys + Use Per-Profile Hotkeys + + + + + Controller LED Settings + Controller LED Settings + + + + Enable SDL Raw Input + Enable SDL Raw Input + + + + Enable IOKit Driver + Enable IOKit Driver + + + + Enable MFI Driver + Enable MFI Driver + + + + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + + + + Controller Multitap + Controller Multitap + + + + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + + + + Multitap on Console Port 1 + Multitap on Console Port 1 + + + + Multitap on Console Port 2 + Multitap on Console Port 2 + + + + Mouse/Pointer Source + Mouse/Pointer Source + + + + PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 allows you to use your mouse to simulate analog stick movement. + + + + Settings... + Settings... + + + + Enable Mouse Mapping + Enable Mouse Mapping + + + + Detected Devices + Detected Devices + + + + ControllerLEDSettingsDialog + + + Controller LED Settings + Controller LED Settings + + + + SDL-0 LED + SDL-0 LED + + + + SDL-1 LED + SDL-1 LED + + + + Enable DualSense Player LED + Enable DualSense Player LED + + + + SDL-2 LED + SDL-2 LED + + + + SDL-3 LED + SDL-3 LED + + + + ControllerMacroEditWidget + + + Binds/Buttons + Binds/Buttons + + + + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + + + + Pressure + Pressure + + + + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + + + + + 100% + 100% + + + + Trigger + Trigger + + + + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + + + + Press To Toggle + Press To Toggle + + + + Deadzone: + Deadzone: + + + + Frequency + Frequency + + + + Macro will toggle every N frames. + Macro will toggle every N frames. + + + + Set... + Set... + + + + Not Configured + Not Configured + + + + + %1% + %1% + + + + Set Frequency + Set Frequency + + + + Frequency: + Frequency: + + + + Macro will not repeat. + Macro will not repeat. + + + + Macro will toggle buttons every %1 frames. + Macro will toggle buttons every %1 frames. + + + + ControllerMacroWidget + + + Controller Port %1 Macros + Controller Port %1 Macros + + + + Macro %1 +%2 + This is the full text that appears in each option of the 16 available macros, and reads like this: + +Macro 1 +Not Configured/Buttons configured + Macro %1 +%2 + + + + ControllerMappingSettingsDialog + + + Controller Mapping Settings + Controller Mapping Settings + + + + <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + + + + Ignore Inversion + Ignore Inversion + + + + <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + + + + ControllerMouseSettingsDialog + + + Mouse Mapping Settings + Mouse Mapping Settings + + + + Y Speed + Y Speed + + + + + + + + 10 + 10 + + + + X Speed + X Speed + + + + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + + + + Inertia + Inertia + + + + X Dead Zone + X Dead Zone + + + + Y Dead Zone + Y Dead Zone + + + + ControllerSettingsWindow + + + PCSX2 Controller Settings + PCSX2 Controller Settings + + + + Editing Profile: + Editing Profile: + + + + New Profile + New Profile + + + + Apply Profile + Apply Profile + + + + Rename Profile + Rename Profile + + + + Delete Profile + Delete Profile + + + + Mapping Settings + Mapping Settings + + + + + Restore Defaults + Restore Defaults + + + + + + Create Input Profile + Create Input Profile + + + + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + + + + + + Error + Error + + + + + A profile with the name '%1' already exists. + A profile with the name '%1' already exists. + + + + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + + + + Do you want to copy the current hotkey bindings from global settings to the new input profile? + Do you want to copy the current hotkey bindings from global settings to the new input profile? + + + + Failed to save the new profile to '%1'. + Failed to save the new profile to '%1'. + + + + Load Input Profile + Load Input Profile + + + + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + + + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + + Delete Input Profile + Delete Input Profile + + + + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + + + + Failed to delete '%1'. + Failed to delete '%1'. + + + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Global Settings + Global Settings + + + + + Controller Port %1%2 +%3 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1%2 +%3 + + + + + Controller Port %1 +%2 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1 +%2 + + + + + USB Port %1 +%2 + USB Port %1 +%2 + + + + Hotkeys + Hotkeys + + + + Shared + "Shared" refers here to the shared input profile. + Shared + + + + The input profile named '%1' cannot be found. + The input profile named '%1' cannot be found. + + + + CoverDownloadDialog + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + + + + By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. + + + + Use Title File Names + Use Title File Names + + + + Waiting to start... + Waiting to start... + + + + + Start + Start + + + + Close + Close + + + + Download complete. + Download complete. + + + + Stop + Stop + + + + CpuWidget + + + Registers + Registers + + + + Functions + Functions + + + + Memory Search + Memory Search + + + + Memory + Memory + + + + Breakpoints + Breakpoints + + + + Threads + Threads + + + + Active Call Stack + Active Call Stack + + + + Saved Addresses + Saved Addresses + + + + Globals + Globals + + + + Locals + Locals + + + + Parameters + Parameters + + + + Breakpoint List Context Menu + Breakpoint List Context Menu + + + + + New + New + + + + Edit + Edit + + + + + + Copy + Copy + + + + + Delete + Delete + + + + + + + Copy all as CSV + Copy all as CSV + + + + + Paste from CSV + Paste from CSV + + + + Thread List Context Menu + Thread List Context Menu + + + + Go to in Disassembly + Go to in Disassembly + + + + + Load from Settings + Load from Settings + + + + + Save to Settings + Save to Settings + + + + Go to in Memory View + Go to in Memory View + + + + Copy Address + Copy Address + + + + Copy Text + Copy Text + + + + Stack List Context Menu + Stack List Context Menu + + + + DEV9DnsHostDialog + + + Network DNS Hosts Import/Export + Network DNS Hosts Import/Export + + + + Select Hosts + Select Hosts + + + + OK + OK + + + + Cancel + Cancel + + + + Selected + Selected + + + + Name + Name + + + + Url + Url + + + + Address + Address + + + + Enabled + Enabled + + + + DEV9SettingsWidget + + + Ethernet + Ethernet + + + + Ethernet Device: + Ethernet Device: + + + + Ethernet Device Type: + Ethernet Device Type: + + + + Intercept DHCP + Intercept DHCP + + + + Enabled + Enabled + + + + Enabled + InterceptDHCP + Enabled + + + + Subnet Mask: + Subnet Mask: + + + + Gateway Address: + Gateway Address: + + + + + + Auto + Auto + + + + Intercept DHCP: + Intercept DHCP: + + + + PS2 Address: + PS2 Address: + + + + DNS1 Address: + DNS1 Address: + + + + DNS2 Address: + DNS2 Address: + + + + Internal DNS + Internal DNS + + + + Add + Add + + + + Delete + Delete + + + + Export + Export + + + + Import + Import + + + + Per game + Per game + + + + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + + + + Enabled + InternalDNSTable + Enabled + + + + Hard Disk Drive + Hard Disk Drive + + + + Enable 48-Bit LBA + Enable 48-Bit LBA + + + + HDD File: + HDD File: + + + + + 40 + 40 + + + + + 120 + 120 + + + + HDD Size (GiB): + HDD Size (GiB): + + + + Enabled + HDD + Enabled + + + + Browse + Browse + + + + Create Image + Create Image + + + + PCAP Bridged + PCAP Bridged + + + + PCAP Switched + PCAP Switched + + + + TAP + TAP + + + + Sockets + Sockets + + + + Manual + Manual + + + + Internal + Internal + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Name + Name + + + + Url + Url + + + + Address + Address + + + + + Hosts File + Hosts File + + + + + ini (*.ini) + ini (*.ini) + + + + + + + DNS Hosts + DNS Hosts + + + + Exported Successfully + Exported Successfully + + + + Failed to open file + Failed to open file + + + + No Hosts in file + No Hosts in file + + + + Imported Successfully + Imported Successfully + + + + + Per Game Host list + Per Game Host list + + + + Copy global settings? + Copy global settings? + + + + Delete per game host list? + Delete per game host list? + + + + HDD Image File + HDD Image File + + + + HDD (*.raw) + HDD (*.raw) + + + + 2000 + 2000 + + + + 100 + 100 + + + + Overwrite File? + Overwrite File? + + + + HDD image "%1" already exists. + +Do you want to overwrite? + HDD image "%1" already exists. + +Do you want to overwrite? + + + + HDD Creator + HDD Creator + + + + HDD image created + HDD image created + + + + Use Global + Use Global + + + + Override + Override + + + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + Clear Existing Symbols + + + + + Automatically Select Symbols To Clear + Automatically Select Symbols To Clear + + + + <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> + + + + Import Symbols + Import Symbols + + + + + Import From ELF + Import From ELF + + + + + Demangle Symbols + Demangle Symbols + + + + + Demangle Parameters + Demangle Parameters + + + + + Import Default .sym File + Import Default .sym File + + + + Import from file (.elf, .sym, etc): + Import from file (.elf, .sym, etc): + + + + Add + Add + + + + Remove + Remove + + + + Scan For Functions + Scan For Functions + + + + Scan Mode: + Scan Mode: + + + + + Scan ELF + Scan ELF + + + + Scan Memory + Scan Memory + + + + Skip + Skip + + + + Custom Address Range: + Custom Address Range: + + + + Start: + Start: + + + + End: + End: + + + + Hash Functions + Hash Functions + + + + + Gray Out Symbols For Overwritten Functions + Gray Out Symbols For Overwritten Functions + + + + + + + + + Checked + Checked + + + + Automatically delete symbols that were generated by any previous analysis runs. + Automatically delete symbols that were generated by any previous analysis runs. + + + + Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + Include parameter lists in demangled function names. + Include parameter lists in demangled function names. + + + + Scan Mode + Scan Mode + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + Custom Address Range + Custom Address Range + + + + Unchecked + Unchecked + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + <i>No symbol sources in database.</i> + <i>No symbol sources in database.</i> + + + + <i>Start this game to modify the symbol sources list.</i> + <i>Start this game to modify the symbol sources list.</i> + + + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + + Add Symbol File + Add Symbol File + + + + DebugSettingsWidget + + + + Analysis + Analysis + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + Automatically Analyze Program: + Automatically Analyze Program: + + + + Always + Always + + + + + If Debugger Is Open + If Debugger Is Open + + + + Never + Never + + + + Generate Symbols For IRX Exports + Generate Symbols For IRX Exports + + + + GS + GS + + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Start Draw Number: + Start Draw Number: + + + + Draw Dump Count: + Draw Dump Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + + + Trace Logging + Trace Logging + + + + Enable + Enable + + + + EE + EE + + + + + DMA Control + DMA Control + + + + SPR / MFIFO + SPR / MFIFO + + + + VIF + VIF + + + + COP1 (FPU) + COP1 (FPU) + + + + MSKPATH3 + MSKPATH3 + + + + Cache + Cache + + + + GIF + GIF + + + + R5900 + R5900 + + + + COP0 + COP0 + + + + + HW Regs (MMIO) + HW Regs (MMIO) + + + + + Counters + Counters + + + + SIF + SIF + + + + COP2 (VU0 Macro) + COP2 (VU0 Macro) + + + + VIFCodes + VIFCodes + + + + Memory + Memory + + + + + Unknown MMIO + Unknown MMIO + + + + IPU + IPU + + + + + BIOS + BIOS + + + + + DMA Registers + DMA Registers + + + + GIFTags + GIFTags + + + + IOP + IOP + + + + CDVD + CDVD + + + + R3000A + R3000A + + + + Memcards + Memcards + + + + Pad + Pad + + + + MDEC + MDEC + + + + COP2 (GPU) + COP2 (GPU) + + + + Analyze Program + Analyze Program + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables + + + + Checked + Checked + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + + + Enable Trace Logging + Enable Trace Logging + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Globally enable / disable trace logging. + Globally enable / disable trace logging. + + + + EE BIOS + EE BIOS + + + + Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. + + + + EE Memory + EE Memory + + + + Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. + + + + EE R5900 + EE R5900 + + + + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + + + + EE COP0 + EE COP0 + + + + Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. + + + + EE COP1 + EE COP1 + + + + Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. + + + + EE COP2 + EE COP2 + + + + Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. + + + + EE Cache + EE Cache + + + + Log EE cache activity. + Log EE cache activity. + + + + EE Known MMIO + EE Known MMIO + + + + + Log known MMIO accesses. + Log known MMIO accesses. + + + + EE Unknown MMIO + EE Unknown MMIO + + + + + Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. + + + + EE DMA Registers + EE DMA Registers + + + + + Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. + + + + EE IPU + EE IPU + + + + Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. + + + + EE GIF Tags + EE GIF Tags + + + + Log GIFtag parsing activity. + Log GIFtag parsing activity. + + + + EE VIF Codes + EE VIF Codes + + + + Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. + + + + EE MSKPATH3 + EE MSKPATH3 + + + + Log Path3 Masking processing. + Log Path3 Masking processing. + + + + EE MFIFO + EE MFIFO + + + + Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. + + + + EE DMA Controller + EE DMA Controller + + + + + Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. + + + + EE Counters + EE Counters + + + + Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. + + + + EE VIF + EE VIF + + + + Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. + + + + EE GIF + EE GIF + + + + Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. + + + + IOP BIOS + IOP BIOS + + + + Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. + + + + IOP Memcards + IOP Memcards + + + + Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. + + + + IOP R3000A + IOP R3000A + + + + Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). + + + + IOP COP2 + IOP COP2 + + + + Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. + + + + IOP Known MMIO + IOP Known MMIO + + + + IOP Unknown MMIO + IOP Unknown MMIO + + + + IOP DMA Registers + IOP DMA Registers + + + + IOP PAD + IOP PAD + + + + Log PAD activity. + Log PAD activity. + + + + IOP DMA Controller + IOP DMA Controller + + + + IOP Counters + IOP Counters + + + + Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. + + + + IOP CDVD + IOP CDVD + + + + Log CDVD hardware activity. + Log CDVD hardware activity. + + + + IOP MDEC + IOP MDEC + + + + Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. + + + + EE SIF + EE SIF + + + + Log SIF (EE <-> IOP) activity. + Log SIF (EE <-> IOP) activity. + + + + DebuggerWindow + + + PCSX2 Debugger + PCSX2 Debugger + + + + + Run + Run + + + + Step Into + Step Into + + + + F11 + F11 + + + + Step Over + Step Over + + + + F10 + F10 + + + + Step Out + Step Out + + + + Shift+F11 + Shift+F11 + + + + Always On Top + Always On Top + + + + Show this window on top + Show this window on top + + + + Analyze + Analyze + + + + Pause + Pause + + + + DisassemblyWidget + + + Disassembly + Disassembly + + + + Copy Address + Copy Address + + + + Copy Instruction Hex + Copy Instruction Hex + + + + NOP Instruction(s) + NOP Instruction(s) + + + + Run to Cursor + Run to Cursor + + + + Follow Branch + Follow Branch + + + + Go to in Memory View + Go to in Memory View + + + + Add Function + Add Function + + + + + Rename Function + Rename Function + + + + Remove Function + Remove Function + + + + + Assemble Error + Assemble Error + + + + Unable to change assembly while core is running + Unable to change assembly while core is running + + + + Assemble Instruction + Assemble Instruction + + + + Function name + Function name + + + + + Rename Function Error + Rename Function Error + + + + Function name cannot be nothing. + Function name cannot be nothing. + + + + No function / symbol is currently selected. + No function / symbol is currently selected. + + + + Go To In Disassembly + Go To In Disassembly + + + + Cannot Go To + Cannot Go To + + + + Restore Function Error + Restore Function Error + + + + Unable to stub selected address. + Unable to stub selected address. + + + + &Copy Instruction Text + &Copy Instruction Text + + + + Copy Function Name + Copy Function Name + + + + Restore Instruction(s) + Restore Instruction(s) + + + + Asse&mble new Instruction(s) + Asse&mble new Instruction(s) + + + + &Jump to Cursor + &Jump to Cursor + + + + Toggle &Breakpoint + Toggle &Breakpoint + + + + &Go to Address + &Go to Address + + + + Restore Function + Restore Function + + + + Stub (NOP) Function + Stub (NOP) Function + + + + Show &Opcode + Show &Opcode + + + + %1 NOT VALID ADDRESS + %1 NOT VALID ADDRESS + + + + EmptyGameListWidget + + + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + + + + Add Game Directory... + Add Game Directory... + + + + Scan For New Games + Scan For New Games + + + + EmuThread + + + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + + + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + + + + No Image + No Image + + + + %1x%2 + %1x%2 + + + + FPS: %1 + FPS: %1 + + + + VPS: %1 + VPS: %1 + + + + Speed: %1% + Speed: %1% + + + + Game: %1 (%2) + + Game: %1 (%2) + + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + + + + Error + Error + + + + Failed to create HTTPDownloader. + Failed to create HTTPDownloader. + + + + Downloading %1... + Downloading %1... + + + + Download failed with HTTP status code %1. + Download failed with HTTP status code %1. + + + + Download failed: Data is empty. + Download failed: Data is empty. + + + + Failed to write '%1'. + Failed to write '%1'. + + + + EmulationSettingsWidget + + + Speed Control + Speed Control + + + + Normal Speed: + Normal Speed: + + + + System Settings + System Settings + + + + + Enable Cheats + Enable Cheats + + + + Slow-Motion Speed: + Slow-Motion Speed: + + + + Fast-Forward Speed: + Fast-Forward Speed: + + + + Enable Multithreaded VU1 (MTVU) + Enable Multithreaded VU1 (MTVU) + + + + + Enable Host Filesystem + Enable Host Filesystem + + + + + Enable Fast CDVD + Enable Fast CDVD + + + + + Enable CDVD Precaching + Enable CDVD Precaching + + + + + Enable Thread Pinning + Enable Thread Pinning + + + + EE Cycle Skipping: + EE Cycle Skipping: + + + + + Disabled + Disabled + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + EE Cycle Rate: + EE Cycle Rate: + + + + 50% (Underclock) + 50% (Underclock) + + + + 60% (Underclock) + 60% (Underclock) + + + + 75% (Underclock) + 75% (Underclock) + + + + + 100% (Normal Speed) + 100% (Normal Speed) + + + + 130% (Overclock) + 130% (Overclock) + + + + 180% (Overclock) + 180% (Overclock) + + + + 300% (Overclock) + 300% (Overclock) + + + + Frame Pacing / Latency Control + Frame Pacing / Latency Control + + + + frames + This string will appear next to the amount of frames selected, in a dropdown box. + frames + + + + Maximum Frame Latency: + Maximum Frame Latency: + + + + + Use Host VSync Timing + Use Host VSync Timing + + + + + Sync to Host Refresh Rate + Sync to Host Refresh Rate + + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + + Vertical Sync (VSync) + Vertical Sync (VSync) + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Normal Speed + Normal Speed + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + + + + + User Preference + User Preference + + + + Checked + Checked + + + + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + + + + + + + + + Unchecked + Unchecked + + + + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + + + + Automatically loads and applies cheats on game start. + Automatically loads and applies cheats on game start. + + + + Allows games and homebrew to access files / folders directly on the host computer. + Allows games and homebrew to access files / folders directly on the host computer. + + + + Fast-Forward Speed + The "User Preference" string will appear after the text "Recommended Value:" + Fast-Forward Speed + + + + 100% + 100% + + + + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + + + + Slow-Motion Speed + The "User Preference" string will appear after the text "Recommended Value:" + Slow-Motion Speed + + + + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + + + + EE Cycle Rate + EE Cycle Rate + + + + EE Cycle Skip + EE Cycle Skip + + + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + + + + Enable Multithreaded VU1 (MTVU1) + Enable Multithreaded VU1 (MTVU1) + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. + Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. + + + + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + + + + Maximum Frame Latency + Maximum Frame Latency + + + + 2 Frames + 2 Frames + + + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + + + + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + + + When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. + + + + Use Global Setting [%1%] + Use Global Setting [%1%] + + + + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + + + + Unlimited + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Unlimited + + + + Custom + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Custom + + + + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + + + + Custom Speed + Custom Speed + + + + Enter Custom Speed + Enter Custom Speed + + + + ExpressionParser + + + Invalid memory access size %d. + Invalid memory access size %d. + + + + Invalid memory access (unaligned). + Invalid memory access (unaligned). + + + + + Token too long. + Token too long. + + + + Invalid number "%s". + Invalid number "%s". + + + + Invalid symbol "%s". + Invalid symbol "%s". + + + + Invalid operator at "%s". + Invalid operator at "%s". + + + + Closing parenthesis without opening one. + Closing parenthesis without opening one. + + + + Closing bracket without opening one. + Closing bracket without opening one. + + + + Parenthesis not closed. + Parenthesis not closed. + + + + Not enough arguments. + Not enough arguments. + + + + Invalid memsize operator. + Invalid memsize operator. + + + + Division by zero. + Division by zero. + + + + Modulo by zero. + Modulo by zero. + + + + Invalid tertiary operator. + Invalid tertiary operator. + + + + FileOperations + + + Failed to show file + Failed to show file + + + + Failed to show file in file explorer. + +The file was: %1 + Failed to show file in file explorer. + +The file was: %1 + + + + Show in Folder + Windows action to show a file in Windows Explorer + Show in Folder + + + + Show in Finder + macOS action to show a file in Finder + Show in Finder + + + + Open Containing Directory + Opens the system file manager to the directory containing a selected file + Open Containing Directory + + + + Failed to open URL + Failed to open URL + + + + Failed to open URL. + +The URL was: %1 + Failed to open URL. + +The URL was: %1 + + + + FolderSettingsWidget + + + Cache Directory + Cache Directory + + + + + + + + Browse... + Browse... + + + + + + + + Open... + Open... + + + + + + + + Reset + Reset + + + + Used for storing shaders, game list, and achievement data. + Used for storing shaders, game list, and achievement data. + + + + Cheats Directory + Cheats Directory + + + + Used for storing .pnach files containing game cheats. + Used for storing .pnach files containing game cheats. + + + + Covers Directory + Covers Directory + + + + Used for storing covers in the game grid/Big Picture UIs. + Used for storing covers in the game grid/Big Picture UIs. + + + + Snapshots Directory + Snapshots Directory + + + + Used for screenshots and saving GS dumps. + Used for screenshots and saving GS dumps. + + + + Save States Directory + Save States Directory + + + + Used for storing save states. + Used for storing save states. + + + + FullscreenUI + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Use Global Setting + Use Global Setting + + + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. + + + + Game title copied to clipboard. + Game title copied to clipboard. + + + + Game serial copied to clipboard. + Game serial copied to clipboard. + + + + Game CRC copied to clipboard. + Game CRC copied to clipboard. + + + + Game type copied to clipboard. + Game type copied to clipboard. + + + + Game region copied to clipboard. + Game region copied to clipboard. + + + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. + + + + Game path copied to clipboard. + Game path copied to clipboard. + + + + Controller settings reset to default. + Controller settings reset to default. + + + + No input profiles available. + No input profiles available. + + + + Create New... + Create New... + + + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Settings reset to defaults. + Settings reset to defaults. + + + + No save present in this slot. + No save present in this slot. + + + + No save states found. + No save states found. + + + + Failed to delete save state. + Failed to delete save state. + + + + Failed to copy text to clipboard. + Failed to copy text to clipboard. + + + + This game has no achievements. + This game has no achievements. + + + + This game has no leaderboards. + This game has no leaderboards. + + + + Reset System + Reset System + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. + + + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. + + + + Start the console without any disc inserted. + Start the console without any disc inserted. + + + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. + + + + No Binding + No Binding + + + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Unknown + + + + OK + OK + + + + Select Device + Select Device + + + + Details + Details + + + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + {0}/{1}/{2}/{3} + {0}/{1}/{2}/{3} + + + + Default + Default + + + + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + +Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. + +Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? + + + + Automatically switches to fullscreen mode when a game is started. + Automatically switches to fullscreen mode when a game is started. + + + + On-Screen Display + On-Screen Display + + + + %d%% + %d%% + + + + Shows the resolution of the game in the top-right corner of the display. + Shows the resolution of the game in the top-right corner of the display. + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio Override + FMV Aspect Ratio Override + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + %dpx + %dpx + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + The selected input profile will be used for this game. + The selected input profile will be used for this game. + + + + Shared + Shared + + + + Input Profile + Input Profile + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + + Shows the current PCSX2 version on the top-right corner of the display. + Shows the current PCSX2 version on the top-right corner of the display. + + + + Shows the currently active input recording status. + Shows the currently active input recording status. + + + + Shows the currently active video capture status. + Shows the currently active video capture status. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Shows the current system hardware information on the OSD. + Shows the current system hardware information on the OSD. + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Disable Depth Conversion + Disable Depth Conversion + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Upscaling Fixes + Upscaling Fixes + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Native Scaling + Native Scaling + + + + Attempt to do rescaling at native resolution. + Attempt to do rescaling at native resolution. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Displays additional, very high upscaling multipliers dependent on GPU capability. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + %d ms + %d ms + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Enable/Disable the Player LED on DualSense controllers. + Enable/Disable the Player LED on DualSense controllers. + + + + Trigger + Trigger + + + + Toggles the macro when the button is pressed, instead of held. + Toggles the macro when the button is pressed, instead of held. + + + + Savestate + Savestate + + + + Compression Method + Compression Method + + + + Sets the compression algorithm for savestate. + Sets the compression algorithm for savestate. + + + + Compression Level + Compression Level + + + + Sets the compression level for savestate. + Sets the compression level for savestate. + + + + Version: %s + Version: %s + + + + {:%H:%M} + {:%H:%M} + + + + Slot {} + Slot {} + + + + 1.25x Native (~450px) + 1.25x Native (~450px) + + + + 1.5x Native (~540px) + 1.5x Native (~540px) + + + + 1.75x Native (~630px) + 1.75x Native (~630px) + + + + 2x Native (~720px/HD) + 2x Native (~720px/HD) + + + + 2.5x Native (~900px/HD+) + 2.5x Native (~900px/HD+) + + + + 3x Native (~1080px/FHD) + 3x Native (~1080px/FHD) + + + + 3.5x Native (~1260px) + 3.5x Native (~1260px) + + + + 4x Native (~1440px/QHD) + 4x Native (~1440px/QHD) + + + + 5x Native (~1800px/QHD+) + 5x Native (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x Native (~2160px/4K UHD) + + + + 7x Native (~2520px) + 7x Native (~2520px) + + + + 8x Native (~2880px/5K UHD) + 8x Native (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x Native (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x Native (~3600px/6K UHD) + + + + 11x Native (~3960px) + 11x Native (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x Native (~4320px/8K UHD) + + + + WebP + WebP + + + + Aggressive + Aggressive + + + + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Low (Fast) + + + + Medium (Recommended) + Medium (Recommended) + + + + Very High (Slow, Not Recommended) + Very High (Slow, Not Recommended) + + + + Change Selection + Change Selection + + + + Select + Select + + + + Parent Directory + Parent Directory + + + + Enter Value + Enter Value + + + + About + About + + + + Toggle Fullscreen + Toggle Fullscreen + + + + Navigate + Navigate + + + + Load Global State + Load Global State + + + + Change Page + Change Page + + + + Return To Game + Return To Game + + + + Select State + Select State + + + + Select Game + Select Game + + + + Change View + Change View + + + + Launch Options + Launch Options + + + + Create Save State Backups + Create Save State Backups + + + + Show PCSX2 Version + Show PCSX2 Version + + + + Show Input Recording Status + Show Input Recording Status + + + + Show Video Capture Status + Show Video Capture Status + + + + Show Frame Times + Show Frame Times + + + + Show Hardware Info + Show Hardware Info + + + + Create Memory Card + Create Memory Card + + + + Configuration + Configuration + + + + Start Game + Start Game + + + + Launch a game from a file, disc, or starts the console without any disc inserted. + Launch a game from a file, disc, or starts the console without any disc inserted. + + + + Changes settings for the application. + Changes settings for the application. + + + + Return to desktop mode, or exit the application. + Return to desktop mode, or exit the application. + + + + Back + Back + + + + Return to the previous menu. + Return to the previous menu. + + + + Exit PCSX2 + Exit PCSX2 + + + + Completely exits the application, returning you to your desktop. + Completely exits the application, returning you to your desktop. + + + + Desktop Mode + Desktop Mode + + + + Exits Big Picture mode, returning to the desktop interface. + Exits Big Picture mode, returning to the desktop interface. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Division Rounding Mode + Division Rounding Mode + + + + Determines how the results of floating-point division is rounded. Some games need specific settings. + Determines how the results of floating-point division is rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + Preload TLB Hack + Preload TLB Hack + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + EE Timing Hack + EE Timing Hack + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Load State + Load State + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + + + + Disable the support of depth buffers in the texture cache. + Disable the support of depth buffers in the texture cache. + + + + Disable Render Fixes + Disable Render Fixes + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + Half Pixel Offset + Half Pixel Offset + + + + Texture Offset X + Texture Offset X + + + + Texture Offset Y + Texture Offset Y + + + + Dumps replaceable textures to disk. Will reduce performance. + Dumps replaceable textures to disk. Will reduce performance. + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + + + + Enables API-level validation of graphics commands. + Enables API-level validation of graphics commands. + + + + Use Software Renderer For FMVs + Use Software Renderer For FMVs + + + + To avoid TLB miss on Goemon. + To avoid TLB miss on Goemon. + + + + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + + + + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + + + + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + + + + Emulate GIF FIFO + Emulate GIF FIFO + + + + Correct but slower. Known to affect the following games: Fifa Street 2. + Correct but slower. Known to affect the following games: Fifa Street 2. + + + + DMA Busy Hack + DMA Busy Hack + + + + Delay VIF1 Stalls + Delay VIF1 Stalls + + + + Emulate VIF FIFO + Emulate VIF FIFO + + + + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + + + VU I Bit Hack + VU I Bit Hack + + + + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + + + + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU Sync + VU Sync + + + + Run behind. To avoid sync problems when reading or writing VU registers. + Run behind. To avoid sync problems when reading or writing VU registers. + + + + VU XGKick Sync + VU XGKick Sync + + + + Force Blit Internal FPS Detection + Force Blit Internal FPS Detection + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Selects where anisotropic filtering is utilized when rendering textures. + Selects where anisotropic filtering is utilized when rendering textures. + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Error + Error + + + + Pauses the emulator when a controller with bindings is disconnected. + Pauses the emulator when a controller with bindings is disconnected. + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + + + + Enable CDVD Precaching + Enable CDVD Precaching + + + + Loads the disc image into RAM before starting the virtual machine. + Loads the disc image into RAM before starting the virtual machine. + + + + Vertical Sync (VSync) + Vertical Sync (VSync) + + + + Sync to Host Refresh Rate + Sync to Host Refresh Rate + + + + Use Host VSync Timing + Use Host VSync Timing + + + + Disables PCSX2's internal frame timing, and uses host vsync instead. + Disables PCSX2's internal frame timing, and uses host vsync instead. + + + + Disable Mailbox Presentation + Disable Mailbox Presentation + + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + + + + Audio Control + Audio Control + + + + Controls the volume of the audio played on the host. + Controls the volume of the audio played on the host. + + + + Fast Forward Volume + Fast Forward Volume + + + + Controls the volume of the audio played on the host when fast forwarding. + Controls the volume of the audio played on the host when fast forwarding. + + + + Mute All Sound + Mute All Sound + + + + Prevents the emulator from producing any audible sound. + Prevents the emulator from producing any audible sound. + + + + Backend Settings + Backend Settings + + + + Audio Backend + Audio Backend + + + + The audio backend determines how frames produced by the emulator are submitted to the host. + The audio backend determines how frames produced by the emulator are submitted to the host. + + + + Expansion + Expansion + + + + Determines how audio is expanded from stereo to surround for supported games. + Determines how audio is expanded from stereo to surround for supported games. + + + + Synchronization + Synchronization + + + + Buffer Size + Buffer Size + + + + Determines the amount of audio buffered before being pulled by the host API. + Determines the amount of audio buffered before being pulled by the host API. + + + + Output Latency + Output Latency + + + + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + + + + Minimal Output Latency + Minimal Output Latency + + + + When enabled, the minimum supported output latency will be used for the host API. + When enabled, the minimum supported output latency will be used for the host API. + + + + Thread Pinning + Thread Pinning + + + + Force Even Sprite Position + Force Even Sprite Position + + + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + + + + When enabled, each session will behave as if no achievements have been unlocked. + When enabled, each session will behave as if no achievements have been unlocked. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + An error occurred while deleting empty game settings: +{} + An error occurred while deleting empty game settings: +{} + + + + An error occurred while saving game settings: +{} + An error occurred while saving game settings: +{} + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + Left: + Left: + + + + Top: + Top: + + + + Right: + Right: + + + + Bottom: + Bottom: + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Aspect Uncorrected) + Internal Resolution (Aspect Uncorrected) + + + + Load/Save State + Load/Save State + + + + WARNING: Memory Card Busy + WARNING: Memory Card Busy + + + + Cannot show details for games which were not scanned in the game list. + Cannot show details for games which were not scanned in the game list. + + + + Pause On Controller Disconnection + Pause On Controller Disconnection + + + + Use Save State Selector + Use Save State Selector + + + + SDL DualSense Player LED + SDL DualSense Player LED + + + + Press To Toggle + Press To Toggle + + + + Deadzone + Deadzone + + + + Full Boot + Full Boot + + + + Achievement Notifications + Achievement Notifications + + + + Leaderboard Notifications + Leaderboard Notifications + + + + Enable In-Game Overlays + Enable In-Game Overlays + + + + Encore Mode + Encore Mode + + + + Spectator Mode + Spectator Mode + + + + PNG + PNG + + + + - + - + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + + + + Removes the current card from the slot. + Removes the current card from the slot. + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + + + + {} Frames + {} Frames + + + + No Deinterlacing + No Deinterlacing + + + + Force 32bit + Force 32bit + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Align To Native + Align To Native + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + Negative + Negative + + + + Positive + Positive + + + + Chop/Zero (Default) + Chop/Zero (Default) + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Enable Discord Presence + Enable Discord Presence + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Hardcore Mode + Hardcore Mode + + + + Sound Effects + Sound Effects + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Game: {0} ({1}) + Game: {0} ({1}) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + + + + Failed to change window after update. The log may contain more information. + Failed to change window after update. The log may contain more information. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + with no compression + with no compression + + + + with LZMA compression + with LZMA compression + + + + with Zstandard compression + with Zstandard compression + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + single frame + single frame + + + + multi-frame + multi-frame + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. +This Vulkan driver crashes PCSX2 on some GPUs. +To use the Vulkan renderer, you should remove this app package. + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. +This Vulkan driver crashes PCSX2 on some GPUs. +To use the Vulkan renderer, you should remove this app package. + + + + The Vulkan renderer was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. + The Vulkan renderer was automatically selected, but no compatible devices were found. + You should update all graphics drivers in your system, including any integrated GPUs + to use the Vulkan renderer. + + + + Switching to Software Renderer... + Switching to Software Renderer... + + + + Switching to Hardware Renderer... + Switching to Hardware Renderer... + + + + Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + + + + The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. +Do not request support, please upgrade your hardware/drivers first. + The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. +Do not request support, please upgrade your hardware/drivers first. + + + + GSCapture + + + Failed to load FFmpeg + Failed to load FFmpeg + + + + You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + libavcodec: {} + libavformat: {} + libavutil: {} + libswscale: {} + libswresample: {} + +Please see our official documentation for more information. + You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + libavcodec: {} + libavformat: {} + libavutil: {} + libswscale: {} + libswresample: {} + +Please see our official documentation for more information. + + + + capturing audio and video + capturing audio and video + + + + capturing video + capturing video + + + + capturing audio + capturing audio + + + + Starting {} to '{}'. + Starting {} to '{}'. + + + + Stopped {} to '{}'. + Stopped {} to '{}'. + + + + Aborted {} due to encoding error in '{}'. + Aborted {} due to encoding error in '{}'. + + + + GSDeviceOGL + + + OpenGL renderer is not supported. Only OpenGL {}.{} + was found + OpenGL renderer is not supported. Only OpenGL {}.{} + was found + + + + GSDeviceVK + + + Your GPU does not support the required Vulkan features. + Your GPU does not support the required Vulkan features. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Search... + Search... + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + All CRCs + All CRCs + + + + Reload Cheats + Reload Cheats + + + + Show Cheats For All CRCs + Show Cheats For All CRCs + + + + Checked + Checked + + + + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {0} with hash {1} is not found in database. + + Track {0} with hash {1} is not found in database. + + + + + Track {0} with hash {1} is for a different game ({2}). + + Track {0} with hash {1} is for a different game ({2}). + + + + + Track {0} with hash {1} does not match database track. + + Track {0} with hash {1} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes + Game Fixes + + + + + FPU Multiply Hack + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack + + + + + Skip MPEG Hack + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack + + + + + Preload TLB Hack + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack + + + + + EE Timing Hack + EE: Emotion Engine. Leave as-is. + EE Timing Hack + + + + + Instant DMA Hack + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack + + + + + OPH Flag Hack + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack + + + + + Emulate GIF FIFO + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO + + + + + DMA Busy Hack + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack + + + + + Delay VIF1 Stalls + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls + + + + + Emulate VIF FIFO + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO + + + + + Full VU0 Synchronization + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization + + + + + VU I Bit Hack + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack + + + + + VU Add Hack + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack + + + + + VU Overflow Hack + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack + + + + + VU Sync + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync + + + + + VU XGKick Sync + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync + + + + + Force Blit Internal FPS Detection + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Force Blit Internal FPS Detection + + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + For Tales of Destiny. + For Tales of Destiny. + + + + To avoid TLB miss on Goemon. + To avoid TLB miss on Goemon. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + + + + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + + + + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Correct but slower. Known to affect the following games: Fifa Street 2. + Correct but slower. Known to affect the following games: Fifa Street 2. + + + + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + Run behind. To avoid sync problems when reading or writing VU registers. + Run behind. To avoid sync problems when reading or writing VU registers. + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + GameList + + + PS2 Disc + PS2 Disc + + + + PS1 Disc + PS1 Disc + + + + ELF + ELF + + + + Other + Other + + + + Unknown + Unknown + + + + Nothing + Nothing + + + + Intro + Intro + + + + Menu + Menu + + + + In-Game + In-Game + + + + Playable + Playable + + + + Perfect + Perfect + + + + Scanning directory {} (recursively)... + Scanning directory {} (recursively)... + + + + Scanning directory {}... + Scanning directory {}... + + + + Scanning {}... + Scanning {}... + + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + + %n hours + + %n hours + %n hours + + + + + + %n minutes + + %n minutes + %n minutes + + + + + Downloading cover for {0} [{1}]... + Downloading cover for {0} [{1}]... + + + + GameListModel + + + Type + Type + + + + Code + Code + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Region + Region + + + + Compatibility + Compatibility + + + + GameListSettingsWidget + + + Game Scanning + Game Scanning + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + Excluded Paths (will not be scanned) + Excluded Paths (will not be scanned) + + + + Directory... + Directory... + + + + File... + File... + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Display + Display + + + + + Prefer English Titles + Prefer English Titles + + + + Unchecked + Unchecked + + + + For games with both a title in the game's native language and one in English, prefer the English title. + For games with both a title in the game's native language and one in English, prefer the English title. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Select File + Select File + + + + Select Directory + Select Directory + + + + GameListWidget + + + Game List + Game List + + + + Game Grid + Game Grid + + + + Show Titles + Show Titles + + + + All Types + All Types + + + + All Regions + All Regions + + + + Search... + Search... + + + + GamePatchDetailsWidget + + + + Patch Title + Patch Title + + + + + Enabled + Enabled + + + + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + + + + <strong>Author: </strong>%1<br>%2 + <strong>Author: </strong>%1<br>%2 + + + + Unknown + Unknown + + + + No description provided. + No description provided. + + + + GamePatchSettingsWidget + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + + + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + All CRCs + All CRCs + + + + Reload Patches + Reload Patches + + + + Show Patches For All CRCs + Show Patches For All CRCs + + + + Checked + Checked + + + + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + + + + There are no patches available for this game. + There are no patches available for this game. + + + + GameSummaryWidget + + + Title: + Title: + + + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + + Sorting Title: + Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") + Sorting Title: + + + + English Title: + English Title: + + + + Path: + Path: + + + + Serial: + Serial: + + + + Check Wiki + Check Wiki + + + + CRC: + CRC: + + + + Type: + Type: + + + + PS2 Disc + PS2 Disc + + + + PS1 Disc + PS1 Disc + + + + ELF (PS2 Executable) + ELF (PS2 Executable) + + + + Region: + Region: + + + + NTSC-B (Brazil) + Leave the code as-is, translate the country's name. + NTSC-B (Brazil) + + + + NTSC-C (China) + Leave the code as-is, translate the country's name. + NTSC-C (China) + + + + NTSC-HK (Hong Kong) + Leave the code as-is, translate the country's name. + NTSC-HK (Hong Kong) + + + + NTSC-J (Japan) + Leave the code as-is, translate the country's name. + NTSC-J (Japan) + + + + NTSC-K (Korea) + Leave the code as-is, translate the country's name. + NTSC-K (Korea) + + + + NTSC-T (Taiwan) + Leave the code as-is, translate the country's name. + NTSC-T (Taiwan) + + + + NTSC-U (US) + Leave the code as-is, translate the country's name. + NTSC-U (US) + + + + Other + Other + + + + PAL-A (Australia) + Leave the code as-is, translate the country's name. + PAL-A (Australia) + + + + PAL-AF (South Africa) + Leave the code as-is, translate the country's name. + PAL-AF (South Africa) + + + + PAL-AU (Austria) + Leave the code as-is, translate the country's name. + PAL-AU (Austria) + + + + PAL-BE (Belgium) + Leave the code as-is, translate the country's name. + PAL-BE (Belgium) + + + + PAL-E (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-E (Europe/Australia) + + + + PAL-F (France) + Leave the code as-is, translate the country's name. + PAL-F (France) + + + + PAL-FI (Finland) + Leave the code as-is, translate the country's name. + PAL-FI (Finland) + + + + PAL-G (Germany) + Leave the code as-is, translate the country's name. + PAL-G (Germany) + + + + PAL-GR (Greece) + Leave the code as-is, translate the country's name. + PAL-GR (Greece) + + + + PAL-I (Italy) + Leave the code as-is, translate the country's name. + PAL-I (Italy) + + + + PAL-IN (India) + Leave the code as-is, translate the country's name. + PAL-IN (India) + + + + PAL-M (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-M (Europe/Australia) + + + + PAL-NL (Netherlands) + Leave the code as-is, translate the country's name. + PAL-NL (Netherlands) + + + + PAL-NO (Norway) + Leave the code as-is, translate the country's name. + PAL-NO (Norway) + + + + PAL-P (Portugal) + Leave the code as-is, translate the country's name. + PAL-P (Portugal) + + + + PAL-PL (Poland) + Leave the code as-is, translate the country's name. + PAL-PL (Poland) + + + + PAL-R (Russia) + Leave the code as-is, translate the country's name. + PAL-R (Russia) + + + + PAL-S (Spain) + Leave the code as-is, translate the country's name. + PAL-S (Spain) + + + + PAL-SC (Scandinavia) + Leave the code as-is, translate the country's name. + PAL-SC (Scandinavia) + + + + PAL-SW (Sweden) + Leave the code as-is, translate the country's name. + PAL-SW (Sweden) + + + + PAL-SWI (Switzerland) + Leave the code as-is, translate the country's name. + PAL-SWI (Switzerland) + + + + PAL-UK (United Kingdom) + Leave the code as-is, translate the country's name. + PAL-UK (United Kingdom) + + + + Compatibility: + Compatibility: + + + + Input Profile: + Input Profile: + + + + Shared + Refers to the shared settings profile. + Shared + + + + Disc Path: + Disc Path: + + + + Browse... + Browse... + + + + Clear + Clear + + + + Verify + Verify + + + + Search on Redump.org... + Search on Redump.org... + + + + %0%1 + First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat + %0%1 + + + + %0%1 + First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages + %0%1 + + + + Select Disc Path + Select Disc Path + + + + Game is not a CD/DVD. + Game is not a CD/DVD. + + + + Track list unavailable while virtual machine is running. + Track list unavailable while virtual machine is running. + + + + # + # + + + + Mode + Mode + + + + + Start + Start + + + + + Sectors + Sectors + + + + + Size + Size + + + + + MD5 + MD5 + + + + + Status + Status + + + + + + + + + + %1 + %1 + + + + + <not computed> + <not computed> + + + + Error + Error + + + + Cannot verify image while a game is running. + Cannot verify image while a game is running. + + + + One or more tracks is missing. + One or more tracks is missing. + + + + Verified as %1 [%2] (Version %3). + Verified as %1 [%2] (Version %3). + + + + Verified as %1 [%2]. + Verified as %1 [%2]. + + + + GlobalVariableTreeWidget + + + unknown function + unknown function + + + + GraphicsSettingsWidget + + + Renderer: + Renderer: + + + + Adapter: + Adapter: + + + + Display + Display + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Aspect Ratio: + Aspect Ratio: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + FMV Aspect Ratio Override: + FMV Aspect Ratio Override: + + + + + + + + + + + Off (Default) + Off (Default) + + + + + + + + + + + + Automatic (Default) + Automatic (Default) + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + Bilinear Filtering: + Bilinear Filtering: + + + + + + + None + None + + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. +---------- +Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + Crop: + Crop: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + + Screen Offsets + Screen Offsets + + + + + Show Overscan + Show Overscan + + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screenshot Size: + Screenshot Size: + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution + Internal Resolution + + + + + PNG + PNG + + + + JPEG + JPEG + + + + Quality: + Quality: + + + + + Rendering + Rendering + + + + Internal Resolution: + Internal Resolution: + + + + + Off + Off + + + + + Texture Filtering: + Texture Filtering: + + + + + Nearest + Nearest + + + + + Bilinear (Forced) + Bilinear (Forced) + + + + + + Bilinear (PS2) + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Trilinear Filtering: + Trilinear Filtering: + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Dithering: + Dithering: + + + + Scaled + Scaled + + + + + Unscaled (Default) + Unscaled (Default) + + + + Blending Accuracy: + Blending Accuracy: + + + + Minimum + Minimum + + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Texture Preloading: + Texture Preloading: + + + + Partial + Partial + + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Software Rendering Threads: + Software Rendering Threads: + + + + Skip Draw Range: + Skip Draw Range: + + + + + Disable Depth Conversion + Disable Depth Conversion + + + + + GPU Palette Conversion + GPU Palette Conversion + + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + threads + threads + + + + + + + Mipmapping + Mipmapping + + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + + Disable Safe Features + Disable Safe Features + + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Software CLUT Render: + Software CLUT Render: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + Upscaling Fixes + Upscaling Fixes + + + + Half Pixel Offset: + Half Pixel Offset: + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Round Sprite: + Round Sprite: + + + + Half + Half + + + + Full + Full + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + + Merge Sprite + Merge Sprite + + + + + Align Sprite + Align Sprite + + + + Deinterlacing: + Deinterlacing: + + + + No Deinterlacing + No Deinterlacing + + + + Window Resolution (Aspect Corrected) + Window Resolution (Aspect Corrected) + + + + Internal Resolution (Aspect Corrected) + Internal Resolution (Aspect Corrected) + + + + Internal Resolution (No Aspect Correction) + Internal Resolution (No Aspect Correction) + + + + WebP + WebP + + + + Force 32bit + Force 32bit + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Auto Flush: + Auto Flush: + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + + Read Targets When Closing + Read Targets When Closing + + + + + Estimate Texture Region + Estimate Texture Region + + + + + Disable Render Fixes + Disable Render Fixes + + + + Align To Native + Align To Native + + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Texture Replacement + Texture Replacement + + + + Search Directory + Search Directory + + + + + Browse... + Browse... + + + + + Open... + Open... + + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + Options + Options + + + + + Dump Textures + Dump Textures + + + + + Dump Mipmaps + Dump Mipmaps + + + + + Dump FMV Textures + Dump FMV Textures + + + + + Load Textures + Load Textures + + + + + Native (10:7) + Native (10:7) + + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + + + + Native Scaling + Native Scaling + + + + Normal + Normal + + + + Aggressive + Aggressive + + + + + Force Even Sprite Position + Force Even Sprite Position + + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + + FXAA + FXAA + + + + Filters + Filters + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + Saturation + Saturation + + + + OSD + OSD + + + + On-Screen Display + On-Screen Display + + + + OSD Scale: + OSD Scale: + + + + + Show Indicators + Show Indicators + + + + + Show Resolution + Show Resolution + + + + + Show Inputs + Show Inputs + + + + + Show GPU Usage + Show GPU Usage + + + + + Show Settings + Show Settings + + + + + Show FPS + Show FPS + + + + + Disable Mailbox Presentation + Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. + Disable Mailbox Presentation + + + + + Extended Upscaling Multipliers + Extended Upscaling Multipliers + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + + Show Statistics + Show Statistics + + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Saturation: + Saturation: + + + + + Show CPU Usage + Show CPU Usage + + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Recording + Recording + + + + Video Dumping Directory + Video Dumping Directory + + + + Capture Setup + Capture Setup + + + + OSD Messages Position: + OSD Messages Position: + + + + + Left (Default) + Left (Default) + + + + OSD Performance Position: + OSD Performance Position: + + + + + Right (Default) + Right (Default) + + + + + Show Frame Times + Show Frame Times + + + + + Show PCSX2 Version + Show PCSX2 Version + + + + + Show Hardware Info + Show Hardware Info + + + + + Show Input Recording Status + Show Input Recording Status + + + + + Show Video Capture Status + Show Video Capture Status + + + + + Show VPS + Show VPS + + + + capture + capture + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Format: + Format: + + + + Resolution: + Resolution: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + Advanced + Advanced here refers to the advanced graphics options. + Advanced + + + + Advanced Options + Advanced Options + + + + Hardware Download Mode: + Hardware Download Mode: + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + + Zstandard (zst) + Zstandard (zst) + + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. +---------- +Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + Use Debug Device + Use Debug Device + + + + + Show Speed Percentages + Show Speed Percentages + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Direct3D 11 + Graphics backend/engine type. Leave as-is. + Direct3D 11 + + + + Direct3D 12 + Graphics backend/engine type. Leave as-is. + Direct3D 12 + + + + OpenGL + Graphics backend/engine type. Leave as-is. + OpenGL + + + + Vulkan + Graphics backend/engine type. Leave as-is. + Vulkan + + + + Metal + Graphics backend/engine type. Leave as-is. + Metal + + + + Software + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software + + + + Null + Null here means that this is a graphics backend that will show nothing. + Null + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Automatically loads and applies widescreen patches on game start. Can cause issues. + Automatically loads and applies widescreen patches on game start. Can cause issues. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + + + + Disables interlacing offset which may reduce blurring in some situations. + Disables interlacing offset which may reduce blurring in some situations. + + + + Bilinear Filtering + Bilinear Filtering + + + + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + + + + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + PCRTC: Programmable CRT (Cathode Ray Tube) Controller. + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + FMV Aspect Ratio Override + FMV Aspect Ratio Override + + + + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + + + + Software Rendering Threads + Software Rendering Threads + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Software CLUT Render + Software CLUT Render + + + + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + + + + + Framebuffer Conversion + Framebuffer Conversion + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + + + + + Disabled + Disabled + + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + + + + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + + + + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + + + + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + + + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + + + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + + + + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + + + + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + + + + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + + + + Dumps replaceable textures to disk. Will reduce performance. + Dumps replaceable textures to disk. Will reduce performance. + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + Scales the size of the onscreen OSD from 50% to 500%. + Scales the size of the onscreen OSD from 50% to 500%. + + + + OSD Messages Position + OSD Messages Position + + + + OSD Statistics Position + OSD Statistics Position + + + + Shows a variety of on-screen performance data points as selected by the user. + Shows a variety of on-screen performance data points as selected by the user. + + + + Shows the vsync rate of the emulator in the top-right corner of the display. + Shows the vsync rate of the emulator in the top-right corner of the display. + + + + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + + + + Displays various settings and the current values of those settings, useful for debugging. + Displays various settings and the current values of those settings, useful for debugging. + + + + Displays a graph showing the average frametimes. + Displays a graph showing the average frametimes. + + + + Shows the current system hardware information on the OSD. + Shows the current system hardware information on the OSD. + + + + Video Codec + Video Codec + + + + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Video Format + Video Format + + + + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + + + + Video Bitrate + Video Bitrate + + + + 6000 kbps + 6000 kbps + + + + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + + + + Automatic Resolution + Automatic Resolution + + + + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + + + + Enable Extra Video Arguments + Enable Extra Video Arguments + + + + Allows you to pass arguments to the selected video codec. + Allows you to pass arguments to the selected video codec. + + + + Extra Video Arguments + Extra Video Arguments + + + + Audio Codec + Audio Codec + + + + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + Audio Bitrate + Audio Bitrate + + + + Enable Extra Audio Arguments + Enable Extra Audio Arguments + + + + Allows you to pass arguments to the selected audio codec. + Allows you to pass arguments to the selected audio codec. + + + + Extra Audio Arguments + Extra Audio Arguments + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + + + + 1.25x Native (~450px) + 1.25x Native (~450px) + + + + 1.5x Native (~540px) + 1.5x Native (~540px) + + + + 1.75x Native (~630px) + 1.75x Native (~630px) + + + + 2x Native (~720px/HD) + 2x Native (~720px/HD) + + + + 2.5x Native (~900px/HD+) + 2.5x Native (~900px/HD+) + + + + 3x Native (~1080px/FHD) + 3x Native (~1080px/FHD) + + + + 3.5x Native (~1260px) + 3.5x Native (~1260px) + + + + 4x Native (~1440px/QHD) + 4x Native (~1440px/QHD) + + + + 5x Native (~1800px/QHD+) + 5x Native (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x Native (~2160px/4K UHD) + + + + 7x Native (~2520px) + 7x Native (~2520px) + + + + 8x Native (~2880px/5K UHD) + 8x Native (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x Native (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x Native (~3600px/6K UHD) + + + + 11x Native (~3960px) + 11x Native (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x Native (~4320px/8K UHD) + + + + 13x Native (~4680px) + 13x Native (~4680px) + + + + 14x Native (~5040px) + 14x Native (~5040px) + + + + 15x Native (~5400px) + 15x Native (~5400px) + + + + 16x Native (~5760px) + 16x Native (~5760px) + + + + 17x Native (~6120px) + 17x Native (~6120px) + + + + 18x Native (~6480px/12K UHD) + 18x Native (~6480px/12K UHD) + + + + 19x Native (~6840px) + 19x Native (~6840px) + + + + 20x Native (~7200px) + 20x Native (~7200px) + + + + 21x Native (~7560px) + 21x Native (~7560px) + + + + 22x Native (~7920px) + 22x Native (~7920px) + + + + 23x Native (~8280px) + 23x Native (~8280px) + + + + 24x Native (~8640px/16K UHD) + 24x Native (~8640px/16K UHD) + + + + 25x Native (~9000px) + 25x Native (~9000px) + + + + + %1x Native + %1x Native + + + + + + + + + + + + Checked + Checked + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + + Integer Scaling + Integer Scaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Aspect Ratio + Aspect Ratio + + + + Auto Standard (4:3/3:2 Progressive) + Auto Standard (4:3/3:2 Progressive) + + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + + + + Deinterlacing + Deinterlacing + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + + + + Screenshot Quality + Screenshot Quality + + + + + 50% + 50% + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + + + + + 100% + 100% + + + + Vertical Stretch + Vertical Stretch + + + + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + + + + Fullscreen Mode + Fullscreen Mode + + + + + + Borderless Fullscreen + Borderless Fullscreen + + + + Chooses the fullscreen resolution and frequency. + Chooses the fullscreen resolution and frequency. + + + + + Left + Left + + + + + + + 0px + 0px + + + + Changes the number of pixels cropped from the left side of the display. + Changes the number of pixels cropped from the left side of the display. + + + + Top + Top + + + + Changes the number of pixels cropped from the top of the display. + Changes the number of pixels cropped from the top of the display. + + + + + Right + Right + + + + Changes the number of pixels cropped from the right side of the display. + Changes the number of pixels cropped from the right side of the display. + + + + Bottom + Bottom + + + + Changes the number of pixels cropped from the bottom of the display. + Changes the number of pixels cropped from the bottom of the display. + + + + + Native (PS2) (Default) + Native (PS2) (Default) + + + + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + + + + Texture Filtering + Texture Filtering + + + + Trilinear Filtering + Trilinear Filtering + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Reduces texture aliasing at extreme viewing angles. + Reduces texture aliasing at extreme viewing angles. + + + + Dithering + Dithering + + + + Blending Accuracy + Blending Accuracy + + + + Texture Preloading + Texture Preloading + + + + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + + + + 2 threads + 2 threads + + + + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Enables mipmapping, which some games require to render correctly. + Enables mipmapping, which some games require to render correctly. + + + + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + + + + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + + + + GPU Target CLUT + GPU Target CLUT + + + + Skipdraw Range Start + Skipdraw Range Start + + + + + + + 0 + 0 + + + + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + + + + Skipdraw Range End + Skipdraw Range End + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Half Pixel Offset + Half Pixel Offset + + + + Might fix some misaligned fog, bloom, or blend effect. + Might fix some misaligned fog, bloom, or blend effect. + + + + Round Sprite + Round Sprite + + + + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + + + + Texture Offsets X + Texture Offsets X + + + + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST and UV are different types of texture coordinates, like XY would be spatial coordinates. + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + + + + Texture Offsets Y + Texture Offsets Y + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Wild Arms: name of a game series. Leave as-is or use an official translation. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + + + + Force palette texture draws to render at native resolution. + Force palette texture draws to render at native resolution. + + + + Contrast Adaptive Sharpening + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening + + + + Sharpness + Sharpness + + + + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + + + + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + + + + Brightness + Brightness + + + + + + 50 + 50 + + + + Contrast + Contrast + + + + TV Shader + TV Shader + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. + + + + OSD Scale + OSD Scale + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + Shows the internal frame rate of the game in the top-right corner of the display. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the resolution of the game in the top-right corner of the display. + Shows the resolution of the game in the top-right corner of the display. + + + + Shows host's CPU utilization. + Shows host's CPU utilization. + + + + Shows host's GPU utilization. + Shows host's GPU utilization. + + + + Shows counters for internal graphical utilization, useful for debugging. + Shows counters for internal graphical utilization, useful for debugging. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows the current PCSX2 version on the top-right corner of the display. + Shows the current PCSX2 version on the top-right corner of the display. + + + + Shows the currently active video capture status. + Shows the currently active video capture status. + + + + Shows the currently active input recording status. + Shows the currently active input recording status. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + + Leave It Blank + Leave It Blank + + + + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + + + + Sets the audio bitrate to be used. + Sets the audio bitrate to be used. + + + + 160 kbps + 160 kbps + + + + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + + + + GS Dump Compression + GS Dump Compression + + + + Change the compression algorithm used when creating a GS dump. + Change the compression algorithm used when creating a GS dump. + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Displays additional, very high upscaling multipliers dependent on GPU capability. + + + + Enable Debug Device + Enable Debug Device + + + + Enables API-level validation of graphics commands. + Enables API-level validation of graphics commands. + + + + GS Download Mode + GS Download Mode + + + + Accurate + Accurate + + + + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + + + + + + + + Default + This string refers to a default codec, whether it's an audio codec or a video codec. + Default + + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + + + + GraphicsSettingsWidget::GraphicsSettingsWidget + + + Default + This string refers to a default pixel format + Default + + + + Hotkeys + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Toggle Hardware Mipmapping + Toggle Hardware Mipmapping + + + + Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. + + + + Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Automatic + Automatic + + + + Off + Off + + + + Weave (Top Field First) + Weave (Top Field First) + + + + Weave (Bottom Field First) + Weave (Bottom Field First) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First) + Blend (Top Field First) + + + + Blend (Bottom Field First) + Blend (Bottom Field First) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Deinterlace mode set to '{}'. + Deinterlace mode set to '{}'. + + + + Toggle Texture Dumping + Toggle Texture Dumping + + + + Texture dumping is now enabled. + Texture dumping is now enabled. + + + + Texture dumping is now disabled. + Texture dumping is now disabled. + + + + Toggle Texture Replacements + Toggle Texture Replacements + + + + Texture replacements are now enabled. + Texture replacements are now enabled. + + + + Texture replacements are now disabled. + Texture replacements are now disabled. + + + + Reload Texture Replacements + Reload Texture Replacements + + + + Texture replacements are not enabled. + Texture replacements are not enabled. + + + + Reloading texture replacements... + Reloading texture replacements... + + + + Target speed set to {:.0f}%. + Target speed set to {:.0f}%. + + + + Volume: Muted + Volume: Muted + + + + Volume: {}% + Volume: {}% + + + + No save state found in slot {}. + No save state found in slot {}. + + + + + + + + + + + + + + + + + + + + + System + System + + + + Open Pause Menu + Open Pause Menu + + + + Open Achievements List + Open Achievements List + + + + Open Leaderboards List + Open Leaderboards List + + + + Toggle Pause + Toggle Pause + + + + Toggle Fullscreen + Toggle Fullscreen + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Toggle Turbo / Fast Forward + Toggle Turbo / Fast Forward + + + + Toggle Slow Motion + Toggle Slow Motion + + + + Turbo / Fast Forward (Hold) + Turbo / Fast Forward (Hold) + + + + Increase Target Speed + Increase Target Speed + + + + Decrease Target Speed + Decrease Target Speed + + + + Increase Volume + Increase Volume + + + + Decrease Volume + Decrease Volume + + + + Toggle Mute + Toggle Mute + + + + Frame Advance + Frame Advance + + + + Shut Down Virtual Machine + Shut Down Virtual Machine + + + + Reset Virtual Machine + Reset Virtual Machine + + + + Toggle Input Recording Mode + Toggle Input Recording Mode + + + + + + + + + Save States + Save States + + + + Select Previous Save Slot + Select Previous Save Slot + + + + Select Next Save Slot + Select Next Save Slot + + + + Save State To Selected Slot + Save State To Selected Slot + + + + Load State From Selected Slot + Load State From Selected Slot + + + + Save State and Select Next Slot + Save State and Select Next Slot + + + + Select Next Slot and Save State + Select Next Slot and Save State + + + + Save State To Slot 1 + Save State To Slot 1 + + + + Load State From Slot 1 + Load State From Slot 1 + + + + Save State To Slot 2 + Save State To Slot 2 + + + + Load State From Slot 2 + Load State From Slot 2 + + + + Save State To Slot 3 + Save State To Slot 3 + + + + Load State From Slot 3 + Load State From Slot 3 + + + + Save State To Slot 4 + Save State To Slot 4 + + + + Load State From Slot 4 + Load State From Slot 4 + + + + Save State To Slot 5 + Save State To Slot 5 + + + + Load State From Slot 5 + Load State From Slot 5 + + + + Save State To Slot 6 + Save State To Slot 6 + + + + Load State From Slot 6 + Load State From Slot 6 + + + + Save State To Slot 7 + Save State To Slot 7 + + + + Load State From Slot 7 + Load State From Slot 7 + + + + Save State To Slot 8 + Save State To Slot 8 + + + + Load State From Slot 8 + Load State From Slot 8 + + + + Save State To Slot 9 + Save State To Slot 9 + + + + Load State From Slot 9 + Load State From Slot 9 + + + + Save State To Slot 10 + Save State To Slot 10 + + + + Load State From Slot 10 + Load State From Slot 10 + + + + Save slot {0} selected ({1}). + Save slot {0} selected ({1}). + + + + ImGuiOverlays + + + {} Recording Input + {} Recording Input + + + + {} Replaying + {} Replaying + + + + Input Recording Active: {} + Input Recording Active: {} + + + + Frame: {}/{} ({}) + Frame: {}/{} ({}) + + + + Undo Count: {} + Undo Count: {} + + + + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + + + + Save state selector is unavailable without a valid game serial. + Save state selector is unavailable without a valid game serial. + + + + Load + Load + + + + Save + Save + + + + Select Previous + Select Previous + + + + Select Next + Select Next + + + + Close Menu + Close Menu + + + + + Save Slot {0} + Save Slot {0} + + + + No save present in this slot. + No save present in this slot. + + + + no save yet + no save yet + + + + InputBindingDialog + + + Edit Bindings + Edit Bindings + + + + Bindings for Controller0/ButtonCircle + Bindings for Controller0/ButtonCircle + + + + Sensitivity: + Sensitivity: + + + + + 100% + 100% + + + + Deadzone: + Deadzone: + + + + Add Binding + Add Binding + + + + Remove Binding + Remove Binding + + + + Clear Bindings + Clear Bindings + + + + Bindings for %1 %2 + Bindings for %1 %2 + + + + Close + Close + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + + %1% + %1% + + + + InputBindingWidget + + + + +Left click to assign a new button +Shift + left click for additional bindings + + +Left click to assign a new button +Shift + left click for additional bindings + + + + +Right click to clear binding + +Right click to clear binding + + + + No bindings registered + No bindings registered + + + + %n bindings + + %n bindings + %n bindings + + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + InputRecording + + + Started new input recording + Started new input recording + + + + Savestate load failed for input recording + Savestate load failed for input recording + + + + Savestate load failed for input recording, unsupported version? + Savestate load failed for input recording, unsupported version? + + + + Replaying input recording + Replaying input recording + + + + Input recording stopped + Input recording stopped + + + + Unable to stop input recording + Unable to stop input recording + + + + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + + + + InputRecordingControls + + + + + Record Mode Enabled + Record Mode Enabled + + + + Replay Mode Enabled + Replay Mode Enabled + + + + InputRecordingViewer + + + Input Recording Viewer + Input Recording Viewer + + + + File + File + + + + Edit + Edit + + + + View + View + + + + Open + Open + + + + Close + Close + + + + %1 %2 + %1 %2 + + + + %1 + %1 + + + + %1 [%2] + %1 [%2] + + + + Left Analog + Left Analog + + + + Right Analog + Right Analog + + + + Cross + Cross + + + + Square + Square + + + + Triangle + Triangle + + + + Circle + Circle + + + + L1 + L1 + + + + R1 + R1 + + + + L2 + L2 + + + + R2 + R2 + + + + D-Pad Down + D-Pad Down + + + + L3 + L3 + + + + R3 + R3 + + + + Select + Select + + + + Start + Start + + + + D-Pad Right + D-Pad Right + + + + D-Pad Up + D-Pad Up + + + + D-Pad Left + D-Pad Left + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Opening Recording Failed + Opening Recording Failed + + + + Failed to open file: %1 + Failed to open file: %1 + + + + InputVibrationBindingWidget + + + Error + Error + + + + No devices with vibration motors were detected. + No devices with vibration motors were detected. + + + + Select vibration motor for %1. + Select vibration motor for %1. + + + + InterfaceSettingsWidget + + + Behaviour + Behaviour + + + + + Pause On Focus Loss + Pause On Focus Loss + + + + + Inhibit Screensaver + Inhibit Screensaver + + + + + Pause On Start + Pause On Start + + + + + Confirm Shutdown + Confirm Shutdown + + + + + Enable Discord Presence + Enable Discord Presence + + + + + Pause On Controller Disconnection + Pause On Controller Disconnection + + + + Game Display + Game Display + + + + + Start Fullscreen + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + + Render To Separate Window + Render To Separate Window + + + + + Hide Main Window When Running + Hide Main Window When Running + + + + + Disable Window Resizing + Disable Window Resizing + + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + Preferences + Preferences + + + + Language: + Language: + + + + Theme: + Theme: + + + + Automatic Updater + Automatic Updater + + + + Update Channel: + Update Channel: + + + + Current Version: + Current Version: + + + + + Enable Automatic Update Check + Enable Automatic Update Check + + + + Check for Updates... + Check for Updates... + + + + Native + Native + + + + Classic Windows + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Classic Windows + + + + Dark Fusion (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Gray) [Dark] + + + + Dark Fusion (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Blue) [Dark] + + + + Grey Matter (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Grey Matter (Gray) [Dark] + + + + Untouched Lagoon (Grayish Green/-Blue ) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Untouched Lagoon (Grayish Green/-Blue ) [Light] + + + + Baby Pastel (Pink) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Baby Pastel (Pink) [Light] + + + + Pizza Time! (Brown-ish/Creamy White) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Pizza Time! (Brown-ish/Creamy White) [Light] + + + + PCSX2 (White/Blue) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + PCSX2 (White/Blue) [Light] + + + + Scarlet Devil (Red/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Scarlet Devil (Red/Purple) [Dark] + + + + Violet Angel (Blue/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Violet Angel (Blue/Purple) [Dark] + + + + Cobalt Sky (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Cobalt Sky (Blue) [Dark] + + + + Ruby (Black/Red) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Ruby (Black/Red) [Dark] + + + + Sapphire (Black/Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Sapphire (Black/Blue) [Dark] + + + + Emerald (Black/Green) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Emerald (Black/Green) [Dark] + + + + Custom.qss [Drop in PCSX2 Folder] + "Custom.qss" must be kept as-is. + Custom.qss [Drop in PCSX2 Folder] + + + + + + + Checked + Checked + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + + + %1 (%2) + Variable %1 shows the version number and variable %2 shows a timestamp. + %1 (%2) + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + + + + Pauses the emulator when a controller with bindings is disconnected. + Pauses the emulator when a controller with bindings is disconnected. + + + + Allows switching in and out of fullscreen mode by double-clicking the game window. + Allows switching in and out of fullscreen mode by double-clicking the game window. + + + + Prevents the main window from being resized. + Prevents the main window from being resized. + + + + + + + + + + + + Unchecked + Unchecked + + + + Fusion [Light/Dark] + Fusion [Light/Dark] + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Automatically switches to fullscreen mode when a game is started. + Automatically switches to fullscreen mode when a game is started. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + + + + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + + + + Shows the game you are currently playing as part of your profile in Discord. + Shows the game you are currently playing as part of your profile in Discord. + + + + System Language [Default] + System Language [Default] + + + + LogWindow + + + Log Window - %1 [%2] + Log Window - %1 [%2] + + + + Log Window + Log Window + + + + &Clear + &Clear + + + + &Save... + &Save... + + + + Cl&ose + Cl&ose + + + + &Settings + &Settings + + + + Log To &System Console + Log To &System Console + + + + Log To &Debug Console + Log To &Debug Console + + + + Log To &File + Log To &File + + + + Attach To &Main Window + Attach To &Main Window + + + + Show &Timestamps + Show &Timestamps + + + + Select Log File + Select Log File + + + + Log Files (*.txt) + Log Files (*.txt) + + + + Error + Error + + + + Failed to open file for writing. + Failed to open file for writing. + + + + Log was written to %1. + + Log was written to %1. + + + + + MAC_APPLICATION_MENU + + + Services + Services + + + + Hide %1 + Hide %1 + + + + Hide Others + Hide Others + + + + Show All + Show All + + + + Preferences... + Preferences... + + + + Quit %1 + Quit %1 + + + + About %1 + About %1 + + + + MainWindow + + + PCSX2 + PCSX2 + + + + &System + &System + + + + + Change Disc + Change Disc + + + + Load State + Load State + + + + S&ettings + S&ettings + + + + &Help + &Help + + + + &Debug + &Debug + + + + &View + &View + + + + &Window Size + &Window Size + + + + &Tools + &Tools + + + + Toolbar + Toolbar + + + + Start &File... + Start &File... + + + + Start &BIOS + Start &BIOS + + + + &Scan For New Games + &Scan For New Games + + + + &Rescan All Games + &Rescan All Games + + + + Shut &Down + Shut &Down + + + + Shut Down &Without Saving + Shut Down &Without Saving + + + + &Reset + &Reset + + + + &Pause + &Pause + + + + E&xit + E&xit + + + + &BIOS + &BIOS + + + + &Controllers + &Controllers + + + + &Hotkeys + &Hotkeys + + + + &Graphics + &Graphics + + + + &Post-Processing Settings... + &Post-Processing Settings... + + + + Resolution Scale + Resolution Scale + + + + &GitHub Repository... + &GitHub Repository... + + + + Support &Forums... + Support &Forums... + + + + &Discord Server... + &Discord Server... + + + + Check for &Updates... + Check for &Updates... + + + + About &Qt... + About &Qt... + + + + &About PCSX2... + &About PCSX2... + + + + Fullscreen + In Toolbar + Fullscreen + + + + Change Disc... + In Toolbar + Change Disc... + + + + &Audio + &Audio + + + + Global State + Global State + + + + &Screenshot + &Screenshot + + + + Start File + In Toolbar + Start File + + + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + + Start Disc + In Toolbar + Start Disc + + + + Start BIOS + In Toolbar + Start BIOS + + + + Shut Down + In Toolbar + Shut Down + + + + Reset + In Toolbar + Reset + + + + Pause + In Toolbar + Pause + + + + Load State + In Toolbar + Load State + + + + Save State + In Toolbar + Save State + + + + &Emulation + &Emulation + + + + Controllers + In Toolbar + Controllers + + + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + + Settings + In Toolbar + Settings + + + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + + Screenshot + In Toolbar + Screenshot + + + + &Memory Cards + &Memory Cards + + + + &Network && HDD + &Network && HDD + + + + &Folders + &Folders + + + + &Toolbar + &Toolbar + + + + Show Titl&es (Grid View) + Show Titl&es (Grid View) + + + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + + &Status Bar + &Status Bar + + + + + Game &List + Game &List + + + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + + System &Display + This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. + System &Display + + + + Game &Properties + Game &Properties + + + + Game &Grid + Game &Grid + + + + Zoom &In (Grid View) + Zoom &In (Grid View) + + + + Ctrl++ + Ctrl++ + + + + Zoom &Out (Grid View) + Zoom &Out (Grid View) + + + + Ctrl+- + Ctrl+- + + + + Refresh &Covers (Grid View) + Refresh &Covers (Grid View) + + + + Open Memory Card Directory... + Open Memory Card Directory... + + + + Input Recording Logs + Input Recording Logs + + + + Enable &File Logging + Enable &File Logging + + + + Start Big Picture Mode + Start Big Picture Mode + + + + + Big Picture + In Toolbar + Big Picture + + + + Show Advanced Settings + Show Advanced Settings + + + + Video Capture + Video Capture + + + + Internal Resolution + Internal Resolution + + + + %1x Scale + %1x Scale + + + + Select location to save block dump: + Select location to save block dump: + + + + Do not show again + Do not show again + + + + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + + + + %1 Files (*.%2) + %1 Files (*.%2) + + + + WARNING: Memory Card Busy + WARNING: Memory Card Busy + + + + Confirm Shutdown + Confirm Shutdown + + + + Are you sure you want to shut down the virtual machine? + Are you sure you want to shut down the virtual machine? + + + + Save State For Resume + Save State For Resume + + + + + + + + + Error + Error + + + + You must select a disc to change discs. + You must select a disc to change discs. + + + + Properties... + Properties... + + + + Set Cover Image... + Set Cover Image... + + + + Exclude From List + Exclude From List + + + + Reset Play Time + Reset Play Time + + + + Check Wiki Page + Check Wiki Page + + + + Default Boot + Default Boot + + + + Fast Boot + Fast Boot + + + + Full Boot + Full Boot + + + + Boot and Debug + Boot and Debug + + + + Add Search Directory... + Add Search Directory... + + + + Start File + Start File + + + + Start Disc + Start Disc + + + + Select Disc Image + Select Disc Image + + + + Updater Error + Updater Error + + + + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + + + + Automatic updating is not supported on the current platform. + Automatic updating is not supported on the current platform. + + + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + + Theme Change + Theme Change + + + + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + + + Input Recording Failed + Input Recording Failed + + + + Failed to create file: {} + Failed to create file: {} + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Input Playback Failed + Input Playback Failed + + + + Failed to open file: {} + Failed to open file: {} + + + + Paused + Paused + + + + Load State Failed + Load State Failed + + + + Cannot load a save state without a running VM. + Cannot load a save state without a running VM. + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + + Failed to get window info from widget + Failed to get window info from widget + + + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + + Game Properties + Game Properties + + + + Game properties is unavailable for the current game. + Game properties is unavailable for the current game. + + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Select disc drive: + Select disc drive: + + + + This save state does not exist. + This save state does not exist. + + + + Select Cover Image + Select Cover Image + + + + Cover Already Exists + Cover Already Exists + + + + A cover image for this game already exists, do you wish to replace it? + A cover image for this game already exists, do you wish to replace it? + + + + + + + Copy Error + Copy Error + + + + Failed to remove existing cover '%1' + Failed to remove existing cover '%1' + + + + Failed to copy '%1' to '%2' + Failed to copy '%1' to '%2' + + + + Failed to remove '%1' + Failed to remove '%1' + + + + + Confirm Reset + Confirm Reset + + + + All Cover Image Types (*.jpg *.jpeg *.png *.webp) + All Cover Image Types (*.jpg *.jpeg *.png *.webp) + + + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + + + + Load Resume State + Load Resume State + + + + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + + + + Fresh Boot + Fresh Boot + + + + Delete And Boot + Delete And Boot + + + + Failed to delete save state file '%1'. + Failed to delete save state file '%1'. + + + + Load State File... + Load State File... + + + + Load From File... + Load From File... + + + + + Select Save State File + Select Save State File + + + + Save States (*.p2s) + Save States (*.p2s) + + + + Delete Save States... + Delete Save States... + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + + + + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + + + + Save States (*.p2s *.p2s.backup) + Save States (*.p2s *.p2s.backup) + + + + Undo Load State + Undo Load State + + + + Resume (%2) + Resume (%2) + + + + Load Slot %1 (%2) + Load Slot %1 (%2) + + + + + Delete Save States + Delete Save States + + + + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + + + + %1 save states deleted. + %1 save states deleted. + + + + Save To File... + Save To File... + + + + Empty + Empty + + + + Save Slot %1 (%2) + Save Slot %1 (%2) + + + + Confirm Disc Change + Confirm Disc Change + + + + Do you want to swap discs or boot the new image (via system reset)? + Do you want to swap discs or boot the new image (via system reset)? + + + + Swap Disc + Swap Disc + + + + Reset + Reset + + + + Missing Font File + Missing Font File + + + + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + + + + Downloading Files + Downloading Files + + + + MemoryCard + + + + Memory Card Creation Failed + Memory Card Creation Failed + + + + Could not create the memory card: +{} + Could not create the memory card: +{} + + + + Memory Card Read Failed + Memory Card Read Failed + + + + Unable to access memory card: + +{} + +Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. +Close any other instances of PCSX2, or restart your computer. + + Unable to access memory card: + +{} + +Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. +Close any other instances of PCSX2, or restart your computer. + + + + + + Memory Card '{}' was saved to storage. + Memory Card '{}' was saved to storage. + + + + Failed to create memory card. The error was: +{} + Failed to create memory card. The error was: +{} + + + + Memory Cards reinserted. + Memory Cards reinserted. + + + + Force ejecting all Memory Cards. Reinserting in 1 second. + Force ejecting all Memory Cards. Reinserting in 1 second. + + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + + + + MemoryCardConvertDialog + + + Convert Memory Card + Convert Memory Card + + + + Conversion Type + Conversion Type + + + + + 8 MB File + 8 MB File + + + + + 16 MB File + 16 MB File + + + + + 32 MB File + 32 MB File + + + + + 64 MB File + 64 MB File + + + + Folder + Folder + + + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + + + + Progress + Progress + + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + 2x larger than a standard Memory Card. May have some compatibility issues. + + + + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + + Convert Memory Card Failed + MemoryCardType should be left as-is. + Convert Memory Card Failed + + + + + + Invalid MemoryCardType + Invalid MemoryCardType + + + + Conversion Complete + Conversion Complete + + + + Memory Card "%1" converted to "%2" + Memory Card "%1" converted to "%2" + + + + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + + + + + Cannot Convert Memory Card + Cannot Convert Memory Card + + + + There was an error when accessing the memory card directory. Error message: %0 + There was an error when accessing the memory card directory. Error message: %0 + + + + MemoryCardCreateDialog + + + + + + + Create Memory Card + Create Memory Card + + + + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + + + Memory Card Name: + Memory Card Name: + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + + + 16 MB + 16 MB + + + + + A typical size for third-party Memory Cards which should work with most games. + A typical size for third-party Memory Cards which should work with most games. + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Low compatibility warning: yes, it's very big, but may not work with many games. + Low compatibility warning: yes, it's very big, but may not work with many games. + + + + Folder [Recommended] + Folder [Recommended] + + + + Store Memory Card contents in the host filesystem instead of a file. + Store Memory Card contents in the host filesystem instead of a file. + + + + 128 KB (PS1) + 128 KB (PS1) + + + + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + + + + Use NTFS Compression + Use NTFS Compression + + + + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + + + + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '%1' already exists. + Failed to create the Memory Card, because another card with the name '%1' already exists. + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Memory Card '%1' created. + Memory Card '%1' created. + + + + MemoryCardListWidget + + + Yes + Yes + + + + No + No + + + + MemoryCardSettingsWidget + + + Memory Card Slots + Memory Card Slots + + + + Memory Cards + Memory Cards + + + + Folder: + Folder: + + + + Browse... + Browse... + + + + Open... + Open... + + + + + Reset + Reset + + + + Name + Name + + + + Type + Type + + + + Formatted + Formatted + + + + Last Modified + Last Modified + + + + Refresh + Refresh + + + + + Create + Create + + + + + Rename + Rename + + + + + Convert + Convert + + + + + Delete + Delete + + + + Settings + Settings + + + + + Automatically manage saves based on running game + Automatically manage saves based on running game + + + + Checked + Checked + + + + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + + + + Swap Memory Cards + Swap Memory Cards + + + + Eject Memory Card + Eject Memory Card + + + + + Error + Error + + + + + Delete Memory Card + Delete Memory Card + + + + + + + Rename Memory Card + Rename Memory Card + + + + New Card Name + New Card Name + + + + New name is invalid, it must end with .ps2 + New name is invalid, it must end with .ps2 + + + + New name is invalid, a card with this name already exists. + New name is invalid, a card with this name already exists. + + + + Slot %1 + Slot %1 + + + + This Memory Card cannot be recognized or is not a valid file type. + This Memory Card cannot be recognized or is not a valid file type. + + + + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + + + + Failed to delete the Memory Card. The log may have more information. + Failed to delete the Memory Card. The log may have more information. + + + + Failed to rename Memory Card. The log may contain more information. + Failed to rename Memory Card. The log may contain more information. + + + + Use for Slot %1 + Use for Slot %1 + + + + Both slots must have a card selected to swap. + Both slots must have a card selected to swap. + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 (128KB) + PS1 (128KB) + + + + + Unknown + Unknown + + + + PS2 (Folder) + PS2 (Folder) + + + + MemoryCardSlotWidget + + + %1 [%2] + %1 [%2] + + + + %1 [Missing] + Ignore Crowdin's warning for [Missing], the text should be translated. + %1 [Missing] + + + + MemorySearchWidget + + + Value + Value + + + + Type + Type + + + + 1 Byte (8 bits) + 1 Byte (8 bits) + + + + 2 Bytes (16 bits) + 2 Bytes (16 bits) + + + + 4 Bytes (32 bits) + 4 Bytes (32 bits) + + + + 8 Bytes (64 bits) + 8 Bytes (64 bits) + + + + Float + Float + + + + Double + Double + + + + String + String + + + + Array of byte + Array of byte + + + + Hex + Hex + + + + Search + Search + + + + Filter Search + Filter Search + + + + + Equals + Equals + + + + + Not Equals + Not Equals + + + + + Greater Than + Greater Than + + + + + Greater Than Or Equal + Greater Than Or Equal + + + + + Less Than + Less Than + + + + + Less Than Or Equal + Less Than Or Equal + + + + Comparison + Comparison + + + + Start + Start + + + + End + End + + + + Search Results List Context Menu + Search Results List Context Menu + + + + Copy Address + Copy Address + + + + Go to in Disassembly + Go to in Disassembly + + + + Add to Saved Memory Addresses + Add to Saved Memory Addresses + + + + Remove Result + Remove Result + + + + + + + + + Debugger + Debugger + + + + Invalid start address + Invalid start address + + + + Invalid end address + Invalid end address + + + + Start address can't be equal to or greater than the end address + Start address can't be equal to or greater than the end address + + + + Invalid search value + Invalid search value + + + + Value is larger than type + Value is larger than type + + + + This search comparison can only be used with filter searches. + This search comparison can only be used with filter searches. + + + + %0 results found + %0 results found + + + + Searching... + Searching... + + + + Increased + Increased + + + + Increased By + Increased By + + + + Decreased + Decreased + + + + Decreased By + Decreased By + + + + Changed + Changed + + + + Changed By + Changed By + + + + Not Changed + Not Changed + + + + MemoryViewWidget + + + Memory + Memory + + + + Copy Address + Copy Address + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to address + Go to address + + + + Show as Little Endian + Show as Little Endian + + + + Show as 1 byte + Show as 1 byte + + + + Show as 2 bytes + Show as 2 bytes + + + + Show as 4 bytes + Show as 4 bytes + + + + Show as 8 bytes + Show as 8 bytes + + + + Add to Saved Memory Addresses + Add to Saved Memory Addresses + + + + Copy Byte + Copy Byte + + + + Copy Segment + Copy Segment + + + + Copy Character + Copy Character + + + + Paste + Paste + + + + Go To In Memory View + Go To In Memory View + + + + Cannot Go To + Cannot Go To + + + + NewFunctionDialog + + + No existing function found. + No existing function found. + + + + No next symbol found. + No next symbol found. + + + + Size is invalid. + Size is invalid. + + + + Size is not a multiple of 4. + Size is not a multiple of 4. + + + + A function already exists at that address. + A function already exists at that address. + + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Function + Cannot Create Function + + + + NewGlobalVariableDialog + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Global Variable + Cannot Create Global Variable + + + + NewInputRecordingDlg + + + New Input Recording + New Input Recording + + + + Select Recording Type + Select Recording Type + + + + Power On + Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. + Power On + + + + Save State + Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. + Save State + + + + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + + + + Select File Path + Select File Path + + + + Browse + Browse + + + + Enter Author Name + Enter Author Name + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Select a File + Select a File + + + + NewLocalVariableDialog + + + + Invalid function. + Invalid function. + + + + Cannot determine stack frame size of selected function. + Cannot determine stack frame size of selected function. + + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Local Variable + Cannot Create Local Variable + + + + NewParameterVariableDialog + + + + Invalid function. + Invalid function. + + + + Invalid storage type. + Invalid storage type. + + + + Cannot determine stack frame size of selected function. + Cannot determine stack frame size of selected function. + + + + Cannot create symbol source. + Cannot create symbol source. + + + + Cannot create symbol. + Cannot create symbol. + + + + Cannot Create Parameter Variable + Cannot Create Parameter Variable + + + + NewSymbolDialog + + + Dialog + Dialog + + + + Name + Name + + + + Address + Address + + + + + Register + Register + + + + Stack Pointer Offset + Stack Pointer Offset + + + + Size + Size + + + + Custom + Custom + + + + Existing Functions + Existing Functions + + + + Shrink to avoid overlaps + Shrink to avoid overlaps + + + + Do not modify + Do not modify + + + + Type + Type + + + + Function + Function + + + + Global + Global + + + + Stack + Stack + + + + Fill existing function (%1 bytes) + Fill existing function (%1 bytes) + + + + Fill existing function (none found) + Fill existing function (none found) + + + + Fill space (%1 bytes) + Fill space (%1 bytes) + + + + Fill space (no next symbol) + Fill space (no next symbol) + + + + Fill existing function + Fill existing function + + + + Fill space + Fill space + + + + Name is empty. + Name is empty. + + + + Address is not valid. + Address is not valid. + + + + Address is not aligned. + Address is not aligned. + + + + Pad + + + + + D-Pad Up + D-Pad Up + + + + + + D-Pad Right + D-Pad Right + + + + + + D-Pad Down + D-Pad Down + + + + + + D-Pad Left + D-Pad Left + + + + + Triangle + Triangle + + + + + Circle + Circle + + + + + Cross + Cross + + + + + Square + Square + + + + + + + Select + Select + + + + + + + + Start + Start + + + + + L1 (Left Bumper) + L1 (Left Bumper) + + + + + L2 (Left Trigger) + L2 (Left Trigger) + + + + + R1 (Right Bumper) + R1 (Right Bumper) + + + + + R2 (Right Trigger) + R2 (Right Trigger) + + + + L3 (Left Stick Button) + L3 (Left Stick Button) + + + + R3 (Right Stick Button) + R3 (Right Stick Button) + + + + Analog Toggle + Analog Toggle + + + + Apply Pressure + Apply Pressure + + + + Left Stick Up + Left Stick Up + + + + Left Stick Right + Left Stick Right + + + + Left Stick Down + Left Stick Down + + + + Left Stick Left + Left Stick Left + + + + Right Stick Up + Right Stick Up + + + + Right Stick Right + Right Stick Right + + + + Right Stick Down + Right Stick Down + + + + Right Stick Left + Right Stick Left + + + + + + Large (Low Frequency) Motor + Large (Low Frequency) Motor + + + + + + Small (High Frequency) Motor + Small (High Frequency) Motor + + + + Not Inverted + Not Inverted + + + + Invert Left/Right + Invert Left/Right + + + + Invert Up/Down + Invert Up/Down + + + + Invert Left/Right + Up/Down + Invert Left/Right + Up/Down + + + + Invert Left Stick + Invert Left Stick + + + + Inverts the direction of the left analog stick. + Inverts the direction of the left analog stick. + + + + Invert Right Stick + Invert Right Stick + + + + Inverts the direction of the right analog stick. + Inverts the direction of the right analog stick. + + + + Analog Deadzone + Analog Deadzone + + + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + + + + + + + + + + + %.0f%% + %.0f%% + + + + Button/Trigger Deadzone + Button/Trigger Deadzone + + + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + + + + Pressure Modifier Amount + Pressure Modifier Amount + + + + Analog light is now on for port {0} / slot {1} + Analog light is now on for port {0} / slot {1} + + + + Analog light is now off for port {0} / slot {1} + Analog light is now off for port {0} / slot {1} + + + + Analog Sensitivity + Analog Sensitivity + + + + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + Large Motor Vibration Scale + Large Motor Vibration Scale + + + + Increases or decreases the intensity of low frequency vibration sent by the game. + Increases or decreases the intensity of low frequency vibration sent by the game. + + + + Small Motor Vibration Scale + Small Motor Vibration Scale + + + + Increases or decreases the intensity of high frequency vibration sent by the game. + Increases or decreases the intensity of high frequency vibration sent by the game. + + + + Sets the pressure when the modifier button is held. + Sets the pressure when the modifier button is held. + + + + Not Connected + Not Connected + + + + DualShock 2 + DualShock 2 + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Green Fret + Green Fret + + + + Red Fret + Red Fret + + + + Yellow Fret + Yellow Fret + + + + Blue Fret + Blue Fret + + + + Orange Fret + Orange Fret + + + + Whammy Bar + Whammy Bar + + + + Tilt Up + Tilt Up + + + + Whammy Bar Deadzone + Whammy Bar Deadzone + + + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + + + + Whammy Bar Sensitivity + Whammy Bar Sensitivity + + + + Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. + + + + Guitar + Guitar + + + + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. +Ejecting {3} and replacing it with {2}. + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. +Ejecting {3} and replacing it with {2}. + + + + Yellow (Left) + Yellow (Left) + + + + Yellow (Right) + Yellow (Right) + + + + Blue (Left) + Blue (Left) + + + + Blue (Right) + Blue (Right) + + + + White (Left) + White (Left) + + + + White (Right) + White (Right) + + + + Green (Left) + Green (Left) + + + + Green (Right) + Green (Right) + + + + Red + Red + + + + Pop'n Music + Pop'n Music + + + + Motor + Motor + + + + Dial (Left) + Dial (Left) + + + + Dial (Right) + Dial (Right) + + + + Dial Deadzone + Dial Deadzone + + + + Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + + + + Dial Sensitivity + Dial Sensitivity + + + + Sets the dial scaling factor. + Sets the dial scaling factor. + + + + Jogcon + Jogcon + + + + B Button + B Button + + + + A Button + A Button + + + + I Button + I Button + + + + II Button + II Button + + + + L (Left Bumper) + L (Left Bumper) + + + + R (Right Bumper) + R (Right Bumper) + + + + Twist (Left) + Twist (Left) + + + + Twist (Right) + Twist (Right) + + + + Twist Deadzone + Twist Deadzone + + + + Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + + + + Twist Sensitivity + Twist Sensitivity + + + + Sets the twist scaling factor. + Sets the twist scaling factor. + + + + Negcon + Negcon + + + + Patch + + + Failed to open {}. Built-in game patches are not available. + Failed to open {}. Built-in game patches are not available. + + + + %n GameDB patches are active. + OSD Message + + %n GameDB patches are active. + %n GameDB patches are active. + + + + + %n game patches are active. + OSD Message + + %n game patches are active. + %n game patches are active. + + + + + %n cheat patches are active. + OSD Message + + %n cheat patches are active. + %n cheat patches are active. + + + + + No cheats or patches (widescreen, compatibility or others) are found / enabled. + No cheats or patches (widescreen, compatibility or others) are found / enabled. + + + + Pcsx2Config + + + Disabled (Noisy) + Disabled (Noisy) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + PermissionsDialogCamera + + + PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + + + + PermissionsDialogMicrophone + + + PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. + PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. + + + + QCoreApplication + + + Invalid array subscript. + Invalid array subscript. + + + + No type name provided. + No type name provided. + + + + Type '%1' not found. + Type '%1' not found. + + + + QObject + + + + HDD Creator + HDD Creator + + + + + Failed to create HDD image + Failed to create HDD image + + + + + Creating HDD file + %1 / %2 MiB + Creating HDD file + %1 / %2 MiB + + + + Cancel + Cancel + + + + QtAsyncProgressThread + + + Error + Error + + + + Question + Question + + + + Information + Information + + + + QtHost + + + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + + + + + Error + Error + + + + An error occurred while deleting empty game settings: +{} + An error occurred while deleting empty game settings: +{} + + + + An error occurred while saving game settings: +{} + An error occurred while saving game settings: +{} + + + + Controller {} connected. + Controller {} connected. + + + + System paused because controller {} was disconnected. + System paused because controller {} was disconnected. + + + + Controller {} disconnected. + Controller {} disconnected. + + + + Cancel + Cancel + + + + QtModalProgressCallback + + + PCSX2 + PCSX2 + + + + Cancel + Cancel + + + + Error + Error + + + + Question + Question + + + + Information + Information + + + + RegisterWidget + + + Register View + Register View + + + + + View as hex + View as hex + + + + + View as float + View as float + + + + Copy Top Half + Copy Top Half + + + + Copy Bottom Half + Copy Bottom Half + + + + Copy Segment + Copy Segment + + + + Copy Value + Copy Value + + + + Change Top Half + Change Top Half + + + + Change Bottom Half + Change Bottom Half + + + + Change Segment + Change Segment + + + + Change Value + Change Value + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory View + Go to in Memory View + + + + Change %1 + Changing the value in a CPU register (e.g. "Change t0") + Change %1 + + + + + Invalid register value + Invalid register value + + + + Invalid hexadecimal register value. + Invalid hexadecimal register value. + + + + Invalid floating-point register value. + Invalid floating-point register value. + + + + Invalid target address + Invalid target address + + + + SaveState + + + This save state is outdated and is no longer compatible with the current version of PCSX2. + +If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. + This save state is outdated and is no longer compatible with the current version of PCSX2. + +If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. + + + + SavedAddressesModel + + + MEMORY ADDRESS + MEMORY ADDRESS + + + + LABEL + LABEL + + + + DESCRIPTION + DESCRIPTION + + + + SettingWidgetBinder + + + + + Reset + Reset + + + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + + Select folder for %1 + Select folder for %1 + + + + SettingsDialog + + + Use Global Setting [Enabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. + Use Global Setting [Enabled] + + + + Use Global Setting [Disabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. + Use Global Setting [Disabled] + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + SettingsWindow + + + + + + PCSX2 Settings + PCSX2 Settings + + + + Restore Defaults + Restore Defaults + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + + Close + Close + + + + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + + + + + Summary + Summary + + + + Summary is unavailable for files not present in game list. + Summary is unavailable for files not present in game list. + + + + Interface + Interface + + + + Game List + Game List + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + + + + BIOS + BIOS + + + + Emulation + Emulation + + + + Patches + Patches + + + + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + + + + Cheats + Cheats + + + + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + + + + Game Fixes + Game Fixes + + + + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + + + + Graphics + Graphics + + + + Audio + Audio + + + + Memory Cards + Memory Cards + + + + Network & HDD + Network & HDD + + + + Folders + Folders + + + + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + + + + Achievements + Achievements + + + + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + + + + RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration is being used, built-in RetroAchievements support is disabled. + + + + Advanced + Advanced + + + + Are you sure you want to restore the default settings? Any existing preferences will be lost. + Are you sure you want to restore the default settings? Any existing preferences will be lost. + + + + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + + + + Debug + Debug + + + + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + + + + Confirm Restore Defaults + Confirm Restore Defaults + + + + Reset UI Settings + Reset UI Settings + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + + + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value + + + + SetupWizardDialog + + + PCSX2 Setup Wizard + PCSX2 Setup Wizard + + + + Language + Language + + + + BIOS Image + BIOS Image + + + + Game Directories + Game Directories + + + + Controller Setup + Controller Setup + + + + Complete + Complete + + + + Language: + Language: + + + + Theme: + Theme: + + + + Enable Automatic Updates + Enable Automatic Updates + + + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + + + + BIOS Directory: + BIOS Directory: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Filename + Filename + + + + Version + Version + + + + Open BIOS Folder... + Open BIOS Folder... + + + + Refresh List + Refresh List + + + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + + + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + + + + Controller Port 1 + Controller Port 1 + + + + + Controller Mapped To: + Controller Mapped To: + + + + + Controller Type: + Controller Type: + + + + + + Default (Keyboard) + Default (Keyboard) + + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port 2 + Controller Port 2 + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + + + + &Back + &Back + + + + + &Next + &Next + + + + &Cancel + &Cancel + + + + + Warning + Warning + + + + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + + + + &Finish + &Finish + + + + Cancel Setup + Cancel Setup + + + + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Default (None) + Default (None) + + + + No devices available + No devices available + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + StackModel + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + LABEL + Warning: short space limit. Abbreviate if needed. + LABEL + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + INSTRUCTION + Warning: short space limit. Abbreviate if needed. + INSTRUCTION + + + + STACK POINTER + Warning: short space limit. Abbreviate if needed. + STACK POINTER + + + + SIZE + Warning: short space limit. Abbreviate if needed. + SIZE + + + + SymbolTreeModel + + + Alive + Alive + + + + Dead + Dead + + + + Name + Name + + + + Value + Value + + + + Location + Location + + + + Size + Size + + + + Type + Type + + + + Liveness + Liveness + + + + SymbolTreeTypeDelegate + + + Symbol no longer exists. + Symbol no longer exists. + + + + Cannot Change Type + Cannot Change Type + + + + SymbolTreeWidget + + + Form + Form + + + + Refresh + Refresh + + + + Filter + Filter + + + + + + + + + + + - + - + + + + (unknown source file) + (unknown source file) + + + + (unknown section) + (unknown section) + + + + (unknown module) + (unknown module) + + + + Copy Name + Copy Name + + + + Copy Mangled Name + Copy Mangled Name + + + + Copy Location + Copy Location + + + + + Rename Symbol + Rename Symbol + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory View + Go to in Memory View + + + + Show Size Column + Show Size Column + + + + Group by Module + Group by Module + + + + Group by Section + Group by Section + + + + Group by Source File + Group by Source File + + + + Sort by if type is known + Sort by if type is known + + + + Reset children + Reset children + + + + Change type temporarily + Change type temporarily + + + + Confirm Deletion + Confirm Deletion + + + + Delete '%1'? + Delete '%1'? + + + + Name: + Name: + + + + Change Type To + Change Type To + + + + Type: + Type: + + + + + Cannot Change Type + Cannot Change Type + + + + That node cannot have a type. + That node cannot have a type. + + + + ThreadModel + + + + INVALID + INVALID + + + + ID + Warning: short space limit. Abbreviate if needed. + ID + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + PRIORITY + Warning: short space limit. Abbreviate if needed. + PRIORITY + + + + STATE + Warning: short space limit. Abbreviate if needed. + STATE + + + + WAIT TYPE + Warning: short space limit. Abbreviate if needed. + WAIT TYPE + + + + BAD + Refers to a Thread State in the Debugger. + BAD + + + + RUN + Refers to a Thread State in the Debugger. + RUN + + + + READY + Refers to a Thread State in the Debugger. + READY + + + + WAIT + Refers to a Thread State in the Debugger. + WAIT + + + + SUSPEND + Refers to a Thread State in the Debugger. + SUSPEND + + + + WAIT SUSPEND + Refers to a Thread State in the Debugger. + WAIT SUSPEND + + + + DORMANT + Refers to a Thread State in the Debugger. + DORMANT + + + + NONE + Refers to a Thread Wait State in the Debugger. + NONE + + + + WAKEUP REQUEST + Refers to a Thread Wait State in the Debugger. + WAKEUP REQUEST + + + + SEMAPHORE + Refers to a Thread Wait State in the Debugger. + SEMAPHORE + + + + SLEEP + Refers to a Thread Wait State in the Debugger. + SLEEP + + + + DELAY + Refers to a Thread Wait State in the Debugger. + DELAY + + + + EVENTFLAG + Refers to a Thread Wait State in the Debugger. + EVENTFLAG + + + + MBOX + Refers to a Thread Wait State in the Debugger. + MBOX + + + + VPOOL + Refers to a Thread Wait State in the Debugger. + VPOOL + + + + FIXPOOL + Refers to a Thread Wait State in the Debugger. + FIXPOOL + + + + USB + + + Webcam (EyeToy) + Webcam (EyeToy) + + + + Sony EyeToy + Sony EyeToy + + + + Konami Capture Eye + Konami Capture Eye + + + + + Video Device + Video Device + + + + Audio Device + Audio Device + + + + Audio Latency + Audio Latency + + + + + Selects the device to capture images from. + Selects the device to capture images from. + + + + HID Keyboard (Konami) + HID Keyboard (Konami) + + + + Keyboard + Keyboard + + + + HID Mouse + HID Mouse + + + + Pointer + Pointer + + + + Left Button + Left Button + + + + Right Button + Right Button + + + + Middle Button + Middle Button + + + + GunCon 2 + GunCon 2 + + + + + + + + + + + + D-Pad Up + D-Pad Up + + + + + + + + + + + + D-Pad Down + D-Pad Down + + + + + + + + + + + + D-Pad Left + D-Pad Left + + + + + + + + + + + + D-Pad Right + D-Pad Right + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + + + A + A + + + + + + B + B + + + + + C + C + + + + + + + + + + + + Select + Select + + + + + + + + + + + + Start + Start + + + + Relative Left + Relative Left + + + + Relative Right + Relative Right + + + + Relative Up + Relative Up + + + + Relative Down + Relative Down + + + + Cursor Path + Cursor Path + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + Cursor Scale + Cursor Scale + + + + Scales the crosshair image set above. + Scales the crosshair image set above. + + + + %.0f%% + %.0f%% + + + + Cursor Color + Cursor Color + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + Manual Screen Configuration + Manual Screen Configuration + + + + Forces the use of the screen parameters below, instead of automatic parameters if available. + Forces the use of the screen parameters below, instead of automatic parameters if available. + + + + X Scale (Sensitivity) + X Scale (Sensitivity) + + + + + Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. + + + + + %.2f%% + %.2f%% + + + + Y Scale (Sensitivity) + Y Scale (Sensitivity) + + + + Center X + Center X + + + + Sets the horizontal center position of the simulated screen. + Sets the horizontal center position of the simulated screen. + + + + + %.0fpx + %.0fpx + + + + Center Y + Center Y + + + + Sets the vertical center position of the simulated screen. + Sets the vertical center position of the simulated screen. + + + + Screen Width + Screen Width + + + + Sets the width of the simulated screen. + Sets the width of the simulated screen. + + + + + %dpx + %dpx + + + + Screen Height + Screen Height + + + + Sets the height of the simulated screen. + Sets the height of the simulated screen. + + + + Logitech USB Headset + Logitech USB Headset + + + + + + Input Device + Input Device + + + + + + + Selects the device to read audio from. + Selects the device to read audio from. + + + + Output Device + Output Device + + + + Selects the device to output audio to. + Selects the device to output audio to. + + + + + + + Input Latency + Input Latency + + + + + + + + Specifies the latency to the host input device. + Specifies the latency to the host input device. + + + + + + + + + %dms + %dms + + + + Output Latency + Output Latency + + + + Specifies the latency to the host output device. + Specifies the latency to the host output device. + + + + USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Neither player 1 nor 2 is connected. + + + + USB-Mic: Failed to start player {} audio stream. + USB-Mic: Failed to start player {} audio stream. + + + + Microphone + Microphone + + + + Singstar + Singstar + + + + Logitech + Logitech + + + + Konami + Konami + + + + Player 1 Device + Player 1 Device + + + + Selects the input for the first player. + Selects the input for the first player. + + + + Player 2 Device + Player 2 Device + + + + Selects the input for the second player. + Selects the input for the second player. + + + + usb-msd: Could not open image file '{}' + usb-msd: Could not open image file '{}' + + + + Mass Storage Device + Mass Storage Device + + + + Modification time to USB mass storage image changed, reattaching. + Modification time to USB mass storage image changed, reattaching. + + + + Iomega Zip-100 (Generic) + Iomega Zip-100 (Generic) + + + + Sony MSAC-US1 (PictureParadise) + Sony MSAC-US1 (PictureParadise) + + + + + Image Path + Image Path + + + + + Sets the path to image which will back the virtual mass storage device. + Sets the path to image which will back the virtual mass storage device. + + + + + + Steering Left + Steering Left + + + + + + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + + + Brake + Brake + + + + + + Cross + Cross + + + + + + Square + Square + + + + + + Circle + Circle + + + + + Triangle + Triangle + + + + L1 + L1 + + + + R1 + R1 + + + + + L2 + L2 + + + + + R2 + R2 + + + + + Force Feedback + Force Feedback + + + + Shift Up / R1 + Shift Up / R1 + + + + Shift Down / L1 + Shift Down / L1 + + + + L3 + L3 + + + + R3 + R3 + + + + Menu Up + Menu Up + + + + Menu Down + Menu Down + + + + + X + X + + + + + Y + Y + + + + Off + Off + + + + Low + Low + + + + Medium + Medium + + + + High + High + + + + Steering Smoothing + Steering Smoothing + + + + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + + + + + %d%% + %d%% + + + + Steering Deadzone + Steering Deadzone + + + + Steering axis deadzone for pads or non self centering wheels. + Steering axis deadzone for pads or non self centering wheels. + + + + Steering Damping + Steering Damping + + + + Applies power curve filter to steering axis values. Dampens small inputs. + Applies power curve filter to steering axis values. Dampens small inputs. + + + + Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss + + + + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + + + + Wheel Device + Wheel Device + + + + Driving Force + Driving Force + + + + Driving Force Pro + Driving Force Pro + + + + Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) + + + + GT Force + GT Force + + + + Rock Band Drum Kit + Rock Band Drum Kit + + + + + Blue + Blue + + + + + Green + Green + + + + + Red + Red + + + + + Yellow + Yellow + + + + Orange + Orange + + + + Buzz Controller + Buzz Controller + + + + Player 1 Red + Player 1 Red + + + + Player 1 Blue + Player 1 Blue + + + + Player 1 Orange + Player 1 Orange + + + + Player 1 Green + Player 1 Green + + + + Player 1 Yellow + Player 1 Yellow + + + + Player 2 Red + Player 2 Red + + + + Player 2 Blue + Player 2 Blue + + + + Player 2 Orange + Player 2 Orange + + + + Player 2 Green + Player 2 Green + + + + Player 2 Yellow + Player 2 Yellow + + + + Player 3 Red + Player 3 Red + + + + Player 3 Blue + Player 3 Blue + + + + Player 3 Orange + Player 3 Orange + + + + Player 3 Green + Player 3 Green + + + + Player 3 Yellow + Player 3 Yellow + + + + Player 4 Red + Player 4 Red + + + + Player 4 Blue + Player 4 Blue + + + + Player 4 Orange + Player 4 Orange + + + + Player 4 Green + Player 4 Green + + + + Player 4 Yellow + Player 4 Yellow + + + + KeyboardMania + KeyboardMania + + + + C 1 + C 1 + + + + C# 1 + C# 1 + + + + D 1 + D 1 + + + + D# 1 + D# 1 + + + + E 1 + E 1 + + + + F 1 + F 1 + + + + F# 1 + F# 1 + + + + G 1 + G 1 + + + + G# 1 + G# 1 + + + + A 1 + A 1 + + + + A# 1 + A# 1 + + + + B 1 + B 1 + + + + C 2 + C 2 + + + + C# 2 + C# 2 + + + + D 2 + D 2 + + + + D# 2 + D# 2 + + + + E 2 + E 2 + + + + F 2 + F 2 + + + + F# 2 + F# 2 + + + + G 2 + G 2 + + + + G# 2 + G# 2 + + + + A 2 + A 2 + + + + A# 2 + A# 2 + + + + B 2 + B 2 + + + + Wheel Up + Wheel Up + + + + Wheel Down + Wheel Down + + + + Sega Seamic + Sega Seamic + + + + Stick Left + Stick Left + + + + Stick Right + Stick Right + + + + Stick Up + Stick Up + + + + Stick Down + Stick Down + + + + Z + Z + + + + L + L + + + + R + R + + + + Failed to open '{}' for printing. + Failed to open '{}' for printing. + + + + Printer saving to '{}'... + Printer saving to '{}'... + + + + Printer + Printer + + + + None + None + + + + + + Not Connected + Not Connected + + + + Default Input Device + Default Input Device + + + + Default Output Device + Default Output Device + + + + DJ Hero Turntable + DJ Hero Turntable + + + + Triangle / Euphoria + Triangle / Euphoria + + + + Crossfader Left + Crossfader Left + + + + Crossfader Right + Crossfader Right + + + + Left Turntable Clockwise + Left Turntable Clockwise + + + + Left Turntable Counterclockwise + Left Turntable Counterclockwise + + + + Right Turntable Clockwise + Right Turntable Clockwise + + + + Right Turntable Counterclockwise + Right Turntable Counterclockwise + + + + Left Turntable Green + Left Turntable Green + + + + Left Turntable Red + Left Turntable Red + + + + Left Turntable Blue + Left Turntable Blue + + + + Right Turntable Green + Right Turntable Green + + + + Right Turntable Red + Right Turntable Red + + + + Right Turntable Blue + Right Turntable Blue + + + + Apply a multiplier to the turntable + Apply a multiplier to the turntable + + + + Effects Knob Left + Effects Knob Left + + + + Effects Knob Right + Effects Knob Right + + + + Turntable Multiplier + Turntable Multiplier + + + + Gametrak Device + Gametrak Device + + + + Foot Pedal + Foot Pedal + + + + Left X + Left X + + + + Left Y + Left Y + + + + Left Z + Left Z + + + + Right X + Right X + + + + Right Y + Right Y + + + + Right Z + Right Z + + + + + Invert X axis + Invert X axis + + + + + Invert Y axis + Invert Y axis + + + + + Invert Z axis + Invert Z axis + + + + Limit Z axis [100-4095] + Limit Z axis [100-4095] + + + + - 4095 for original Gametrak controllers +- 1790 for standard gamepads + - 4095 for original Gametrak controllers +- 1790 for standard gamepads + + + + %d + %d + + + + RealPlay Device + RealPlay Device + + + + RealPlay Racing + RealPlay Racing + + + + RealPlay Sphere + RealPlay Sphere + + + + RealPlay Golf + RealPlay Golf + + + + RealPlay Pool + RealPlay Pool + + + + Accel X + Accel X + + + + Accel Y + Accel Y + + + + Accel Z + Accel Z + + + + Trance Vibrator (Rez) + Trance Vibrator (Rez) + + + + Train Controller + Train Controller + + + + Type 2 + Type 2 + + + + Shinkansen + Shinkansen + + + + Ryojōhen + Ryojōhen + + + + + Power + Power + + + + A Button + A Button + + + + B Button + B Button + + + + C Button + C Button + + + + D Button + D Button + + + + Announce + Announce + + + + Horn + Horn + + + + Left Door + Left Door + + + + Right Door + Right Door + + + + Camera Button + Camera Button + + + + Axes Passthrough + Axes Passthrough + + + + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + + + + USBBindingWidget + + + Axes + Axes + + + + Buttons + Buttons + + + + USBBindingWidget_Buzz + + + Player 1 + Player 1 + + + + + + + Red + Red + + + + + + + + + + + + + + + + + + + + + + + PushButton + PushButton + + + + + + + Blue + Blue + + + + + + + Orange + Orange + + + + + + + Green + Green + + + + + + + Yellow + Yellow + + + + Player 2 + Player 2 + + + + Player 3 + Player 3 + + + + Player 4 + Player 4 + + + + USBBindingWidget_DenshaCon + + + Face Buttons + Face Buttons + + + + C + C + + + + B + B + + + + D + D + + + + A + A + + + + Hints + Hints + + + + The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. + The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + Power Lever + + + + Brake Lever + Brake Lever + + + + Select + Select + + + + Start + Start + + + + USBBindingWidget_DrivingForce + + + Hints + Hints + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + L1 + L1 + + + + L2 + L2 + + + + Brake + Brake + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Select + Select + + + + Start + Start + + + + Face Buttons + Face Buttons + + + + Circle + Circle + + + + Cross + Cross + + + + Triangle + Triangle + + + + Square + Square + + + + R1 + R1 + + + + R2 + R2 + + + + Accelerator + Accelerator + + + + USBBindingWidget_GTForce + + + Hints + Hints + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + X + X + + + + A + A + + + + Brake + Brake + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Left Paddle + Left Paddle + + + + Right Paddle + Right Paddle + + + + Y + Y + + + + B + B + + + + Accelerator + Accelerator + + + + USBBindingWidget_Gametrak + + + Left Hand + Left Hand + + + + + X Axis + X Axis + + + + + + + + + + PushButton + PushButton + + + + + Left=0 / Right=0x3ff + Left=0 / Right=0x3ff + + + + + Y Axis + Y Axis + + + + + Back=0 / Front=0x3ff + Back=0 / Front=0x3ff + + + + + Z Axis + Z Axis + + + + + Top=0 / Bottom=0xfff + Top=0 / Bottom=0xfff + + + + Foot Pedal + Foot Pedal + + + + Right Hand + Right Hand + + + + USBBindingWidget_GunCon2 + + + Buttons + Buttons + + + + A + A + + + + C + C + + + + Start + Start + + + + Select + Select + + + + B + B + + + + D-Pad + D-Pad + + + + + Down + Down + + + + + Left + Left + + + + + Up + Up + + + + + Right + Right + + + + Pointer Setup + Pointer Setup + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + Calibration shot is required to pass the setup screen in some games. + Calibration shot is required to pass the setup screen in some games. + + + + USBBindingWidget_RealPlay + + + D-Pad Up + D-Pad Up + + + + + + + + + + + + + + PushButton + PushButton + + + + D-Pad Down + D-Pad Down + + + + D-Pad Left + D-Pad Left + + + + D-Pad Right + D-Pad Right + + + + Red + Red + + + + Green + Green + + + + Yellow + Yellow + + + + Blue + Blue + + + + Accel X + Accel X + + + + Accel Y + Accel Y + + + + Accel Z + Accel Z + + + + USBBindingWidget_RyojouhenCon + + + Hints + Hints + + + + The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. + The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + + + + Door Buttons + Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. + Door Buttons + + + + + Left + Left + + + + + PushButton + PushButton + + + + + Right + Right + + + + D-Pad + D-Pad + + + + Down + Down + + + + Up + Up + + + + Brake Lever + Brake Lever + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + Power Lever + + + + Face Buttons + Face Buttons + + + + Select + Select + + + + Start + Start + + + + Announce + Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. + Announce + + + + Camera + Camera is used to switch the view point. Original: 視点切替 + Camera + + + + Horn + Horn is used to alert people and cars that a train is approaching. Original: 警笛 + Horn + + + + USBBindingWidget_ShinkansenCon + + + Hints + Hints + + + + The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. + The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + + + + Power Lever + Power refers to the train's accelerator which causes the train to increase speed. + Power Lever + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + Select + Select + + + + Start + Start + + + + Brake Lever + Brake Lever + + + + Face Buttons + Face Buttons + + + + C + C + + + + B + B + + + + D + D + + + + A + A + + + + USBBindingWidget_TranceVibrator + + + Motor + Motor + + + + USBDeviceWidget + + + Device Type + Device Type + + + + Bindings + Bindings + + + + Settings + Settings + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + USB Port %1 + USB Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Clear Bindings + + + + Are you sure you want to clear all bindings for this device? This action cannot be undone. + Are you sure you want to clear all bindings for this device? This action cannot be undone. + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + VMManager + + + Failed to back up old save state {}. + Failed to back up old save state {}. + + + + Failed to save save state: {}. + Failed to save save state: {}. + + + + PS2 BIOS ({}) + PS2 BIOS ({}) + + + + Unknown Game + Unknown Game + + + + CDVD precaching was cancelled. + CDVD precaching was cancelled. + + + + CDVD precaching failed: {} + CDVD precaching failed: {} + + + + Error + Error + + + + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + + + + Resuming state + Resuming state + + + + Boot and Debug + Boot and Debug + + + + Failed to load save state + Failed to load save state + + + + State saved to slot {}. + State saved to slot {}. + + + + Failed to save save state to slot {}. + Failed to save save state to slot {}. + + + + + Loading state + Loading state + + + + Failed to load state (Memory card is busy) + Failed to load state (Memory card is busy) + + + + There is no save state in slot {}. + There is no save state in slot {}. + + + + Failed to load state from slot {} (Memory card is busy) + Failed to load state from slot {} (Memory card is busy) + + + + Loading state from slot {}... + Loading state from slot {}... + + + + Failed to save state (Memory card is busy) + Failed to save state (Memory card is busy) + + + + Failed to save state to slot {} (Memory card is busy) + Failed to save state to slot {} (Memory card is busy) + + + + Saving state to slot {}... + Saving state to slot {}... + + + + Frame advancing + Frame advancing + + + + Disc removed. + Disc removed. + + + + Disc changed to '{}'. + Disc changed to '{}'. + + + + Failed to open new disc image '{}'. Reverting to old image. +Error was: {} + Failed to open new disc image '{}'. Reverting to old image. +Error was: {} + + + + Failed to switch back to old disc image. Removing disc. +Error was: {} + Failed to switch back to old disc image. Removing disc. +Error was: {} + + + + Cheats have been disabled due to achievements hardcore mode. + Cheats have been disabled due to achievements hardcore mode. + + + + Fast CDVD is enabled, this may break games. + Fast CDVD is enabled, this may break games. + + + + Cycle rate/skip is not at default, this may crash or make games run too slow. + Cycle rate/skip is not at default, this may crash or make games run too slow. + + + + Upscale multiplier is below native, this will break rendering. + Upscale multiplier is below native, this will break rendering. + + + + Mipmapping is disabled. This may break rendering in some games. + Mipmapping is disabled. This may break rendering in some games. + + + + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + + + + No Game Running + No Game Running + + + + Trilinear filtering is not set to automatic. This may break rendering in some games. + Trilinear filtering is not set to automatic. This may break rendering in some games. + + + + Blending Accuracy is below Basic, this may break effects in some games. + Blending Accuracy is below Basic, this may break effects in some games. + + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + + + + EE FPU Round Mode is not set to default, this may break some games. + EE FPU Round Mode is not set to default, this may break some games. + + + + EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU Clamp Mode is not set to default, this may break some games. + + + + VU0 Round Mode is not set to default, this may break some games. + VU0 Round Mode is not set to default, this may break some games. + + + + VU1 Round Mode is not set to default, this may break some games. + VU1 Round Mode is not set to default, this may break some games. + + + + VU Clamp Mode is not set to default, this may break some games. + VU Clamp Mode is not set to default, this may break some games. + + + + 128MB RAM is enabled. Compatibility with some games may be affected. + 128MB RAM is enabled. Compatibility with some games may be affected. + + + + Game Fixes are not enabled. Compatibility with some games may be affected. + Game Fixes are not enabled. Compatibility with some games may be affected. + + + + Compatibility Patches are not enabled. Compatibility with some games may be affected. + Compatibility Patches are not enabled. Compatibility with some games may be affected. + + + + Frame rate for NTSC is not default. This may break some games. + Frame rate for NTSC is not default. This may break some games. + + + + Frame rate for PAL is not default. This may break some games. + Frame rate for PAL is not default. This may break some games. + + + + EE Recompiler is not enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. + + + + VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. + + + + VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 Recompiler is not enabled, this will significantly reduce performance. + + + + IOP Recompiler is not enabled, this will significantly reduce performance. + IOP Recompiler is not enabled, this will significantly reduce performance. + + + + EE Cache is enabled, this will significantly reduce performance. + EE Cache is enabled, this will significantly reduce performance. + + + + EE Wait Loop Detection is not enabled, this may reduce performance. + EE Wait Loop Detection is not enabled, this may reduce performance. + + + + INTC Spin Detection is not enabled, this may reduce performance. + INTC Spin Detection is not enabled, this may reduce performance. + + + + Fastmem is not enabled, this will reduce performance. + Fastmem is not enabled, this will reduce performance. + + + + Instant VU1 is disabled, this may reduce performance. + Instant VU1 is disabled, this may reduce performance. + + + + mVU Flag Hack is not enabled, this may reduce performance. + mVU Flag Hack is not enabled, this may reduce performance. + + + + GPU Palette Conversion is enabled, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. + + + + Texture Preloading is not Full, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. + + + + Estimate texture region is enabled, this may reduce performance. + Estimate texture region is enabled, this may reduce performance. + + + + Texture dumping is enabled, this will continually dump textures to disk. + Texture dumping is enabled, this will continually dump textures to disk. + + + diff --git a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts index e7cd9a93f9..6be998af71 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts @@ -735,307 +735,318 @@ Poziție Clasament: {1} din {2} Utilizați setarea globală [%1] - + Rounding Mode Mod Rotunjire - - - + + + Chop/Zero (Default) Tăiere / Zero (Implicit) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 se ocupă de rotunjirea valorilor numerice în timp ce emulează Floating Point Unit (EE FPU) din Emotion Engine'. Deoarece diferitele unităţi FPU din PS2 sunt neconforme cu standardele internaţionale, este posibil ca unele jocuri să aibă nevoie de moduri diferite pentru a face calcule corecte. Valoarea implicită se ocupă de marea majoritate a jocurilor; <b>modificarea acestei setari atunci cand un joc nu are o problema vizibila poate cauza instabilitate.</b> - + Division Rounding Mode Modul de rotunjire a diviziunii - + Nearest (Default) Cel mai apropiat (implicit) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determină modul în care rezultatele divizării în virgulă mobilă sunt rotunjite. Unele jocuri necesită setări specifice; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + Clamping Mode Mod Clamping - - - + + + Normal (Default) Normal (Implicit) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează menținerea numerelor în virgulă mobilă într-un interval x86 standard. Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - - + + Enable Recompiler Activează Recompilator - + - - - + + + - + - - - - + + + + + Checked bifat - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Efectuează traducere binară just-in-time a codului MIPS-IV 64-bit in x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detectarea buclelor de așteptare - + Moderate speedup for some games, with no known side effects. Accelerare moderată a vitezei pentru unele jocuri, fără efecte secundare cunoscute. - + Enable Cache (Slow) Activează Cache (Lent) - - - - + + + + Unchecked nebifat - + Interpreter only, provided for diagnostic. Doar interpretul, folosit pentru diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detectarea rotirii INTC - + Huge speedup for some games, with almost no compatibility side effects. Accelerare uriașă pentru unele jocuri, fără efecte secundare de compatibilitate. - + Enable Fast Memory Access Activează accesul la memorie rapidă - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utilizează backpatching pentru a evita ștergerea înregistrărilor la fiecare acces la memorie. - + Pause On TLB Miss Întrerupe la ratarea TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Întrerupe mașina virtuală atunci când are loc o ratare TLB, în loc să o ignore și să continue. Rețineți că MV se va întrerupe după sfârșitul blocului, nu pe instrucțiunea care a cauzat excepția. Consultați consola pentru a vedea adresa la care a avut loc accesul nevalid. - + Enable 128MB RAM (Dev Console) Activează 128MB de RAM (consola de dezvoltare) - + Exposes an additional 96MB of memory to the virtual machine. Expune încă 96MB de memorie la mașina virtuală. - + VU0 Rounding Mode Mod rotunjire VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 0 al Emotion Engine (EE VU0). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> - + VU1 Rounding Mode Mod rotunjire VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 1 al Emotion Engine (EE VU1). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> - + VU0 Clamping Mode Mod limitare UV0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 0 a Emotion Engine (UV0 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + VU1 Clamping Mode Mod limitare UV1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 1 a Emotion Engine (UV1 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> - + Enable Instant VU1 Activează VU1 instant - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Execută VU1 instant. Oferă o îmbunătățire modestă a vitezei în majoritatea jocurilor. E sigur pentru majoritatea jocurilor, dar câteva jocuri pot prezenta erori grafice. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activează recompilatorul VU0 (modul micro) - + Enables VU0 Recompiler. Activează recompilatorul VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activează recompilatorul VU1 - + Enables VU1 Recompiler. Activează recompilatorul VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Semnalează hack mUV - + Good speedup and high compatibility, may cause graphical errors. Viteza bună și compatibilitatea ridicată pot cauza erori grafice. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Efectuează traducerea binară just-in-time a codului mașină MIPS-I pe 32 de biți la x86. - + Enable Game Fixes Activează remedieri de joc - + Automatically loads and applies fixes to known problematic games on game start. Încarcă și aplică automat remedieri la jocurile problematice cunoscute la pornirea jocului. - + Enable Compatibility Patches Activează remedieri de compatibilitate - + Automatically loads and applies compatibility patches to known problematic games. Încarcă și aplică automat remedieri de compatibilitate la jocurile problematice cunoscute. - + Savestate Compression Method Metodă de compresie a salvărilor - + Zstandard Standardul Z - + Determines the algorithm to be used when compressing savestates. Determină algoritmul care va fi folosit la comprimarea salvărilor. - + Savestate Compression Level Nivelul de compresie al salvărilor - + Medium Mediu - + Determines the level to be used when compressing savestates. Determină nivelul care va fi folosit la comprimarea salvărilor. - + Save State On Shutdown Salvează starea la închidere - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. - + Create Save State Backups Creați copii de rezervă pentru starea de salvare - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creează o copie de rezervă a unei stări de salvare dacă aceasta există deja atunci când este creată salvarea. Copia de rezervă are un sufix .backup. @@ -1258,29 +1269,29 @@ Poziție Clasament: {1} din {2} Creați copii de rezervă pentru starea de salvare - + Save State On Shutdown Salvează starea la închidere - + Frame Rate Control Control frecvență cadre - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: Frecvență cadre PAL: - + NTSC Frame Rate: Frecvență cadre NTSC: @@ -1295,7 +1306,7 @@ Poziție Clasament: {1} din {2} Nivel de comprimare: - + Compression Method: Metoda de comprimare: @@ -1340,17 +1351,22 @@ Poziție Clasament: {1} din {2} Foarte Ridicat (Încet, Nerecomandat) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Setări PINE - + Slot: Slot: - + Enable Activează @@ -1871,8 +1887,8 @@ Poziție Clasament: {1} din {2} AutoUpdaterDialog - - + + Automatic Updater Actualizator automat @@ -1912,68 +1928,68 @@ Poziție Clasament: {1} din {2} Amintește-mi mai târziu - - + + Updater Error Eroare la actualizare - + <h2>Changes:</h2> <h2>Modificări:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Avertisment privind starea de salvare</h2><p>Instalarea acestei actualizări va face stările dvs. de salvare <b>incompatibile</b>. Asigurați-vă că ați salvat jocurile pe un card de memorie înainte de a instala această actualizare, altfel veți pierde progresul.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Avertisment Setări</h2><p>Instalarea acestei actualizări va reseta configurația programului. Vă rugăm să rețineți că va trebui să vă reconfigurați setările după această actualizare.</p> - + Savestate Warning Avertisment stare de salvare - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>AVERTISMENT</h1><p style='font-size:12pt;'>Instalarea acestei actualizări va face ca <b>stările dvs. de salvare să fie incompatibile</b>, <i>asigurați-vă că ați salvat orice progres pe cardurile de memorie înainte de a continua</i>.</p><p>Doriți să continuați?</p> - + Downloading %1... Se descarcă %1... - + No updates are currently available. Please try again later. Nu există actualizări disponibile. Vă rugăm să încercați din nou mai târziu. - + Current Version: %1 (%2) Versiunea actuală: %1 (%2) - + New Version: %1 (%2) Noua versiune: %1 (%2) - + Download Size: %1 MB Dimensiune descărcare: %1 MB - + Loading... Se încarcă... - + Failed to remove updater exe after update. Nu s-a putut elimina actualizatorul executabil după actualizare. @@ -2137,19 +2153,19 @@ Poziție Clasament: {1} din {2} Activează - - + + Invalid Address Adresă invalidă - - + + Invalid Condition Condiție invalidă - + Invalid Size Dimensiune invalidă @@ -2239,17 +2255,17 @@ Poziție Clasament: {1} din {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Locația discului de joc este pe un dispozitiv detașabil, pot apărea probleme de performanță, cum ar fi sacadare și blocare. - + Saving CDVD block dump to '{}'. Salvare copie bloc CDVD în '{}'. - + Precaching CDVD Precaching CDVD @@ -2274,7 +2290,7 @@ Poziție Clasament: {1} din {2} Necunoscut - + Precaching is not supported for discs. Precaching nu este suportat pentru discuri. @@ -3231,29 +3247,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Șterge profil - + Mapping Settings Setări de mapare - - + + Restore Defaults Restabilește valorile implicite - - - + + + Create Input Profile Creează profil de intrare - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3264,40 +3285,43 @@ Pentru a aplica un profil de intrare personalizat unui joc, accesați Proprietă Introduceți numele noului profil de intrare: - - - - + + + + + + Error Eroare - + + A profile with the name '%1' already exists. Un profil cu numele '%1' există deja. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Doriți să copiați toate legăturile, din profilul selectat, în noul profil? Selectând Nu, va crea un profil complet gol. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Doriți să copiați legăturile curente ale tastelor rapide, din setările globale, în noul profil de intrare? - + Failed to save the new profile to '%1'. Salvarea noului profil în '%1' a eșuat. - + Load Input Profile Încarcă profilul de intrare - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3310,12 +3334,27 @@ Toate legăturile globale curente vor fi șterse și profilurile vor fi încărc Această acțiune nu poate fi anulată. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Șterge profilul de intrare - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3324,12 +3363,12 @@ You cannot undo this action. Această acţiune nu poate fi anulată. - + Failed to delete '%1'. Ștergerea lui '%1' a eșuat. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3342,13 +3381,13 @@ Toate conexiunile și configurările partajate vor fi pierdute, dar profilurile Această acțiune nu poate fi anulată. - + Global Settings Setări globale - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3356,8 +3395,8 @@ Această acțiune nu poate fi anulată. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3365,26 +3404,26 @@ Această acțiune nu poate fi anulată. %2 - - + + USB Port %1 %2 Port USB %1 %2 - + Hotkeys Taste rapide - + Shared "Shared" refers here to the shared input profile. Partajat - + The input profile named '%1' cannot be found. Profilul de intrare numit '%1' nu a putut fi găsit. @@ -4008,63 +4047,63 @@ Doriţi să suprascrieţi? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4135,17 +4174,32 @@ Doriţi să suprascrieţi? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4797,53 +4851,53 @@ Doriţi să suprascrieţi? Depanator PCSX2 - + Run Rulare - + Step Into Pas înspre - + F11 F11 - + Step Over Pas peste - + F10 F10 - + Step Out Pas în afară - + Shift+F11 Shift+F11 - + Always On Top Mereu deasupra - + Show this window on top Arată această fereastră deasupra - + Analyze Analizează @@ -4861,48 +4915,48 @@ Doriţi să suprascrieţi? Dezmembrare - + Copy Address Copiază adresa - + Copy Instruction Hex Copiază instrucțiunea Hex - + NOP Instruction(s) Instrucţiuni NOP - + Run to Cursor Rulează la Cursor - + Follow Branch Urmărește ramura - + Go to in Memory View Du-te la vizualizarea memoriei - + Add Function Adaugă funcție - - + + Rename Function Redenumește funcția - + Remove Function Elimină funcția @@ -4923,23 +4977,23 @@ Doriţi să suprascrieţi? Instrucțiune de asamblare - + Function name Denumire funcție - - + + Rename Function Error Redenumește eroarea funcției - + Function name cannot be nothing. Numele funcției nu poate fi nimic. - + No function / symbol is currently selected. Momentan nu este selectată nicio funcție/simbol. @@ -4949,72 +5003,72 @@ Doriţi să suprascrieţi? Du-te la dezasamblare - + Cannot Go To Nu se poate merge la - + Restore Function Error Restabilește eroarea funcției - + Unable to stub selected address. Imposibil de blocat adresa selectată. - + &Copy Instruction Text Instrucțiunea text &Copiază - + Copy Function Name Denumirea funcției Copiază - + Restore Instruction(s) Restabilește instrucțiunile - + Asse&mble new Instruction(s) Asa&mblează noi instrucțiuni - + &Jump to Cursor &Sari la cursor - + Toggle &Breakpoint Activează &Întrerupere - + &Go to Address &Mergi la adresă - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5041,86 +5095,86 @@ Doriţi să suprascrieţi? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5494,81 +5548,76 @@ Doriţi să suprascrieţi? ExpressionParser - + Invalid memory access size %d. Dimensiune acces memorie %d invalidă. - + Invalid memory access (unaligned). Acces invalid la memorie (nealiniată). - - + + Token too long. Token prea lung. - + Invalid number "%s". Număr invalid "%s". - + Invalid symbol "%s". Simbol invalid "%s". - + Invalid operator at "%s". Operator invalid la "%s". - + Closing parenthesis without opening one. Închiderea parantezei fără a deschide una. - + Closing bracket without opening one. Închiderea parantezei fără a deschide una. - + Parenthesis not closed. Paranteza nu este închisă. - + Not enough arguments. Nu ai dat destule argumente. - + Invalid memsize operator. Operator memsize invalid. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5702,342 +5751,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Creează un nou... - + Enter the name of the input profile you wish to create. Introduceți numele profilului de intrare pe care doriți să îl creați. - + Are you sure you want to restore the default settings? Any preferences will be lost. Sunteţi sigur că doriţi să restauraţi setările implicite? Orice preferinţe vor fi pierdute. - + Settings reset to defaults. Setările se resetează la valorile implicite. - + No save present in this slot. Nici o salvare prezentă în acest slot. - + No save states found. Nu s-au găsit stări de salvare. - + Failed to delete save state. Ștergerea stării de salvare a eșuat. - + Failed to copy text to clipboard. Copierea textului în clipboard a eșuat. - + This game has no achievements. Acest joc nu are Realizări. - + This game has no leaderboards. Acest joc nu are clasamente. - + Reset System Resetează sistemul - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? - + Launch a game from images scanned from your game directories. Lansează un joc din imaginile scanate din directoarele tale de jocuri. - + Launch a game by selecting a file/disc image. Lansați un joc selectând o imagine fișier/disc. - + Start the console without any disc inserted. Porniți consola fără inserarea unui disc. - + Start a game from a disc in your PC's DVD drive. Pornește un joc de pe disc din DVD drive-ul PC-ului tau. - + No Binding Nici o legătură - + Setting %s binding %s. Setând %s legând %s. - + Push a controller button or axis now. Apăsați acum un buton sau o axă de pe controler. - + Timing out in %.0f seconds... Timpul expiră în %.0f secunde... - + Unknown Necunoscut - + OK OK - + Select Device Selectează Dispozitivul - + Details Detalii - + Options Opţiuni - + Copies the current global settings to this game. Copiază setările globale curente în acest joc. - + Clears all settings set for this game. Șterge toate setările setate pentru acest joc. - + Behaviour Comportament - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Împiedică activarea sistemului de economisire a ecranului și gazda să intre în modul adormit în timp ce emulația rulează. - + Shows the game you are currently playing as part of your profile on Discord. Afișează jocul pe care îl jucați acum ca parte a profilului dvs. pe Discord. - + Pauses the emulator when a game is started. Întrerupe emulatorul atunci când începe un joc. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pune pe pauză emulatorul atunci când minimizezi fereastra sau schimbi la o altă aplicație, și anulează pauza atunci când te muți înapoi. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pune pe pauză emulatorul atunci când deschizi meniul rapid, si anulează pauza atunci când îl închideți. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determină dacă o cerere va fi afișată pentru a confirma închiderea emulatorului/a jocului atunci când o tastă rapidă este apăsată. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. - + Uses a light coloured theme instead of the default dark theme. Folosește o temă de culoare deschisă în loc de tema implicită întunecată. - + Game Display Afișarea jocului - + Switches between full screen and windowed when the window is double-clicked. Comută între ecran complet și fereastră când fereastra este apăsată cu dublu click. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ascunde cursorul sau indicatorul mouse-ului atunci când emulatorul este în modul ecran complet. - + Determines how large the on-screen messages and monitor are. Determină cât de mari sunt mesajele de pe ecran și de monitorizare. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Arată mesaje pe ecran atunci când se produc evenimente cum ar fi stările de salvare atunci când sunt create/încărcate, când sunt create capturi de ecran, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Arată viteza curentă de emulare a sistemului, în colțul din dreapta sus a display-ului, în procente. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Arată numărul de cadre (sau v-syncs) afișate pe secundă de sistem în colțul din dreapta sus al display-ului. - + Shows the CPU usage based on threads in the top-right corner of the display. Arată utilizarea CPU în funcție de firele de execuție în colțul din dreapta sus al display-ului. - + Shows the host's GPU usage in the top-right corner of the display. Arată utilizarea GPU a gazdei în colțul din dreapta sus. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Arată statistici despre GS (primitive, apeluri de randare) în colțul din dreapta sus. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Arată indicatori atunci când se derulează rapid, se află în pauză, și alte stări active anormale. - + Shows the current configuration in the bottom-right corner of the display. Arată configurația actuală în colțul din dreapta jos al display-ului. - + Shows the current controller state of the system in the bottom-left corner of the display. Arată starea curentă a controlerului în colțul din stânga jos al display-ului. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6046,1977 +6095,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8025,2071 +8079,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Când este activat și autentificat, PCSX2 va căuta Realizări la pornire. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Când este activat, PCSX2 va lista Realizările din seturi neoficiale. Aceste Realizări nu sunt urmărite de RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Când este activat, PCSX2 va presupune că toate Realizările sunt blocate și nu va trimite notificări de deblocare către server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Când este activată, fiecare sesiune se va comporta ca și cum nicio Realizare nu a fost deblocată. - + Account Account - + Logs out of RetroAchievements. Deconectare de la RetroAchievements. - + Logs in to RetroAchievements. Conectare la RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Setări Realizări - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Realizări - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration este utilizat în locul implementării incorporate de Realizări. - + Enable Achievements Activează Realizările - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Testează realizările neoficiale - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11079,32 +11138,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11580,11 +11649,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11594,10 +11663,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11664,7 +11733,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11730,29 +11799,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11763,7 +11822,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11773,18 +11832,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11836,7 +11895,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11883,7 +11942,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11899,7 +11958,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11935,7 +11994,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11951,31 +12010,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11987,15 +12046,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12023,8 +12082,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12081,18 +12140,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12191,13 +12250,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12211,16 +12270,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12293,25 +12342,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12322,7 +12371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12381,25 +12430,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12409,6 +12458,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12426,13 +12485,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12455,8 +12514,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12477,7 +12536,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12529,7 +12588,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12544,7 +12603,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12565,50 +12624,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12624,13 +12683,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12641,13 +12700,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12673,7 +12732,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12684,43 +12743,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12829,19 +12888,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12894,7 +12953,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12904,1214 +12963,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14119,7 +14178,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14336,254 +14395,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Deschide Lista de Realizări - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15462,594 +15521,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16062,297 +16135,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16361,12 +16434,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16379,89 +16452,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16470,42 +16543,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16528,25 +16601,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16563,28 +16636,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17376,7 +17454,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18216,12 +18294,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18231,7 +18309,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18241,7 +18319,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18251,7 +18329,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18352,47 +18430,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18525,7 +18603,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21738,42 +21816,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21790,272 +21868,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Codurile de trișare au fost dezactivate din cauza Realizărilor în modul hardcore. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts index a5bbf4ce85..efb665e952 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts @@ -742,307 +742,318 @@ Leaderboard Position: {1} of {2} Использовать глобальные настройки [%1] - + Rounding Mode Режим раундинга - - - + + + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменен способ обработки раундинга в PCSX2 при эмуляции блока с плавающей запятой Emotion Engines (EE FPU). Поскольку различные FPU в PS2 не соответствуют международным стандартам, в некоторых играх для корректного выполнения этих вычислений потребуется другой режим. Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда в игре нет видимых проблем, может привести к нестабильности.</b> - + Division Rounding Mode Режим раундинга при делении - + Nearest (Default) Ближайший (по умолчанию) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Определяет каким образом округляются результаты деления с плавающей точкой. Некоторым играм нужна специфическая настройка; <b>изменение этой настройки, в случае если игра не имеет видимых проблем, может привести к нестабильности.</b> - + Clamping Mode Режим клемпинга - - - + + + Normal (Default) Стандартный (по умолчанию) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет способ, которым PCSX2 обрабатывает преобразование значений с плавающей запятой в стандартный диапазон x86. Значение по умолчанию подходит для подавляющего большинства игр. <b>Если вы измените этот параметр, когда в игре нет видимых проблем, это может привести к нестабильности.</b> - - + + Enable Recompiler Включить рекомпилятор - + - - - + + + - + - - - - + + + + + Checked Выбрано - + + Use Save State Selector + Использовать выбор сохранения состояния + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Показывать выбор сохранения состояния при переключении слотов вместо отображения уведомления. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Выполняет своевременный бинарный перевод 64-битного машинного кода MIPS-IV в x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Детектор цикла ожидания - + Moderate speedup for some games, with no known side effects. Умеренное ускорение для некоторых игр, без известных побочных эффектов. - + Enable Cache (Slow) Включить кэширование (медленно) - - - - + + + + Unchecked Не выбрано - + Interpreter only, provided for diagnostic. Только для интерпретатора, предназначено для диагностики. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Обнаружение зацикливания INTC - + Huge speedup for some games, with almost no compatibility side effects. Значительно повышает производительность некоторых игр, практически не оказывая негативного влияния на совместимость. - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Использует "бэкпетчинг", чтобы избежать очистки регистров при каждом обращении к памяти. - + Pause On TLB Miss Пауза при сбое TLB - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Ставит виртуальную машину на паузу, при возникновении ошибки выполнения TLB, вместо того, чтобы игнорировать ошибку и продолжать работу. Обратите внимание, что виртуальная машина приостанавливает работу в конце блока, а не на инструкции, вызвавшей ошибку. Чтобы узнать адрес, по которому произошел некорректный доступ, перейдите в консоль. - + Enable 128MB RAM (Dev Console) Включить 128МБ ОЗУ (консоль для разработчика) - + Exposes an additional 96MB of memory to the virtual machine. Присваивает виртуальной машине дополнительные 96МБ памяти. - + VU0 Rounding Mode Режим округления VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Изменяет способ обработки округления в PCSX2 при эмуляции блока с плавающей запятой Emotion Engine Vector Unit 0 (EE VU0). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильной работе или вылетам.</b> - + VU1 Rounding Mode Режим округления VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Изменяет способ обработки округления в PCSX2 при эмуляции блока с плавающей запятой Emotion Engine Vector Unit 1 (EE VU1). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильной работе или вылетам.</b> - + VU0 Clamping Mode Режим клемпинга VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет то, как PCSX2 обрабатывает сохранение чисел с плавающей точкой в стандартном диапазоне x86 в Emotion Engine Vector Unit 0 (EE VU0). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильности.</b> - + VU1 Clamping Mode Режим клемпинга VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Изменяет то, как PCSX2 обрабатывает сохранение чисел с плавающей точкой в стандартном диапазоне x86 в Emotion Engine Vector Unit 1 (EE VU1). Значение по умолчанию подходит для подавляющего большинства игр; <b>изменение этого параметра, когда игра не имеет видимых проблем, может привести к нестабильности.</b> - + Enable Instant VU1 Включить мгновенный VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Включить рекомпилятор VU0 (микрорежим) - + Enables VU0 Recompiler. Включает рекомпилятор VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Включить рекомпилятор VU1 - + Enables VU1 Recompiler. Включает рекомпилятор VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Хак флага mVU - + Good speedup and high compatibility, may cause graphical errors. Значительно повышает скорость работы и обладает высокой совместимостью, но может вызывать графические ошибки. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Выполняет своевременный бинарный перевод 32-битного машинного кода MIPS-I в x86. - + Enable Game Fixes Включить исправления игр - + Automatically loads and applies fixes to known problematic games on game start. Автоматически загружает и применяет исправления при запуске для всех известных игр. - + Enable Compatibility Patches Включить патчи совместимости - + Automatically loads and applies compatibility patches to known problematic games. Автоматически загружает и применяет исправления совместимости для всех известных игр. - + Savestate Compression Method Метод сжатия сохранения состояния - + Zstandard - Zstandard + Zstandard - + Determines the algorithm to be used when compressing savestates. - Determines the algorithm to be used when compressing savestates. + Определяет алгоритм, который будет использоваться при сжатии состояний сохранений. - + Savestate Compression Level Уровень сжатия сохранения состояния - + Medium - Medium + Средне - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Сохранять состояние при выключении - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1265,29 +1276,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Сохранять состояние при выключении - + Frame Rate Control Управление частотой кадров - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. гц - + PAL Frame Rate: Частота кадров PAL: - + NTSC Frame Rate: Частота кадров NTSC: @@ -1302,7 +1313,7 @@ Leaderboard Position: {1} of {2} Уровень сжатия: - + Compression Method: Метод сжатия: @@ -1319,12 +1330,12 @@ Leaderboard Position: {1} of {2} Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 @@ -1339,7 +1350,7 @@ Leaderboard Position: {1} of {2} High - High + Высокий @@ -1347,17 +1358,22 @@ Leaderboard Position: {1} of {2} Очень высокий (медленно, не рекомендуется) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Настройки PINE - + Slot: Слот: - + Enable Включить @@ -1382,7 +1398,7 @@ Leaderboard Position: {1} of {2} Analyze - Analyze + Анализировать @@ -1878,8 +1894,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Автоматическое обновление @@ -1919,68 +1935,68 @@ Leaderboard Position: {1} of {2} Напомнить позже - - + + Updater Error Ошибка при обновлении - + <h2>Changes:</h2> <h2>Изменения:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Предупреждение о сохраненных состояниях</h2><p>Установка данного обновления приведет к тому, что ваши сохраненные состояния станут <b>несовместимы</b>. Убедитесь, что вы сохранили свои игры на карту памяти перед установкой данного обновления, иначе вы потеряете прогресс;</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Предупреждение о конфигурации</h2><p>Установка данного обновления приведет к сбросу конфигурации программы. Обратите внимание, что вам придется перенастроить ваши параметры после данного обновления.</p> - + Savestate Warning Предупреждение сохранения состояния - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>ВНИМАНИЕ</h1><p style='font-size:12pt;'>Установка данного обновления приведет к тому, что ваши <b>сохраненные состояния станут несовместимы</b>, <i>убедитесь, что вы сохранили свои игры на карту памяти, прежде чем продолжить</i>.</p><p>Вы уверены, что хотите продолжить?</p> - + Downloading %1... Загрузка %1... - + No updates are currently available. Please try again later. В настоящее время нет доступных обновлений. Пожалуйста, повторите попытку позже. - + Current Version: %1 (%2) Текущая версия: %1 (%2) - + New Version: %1 (%2) Новая версия: %1 (%2) - + Download Size: %1 MB Будет загружено: %1 МБ - + Loading... Загрузка... - + Failed to remove updater exe after update. Не удалось удалить updater exe после обновления. @@ -2144,19 +2160,19 @@ Leaderboard Position: {1} of {2} Включить - - + + Invalid Address Неверный адрес - - + + Invalid Condition Недопустимое условие - + Invalid Size Недопустимый размер @@ -2246,17 +2262,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Если диск с игрой находится на внешнем накопителе, могут возникнуть проблемы с производительностью. - + Saving CDVD block dump to '{}'. Сохранение дампа блоков CDVD в '{}'. - + Precaching CDVD Предварительное кэширование CDVD @@ -2281,7 +2297,7 @@ Leaderboard Position: {1} of {2} Неизвестно - + Precaching is not supported for discs. Предварительное кэширование не поддерживается для дисков. @@ -3238,29 +3254,34 @@ Not Configured/Buttons configured + Rename Profile + Переименовать профиль + + + Delete Profile Удалить профиль - + Mapping Settings Настройки сопоставления - - + + Restore Defaults Восстановить по умолчанию - - - + + + Create Input Profile Создать профиль ввода - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3271,40 +3292,43 @@ Enter the name for the new input profile: Введите название для нового профиля ввода: - - - - + + + + + + Error Ошибка - + + A profile with the name '%1' already exists. Профиль с именем '%1' уже существует. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Хотите ли скопировать все привязки из текущего профиля в новый профиль? Если выбрать "Нет", будет создан полностью пустой профиль. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Хотите скопировать текущие привязки из глобальных настроек в новый профиль? - + Failed to save the new profile to '%1'. Не удалось сохранить новый профиль в '%1'. - + Load Input Profile Загрузить профиль входа - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3317,12 +3341,27 @@ You cannot undo this action. Вы не сможете отменить это действие. - + + Rename Input Profile + Переименовать профиль ввода + + + + Enter the new name for the input profile: + Введите новое имя для профиля ввода: + + + + Failed to rename '%1'. + Не удалось переименовать '%1'. + + + Delete Input Profile Удалить профиль ввода - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3331,12 +3370,12 @@ You cannot undo this action. Вы не сможете отменить это действие. - + Failed to delete '%1'. Не удалось удалить '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3349,13 +3388,13 @@ You cannot undo this action. Вы не сможете отменить это действие. - + Global Settings Глобальные настройки - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3363,8 +3402,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3372,26 +3411,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB-порт %1 %2 - + Hotkeys Горячие клавиши - + Shared "Shared" refers here to the shared input profile. Общий - + The input profile named '%1' cannot be found. Не удалось найти профиль ввода с названием '%1'. @@ -4012,66 +4051,66 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + Импорт из файла (.elf, .sym и т. д): - + Add Добавить - + Remove Удалить - + Scan For Functions Scan For Functions - + Scan Mode: Режим сканирования: - + Scan ELF Сканировать ELF - + Scan Memory Сканировать память - + Skip Пропускать - + Custom Address Range: Custom Address Range: - + Start: - Start: + Старт: - + End: - End: + Конец: - + Hash Functions - Hash Functions + Хэш-функции - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4142,17 +4181,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Путь + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4163,7 +4217,7 @@ Do you want to overwrite? Analysis - Analysis + Анализ @@ -4282,12 +4336,12 @@ Do you want to overwrite? DMA Control - DMA Control + Контроль DMA SPR / MFIFO - SPR / MFIFO + SPR / MFIFO @@ -4334,7 +4388,7 @@ Do you want to overwrite? Counters - Counters + Счетчики @@ -4365,7 +4419,7 @@ Do you want to overwrite? IPU - IPU + IPU @@ -4387,7 +4441,7 @@ Do you want to overwrite? IOP - IOP + IOP @@ -4422,7 +4476,7 @@ Do you want to overwrite? Analyze Program - Analyze Program + Анализировать программу @@ -4447,7 +4501,7 @@ Do you want to overwrite? Enable Trace Logging - Enable Trace Logging + Включить ведение журнала трассировки @@ -4489,7 +4543,7 @@ Do you want to overwrite? Globally enable / disable trace logging. - Globally enable / disable trace logging. + Глобально включить/отключить ведение журнала трассировки. @@ -4678,7 +4732,7 @@ Do you want to overwrite? EE GIF - EE GIF + EE GIF @@ -4688,7 +4742,7 @@ Do you want to overwrite? IOP BIOS - IOP BIOS + IOP BIOS @@ -4708,7 +4762,7 @@ Do you want to overwrite? IOP R3000A - IOP R3000A + IOP R3000A @@ -4718,7 +4772,7 @@ Do you want to overwrite? IOP COP2 - IOP COP2 + IOP COP2 @@ -4804,55 +4858,55 @@ Do you want to overwrite? Отладчик PCSX2 - + Run Запуск - + Step Into Подробные пошаговые инструкции - + F11 F11 - + Step Over Переступить - + F10 F10 - + Step Out Отступить - + Shift+F11 Shift+F11 - + Always On Top Поверх всех окон - + Show this window on top Показывать это окно поверх остальных - + Analyze - Analyze + Анализ @@ -4868,48 +4922,48 @@ Do you want to overwrite? Дизассемблирование - + Copy Address Копировать адрес - + Copy Instruction Hex Копировать Hex инструкции - + NOP Instruction(s) NOP Инструкция(и) - + Run to Cursor Запустить курсор - + Follow Branch Следите за веткой - + Go to in Memory View Перейти в режим просмотра памяти - + Add Function Добавить функцию - - + + Rename Function Переименовать функцию - + Remove Function Удалить функцию @@ -4930,23 +4984,23 @@ Do you want to overwrite? Инструкция по сборке - + Function name Имя функции - - + + Rename Function Error Ошибка переименования функции - + Function name cannot be nothing. Название функции не может быть пустым. - + No function / symbol is currently selected. Не выбрана ни одна функция или символ. @@ -4956,72 +5010,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Ошибка восстановления функции - + Unable to stub selected address. Не удалось заглушить выбранный адрес. - + &Copy Instruction Text &Копировать текст инструкции - + Copy Function Name Копировать имя функции - + Restore Instruction(s) Восстановить инструкцию(и) - + Asse&mble new Instruction(s) &Собрать новую инструкцию(и) - + &Jump to Cursor &Перейти к курсору - + Toggle &Breakpoint Переключение &точки останова - + &Go to Address &Перейти к адресу - + Restore Function Восстановить функцию - + Stub (NOP) Function Заглушить функцию (NOP) - + Show &Opcode Показать &опкод - + %1 NOT VALID ADDRESS %1 НЕВЕРНЫЙ АДРЕС @@ -5048,86 +5102,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Слот: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Слот: %1 | Громкость: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Слот: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Нет изображения - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Скорость: %1% - + Game: %1 (%2) Игра: %1 (%2) - + Rich presence inactive or unsupported. Расширенное присутствие неактивно или не поддерживается. - + Game not loaded or no RetroAchievements available. Игра не загружена или нет доступных достижений RetroAchievements для этой игры. - - - - + + + + Error Ошибка - + Failed to create HTTPDownloader. Не удалось создать HTTPDownloader. - + Downloading %1... Загрузка %1... - + Download failed with HTTP status code %1. Ошибка загрузки, код состояния HTTP %1. - + Download failed: Data is empty. Ошибка загрузки: данные отсутствуют. - + Failed to write '%1'. Ошибка записи '%1'. @@ -5501,81 +5555,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. - Division by zero. + Деление на ноль. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5709,342 +5758,342 @@ URL-адрес: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти ни одного устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенный дисковод и разрешение для доступа к нему. - + Use Global Setting Использовать глобальные настройки - + Automatic binding failed, no devices are available. Автоматическая привязка не удалась, нет доступных устройств. - + Game title copied to clipboard. Название игры скопировано в буфер обмена. - + Game serial copied to clipboard. Серийный номер игры скопирован в буфер обмена. - + Game CRC copied to clipboard. CRC игры скопирован в буфер обмена. - + Game type copied to clipboard. Тип игры скопирован в буфер обмена. - + Game region copied to clipboard. Регион игры скопирован в буфер обмена. - + Game compatibility copied to clipboard. Совместимость игры скопирована в буфер обмена. - + Game path copied to clipboard. Путь к игре скопирован в буфер обмена. - + Controller settings reset to default. Настройки контроллера сброшены к настройкам по умолчанию. - + No input profiles available. Нет доступных профилей ввода. - + Create New... Создать новый... - + Enter the name of the input profile you wish to create. Введите имя создаваемого профиля. - + Are you sure you want to restore the default settings? Any preferences will be lost. Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны. - + Settings reset to defaults. Настройки сброшены по умолчанию. - + No save present in this slot. Отсутствует сохранение в слоте. - + No save states found. Сохраненные состояния не найдены. - + Failed to delete save state. Не удалось удалить сохраненное состояние. - + Failed to copy text to clipboard. Не удалось скопировать текст в буфер обмена. - + This game has no achievements. Достижения в этой игре не поддерживаются. - + This game has no leaderboards. Данная игра не имеет таблиц лидеров. - + Reset System Перезагрузить систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? - + Launch a game from images scanned from your game directories. Запуск игр с образов дисков, сканированных из папок с играми. - + Launch a game by selecting a file/disc image. Запустить игру, выбрав файл/образ диска. - + Start the console without any disc inserted. Запустить консоль без вставленного диска. - + Start a game from a disc in your PC's DVD drive. Запуск игр с диска, находящегося в DVD-приводе компьютера. - + No Binding Нет привязки - + Setting %s binding %s. Настройка %s для привязки на %s. - + Push a controller button or axis now. Нажмите кнопку или ось контроллера. - + Timing out in %.0f seconds... Время ожидания %.0f секунд(ы)... - + Unknown Неизвестно - + OK ОК - + Select Device Выбрать устройство - + Details Сведения - + Options Опции - + Copies the current global settings to this game. Копирует текущие глобальные настройки для данной игры. - + Clears all settings set for this game. Сбрасывает все установленные настройки для данной игры. - + Behaviour Действия - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Предотвращает включение экранной заставки (скринсейвер) и переход хоста в спящий режим во время работы эмуляции. - + Shows the game you are currently playing as part of your profile on Discord. Отобразить название игры, в которую вы играете, в своем профиле Discord. - + Pauses the emulator when a game is started. Ставит эмулятор на паузу при запуске игры. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Приостанавливает эмулятор при открытии быстрого меню и снимает паузу при его закрытии. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Определяет, будет ли отображаться запрос на подтверждение завершения работы эмулятора/игры при нажатии горячей клавиши. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - + Uses a light coloured theme instead of the default dark theme. Использует светлую цветную тему вместо темной темы по умолчанию. - + Game Display Визуализация игры - + Switches between full screen and windowed when the window is double-clicked. Переключение между полноэкранным и оконным режимом при двойном клике по экрану. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Скрывает указатель/курсор мыши в полноэкранном режиме. - + Determines how large the on-screen messages and monitor are. Определяет размер сообщений и мониторинга на экране. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Выводит на экран сообщения о системных событиях, таких как создание/загрузка сохраненных состояний, сделанные снимки экрана и т.д. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Отображать в правом верхнем углу экрана количество кадров (синхронизаций), выводимых системой в секунду. - + Shows the CPU usage based on threads in the top-right corner of the display. Отображает нагрузку на потоки ЦП в правом верхнем углу экрана. - + Shows the host's GPU usage in the top-right corner of the display. Отображает использование графического процессора хоста в правом верхнем углу экрана. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Отображает статистику о GS (примитивы, вызовы рисования) в правом верхнем углу дисплея. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Отображает индикаторы при активной перемотке вперед, паузе и других ненормальных состояниях. - + Shows the current configuration in the bottom-right corner of the display. Отображает текущую конфигурацию в правом нижнем углу экрана. - + Shows the current controller state of the system in the bottom-left corner of the display. Отображает текущее состояние контроллера системы в нижнем левом углу экрана. - + Displays warnings when settings are enabled which may break games. Отображает предупреждения, когда включены настройки, которые могут сломать игру. - + Resets configuration to defaults (excluding controller settings). Сбрасывает конфигурацию по умолчанию (за исключением настроек контроллера). - + Changes the BIOS image used to start future sessions. Изменяет образ BIOS, используемый для запуска последующих сессий. - + Automatic Автоматически - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default По умолчанию - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6053,1977 +6102,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Автоматическое переключение в полноэкранный режим при запуске игры. - + On-Screen Display Индикация на экране - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Отображает разрешение игры в правом верхнем углу дисплея. - + BIOS Configuration Конфигурация BIOS - + BIOS Selection Выбор BIOS - + Options and Patches Настройки и патчи - + Skips the intro screen, and bypasses region checks. Пропускает вступительный экран и обходит проверку региона. - + Speed Control Настройка скорости - + Normal Speed Нормальная скорость - + Sets the speed when running without fast forwarding. Устанавливает скорость при работе без перемотки вперед. - + Fast Forward Speed Скорость перемотки - + Sets the speed when using the fast forward hotkey. Устанавливает скорость при использовании горячей клавиши перемотки вперед. - + Slow Motion Speed Скорость замедления - + Sets the speed when using the slow motion hotkey. Устанавливает скорость при использовании горячей клавиши замедления. - + System Settings Настройки системы - + EE Cycle Rate Частота тактов EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Понижает или повышает разгон эмулируемого процессора Emotion Engine. - + EE Cycle Skipping Пропуск тактов EE - + Enable MTVU (Multi-Threaded VU1) Включить MTVU (многопоточный VU1) - + Enable Instant VU1 Включить мгновенный VU1 - + Enable Cheats Включить читы - + Enables loading cheats from pnach files. Позволяет загружать читы из pnach файлов. - + Enable Host Filesystem Включить файловую систему хоста - + Enables access to files from the host: namespace in the virtual machine. Включает доступ к файлам из пространства имен host: на виртуальной машине. - + Enable Fast CDVD Включить быстрый CDVD - + Fast disc access, less loading times. Not recommended. Быстрый доступ к диску, снижение времени загрузок. Не рекомендуется. - + Frame Pacing/Latency Control Темп кадра/управление задержкой - + Maximum Frame Latency Максимальная задержка кадра - + Sets the number of frames which can be queued. Устанавливает количество кадров, которые могут быть поставлены в очередь. - + Optimal Frame Pacing Оптимальное распределение кадров - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Синхронизирует потоки EE и GS после каждого кадра. Наименьшая входная задержка, но повышаются системные требования. - + Speeds up emulation so that the guest refresh rate matches the host. Ускоряет эмуляцию для синхронизации частоты обновления гостевой системы с хостом. - + Renderer Средство визуализации - + Selects the API used to render the emulated GS. Выбор API, используемого для визуализации эмулируемого GS. - + Synchronizes frame presentation with host refresh. Синхронизирует вывод кадров с частотой обновления хоста. - + Display Экран - + Aspect Ratio Соотношение сторон - + Selects the aspect ratio to display the game content at. Выбор соотношения сторон для отображения игрового контента. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Выбор соотношения сторон для отображения при обнаружении воспроизведения FMV. - + Deinterlacing Устранение чересстрочности - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Выбор алгоритма, используемого для преобразования чересстрочного вывода PS2 в прогрессивный для отображения на экране. - + Screenshot Size Размер снимка экрана - + Determines the resolution at which screenshots will be saved. Определяет разрешение, с которым будут сохраняться снимки экрана. - + Screenshot Format Формат снимка экрана - + Selects the format which will be used to save screenshots. Выбор формата, который будет использоваться для сохранения снимков экрана. - + Screenshot Quality Качество снимка экрана - + Selects the quality at which screenshots will be compressed. Выбор качества сжатия снимков экрана. - + Vertical Stretch Растягивание по вертикали - + Increases or decreases the virtual picture size vertically. Увеличивает или уменьшает размер виртуального изображения по вертикали. - + Crop Обрезание - + Crops the image, while respecting aspect ratio. Обрезает изображение с соблюдением соотношения сторон. - + %dpx %dпикс - - Enable Widescreen Patches - Включить широкоэкранные патчи - - - - Enables loading widescreen patches from pnach files. - Позволяет загружать широкоэкранные патчи из pnach файлов. - - - - Enable No-Interlacing Patches - Включить патчи устранения чересстрочности - - - - Enables loading no-interlacing patches from pnach files. - Позволяет загружать патчи устранения чересстрочности из pnach файлов. - - - + Bilinear Upscaling Билинейный апскейлинг - + Smooths out the image when upscaling the console to the screen. Сглаживает изображение при масштабировании с консоли на экран. - + Integer Upscaling Целочисленное масштабирование - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. - + Screen Offsets Смещение экрана - + Enables PCRTC Offsets which position the screen as the game requests. Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. - + Show Overscan Показывать область за пределами сканирования - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. - + Anti-Blur Анти-размытие - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. - + Rendering Визуализация - + Internal Resolution Внутреннее разрешение - + Multiplies the render resolution by the specified factor (upscaling). Умножает разрешение визуализации на заданный коэффициент (апскейлинг). - + Mipmapping MIP-текстурирование - + Bilinear Filtering Билинейная фильтрация - + Selects where bilinear filtering is utilized when rendering textures. Выбирает, где будет использоваться билинейная фильтрация при визуализации текстур. - + Trilinear Filtering Трилинейная фильтрация - + Selects where trilinear filtering is utilized when rendering textures. Выбирает, где будет использоваться трилинейная фильтрация при визуализации текстур. - + Anisotropic Filtering Анизотропная фильтрация - + Dithering Дизеринг - + Selects the type of dithering applies when the game requests it. Выбирает тип дизеринга, который применяется, когда игра его запрашивает. - + Blending Accuracy Точность смешивания - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Определяет уровень точности при эмуляции режимов наложения, не поддерживаемых графическим API хоста. - + Texture Preloading Предзагрузка текстур - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Загружает в ГП полный объём используемых текстур вместо отдельных областей. Может улучшать производительность в ряде игр. - + Software Rendering Threads Поточность программной визуализации - + Number of threads to use in addition to the main GS thread for rasterization. Число потоков, которое надлежит использовать в дополнение к главному потоку GS для растеризации. - + Auto Flush (Software) Автоочистка (программная) - + Force a primitive flush when a framebuffer is also an input texture. Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. - + Edge AA (AA1) Сглаживание кромки (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Включает эмуляцию сглаживания краев GS (AA1). - + Enables emulation of the GS's texture mipmapping. Включает эмуляцию текстурного мипмапинга. - + The selected input profile will be used for this game. - The selected input profile will be used for this game. + Выбранный профиль ввода будет использоваться для этой игры. - + Shared Общий - + Input Profile Профиль ввода - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Отображает текущую версию PCSX2 в правом верхнем углу экрана. - + Shows the currently active input recording status. Отображает текущее состояние активной записи ввода. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Включить широкоэкранные патчи + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Аппаратные исправления - + Manual Hardware Fixes Ручной выбор аппаратных исправлений - + Disables automatic hardware fixes, allowing you to set fixes manually. Отключает автоматические аппаратные исправления, позволяя задавать исправления вручную. - + CPU Sprite Render Size Размер визуализации спрайтов ЦП - + Uses software renderer to draw texture decompression-like sprites. Использует программный визуализатор для отрисовки спрайтов с распаковкой текстур. - + CPU Sprite Render Level Уровень визуализации спрайтов ЦП - + Determines filter level for CPU sprite render. Определяет уровень фильтрации для визуализации спрайтов ЦП. - + Software CLUT Render Программная визуализация CLUT - + Uses software renderer to draw texture CLUT points/sprites. Использует программный визуализатор для отрисовки точек CLUT/спрайтов. - + Skip Draw Start Начало пропуска отрисовки - + Object range to skip drawing. Диапазон объектов для пропуска рисования. - + Skip Draw End Конец пропуска отрисовки - + Auto Flush (Hardware) Автоочистка (аппаратная) - + CPU Framebuffer Conversion Преобразование кадрового буфера ЦП - + Disable Depth Conversion Отключить конверсию глубины - + Disable Safe Features Отключить безопасные функции - + This option disables multiple safe features. Данная опция отключает некоторые безопасные функции. - + This option disables game-specific render fixes. Эта опция отключает специфичные для игры исправления визуализации. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Загружает данные GS при визуализации нового кадра для более точного воспроизведения некоторых эффектов. - + Disable Partial Invalidation Отключить частичную проверку - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Удаляет элементы текстурного кэша для любых пересечений, а не только для пересекающихся областей. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. - + Read Targets When Closing Считывать объекты при закрытии - + Flushes all targets in the texture cache back to local memory when shutting down. Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. - + Estimate Texture Region Оценка области текстуры - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). - + GPU Palette Conversion Преобразование палитры ГП - + Upscaling Fixes Исправления масштабирования - + Adjusts vertices relative to upscaling. Регулирует вершины относительно масштабирования. - + Native Scaling Родное масштабирование - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Округление спрайтов - + Adjusts sprite coordinates. Регулирует координаты спрайта. - + Bilinear Upscale Билинейный апскейлинг - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. - + Adjusts target texture offsets. Регулирует смещение целевой текстуры. - + Align Sprite Выравнивать спрайты - + Fixes issues with upscaling (vertical lines) in some games. Исправляет проблемы апскейлинга (вертикальные полосы) в ряде игр. - + Merge Sprite Объединять спрайты - + Replaces multiple post-processing sprites with a larger single sprite. Заменяет множество спрайтов пост-обработки одним большим спрайтом. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. - + Unscaled Palette Texture Draws Визуализация палитровых текстур без масштабирования - + Can fix some broken effects which rely on pixel perfect precision. Может исправить некоторые неработающие эффекты, основанные на идеальной точности пикселей. - + Texture Replacement Замена текстур - + Load Textures Загрузка текстур - + Loads replacement textures where available and user-provided. Загружает заменяющие текстуры, если они доступны и предоставлены пользователем. - + Asynchronous Texture Loading Асинхронная загрузка текстур - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда замены включены. - + Precache Replacements Прекэшировать замены - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке. - + Replacements Directory Папка замен - + Folders Папки - + Texture Dumping Дамп текстур - + Dump Textures Дамп текстур - + Dump Mipmaps Дамп MIP-карт - + Includes mipmaps when dumping textures. Включает MIP-карты при дампе текстур. - + Dump FMV Textures Дамп текстур FMV - + Allows texture dumping when FMVs are active. You should not enable this. Разрешает дамп текстур при активных FMV. Не следует включать эту функцию. - + Post-Processing Постобработка - + FXAA FXAA - + Enables FXAA post-processing shader. Включает шейдер постобработки FXAA. - + Contrast Adaptive Sharpening Контрастно-адаптивная резкость (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Включает контрастно-адаптивную резкость FidelityFX. - + CAS Sharpness Резкость CAS - + Determines the intensity the sharpening effect in CAS post-processing. Определяет интенсивность эффекта повышения резкости в постобработке CAS. - + Filters Фильтры - + Shade Boost Усиление оттенков - + Enables brightness/contrast/saturation adjustment. Включает регулировку яркости/контрастности/насыщенности. - + Shade Boost Brightness Усиление оттенков яркости - + Adjusts brightness. 50 is normal. Регулирует яркость. Нормальный - 50. - + Shade Boost Contrast Усиление оттенков контрастности - + Adjusts contrast. 50 is normal. Регулирует контрастность. Нормальный - 50. - + Shade Boost Saturation Усиление оттенков насыщенности - + Adjusts saturation. 50 is normal. Регулирует насыщенность. Нормальный - 50. - + TV Shaders Шейдеры ТВ - + Advanced Дополнительно - + Skip Presenting Duplicate Frames Пропускать повторяющиеся кадры - + Extended Upscaling Multipliers Расширенные множители масштабирования - + Displays additional, very high upscaling multipliers dependent on GPU capability. Отображает дополнительные, очень высокие множители масштабирования, зависящие от возможностей графического процессора. - + Hardware Download Mode Режим аппаратной загрузки - + Changes synchronization behavior for GS downloads. Изменяет поведение синхронизации для загрузок GS. - + Allow Exclusive Fullscreen Разрешить эксклюзивный полноэкранный режим - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима или direct flip/scanout. - + Override Texture Barriers Переопределение барьеров текстур - + Forces texture barrier functionality to the specified value. Принудительно устанавливает функциональность текстурного барьера на указанное значение. - + GS Dump Compression Сжатие дампа GS - + Sets the compression algorithm for GS dumps. Устанавливает алгоритм сжатия для дампов GS. - + Disable Framebuffer Fetch Отключить выборку буфера кадров - + Prevents the usage of framebuffer fetch when supported by host GPU. Предотвращает использование выборки из кадрового буфера, если это поддерживается ГП хоста. - + Disable Shader Cache Отключить кэш шейдеров - + Prevents the loading and saving of shaders/pipelines to disk. Предотвращает загрузку и сохранение шейдеров/конвейеров на диск. - + Disable Vertex Shader Expand Отключить расширение вертексных шейдеров - + Falls back to the CPU for expanding sprites/lines. Возвращается к ЦП для расширения спрайтов/линий. - + Changes when SPU samples are generated relative to system emulation. Изменяет время генерации образцов SPU относительно эмуляции системы. - + %d ms %d мс - + Settings and Operations Настройки и операции - + Creates a new memory card file or folder. Создает новый файл карты памяти или папку. - + Simulates a larger memory card by filtering saves only to the current game. Имитирует карту памяти большего объема путем фильтрации сохранений только для текущей игры. - + If not set, this card will be considered unplugged. Если выключено, данная карта будет считаться неподключенной. - + The selected memory card image will be used for this slot. Выбранный образ карты памяти будет использоваться для данного слота. - + Enable/Disable the Player LED on DualSense controllers. Включить/отключить светодиод на контроллерах DualSense. - + Trigger Триггер - + Toggles the macro when the button is pressed, instead of held. Переключает макрос при нажатии кнопки, а не при её удерживании. - + Savestate Сохранения состояния - + Compression Method Метод сжатия - + Sets the compression algorithm for savestate. Устанавливает алгоритм сжатия для сохранения состояния. - + Compression Level Уровень сжатия - + Sets the compression level for savestate. Устанавливает уровень сжатия для сохранения состояния. - + Version: %s Версия: %s - + {:%H:%M} {:%H:%M} - + Slot {} Слот {} - + 1.25x Native (~450px) Родное 1.25x (~450пикс) - + 1.5x Native (~540px) Родное 1.5x (~540пикс) - + 1.75x Native (~630px) Родное 1.75x (~630пикс) - + 2x Native (~720px/HD) Родное 2x (~720пикс/HD) - + 2.5x Native (~900px/HD+) Родное 2.5x (~900пикс/HD+) - + 3x Native (~1080px/FHD) Родное 3x (~1080пикс/FHD) - + 3.5x Native (~1260px) Родное 3.5x (~1260пикс) - + 4x Native (~1440px/QHD) Родное 4x (~1440пикс/QHD) - + 5x Native (~1800px/QHD+) Родное 5x (~1800пикс/QHD+) - + 6x Native (~2160px/4K UHD) Родное 6x (~2160пикс/4K UHD) - + 7x Native (~2520px) Родное 7x (~2520пикс) - + 8x Native (~2880px/5K UHD) Родное 8x (~2880пикс/5K UHD) - + 9x Native (~3240px) Родное 9x (~3240пикс) - + 10x Native (~3600px/6K UHD) Родное 10x (~3600пикс/6K UHD) - + 11x Native (~3960px) Родное 11x (~3960пикс) - + 12x Native (~4320px/8K UHD) Родное 12x (~4320пикс/8K UHD) - + WebP WebP - + Aggressive Принудительный - + Deflate64 Deflate64 - + Zstandard - Zstandard + Zstandard - + LZMA2 - LZMA2 + LZMA2 - + Low (Fast) Низкий (быстро) - + Medium (Recommended) Средний (рекомендуется) - + Very High (Slow, Not Recommended) Очень высокий (медленно, не рекомендуется) - + Change Selection Изменить выбор - + Select Выбрать - + Parent Directory Родительская папка - + Enter Value Введите значение - + About О программе - + Toggle Fullscreen Вкл/выкл полноэкранный режим - + Navigate Навигация - + Load Global State Загрузить общее состояние - + Change Page Изменить страницу - + Return To Game Вернуться в игру - + Select State Выбрать состояние - + Select Game Выбрать игру - + Change View Изменить вид - + Launch Options Параметры запуска - + Create Save State Backups Создать резервные копии сохраненного состояния - + Show PCSX2 Version Показывать версию PCSX2 - + Show Input Recording Status Показывать статус записи ввода - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Создать карту памяти - + Configuration Конфигурация - + Start Game Запустить игру - + Launch a game from a file, disc, or starts the console without any disc inserted. Запускает игру из файла, диска или запускает консоль без вставленного диска. - + Changes settings for the application. Изменить настройки приложения. - + Return to desktop mode, or exit the application. Возврат в режим Desktop или выйти из приложения. - + Back Назад - + Return to the previous menu. Вернуться в предыдущее меню. - + Exit PCSX2 Выйти из PCSX2 - + Completely exits the application, returning you to your desktop. Полный выход из приложения, возвращение на ваш рабочий стол. - + Desktop Mode Режим рабочего стола - + Exits Big Picture mode, returning to the desktop interface. Выход из режима Big Picture, возврат в интерфейс рабочего стола. - + Resets all configuration to defaults (including bindings). Сбрасывает всю конфигурацию на значения по умолчанию (включая привязки). - + Replaces these settings with a previously saved input profile. Заменяет эти настройки ранее сохраненным профилем ввода. - + Stores the current settings to an input profile. Сохраняет текущие настройки в профиле ввода. - + Input Sources Источники ввода - + The SDL input source supports most controllers. Источник ввода SDL поддерживает большинство контроллеров. - + Provides vibration and LED control support over Bluetooth. Обеспечивает поддержку вибрации и управления светодиодами через Bluetooth. - + Allow SDL to use raw access to input devices. Разрешить SDL использовать необработанный доступ к устройствам ввода. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Источник XInput обеспечивает поддержку контроллеров XBox 360/XBox One/XBox Series. - + Multitap Мультитап - + Enables an additional three controller slots. Not supported in all games. Включает дополнительные три слота контроллера. Поддерживается не во всех играх. - + Attempts to map the selected port to a chosen controller. Пытается сопоставить выбранный порт с выбранным контроллером. - + Determines how much pressure is simulated when macro is active. Определяет, какая сила нажатия симулируется при активном макросе. - + Determines the pressure required to activate the macro. Определяет силу нажатия, необходимую для активации макроса. - + Toggle every %d frames Переключать каждый %d кадр - + Clears all bindings for this USB controller. Сброс всех привязок для текущего USB-контроллера. - + Data Save Locations Места сохранения данных - + Show Advanced Settings Показывать дополнительные настройки - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками. - + Logging Ведение журнала - + System Console Системная консоль - + Writes log messages to the system console (console window/standard output). Записывает сообщения журнала в системную консоль (окно консоли/стандартный вывод). - + File Logging Ведение файлового журнала - + Writes log messages to emulog.txt. Записывает сообщения журнала в файл emulog.txt. - + Verbose Logging Ведение подробного журнала - + Writes dev log messages to log sinks. Записывает сообщения журнала разработки в sinks журнал. - + Log Timestamps Временные метки в журнале - + Writes timestamps alongside log messages. Записывает временные метки вместе с сообщениями в журнале. - + EE Console Консоль EE - + Writes debug messages from the game's EE code to the console. Записывает в консоль отладочные сообщения из EE-кода игры. - + IOP Console Консоль IOP - + Writes debug messages from the game's IOP code to the console. Записывает в консоль отладочные сообщения из IOP-кода игры. - + CDVD Verbose Reads Подробное чтение CDVD - + Logs disc reads from games. Ведет журнал чтения дисков из игр. - + Emotion Engine Emotion Engine - + Rounding Mode Режим округления - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Определяет, как будут округляться результаты операций с плавающей точкой. Некоторые игры требуют определенных настроек. - + Division Rounding Mode Режим округления при делении - + Determines how the results of floating-point division is rounded. Some games need specific settings. Определяет, как будут округляться результаты делений с плавающей точкой. Некоторые игры требуют определенных настроек. - + Clamping Mode Режим захвата - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Определяет, как будут обрабатываться числа с плавающей точкой, выходящих за пределы диапазона. Некоторые игры требуют определенных настроек. - + Enable EE Recompiler Включить рекомпилятор EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Выполняет двоичную JIT-трансляцию 64-битного машинного кода MIPS-IV в нативный код. - + Enable EE Cache Включить кэш EE - + Enables simulation of the EE's cache. Slow. Включает симуляцию кэша EE. Медленный. - + Enable INTC Spin Detection Включить обнаружение зацикливания INTC - + Huge speedup for some games, with almost no compatibility side effects. Огромное ускорение для некоторых игр, почти без побочных эффектов. - + Enable Wait Loop Detection Включить обнаружение цикла ожидания - + Moderate speedup for some games, with no known side effects. Умеренное ускорение некоторых игр, без побочных эффектов. - + Enable Fast Memory Access Включить быстрый доступ к памяти - + Uses backpatching to avoid register flushing on every memory access. Использует обратную выборку, чтобы избежать сброса регистра при каждом обращении к памяти. - + Vector Units Векторные блоки - + VU0 Rounding Mode Режим округления VU0 - + VU0 Clamping Mode Режим захвата VU0 - + VU1 Rounding Mode Режим округления VU1 - + VU1 Clamping Mode Режим захвата VU1 - + Enable VU0 Recompiler (Micro Mode) Включить рекомпилятор VU0 (микрорежим) - + New Vector Unit recompiler with much improved compatibility. Recommended. Новый рекомпилятор векторного блока, с улучшенной совместимостью. Рекомендуется. - + Enable VU1 Recompiler Включить рекомпилятор VU1 - + Enable VU Flag Optimization Включить оптимизацию флага VU - + Good speedup and high compatibility, may cause graphical errors. Хорошая скорость и высокая совместимость, может привести к графическим ошибкам. - + I/O Processor Процессор ввода/вывода - + Enable IOP Recompiler Включить рекомпилятор IOP - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Выполняет двоичную JIT-трансляцию 32-битного машинного кода MIPS-I в родной код. - + Graphics Графика - + Use Debug Device Использовать устройство отладки - + Settings Настройки - + No cheats are available for this game. Читы для этой игры отсутствуют. - + Cheat Codes Чит-коды - + No patches are available for this game. Патчи для этой игры отсутствуют. - + Game Patches Игровые патчи - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активация игровых патчей может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Используйте патчи на свой страх и риск, команда PCSX2 не будет оказывать поддержку пользователям, включившим игровые патчи. - + Game Fixes Исправления игр - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Не следует вносить изменения в исправления игр, если вы не знаете, что делает каждая из опций и каковы ее последствия. - + FPU Multiply Hack Хак умножения FPU - + For Tales of Destiny. Для Tales of Destiny. - + Preload TLB Hack Хак предварительной загрузки TLB - + Needed for some games with complex FMV rendering. Требуется для некоторых игр со сложной визуализацией FMV. - + Skip MPEG Hack Хак пропуска MPEG - + Skips videos/FMVs in games to avoid game hanging/freezes. Пропускает видео/FMV в играх, чтобы избежать зависаний игры. - + OPH Flag Hack Хак флага OPH - + EE Timing Hack Хак тайминга EE - + Instant DMA Hack Хак мгновенного DMA - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Известно, что это влияет на следующие игры: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. Для SOCOM 2 HUD и зависания загрузки Spy Hunter. - + VU Add Hack Хак добавления VU - + Full VU0 Synchronization Полная синхронизация VU0 - + Forces tight VU0 sync on every COP2 instruction. Принудительная синхронизация VU0 для каждой инструкции COP2. - + VU Overflow Hack Хак переполнения VU - + To check for possible float overflows (Superman Returns). Для проверки возможных переполнений чисел с плавающей точкой (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Использовать точное время для VU XGKicks (медленнее). - + Load State Загрузить состояние - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Пропуск тактов при эмуляции Emotion Engine. Помогает в небольшом количестве игр подобных SOTC. В большинстве случаев снижает производительность. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Как правило, обеспечивает прирост производительности при использовании ЦП с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки. - + Disable the support of depth buffers in the texture cache. Отключить поддержку буферов глубины в текстурном кэше. - + Disable Render Fixes Выключить исправления визуализации - + Preload Frame Data Предварительная загрузка данных кадра - + Texture Inside RT Текстура внутри объекта визуализации - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. При включении ГП преобразует колормап-текстуры, в противном случае это делает ЦП. Это компромисс между ГП и ЦП. - + Half Pixel Offset Смещение полупикселя - + Texture Offset X Смещение текстур по оси Х - + Texture Offset Y Смещение текстур по оси Y - + Dumps replaceable textures to disk. Will reduce performance. Дамп заменяемых текстур на диск. Снижает производительность. - + Applies a shader which replicates the visual effects of different styles of television set. Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Пропускать отображение идентичных кадров в играх поддерживающих 25/30 кадров в секунду. Может улучшить производительность, но вызвать задержку ввода и/или ухудшить фреймпейсинг. - + Enables API-level validation of graphics commands. Включает проверку графических команд на уровне API. - + Use Software Renderer For FMVs Использовать программный визуализатор для FMV - + To avoid TLB miss on Goemon. Для предотвращения ошибок TLB в играх Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Универсальный тайм-хак. Известно, что это влияет на следующие игры: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Хорошо подходит для проблем с эмуляцией кэша. Известно, что это влияет на следующие игры: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Известно, что это влияет на следующие игры: Bleach Blade Battlers, Growlanser II и III, Wizardry. - + Emulate GIF FIFO Эмулировать GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Корректнее, но медленнее. Известно, что это влияет на следующие игры: Fifa Street 2. - + DMA Busy Hack Хак занятости DMA - + Delay VIF1 Stalls Откладывать приостановки VIF1 - + Emulate VIF FIFO Эмулировать VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Имитировать опережающее чтение VIF1 FIFO. Известно, что это влияет на следующие игры: Test Drive Unlimited, Transformers. - + VU I Bit Hack Хак VU I Bit - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Позволяет избежать постоянной рекомпиляции в некоторых играх. Известно, что это влияет на следующие игры: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Для игр Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync Синхронизация VU - + Run behind. To avoid sync problems when reading or writing VU registers. Задержка выполнения. Чтобы избежать проблем с синхронизацией при чтении или записи регистров VU. - + VU XGKick Sync Синхронизация VU XGkick - + Force Blit Internal FPS Detection Принудительное обнаружение FPS через Blit - + Save State Сохранить состояние - + Load Resume State Загрузить состояние для продолжения - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8032,2071 +8086,2076 @@ Do you want to load this save and continue? Хотите ли вы загрузить это сохранение и продолжить? - + Region: Регион: - + Compatibility: Совместимость: - + No Game Selected Игра не выбрана - + Search Directories Папки поиска - + Adds a new directory to the game search list. Добавляет новую папку в список для поиска игр. - + Scanning Subdirectories Сканировать подпапки - + Not Scanning Subdirectories Не сканировать подпапки - + List Settings Настройки cписка - + Sets which view the game list will open to. Устанавливает, в каком виде будет открываться список игр. - + Determines which field the game list will be sorted by. Определяет, по какому полю будет сортироваться список игр. - + Reverses the game list sort order from the default (usually ascending to descending). Изменить порядок сортировки списка игр по умолчанию (обычно: по возрастанию > по убыванию). - + Cover Settings Настройки обложки - + Downloads covers from a user-specified URL template. Загрузка обложек из пользовательского URL-шаблона. - + Operations Операции - + Selects where anisotropic filtering is utilized when rendering textures. Выбирает, где будет использоваться анизотропная фильтрация при визуализации текстур. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Использовать альтернативный метод для расчета внутреннего FPS, чтобы избежать ложных показаний в некоторых играх. - + Identifies any new files added to the game directories. Определяет любые новые файлы, добавленные в папку с играми. - + Forces a full rescan of all games previously identified. Принудительно сканировать все ранее идентифицированные игры. - + Download Covers Загрузка обложек - + About PCSX2 О программе PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2, используя комбинацию интерпретаторов процессора MIPS, рекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 и PS2 являются зарегистрированными торговыми марками компании Sony Interactive Entertainment. Данное приложение никоим образом не связано с Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Если включено и выполнен вход в учётную запись, PCSX2 будет искать достижения при запуске. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Соревновательный" режим достижений с отслеживанием списков лидеров. Отключает сохранения, читы и возможность замедления. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и появление в таблице лидеров. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Проигрывать звуковые эффекты для таких событий как открытие достижений и отправка списка лидеров. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Отображает иконки в правом нижнем углу экрана, когда активно испытание/доступное достижение. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Когда включено, PCSX2 будет отображать достижения из неофициальных наборов. Эти достижения не отслеживаются RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Если включено, PCSX2 будет считать все достижения закрытыми и не будет отправлять уведомления о получении на сервер. - + Error Ошибка - + Pauses the emulator when a controller with bindings is disconnected. Приостанавливает работу эмулятора, когда контроллер с привязками отключён. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Создаёт резервную копию сохранённого состояния, если оно уже существует на момент создания сохранения. Резервная копия имеет .backup суффикс - + Enable CDVD Precaching Включить предварительное кэширование CDVD - + Loads the disc image into RAM before starting the virtual machine. Загружает образ диска в ОЗУ перед запуском виртуальной машины. - + Vertical Sync (VSync) Вертикальная синхронизация (VSync) - + Sync to Host Refresh Rate Синхронизация с частотой обновления хоста - + Use Host VSync Timing Использовать VSync хоста - + Disables PCSX2's internal frame timing, and uses host vsync instead. Отключает внутреннюю синхронизацию кадров PCSX2, используя вместо этого синхронизацию кадров хоста. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Управление аудио - + Controls the volume of the audio played on the host. Управляет громкостью звука, воспроизводимого на устройстве. - + Fast Forward Volume Громкость при перемотке - + Controls the volume of the audio played on the host when fast forwarding. Управляет громкостью звука, воспроизводимого на устройстве, при использовании перемотки. - + Mute All Sound Заглушить весь звук - + Prevents the emulator from producing any audible sound. Запрещает эмулятору воспроизводить звуки. - + Backend Settings - Backend Settings + Настройки бэкэнда - + Audio Backend Система вывода аудио - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Расширение - + Determines how audio is expanded from stereo to surround for supported games. Определяет, как звук расширяется от стерео до окружения для поддерживаемых игр. - + Synchronization Синхронизация - + Buffer Size Размер буфера - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Задержка вывода - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Минимальная задержка вывода - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Отображает всплывающие уведомления при запуске, отправке или провале вызова в таблице лидеров. - + When enabled, each session will behave as if no achievements have been unlocked. При включении этой опции каждая игровая сессия будет вести себя так, как будто ни одно достижение не было разблокировано. - + Account Аккаунт - + Logs out of RetroAchievements. Выход из RetroAchieves. - + Logs in to RetroAchievements. Войти в RetroAchievements. - + Current Game Текущая игра - + An error occurred while deleting empty game settings: {} Произошла ошибка при сохранении настроек игры: {} - + An error occurred while saving game settings: {} Произошла ошибка при сохранении настроек игры: {} - + {} is not a valid disc image. {} не является допустимым образом диска. - + Automatic mapping completed for {}. Автоматическое сопоставление выполнено для {}. - + Automatic mapping failed for {}. Не удалось выполнить автоматическое сопоставление для {}. - + Game settings initialized with global settings for '{}'. Настройки игры инициализированы глобальными настройками для '{}'. - + Game settings have been cleared for '{}'. Настройки игры для '{}' были очищены. - + {} (Current) {} (текущий) - + {} (Folder) {} (Папка) - + Failed to load '{}'. Не удалось загрузить '{}'. - + Input profile '{}' loaded. Профиль ввода '{}' загружен. - + Input profile '{}' saved. Профиль ввода '{}' сохранен. - + Failed to save input profile '{}'. Не удалось сохранить профиль ввода '{}'. - + Port {} Controller Type Порт {} Тип контроллера - + Select Macro {} Binds Выберите макрос {} привязок - + Port {} Device Порт {} Устройство - + Port {} Subtype Порт {} Подтип - + {} unlabelled patch codes will automatically activate. Автоматически активируется {} немаркированный(ых) патч-код(ов). - + {} unlabelled patch codes found but not enabled. {} Код(ов) исправления найден(о), но не активирован(о). - + This Session: {} Текущая сессия: {} - + All Time: {} Всего времени: {} - + Save Slot {0} Ячейка сохранения {0} - + Saved {} Сохранено {} - + {} does not exist. {} не существует. - + {} deleted. {} удалена. - + Failed to delete {}. Не удалось удалить {}. - + File: {} Файл: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Времени в игре: {} - + Last Played: {} Последняя игра: {} - + Size: {:.2f} MB Размер: {:.2f} МБ - + Left: Лев: - + Top: Верх: - + Right: Прав: - + Bottom: Низ: - + Summary Содержание - + Interface Settings Настройки интерфейса - + BIOS Settings Настройки BIOS - + Emulation Settings Настройки эмуляции - + Graphics Settings Настройки графики - + Audio Settings Настройки аудио - + Memory Card Settings Настройки карт памяти - + Controller Settings Настройки контроллера - + Hotkey Settings Настройки горячих клавиш - + Achievements Settings Настройки достижений - + Folder Settings Настройки папок - + Advanced Settings Дополнительные настройки - + Patches Патчи - + Cheats Читы - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed Скорость 50% - + 60% Speed Скорость 60% - + 75% Speed Скорость 75% - + 100% Speed (Default) Скорость 100% (по умолчанию) - + 130% Speed Скорость 130% - + 180% Speed Скорость 180% - + 300% Speed Скорость 300% - + Normal (Default) Стандартный (по умолчанию) - + Mild Underclock Незначительный разгон - + Moderate Underclock Умеренный разгон - + Maximum Underclock Максимальный разгон - + Disabled Отключено - + 0 Frames (Hard Sync) 0 кадров (жесткая синхронизация) - + 1 Frame 1 кадр - + 2 Frames 2 кадра - + 3 Frames 3 кадра - + None Не использовать - + Extra + Preserve Sign Дополнительный + Сохранять знак - + Full Полный - + Extra Дополнительный - + Automatic (Default) Автоматическое (по умолчанию) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Программный - + Null Не использовать - + Off Выкл - + Bilinear (Smooth) Билинейная (сглажено) - + Bilinear (Sharp) Билинейная (резко) - + Weave (Top Field First, Sawtooth) Волновое (сначала верхнее поле, пилообразное) - + Weave (Bottom Field First, Sawtooth) Волновое (сначала нижнее поле, пилообразное) - + Bob (Top Field First) Bob (сначала верхнее поле) - + Bob (Bottom Field First) Bob (сначала нижнее поле) - + Blend (Top Field First, Half FPS) Смешанное (сначала верхнее поле, половина FPS) - + Blend (Bottom Field First, Half FPS) Смешанное (сначала нижнее поле, половина FPS) - + Adaptive (Top Field First) Адаптивное (сначала верхнее поле) - + Adaptive (Bottom Field First) Адаптивное (сначала нижнее поле) - + Native (PS2) Родное (PS2) - + Nearest Ступенчатая - + Bilinear (Forced) Билинейная (принудительно) - + Bilinear (PS2) Билинейная (PS2) - + Bilinear (Forced excluding sprite) Билинейная (принудительно, исключая спрайты) - + Off (None) Выключено (не использовать) - + Trilinear (PS2) Трилинейная (PS2) - + Trilinear (Forced) Трилинейная (принудительно) - + Scaled С масштабированием - + Unscaled (Default) Без масштабирования (по умолчанию) - + Minimum Минимальная - + Basic (Recommended) Базовая (рекомендуется) - + Medium Средняя - + High Высокая - + Full (Slow) Полная (медленно) - + Maximum (Very Slow) Максимальная (очень медленное) - + Off (Default) Отключено (по умолчанию) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Частичная - + Full (Hash Cache) Полная (хешировать кэш) - + Force Disabled Принудительно отключено - + Force Enabled Принудительно включено - + Accurate (Recommended) Точный (рекомендуется) - + Disable Readbacks (Synchronize GS Thread) Отключить обратные считывания (синхронизировать поток GS) - + Unsynchronized (Non-Deterministic) Несинхронизированный (неопределённый) - + Disabled (Ignore Transfers) Отключено (игнорировать переводы) - + Screen Resolution Разрешение экрана - + Internal Resolution (Aspect Uncorrected) Внутреннее разрешение (без исправления соотношения сторон) - + Load/Save State - Load/Save State + Загрузить/сохранить состояние - + WARNING: Memory Card Busy ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята - + Cannot show details for games which were not scanned in the game list. Невозможно отобразить сведения об играх, которые не были отсканированы в списке игр. - + Pause On Controller Disconnection Пауза при отключении контроллера - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL подсветка DualSense - + Press To Toggle Нажмите, чтобы включить/выключить - + Deadzone Мёртвая зона - + Full Boot Полная загрузка - + Achievement Notifications Уведомления о достижениях - + Leaderboard Notifications Уведомления о таблице лидеров - + Enable In-Game Overlays Включить внутриигровые оверлеи - + Encore Mode Режим переигровки - + Spectator Mode Режим наблюдателя - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Конвертировать 4-битный и 8-битный фреймбуферы, используя ЦП вместо ГП. - + Removes the current card from the slot. Удаляет текущую карту из слота. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Установка частоты, с которой макрос будет включать и выключать кнопки (по аналогии с автострельбой). - + {} Frames {} Кадров - + No Deinterlacing Без деинтерлейсинга - + Force 32bit Принудительно 32-бит - + JPEG JPEG - + 0 (Disabled) 0 (отключено) - + 1 (64 Max Width) 1 (макс. ширина 64) - + 2 (128 Max Width) 2 (макс. ширина 128) - + 3 (192 Max Width) 3 (макс. ширина 192) - + 4 (256 Max Width) 4 (макс. ширина 256) - + 5 (320 Max Width) 5 (макс. ширина 320) - + 6 (384 Max Width) 6 (макс. ширина 384) - + 7 (448 Max Width) 7 (макс. ширина 448) - + 8 (512 Max Width) 8 (макс. ширина 512) - + 9 (576 Max Width) 9 (макс. ширина 576) - + 10 (640 Max Width) 10 (макс. ширина 640) - + Sprites Only Только спрайты - + Sprites/Triangles Спрайты/треугольники - + Blended Sprites/Triangles Смешанные спрайты/треугольники - + 1 (Normal) 1 (нормально) - + 2 (Aggressive) 2 (агрессивно) - + Inside Target Внутри объекта - + Merge Targets Объединять объекты - + Normal (Vertex) Нормальное (вершины) - + Special (Texture) Специальное (текстуры) - + Special (Texture - Aggressive) Специальное (текстуры - агрессивно) - + Align To Native Выравнивание по нативному разрешению - + Half Половина - + Force Bilinear Принудительно билинейная - + Force Nearest Принудительно ступенчатая - + Disabled (Default) Отключено (по умолчанию) - + Enabled (Sprites Only) Включено (только спрайты) - + Enabled (All Primitives) Включено (все примитивы) - + None (Default) Не использовать (по умолчанию) - + Sharpen Only (Internal Resolution) Только резкость (внутреннее разрешение) - + Sharpen and Resize (Display Resolution) Повышать резкость и увеличивать (разрешение экрана) - + Scanline Filter Чересстрочный фильтр - + Diagonal Filter Диагональный фильтр - + Triangular Filter Треугольный фильтр - + Wave Filter Волновой фильтр - + Lottes CRT Лоттес ЭЛТ - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Без сжатия - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16 МБ) - + PS2 (32MB) PS2 (32 МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 PS1 - + Negative Отрицательный - + Positive Положительный - + Chop/Zero (Default) Chop/Zero (по умолчанию) - + Game Grid Сетка игр - + Game List Список игр - + Game List Settings Настройки списка игр - + Type Тип - + Serial Серийный номер - + Title Название - + File Title Название файла - + CRC CRC - + Time Played Времени в игре - + Last Played Последняя игра - + Size Размер - + Select Disc Image Выберите образ диска - + Select Disc Drive Выберите дисковод - + Start File Запустить файл - + Start BIOS Запустить BIOS - + Start Disc Запустить диск - + Exit Выход - + Set Input Binding Установка привязки на нажатие - + Region Регион - + Compatibility Rating Оценка совместимости - + Path Путь - + Disc Path Путь к диску - + Select Disc Path Выбрать путь к диску - + Copy Settings Копировать настройки - + Clear Settings Очистить настройки - + Inhibit Screensaver Запретить экранную заставку - + Enable Discord Presence Включить статус активности в Discord - + Pause On Start Пауза при запуске - + Pause On Focus Loss Пауза при потере фокуса - + Pause On Menu Пауза в меню - + Confirm Shutdown Подтверждение отключения - + Save State On Shutdown Сохранять состояние при выключении - + Use Light Theme Использовать светлую тему - + Start Fullscreen Запускать в полноэкранном режиме - + Double-Click Toggles Fullscreen Двойной клик для переключения полноэкранного режима - + Hide Cursor In Fullscreen Скрывать курсор в полноэкранном режиме - + OSD Scale Масштаб индикации на экране - + Show Messages Показывать сообщения - + Show Speed Показывать скорость - + Show FPS Показывать частоту кадров - + Show CPU Usage Показывать нагрузку ЦП - + Show GPU Usage Показывать нагрузку ГП - + Show Resolution Показывать разрешение - + Show GS Statistics Показывать статистику GS - + Show Status Indicators Показывать индикаторы состояния - + Show Settings Показывать настройки - + Show Inputs Показывать нажатия кнопок - + Warn About Unsafe Settings Предупреждать о небезопасных настройках - + Reset Settings Сбросить настройки - + Change Search Directory Изменить папку поиска - + Fast Boot Быстрая загрузка - + Output Volume Громкость вывода - + Memory Card Directory Папка карты памяти - + Folder Memory Card Filter Фильтр карт памяти в папках - + Create Создать - + Cancel Отмена - + Load Profile Загрузить профиль - + Save Profile Сохранить профиль - + Enable SDL Input Source Включить источник ввода SDL - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / расширенный режим DualSense - + SDL Raw Input Прямой ввод через SDL - + Enable XInput Input Source Включить источник ввода XInput - + Enable Console Port 1 Multitap Включить консольный порт 1 Мультитап - + Enable Console Port 2 Multitap Включить консольный порт 2 Мультитап - + Controller Port {}{} Порт контроллера {}{} - + Controller Port {} Порт контроллера {} - + Controller Type Тип контроллера - + Automatic Mapping Автоматические привязки - + Controller Port {}{} Macros Порт контроллера {}{} Макросы - + Controller Port {} Macros Порт контроллера {} Макросы - + Macro Button {} Кнопка макроса {} - + Buttons Кнопки - + Frequency Частота - + Pressure Сила нажатия - + Controller Port {}{} Settings Порт контроллера {}{} Настройки - + Controller Port {} Settings Порт контроллера {} Настройки - + USB Port {} USB-порт {} - + Device Type Тип устройства - + Device Subtype Подтип устройства - + {} Bindings {} Привязки - + Clear Bindings Очистить привязки - + {} Settings {} Настройки - + Cache Directory Папка кэша - + Covers Directory Папка обложек - + Snapshots Directory Папка снимков - + Save States Directory Папка сохраненных состояний - + Game Settings Directory Папка настроек игры - + Input Profile Directory Папка входных профилей - + Cheats Directory Папка читов - + Patches Directory Папка патчей - + Texture Replacements Directory Папка замен текстур - + Video Dumping Directory Папка дампов видео - + Resume Game Продолжить игру - + Toggle Frame Limit Вкл/выкл ограничение кадров - + Game Properties Свойства игры - + Achievements Достижения - + Save Screenshot Сохранить снимок экрана - + Switch To Software Renderer Переключиться на программный визуализатор - + Switch To Hardware Renderer Переключиться на аппаратный визуализатор - + Change Disc Сменить диск - + Close Game Закрыть игру - + Exit Without Saving Выйти без сохранения - + Back To Pause Menu Вернуться в меню паузы - + Exit And Save State Выйти и сохранить состояние - + Leaderboards Таблицы лидеров - + Delete Save Удалить сохранение - + Close Menu Закрыть меню - + Delete State Удалить состояние - + Default Boot Загрузка по умолчанию - + Reset Play Time Сбросить время игры - + Add Search Directory Добавить папку поиска - + Open in File Browser Открыть в проводнике - + Disable Subdirectory Scanning Отключить сканирование подпапок - + Enable Subdirectory Scanning Включить сканирование подпапок - + Remove From List Удалить из списка - + Default View Вид по умолчанию - + Sort By Сортировать по - + Sort Reversed Обратная сортировка - + Scan For New Games Поиск новых игр - + Rescan All Games Повторить сканирование всех игр - + Website Веб-сайт - + Support Forums Форумы поддержки - + GitHub Repository Репозиторий на GitHub - + License Лицензия - + Close Закрыть - + RAIntegration is being used instead of the built-in achievements implementation. Вместо встроенной реализации достижений используется RAIntegration. - + Enable Achievements Включить достижения - + Hardcore Mode Хардкорный режим - + Sound Effects Звуковые эффекты - + Test Unofficial Achievements Тестировать неофициальные достижения - + Username: {} Имя пользователя: {} - + Login token generated on {} Токен для входа сгенерирован на {} - + Logout Выйти - + Not Logged In Вход не выполнен - + Login Войти - + Game: {0} ({1}) Игра: {0} ({1}) - + Rich presence inactive or unsupported. Статус активности неактивен или не поддерживается. - + Game not loaded or no RetroAchievements available. Игра не загружена или RetroAchievements не доступны. - + Card Enabled Карта включена - + Card Name Название карты - + Eject Card Извлечь карту @@ -11084,32 +11143,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Все патчи для данной игры в составе PCSX2 будут отключены, т.к. вы загрузили патчи без меток. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs Все CRC - + Reload Patches Перезагрузить патчи - + Show Patches For All CRCs Показывать патчи для всех CRC - + Checked Выбрано - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Активирует сканирование патчей для всех CRC игры. При включении также будут загружаться доступные патчей для серийного номера игры с другими CRC. - + There are no patches available for this game. Нет доступных патчей для этой игры. @@ -11585,11 +11654,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Отключено (по умолчанию) @@ -11599,10 +11668,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Автоматическое (по умолчанию) @@ -11669,7 +11738,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Билинейная (сглажено) @@ -11735,29 +11804,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Смещение экрана - + Show Overscan Показывать область за пределами сканирования - - - Enable Widescreen Patches - Включить широкоэкранные патчи - - - - Enable No-Interlacing Patches - Включить патчи устранения чересстрочности - - + Anti-Blur Анти-размытие @@ -11768,7 +11827,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Выключить смещение чересстрочности @@ -11778,18 +11837,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Размер снимка экрана: - + Screen Resolution Разрешение экрана - + Internal Resolution Внутреннее разрешение - + PNG PNG @@ -11841,7 +11900,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Билинейная (PS2) @@ -11888,7 +11947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Без масштабирования (по умолчанию) @@ -11904,7 +11963,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Базовая (рекомендуется) @@ -11940,7 +11999,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Полная (хешировать кэш) @@ -11956,31 +12015,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Отключить конверсию глубины - + GPU Palette Conversion Преобразование палитры ГП - + Manual Hardware Renderer Fixes Ручные исправления аппаратного визуализатора - + Spin GPU During Readbacks Поддерживать нагрузку ГП во время простоя - + Spin CPU During Readbacks Поддерживать нагрузку ЦП во время простоя @@ -11992,15 +12051,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Мипмаппинг (MIP-текстурирование) - - + + Auto Flush Автоочистка @@ -12028,8 +12087,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (отключено) @@ -12086,18 +12145,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Отключить безопасные функции - + Preload Frame Data Предзагрузка данных кадра - + Texture Inside RT Текстура внутри объекта визуализации @@ -12196,13 +12255,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Объединять спрайты - + Align Sprite Выравнивать спрайты @@ -12216,16 +12275,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing Без деинтерлейсинга - - - Apply Widescreen Patches - Применить широкоэкранные патчи - - - - Apply No-Interlacing Patches - Применить патчи устранения чересстрочности - Window Resolution (Aspect Corrected) @@ -12298,25 +12347,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Отключить частичную проверку источника - + Read Targets When Closing Считывать объекты при закрытии - + Estimate Texture Region Оценка области текстуры - + Disable Render Fixes Выключить исправления визуализации @@ -12327,7 +12376,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Визуализация палитровых текстур без масштабирования @@ -12386,25 +12435,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Дамп текстур - + Dump Mipmaps Дамп мипмапов - + Dump FMV Textures Дамп текстур FMV - + Load Textures Загрузка текстур @@ -12412,7 +12461,17 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) - Native (10:7) + Нативное (10:7) + + + + Apply Widescreen Patches + Применить широкоэкранные патчи + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches @@ -12431,13 +12490,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Прекэшировать текстуры @@ -12460,8 +12519,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Не использовать (по умолчанию) @@ -12482,7 +12541,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12534,7 +12593,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Усиление оттенков @@ -12549,7 +12608,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Контрастность: - + Saturation Насыщенность @@ -12570,50 +12629,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Показывать индикаторы - + Show Resolution Показывать разрешение - + Show Inputs Показывать нажатия кнопок - + Show GPU Usage Показывать нагрузку ГП - + Show Settings Показывать настройки - + Show FPS Показывать частоту кадров - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12629,13 +12688,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Показывать статистику - + Asynchronous Texture Loading Асинхронная загрузка текстур @@ -12646,13 +12705,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Показывать нагрузку ЦП - + Warn About Unsafe Settings Предупреждать о небезопасных настройках @@ -12678,7 +12737,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Слева (по умолчанию) @@ -12689,43 +12748,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Справа (по умолчанию) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Показывать версию PCSX2 - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Показывать статус записи ввода - + Show Video Capture Status Show Video Capture Status - + Show VPS Показывать VPS @@ -12834,19 +12893,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Пропускать повторяющиеся кадры - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12899,7 +12958,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Показывать процентные показатели скорости @@ -12909,1215 +12968,1215 @@ Swap chain: see Microsoft's Terminology Portal. Отключить выборку буфера кадров - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Программный - + Null Null here means that this is a graphics backend that will show nothing. Не использовать - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Использовать глобальные настройки [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Не выбрано - + + Enable Widescreen Patches + Включить широкоэкранные патчи + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Автоматически загружать и применять широкоэкранные патчи при запуске игры. Может вызвать проблемы. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Автоматически загружать и применять широкоэкранные патчи при запуске игры. Может вызвать проблемы. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Отключает смещение интерлейсинга, что может уменьшить размытие в некоторых ситуациях. - + Bilinear Filtering Билинейная фильтрация - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Включает фильтр билинейной постобработки. Сглаживает общее изображение, как оно отображается на экране. Исправляет положение между пикселами. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. Полезно для некоторых игр, таких как WipEout Fusion для эффекта встряхивания экрана, но может сделать изображение размытым. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Определяет метод деинтерлейсинга, используемый для экрана эмулируемой консоли с чересстрочной развёрткой. В автоматическом режиме чересстрочность должна корректно удаляться для большинства игр, но если вы наблюдаете подёргивания графики попробуйте выбрать одну из доступных опций. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Контролирует уровень точности эмуляции модуля смешивания GS.<br> Чем выше значение, тем точнее смешивание эмулируется в шейдере и тем выше будет ухудшение скорости эмуляции.<br> Обратите внимание, что возможность смешивания в Direct3D ограничена, в отличие от OpenGL/Vulkan. - + Software Rendering Threads Поточность программной визуализации - + CPU Sprite Render Size Размер визуализации спрайтов ЦП - + Software CLUT Render Программная визуализация CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Пытаться определить, когда игра отрисовывает собственную цветовую палитру, а затем визуализировать её на ГП с помощью специальной обработки. - + This option disables game-specific render fixes. Эта опция отключает специфичные для игры исправления визуализации. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. По умолчанию кэш текстур обрабатывает частичные недействительные данные. К сожалению, это очень затратно с точки зрения вычислений ЦП. Этот хак заменяет частичную недействительность полным удалением текстуры для снижения нагрузки на ЦП. Это помогает в играх на движке Snowblind. - + Framebuffer Conversion Преобразование буфера кадров - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Конвертировать 4-битный буфер кадров на ЦП вместо ГП. Помогает Harry Potter и Stuntman. Это сильно влияет на производительность. - - + + Disabled Отключено - - Remove Unsupported Settings - Удалить неподдерживаемые настройки - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - В данный момент вам нужно <strong>включить широкоэкранные патчи</strong> или <strong>включить патчи устранения чересстрочности</strong> для этой игры.<br><br>Мы больше не поддерживаем эти настройки, поэтому <strong>вы должны выбрать раздел "Патчи" и включить патчи, которые вам необходимы.</strong><br><br>Вы хотите удалить эти настройки из конфигурации игры? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Выполняет бесполезную работу с процессором во время обратного чтения, чтобы предотвратить его переход в режим энергосбережения. Может повысить производительность во время обратного чтения, но при этом значительно увеличивается энергопотребление. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Выполняет бесполезную работу с GPU во время обратного чтения, чтобы предотвратить его переход в режим энергосбережения. Может повысить производительность во время обратного чтения, но при этом значительно увеличивается энергопотребление. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Количество потоков рендеринга: 0 - для однопоточного, 2 или более - для многопоточного (1 - для отладки). Рекомендуется от 2 до 4 потоков, большее количество, скорее всего, будет работать медленнее, а не быстрее. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Отключите поддержку буферов глубины в кэше текстур. Скорее всего, это приведет к различным глюкам и полезно только для отладки. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. Это может предотвратить потерю визуальных данных при сохранении состояния или переключении средств визуализации, но также может вызвать графические искажения. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Исправляет проблемы с апскейлом (вертикальными линиями) в играх от Namco, например Ace Combat, Tekken, Soul Calibur и т.д. - + Dumps replaceable textures to disk. Will reduce performance. Дамп заменяемых текстур на диск. Снижает производительность. - + Includes mipmaps when dumping textures. Включает MIP-карты при дампе текстур. - + Allows texture dumping when FMVs are active. You should not enable this. Разрешает дамп текстур при активных FMV. Не следует включать эту функцию. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда заменяющие текстуры включены. - + Loads replacement textures where available and user-provided. Загружает заменяющие текстуры, если они доступны и предоставлены пользователем. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке. - + Enables FidelityFX Contrast Adaptive Sharpening. Включает контрастно-адаптивную резкость FidelityFX. - + Determines the intensity the sharpening effect in CAS post-processing. Определяет интенсивность эффекта повышения резкости в постобработке CAS. - + Adjusts brightness. 50 is normal. Регулирует яркость. Нормальный - 50. - + Adjusts contrast. 50 is normal. Регулирует контрастность. Нормальный - 50. - + Adjusts saturation. 50 is normal. Регулирует насыщенность. Нормальный - 50. - + Scales the size of the onscreen OSD from 50% to 500%. Масштабирует размер индикации на экране от 50% до 500%. - + OSD Messages Position Расположение сообщений OSD - + OSD Statistics Position Расположение статистики OSD - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Отображает значки индикаторов на экране для состояний эмуляции, таких как Пауза, Турбо, Перемотка и Замедление. - + Displays various settings and the current values of those settings, useful for debugging. Отображает различные настройки и текущие значения этих настроек, полезно для отладки. - + Displays a graph showing the average frametimes. Отображает график, показывающий средние кадры. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Видеокодек - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Выбор видеокодека, используемого для захвата изображения. <b>Если не уверены, оставьте значение по умолчанию.<b> - + Video Format Формат видео - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Битрейт видео - + 6000 kbps 6000 кбит/с - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Выбор используемого битрейта видео. Как правило, более высокий битрейт улучшает качество изображения, но увеличивает размер файла. - + Automatic Resolution Автоматическое разрешение - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Если включено, разрешение при захвате изображения будет меняться в соответствии с внутренним разрешением запущенной игры.<br><br><b>Будьте внимательны при использовании данной настройки, особенно если включен апскейлинг, т.к. высокое внутреннее разрешение (более 4x) может привести к очень большому размеру файла и вызвать сбой системы.</b> - + Enable Extra Video Arguments Включить доп. параметры видео - + Allows you to pass arguments to the selected video codec. Позволяет задавать параметры для выбранного видеокодека. - + Extra Video Arguments Доп. параметры видео - + Audio Codec Аудиокодек - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Выбор аудиокодека, используемого при захвате изображения. <b>Если не уверены, оставьте значение по умолчанию.<b> - + Audio Bitrate Битрейт аудио - + Enable Extra Audio Arguments Включить доп. параметры аудио - + Allows you to pass arguments to the selected audio codec. Позволяет задавать параметры для выбранного аудиокодека. - + Extra Audio Arguments Доп. параметры аудио - + Allow Exclusive Fullscreen Разрешить эксклюзивный полноэкранный режим - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима, или Direct flip/scanout.<br>Запрет эксклюзивного полного экрана может способствовать плавному переключению окон, но увеличению задержку ввода. - + 1.25x Native (~450px) Родное 1.25x (~450пикс) - + 1.5x Native (~540px) Родное 1.5x (~540пикс) - + 1.75x Native (~630px) Родное 1.75x (~630пикс) - + 2x Native (~720px/HD) Родное 2x (~720пикс/HD) - + 2.5x Native (~900px/HD+) Родное 2.5x (~900пикс/HD+) - + 3x Native (~1080px/FHD) Родное 3x (~1080пикс/FHD) - + 3.5x Native (~1260px) Родное 3.5x (~1260пикс) - + 4x Native (~1440px/QHD) Родное 4x (~1440пикс/QHD) - + 5x Native (~1800px/QHD+) Родное 5x (~1800пикс/QHD+) - + 6x Native (~2160px/4K UHD) Родное 6x (~2160пикс/4K UHD) - + 7x Native (~2520px) Родное 7x (~2520пикс) - + 8x Native (~2880px/5K UHD) Родное 8x (~2880пикс/5K UHD) - + 9x Native (~3240px) Родное 9x (~3240пикс) - + 10x Native (~3600px/6K UHD) Родное 10x (~3600пикс/6K UHD) - + 11x Native (~3960px) Родное 11x (~3960пикс) - + 12x Native (~4320px/8K UHD) Родное 12x (~4320пикс/8K UHD) - + 13x Native (~4680px) Родное 13x (~4680пикс) - + 14x Native (~5040px) Родное 14x (~5040пикс) - + 15x Native (~5400px) Родное 15x (~5400пикс) - + 16x Native (~5760px) Родное 16x (~5760пикс) - + 17x Native (~6120px) Родное 17x (~6120пикс) - + 18x Native (~6480px/12K UHD) Родное 18x (~6480пикс/12K UHD) - + 19x Native (~6840px) Родное 19x (~6840пикс) - + 20x Native (~7200px) Родное 20x (~7200пикс) - + 21x Native (~7560px) Родное 21x (~7560пикс) - + 22x Native (~7920px) Родное 22x (~7920пикс) - + 23x Native (~8280px) Родное 23x (~8280пикс) - + 24x Native (~8640px/16K UHD) Родное 24x (~8640пикс/16K UHD) - + 25x Native (~9000px) Родное 25x (~9000пикс) - - + + %1x Native Родное %1x - - - - - - - - - + + + + + + + + + Checked Выбрано - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. - + Integer Scaling Целочисленное масштабирование - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. - + Aspect Ratio Соотношение сторон - + Auto Standard (4:3/3:2 Progressive) Авт. стандартное (прогрессивное 4:3/3:2) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Изменяет соотношение сторон, используемое для отображения вывода консоли' на экране. По умолчанию установлено значение Авто стандартное (4:3/3:2 Прогрессивная), которое автоматически настраивает соотношение сторон экрана в соответствии с тем, как игра будет отображаться на типичном телевизоре той эпохи. - + Deinterlacing Устранение чересстрочности - + Screenshot Size Разрешение скриншота - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Определяет разрешение, при котором скриншоты будут сохранены. Внутренние разрешения сохраняют более подробную информацию за счёт размера файла. - + Screenshot Format Формат снимка экрана - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Выбирает формат, который будет использоваться для сохранения скриншотов. JPEG производит меньшие файлы, но теряет детали. - + Screenshot Quality Качество снимков экрана - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Выбирает качество, при котором скриншоты будут сжаты. Чем больше значение сохранит детали в JPEG и уменьшает размер файла в PNG. - - + + 100% 100% - + Vertical Stretch Растягивание по вертикали - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Растягивает (&lt; 100%) или сжимает (&gt; 100%) вертикальную составляющую дисплея. - + Fullscreen Mode Полноэкранный режим - - - + + + Borderless Fullscreen Безрамочный полноэкранный - + Chooses the fullscreen resolution and frequency. Выбор полноэкранного разрешения и частоты. - + Left Слева - - - - + + + + 0px 0пикс - + Changes the number of pixels cropped from the left side of the display. Изменяет количество пикселей, обрезанных с левой стороны дисплея. - + Top Сверху - + Changes the number of pixels cropped from the top of the display. Изменяет количество пикселей, обрезанных из верхней части дисплея. - + Right Справа - + Changes the number of pixels cropped from the right side of the display. Изменяет количество пикселей, обрезанных с правой стороны дисплея. - + Bottom Снизу - + Changes the number of pixels cropped from the bottom of the display. Изменяет количество пикселей, обрезанных из нижней части дисплея. - - + + Native (PS2) (Default) Родное (PS2) (по умолчанию) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Управление разрешением, в котором происходит визуализация игр. Высокое разрешение может повлиять на производительность старых или дешевых ГП.<br>Неродное разрешение может вызвать небольшие графические проблемы в некоторых играх.<br>Разрешение FMV останется неизменным, так как видеофайлы предварительно отрендерены. - + Texture Filtering Сглаживание текстур - + Trilinear Filtering Трилинейная фильтрация - + Anisotropic Filtering Анизотропная фильтрация - + Reduces texture aliasing at extreme viewing angles. Уменьшает ступенчатость текстур при экстремальных углах обзора. - + Dithering Дизеринг - + Blending Accuracy Точность смешивания - + Texture Preloading Предзагрузка текстур - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Загружает целые текстуры сразу, а не по частям, избегая избыточных нагрузок, когда это возможно. Улучшает производительность в большинстве игр, но может замедлить работу в некоторых случаях. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Когда включено, ГП выполняет преобразование карты цветов текстур, в противном случае это будет выполнять ЦП. Это компромисс между ГП и ЦП. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Включение этой опции дает вам возможность изменять средства визуализации и исправления масштабирования в ваших играх. Однако, ЕСЛИ вы ВКЛЮЧИЛИ это, вы ОТКЛЮЧИТЕ АВТОМАТИЧЕСКИЕ НАСТРОЙКИ и сможете повторно включить автоматические настройки, сняв флажок с этой опции. - + 2 threads 2 потока - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. Исправляет некоторые эффекты обработки, такие как тени в серии Jak и яркость в GTA:SA. - + Enables mipmapping, which some games require to render correctly. Включает мипмаппинг (MIP-текстурирование), требуется некоторым играм для корректной визуализации. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Максимальная ширина целевой памяти, которая позволит активировать визуализатор спрайтов ЦП. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Пытается определить, когда игра отрисовывает собственную цветовую палитру, а затем визуализировать ее программно, а не на ГП. - + GPU Target CLUT Целевая палитра GPU - + Skipdraw Range Start Начало диапазона пропуска кадров - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Полностью пропускает отрисовку поверхностей от поверхности в левом блоке до поверхности, указанной в блоке справа. - + Skipdraw Range End Конец диапазона пропуска кадров - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Эта опция отключает несколько безопасных функций. Отключает точное восстановление и визуализацию точек и линий, что может помочь играм Xenosaga. Отключает точную очистку памяти GS, которая обычно выполняется на ЦП, и передает эту задачу ГП, что может помочь играм Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Загружает данные GS при отрисовке нового кадра для точного воспроизведения некоторых эффектов. - + Half Pixel Offset Смещение полупикселя - + Might fix some misaligned fog, bloom, or blend effect. Может исправить некорректное отображение тумана, эффектов расцветки или смешивания. - + Round Sprite Округление спрайтов - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Корректирует выборку текстур 2D-спрайтов при масштабировании. Исправляет линии в спрайтах игр, например, в Ar tonelico, при масштабировании. Опция Half предназначена для плоских спрайтов, а опция Full - для всех спрайтов. - + Texture Offsets X Смещение текстур по оси Х - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Смещение координат ST/UV текстур. Исправляет некоторые проблемы с текстурами и может также исправить выравнивание текстур при постобработке. - + Texture Offsets Y Смещение текстур по оси Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. - + Bilinear Upscale Билинейный апскейлинг - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Заменяет на постобработке несколько спрайтов на один большой спрайт, что уменьшает количество масштабирующих линий. - + Force palette texture draws to render at native resolution. Принудительная отрисовка текстуры палитры в исходном разрешении. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивная резкость (CAS) - + Sharpness Резкость - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Включает регулировку насыщенности, контрастности и яркости. Значения по умолчанию - 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Применяет алгоритм антиалиасинга FXAA для улучшения визуального качества игр. - + Brightness Яркость - - - + + + 50 50 - + Contrast Контрастность - + TV Shader Шейдер ТВ - + Applies a shader which replicates the visual effects of different styles of television set. Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. - + OSD Scale Масштаб индикации на экране - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Выводит на экран сообщений о системных событиях, таких как создание/загрузка сохранений, снимок экрана и т.д. - + Shows the internal frame rate of the game in the top-right corner of the display. Отображает частоту кадров игры в правом верхнем углу экрана. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. - + Shows the resolution of the game in the top-right corner of the display. Отображает разрешение игры в правом верхнем углу экрана. - + Shows host's CPU utilization. Отображает нагрузку на ЦП. - + Shows host's GPU utilization. Отображает нагрузку на ГП. - + Shows counters for internal graphical utilization, useful for debugging. Отображает счетчики для внутреннего графического использования, полезные для отладки. - + Shows the current controller state of the system in the bottom-left corner of the display. Отображает текущее состояние системного контроллера в левом нижнем углу экрана. - + Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + Отображает текущую версию PCSX2 в правом верхнем углу экрана. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Отображает текущее состояние активной записи ввода. - + Displays warnings when settings are enabled which may break games. Отображает предупреждения, когда включены настройки, которые могут сломать игру. - - + + Leave It Blank Оставить пустым - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Параметры, сообщаемые выбранному видеокодеку.<br><b>Используйте '=' чтобы отделить ключ от значения и ':' чтобы разделить две пары друг от друга.</b><br> Например: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Выбор используемого битрейта аудио. - + 160 kbps 160 кбит/с - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Параметры, сообщаемые выбранному аудиокодеку.<br><b>Используйте '=' чтобы отделить ключ от значения и ':' чтобы разделить две пары друг от друга.</b><br>Например: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Сжатие дампа GS - + Change the compression algorithm used when creating a GS dump. Изменение алгоритма сжатия, используемого при создании дампа GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Использует модель представления blit вместо перелистывания при использовании средства визуализации Direct3D 11. Обычно это приводит к снижению производительности, но может потребоваться для некоторых потоковых приложений или для снижения частоты кадров на некоторых системах. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Включить отладочное устройство - + Enables API-level validation of graphics commands. Включает проверку графических команд на уровне API. - + GS Download Mode Режим загрузки GS - + Accurate Точный - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Пропускает синхронизацию с потоком GS и ГП хоста для загрузок GS. Может привести к значительному увеличению скорости на более медленных системах, но с потерей множества визуальных эффектов. Если игры выводятся с дефектами, и эта опция активирована, пожалуйста, сначала отключите её. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. По умолчанию - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14125,7 +14184,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format По умолчанию @@ -14342,254 +14401,254 @@ Swap chain: see Microsoft's Terminology Portal. Не найдено сохраненного состояния в слоте {}. - - - + + - - - - + + + + - + + System Система - + Open Pause Menu Открыть меню паузы - + Open Achievements List Открыть список достижений - + Open Leaderboards List Открыть список таблицы лидеров - + Toggle Pause Вкл/выкл паузу - + Toggle Fullscreen Вкл/выкл полноэкранный режим - + Toggle Frame Limit Вкл/выкл ограничение кадров - + Toggle Turbo / Fast Forward Вкл/выкл турбо / перемотка вперед - + Toggle Slow Motion Вкл/выкл замедление - + Turbo / Fast Forward (Hold) Турбо / перемотка вперед (удержание) - + Increase Target Speed Увеличить целевую скорость - + Decrease Target Speed Уменьшит целевую скорость - + Increase Volume Увеличить громкость - + Decrease Volume Уменьшить громкость - + Toggle Mute Вкл/выкл звук - + Frame Advance Покадровый запуск - + Shut Down Virtual Machine Выключить виртуальную машину - + Reset Virtual Machine Сбросить виртуальную машину - + Toggle Input Recording Mode Вкл/выкл режим записи ввода - - + + Save States Сохраненные состояния - + Select Previous Save Slot Выбрать предыдущий слот сохранения - + Select Next Save Slot Выбрать следующий слот сохранения - + Save State To Selected Slot Сохранить состояние в выбранном слоте - + Load State From Selected Slot Загрузить состояние из выбранного слота - + Save State and Select Next Slot Сохранить состояние и выбрать следующий слот - + Select Next Slot and Save State Выбрать следующий слот и сохранить состояние - + Save State To Slot 1 Сохранить состояние в слот 1 - + Load State From Slot 1 Загрузить состояние из слота 1 - + Save State To Slot 2 Сохранить состояние в слот 2 - + Load State From Slot 2 Загрузить состояние из слота 2 - + Save State To Slot 3 Сохранить состояние в слот 3 - + Load State From Slot 3 Загрузить состояние из слота 3 - + Save State To Slot 4 Сохранить состояние в слот 4 - + Load State From Slot 4 Загрузить состояние из слота 4 - + Save State To Slot 5 Сохранить состояние в слот 5 - + Load State From Slot 5 Загрузить состояние из слота 5 - + Save State To Slot 6 Сохранить состояние в слот 6 - + Load State From Slot 6 Загрузить состояние из слота 6 - + Save State To Slot 7 Сохранить состояние в слот 7 - + Load State From Slot 7 Загрузить состояние из слота 7 - + Save State To Slot 8 Сохранить состояние в слот 8 - + Load State From Slot 8 Загрузить состояние из слота 8 - + Save State To Slot 9 Сохранить состояние в слот 9 - + Load State From Slot 9 Загрузить состояние из слота 9 - + Save State To Slot 10 Сохранить состояние в слот 10 - + Load State From Slot 10 Загрузить состояние из слота 10 @@ -14831,12 +14890,12 @@ Right click to clear binding Record Mode Enabled - Record Mode Enabled + Режим записи включён Replay Mode Enabled - Replay Mode Enabled + Режим повтора включён @@ -15469,594 +15528,608 @@ Right click to clear binding &Система - - - + + Change Disc Сменить диск - - + Load State Загрузить состояние - - Save State - Сохранить состояние - - - + S&ettings &Настройки - + &Help &Помощь - + &Debug &Отладка - - Switch Renderer - Переключить визуализатор - - - + &View &Вид - + &Window Size &Размер окна - + &Tools &Инструменты - - Input Recording - Запись ввода - - - + Toolbar Панель инструментов - + Start &File... Запустить &файл... - - Start &Disc... - Запустить &диск... - - - + Start &BIOS Запустить &BIOS - + &Scan For New Games &Сканировать новые игры - + &Rescan All Games &Повторить сканирование всех игр - + Shut &Down &Выключить - + Shut Down &Without Saving Выключить &без сохранения - + &Reset &Перезагрузить - + &Pause &Пауза - + E&xit &Выход - + &BIOS &BIOS - - Emulation - Эмуляция - - - + &Controllers &Контроллеры - + &Hotkeys &Горячие клавиши - + &Graphics &Графика - - A&chievements - &Достижения - - - + &Post-Processing Settings... &Настройки постобработки... - - Fullscreen - Полноэкранный режим - - - + Resolution Scale Масштаб разрешения - + &GitHub Repository... &Репозиторий на GitHub... - + Support &Forums... &Форум поддержки... - + &Discord Server... &Сервер Discord... - + Check for &Updates... &Проверить наличие обновлений... - + About &Qt... О &Qt... - + &About PCSX2... &О программе PCSX2... - + Fullscreen In Toolbar Полноэкранный режим - + Change Disc... In Toolbar Сменить диск... - + &Audio &Звук - - Game List - Список игр - - - - Interface - Интерфейс - - - - Add Game Directory... - Добавить папку игры... - - - - &Settings - &Настройки - - - - From File... - Из файла... - - - - From Device... - Из устройства... - - - - From Game List... - Из списка игр... - - - - Remove Disc - Извлечь диск - - - + Global State Общее состояние - + &Screenshot &Снимок экрана - + Start File In Toolbar Запустить файл - + + &Change Disc + &Сменить диск + + + + &Load State + &Загрузить состояние + + + + Sa&ve State + Сохра&нить состояние + + + + Setti&ngs + Настро&йки + + + + &Switch Renderer + &Переключить визуализатор + + + + &Input Recording + &Запись ввода + + + + Start D&isc... + Запустить д&иск... + + + Start Disc In Toolbar Запустить диск - + Start BIOS In Toolbar Запустить BIOS - + Shut Down In Toolbar Выключить - + Reset In Toolbar Перезагрузить - + Pause In Toolbar Пауза - + Load State In Toolbar Загрузить - + Save State In Toolbar Сохранить - + + &Emulation + &Эмуляция + + + Controllers In Toolbar Контроллеры - + + Achie&vements + Дости&жения + + + + &Fullscreen + &Полноэкранный + + + + &Interface + &Интерфейс + + + + Add Game &Directory... + Добавить папку &с играми... + + + Settings In Toolbar Настройки - + + &From File... + &Из файла... + + + + From &Device... + Из &устройства... + + + + From &Game List... + Из &списка игр... + + + + &Remove Disc + &Извлечь диск + + + Screenshot In Toolbar Снимок - + &Memory Cards &Карты памяти - + &Network && HDD &Сеть и HDD - + &Folders &Папки - + &Toolbar &Панель инструментов - - Lock Toolbar - Закрепить панель инструментов + + Show Titl&es (Grid View) + Показывать назва&ния (вид сетки) - + + &Open Data Directory... + &Открыть папку данных... + + + + &Toggle Software Rendering + &Вкл/выкл программную визуализацию + + + + &Open Debugger + &Открыть отладчик + + + + &Reload Cheats/Patches + &Перезагрузить читы и патчи + + + + E&nable System Console + В&ключить системную консоль + + + + Enable &Debug Console + Включить &консоль отладки + + + + Enable &Log Window + Включить &окно журнала + + + + Enable &Verbose Logging + Включить &подробное журналирование + + + + Enable EE Console &Logging + Включить &ведение журнала консоли EE + + + + Enable &IOP Console Logging + Включить &ведение журнала консоли IOP + + + + Save Single Frame &GS Dump + Сохранить &дамп одного кадра GS + + + + &New + This section refers to the Input Recording submenu. + &Новый + + + + &Play + This section refers to the Input Recording submenu. + &Воспроизвести + + + + &Stop + This section refers to the Input Recording submenu. + &Остановить + + + + &Controller Logs + &Журнал контроллера + + + + &Input Recording Logs + &Журнал записи ввода + + + + Enable &CDVD Read Logging + Включить &ведение журнала чтения CDVD + + + + Save CDVD &Block Dump + Сохранять &дамп блока CDVD + + + + &Enable Log Timestamps + &Включить временные метки в журнале + + + + Start Big Picture &Mode + Запустить режим &Big Picture + + + + &Cover Downloader... + &Загрузчик обложек... + + + + &Show Advanced Settings + &Показывать дополнительные настройки + + + + &Recording Viewer + &Просмотр записи ввода + + + + &Video Capture + &Запись видео + + + + &Edit Cheats... + &Редактировать читы... + + + + Edit &Patches... + Редактировать &патчи... + + + &Status Bar &Строка состояния - - Verbose Status - Детальный статус - - - + + Game &List Список &игр - + + Loc&k Toolbar + Закрепи&ть панель инструментов + + + + &Verbose Status + &Детальный статус + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Отображать &систему - + Game &Properties Свойства &игры - + Game &Grid Сетка &игр - - Show Titles (Grid View) - Показывать названия (вид сетки) - - - + Zoom &In (Grid View) &Увеличить масштаб (вид сетки) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Уменьшить масштаб (вид сетки) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Обновить &обложки (вид сетки) - + Open Memory Card Directory... Открыть папку карт памяти... - - Open Data Directory... - Открыть папку данных... - - - - Toggle Software Rendering - Вкл/выкл программную визуализацию - - - - Open Debugger - Открыть отладчик - - - - Reload Cheats/Patches - Перезагрузить читы и патчи - - - - Enable System Console - Включить системную консоль - - - - Enable Debug Console - Включить консоль отладки - - - - Enable Log Window - Включить окно журнала - - - - Enable Verbose Logging - Включить подробное журналирование - - - - Enable EE Console Logging - Включить ведение журнала консоли EE - - - - Enable IOP Console Logging - Включить ведение журнала консоли IOP - - - - Save Single Frame GS Dump - Сохранить дамп одного кадра GS - - - - New - This section refers to the Input Recording submenu. - Новая - - - - Play - This section refers to the Input Recording submenu. - Воспроизвести - - - - Stop - This section refers to the Input Recording submenu. - Остановить - - - - Settings - This section refers to the Input Recording submenu. - Настройки - - - - + Input Recording Logs Журнал записи ввода - - Controller Logs - Журнал контроллеров - - - + Enable &File Logging Включить &ведение файлового журнала - - Enable CDVD Read Logging - Включить ведение журнала чтения CDVD - - - - Save CDVD Block Dump - Сохранять дамп блока CDVD - - - - Enable Log Timestamps - Включить временные метки в журнале - - - - + Start Big Picture Mode Запустить режим Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Загрузчик обложек... - - - - + Show Advanced Settings Показать расширенные настройки - - Recording Viewer - Просмотр записи ввода - - - - + Video Capture Запись видео - - Edit Cheats... - Редактировать читы... - - - - Edit Patches... - Редактировать патчи... - - - + Internal Resolution Внутреннее разрешение - + %1x Scale Масштаб %1x - + Select location to save block dump: Выберите место, чтобы сохранить дамп блоков: - + Do not show again Больше не показывать - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16069,297 +16142,297 @@ Are you sure you want to continue? Вы уверены, что хотите продолжить? - + %1 Files (*.%2) %1 файлов (*.%2) - + WARNING: Memory Card Busy ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята - + Confirm Shutdown Подтверждение отключения - + Are you sure you want to shut down the virtual machine? Вы уверены, что хотите выключить виртуальную машину? - + Save State For Resume Сохранить состояние для дальнейшего запуска - - - - - - + + + + + + Error Ошибка - + You must select a disc to change discs. Необходимо выбрать диск для изменения дисков. - + Properties... Свойства... - + Set Cover Image... Установить обложку... - + Exclude From List Исключить из списка - + Reset Play Time Сбросить время игры - + Check Wiki Page Посмотреть вики-страницу - + Default Boot Загрузка по умолчанию - + Fast Boot Быстрая загрузка - + Full Boot Полная загрузка - + Boot and Debug Загрузка и отладка - + Add Search Directory... Добавить папку поиска... - + Start File Запустить файл - + Start Disc Запустить диск - + Select Disc Image Выберите образ диска - + Updater Error Ошибка при обновлении - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>К сожалению, вы пытаетесь обновить версию PCSX2, которая не является официальным релизом с GitHub. Для предотвращения несовместимостей, автообновление включено только в официальных сборках.</p><p>Чтобы получить официальную сборку, пожалуйста, загрузите ее по ссылке ниже:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Автоматическое обновление не поддерживается на текущей платформе. - + Confirm File Creation Подтвердить создание файла - + The pnach file '%1' does not currently exist. Do you want to create it? Файл pnach '%1' в настоящее время не существует. Хотите ли вы создать его? - + Failed to create '%1'. Не удалось создать '%1'. - + Theme Change - Theme Change + Изменить тему - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Ошибка записи ввода - + Failed to create file: {} Не удалось создать файл: {} - + Input Recording Files (*.p2m2) Файлы записи ввода (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Не удалось открыть файл: {} - + Paused Пауза - + Load State Failed Не удалось загрузить состояние - + Cannot load a save state without a running VM. Невозможно загрузить сохраненное состояние без запущенной виртуальной машины. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Новый ELF не может быть загружен без перезагрузки виртуальной машины. Хотите ли вы перезагрузить виртуальную машину сейчас? - + Cannot change from game to GS dump without shutting down first. Невозможно перейти из игры в дамп GS без предварительного выключения. - + Failed to get window info from widget Не удалось получить информацию о новом окне от виджета - + Stop Big Picture Mode Остановить режим Big Picture - + Exit Big Picture In Toolbar Выйти из Big Picture - + Game Properties Свойства игры - + Game properties is unavailable for the current game. Свойства игры недоступны для текущей игры. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним. - + Select disc drive: Выберите дисковод: - + This save state does not exist. Данного сохраненного состояния не существует. - + Select Cover Image Выберите изображение обложки - + Cover Already Exists Обложка уже существует - + A cover image for this game already exists, do you wish to replace it? Обложка для этой игры уже существует, хотите ее заменить? - + + - Copy Error Ошибка копирования - + Failed to remove existing cover '%1' Не удалось удалить существующую обложку '%1' - + Failed to copy '%1' to '%2' Не удалось скопировать '%1' в '%2' - + Failed to remove '%1' Не удалось убрать '%1' - - + + Confirm Reset Подтвердите сброс - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) Все типы изображений для обложек (*.jpg *.jpeg *.png *.png *.webp) - + You must select a different file to the current cover image. Вы должны выбрать другой файл для текущего изображения обложки. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16368,12 +16441,12 @@ This action cannot be undone. Это действие нельзя отменить. - + Load Resume State Загрузить состояние для продолжения - + A resume save state was found for this game, saved at: %1. @@ -16386,89 +16459,89 @@ Do you want to load this state, or start from a fresh boot? Хотите ли вы загрузить это состояние или начать с новой загрузки? - + Fresh Boot Новая загрузка - + Delete And Boot Удалить и загрузить - + Failed to delete save state file '%1'. Не удалось удалить файл сохранения состояния '%1'. - + Load State File... Загрузить файл состояния... - + Load From File... Загрузить из файла... - - + + Select Save State File Выберите файл сохраненного состояния - + Save States (*.p2s) Сохраненные состояния (*.p2s) - + Delete Save States... Удалить сохраненные состояния... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Однотрековые raw-образы (*.bin *.iso);;Файлы разметки (*.cue);;Файлы дескрипторов мультимедиа (*.mdf);;Образы CHD MAME (*.chd);;Образы CSO (*.cso);;Образы ZSO (*.zso);;Образы GZ (*.gz);;Исполняемые ELF-файлы (*.elf);;Исполняемые IRX-файлы (*.irx);;Дампы GS (*.gs *.gs.xz *.gs.zst);;Дампы блоков (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Однотрековые raw-образы (*.bin *.iso);;Файлы разметки (*.cue);;Файлы дескрипторов мультимедиа (*.mdf);;Образы CHD MAME (*.chd);;Образы CSO (*.cso);;Образы ZSO (*.zso);;Образы GZ (*.gz);;Дампы блоков (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> ВНИМАНИЕ: На вашу карту памяти всё ещё производится запись данных. Прекращение работы в данный момент приведёт к <b>НЕОБРАТИМОМУ УНИЧТОЖЕНИЮ КАРТЫ ПАМЯТИ.</b> Настоятельно рекомендуется возобновить игру и дождаться завершения записи на карту памяти.<br><br>Вы все равно хотите завершить работу и <b>БЕЗВОЗВРАТНО УНИЧТОЖИТЬ КАРТУ ПАМЯТИ?</b> - + Save States (*.p2s *.p2s.backup) Сохраненные состояния (*.p2s *.p2s.backup) - + Undo Load State Отменить загрузку состояния - + Resume (%2) Возобновить (%2) - + Load Slot %1 (%2) Загрузить ячейку %1 (%2) - - + + Delete Save States Удалить сохраненные состояния - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16477,42 +16550,42 @@ The saves will not be recoverable. Сохранения нельзя будет восстановить. - + %1 save states deleted. Удалено %1 сохраненных состояний. - + Save To File... Сохранить в файл... - + Empty Пусто - + Save Slot %1 (%2) Ячейка сохранения %1 (%2) - + Confirm Disc Change Подтвердить смену диска - + Do you want to swap discs or boot the new image (via system reset)? Хотите поменять местами диски или загрузить новый образ (через сброс системы)? - + Swap Disc Поменять диск - + Reset Перезагрузить @@ -16535,25 +16608,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Ошибка создания карты памяти - + Could not create the memory card: {} Не удалось создать карту памяти: {} - + Memory Card Read Failed Ошибка чтения карты памяти - + Unable to access memory card: {} @@ -16570,28 +16643,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Карта памяти '{}' была сохранена в память устройства. - + Failed to create memory card. The error was: {} Не удалось создать карту памяти. Ошибка: {} - + Memory Cards reinserted. Карты памяти извлечены и вставлены снова. - + Force ejecting all Memory Cards. Reinserting in 1 second. Принудительно извлекаем все карты памяти. Вставляем снова через 1 секунду. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17383,9 +17461,9 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To - Cannot Go To + Невозможно перейти к @@ -17393,12 +17471,12 @@ This action cannot be reversed, and you will lose any saves on the card. No existing function found. - No existing function found. + Функция не найдена. No next symbol found. - No next symbol found. + Следующий символ не найден. @@ -17582,7 +17660,7 @@ This action cannot be reversed, and you will lose any saves on the card. Address - Address + Адрес @@ -17628,7 +17706,7 @@ This action cannot be reversed, and you will lose any saves on the card. Function - Function + Функция @@ -18223,12 +18301,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Не удалось открыть {}. Встроенные игровые патчи недоступны. - + %n GameDB patches are active. OSD Message @@ -18239,7 +18317,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18250,7 +18328,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18261,7 +18339,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Никаких читов или патчей (широкоэкранных, совместимости или других) не найдено / не включено. @@ -18362,47 +18440,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Ошибка - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Контроллер {} подключён. - + System paused because controller {} was disconnected. Система приостановлена, потому что контроллер {} был отключён. - + Controller {} disconnected. Контроллер {} отключён. - + Cancel Отмена @@ -18535,7 +18613,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -19379,7 +19457,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Change Type To - Change Type To + Сменить тип на @@ -19560,17 +19638,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Video Device - Video Device + Видеоустройство Audio Device - Audio Device + Аудиоустройство Audio Latency - Audio Latency + Задержка звука @@ -20686,42 +20764,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Gametrak Device - Gametrak Device + Устройство Gametrak Foot Pedal - Foot Pedal + Ножная педаль Left X - Left X + Левый X Left Y - Left Y + Левый Y Left Z - Left Z + Левый Z Right X - Right X + Правый X Right Y - Right Y + Правый Y Right Z - Right Z + Правый Z @@ -20744,14 +20822,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Limit Z axis [100-4095] - Limit Z axis [100-4095] + Ограничить ось Z [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - - 4095 for original Gametrak controllers -- 1790 for standard gamepads + - 4095 для оригинальных контроллеров Gametrak +- 1790 для стандартных геймпадов @@ -20766,22 +20844,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. RealPlay Racing - RealPlay Racing + RealPlay Racing RealPlay Sphere - RealPlay Sphere + RealPlay Sphere RealPlay Golf - RealPlay Golf + RealPlay Golf RealPlay Pool - RealPlay Pool + RealPlay Pool @@ -20832,22 +20910,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. A Button - A Button + Кнопка A B Button - B Button + Кнопка B C Button - C Button + Кнопка C D Button - D Button + Кнопка D @@ -20995,22 +21073,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. C - C + C B - B + B D - D + D A - A + A @@ -21031,22 +21109,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Вниз Left - Left + Влево Up - Up + Вверх Right - Right + Вправо @@ -21062,12 +21140,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Select - Select + Select Start - Start + Start @@ -21290,7 +21368,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Y Axis - Y Axis + Ось Y @@ -21302,7 +21380,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Z Axis - Z Axis + Ось Z @@ -21464,22 +21542,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Red - Red + Красный Green - Green + Зеленый Yellow - Yellow + Желтый Blue - Blue + Синий @@ -21537,7 +21615,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad - D-Pad + Крестовина @@ -21573,7 +21651,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Start - Start + Start @@ -21621,32 +21699,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Вниз Left - Left + Влево Up - Up + Вверх Right - Right + Вправо Select - Select + Select Start - Start + Start @@ -21661,22 +21739,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. C - C + C B - B + B D - D + D A - A + A @@ -21748,42 +21826,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Не удалось создать резервную копию старого сохраненного состояния {}. - + Failed to save save state: {}. Не удалось сохранить сохраненное состояние: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Неизвестная игра - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Ошибка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21800,272 +21878,272 @@ Please consult the FAQs and Guides for further instructions. Для получения более подробной информации обратитесь к FAQ и руководствам. - + Resuming state Возобновление состояния - + Boot and Debug Загрузка и отладка - + Failed to load save state Ошибка при загрузке состояния сохранения - + State saved to slot {}. Состояние сохранено в слот {}. - + Failed to save save state to slot {}. Не удалось сохранить состояние в слот {}. - - + + Loading state Состояние загрузки - + Failed to load state (Memory card is busy) Не удалось загрузить состояние (карта памяти занята) - + There is no save state in slot {}. В слоте {} нет сохранного состояния. - + Failed to load state from slot {} (Memory card is busy) Не удалось загрузить состояние из слота {} (карта памяти занята) - + Loading state from slot {}... Загрузка состояния из слота {}... - + Failed to save state (Memory card is busy) Не удалось сохранить состояние (карта памяти занята) - + Failed to save state to slot {} (Memory card is busy) Не удалось сохранить состояние в слот {} (карта памяти занята) - + Saving state to slot {}... Сохранение состояния в слот {}... - + Frame advancing Покадровый запуск - + Disc removed. Диск извлечен. - + Disc changed to '{}'. Диск изменен на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Не удалось открыть новый образ диска "{}". Возврат к предыдущему образу. Сообщение об ошибке: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Невозможно вернуться к предыдущему образу диска. Извлечение диска. Сообщение об ошибке: {} - + Cheats have been disabled due to achievements hardcore mode. Читы были отключены из-за режима хардкорных достижений. - + Fast CDVD is enabled, this may break games. Быстрый CDVD включен, это может ломать игры. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота/пропуск тактов отличаются от значений по умолчанию, что может привести к сбоям или замедлению игр. - + Upscale multiplier is below native, this will break rendering. Множитель масштабирования меньше родного, это приведёт к нарушению визуализации. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Сглаживание текстур не установлено на Билинейная (PS2). Это может нарушить визуализацию в некоторых играх. - + No Game Running - No Game Running + Игра не запущена - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилинейная фильтрация не установлена в автоматическом режиме. Это может нарушить визуализацию в некоторых играх. - + Blending Accuracy is below Basic, this may break effects in some games. Точность смешивания ниже базовой, что может нарушить эффект в некоторых играх. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим аппаратной загрузки не установлен в точный режим, это может нарушить визуализацию в некоторых играх. - + EE FPU Round Mode is not set to default, this may break some games. Режим округления EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим ограничения EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU0 Round Mode is not set to default, this may break some games. Режим округления VU0 не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU1 Round Mode is not set to default, this may break some games. Режим округления VU1 не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU Clamp Mode is not set to default, this may break some games. Режим клеммпинга VU не установлен по умолчанию, это может сломать некоторые игры. - + 128MB RAM is enabled. Compatibility with some games may be affected. Включено 128МБ ОЗУ. Совместимость с некоторыми играми может быть нарушена. - + Game Fixes are not enabled. Compatibility with some games may be affected. Исправления игр не включено. Совместимость с некоторыми играми может быть нарушена. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчи совместимости не включены. Совместимость с некоторыми играми может быть нарушена. - + Frame rate for NTSC is not default. This may break some games. Частота кадров для NTSC не является стандартной. Это может привести к поломке некоторых игр. - + Frame rate for PAL is not default. This may break some games. Частота кадров для PAL не является стандартной. Это может привести к поломке некоторых игр. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор EE не включен, это значительно снизит производительность. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор VU0 не включен, это значительно снизит производительность. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор VU0 не включен, это значительно снизит производительность. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпилятор IOP не включен, это значительно снизит производительность. - + EE Cache is enabled, this will significantly reduce performance. EE Cache включен, это значительно снизит производительность. - + EE Wait Loop Detection is not enabled, this may reduce performance. Обнаружение цикла ожидания EE не включено, это может снизить производительность. - + INTC Spin Detection is not enabled, this may reduce performance. Обнаружение зацикливания INTC не включено, это может снизить производительность. - + Fastmem is not enabled, this will reduce performance. Fastmem выключен, это уменьшит производительность. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 отключен, это может снизить производительность. - + mVU Flag Hack is not enabled, this may reduce performance. Хак флага mVU не включен, это может снизить производительность. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертация ГП палитры включена, это может снизить производительность. - + Texture Preloading is not Full, this may reduce performance. Предварительная загрузка текстур не является полной, что может снизить производительность. - + Estimate texture region is enabled, this may reduce performance. Включена оценка области текстуры, это может снизить производительность. - + Texture dumping is enabled, this will continually dump textures to disk. Дамп текстур включен. Эта опция будет постоянно дампить текстуры на диск. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts index 8e52efad73..b5920f3e14 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts @@ -737,307 +737,318 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + - - - + + + - + - - - - + + + + + Checked Checked - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Укључите Брзи Приступ Меморије - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Користи Закрпљивање на крају процеса да би избјегао испирање на сваком приступу меморије. - + Pause On TLB Miss Паузирај на ТЛБ промашају - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Паузира виртуалну машину када се ТЛБ Промашај деси, умјесто да га игнорише и настави. Знајте да ће се ВМ паузирати након краја блока, не на инструкцији која је изазвала изузетак. Упутите се конзоли да би видјели адресу гдје се неважећи приступ десио. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 мод заокруживања - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 мод заокруживања - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 мод стезања - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 мод стезања - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Укључи VU0 Рекомпајлер (Микро мод) - + Enables VU0 Recompiler. Укључи VU0 Рекомпајлер. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Укључи VU1 Рекомпајлер - + Enables VU1 Recompiler. Укључује VU1 Рекомпајлер. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Хак за mVU ознаку - + Good speedup and high compatibility, may cause graphical errors. Добро побољшање брзине и висока компатибилност, можда ће проузроковати графичке грешке. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Извршава тачно-на-вријеме бинарни превод 32-битнog MIPS-I mашинског кода у x86. - + Enable Game Fixes Укључује Поправке за Игре - + Automatically loads and applies fixes to known problematic games on game start. Аутоматски учитава и укључује поправке за познате проблематичне игре по покретању. - + Enable Compatibility Patches Укључи Закрпе за Компатибилност - + Automatically loads and applies compatibility patches to known problematic games. Аутоматски учитава и укључује поправке за познате проблематичне игре по покретању. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1260,29 +1271,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: @@ -1297,7 +1308,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1342,17 +1353,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1873,8 +1889,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatic Updater @@ -1914,68 +1930,68 @@ Leaderboard Position: {1} of {2} Remind Me Later - - + + Updater Error Updater Error - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + Savestate Warning Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... Downloading %1... - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Loading... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2139,19 +2155,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2241,17 +2257,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2276,7 +2292,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3233,29 +3249,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3266,40 +3287,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3312,12 +3336,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3326,12 +3365,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3344,13 +3383,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3358,8 +3397,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3367,26 +3406,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4010,63 +4049,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4137,17 +4176,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4799,53 +4853,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4863,48 +4917,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4925,23 +4979,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4951,72 +5005,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5043,86 +5097,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5496,81 +5550,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5704,342 +5753,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6048,1977 +6097,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8027,2071 +8081,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11081,32 +11140,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11582,11 +11651,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11596,10 +11665,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11666,7 +11735,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11732,29 +11801,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11765,7 +11824,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11775,18 +11834,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11838,7 +11897,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11885,7 +11944,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11901,7 +11960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11937,7 +11996,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11953,31 +12012,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11989,15 +12048,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12025,8 +12084,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12083,18 +12142,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12193,13 +12252,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12213,16 +12272,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12295,25 +12344,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12324,7 +12373,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12383,25 +12432,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12411,6 +12460,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12428,13 +12487,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12457,8 +12516,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12479,7 +12538,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12531,7 +12590,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12546,7 +12605,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12567,50 +12626,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12626,13 +12685,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12643,13 +12702,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12675,7 +12734,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12686,43 +12745,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12831,19 +12890,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12896,7 +12955,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12906,1214 +12965,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14121,7 +14180,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14338,254 +14397,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15464,594 +15523,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16064,297 +16137,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16363,12 +16436,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16381,89 +16454,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16472,42 +16545,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16530,25 +16603,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16565,28 +16638,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17378,7 +17456,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18218,12 +18296,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18233,7 +18311,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18243,7 +18321,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18253,7 +18331,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18354,47 +18432,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18527,7 +18605,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21740,42 +21818,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21792,272 +21870,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts index b5b226a4f9..e9801ab21b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts @@ -17,7 +17,7 @@ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 är an gratis emulator för PlayStation 2 (PS2) med öppen källkod. Dess syfte är att emulera PS2:s hårdvara genom att använda en kombination av MIPS-processortolkar, omkompilatorer, och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. Detta tillåter dig att spela PS2-spel på din PC, med många ytterligare funktioner och fördelar.</p></body></html> + <html><head/><body><p>PCSX2 är an fri emulator för PlayStation 2 (PS2) med öppen källkod. Dess syfte är att emulera PS2:s hårdvara genom att använda en kombination av MIPS-processortolkar, omkompilatorer, och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. Detta tillåter dig att spela PS2-spel på din PC, med många ytterligare funktioner och fördelar.</p></body></html> @@ -27,7 +27,7 @@ Website - Hemsida + Webbsida @@ -37,7 +37,7 @@ GitHub Repository - GitHub Repository + GitHub-förråd @@ -52,7 +52,7 @@ View Document - Visa Dokument + Visa dokument @@ -123,7 +123,7 @@ Please check your username and password, and try again. Inloggningen misslyckades. Fel: %1 -Kontrollera ditt användarnamn och lösenord och försök igen. +Kontrollera ditt användarnamn och lösenord. Försök igen. @@ -133,7 +133,7 @@ Kontrollera ditt användarnamn och lösenord och försök igen. Enable Achievements - Aktivera Prestationer + Aktivera prestationer @@ -156,21 +156,21 @@ Vill du aktivera spårning? However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? - Hardcore-läge är inte aktiverat. Att aktivera hardcore-läge gör det möjligt att sätta rekordtider, poäng, och delta i spelspecifika topplistor. + Hardcore-läget är inte aktivt just nu. Aktivering avhardcore-läget låter dig tävla på tid, poäng och delta i spelspecifika topplistor. -Dock förhindrar hardcore-läget användning av sparade tillstånd, fusk och slow-motion-funktionalitet. +Dock förhindrar även Hardcore-läget att man kan spara tillstånd, använda fusk och funktioner för att spela långsamt. Vill du aktivera hardcore-läget? Reset System - Återställ Systemet + Starta om systemet Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore-läge kommer inte aktiveras förrän systemet återställs. Vill du återställa systemet nu? + Hardcore-läget kommer inte att aktiveras förrän systemet har startats om. Vill du starta om systemet nu? @@ -179,7 +179,7 @@ Vill du aktivera hardcore-läget? Enable Achievements - Aktivera Prestationer + Aktivera prestationer @@ -191,13 +191,13 @@ Vill du aktivera hardcore-läget? Test Unofficial Achievements - Testa Inofficiella Prestationer + Testa inofficiella prestationer Enable Sound Effects - Aktivera Ljudeffekter + Aktivera ljudeffekter @@ -235,38 +235,38 @@ Vill du aktivera hardcore-läget? Enable Spectator Mode - Aktivera Åskådarläge + Aktivera åskådarläget Enable Encore Mode - Aktivera Encore-läge + Aktivera Encore-läget Show Achievement Notifications - Visa Prestationsnotifikationer + Visa aviseringar om prestationer Show Leaderboard Notifications - Visa Topplists-notifikationer + Visa aviseringar om topplistor Enable In-Game Overlays - Aktivera Överlägg i Spel + Aktivera överlägg i spelet Username: Login token generated at: Användarnamn: -Inloggningstoken genererad vid: +Inloggningstoken genererades: @@ -285,7 +285,7 @@ Inloggningstoken genererad vid: Unchecked - Avmarkerat + Inte markerat @@ -300,7 +300,7 @@ Inloggningstoken genererad vid: "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Utmaningsläge" för prestationer, inklusive spårning för topplistor. Inaktiverar snabbsparning, fusk, och nedsaktningsfunktioner. + "Challenge"-läget för prestationer, inklusive koll på topplistor. Inaktiverar sparat tillstånd, fusk och funktioner för sakta körning. @@ -313,49 +313,49 @@ Inloggningstoken genererad vid: Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Spelar ljudeffekter vid händelser såsom upplåsning av prestationer och inskickning av topplistor. + Spelar upp ljudeffekter för händelser såsom en prestation låses upp och insändningar till topplistor. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Visar ikoner i det lägre högra hörnet av skärmen när en utmaningsprestation är aktiv. + Visar ikoner i nedre högra hörnet av skärmen när en utmatning/primed prestation är aktiv. When enabled and logged in, PCSX2 will scan for achievements on startup. - När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas. + När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet läses in. Displays popup messages on events such as achievement unlocks and game completion. - Visar popup-meddelanden vid händelser som upplåsning av prestationer och när ett spel slutförs. + Visar popupmeddelanden vid händelser såsom en prestation låses upp och spel färdigställs. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Visar popup-meddelanden när du startar, skickar in eller misslyckas med en leaderboard-utmaning. + Visar popupmeddelanden vid start, insändning eller misslyckanden av en topplisteutmaning. When enabled, each session will behave as if no achievements have been unlocked. - När detta är aktiverat kommer varje session att bete sig som om inga prestationer har låsts upp. + När aktiverat kommer varje session att bete sig som att ingen prestation har låsts upp. Reset System - Återställ systemet + Starta om systemet Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu? + Hardcore-läget kommer inte att aktiveras förrän systemet har startats om. Vill du starta om systemet nu? %n seconds - %n sekunder + %n sekund %n sekunder @@ -364,7 +364,7 @@ Inloggningstoken genererad vid: Username: %1 Login token generated on %2. Användarnamn: %1 -Inloggningstoken genererad %2. +Inloggningstoken genererades %2. @@ -374,7 +374,7 @@ Inloggningstoken genererad %2. Not Logged In. - Ej inloggad. + Inte inloggad. @@ -382,18 +382,18 @@ Inloggningstoken genererad %2. Hardcore mode will be enabled on system reset. - Hardcore-läge kommer aktiveras när systemet återställs. + Hardcore-läget kommer att aktiveras vid systemomstart. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - {0} kan inte utföras medan hardcore-läget är aktivt. Vill du inaktivera hardcore-läget? {0} kommer att avbrytas om du väljer Nej. + {0} kan inte genomföras under tiden hardcore-läget är aktivt. Vill du inaktivera hardcore-läget? {0} kommer att avbrytas om du väljer Nej. Hardcore mode is now enabled. - Hardcore-läge är nu aktiverat. + Hardcore-läget är nu aktiverat. @@ -426,7 +426,7 @@ Inloggningstoken genererad %2. {} (Unofficial) - {} (Inofficiell) + {} (Inte officiell) @@ -459,27 +459,27 @@ Inloggningstoken genererad %2. Leaderboard attempt started. - Topplists-försök startat. + Topplisteförsök startat. Leaderboard attempt failed. - Topplists-försök misslyckats. + Topplisteförsök misslyckades. Your Time: {}{} - Din Tid: {}{} + Din tid: {}{} Your Score: {}{} - Dina Poäng: {}{} + Dina poäng: {}{} Your Value: {}{} - Ditt Värde: {}{} + Ditt värde: {}{} @@ -489,33 +489,33 @@ Inloggningstoken genererad %2. Achievements Disconnected - Prestationer Frånkopplade + Prestationer frånkopplade An unlock request could not be completed. We will keep retrying to submit this request. - En upplåsningsbegäran kunde inte slutföras. Vi kommer att fortsätta försöka skicka in denna begäran. + En upplåst begäran kunde inte färdigställas. Vi fortsätter att försöka att skicka in denna begäran. Achievements Reconnected - Prestationer Återkopplade + Prestationer återansluten All pending unlock requests have completed. - Alla väntande upplåsningsförfrågningar har slutförts. + Alla väntande upplösningsbegäran har färdigställts. Hardcore mode is now disabled. - Hardcore-läge är nu inaktiverat. + Hardcore-läget är nu inaktiverat. Score: {0} pts (softcore: {1} pts) Unread messages: {2} - Poäng: {0} (softcore: {1}) + Poäng: {0} (softcore: {1} poäng) Olästa meddelanden: {2} @@ -527,7 +527,7 @@ Olästa meddelanden: {2} Active Challenge Achievements - Aktiva Utmaningsprestationer + Aktiva utmaningsprestationer @@ -543,29 +543,29 @@ Olästa meddelanden: {2} Leaderboard Download Failed - Nedladdning av Topplistan Misslyckades + Hämtning av topplistan misslyckades Your Time: {0} (Best: {1}) - Din Tid: {0} (Bästa: {1}) + Din tid: {0} (Bästa: {1}) Your Score: {0} (Best: {1}) - Dina Poäng: {0} (Bästa: {1}) + Dina poäng: {0} (Bästa: {1}) Your Value: {0} (Best: {1}) - Ditt Värde: {0} (Bästa: {1}) + Ditt värde: {0} (Bästa: {1}) {0} Leaderboard Position: {1} of {2} {0} -Topplists-Position: {1} av {2} +Topplisteposition: {1} av {2} @@ -587,7 +587,7 @@ Topplists-Position: {1} av {2} You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - Du har låst upp {0} av {1} prestationer och därmed tjänat {2} av {3} poäng. + Du har låst upp {0} av {1} prestationer och tjänat {2} av {3} möjliga poäng. @@ -607,7 +607,7 @@ Topplists-Position: {1} av {2} Unsupported - Stöds ej + Stöds inte @@ -617,7 +617,7 @@ Topplists-Position: {1} av {2} Recently Unlocked - Nyligen upplåsta + Senast upplåsta @@ -627,17 +627,17 @@ Topplists-Position: {1} av {2} Almost There - Nästan Där + Nästan där {} points - {} Poäng + {} poäng {} point - {} Poäng + {} poäng @@ -657,17 +657,17 @@ Topplists-Position: {1} av {2} Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - Att skicka in poäng är inaktiverat för att hardcore-läge är av. Topplistor är endast läsbara. + Skicka in poäng är inaktiverat därför att hardcore-läget är av. Topplistor är endast läsbara. Show Best - Visa Bästa + Visa bästa Show Nearby - Visa Närliggande + Visa närliggande @@ -697,29 +697,29 @@ Topplists-Position: {1} av {2} Date Submitted - Datum Inskickat + Datum inskickad Downloading leaderboard data, please wait... - Laddar ner topplistedata, var god vänta... + Hämtar data från topplistan. Vänta... Loading... - Laddar... + Läser in... This game has no achievements. - Det här spelet har inga prestationer. + Detta spel har inga prestationer. Failed to read executable from disc. Achievements disabled. - Kunde inte läsa den körbara filen från disken. Prestationer är inaktiverade. + Misslyckades med att läsa körbar fil från skiva. Prestationer inaktiverade. @@ -732,310 +732,321 @@ Topplists-Position: {1} av {2} Använd global inställning [%1] - + Rounding Mode Avrundningsläge - - - + + + Chop/Zero (Default) Chop/Zero (Standard) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Flyttalsprocessor (EE FPU). Eftersom de olika FPU:erna i PS2 inte uppfyller internationella standarder, kan vissa spel behöva olika lägen för att utföra matematiska beräkningar korrekt. Standardvärdet hanterar majoriteten av spel; <b>att ändra denna inställning när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + Division Rounding Mode - Avrundningsläge för Division + Avrundningsläge för division - + Nearest (Default) Närmast (Standard) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bestämmer hur resultaten från flyttalsdivision rundas. Vissa spel behöver specifika inställningar; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.<b> - + Clamping Mode Clamping-läge - - - + + + Normal (Default) Normal (standard) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall. Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - - + + Enable Recompiler Aktivera omkompilerare - + - - - + + + - + - - - - + + + + + Checked Markerat - - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Utför just-in-time binär översättning av 64-bitars MIPS-IV maskinkod till x86. + + Use Save State Selector + Använd väljare för sparat tillstånd - - Wait Loop Detection - Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). - Upptäckt av vänteloop + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Visa en väljare för sparade tillstånd när platser byts istället för att visa en notifieringsbubbla. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Genomför just-in-time-binäröversättning av 64-bitars MIPS-IV-maskinkod till x86. + + + + Wait Loop Detection + Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). + Upptäck vänteloop + + + Moderate speedup for some games, with no known side effects. Måttlig hastighetsökning för vissa spel, utan kända biverkningar. - + Enable Cache (Slow) Aktivera cache (långsam) - - - - + + + + Unchecked - Avmarkerat + Inte markerat - + Interpreter only, provided for diagnostic. - Endast interpreterare, tillhandahålls för diagnostik. + Endast tolk, tillhandahålls för diagnostik. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Upptäckt av INTC Spin - + Huge speedup for some games, with almost no compatibility side effects. Enorm hastighetsökning för vissa spel, med nästan inga kompatibilitetsbiverkningar. - + Enable Fast Memory Access Aktivera snabb minnesåtkomst - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Använder backpatching för att undvika att register spolas vid varje minnesåtkomst. - + Pause On TLB Miss Pausa vid TLB-miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausar den virtuella maskinen när en TLB-miss inträffar, istället för att ignorera den och fortsätta. Observera att VM:en kommer att pausa efter slutet av blocket, inte på instruktionen som orsakade undantaget. Kolla i konsolen för att se adressen där den ogiltiga åtkomsten inträffade. - + Enable 128MB RAM (Dev Console) Aktivera 128MB RAM (Utvecklar Konsolen) - + Exposes an additional 96MB of memory to the virtual machine. Exponerar ytterligare 96 MB minne till den virtuella maskinen. - + VU0 Rounding Mode VU0 Avrundningsläge - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 0 (EE VU0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b> - + VU1 Rounding Mode VU1 Avrundningsläge - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 1 (EE VU1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b> - + VU0 Clamping Mode Clamping-läge för VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 0 (EE VU 0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + VU1 Clamping Mode Clamping-läge för VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 1 (EE VU 1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b> - + Enable Instant VU1 Aktivera Omedelbar VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Kör VU1 omedelbart. Ger en lagom hastighets förbättring i de flesta spel. Säker för de flesta spel, men några spel kan uppvisa grafiska fel. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Aktivera VU0-omkompilerare (mikroläge) - + Enables VU0 Recompiler. Aktiverar VU0-omkompilerare. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Aktivera VU1-omkompilerare - + Enables VU1 Recompiler. Aktiverar VU1-omkompilerare. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag-hack - + Good speedup and high compatibility, may cause graphical errors. Bra hastighetsökning och hög kompatibilitet, kan orsaka grafiska fel. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Utför just-in-time binär översättning av 32-bitars MIPS-I maskinkod till x86. - + Enable Game Fixes Aktivera spelfixar - + Automatically loads and applies fixes to known problematic games on game start. - Laddar in och tillämpar automatiskt fixar för kända problemspel när de startas. + Läser in och tillämpar automatiskt fixar för kända problemspel när de startas. - + Enable Compatibility Patches Aktivera kompatibilitetspatcher - + Automatically loads and applies compatibility patches to known problematic games. - Laddar in och tillämpar automatiskt kompatibilitetspatcher för kända problemspel när de startas. + Läser in och tillämpar automatiskt kompatibilitetspatcher för kända problematiska spel när de startas. - + Savestate Compression Method Sparlägeskomprimeringsmetod - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Bestämmer algoritmen som användas vid komprimering av sparlägen. - + Savestate Compression Level Sparlägeskomprimeringsnivå - + Medium Medel - + Determines the level to be used when compressing savestates. Bestämmer nivån som ska användas vid komprimering av sparlägen. - + Save State On Shutdown Spara Läge Vid Avstängning - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. - + Create Save State Backups - Create Save State Backups + Skapa säkerhetskopior av sparade tillstånd - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Skapar en säkerhetskopia av ett sparat tillstånd om det redan finns när sparfilen skapas. Säkerhetskopian har suffixet .backup. @@ -1144,7 +1155,7 @@ Topplists-Position: {1} av {2} Wait Loop Detection - Upptäckt av vänteloop + Upptäck vänteloop @@ -1165,7 +1176,7 @@ Topplists-Position: {1} av {2} INTC Spin Detection - Upptäckt av INTC Spin + Upptäck INTC Spin @@ -1252,49 +1263,49 @@ Topplists-Position: {1} av {2} Create Save State Backups - Create Save State Backups + Skapa säkerhetskopior av sparade tillstånd - + Save State On Shutdown - Save State On Shutdown + Spara tillstånd vid avstängning - + Frame Rate Control Kontroll av bildhastighet - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz - + PAL Frame Rate: - PAL-bildhastighet: + Bildfrekvens för PAL: - + NTSC Frame Rate: - NTSC-bildhastighet: + Bildfrekvens för NTSC: Savestate Settings - Savestate Settings + Inställningar för sparade tillstånd Compression Level: - Compression Level: + Komprimeringsnivå: - + Compression Method: - Compression Method: + Komprimeringsmetod: @@ -1304,7 +1315,7 @@ Topplists-Position: {1} av {2} Deflate64 - Deflate64 + Deflate64 @@ -1314,7 +1325,7 @@ Topplists-Position: {1} av {2} LZMA2 - LZMA2 + LZMA2 @@ -1334,20 +1345,25 @@ Topplists-Position: {1} av {2} Very High (Slow, Not Recommended) - Väldigt Hög (Långsamt, Rekommenderas Ej) + Väldigt hög (långsam, rekommenderas inte) - + + Use Save State Selector + Använd väljare för sparade tillstånd + + + PINE Settings PINE-inställningar - + Slot: Plats: - + Enable Aktivera @@ -1357,27 +1373,27 @@ Topplists-Position: {1} av {2} Analysis Options - Analysis Options + Analysalternativ Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. - Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + Ändringar gjorda här kommer inte sparas. Redigera dessa inställningar från inställningsdialogen för globala eller per-spel för att få dina ändringar att ha effekt för framtida analyskörningar. Close dialog after analysis has started - Close dialog after analysis has started + Stäng dialogen efter att analysen har startat Analyze - Analyze + Analysera Close - Close + Stäng @@ -1385,12 +1401,12 @@ Topplists-Position: {1} av {2} Audio Expansion Settings - Ljudexpansionsinställningar + Inställningar för ljudexpansion Circular Wrap: - Cirkulär inneslutning + Cirkulär omslutning: @@ -1432,17 +1448,17 @@ Topplists-Position: {1} av {2} Center Image: - Centrera bilden: + Centerbilden: Front Separation: - Främre Separation: + Främre separation: Rear Separation: - Bakre ljud separation: + Bakre separation: @@ -1470,24 +1486,24 @@ Topplists-Position: {1} av {2} Configuration - Inställningar + Konfiguration Driver: - Drivrutiner: + Drivrutin: Expansion Settings - Ljudexpansionsinställningar + Inställningar för ljudexpansion Stretch Settings - Tidssträckningsinställningar + Inställningar för tidssträckning @@ -1502,7 +1518,7 @@ Topplists-Position: {1} av {2} Backend: - Baksida: + Bakände: @@ -1518,7 +1534,7 @@ Topplists-Position: {1} av {2} Output Volume: - Volym ut: + Utmatningsvolym: @@ -1529,13 +1545,13 @@ Topplists-Position: {1} av {2} Fast Forward Volume: - Snabbspolningsvolym: + Volym för snabbspolning: Mute All Sound - Stäng av ljud + Tysta allt ljud @@ -1555,7 +1571,7 @@ Topplists-Position: {1} av {2} Output Latency: - Utdatafördröjning: + Utmatningslatens: @@ -1565,7 +1581,7 @@ Topplists-Position: {1} av {2} Output Device: - Utdataenhet: + Utmatningsenhet: @@ -1591,7 +1607,7 @@ Topplists-Position: {1} av {2} Output Latency - Utdatafördröjning + Utmatningslatens @@ -1632,7 +1648,7 @@ Topplists-Position: {1} av {2} N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. - Ej tillämpligt + Inte tillgängligt @@ -1644,12 +1660,12 @@ Topplists-Position: {1} av {2} Audio Backend - Backend för ljudutdata + Ljudbakände The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. - Ljudbackend avgör hur ljudramar som produceras av emulatorn skickas till värden. Cubeb ger den lägsta fördröjningen, men om du stöter på problem, prova SDL-backenden. Null-backend inaktiverar all ljudutmatning från värden. + Ljudbakände avgör hur ljudrutor som produceras av emulatorn skickas till värden. Cubeb ger den lägsta fördröjningen, men om du stöter på problem, prova SDL-backenden. Null-bakände inaktiverar all ljudutmatning från värden. @@ -1667,7 +1683,7 @@ Topplists-Position: {1} av {2} Output Volume - Volym ut + Utmatningsvolym @@ -1687,7 +1703,7 @@ Topplists-Position: {1} av {2} Unchecked - Avmarkerad + Inte markerat @@ -1723,13 +1739,13 @@ Topplists-Position: {1} av {2} Reset Volume - Återställ Volym + Nollställ volym Reset Fast Forward Volume - Återställ snabbspolningsvolym + Nollställ snabbspolningsvolym @@ -1868,20 +1884,20 @@ Topplists-Position: {1} av {2} AutoUpdaterDialog - - + + Automatic Updater - Automatisk Uppdaterare + Automatisk uppdatering Update Available - Uppdatering Tillgänglig + Uppdatering tillgänglig Current Version: - Aktuell Version: + Aktuell version: @@ -1891,17 +1907,17 @@ Topplists-Position: {1} av {2} Download Size: - Nedladdningsstorlek: + Hämtningsstorlek: Download and Install... - Ladda ner och installera... + Hämta och installera... Skip This Update - Hoppa över den här uppdateringen + Hoppa över denna uppdatering @@ -1909,70 +1925,70 @@ Topplists-Position: {1} av {2} Påminn mig senare - - + + Updater Error - Uppdateringsfel + Fel vid uppdatering - + <h2>Changes:</h2> <h2>Ändringar:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Snabbsparningsvarning</h2><p>Att installera den här uppdateringen kommer göra dina snabbsparningar <b>inkompatibla</b>. Se till att du har sparat dina spel till ett minneskort innan du installerar uppdateringen för att inte förlora dina framsteg.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Inställningsvarning</h2><p>Att installera den här uppdateringen kommer att återställa din programkonfiguration. Observera att du kommer behöva återkonfigurera dina inställningar efter uppdateringen.</p> + <h2>Varning för inställningar</h2><p>Installation av denna uppdatering kommer att nollställa din programkonfiguration. Observera att du måste konfigurera om dina inställningar efter denna uppdatering.</p> - + Savestate Warning Snabbsparningsvarning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>VARNING</h1><p style='font-size:12pt;'>Att installera den här uppdateringen kommer att göra dina <b>snabbsparningar inkompatibla</b>. <i>Se till att spara eventuella framsteg till minneskortet innan du går vidare</i>.</p><p>Vill du fortsätta?</p> - + Downloading %1... - Laddar ner %1... + Hämtar %1... - + No updates are currently available. Please try again later. - Inga uppdateringar är tillgängliga för närvarande. Försök igen senare. + Inga uppdateringar finns för närvarande tillgängliga. Försök igen senare. - + Current Version: %1 (%2) Aktuell version: %1 (%2) - + New Version: %1 (%2) Ny version: %1 (%2) - + Download Size: %1 MB - Nedladdningsstorlek: %1 MB + Hämtningsstorlek: %1 MB - + Loading... - Laddar... + Läser in... - + Failed to remove updater exe after update. - Kunde inte ta bort updater exe efter uppdateringen. + Misslyckades med att ta bort uppdateringsfilen efter uppdatering. @@ -2010,7 +2026,7 @@ Topplists-Position: {1} av {2} Refresh List - Uppdatera listan + Uppdatera lista @@ -2025,7 +2041,7 @@ Topplists-Position: {1} av {2} Options and Patches - Alternativ och patcher + Alternativ och patchar @@ -2037,7 +2053,7 @@ Topplists-Position: {1} av {2} Fast Forward Boot - Snabbspola uppstarten + Snabbspolad uppstart @@ -2052,12 +2068,12 @@ Topplists-Position: {1} av {2} Unchecked - Avmarkerat + Inte markerat Removes emulation speed throttle until the game starts to reduce startup time. - Tar bort emuleringshastighetsbegränsningen tills spelet startar för att minska starttiden. + Tar bort begränsningen för emuleringshastighet tills spelet startar för att minska starttiden. @@ -2121,7 +2137,7 @@ Topplists-Position: {1} av {2} Condition - Villkor + Tillstånd @@ -2134,21 +2150,21 @@ Topplists-Position: {1} av {2} Aktivera - - + + Invalid Address - Ogiltig Adress + Ogiltig adress - - + + Invalid Condition - Invalid Condition + Ogiltigt tillstånd - + Invalid Size - Ogilitig Storlek + Ogiltig storlek @@ -2218,7 +2234,7 @@ Topplists-Position: {1} av {2} CONDITION Warning: limited space available. Abbreviate if needed. - VILLKOR + TILLSTÅND @@ -2236,19 +2252,19 @@ Topplists-Position: {1} av {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Speldisken är placerad på en flyttbar enhet, prestandaproblem såsom jitter och frysning kan uppstå. + Spelskivan är placerad på en flyttbar enhet, prestandaproblem såsom jitter och frysningar kan uppstå. - + Saving CDVD block dump to '{}'. - Sparar block-dump från CDVD till '{}'. + Sparar blockdump från CDVD till '{}'. - + Precaching CDVD - Förcachera CDVD + Förinläs CDVD @@ -2271,19 +2287,19 @@ Topplists-Position: {1} av {2} Okänd - + Precaching is not supported for discs. - Förcachering stöds inte för skivor. + Förinläsning stöds inte för skivor. Precaching {}... - Förcacherar {}... + Förinläser {}... Precaching is not supported for this file format. - Förcachering stöds inte för det här filformatet. + Förinläsning stöds inte för det här filformatet. @@ -2304,7 +2320,7 @@ Topplists-Position: {1} av {2} Virtual Controller Type - Typ av virtuell kontroll + Typ av virtuell handkontroller @@ -2329,12 +2345,12 @@ Topplists-Position: {1} av {2} Clear Mapping - Rensa mappning + Töm mappning Controller Port %1 - Kontrolluttag %1 + Kontrollerport %1 @@ -2345,13 +2361,13 @@ Topplists-Position: {1} av {2} Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Rensa bindningar + Töm bindningar Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Är du säker på att du vill rensa alla bindningar till den här kontrollen? Denna åtgärd går inte att ångra. + Är du säker på att du vill tömma alla bindningar till den här kontrollen? Denna åtgärd går inte att ångra. @@ -2361,7 +2377,7 @@ Topplists-Position: {1} av {2} No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - Ingen generisk bindning skapades för enheten '%1'. Kontrollen/källan kanske inte stöder automatisk mappning. + Inga generiska bindningar genererades för enheten '%1'. Handkontrollern/källan kanske inte har stöd för automatisk mappning. @@ -2377,7 +2393,7 @@ Topplists-Position: {1} av {2} Down - Ned + Ner @@ -2404,7 +2420,7 @@ Topplists-Position: {1} av {2} Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Vänster analog styrspak + Vänster analog @@ -2463,7 +2479,7 @@ Topplists-Position: {1} av {2} Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Kvadrat + Fyrkant @@ -2481,7 +2497,7 @@ Topplists-Position: {1} av {2} Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Höger analog styrspak + Höger analog @@ -2561,12 +2577,12 @@ Topplists-Position: {1} av {2} Strum Up - Spela Uppåt + Spela uppåt Strum Down - Spela Nedåt + Spela nedåt @@ -2589,7 +2605,7 @@ Topplists-Position: {1} av {2} D-Pad - Riktningsknappar + D-Pad @@ -2639,7 +2655,7 @@ Topplists-Position: {1} av {2} Start - Starta + Start @@ -2679,12 +2695,12 @@ Topplists-Position: {1} av {2} Dial Left - Vrid Vänster + Vrid vänster Dial Right - Vrid Höger + Vrid höger @@ -2878,7 +2894,7 @@ Topplists-Position: {1} av {2} XInput Source - XInput-inmatningskälla + XInput-källa @@ -2888,7 +2904,7 @@ Topplists-Position: {1} av {2} DInput Source - DInput-inmatningskälla + DInput-källa @@ -2913,18 +2929,18 @@ Topplists-Position: {1} av {2} Use Per-Profile Hotkeys - Använd Snabbtangenter Per Profil + Använd snabbtangenter per profil Controller LED Settings - LED-inställningar För Kontroller + LED-inställningar för handkontroller Enable SDL Raw Input - Aktivera SDL Råinmatning + Aktivera SDL-råinmatning @@ -2964,7 +2980,7 @@ Topplists-Position: {1} av {2} Mouse/Pointer Source - Mus-/Pekarkälla + Källa för mus/pekare @@ -2979,12 +2995,12 @@ Topplists-Position: {1} av {2} Enable Mouse Mapping - Aktivera Musmappning + Aktivera musmappning Detected Devices - Upptäckta Enheter + Identifierade enheter @@ -2992,7 +3008,7 @@ Topplists-Position: {1} av {2} Controller LED Settings - LED-inställningar För Kontroller + LED-inställningar för handkontroller @@ -3007,7 +3023,7 @@ Topplists-Position: {1} av {2} Enable DualSense Player LED - Aktivera DualSense-lampskenan + Aktivera Player LED för DualSense @@ -3035,7 +3051,7 @@ Topplists-Position: {1} av {2} Pressure - Tryck + Tryckkänslighet @@ -3066,7 +3082,7 @@ Topplists-Position: {1} av {2} Deadzone: - Dödzon: + Dödläge: @@ -3086,7 +3102,7 @@ Topplists-Position: {1} av {2} Not Configured - Inte Konfigurerad + Inte konfigurerad @@ -3097,7 +3113,7 @@ Topplists-Position: {1} av {2} Set Frequency - Ange Frekvens + Ställ in frekvens @@ -3120,7 +3136,7 @@ Topplists-Position: {1} av {2} Controller Port %1 Macros - Kontrollport %1 Macron + Kontrollerport %1-makron @@ -3130,7 +3146,7 @@ Topplists-Position: {1} av {2} Macro 1 Not Configured/Buttons configured - Macro %1 + Makro %1 %2 @@ -3139,17 +3155,17 @@ Not Configured/Buttons configured Controller Mapping Settings - Inställningar För Kontrollermappning + Inställningar för handkontrollermappning <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Inställningar För Kontrollermappning</span><br/>Dessa inställningar finjusterar beteenden vid mappning av fysiska kontroller till de emulerade kontrollerna.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Inställningar för handkontrollermappning</span><br/>Dessa inställningar finjusterar beteenden vid mappning av fysiska kontroller till de emulerade kontrollerna.</p></body></html> Ignore Inversion - Ignorera Invertering + Ignorera invertering @@ -3162,7 +3178,7 @@ Not Configured/Buttons configured Mouse Mapping Settings - Inställningar För Musmappning + Inställningar för musmappning @@ -3186,7 +3202,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Inställningar För Musmappning</span><br/>Dessa inställningar finjusterar beteendet vid mappning av musen till den emulerade kontrollen.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Inställningar för musmappning</span><br/>Dessa inställningar finjusterar beteendet vid mappning av musen till den emulerade kontrollen.</p></body></html> @@ -3214,12 +3230,12 @@ Not Configured/Buttons configured Editing Profile: - Redigerar Profil: + Redigerar profil: New Profile - Ny Profil + Ny profil @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured - Delete Profile - Radera Profil + Rename Profile + Rename Profile - Mapping Settings - Inställningar För Mappning + Delete Profile + Ta bort profil - - Restore Defaults - Återställ Standardinställningar + Mapping Settings + Inställningar för mappning - - - - Create Input Profile - Skapa Inmatningsprofil + + + Restore Defaults + Återställ standardvärden + + + Create Input Profile + Skapa inmatningsprofil + + + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3260,72 +3281,90 @@ Enter the name for the new input profile: Ange namnet för den nya inmatningsprofilen: - - - - + + + + + + Error Fel - + + A profile with the name '%1' already exists. En profil med namnet '%1' finns redan. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Vill du kopiera alla bindningar från den aktuella profilen till den nya profilen? Att välja Nej kommer att skapa en helt tom profil. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Vill du kopiera nuvarande snabbtangentsbindningar från globala inställningar till den nya inmatningsprofilen? - + Failed to save the new profile to '%1'. - Kunde inte spara den nya profilen till '%1'. - - - - Load Input Profile - Läs In Inmatningsprofil + Misslyckades med att spara nya profilen till '%1'. + Load Input Profile + Läs in inmatningsprofil + + + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Är du säker på att du vill ladda inmatningsprofilen '%1'? + Är du säker på att du vill läsa in inmatningsprofilen '%1'? -Alla nuvarande globala bindningar kommer att tas bort, och profilbindningarna kommer laddas. +Alla nuvarande globala bindningar kommer att tas bort, och profilbindningarna kommer läsas in. Du kan inte ångra denna åtgärd. - - Delete Input Profile - Radera Inmatningsprofil + + Rename Input Profile + Rename Input Profile - + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + + Delete Input Profile + Ta bort inmatningsprofil + + + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Är du säker på att du vill radera inmatningsprofilen '%1'? + Är du säker på att du vill ta bort inmatningsprofilen '%1'? Du kan inte ångra åtgärden. - + Failed to delete '%1'. - Kunde inte ta bort '%1'. + Misslyckades med att ta bort '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3338,49 +3377,49 @@ Alla delade bindningar och konfiguration kommer att gå förlorade, men dina inm Du kan inte ångra denna åtgärd. - + Global Settings - Globala Inställningar + Globala inställningar - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Kontrolluttag %1%2 + Kontrolleruttag %1%2 %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Kontrolluttag %1 + Kontrollerport %1 %2 - - + + USB Port %1 %2 USB-port %1 %2 - + Hotkeys Snabbtangenter - + Shared "Shared" refers here to the shared input profile. Delad - + The input profile named '%1' cannot be found. Inmatningsprofilen '%1' kunde inte hittas. @@ -3390,27 +3429,27 @@ Du kan inte ångra denna åtgärd. Download Covers - Ladda Ner Omslag + Hämta omslagsbilder PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 kan automatiskt ladda ner omslag för spel som för närvarande inte har ett valt omslag. Vi är inte värd för några omslagsbilder, användaren måste tillhandahålla sin egen källa för bilder. + PCSX2 kan automatiskt hämta ner omslag för spel som för närvarande inte har ett valt omslag. Vi erbjuder ingen tjänst för att hämta omslagsbilder, användaren måste tillhandahålla sin egen källa för bilder. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Ange URL:en att använda för att ladda ned bilder från i rutan nedan, med en URL per rad. De följande variablerna är tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponent av spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Spelets serienummer.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exempel-inte-en-riktig-domän.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Ange URLer i rutan nedan att hämta omslagsbilder från, med en mall-URL per rad. Följande variabler finns tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Namnkomponenten för spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Serienumret för spelet.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exampel-inte-en-riktig-domän.se/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. - Som standard kommer de nedladdade omslagen sparas med spelets serienummer för att se till att omslagen inte går sönder med GameDB-ändringar och att speltitlar med flera regioner inte kommer i konflikt. Om detta inte är önskat kan du bocka i "Använd Speltitel För Filnamn" nedan. + Som standard kommer de hämtade omslagen sparas med spelets serienummer för att se till att omslagen fungerar med GameDB-ändringar och att speltitlar med flera regioner inte kommer i konflikt. Om detta inte är önskat kan du markera i "Använd speltitel för filnamn" nedan. Use Title File Names - Använd Speltitel För Filnamn + Använd titel för filnamn @@ -3431,12 +3470,12 @@ Du kan inte ångra denna åtgärd. Download complete. - Nedladdning slutförd. + Hämtningen är färdig. Stop - Stopp + Stoppa @@ -3479,27 +3518,27 @@ Du kan inte ångra denna åtgärd. Saved Addresses - Sparade Adresser + Sparade adresser Globals - Globals + Globala Locals - Locals + Lokala Parameters - Parameters + Parametrar Breakpoint List Context Menu - Kontextmeny För Brytpunktslista + Kontextmeny för brytpunktslista @@ -3523,7 +3562,7 @@ Du kan inte ångra denna åtgärd. Delete - Radera + Ta bort @@ -3553,33 +3592,33 @@ Du kan inte ångra denna åtgärd. Load from Settings - Ladda från Inställningar + Läs in från inställningar Save to Settings - Spara till Inställningar + Spara till inställningar Go to in Memory View - Gå till Minnesvy + Gå till minnesvy Copy Address - Kopiera Adress + Kopiera adress Copy Text - Kopiera Text + Kopiera text Stack List Context Menu - Kontextmeny För Stacklista + Kontextmeny för stacklista @@ -3587,12 +3626,12 @@ Du kan inte ångra denna åtgärd. Network DNS Hosts Import/Export - Nätverks-DNS-värdar Import/Export + Importera/Exportera nätverks-DNS-värdar Select Hosts - Välj Värdar + Välj värdar @@ -3650,7 +3689,7 @@ Du kan inte ångra denna åtgärd. Intercept DHCP - Avskär DHCP + Fånga DHCP @@ -3683,7 +3722,7 @@ Du kan inte ångra denna åtgärd. Intercept DHCP: - Avskär DHCP: + Fånga DHCP: @@ -3713,7 +3752,7 @@ Du kan inte ångra denna åtgärd. Delete - Radera + Ta bort @@ -3733,7 +3772,7 @@ Du kan inte ångra denna åtgärd. Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Intern DNS kan väljas med hjälp av DNS1/2 rullgardiner, eller genom att ställa in dem till 192.0.2.1 + Intern DNS kan väljas med hjälp av DNS1/2-rullgardiner, eller genom att ställa in dem till 192.0.2.1 @@ -3754,7 +3793,7 @@ Du kan inte ångra denna åtgärd. HDD File: - HDD fil: + Hårddiskfil: @@ -3771,7 +3810,7 @@ Du kan inte ångra denna åtgärd. HDD Size (GiB): - HDD Storlek (GiB): + Hårddiskstorlek (GiB): @@ -3792,12 +3831,12 @@ Du kan inte ångra denna åtgärd. PCAP Bridged - PCAP Bridged + PCAP-bryggat läge PCAP Switched - PCAP Switched + PCAP-switchat läge @@ -3863,7 +3902,7 @@ Du kan inte ångra denna åtgärd. Exported Successfully - Export Lyckades + Exportering lyckades @@ -3884,7 +3923,7 @@ Du kan inte ångra denna åtgärd. Per Game Host list - Per Spel Host-lista + Host-lista per spel @@ -3894,17 +3933,17 @@ Du kan inte ångra denna åtgärd. Delete per game host list? - Radera per spel host-lista? + Ta bort per-spel-värdlista? HDD Image File - HDD-avbildnings fil + Hårddiskavbildsfil HDD (*.raw) - HDD (*.raw) + Hårddisk (*.raw) @@ -3926,19 +3965,19 @@ Du kan inte ångra denna åtgärd. HDD image "%1" already exists. Do you want to overwrite? - HDD-bild "%1" finns redan. + Hårddiskavbilden "%1" finns redan. Vill du skriva över? HDD Creator - HDD Skapare + Hårddiskskapare HDD image created - HDD-avbildning skapad + Hårddiskavbild skapad @@ -3948,7 +3987,7 @@ Vill du skriva över? Override - Undantag + Åsidosätt @@ -3956,114 +3995,114 @@ Vill du skriva över? Clear Existing Symbols - Clear Existing Symbols + Töm befintliga symboler Automatically Select Symbols To Clear - Automatically Select Symbols To Clear + Välj automatiskt symboler att tömma <html><head/><body><p><br/></p></body></html> - <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> Import Symbols - Import Symbols + Importera symboler Import From ELF - Import From ELF + Importera från ELF Demangle Symbols - Demangle Symbols + Demangla symboler Demangle Parameters - Demangle Parameters + Demangla parametrar Import Default .sym File - Import Default .sym File + Importera standardfil (.sym) Import from file (.elf, .sym, etc): - Import from file (.elf, .sym, etc): + Importera från fil (.elf, .sym, etc): - + Add Lägg till - + Remove Ta bort - + Scan For Functions - Skanna Efter Funktioner - - - - Scan Mode: - Skan Läge: - - - - - Scan ELF - Skanna ELF - - - - Scan Memory - Skanna Minne + Sök efter funktioner + Scan Mode: + Sökläge: + + + + + Scan ELF + Sök ELF + + + + Scan Memory + Sök i minne + + + Skip Hoppa över - + Custom Address Range: - Custom Address Range: + Anpassat adressomfång: - + Start: - Börja: + Start: - + End: Slut: - + Hash Functions - Hash Functions + Hashfunktioner - + Gray Out Symbols For Overwritten Functions - Gray Out Symbols For Overwritten Functions + Gråa ut symboler för överskrivna funktioner @@ -4078,72 +4117,87 @@ Vill du skriva över? Automatically delete symbols that were generated by any previous analysis runs. - Automatically delete symbols that were generated by any previous analysis runs. + Ta automatiskt bort symboler som genererades av någon tidigare analyskörning. Import symbol tables stored in the game's boot ELF. - Import symbol tables stored in the game's boot ELF. + Import symbol tables stored in the game's boot ELF. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. - Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. - Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Include parameter lists in demangled function names. - Include parameter lists in demangled function names. + Include parameter lists in demangled function names. Scan Mode - Scan Mode + Sökläge Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. - Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Custom Address Range - Custom Address Range + Anpassat adressomfång Unchecked - Unchecked + Inte markerat Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). - Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> - <i>No symbol sources in database.</i> + <i>Inga symbolkällor i databasen.</i> - + <i>Start this game to modify the symbol sources list.</i> - <i>Start this game to modify the symbol sources list.</i> + <i>Starta detta spela för att ändra listan med symbolkällor.</i> - + + Path + Sökväg + + + + Base Address + Basadress + + + + Condition + Tillstånd + + + Add Symbol File - Add Symbol File + Lägg till symbolfil @@ -4152,38 +4206,38 @@ Vill du skriva över? Analysis - Analysis + Analys These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. - These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. Automatically Analyze Program: - Automatically Analyze Program: + Analysera automatiskt program: Always - Always + Alltid If Debugger Is Open - If Debugger Is Open + Om debugger är öppen Never - Never + Aldrig Generate Symbols For IRX Exports - Generate Symbols For IRX Exports + Generera symboler för IRX-exporter @@ -4193,7 +4247,7 @@ Vill du skriva över? Draw Dumping - Rita Dumpning + Rita dumpning @@ -4208,7 +4262,7 @@ Vill du skriva över? Save Frame - Spara Ram + Spara ram @@ -4223,12 +4277,12 @@ Vill du skriva över? Start Draw Number: - Starta Rita Nummer: + Starta ritnummer: Draw Dump Count: - Rita Dumpning Antal: + Antal ritdumpar: @@ -4255,188 +4309,188 @@ Vill du skriva över? Trace Logging - Trace Logging + Spårloggning Enable - Enable + Aktivera EE - EE + EE DMA Control - DMA Control + DMA-kontroll SPR / MFIFO - SPR / MFIFO + SPR / MFIFO VIF - VIF + VIF COP1 (FPU) - COP1 (FPU) + COP1 (FPU) MSKPATH3 - MSKPATH3 + MSKPATH3 Cache - Cache + Cache GIF - GIF + GIF R5900 - R5900 + R5900 COP0 - COP0 + COP0 HW Regs (MMIO) - HW Regs (MMIO) + HW Regs (MMIO) Counters - Counters + Räknare SIF - SIF + SIF COP2 (VU0 Macro) - COP2 (VU0 Macro) + COP2 (VU0 Macro) VIFCodes - VIFCodes + VIFCodes Memory - Memory + Minne Unknown MMIO - Unknown MMIO + Okänd MMIO IPU - IPU + IPU BIOS - BIOS + BIOS DMA Registers - DMA Registers + DMA-register GIFTags - GIFTags + GIFTags IOP - IOP + IOP CDVD - CDVD + CDVD R3000A - R3000A + R3000A Memcards - Memcards + Minneskort Pad - Pad + Pad MDEC - MDEC + MDEC COP2 (GPU) - COP2 (GPU) + COP2 (GPU) Analyze Program - Analyze Program + Analysera program Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. - Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Generate Symbols for IRX Export Tables - Generate Symbols for IRX Export Tables + Generate Symbols for IRX Export Tables Checked - Checked + Markerad Hook IRX module loading/unloading and generate symbols for exported functions on the fly. - Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Enable Trace Logging - Enable Trace Logging + Enable Trace Logging @@ -4473,316 +4527,316 @@ Vill du skriva över? Unchecked - Unchecked + Inte markerad Globally enable / disable trace logging. - Globally enable / disable trace logging. + Globally enable / disable trace logging. EE BIOS - EE BIOS + EE BIOS Log SYSCALL and DECI2 activity. - Log SYSCALL and DECI2 activity. + Log SYSCALL and DECI2 activity. EE Memory - EE Memory + EE Memory Log memory access to unknown or unmapped EE memory. - Log memory access to unknown or unmapped EE memory. + Log memory access to unknown or unmapped EE memory. EE R5900 - EE R5900 + EE R5900 Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. - Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. + Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. EE COP0 - EE COP0 + EE COP0 Log COP0 (MMU, CPU status, etc) instructions. - Log COP0 (MMU, CPU status, etc) instructions. + Log COP0 (MMU, CPU status, etc) instructions. EE COP1 - EE COP1 + EE COP1 Log COP1 (FPU) instructions. - Log COP1 (FPU) instructions. + Log COP1 (FPU) instructions. EE COP2 - EE COP2 + EE COP2 Log COP2 (VU0 Macro mode) instructions. - Log COP2 (VU0 Macro mode) instructions. + Log COP2 (VU0 Macro mode) instructions. EE Cache - EE Cache + EE Cache Log EE cache activity. - Log EE cache activity. + Log EE cache activity. EE Known MMIO - EE Known MMIO + EE Known MMIO Log known MMIO accesses. - Log known MMIO accesses. + Log known MMIO accesses. EE Unknown MMIO - EE Unknown MMIO + EE Unknown MMIO Log unknown or unimplemented MMIO accesses. - Log unknown or unimplemented MMIO accesses. + Log unknown or unimplemented MMIO accesses. EE DMA Registers - EE DMA Registers + EE DMA Registers Log DMA-related MMIO accesses. - Log DMA-related MMIO accesses. + Log DMA-related MMIO accesses. EE IPU - EE IPU + EE IPU Log IPU activity; MMIO, decoding operations, DMA status, etc. - Log IPU activity; MMIO, decoding operations, DMA status, etc. + Log IPU activity; MMIO, decoding operations, DMA status, etc. EE GIF Tags - EE GIF Tags + EE GIF Tags Log GIFtag parsing activity. - Log GIFtag parsing activity. + Log GIFtag parsing activity. EE VIF Codes - EE VIF Codes + EE VIF Codes Log VIFcode processing; command, tag style, interrupts. - Log VIFcode processing; command, tag style, interrupts. + Log VIFcode processing; command, tag style, interrupts. EE MSKPATH3 - EE MSKPATH3 + EE MSKPATH3 Log Path3 Masking processing. - Log Path3 Masking processing. + Log Path3 Masking processing. EE MFIFO - EE MFIFO + EE MFIFO Log Scratchpad MFIFO activity. - Log Scratchpad MFIFO activity. + Log Scratchpad MFIFO activity. EE DMA Controller - EE DMA Controller + EE DMA Controller Log DMA transfer activity. Stalls, bus right arbitration, etc. - Log DMA transfer activity. Stalls, bus right arbitration, etc. + Log DMA transfer activity. Stalls, bus right arbitration, etc. EE Counters - EE Counters + EE Counters Log all EE counters events and some counter register activity. - Log all EE counters events and some counter register activity. + Log all EE counters events and some counter register activity. EE VIF - EE VIF + EE VIF Log various VIF and VIFcode processing data. - Log various VIF and VIFcode processing data. + Log various VIF and VIFcode processing data. EE GIF - EE GIF + EE GIF Log various GIF and GIFtag parsing data. - Log various GIF and GIFtag parsing data. + Log various GIF and GIFtag parsing data. IOP BIOS - IOP BIOS + IOP BIOS Log SYSCALL and IRX activity. - Log SYSCALL and IRX activity. + Log SYSCALL and IRX activity. IOP Memcards - IOP Memcards + IOP Memcards Log memory card activity. Reads, Writes, erases, etc. - Log memory card activity. Reads, Writes, erases, etc. + Log memory card activity. Reads, Writes, erases, etc. IOP R3000A - IOP R3000A + IOP R3000A Log R3000A core instructions (excluding COPs). - Log R3000A core instructions (excluding COPs). + Log R3000A core instructions (excluding COPs). IOP COP2 - IOP COP2 + IOP COP2 Log IOP GPU co-processor instructions. - Log IOP GPU co-processor instructions. + Log IOP GPU co-processor instructions. IOP Known MMIO - IOP Known MMIO + IOP känd MMIO IOP Unknown MMIO - IOP Unknown MMIO + IOP okänd MMIO IOP DMA Registers - IOP DMA Registers + IOP DMA-register IOP PAD - IOP PAD + IOP PAD Log PAD activity. - Log PAD activity. + Logga PAD-aktivitet. IOP DMA Controller - IOP DMA Controller + IOP DMA Controller IOP Counters - IOP Counters + IOP Counters Log all IOP counters events and some counter register activity. - Log all IOP counters events and some counter register activity. + Log all IOP counters events and some counter register activity. IOP CDVD - IOP CDVD + IOP CDVD Log CDVD hardware activity. - Log CDVD hardware activity. + Log CDVD hardware activity. IOP MDEC - IOP MDEC + IOP MDEC Log Motion (FMV) Decoder hardware unit activity. - Log Motion (FMV) Decoder hardware unit activity. + Log Motion (FMV) Decoder hardware unit activity. EE SIF - EE SIF + EE SIF Log SIF (EE <-> IOP) activity. - Log SIF (EE <-> IOP) activity. + Logga SIF (EE <-> IOP) aktivitet. @@ -4793,55 +4847,55 @@ Vill du skriva över? PCSX2 Avlusare - + Run Kör - + Step Into Stega in i - + F11 F11 - + Step Over Stega förbi - + F10 F10 - + Step Out Stega ut - + Shift+F11 Skift+F11 - + Always On Top Alltid överst - + Show this window on top Visa detta fönster överst - + Analyze - Analyze + Analysera @@ -4857,50 +4911,50 @@ Vill du skriva över? Demontering - + Copy Address Kopiera adress - + Copy Instruction Hex Kopiera instruktions-hex - + NOP Instruction(s) NOP Instruktion(er) - + Run to Cursor Kör till markören - + Follow Branch Följ grenen - + Go to in Memory View Gå till Minnesvy - + Add Function Lägg till funktion - - + + Rename Function Byt namn på funktion - + Remove Function - Radera funktion + Ta bort funktion @@ -4919,98 +4973,98 @@ Vill du skriva över? Assemblera instruktion - + Function name Funktionsnamn - - + + Rename Function Error - Döp om funktion fel + Byt namn på funktionsfel - + Function name cannot be nothing. Funktionsnamnet får inte vara blankt. - + No function / symbol is currently selected. Ingen funktion / symbol är för närvarande vald. Go To In Disassembly - Go To In Disassembly + Gå in i disassembly - + Cannot Go To - Cannot Go To + Kan inte gå till - + Restore Function Error Återställ funktionsfel - + Unable to stub selected address. Kan inte aktivera stub för vald adress. - + &Copy Instruction Text &Kopiera instruktionstext - + Copy Function Name Kopiera funktionsnamn - + Restore Instruction(s) Återställ instruktion(er) - + Asse&mble new Instruction(s) - Montera ny(a) instruktion(er) + Sätt sam&man nya instruktion(er) - + &Jump to Cursor &Hoppa till markören - + Toggle &Breakpoint Växla &brytpunkt - + &Go to Address &Gå till adressen - + Restore Function Återställ funktion - + Stub (NOP) Function Stub (NOP) funktion - + Show &Opcode Visa &Opcode - + %1 NOT VALID ADDRESS %1 OGILTIG ADRESS @@ -5020,7 +5074,7 @@ Vill du skriva över? <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Inga spel i format som stöds hittades.</span></p><p>Lägg till en katalog med spel för att börja.</p><p>Speldumpar i följande format kommer att skannas och listas:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Inga spel i format som stöds hittades.</span></p><p>Lägg till en katalog med spel för att börja.</p><p>Speldumpar i följande format kommer att sökas igenom och listas:</p></body></html> @@ -5030,93 +5084,93 @@ Vill du skriva över? Scan For New Games - Skanna för nya spel + Sök efter nya spel EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Plats: %1 | Volym: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Plats: %1 | Volym: %2% | %3 | EE: %4% | GS: %5% - + No Image Ingen bild - + %1x%2 %1x%2 - + FPS: %1 - FPS: %1 + Bilder/s: %1 - + VPS: %1 - VPS: %1 + VPS: %1 - + Speed: %1% - Speed: %1% + Hastighet: %1% - + Game: %1 (%2) Spel: %1 (%2) - + Rich presence inactive or unsupported. - Rik närvaro inaktiv eller utan stöd. + Rich presence inaktivt eller stöds inte. - + Game not loaded or no RetroAchievements available. - Spelet är inte laddat eller så finns inga RetroAchievements tillgängliga. + Inget spel är inläst eller så är inte RetroAchievements tillgängligt. - - - - + + + + Error Fel - + Failed to create HTTPDownloader. - Det gick inte att skapa HTTP-nedladdare. + Det gick inte att skapa HTTPDownloader. - + Downloading %1... - Laddar ner %1... + Hämtar %1... - + Download failed with HTTP status code %1. - Nedladdning misslyckades med HTTP-statuskoden %1. + Hämtning misslyckades med HTTP-statuskoden %1. - + Download failed: Data is empty. - Nedladdning misslyckades: Data är tomt. + Hämtning misslyckades: Data är tomt. - + Failed to write '%1'. Det gick inte att skriva '%1'. @@ -5126,7 +5180,7 @@ Vill du skriva över? Speed Control - Hastighetsreglering + Hastighetskontroll @@ -5175,7 +5229,7 @@ Vill du skriva över? Enable CDVD Precaching - Aktivera förcachering av CDVD + Aktivera förcachning av CDVD @@ -5197,17 +5251,17 @@ Vill du skriva över? Mild Underclock - Mild Underklockning + Mild underklockning Moderate Underclock - Måttlig Underklockning + Måttlig underklockning Maximum Underclock - Maximal Underklockning + Maximal underklockning @@ -5233,7 +5287,7 @@ Vill du skriva över? 100% (Normal Speed) - 100% (Normal Hastighet) + 100% (Normal hastighet) @@ -5253,7 +5307,7 @@ Vill du skriva över? Frame Pacing / Latency Control - Bild Takt / Latens Kontroll + @@ -5264,7 +5318,7 @@ Vill du skriva över? Maximum Frame Latency: - Maximal Bild Fördröjning: + Maximal bildrutelatens: @@ -5282,13 +5336,13 @@ Vill du skriva över? Optimal Frame Pacing - Optimal Bild Fördröjning + Optimal bildfördröjning Vertical Sync (VSync) - Vertikal synkronisering (VSync) + Vertikal sync (VSync) @@ -5298,7 +5352,7 @@ Vill du skriva över? Normal Speed - Normal Hastighet + Normal hastighet @@ -5338,17 +5392,17 @@ Vill du skriva över? Unchecked - Avmarkerad + Inte markerat Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Snabb skiva åtkomst, färre laddningstider. Kontrollera HDLoader kompatibilitetslistor för kända spel som har problem med detta. + Snabb skivåtkomst, lägre inläsningstider. Kontrollera HDLoader-kompatibilitetslistor för kända spel som har problem med detta. Automatically loads and applies cheats on game start. - Laddar automatiskt och tillämpar fusk vid spelstart. + Läser automatiskt in och tillämpar fusk vid spelstart. @@ -5385,12 +5439,12 @@ Vill du skriva över? EE Cycle Rate - EE Cycle Rate + Frekvens för EE Cycle EE Cycle Skip - EE Cycle Skip + EE Cycle Skip @@ -5401,7 +5455,7 @@ Vill du skriva över? Enable Multithreaded VU1 (MTVU1) - Aktivera Flertrådad VU1 (MTVU1) + Aktivera flertrådad VU1 (MTVU1) @@ -5411,7 +5465,7 @@ Vill du skriva över? Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. - Laddar skivavbilden i RAM-minnet innan den virtuella maskinen startar. Kan minska ryckighet på system med hårddiskar som har långa uppvakningstider, men ökar avsevärt uppstartstiden. + Läser in skivavbilden i RAM-minnet innan den virtuella maskinen startar. Kan minska ryckighet på system med hårddiskar som har långa uppvakningstider, men ökar avsevärt uppstartstiden. @@ -5421,12 +5475,12 @@ Vill du skriva över? Maximum Frame Latency - Maximal Bildrutefördröjning + Maximal bildrutelatens 2 Frames - 2 Bildrutor + 2 bildrutor @@ -5451,18 +5505,18 @@ Vill du skriva över? Use Global Setting [%1%] - Använd Global Inställning [%1%] + Använd global inställning [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 bilder/s (NTSC) / %3 bilder/s (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Obegränsad + Obegränsat @@ -5474,96 +5528,91 @@ Vill du skriva över? Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Anpassad [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Anpassad [%1% / %2 bilder/s (NTSC) / %3 bilder/s (PAL)] Custom Speed - Anpassad Hastighet + Anpassad hastighet Enter Custom Speed - Ange Anpassad Hastighet + Ange anpassad hastighet ExpressionParser - + Invalid memory access size %d. - Invalid memory access size %d. + Ogiltig storlek för minnesåtkomst %d. - + Invalid memory access (unaligned). - Invalid memory access (unaligned). + Ogiltig minnesåtkomst (ojusterad). - - + + Token too long. - Token too long. + Token för långt. - + Invalid number "%s". - Invalid number "%s". + Ogiltigt nummer "%s". - + Invalid symbol "%s". - Invalid symbol "%s". + Ogiltig symbol "%s". - + Invalid operator at "%s". - Invalid operator at "%s". + Ogiltig operator vid "%s". - + Closing parenthesis without opening one. - Closing parenthesis without opening one. + Stängande parentes utan en öppnande. - + Closing bracket without opening one. - Closing bracket without opening one. + Closing bracket without opening one. - + Parenthesis not closed. - Parenthesis not closed. + Parenthesis not closed. - + Not enough arguments. - Not enough arguments. + Inte tillräckligt antal argument. - + Invalid memsize operator. - Invalid memsize operator. + Invalid memsize operator. - + Division by zero. - Division by zero. + Division med noll. - + Modulo by zero. - Modulo by zero. + Modulo by zero. - + Invalid tertiary operator. - Invalid tertiary operator. - - - - Invalid expression. - Invalid expression. + Invalid tertiary operator. @@ -5586,33 +5635,33 @@ Filen var: %1 Show in Folder Windows action to show a file in Windows Explorer - Visa i Mapp + Visa i mapp Show in Finder macOS action to show a file in Finder - Show in Finder + Visa i Finder Open Containing Directory Opens the system file manager to the directory containing a selected file - Open Containing Directory + Öppna överliggande katalog Failed to open URL - Failed to open URL + Misslyckades med att öppna URL Failed to open URL. The URL was: %1 - Failed to open URL. + Misslyckades med att öppna URL. -The URL was: %1 +URLen var: %1 @@ -5620,7 +5669,7 @@ The URL was: %1 Cache Directory - Cache Directory + Cachekatalog @@ -5647,17 +5696,17 @@ The URL was: %1 Reset - Återställ + Nollställ Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + Används för att lagra shaders, spellista och data om prestationer. Cheats Directory - Cheats Directory + Fuskkatalog @@ -5667,17 +5716,17 @@ The URL was: %1 Covers Directory - Mapp för Omslag + Omslagskatalog Used for storing covers in the game grid/Big Picture UIs. - Används för lagring av omslag i spel-gridden/Big Picture UIer. + Används för att lagra omslag i spelrutnätet/Storbildsläge. Snapshots Directory - Mapp för Ögonblicksbilder + Katalog för ögonblicksbilder @@ -5687,353 +5736,353 @@ The URL was: %1 Save States Directory - Mapp för Sparade Tillstånd + Katalog för sparade tillstånd Used for storing save states. - Används för lagring av spartillstånd. + Används för att lagra sparade tillstånd. FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kunde inte hitta någon CD/DVD-ROM-enhet. Kontrollera att du har en enhet ansluten och tillräcklig behörighet för att komma åt den. - + Use Global Setting - Använd Global Inställning + Använd global inställning - + Automatic binding failed, no devices are available. Automatisk bindning misslyckades, inga enheter är tillgängliga. - + Game title copied to clipboard. Spelets titel kopierades till urklipp. - + Game serial copied to clipboard. Spelets serienummer kopierades till urklipp. - + Game CRC copied to clipboard. Spelets CRC kopierades till urklipp. - + Game type copied to clipboard. Speltypen kopierades till urklipp. - + Game region copied to clipboard. Spelregionen kopierades till urklipp. - + Game compatibility copied to clipboard. Spelkompatibilitet kopierades till urklipp. - + Game path copied to clipboard. Spelets sökväg kopierades till urklipp. - + Controller settings reset to default. - Kontrollinstälnningar återstäldes till standardinställningar. + Kontrollerinställningar återställdes till standardinställningar. - + No input profiles available. Inga inmatningsprofiler tillgängliga. - + Create New... Skapa ny... - + Enter the name of the input profile you wish to create. - Ange namnet på den inmatningsprofil du vill skapa. + Ange namnet på den inmatningsprofil som du vill skapa. - + Are you sure you want to restore the default settings? Any preferences will be lost. - Är du säker på att du vill återställa standardinställningarna? Alla inställningar kommer att försvinna. + Är du säker på att du vill återställa standardinställningarna? Alla inställningar kommer att förloras. - + Settings reset to defaults. Inställningar har återställts till standard. - + No save present in this slot. - Ingen sparfil tillgänglig i denna slot. + Ingen sparning finns på denna plats. - + No save states found. Inga save states hittade. - + Failed to delete save state. - Kunde inte ta bort save state. + Misslyckades med att ta bort sparat tillstånd. - + Failed to copy text to clipboard. Det gick inte att kopiera text till urklipp. - + This game has no achievements. - Det här spelet har inga achievements. + Detta spel har inga prestationer. - + This game has no leaderboards. Detta spel har inga topplistor. - + Reset System - Återställ systemet + Starta om systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu? - + Launch a game from images scanned from your game directories. - Starta ett spel från filavbildningar skannade från dina spelkataloger. - - - - Launch a game by selecting a file/disc image. - Starta ett spel genom att välja en fil/skivavbildning. + Starta ett spel från avbilder inlästa från dina spelkataloger. + Launch a game by selecting a file/disc image. + Starta ett spel genom att välja en fil/skivavbild. + + + Start the console without any disc inserted. - Starta konsolen utan någon skiva insatt. + Starta konsolen utan någon skiva inmatad. - + Start a game from a disc in your PC's DVD drive. - Starta ett spel från en skiva i din dator's DVD-enhet. + Starta ett spel från en skiva i din dators dvd-enhet. - + No Binding Ingen bindning - + Setting %s binding %s. Ställer in %s bindning %s. - - - Push a controller button or axis now. - Tryck på en styrknapp eller axel nu. - - - - Timing out in %.0f seconds... - Timar ut om %.0f sekunder... - - - - Unknown - Okänd - - - - OK - Okej - + Push a controller button or axis now. + Tryck på en handkontrollerknapp eller -axel nu. + + + + Timing out in %.0f seconds... + Tidsgräns går ut om %.0f sekunder... + + + + Unknown + Okänt + + + + OK + Ok + + + Select Device Välj enhet - + Details - Beskrivning + Detaljer - + Options Inställningar - + Copies the current global settings to this game. Kopierar de aktuella globala inställningarna till detta spel. - + Clears all settings set for this game. Rensar alla inställningar som är satta för detta spel. - + Behaviour Beteende - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Förhindrar skärmsläckaren från att aktivera och värden från att sova medan emuleringen körs. - + Shows the game you are currently playing as part of your profile on Discord. Visar vilket spel du spelar som en del av din profil på Discord. - + Pauses the emulator when a game is started. Pausar emulatorn när ett spel startas. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausar emulatorn när du minimerar fönstret eller byter till ett annat program, och sätter igång spelet när du växlar tillbaka. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pausar emulatorn när du öppnar snabbmenyn, och sätter igång spelet när du stänger den. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Anger om en fråga kommer att visas för att bekräfta att emulatorn stängs av när snabbtangenten trycks in. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Sparar automatiskt emulatorns tillstånd när du stänger av eller stänger. Du kan sedan fortsätta direkt från där du slutade nästa gång. + Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. - + Uses a light coloured theme instead of the default dark theme. Använder ett ljusfärgat tema istället för standard mörkt tema. - + Game Display Spelskärm - + Switches between full screen and windowed when the window is double-clicked. Växlar mellan helskärm och fönster när fönstret dubbelklickas. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Döljer muspekaren/markören när emulatorn är i helskärmsläge. - + Determines how large the on-screen messages and monitor are. Bestämmer storlek på meddelanden som visas på skärmen samt skärmstorleken. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Visar meddelanden på skärmen när händelser inträffar som skapelsen/laddningen av save states, skärmdumpar tas etc. - - - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Visar den aktuella emuleringshastigheten för systemet i det övre högra hörnet av displayen som en procentenhet. - - - - Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - Visar antalet videobilder (eller v-syncs) som visas per sekund av systemet i det övre högra hörnet av displayen. - - - - Shows the CPU usage based on threads in the top-right corner of the display. - Visar CPU-användning baserat på trådar i det övre högra hörnet av displayen. - - - - Shows the host's GPU usage in the top-right corner of the display. - Visar värden's GPU-användning i det övre högra hörnet av displayen. - - Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - Visar statistik om GS (primitiva, draw calls) i det övre högra hörnet av displayen. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Visar den aktuella emuleringshastigheten för systemet i det övre högra hörnet av skärmen som ett procenttal. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Visar antalet videobildrutor (eller v-syncs) som visas per sekund av systemet i det övre högra hörnet av skärmen. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Visar CPU-användning baserat på trådar i det övre högra hörnet av skärmen. + + + + Shows the host's GPU usage in the top-right corner of the display. + Visar värdens GPU-användning i det övre högra hörnet av skärmen. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Visar statistik om GS (primitiva, draw calls) i det övre högra hörnet av skärmen. + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Visar indikatorer när snabbspolning, paus och andra onormala tillstånd är aktiva. - + Shows the current configuration in the bottom-right corner of the display. - Visar den aktuella konfigurationen i nedre högra hörnet av displayen. + Visar den aktuella konfigurationen i nedre högra hörnet av skärmen. - + Shows the current controller state of the system in the bottom-left corner of the display. - Visar den aktuella styrenhetens tillstånd i det nedre vänstra hörnet av displayen. + Visar den aktuella handkontrollens tillstånd i det nedre vänstra hörnet av skärmen. - + Displays warnings when settings are enabled which may break games. Visar varningar när inställningar är aktiverade som kan förstöra spel. - + Resets configuration to defaults (excluding controller settings). - Återställer konfiguration till standardinställningar (exklusive styrenhetsinställningar). + Återställer konfiguration till standardinställningar (exklusive handkontrollsinställningar). - + Changes the BIOS image used to start future sessions. - Ändrar den BIOS-bild som används för att starta framtida sessioner. + Ändrar den BIOS-avbild som används för att starta framtida sessioner. - + Automatic Automatisk - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Standard - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6042,4052 +6091,4062 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Ändrar automatiskt till fullskärm när spelet startar. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. - Visar spelets upplösning längst upp i högra hörnet av displayen. + Visar spelets upplösning längst upp i högra hörnet av skärmen. - + BIOS Configuration - BIOS Konfiguration + BIOS-konfiguration - + BIOS Selection Val av BIOS - + Options and Patches - Alternativ och Patchar + Alternativ och patchar - + Skips the intro screen, and bypasses region checks. - Hoppar över introskärmen och kringgår regionkontroller. + Hoppar över introskärmen och kringgår regionskontroller. - + Speed Control - Hastighetsreglering + Hastighetskontroll - + Normal Speed - Normal Hastighet + Normal hastighet - + Sets the speed when running without fast forwarding. - Sätter hastigheten när du kör utan snabbspolning. + Ställer in hastigheten när du kör utan snabbspolning. - + Fast Forward Speed - Snabbspolningshastighet + Hastighet för snabbspolning - + Sets the speed when using the fast forward hotkey. - Sätter hastigheten när du använder snabbspolningsknappen. + Ställer in hastigheten när du använder snabbspolningsknappen. - + Slow Motion Speed Slowmotionhastighet - + Sets the speed when using the slow motion hotkey. Sätter hastigheten när du använder slow-motionknappen. - + System Settings Systeminställningar - + EE Cycle Rate EE-cykelfrekvens - + Underclocks or overclocks the emulated Emotion Engine CPU. - Underclocks or overclocks the emulated Emotion Engine CPU. + Underklockar eller överklockar den emulerade Emotion Engine CPU. - + EE Cycle Skipping - EE Cycle Skipping + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - Enable MTVU (Multi-Threaded VU1) + Aktivera MTVU (multitrådad VU1) - + Enable Instant VU1 - Aktivera Omedelbar VU1 + Aktivera omedelbar VU1 - + Enable Cheats Aktivera fusk - + Enables loading cheats from pnach files. Aktiverar inläsning av fusk från pnach-filer. - + Enable Host Filesystem - Enable Host Filesystem - - - - Enables access to files from the host: namespace in the virtual machine. - Enables access to files from the host: namespace in the virtual machine. - - - - Enable Fast CDVD - Aktivera Snabb CDVD - - - - Fast disc access, less loading times. Not recommended. - Fast disc access, less loading times. Not recommended. + Aktivera värdfilsystem - Frame Pacing/Latency Control - Frame Pacing/Latency Control + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. - Maximum Frame Latency - Maximal Bildrutefördröjning + Enable Fast CDVD + Aktivera snabb CDVD + Fast disc access, less loading times. Not recommended. + Snabb åtkomst till skivan, kortare inläsningstider. Rekommenderas inte. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximal bildrutelatens + + + Sets the number of frames which can be queued. - Sets the number of frames which can be queued. - - - - Optimal Frame Pacing - Optimal Frame Pacing - - - - Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Anger antalet bildrutor som kan köläggas. - Speeds up emulation so that the guest refresh rate matches the host. - Speeds up emulation so that the guest refresh rate matches the host. + Optimal Frame Pacing + Optimal Frame Pacing - + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + Renderer Renderare - + Selects the API used to render the emulated GS. - Selects the API used to render the emulated GS. + Välj det API som ska användas för att rendera emulerad GS. - + Synchronizes frame presentation with host refresh. - Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. - + Display Skärm - + Aspect Ratio Bildförhållande - - - Selects the aspect ratio to display the game content at. - Selects the aspect ratio to display the game content at. - - - - FMV Aspect Ratio Override - FMV Aspect Ratio Override - - - - Selects the aspect ratio for display when a FMV is detected as playing. - Selects the aspect ratio for display when a FMV is detected as playing. - - - - Deinterlacing - Deinterlacing - - - - Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - - Screenshot Size - Screenshot Size + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. - Determines the resolution at which screenshots will be saved. - Determines the resolution at which screenshots will be saved. + FMV Aspect Ratio Override + FMV Aspect Ratio Override + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Skärmbildsstorlek + + + + Determines the resolution at which screenshots will be saved. + Bestämmer upplösningen för vilken skärmbilder ska sparas med. + + + Screenshot Format Skärmbildsformat - - - Selects the format which will be used to save screenshots. - Selects the format which will be used to save screenshots. - - - - Screenshot Quality - Screenshot Quality - - - - Selects the quality at which screenshots will be compressed. - Selects the quality at which screenshots will be compressed. - - - - Vertical Stretch - Vertical Stretch - - - - Increases or decreases the virtual picture size vertically. - Increases or decreases the virtual picture size vertically. - + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Skärmbildskvalitet + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Ökar eller minskar den virtuella bildstorleken vertikalt. + + + Crop Beskär - - - Crops the image, while respecting aspect ratio. - Crops the image, while respecting aspect ratio. - - - - %dpx - %dpx - - - - Enable Widescreen Patches - Aktivera widescreenpatchar - - - - Enables loading widescreen patches from pnach files. - Aktiverar inläsning av widescreen-patchar från pnach-filer. - - - - Enable No-Interlacing Patches - Aktivera no-interlacing-patchar - - Enables loading no-interlacing patches from pnach files. - Aktiverar inläsning av no-interlacing-patchar från pnach-filer. + Crops the image, while respecting aspect ratio. + Beskär bilden men respekterar bildförhållandet. - Bilinear Upscaling - Bilinear uppskalning + %dpx + %dpx - + + Bilinear Upscaling + Biliinjär uppskalning + + + Smooths out the image when upscaling the console to the screen. Jämnar ut bilden vid uppskalning av konsolen till skärmen. - + Integer Upscaling Uppskalning i heltal - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Lägger till utfyllnad till visningsområdet för att säkerställa att förhållandet mellan pixlar på värden till pixlar i konsolen är ett heltal. Kan resultera i en skarpare bild i några 2D-spel. - + Screen Offsets Skärmförskjutningar - + Enables PCRTC Offsets which position the screen as the game requests. Aktiverar PCRTC Offsets som positionerar skärmen som spelet efterfrågar. - + Show Overscan - Visa överscanning + Visa överskanning - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Möjliggör att visa överskanningsområdet i spel som ritar utöver det säkra området på skärmen. - + Anti-Blur - Anti-Oskärpa + Anti-oskärpa - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Möjliggör interna Anti-Blur hack. Mindre exakt mot PS2-rendering, men gör att många spel ser mindre suddiga ut. - + Rendering Rendering - + Internal Resolution - Intern Upplösning + Intern upplösning - + Multiplies the render resolution by the specified factor (upscaling). Multiplicerar renderingsupplösningen med den angivna faktorn (uppskalning). - + Mipmapping Mipmappning - + Bilinear Filtering - Bilinear-filtrering + Bilinear filtrering - + Selects where bilinear filtering is utilized when rendering textures. - Väljer var bilinear filtrering används när texturer renderas. + Väljer var bilinjär filtrering används när texturer renderas. - + Trilinear Filtering Trilinear filtrering - + Selects where trilinear filtering is utilized when rendering textures. Väljer där trilinear filtrering används när texturer renderas. - + Anisotropic Filtering Anisotropisk filtrering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Väljer vilken typ av dithering som gäller när spelet begär det. - + Blending Accuracy Blending-noggrannhet - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Bestämmer graden av noggrannhet vid emulering av blandningslägen som inte stöds av värdens grafik-API. - + Texture Preloading - Förladdning av texturer + Förinläsning av texturer - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - Ladda upp fullständiga texturer till GPU vid användning, snarare än bara de utnyttjade regionerna. Kan förbättra prestanda i vissa spel. + Läser in fullständiga texturer till GPU vid användning, snarare än bara de utnyttjade regionerna. Kan förbättra prestanda i vissa spel. - + Software Rendering Threads Programvarurenderingstrådar - + Number of threads to use in addition to the main GS thread for rasterization. Antal trådar att använda utöver huvudsakliga GS-tråden för rasterisering. - + Auto Flush (Software) - Automatisk spolning (Software) + Automatisk spolning (programvara) - + Force a primitive flush when a framebuffer is also an input texture. Tvinga en primitiv spolning när en framebuffer är också en inmatningstextur. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Möjliggör emulering av GS's kantutjämning (AA1). - + Enables emulation of the GS's texture mipmapping. Möjliggör emulering av GS's textur mipmapping. - + The selected input profile will be used for this game. - The selected input profile will be used for this game. + Den valda inmatningsprofilen som kommer användas för detta spel. - + Shared - Shared + Delad - + Input Profile - Input Profile + Inmatningsprofil - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Visa en väljare för sparade tillstånd vid växling av sparningsplatser istället för att visa en notifieringsbubbla. + + + Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. - - - - Shows the currently active input recording status. - Shows the currently active input recording status. - - - - Shows the currently active video capture status. - Shows the currently active video capture status. - - - - Shows a visual history of frame times in the upper-left corner of the display. - Shows a visual history of frame times in the upper-left corner of the display. + Visar aktuell version av PCSX2 i övre högra hörnet på skärmen. + Shows the currently active input recording status. + Visar aktuell status för inmatningsinspelning. + + + + Shows the currently active video capture status. + Visar aktuell status för videofångst. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Visar en visuell historik över bildrutetider i övre vänstra hörnet av skärmen. + + + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Visar aktuell information om systemets hårdvara i OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Fixar för hårdvara - + Manual Hardware Fixes Manuella hårdvarufixar - + Disables automatic hardware fixes, allowing you to set fixes manually. Inaktiverar automatiska hårdvarufixar så att du kan ställa in korrigeringar manuellt. - + CPU Sprite Render Size CPU Sprite Render-storlek - + Uses software renderer to draw texture decompression-like sprites. Använder mjukvarurenderare för att rita texturdekompression-liknande sprites. - + CPU Sprite Render Level CPU Sprite Render-nivå - + Determines filter level for CPU sprite render. Bestämmer filternivån för CPU sprite-rendering. - + Software CLUT Render Mjukvarubaserad CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Använder mjukvarurenderare för att rita textur-CLUT-punkter/sprites. - + Skip Draw Start - Skip Draw Start - - - - Object range to skip drawing. - Object range to skip drawing. - - - - Skip Draw End - Skip Draw End - - - - Auto Flush (Hardware) - Auto Flush (Hardware) - - - - CPU Framebuffer Conversion - CPU Framebuffer Conversion + Skip Draw Start - Disable Depth Conversion - Disable Depth Conversion + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End - Disable Safe Features - Disable Safe Features + Auto Flush (Hardware) + Auto Flush (Hardware) - This option disables multiple safe features. - This option disables multiple safe features. + CPU Framebuffer Conversion + CPU Framebuffer Conversion - This option disables game-specific render fixes. - This option disables game-specific render fixes. + Disable Depth Conversion + Disable Depth Conversion - Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Disable Safe Features + Inaktivera säkra funktioner - Disable Partial Invalidation - Disable Partial Invalidation + This option disables multiple safe features. + Detta alternativ inaktiverar flera säkra funktioner. - - Removes texture cache entries when there is any intersection, rather than only the intersected areas. - Removes texture cache entries when there is any intersection, rather than only the intersected areas. - - - - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + This option disables game-specific render fixes. + This option disables game-specific render fixes. - Read Targets When Closing - Read Targets When Closing + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Flushes all targets in the texture cache back to local memory when shutting down. - Flushes all targets in the texture cache back to local memory when shutting down. + Disable Partial Invalidation + Disable Partial Invalidation - Estimate Texture Region - Estimate Texture Region - - - - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - GPU Palette Conversion - GPU Palette Conversion + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing - Upscaling Fixes - Upscaling Fixes + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region - Adjusts vertices relative to upscaling. - Adjusts vertices relative to upscaling. + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Native Scaling - Native Scaling - - - - Attempt to do rescaling at native resolution. - Attempt to do rescaling at native resolution. + GPU Palette Conversion + GPU Palette Conversion - Round Sprite - Round Sprite - - - - Adjusts sprite coordinates. - Adjusts sprite coordinates. + Upscaling Fixes + Uppskalningsfixar - Bilinear Upscale - Bilinear Upscale + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Native Scaling + Inbyggd skalning + + + + Attempt to do rescaling at native resolution. + Attempt to do rescaling at native resolution. - Adjusts target texture offsets. - Adjusts target texture offsets. + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Justerar sprite-koordinater. - Align Sprite - Align Sprite + Bilinear Upscale + Bilinjär uppskalning - Fixes issues with upscaling (vertical lines) in some games. - Fixes issues with upscaling (vertical lines) in some games. - - - - Merge Sprite - Merge Sprite + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Replaces multiple post-processing sprites with a larger single sprite. - Replaces multiple post-processing sprites with a larger single sprite. + Adjusts target texture offsets. + Adjusts target texture offsets. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Align Sprite + Justera sprite - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. - Can fix some broken effects which rely on pixel perfect precision. - Can fix some broken effects which rely on pixel perfect precision. + Merge Sprite + Merge Sprite - Texture Replacement - Texture Replacement - - - - Load Textures - Load Textures + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. - Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - Asynchronous Texture Loading - Asynchronous Texture Loading + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. - Precache Replacements - Precache Replacements + Texture Replacement + Texturersättning - Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Load Textures + Läs in texturer - Replacements Directory - Replacements Directory + Loads replacement textures where available and user-provided. + Läser in ersättningstexturer som finns tillgängliga och tillhandahållna av användaren. + Asynchronous Texture Loading + Asynkron inläsning av texturer + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Förcachning av ersättningar + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Katalog för ersättningar + + + Folders Mappar - - - Texture Dumping - Texture Dumping - - - - Dump Textures - Dump Textures - - - - Dump Mipmaps - Dump Mipmaps - - - - Includes mipmaps when dumping textures. - Includes mipmaps when dumping textures. - - Dump FMV Textures - Dump FMV Textures + Texture Dumping + Texturdumpning - Allows texture dumping when FMVs are active. You should not enable this. - Allows texture dumping when FMVs are active. You should not enable this. - - - - Post-Processing - Post-Processing + Dump Textures + Dumpa texturer + Dump Mipmaps + Dumpa mipmaps + + + + Includes mipmaps when dumping textures. + Inkluderar mipmaps när texturer dumpas. + + + + Dump FMV Textures + Dumpa FMV-texturer + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Efterbehandling + + + FXAA FXAA - - - Enables FXAA post-processing shader. - Enables FXAA post-processing shader. - - - - Contrast Adaptive Sharpening - Contrast Adaptive Sharpening - - - - Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. - - - - CAS Sharpness - CAS Sharpness - - - - Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. - + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Bestämmer intensiteten för skärpningseffekten i CAS-efterbehandling. + + + Filters Filter - - - Shade Boost - Shade Boost - - - - Enables brightness/contrast/saturation adjustment. - Enables brightness/contrast/saturation adjustment. - - - - Shade Boost Brightness - Shade Boost Brightness - - - - Adjusts brightness. 50 is normal. - Adjusts brightness. 50 is normal. - - - - Shade Boost Contrast - Shade Boost Contrast - - Adjusts contrast. 50 is normal. - Adjusts contrast. 50 is normal. + Shade Boost + Shade Boost - Shade Boost Saturation - Shade Boost Saturation + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. - Adjusts saturation. 50 is normal. - Adjusts saturation. 50 is normal. + Shade Boost Brightness + Shade Boost Brightness - TV Shaders - TV Shaders + Adjusts brightness. 50 is normal. + Justerar ljusstyrka. 50 är normal. + + + + Shade Boost Contrast + Shade Boost Contrast + Adjusts contrast. 50 is normal. + Justerar kontrast. 50 är normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Justerar färgmättnad. 50 är normal. + + + + TV Shaders + TV Shaders + + + Advanced Avancerat - - - Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames - - - - Extended Upscaling Multipliers - Extended Upscaling Multipliers - - Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. - - - - Hardware Download Mode - Hardware Download Mode - - - - Changes synchronization behavior for GS downloads. - Changes synchronization behavior for GS downloads. - - - - Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Extended Upscaling Multipliers + Extended Upscaling Multipliers - Override Texture Barriers - Override Texture Barriers + Displays additional, very high upscaling multipliers dependent on GPU capability. + Displays additional, very high upscaling multipliers dependent on GPU capability. - Forces texture barrier functionality to the specified value. - Forces texture barrier functionality to the specified value. + Hardware Download Mode + Hardware Download Mode - GS Dump Compression - GS Dump Compression + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. - Sets the compression algorithm for GS dumps. - Sets the compression algorithm for GS dumps. + Allow Exclusive Fullscreen + Tillåt exklusiv helskärm - Disable Framebuffer Fetch - Disable Framebuffer Fetch + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - Prevents the usage of framebuffer fetch when supported by host GPU. - Prevents the usage of framebuffer fetch when supported by host GPU. + Override Texture Barriers + Override Texture Barriers - Disable Shader Cache - Disable Shader Cache + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. - Prevents the loading and saving of shaders/pipelines to disk. - Prevents the loading and saving of shaders/pipelines to disk. + GS Dump Compression + GS Dump Compression - Disable Vertex Shader Expand - Disable Vertex Shader Expand + Sets the compression algorithm for GS dumps. + Ställer in komprimeringsalgoritmen för GS-dumpar. + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Shader Cache + Inaktivera Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + Falls back to the CPU for expanding sprites/lines. - Falls back to the CPU for expanding sprites/lines. - - - - Changes when SPU samples are generated relative to system emulation. - Changes when SPU samples are generated relative to system emulation. - - - - %d ms - %d ms + Falls back to the CPU for expanding sprites/lines. - Settings and Operations - Settings and Operations - - - - Creates a new memory card file or folder. - Creates a new memory card file or folder. + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + %d ms + %d ms + + + + Settings and Operations + Inställningar och åtgärder + + + + Creates a new memory card file or folder. + Skapar en ny minneskortsfil eller mapp. + + + Simulates a larger memory card by filtering saves only to the current game. - Simulates a larger memory card by filtering saves only to the current game. + Simulerar ett större minneskort genom att filtrera endast sparningar för det aktuella spelet. - + If not set, this card will be considered unplugged. - If not set, this card will be considered unplugged. + Om denna inte är inställd kommer kortet anses vara frånkopplat. - + The selected memory card image will be used for this slot. - The selected memory card image will be used for this slot. + Den valda minneskortsavbilden kommer att användas för denna plats. - + Enable/Disable the Player LED on DualSense controllers. - Enable/Disable the Player LED on DualSense controllers. + Enable/Disable the Player LED on DualSense controllers. - + Trigger - Trigger + Utlösare - + Toggles the macro when the button is pressed, instead of held. - Toggles the macro when the button is pressed, instead of held. + Växlar makro när knappen trycks in, istället för att hållas. - + Savestate - Savestate + Sparat tillstånd - + Compression Method - Compression Method + Komprimeringsmetod - + Sets the compression algorithm for savestate. - Sets the compression algorithm for savestate. + Ställer in komprimeringsalgoritmen för sparade tillstånd. - + Compression Level - Compression Level + Komprimeringsnivå - + Sets the compression level for savestate. - Sets the compression level for savestate. + Ställer in komprimeringsnivån för sparade tillstånd. - + Version: %s - Version: %s + Version: %s - + {:%H:%M} - {:%H:%M} + {:%H:%M} - + Slot {} - Slot {} - - - - 1.25x Native (~450px) - 1.25x Native (~450px) - - - - 1.5x Native (~540px) - 1.5x Native (~540px) - - - - 1.75x Native (~630px) - 1.75x Native (~630px) - - - - 2x Native (~720px/HD) - 2x Native (~720px/HD) - - - - 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) + Plats {} - 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 1.25x Native (~450px) + 1.25x inbyggd (~450px) - 3.5x Native (~1260px) - 3.5x Native (~1260px) + 1.5x Native (~540px) + 1.5x inbyggd (~540px) - 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) + 1.75x Native (~630px) + 1.75x inbyggd (~630px) - 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) + 2x Native (~720px/HD) + 2x inbyggd (~720px/HD) - 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) + 2.5x Native (~900px/HD+) + 2.5x inbyggd (~900px/HD+) - 7x Native (~2520px) - 7x Native (~2520px) + 3x Native (~1080px/FHD) + 3x inbyggd (~1080px/FHD) - 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) + 3.5x Native (~1260px) + 3.5x inbyggd (~1260px) - 9x Native (~3240px) - 9x Native (~3240px) + 4x Native (~1440px/QHD) + 4x inbyggd (~1440px/QHD) - 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) + 5x Native (~1800px/QHD+) + 5x inbyggd (~1800px/QHD+) - 11x Native (~3960px) - 11x Native (~3960px) + 6x Native (~2160px/4K UHD) + 6x inbyggd (~2160px/4K UHD) - 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) + 7x Native (~2520px) + 7x inbyggd (~2520px) - + + 8x Native (~2880px/5K UHD) + 8x inbyggd (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x inbyggd (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x inbyggd (~3600px/6K UHD) + + + + 11x Native (~3960px) + 11x inbyggd (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x inbyggd (~4320px/8K UHD) + + + WebP WebP - + Aggressive - Aggressive - - - - Deflate64 - Deflate64 - - - - Zstandard - Zstandard - - - - LZMA2 - LZMA2 - - - - Low (Fast) - Low (Fast) - - - - Medium (Recommended) - Medium (Recommended) + Aggressiv + Deflate64 + Deflate64 + + + + Zstandard + Zstandard + + + + LZMA2 + LZMA2 + + + + Low (Fast) + Låg (snabb) + + + + Medium (Recommended) + Medium (rekommenderas) + + + Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) - - - - Change Selection - Change Selection - - - - Select - Select - - - - Parent Directory - Parent Directory - - - - Enter Value - Enter Value + Mycket hög (långsam, rekommenderas inte) - About - About - - - - Toggle Fullscreen - Toggle Fullscreen + Change Selection + Byt markering - Navigate - Navigate + Select + Välj - Load Global State - Load Global State + Parent Directory + Överliggande katalog + + + + Enter Value + Ange värde - Change Page - Change Page + About + Om - Return To Game - Return To Game + Toggle Fullscreen + Växla helskärm + + + + Navigate + Navigera - Select State - Select State + Load Global State + Läs in globalt tillstånd - Select Game - Select Game - - - - Change View - Change View + Change Page + Byt sida + Return To Game + Återgå till spelet + + + + Select State + Välj tillstånd + + + + Select Game + Välj spel + + + + Change View + Byt vy + + + Launch Options - Launch Options + Startalternativ - + Create Save State Backups - Create Save State Backups + Skapa säkerhetskopior av sparade tillstånd - + Show PCSX2 Version - Show PCSX2 Version + Visa PCSX2-versionen - + Show Input Recording Status - Show Input Recording Status + Visa status för inmatningsinspelning - + Show Video Capture Status - Show Video Capture Status + Visa status för videofångst - + Show Frame Times - Show Frame Times + Visa bildrutetider - + Show Hardware Info - Show Hardware Info + Visa hårdvaruinformation - + Create Memory Card - Create Memory Card + Skapa minneskort - + Configuration - Configuration + Konfiguration - + Start Game - Start Game - - - - Launch a game from a file, disc, or starts the console without any disc inserted. - Launch a game from a file, disc, or starts the console without any disc inserted. - - - - Changes settings for the application. - Changes settings for the application. + Starta spel + Launch a game from a file, disc, or starts the console without any disc inserted. + Starta ett spel från en fil, skiva eller startar konsolen utan någon skiva inmatad. + + + + Changes settings for the application. + Ändrar inställningar för programmet. + + + Return to desktop mode, or exit the application. - Return to desktop mode, or exit the application. - - - - Back - Tillbaka - - - - Return to the previous menu. - Return to the previous menu. - - - - Exit PCSX2 - Exit PCSX2 - - - - Completely exits the application, returning you to your desktop. - Completely exits the application, returning you to your desktop. + Återgå till skrivbordsläge eller avsluta programmet. + Back + Bakåt + + + + Return to the previous menu. + Återgå till föregående meny. + + + + Exit PCSX2 + Avsluta PCSX2 + + + + Completely exits the application, returning you to your desktop. + Avslutar programmet helt och hållet, återgår till skrivbordet. + + + Desktop Mode Skrivbordsläge - + Exits Big Picture mode, returning to the desktop interface. - Exits Big Picture mode, returning to the desktop interface. - - - - Resets all configuration to defaults (including bindings). - Resets all configuration to defaults (including bindings). - - - - Replaces these settings with a previously saved input profile. - Replaces these settings with a previously saved input profile. - - - - Stores the current settings to an input profile. - Stores the current settings to an input profile. - - - - Input Sources - Input Sources - - - - The SDL input source supports most controllers. - The SDL input source supports most controllers. + Avslutar Storbildsläget och återvänder till skrivbordsgränssnittet. - Provides vibration and LED control support over Bluetooth. - Provides vibration and LED control support over Bluetooth. + Resets all configuration to defaults (including bindings). + Nollställer all konfiguration till standardvärden (inklusive bindningar). + + + + Replaces these settings with a previously saved input profile. + Ersätter dessa inställningar med en tidigare sparad inmatningsprofil. - Allow SDL to use raw access to input devices. - Allow SDL to use raw access to input devices. + Stores the current settings to an input profile. + Lagrar aktuella inställningar till en inmatningsprofil. - The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + Input Sources + Inmatningskällor - Multitap - Multitap + The SDL input source supports most controllers. + The SDL input source supports most controllers. - Enables an additional three controller slots. Not supported in all games. - Enables an additional three controller slots. Not supported in all games. + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. - - Attempts to map the selected port to a chosen controller. - Attempts to map the selected port to a chosen controller. + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap - Determines how much pressure is simulated when macro is active. - Determines how much pressure is simulated when macro is active. + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. - Determines the pressure required to activate the macro. - Determines the pressure required to activate the macro. - - - - Toggle every %d frames - Toggle every %d frames - - - - Clears all bindings for this USB controller. - Clears all bindings for this USB controller. - - - - Data Save Locations - Data Save Locations - - - - Show Advanced Settings - Visa Avancerade Inställningar + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Determines how much pressure is simulated when macro is active. + Bestämmer hur mycket tryck som simuleras när makrot är aktivt. + Determines the pressure required to activate the macro. + Bestämmer trycket som krävs för att aktivera makrot. + + + + Toggle every %d frames + Växla var %d bildrutor + + + + Clears all bindings for this USB controller. + Tömmer alla bindningar för denna USB-kontroller. + + + + Data Save Locations + Platser för datasparning + + + + Show Advanced Settings + Visa avancerade inställningar + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + Logging Loggning - + System Console - System Console - - - - Writes log messages to the system console (console window/standard output). - Writes log messages to the system console (console window/standard output). - - - - File Logging - File Logging - - - - Writes log messages to emulog.txt. - Writes log messages to emulog.txt. - - - - Verbose Logging - Verbose Logging - - - - Writes dev log messages to log sinks. - Writes dev log messages to log sinks. - - - - Log Timestamps - Log Timestamps - - - - Writes timestamps alongside log messages. - Writes timestamps alongside log messages. - - - - EE Console - EE Console - - - - Writes debug messages from the game's EE code to the console. - Writes debug messages from the game's EE code to the console. - - - - IOP Console - IOP Console + Systemkonsoll - Writes debug messages from the game's IOP code to the console. - Writes debug messages from the game's IOP code to the console. + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). - - CDVD Verbose Reads - CDVD Verbose Reads + + File Logging + Filloggning - Logs disc reads from games. - Logs disc reads from games. + Writes log messages to emulog.txt. + Skriver loggmeddelanden till emulog.txt. + + + + Verbose Logging + Utförlig loggning - Emotion Engine - Emotion Engine + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Logga tidsstämplar - Rounding Mode - Rounding Mode + Writes timestamps alongside log messages. + Skriver tidsstämplar vid sidan om loggmeddelanden. + + + + EE Console + EE Console - Determines how the results of floating-point operations are rounded. Some games need specific settings. - Determines how the results of floating-point operations are rounded. Some games need specific settings. + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console - Division Rounding Mode - Division Rounding Mode + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads - Determines how the results of floating-point division is rounded. Some games need specific settings. - Determines how the results of floating-point division is rounded. Some games need specific settings. + Logs disc reads from games. + Loggar skivläsningar från spel. - Clamping Mode - Clamping Mode + Emotion Engine + Emotion Engine - Determines how out-of-range floating point numbers are handled. Some games need specific settings. - Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Rounding Mode + Rounding Mode + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + + Division Rounding Mode + Division Rounding Mode + + + + Determines how the results of floating-point division is rounded. Some games need specific settings. + Determines how the results of floating-point division is rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + Enable EE Recompiler Aktivera EE omkompilerare - - - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - - - - Enable EE Cache - Enable EE Cache - - - - Enables simulation of the EE's cache. Slow. - Enables simulation of the EE's cache. Slow. - - - - Enable INTC Spin Detection - Enable INTC Spin Detection - - - - Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. - - Enable Wait Loop Detection - Enable Wait Loop Detection + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Enable EE Cache + Aktivera EE Cache - Enable Fast Memory Access - Enable Fast Memory Access + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. - Uses backpatching to avoid register flushing on every memory access. - Uses backpatching to avoid register flushing on every memory access. + Enable INTC Spin Detection + Enable INTC Spin Detection - Vector Units - Vector Units + Huge speedup for some games, with almost no compatibility side effects. + Mycket bra uppsnabbning för vissa spel med nästan inga kompatibilitetsproblem. - VU0 Rounding Mode - VU0 Rounding Mode + Enable Wait Loop Detection + Enable Wait Loop Detection - VU0 Clamping Mode - VU0 Clamping Mode + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. - VU1 Rounding Mode - VU1 Rounding Mode + Enable Fast Memory Access + Enable Fast Memory Access - VU1 Clamping Mode - VU1 Clamping Mode + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. - Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Vector Units + Vektorenheter - New Vector Unit recompiler with much improved compatibility. Recommended. - New Vector Unit recompiler with much improved compatibility. Recommended. + VU0 Rounding Mode + VU0 Rounding Mode - Enable VU1 Recompiler - Enable VU1 Recompiler + VU0 Clamping Mode + VU0 Clamping Mode - Enable VU Flag Optimization - Enable VU Flag Optimization + VU1 Rounding Mode + VU1 Rounding Mode - Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. - I/O Processor - I/O Processor + Enable VU1 Recompiler + Enable VU1 Recompiler - Enable IOP Recompiler - Enable IOP Recompiler + Enable VU Flag Optimization + Enable VU Flag Optimization - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. - + + I/O Processor + I/O-processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + Graphics Grafik - + Use Debug Device - Use Debug Device + Använd debugenhet - + Settings Inställningar - + No cheats are available for this game. - Inga fusk är tillgängliga för detta spel. + Det finns inga fusk tillgängliga för detta spel. - + Cheat Codes Fuskkoder - + No patches are available for this game. - Inga patchar finns tillgängliga för detta spel. + Det finns inga patchar tillgängliga för detta spel. - + Game Patches Spelpatchar - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Aktivering av spelpatchar kan orsaka oförväntat beteende, krascher, låsningar eller trasiga sparade spel. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Spelfixar - - - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - - - - FPU Multiply Hack - FPU Multiply Hack - - - - For Tales of Destiny. - For Tales of Destiny. - - - - Preload TLB Hack - Preload TLB Hack - - - - Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. - - Skip MPEG Hack - Skip MPEG Hack + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + FPU Multiply Hack + FPU Multiply Hack - - OPH Flag Hack - OPH Flag Hack + + For Tales of Destiny. + För Tales of Destiny. + + + + Preload TLB Hack + Preload TLB Hack - EE Timing Hack - EE Timing Hack + Needed for some games with complex FMV rendering. + Behövs för vissa spel med komplexa FMV-renderingar. + + + + Skip MPEG Hack + Hoppa över MPEG-hack - Instant DMA Hack - Instant DMA Hack + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + OPH Flag Hack + OPH Flag Hack - - For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + + EE Timing Hack + EE Timing Hack - - VU Add Hack - VU Add Hack + + Instant DMA Hack + Instant DMA Hack - Full VU0 Synchronization - Full VU0 Synchronization + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - - Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + + For SOCOM 2 HUD and Spy Hunter loading hang. + För inläsningshängning i SOCOM 2 HUD och Spy Hunter. + + + + VU Add Hack + VU Add Hack + + + + Full VU0 Synchronization + Full VU0 Synchronization - VU Overflow Hack - VU Overflow Hack - - - - To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). - + Load State - Ladda Tillstånd + Läs in tillstånd - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - - - - Disable the support of depth buffers in the texture cache. - Disable the support of depth buffers in the texture cache. - - - - Disable Render Fixes - Disable Render Fixes + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Disable the support of depth buffers in the texture cache. + Disable the support of depth buffers in the texture cache. + + + + Disable Render Fixes + Inaktivera renderingsfixar + + + Preload Frame Data - Preload Frame Data + Preload Frame Data - + Texture Inside RT - Texture Inside RT + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Halv Pixel Offset - + Texture Offset X - Texture Offset X + Texture Offset X - + Texture Offset Y - Texture Offset Y + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - Dumps replaceable textures to disk. Will reduce performance. + Dumpar ersättningsbara texturer till disk. Kommer att minska prestandan. - + Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. - - - - Use Software Renderer For FMVs - Use Software Renderer For FMVs + Enables API-level validation of graphics commands. + Use Software Renderer For FMVs + Use Software Renderer For FMVs + + + To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. - - - - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - - - - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - - - - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + To avoid TLB miss on Goemon. - Emulate GIF FIFO - Emulate GIF FIFO - - - - Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - DMA Busy Hack - DMA Busy Hack + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Delay VIF1 Stalls - Delay VIF1 Stalls + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + + + + Emulate GIF FIFO + Emulera GIF FIFO - Emulate VIF FIFO - Emulate VIF FIFO + Correct but slower. Known to affect the following games: Fifa Street 2. + Correct but slower. Known to affect the following games: Fifa Street 2. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + DMA Busy Hack + DMA Busy Hack - - VU I Bit Hack - VU I Bit Hack + + Delay VIF1 Stalls + Delay VIF1 Stalls - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Emulate VIF FIFO + Emulera VIF FIFO - - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + + + + VU I Bit Hack + VU I Bit Hack - VU Sync - VU Sync - - - - Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - VU XGKick Sync - VU XGKick Sync + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - - Force Blit Internal FPS Detection - Force Blit Internal FPS Detection + + VU Sync + VU Sync + + + + Run behind. To avoid sync problems when reading or writing VU registers. + Run behind. To avoid sync problems when reading or writing VU registers. - Save State - Save State - - - - Load Resume State - Load Resume State + VU XGKick Sync + VU XGKick Sync + Force Blit Internal FPS Detection + Force Blit Internal FPS Detection + + + + Save State + Spara tillstånd + + + + Load Resume State + Läs in återställt tillstånd + + + A resume save state created at %s was found. Do you want to load this save and continue? - A resume save state created at %s was found. + Ett återskapat sparat tillstånd som skapades %s har hittats. -Do you want to load this save and continue? +Vill du läsa in detta tillstånd och fortsätta? - + Region: Region: - + Compatibility: Kompatibilitet: - - - No Game Selected - No Game Selected - - - - Search Directories - Search Directories - - - - Adds a new directory to the game search list. - Adds a new directory to the game search list. - - - - Scanning Subdirectories - Scanning Subdirectories - - Not Scanning Subdirectories - Not Scanning Subdirectories - - - - List Settings - List Settings + No Game Selected + Inget spel valt - Sets which view the game list will open to. - Sets which view the game list will open to. + Search Directories + Sökkataloger - Determines which field the game list will be sorted by. - Determines which field the game list will be sorted by. + Adds a new directory to the game search list. + Lägger till en ny katalog till spelsökningslistan. - Reverses the game list sort order from the default (usually ascending to descending). - Reverses the game list sort order from the default (usually ascending to descending). + Scanning Subdirectories + Söker igenom underkataloger - Cover Settings - Cover Settings + Not Scanning Subdirectories + Söker inte igenom underkataloger - Downloads covers from a user-specified URL template. - Downloads covers from a user-specified URL template. - - - - Operations - Operations - - - - Selects where anisotropic filtering is utilized when rendering textures. - Selects where anisotropic filtering is utilized when rendering textures. - - - - Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + List Settings + Listinställningar - Identifies any new files added to the game directories. - Identifies any new files added to the game directories. + Sets which view the game list will open to. + Anger vilken vy som spellistan ska öppnas med. - Forces a full rescan of all games previously identified. - Forces a full rescan of all games previously identified. - - - - Download Covers - Download Covers + Determines which field the game list will be sorted by. + Fastställer vilka fält som spellistan ska sorteras efter. + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Inställningar för omslagsbilder + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Åtgärder + + + + Selects where anisotropic filtering is utilized when rendering textures. + Selects where anisotropic filtering is utilized when rendering textures. + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Hämta omslagsbilder + + + About PCSX2 Om PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 är en PlayStation 2 (PS2) emulator med fri och öppen källkod. Dess syfte är att emulera PS2's hårdvara med hjälp av en kombination av MIPS-processortolkar, Recompilers och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. På så sätt kan du spela PS2-spel på din dator med många ytterligare funktioner och fördelar. - - - PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - - - - When enabled and logged in, PCSX2 will scan for achievements on startup. - När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas. - - - - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - - Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. - - Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 och PS2 är registrerade varumärken som tillhör Sony Interactive Entertainment. Denna applikation är inte alls knuten till Sony Interactive Entertainment. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + When enabled and logged in, PCSX2 will scan for achievements on startup. + När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet startas. - - When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Utmaningsläget" för prestationer, inklusive koll på topplistor. Inaktiverar sparat tillstånd, fusk och funktioner för sakta körning. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Visar popupmeddelanden vid händelser såsom upplåsning av prestationer och inskickning av topplistor. - + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Spelar upp ljudeffekter för händelser såsom en prestation låses upp och insändningar till topplistor. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Visar ikoner i nedre högra hörnet av skärmen när en utmatning/primed prestation är aktiv. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + När den är aktiverad kommer PCSX2 att lista prestationer från inofficiella uppsättningar. Dessa prestationer spåras inte av RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + När detta är aktiverat kommer PCSX2 anta att alla prestationer är låsta och inte skicka några upplåsningsmeddelanden till servern. + + + Error Fel - - - Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. - + Pauses the emulator when a controller with bindings is disconnected. + Pausar emulatorn när en handkontroller med bindningar kopplas från. + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix + Skapar en säkerhetskopia av ett sparat tillstånd om det redan finns när sparfilen skapas. Säkerhetskopian har suffixet .backup - + Enable CDVD Precaching - Enable CDVD Precaching + Aktivera förcachning av CDVD - + Loads the disc image into RAM before starting the virtual machine. - Loads the disc image into RAM before starting the virtual machine. - - - - Vertical Sync (VSync) - Vertical Sync (VSync) - - - - Sync to Host Refresh Rate - Sync to Host Refresh Rate - - - - Use Host VSync Timing - Use Host VSync Timing + Läser in skivavbilden till RAM innan den virtuella maskinen startar. + Vertical Sync (VSync) + Vertikal sync (VSync) + + + + Sync to Host Refresh Rate + Synkronisera med värdens uppdateringsfrekvens + + + + Use Host VSync Timing + Use Host VSync Timing + + + Disables PCSX2's internal frame timing, and uses host vsync instead. - Disables PCSX2's internal frame timing, and uses host vsync instead. + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - Disable Mailbox Presentation + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - - - - Audio Control - Audio Control - - - - Controls the volume of the audio played on the host. - Controls the volume of the audio played on the host. - - - - Fast Forward Volume - Fast Forward Volume - - - - Controls the volume of the audio played on the host when fast forwarding. - Controls the volume of the audio played on the host when fast forwarding. - - - - Mute All Sound - Mute All Sound - - - - Prevents the emulator from producing any audible sound. - Prevents the emulator from producing any audible sound. - - - - Backend Settings - Backend Settings - - - - Audio Backend - Audio Backend + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - The audio backend determines how frames produced by the emulator are submitted to the host. - The audio backend determines how frames produced by the emulator are submitted to the host. - - - - Expansion - Expansion + Audio Control + Ljudkontroll - Determines how audio is expanded from stereo to surround for supported games. - Determines how audio is expanded from stereo to surround for supported games. - - - - Synchronization - Synchronization - - - - Buffer Size - Buffer Size - - - - Determines the amount of audio buffered before being pulled by the host API. - Determines the amount of audio buffered before being pulled by the host API. + Controls the volume of the audio played on the host. + Styr volymen av ljudet som spelas av värden. - Output Latency - Output Latency + Fast Forward Volume + Snabbspolningsvolym - - Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + + Controls the volume of the audio played on the host when fast forwarding. + Controls the volume of the audio played on the host when fast forwarding. - Minimal Output Latency - Minimal Output Latency + Mute All Sound + Tysta allt ljud + + + + Prevents the emulator from producing any audible sound. + Förhindrar emulatorn från att producera något ljud. + + + + Backend Settings + Inställningar för bakände + + + + Audio Backend + Ljudbakände + + + + The audio backend determines how frames produced by the emulator are submitted to the host. + The audio backend determines how frames produced by the emulator are submitted to the host. + + + + Expansion + Expansion + Determines how audio is expanded from stereo to surround for supported games. + Bestämmer hur ljudet utökas från stereo till surround för spel som stöds. + + + + Synchronization + Synkronisering + + + + Buffer Size + Buffertstorlek + + + + Determines the amount of audio buffered before being pulled by the host API. + Determines the amount of audio buffered before being pulled by the host API. + + + + Output Latency + Utmatningslatens + + + + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + + + + Minimal Output Latency + Minimal Output Latency + + + When enabled, the minimum supported output latency will be used for the host API. När det är aktiverat, kommer den minsta tillåtna utmatningsfördröjningen att användas för ägande API. - + Thread Pinning - Fästa tråd + Trådfästning - + Force Even Sprite Position Tvinga jämn sprite-position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - Visar popup-meddelanden när du startar, skickar in eller misslyckas med en leaderboard-utmaning. + Visar popupmeddelanden vid start, insändning eller misslyckanden av en topplisteutmaning. - + When enabled, each session will behave as if no achievements have been unlocked. - När aktiverad, kommer varje session att bete sig som om inga prestationer har låsts upp. + När aktiverat kommer varje session att bete sig som att ingen prestation har låsts upp. - + Account Konto - + Logs out of RetroAchievements. Loggar ut från RetroAchievements. - + Logs in to RetroAchievements. - Loggar in på RetroAchievements. + Loggar in i RetroAchievements. - + Current Game - Nuvarande spel + Aktuellt spel - + An error occurred while deleting empty game settings: {} Ett fel inträffade vid borttagning av tomma spelinställningar: {} - + An error occurred while saving game settings: {} - An error occurred while saving game settings: + Ett fel inträffade vid sparandet av spelinställningar: {} - - - {} is not a valid disc image. - {} is not a valid disc image. - - - - Automatic mapping completed for {}. - Automatic mapping completed for {}. - - - - Automatic mapping failed for {}. - Automatic mapping failed for {}. - - Game settings initialized with global settings for '{}'. - Game settings initialized with global settings for '{}'. - - - - Game settings have been cleared for '{}'. - Game settings have been cleared for '{}'. + {} is not a valid disc image. + {} är inte en giltig skivavbild. - {} (Current) - {} (Current) + Automatic mapping completed for {}. + Automatic mapping completed for {}. - {} (Folder) - {} (Folder) + Automatic mapping failed for {}. + Automatic mapping failed for {}. - Failed to load '{}'. - Failed to load '{}'. + Game settings initialized with global settings for '{}'. + Spelinställningar initierade med globala inställningar för '{}'. - Input profile '{}' loaded. - Input profile '{}' loaded. - - - - Input profile '{}' saved. - Input profile '{}' saved. + Game settings have been cleared for '{}'. + Spelinställningar har tömts för '{}'. - Failed to save input profile '{}'. - Failed to save input profile '{}'. + {} (Current) + {} (aktuell) - Port {} Controller Type - Port {} Controller Type + {} (Folder) + {} (Mapp) - Select Macro {} Binds - Select Macro {} Binds + Failed to load '{}'. + Misslyckades med att läsa in: {}. + + + + Input profile '{}' loaded. + Inmatningsprofilen '{}' inläst. - Port {} Device - Port {} Device + Input profile '{}' saved. + Inmatningsprofilen '{}' sparad. - Port {} Subtype - Port {} Subtype + Failed to save input profile '{}'. + Kunde inte spara inmatningsprofilen '{}'. - {} unlabelled patch codes will automatically activate. - {} unlabelled patch codes will automatically activate. + Port {} Controller Type + Port {} kontrollertyp - {} unlabelled patch codes found but not enabled. - {} unlabelled patch codes found but not enabled. - - - - This Session: {} - This Session: {} + Select Macro {} Binds + Select Macro {} Binds - All Time: {} - All Time: {} + Port {} Device + Port {} enhet - Save Slot {0} - Save Slot {0} + Port {} Subtype + Port {} undertyp - Saved {} - Saved {} + {} unlabelled patch codes will automatically activate. + {} patchkoder utan etiketter kommer aktiveras automatiskt. - {} does not exist. - {} does not exist. + {} unlabelled patch codes found but not enabled. + {} patchkoder utan etiketter hittades men aktiverades inte. - {} deleted. - {} deleted. + This Session: {} + Denna session: {} - Failed to delete {}. - Failed to delete {}. + All Time: {} + All tid: {} - File: {} - File: {} + Save Slot {0} + Sparningsplats {0} - CRC: {:08X} - CRC: {:08X} + Saved {} + Sparade {} - Time Played: {} - Time Played: {} + {} does not exist. + {} finns inte. - Last Played: {} - Last Played: {} + {} deleted. + {} togs bort. - Size: {:.2f} MB - Size: {:.2f} MB + Failed to delete {}. + Misslyckades med att ta bort {}. + File: {} + Fil: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Tid spelat: {} + + + + Last Played: {} + Senast spelat: {} + + + + Size: {:.2f} MB + Storlek: {:.2f} MB + + + Left: Vänster: - + Top: - Top: + Topp: - + Right: Höger: - - - Bottom: - Bottom: - - - - Summary - Summary - - - - Interface Settings - Interface Settings - - - - BIOS Settings - BIOS Settings - - - - Emulation Settings - Emulation Settings - - Graphics Settings - Graphics Settings + Bottom: + Botten: - Audio Settings - Audio Settings + Summary + Sammandrag - Memory Card Settings - Memory Card Settings + Interface Settings + Gränssnittsinställningar - Controller Settings - Controller Settings + BIOS Settings + BIOS-inställningar - Hotkey Settings - Hotkey Settings + Emulation Settings + Emuleringsinställningar - Achievements Settings - Achievements Settings + Graphics Settings + Grafikinställningar - Folder Settings - Folder Settings + Audio Settings + Ljudinställningar - Advanced Settings - Advanced Settings + Memory Card Settings + Inställningar för minneskort - Patches - Patches + Controller Settings + Inställningar för handkontroller + Hotkey Settings + Inställningar för snabbtangenter + + + + Achievements Settings + Inställningar för prestationer + + + + Folder Settings + Mappinställningar + + + + Advanced Settings + Avancerade inställningar + + + + Patches + Patchar + + + Cheats Fusk - - - 2% [1 FPS (NTSC) / 1 FPS (PAL)] - 2% [1 FPS (NTSC) / 1 FPS (PAL)] - - - - 10% [6 FPS (NTSC) / 5 FPS (PAL)] - 10% [6 FPS (NTSC) / 5 FPS (PAL)] - - - - 25% [15 FPS (NTSC) / 12 FPS (PAL)] - 25% [15 FPS (NTSC) / 12 FPS (PAL)] - - - - 50% [30 FPS (NTSC) / 25 FPS (PAL)] - 50% [30 FPS (NTSC) / 25 FPS (PAL)] - - - - 75% [45 FPS (NTSC) / 37 FPS (PAL)] - 75% [45 FPS (NTSC) / 37 FPS (PAL)] - - 90% [54 FPS (NTSC) / 45 FPS (PAL)] - 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 bilder/s (NTSC) / 1 bilder/s (PAL)] - 100% [60 FPS (NTSC) / 50 FPS (PAL)] - 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 bilder/s (NTSC) / 5 bilder/s (PAL)] - 110% [66 FPS (NTSC) / 55 FPS (PAL)] - 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 bilder/s (NTSC) / 12 bilder/s (PAL)] - 120% [72 FPS (NTSC) / 60 FPS (PAL)] - 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 bilder/s (NTSC) / 25 bilder/s (PAL)] - 150% [90 FPS (NTSC) / 75 FPS (PAL)] - 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 bilder/s (NTSC) / 37 bilder/s (PAL)] - 175% [105 FPS (NTSC) / 87 FPS (PAL)] - 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 bilder/s (NTSC) / 45 bilder/s (PAL)] - 200% [120 FPS (NTSC) / 100 FPS (PAL)] - 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 bilder/s (NTSC) / 50 bilder/s (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] - 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 bilder/s (NTSC) / 55 bilder/s (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] - 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 bilder/s (NTSC) / 60 bilder/s (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] - 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 bilder/s (NTSC) / 75 bilder/s (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 bilder/s (NTSC) / 87 bilder/s (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 bilder/s (NTSC) / 100 bilder/s (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 bilder/s (NTSC) / 150 bilder/s (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 bilder/s (NTSC) / 200 bilder/s (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 bilder/s (NTSC) / 250 bilder/s (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 bilder/s (NTSC) / 500 bilder/s (PAL)] + + + 50% Speed 50% Hastighet - + 60% Speed 60% Hastighet - + 75% Speed 75% Hastighet - + 100% Speed (Default) 100% Hastighet (Standard) - + 130% Speed 130% Hastighet - + 180% Speed 180% Hastighet - + 300% Speed 300% Hastighet - + Normal (Default) - Normal (Default) + Normal (standard) - + Mild Underclock - Mild Underclock + Mild underklockning - + Moderate Underclock - Moderate Underclock + Medel underklockning - + Maximum Underclock - Maximum Underclock + Maximum underklockning - + Disabled Inaktiverad - - - 0 Frames (Hard Sync) - 0 Frames (Hard Sync) - - - - 1 Frame - 1 Frame - - - - 2 Frames - 2 Frames - - - - 3 Frames - 3 Frames - - - - None - None - - Extra + Preserve Sign - Extra + Preserve Sign + 0 Frames (Hard Sync) + 0 bildrutor (Hård synk) - Full - Full + 1 Frame + 1 bildruta - Extra - Extra + 2 Frames + 2 bildrutor - Automatic (Default) - Automatic (Default) + 3 Frames + 3 bildrutor - Direct3D 11 - Direct3D 11 + None + Ingen - Direct3D 12 - Direct3D 12 + Extra + Preserve Sign + Extra + Preserve Sign - OpenGL - OpenGL + Full + Full + Extra + Extra + + + + Automatic (Default) + Automatisk (standard) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + Vulkan Vulkan - + Metal Metal - + Software - Mjukvara + Programvara - + Null - Null + Null - + Off Av - - - Bilinear (Smooth) - Bilinjär (Jämn) - - - - Bilinear (Sharp) - Bilinjär (Skarp) - - - - Weave (Top Field First, Sawtooth) - Weave (Top Field First, Sawtooth) - - - - Weave (Bottom Field First, Sawtooth) - Weave (Bottom Field First, Sawtooth) - - Bob (Top Field First) - Bob (Top Field First) + Bilinear (Smooth) + Bilinjär (jämn) - Bob (Bottom Field First) - Bob (Bottom Field First) - - - - Blend (Top Field First, Half FPS) - Blend (Top Field First, Half FPS) + Bilinear (Sharp) + Bilinjär (skarp) - Blend (Bottom Field First, Half FPS) - Blend (Bottom Field First, Half FPS) + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) - Adaptive (Top Field First) - Adaptive (Top Field First) + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) - Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Bob (Top Field First) + Bob (Top Field First) + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + Native (PS2) - Native (PS2) - - - - Nearest - Nearest - - - - Bilinear (Forced) - Bilinear (Forced) - - - - Bilinear (PS2) - Bilinear (PS2) - - - - Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) - - - - Off (None) - Off (None) + Inbyggd (PS2) - Trilinear (PS2) - Trilinear (PS2) + Nearest + Nearest - Trilinear (Forced) - Trilinear (Forced) + Bilinear (Forced) + Bilinjär (tvingad) - Scaled - Scaled + Bilinear (PS2) + Bilinjär (PS2) - Unscaled (Default) - Unscaled (Default) + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (Ingen) - Minimum - Minimum + Trilinear (PS2) + Trilinear (PS2) - Basic (Recommended) - Basic (Recommended) + Trilinear (Forced) + Trilinear (Forced) - Medium - Medium + Scaled + Skalad - High - High - - - - Full (Slow) - Full (Slow) + Unscaled (Default) + Oskalad (standard) - Maximum (Very Slow) - Maximum (Very Slow) + Minimum + Minimal + Basic (Recommended) + Grundläggande (Rekommenderas) + + + + Medium + Medel + + + + High + Hög + + + + Full (Slow) + Fullständig (långsam) + + + + Maximum (Very Slow) + Maximal (mycket långsam) + + + Off (Default) Av (Standard) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - Partial - Partial - - - - Full (Hash Cache) - Full (Hash Cache) - - - - Force Disabled - Force Disabled - - - - Force Enabled - Force Enabled - - - - Accurate (Recommended) - Accurate (Recommended) - - Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + Partial + Delvis - Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + Full (Hash Cache) + Full (Hash Cache) - Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + Force Disabled + Tvinga inaktiverad - Screen Resolution - Screen Resolution + Force Enabled + Tvinga aktiverad - Internal Resolution (Aspect Uncorrected) - Internal Resolution (Aspect Uncorrected) - - - - Load/Save State - Load/Save State - - - - WARNING: Memory Card Busy - WARNING: Memory Card Busy - - - - Cannot show details for games which were not scanned in the game list. - Cannot show details for games which were not scanned in the game list. - - - - Pause On Controller Disconnection - Pause On Controller Disconnection - - - - SDL DualSense Player LED - SDL DualSense Player LED - - - - Press To Toggle - Press To Toggle - - - - Deadzone - Deadzone - - - - Full Boot - Full Boot - - - - Achievement Notifications - Achievement Notifications - - - - Leaderboard Notifications - Leaderboard Notifications - - - - Enable In-Game Overlays - Enable In-Game Overlays - - - - Encore Mode - Encore Mode - - - - Spectator Mode - Spectator Mode + Accurate (Recommended) + Accurate (Recommended) + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Skärmupplösning + + + + Internal Resolution (Aspect Uncorrected) + Internal Resolution (Aspect Uncorrected) + + + + Load/Save State + Läs in/Spara tillstånd + + + + WARNING: Memory Card Busy + VARNING: Minneskortet är upptaget + + + + Cannot show details for games which were not scanned in the game list. + Cannot show details for games which were not scanned in the game list. + + + + Pause On Controller Disconnection + Pausa när handkontroller kopplas från + + + + Use Save State Selector + Använd väljare för sparade tillstånd + + + + SDL DualSense Player LED + SDL DualSense Player LED + + + + Press To Toggle + Tryck för att växla + + + + Deadzone + Dödläge + + + + Full Boot + Fullständig uppstart + + + + Achievement Notifications + Aviseringar om prestationer + + + + Leaderboard Notifications + Aviseringar för topplistor + + + + Enable In-Game Overlays + Aktivera överlägg i spelet + + + + Encore Mode + Encore-läge + + + + Spectator Mode + Åskådarläge + + + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. - Removes the current card from the slot. + Tar bort det aktuella kortet från platsen. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames - {} Frames + {} bildrutor - + No Deinterlacing - No Deinterlacing + No Deinterlacing - + Force 32bit - Force 32bit + Tvinga 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Inaktiverad) - - - 1 (64 Max Width) - 1 (64 Max Width) - - - - 2 (128 Max Width) - 2 (128 Max Width) - - - - 3 (192 Max Width) - 3 (192 Max Width) - - - - 4 (256 Max Width) - 4 (256 Max Width) - - - - 5 (320 Max Width) - 5 (320 Max Width) - - 6 (384 Max Width) - 6 (384 Max Width) + 1 (64 Max Width) + 1 (64 Max bredd) - 7 (448 Max Width) - 7 (448 Max Width) + 2 (128 Max Width) + 2 (128 Max bredd) - 8 (512 Max Width) - 8 (512 Max Width) + 3 (192 Max Width) + 3 (192 Max bredd) - 9 (576 Max Width) - 9 (576 Max Width) + 4 (256 Max Width) + 4 (256 Max bredd) - 10 (640 Max Width) - 10 (640 Max Width) + 5 (320 Max Width) + 5 (320 Max bredd) - Sprites Only - Sprites Only + 6 (384 Max Width) + 6 (384 Max bredd) - Sprites/Triangles - Sprites/Triangles + 7 (448 Max Width) + 7 (448 Max bredd) - Blended Sprites/Triangles - Blended Sprites/Triangles + 8 (512 Max Width) + 8 (512 Max bredd) - 1 (Normal) - 1 (Normal) + 9 (576 Max Width) + 9 (576 Max bredd) - 2 (Aggressive) - 2 (Aggressive) + 10 (640 Max Width) + 10 (640 Max bredd) + + + + Sprites Only + Sprites Only - Inside Target - Inside Target + Sprites/Triangles + Sprites/Triangles - Merge Targets - Merge Targets + Blended Sprites/Triangles + Blended Sprites/Triangles - Normal (Vertex) - Normal (Vertex) + 1 (Normal) + 1 (Normal) - Special (Texture) - Special (Texture) - - - - Special (Texture - Aggressive) - Special (Texture - Aggressive) + 2 (Aggressive) + 2 (Aggressiv) - Align To Native - Align To Native + Inside Target + Inside Target + + + + Merge Targets + Merge Targets - Half - Half + Normal (Vertex) + Normal (Vertex) - Force Bilinear - Tvinga Bilinjär + Special (Texture) + Special (Textur) - Force Nearest - Force Nearest + Special (Texture - Aggressive) + Special (Texture - Aggressive) + Align To Native + Justera till inbyggd + + + + Half + Halv + + + + Force Bilinear + Tvinga bilinjär + + + + Force Nearest + Force Nearest + + + Disabled (Default) Inaktiverad (Standard) - + Enabled (Sprites Only) - Enabled (Sprites Only) + Enabled (Sprites Only) - + Enabled (All Primitives) - Enabled (All Primitives) + Enabled (All Primitives) - + None (Default) Ingen (Standard) - - - Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) - - - - Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) - - - - Scanline Filter - Scanline Filter - - - - Diagonal Filter - Diagonal Filter - - - - Triangular Filter - Triangular Filter - - Wave Filter - Wave Filter + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) - Lottes CRT - Lottes CRT + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) - 4xRGSS - 4xRGSS + Scanline Filter + Scanline Filter - NxAGSS - NxAGSS + Diagonal Filter + Diagonalt filter + Triangular Filter + Triangular Filter + + + + Wave Filter + Vågfilter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + Uncompressed Okomprimerad - + LZMA (xz) LZMA (xz) - + Zstandard (zst) - Zstandard (zst) + Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negativ - + Positive Positiv - + Chop/Zero (Default) - Chop/Zero (Default) + Chop/Zero (Default) - + Game Grid - Game Grid + Spelrutnät - + Game List - Game List + Spellista - + Game List Settings - Game List Settings + Inställningar för spellista - + Type Typ - - - Serial - Serial - - - - Title - Title - - - - File Title - File Title - - - - CRC - CRC - - - - Time Played - Time Played - - Last Played - Last Played + Serial + Serienummer + Title + Titel + + + + File Title + Filtitel + + + + CRC + CRC + + + + Time Played + Tid spelat + + + + Last Played + Senast spelat + + + Size Storlek - + Select Disc Image - Select Disc Image + Välj skivavbild - + Select Disc Drive - Select Disc Drive - - - - Start File - Start File + Välj skivenhet + Start File + Starta fil + + + Start BIOS - Start BIOS + Starta BIOS + + + + Start Disc + Starta skiva - Start Disc - Start Disc - - - Exit Avsluta - + Set Input Binding - Set Input Binding + Ställ in inmatningsbindning - + Region Region - - - Compatibility Rating - Compatibility Rating - - - - Path - Path - - - - Disc Path - Disc Path - - - - Select Disc Path - Select Disc Path - - Copy Settings - Copy Settings + Compatibility Rating + Kompatibilitetsbetyg - Clear Settings - Clear Settings + Path + Sökväg - Inhibit Screensaver - Inhibit Screensaver + Disc Path + Skivsökväg - Enable Discord Presence - Enable Discord Presence - - - - Pause On Start - Pause On Start + Select Disc Path + Välj skivsökväg - Pause On Focus Loss - Pause On Focus Loss + Copy Settings + Kopiera inställningar + + + + Clear Settings + Töm inställningar - Pause On Menu - Pause On Menu + Inhibit Screensaver + Förhindra skärmsläckare - Confirm Shutdown - Confirm Shutdown + Enable Discord Presence + Aktivera Discord-närvaro - Save State On Shutdown - Save State On Shutdown + Pause On Start + Pausa vid start - - Use Light Theme - Use Light Theme + + Pause On Focus Loss + Pausa när fokus tappas - Start Fullscreen - Start Fullscreen + Pause On Menu + Paus för meny - Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Confirm Shutdown + Bekräfta avstängning - Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Save State On Shutdown + Spara tillstånd vid avstängning - - OSD Scale - OSD Scale - - - - Show Messages - Show Messages + + Use Light Theme + Använd ljust tema - Show Speed - Show Speed + Start Fullscreen + Starta helskärm - Show FPS - Show FPS + Double-Click Toggles Fullscreen + Dubbelklick växlar helskärm - Show CPU Usage - Show CPU Usage + Hide Cursor In Fullscreen + Dölj markör i helskärm - Show GPU Usage - Show GPU Usage + OSD Scale + OSD-skala - Show Resolution - Show Resolution - - - - Show GS Statistics - Show GS Statistics + Show Messages + Visa meddelanden - Show Status Indicators - Show Status Indicators + Show Speed + Visa hastighet + + + + Show FPS + Visa bilder/s + + + + Show CPU Usage + Visa CPU-användning - Show Settings - Show Settings + Show GPU Usage + Visa GPU-användning - Show Inputs - Show Inputs + Show Resolution + Visa upplösning - - Warn About Unsafe Settings - Warn About Unsafe Settings + + Show GS Statistics + Visa GS-statistik - - Reset Settings - Reset Settings + + Show Status Indicators + Visa statusindikatorer - Change Search Directory - Change Search Directory + Show Settings + Visa inställningar - Fast Boot - Fast Boot + Show Inputs + Visa inmatningar + + + + Warn About Unsafe Settings + Varna för osäkra inställningar + Reset Settings + Nollställ inställningar + + + + Change Search Directory + Byt sökkatalog + + + + Fast Boot + Snabb uppstart + + + Output Volume - Output Volume + Utmatningsvolym - + Memory Card Directory - Memory Card Directory + Katalog för minneskort - + Folder Memory Card Filter - Folder Memory Card Filter + Filtrera minneskortsmapp - + Create Skapa - + Cancel Avbryt - - - Load Profile - Load Profile - - - - Save Profile - Save Profile - - - - Enable SDL Input Source - Enable SDL Input Source - - - - SDL DualShock 4 / DualSense Enhanced Mode - SDL DualShock 4 / DualSense Enhanced Mode - - SDL Raw Input - SDL Raw Input + Load Profile + Läs in profil - Enable XInput Input Source - Enable XInput Input Source - - - - Enable Console Port 1 Multitap - Enable Console Port 1 Multitap + Save Profile + Spara profil - Enable Console Port 2 Multitap - Enable Console Port 2 Multitap + Enable SDL Input Source + Aktivera SDL-inmatningskälla - Controller Port {}{} - Controller Port {}{} - - - - Controller Port {} - Controller Port {} + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode - Controller Type - Controller Type + SDL Raw Input + SDL Raw Input - Automatic Mapping - Automatic Mapping + Enable XInput Input Source + Enable XInput Input Source - Controller Port {}{} Macros - Controller Port {}{} Macros + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap - Controller Port {} Macros - Controller Port {} Macros + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap - Macro Button {} - Macro Button {} + Controller Port {}{} + Kontrollerport {}{} + Controller Port {} + Kontrollerport {} + + + + Controller Type + Handkontrollertyp + + + + Automatic Mapping + Automatisk mappning + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Makroknapp {} + + + Buttons Knappar - + Frequency Frekvens - - - Pressure - Tryck - - - - Controller Port {}{} Settings - Controller Port {}{} Settings - - - - Controller Port {} Settings - Controller Port {} Settings - - - - USB Port {} - USB Port {} - - - - Device Type - Device Type - - Device Subtype - Device Subtype - - - - {} Bindings - {} Bindings + Pressure + Tryckkänslighet - Clear Bindings - Clear Bindings + Controller Port {}{} Settings + Inställningar för kontrollerport {}{} - {} Settings - {} Settings + Controller Port {} Settings + Inställningar för kontrollerport {} - Cache Directory - Cache Directory + USB Port {} + USB-port {} - Covers Directory - Covers Directory + Device Type + Enhetstyp - Snapshots Directory - Snapshots Directory + Device Subtype + Enhetens undertyp - Save States Directory - Save States Directory + {} Bindings + {} bindningar - Game Settings Directory - Game Settings Directory + Clear Bindings + Töm bindningar - Input Profile Directory - Input Profile Directory + {} Settings + {} Inställningar - Cheats Directory - Cheats Directory + Cache Directory + Cachekatalog - Patches Directory - Patches Directory + Covers Directory + Omslagskatalog - Texture Replacements Directory - Texture Replacements Directory + Snapshots Directory + Katalog för skärmbilder + Save States Directory + Katalog för sparade tillstånd + + + + Game Settings Directory + Katalog för spelinställningar + + + + Input Profile Directory + Katalog för inmatningsprofil + + + + Cheats Directory + Fuskkatalog + + + + Patches Directory + Katalog för patchar + + + + Texture Replacements Directory + Katalog för texturersättningar + + + Video Dumping Directory - Video Dumping Directory - - - - Resume Game - Resume Game - - - - Toggle Frame Limit - Toggle Frame Limit - - - - Game Properties - Game Properties - - - - Achievements - Achievements - - - - Save Screenshot - Save Screenshot - - - - Switch To Software Renderer - Switch To Software Renderer + Katalog för videodumpning - Switch To Hardware Renderer - Switch To Hardware Renderer + Resume Game + Återuppta spel - Change Disc - Change Disc + Toggle Frame Limit + Växla bildrutegräns - Close Game - Close Game + Game Properties + Spelegenskaper - Exit Without Saving - Exit Without Saving + Achievements + Prestationer - Back To Pause Menu - Back To Pause Menu + Save Screenshot + Spara skärmbild - Exit And Save State - Exit And Save State + Switch To Software Renderer + Växla till programvarurenderare - Leaderboards - Leaderboards + Switch To Hardware Renderer + Växla till hårdvarurenderare - Delete Save - Delete Save + Change Disc + Byt skiva - Close Menu - Close Menu - - - - Delete State - Delete State + Close Game + Stäng spelet - Default Boot - Default Boot + Exit Without Saving + Avsluta utan att spara + + + + Back To Pause Menu + Tillbaka till pausmenyn + + + + Exit And Save State + Avsluta och spara tillstånd - Reset Play Time - Reset Play Time + Leaderboards + Topplistor - Add Search Directory - Add Search Directory + Delete Save + Ta bort sparning - Open in File Browser - Open in File Browser - - - - Disable Subdirectory Scanning - Disable Subdirectory Scanning + Close Menu + Stäng menyn - Enable Subdirectory Scanning - Enable Subdirectory Scanning + Delete State + Ta bort tillstånd - - Remove From List - Remove From List + + Default Boot + Standarduppstart - Default View - Default View + Reset Play Time + Nollställ spelad tid - Sort By - Sort By + Add Search Directory + Lägg till sökkatalog - Sort Reversed - Sort Reversed + Open in File Browser + Öppna i filbläddrare + + + + Disable Subdirectory Scanning + Inaktivera sökning i underkataloger - Scan For New Games - Scan For New Games + Enable Subdirectory Scanning + Enable Subdirectory Scanning - Rescan All Games - Rescan All Games + Remove From List + Ta bort från lista - Website - Website + Default View + Standardvy - Support Forums - Support Forums + Sort By + Sortera efter - GitHub Repository - GitHub Repository + Sort Reversed + Omvänd sortering - + + Scan For New Games + Sök efter nya spel + + + + Rescan All Games + Sök igenom alla spel igen + + + + Website + Webbsida + + + + Support Forums + Supportforum + + + + GitHub Repository + GitHub-förråd + + + License Licens - + Close Stäng - + RAIntegration is being used instead of the built-in achievements implementation. - RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration används istället för inbyggda implementationen för prestationer. - + Enable Achievements - Enable Achievements + Aktivera prestationer - + Hardcore Mode - Hardcore Mode - - - - Sound Effects - Sound Effects - - - - Test Unofficial Achievements - Test Unofficial Achievements - - - - Username: {} - Username: {} + Hardcore-läge - Login token generated on {} - Login token generated on {} + Sound Effects + Ljudeffekter - + + Test Unofficial Achievements + Testa inofficiella prestationer + + + + Username: {} + Användarnamn: {} + + + + Login token generated on {} + Inloggningstoken genererades {} + + + Logout Logga ut - + Not Logged In - Not Logged In + Inte inloggad - + Login Logga in - + Game: {0} ({1}) Spel: {0} ({1}) - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + Rich presence inaktivt eller stöds inte. - + Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. + Inget spel är inläst eller så är inte RetroAchievements tillgängligt. - + Card Enabled - Card Enabled + Kort aktiverat - + Card Name - Card Name + Kortnamn - + Eject Card - Eject Card + Mata ut kort @@ -10095,151 +10154,151 @@ Do you want to load this save and continue? Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. - Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. + Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + Misslyckades med att återöppna, återskapar gammal konfiguration. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. - Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + Misslyckades med att skapa renderingsenhet. Detta kan bero på att din GPU inte har stöd för vald renderare ({}) eller att dina drivrutiner för grafikkortet behöver uppdateras. Failed to change window after update. The log may contain more information. - Failed to change window after update. The log may contain more information. + Misslyckades med att byta fönster efter uppdatering. Loggen kan innehålla mer information. Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + Upscale multiplier set to {}x. Saving screenshot to '{}'. - Saving screenshot to '{}'. + Sparar skärmbild till '{}'. Saved screenshot to '{}'. - Saved screenshot to '{}'. + Sparade skärmbild till '{}'. Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + Misslyckades med att spara skärmbild till '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + Värdens GPU-enhet påträffade ett fel och återhämtades. Detta kan ge trasig rendering. CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + CAS är inte tillgänglig. Din grafikkortsdrivrutin saknar stöd för de nödvändiga funktionerna. with no compression - with no compression + utan komprimering with LZMA compression - with LZMA compression + med LZMA-komprimering with Zstandard compression - with Zstandard compression + med Zstandard-komprimering Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + Sparar {0} GS-dump {1} till '{2}' single frame - single frame + en bildruta multi-frame - multi-frame + flera bildrutor Failed to render/download screenshot. - Failed to render/download screenshot. + Misslyckades med att rendera/hämta skärmbild. Saved GS dump to '{}'. - Saved GS dump to '{}'. + Sparade GS-dump till '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. -This Vulkan driver crashes PCSX2 on some GPUs. -To use the Vulkan renderer, you should remove this app package. + Ditt system har kompatibilitetspaket för "OpenCL, OpenGL och Vulkan" installerade. +Denna Vulkan-drivrutin kraschar PCSX2 med vissa GPUer. +Du bör ta bort detta paket för att använda Vulkan-renderaren. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - The Vulkan renderer was automatically selected, but no compatible devices were found. - You should update all graphics drivers in your system, including any integrated GPUs - to use the Vulkan renderer. + Vulkan-renderaren valdes automatiskt men inga kompatibla enheter hittades. + Du bör uppdatera alla grafikdrivrutiner i ditt system, inklusive integrerade GPUer + till att använda Vulkan-renderaren. Switching to Software Renderer... - Switching to Software Renderer... + Växlar till programvarurenderare... Switching to Hardware Renderer... - Switching to Hardware Renderer... + Växlar till hårdvarurenderare... Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. + Misslyckades med att skapa D3D-enhet: 0x{:08X}. En GPU som har stöd för Direct3D Feature Level 10.0 krävs. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. - The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. + The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. @@ -10248,7 +10307,7 @@ Do not request support, please upgrade your hardware/drivers first. Failed to load FFmpeg - Failed to load FFmpeg + Misslyckades med att läsa in FFmpeg @@ -10260,44 +10319,44 @@ Do not request support, please upgrade your hardware/drivers first. - You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: + Du kanske saknar en eller flera filer, eller använder felaktig version. Denna byggversion av PCSX2 kräver: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} -Please see our official documentation for more information. +Se vår officiella dokumentation för mer information. capturing audio and video - capturing audio and video + fångar ljud och video capturing video - capturing video + fångar video capturing audio - capturing audio + fångar ljud Starting {} to '{}'. - Starting {} to '{}'. + Startar {} till '{}'. Stopped {} to '{}'. - Stopped {} to '{}'. + Stoppade {} till '{}'. Aborted {} due to encoding error in '{}'. - Aborted {} due to encoding error in '{}'. + Avbröts {} på grund av enkodningsfel i '{}'. @@ -10306,8 +10365,8 @@ Please see our official documentation for more information. OpenGL renderer is not supported. Only OpenGL {}.{} was found - OpenGL renderer is not supported. Only OpenGL {}.{} - was found + OpenGL-renderare stöds inte. Endast OpenGL {}.{} + hittades @@ -10315,7 +10374,7 @@ Please see our official documentation for more information. Your GPU does not support the required Vulkan features. - Your GPU does not support the required Vulkan features. + Din GPU saknar stöd för nödvändiga Vulkan-funktioner. @@ -10323,12 +10382,12 @@ Please see our official documentation for more information. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Aktivering av fusk kan orsaka oförväntat beteende, krascher, låsningar eller trasiga sparade spel. Använd fusk på din egen risk, PCSX2-teamet kommer inte tillhandahålla support till användaren som har fusk aktiverade. Enable Cheats - Enable Cheats + Aktivera fusk @@ -10338,7 +10397,7 @@ Please see our official documentation for more information. Author - Author + Upphovsperson @@ -10348,7 +10407,7 @@ Please see our official documentation for more information. Search... - Search... + Sök... @@ -10368,27 +10427,27 @@ Please see our official documentation for more information. Reload Cheats - Reload Cheats + Läs om fusk Show Cheats For All CRCs - Show Cheats For All CRCs + Visa fusk för alla CRCs Checked - Checked + Markerat Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Växlar sökning efter patchfiler för alla CRCs för spelet. När aktiverad kommer tillgängliga patchar för spelets serienummer med olika CRCs också att läsas in. %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + %1 patchkoder utan etiketter kommer atuomatiskt aktiveras. @@ -10399,7 +10458,7 @@ Please see our official documentation for more information. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. + {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. @@ -10407,42 +10466,42 @@ graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manuella fixar för GS-hårdvarurenderare är aktiverade. Automatiska fixar tillämpades inte: No tracks provided. - No tracks provided. + Inga spår tillhandahölls. Hash {} is not in database. - Hash {} is not in database. + Kontrollsumman {} finns inte i databasen. Data track number does not match data track in database. - Data track number does not match data track in database. + Dataspårnumret matchar inte dataspåret i databasen. Track {0} with hash {1} is not found in database. - Track {0} with hash {1} is not found in database. + Spår {0} med kontrollsumma {1} finns inte i databasen. Track {0} with hash {1} is for a different game ({2}). - Track {0} with hash {1} is for a different game ({2}). + Spår {0} med kontrollsumma {1} är för ett annat spel ({2}). Track {0} with hash {1} does not match database track. - Track {0} with hash {1} does not match database track. + Spår {0} med kontrollsumma {1} matchar inte databasspåret. @@ -10458,126 +10517,126 @@ graphical quality, but this will increase system requirements. FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack + FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack + Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack + Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. - EE Timing Hack + EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack + Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack + OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO + Emulera GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack + DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls + Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO + Emulera VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization + Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack + VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack + VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack + VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync + VU-synk VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync + VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection + Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + Use Software Renderer For FMVs @@ -10599,97 +10658,97 @@ graphical quality, but this will increase system requirements. Unchecked - Unchecked + Inte markerat For Tales of Destiny. - For Tales of Destiny. + För Tales of Destiny. To avoid TLB miss on Goemon. - To avoid TLB miss on Goemon. + To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. - Needed for some games with complex FMV rendering. + Behövs för vissa spel med komplexa FMV-renderingar. Skips videos/FMVs in games to avoid game hanging/freezes. - Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. - Correct but slower. Known to affect the following games: Fifa Street 2. + Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. - For SOCOM 2 HUD and Spy Hunter loading hang. + För inläsningshängning i SOCOM 2 HUD och Spy Hunter. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + För Tri-Ace-spel: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. - Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. - Run behind. To avoid sync problems when reading or writing VU registers. + Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). - To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). - Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. - Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. @@ -10697,72 +10756,72 @@ graphical quality, but this will increase system requirements. PS2 Disc - PS2 Disc + PS2-skiva PS1 Disc - PS1 Disc + PS1-skiva ELF - ELF + ELF Other - Other + Annan Unknown - Unknown + Okänt Nothing - Nothing + Ingenting Intro - Intro + Intro Menu - Menu + Meny In-Game - In-Game + I spelet Playable - Playable + Spelbart Perfect - Perfect + Perfekt Scanning directory {} (recursively)... - Scanning directory {} (recursively)... + Söker igenom katalog {} (rekursivt)... Scanning directory {}... - Scanning directory {}... + Söker igenom katalog {}... Scanning {}... - Scanning {}... + Söker igenom {}... @@ -10782,45 +10841,45 @@ graphical quality, but this will increase system requirements. {}h {}m - {}h {}m + {}h {}m {}h {}m {}s - {}h {}m {}s + {}h {}m {}s {}m {}s - {}m {}s + {}m {}s {}s - {}s + {}s %n hours - - %n hours - %n hours + + %n timme + %n timmar %n minutes - - %n minutes - %n minutes + + %n minut + %n minuter Downloading cover for {0} [{1}]... - Downloading cover for {0} [{1}]... + Hämtar omslag för {0} [{1}]... @@ -10828,52 +10887,52 @@ graphical quality, but this will increase system requirements. Type - Type + Typ Code - Code + Kod Title - Title + Titel File Title - File Title + Filtitel CRC - CRC + CRC Time Played - Time Played + Tid spelat Last Played - Last Played + Senast spelat Size - Size + Storlek Region - Region + Region Compatibility - Compatibility + Kompatibilitet @@ -10881,114 +10940,114 @@ graphical quality, but this will increase system requirements. Game Scanning - Game Scanning + Spelinläsning Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Sökkataloger (kommer att genomsökas efter spel) Add... - Add... + Lägg till... Remove - Remove + Ta bort Search Directory - Search Directory + Sökkatalog Scan Recursively - Scan Recursively + Sök rekursivt Excluded Paths (will not be scanned) - Excluded Paths (will not be scanned) + Exkluderade sökvägar (kommer inte sökas igenom) Directory... - Directory... + Katalog... File... - File... + Fil... Scan For New Games - Scan For New Games + Leta efter nya spel Rescan All Games - Rescan All Games + Sök igenom alla spel igen Display - Display + Skärm Prefer English Titles - Prefer English Titles + Föredra engelska titlar Unchecked - Unchecked + Inte markerad For games with both a title in the game's native language and one in English, prefer the English title. - For games with both a title in the game's native language and one in English, prefer the English title. + Föredra den engelska titeln för spel med både en titel i spelet ursprungliga språk och en på engelska. Open Directory... - Open Directory... + Öppna katalog... Select Search Directory - Select Search Directory + Välj sökkatalog Scan Recursively? - Scan Recursively? + Sök igenom rekursivt? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Vill du söka igenom katalogen "%1" rekursivt? -Scanning recursively takes more time, but will identify files in subdirectories. +Söka igenom den rekursivt tar längre tid men identifierar filer i underkataloger. Select File - Select File + Välj fil Select Directory - Select Directory + Välj katalog @@ -10996,32 +11055,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Game List - Game List + Spellista Game Grid - Game Grid + Spelrutnät Show Titles - Show Titles + Visa titlar All Types - All Types + Alla typer All Regions - All Regions + Alla regioner Search... - Search... + Sök... @@ -11030,34 +11089,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. Patch Title - Patch Title + Patchtitel Enabled - Enabled + Aktiverad <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Upphovsperson: </span>Patch Author</p><p>Beskrivning anges här</p></body></html> <strong>Author: </strong>%1<br>%2 - <strong>Author: </strong>%1<br>%2 + <strong>Upphovsperson: </strong>%1<br>%2 Unknown - Unknown + Okänt No description provided. - No description provided. + Ingen beskrivning angavs. @@ -11065,42 +11124,52 @@ Scanning recursively takes more time, but will identify files in subdirectories. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Aktivering av spelpatchar kan orsaka oförväntat beteende, krascher, låsningar eller trasiga sparade spel. Använd patchar på din egen risk, PCSX2-teamet kommer inte tillhandahålla support till användaren som har spelpatchar aktiverade. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. + Alla patchar som skickas med PCSX2 för detta spel kommer att inaktiveras eftersom du har patchar utan etiketter inlästa. - - All CRCs - All CRCs + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + All CRCs + Alla CRCs + + + Reload Patches - Reload Patches + Läs om patchar - + Show Patches For All CRCs - Show Patches For All CRCs + Visa patchar för alla CRCs - + Checked - Checked + Markerat - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. + Växlar sökning efter patchfiler för alla CRCs för spelet. När aktiverad kommer tillgängliga patchar för spelets serienummer med olika CRCs också att läsas in. - + There are no patches available for this game. - There are no patches available for this game. + Det finns inga patchar tillgängliga för detta spel. @@ -11108,361 +11177,361 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - Title: + Titel: Clear the line to restore the original title... - Clear the line to restore the original title... + Töm raden för att återställa ursprungstiteln... Restore - Restore + Återställ Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") - Sorting Title: + Sorteringstitel: English Title: - English Title: + Engelsk titel: Path: - Path: + Sökväg: Serial: - Serial: + Serienummer: Check Wiki - Check Wiki + Besök wiki CRC: - CRC: + CRC: Type: - Type: + Typ: PS2 Disc - PS2 Disc + PS2-skiva PS1 Disc - PS1 Disc + PS1-skiva ELF (PS2 Executable) - ELF (PS2 Executable) + ELF (körbar PS2-fil) Region: - Region: + Region: NTSC-B (Brazil) Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + NTSC-B (Brazilien) NTSC-C (China) Leave the code as-is, translate the country's name. - NTSC-C (China) + NTSC-C (Kina) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. - NTSC-HK (Hong Kong) + NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. - NTSC-J (Japan) + NTSC-J (Japan) NTSC-K (Korea) Leave the code as-is, translate the country's name. - NTSC-K (Korea) + NTSC-K (Korea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. - NTSC-T (Taiwan) + NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. - NTSC-U (US) + NTSC-U (USA) Other - Other + Övrigt PAL-A (Australia) Leave the code as-is, translate the country's name. - PAL-A (Australia) + PAL-A (Australien) PAL-AF (South Africa) Leave the code as-is, translate the country's name. - PAL-AF (South Africa) + PAL-AF (Sydafrika) PAL-AU (Austria) Leave the code as-is, translate the country's name. - PAL-AU (Austria) + PAL-AU (Österrike) PAL-BE (Belgium) Leave the code as-is, translate the country's name. - PAL-BE (Belgium) + PAL-BE (Belgien) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-E (Europe/Australia) + PAL-E (Europa/Australien) PAL-F (France) Leave the code as-is, translate the country's name. - PAL-F (France) + PAL-F (Frankrike) PAL-FI (Finland) Leave the code as-is, translate the country's name. - PAL-FI (Finland) + PAL-FI (Finland) PAL-G (Germany) Leave the code as-is, translate the country's name. - PAL-G (Germany) + PAL-G (Tyskland) PAL-GR (Greece) Leave the code as-is, translate the country's name. - PAL-GR (Greece) + PAL-GR (Grekland) PAL-I (Italy) Leave the code as-is, translate the country's name. - PAL-I (Italy) + PAL-I (Italien) PAL-IN (India) Leave the code as-is, translate the country's name. - PAL-IN (India) + PAL-IN (Indien) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-M (Europe/Australia) + PAL-M (Europa/Australien) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. - PAL-NL (Netherlands) + PAL-NL (Nederländerna) PAL-NO (Norway) Leave the code as-is, translate the country's name. - PAL-NO (Norway) + PAL-NO (Norge) PAL-P (Portugal) Leave the code as-is, translate the country's name. - PAL-P (Portugal) + PAL-P (Portugal) PAL-PL (Poland) Leave the code as-is, translate the country's name. - PAL-PL (Poland) + PAL-PL (Polen) PAL-R (Russia) Leave the code as-is, translate the country's name. - PAL-R (Russia) + PAL-R (Ryssland) PAL-S (Spain) Leave the code as-is, translate the country's name. - PAL-S (Spain) + PAL-S (Spanien) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. - PAL-SC (Scandinavia) + PAL-SC (Skandinavien) PAL-SW (Sweden) Leave the code as-is, translate the country's name. - PAL-SW (Sweden) + PAL-SW (Sverige) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. - PAL-SWI (Switzerland) + PAL-SWI (Schweiz) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. - PAL-UK (United Kingdom) + PAL-UK (United Kingdom) Compatibility: - Compatibility: + Kompatibilitet: Input Profile: - Input Profile: + Inmatningsprofil: Shared Refers to the shared settings profile. - Shared + Delad Disc Path: - Disc Path: + Skivsökväg: Browse... - Browse... + Bläddra... Clear - Clear + Töm Verify - Verify + Verifiera Search on Redump.org... - Search on Redump.org... + Sök på Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 Select Disc Path - Select Disc Path + Välj skivsökväg Game is not a CD/DVD. - Game is not a CD/DVD. + Spelet är inte en cd/dvd. Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + Spårlistan är inte tillgänglig när den virtuella maskinen körs. # - # + # Mode - Mode + Läge Start - Start + Starta Sectors - Sectors + Sektorer Size - Size + Storlek MD5 - MD5 + MD5 Status - Status + Status @@ -11473,13 +11542,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. %1 - %1 + %1 <not computed> - <not computed> + <inte beräknad> @@ -11489,22 +11558,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Cannot verify image while a game is running. - Cannot verify image while a game is running. + Kan inte verifiera avbild när ett spel körs. One or more tracks is missing. - One or more tracks is missing. + Ett eller flera spår saknas. Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + Verifierad som %1 [%2] (Version %3). Verified as %1 [%2]. - Verified as %1 [%2]. + Verifierad som %1 [%2]. @@ -11512,7 +11581,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. unknown function - unknown function + okänd funktion @@ -11520,67 +11589,67 @@ Scanning recursively takes more time, but will identify files in subdirectories. Renderer: - Renderer: + Renderare: Adapter: - Adapter: + Adapter: Display - Display + Skärm Fullscreen Mode: - Fullscreen Mode: + Helskärmsläge: Aspect Ratio: - Aspect Ratio: + Bildförhållande: Fit to Window / Fullscreen - Fit to Window / Fullscreen + Anpassa till fönster / Helskärm Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto standard (4:3 Interlaced / 3:2 Progressiv) Standard (4:3) - Standard (4:3) + Standard (4:3) Widescreen (16:9) - Widescreen (16:9) + Bredbild (16:9) FMV Aspect Ratio Override: - FMV Aspect Ratio Override: + FMV Aspect Ratio Override: - - - - - + + + + + Off (Default) - Off (Default) + Av (standard) @@ -11588,65 +11657,65 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) - Automatic (Default) + Automatisk (standard) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) + Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) + Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) + Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) + Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: - Bilinear Filtering: + Bilinjär filtrering: @@ -11654,25 +11723,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. None - None + Ingen - + Bilinear (Smooth) Smooth: Refers to the texture clarity. - Bilinear (Smooth) + Bilinjär (mjuk) Bilinear (Sharp) Sharp: Refers to the texture clarity. - Bilinear (Sharp) + Bilinjär (skarp) Vertical Stretch: - Vertical Stretch: + Vertikal sträckning: @@ -11683,18 +11752,18 @@ Scanning recursively takes more time, but will identify files in subdirectories. Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % + % Crop: - Crop: + Beskär: Left: Warning: short space constraints. Abbreviate if necessary. - Left: + Vänster: @@ -11702,508 +11771,687 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne px - px + px Top: Warning: short space constraints. Abbreviate if necessary. - Top: + Överst: Right: Warning: short space constraints. Abbreviate if necessary. - Right: + Höger: Bottom: Warning: short space constraints. Abbreviate if necessary. - Bottom: + Nederst: - + Screen Offsets - Screen Offsets + Screen Offsets - + Show Overscan - Show Overscan - - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches + rator + - + Anti-Blur - Anti-Blur + Anti-Blur Ctrl+S - Ctrl+S + Ctrl+S - + Disable Interlace Offset - Disable Interlace Offset + Disable Interlace Offset Screenshot Size: - Screenshot Size: + Skärmbildsstorlek: - + Screen Resolution - Screen Resolution + Skärmupplösning - + Internal Resolution - Internal Resolution + Intern upplösning - + PNG - PNG + PNG JPEG - JPEG + JPEG Quality: - Quality: + Kvalitet: Rendering - Rendering + Rendering Internal Resolution: - Internal Resolution: + Intern upplösning: Off - Off + Av Texture Filtering: - Texture Filtering: + Texturfiltrering: Nearest - Nearest + Nearest Bilinear (Forced) - Bilinear (Forced) + Bilinjär (tvingad) - + Bilinear (PS2) - Bilinear (PS2) + Bilinjär (PS2) Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) Trilinear Filtering: - Trilinear Filtering: + Trilinear Filtering: Off (None) - Off (None) + Av (ingen) Trilinear (PS2) - Trilinear (PS2) + Trilinear (PS2) Trilinear (Forced) - Trilinear (Forced) + Trilinear (Forced) Anisotropic Filtering: - Anisotropic Filtering: + Anisotropic Filtering: Dithering: - Dithering: + Dithering: Scaled - Scaled + Skalad - + Unscaled (Default) - Unscaled (Default) + Oskalad (standard) Blending Accuracy: - Blending Accuracy: + Blending Accuracy: Minimum - Minimum + Minimum - + Basic (Recommended) - Basic (Recommended) + Grundläggande (Rekommenderas) Medium - Medium + Medium High - High + Hög Full (Slow) - Full (Slow) + Full (långsam) Maximum (Very Slow) - Maximum (Very Slow) + Maximum (mycket långsam) Texture Preloading: - Texture Preloading: + Texture Preloading: Partial - Partial + Delvis - + Full (Hash Cache) - Full (Hash Cache) + Full (Hash Cache) Software Rendering Threads: - Software Rendering Threads: + Software Rendering Threads: Skip Draw Range: - Skip Draw Range: + Skip Draw Range: - + Disable Depth Conversion - Disable Depth Conversion + Disable Depth Conversion - + GPU Palette Conversion - GPU Palette Conversion + GPU Palette Conversion - + Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes - + Spin GPU During Readbacks - Spin GPU During Readbacks + Spin GPU During Readbacks - + Spin CPU During Readbacks - Spin CPU During Readbacks + Spin CPU During Readbacks threads - threads + trådar - - + + Mipmapping - Mipmapping + Mipmapping - - + + Auto Flush - Auto Flush + Auto Flush Hardware Fixes - Hardware Fixes + Hårdvarufixar Force Disabled - Force Disabled + Tvinga inaktiverad Force Enabled - Force Enabled + Tvinga aktiverad CPU Sprite Render Size: - CPU Sprite Render Size: + CPU Sprite Render Size: - - + + 0 (Disabled) 0 (Disabled) - 0 (Disabled) + 0 (Inaktiverad) 1 (64 Max Width) - 1 (64 Max Width) + 1 (64 Max bredd) 2 (128 Max Width) - 2 (128 Max Width) + 2 (128 Max bredd) 3 (192 Max Width) - 3 (192 Max Width) + 3 (192 Max bredd) 4 (256 Max Width) - 4 (256 Max Width) + 4 (256 Max bredd) 5 (320 Max Width) - 5 (320 Max Width) + 5 (320 Max bredd) 6 (384 Max Width) - 6 (384 Max Width) + 6 (384 Max bredd) 7 (448 Max Width) - 7 (448 Max Width) + 7 (448 Max bredd) 8 (512 Max Width) - 8 (512 Max Width) + 8 (512 Max bredd) 9 (576 Max Width) - 9 (576 Max Width) + 9 (576 Max bredd) 10 (640 Max Width) - 10 (640 Max Width) + 10 (640 Max bredd) - + Disable Safe Features - Disable Safe Features + Disable Safe Features - + Preload Frame Data - Preload Frame Data + Preload Frame Data - + Texture Inside RT - Texture Inside RT + Texture Inside RT 1 (Normal) - 1 (Normal) + 1 (Normal) 2 (Aggressive) - 2 (Aggressive) + 2 (Aggressiv) Software CLUT Render: - Software CLUT Render: + Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: + GPU Target CLUT: Disabled (Default) - Disabled (Default) + Inaktiverad (standard) Enabled (Exact Match) - Enabled (Exact Match) + Enabled (Exact Match) Enabled (Check Inside Target) - Enabled (Check Inside Target) + Enabled (Check Inside Target) Upscaling Fixes - Upscaling Fixes + Upscaling Fixes Half Pixel Offset: - Half Pixel Offset: + Half Pixel Offset: Normal (Vertex) - Normal (Vertex) + Normal (Vertex) Special (Texture) - Special (Texture) + Special (Textur) Special (Texture - Aggressive) - Special (Texture - Aggressive) + Special (Textur - Aggressiv) Round Sprite: - Round Sprite: + Round Sprite: Half - Half + Halv Full - Full + Full Texture Offsets: - Texture Offsets: + Texture Offsets: X: - X: + X: Y: - Y: + Y: - + Merge Sprite - Merge Sprite + Merge Sprite - + Align Sprite - Align Sprite + Align Sprite Deinterlacing: - Deinterlacing: + Deinterlacing: No Deinterlacing - No Deinterlacing + No Deinterlacing + + + + Window Resolution (Aspect Corrected) + Fönsterupplösning (bildförhållande korrigerat) + + + + Internal Resolution (Aspect Corrected) + Intern upplösning (bildförhållande korrigerat) + + + + Internal Resolution (No Aspect Correction) + Intern upplösning (bildförhållande inte korrigerat) + + + + WebP + WebP + + + + Force 32bit + Tvinga 32bit + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Auto Flush: + Auto Flush: + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + + Read Targets When Closing + Read Targets When Closing + + + + + Estimate Texture Region + Estimate Texture Region + + + + + Disable Render Fixes + Disable Render Fixes + + + + Align To Native + Justera till inbyggd + + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Tvinga bilinjär + + + + Force Nearest + Force Nearest + + + + Texture Replacement + Texturersättning + + + + Search Directory + Sökkatalog + + + + + Browse... + Bläddra... + + + + + Open... + Öppna... + + + + + Reset + Nollställ + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 kommer att dumpa och läsa in texturersättningar från denna katalog. + + + + Options + Inställningar + + + + + Dump Textures + Dumpa texturer + + + + + Dump Mipmaps + Dumpa mipmaps + + + + + Dump FMV Textures + Dumpa FMV-texturer + + + + + Load Textures + Läs in texturer + + + + + Native (10:7) + Inbyggd (10:7) @@ -12215,198 +12463,10 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Apply No-Interlacing Patches Apply No-Interlacing Patches - - - Window Resolution (Aspect Corrected) - Window Resolution (Aspect Corrected) - - - - Internal Resolution (Aspect Corrected) - Internal Resolution (Aspect Corrected) - - - - Internal Resolution (No Aspect Correction) - Internal Resolution (No Aspect Correction) - - - - WebP - WebP - - - - Force 32bit - Force 32bit - - - - Sprites Only - Sprites Only - - - - Sprites/Triangles - Sprites/Triangles - - - - Blended Sprites/Triangles - Blended Sprites/Triangles - - - - Auto Flush: - Auto Flush: - - - - Enabled (Sprites Only) - Enabled (Sprites Only) - - - - Enabled (All Primitives) - Enabled (All Primitives) - - - - Texture Inside RT: - Texture Inside RT: - - - - Inside Target - Inside Target - - - - Merge Targets - Merge Targets - - - - - Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Read Targets When Closing - Read Targets When Closing - - - - - Estimate Texture Region - Estimate Texture Region - - - - - Disable Render Fixes - Disable Render Fixes - - - - Align To Native - Align To Native - - - - - Unscaled Palette Texture Draws - Unscaled Palette Texture Draws - - - - Bilinear Dirty Upscale: - Bilinear Dirty Upscale: - - - - Force Bilinear - Force Bilinear - - - - Force Nearest - Force Nearest - - - - Texture Replacement - Texture Replacement - - - - Search Directory - Search Directory - - - - - Browse... - Browse... - - - - - Open... - Open... - - - - - Reset - Reset - - - - PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. - - - - Options - Inställningar - - - - - Dump Textures - Dump Textures - - - - - Dump Mipmaps - Dump Mipmaps - - - - - Dump FMV Textures - Dump FMV Textures - - - - - Load Textures - Load Textures - - - - - Native (10:7) - Native (10:7) - Native Scaling - Native Scaling + Inbyggd skalning @@ -12420,49 +12480,49 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position - Force Even Sprite Position + Force Even Sprite Position - + Precache Textures - Precache Textures + Förcachning av texturer Post-Processing - Post-Processing + Efterbehandling Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: + Contrast Adaptive Sharpening: - - + + None (Default) - None (Default) + Ingen (standard) Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) @@ -12471,7 +12531,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12483,49 +12543,49 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne TV Shader: - TV Shader: + TV Shader: Scanline Filter - Scanline Filter + Scanline Filter Diagonal Filter - Diagonal Filter + Diagonalt filter Triangular Filter - Triangular Filter + Triangulärt filter Wave Filter - Wave Filter + Vågfilter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT + Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - + Shade Boost - Shade Boost + Shade Boost @@ -12538,217 +12598,217 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrast: - + Saturation - Saturation + Färgmättnad OSD - OSD + OSD On-Screen Display - On-Screen Display + On-Screen Display OSD Scale: - OSD Scale: + OSD-skala: - + Show Indicators - Show Indicators + Visa indikatorer - + Show Resolution - Show Resolution + Visa upplösning - + Show Inputs - Show Inputs + Visa inmatningar - + Show GPU Usage - Show GPU Usage + Visa GPU-användning - + Show Settings - Show Settings + Visa inställningar - + Show FPS - Show FPS + Visa bilder/s - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - Disable Mailbox Presentation + Disable Mailbox Presentation - + Extended Upscaling Multipliers - Extended Upscaling Multipliers + Extended Upscaling Multipliers Disable Shader Cache - Disable Shader Cache + Inaktivera Shader Cache Disable Vertex Shader Expand - Disable Vertex Shader Expand + Disable Vertex Shader Expand - + Show Statistics - Show Statistics + Visa statistik - + Asynchronous Texture Loading - Asynchronous Texture Loading + Asynchronous Texture Loading Saturation: - Saturation: + Färgmättnad: - + Show CPU Usage - Show CPU Usage + Visa CPU-användning - + Warn About Unsafe Settings - Warn About Unsafe Settings + Varna för osäkra inställningar Recording - Recording + Inspelning Video Dumping Directory - Video Dumping Directory + Katalog för videodumpning Capture Setup - Capture Setup + Fångstinställningar OSD Messages Position: - OSD Messages Position: + Position för OSD-meddelanden: - + Left (Default) - Left (Default) + Vänster (standard) OSD Performance Position: - OSD Performance Position: + Position för OSD-prestanda: - + Right (Default) - Right (Default) + Höger (standard) - + Show Frame Times - Show Frame Times + Visa bildrutetider - + Show PCSX2 Version - Show PCSX2 Version + Visa PCSX2-versionen - + Show Hardware Info - Show Hardware Info + Visa hårdvaruinformation - + Show Input Recording Status - Show Input Recording Status + Visa status för inmatningsinspelning - + Show Video Capture Status - Show Video Capture Status + Visa status för videofångst - + Show VPS - Show VPS + Visa VPS capture - capture + fångst Container: - Container: + Container: Codec: - Codec: + Kodek: Extra Arguments - Extra Arguments + Extra argument Capture Audio - Capture Audio + Fånga ljud Format: - Format: + Format: @@ -12763,58 +12823,58 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Auto - Auto + Auto Capture Video - Capture Video + Fånga video Advanced Advanced here refers to the advanced graphics options. - Advanced + Avancerat Advanced Options - Advanced Options + Avancerade alternativ Hardware Download Mode: - Hardware Download Mode: + Hardware Download Mode: Accurate (Recommended) - Accurate (Recommended) + Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + Disabled (Ignore Transfers) GS Dump Compression: - GS Dump Compression: + GS Dump Compression: Uncompressed - Uncompressed + Inte komprimerad @@ -12823,31 +12883,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) - Zstandard (zst) + Zstandard (zst) - + Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain + Use Blit Swap Chain Bitrate: - Bitrate: + Bitfrekvens: @@ -12859,1264 +12919,1264 @@ Swap chain: see Microsoft's Terminology Portal. Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: Disallowed - Disallowed + Inte tillåten Allowed - Allowed + Tillåten Debugging Options - Debugging Options + Felsökningsalternativ Override Texture Barriers: - Override Texture Barriers: + Override Texture Barriers: Use Debug Device - Use Debug Device + Använd felsökningsenhet - + Show Speed Percentages - Show Speed Percentages + Visa hastighetsprocent Disable Framebuffer Fetch - Disable Framebuffer Fetch + Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Mjukvara + Programvara - + Null Null here means that this is a graphics backend that will show nothing. - Null + Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] - Use Global Setting [%1] + Använd global inställning [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked - Unchecked + Inte markerat - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. - Disables interlacing offset which may reduce blurring in some situations. + Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering - Bilinear Filtering + Bilinjär filtrering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override - FMV Aspect Ratio Override + FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - - - - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - - - - Software Rendering Threads - Software Rendering Threads + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + + + + Software Rendering Threads + Software Rendering Threads + + + CPU Sprite Render Size - CPU Sprite Render Size - - - - Software CLUT Render - Software CLUT Render - - - - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - - - - This option disables game-specific render fixes. - This option disables game-specific render fixes. - - - - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - - - - Framebuffer Conversion - Framebuffer Conversion - - - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - - - - Disabled - Disabled - - - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - - - - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - - - - Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - - - - Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - - - - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - - - - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - - - - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - - - - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - - - - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + CPU Sprite Render Size - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Software CLUT Render + Software CLUT Render + + + + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + + + + + Framebuffer Conversion + Framebuffer Conversion + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + + Disabled + Inaktiverad + + + + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. + + + + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. + + + + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. + + + + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. + + + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. + + + + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + + + + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. + + + + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. + + + + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - - - - Dumps replaceable textures to disk. Will reduce performance. - Dumps replaceable textures to disk. Will reduce performance. - - - - Includes mipmaps when dumping textures. - Includes mipmaps when dumping textures. - - - - Allows texture dumping when FMVs are active. You should not enable this. - Allows texture dumping when FMVs are active. You should not enable this. - - - - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - - - - Loads replacement textures where available and user-provided. - Loads replacement textures where available and user-provided. - - - - Preloads all replacement textures to memory. Not necessary with asynchronous loading. - Preloads all replacement textures to memory. Not necessary with asynchronous loading. - - - - Enables FidelityFX Contrast Adaptive Sharpening. - Enables FidelityFX Contrast Adaptive Sharpening. - - - - Determines the intensity the sharpening effect in CAS post-processing. - Determines the intensity the sharpening effect in CAS post-processing. - - - - Adjusts brightness. 50 is normal. - Adjusts brightness. 50 is normal. - - - - Adjusts contrast. 50 is normal. - Adjusts contrast. 50 is normal. - - - - Adjusts saturation. 50 is normal. - Adjusts saturation. 50 is normal. - - - - Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - OSD Messages Position - OSD Messages Position + Dumps replaceable textures to disk. Will reduce performance. + Dumpar ersättningsbara texturer till disk. Kommer att minska prestandan. + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. - OSD Statistics Position - OSD Statistics Position + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. - - Shows a variety of on-screen performance data points as selected by the user. - Shows a variety of on-screen performance data points as selected by the user. + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - - Shows the vsync rate of the emulator in the top-right corner of the display. - Shows the vsync rate of the emulator in the top-right corner of the display. + + Loads replacement textures where available and user-provided. + Läser in ersättningstexturer som finns tillgängliga och tillhandahållna av användaren. + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Förinläser alla ersättningstexturer till minnet. Behövs inte med asynkron inläsning. + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + Adjusts brightness. 50 is normal. + Justerar ljusstyrka. 50 är normal. + + + + Adjusts contrast. 50 is normal. + Justerar kontrast. 50 är normal. + + + + Adjusts saturation. 50 is normal. + Justerar färgmättnad. 50 är normal. + + + + Scales the size of the onscreen OSD from 50% to 500%. + Skalar storleken på skärmens OSD från 50% till 500%. + + + + OSD Messages Position + Position för OSD-meddelanden + + + + OSD Statistics Position + Position för OSD-statistik + + + + Shows a variety of on-screen performance data points as selected by the user. + Visar en mängd olika datapunkter på skärmen som valts av användaren. + + + + Shows the vsync rate of the emulator in the top-right corner of the display. + Shows the vsync rate of the emulator in the top-right corner of the display. + + + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. - Displays a graph showing the average frametimes. + Visar en graf över genomsnittliga bildrutetider. - + Shows the current system hardware information on the OSD. - Shows the current system hardware information on the OSD. + Visar aktuell information om systemets hårdvara i OSD. - + Video Codec - Video Codec + Videokodek - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format - Video Format + Videoformat - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate - Video Bitrate + Bitfrekvens för video - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution - Automatisk Upplösning + Automatisk upplösning - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments - Enable Extra Video Arguments + Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. - Allows you to pass arguments to the selected video codec. + Allows you to pass arguments to the selected video codec. - + Extra Video Arguments - Extra Video Arguments + Extra videoargument - + Audio Codec Ljudkodek - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate - Audio Bitrate + Bitfrekvens för ljud - + Enable Extra Audio Arguments - Enable Extra Audio Arguments + Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. - Allows you to pass arguments to the selected audio codec. + Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments - Extra Audio Arguments + Extra ljudargument - + Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Tillåt exklusiv helskärm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) - 1.25x Native (~450px) + 1.25x inbyggd (~450px) - + 1.5x Native (~540px) - 1.5x Native (~540px) + 1.5x inbyggd (~540px) - + 1.75x Native (~630px) - 1.75x Native (~630px) + 1.75x inbyggd (~630px) - + 2x Native (~720px/HD) - 2x Native (~720px/HD) + 2x inbyggd (~720px/HD) - + 2.5x Native (~900px/HD+) - 2.5x Native (~900px/HD+) + 2.5x inbyggd (~900px/HD+) - + 3x Native (~1080px/FHD) - 3x Native (~1080px/FHD) + 3x inbyggd (~1080px/FHD) - + 3.5x Native (~1260px) - 3.5x Native (~1260px) + 3.5x inbyggd (~1260px) - + 4x Native (~1440px/QHD) - 4x Native (~1440px/QHD) - - - - 5x Native (~1800px/QHD+) - 5x Native (~1800px/QHD+) - - - - 6x Native (~2160px/4K UHD) - 6x Native (~2160px/4K UHD) - - - - 7x Native (~2520px) - 7x Native (~2520px) - - - - 8x Native (~2880px/5K UHD) - 8x Native (~2880px/5K UHD) - - - - 9x Native (~3240px) - 9x Native (~3240px) - - - - 10x Native (~3600px/6K UHD) - 10x Native (~3600px/6K UHD) - - - - 11x Native (~3960px) - 11x Native (~3960px) - - - - 12x Native (~4320px/8K UHD) - 12x Native (~4320px/8K UHD) - - - - 13x Native (~4680px) - 13x Native (~4680px) - - - - 14x Native (~5040px) - 14x Native (~5040px) - - - - 15x Native (~5400px) - 15x Native (~5400px) - - - - 16x Native (~5760px) - 16x Native (~5760px) - - - - 17x Native (~6120px) - 17x Native (~6120px) - - - - 18x Native (~6480px/12K UHD) - 18x Native (~6480px/12K UHD) - - - - 19x Native (~6840px) - 19x Native (~6840px) - - - - 20x Native (~7200px) - 20x Native (~7200px) - - - - 21x Native (~7560px) - 21x Native (~7560px) - - - - 22x Native (~7920px) - 22x Native (~7920px) - - - - 23x Native (~8280px) - 23x Native (~8280px) - - - - 24x Native (~8640px/16K UHD) - 24x Native (~8640px/16K UHD) - - - - 25x Native (~9000px) - 25x Native (~9000px) + 4x inbyggd (~1440px/QHD) + 5x Native (~1800px/QHD+) + 5x inbyggd (~1800px/QHD+) + + + + 6x Native (~2160px/4K UHD) + 6x inbyggd (~2160px/4K UHD) + + + + 7x Native (~2520px) + 7x inbyggd (~2520px) + + + + 8x Native (~2880px/5K UHD) + 8x inbyggd (~2880px/5K UHD) + + + + 9x Native (~3240px) + 9x inbyggd (~3240px) + + + + 10x Native (~3600px/6K UHD) + 10x inbyggd (~3600px/6K UHD) + + + 11x Native (~3960px) + 11x inbyggd (~3960px) + + + + 12x Native (~4320px/8K UHD) + 12x inbyggd (~4320px/8K UHD) + + + + 13x Native (~4680px) + 13x inbyggd (~4680px) + + + + 14x Native (~5040px) + 14x inbyggd (~5040px) + + + + 15x Native (~5400px) + 15x inbyggd (~5400px) + + + + 16x Native (~5760px) + 16x inbyggd (~5760px) + + + + 17x Native (~6120px) + 17x inbyggd (~6120px) + + + + 18x Native (~6480px/12K UHD) + 18x inbyggd (~6480px/12K UHD) + + + + 19x Native (~6840px) + 19x inbyggd (~6840px) + + + + 20x Native (~7200px) + 20x inbyggd (~7200px) + + + + 21x Native (~7560px) + 21x inbyggd (~7560px) + + + + 22x Native (~7920px) + 22x inbyggd (~7920px) + + + + 23x Native (~8280px) + 23x inbyggd (~8280px) + + + + 24x Native (~8640px/16K UHD) + 24x inbyggd (~8640px/16K UHD) + + + + 25x Native (~9000px) + 25x inbyggd (~9000px) + + + + %1x Native - %1x Native + %1x inbyggd - - - - - - - - - + + + + + + + + + Checked - Checked + Markerat - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling - Integer Scaling + Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - Aspect Ratio + Bildförhållande - + Auto Standard (4:3/3:2 Progressive) - Auto Standard (4:3/3:2 Progressive) + Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing - Deinterlacing + Deinterlacing - + Screenshot Size - Screenshot Size + Skärmbildsstorlek - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - Screenshot Format + Skärmbildsformat - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality - Screenshot Quality + Skärmbildskvalitet - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100 % - + Vertical Stretch - Vertical Stretch + Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - Fullscreen Mode + Helskärmsläge - - - + + + Borderless Fullscreen - Borderless Fullscreen + Ramfri helskärm - + Chooses the fullscreen resolution and frequency. - Chooses the fullscreen resolution and frequency. + Chooses the fullscreen resolution and frequency. - + Left Vänster - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. - Changes the number of pixels cropped from the left side of the display. + Changes the number of pixels cropped from the left side of the display. - + Top - Top + Överst - + Changes the number of pixels cropped from the top of the display. - Changes the number of pixels cropped from the top of the display. + Changes the number of pixels cropped from the top of the display. - + Right Höger - - - Changes the number of pixels cropped from the right side of the display. - Changes the number of pixels cropped from the right side of the display. - - - - Bottom - Bottom - - - - Changes the number of pixels cropped from the bottom of the display. - Changes the number of pixels cropped from the bottom of the display. - - - - - Native (PS2) (Default) - Native (PS2) (Default) - - - - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - - - - Texture Filtering - Texture Filtering - - - - Trilinear Filtering - Trilinear Filtering - - - - Anisotropic Filtering - Anisotropic Filtering - - - - Reduces texture aliasing at extreme viewing angles. - Reduces texture aliasing at extreme viewing angles. - - - - Dithering - Dithering - + Changes the number of pixels cropped from the right side of the display. + Changes the number of pixels cropped from the right side of the display. + + + + Bottom + Nederst + + + + Changes the number of pixels cropped from the bottom of the display. + Changes the number of pixels cropped from the bottom of the display. + + + + + Native (PS2) (Default) + Inbyggd (PS2) (Standard) + + + + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + + + + Texture Filtering + Texturfiltrering + + + + Trilinear Filtering + Trilinear Filtering + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Reduces texture aliasing at extreme viewing angles. + Reduces texture aliasing at extreme viewing angles. + + + + Dithering + Dithering + + + Blending Accuracy - Blending Accuracy + Blending Accuracy - + Texture Preloading - Texture Preloading + Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 trådar - - - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - - - Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. - - - - The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - - - - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - - - - GPU Target CLUT - GPU Target CLUT - - - - Skipdraw Range Start - Skipdraw Range Start - - - - - - - 0 - 0 - - - - - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - - - - Skipdraw Range End - Skipdraw Range End - - - - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - - - Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. - - - - Half Pixel Offset - Half Pixel Offset - - + - Might fix some misaligned fog, bloom, or blend effect. - Might fix some misaligned fog, bloom, or blend effect. + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - - Round Sprite - Round Sprite + + Enables mipmapping, which some games require to render correctly. + Enables mipmapping, which some games require to render correctly. - - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - - Texture Offsets X - Texture Offsets X + + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - - - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + + GPU Target CLUT + GPU Target CLUT - - Texture Offsets Y - Texture Offsets Y + + Skipdraw Range Start + Skipdraw Range Start - - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - Wild Arms: name of a game series. Leave as-is or use an official translation. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + + 0 + 0 + + + + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + + + + Skipdraw Range End + Skipdraw Range End + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - Bilinear Upscale - Bilinear Upscale + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. - - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + Half Pixel Offset + Half Pixel Offset - - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + + Might fix some misaligned fog, bloom, or blend effect. + Might fix some misaligned fog, bloom, or blend effect. - - Force palette texture draws to render at native resolution. - Force palette texture draws to render at native resolution. + + Round Sprite + Round Sprite + + + + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + + + + Texture Offsets X + Texture Offsets X + + + + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST and UV are different types of texture coordinates, like XY would be spatial coordinates. + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - Contrast Adaptive Sharpening - You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening + Texture Offsets Y + Texture Offsets Y - + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Wild Arms: name of a game series. Leave as-is or use an official translation. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Bilinear Upscale + Bilinjär uppskalning + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + + + + Force palette texture draws to render at native resolution. + Force palette texture draws to render at native resolution. + + + + Contrast Adaptive Sharpening + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening + + + Sharpness Skärpa - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Ljusstyrka - - - + + + 50 50 - + Contrast Kontrast - - - TV Shader - TV Shader - - - - Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. - - - - OSD Scale - OSD Scale - - - - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - - - - Shows the internal frame rate of the game in the top-right corner of the display. - Shows the internal frame rate of the game in the top-right corner of the display. - - - - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - - - - Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. - - - - Shows host's CPU utilization. - Shows host's CPU utilization. - - - - Shows host's GPU utilization. - Shows host's GPU utilization. - - - - Shows counters for internal graphical utilization, useful for debugging. - Shows counters for internal graphical utilization, useful for debugging. - - Shows the current controller state of the system in the bottom-left corner of the display. - Shows the current controller state of the system in the bottom-left corner of the display. + TV Shader + TV Shader + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. - Shows the current PCSX2 version on the top-right corner of the display. - Shows the current PCSX2 version on the top-right corner of the display. + OSD Scale + OSD-skala - Shows the currently active video capture status. - Shows the currently active video capture status. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Visar meddelanden på skärmen när händelser inträffar såsom sparade tillstånd skapas/läses in, skärmbilder tas etc. - - Shows the currently active input recording status. - Shows the currently active input recording status. + + Shows the internal frame rate of the game in the top-right corner of the display. + Shows the internal frame rate of the game in the top-right corner of the display. - - Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Visar den aktuella emuleringshastigheten i övre högra hörnet av skärmen som ett procenttal. - - - Leave It Blank - Leave It Blank + + Shows the resolution of the game in the top-right corner of the display. + Visar spelets upplösning längst upp i högra hörnet av skärmen. - - Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - - - - Sets the audio bitrate to be used. - Sets the audio bitrate to be used. - - - - 160 kbps - 160 kbps - - - - Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - - - - GS Dump Compression - GS Dump Compression - - - - Change the compression algorithm used when creating a GS dump. - Change the compression algorithm used when creating a GS dump. - - - - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - - - - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - - - - Displays additional, very high upscaling multipliers dependent on GPU capability. - Displays additional, very high upscaling multipliers dependent on GPU capability. - - - - Enable Debug Device - Enable Debug Device - - - - Enables API-level validation of graphics commands. - Enables API-level validation of graphics commands. - - - - GS Download Mode - GS Download Mode - - - - Accurate - Accurate - - - - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - + Shows host's CPU utilization. + Visar värdens CPU-användning. + + + + Shows host's GPU utilization. + Visar värdens GPU-användning. + + + + Shows counters for internal graphical utilization, useful for debugging. + Shows counters for internal graphical utilization, useful for debugging. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Visar aktuellt tillstånd för handkontroller i nedre vänstra hörnet av skärmen. + + - - - Default - This string refers to a default codec, whether it's an audio codec or a video codec. - Default + Shows the current PCSX2 version on the top-right corner of the display. + Visar aktuell version av PCSX2 i övre högra hörnet på skärmen. + + + + Shows the currently active video capture status. + Visar aktuell status för videofångst. + + + + Shows the currently active input recording status. + Visar aktuell status för inmatningsinspelning. + + + + Displays warnings when settings are enabled which may break games. + Visar varningar när inställningar är aktiverade som kan förstöra spel. + + + + + Leave It Blank + Lämna tomt + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + + + + Sets the audio bitrate to be used. + Sets the audio bitrate to be used. + + + + 160 kbps + 160 kbps + + + + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + + + + GS Dump Compression + GS Dump Compression + + + + Change the compression algorithm used when creating a GS dump. + Change the compression algorithm used when creating a GS dump. + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + + + + Displays additional, very high upscaling multipliers dependent on GPU capability. + Displays additional, very high upscaling multipliers dependent on GPU capability. + + + + Enable Debug Device + Aktivera felsökningsenhet + + + + Enables API-level validation of graphics commands. + Enables API-level validation of graphics commands. + + + + GS Download Mode + GS Download Mode + + + + Accurate + Accurate + + + + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + + + + + + + + Default + This string refers to a default codec, whether it's an audio codec or a video codec. + Standard + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format - Default + Standard @@ -14137,454 +14197,454 @@ Swap chain: see Microsoft's Terminology Portal. Graphics - Graphics + Grafik Save Screenshot - Save Screenshot + Spara skärmbild Toggle Video Capture - Toggle Video Capture + Växla videofångst Save Single Frame GS Dump - Save Single Frame GS Dump + Spara GS-dump med enstaka bildruta Save Multi Frame GS Dump - Save Multi Frame GS Dump + Save Multi Frame GS Dump Toggle Software Rendering - Toggle Software Rendering + Växla programvarurendering Increase Upscale Multiplier - Increase Upscale Multiplier + Increase Upscale Multiplier Decrease Upscale Multiplier - Decrease Upscale Multiplier + Decrease Upscale Multiplier Toggle On-Screen Display - Toggle On-Screen Display + Växla On-Screen Display Cycle Aspect Ratio - Cycle Aspect Ratio + Växla bildförhållande Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + Bildförhållande inställt till '{}'. Toggle Hardware Mipmapping - Toggle Hardware Mipmapping + Toggle Hardware Mipmapping Hardware mipmapping is now enabled. - Hardware mipmapping is now enabled. + Hardware mipmapping is now enabled. Hardware mipmapping is now disabled. - Hardware mipmapping is now disabled. + Hardware mipmapping is now disabled. Cycle Deinterlace Mode - Cycle Deinterlace Mode + Cycle Deinterlace Mode Automatic - Automatic + Automatisk Off - Off + Av Weave (Top Field First) - Weave (Top Field First) + Weave (Top Field First) Weave (Bottom Field First) - Weave (Bottom Field First) + Weave (Bottom Field First) Bob (Top Field First) - Bob (Top Field First) + Bob (Top Field First) Bob (Bottom Field First) - Bob (Bottom Field First) + Bob (Bottom Field First) Blend (Top Field First) - Blend (Top Field First) + Blend (Top Field First) Blend (Bottom Field First) - Blend (Bottom Field First) + Blend (Bottom Field First) Adaptive (Top Field First) - Adaptive (Top Field First) + Adaptive (Top Field First) Adaptive (Bottom Field First) - Adaptive (Bottom Field First) + Adaptive (Bottom Field First) Deinterlace mode set to '{}'. - Deinterlace mode set to '{}'. + Deinterlace mode set to '{}'. Toggle Texture Dumping - Toggle Texture Dumping + Växla texturdumpning Texture dumping is now enabled. - Texture dumping is now enabled. + Texturdumpning är nu aktiverad. Texture dumping is now disabled. - Texture dumping is now disabled. + Texturdumpning är nu inaktiverad. Toggle Texture Replacements - Toggle Texture Replacements + Växla texturersättningar Texture replacements are now enabled. - Texture replacements are now enabled. + Texture replacements are now enabled. Texture replacements are now disabled. - Texture replacements are now disabled. + Texture replacements are now disabled. Reload Texture Replacements - Reload Texture Replacements + Läs om texturersättningar Texture replacements are not enabled. - Texture replacements are not enabled. + Texture replacements are not enabled. Reloading texture replacements... - Reloading texture replacements... + Läser om texturersättningar... Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + Målhastighet inställd till {:.0f}%. Volume: Muted - Volume: Muted + Volym: Tyst Volume: {}% - Volume: {}% + Volym: {}% No save state found in slot {}. - No save state found in slot {}. + Inget sparat tillstånd hittades i plats {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu - Open Pause Menu - - - - Open Achievements List - Open Achievements List + Öppna pausmenyn - Open Leaderboards List - Open Leaderboards List + Open Achievements List + Öppna prestationslistan - Toggle Pause - Toggle Pause + Open Leaderboards List + Öppna topplistan - - Toggle Fullscreen - Toggle Fullscreen + + Toggle Pause + Växla paus + Toggle Fullscreen + Växla helskärm + + + Toggle Frame Limit - Toggle Frame Limit + Växla bildrutegräns - + Toggle Turbo / Fast Forward - Toggle Turbo / Fast Forward + Växla turbo / snabbspolning - + Toggle Slow Motion - Toggle Slow Motion + Växla slowmotion - + Turbo / Fast Forward (Hold) - Turbo / Fast Forward (Hold) - - - - Increase Target Speed - Increase Target Speed + Turbo / Fast Forward (Hold) - Decrease Target Speed - Decrease Target Speed + Increase Target Speed + Öka målhastighet - Increase Volume - Increase Volume + Decrease Target Speed + Sänk målhastighet - Decrease Volume - Decrease Volume + Increase Volume + Öka volymen - Toggle Mute - Toggle Mute + Decrease Volume + Sänk volymen - Frame Advance - Frame Advance + Toggle Mute + Växla tyst ljud - - Shut Down Virtual Machine - Shut Down Virtual Machine + + Frame Advance + Frame Advance - Reset Virtual Machine - Reset Virtual Machine + Shut Down Virtual Machine + Stäng av virtuell maskin - - Toggle Input Recording Mode - Toggle Input Recording Mode + + Reset Virtual Machine + Starta om virtuell maskin + Toggle Input Recording Mode + Växla läge för inmatningsinspelning + + - + + Save States - Save States - - - - Select Previous Save Slot - Select Previous Save Slot + Sparade tillstånd - Select Next Save Slot - Select Next Save Slot + Select Previous Save Slot + Välj föregående sparplats - Save State To Selected Slot - Save State To Selected Slot + Select Next Save Slot + Välj nästa sparplats - Load State From Selected Slot - Load State From Selected Slot + Save State To Selected Slot + Spara tillstånd till vald plats + Load State From Selected Slot + Läs in tillstånd från vald plats + + + Save State and Select Next Slot - Save State and Select Next Slot + Spara tillstånd och välj nästa plats - + Select Next Slot and Save State - Select Next Slot and Save State - - - - Save State To Slot 1 - Save State To Slot 1 - - - - Load State From Slot 1 - Load State From Slot 1 - - - - Save State To Slot 2 - Save State To Slot 2 - - - - Load State From Slot 2 - Load State From Slot 2 - - - - Save State To Slot 3 - Save State To Slot 3 + Välj nästa plats och spara tillstånd - Load State From Slot 3 - Load State From Slot 3 + Save State To Slot 1 + Spara tillstånd till plats 1 - Save State To Slot 4 - Save State To Slot 4 + Load State From Slot 1 + Läs in tillstånd från plats 1 - Load State From Slot 4 - Load State From Slot 4 + Save State To Slot 2 + Spara tillstånd till plats 2 - Save State To Slot 5 - Save State To Slot 5 + Load State From Slot 2 + Läs in tillstånd från plats 2 - Load State From Slot 5 - Load State From Slot 5 + Save State To Slot 3 + Spara tillstånd till plats 3 - Save State To Slot 6 - Save State To Slot 6 + Load State From Slot 3 + Läs in tillstånd från plats 3 - Load State From Slot 6 - Load State From Slot 6 + Save State To Slot 4 + Spara tillstånd till plats 4 - Save State To Slot 7 - Save State To Slot 7 + Load State From Slot 4 + Läs in tillstånd från plats 4 - Load State From Slot 7 - Load State From Slot 7 + Save State To Slot 5 + Spara tillstånd till plats 5 - Save State To Slot 8 - Save State To Slot 8 + Load State From Slot 5 + Läs in tillstånd från plats 5 - Load State From Slot 8 - Load State From Slot 8 + Save State To Slot 6 + Spara tillstånd till plats 6 - Save State To Slot 9 - Save State To Slot 9 + Load State From Slot 6 + Läs in tillstånd från plats 6 - Load State From Slot 9 - Load State From Slot 9 + Save State To Slot 7 + Spara tillstånd till plats 7 - Save State To Slot 10 - Save State To Slot 10 + Load State From Slot 7 + Läs in tillstånd från plats 7 + Save State To Slot 8 + Spara tillstånd till plats 8 + + + + Load State From Slot 8 + Läs in tillstånd från plats 8 + + + + Save State To Slot 9 + Spara tillstånd till plats 9 + + + + Load State From Slot 9 + Läs in tillstånd från plats 9 + + + + Save State To Slot 10 + Spara tillstånd till plats 10 + + + Load State From Slot 10 - Load State From Slot 10 + Läs in tillstånd från plats 10 Save slot {0} selected ({1}). - Save slot {0} selected ({1}). + Sparplats {0} vald ({1}). @@ -14592,78 +14652,78 @@ Swap chain: see Microsoft's Terminology Portal. {} Recording Input - {} Recording Input + {} Spelar in inmatning {} Replaying - {} Replaying + {} Spelar upp Input Recording Active: {} - Input Recording Active: {} + Inmatningsinspelning aktiv: {} Frame: {}/{} ({}) - Frame: {}/{} ({}) + Bildruta: {}/{} ({}) Undo Count: {} - Undo Count: {} + Ångringsantal: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Sparades {0:%H:%M} den {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. - Save state selector is unavailable without a valid game serial. + Val av sparningsplats är inte tillgänglig utan ett giltigt serienummer för spelet. Load - Load + Läs in Save - Save + Spara Select Previous - Select Previous + Välj föregående Select Next - Select Next + Välj nästa Close Menu - Close Menu + Stäng menyn Save Slot {0} - Save Slot {0} + Sparningsplats {0} No save present in this slot. - No save present in this slot. + Ingen sparning finns på denna plats. no save yet - no save yet + ingen sparning än @@ -14671,65 +14731,65 @@ Swap chain: see Microsoft's Terminology Portal. Edit Bindings - Edit Bindings + Redigera bindningar Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + Bindningar för Kontroller0/ButtonCircle Sensitivity: - Sensitivity: + Känslighet: 100% - 100% + 100% Deadzone: - Deadzone: + Dödläge: Add Binding - Add Binding + Lägg till bindning Remove Binding - Remove Binding + Ta bort bindning Clear Bindings - Clear Bindings + Töm bindningar Bindings for %1 %2 - Bindings for %1 %2 + Bindningar för %1 %2 Close - Close + Stäng Push Button/Axis... [%1] - Push Button/Axis... [%1] + Tryckknapp/Axlar... [%1] %1% - %1% + %1% @@ -14740,36 +14800,36 @@ Swap chain: see Microsoft's Terminology Portal. Left click to assign a new button Shift + left click for additional bindings - + -Left click to assign a new button -Shift + left click for additional bindings +Vänsterklicka för att tilldela en ny knapp +Skift + vänsterklick för ytterligare bindningar Right click to clear binding - -Right click to clear binding + +Högerklicka för att tömma bindning No bindings registered - No bindings registered + Inga bindningar registrerade %n bindings - - %n bindings - %n bindings + + %n bindning + %n bindningar Push Button/Axis... [%1] - Push Button/Axis... [%1] + Tryckknapp/Axlar... [%1] @@ -14777,37 +14837,37 @@ Right click to clear binding Started new input recording - Started new input recording + Startade ny inmatningsinspelning Savestate load failed for input recording - Savestate load failed for input recording + Inläsning av sparat tillstånd misslyckades för inmatningsinspelning Savestate load failed for input recording, unsupported version? - Savestate load failed for input recording, unsupported version? + Inläsning av sparat tillstånd misslyckades för inmatningsinspelning. Stöds versionen? Replaying input recording - Replaying input recording + Spelar upp inmatningsinspelning Input recording stopped - Input recording stopped + Inmatningsinspelning stoppad Unable to stop input recording - Unable to stop input recording + Kunde inte stoppa inmatningsinspelning Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... - Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... + Gratulerar, du har spelat för lång tid och därför nått till gränsen för inmatningsinspelning! Stoppar inspelningen nu... @@ -14817,12 +14877,12 @@ Right click to clear binding Record Mode Enabled - Record Mode Enabled + Inspelningsläge aktiverat Replay Mode Enabled - Replay Mode Enabled + Uppspelningsläge aktiverat @@ -14830,7 +14890,7 @@ Right click to clear binding Input Recording Viewer - Input Recording Viewer + Visare för inmatningsinspelning @@ -14860,27 +14920,27 @@ Right click to clear binding %1 %2 - %1 %2 + %1 %2 %1 - %1 + %1 %1 [%2] - %1 [%2] + %1 [%2] Left Analog - Left Analog + Vänster analog Right Analog - Right Analog + Höger analog @@ -14925,7 +14985,7 @@ Right click to clear binding D-Pad Down - D-Pad Down + D-Pad ner @@ -14940,42 +15000,42 @@ Right click to clear binding Select - Select + Select Start - Start + Start D-Pad Right - D-Pad Right + D-Pad höger D-Pad Up - D-Pad Up + D-Pad upp D-Pad Left - D-Pad Left + D-Pad vänster Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Filer för inmatningsinspelning (*.p2m2) Opening Recording Failed - Opening Recording Failed + Öppning av inspelning misslyckades Failed to open file: %1 - Failed to open file: %1 + Misslyckades med att öppna filen: %1 @@ -14988,12 +15048,12 @@ Right click to clear binding No devices with vibration motors were detected. - No devices with vibration motors were detected. + Inga enheter med vibrationsmotorer hittades. Select vibration motor for %1. - Select vibration motor for %1. + Välj vibrationsmotor för %1. @@ -15001,94 +15061,94 @@ Right click to clear binding Behaviour - Behaviour + Beteende Pause On Focus Loss - Pause On Focus Loss + Pausa när fokus tappas Inhibit Screensaver - Inhibit Screensaver + Förhindra skärmsläckare Pause On Start - Pause On Start + Pausa vid start Confirm Shutdown - Confirm Shutdown + Bekräfta avstängning Enable Discord Presence - Enable Discord Presence + Aktivera Discord-närvaro Pause On Controller Disconnection - Pause On Controller Disconnection + Pausa när handkontroller kopplas från Game Display - Game Display + Spelskärm Start Fullscreen - Start Fullscreen + Starta helskärm Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Dubbelklick växlar helskärm Render To Separate Window - Render To Separate Window + Renderera till separat fönster Hide Main Window When Running - Hide Main Window When Running + Dölj huvudmenyn vid körning Disable Window Resizing - Disable Window Resizing + Inaktivera ändring av fönsterstorlek Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Dölj markör i helskärm Preferences - Preferences + Inställningar Language: - Language: + Språk: @@ -15098,123 +15158,123 @@ Right click to clear binding Automatic Updater - Automatic Updater + Automatisk uppdatering Update Channel: - Update Channel: + Uppdateringskanal: Current Version: - Current Version: + Aktuell version: Enable Automatic Update Check - Enable Automatic Update Check + Aktivera automatisk uppdateringskontroll Check for Updates... - Check for Updates... + Leta efter uppdateringar... Native - Native + Inbyggd Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Classic Windows + Classic Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Gray) [Dark] + Dark Fusion (Grå) [Mörk] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Blue) [Dark] + Dark Fusion (Blå) [Mörk] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Grey Matter (Gray) [Dark] + Grey Matter (Grå) [Mörk] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Untouched Lagoon (Grågrön/-Blå ) [Ljus] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (Pink) [Light] + Baby Pastel (Rosa) [Ljus] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Pizza Time! (Brun/Krämvit) [Ljus] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (Vit/Blå) [Ljus] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Scarlet Devil (Red/Purple) [Dark] + Scarlet Devil (Röd/Lila) [Mörk] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (Blue/Purple) [Dark] + Violet Angel (Blå/Lila) [Mörk] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] + Cobalt Sky (Blå) [Mörk] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Ruby (Svart/Röd) [Mörk] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + Sapphire (Svart/Blå) [Mörk] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Emerald (Black/Green) [Dark] + Emerald (Black/Grön) [Mörk] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Custom.qss [Släpp i PCSX2-mapp] @@ -15222,43 +15282,43 @@ Right click to clear binding Checked - Checked + Markerat Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Letar automatiskt efter uppdateringar till programmet vid uppstart. Uppdateringar kan fördröjas till senare eller hoppas över helt. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Förhindrar att skärmsläckaren aktiveras och att värddatorn somnar när emuleringen körs. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Bestämmer huruvida en prompt ska visas för att bekräfta avstängning av den virtuella maskinen när snabbtangenten trycks ner. Pauses the emulator when a controller with bindings is disconnected. - Pauses the emulator when a controller with bindings is disconnected. + Pausar emulatorn när en handkontroller med bindningar kopplas från. Allows switching in and out of fullscreen mode by double-clicking the game window. - Allows switching in and out of fullscreen mode by double-clicking the game window. + Tillåter att växla in och ut ur helskärmsläge genom att dubbelklicka i spelfönstret. Prevents the main window from being resized. - Prevents the main window from being resized. + Förhindrar att huvudfönstret storleksändras. @@ -15271,52 +15331,52 @@ Right click to clear binding Unchecked - Unchecked + Inte markerat Fusion [Light/Dark] - Fusion [Light/Dark] + Fusion [Ljus/Mörk] Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Pausar emulatorn när ett spel startas. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pausar emulatorn när du minimerar fönstret eller växlar till ett annat program och avpausar när du växlar tillbaka. Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Ändrar automatiskt till fullskärm när spelet startar. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Döljer muspekaren/markören när emulatorn är i helskärmsläge. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Renderar spelet till ett separat fönster istället för huvudfönstret. Om inte markerad kommer spelet att visas över spellistan. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Döljer huvudfönstret (med spellistan) när ett spel körs. Kräver att Rendera till separat fönster är aktiverat. Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + Visar spelet som du för närvarande spelar som en del av din profil på Discord. System Language [Default] - System Language [Default] + Systemspråk [Standard] @@ -15324,67 +15384,67 @@ Right click to clear binding Log Window - %1 [%2] - Log Window - %1 [%2] + Loggfönster - %1 [%2] Log Window - Log Window + Loggfönster &Clear - &Clear + &Töm &Save... - &Save... + &Spara... Cl&ose - Cl&ose + Stä&ng &Settings - &Settings + I&nställningar Log To &System Console - Log To &System Console + Logga till &systemkonsoll Log To &Debug Console - Log To &Debug Console + Logga till &felsökningskonsoll Log To &File - Log To &File + Logga till &fil Attach To &Main Window - Attach To &Main Window + Fäst till &huvudfönstret Show &Timestamps - Show &Timestamps + Visa &tidsstämplar Select Log File - Select Log File + Välj loggfil Log Files (*.txt) - Log Files (*.txt) + Loggfiler (*.txt) @@ -15394,13 +15454,13 @@ Right click to clear binding Failed to open file for writing. - Failed to open file for writing. + Misslyckades med att öppna filen för skrivning. Log was written to %1. - Log was written to %1. + Loggen skrevs till %1. @@ -15409,37 +15469,37 @@ Right click to clear binding Services - Services + Tjänster Hide %1 - Hide %1 + Dölj %1 Hide Others - Hide Others + Dölj övriga Show All - Show All + Visa alla Preferences... - Preferences... + Inställningar... Quit %1 - Quit %1 + Avsluta %1 About %1 - About %1 + Om %1 @@ -15452,1094 +15512,1108 @@ Right click to clear binding &System - &System + &System - - - + + Change Disc - Change Disc + Byt skiva - - + Load State - Load State + Läs in tillstånd - - Save State - Save State - - - + S&ettings - S&ettings + &Inställningar - + &Help - &Help + &Hjälp - + &Debug - &Debug + Fe&lsök - - Switch Renderer - Switch Renderer - - - + &View - &View + &Visa - + &Window Size - &Window Size + &Fönsterstorlek - + &Tools - &Tools + Ver&ktyg - - Input Recording - Input Recording - - - + Toolbar - Toolbar + Verktygsrad - + Start &File... - Start &File... + Starta &fil... - - Start &Disc... - Start &Disc... - - - + Start &BIOS - Start &BIOS + Starta &BIOS - + &Scan For New Games - &Scan For New Games + &Sök efter nya spel - + &Rescan All Games - &Rescan All Games + Sök igenom alla spe&l igen + + + + Shut &Down + Stäng a&v - Shut &Down - Shut &Down + Shut Down &Without Saving + Stäng av &utan att spara - - Shut Down &Without Saving - Shut Down &Without Saving + + &Reset + Starta &om - &Reset - &Reset - - - &Pause - &Pause + &Paus - + E&xit - E&xit + Avs&luta - + &BIOS - &BIOS + &BIOS - - Emulation - Emulation - - - + &Controllers - &Controllers + Handko&ntroller - + &Hotkeys - &Hotkeys + Snabbtan&genter - + &Graphics - &Graphics - - - - A&chievements - A&chievements - - - - &Post-Processing Settings... - &Post-Processing Settings... - - - - Fullscreen - Fullscreen - - - - Resolution Scale - Resolution Scale - - - - &GitHub Repository... - &GitHub Repository... - - - - Support &Forums... - Support &Forums... - - - - &Discord Server... - &Discord Server... - - - - Check for &Updates... - Check for &Updates... - - - - About &Qt... - About &Qt... - - - - &About PCSX2... - &About PCSX2... - - - - Fullscreen - In Toolbar - Fullscreen - - - - Change Disc... - In Toolbar - Change Disc... - - - - &Audio - &Audio - - - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - - Global State - Global State - - - - &Screenshot - &Screenshot - - - - Start File - In Toolbar - Start File - - - - Start Disc - In Toolbar - Start Disc - - - - Start BIOS - In Toolbar - Start BIOS - - - - Shut Down - In Toolbar - Shut Down - - - - Reset - In Toolbar - Reset - - - - Pause - In Toolbar - Pause - - - - Load State - In Toolbar - Load State - - - - Save State - In Toolbar - Save State + &Grafik + &Post-Processing Settings... + Inställningar för e&fterbehandling... + + + + Resolution Scale + Upplösningsskala + + + + &GitHub Repository... + &GitHub-förråd... + + + + Support &Forums... + Supportfor&um... + + + + &Discord Server... + &Discord-server... + + + + Check for &Updates... + Leta e&fter uppdateringar... + + + + About &Qt... + Om &Qt... + + + + &About PCSX2... + Om &PCSX2... + + + + Fullscreen + In Toolbar + Helskärm + + + + Change Disc... + In Toolbar + Byt skiva... + + + + &Audio + Lju&d + + + + Global State + Globalt tillstånd + + + + &Screenshot + &Skärmbild + + + + Start File + In Toolbar + Starta fil + + + + &Change Disc + &Byt skiva + + + + &Load State + &Läs in tillstånd + + + + Sa&ve State + S&para tillstånd + + + + Setti&ngs + &Inställningar + + + + &Switch Renderer + &Byt renderare + + + + &Input Recording + In&matningsinspelning + + + + Start D&isc... + Starta s&kiva... + + + + Start Disc + In Toolbar + Starta skiva + + + + Start BIOS + In Toolbar + Starta BIOS + + + + Shut Down + In Toolbar + Stäng av + + + + Reset + In Toolbar + Starta om + + + + Pause + In Toolbar + Paus + + + + Load State + In Toolbar + Läs in tillstånd + + + + Save State + In Toolbar + Spara tillstånd + + + + &Emulation + &Emulering + + + Controllers In Toolbar - Controllers + Handkontroller - + + Achie&vements + &Prestationer + + + + &Fullscreen + &Helskärm + + + + &Interface + Gränss&nitt + + + + Add Game &Directory... + Lägg till &spelkatalog... + + + Settings In Toolbar - Settings - - - - Screenshot - In Toolbar - Screenshot - - - - &Memory Cards - &Memory Cards - - - - &Network && HDD - &Network && HDD - - - - &Folders - &Folders - - - - &Toolbar - &Toolbar - - - - Lock Toolbar - Lock Toolbar - - - - &Status Bar - &Status Bar - - - - Verbose Status - Verbose Status - - - - Game &List - Game &List - - - - System &Display - This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - System &Display - - - - Game &Properties - Game &Properties - - - - Game &Grid - Game &Grid - - - - Show Titles (Grid View) - Show Titles (Grid View) - - - - Zoom &In (Grid View) - Zoom &In (Grid View) - - - - Ctrl++ - Ctrl++ - - - - Zoom &Out (Grid View) - Zoom &Out (Grid View) - - - - Ctrl+- - Ctrl+- - - - - Refresh &Covers (Grid View) - Refresh &Covers (Grid View) - - - - Open Memory Card Directory... - Open Memory Card Directory... - - - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - Ny - - - - Play - This section refers to the Input Recording submenu. - Spela - - - - Stop - This section refers to the Input Recording submenu. - Stopp - - - - Settings - This section refers to the Input Recording submenu. Inställningar - - + + &From File... + Från &fil... + + + + From &Device... + Från &enhet... + + + + From &Game List... + Från spel&lista... + + + + &Remove Disc + Ta &bort skiva + + + + Screenshot + In Toolbar + Skärmbild + + + + &Memory Cards + Minn&eskort + + + + &Network && HDD + &Nätverk och hårddisk + + + + &Folders + &Mappar + + + + &Toolbar + Ve&rktygsrad + + + + Show Titl&es (Grid View) + Visa &titlar (rutnätsvy) + + + + &Open Data Directory... + Öppna &datakatalog... + + + + &Toggle Software Rendering + Växla pro&gramvarurenderare + + + + &Open Debugger + Öppna d&ebugger + + + + &Reload Cheats/Patches + Läs om &fusk/spelpatchar + + + + E&nable System Console + Aktivera system&konsoll + + + + Enable &Debug Console + Aktivera &felsökningskonsoll + + + + Enable &Log Window + Aktivera &loggfönster + + + + Enable &Verbose Logging + Aktivera &utförlig loggning + + + + Enable EE Console &Logging + Aktivera loggning för EE &Console + + + + Enable &IOP Console Logging + Aktivera loggning för &IOP Console + + + + Save Single Frame &GS Dump + Spara enstaka bildruta för &GS-dump + + + + &New + This section refers to the Input Recording submenu. + &Ny + + + + &Play + This section refers to the Input Recording submenu. + Spela &upp + + + + &Stop + This section refers to the Input Recording submenu. + &Stoppa + + + + &Controller Logs + Han&dkontrollerloggar + + + + &Input Recording Logs + Loggar för in&matningsinspelning + + + + Enable &CDVD Read Logging + Aktivera &CDVD-läsloggning + + + + Save CDVD &Block Dump + Spara CDVD-&blockdump + + + + &Enable Log Timestamps + Aktivera &tidsstämplar i loggar + + + + Start Big Picture &Mode + Starta storbildslä&get + + + + &Cover Downloader... + Hämta omslags&bilder... + + + + &Show Advanced Settings + Visa a&vancerade inställningar + + + + &Recording Viewer + Inspelnin&gsvisare + + + + &Video Capture + Video&fångst + + + + &Edit Cheats... + &Redigera fusk... + + + + Edit &Patches... + Redigera s&pelpatchar... + + + + &Status Bar + Statusra&d + + + + + Game &List + Spellis&ta + + + + Loc&k Toolbar + &Lås verktygsraden + + + + &Verbose Status + &Utförlig status + + + + System &Display + This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. + Systemskä&rm + + + + Game &Properties + Spele&genskaper + + + + Game &Grid + Spelr&utnät + + + + Zoom &In (Grid View) + Zooma &in (rutnätsvy) + + + + Ctrl++ + Ctrl++ + + + + Zoom &Out (Grid View) + Zooma &ut (rutnätsvy) + + + + Ctrl+- + Ctrl+- + + + + Refresh &Covers (Grid View) + Uppdatera &omslag (rutnätsvy) + + + + Open Memory Card Directory... + Öppna katalog för minnekort... + + + Input Recording Logs - Input Recording Logs + Loggar för inmatningsinspelning - - Controller Logs - Controller Logs - - - + Enable &File Logging - Enable &File Logging + Aktivera &filloggning - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode - Start Big Picture Mode + Starta storbildsläge - - + + Big Picture In Toolbar - Big Picture + Storbild - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings - Show Advanced Settings + Visa avancerade inställningar - - Recording Viewer - Recording Viewer - - - - + Video Capture - Video Capture + Videofångst - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution - Internal Resolution + Intern upplösning - + %1x Scale - %1x Scale + %1x skala - + Select location to save block dump: - Select location to save block dump: + Välj plats för att spara blockdumpar: - + Do not show again - Do not show again + Visa inte igen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Ändringar av avancerade inställningar kan ha oförväntade effekter på spel, inklusive grafiska problem, låsningar och även skadade sparade filer. Vil rekommenderar inte att ändra avancerade inställningar såvida inte du vet vad du gör och implikationerna av att ändra varje inställning. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +PCSX2-teamet kommer inte att ge support för konfigurationer som ändrar dessa inställningar. Du gör det på egen risk. -Are you sure you want to continue? +Är du säker på att du vill fortsätta? - + %1 Files (*.%2) - %1 Files (*.%2) + %1 filer (*.%2) - + WARNING: Memory Card Busy - WARNING: Memory Card Busy + VARNING: Minneskortet är upptaget - + Confirm Shutdown - Confirm Shutdown + Bekräfta avstängning - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + Är du säker på att du vill stänga av den virtuella maskinen? - + Save State For Resume - Save State For Resume + Spara tillstånd för att återuppta - - - - - - + + + + + + Error Fel - + You must select a disc to change discs. - You must select a disc to change discs. + Du måste välja en skiva för att byta skivor. - + Properties... - Properties... + Egenskaper... - + Set Cover Image... - Set Cover Image... + Ange omslagsbild... - + Exclude From List - Exclude From List + Exkludera från lista - + Reset Play Time - Reset Play Time + Nollställ spelad tid - + Check Wiki Page - Check Wiki Page + Titta på wikisidan - + Default Boot - Default Boot + Standarduppstart - + Fast Boot - Fast Boot + Snabb uppstart - + Full Boot - Full Boot + Fullständig uppstart - + Boot and Debug - Boot and Debug + Uppstart och felsökning - + Add Search Directory... - Add Search Directory... + Lägg till sökkatalog... - + Start File - Start File + Starta fil - + Start Disc - Start Disc + Starta skiva - + Select Disc Image - Select Disc Image + Välj skivavbild - + Updater Error - Updater Error + Fel vid uppdatering - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Tuvärr, du försöker att uppdatera en PCSX2-version som inte är en officiell GitHub-utgåva. Den automatiska uppdateraren är endast aktiverad för officiella byggversioner för att förhindra inkompatibiltet.</p><p>Hämta en officiell byggversion på länken nedan:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + Automatisk uppdatering stöds inte på aktuell plattform. + + + + Confirm File Creation + Bekräfta filskapande - Confirm File Creation - Confirm File Creation - - - The pnach file '%1' does not currently exist. Do you want to create it? - The pnach file '%1' does not currently exist. Do you want to create it? + Ppnach-filen '%1' finns inte för närvarande. Vill du skapa den? - + Failed to create '%1'. - Failed to create '%1'. + Misslyckades med att skapa '%1'. + + + + Theme Change + Temaändring - Theme Change - Theme Change + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + Byte av tema kommer att stänga felsökningsfönstret. Allt osparat data går förlorat. Vill du fortsätta? - - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? + + Input Recording Failed + Inmatningsinspelning misslyckades - Input Recording Failed - Input Recording Failed - - - Failed to create file: {} - Failed to create file: {} + Misslyckades med att skapa filen: {} - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Filer för inmatningsinspelning (*.p2m2) + + + + Input Playback Failed + Inmatningsinspelning misslyckades - Input Playback Failed - Input Playback Failed - - - Failed to open file: {} - Failed to open file: {} + Misslyckades med att öppna filen: {} - + Paused Pausad - + Load State Failed - Load State Failed + Inläsning av tillstånd misslyckades - + Cannot load a save state without a running VM. - Cannot load a save state without a running VM. + Kan inte läsa in ett sparat tillstånd utan en körande VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Den nya ELF kan inte läsas in utan att starta om virtuella maskinen. Vill du starta om den virtuella maskinen nu? - + Cannot change from game to GS dump without shutting down first. - Cannot change from game to GS dump without shutting down first. + Kan inte ändra från spel till GS-dump utan att stänga av först. - + Failed to get window info from widget - Failed to get window info from widget + Misslyckades med att få fönsterinfo från widget + + + + Stop Big Picture Mode + Stoppa storbildsläge - Stop Big Picture Mode - Stop Big Picture Mode - - - Exit Big Picture In Toolbar - Exit Big Picture + Avsluta storbildsläget - + Game Properties - Game Properties + Spelegenskaper - + Game properties is unavailable for the current game. - Game properties is unavailable for the current game. + Spelegenskaper är inte tillgängliga för det aktuella spelet. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Kunde inte hitta några cd/dvd-rom-enheter. Försäkra dig om att du har en enhet ansluten och tillräckliga rättigheter att komma åt den. - + Select disc drive: - Select disc drive: + Välj skivenhet: - + This save state does not exist. - This save state does not exist. + Detta sparade tillstånd finns inte. - + Select Cover Image - Select Cover Image + Välj skivomslag - + Cover Already Exists - Cover Already Exists + Omslaget finns redan - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + En omslagsbild för detta spel finns redan. Vill du ersätta den? - + + - Copy Error - Copy Error + Kopieringsfel + + + + Failed to remove existing cover '%1' + Misslyckades med att ta bort befintligt omslag '%1' - Failed to remove existing cover '%1' - Failed to remove existing cover '%1' + Failed to copy '%1' to '%2' + Misslyckades med att kopiera '%1' till '%2' - Failed to copy '%1' to '%2' - Failed to copy '%1' to '%2' - - - Failed to remove '%1' - Failed to remove '%1' + Misslyckades med att ta bort '%1' - - + + Confirm Reset - Confirm Reset + Bekräfta omstart - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - All Cover Image Types (*.jpg *.jpeg *.png *.webp) + Alla omslagsbildtyper (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - You must select a different file to the current cover image. + Du måste välja en annan fil för den aktuella omslagsbilden. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + Är du säker på att du vill nollställa speltiden för '%1'? -This action cannot be undone. +Denna åtgärd kan inte ångras. - + Load Resume State - Load Resume State + Läs in återställt tillstånd - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + Ett sparat tillstånd hittades för detta spel som sparades: %1. -Do you want to load this state, or start from a fresh boot? +Vill du läsa in detta tillstånd eller starta från en fräsch uppstart? - + Fresh Boot - Fresh Boot + Fräsch uppstart - + Delete And Boot - Delete And Boot + Ta bort och starta upp - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + Misslyckades med att ta bort sparad tillståndfil: '%1'. - + Load State File... - Load State File... + Läs in tillståndsfil... - + Load From File... - Load From File... + Läs in från fil... - - + + Select Save State File - Select Save State File + Välj fil för sparat tillstånd - + Save States (*.p2s) - Save States (*.p2s) + Sparade tillstånd (*.p2s) - + Delete Save States... - Delete Save States... + Ta bort sparade tillstånd... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + Alla filtyper (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) + Alla filtyper (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> + VARNING: Ditt minneskort skriver fortfarande data. Stänga ner nu kommer <b>FÖRSTÖRA DITT MINNESKORT.</b> Det rekommenderas varmt att återuppta ditt spel och låta det skriva klart till minneskortet.<br><br>Vill du stänga av ändå och <b>FÖRSTÖRA DITT MINNESKORT?</b> - + Save States (*.p2s *.p2s.backup) - Save States (*.p2s *.p2s.backup) + Sparade tillstånd (*.p2s *.p2s.backup) - + Undo Load State - Undo Load State + Ångra inläst tillstånd - + Resume (%2) - Resume (%2) + Återuppta (%2) - + Load Slot %1 (%2) - Load Slot %1 (%2) + Läs in plats %1 (%2) - - + + Delete Save States - Delete Save States + Ta bort sparade tillstånd - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - Are you sure you want to delete all save states for %1? + Är du säker på att du vill ta bort alla sparade tillstånd för %1? -The saves will not be recoverable. +Detta går inte att ångra. - + %1 save states deleted. - %1 save states deleted. + %1 sparade tillstånd togs bort. - + Save To File... - Save To File... + Spara till fil... - + Empty Tom - + Save Slot %1 (%2) - Save Slot %1 (%2) + Sparningsplats %1 (%2) - + Confirm Disc Change - Confirm Disc Change + Bekräfta skivbyte - + Do you want to swap discs or boot the new image (via system reset)? - Do you want to swap discs or boot the new image (via system reset)? + Vill du byta skivor eller starta upp nya avbilden (via systemomstart)? - + Swap Disc - Swap Disc + Växla skiva - + Reset - Återställ + Starta om Missing Font File - Missing Font File + Saknar typsnittsfil The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + Typsnittsfilen '%1' krävs för On-Screen Display och Storbildsläget för att visa meddelandet på ditt språk.<br><br>Vill du hämta denna fil nu? Dessa filer är oftast mindre än 10 megabytes i storlek.<br><br><strong>Om du inte hämtar denna fil kommer skärmmeddelanden inte att gå att läsa.</strong> Downloading Files - Downloading Files + Hämtar filer MemoryCard - - + + Memory Card Creation Failed - Memory Card Creation Failed + Skapandet av minneskort misslyckades - + Could not create the memory card: {} - Could not create the memory card: + Kunde inte skapa minneskortet: {} - + Memory Card Read Failed - Memory Card Read Failed + Läsning av minneskort misslyckades - + Unable to access memory card: {} @@ -16547,36 +16621,41 @@ The saves will not be recoverable. Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. - Unable to access memory card: + Kunde inte komma åt minneskort: {} -Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. -Close any other instances of PCSX2, or restart your computer. +En annan instans av PCSX2 kanske använder detta minneskort eller minneskortet är lagrat i en skrivskyddad mapp. +Stäng andra instanser av PCSX2 eller starta om din dator. - - + + Memory Card '{}' was saved to storage. - Memory Card '{}' was saved to storage. + Minneskortet '{}' sparades till lagring. - + Failed to create memory card. The error was: {} - Failed to create memory card. The error was: + Misslyckades med att skapa minneskort. Felet var: {} - + Memory Cards reinserted. - Memory Cards reinserted. + Minneskort anslutna igen. - + Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. + Tvinga utmatning av alla minneskort. Ansluter igen om 1 sekund. + + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + Den virtuella konsolen har inte sparat till ditt minneskort under ganska lång tid. Sparade tillstånd bör inte användas i stället för att spara i spelet. @@ -16584,36 +16663,36 @@ Close any other instances of PCSX2, or restart your computer. Convert Memory Card - Convert Memory Card + Konvertera minneskort Conversion Type - Conversion Type + Konverteringstyp 8 MB File - 8 MB Fil + 8 MB -fil 16 MB File - 16 MB Fil + 16 MB-fil 32 MB File - 32 MB Fil + 32 MB-fil 64 MB File - 64 MB Fil + 64 MB-fil @@ -16623,43 +16702,43 @@ Close any other instances of PCSX2, or restart your computer. <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Observera:</strong> Konvertering av ett minneskort skapar en <strong>KOPIA</strong> av ditt befintliga minneskort. Det tar <strong>INTE bort, ändrar eller ersätter</strong> ditt befintliga minneskort.</center> Progress - Progress + Förlopp Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Använder en mapp på din dators filsystem, istället för en fil. Obegränsad kapacitet men ändå samma kompatibilitet som ett 8 MB minneskort. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + Ett standardkort, 8 MB minneskort. Mest kompatibelt men minsta kapaciteten. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + 2x större än ett standardkort. Kanske kan ha kompatibilitetsproblem. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x större än ett standardkort. Kommer antagligen ha kompatibilitetsproblem. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x större än ett standardminneskort. Kommer antagligen ha kompatibilitetsproblem. @@ -16667,40 +16746,40 @@ Close any other instances of PCSX2, or restart your computer. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + Konvertering av minneskort misslyckades Invalid MemoryCardType - Invalid MemoryCardType + Ogiltig MemoryCardType Conversion Complete - Conversion Complete + Konverteringen färdig Memory Card "%1" converted to "%2" - Memory Card "%1" converted to "%2" + Minneskortet "%1" konverterat till "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Din mapp för minneskort innehåller för mycket data för att konverteras till ett minneskort på fil. Största filstorleken för ett minneskort är 64 MB. För att konvertera din mapp för minneskort så måste du ta bort spelmappar till dess storlek är 64 MB eller mindre. Cannot Convert Memory Card - Cannot Convert Memory Card + Kan inte konvertera minneskort There was an error when accessing the memory card directory. Error message: %0 - There was an error when accessing the memory card directory. Error message: %0 + Det uppstod ett fel vid åtkomst till minneskortets katalog. Felmeddelande: %0 @@ -16712,27 +16791,27 @@ Close any other instances of PCSX2, or restart your computer. Create Memory Card - Create Memory Card + Skapa minneskort <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Skapa minneskort</span><br />Ange namnet för minneskortet som du vill skapa och välj en storlek. Vi rekommenderar att använda 8MB ellerMapp för bästa kompatibilitet.</p></body></html> Memory Card Name: - Memory Card Name: + Namn för minneskort: 8 MB [Most Compatible] - 8 MB [Most Compatible] + 8 MB [mest kompatibel] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + Detta är standardstorleken för Sonys egna kort och stöds av alla spel och BIOS-versioner. @@ -16743,7 +16822,7 @@ Close any other instances of PCSX2, or restart your computer. A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + En vanlig storlek för minneskort från tredjepart som bör fungera med de flesta spel. @@ -16758,7 +16837,7 @@ Close any other instances of PCSX2, or restart your computer. Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. + Varning för låg kompatibilitet: ja, den är väldigt stor men kanske inte fungerar med många spel. @@ -16768,47 +16847,47 @@ Close any other instances of PCSX2, or restart your computer. Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + Lagra minneskortets innehåll på värdens filsystem istället för en fil. 128 KB (PS1) - 128 KB (PS1) + 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + Detta är standardstorleken för Sonys PS1-minneskort och är endast kompatibla med PS1-spel. Use NTFS Compression - Use NTFS Compression + Använd NTFS-komprimering NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS-komprimering är inbyggt, snabbt och tillförlitligt. Komprimerar vanligtvis minneskort (högst rekommenderat). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Misslyckades med att skapa minneskortet därför att namnet '%1' innehåller ett eller flera ogiltigt tecken. Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. + Misslyckades med att skapa minneskortet därför att ett annat kort med namnet '%1' redan finns. Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + Misslyckades med att skapa minneskortet. Loggen kan innehålla mer information. Memory Card '%1' created. - Memory Card '%1' created. + Minneskort '%1' skapat. @@ -16816,12 +16895,12 @@ Close any other instances of PCSX2, or restart your computer. Yes - Yes + Ja No - No + Nej @@ -16829,12 +16908,12 @@ Close any other instances of PCSX2, or restart your computer. Memory Card Slots - Memory Card Slots + Minneskortsplatser Memory Cards - Memory Cards + Minneskort @@ -16855,7 +16934,7 @@ Close any other instances of PCSX2, or restart your computer. Reset - Återställ + Nollställ @@ -16875,12 +16954,12 @@ Close any other instances of PCSX2, or restart your computer. Last Modified - Senast Ändrad + Senast ändrad Refresh - Refresh + Uppdatera @@ -16892,19 +16971,19 @@ Close any other instances of PCSX2, or restart your computer. Rename - Rename + Byt namn Convert - Convert + Konvertera Delete - Radera + Ta bort @@ -16915,27 +16994,27 @@ Close any other instances of PCSX2, or restart your computer. Automatically manage saves based on running game - Automatically manage saves based on running game + Hantera automatiskt sparade tillstånd baserat på körande spel Checked - Checked + Markerat (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Endast mapptyp / Kortstorlek: Auto) Läser endast in den relevanta sparningen för startade spelet, ignorerar andra. Undviker att få slut på plats för sparningar. Swap Memory Cards - Swap Memory Cards + Byt minneskort Eject Memory Card - Eject Memory Card + Mata ut minneskort @@ -16947,7 +17026,7 @@ Close any other instances of PCSX2, or restart your computer. Delete Memory Card - Delete Memory Card + Ta bort minneskort @@ -16955,61 +17034,61 @@ Close any other instances of PCSX2, or restart your computer. Rename Memory Card - Rename Memory Card + Byt namn på minneskort New Card Name - New Card Name + Nytt kortnamn New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + Nytt namn är ogiltigt. Det måste sluta med .ps2 New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + Nytt namn är ogiltigt. Ett kort med samma namn finns redan. Slot %1 - Slot %1 + Plats %1 This Memory Card cannot be recognized or is not a valid file type. - This Memory Card cannot be recognized or is not a valid file type. + Detta minneskort känns inte igen eller har en ogiltig filtyp. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Är du säker på att du vill ta bort minneskortet '%1'? -This action cannot be reversed, and you will lose any saves on the card. +Denna åtgärd går inte att ångra och du lörlorar alla sparningar på kortet. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Misslyckades med att ta bort minneskort. Loggen kan innehålla mer information. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Misslyckades med att byta namn på minneskort. Loggen kan innehålla mer information. Use for Slot %1 - Use for Slot %1 + Använd för Plats %1 Both slots must have a card selected to swap. - Both slots must have a card selected to swap. + Båda platserna måste ha ett kort valt för att byta. @@ -17053,13 +17132,13 @@ This action cannot be reversed, and you will lose any saves on the card. %1 [%2] - %1 [%2] + %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [saknas] @@ -17097,27 +17176,27 @@ This action cannot be reversed, and you will lose any saves on the card. Float - Float + Flyttal Double - Double + Dubbel String - String + Sträng Array of byte - Array of byte + Array av byte Hex - Hex + Hex @@ -17127,83 +17206,83 @@ This action cannot be reversed, and you will lose any saves on the card. Filter Search - Filter Search + Filtersökning Equals - Equals + Lika med Not Equals - Not Equals + Inte lika med Greater Than - Greater Than + Större än Greater Than Or Equal - Greater Than Or Equal + Större än eller lika med Less Than - Less Than + Mindre än Less Than Or Equal - Less Than Or Equal + Mindre än eller lika med Comparison - Comparison + Jämförelse Start - Start + Start End - End + Slut Search Results List Context Menu - Search Results List Context Menu + Kontextmeny för sökresultatlista Copy Address - Copy Address + Kopiera adress Go to in Disassembly - Go to in Disassembly + Gå in i Disassembly Add to Saved Memory Addresses - Add to Saved Memory Addresses + Lägg till i sparade minnesadresser Remove Result - Remove Result + Ta bort resultat @@ -17213,82 +17292,82 @@ This action cannot be reversed, and you will lose any saves on the card. Debugger - Debugger + Debugger Invalid start address - Invalid start address + Ogiltig startadress Invalid end address - Invalid end address + Ogiltig slutadress Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + Startadressen kan inte vara lika med eller större än slutadressen Invalid search value - Invalid search value + Ogiltigt sökvärde Value is larger than type - Value is larger than type + Värdet är större än typen This search comparison can only be used with filter searches. - This search comparison can only be used with filter searches. + Denna sökjämförelse kan endast användas med filtersökningar. %0 results found - %0 results found + %0 resultat hittades Searching... - Searching... + Söker... Increased - Increased + Ökad Increased By - Increased By + Ökad med Decreased - Decreased + Minskad Decreased By - Decreased By + Minskad med Changed - Changed + Ändrad Changed By - Changed By + Ändrad med Not Changed - Not Changed + Inte ändrad @@ -17296,82 +17375,82 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Minne Copy Address - Copy Address + Kopiera adress Go to in Disassembly - Go to in Disassembly + Gå in i Disassembly Go to address - Go to address + Gå till adress Show as Little Endian - Show as Little Endian + Visa som Little Endian Show as 1 byte - Show as 1 byte + Visa som 1 byte Show as 2 bytes - Show as 2 bytes + Visa som 2 bytes Show as 4 bytes - Show as 4 bytes + Visa som 4 bytes Show as 8 bytes - Show as 8 bytes + Visa som 8 bytes Add to Saved Memory Addresses - Add to Saved Memory Addresses + Lägg till i sparade minnesadresser Copy Byte - Copy Byte + Kopiera byte Copy Segment - Copy Segment + Kopiera segment Copy Character - Copy Character + Kopiera tecken Paste - Paste + Klistra in Go To In Memory View - Go To In Memory View + Gå in i minnesvy - + Cannot Go To - Cannot Go To + Kan inte gå till @@ -17379,42 +17458,42 @@ This action cannot be reversed, and you will lose any saves on the card. No existing function found. - No existing function found. + Ingen befintlig funktion hittades. No next symbol found. - No next symbol found. + Ingen nästa symbol hittades. Size is invalid. - Size is invalid. + Storleken är ogiltig. Size is not a multiple of 4. - Size is not a multiple of 4. + Storleken är inte en multipel av 4. A function already exists at that address. - A function already exists at that address. + En funktion finns redan på den adressen. Cannot create symbol source. - Cannot create symbol source. + Kan inte skapa symbolkälla. Cannot create symbol. - Cannot create symbol. + Kan inte skapa symbol. Cannot Create Function - Cannot Create Function + Kan inte skapa funktion @@ -17422,17 +17501,17 @@ This action cannot be reversed, and you will lose any saves on the card. Cannot create symbol source. - Cannot create symbol source. + Kan inte skapa symbolkälla. Cannot create symbol. - Cannot create symbol. + Kan inte skapa symbol. Cannot Create Global Variable - Cannot Create Global Variable + Kan inte skapa global variabel @@ -17440,54 +17519,54 @@ This action cannot be reversed, and you will lose any saves on the card. New Input Recording - New Input Recording + Ny inmatningsinspelning Select Recording Type - Select Recording Type + Välj inspelningstyp Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. - Power On + Uppstart Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Save State + Spara tillstånd <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Varning! Gör du en inmatningsinspelning som startar från ett sparat tillstånd så kommer det inte att fungera på framtida versioner på grund av versionen av det sparade tillståndet.</span></p></body></html> Select File Path - Select File Path + Välj filsökväg Browse - Browse + Bläddra Enter Author Name - Enter Author Name + Ange upphovspersonens namn Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Filer för inmatningsinspelningar (*.p2m2) Select a File - Select a File + Välj en fil @@ -17496,27 +17575,27 @@ This action cannot be reversed, and you will lose any saves on the card. Invalid function. - Invalid function. + Ogiltig funktion. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Kan inte bestämma storlek för stack frame för vald funktion. Cannot create symbol source. - Cannot create symbol source. + Kan inte skapa symbolkälla. Cannot create symbol. - Cannot create symbol. + Kan inte skapa symbol. Cannot Create Local Variable - Cannot Create Local Variable + Kan inte skapa lokal variabel @@ -17525,32 +17604,32 @@ This action cannot be reversed, and you will lose any saves on the card. Invalid function. - Invalid function. + Ogiltig funktion. Invalid storage type. - Invalid storage type. + Ogiltig lagringstyp. Cannot determine stack frame size of selected function. - Cannot determine stack frame size of selected function. + Kan inte beställa storlek för stack frame för vald funktion. Cannot create symbol source. - Cannot create symbol source. + Kan inte skapa symbolkälla. Cannot create symbol. - Cannot create symbol. + Kan inte skapa symbol. Cannot Create Parameter Variable - Cannot Create Parameter Variable + Kan inte skapa parametervariabel @@ -17558,118 +17637,118 @@ This action cannot be reversed, and you will lose any saves on the card. Dialog - Dialog + Dialog Name - Name + Namn Address - Address + Adress Register - Register + Register Stack Pointer Offset - Stack Pointer Offset + Offset för stackpekare Size - Size + Storlek Custom - Custom + Anpassad Existing Functions - Existing Functions + Befintliga funktioner Shrink to avoid overlaps - Shrink to avoid overlaps + Minska för att undvika överlappningar Do not modify - Do not modify + Ändra inte Type - Type + Typ Function - Function + Funktion Global - Global + Global Stack - Stack + Stack Fill existing function (%1 bytes) - Fill existing function (%1 bytes) + Fyll befintlig funktion (%1 bytes) Fill existing function (none found) - Fill existing function (none found) + Fyll befintlig funktion (ingen hittades) Fill space (%1 bytes) - Fill space (%1 bytes) + Fyll utrymme (%1 bytes) Fill space (no next symbol) - Fill space (no next symbol) + Fyll utrymme (ingen nästa symbol) Fill existing function - Fill existing function + Fyll befintlig funktion Fill space - Fill space + Fyll utrymme Name is empty. - Name is empty. + Namnet är tomt. Address is not valid. - Address is not valid. + Adressen är inte giltig. Address is not aligned. - Address is not aligned. + Adressen är inte justerad. @@ -17679,52 +17758,52 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + D-Pad upp D-Pad Right - D-Pad Right + D-Pad höger D-Pad Down - D-Pad Down + D-Pad ner D-Pad Left - D-Pad Left + D-Pad vänster Triangle - Triangle + Triangel Circle - Circle + Cirkel Cross - Cross + Kryss Square - Square + Fyrkant @@ -17732,7 +17811,7 @@ This action cannot be reversed, and you will lose any saves on the card. Select - Select + Select @@ -17741,155 +17820,155 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Start + Start L1 (Left Bumper) - L1 (Left Bumper) + L1 (Left Bumper) L2 (Left Trigger) - L2 (Left Trigger) + L2 (Left Trigger) R1 (Right Bumper) - R1 (Right Bumper) + R1 (Right Bumper) R2 (Right Trigger) - R2 (Right Trigger) + R2 (Right Trigger) L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (Left Stick Button) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (Right Stick Button) Analog Toggle - Analog Toggle + Analog växling Apply Pressure - Apply Pressure + Tillämpa tryck Left Stick Up - Left Stick Up + Vänster spak upp Left Stick Right - Left Stick Right + Vänster spak höger Left Stick Down - Left Stick Down + Vänster spak ner Left Stick Left - Left Stick Left + Vänster spak vänster Right Stick Up - Right Stick Up + Höger spak upp Right Stick Right - Right Stick Right + Höger spak höger Right Stick Down - Right Stick Down + Höger spak ner Right Stick Left - Right Stick Left + Höger spak vänster Large (Low Frequency) Motor - Large (Low Frequency) Motor + Stor (Lågfrekvens) motor Small (High Frequency) Motor - Small (High Frequency) Motor + Liten (Högfrekvens) motor Not Inverted - Not Inverted + Inte inverterad Invert Left/Right - Invert Left/Right + Invertera vänster/höger Invert Up/Down - Invert Up/Down + Invertera upp/ner Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + Invertera vänster/höger + upp/ner Invert Left Stick - Invert Left Stick + Invertera vänster spak Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + Inverterar riktningen för vänstra analogspaken. Invert Right Stick - Invert Right Stick + Invertera höger spak Inverts the direction of the right analog stick. - Inverts the direction of the right analog stick. + Inverterar riktningen för högra analogspaken. Analog Deadzone - Analog Deadzone + Analogt dödläge Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. @@ -17901,154 +17980,154 @@ This action cannot be reversed, and you will lose any saves on the card. %.0f%% - %.0f%% + %.0f%% Button/Trigger Deadzone - Button/Trigger Deadzone + Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount - Pressure Modifier Amount + Pressure Modifier Amount Analog light is now on for port {0} / slot {1} - Analog light is now on for port {0} / slot {1} + Analog lampa är nu på för port {0} / slot {1} Analog light is now off for port {0} / slot {1} - Analog light is now off for port {0} / slot {1} + Analog lampa är nu avstängd för port {0} / slot {1} Analog Sensitivity - Analog Sensitivity + Analog känslighet Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale - Large Motor Vibration Scale + Vibrationsskala för stor motor Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + Ökar eller minskar intensiteten för lågfrekvent vibration som skickas av spelet. Small Motor Vibration Scale - Small Motor Vibration Scale + Vibrationsskala för liten motor Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Ökar eller minskar intensiteten för högfrekvent vibration som skickas av spelet. Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + Ställer in trycket för när modifierarknappen hålls ner. Not Connected - Not Connected + Inte ansluten DualShock 2 - DualShock 2 + DualShock 2 Strum Up - Strum Up + Strum Up Strum Down - Strum Down + Strum Down Green Fret - Green Fret + Green Fret Red Fret - Red Fret + Red Fret Yellow Fret - Yellow Fret + Yellow Fret Blue Fret - Blue Fret + Blue Fret Orange Fret - Orange Fret + Orange Fret Whammy Bar - Whammy Bar + Whammy Bar Tilt Up - Tilt Up + Tilt Up Whammy Bar Deadzone - Whammy Bar Deadzone + Dödläge för Whammy Bar Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Känslighet för Whammy Bar Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. Guitar - Guitar + Guitar Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. - Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. -Ejecting {3} and replacing it with {2}. + Kontrollerport {0}, plats {1} har en {2} ansluten men sparat tillstånd har en {3}. +Koppla från {3} och ersätt den med {2}. @@ -18098,152 +18177,152 @@ Ejecting {3} and replacing it with {2}. Pop'n Music - Pop'n Music + Pop'n Music Motor - Motor + Motor Dial (Left) - Dial (Left) + Dial (Left) Dial (Right) - Dial (Right) + Dial (Right) Dial Deadzone - Dial Deadzone + Dial Deadzone Sets the dial deadzone. Inputs below this value will not be sent to the PS2. - Sets the dial deadzone. Inputs below this value will not be sent to the PS2. + Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Dial Sensitivity - Dial Sensitivity + Dial Sensitivity Sets the dial scaling factor. - Sets the dial scaling factor. + Sets the dial scaling factor. Jogcon - Jogcon + Jogcon B Button - B Button + B-knapp A Button - A Button + A-knapp I Button - I Button + I-knapp II Button - II Button + II-knapp L (Left Bumper) - L (Left Bumper) + L (Left Bumper) R (Right Bumper) - R (Right Bumper) + R (Right Bumper) Twist (Left) - Twist (Left) + Twist (Left) Twist (Right) - Twist (Right) + Twist (Right) Twist Deadzone - Twist Deadzone + Twist Deadzone Sets the twist deadzone. Inputs below this value will not be sent to the PS2. - Sets the twist deadzone. Inputs below this value will not be sent to the PS2. + Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Twist Sensitivity - Twist Sensitivity + Twist Sensitivity Sets the twist scaling factor. - Sets the twist scaling factor. + Sets the twist scaling factor. Negcon - Negcon + Negcon Patch - + Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + Misslyckades med att öppna {}. Inbyggda spelpatchar är inte tillgängliga. - + %n GameDB patches are active. OSD Message - - %n GameDB patches are active. - %n GameDB patches are active. + + %n GameDB-patch är aktiv. + %n GameDB-patchar är aktiva. - + %n game patches are active. OSD Message - - %n game patches are active. - %n game patches are active. + + %n spelpatch är aktiv. + %n spelpatchar är aktiva. - + %n cheat patches are active. OSD Message - - %n cheat patches are active. - %n cheat patches are active. + + %n fuskpatch är aktiv. + %n fuskpatchar är aktiva. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + Inga fusk eller patchar (bredbild, kompatibilitet eller annat) hittades / aktiverade. @@ -18251,12 +18330,12 @@ Ejecting {3} and replacing it with {2}. Disabled (Noisy) - Disabled (Noisy) + Inaktiverad (Noisy) TimeStretch (Recommended) - TimeStretch (Recommended) + TimeStretch (Rekommenderas) @@ -18264,7 +18343,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. - PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. + PCSX2 använder din kamera för att emulera en EyeToy-kamera ansluten till den virtuella PS2. @@ -18272,7 +18351,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. - PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. + PCSX2 använder din mikrofon för att emulera en USB-mikrofon ansluten till den virtuella PS2. @@ -18280,17 +18359,17 @@ Ejecting {3} and replacing it with {2}. Invalid array subscript. - Invalid array subscript. + Ogiltig array subscript. No type name provided. - No type name provided. + Inget typnamn angavs. Type '%1' not found. - Type '%1' not found. + Typen '%1' hittades inte. @@ -18299,20 +18378,20 @@ Ejecting {3} and replacing it with {2}. HDD Creator - HDD Creator + Hårddiskskapare Failed to create HDD image - Failed to create HDD image + Misslyckades med att skapa hårddiskavbild Creating HDD file %1 / %2 MiB - Creating HDD file + Skapar hårddiskfil %1 / %2 MiB @@ -18342,47 +18421,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + RA: Inloggad som %1 (%2 poäng, softcore: %3 poäng). %4 olästa meddelanden. - - + + Error Fel - + An error occurred while deleting empty game settings: {} - An error occurred while deleting empty game settings: + Ett fel inträffade vid borttagning av tomma spelinställningar: {} - + An error occurred while saving game settings: {} - An error occurred while saving game settings: + Ett fel inträffade vid sparandet av spelinställningar: {} - + Controller {} connected. - Controller {} connected. + Handkontroller {} ansluten. - + System paused because controller {} was disconnected. - System paused because controller {} was disconnected. + Systemet pausade därför att kontroller {} kopplades från. - + Controller {} disconnected. - Controller {} disconnected. + Handkontroller {} frånkopplad. - + Cancel Avbryt @@ -18420,108 +18499,108 @@ Ejecting {3} and replacing it with {2}. Register View - Register View + Registervy View as hex - View as hex + Visa som hex View as float - View as float + Visa som flyttal Copy Top Half - Copy Top Half + Kopiera övre halvan Copy Bottom Half - Copy Bottom Half + Kopiera nedre halvan Copy Segment - Copy Segment + Kopiera segment Copy Value - Copy Value + Kopiera värde Change Top Half - Change Top Half + Ändra övre halvan Change Bottom Half - Change Bottom Half + Ändra nedre halvan Change Segment - Change Segment + Ändra segment Change Value - Change Value + Ändra värde Go to in Disassembly - Go to in Disassembly + Go to in Disassembly Go to in Memory View - Go to in Memory View + Gå in i minnesvy Change %1 Changing the value in a CPU register (e.g. "Change t0") - Change %1 + Ändra %1 Invalid register value - Invalid register value + Ogiltigt registervärde Invalid hexadecimal register value. - Invalid hexadecimal register value. + Ogiltigt hexadecimalt registervärde. Invalid floating-point register value. - Invalid floating-point register value. + Invalid floating-point register value. Invalid target address - Invalid target address + Ogiltig måladress SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. - This save state is outdated and is no longer compatible with the current version of PCSX2. + Detta sparade tillstånd är föråldrat och inte längre kompatibelt med den aktuella versionen av PCSX2. -If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. +Om du har någon spel som inte sparats på detta sparade tillstånd så kan du hämta den kompatibela versionen (PCSX2 {}) från pcsx2.net. Läs sedan in det sparade tillståndet och spara ditt spel till minneskortet. @@ -18529,17 +18608,17 @@ If you have any unsaved progress on this save state, you can download the compat MEMORY ADDRESS - MEMORY ADDRESS + MINNESADRESS LABEL - LABEL + ETIKETT DESCRIPTION - DESCRIPTION + BESKRIVNING @@ -18549,7 +18628,7 @@ If you have any unsaved progress on this save state, you can download the compat Reset - Återställ + Nollställ @@ -18560,7 +18639,7 @@ If you have any unsaved progress on this save state, you can download the compat Confirm Folder - Bekräfta Mapp + Bekräfta mapp @@ -18569,11 +18648,11 @@ If you have any unsaved progress on this save state, you can download the compat %1 Do you want to create this directory? - The chosen directory does not currently exist: + Den valda katalogen finns inte för närvarande: %1 -Do you want to create this directory? +Vill du skapa denna katalog? @@ -18583,12 +18662,12 @@ Do you want to create this directory? Folder path cannot be empty. - Folder path cannot be empty. + Mappsökvägen får inte vara tom. Select folder for %1 - Select folder for %1 + Välj mapp för %1 @@ -18597,19 +18676,19 @@ Do you want to create this directory? Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Use Global Setting [Enabled] + Använd global inställning [aktiverad] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Use Global Setting [Disabled] + Använd global inställning [inaktiverad] Use Global Setting [%1] - Use Global Setting [%1] + Använd global inställning [%1] @@ -18620,22 +18699,22 @@ Do you want to create this directory? PCSX2 Settings - PCSX2 Settings + Inställningar för PCSX2 Restore Defaults - Restore Defaults + Återställ standardvärden Copy Global Settings - Copy Global Settings + Kopiera globala inställningar Clear Settings - Clear Settings + Töm inställningar @@ -18645,33 +18724,33 @@ Do you want to create this directory? <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Sammandrag</strong><hr>Denna sida visar detaljer om valt spel. Ändring av inmatningsprofil ställer in handkontrollens bindningsschema för detta spel till önskad profil, istället för standardkonfigurationen (Delad). Spårlistan och dumpverifiering kan användas för att fastställa om din skivavbild matchar en känd bra dump. Om den inte matchar så kan spelet vara trasigt. Summary - Summary + Sammandrag Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + Sammandrag finns inte tillgänglig för filer som inte finns i spellistan. Interface - Interface + Gränssnitt Game List - Game List + Spellista <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Inställningar för spellista</strong><hr>Listan ovanför visar katalogerna som kommer att sökas igenom av PCSX2 för att fylla i spellistan. Sökkataloger kan läggas till, tas bort och växlas mellan rekursivt och inte. @@ -18686,32 +18765,32 @@ Do you want to create this directory? Patches - Patches + Patchar <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Patchar</strong><hr>Denna sektion låter dig att välja valfria patchar att tillämpa i spel, som kan ge förbättringar i prestanda, visuellt bättre eller ökat spelvärde. Cheats - Cheats + Fusk <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Fusk</strong><hr>Denna sektion låter dig att välja vilka fusk som du önskar att använda. Du kan inte aktivera/inaktivera fusk för patchfiler med gammalt format. De kommer automatiskt aktiveras om alternativet för huvudfusket har markerats. Game Fixes - Game Fixes + Spelfixar <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Inställningar för spelfixar</strong><hr>Spelfixar kan lösa problem med felaktig emulering i vissa titlar.<br>Dock kan de även orsaka problem i spel om de används felaktigt.<br>Det är bäst att lämna dem alla inaktiverade om inget annat rekommenderas. @@ -18731,7 +18810,7 @@ Do you want to create this directory? Network & HDD - Network & HDD + Nätverk och hårddisk @@ -18741,92 +18820,92 @@ Do you want to create this directory? <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Mappinställningar</strong><hr>Dessa alternativ styr var PCSX2 ska spara datafiler vid körningar. Achievements - Achievements + Prestationer <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Inställningar för prestationer</strong><hr>Dessa alternativ styr RetroAchievements-implementation i PCSX2, som tillåter dig att tjäna prestationer i dina spel. RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration används, inbyggt stöd för RetroAchievements är inaktiverat. Advanced - Advanced + Avancerat Are you sure you want to restore the default settings? Any existing preferences will be lost. - Are you sure you want to restore the default settings? Any existing preferences will be lost. + Är du säker på att du vill återskapa standardinställningarna? Alla befintliga inställningar kommer gå förlorade. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Gränssnittsinställningar</strong><hr>Dessa alternativ styr hur programvaran ser och och beter sig.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS-inställningar</strong><hr>Konfigure ditt BIOS här.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Emuleringsinställningar</strong><hr>Dessa alternativ bestämmer konfigurationen av frame pacing och spelinställningar.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Grafikinställningar</strong><hr>Dessa alternativ bestämmer konfigurationen av den grafiska utmatningen.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Ljudinställningar</strong><hr>Dessa alternativ styr ljudutmatningen för konsolen.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Inställningar för minneskort</strong><hr>Skapa och konfigurera minneskort här.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Inställningar för nätverk och hårddisk</strong><hr>Dessa alternativ styr nätverksanslutningar och intern hårddisklagring i konsolen.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Avancerade inställningar</strong><hr>Dessa är avancerade alternativ för att bestämma konfigurationen av den simulerade konsolen.<br><br>Hovra över ett alternativ för ytterligare information och Skift+Hjul för att rulla i panelen. Debug - Debug + Felsök <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Debuginställningar</strong><hr>Dessa är alternativ som kan användas för att logga intern information om programmet. <strong>Ändra ingenting såvida du inte vet vad du gör</strong>, det kan orsaka omfattande långsamheter och fylla upp ditt diskutrymme. Confirm Restore Defaults - Confirm Restore Defaults + Bekräfta återställ standardvärden Reset UI Settings - Reset UI Settings + Nollställ inställningar för användargränssnitt @@ -18835,16 +18914,16 @@ Do you want to create this directory? Any current setting values will be overwritten. Do you want to continue? - The configuration for this game will be replaced by the current global settings. + Konfigurationen för detta spel kommer att ersättas av de aktuella globala inställningarna. -Any current setting values will be overwritten. +Alla aktuella inställningsvärden kommer att skrivas över. -Do you want to continue? +Vill du fortsätta? Per-game configuration copied from global settings. - Per-game configuration copied from global settings. + Konfiguration per-spel har kopierats från globala inställningar. @@ -18853,21 +18932,21 @@ Do you want to continue? Any current setting values will be lost. Do you want to continue? - The configuration for this game will be cleared. + Konfigurationen för detta spel kommer att tömmas. -Any current setting values will be lost. +Alla aktuella inställningsvärden kommer att förloras. -Do you want to continue? +Vill du fortsätta? Per-game configuration cleared. - Per-game configuration cleared. + Konfiguration per-spel har tömts. Recommended Value - Recommended Value + Rekommenderat värde @@ -18875,32 +18954,32 @@ Do you want to continue? PCSX2 Setup Wizard - PCSX2 Setup Wizard + Konfigurationsguide för PCSX2 Language - Language + Språk BIOS Image - BIOS Image + BIOS-avbild Game Directories - Game Directories + Spelkataloger Controller Setup - Controller Setup + Handkontroller Complete - Complete + Färdig @@ -18915,17 +18994,17 @@ Do you want to continue? Enable Automatic Updates - Enable Automatic Updates + Aktivera automatiska uppdateringar <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> + <html><head/><body><p>PCSX2 kräver ett PS2 BIOS för att kunna starta.</p><p>Av juridiska skäl så måste du skaffa ett BIOS <strong>från en riktig PS2-enhet som du äger</strong> (låna räcker inte). </p><p>När den har dumpats så ska BIOS-avbilden placeras i bios-mappen i datakatalogen som visas nedan, eller så kan du ställa in att PCSX2 ska leta igenom en alternativ katalog.</p><p>En guide för hur man dumpar sitt BIOS kan hittas <a href="https://pcsx2.net/docs/setup/bios/">här</a>.</p></body></html> BIOS Directory: - BIOS Directory: + BIOS-katalog: @@ -18935,207 +19014,207 @@ Do you want to continue? Reset - Reset + Nollställ Filename - Filename + Filnamn Version - Version + Version Open BIOS Folder... - Open BIOS Folder... + Öppna BIOS-mapp... Refresh List - Refresh List + Uppdatera lista <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + </p><p><html><head/><body><p>PCSX2 kommer automatiskt att söka igenom och identifiera spel från de valda katalogerna nedan och fylla i spellistan. Dessa spel bör dumpas från skivor som du äger. Guider för hur man dumpar skivor hittas <a href="https://pcsx2.net/docs/setup/dumping">här</a>Format som stöds för dumpar inkluderar: </p><p><ul><li>.bin/.iso (ISO-skivavbilder)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Komprimerad ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip-komprimerad ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Sökkataloger (kommer att sökas igenom efter spel) Add... - Add... + Lägg till... Remove - Remove + Ta bort Search Directory - Search Directory + Sökkatalog Scan Recursively - Scan Recursively + Sök rekursivt <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Välkommen till PCSX2!</span></h1><p>Denna guide hjälper dig genom konfigurationen som krävs för att kunna använda programmet. Om det är första gången du installerar PCSX2 så rekommenderas det att du tittar på guiden <a href="https://pcsx2.net/docs/">här</a>.</p><p>PCSX2 kommer som standard att ansluta till servern på <a href="https://pcsx2.net/">pcsx2.net</a> för att leta efter uppdateringar och, om tillgängligt och bekräftat, hämta uppdateringspaket från <a href="https://github.com/">github.com</a>. Om du inte vill att PCSX2 ska göra några nätverksanslutningar vid uppstart så kan du inaktivera automatiska uppdateringar nu. Inställningen för automatiska uppdateringar kan ändras senare i användargränssnittet.</p><p>Välj ett språk och tema för att börja.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + <html><head/><body><p>PCSX2 kommer som standard att mappa ditt tangentbord till den virtuella PS2-handkontrollen.</p><p><span style=" font-weight:704;">För att använda en extern handkontroller så måste du först mappa den. </span>På denna skärm kan du automatiskt mappa valfri handkontroller som för nävarande är anslutna. Om din handkontroller inte är ansluten så kan du ansluta den nu.</p><p>För att ändra knappbindningar för handkontroller, eller använda multi-tap, öppna inställningsmenyn och välj Handkontroller när du har gått igenom konfigurationsguiden.</p><p>Guider för att konfigurera handkontroller kan hittas <a href="https://pcsx2.net/docs/post/controllers/"><span style="">här</span></a>.</p></body></html> Controller Port 1 - Controller Port 1 + Kontrollerport 1 Controller Mapped To: - Controller Mapped To: + Handkontroller mappad till: Controller Type: - Controller Type: + Handkontrollertyp: Default (Keyboard) - Default (Keyboard) + Standard (tangentbord) Automatic Mapping - Automatic Mapping + Automatisk mappning Controller Port 2 - Controller Port 2 + Kontrollerport 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Konfigurationen är färdig!</span></h1><p>Du är nu klar för att starta spel.</p><p>Ytterligare alternativ finns tillgängliga i inställningsmenyn. Du kan även använda Storbildsläget för att navigera helt med en handkontroller.</p><p>Vi hoppas att du har kul med PCSX2.</p></body></html> &Back - &Back + &Bakåt &Next - &Next + &Nästa &Cancel - &Cancel + A&vbryt Warning - Warning + Varning A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + Ingen BIOS-avbild har valts. PCSX2 <strong>kommer inte</strong> att kunna starta spel utan en BIOS-avbild.<br><br>Är du säker på att du vill fortsätta utan att välja en BIOS-avbild? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + Inga spelkataloger har valts. Du måste manuellt öppna speldumpar som du vill spela. PCSX2s lista kommer att vara tom. -Are you sure you want to continue? +Är du säker på att du vill fortsätta? &Finish - &Finish + &Färdig Cancel Setup - Cancel Setup + Avbryt konfiguration Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + Är du säker på att du vill avbryta konfigurationen av PCSX2? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Ändringar har sparats och konfígurationsguiden kommer att köras nästa gång du startar PCSX2. Open Directory... - Open Directory... + Öppna katalog... Select Search Directory - Select Search Directory + Välj sökkatalog Scan Recursively? - Scan Recursively? + Sök igenom rekursivt? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Vill du söka igenom katalogen "%1" rekursivt? -Scanning recursively takes more time, but will identify files in subdirectories. +Söka igenom den rekursivt tar längre tid men identifierar filer i underkataloger. Default (None) - Default (None) + Standard (ingen) No devices available - No devices available + Inga enheter tillgängliga Automatic Binding - Automatic Binding + Automatisk bindning No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Inga generiska bindningar genererades för enheten '%1'. Handkontrollen/källan kanske inte har stöd för automatisk mappning. @@ -19144,37 +19223,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + POST LABEL Warning: short space limit. Abbreviate if needed. - LABEL + ETIKETT PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC INSTRUCTION Warning: short space limit. Abbreviate if needed. - INSTRUCTION + INSTRUKTION STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + STACKPEKARE SIZE Warning: short space limit. Abbreviate if needed. - SIZE + STORLEK @@ -19182,42 +19261,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Alive - Alive + Levande Dead - Dead + Död Name - Name + Namn Value - Value + Värde Location - Location + Plats Size - Size + Storlek Type - Type + Typ Liveness - Liveness + Livlighet @@ -19225,12 +19304,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Symbol no longer exists. - Symbol no longer exists. + Symbolen finns inte längre. Cannot Change Type - Cannot Change Type + Kan inte byta typ @@ -19238,144 +19317,144 @@ Scanning recursively takes more time, but will identify files in subdirectories. Form - Form + Form Refresh - Refresh + Uppdatera Filter - Filter + Filter + - + + + - - - + - (unknown source file) - (unknown source file) + (okänd källfil) (unknown section) - (unknown section) + (okänd sektion) (unknown module) - (unknown module) + (okänd modul) Copy Name - Copy Name + Kopiera namn Copy Mangled Name - Copy Mangled Name + Kopiera manglat namn Copy Location - Copy Location + Kopiera plats Rename Symbol - Rename Symbol + Byt namn på symbol Go to in Disassembly - Go to in Disassembly + Gå in i disassembly Go to in Memory View - Go to in Memory View + Gå in i minnesvy Show Size Column - Show Size Column + Visa storlekskolumn Group by Module - Group by Module + Gruppera efter modul Group by Section - Group by Section + Gruppera efter sektion Group by Source File - Group by Source File + Gruppera efter källfil Sort by if type is known - Sort by if type is known + Sortera efter om typen är känd Reset children - Reset children + Nollställ barn Change type temporarily - Change type temporarily + Ändra typ temporärt Confirm Deletion - Confirm Deletion + Bekräfta borttagning Delete '%1'? - Delete '%1'? + Ta bort '%1'? Name: - Name: + Namn: Change Type To - Change Type To + Ändra typ till Type: - Type: + Typ: Cannot Change Type - Cannot Change Type + Kan inte ändra typ That node cannot have a type. - That node cannot have a type. + Den noden kan inte ha en typ. @@ -19384,139 +19463,139 @@ Scanning recursively takes more time, but will identify files in subdirectories. INVALID - INVALID + OGILTIG ID Warning: short space limit. Abbreviate if needed. - ID + ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PRÄK ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + POST PRIORITY Warning: short space limit. Abbreviate if needed. - PRIORITY + PRIORITET STATE Warning: short space limit. Abbreviate if needed. - STATE + TILLSTÅ WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + VÄNTTYP BAD Refers to a Thread State in the Debugger. - BAD + DÅLIG RUN Refers to a Thread State in the Debugger. - RUN + KÖR READY Refers to a Thread State in the Debugger. - READY + REDO WAIT Refers to a Thread State in the Debugger. - WAIT + VÄNTA SUSPEND Refers to a Thread State in the Debugger. - SUSPEND + VÄNTA WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + VÄNT VILA DORMANT Refers to a Thread State in the Debugger. - DORMANT + DVALA NONE Refers to a Thread Wait State in the Debugger. - NONE + INGEN WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + VAKN BEGÄR SEMAPHORE Refers to a Thread Wait State in the Debugger. - SEMAPHORE + SEMAFOR SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + SOVA DELAY Refers to a Thread Wait State in the Debugger. - DELAY + FÖRDRÖJ EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + HÄNDFLAG MBOX Refers to a Thread Wait State in the Debugger. - MBOX + MBOX VPOOL Refers to a Thread Wait State in the Debugger. - VPOOL + VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. - FIXPOOL + FIXPOOL @@ -19524,79 +19603,79 @@ Scanning recursively takes more time, but will identify files in subdirectories. Webcam (EyeToy) - Webcam (EyeToy) + Webbkamera (EyeToy) Sony EyeToy - Sony EyeToy + Sony EyeToy Konami Capture Eye - Konami Capture Eye + Konami Capture Eye Video Device - Video Device + Videoenhet Audio Device - Audio Device + Ljudenhet Audio Latency - Audio Latency + Ljudlatens Selects the device to capture images from. - Selects the device to capture images from. + Väljer enheten att fånga bilder från. HID Keyboard (Konami) - HID Keyboard (Konami) + HID-tangentbord (Konami) Keyboard - Keyboard + Tangentbord HID Mouse - HID Mouse + HID-mus Pointer - Pointer + Pekare Left Button - Left Button + Vänster knapp Right Button - Right Button + Höger knapp Middle Button - Middle Button + Mittenknapp GunCon 2 - GunCon 2 + GunCon 2 @@ -19609,7 +19688,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad Up - D-Pad Up + D-Pad upp @@ -19622,7 +19701,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad Down - D-Pad Down + D-Pad ner @@ -19635,7 +19714,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad Left - D-Pad Left + D-Pad vänster @@ -19648,22 +19727,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad Right - D-Pad Right + D-Pad höger Trigger - Trigger + Avtryckare Shoot Offscreen - Shoot Offscreen + Skjut utanför skärm Calibration Shot - Calibration Shot + Kalibreringsskott @@ -19696,7 +19775,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Select - Select + Select @@ -19709,158 +19788,158 @@ Scanning recursively takes more time, but will identify files in subdirectories. Start - Start + Start Relative Left - Relative Left + Relativ vänster Relative Right - Relative Right + Relativ höger Relative Up - Relative Up + Relativ upp Relative Down - Relative Down + Relativ ner Cursor Path - Cursor Path + Markörsökväg Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale - Cursor Scale + Markörskala Scales the crosshair image set above. - Scales the crosshair image set above. + Scales the crosshair image set above. %.0f%% - %.0f%% + %.0f%% Cursor Color - Cursor Color + Markörfärg Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration - Manual Screen Configuration + Manuell skärmkonfiguration Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. + Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) - X Scale (Sensitivity) + X-skala (känslighet) Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. %.2f%% - %.2f%% + %.2f%% Y Scale (Sensitivity) - Y Scale (Sensitivity) + Y-skala (känslighet) Center X - Center X + Centrera X Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + Sets the horizontal center position of the simulated screen. %.0fpx - %.0fpx + %.0fpx Center Y - Center Y + Centrera Y Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. + Sets the vertical center position of the simulated screen. Screen Width - Screen Width + Skärmbredd Sets the width of the simulated screen. - Sets the width of the simulated screen. + Sets the width of the simulated screen. %dpx - %dpx + %dpx Screen Height - Screen Height + Skärmhöjd Sets the height of the simulated screen. - Sets the height of the simulated screen. + Sets the height of the simulated screen. Logitech USB Headset - Logitech USB Headset + Logitech USB Headset Input Device - Input Device + Inmatningsenhet @@ -19868,17 +19947,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Selects the device to read audio from. - Selects the device to read audio from. + Väljer den enhet att läsa ljud från. Output Device - Output Device + Utmatningsenhet Selects the device to output audio to. - Selects the device to output audio to. + Väljer enheten att mata ut ljud till. @@ -19886,7 +19965,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Input Latency - Input Latency + Inmatningslatens @@ -19895,7 +19974,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host input device. - Specifies the latency to the host input device. + Anger latensen till värdens inmatningsenhet. @@ -19905,125 +19984,125 @@ Scanning recursively takes more time, but will identify files in subdirectories. %dms - %dms + %dms Output Latency - Output Latency + Utmatningslatens Specifies the latency to the host output device. - Specifies the latency to the host output device. + Anger latensen till värdens utmatningsenhet. USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Varken spelare 1 eller 2 är anslutna. USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + USB-Mic: Failed to start player {} audio stream. Microphone - Microphone + Mikrofon Singstar - Singstar + Singstar Logitech - Logitech + Logitech Konami - Konami + Konami Player 1 Device - Player 1 Device + Enhet för spelare 1 Selects the input for the first player. - Selects the input for the first player. + Väljer inmatning för första spelaren. Player 2 Device - Player 2 Device + Enhet för spelare 2 Selects the input for the second player. - Selects the input for the second player. + Väljer inmatning för andra spelaren. usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + usb-msd: Kunde inte öppna avbildsfilen '{}' Mass Storage Device - Mass Storage Device + Masslagringsenhet Modification time to USB mass storage image changed, reattaching. - Modification time to USB mass storage image changed, reattaching. + Modification time to USB mass storage image changed, reattaching. Iomega Zip-100 (Generic) - Iomega Zip-100 (Generic) + Iomega Zip-100 (allmän) Sony MSAC-US1 (PictureParadise) - Sony MSAC-US1 (PictureParadise) + Sony MSAC-US1 (PictureParadise) Image Path - Image Path + Avbildssökväg Sets the path to image which will back the virtual mass storage device. - Sets the path to image which will back the virtual mass storage device. + Ställer in sökvägen till avbilden som ska hålla den virtuella masslagringsenheten. Steering Left - Steering Left + Styrning vänster Steering Right - Steering Right + Styrning höger Throttle - Throttle + Gaspedal @@ -20087,59 +20166,59 @@ Scanning recursively takes more time, but will identify files in subdirectories. Force Feedback - Force Feedback + Force Feedback Shift Up / R1 - Shift Up / R1 + Växla upp / R1 Shift Down / L1 - Shift Down / L1 + Växla ner / L1 L3 - L3 + L3 R3 - R3 + R3 Menu Up - Menu Up + Meny upp Menu Down - Menu Down + Meny ner X - X + X Y - Y + Y Off - Off + Av Low - Low + Låg @@ -20154,78 +20233,78 @@ Scanning recursively takes more time, but will identify files in subdirectories. Steering Smoothing - Steering Smoothing + Styrutjämning Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Jämnar ut ändringar i styrningen till angivet procenttal per poll. Behövs vid styrning med tangentbord. %d%% - %d%% + %d%% Steering Deadzone - Steering Deadzone + Steering Deadzone Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + Steering axis deadzone for pads or non self centering wheels. Steering Damping - Steering Damping + Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. - Applies power curve filter to steering axis values. Dampens small inputs. + Applies power curve filter to steering axis values. Dampens small inputs. Workaround for Intermittent FFB Loss - Workaround for Intermittent FFB Loss + Workaround for Intermittent FFB Loss Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. - Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. + Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Wheel Device - Wheel Device + Rattenhet Driving Force - Driving Force + Driving Force Driving Force Pro - Driving Force Pro + Driving Force Pro Driving Force Pro (rev11.02) - Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) GT Force - GT Force + GT Force Rock Band Drum Kit - Rock Band Drum Kit + Rock Band-trumset @@ -20259,7 +20338,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buzz Controller - Buzz Controller + Buzz-kontroller @@ -20364,7 +20443,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. KeyboardMania - KeyboardMania + KeyboardMania @@ -20409,460 +20488,460 @@ Scanning recursively takes more time, but will identify files in subdirectories. G# 1 - G# 1 + G# 1 A 1 - A 1 + A 1 A# 1 - A# 1 + A# 1 B 1 - B 1 + B 1 C 2 - C 2 + C 2 C# 2 - C# 2 + C# 2 D 2 - D 2 + D 2 D# 2 - D# 2 + D# 2 E 2 - E 2 + E 2 F 2 - F 2 + F 2 F# 2 - F# 2 + F# 2 G 2 - G 2 + G 2 G# 2 - G# 2 + G# 2 A 2 - A 2 + A 2 A# 2 - A# 2 + A# 2 B 2 - B 2 + B 2 Wheel Up - Wheel Up + Wheel Up Wheel Down - Wheel Down + Wheel Down Sega Seamic - Sega Seamic + Sega Seamic Stick Left - Stick Left + Spak vänster Stick Right - Stick Right + Spak höger Stick Up - Stick Up + Spak upp Stick Down - Stick Down + Spak ner Z - Z + Z L - L + L R - R + R Failed to open '{}' for printing. - Failed to open '{}' for printing. + Misslyckades med att öppna '{}' för utskrift. Printer saving to '{}'... - Printer saving to '{}'... + Skrivare sparas till '{}'... Printer - Printer + Skrivare None - None + Ingen Not Connected - Not Connected + Inte ansluten Default Input Device - Default Input Device + Standardenhet för inmatning Default Output Device - Default Output Device + Standardenhet för utmatning DJ Hero Turntable - DJ Hero Turntable + DJ Hero Turntable Triangle / Euphoria - Triangle / Euphoria + Triangle / Euphoria Crossfader Left - Crossfader Left + Crossfader Left Crossfader Right - Crossfader Right + Crossfader Right Left Turntable Clockwise - Left Turntable Clockwise + Left Turntable Clockwise Left Turntable Counterclockwise - Left Turntable Counterclockwise + Left Turntable Counterclockwise Right Turntable Clockwise - Right Turntable Clockwise + Right Turntable Clockwise Right Turntable Counterclockwise - Right Turntable Counterclockwise + Right Turntable Counterclockwise Left Turntable Green - Left Turntable Green + Left Turntable Green Left Turntable Red - Left Turntable Red + Left Turntable Red Left Turntable Blue - Left Turntable Blue + Left Turntable Blue Right Turntable Green - Right Turntable Green + Right Turntable Green Right Turntable Red - Right Turntable Red + Right Turntable Red Right Turntable Blue - Right Turntable Blue + Right Turntable Blue Apply a multiplier to the turntable - Apply a multiplier to the turntable + Apply a multiplier to the turntable Effects Knob Left - Effects Knob Left + Effects Knob Left Effects Knob Right - Effects Knob Right + Effects Knob Right Turntable Multiplier - Turntable Multiplier + Turntable Multiplier Gametrak Device - Gametrak Device + Gametrak-enhet Foot Pedal - Foot Pedal + Fotpedal Left X - Left X + Vänster X Left Y - Left Y + Vänster Y Left Z - Left Z + Vänster Z Right X - Right X + Höger X Right Y - Right Y + Höger Y Right Z - Right Z + Höger Z Invert X axis - Invert X axis + Invertera X-axel Invert Y axis - Invert Y axis + Invertera Y-axel Invert Z axis - Invert Z axis + Invertera Z-axel Limit Z axis [100-4095] - Limit Z axis [100-4095] + Begränsa Z-axel [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - - 4095 for original Gametrak controllers + - 4095 for original Gametrak controllers - 1790 for standard gamepads %d - %d + %d RealPlay Device - RealPlay Device + RealPlay-enhet RealPlay Racing - RealPlay Racing + RealPlay Racing RealPlay Sphere - RealPlay Sphere + RealPlay Sphere RealPlay Golf - RealPlay Golf + RealPlay Golf RealPlay Pool - RealPlay Pool + RealPlay Pool Accel X - Accel X + Accel X Accel Y - Accel Y + Accel Y Accel Z - Accel Z + Accel Z Trance Vibrator (Rez) - Trance Vibrator (Rez) + Trance Vibrator (Rez) Train Controller - Train Controller + Tågkontroller Type 2 - Type 2 + Type 2 Shinkansen - Shinkansen + Shinkansen Ryojōhen - Ryojōhen + Ryojōhen Power - Power + Power A Button - A Button + A-knapp B Button - B Button + B-knapp C Button - C Button + C-knapp D Button - D Button + D-knapp Announce - Announce + Announce Horn - Horn + Tuta Left Door - Left Door + Vänster dörr Right Door - Right Door + Höger dörr Camera Button - Camera Button + Kameraknapp Axes Passthrough - Axes Passthrough + Axes Passthrough Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. - Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. + Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. @@ -20870,7 +20949,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Axes - Axes + Axlar @@ -20883,7 +20962,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Player 1 - Player 1 + Spelare 1 @@ -20891,7 +20970,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Red - Red + Röd @@ -20915,7 +20994,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. PushButton - PushButton + Tryckknapp @@ -20923,7 +21002,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Blue - Blue + Blå @@ -20931,7 +21010,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Orange - Orange + Orange @@ -20939,7 +21018,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Green - Green + Grön @@ -20947,22 +21026,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Yellow - Yellow + Gul Player 2 - Player 2 + Spelare 2 Player 3 - Player 3 + Spelare 3 Player 4 - Player 4 + Spelare 4 @@ -20970,84 +21049,84 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Handlingsknappar C - C + C B - B + B D - D + D A - A + A Hints - Hints + Tips The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. - The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". + Densha Controller Type 2 är en tågförarkontroller med två handtag samt D-Pad och sex knappar. Gasreglaget utgår från neutral och har fem stegvis högre effektnivåer. Bromsaxeln börjar utsläppt och har åtta stegvis ökande nivåer samt en nödbroms. Denna styrenhet är kompatibel med flera spel och i allmänhet fungerar väl till hårdvara med en eller två fysiska axlar med ett liknande utbud av nivåer, såsom den moderna "Zuiki One Handle MasCon". D-Pad - D-Pad + Riktningsknappar Down - Down + Ner Left - Left + Vänster Up - Up + Upp Right - Right + Höger Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Fartreglage Brake Lever - Brake Lever + Bromsspak Select - Select + Select Start - Start + Start @@ -21055,42 +21134,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tips To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + För att binda styrning för de flesta moderna 900-graders rattar så vrid ratten ett varv i önskad riktning och sedan tillbaka till mitten. Force Feedback - Force Feedback + Force Feedback D-Pad - D-Pad + Riktningsknappar Down - Down + Ner Left - Left + Vänster Up - Up + Upp Right - Right + Höger @@ -21105,32 +21184,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Brake - Brake + Broms Steering Left - Steering Left + Styra vänster Steering Right - Steering Right + Styra höger Select - Select + Select Start - Start + Start Face Buttons - Face Buttons + Handlingsknappar @@ -21165,7 +21244,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Accelerator - Accelerator + Gaspedal @@ -21173,17 +21252,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tips To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + För att binda styrning för de flesta moderna 900-graders rattar så vrid ratten ett varv i önskad riktning och sedan tillbaka till mitten. Force Feedback - Force Feedback + Force Feedback @@ -21203,37 +21282,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. Steering Left - Steering Left + Styra vänster Steering Right - Steering Right + Styra höger Left Paddle - Left Paddle + Vänster paddel Right Paddle - Right Paddle + Höger paddel Y - Y + Y B - B + B Accelerator - Accelerator + Gaspedal @@ -21241,13 +21320,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. Left Hand - Left Hand + Vänster hand X Axis - X Axis + X-axel @@ -21258,47 +21337,47 @@ Scanning recursively takes more time, but will identify files in subdirectories. PushButton - PushButton + Tryckknapp Left=0 / Right=0x3ff - Left=0 / Right=0x3ff + Vänster=0 / Höger=0x3ff Y Axis - Y Axis + Y-axel Back=0 / Front=0x3ff - Back=0 / Front=0x3ff + Bak=0 / Fram=0x3ff Z Axis - Z Axis + Z-axel Top=0 / Bottom=0xfff - Top=0 / Bottom=0xfff + Överst=0 / Nederst=0xfff Foot Pedal - Foot Pedal + Fotpedal Right Hand - Right Hand + Höger hand @@ -21306,49 +21385,49 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Knappar A - A + A C - C + C Start - Start + Start Select - Select + Select B - B + B D-Pad - D-Pad + Riktningsknappar Down - Down + Ner Left - Left + Vänster @@ -21365,43 +21444,43 @@ Scanning recursively takes more time, but will identify files in subdirectories. Pointer Setup - Pointer Setup + Konfigurera pekare <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>GunCon2 kommer som standard att använda muspekaren. För att använda musen behöver du <strong>inte</strong> konfigurera några bindningar förutom avtryckaren och knappar.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Om du vill använda en handkontroller eller ljuspistol som simulerar en kontrollera istället för en mus så kan du binda den till Relative Aiming. Om inte bör Relative Aiming <strong>lämnas obunden</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Relative Aiming Trigger - Trigger + Avtryckare Shoot Offscreen - Shoot Offscreen + Skjut utanför skärm Calibration Shot - Calibration Shot + Kalibreringsskott Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Kalibreringsskott krävs för att komma förbi inställningsskärmen i vissa spel. @@ -21409,7 +21488,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad Up - D-Pad Up + D-Pad upp @@ -21424,57 +21503,57 @@ Scanning recursively takes more time, but will identify files in subdirectories. PushButton - PushButton + Tryckknapp D-Pad Down - D-Pad Down + D-Pad ner D-Pad Left - D-Pad Left + D-Pad vänster D-Pad Right - D-Pad Right + D-Pad höger Red - Red + Röd Green - Green + Grön Yellow - Yellow + Gul Blue - Blue + Blå Accel X - Accel X + Accel X Accel Y - Accel Y + Accel Y Accel Z - Accel Z + Accel Z @@ -21482,96 +21561,96 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tips The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. - The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. + The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. - Door Buttons + Dörrknappar Left - Left + Vänster PushButton - PushButton + Tryckknapp Right - Right + Höger D-Pad - D-Pad + Riktningsknappar Down - Down + Ner Up - Up + Upp Brake Lever - Brake Lever + Bromsspak Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Fartreglage Face Buttons - Face Buttons + Handlingsknappar Select - Select + Select Start - Start + Start Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. - Announce + Informera Camera Camera is used to switch the view point. Original: 視点切替 - Camera + Kamera Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 - Horn + Tuta @@ -21579,84 +21658,84 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Tips The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. - The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. + Shinkansen Controller är en tågförarkontroller med två handtag samt en D-Pad och sex knappar. Gasreglaget utgår från neutral och har tretton successivt högre nivåer. Bromsaxeln börjar utsläppt och har sju stegvis ökande nivåer samt en nödbroms. Denna styrenhet är utformad för användning med Densha De GO! San'yoō Shinkansen-hen och används bäst med hårdvara med 14 eller fler nivåinställningar på en axel. Power Lever Power refers to the train's accelerator which causes the train to increase speed. - Power Lever + Fartreglage D-Pad - D-Pad + Riktningsknappar Down - Down + Ner Left - Left + Vänster Up - Up + Upp Right - Right + Höger Select - Select + Select Start - Start + Start Brake Lever - Brake Lever + Bromsspak Face Buttons - Face Buttons + Handlingsknappar C - C + C B - B + B D - D + D A - A + A @@ -21664,7 +21743,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Motor - Motor + Motor @@ -21672,7 +21751,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Enhetstyp @@ -21687,83 +21766,83 @@ Scanning recursively takes more time, but will identify files in subdirectories. Automatic Mapping - Automatic Mapping + Automatisk mappning Clear Mapping - Clear Mapping + Töm mappning USB Port %1 - USB Port %1 + USB-port %1 No devices available - No devices available + Inga enheter tillgängliga Clear Bindings - Clear Bindings + Töm bindningar Are you sure you want to clear all bindings for this device? This action cannot be undone. - Are you sure you want to clear all bindings for this device? This action cannot be undone. + Är du säker på att du vill tömma alla bindningar för denna enhet? Denna åtgärd går inte att ångra. Automatic Binding - Automatic Binding + Automatisk bindning No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Inga generiska bindningar genererades för enheten '%1'. Kontrollern/källan kanske inte har stöd för automatisk mappning. VMManager - + Failed to back up old save state {}. - Failed to back up old save state {}. + Misslyckades med att säkerhetskopiera gammalt sparat tillstånd {}. - + Failed to save save state: {}. - Failed to save save state: {}. + Misslyckades med att spara sparat tillstånd: {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + PS2 BIOS ({}) - + Unknown Game - Unknown Game + Okänt spel - + CDVD precaching was cancelled. - CDVD precaching was cancelled. + Förcachning av CDVD avbröts. - + CDVD precaching failed: {} - CDVD precaching failed: {} + Förcachning av CDVD misslyckades: {} - + Error Fel - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21771,283 +21850,283 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + PCSX2 kräver ett PS2 BIOS för att kunna köras. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +Av juridiska skäl *måste* du skaffa ett BIOS från en faktisk PS2-enhet som du äger (att låna räcker inte). -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +När BIOS-bilden har dumpats bör den placeras i bios-mappen i datakatalogen (Verktygsmenyn -> Öppna datakatalog). -Please consult the FAQs and Guides for further instructions. +Se FAQ och guider för ytterligare instruktioner. - + Resuming state - Resuming state + Återupptar tillstånd - + Boot and Debug - Boot and Debug + Uppstart och felsökning - + Failed to load save state - Failed to load save state + Misslyckades med att läsa in sparat tillstånd - + State saved to slot {}. - State saved to slot {}. + Tillstånd sparat till plats {}. - + Failed to save save state to slot {}. - Failed to save save state to slot {}. + Misslyckades med att spara tillstånd till plats {}. - - + + Loading state - Loading state + Läser in tillstånd - + Failed to load state (Memory card is busy) - Failed to load state (Memory card is busy) + Misslyckades med att läsa in tillstånd (Minneskortet är upptaget) - + There is no save state in slot {}. - There is no save state in slot {}. - - - - Failed to load state from slot {} (Memory card is busy) - Failed to load state from slot {} (Memory card is busy) + Det finns inget sparat tillstånd i plats {}. + Failed to load state from slot {} (Memory card is busy) + Misslyckades med att läsa in tillstånd från plats {} (Minnetskortet är upptaget) + + + Loading state from slot {}... - Loading state from slot {}... + Läser in tillstånd från plats {}... - + Failed to save state (Memory card is busy) - Failed to save state (Memory card is busy) + Misslyckades med att spara tillstånd (Minneskortet är upptaget) - + Failed to save state to slot {} (Memory card is busy) - Failed to save state to slot {} (Memory card is busy) + Misslyckades med att spara tillstånd till plats {} (Minneskortet är upptaget) - + Saving state to slot {}... - Saving state to slot {}... + Sparar tillstånd till plats {}... - + Frame advancing - Frame advancing - - - - Disc removed. - Disc removed. + Frame advancing - Disc changed to '{}'. - Disc changed to '{}'. + Disc removed. + Skivan borttagen. - + + Disc changed to '{}'. + Skivan byttes till '{}'. + + + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - Failed to open new disc image '{}'. Reverting to old image. -Error was: {} + Misslyckades med att öppna ny skivavbild '{}'. Återgår till gammal avbild. +Felet var: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - Failed to switch back to old disc image. Removing disc. -Error was: {} + Misslyckades med att växla tillbaka till gammal skivavbild. Tar bort skivan. +Felet var: {} - + Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. + Fusk har inaktiverats på grund av hardcore-läget för prestationer. - + Fast CDVD is enabled, this may break games. - Fast CDVD is enabled, this may break games. + Snabb CDVD är aktiverad. Detta kan ge problem i spel. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - Upscale multiplier is below native, this will break rendering. + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - Mipmapping is disabled. This may break rendering in some games. - - - - Renderer is not set to Automatic. This may cause performance problems and graphical issues. - Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Mipmapping is disabled. This may break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - - - - No Game Running - No Game Running - - - - Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. - - - - Blending Accuracy is below Basic, this may break effects in some games. - Blending Accuracy is below Basic, this may break effects in some games. - - - - Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. + Renderer is not set to Automatic. This may cause performance problems and graphical issues. - EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + + + + No Game Running + Inget spel är igång + + + + Trilinear filtering is not set to automatic. This may break rendering in some games. + Trilinear filtering is not set to automatic. This may break rendering in some games. + + + + Blending Accuracy is below Basic, this may break effects in some games. + Blending Accuracy is below Basic, this may break effects in some games. + + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + EE FPU Round Mode is not set to default, this may break some games. + EE FPU Round Mode is not set to default, this may break some games. + + + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - VU0 Round Mode is not set to default, this may break some games. + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - VU1 Round Mode is not set to default, this may break some games. + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - 128MB RAM is enabled. Compatibility with some games may be affected. + 128MB RAM är aktiverat. Kompatibilitet för vissa spel kan påverkas. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. - - - - Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. - - - - Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. + Spelfixar är inte aktiverat. Kompatibilitet med vissa spel kan påverkas. + Compatibility Patches are not enabled. Compatibility with some games may be affected. + Kompatibilitetspatchar är inte aktiverat. Kompatibilitet med vissa spel kan påverkas. + + + + Frame rate for NTSC is not default. This may break some games. + Frame rate for NTSC is not default. This may break some games. + + + Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - EE Wait Loop Detection is not enabled, this may reduce performance. + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - Fastmem is not enabled, this will reduce performance. + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - GPU Palette Conversion is enabled, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - Texture Preloading is not Full, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - Estimate texture region is enabled, this may reduce performance. + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. - Texture dumping is enabled, this will continually dump textures to disk. + Texturdumpning är aktiverat. Detta kommer dumpa texturer till disk hela tiden. diff --git a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts index 04ebd82ce4..2e94ee566d 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts @@ -732,307 +732,318 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Genelde Seçilmiş Ayarı Kullan [%1] - + Rounding Mode Yuvarlama Modu - - - + + + Chop/Zero (Default) Kes / Sıfır (Varsayılan) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine''in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. PS2'deki çeşitli FPU'lar uluslararası standartlara uygun olmadığından, bazı oyunların matematik işlemlerini doğru yapabilmesi için farklı modlara ihtiyaç duyulabilir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Division Rounding Mode Bölme Yuvarlama Modu - + Nearest (Default) En Yakın (Varsayılan) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Floating-point bölme işleminin sonuçlarının nasıl yuvarlandığını belirler. Bazı oyunlar belirli ayarları gerektirir; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Clamping Mode Sıkıştırma Modu - - - + + + Normal (Default) Normal (Varsayılan) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin float değerleri standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - - + + Enable Recompiler Yeniden Derleyiciyi Etkinleştir - + - - - + + + - + - - - - + + + + + Checked İşaretli - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 bit MIPS-IV makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Bekleme Döngüsü Tespiti - + Moderate speedup for some games, with no known side effects. Bazı oyunlar için orta düzeyde hızlanma sağlar, bilinen yan etkisi yok. - + Enable Cache (Slow) Önbelleği Etkinleştir (Yavaş) - - - - + + + + Unchecked İşaretsiz - + Interpreter only, provided for diagnostic. Sadece yorumlayıcı, tanı için temin edilmiştir. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Döndürme Tespiti - + Huge speedup for some games, with almost no compatibility side effects. Bazı oyunlar için, neredeyse hiç uyumluluk yan etkisi olmadan, yüksek düzeyde hızlanma sağlar. - + Enable Fast Memory Access Hızlı Bellek Erişimini Etkinleştir - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Her bellek erişiminde kayıt temizlemeden kaçınmak için, geri yamalama kullanır. - + Pause On TLB Miss ESÖ Iska Durumunda Duraklat - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Etkin Sayfalar Önbelleği veya ESÖ ıska durumu olduğunda görmezden gelip devam etmek yerine, sanal makineyi duraklatır. Sanal makinenin, istisnaya neden olan talimatta değil, bloğun bitiminden sonra duraklayacağını unutmayın. Geçersiz erişimin gerçekleştiği adresi görmek için konsola bakın. - + Enable 128MB RAM (Dev Console) 128MB RAM'ı (Geliştirici Konsolu) Etkinleştir - + Exposes an additional 96MB of memory to the virtual machine. Sanal makineye ekstra 96MB bellek sunar. - + VU0 Rounding Mode VU0 Yuvarlama Modu - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> - + VU1 Rounding Mode VU1 Yuvarlama Modu - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine in Vektör Birimi 1'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> - + VU0 Clamping Mode VU0 Sıkıştırma Modu - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + VU1 Clamping Mode VU1 Sıkıştırma Modu - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 1'ı (EE VU1) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> - + Enable Instant VU1 Anlık VU1'i etkinleştir - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1'i anında çalıştırır. Çoğu oyunda mütevazı bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaç oyun grafiksel hatalar gösterebilir. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod) - + Enables VU0 Recompiler. VU0 Yeniden Derleyicisini etkinleştirir. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Yeniden Derleyicisini Etkinleştir - + Enables VU1 Recompiler. VU1 Yeniden Derleyicisini etkinleştirir. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. İyi hızlanma sağlar ve yüksek derecede uyumludur. Grafiksel hatalara neden olabilir. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 bit MIPS-I makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. - + Enable Game Fixes Oyun Düzeltmelerini Etkinleştir - + Automatically loads and applies fixes to known problematic games on game start. Problemli olduğu bilinen oyunlara, başlangıçta, düzeltmeleri otomatik yükler ve uygular. - + Enable Compatibility Patches Uyumluluk Yamalarını Etkinleştir - + Automatically loads and applies compatibility patches to known problematic games. Problemli olduğu bilinen oyunlara, uyumluluk yamalarını otomatik yükler ve uygular. - + Savestate Compression Method Savestate Compression Method - + Zstandard - Zstandard + Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1255,29 +1266,29 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Kare Hızı Kontrolü - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Kare Hızı: - + NTSC Frame Rate: NTSC Kare Hızı: @@ -1292,7 +1303,7 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Compression Level: - + Compression Method: Compression Method: @@ -1304,17 +1315,17 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Deflate64 - Deflate64 + Deflate64 Zstandard - Zstandard + Zstandard LZMA2 - LZMA2 + LZMA2 @@ -1337,17 +1348,22 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Ayarları - + Slot: Slot: - + Enable Etkinleştir @@ -1868,8 +1884,8 @@ Liderlik Tablosu Sıranız: {2} içinden {1} AutoUpdaterDialog - - + + Automatic Updater Otomatik Güncelleyici @@ -1909,68 +1925,68 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Daha Sonra Hatırlat - - + + Updater Error Güncelleyici Hatası - + <h2>Changes:</h2> <h2>Değişiklikler:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Durum Kaydı Uyarısı</h2><p>Bu güncellemeyi kurmak, durum kayıtlarınızı <b>uyumsuz</b> yapacaktır. Lütfen bu güncellemeyi kurmadan önce oyunlarınızı bir Hafıza Kartı içerisine kaydettiğinizden emin olun yoksa ilerlemenizi kaybedeceksiniz.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Ayarlar Uyarısı</h2><p>Bu güncellemeyi kurmak, uygulama yapılandırmanızı sıfırlayacaktır. Bu güncelleme sonrasında ayarlarınızı yeniden yapılandırmanız gerektiğini lütfen aklınızda bulundurun.</p> - + Savestate Warning Durum Kaydı Uyarısı - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>UYARI</h1><p style='font-size:12pt;'>Bu güncellemeyi yüklemek<b>Durum Kayıtlarınızı uyumsuz hale getirecek</b>, <i>devam etmeden önce ilerlemenizi Hafıza Kartına kaydettiğinize emin olun</i>.</p><p>Devam etmek istediğiniz emin misiniz?</p> - + Downloading %1... İndiriliyor %1... - + No updates are currently available. Please try again later. Mevcut güncelleme yok. Lütfen daha sonra tekrar deneyin. - + Current Version: %1 (%2) Mevcut Sürüm: %1 (%2) - + New Version: %1 (%2) Yeni Sürüm: %1 (%2) - + Download Size: %1 MB İndirme Boyutu: %1 MB - + Loading... Yükleniyor... - + Failed to remove updater exe after update. Güncellemeden sonra güncelleme programı silinemedi. @@ -2134,21 +2150,21 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Etkinleştir - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size - Invalid Size + Geçersiz Boyut @@ -2236,17 +2252,17 @@ Liderlik Tablosu Sıranız: {2} içinden {1} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Oyun diski çıkarılabilir bir sürücüde, takılma ve donma gibi performans sorunları ortaya çıkabilir. - + Saving CDVD block dump to '{}'. CDVD blok dökümü şuraya kaydediliyor: '{}'. - + Precaching CDVD CDVD önbelleğe alınıyor @@ -2271,7 +2287,7 @@ Liderlik Tablosu Sıranız: {2} içinden {1} Bilinmiyor - + Precaching is not supported for discs. Diskler için önbellekleme desteklenmez. @@ -3228,29 +3244,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Profili Sil - + Mapping Settings Eşleştirme Ayarları - - + + Restore Defaults Varsayılanları Geri Yükle - - - + + + Create Input Profile Yeni Giriş Profili Oluştur - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3261,40 +3282,43 @@ Bir oyuna özel girdi profili oluşturmak için, o oyunun özelliklerine gidin, Yeni girdi profiline bir isim girin: - - - - + + + + + + Error Hata - + + A profile with the name '%1' already exists. '%1' adında bir profil zaten mevcut. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Şu anda seçili olan profildeki tüm atamaları yeni profile kopyalamak istiyor musunuz? Hayır'ı seçmek tamamen boş bir profil oluşturacaktır. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Genel ayarlardaki mevcut tuş atamalarını yeni girdi profiline kopyalamak istiyor musunuz? - + Failed to save the new profile to '%1'. '%1' ismine yeni profil kaydedilemedi. - + Load Input Profile Giriş Profilini Yükle - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3307,12 +3331,27 @@ Mevcut tüm genel atamalar kaldırılacak ve profil atamaları yüklenecektir. Bu eylemi geri alamazsınız. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Giriş Profilini Sil - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3321,12 +3360,12 @@ You cannot undo this action. Bu eylemi geri alamazsınız. - + Failed to delete '%1'. '%1' silinemedi. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3339,13 +3378,13 @@ Tüm paylaşılan atamalar ve yapılandırma kaybolacak, ancak giriş profilleri Bu eylemi geri alamazsınız. - + Global Settings Genel Ayarlar - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3353,8 +3392,8 @@ Bu eylemi geri alamazsınız. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3362,26 +3401,26 @@ Bu eylemi geri alamazsınız. %2 - - + + USB Port %1 %2 USB Portu %1 %2 - + Hotkeys Kısayol Tuşları - + Shared "Shared" refers here to the shared input profile. Paylaşılan - + The input profile named '%1' cannot be found. '%1' adındaki giriş profili bulunamadı. @@ -4005,63 +4044,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add - Add + Ekle - + Remove - Remove + Kaldır - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4104,7 +4143,7 @@ Do you want to overwrite? Scan Mode - Scan Mode + Tarama Modu @@ -4132,17 +4171,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4168,7 +4222,7 @@ Do you want to overwrite? Always - Always + Her zaman @@ -4179,7 +4233,7 @@ Do you want to overwrite? Never - Never + Asla @@ -4261,12 +4315,12 @@ Do you want to overwrite? Enable - Enable + Etkinleştir EE - EE + EE @@ -4277,42 +4331,42 @@ Do you want to overwrite? SPR / MFIFO - SPR / MFIFO + SPR / MFIFO VIF - VIF + VIF COP1 (FPU) - COP1 (FPU) + COP1 (FPU) MSKPATH3 - MSKPATH3 + MSKPATH3 Cache - Cache + Önbellek GIF - GIF + GIF R5900 - R5900 + R5900 COP0 - COP0 + COP0 @@ -4329,7 +4383,7 @@ Do you want to overwrite? SIF - SIF + SIF @@ -4350,18 +4404,18 @@ Do you want to overwrite? Unknown MMIO - Unknown MMIO + Bilinmeyen MMIO IPU - IPU + IPU BIOS - BIOS + BIOS @@ -4377,17 +4431,17 @@ Do you want to overwrite? IOP - IOP + IOP CDVD - CDVD + CDVD R3000A - R3000A + R3000A @@ -4402,12 +4456,12 @@ Do you want to overwrite? MDEC - MDEC + MDEC COP2 (GPU) - COP2 (GPU) + COP2 (GPU) @@ -4484,7 +4538,7 @@ Do you want to overwrite? EE BIOS - EE BIOS + EE BIOS @@ -4504,7 +4558,7 @@ Do you want to overwrite? EE R5900 - EE R5900 + EE R5900 @@ -4514,7 +4568,7 @@ Do you want to overwrite? EE COP0 - EE COP0 + EE COP0 @@ -4524,7 +4578,7 @@ Do you want to overwrite? EE COP1 - EE COP1 + EE COP1 @@ -4534,7 +4588,7 @@ Do you want to overwrite? EE COP2 - EE COP2 + EE COP2 @@ -4544,7 +4598,7 @@ Do you want to overwrite? EE Cache - EE Cache + EE Önbelleği @@ -4587,7 +4641,7 @@ Do you want to overwrite? EE IPU - EE IPU + EE IPU @@ -4627,7 +4681,7 @@ Do you want to overwrite? EE MFIFO - EE MFIFO + EE MFIFO @@ -4658,7 +4712,7 @@ Do you want to overwrite? EE VIF - EE VIF + EE VIF @@ -4668,7 +4722,7 @@ Do you want to overwrite? EE GIF - EE GIF + EE GIF @@ -4678,7 +4732,7 @@ Do you want to overwrite? IOP BIOS - IOP BIOS + IOP BIOS @@ -4698,7 +4752,7 @@ Do you want to overwrite? IOP R3000A - IOP R3000A + IOP R3000A @@ -4708,7 +4762,7 @@ Do you want to overwrite? IOP COP2 - IOP COP2 + IOP COP2 @@ -4758,7 +4812,7 @@ Do you want to overwrite? IOP CDVD - IOP CDVD + IOP CDVD @@ -4778,7 +4832,7 @@ Do you want to overwrite? EE SIF - EE SIF + EE SIF @@ -4794,53 +4848,53 @@ Do you want to overwrite? PCSX2 Hata Ayıklayıcı - + Run Çalıştır - + Step Into 'e/a adım at - + F11 F11 - + Step Over Üzerinden geç - + F10 F10 - + Step Out Dışarı Çıkmak - + Shift+F11 Shift+F11 - + Always On Top Her Zaman Üstte - + Show this window on top Bu pencereyi üstte göster - + Analyze Analyze @@ -4858,48 +4912,48 @@ Do you want to overwrite? Demontaj - + Copy Address Adresi Kopyala - + Copy Instruction Hex Yönerge Hexini Kopyala - + NOP Instruction(s) NOP Talimat(lar)ı - + Run to Cursor İmlece Çalıştır - + Follow Branch Dalı Takip Et - + Go to in Memory View Bellek Görünümünde Göster - + Add Function Fonksiyon Ekle - - + + Rename Function Fonksiyonu Yeniden Adlandır - + Remove Function Fonksiyonu Sil @@ -4920,23 +4974,23 @@ Do you want to overwrite? Yönergeyi Oluştur - + Function name Fonksiyon adı - - + + Rename Function Error Fonksiyonu Yeniden Adlandırma Hatası - + Function name cannot be nothing. Fonksiyon adı boş olamaz. - + No function / symbol is currently selected. Mevcut seçili fonksiyon / sembol yok. @@ -4946,72 +5000,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Fonksiyon Hatasını Eski Haline Getir - + Unable to stub selected address. Seçilmiş konum saplanamadı. - + &Copy Instruction Text &Yönerge Metnini Kopyala - + Copy Function Name Fonksiyon Adını Kopyala - + Restore Instruction(s) Yönerge(yi)(leri) eski haline getir - + Asse&mble new Instruction(s) Yeni Yönerge(ler) Oluştur - + &Jump to Cursor &İmlece Atla - + Toggle &Breakpoint Kesme Noktasını Aç/Kapa - + &Go to Address &Adrese Git - + Restore Function Fonksiyonu Eski Haline Getir - + Stub (NOP) Function Saptama (NOP) Fonksiyonu - + Show &Opcode &İşlem Kodunu Göster - + %1 NOT VALID ADDRESS %1 GEÇERSİZ ADRES @@ -5038,86 +5092,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Yuva: %1 | %2 | EE: %3 | VU %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Yuva: %1 | %2 | EE: %3 | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image Görüntü yok - + %1x%2 %1x%2 - + FPS: %1 - FPS: %1 + FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Oyun: %1 (%2) - + Rich presence inactive or unsupported. Zengin içerik devre dışı ya da desteklenmiyor. - + Game not loaded or no RetroAchievements available. Oyun yüklenmemiş veya RetroAchievement mevcut değil. - - - - + + + + Error Hata - + Failed to create HTTPDownloader. HTTPİndirici oluşturma başarısız. - + Downloading %1... İndiriliyor %1... - + Download failed with HTTP status code %1. HTTP durum kodu%1 ile indirme başarısız. - + Download failed: Data is empty. İndirme başarısız: Veri boş. - + Failed to write '%1'. '%1' Yazılamadı. @@ -5491,81 +5545,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5699,344 +5748,344 @@ URL şuydu: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun. - + Use Global Setting Genel Ayarları Kullan - + Automatic binding failed, no devices are available. Otomatik tuş atama başarısız oldu, kullanılabilir cihaz yok. - + Game title copied to clipboard. Oyun başlığı panoya kopyalandı. - + Game serial copied to clipboard. Oyun serisi panoya kopyalandı. - + Game CRC copied to clipboard. Oyun CRC panoya kopyalandı. - + Game type copied to clipboard. Oyun türü panoya kopyalandı. - + Game region copied to clipboard. Oyun bölgesi panoya kopyalandı. - + Game compatibility copied to clipboard. Oyun uyumluluğu panoya kopyalandı. - + Game path copied to clipboard. Oyunun dizin yolu panoya kopyalandı. - + Controller settings reset to default. Kontrolör ayarlarını varsayılana geri getirir. - + No input profiles available. Giriş profili yok. - + Create New... Yeni oluştur... - + Enter the name of the input profile you wish to create. Oluşturmak istediğiniz giriş profilinin adını girin. - + Are you sure you want to restore the default settings? Any preferences will be lost. Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır. - + Settings reset to defaults. Ayarlar varsayılana sıfırlanır. - + No save present in this slot. Bu slotta herhangi bir kayıt bulunmamaktadır. - + No save states found. Herhangi bir anlık kayıt bulunamadı. - + Failed to delete save state. Anlık kayıt silinemedi. - + Failed to copy text to clipboard. Panoya kopyalama başarısız. - + This game has no achievements. Bu oyunda başarımlar desteklenmiyor. - + This game has no leaderboards. Bu oyunda lider sıralaması bulunmamakta. - + Reset System Sistemi Sıfırla - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? - + Launch a game from images scanned from your game directories. Identifier (Key): FullscreenUI['Oyun klasörlerinizden taranmış imaj dosyanlarından bir oyun başlatın.'] FullscreenUI ../../pcsx2/ImGui/FullscreenUI.cpp:6872 - + Launch a game by selecting a file/disc image. Dosya/disk imajı seçerek bir oyunu başlat. - + Start the console without any disc inserted. Konsolu herhangi bir disk olmadan başlat. - + Start a game from a disc in your PC's DVD drive. Bilgisayarın DVD sürücüsünden bir oyunu başlat. - + No Binding Tuş ataması bulunmamakta - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Şimdi bir kontrolcü tuşuna veya yönüne basın. - + Timing out in %.0f seconds... %.0f Saniye içerisinde zaman aşımı yaşanacak... - + Unknown Bilinmiyor - + OK Tamam - + Select Device Cihaz Seç - + Details Ayrıntılar - + Options Ayarlar - + Copies the current global settings to this game. Şimdiki Genel ayarları bu oyuna kopyalar. - + Clears all settings set for this game. Bu oyun için ayarlanmış tüm ayarları siler. - + Behaviour Davranış - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler. - + Shows the game you are currently playing as part of your profile on Discord. Mevcut oynanan oyunu Discord profilinde gösterir. - + Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz. - + Uses a light coloured theme instead of the default dark theme. Varsayılan koyu tema yerine açık renkli bir tema kullanır. - + Game Display Oyun Ekranı - + Switches between full screen and windowed when the window is double-clicked. Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler. - + Determines how large the on-screen messages and monitor are. Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir. - + Shows the CPU usage based on threads in the top-right corner of the display. Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir. - + Shows the host's GPU usage in the top-right corner of the display. Ekranın sağ-üst köşesinde GPU kullanımını gösterir. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Ekranın sağ üst köşesinde GS (primitifler, çizim çağrıları) ile ilgili istatistikleri gösterir. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Hızlandırırken, durdururken ve diğer sıradışı durumlar sırasında belirteçler gösterir. - + Shows the current configuration in the bottom-right corner of the display. Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir. - + Shows the current controller state of the system in the bottom-left corner of the display. Kontrolcünün geçerli yapılandırmasını ekranın sağ alt köşesinde gösterir. - + Displays warnings when settings are enabled which may break games. Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir. - + Resets configuration to defaults (excluding controller settings). Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında). - + Changes the BIOS image used to start future sessions. Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir. - + Automatic Otomatik - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Varsayılan - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6045,1977 +6094,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. - + On-Screen Display Ekran Üstü Gösterge (OSD) - + %d%% %%%d - + Shows the resolution of the game in the top-right corner of the display. Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir. - + BIOS Configuration BIOS Yapılandırması - + BIOS Selection BIOS Seçimi - + Options and Patches Seçenekler ve Yamalar - + Skips the intro screen, and bypasses region checks. Giriş ekranını atlar ve bölge kontrollerini atlar. - + Speed Control Hız Kontrolü - + Normal Speed Normal Hız - + Sets the speed when running without fast forwarding. İleri sarma tuşunu kullanmadan hızı ayarlar. - + Fast Forward Speed İleri Sarma Hızı - + Sets the speed when using the fast forward hotkey. İleri sarma tuşunu kullanarak hızı ayarlar. - + Slow Motion Speed Ağır Çekim Hızı - + Sets the speed when using the slow motion hotkey. Yavaş çekim tuşunu kullanarak hızı ayarlar. - + System Settings Sistem Ayarları - + EE Cycle Rate EE Döngü Hızı - + Underclocks or overclocks the emulated Emotion Engine CPU. Emotion Engine işlemcisinin emülasyonunu underclocklar ya da overclocklar. - + EE Cycle Skipping EE Döngüsü Atlama - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Anında VU1'i Etkinleştir - + Enable Cheats Hileleri Etkinleştir - + Enables loading cheats from pnach files. .pnach dosyalarından hile yüklemeyi etkinleştirir. - + Enable Host Filesystem Ana Bilgisayar Dosya Sistemini Etkinleştir - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Hızlı CDVD'yi Etkinleştir - + Fast disc access, less loading times. Not recommended. Disk erişimini hızlandırır, yükleme süresini azaltır. Tavsiye edilmez. - + Frame Pacing/Latency Control Kare Hızı/Gecikme Kontrolü - + Maximum Frame Latency Maksimum Kare Gecikmesi - + Sets the number of frames which can be queued. Sıraya alınabilecek çerçeve sayısını ayarlar. - + Optimal Frame Pacing Optimum Kare Hızı - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Konuk yenileme hızının ana bilgisayarla eşleşmesi için emülasyonu hızlandırır. - + Renderer İşleyici - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Görüntü - + Aspect Ratio En/Boy Oranı - + Selects the aspect ratio to display the game content at. Oyunun içeriğini görüntülemek için görüntü oranını seçer. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2'nin taramalı çıkışını görüntülemek üzere aşamalıya dönüştürmek için kullanılan algoritmayı seçer. - + Screenshot Size Ekran Görüntüsü Boyutu - + Determines the resolution at which screenshots will be saved. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. - + Screenshot Format Ekran görüntüsü formatı - + Selects the format which will be used to save screenshots. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. - + Screenshot Quality Ekran Görüntüsü Kalitesi - + Selects the quality at which screenshots will be compressed. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. - + Vertical Stretch Dikey Esneme - + Increases or decreases the virtual picture size vertically. Sanal resim boyutunu dikey olarak artırır veya azaltır. - + Crop Kırp - + Crops the image, while respecting aspect ratio. Görseli kırparken en boy oranını korur. - + %dpx %dpx - - Enable Widescreen Patches - Geniş Ekran Yamalarını Etkinleştir - - - - Enables loading widescreen patches from pnach files. - Geniş ekran yamalarının pnach dosyalarından yüklenmesini sağlar. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling İki Yönlü Ölçeklendirme - + Smooths out the image when upscaling the console to the screen. Konsolu ekrana ölçeklendirirken görüntüyü pürüzsüzleştirir. - + Integer Upscaling Tam Sayı Ölçeklendirme - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir. - + Screen Offsets Ekran Kaydırmaları - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Fazla Taramayı Göster - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering İşleme - + Internal Resolution Dahili Çözünürlük - + Multiplies the render resolution by the specified factor (upscaling). İşleme çözünürlüğünü belirtilen miktarda çoğaltır (çözünürlük yükseltme). - + Mipmapping Mipmapping - + Bilinear Filtering İki Yönlü Filtreleme - + Selects where bilinear filtering is utilized when rendering textures. Dokuları işlerken üç yönlü filtrelemenin nerede kullanılacağını seçer. - + Trilinear Filtering Üç Yönlü Filtreleme - + Selects where trilinear filtering is utilized when rendering textures. Dokuları işlerken üçlü filtrelemenin nerede kullanılacağını seçer. - + Anisotropic Filtering Eşyönsüz Filtreleme - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Doku Önyükleme - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared - Shared + Paylaşılan - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Donanım Düzeltmeleri - + Manual Hardware Fixes Manuel Donanım Düzeltmeleri - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Yazılım ile renderlama kullanarak CLUT noktalarını/spriteları çizer. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Güvenli Özellikleri Kapat - + This option disables multiple safe features. Bu seçenek, birden çok güvenli özelliği devre dışı bırakır. - + This option disables game-specific render fixes. Bu seçenek, oyun için özel yapılan düzeltmeleri devre dışı bırakır. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Oyunlar doku boyutlarını kendileri ayarlamazsa, dokuların boyutunu azaltmaya çalışır. (Ör. Snowblind oyunları). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Ölçeklendirme Düzeltmeleri - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale İki Yönlü Ölçeklendirme - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Bazı oyunlardaki ölçeklendirme (dikey çizgiler) ile ilgili sorunları giderir. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Doku Değişikliği - + Load Textures Dokuları Yükle - + Loads replacement textures where available and user-provided. Mevcut ve kullanıcı tarafından sağlanan dokuları yükler. - + Asynchronous Texture Loading Eşzamansız Doku Yükleme - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır. - + Precache Replacements Yenilemeleri Önbellekle - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir. - + Replacements Directory Replacements Directory - + Folders Klasörler - + Texture Dumping Texture Dışarı Aktarma - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures FMP kaplamalarını dışarı aktar - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Son İşleme (Post-Processing) - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filtreler - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Parlaklığı ayarlar. 50 normal değerdir. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Kontrastı ayarla. 50 varsayılan değerdir. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Doygunluğu ayarlar. 50 normal değerdir. - + TV Shaders TV Gölgelendiricileri - + Advanced Gelişmiş - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Donanımsal İndirme Modu - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Özel tam ekrana izin ver - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Doku Bariyerlerini Geçersiz Kıl - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Gölgelendirici Önbelleğini Devre Dışı Bırak - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Ayarlar ve İşlemler - + Creates a new memory card file or folder. Yeni bir hafıza kartı dosyası veya klasörü oluşturur. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Tetik - + Toggles the macro when the button is pressed, instead of held. Tuşa basılı tutmak yerine sadece basıldığında makroyu değiştirir. - + Savestate Savestate - + Compression Method - Compression Method + Sıkıştırma Yöntemi - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s - Version: %s + Sürüm: %s - + {:%H:%M} {:%H:%M} - + Slot {} Yuva {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 - Deflate64 + Deflate64 - + Zstandard - Zstandard + Zstandard - + LZMA2 - LZMA2 + LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) - Medium (Recommended) + Orta (Önerilen) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Seçimi değiştir - + Select Seç - + Parent Directory Ana Dizin - + Enter Value Değer girin - + About Hakkında - + Toggle Fullscreen Tam Ekranı Değiştir - + Navigate Gezin - + Load Global State Genel Durumu Yükle - + Change Page Sayfayı Değiştir - + Return To Game Oyuna Dön - + Select State Durum Kaydı Seç - + Select Game Oyun seç - + Change View Görünümü Değiştir - + Launch Options Başlatma Seçenekleri - + Create Save State Backups Durum Kaydı Yedekleri Oluştur - + Show PCSX2 Version - Show PCSX2 Version + PCSX2 Sürümünü Göster - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status - Show Video Capture Status + Video Yakalama Durumunu Göster - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Hafıza Kartı Oluştur - + Configuration Yapılandırma - + Start Game Oyunu Başlat - + Launch a game from a file, disc, or starts the console without any disc inserted. Bir dosyadan yada Diskten oyunu başlat ya da Disk olmadan konsolu çalıştır. - + Changes settings for the application. Uygulama için ayarları değiştir. - + Return to desktop mode, or exit the application. Masaüstü moduna dön ya da uygulamayı kapat. - + Back Geri - + Return to the previous menu. Önceki menüye dön. - + Exit PCSX2 PCSX2'yi kapat - + Completely exits the application, returning you to your desktop. Uygulamayı tamamen kapatır, masaüstüne yönlendirir. - + Desktop Mode Masaüstü Modu - + Exits Big Picture mode, returning to the desktop interface. Geniş Ekran Modu'nu kapatır, masaüstüne yönlendirir. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Giriş Kaynakları - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput kaynağı, XBox 360/XBox One/XBox Series kontrolcüleri için destek sağlar. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. İlave üç kontrolcü slotu sağlar. Tüm oyunlarda desteklenmez. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Makro aktifken ne kadar basınç simülasyonu yapılacağını belirler. - + Determines the pressure required to activate the macro. Makroyu etkinleştirmek için gereken basıncı belirler. - + Toggle every %d frames Her %d kareyi değiştir - + Clears all bindings for this USB controller. Bu oyun kontrolcüsü için tüm atamaları sıfırlar. - + Data Save Locations Data Save Locations - + Show Advanced Settings - Show Advanced Settings + Gelişmiş Ayarları Göster - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değiştirme riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır. - + Logging Log alınıyor - + System Console Sistem Konsolu - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Konsolu - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Konsolu - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Yuvarlama Modu - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Ondalıklı sayı işlemlerinin sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Aralık dışı ondalıklı sayıların nasıl işleneceğini belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vektör Birimleri - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O İşlemci - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Grafikler - + Use Debug Device Use Debug Device - + Settings Ayarlar - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Hile kodları - + No patches are available for this game. No patches are available for this game. - + Game Patches Oyun Yamaları - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Oyun yamalarını aktifleştirmek öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Oyun yamalarını kullanma riski size aittir, PCSX2 ekibi Oyun yamalarını etkinleştiren kullanıcılara destek sağlamayacaktır. - + Game Fixes Oyun Düzeltmeleri - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Oyun yamaları, her seçeneğin ne işe yaradığı ve bunu yapmanın sonuçlarının farkında olunmadığı sürece değiştirilmemelidir. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. Tales of Destiny için. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Karmaşık hareketli videoları (FMV) olan bazı oyunlar için gereklidir. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State İlerlemeyi Yükle - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State İlerlemeyi Kaydet - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8024,2071 +8078,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Bölge: - + Compatibility: Uyumluluk: - + No Game Selected Oyun Seçilmedi - + Search Directories Dizinleri Ara - + Adds a new directory to the game search list. Oyun arama listesine yeni bir dizin ekler. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings Liste Ayarları - + Sets which view the game list will open to. Oyun listesinin hangi görünümde açılacağını ayarlar. - + Determines which field the game list will be sorted by. Oyun listesinin hangi alana göre sıralanacağını belirler. - + Reverses the game list sort order from the default (usually ascending to descending). Oyun listesi sıralama düzenini varsayılanın tersine çevirir (genellikle artan yerine azalan). - + Cover Settings Kapak Ayarları - + Downloads covers from a user-specified URL template. Kapakları, kullanıcı tarafından belirlenen bir URL şablonundan indirir. - + Operations İşlemler - + Selects where anisotropic filtering is utilized when rendering textures. Dokular işlenirken eşyönsüz filtrelemenin nerede kullanılacağını seçer. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Kapak Resimlerini İndir - + About PCSX2 PCSX2 Hakkında - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2, ücretsiz ve açık kaynaklı bir PlayStation 2 (PS2) emülatörüdür. Amacı; MIPS CPU Yorumlayıcıları, Yeniden Derleyiciler, donanım durumları ve PS2 sistem belleğini yöneten bir Sanal Makinenin kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak sağlar. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları tarayacak. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerdeki başarımları listeleyecektir. Bu başarımlar RetroAchievements tarafından takip edilmeyecektir. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Hata - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching CDVD Önbelleklemeyi Aktifleştir - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Dikey Senkronizasyon (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Genişletme - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - Synchronization + Senkronizasyon - + Buffer Size - Buffer Size + Arabellek Boyutu - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Hesap - + Logs out of RetroAchievements. RetroAchievements'dan çıkış yapar. - + Logs in to RetroAchievements. RetroAchievements'a giriş yapar. - + Current Game Mevcut Oyun - + An error occurred while deleting empty game settings: {} Boş oyun ayarları silinirken bir hata oluştu: {} - + An error occurred while saving game settings: {} Oyun ayarları kaydedilirken bir hata oluştu: {} - + {} is not a valid disc image. {} geçerli bir disk imajı değil. - + Automatic mapping completed for {}. Otomatik atama {} için tamamlandı. - + Automatic mapping failed for {}. Otomatik atama {} için başarısız oldu. - + Game settings initialized with global settings for '{}'. Oyun ayarları '{}' için genel ayarlarla başlatıldı. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Klasör) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Makro {} Bağlarını Seçin - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} - This Session: {} + Bu Oturum: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} - Saved {} + {} kaydedildi - + {} does not exist. - {} does not exist. + {} mevcut değil. - + {} deleted. - {} deleted. + {} silindi. - + Failed to delete {}. Failed to delete {}. - + File: {} - File: {} + Dosya: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} - Last Played: {} + Son Oynanma: {} - + Size: {:.2f} MB - Size: {:.2f} MB + Boyut: {:.2f} MB - + Left: - Left: + Sol: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - - - Interface Settings - Interface Settings - - - - BIOS Settings - BIOS Settings - - - - Emulation Settings - Emulation Settings - - - - Graphics Settings - Graphics Settings - - - - Audio Settings - Audio Settings - - Memory Card Settings - Memory Card Settings + Interface Settings + Arayüz Ayarları - Controller Settings - Controller Settings + BIOS Settings + BIOS Ayarları + Emulation Settings + Emülasyon Ayarları + + + + Graphics Settings + Grafik Ayarları + + + + Audio Settings + Ses Ayarları + + + + Memory Card Settings + Hafıza Kartı Ayarları + + + + Controller Settings + Kontrolcü Ayarları + + + Hotkey Settings Hotkey Settings - + Achievements Settings - Achievements Settings + Başarım Ayarları - + Folder Settings Klasör Ayarları - + Advanced Settings - Advanced Settings + Gelişmiş Ayarlar - + Patches - Patches + Yamalar - + Cheats - Cheats + Hileler - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - - - 50% Speed - 50% Speed - - - - 60% Speed - 60% Speed - - - - 75% Speed - 75% Speed - - - - 100% Speed (Default) - 100% Speed (Default) - - - - 130% Speed - 130% Speed - - 180% Speed - 180% Speed + 50% Speed + %50 Hız - 300% Speed - 300% Speed + 60% Speed + %60 Hız - Normal (Default) - Normal (Default) + 75% Speed + %75 Hız + 100% Speed (Default) + %100 Hız (Varsayılan) + + + + 130% Speed + %130 Hız + + + + 180% Speed + %180 Hız + + + + 300% Speed + %300 Hız + + + + Normal (Default) + Normal (Varsayılan) + + + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame - 1 Frame + 1 Kare - + 2 Frames 2 Kare - + 3 Frames 3 Kare - + None Hiçbiri - + Extra + Preserve Sign Ekstra + İşareti Koru - + Full Tam - + Extra Ekstra - + Automatic (Default) Otomatik (Varsayılan) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Yazılım - + Null Boş - + Off Kapalı - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - - - Off (Default) - Off (Default) - - - - 2x - 2x - - - - 4x - 4x - - - - 8x - 8x - - - - 16x - 16x - - Partial - Partial + Off (Default) + Kapalı (Varsayılan) + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Kısmi + + + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution - Screen Resolution + Ekran Çözünürlüğü - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Oyun listesinde taranmayan oyunlar için ayrıntılar gösterilemez. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Değiştirmek İçin Basın - + Deadzone Ölü bölge - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG - PNG + PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Makronun, tuşları hangi sıklıkta açıp kapatacağını belirler (diğer adıyla otomatik ateşleme). - + {} Frames - {} Frames + {} Kare - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG - JPEG + JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Özel (Doku) - + Special (Texture - Aggressive) Özel (Doku - Agresif) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS - 4xRGSS + 4xRGSS - + NxAGSS - NxAGSS + NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - - - PS2 (8MB) - PS2 (8MB) - - - - PS2 (16MB) - PS2 (16MB) - - - - PS2 (32MB) - PS2 (32MB) - - - - PS2 (64MB) - PS2 (64MB) - - - - PS1 - PS1 - + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Oyun Listesi - + Game List Settings Oyun Listesi Ayarları - + Type - Type + Tür - + Serial Serial - + Title - Title + Başlık - + File Title - File Title + Dosya Başlığı - + CRC - CRC + CRC - + Time Played Time Played - + Last Played Last Played - + Size - Size + Boyut - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File - Start File + Dosyayı Başlat - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region - Region + Bölge - + Compatibility Rating Compatibility Rating - - - Path - Path - - - - Disc Path - Disc Path - - - - Select Disc Path - Select Disc Path - - - - Copy Settings - Copy Settings - - Clear Settings - Clear Settings + Path + Yol + Disc Path + Disk Yolu + + + + Select Disc Path + Disk Yolunu Seç + + + + Copy Settings + Ayarları Kopyala + + + + Clear Settings + Ayarları Temizle + + + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS - Show FPS + FPS'i Göster - + Show CPU Usage - Show CPU Usage + CPU Kullanımını Göster - + Show GPU Usage - Show GPU Usage + GPU Kullanımını Göster - + Show Resolution - Show Resolution + Çözünürlüğü Göster - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings - Show Settings + Ayarları Göster - + Show Inputs - Show Inputs + Girişleri Göster - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings - Reset Settings + Ayarları Sıfırla - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Klasör Hafıza Kartı Filtresi - + Create - Create + Oluştur - + Cancel Cancel - + Load Profile - Load Profile + Profili Yükle - + Save Profile - Save Profile + Profili Kaydet - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type - Controller Type + Kontrolcü Türü - + Automatic Mapping Otomatik Tuş Atama - + Controller Port {}{} Macros Kontrolcü Portu {}{} Makroları - + Controller Port {} Macros Kontrolcü Portu {} Makroları - + Macro Button {} Makro Tuşu {} - + Buttons - Buttons + Tuşlar - + Frequency - Frequency + Sıklık - + Pressure - Pressure + Basınç - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type - Device Type + Cihaz Türü - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings - {} Settings + {} Ayarlar - + Cache Directory - Cache Directory + Önbellek Dizini - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory - Save States Directory + Durum Kaydı Dizini - + Game Settings Directory - Game Settings Directory + Oyun Ayarları Dizini - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Doku Değişimleri Dizini - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements - Achievements + Başarımlar - + Save Screenshot - Save Screenshot + Ekran Görüntüsünü Kaydet - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game - Close Game + Oyunu Kapat - + Exit Without Saving - Exit Without Saving + Kaydetmeden Çık - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save - Delete Save + Kaydı Sil - + Close Menu - Close Menu + Menüyü Kapat - + Delete State - Delete State + Durumu Sil - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Listeden Kaldır - + Default View - Default View + Varsayılan Görünüm - + Sort By - Sort By + Sıralama Ölçütü - + Sort Reversed Sort Reversed - + Scan For New Games - Scan For New Games + Yeni Oyunları Tara - + Rescan All Games - Rescan All Games + Tüm Oyunları Tekrar Tara - + Website Website - + Support Forums Support Forums - + GitHub Repository - GitHub Repository + GitHub Deposu - + License - License + Lisans - + Close - Close + Kapat - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - Enable Achievements + Başarımları Etkinleştir - + Hardcore Mode - Hardcore Mode - - - - Sound Effects - Sound Effects - - - - Test Unofficial Achievements - Test Unofficial Achievements - - - - Username: {} - Username: {} + Ekstrem Mod + Sound Effects + Ses Efektleri + + + + Test Unofficial Achievements + Resmi Olmayan Başarımları Test Et + + + + Username: {} + Kullanıcı Adı: {} + + + Login token generated on {} Login token generated on {} - + Logout Oturumu kapat - + Not Logged In Giriş Yapılmadı - + Login Giriş - + Game: {0} ({1}) - Game: {0} ({1}) + Oyun: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -10366,7 +10425,7 @@ Please see our official documentation for more information. All CRCs - All CRCs + Tüm CRC'ler @@ -10454,7 +10513,7 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Game Fixes - Game Fixes + Oyun Düzeltmeleri @@ -10607,7 +10666,7 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. For Tales of Destiny. - For Tales of Destiny. + Tales of Destiny için. @@ -10700,27 +10759,27 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. PS2 Disc - PS2 Disc + PS2 Diski PS1 Disc - PS1 Disc + PS1 Diski ELF - ELF + ELF Other - Other + Diğer Unknown - Unknown + Bilinmeyen @@ -10735,7 +10794,7 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Menu - Menu + Menü @@ -10745,12 +10804,12 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Playable - Playable + Oynanabilir Perfect - Perfect + Mükemmel @@ -10775,39 +10834,39 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Today - Today + Bugün Yesterday - Yesterday + Dün {}h {}m - {}h {}m + {}s {}d {}h {}m {}s - {}h {}m {}s + {}s {}d {}sn {}m {}s - {}m {}s + {}d {}sn {}s - {}s + {}sn %n hours - %n hours + %n saat %n hours @@ -10816,7 +10875,7 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. %n minutes - %n minutes + %n dakika %n minutes @@ -11076,32 +11135,42 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - - All CRCs - All CRCs + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + All CRCs + Tüm CRC'ler + + + Reload Patches Yamaları Yenile - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Bu oyun için herhangi bir yama mevcut değil. @@ -11378,7 +11447,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Disc Path: - Disc Path: + Disk Yolu: @@ -11404,13 +11473,13 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 @@ -11482,7 +11551,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula <not computed> - <not computed> + <not computed> @@ -11577,11 +11646,11 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - - - - + + + + + Off (Default) Kapalı (Varsayılan) @@ -11591,10 +11660,10 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - - - + + + + Automatic (Default) Otomatik (Varsayılan) @@ -11661,7 +11730,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11727,29 +11796,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Ekran Ofsetleri - + Show Overscan Fazla Taramayı Göster - - - Enable Widescreen Patches - Geniş Ekran Yamalarını Etkinleştir - - - - Enable No-Interlacing Patches - Taramasız Yamaları Etkinleştir - - + Anti-Blur Anti-Blur @@ -11760,7 +11819,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Taramalı Ofseti Devre Dışı Bırak @@ -11770,18 +11829,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Ekran Görüntüsü Büyüklüğü: - + Screen Resolution Ekran Çözünürlüğü - + Internal Resolution Dahili Çözünürlük - + PNG PNG @@ -11833,7 +11892,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) İki Yönlü (PS2) @@ -11880,7 +11939,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11896,7 +11955,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basit(Tavsiye Edilen) @@ -11928,11 +11987,11 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Partial - Partial + Kısmi - + Full (Hash Cache) Full (Hash Cache) @@ -11948,31 +12007,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Paleti Dönüşümü - + Manual Hardware Renderer Fixes Manuel Donanım Oluşturucu Düzeltmeleri - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11984,15 +12043,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto-Flush @@ -12020,8 +12079,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Devre dışı) @@ -12078,18 +12137,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Güvenli Özellikleri Kapat - + Preload Frame Data Kare Verisini Önceden Yükle - + Texture Inside RT RT İçindeki Doku @@ -12188,13 +12247,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12208,16 +12267,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12236,7 +12285,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne WebP - WebP + WebP @@ -12290,25 +12339,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Doku Bölgesini Tahmin Et - + Disable Render Fixes Oluşturma Düzeltmelerini Devre Dışı Bırak @@ -12319,7 +12368,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Ölçeklendirilmemiş Palet Doku Çizimleri @@ -12378,25 +12427,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dokuları Çıkart - + Dump Mipmaps Mipmap'leri Dök - + Dump FMV Textures Dump FMV Textures - + Load Textures Dokuları Yükle @@ -12406,6 +12455,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12414,7 +12473,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Normal - Normal + Normal @@ -12423,13 +12482,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Dokuları Önceden Önbellekle @@ -12452,8 +12511,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Hiçbiri (Varsayılan) @@ -12474,7 +12533,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12526,7 +12585,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12541,7 +12600,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Kontrast: - + Saturation Doygunluk @@ -12562,50 +12621,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Göstergeleri Göster - + Show Resolution Çözünürlüğü Göster - + Show Inputs Girişleri Göster - + Show GPU Usage GPU Kullanımını Göster - + Show Settings Ayarları Göster - + Show FPS FPS Göster - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12621,30 +12680,30 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics İstatistikleri Göster - + Asynchronous Texture Loading Asynchronous Texture Loading Saturation: - Saturation: + Doygunluk: - + Show CPU Usage CPU Kullanımını Göster - + Warn About Unsafe Settings Güvenilir Olmayan Ayarlar Hakkında Uyar @@ -12670,9 +12729,9 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) - Left (Default) + Sol (Varsayılan) @@ -12681,45 +12740,45 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) - Right (Default) + Sağ (Varsayılan) - + Show Frame Times Show Frame Times - + Show PCSX2 Version - Show PCSX2 Version + PCSX2 Sürümünü Göster - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status - Show Video Capture Status + Video Yakalama Durumunu Göster - + Show VPS - Show VPS + VPS'i göster @@ -12822,23 +12881,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne LZMA (xz) - LZMA (xz) + LZMA (xz) - + Zstandard (zst) - Zstandard (zst) + Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12891,7 +12950,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12901,1214 +12960,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Yazılımsal - + Null Null here means that this is a graphics backend that will show nothing. Boş - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked İşaretsiz - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Oyun başlangıcında interlacing önleyici yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Yazılım CLUT Oluşturma - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler. - - + + Disabled Devre Dışı - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Ace Combat, Tekken, Soul Calibur, vb. gibi Namco oyunlarındaki ölçeklendirme (dikey çizgiler) sorunlarını giderir. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec - Video Codec + Video Kodlayıcı - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format - Video Format + Video Formatı - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate - Video Bitrate + Video Bit Hızı - + 6000 kbps - 6000 kbps + 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution - Automatic Resolution + Otomatik Çözünürlük - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec - Audio Codec + Ses Kodlayıcı - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate - Audio Bitrate + Ses Bit Hızı - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked İşaretli - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio En Boy Oranı - + Auto Standard (4:3/3:2 Progressive) Otomatik Standart (4:3/3:2 Oranlı) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Konsol'un çıktısını ekrana görüntülemek için kullanılan en boy oranını değiştirir. Varsayılan ayar, en boy oranını bir oyunun döneminin televizyon ekranında nasıl gözüktüğüne uyacak şekilde ayarlayan Otomatik Standart (4:3/3:2 Oranlı) şeklindedir. - + Deinterlacing Deinterlacing - + Screenshot Size Ekran Görüntüsü Büyüklüğü - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur. - + Screenshot Format Ekran Görüntüsü Biçimi - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder. - + Screenshot Quality Ekran Görüntüsü Kalitesi - - + + 50% %50 - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. Daha yüksek değerler JPEG için daha fazla ayrıntıyı korur ve PNG için dosya boyutunu azaltır. - - + + 100% 100% - + Vertical Stretch Dikey Genişletme - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Ekranın dikey bileşenini uzatır (&lt; %100) veya sıkıştırır (&gt; %100). - + Fullscreen Mode Tam Ekran Modu - - - + + + Borderless Fullscreen Tam Ekran Kenarlıksız Pencere - + Chooses the fullscreen resolution and frequency. Tam ekran çözünürlüğünü ve frekansını seçer. - + Left Sol - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ekranın sol tarafından kırpılan piksel sayısını değiştirir. - + Top Üst - + Changes the number of pixels cropped from the top of the display. Ekranın üstünden kırpılan piksel sayısını değiştirir. - + Right Sağ - + Changes the number of pixels cropped from the right side of the display. Ekranın sağ tarafından kırpılan piksel sayısını değiştirir. - + Bottom Alt - + Changes the number of pixels cropped from the bottom of the display. Ekranın altından kırpılan piksel sayısını değiştirir. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Doku Filtreleme - + Trilinear Filtering Trilineer Filtreleme - + Anisotropic Filtering Eşyönsüz Doku Süzmesi - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Dokuları Önceden Yükle - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Bazı oyunların doğru şekilde işlenmesi için gereken mipmapping özelliğini etkinleştirir. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Keskinlik - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Parlaklık - - - + + + 50 50 - + Contrast Kontrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps - 160 kbps + 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Varsayılan - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14116,10 +14175,10 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format - Default + Varsayılan @@ -14145,7 +14204,7 @@ Swap chain: see Microsoft's Terminology Portal. Save Screenshot - Save Screenshot + Ekran Görüntüsünü Kaydet @@ -14215,12 +14274,12 @@ Swap chain: see Microsoft's Terminology Portal. Automatic - Automatic + Otomatik Off - Off + Kapalı @@ -14333,254 +14392,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System Sistem - + Open Pause Menu Oyun Menüsünü Aç - + Open Achievements List Başarım Listesini Aç - + Open Leaderboards List Skor Sıralamasını Aç - + Toggle Pause Duraklat - + Toggle Fullscreen Tam Ekran Modunu Aç/Kapat - + Toggle Frame Limit Kare Sınırlayıcıyı Aç/Kapat - + Toggle Turbo / Fast Forward Turbo Modunu Aç/Kapat - + Toggle Slow Motion Ağır Çekim Modunu Aç/Kapat - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Ses Düzeyini Artır - + Decrease Volume Ses Düzeyini Azalt - + Toggle Mute Sesi Aç/Kapat - + Frame Advance Kare İlerlemesi - + Shut Down Virtual Machine Sanal Makineyi Kapat - + Reset Virtual Machine Sanal Makineyi Yeniden Başlat - + Toggle Input Recording Mode Girdi Kaydetme Modunu Aç/Kapat - - + + Save States Durum Kayıtları - + Select Previous Save Slot Önceki Kayıt Slotunu Seç - + Select Next Save Slot Sonraki Kayıt Slotunu Seç - + Save State To Selected Slot Seçilmiş Slota Durum Kaydını Kaydet - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Durum Kaydını Slot 1'e Kaydet - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Durum Kaydını Slot 2'ye Kaydet - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Durum Kaydını Slot 3'e Kaydet - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Durum Kaydını Slot 4'e Kaydet - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Durum Kaydını Slot 5'e Kaydet - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Durum Kaydını Slot 6'ya Kaydet - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Durum Kaydını Slot 7'ye Kaydet - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Durum Kaydını Slot 8'e Kaydet - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Durum Kaydını Slot 9'a Kaydet - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Durum Kaydını Slot 10'a Kaydet - + Load State From Slot 10 Load State From Slot 10 @@ -14610,7 +14669,7 @@ Swap chain: see Microsoft's Terminology Portal. Frame: {}/{} ({}) - Frame: {}/{} ({}) + Kare: {}/{} ({}) @@ -14630,38 +14689,38 @@ Swap chain: see Microsoft's Terminology Portal. Load - Load + Yükle Save - Save + Kaydet Select Previous - Select Previous + Öncekini Seç Select Next - Select Next + Sonrakini Seç Close Menu - Close Menu + Menüyü Kapat Save Slot {0} - Save Slot {0} + Kayıt Yuvası {0} No save present in this slot. - No save present in this slot. + Bu yuvada kayıtlı dosya yok. @@ -14888,42 +14947,42 @@ Right click to clear binding Cross - Cross + Çarpı Square - Square + Kare Triangle - Triangle + Üçgen Circle - Circle + Daire L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 @@ -14933,12 +14992,12 @@ Right click to clear binding L3 - L3 + L3 R3 - R3 + R3 @@ -15004,7 +15063,7 @@ Right click to clear binding Behaviour - Behaviour + Davranış @@ -15040,7 +15099,7 @@ Right click to clear binding Pause On Controller Disconnection - Pause On Controller Disconnection + Kontrolcü Bağlantısı Kesildiğinde Duraklat @@ -15387,12 +15446,12 @@ Right click to clear binding Log Files (*.txt) - Log Files (*.txt) + Günlük Dosyaları (*.txt) Error - Error + Hata @@ -15458,594 +15517,608 @@ Right click to clear binding &Sistem - - - + + Change Disc Diski Değiştir - - + Load State Durum Kaydı Yükle - - Save State - Durum Kaydı - - - + S&ettings Aya&rlar - + &Help &Yardım - + &Debug &Hata ayıklama - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size - &Window Size + &Pencere Boyutu - + &Tools - &Tools + &Araçlar - - Input Recording - Input Recording - - - + Toolbar Araç Çubuğu - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Kaydetmeden Kapat - + &Reset &Yeniden Başlat - + &Pause &Duraklat - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emülasyon - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Grafikler - - A&chievements - &Başarımlar - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Tam ekran - - - + Resolution Scale Çözünürlük Ölçeği - + &GitHub Repository... &GitHub Deposu... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Sunucusu... - + Check for &Updates... Güncellemeleri &Kontrol Et... - + About &Qt... Qt &Hakkında... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Tam ekran - + Change Disc... In Toolbar Diski Değiştir... - + &Audio &Ses - - Game List - Oyun Listesi - - - - Interface - Arayüz - - - - Add Game Directory... - Oyun Dizini Ekle... - - - - &Settings - &Ayarlar - - - - From File... - Dosyadan... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Diski Çıkar - - - + Global State Genel Durum - + &Screenshot &Ekran Görüntüsü - + Start File In Toolbar - Start File + Dosyayı Başlat - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar BIOS'u Başlat - + Shut Down In Toolbar Kapat - + Reset In Toolbar Yeniden Başlat - + Pause In Toolbar Duraklat - + Load State In Toolbar Durum Kaydını Yükle - + Save State In Toolbar Durum Kaydı - + + &Emulation + &Emulation + + + Controllers In Toolbar Kontrolcüler - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Ayarlar - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Ekran Görüntüsü - + &Memory Cards &Hafıza Kartları - + &Network && HDD &Ağ && HDD - + &Folders &Klasörler - + &Toolbar &Toolbar - - Lock Toolbar - Araç Çubuğunu kilitle + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Oyun &Listesi - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Kapakları &Yenile (Izgara Görünüşü) - + Open Memory Card Directory... Hafıza Kartı Klasörünü Aç... - - Open Data Directory... - Dizini Aç... - - - - Toggle Software Rendering - Yazılım İşlemeyi Aç/Kapat - - - - Open Debugger - Hata Ayıklayıcısını Aç - - - - Reload Cheats/Patches - Hileleri ve Yamaları Yeniden Yükle - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - Yeni - - - - Play - This section refers to the Input Recording submenu. - Başlat - - - - Stop - This section refers to the Input Recording submenu. - Durdur - - - - Settings - This section refers to the Input Recording submenu. - Ayarlar - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Kontrolcü Kaydı - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Geniş Ekran Moduna Geç - - + + Big Picture In Toolbar Geniş Ekran Modu - - Cover Downloader... - Kapak İndirici... - - - - + Show Advanced Settings Gelişmiş Ayarları Göster - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Kaydetme - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Dahili Çözünürlük - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Tekrar gösterme - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16058,297 +16131,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy UYARI: Hafıza Kartı Meşgul - + Confirm Shutdown Kapatmayı Onayla - + Are you sure you want to shut down the virtual machine? Sanal Makineyi kapatmak istediğinize emin misiniz? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Hata - + You must select a disc to change discs. Disk değiştirmek için önce bir disk seçmelisiniz. - + Properties... Özellikler... - + Set Cover Image... Kapak Resmi Ayarla... - + Exclude From List Listeden Ayrı Tut - + Reset Play Time - Reset Play Time + Oynama Süresini Sıfırla - + Check Wiki Page Check Wiki Page - + Default Boot Varsayılan Önyükleme - + Fast Boot Hızlı Önyükleme - + Full Boot Tam Önyükleme - + Boot and Debug Önyükle ve Hata ayıkla - + Add Search Directory... Add Search Directory... - + Start File Dosyayı Başlat - + Start Disc Diskten Başlat - + Select Disc Image Disk İmajı Seç - + Updater Error Güncelleyici Hatası - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Otomatik güncelleme mevcut platformda desteklenmiyor. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Duraklatıldı - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode - Stop Big Picture Mode + Geniş Ekran Modunu Durdur - + Exit Big Picture In Toolbar - Exit Big Picture + Geniş Ekrandan Çık - + Game Properties Oyun Ayarları - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. Durum Kaydı mevcut değil. - + Select Cover Image Kapak Resmi Ayarla - + Cover Already Exists Kapak Resmi Zaten Mevcut - + A cover image for this game already exists, do you wish to replace it? Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz? - + + - Copy Error Kopyalama hatası - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Sıfırlamayı Onayla - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16357,12 +16430,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16375,89 +16448,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Temiz Önyükleme - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Dosyadan yükle... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Durum Kayıtlarını Sil... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Devletleri Kaydet (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Durum Kayıtlarını Sil - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16466,49 +16539,49 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 durum kayıtları silindi. - + Save To File... Dosyaya kaydet... - + Empty Boş - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Diski Değiştir - + Reset Yeniden Başlat Missing Font File - Missing Font File + Eksik Yazı Tipi Dosyası @@ -16524,25 +16597,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16559,28 +16632,33 @@ Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Hafıza Kartı yeniden yerleştirildi. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -16598,25 +16676,25 @@ Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın. 8 MB File - 8 MB File + 8 MB Dosya 16 MB File - 16 MB File + 16 MB Dosya 32 MB File - 32 MB File + 32 MB Dosya 64 MB File - 64 MB File + 64 MB Dosya @@ -16978,7 +17056,7 @@ Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın. Slot %1 - Slot %1 + Yuva %1 @@ -17070,12 +17148,12 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Value - Value + Değer Type - Type + Tür @@ -17191,7 +17269,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Copy Address - Copy Address + Adresi Kopyala @@ -17206,7 +17284,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Remove Result - Remove Result + Sonucu Kaldır @@ -17216,7 +17294,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Debugger - Debugger + Hata Ayıklayıcı @@ -17251,12 +17329,12 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. %0 results found - %0 results found + %0 sonuç bulundu Searching... - Searching... + Aranıyor... @@ -17372,7 +17450,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.Go To In Memory View - + Cannot Go To Cannot Go To @@ -17392,7 +17470,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Size is invalid. - Size is invalid. + Boyut geçersiz. @@ -17490,7 +17568,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Select a File - Select a File + Bir Dosya Seç @@ -17499,7 +17577,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Invalid function. - Invalid function. + Geçersiz fonksiyon. @@ -17528,12 +17606,12 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Invalid function. - Invalid function. + Geçersiz fonksiyon. Invalid storage type. - Invalid storage type. + Geçersiz depolama türü. @@ -17571,7 +17649,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Address - Address + Adres @@ -17587,12 +17665,12 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Size - Size + Boyut Custom - Custom + Özel @@ -17612,7 +17690,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Type - Type + Tür @@ -18066,37 +18144,37 @@ Ejecting {3} and replacing it with {2}. Blue (Left) - Blue (Left) + Mavi (Sol) Blue (Right) - Blue (Right) + Mavi (Sağ) White (Left) - White (Left) + Beyaz (Sol) White (Right) - White (Right) + Beyaz (Sağ) Green (Left) - Green (Left) + Yeşil (Sol) Green (Right) - Green (Right) + Yeşil (Sağ) Red - Red + Kırmızı @@ -18106,7 +18184,7 @@ Ejecting {3} and replacing it with {2}. Motor - Motor + Motor @@ -18141,7 +18219,7 @@ Ejecting {3} and replacing it with {2}. Jogcon - Jogcon + Jogcon @@ -18206,18 +18284,18 @@ Ejecting {3} and replacing it with {2}. Negcon - Negcon + Negcon Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18226,7 +18304,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18235,7 +18313,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18244,7 +18322,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi. @@ -18345,47 +18423,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error - Error + Hata - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18455,7 +18533,7 @@ Ejecting {3} and replacing it with {2}. Copy Value - Copy Value + Değeri Kopyala @@ -18475,7 +18553,7 @@ Ejecting {3} and replacing it with {2}. Change Value - Change Value + Değeri Değiştir @@ -18518,7 +18596,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18537,7 +18615,7 @@ If you have any unsaved progress on this save state, you can download the compat LABEL - LABEL + ETİKET @@ -18581,7 +18659,7 @@ Do you want to create this directory? Error - Error + Hata @@ -18623,12 +18701,12 @@ Do you want to create this directory? PCSX2 Settings - PCSX2 Settings + PCSX2 Ayarları Restore Defaults - Restore Defaults + Varsayılanları Geri Yükle @@ -18638,12 +18716,12 @@ Do you want to create this directory? Clear Settings - Clear Settings + Ayarları Temizle Close - Close + Kapat @@ -18654,7 +18732,7 @@ Do you want to create this directory? Summary - Summary + Özet @@ -18664,7 +18742,7 @@ Do you want to create this directory? Interface - Interface + Arayüz @@ -18679,17 +18757,17 @@ Do you want to create this directory? BIOS - BIOS + BIOS Emulation - Emulation + Emülasyon Patches - Patches + Yamalar @@ -18699,7 +18777,7 @@ Do you want to create this directory? Cheats - Cheats + Hileler @@ -18709,7 +18787,7 @@ Do you want to create this directory? Game Fixes - Game Fixes + Oyun Düzeltmeleri @@ -18719,22 +18797,22 @@ Do you want to create this directory? Graphics - Graphics + Grafikler Audio - Audio + Ses Memory Cards - Memory Cards + Hafıza Kartları Network & HDD - Network & HDD + Ağ & HDD @@ -18749,7 +18827,7 @@ Do you want to create this directory? Achievements - Achievements + Başarımlar @@ -18764,7 +18842,7 @@ Do you want to create this directory? Advanced - Advanced + Gelişmiş @@ -18829,7 +18907,7 @@ Do you want to create this directory? Reset UI Settings - Reset UI Settings + Arayüz Ayarlarını Sıfırla @@ -19153,7 +19231,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula LABEL Warning: short space limit. Abbreviate if needed. - LABEL + ETİKET @@ -19177,7 +19255,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula SIZE Warning: short space limit. Abbreviate if needed. - SIZE + BOYUT @@ -19200,22 +19278,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Value - Value + Değer Location - Location + Konum Size - Size + Boyut Type - Type + Tür @@ -19246,7 +19324,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Refresh - Refresh + Yenile @@ -19256,12 +19334,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula + - + + + - - - + - @@ -19271,7 +19349,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula (unknown section) - (unknown section) + (bilinmeyen bölüm) @@ -19291,7 +19369,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Copy Location - Copy Location + Konumu Kopyala @@ -19347,7 +19425,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Confirm Deletion - Confirm Deletion + Silmeyi Onayla @@ -19367,7 +19445,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Type: - Type: + Tür: @@ -19387,7 +19465,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula INVALID - INVALID + GEÇERSİZ @@ -19411,13 +19489,13 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula PRIORITY Warning: short space limit. Abbreviate if needed. - PRIORITY + ÖNCELİK STATE Warning: short space limit. Abbreviate if needed. - STATE + DURUM @@ -19435,13 +19513,13 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula RUN Refers to a Thread State in the Debugger. - RUN + ÇALIŞTIR READY Refers to a Thread State in the Debugger. - READY + HAZIR @@ -19507,19 +19585,19 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula MBOX Refers to a Thread Wait State in the Debugger. - MBOX + MBOX VPOOL Refers to a Thread Wait State in the Debugger. - VPOOL + VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. - FIXPOOL + FIXPOOL @@ -19553,7 +19631,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Audio Latency - Audio Latency + Ses Gecikmesi @@ -19656,7 +19734,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Trigger - Trigger + Tetik @@ -19680,13 +19758,13 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula B - B + B C - C + C @@ -19933,7 +20011,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Microphone - Microphone + Mikrofon @@ -19943,12 +20021,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Logitech - Logitech + Logitech Konami - Konami + Konami @@ -20367,7 +20445,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula KeyboardMania - KeyboardMania + Keyboardmania @@ -20739,7 +20817,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula %d - %d + %d @@ -20815,22 +20893,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula A Button - A Button + A Tuşu B Button - B Button + B Tuşu C Button - C Button + C Tuşu D Button - D Button + D Tuşu @@ -20855,7 +20933,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Camera Button - Camera Button + Kamera Tuşu @@ -20873,12 +20951,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Axes - Axes + Eksenler Buttons - Buttons + Tuşlar @@ -20886,7 +20964,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Player 1 - Player 1 + 1. Oyuncu @@ -20894,7 +20972,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Red - Red + Kırmızı @@ -20926,7 +21004,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Blue - Blue + Mavi @@ -20934,7 +21012,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Orange - Orange + Turuncu @@ -20942,7 +21020,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Green - Green + Yeşil @@ -20950,22 +21028,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Yellow - Yellow + Sarı Player 2 - Player 2 + 2. Oyuncu Player 3 - Player 3 + 3. Oyuncu Player 4 - Player 4 + 4. Oyuncu @@ -20978,22 +21056,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula C - C + C B - B + B D - D + D A - A + A @@ -21014,22 +21092,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Down - Down + Aşağı Left - Left + Sol Up - Up + Yukarı Right - Right + Sağ @@ -21250,7 +21328,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula X Axis - X Axis + X Ekseni @@ -21273,7 +21351,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Y Axis - Y Axis + Y Ekseni @@ -21285,7 +21363,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Z Axis - Z Axis + Z Ekseni @@ -21345,7 +21423,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Down - Down + Aşağı @@ -21447,22 +21525,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Red - Red + Kırmızı Green - Green + Yeşil Yellow - Yellow + Sarı Blue - Blue + Mavi @@ -21503,7 +21581,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Left - Left + Sol @@ -21515,7 +21593,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Right - Right + Sağ @@ -21525,12 +21603,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Down - Down + Aşağı Up - Up + Yukarı @@ -21568,7 +21646,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Camera Camera is used to switch the view point. Original: 視点切替 - Camera + Kamera @@ -21604,22 +21682,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Down - Down + Aşağı Left - Left + Sol Up - Up + Yukarı Right - Right + Sağ @@ -21644,22 +21722,22 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula C - C + C B - B + B D - D + D A - A + A @@ -21731,42 +21809,42 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Bilinmeyen Oyun - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Hata - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21783,272 +21861,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Slot {} Durum Kaydı Barındırmıyor. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Durum kaydı {} slotuna kaydediliyor... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Hızlı CDVD aktif, bu seçenek oyunları bozabilir. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Döngü hızı/atlaması varsayılan değerde değil, bu durum oyunların çökmesine veya çok yavaş çalışmasına neden olabilir. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Frame rate for NTSC is not default. This may break some games. Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + Frame rate for PAL is not default. This may break some games. Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts index 8d376301a0..e8f9f8db93 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts @@ -742,307 +742,318 @@ Leaderboard Position: {1} of {2} Застосувати глобальне значення [%1] - + Rounding Mode Режим округлення - - - + + + Chop/Zero (Default) Chop/Zero (за замовчуванням) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 обробляє округлення під час емуляції математичного співпроцесора в Emotion Engine (EE FPU). Оскільки різні FPU в PS2 не відповідають міжнародним стандартам, деяким іграм можуть знадобитися різні режими для правильного математичного обчислення. Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли гра не має видимих проблем, може спричинити нестабільність.</b> - + Division Rounding Mode Режим округлення ділень - + Nearest (Default) Ніяка (за замовчуванням) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Режим клемпінгу - - - + + + Normal (Default) Звичайний (за замовчуванням) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86. Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - - + + Enable Recompiler Увімкнути рекомпілятор - + - - - + + + - + - - - - + + + + + Checked Позначено - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Детектор холостого циклу - + Moderate speedup for some games, with no known side effects. Помірне прискорення для деяких ігор, без відомих побічних ефектів. - + Enable Cache (Slow) Увімкнути кешування (повільно) - - - - + + + + Unchecked Без позначки - + Interpreter only, provided for diagnostic. Лише для інтерпретатора, надається для діагностики. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Детектор затримки INTC - + Huge speedup for some games, with almost no compatibility side effects. Велике прискорення для деяких ігор, майже без побічних ефектів сумісності. - + Enable Fast Memory Access Увімкнути швидкий доступ до пам'яті - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Використовує «бекпетчинг», щоб уникати промивку реєстру на кожному зверненні до пам'яті. - + Pause On TLB Miss Пауза на TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Ставить віртуальну машину на паузу, коли виникає TLB Miss, замість того щоб ігнорувати його і продовжувати. Зверніть увагу, що віртуальна машина буде зупинятися після кінця блоку, а не на інструкції, де виявився виняток. Зверніться до консолі, щоб бачити адрес, в якому стався неприпустимий доступ. - + Enable 128MB RAM (Dev Console) Увімкнути 128МБ оперативної пам'яті (консоль для розробника) - + Exposes an additional 96MB of memory to the virtual machine. Виставляє додаткові 96МБ пам'яті для віртуальної машини. - + VU0 Rounding Mode Режим округлення VU0 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 0 процесора Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU1 Rounding Mode Режим округлення VU1 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Змінює, як PCSX2 обробляє округлення під час емуляції Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU0 Clamping Mode Режим затискання VU0 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 0 в Emotion Engine (EE VU0). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + VU1 Clamping Mode Режим затискання VU1 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Змінює, як PCSX2 вправляється зі збереженням чисел з рухомою комою в стандартному діапазоні x86 у Vector Unit 1 в Emotion Engine (EE VU1). Значення за замовчуванням впорається з переважною більшістю ігор; <b>зміна цього налаштування, коли у гри немає видимих проблем, може спричинити нестабільність.</b> - + Enable Instant VU1 Увімкнути миттєвий VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Запускає VU1 миттєво. Надає невелике поліпшення швидкості у більшості ігор. Безпечно для більшості ігор, але кілька ігор можуть проявляти графічні помилки. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Увімкнути рекомпілятор VU0 (мікрорежим) - + Enables VU0 Recompiler. Вмикає рекомпілятор VU0. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Увімкнути рекомпілятор VU1 - + Enables VU1 Recompiler. Вмикає рекомпілятор VU1. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag хак - + Good speedup and high compatibility, may cause graphical errors. Хороше прискорення і висока сумісність, може призвести до графічних помилок. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Виконує вчасний бінарний переклад 32-бітного машинного коду MIPS-I в x86. - + Enable Game Fixes Увімкнути ігрові виправлення - + Automatically loads and applies fixes to known problematic games on game start. Автоматично завантажує і застосовує виправлення до відомих проблемних ігор під час їхнього запуску. - + Enable Compatibility Patches Увімкнути патчі сумісності - + Automatically loads and applies compatibility patches to known problematic games. Автоматично завантажує і застосовує патчі сумісності до відомих проблемних ігор. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium - Medium + Середній - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1265,29 +1276,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Керування частотою кадрів - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. гц - + PAL Frame Rate: Частота кадрів PAL: - + NTSC Frame Rate: Частота кадрів NTSC: @@ -1302,7 +1313,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1334,12 +1345,12 @@ Leaderboard Position: {1} of {2} Medium (Recommended) - Medium (Recommended) + Середній (Рекомендовано) High - High + Високо @@ -1347,17 +1358,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings Налаштування PINE - + Slot: Слот: - + Enable Увімкнути @@ -1387,7 +1403,7 @@ Leaderboard Position: {1} of {2} Close - Close + Закрити @@ -1442,7 +1458,7 @@ Leaderboard Position: {1} of {2} Center Image: - Center Image: + Центр зображення: @@ -1502,17 +1518,17 @@ Leaderboard Position: {1} of {2} Buffer Size: - Buffer Size: + Розмір буфера: Maximum latency: 0 frames (0.00ms) - Maximum latency: 0 frames (0.00ms) + Максимальна затримка: 0 кадрів (0.00мс) Backend: - Backend: + Бекенд: @@ -1528,7 +1544,7 @@ Leaderboard Position: {1} of {2} Output Volume: - Output Volume: + Вихідна гучність: @@ -1539,13 +1555,13 @@ Leaderboard Position: {1} of {2} Fast Forward Volume: - Fast Forward Volume: + Гучність перемотування вперед: Mute All Sound - Mute All Sound + Заглушити всі звуки @@ -1836,7 +1852,7 @@ Leaderboard Position: {1} of {2} 30 - 30 + 30 @@ -1856,7 +1872,7 @@ Leaderboard Position: {1} of {2} 10 - 10 + 10 @@ -1878,8 +1894,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Автоматичне оновлення @@ -1919,68 +1935,68 @@ Leaderboard Position: {1} of {2} Нагадайте мені пізніше - - + + Updater Error Помилка системи оновлення - + <h2>Changes:</h2> <h2>Зміни:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Попередження щодо збережених станів</h2><p>Інсталяція цього оновлення зроблять ваші збережені стани <b>несумісними</b>. Переконайтеся, що ви збереглися у своїх іграх на карті пам'яті перед цим оновленням, або ви втратите прогрес.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Попередження щодо налаштувань</h2><p>Інсталяція цього оновлення призведе до скидання конфігурації вашої програми. Будь ласка, зверніть увагу, що вам доведеться переналаштовувати ваші параметри після цього оновлення.</p> - + Savestate Warning Попередження про стани збереження - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>УВАГА</h1><p style='font-size:12pt;'>Встановлення цього оновлення зроблять ваші <b>стани збереження несумісними</b>, <i>переконайтеся, що ваш прогрес був збережений на ваших картах пам'яті перед тим, як продовжити.</i>.</p><p>Чи бажаєте ви продовжити?</p> - + Downloading %1... Завантаження %1... - + No updates are currently available. Please try again later. Оновлень наразі немає. Будь ласка, спробуйте знову пізніше. - + Current Version: %1 (%2) Поточна версія: %1 (%2) - + New Version: %1 (%2) Нова версія: %1 (%2) - + Download Size: %1 MB Розмір завантаження: %1 МБ - + Loading... Завантажується... - + Failed to remove updater exe after update. Не вдалося видалити виконуваний файл оновлювача після оновлення. @@ -2144,19 +2160,19 @@ Leaderboard Position: {1} of {2} Увімкнути - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2246,17 +2262,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Диск гри розташований на змінному диску, можливі проблеми зі швидкодією, такі як відхилення частоти та зависання. - + Saving CDVD block dump to '{}'. Збереження дампу блоку CDVD на '{}'. - + Precaching CDVD Precaching CDVD @@ -2281,7 +2297,7 @@ Leaderboard Position: {1} of {2} Невідомий - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -2629,22 +2645,22 @@ Leaderboard Position: {1} of {2} L2 - L2 + L2 R2 - R2 + R2 L1 - L1 + L1 R1 - R1 + R1 @@ -2732,7 +2748,7 @@ Leaderboard Position: {1} of {2} L - L + L @@ -2742,7 +2758,7 @@ Leaderboard Position: {1} of {2} R - R + R @@ -2752,22 +2768,22 @@ Leaderboard Position: {1} of {2} I - I + I II - II + II B - B + B A - A + A @@ -3238,29 +3254,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Видалити профіль - + Mapping Settings Параметри прив'язок - - + + Restore Defaults Скинути до початкових - - - + + + Create Input Profile Створити профіль вводу - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3271,40 +3292,43 @@ Enter the name for the new input profile: Введіть назву для нового профілю введення: - - - - + + + + + + Error Помилка - + + A profile with the name '%1' already exists. Профіль з іменем '%1' вже існує. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Чи хочете скопіювати всі прив'язки з поточного профілю у новий профіль? Якщо вибрати "Ні", буде створено повністю порожній профіль. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Чи хочете скопіювати поточні прив'язки з глобальних налаштувань у новий профіль? - + Failed to save the new profile to '%1'. Не вдалося зберегти новий профіль у '%1'. - + Load Input Profile Завантажити профіль вводу - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3317,12 +3341,27 @@ You cannot undo this action. Ви не зможете скасувати цю дію. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Видалити профіль вводу - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3331,12 +3370,12 @@ You cannot undo this action. Ви не зможете скасувати цю дію. - + Failed to delete '%1'. Не вдалося видалити '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3349,13 +3388,13 @@ You cannot undo this action. Ви не зможете скасувати цю дію. - + Global Settings Загальні опції - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3363,8 +3402,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3372,26 +3411,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB-порт %1 %2 - + Hotkeys Гарячі клавіші - + Shared "Shared" refers here to the shared input profile. Спільний - + The input profile named '%1' cannot be found. Профіль вводу з назвою '%1' знайти неможливо. @@ -3978,7 +4017,7 @@ Do you want to overwrite? <html><head/><body><p><br/></p></body></html> - <html><head/><body><p><br/></p></body></html> + <html><head/><body><p><br/></p></body></html> @@ -4015,63 +4054,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4142,17 +4181,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4178,7 +4232,7 @@ Do you want to overwrite? Always - Always + Завжди @@ -4189,7 +4243,7 @@ Do you want to overwrite? Never - Never + Ніколи @@ -4276,7 +4330,7 @@ Do you want to overwrite? EE - EE + EE @@ -4287,42 +4341,42 @@ Do you want to overwrite? SPR / MFIFO - SPR / MFIFO + SPR / MFIFO VIF - VIF + VIF COP1 (FPU) - COP1 (FPU) + COP1 (FPU) MSKPATH3 - MSKPATH3 + MSKPATH3 Cache - Cache + Кеш GIF - GIF + GIF R5900 - R5900 + R5900 COP0 - COP0 + COP0 @@ -4339,7 +4393,7 @@ Do you want to overwrite? SIF - SIF + SIF @@ -4494,7 +4548,7 @@ Do you want to overwrite? EE BIOS - EE BIOS + EE BIOS @@ -4514,7 +4568,7 @@ Do you want to overwrite? EE R5900 - EE R5900 + EE R5900 @@ -4524,7 +4578,7 @@ Do you want to overwrite? EE COP0 - EE COP0 + EE COP0 @@ -4534,7 +4588,7 @@ Do you want to overwrite? EE COP1 - EE COP1 + EE COP1 @@ -4544,7 +4598,7 @@ Do you want to overwrite? EE COP2 - EE COP2 + EE COP2 @@ -4597,7 +4651,7 @@ Do you want to overwrite? EE IPU - EE IPU + EE IPU @@ -4627,7 +4681,7 @@ Do you want to overwrite? EE MSKPATH3 - EE MSKPATH3 + EE MSKPATH3 @@ -4637,7 +4691,7 @@ Do you want to overwrite? EE MFIFO - EE MFIFO + EE MFIFO @@ -4668,7 +4722,7 @@ Do you want to overwrite? EE VIF - EE VIF + EE VIF @@ -4678,7 +4732,7 @@ Do you want to overwrite? EE GIF - EE GIF + EE GIF @@ -4688,7 +4742,7 @@ Do you want to overwrite? IOP BIOS - IOP BIOS + IOP BIOS @@ -4708,7 +4762,7 @@ Do you want to overwrite? IOP R3000A - IOP R3000A + IOP R3000A @@ -4718,7 +4772,7 @@ Do you want to overwrite? IOP COP2 - IOP COP2 + IOP COP2 @@ -4768,7 +4822,7 @@ Do you want to overwrite? IOP CDVD - IOP CDVD + IOP CDVD @@ -4778,7 +4832,7 @@ Do you want to overwrite? IOP MDEC - IOP MDEC + IOP MDEC @@ -4788,7 +4842,7 @@ Do you want to overwrite? EE SIF - EE SIF + EE SIF @@ -4804,53 +4858,53 @@ Do you want to overwrite? Налагоджувач PCSX2 - + Run Запуск - + Step Into Вступити - + F11 F11 - + Step Over Переступити - + F10 F10 - + Step Out Відступити - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4868,49 +4922,49 @@ Do you want to overwrite? Дизасемблювання - + Copy Address Скопіювати адресу - + Copy Instruction Hex Копіювати шістнадцяткову цифру інструкції - + NOP Instruction(s) Встановити NOP інструкції(-ям) - + Run to Cursor Запустіть курсор - + Follow Branch Слідкуйте за філією - + Go to in Memory View Перейти до байта в перегляді пам'яті - + Add Function Додати функцію - - + + Rename Function Перейменувати функцію - + Remove Function Прибрати функцію @@ -4931,23 +4985,23 @@ Do you want to overwrite? Асемблювати інструкцію - + Function name Ім'я функції - - + + Rename Function Error Помилка перейменування функції - + Function name cannot be nothing. Назва функції не може бути пустою. - + No function / symbol is currently selected. Наразі не обрано жодної функції / символу. @@ -4957,72 +5011,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 НЕ Є ВІРНОЮ АДРЕСОЮ @@ -5049,85 +5103,85 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Слот: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Слот: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 - FPS: %1 + FPS: %1 - + VPS: %1 - VPS: %1 + VPS: %1 - + Speed: %1% - Speed: %1% + Швидкість: %1% - + Game: %1 (%2) Гра: %1 (%2) - + Rich presence inactive or unsupported. Розширена присутність неактивна або не підтримується. - + Game not loaded or no RetroAchievements available. Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри. - - - - + + + + Error Помилка - + Failed to create HTTPDownloader. Не вдалося створити HTTPDownloader. - + Downloading %1... Завантаження %1... - + Download failed with HTTP status code %1. Завантажити не вдалося, за кодом стану HTTP %1. - + Download failed: Data is empty. Завантаження не вдалося: дані порожні. - + Failed to write '%1'. Не вдалося записати '%1'. @@ -5501,81 +5555,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5709,342 +5758,342 @@ URL-адреса: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Use Global Setting Застосувати глобальне значення - + Automatic binding failed, no devices are available. Помилка автоматичної прив'язки, ніяких пристроїв не доступно. - + Game title copied to clipboard. Назву гри скопійовано в буфер обміну. - + Game serial copied to clipboard. Серійний номер гри скопійовано в буфер обміну. - + Game CRC copied to clipboard. CRC гри скопійовано в буфер обміну. - + Game type copied to clipboard. Тип гри скопійовано в буфер обміну. - + Game region copied to clipboard. Регіон гри скопійовано в буфер обміну. - + Game compatibility copied to clipboard. Сумісність гри скопійовано в буфер обміну. - + Game path copied to clipboard. Шлях до гри скопійовано в буфер обміну. - + Controller settings reset to default. Налаштування контролера були скинуті до початкових значень. - + No input profiles available. Немає доступних профілів вводу. - + Create New... Створити новий... - + Enter the name of the input profile you wish to create. Введіть ім'я профілю вводу, який ви хочете створити. - + Are you sure you want to restore the default settings? Any preferences will be lost. Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено. - + Settings reset to defaults. Налаштування було скинуто до початкових значень. - + No save present in this slot. В цьому слоті немає збереження. - + No save states found. Станів збереження не знайдено. - + Failed to delete save state. Не вдалося видалити збережений стан. - + Failed to copy text to clipboard. Не вдалося скопіювати текст в буфер обміну. - + This game has no achievements. Ця гра не має досягнень. - + This game has no leaderboards. Ця гра не має таблиць лідерів. - + Reset System Перезавантажити систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? - + Launch a game from images scanned from your game directories. Запуск гри з образів дисків, сканованих з ваших директорій з іграми. - + Launch a game by selecting a file/disc image. Запуск гри, обравши файл/образ диска. - + Start the console without any disc inserted. Запустити консоль без вставленого диска. - + Start a game from a disc in your PC's DVD drive. Запуск гри з диска, вставленого в DVD дисковод вашого ПК. - + No Binding Нема прив'язки - + Setting %s binding %s. Встановлення %s для прив'язки %s. - + Push a controller button or axis now. Натисніть кнопку або вісь контролера. - + Timing out in %.0f seconds... В очікуванні %.0f секунд... - + Unknown Невідомо - + OK ОК - + Select Device Оберіть пристрій - + Details Подробиці - + Options Опції - + Copies the current global settings to this game. Копіює поточні глобальні налаштування до цієї гри. - + Clears all settings set for this game. Скидає всі налаштування, встановлені для цієї гри. - + Behaviour Поведінка - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - + Shows the game you are currently playing as part of your profile on Discord. Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. - + Pauses the emulator when a game is started. Призупиняє емулятор, коли гра запущена. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Призупиняє емулятор, коли ви відкриваєте швидке меню, і відновлює роботу при його закритті. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Визначає, чи буде запит про завершення роботи емулятора/гри, коли натиснута гаряча клавіша. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. - + Uses a light coloured theme instead of the default dark theme. Використовувати світлу тему замість стандартної темної теми. - + Game Display Зображення гри - + Switches between full screen and windowed when the window is double-clicked. Перемикає між повноекранним режимом і віконним, коли вікно натискається подвійним натисканням. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. - + Determines how large the on-screen messages and monitor are. Визначає розмір повідомлень та моніторингу на екрані. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Показує кількість відеокадрів (або вертикальної синхронізації) зображених в секунду системою в правому верхньому куті екрану. - + Shows the CPU usage based on threads in the top-right corner of the display. Показує навантаження ЦП на основі потоків в правому верхньому куті екрану. - + Shows the host's GPU usage in the top-right corner of the display. Показує навантаження ГП комп'ютера хоста в правому верхньому куті екрану. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Показує статистику про GS (примітиви, виклики малювання) в правому верхньому куті екрану. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Показує показники коли перемотка вперед, пауза та інші незвичні стани активні. - + Shows the current configuration in the bottom-right corner of the display. Показує поточну конфігурацію в правому нижньому куті екрану. - + Shows the current controller state of the system in the bottom-left corner of the display. Показує поточний стан контролера системи в нижньому лівому куті екрану. - + Displays warnings when settings are enabled which may break games. Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. - + Resets configuration to defaults (excluding controller settings). Скидає налаштування до початкових (за винятком налаштувань контролера). - + Changes the BIOS image used to start future sessions. Змінює образ BIOS, який буде використовуватися для наступних сесій. - + Automatic Авто - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default За замовчуванням - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6053,1977 +6102,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Автоматично перемикає на повноекранний режим, коли починається гра. - + On-Screen Display Інформація на екрані (OSD) - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Показує роздільну здатність гри у правому верхньому куті екрану. - + BIOS Configuration Конфігурація BIOS - + BIOS Selection Вибір BIOS - + Options and Patches Опції та патчі - + Skips the intro screen, and bypasses region checks. Пропускає вступний екран і обходить перевірку регіону. - + Speed Control Налаштування швидкості - + Normal Speed Звичайна швидкість - + Sets the speed when running without fast forwarding. Встановлює швидкість під час роботи без перемотки вперед. - + Fast Forward Speed Швидкість перемотки вперед - + Sets the speed when using the fast forward hotkey. Встановлює швидкість роботи, коли натиснута гаряча клавіша перемотки вперед. - + Slow Motion Speed Швидкість сповільнення - + Sets the speed when using the slow motion hotkey. Встановлює швидкість роботи, коли натиснута гаряча клавіша сповільнення. - + System Settings Налаштування системи - + EE Cycle Rate Частота циклів EE - + Underclocks or overclocks the emulated Emotion Engine CPU. Андерклокає або розганяє емульований ЦП Emotion Engine. - + EE Cycle Skipping Пропуск циклів EE - + Enable MTVU (Multi-Threaded VU1) Увімкнути MTVU (Багатопотоковий VU1) - + Enable Instant VU1 Увімкнути миттєвий VU1 - + Enable Cheats Увімкнути чіти - + Enables loading cheats from pnach files. Вмикає завантаження чітів з файлів pnach. - + Enable Host Filesystem Увімкнути файлову систему хоста - + Enables access to files from the host: namespace in the virtual machine. Вмикає доступ до файлів комп'ютера хоста: простір назв у віртуальній машині. - + Enable Fast CDVD Увімкнути швидкий CDVD - + Fast disc access, less loading times. Not recommended. Швидше доступ до диска, менше часу завантаження. Не рекомендується. - + Frame Pacing/Latency Control Налаштування темпу кадрів/затримки - + Maximum Frame Latency Максимальна затримка у кадрах - + Sets the number of frames which can be queued. Встановлює кількість кадрів, які можуть бути поставлені в чергу. - + Optimal Frame Pacing Оптимальний темп кадрів - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Синхронізує потоки EE та GS після кожного кадру. Найнижча затримка вводу, але збільшує системні вимоги. - + Speeds up emulation so that the guest refresh rate matches the host. Прискорює емуляцію, щоб частота оновлення емуляції відповідало монітору. - + Renderer Рендерер - + Selects the API used to render the emulated GS. Обирає API, який використовується для візуалізації емульованого GS. - + Synchronizes frame presentation with host refresh. Синхронізує показ кадрів з частотою оновлення екрану хоста. - + Display Зображення - + Aspect Ratio Співвідношення сторін - + Selects the aspect ratio to display the game content at. Обирає співвідношення сторін для зображення ігрового вмісту. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Обирає співвідношення сторін для зображення при виявленні відтворення FMV. - + Deinterlacing Деінтерлейсинг - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Обирає алгоритм, який використовується для перетворення черезрядковий вихід PS2 у прогресивний. - + Screenshot Size Розмір скриншоту - + Determines the resolution at which screenshots will be saved. Визначає роздільну здатність, за якої буде збережено скриншот. - + Screenshot Format Формат скриншоту - + Selects the format which will be used to save screenshots. Обирає формат, який буде використовуватися для збереження скриншотів. - + Screenshot Quality Якість скриншоту - + Selects the quality at which screenshots will be compressed. Обирає якість, за якої скриншоти будуть стискатися. - + Vertical Stretch Вертикальне розтягування - + Increases or decreases the virtual picture size vertically. Збільшує або зменшує розмір віртуальної картинки вертикально. - + Crop Обрізка - + Crops the image, while respecting aspect ratio. Обрізає зображення, зберігаючи співвідношення сторін. - + %dpx %dpx - - Enable Widescreen Patches - Увімкнути широкоекранні патчі - - - - Enables loading widescreen patches from pnach files. - Вмикає завантаження широкоекранних патчей з файлів pnach. - - - - Enable No-Interlacing Patches - Увімкнути патчі видалення інтерлейсингу - - - - Enables loading no-interlacing patches from pnach files. - Вмикає завантаження патчі видалення інтерлейсингу (черезрядковості) з файлів pnach. - - - + Bilinear Upscaling Білінійний апскейлінг - + Smooths out the image when upscaling the console to the screen. Згладжує зображення при масштабуванні с консолі на екран. - + Integer Upscaling Цілочисельний скейлінг - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. - + Screen Offsets Зміщення екрана - + Enables PCRTC Offsets which position the screen as the game requests. Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. - + Show Overscan Показати оверскан - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. - + Anti-Blur Антирозмивання - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. - + Rendering Рендеринг - + Internal Resolution Внутрішня роздільна здатність - + Multiplies the render resolution by the specified factor (upscaling). Множить роздільну здатність рендера на вказаний коефіцієнт (апскейлінг). - + Mipmapping Міпмаппінг - + Bilinear Filtering Білінійна фільтрація - + Selects where bilinear filtering is utilized when rendering textures. Обирає де білінійна фільтрація буде використовуватися при малюванні текстур. - + Trilinear Filtering Трилінійна фільтрація - + Selects where trilinear filtering is utilized when rendering textures. Обирає де трилінійна фільтрація буде використовуватися при малюванні текстур. - + Anisotropic Filtering Анізотропна фільтрація - + Dithering Дитеринг - + Selects the type of dithering applies when the game requests it. Обирає, який тип дитерингу буде застосовуватися, коли гра запитує його. - + Blending Accuracy Точність блендінгу - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Визначає рівень точності під час емуляції режимів накладання, які не підтримуються графічним API хоста. - + Texture Preloading Передзавантаження текстур - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Завантажує повні текстури на ГП при використанні, а не тільки використані частини. Може підвищити продуктивність в деяких іграх. - + Software Rendering Threads Потоки для програмного рендереру - + Number of threads to use in addition to the main GS thread for rasterization. Кількість потоків для використання в додаток до основного потоку GS для растерізації. - + Auto Flush (Software) Автозмив (програмний) - + Force a primitive flush when a framebuffer is also an input texture. Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. - + Edge AA (AA1) Згладжування Edge (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Вмикає емуляцію згладжування країв GS (AA1). - + Enables emulation of the GS's texture mipmapping. Вмикає емуляцію міпмаппінга текстур GS. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Апаратні фікси - + Manual Hardware Fixes Ручні фікси апаратного рендереру - + Disables automatic hardware fixes, allowing you to set fixes manually. Вимикає автоматичні фікси апаратного рендереру, дозволяючи вам обирати фікси вручну. - + CPU Sprite Render Size Розмір рендеру спрайтів на ЦП - + Uses software renderer to draw texture decompression-like sprites. Використовує програмний рендерер для зображення спрайтів, які виглядають ніби вони призначенні для декомпресії текстур. - + CPU Sprite Render Level Рівень рендеру спрайтів на ЦП - + Determines filter level for CPU sprite render. Визначає рівень фільтру для рендеру спрайтів на ЦП. - + Software CLUT Render Програмний рендеринг CLUT - + Uses software renderer to draw texture CLUT points/sprites. Використовує програмний рендерер для малювання точок і спрайтів, які використовують CLUT текстур. - + Skip Draw Start Початок Skipdraw - + Object range to skip drawing. Діапазон для пропуску малювання об'єктів. - + Skip Draw End Кінець Skipdraw - + Auto Flush (Hardware) Автозмив (апаратний) - + CPU Framebuffer Conversion Конвертація буфера кадрів на ЦП - + Disable Depth Conversion Вимкнути конвертацію глибини - + Disable Safe Features Вимкнути безпечні функції - + This option disables multiple safe features. Ця опція вимикає кілька безпечних функцій. - + This option disables game-specific render fixes. Ця опція вимикає специфічні фікси рендеру для певної гри. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Завантажує дані GS під час рендеру нового кадру, щоб точно відтворити деякі ефекти. - + Disable Partial Invalidation Вимкнути перевірку часткових недійсностей - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Видаляє записи кешу текстур коли присутній будь-який перетин, а не тільки області з перетинами. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів. - + Read Targets When Closing Зчитувати таргети при закритті - + Flushes all targets in the texture cache back to local memory when shutting down. Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. - + Estimate Texture Region Відрахувати область текстур - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind). - + GPU Palette Conversion Конвертація палітри на ГП - + Upscaling Fixes Фікси апскейлу - + Adjusts vertices relative to upscaling. Корегує вершини відносно апскейлу. - + Native Scaling Рідне масштабування - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Округлювач спрайтів - + Adjusts sprite coordinates. Корегує координати спрайтів. - + Bilinear Upscale Білінійний апскейл - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave. - + Adjusts target texture offsets. Корегує зміщення цільових текстур. - + Align Sprite Вирівнювач спрайтів - + Fixes issues with upscaling (vertical lines) in some games. Виправляє проблеми з апскейлом (вертикальними лініями) в деяких іграх. - + Merge Sprite Об'єднувач спрайтів - + Replaces multiple post-processing sprites with a larger single sprite. Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms. - + Unscaled Palette Texture Draws Малювання палітрових текстур без масштабування - + Can fix some broken effects which rely on pixel perfect precision. Може виправити деякі зламані ефекти, які покладаються на ідеальній точності до пікселя. - + Texture Replacement Заміна текстур - + Load Textures Завантажувати текстури - + Loads replacement textures where available and user-provided. Завантажує замінні текстури, де доступно і надано користувачем. - + Asynchronous Texture Loading Асинхронне завантаження текстур - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Завантажує замінні текстури на робочий потік, зменшуючи мікрозависання, коли заміни увімкнені. - + Precache Replacements Прекешувати заміни - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Передзавантажує всі змінні текстури у пам'ять. Не потрібно при асинхронному завантаженні. - + Replacements Directory Директорія для замін - + Folders Папки - + Texture Dumping Дампінг текстур - + Dump Textures Дампити текстури - + Dump Mipmaps Дампити міпмапи - + Includes mipmaps when dumping textures. Включає міпмапи до дампінгу текстур. - + Dump FMV Textures Дампити FMV текстури - + Allows texture dumping when FMVs are active. You should not enable this. Дозволяє дампінг текстур, коли працюють FMV. Вам не слід це вмикати. - + Post-Processing Постобробка - + FXAA FXAA - + Enables FXAA post-processing shader. Вмикає шейдер постобробки FXAA. - + Contrast Adaptive Sharpening Контрастно-адаптивна різкість (CAS) - + Enables FidelityFX Contrast Adaptive Sharpening. Вмикає контрастно-адаптивну різкість FidelityFX. - + CAS Sharpness Різкість CAS - + Determines the intensity the sharpening effect in CAS post-processing. Визначає інтенсивність ефекту різкості в постобробці CAS. - + Filters Фільтри - + Shade Boost Посилення відтінків - + Enables brightness/contrast/saturation adjustment. Дозволяє регулювати яскравість/контраст/насиченість. - + Shade Boost Brightness Посилення відтінків яскравості - + Adjusts brightness. 50 is normal. Регулює яскравість. Нормальне значення - 50. - + Shade Boost Contrast Посилення відтінків контрастності - + Adjusts contrast. 50 is normal. Регулює контраст. Нормальне значення - 50. - + Shade Boost Saturation Посилення відтінків насиченості - + Adjusts saturation. 50 is normal. Регулює насиченість. Нормальне значення - 50. - + TV Shaders TV шейдери - + Advanced Розширені - + Skip Presenting Duplicate Frames Пропускати повторювані кадри - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Режим апаратного завантаження - + Changes synchronization behavior for GS downloads. Змінює поведінку синхронізації для завантажень GS. - + Allow Exclusive Fullscreen Дозволити ексклюзивний повний екран - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout. - + Override Texture Barriers Змістити бар'єри текстур - + Forces texture barrier functionality to the specified value. Примусово застосовувати функціонал бар'єру текстур за вказаним значенням. - + GS Dump Compression Компресія дампу GS - + Sets the compression algorithm for GS dumps. Встановлює алгоритм компресії для дампів GS. - + Disable Framebuffer Fetch Вимкнути доступ до буфера кадрів - + Prevents the usage of framebuffer fetch when supported by host GPU. Запобігає використанню буферу кадрів, якщо це підтримується графічним процесором комп'ютера. - + Disable Shader Cache Вимкнути кеш шейдерів - + Prevents the loading and saving of shaders/pipelines to disk. Запобігає завантаженню та збереженню шейдерів/конвейерів на дискові. - + Disable Vertex Shader Expand Вимкнути розширення вершинних шейдерів - + Falls back to the CPU for expanding sprites/lines. Використовує ЦП як резерв для розширення спрайтів/ліній. - + Changes when SPU samples are generated relative to system emulation. Змінює коли семпли SPU генеруються відносно емуляції системи. - + %d ms %d мс - + Settings and Operations Налаштування та операції - + Creates a new memory card file or folder. Створює нову карту пам'яті або папку. - + Simulates a larger memory card by filtering saves only to the current game. Симулює більшу карту пам'яті, фільтруючи збереження лише для поточної гри. - + If not set, this card will be considered unplugged. Якщо не увімкнено, то ця карта буде вважатиметься непід'єднаною. - + The selected memory card image will be used for this slot. Обраний образ карти пам'яті буде використано для цього слоту. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s - Version: %s + Версія: %s - + {:%H:%M} - {:%H:%M} + {:%H:%M} - + Slot {} Слот {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP - WebP + WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 - LZMA2 + LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Створити карту пам'яті - + Configuration Конфігурація - + Start Game Запустити гру - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Вийти з PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Скидає всю конфігурацію до початкових (включаючи прив'язки). - + Replaces these settings with a previously saved input profile. Заміняє ці налаштування на попередньо збережений профіль вводу. - + Stores the current settings to an input profile. Зберігає поточні налаштування в профіль вводу. - + Input Sources Джерела введення - + The SDL input source supports most controllers. Джерело введення SDL підтримує більшість контролерів. - + Provides vibration and LED control support over Bluetooth. Забезпечує підтримку вібрації та керування LED через Bluetooth. - + Allow SDL to use raw access to input devices. Дозволяє SDL використовувати сирий доступ до пристроїв вводу. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Вмикає додаткові три слоти для контролерів. Не підтримується для всіх ігор. - + Attempts to map the selected port to a chosen controller. Спробує прив'язати вказаний порт до обраного контролера. - + Determines how much pressure is simulated when macro is active. Визначає, скільки сили тиску буде симульовано, коли макрос активний. - + Determines the pressure required to activate the macro. Визначає тиск, потрібний для активації макросу. - + Toggle every %d frames Перемикати кожні %d кадрів - + Clears all bindings for this USB controller. Скидає всі прив'язки для цього USB-контролера. - + Data Save Locations Розташування даних збережень - + Show Advanced Settings Показати розширені налаштування - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігураціями зі зміненими опціями звідси. - + Logging Logging - + System Console Системна консоль - + Writes log messages to the system console (console window/standard output). Пише повідомлення журналу в системну консоль (вікно консолі/стандартний вивід). - + File Logging Логування файлів - + Writes log messages to emulog.txt. Пише повідомлення журналу в emulog.txt. - + Verbose Logging Детальне логування - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Часові відмітки в журналі - + Writes timestamps alongside log messages. Пише часові відмітки разом з повідомленнями журналу. - + EE Console Консоль EE - + Writes debug messages from the game's EE code to the console. Пише повідомлення для налагодження з ігрового EE коду в консоль. - + IOP Console Консоль IOP - + Writes debug messages from the game's IOP code to the console. Пише повідомлення для налагодження з ігрового IOP коду в консоль. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Режим округлення - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Визначає, як округлюються результати операцій з рухомою комою. Деякі ігри потребують конкретних налаштувань. - + Division Rounding Mode Режим округлення ділень - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Режим клемпінгу - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Визначає, як поступатися з числами з рухомою комою за межами діапазону. Деякі ігри потребують конкретних налаштувань. - + Enable EE Recompiler Увімкнути рекомпілятор EE - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в рідний код. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Увімкнути детектор холостого циклу - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode Режим округлення VU0 - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode Режим округлення VU1 - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Графіка - + Use Debug Device Use Debug Device - + Settings Налаштування - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Чит-коди - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Активація ігрових патчів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Використовуйте патчі на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували ігрові патчі. - + Game Fixes Ігрові фікси - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Емулювати VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8032,2071 +8086,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Регіон: - + Compatibility: Сумісність: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Операції - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Завантажити обкладинки - + About PCSX2 Про PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції сповільнення. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Ці досягнення не відстежуються серверами RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер. - + Error Помилка - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано. - + Account Обліковий запис - + Logs out of RetroAchievements. Виходить з RetroAchievements. - + Logs in to RetroAchievements. Входить в RetroAchievements. - + Current Game Поточна гра - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Папка) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Збережено {} - + {} does not exist. {} не існує. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} Файл: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Востаннє зіграно: {} - + Size: {:.2f} MB Розмір: {:.2f} МБ - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Налаштування інтерфейсу - + BIOS Settings Налаштування BIOS - + Emulation Settings Налаштування емуляції - + Graphics Settings Налаштування графіки - + Audio Settings Налаштування аудіо - + Memory Card Settings Налаштування карти пам’яті - + Controller Settings Налаштування контролера - + Hotkey Settings Hotkey Settings - + Achievements Settings Налаштування досягнень - + Folder Settings Налаштування папок - + Advanced Settings Додаткові налаштування - + Patches Патчі - + Cheats Чіти - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Вимкнено - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 кадр - + 2 Frames 2 кадри - + 3 Frames 3 кадри - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Повний - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Найближчий - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Мертва зона - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Лише спрайти - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Без компресії - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8МБ) - + PS2 (16MB) PS2 (16МБ) - + PS2 (32MB) PS2 (32МБ) - + PS2 (64MB) PS2 (64МБ) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Список ігор - + Game List Settings Game List Settings - + Type Тип - + Serial Serial - + Title Назва - + File Title Назва файлу - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Розмір - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Запустити файл - + Start BIOS Запустити BIOS - + Start Disc Запустити диск - + Exit Вихід - + Set Input Binding Set Input Binding - + Region Регіон - + Compatibility Rating Оцінка сумісності - + Path Шлях - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Скопіювати налаштування - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Показувати FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Створити - + Cancel Скасувати - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Тип контролера - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Кнопки - + Frequency Частота - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB-порт {} - + Device Type Тип пристрою - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Налаштування - + Cache Directory Директорія для кешу - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Продовжити гру - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Досягнення - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Видалити збереження - + Close Menu Закрити меню - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Сортувати за - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Вебсайт - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License Ліцензія - + Close Закрити - + RAIntegration is being used instead of the built-in achievements implementation. Замість вбудованої імплементації досягнень буде використовуватися RAIntegration. - + Enable Achievements Увімкнути досягнення - + Hardcore Mode Хардкорний режим - + Sound Effects Звукові ефекти - + Test Unofficial Achievements Тестувати неофіційні досягнення - + Username: {} Ім'я користувача: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Гра: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11088,32 +11147,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Перезавантажити патчі - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. Немає доступних патчей для цієї гри. @@ -11416,13 +11485,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat - %0%1 + %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages - %0%1 + %0%1 @@ -11589,11 +11658,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Вимкнено (за замовчуванням) @@ -11603,10 +11672,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Автоматично (за замовчуванням) @@ -11673,7 +11742,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Білінійна (гладка) @@ -11739,29 +11808,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Зміщення екрана - + Show Overscan Показати оверскан - - - Enable Widescreen Patches - Увімкнути широкоекранні патчі - - - - Enable No-Interlacing Patches - Увімкнути патчі видалення інтерлейсингу - - + Anti-Blur Антирозмивання @@ -11772,7 +11831,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Вимкнути зміщення інтерлейсингу @@ -11782,18 +11841,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Розмір скриншоту: - + Screen Resolution Роздільна здатність екрана - + Internal Resolution Внутрішня роздільна здатність - + PNG PNG @@ -11845,7 +11904,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Білінійна (PS2) @@ -11892,7 +11951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Без масштабування (за замовчуванням) @@ -11908,7 +11967,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Базова (рекомендується) @@ -11944,7 +12003,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Повне (кешування хешу) @@ -11960,31 +12019,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion Конвертація палітри на ГП - + Manual Hardware Renderer Fixes Ручні фікси апаратного рендереру - + Spin GPU During Readbacks Пробуджувати ГП під час зворотних зчитувань - + Spin CPU During Readbacks Пробуджувати ЦП під час зворотних зчитувань @@ -11996,15 +12055,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Міпмаппінг - - + + Auto Flush Автозмив @@ -12032,8 +12091,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (вимкнено) @@ -12090,18 +12149,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Вимкнути безпечні функції - + Preload Frame Data Передзавантаження дані кадру - + Texture Inside RT Текстура всередині RT @@ -12200,13 +12259,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Об'єднувач спрайтів - + Align Sprite Вирівнювач спрайтів @@ -12220,16 +12279,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12248,7 +12297,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne WebP - WebP + WebP @@ -12302,25 +12351,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Вимкнути перевірку часткових недійсностей - + Read Targets When Closing Зчитувати таргети при закритті - + Estimate Texture Region Відрахувати область текстур - + Disable Render Fixes Вимкнути фікси рендеру @@ -12331,7 +12380,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Малювання палітрових текстур без масштабування @@ -12390,25 +12439,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Дампити текстури - + Dump Mipmaps Дампити міпмапи - + Dump FMV Textures Дампити FMV текстури - + Load Textures Завантажувати текстури @@ -12418,6 +12467,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12435,13 +12494,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Прекешувати текстури @@ -12464,8 +12523,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) Ніяка (за замовчуванням) @@ -12486,7 +12545,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12538,7 +12597,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Посилення відтінку @@ -12553,7 +12612,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Контраст: - + Saturation Насиченість: @@ -12574,50 +12633,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Показувати показники - + Show Resolution Показувати роздільну здатність - + Show Inputs Показувати введення - + Show GPU Usage Показувати використання ГП - + Show Settings Показувати налаштування - + Show FPS Показувати FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12633,13 +12692,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Показувати статистику - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12650,13 +12709,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Показувати використання ЦП - + Warn About Unsafe Settings Попереджати про небезпечні налаштування @@ -12682,7 +12741,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12693,43 +12752,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12838,19 +12897,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Пропускати повторювані кадри - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12903,7 +12962,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Показувати відсотки швидкості @@ -12913,1214 +12972,1214 @@ Swap chain: see Microsoft's Terminology Portal. Вимкнути доступ до буфера кадрів - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Програмний - + Null Null here means that this is a graphics backend that will show nothing. Пусто - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Застосувати глобальне значення [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Без позначки - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - Автоматично завантажує і застосовує широкоекранні патчі при запуску гри. Може викликати проблеми. + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Автоматично завантажує і застосовує патчі для видалення інтерлейсингу при запуску гри. Може викликати проблеми. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Вимикає зміщення інтерлейсингу, що може зменшити розмиття в деяких ситуаціях. - + Bilinear Filtering Білінійна фільтрація - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Вмикає білінійний фільтр. Згладжує загальну картинку, яка відображається на екрані. Виправляє позиціювання між пікселями. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. Корисно для деяких ігор, таких як WipEout Fusion з її ефектом скріншейку, але це може зробити зображення розмитим. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Контролює рівень точності емуляції модуля блендінгу (накладання) GS.<br> Чим вище значення, тим точніше блендінг емулюється у шейдері, тим вище буде погіршення швидкості емуляції.<br> Зауважте, що можливість блендінгу в Direct3D обмежений, на відміну від OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Програмний рендеринг CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. Ця опція вимикає специфічні фікси рендеру для певної гри. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. За замовчуванням, кеш текстур перевіряє часткові недійсності. На жаль це дуже дорого вичислювати на процесорі. Цей хак заміняє перевірку хешу повним видаленням текстури для зменшення навантаження на процесор. Допомагає в емуляції ігор на двигуні студії Snowblind. - + Framebuffer Conversion Конвертація буфера кадрів - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Конвертує 4-бітний і 8-бітний буфер кадрів на ЦП замість ГП. Допомагає з іграми Harry Potter і Stuntman. Це сильно впливає на продуктивність. - - + + Disabled Вимкнено - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. Може запобігти втраті візуальних ефектів при збереженні стану або перемиканні рендерерами, але також може зіпсувати графіку. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Виправляє проблеми з апскейлом (вертикальними лініями) в іграх від Namco, наприклад Ace Combat, Tekken, Soul Calibur, тощо. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Масштабує розмір OSD з 50% до 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Показує індикатори значків OSD для станів емуляції, як Пауза, Турбо, Перемотка вперед, та Сповільнення. - + Displays various settings and the current values of those settings, useful for debugging. Показує різні параметри та поточні значення цих налаштувань, корисно для налагодження. - + Displays a graph showing the average frametimes. Відображає графік, який показує середню тривалість кадрів. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Дозволити ексклюзивний повний екран - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.<br>Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Позначено - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. - + Integer Scaling Цілочисельний скейлінг - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. - + Aspect Ratio Співвідношення сторін - + Auto Standard (4:3/3:2 Progressive) Авто стандартне (4:3/3:2 прогресивне) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Змінює співвідношення сторін, яке використовується для зображення консолі, що виводиться на екран. За замовчуванням стоїть Авто стандартне (4:3/3:2 прогресивне), яке автоматично підлаштовує співвідношення сторін відповідно тому, як гра б показувалась на типовому телевізору тієї епохи. - + Deinterlacing Деінтерлейсинг - + Screenshot Size Розмір скриншоту - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Визначає роздільну здатність, за якою будуть зберігатися скриншоти. Внутрішні роздільні здатності зберігають більше деталей ціною більшого розміру файлу. - + Screenshot Format Формат скриншоту - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Обирає формат який буде використовуватися для збереження скриншотів. JPEG створює менші файли, але втрачає деталі. - + Screenshot Quality Якість скриншоту - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Обирає якість, виходячи з якої скриншоти будуть стиснуті. Вищі значення зберігають більше деталей у випадку з JPEG, і зменшують розмір файлу з PNG. - - + + 100% 100% - + Vertical Stretch Вертикальне розтягування - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Розтягує (&lt; 100%) і здавлює (&gt; 100%) дисплей по вертикалі. - + Fullscreen Mode Повноекранний режим - - - + + + Borderless Fullscreen Режим без рамки - + Chooses the fullscreen resolution and frequency. Вибір повноекранної роздільної здатності та частоти. - + Left Зліва - - - - + + + + 0px 0пкс - + Changes the number of pixels cropped from the left side of the display. Змінює кількість пікселів, обрізаних з лівої частини екрану. - + Top Згори - + Changes the number of pixels cropped from the top of the display. Змінює кількість пікселів, обрізаних з верхньої частини екрану. - + Right Справа - + Changes the number of pixels cropped from the right side of the display. Змінює кількість пікселів, обрізаних з правої частини екрану. - + Bottom Знизу - + Changes the number of pixels cropped from the bottom of the display. Змінює кількість пікселів, обрізаних з нижньої частини екрану. - - + + Native (PS2) (Default) Рідна (PS2) (За замовчуванням) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Керує роздільною здатністю, за якою ігри рендеряться. Високі роздільні здатності можуть вплинути на швидкодію на старших або слабших ГП.<br>Нерідна роздільна здатність може викликати незначні графічні помилки в деяких іграх.<br>Роздільна здатність FMV залишиться без змін, так як відео файли попередньо зрендерені. - + Texture Filtering Фільтрація текстур - + Trilinear Filtering Трилінійна фільтрація - + Anisotropic Filtering Анізотропна фільтрація - + Reduces texture aliasing at extreme viewing angles. Знижує аліасинг текстур при перегляді під екстремальними кутами. - + Dithering Дитеринг - + Blending Accuracy Точність блендінгу - + Texture Preloading Передзавантаження текстур - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Завантажує цілі текстури відразу замість маленьких частин, по можливості уникаючи надлишкові завантаження. Сприяє швидкодії у більшості ігор, але може сповільнити у невеликій частині ігор. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Конвертацією текстур кольорових мап займається ГП замість ЦП, коли увімкнено. Це компроміс між ГП та ЦП. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Увімкнення цієї опції дає вам можливість змінювати фікси рендереру та апскейлу для ваших ігор. Однак, ЯКЩО ви УВІМКНУЛИ це, ви ВІДКЛЮЧИТЕ АВТОМАТИЧНІ НАЛАШТУВАННЯ і ви можете знову увімкнути автоматичні налаштування, знявши прапорець з цієї опції. - + 2 threads 2 потоки - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. Виправляє ефекти постобробки, такі як тіні в серії ігор Jak та освітлення в GTA:SA. - + Enables mipmapping, which some games require to render correctly. Вмикає міпмаппінг, який потрібен деяким іграм для коректного зображення. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Початок діапазону Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Повністю пропускає малювання поверхонь, починаючи з поверхні, вказаному в лівому полі та закінчуючи поверхнею вказаною у полі справа. - + Skipdraw Range End Кінець діапазону Skipdraw - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Ця опція вимикає кілька безпечних функцій. Вимикає рендеринг точних немасштабних точок та ліній, що може допомогти з іграми Xenosaga. Вимикає точне очищення пам'яті GS зроблене на процесорі, і лишає цю роботу графічному процесору, що може допомогти з іграми Kingdom Hearts. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Напівпіксельне зміщення - + Might fix some misaligned fog, bloom, or blend effect. Може виправити туман, блиск та ефекти змішування, які були неправильно вирівняні. - + Round Sprite Округлювач спрайтів - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Виправляє вибірку текстур 2D-спрайтів під час масштабування. Виправляє лінії в спрайтах ігор, таких як Ar tonelico, під час масштабування. Параметр Half призначений для плоских спрайтів, Full — для всіх спрайтів. - + Texture Offsets X Зміщення текстур на осі X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Зміщення для координат SV/UV текстур. Виправляє деякі дивні проблеми з текстури, а також може виправити деякі вирівнювання постобробки. - + Texture Offsets Y Зміщення текстур на осі Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms. - + Bilinear Upscale Білінійний апскейл - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. Це зменшує різноманітні лінії, які з'являються через апскейл. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивна різкість (CAS) - + Sharpness Різкість - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Дозволяє регулювати насиченість, контраст і яскравість. Стандартним значенням для яскравості, насиченості та контрастності є 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Застосовує алгоритм згладжування FXAA, для покращення візуальної якості ігор. - + Brightness Яскравість - - - + + + 50 50 - + Contrast Контраст - + TV Shader TV шейдер - + Applies a shader which replicates the visual effects of different styles of television set. Застосовує шейдер, який відтворює візуальні ефекти різних телевізорів. - + OSD Scale Масштаб OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. - + Shows the internal frame rate of the game in the top-right corner of the display. Показує внутрішню частоту кадрів гри у правому верхньому куті екрану. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. - + Shows the resolution of the game in the top-right corner of the display. Показує роздільну здатність гри у правому верхньому куті екрану. - + Shows host's CPU utilization. Показує навантаження ЦП. - + Shows host's GPU utilization. Показує навантаження ГП. - + Shows counters for internal graphical utilization, useful for debugging. Показує лічильники внутрішнього графічного навантаження, корисно для налагодження. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. - - + + Leave It Blank Залишити порожнім - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression Компресія дампу GS - + Change the compression algorithm used when creating a GS dump. Змінити алгоритм компресії, який використовується при створенні дампу GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Використовує презентаційну модель Blit замість перевертання під час використання Федерера Direct3D 11. Зазвичай це призводить до зниження продуктивності, але може знадобитися для деяких потокових програм або для зняття обмеження частоти кадрів у деяких системах. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode Режим завантаження GS - + Accurate Точний - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Пропускає синхронізацію з потоком GS і графічним процесором хоста для завантажень GS. Може призвести до значного збільшення швидкості на повільніших системах ціною багатьох несправних графічних ефектів. Якщо ігри зламані, і у вас увімкнено цей параметр, спочатку вимкніть його. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. За замовчуванням - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14128,7 +14187,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14345,254 +14404,254 @@ Swap chain: see Microsoft's Terminology Portal. Станів збереження не знайдено в слоті {}. - - - + + - - - - + + + + - + + System Система - + Open Pause Menu Відкрити меню паузи - + Open Achievements List Відкрити список досягнень - + Open Leaderboards List Відкрити таблиці лідерів - + Toggle Pause Перемкнути паузу - + Toggle Fullscreen Перемкнути повний екран - + Toggle Frame Limit Перемкнути ліміт швидкості - + Toggle Turbo / Fast Forward Перемкнути Турбо / Перемотку вперед - + Toggle Slow Motion Перемкнути сповільнення - + Turbo / Fast Forward (Hold) Турбо / Перемотка вперед (тримати) - + Increase Target Speed Збільшити цільову швидкість - + Decrease Target Speed Зменшити цільову швидкість - + Increase Volume Збільшити гучність - + Decrease Volume Зменшити гучність - + Toggle Mute Перемкнути звук - + Frame Advance Просунутися на кадр - + Shut Down Virtual Machine Вимкнути віртуальну машину - + Reset Virtual Machine Перезавантажити віртуальну машину - + Toggle Input Recording Mode Перемкнути режим запису вводу - - + + Save States Стани збереження - + Select Previous Save Slot Обрати попередній слот збереження - + Select Next Save Slot Обрати наступний слот збереження - + Save State To Selected Slot Зберегти стан в обраний слот - + Load State From Selected Slot Завантажити стан з обраного слота - + Save State and Select Next Slot Зберегти стан та обрати наступний слот - + Select Next Slot and Save State Обрати наступний слот і зберегти стан - + Save State To Slot 1 Зберегти стан до слота 1 - + Load State From Slot 1 Завантажити стан зі слота 1 - + Save State To Slot 2 Зберегти стан до слота 2 - + Load State From Slot 2 Завантажити стан зі слота 2 - + Save State To Slot 3 Зберегти стан до слота 3 - + Load State From Slot 3 Завантажити стан зі слота 3 - + Save State To Slot 4 Зберегти стан до слота 4 - + Load State From Slot 4 Завантажити стан зі слота 4 - + Save State To Slot 5 Зберегти стан до слота 5 - + Load State From Slot 5 Завантажити стан зі слота 5 - + Save State To Slot 6 Зберегти стан до слота 6 - + Load State From Slot 6 Завантажити стан зі слота 6 - + Save State To Slot 7 Зберегти стан до слота 7 - + Load State From Slot 7 Завантажити стан зі слота 7 - + Save State To Slot 8 Зберегти стан до слота 8 - + Load State From Slot 8 Завантажити стан зі слота 8 - + Save State To Slot 9 Зберегти стан до слота 9 - + Load State From Slot 9 Завантажити стан зі слота 9 - + Save State To Slot 10 Зберегти стан до слота 10 - + Load State From Slot 10 Завантажити стан зі слота 10 @@ -15471,594 +15530,608 @@ Right click to clear binding Система - - - + + Change Disc Змінити диск - - + Load State Завантажити стан - - Save State - Зберегти стан - - - + S&ettings Налаштування - + &Help Довідка - + &Debug Налагодження - - Switch Renderer - Переключити рендерер - - - + &View Вигляд - + &Window Size Розмір вікна - + &Tools Інструменти - - Input Recording - Запис вводу - - - + Toolbar Панель інструментів - + Start &File... З&апустити файл... - - Start &Disc... - Запустити диск... - - - + Start &BIOS Запустити &BIOS - + &Scan For New Games Сканувати нов&і ігри - + &Rescan All Games Перес&канувати всі ігри - + Shut &Down &Вимкнути - + Shut Down &Without Saving Вимкнути без збереження - + &Reset Перезапустити - + &Pause Пау&за - + E&xit Вихід - + &BIOS &BIOS - - Emulation - Емуляція - - - + &Controllers Контролери - + &Hotkeys Га&рячі клавіші - + &Graphics Графіка - - A&chievements - До&сягнення - - - + &Post-Processing Settings... Налаштування постобробки... - - Fullscreen - Повний екран - - - + Resolution Scale Масштабування роздільної здатності - + &GitHub Repository... Репозіторій на &GitHub... - + Support &Forums... Форуми підтримки... - + &Discord Server... &Discord сервер... - + Check for &Updates... Перевірити наявність оновлень... - + About &Qt... Про &Qt... - + &About PCSX2... Про PCSX2... - + Fullscreen In Toolbar Повний екран - + Change Disc... In Toolbar Змінити диск... - + &Audio Звук - - Game List - Список ігор - - - - Interface - Інтерфейс - - - - Add Game Directory... - Додати директорію з іграми... - - - - &Settings - Налаштування - - - - From File... - З файлу... - - - - From Device... - З пристрою... - - - - From Game List... - Зі списку ігор... - - - - Remove Disc - Витягнути диск - - - + Global State Глобальний запис - + &Screenshot Скриншот - + Start File In Toolbar Запустити файл - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Запустити диск - + Start BIOS In Toolbar Запустити BIOS - + Shut Down In Toolbar Завершити роботу - + Reset In Toolbar Перезавантажити - + Pause In Toolbar Пауза - + Load State In Toolbar Завантажити стан - + Save State In Toolbar Зберегти стан - + + &Emulation + &Emulation + + + Controllers In Toolbar Контролери - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Налаштування - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Скриншот - + &Memory Cards Карти пам'яті - + &Network && HDD Мережа &та жорсткий диск - + &Folders П&апки - + &Toolbar Пан&ель інструментів - - Lock Toolbar - Закріпити панель інструментів + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar Панель статусу - - Verbose Status - Детальний статус - - - + + Game &List Список ігор - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Дисплей системи - + Game &Properties Властивості гри - + Game &Grid Сітка ігор - - Show Titles (Grid View) - Показати назви (У режимі сітки) - - - + Zoom &In (Grid View) Збільшити (У режимі сітки) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Зменшити (У режимі сітки) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Оновити обкладинки (У режимі &сітки) - + Open Memory Card Directory... Відкрити директорію для карт пам'яті... - - Open Data Directory... - Відкрити каталог даних... - - - - Toggle Software Rendering - Перемкнути програмний рендеринг - - - - Open Debugger - Відкрити налагоджувач - - - - Reload Cheats/Patches - Перезавантажити чіти/патчі - - - - Enable System Console - Увімкнути системну консоль - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Увімкнути детальне логування - - - - Enable EE Console Logging - Увімкнути логування консолі EE - - - - Enable IOP Console Logging - Увімкнути логування консолі IOP - - - - Save Single Frame GS Dump - Зберегти GS дамп з одним кадром - - - - New - This section refers to the Input Recording submenu. - Новий - - - - Play - This section refers to the Input Recording submenu. - Грати - - - - Stop - This section refers to the Input Recording submenu. - Стоп - - - - Settings - This section refers to the Input Recording submenu. - Налаштування - - - - + Input Recording Logs Логи запису вводу - - Controller Logs - Логи контролера - - - + Enable &File Logging Увімкнути логування файлів - - Enable CDVD Read Logging - Увімкнути логування читання CDVD - - - - Save CDVD Block Dump - Зберегти дамп блоку CDVD - - - - Enable Log Timestamps - Увімкнути часові мітки у логуванні - - - - + Start Big Picture Mode Запустити режим Big Picture - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Завантажувач обкладинок... - - - - + Show Advanced Settings Показати розширені налаштування - - Recording Viewer - Переглядач записів - - - - + Video Capture Запис відео - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Внутрішня роздільна здатність - + %1x Scale %1x масштабу - + Select location to save block dump: Виберіть місце для збереження блоку дампів: - + Do not show again Більше не показувати - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16071,297 +16144,297 @@ Are you sure you want to continue? Ви впевнені, що хочете продовжити? - + %1 Files (*.%2) %1 файлів (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Підтвердження вимкнення - + Are you sure you want to shut down the virtual machine? Ви впевнені, що хочете вимкнути віртуальну машину? - + Save State For Resume Зберегти стан для продовження - - - - - - + + + + + + Error Помилка - + You must select a disc to change discs. Виберіть диск для зміни дисків. - + Properties... Властивості... - + Set Cover Image... Задати зображення обкладинки... - + Exclude From List Виключити зі списку - + Reset Play Time Скинути зіграний час - + Check Wiki Page Check Wiki Page - + Default Boot Запуск за замовчуванням - + Fast Boot Швидкий запуск - + Full Boot Повний запуск - + Boot and Debug Запуск і налагодження - + Add Search Directory... Додати директорію пошуку... - + Start File Запустити файл - + Start Disc Запустити диск - + Select Disc Image Оберіть образ диска - + Updater Error Помилка системи оновлення - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>На жаль, ви намагаєтеся оновити версію PCSX2, яка не є офіційним релізом з GitHub. Для запобігання несумісностей, автооновлення увімкнуто лише в офіційних збірках.</p><p>Щоб отримати офіційну збірку, будь ласка, завантажте її за посиланням нижче:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Автоматичне оновлення не підтримується на поточній платформі. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Файли з записом вводу (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Призупинено - + Load State Failed Не вдалося завантажити стан - + Cannot load a save state without a running VM. Неможливо завантажити стан збереження без увімкненої віртуальної машини. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Не вдалося отримати інформацію про вікно з віджета - + Stop Big Picture Mode Зупинити режим Big Picture - + Exit Big Picture In Toolbar Вийти з Big Picture - + Game Properties Властивості ігри - + Game properties is unavailable for the current game. Властивості гри недоступні для поточної гри. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Select disc drive: Оберіть дисковод: - + This save state does not exist. Цього збереженого стану не існує. - + Select Cover Image Оберіть зображення обкладинки - + Cover Already Exists Обкладинка вже виставлена - + A cover image for this game already exists, do you wish to replace it? Зображення обкладинки для цієї гри вже виставлено, бажаєте його замінити? - + + - Copy Error Помилка копіювання - + Failed to remove existing cover '%1' Не вдалося прибрати присутню обкладинку '%1' - + Failed to copy '%1' to '%2' Не вдалося скопіювати '%1' в '%2' - + Failed to remove '%1' Не вдалося видалити '%1' - - + + Confirm Reset Підтвердження скидання - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16370,12 +16443,12 @@ This action cannot be undone. Цю дію не можна скасувати. - + Load Resume State Завантажити стан для продовження - + A resume save state was found for this game, saved at: %1. @@ -16388,89 +16461,89 @@ Do you want to load this state, or start from a fresh boot? Ви хочете завантажити цей стан, або почати з чистого запуску? - + Fresh Boot Чистий запуск - + Delete And Boot Видалити та запустити - + Failed to delete save state file '%1'. Не вдалося видалити файл збереженого стану '%1'. - + Load State File... Завантажити файл стану... - + Load From File... Завантажити з файлу... - - + + Select Save State File Обрати файл збереженого стану - + Save States (*.p2s) Збережені стани (*.p2s) - + Delete Save States... Видалити збережені стани... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> УВАГА: Ваша карта пам'яті все ще записує дані. Завершення роботи зараз <b>ПРИЗВЕДЕ ДО НЕЗВОРОТНЬОГО ЗНИЩЕННЯ ВАШОЇ КАРТИ ПАМ'ЯТІ.</b> Настійно рекомендуємо відновити роботу гри для того, щоб вона закінчила записувати дані на вашу карту пам'яті.<br><br>Чи бажаєте все одно завершити роботу і <b>ЗНИЩИТИ ВАШУ КАРТУ ПАМ'ЯТІ БЕЗ МОЖЛИВОСТІ ЇЇ ВІДНОВИТИ?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Скасувати завантажений стан - + Resume (%2) Продовжити (%2) - + Load Slot %1 (%2) Завантажити слот %1 (%2) - - + + Delete Save States Видалити збережені стани - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16479,42 +16552,42 @@ The saves will not be recoverable. Стани не підлягають відновленню. - + %1 save states deleted. %1 збережених станів видалено. - + Save To File... Зберегти у файл... - + Empty Пусто - + Save Slot %1 (%2) Слот збереження %1 (%2) - + Confirm Disc Change Підтвердження зміну диска - + Do you want to swap discs or boot the new image (via system reset)? Хочете поміняти місцями диски або запустити новий образ (через перезавантаження системи)? - + Swap Disc Змінити диск - + Reset Перезавантажити @@ -16537,25 +16610,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Помилка створення карти пам'яті - + Could not create the memory card: {} Не вдалося створити карту пам'яті: {} - + Memory Card Read Failed Помилка зчитування карти пам'яті - + Unable to access memory card: {} @@ -16572,28 +16645,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Карта пам'яті '{}' була збережена в сховищі. - + Failed to create memory card. The error was: {} Не вдалося створити карту пам'яті. Помилкою була: {} - + Memory Cards reinserted. Карти пам'яті витягнуто і вставлено знову. - + Force ejecting all Memory Cards. Reinserting in 1 second. Примусово витягуємо всі карти пам'яті. Вставляємо знову через 1 секунду. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17385,7 +17463,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18225,12 +18303,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Не вдалося відкрити {}. Вбудовані ігрові патчі недоступні. - + %n GameDB patches are active. OSD Message @@ -18241,7 +18319,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18252,7 +18330,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18263,7 +18341,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Ніяких чітів або патчей (на широкий екран, сумісність чи інші) не було знайдено / увімкнено. @@ -18364,47 +18442,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18537,7 +18615,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21750,42 +21828,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Не вдалося створити резервну копію старого стану збереження {}. - + Failed to save save state: {}. Не вдалося зберегти стан збереження: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Невідома гра - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Помилка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21802,272 +21880,272 @@ Please consult the FAQs and Guides for further instructions. Для подальших інструкцій зверніться до FAQ і посібників. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. Стан збережено в слот {}. - + Failed to save save state to slot {}. Не вдалося зберегти стан збереження в слот {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. Немає збереженого стану в слоті {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Завантаження стану зі слота {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Збереження стану до слота {}... - + Frame advancing Frame advancing - + Disc removed. Диск витягнуто. - + Disc changed to '{}'. Диск змінено на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Чіти були вимкнені через хардкорний режим досягнень. - + Fast CDVD is enabled, this may break games. Швидкий CDVD увімкнений, це може зламати ігри. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота циклів/пропуск не встановлені за замовчуванням, це може призвести до крашу або сповільнення ігор. - + Upscale multiplier is below native, this will break rendering. Множник апскейлу менший за рідний, це може зламати зображення. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає зображення у деяких іграх. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилінійна фільтрація не виставлена автоматичним. Це може зламати зображення в деяких іграх. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим апаратного завантаження не виставлений до Точного, це може зламати зображення в деяких іграх. - + EE FPU Round Mode is not set to default, this may break some games. Режим раундінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим клемпінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. Режим клемпінгу VU не встановлений за замовчуванням, це може зламати деякі ігри. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Ігрові фікси не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчі сумісності не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Frame rate for NTSC is not default. This may break some games. Частота кадрів для NTSC не встановлена за замовчуванням. Це може зламати деякі ігри. - + Frame rate for PAL is not default. This may break some games. Частота кадрів для PAL не встановлена за замовчуванням. Це може зламати деякі ігри. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор EE не увімкнений, це значно зменшить продуктивність. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU0 не увімкнений, це значно зменшить продуктивність. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU1 не увімкнений, це значно зменшить продуктивність. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор IOP не увімкнений, це значно зменшить продуктивність. - + EE Cache is enabled, this will significantly reduce performance. Кешування EE увімкнено, це значно зменшить продуктивність. - + EE Wait Loop Detection is not enabled, this may reduce performance. Детектор холостого циклу EE не увімкнений, це може зменшити продуктивність. - + INTC Spin Detection is not enabled, this may reduce performance. Детектор кружляння INTC не увімкнений, це може зменшити продуктивність. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Миттєвий VU1 вимкнений, це може зменшити продуктивність. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag хак не увімкнений, це може зменшити продуктивність. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертація палітри на ГП увімкнено, це може зменшити продуктивність. - + Texture Preloading is not Full, this may reduce performance. Передзавантаження текстур не виставлено Повним, це може зменшити продуктивність. - + Estimate texture region is enabled, this may reduce performance. Відраховування області текстур увімкнено, це може зменшити продуктивність. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts index b80e690c67..2faf6a4b8c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts @@ -730,307 +730,318 @@ Leaderboard Position: {1} of {2} Use Global Setting [%1] - + Rounding Mode Rounding Mode - - - + + + Chop/Zero (Default) Chop/Zero (Default) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode Clamping Mode - - - + + + Normal (Default) Normal (Default) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler Enable Recompiler - + - - - + + + - + - - - - + + + + + Checked Checked - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Cache (Slow) Enable Cache (Slow) - - - - + + + + Unchecked Unchecked - + Interpreter only, provided for diagnostic. Interpreter only, provided for diagnostic. - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Uses backpatching to avoid register flushing on every memory access. - + Pause On TLB Miss Pause On TLB Miss - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 Rounding Mode - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 Clamping Mode - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Enable VU0 Recompiler (Micro Mode) - + Enables VU0 Recompiler. Enables VU0 Recompiler. - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Enable VU1 Recompiler - + Enables VU1 Recompiler. Enables VU1 Recompiler. - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - + Enable Game Fixes Enable Game Fixes - + Automatically loads and applies fixes to known problematic games on game start. Automatically loads and applies fixes to known problematic games on game start. - + Enable Compatibility Patches Enable Compatibility Patches - + Automatically loads and applies compatibility patches to known problematic games. Automatically loads and applies compatibility patches to known problematic games. - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium Medium - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1253,29 +1264,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control Frame Rate Control - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz - + PAL Frame Rate: PAL Frame Rate: - + NTSC Frame Rate: NTSC Frame Rate: @@ -1290,7 +1301,7 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: @@ -1335,17 +1346,22 @@ Leaderboard Position: {1} of {2} Very High (Slow, Not Recommended) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE Settings - + Slot: Slot: - + Enable Enable @@ -1866,8 +1882,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater Automatic Updater @@ -1907,68 +1923,68 @@ Leaderboard Position: {1} of {2} Remind Me Later - - + + Updater Error Updater Error - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + Savestate Warning Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... Downloading %1... - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... Loading... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2132,19 +2148,19 @@ Leaderboard Position: {1} of {2} Enable - - + + Invalid Address Invalid Address - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2234,17 +2250,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. - + Precaching CDVD Precaching CDVD @@ -2269,7 +2285,7 @@ Leaderboard Position: {1} of {2} Unknown - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -3226,29 +3242,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3259,40 +3280,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error Error - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3305,12 +3329,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3319,12 +3358,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3337,13 +3376,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3351,8 +3390,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3360,26 +3399,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4003,63 +4042,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove Remove - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip Skip - + Custom Address Range: Custom Address Range: - + Start: Start: - + End: End: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4130,17 +4169,32 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + Condition + + + Add Symbol File Add Symbol File @@ -4792,53 +4846,53 @@ Do you want to overwrite? PCSX2 Debugger - + Run Run - + Step Into Step Into - + F11 F11 - + Step Over Step Over - + F10 F10 - + Step Out Step Out - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4856,48 +4910,48 @@ Do you want to overwrite? Disassembly - + Copy Address Copy Address - + Copy Instruction Hex Copy Instruction Hex - + NOP Instruction(s) NOP Instruction(s) - + Run to Cursor Run to Cursor - + Follow Branch Follow Branch - + Go to in Memory View Go to in Memory View - + Add Function Add Function - - + + Rename Function Rename Function - + Remove Function Remove Function @@ -4918,23 +4972,23 @@ Do you want to overwrite? Assemble Instruction - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. @@ -4944,72 +4998,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -5036,86 +5090,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) Game: %1 (%2) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5489,81 +5543,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5697,342 +5746,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting Use Global Setting - + Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. - + Game title copied to clipboard. Game title copied to clipboard. - + Game serial copied to clipboard. Game serial copied to clipboard. - + Game CRC copied to clipboard. Game CRC copied to clipboard. - + Game type copied to clipboard. Game type copied to clipboard. - + Game region copied to clipboard. Game region copied to clipboard. - + Game compatibility copied to clipboard. Game compatibility copied to clipboard. - + Game path copied to clipboard. Game path copied to clipboard. - + Controller settings reset to default. Controller settings reset to default. - + No input profiles available. No input profiles available. - + Create New... Create New... - + Enter the name of the input profile you wish to create. Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. Settings reset to defaults. - + No save present in this slot. No save present in this slot. - + No save states found. No save states found. - + Failed to delete save state. Failed to delete save state. - + Failed to copy text to clipboard. Failed to copy text to clipboard. - + This game has no achievements. This game has no achievements. - + This game has no leaderboards. This game has no leaderboards. - + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. - + No Binding No Binding - + Setting %s binding %s. Setting %s binding %s. - + Push a controller button or axis now. Push a controller button or axis now. - + Timing out in %.0f seconds... Timing out in %.0f seconds... - + Unknown Unknown - + OK OK - + Select Device Select Device - + Details Details - + Options Options - + Copies the current global settings to this game. Copies the current global settings to this game. - + Clears all settings set for this game. Clears all settings set for this game. - + Behaviour Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. - + Game Display Game Display - + Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. - + Automatic Automatic - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6041,1977 +6090,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS Configuration - + BIOS Selection BIOS Selection - + Options and Patches Options and Patches - + Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. - + Speed Control Speed Control - + Normal Speed Normal Speed - + Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. - + Fast Forward Speed Fast Forward Speed - + Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. - + Slow Motion Speed Slow Motion Speed - + Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. - + System Settings System Settings - + EE Cycle Rate EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 Enable Instant VU1 - + Enable Cheats Enable Cheats - + Enables loading cheats from pnach files. Enables loading cheats from pnach files. - + Enable Host Filesystem Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control Frame Pacing/Latency Control - + Maximum Frame Latency Maximum Frame Latency - + Sets the number of frames which can be queued. Sets the number of frames which can be queued. - + Optimal Frame Pacing Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. - + Renderer Renderer - + Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. - + Display Display - + Aspect Ratio Aspect Ratio - + Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. - + Screenshot Quality Screenshot Quality - + Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. - + Vertical Stretch Vertical Stretch - + Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. - + Crop Crop - + Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. - + %dpx %dpx - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enables loading widescreen patches from pnach files. - Enables loading widescreen patches from pnach files. - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - - - Enables loading no-interlacing patches from pnach files. - Enables loading no-interlacing patches from pnach files. - - - + Bilinear Upscaling Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. - + Integer Upscaling Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering Rendering - + Internal Resolution Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping Mipmapping - + Bilinear Filtering Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering Anisotropic Filtering - + Dithering Dithering - + Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. - + Blending Accuracy Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared Shared - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes Hardware Fixes - + Manual Hardware Fixes Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level CPU Sprite Render Level - + Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. - + Software CLUT Render Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start Skip Draw Start - + Object range to skip drawing. Object range to skip drawing. - + Skip Draw End Skip Draw End - + Auto Flush (Hardware) Auto Flush (Hardware) - + CPU Framebuffer Conversion CPU Framebuffer Conversion - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features Disable Safe Features - + This option disables multiple safe features. This option disables multiple safe features. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion GPU Palette Conversion - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite Round Sprite - + Adjusts sprite coordinates. Adjusts sprite coordinates. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. Adjusts target texture offsets. - + Align Sprite Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement Texture Replacement - + Load Textures Load Textures - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory Replacements Directory - + Folders Folders - + Texture Dumping Texture Dumping - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Dump FMV Textures Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing Post-Processing - + FXAA FXAA - + Enables FXAA post-processing shader. Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Filters Filters - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness Shade Boost Brightness - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Shade Boost Contrast Shade Boost Contrast - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Shade Boost Saturation Shade Boost Saturation - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + TV Shaders TV Shaders - + Advanced Advanced - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode Hardware Download Mode - + Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers Override Texture Barriers - + Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. - + GS Dump Compression GS Dump Compression - + Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. - + %d ms %d ms - + Settings and Operations Settings and Operations - + Creates a new memory card file or folder. Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger Trigger - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select Select - + Parent Directory Parent Directory - + Enter Value Enter Value - + About About - + Toggle Fullscreen Toggle Fullscreen - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game Select Game - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version Show PCSX2 Version - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card Create Memory Card - + Configuration Configuration - + Start Game Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back Back - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 Exit PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. Stores the current settings to an input profile. - + Input Sources Input Sources - + The SDL input source supports most controllers. The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap Multitap - + Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. - + Toggle every %d frames Toggle every %d frames - + Clears all bindings for this USB controller. Clears all bindings for this USB controller. - + Data Save Locations Data Save Locations - + Show Advanced Settings Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging Logging - + System Console System Console - + Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). - + File Logging File Logging - + Writes log messages to emulog.txt. Writes log messages to emulog.txt. - + Verbose Logging Verbose Logging - + Writes dev log messages to log sinks. Writes dev log messages to log sinks. - + Log Timestamps Log Timestamps - + Writes timestamps alongside log messages. Writes timestamps alongside log messages. - + EE Console EE Console - + Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. - + IOP Console IOP Console - + Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads CDVD Verbose Reads - + Logs disc reads from games. Logs disc reads from games. - + Emotion Engine Emotion Engine - + Rounding Mode Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache Enable EE Cache - + Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. - + Vector Units Vector Units - + VU0 Rounding Mode VU0 Rounding Mode - + VU0 Clamping Mode VU0 Clamping Mode - + VU1 Rounding Mode VU1 Rounding Mode - + VU1 Clamping Mode VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler Enable VU1 Recompiler - + Enable VU Flag Optimization Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. - + I/O Processor I/O Processor - + Enable IOP Recompiler Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics Graphics - + Use Debug Device Use Debug Device - + Settings Settings - + No cheats are available for this game. No cheats are available for this game. - + Cheat Codes Cheat Codes - + No patches are available for this game. No patches are available for this game. - + Game Patches Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack FPU Multiply Hack - + For Tales of Destiny. For Tales of Destiny. - + Preload TLB Hack Preload TLB Hack - + Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. - + Skip MPEG Hack Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack OPH Flag Hack - + EE Timing Hack EE Timing Hack - + Instant DMA Hack Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack VU Add Hack - + Full VU0 Synchronization Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack VU Overflow Hack - + To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). - + Load State Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State Save State - + Load Resume State Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8020,2071 +8074,2076 @@ Do you want to load this save and continue? Do you want to load this save and continue? - + Region: Region: - + Compatibility: Compatibility: - + No Game Selected No Game Selected - + Search Directories Search Directories - + Adds a new directory to the game search list. Adds a new directory to the game search list. - + Scanning Subdirectories Scanning Subdirectories - + Not Scanning Subdirectories Not Scanning Subdirectories - + List Settings List Settings - + Sets which view the game list will open to. Sets which view the game list will open to. - + Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings Cover Settings - + Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. - + Operations Operations - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. - + Download Covers Download Covers - + About PCSX2 About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error Error - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control Audio Control - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization Synchronization - + Buffer Size Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account Account - + Logs out of RetroAchievements. Logs out of RetroAchievements. - + Logs in to RetroAchievements. Logs in to RetroAchievements. - + Current Game Current Game - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} is not a valid disc image. - + Automatic mapping completed for {}. Automatic mapping completed for {}. - + Automatic mapping failed for {}. Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. - + {} (Current) {} (Current) - + {} (Folder) {} (Folder) - + Failed to load '{}'. Failed to load '{}'. - + Input profile '{}' loaded. Input profile '{}' loaded. - + Input profile '{}' saved. Input profile '{}' saved. - + Failed to save input profile '{}'. Failed to save input profile '{}'. - + Port {} Controller Type Port {} Controller Type - + Select Macro {} Binds Select Macro {} Binds - + Port {} Device Port {} Device - + Port {} Subtype Port {} Subtype - + {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. - + This Session: {} This Session: {} - + All Time: {} All Time: {} - + Save Slot {0} Save Slot {0} - + Saved {} Saved {} - + {} does not exist. {} does not exist. - + {} deleted. {} deleted. - + Failed to delete {}. Failed to delete {}. - + File: {} File: {} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} Time Played: {} - + Last Played: {} Last Played: {} - + Size: {:.2f} MB Size: {:.2f} MB - + Left: Left: - + Top: Top: - + Right: Right: - + Bottom: Bottom: - + Summary Summary - + Interface Settings Interface Settings - + BIOS Settings BIOS Settings - + Emulation Settings Emulation Settings - + Graphics Settings Graphics Settings - + Audio Settings Audio Settings - + Memory Card Settings Memory Card Settings - + Controller Settings Controller Settings - + Hotkey Settings Hotkey Settings - + Achievements Settings Achievements Settings - + Folder Settings Folder Settings - + Advanced Settings Advanced Settings - + Patches Patches - + Cheats Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% Speed - + 60% Speed 60% Speed - + 75% Speed 75% Speed - + 100% Speed (Default) 100% Speed (Default) - + 130% Speed 130% Speed - + 180% Speed 180% Speed - + 300% Speed 300% Speed - + Normal (Default) Normal (Default) - + Mild Underclock Mild Underclock - + Moderate Underclock Moderate Underclock - + Maximum Underclock Maximum Underclock - + Disabled Disabled - + 0 Frames (Hard Sync) 0 Frames (Hard Sync) - + 1 Frame 1 Frame - + 2 Frames 2 Frames - + 3 Frames 3 Frames - + None None - + Extra + Preserve Sign Extra + Preserve Sign - + Full Full - + Extra Extra - + Automatic (Default) Automatic (Default) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software Software - + Null Null - + Off Off - + Bilinear (Smooth) Bilinear (Smooth) - + Bilinear (Sharp) Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) Bob (Top Field First) - + Bob (Bottom Field First) Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) Adaptive (Top Field First) - + Adaptive (Bottom Field First) Adaptive (Bottom Field First) - + Native (PS2) Native (PS2) - + Nearest Nearest - + Bilinear (Forced) Bilinear (Forced) - + Bilinear (PS2) Bilinear (PS2) - + Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) - + Off (None) Off (None) - + Trilinear (PS2) Trilinear (PS2) - + Trilinear (Forced) Trilinear (Forced) - + Scaled Scaled - + Unscaled (Default) Unscaled (Default) - + Minimum Minimum - + Basic (Recommended) Basic (Recommended) - + Medium Medium - + High High - + Full (Slow) Full (Slow) - + Maximum (Very Slow) Maximum (Very Slow) - + Off (Default) Off (Default) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial Partial - + Full (Hash Cache) Full (Hash Cache) - + Force Disabled Force Disabled - + Force Enabled Force Enabled - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + Screen Resolution Screen Resolution - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode Spectator Mode - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Inside Target Inside Target - + Merge Targets Merge Targets - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Align To Native Align To Native - + Half Half - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Disabled (Default) Disabled (Default) - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) Chop/Zero (Default) - + Game Grid Game Grid - + Game List Game List - + Game List Settings Game List Settings - + Type Type - + Serial Serial - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Select Disc Image Select Disc Image - + Select Disc Drive Select Disc Drive - + Start File Start File - + Start BIOS Start BIOS - + Start Disc Start Disc - + Exit Exit - + Set Input Binding Set Input Binding - + Region Region - + Compatibility Rating Compatibility Rating - + Path Path - + Disc Path Disc Path - + Select Disc Path Select Disc Path - + Copy Settings Copy Settings - + Clear Settings Clear Settings - + Inhibit Screensaver Inhibit Screensaver - + Enable Discord Presence Enable Discord Presence - + Pause On Start Pause On Start - + Pause On Focus Loss Pause On Focus Loss - + Pause On Menu Pause On Menu - + Confirm Shutdown Confirm Shutdown - + Save State On Shutdown Save State On Shutdown - + Use Light Theme Use Light Theme - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen - + OSD Scale OSD Scale - + Show Messages Show Messages - + Show Speed Show Speed - + Show FPS Show FPS - + Show CPU Usage Show CPU Usage - + Show GPU Usage Show GPU Usage - + Show Resolution Show Resolution - + Show GS Statistics Show GS Statistics - + Show Status Indicators Show Status Indicators - + Show Settings Show Settings - + Show Inputs Show Inputs - + Warn About Unsafe Settings Warn About Unsafe Settings - + Reset Settings Reset Settings - + Change Search Directory Change Search Directory - + Fast Boot Fast Boot - + Output Volume Output Volume - + Memory Card Directory Memory Card Directory - + Folder Memory Card Filter Folder Memory Card Filter - + Create Create - + Cancel Cancel - + Load Profile Load Profile - + Save Profile Save Profile - + Enable SDL Input Source Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input SDL Raw Input - + Enable XInput Input Source Enable XInput Input Source - + Enable Console Port 1 Multitap Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap Enable Console Port 2 Multitap - + Controller Port {}{} Controller Port {}{} - + Controller Port {} Controller Port {} - + Controller Type Controller Type - + Automatic Mapping Automatic Mapping - + Controller Port {}{} Macros Controller Port {}{} Macros - + Controller Port {} Macros Controller Port {} Macros - + Macro Button {} Macro Button {} - + Buttons Buttons - + Frequency Frequency - + Pressure Pressure - + Controller Port {}{} Settings Controller Port {}{} Settings - + Controller Port {} Settings Controller Port {} Settings - + USB Port {} USB Port {} - + Device Type Device Type - + Device Subtype Device Subtype - + {} Bindings {} Bindings - + Clear Bindings Clear Bindings - + {} Settings {} Settings - + Cache Directory Cache Directory - + Covers Directory Covers Directory - + Snapshots Directory Snapshots Directory - + Save States Directory Save States Directory - + Game Settings Directory Game Settings Directory - + Input Profile Directory Input Profile Directory - + Cheats Directory Cheats Directory - + Patches Directory Patches Directory - + Texture Replacements Directory Texture Replacements Directory - + Video Dumping Directory Video Dumping Directory - + Resume Game Resume Game - + Toggle Frame Limit Toggle Frame Limit - + Game Properties Game Properties - + Achievements Achievements - + Save Screenshot Save Screenshot - + Switch To Software Renderer Switch To Software Renderer - + Switch To Hardware Renderer Switch To Hardware Renderer - + Change Disc Change Disc - + Close Game Close Game - + Exit Without Saving Exit Without Saving - + Back To Pause Menu Back To Pause Menu - + Exit And Save State Exit And Save State - + Leaderboards Leaderboards - + Delete Save Delete Save - + Close Menu Close Menu - + Delete State Delete State - + Default Boot Default Boot - + Reset Play Time Reset Play Time - + Add Search Directory Add Search Directory - + Open in File Browser Open in File Browser - + Disable Subdirectory Scanning Disable Subdirectory Scanning - + Enable Subdirectory Scanning Enable Subdirectory Scanning - + Remove From List Remove From List - + Default View Default View - + Sort By Sort By - + Sort Reversed Sort Reversed - + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Website Website - + Support Forums Support Forums - + GitHub Repository GitHub Repository - + License License - + Close Close - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements Enable Achievements - + Hardcore Mode Hardcore Mode - + Sound Effects Sound Effects - + Test Unofficial Achievements Test Unofficial Achievements - + Username: {} Username: {} - + Login token generated on {} Login token generated on {} - + Logout Logout - + Not Logged In Not Logged In - + Login Login - + Game: {0} ({1}) Game: {0} ({1}) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. - + Card Enabled Card Enabled - + Card Name Card Name - + Eject Card Eject Card @@ -11070,32 +11129,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches Reload Patches - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. There are no patches available for this game. @@ -11571,11 +11640,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) Off (Default) @@ -11585,10 +11654,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) Automatic (Default) @@ -11655,7 +11724,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -11721,29 +11790,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + Show Overscan Show Overscan - - - Enable Widescreen Patches - Enable Widescreen Patches - - - - Enable No-Interlacing Patches - Enable No-Interlacing Patches - - + Anti-Blur Anti-Blur @@ -11754,7 +11813,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -11764,18 +11823,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Screenshot Size: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution - + PNG PNG @@ -11827,7 +11886,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -11874,7 +11933,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -11890,7 +11949,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -11926,7 +11985,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) @@ -11942,31 +12001,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -11978,15 +12037,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -12014,8 +12073,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (Disabled) @@ -12072,18 +12131,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features Disable Safe Features - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT @@ -12182,13 +12241,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite Merge Sprite - + Align Sprite Align Sprite @@ -12202,16 +12261,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12284,25 +12333,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation Disable Partial Source Invalidation - + Read Targets When Closing Read Targets When Closing - + Estimate Texture Region Estimate Texture Region - + Disable Render Fixes Disable Render Fixes @@ -12313,7 +12362,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws @@ -12372,25 +12421,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures Dump Textures - + Dump Mipmaps Dump Mipmaps - + Dump FMV Textures Dump FMV Textures - + Load Textures Load Textures @@ -12400,6 +12449,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12417,13 +12476,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures Precache Textures @@ -12446,8 +12505,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) None (Default) @@ -12468,7 +12527,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12520,7 +12579,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12535,7 +12594,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Contrast: - + Saturation Saturation @@ -12556,50 +12615,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators Show Indicators - + Show Resolution Show Resolution - + Show Inputs Show Inputs - + Show GPU Usage Show GPU Usage - + Show Settings Show Settings - + Show FPS Show FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12615,13 +12674,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics Show Statistics - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12632,13 +12691,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage Show CPU Usage - + Warn About Unsafe Settings Warn About Unsafe Settings @@ -12664,7 +12723,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12675,43 +12734,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12820,19 +12879,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12885,7 +12944,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages Show Speed Percentages @@ -12895,1214 +12954,1214 @@ Swap chain: see Microsoft's Terminology Portal. Disable Framebuffer Fetch - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software - + Null Null here means that this is a graphics backend that will show nothing. Null - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] Use Global Setting [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked Unchecked - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled Disabled - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering Texture Filtering - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - - + + Leave It Blank Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14110,7 +14169,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format Default @@ -14327,254 +14386,254 @@ Swap chain: see Microsoft's Terminology Portal. No save state found in slot {}. - - - + + - - - - + + + + - + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -15451,594 +15510,608 @@ Right click to clear binding &System - - - + + Change Disc Change Disc - - + Load State Load State - - Save State - Save State - - - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - - Switch Renderer - Switch Renderer - - - + &View &View - + &Window Size &Window Size - + &Tools &Tools - - Input Recording - Input Recording - - - + Toolbar Toolbar - + Start &File... Start &File... - - Start &Disc... - Start &Disc... - - - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - - Emulation - Emulation - - - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - - A&chievements - A&chievements - - - + &Post-Processing Settings... &Post-Processing Settings... - - Fullscreen - Fullscreen - - - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - - Game List - Game List - - - - Interface - Interface - - - - Add Game Directory... - Add Game Directory... - - - - &Settings - &Settings - - - - From File... - From File... - - - - From Device... - From Device... - - - - From Game List... - From Game List... - - - - Remove Disc - Remove Disc - - - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + + &Emulation + &Emulation + + + Controllers In Toolbar Controllers - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar Settings - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - - Lock Toolbar - Lock Toolbar + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar &Status Bar - - Verbose Status - Verbose Status - - - + + Game &List Game &List - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - - Show Titles (Grid View) - Show Titles (Grid View) - - - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - - Open Data Directory... - Open Data Directory... - - - - Toggle Software Rendering - Toggle Software Rendering - - - - Open Debugger - Open Debugger - - - - Reload Cheats/Patches - Reload Cheats/Patches - - - - Enable System Console - Enable System Console - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - Enable Verbose Logging - - - - Enable EE Console Logging - Enable EE Console Logging - - - - Enable IOP Console Logging - Enable IOP Console Logging - - - - Save Single Frame GS Dump - Save Single Frame GS Dump - - - - New - This section refers to the Input Recording submenu. - New - - - - Play - This section refers to the Input Recording submenu. - Play - - - - Stop - This section refers to the Input Recording submenu. - Stop - - - - Settings - This section refers to the Input Recording submenu. - Settings - - - - + Input Recording Logs Input Recording Logs - - Controller Logs - Controller Logs - - - + Enable &File Logging Enable &File Logging - - Enable CDVD Read Logging - Enable CDVD Read Logging - - - - Save CDVD Block Dump - Save CDVD Block Dump - - - - Enable Log Timestamps - Enable Log Timestamps - - - - + Start Big Picture Mode Start Big Picture Mode - - + + Big Picture In Toolbar Big Picture - - Cover Downloader... - Cover Downloader... - - - - + Show Advanced Settings Show Advanced Settings - - Recording Viewer - Recording Viewer - - - - + Video Capture Video Capture - - Edit Cheats... - Edit Cheats... - - - - Edit Patches... - Edit Patches... - - - + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16051,297 +16124,297 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Check Wiki Page Check Wiki Page - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + Confirm File Creation Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. Failed to create '%1'. - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget Failed to get window info from widget - + Stop Big Picture Mode Stop Big Picture Mode - + Exit Big Picture In Toolbar Exit Big Picture - + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - + + - Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + Failed to remove '%1' Failed to remove '%1' - - + + Confirm Reset Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16350,12 +16423,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -16368,89 +16441,89 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16459,42 +16532,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -16517,25 +16590,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16552,28 +16625,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17365,7 +17443,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18205,12 +18283,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + %n GameDB patches are active. OSD Message @@ -18218,7 +18296,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18226,7 +18304,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18234,7 +18312,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -18335,47 +18413,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error Error - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel Cancel @@ -18508,7 +18586,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21721,42 +21799,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21773,272 +21851,272 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... Loading state from slot {}... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... Saving state to slot {}... - + Frame advancing Frame advancing - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk. diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts index e45644cbab..86fd4a6afe 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts @@ -727,307 +727,318 @@ Leaderboard Position: {1} of {2} 使用全局设置 [%1] - + Rounding Mode 舍入模式 - - - + + + Chop/Zero (Default) 舍去/零(默认) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在模拟情感引擎的浮点单元 (EE FPU) 时处理舍入的方式。由于 PS2 中的各种浮点单元不符合国际标准,一些游戏可能需要不同的模式才能正确地进行数学运算。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Division Rounding Mode 除法舍入模式 - + Nearest (Default) 最接近 (默认) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 确定浮点被除时的结果如何进行四舍五入。有些游戏需要特定设置; <b>当游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Clamping Mode 压制模式 - - - + + + Normal (Default) 普通 (默认) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 如何将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - - + + Enable Recompiler 启用重编译器 - + - - - + + + - + - - - - + + + + + Checked 选中 - + + Use Save State Selector + 使用即时存档选择器 + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + 当切换即时存档位置时显示一个即时存档选择器 UI 而不是显示一个提示气泡。 + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 将64位MIPS-IV机器码实时转译为x86机器码。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 等待循环检测 - + Moderate speedup for some games, with no known side effects. 对某些游戏有轻微的加速,没有已知的副作用。 - + Enable Cache (Slow) 启用缓存 (慢) - - - - + + + + Unchecked 不勾选 - + Interpreter only, provided for diagnostic. 仅解释器,用于诊断。 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 旋转检测 - + Huge speedup for some games, with almost no compatibility side effects. 对某些游戏有巨大的加速作用,对兼容性几乎没有副作用。 - + Enable Fast Memory Access 开启快速内存访问 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 使用后补补丁以避免在每次访问内存时刷新寄存器。 - + Pause On TLB Miss 在 TLB 缺失时暂停 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. 当 TLB 缺失时暂停虚拟机,而不是忽略并继续。请注意虚拟机将在代码块结束后暂停,而不是在导致异常的指令上暂停。参考控制台查看发生无效访问的地址。 - + Enable 128MB RAM (Dev Console) 开启 128MB RAM (开发机) - + Exposes an additional 96MB of memory to the virtual machine. 向虚拟机开放额外的 96MB 内存。 - + VU0 Rounding Mode VU0 舍入模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 更改 PCSX2 在模拟情感引擎的向量单元 0(EE VU0)时处理舍入的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置将导致稳定性问题和/或崩溃。</b> - + VU1 Rounding Mode VU1 舍入模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> 更改 PCSX2 在模拟情感引擎的向量单元 1 (EE Vu1) 时处理舍入的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置将导致稳定性问题和/或崩溃。</b> - + VU0 Clamping Mode VU0 压制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在情感引擎的向量单元 0 (EE VU0)中将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + VU1 Clamping Mode VU1 压制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> 更改 PCSX2 在情感引擎的向量单元 1 (EE Vu1) 中将浮点数处理保持在标准 x86 范围内的方式。默认值适用于绝大多数游戏;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b> - + Enable Instant VU1 开启即时 VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. 立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。 - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. 开启 VU0 重编译器 (微模式) - + Enables VU0 Recompiler. 开启 VU0 重编译器。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. 开启 VU1 重编译器 - + Enables VU1 Recompiler. 启用 VU1 重编译器。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 标志 Hack - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高兼容性,可能会导致图形错误。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 将32位MIPS-I机器码实时转译为x86机器码。 - + Enable Game Fixes 启用游戏修复 - + Automatically loads and applies fixes to known problematic games on game start. 在游戏开始时,对已知有问题的游戏自动加载并应用修复。 - + Enable Compatibility Patches 启用兼容性补丁 - + Automatically loads and applies compatibility patches to known problematic games. 为已知有问题的游戏自动加载并应用兼容性补丁。 - + Savestate Compression Method 即时存档压缩模式 - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. 确定压缩即时存档时使用的算法。 - + Savestate Compression Level 即时存档压缩等级 - + Medium 中等 - + Determines the level to be used when compressing savestates. 确定压缩即时存档时使用的等级。 - + Save State On Shutdown 关闭时保存即时存档 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - + Create Save State Backups 创建即时存档备份 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. 如果创建即时存档时即时存档存在则创建即时存档的备份副本。备份副本具有 .Backup 后缀。 @@ -1250,29 +1261,29 @@ Leaderboard Position: {1} of {2} 创建即时存档备份 - + Save State On Shutdown 关闭时保存即时存档 - + Frame Rate Control 帧率控制 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 赫兹 - + PAL Frame Rate: PAL 帧率: - + NTSC Frame Rate: NTSC 帧率: @@ -1287,7 +1298,7 @@ Leaderboard Position: {1} of {2} 压缩等级: - + Compression Method: 压缩模式: @@ -1332,17 +1343,22 @@ Leaderboard Position: {1} of {2} 非常高 (速度慢,不推荐) - + + Use Save State Selector + 使用即时存档选择器 + + + PINE Settings PINE 设置 - + Slot: 卡槽: - + Enable 启用 @@ -1863,8 +1879,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater 自动更新器 @@ -1904,68 +1920,68 @@ Leaderboard Position: {1} of {2} 下次再提醒我 - - + + Updater Error 更新错误 - + <h2>Changes:</h2> <h2>改动:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>即时存档警告</h2><p>安装此更新将会使您的即时存档变得 <b>不兼容</b>。 请确认在安装此更新前您已经将您的游戏进度保存至记忆卡中,否则您将丢失进度。</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>设置警告</h2><p>安装此更新将重置您的程序配置。请注意在此更新后您必须重新配置您的设置。</p> - + Savestate Warning 即时存档警告 - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>安装此更新将会使您的<b>即时存档变的不兼容</b>, <i>请在继续前确认已将您的游戏进度保存在记忆卡中了</i>。</p><p>您要继续吗?</p> - + Downloading %1... 正在下载 %1... - + No updates are currently available. Please try again later. 当前无可用更新。请稍后再试。 - + Current Version: %1 (%2) 当前版本: %1 (%2) - + New Version: %1 (%2) 新版本: %1 (%2) - + Download Size: %1 MB 下载大小: %1 MB - + Loading... 正在载入... - + Failed to remove updater exe after update. 在更新后移除更新器 exe 失败。 @@ -2129,19 +2145,19 @@ Leaderboard Position: {1} of {2} 开启 - - + + Invalid Address 无效的地址 - - + + Invalid Condition 无效的条件 - + Invalid Size 无效的大小 @@ -2231,17 +2247,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. 游戏光盘位于可卸载的驱动器上,可能会出现卡顿和死锁等性能问题。 - + Saving CDVD block dump to '{}'. 正在保存 CDVD 块转储到 '{}'。 - + Precaching CDVD 预缓存 CDVD @@ -2266,7 +2282,7 @@ Leaderboard Position: {1} of {2} 未知 - + Precaching is not supported for discs. 预缓存不支持光盘。 @@ -3223,29 +3239,34 @@ Not Configured/Buttons configured + Rename Profile + 重命名方案 + + + Delete Profile 删除方案 - + Mapping Settings 映射设置 - - + + Restore Defaults 还原默认 - - - + + + Create Input Profile 创建输入方案 - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3256,40 +3277,43 @@ Enter the name for the new input profile: 输入新输入配置文件的名称: - - - - + + + + + + Error 错误 - + + A profile with the name '%1' already exists. 已经存在名称是 '%1' 的输入方案。 - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. 是否要将当前选定方案文件中的所有绑定复制到新方案文件?选择否将创建一个完全空的配置文件。 - + Do you want to copy the current hotkey bindings from global settings to the new input profile? 您要将当前热键绑定从全局设置复制到新的输入配置文件吗? - + Failed to save the new profile to '%1'. 保存新方案到 '%1' 失败。 - + Load Input Profile 载入输入方案 - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3302,12 +3326,27 @@ You cannot undo this action. 您无法撤销此操作。 - + + Rename Input Profile + 重命名输入方案 + + + + Enter the new name for the input profile: + 输入新输入方案的名称: + + + + Failed to rename '%1'. + 重命名 '%1' 失败。 + + + Delete Input Profile 删除输入方案 - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3316,12 +3355,12 @@ You cannot undo this action. 您无法撤销此操作。 - + Failed to delete '%1'. 删除 '%1' 失败。 - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3333,13 +3372,13 @@ You cannot undo this action. 您无法撤销此操作。 - + Global Settings 全局设置 - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3347,8 +3386,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3356,26 +3395,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB 端口 %1 %2 - + Hotkeys 热键 - + Shared "Shared" refers here to the shared input profile. 共享 - + The input profile named '%1' cannot be found. 找不到名称是 '%1' 的输入方案。 @@ -3999,63 +4038,63 @@ Do you want to overwrite? 从文件导入 (.elf、.sym 等): - + Add 添加 - + Remove 移除 - + Scan For Functions 扫描函数 - + Scan Mode: 扫描模式: - + Scan ELF 扫描 ELF - + Scan Memory 扫描内存 - + Skip 跳过 - + Custom Address Range: 自定义地址范围: - + Start: 起始: - + End: 结束: - + Hash Functions 散列函数 - + Gray Out Symbols For Overwritten Functions 覆盖函数后变灰符号 @@ -4126,17 +4165,32 @@ Do you want to overwrite? 为所有检测到的函数生成哈希值,并将不匹配的函数中显示的符号变成灰色。 - + <i>No symbol sources in database.</i> <i>数据库中没有符号源。</i> - + <i>Start this game to modify the symbol sources list.</i> <i>启动此游戏来修改符号源列表。</i> - + + Path + 路径 + + + + Base Address + 基地址 + + + + Condition + 条件 + + + Add Symbol File 添加符号文件 @@ -4637,7 +4691,7 @@ Do you want to overwrite? Log DMA transfer activity. Stalls, bus right arbitration, etc. - 记录 DMA 传输活动。停顿,总线权仲裁等。 + 记录 DMA 传输活动。卡顿、总线权仲裁等。 @@ -4788,53 +4842,53 @@ Do you want to overwrite? PCSX2 调试器 - + Run 运行 - + Step Into 单步执行 - + F11 F11 - + Step Over 单步跳过 - + F10 F10 - + Step Out 单步跳出 - + Shift+F11 Shift+F11 - + Always On Top 总在最前 - + Show this window on top 总在最前显示此窗口 - + Analyze 分析 @@ -4852,48 +4906,48 @@ Do you want to overwrite? 反汇编 - + Copy Address 复制地址 - + Copy Instruction Hex 复制16进制指令 - + NOP Instruction(s) 用 NOP 覆盖 - + Run to Cursor 运行到光标 - + Follow Branch 跟随分支 - + Go to in Memory View 转到内存视图 - + Add Function 添加函数 - - + + Rename Function 重命名函数 - + Remove Function 移除函数 @@ -4914,23 +4968,23 @@ Do you want to overwrite? 汇编指令 - + Function name 函数名称 - - + + Rename Function Error 重命名函数错误 - + Function name cannot be nothing. 函数名不能为空。 - + No function / symbol is currently selected. 当前未选定函数 / 符号。 @@ -4940,72 +4994,72 @@ Do you want to overwrite? 转到反汇编 - + Cannot Go To 无法转到 - + Restore Function Error 还原函数错误 - + Unable to stub selected address. 无法留存选定的地址。 - + &Copy Instruction Text 复制指令文本(&C) - + Copy Function Name 复制函数名 - + Restore Instruction(s) 还原指令 - + Asse&mble new Instruction(s) 汇编新指令(&M) - + &Jump to Cursor 跳转到指针(&J) - + Toggle &Breakpoint 切换断点(&B) - + &Go to Address 转到地址(&G) - + Restore Function 还原函数 - + Stub (NOP) Function 无效化 (NOP) 函数 - + Show &Opcode 显示 &Opcode - + %1 NOT VALID ADDRESS %1 不是有效的地址 @@ -5032,86 +5086,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - 存档: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + 位置: %1 | 音量: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - 存档: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + 位置: %1 | 音量: %2% | %3 | EE: %4% | GS: %5% - + No Image 无图像 - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% 速度: %1% - + Game: %1 (%2) 游戏: %1 (%2) - + Rich presence inactive or unsupported. 富状态未激活或不支持。 - + Game not loaded or no RetroAchievements available. 游戏未加载或无 RetroAchievements 成就可用。 - - - - + + + + Error 错误 - + Failed to create HTTPDownloader. 创建 HTTPDownloader 失败。 - + Downloading %1... 正在下载 %1... - + Download failed with HTTP status code %1. 下载失败,HTTP状态代码为 %1。 - + Download failed: Data is empty. 下载失败: 数据是空的。 - + Failed to write '%1'. 写入 '%1' 失败。 @@ -5485,81 +5539,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. 无效的内存访问大小 %d。 - + Invalid memory access (unaligned). 无效的内存访问(未对齐)。 - - + + Token too long. 令牌过长。 - + Invalid number "%s". 无效的数字 "%s"。 - + Invalid symbol "%s". 无效的符号 "%s"。 - + Invalid operator at "%s". 无效的运算符在 "%s"。 - + Closing parenthesis without opening one. 没有开头的右括号。 - + Closing bracket without opening one. 没有开头的大括号。 - + Parenthesis not closed. 括号未闭合。 - + Not enough arguments. 参数不足。 - + Invalid memsize operator. 无效的内存大小运算符。 - + Division by zero. 被零除。 - + Modulo by zero. 对零取余。 - + Invalid tertiary operator. 无效的三级运算符。 - - - Invalid expression. - 无效的表达式。 - FileOperations @@ -5693,342 +5742,342 @@ URL: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Use Global Setting 使用全局设置 - + Automatic binding failed, no devices are available. 自动绑定失败,没有可用设备。 - + Game title copied to clipboard. 游戏标题已复制到剪贴板。 - + Game serial copied to clipboard. 游戏序列号已复制到剪贴板。 - + Game CRC copied to clipboard. 游戏 CRC 已复制到剪贴板。 - + Game type copied to clipboard. 游戏类型已复制到剪贴板。 - + Game region copied to clipboard. 游戏区域已复制到剪贴板。 - + Game compatibility copied to clipboard. 游戏兼容性已复制到剪贴板。 - + Game path copied to clipboard. 游戏路径已复制到剪贴板。 - + Controller settings reset to default. 已将控制器设置重置为默认。 - + No input profiles available. 没有可用的输入方案。 - + Create New... 新建... - + Enter the name of the input profile you wish to create. 请输入您要创建的输入方案名称。 - + Are you sure you want to restore the default settings? Any preferences will be lost. 您确实要恢复默认设置吗?所有参数都将丢失。 - + Settings reset to defaults. 设置已被重置为默认值。 - + No save present in this slot. 此位置中无存档。 - + No save states found. 找不到即时存档。 - + Failed to delete save state. 删除即时存档失败。 - + Failed to copy text to clipboard. 复制文本到剪贴板失败。 - + This game has no achievements. 此游戏没有成就。 - + This game has no leaderboards. 此游戏没有排行榜。 - + Reset System 重置系统 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不会启用硬核模式直到系统被重置。您要立即重置系统吗? - + Launch a game from images scanned from your game directories. 从在您游戏目录下扫描到的映像启动游戏。 - + Launch a game by selecting a file/disc image. 通过选择一个文件/光盘映像启动游戏。 - + Start the console without any disc inserted. 在没有插入任何光盘的情况下启动主机。 - + Start a game from a disc in your PC's DVD drive. 启动您 PC 的 DVD 驱动器中光盘上的游戏。 - + No Binding 没有绑定 - + Setting %s binding %s. 设置 %s 绑定 %s。 - + Push a controller button or axis now. 现在请按下手柄的按钮或轴。 - + Timing out in %.0f seconds... %.0f 秒后超时... - + Unknown 未知 - + OK 确定 - + Select Device 选择驱动器 - + Details 详情 - + Options 选项 - + Copies the current global settings to this game. 复制当前的全局设置到此游戏。 - + Clears all settings set for this game. 清除此游戏的所有设置。 - + Behaviour 行为 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模拟运行时防止激活屏幕保护程序以及主机休眠。 - + Shows the game you are currently playing as part of your profile on Discord. 将您当前正在游玩的游戏显示在 Discord 中您个人档案中。 - + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 在您打开快速菜单时暂停模拟器。并在您关闭它时取消暂停。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 确认按下热键时是否显示确认关闭模拟器/游戏的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - + Uses a light coloured theme instead of the default dark theme. 使用浅色主题而不是默认的深色主题。 - + Game Display 游戏显示 - + Switches between full screen and windowed when the window is double-clicked. 双击窗口时在全屏和窗口之间切换。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Determines how large the on-screen messages and monitor are. 确定屏显消息和监视器的大小。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在显示器的右上角显示系统每秒视频帧(或垂直同步)数。 - + Shows the CPU usage based on threads in the top-right corner of the display. 在显示器的右上角显示基于线程的 CPU 占用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在显示器的右上角显示主机的 GPU 占用率。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 在显示器的右上角显示有关 GS (原语、绘制调用) 的统计信息。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 在快进、暂停和其他异常状态处于活动状态时显示指示器。 - + Shows the current configuration in the bottom-right corner of the display. 在显示器的右下角显示当前配置。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示器的左下角显示系统的当前控制器状态。 - + Displays warnings when settings are enabled which may break games. 当设置可能破坏游戏时显示警告。 - + Resets configuration to defaults (excluding controller settings). 将设置重置为默认 (控制器设置除外)。 - + Changes the BIOS image used to start future sessions. 更改启动下次会话所需的 BIOS 映像。 - + Automatic 自动 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default 默认 - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6037,1977 +6086,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + On-Screen Display 屏上显示 - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的分辨率。 - + BIOS Configuration BIOS 配置 - + BIOS Selection 选择 BIOS - + Options and Patches 选项和补丁 - + Skips the intro screen, and bypasses region checks. 跳过标题画面,并且绕过区域检测。 - + Speed Control 速度控制 - + Normal Speed 普通速度 - + Sets the speed when running without fast forwarding. 设置在没有快进时的速度。 - + Fast Forward Speed 快进速度 - + Sets the speed when using the fast forward hotkey. 设置使用快进热键时的速度。 - + Slow Motion Speed 慢动作速度 - + Sets the speed when using the slow motion hotkey. 设置使用慢动作热键时的速度。 - + System Settings 系统设置 - + EE Cycle Rate EE 循环率 - + Underclocks or overclocks the emulated Emotion Engine CPU. 降频或超频所模拟的情感引擎 CPU。 - + EE Cycle Skipping EE 循环跳过 - + Enable MTVU (Multi-Threaded VU1) 开启 MTVU (多线程 VU1) - + Enable Instant VU1 开启即时 VU1 - + Enable Cheats 开启作弊 - + Enables loading cheats from pnach files. 开启从 pnach 文件加载作弊。 - + Enable Host Filesystem 开启主机文件系统 - + Enables access to files from the host: namespace in the virtual machine. 开启访问主机中的文件:虚拟机中的命名空间。 - + Enable Fast CDVD 开启快速 CDVD - + Fast disc access, less loading times. Not recommended. 快速光盘访问,较少的加载时间。不推荐。 - + Frame Pacing/Latency Control 帧调整/延迟控制 - + Maximum Frame Latency 最大帧延迟 - + Sets the number of frames which can be queued. 设置可以排队的帧数量。 - + Optimal Frame Pacing 最佳帧调步 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 在每一帧之后同步 EE 和 GS 线程。最低输入延迟,但增加了系统需求。 - + Speeds up emulation so that the guest refresh rate matches the host. 加快模拟速度,使来宾刷新率与宿主匹配。 - + Renderer 渲染器 - + Selects the API used to render the emulated GS. 选择用于渲染模拟 GS 的 API。 - + Synchronizes frame presentation with host refresh. 使帧显示与主机刷新同步。 - + Display 显示 - + Aspect Ratio 高宽比 - + Selects the aspect ratio to display the game content at. 选择用于显示游戏内容的高宽比。 - + FMV Aspect Ratio Override FMV 高宽比替代 - + Selects the aspect ratio for display when a FMV is detected as playing. 选择检测到正在播放 FMV 时的高宽比。 - + Deinterlacing 反交错 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. 选择将 PS2 的隔行输出转换为逐行显示的算法。 - + Screenshot Size 截图尺寸 - + Determines the resolution at which screenshots will be saved. 确定保存屏幕截图的分辨率。 - + Screenshot Format 截图格式 - + Selects the format which will be used to save screenshots. 选择保存屏幕截图的格式。 - + Screenshot Quality 截图质量 - + Selects the quality at which screenshots will be compressed. 选择屏幕截图的压缩质量。 - + Vertical Stretch 垂直拉伸 - + Increases or decreases the virtual picture size vertically. 增大或减小可见画面的垂直尺寸。 - + Crop 裁剪 - + Crops the image, while respecting aspect ratio. 裁剪图像,同时考虑纵横比。 - + %dpx %dpx - - Enable Widescreen Patches - 开启宽屏补丁 - - - - Enables loading widescreen patches from pnach files. - 开启从 pnach 文件中加载宽屏补丁。 - - - - Enable No-Interlacing Patches - 开启反隔行扫描补丁 - - - - Enables loading no-interlacing patches from pnach files. - 开启从 pnach 文件中加载去隔行扫描补丁。 - - - + Bilinear Upscaling 双线性缩放 - + Smooths out the image when upscaling the console to the screen. 在将主机画面升格到屏幕时平滑画面。 - + Integer Upscaling 整数倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 - + Screen Offsets 屏幕偏移 - + Enables PCRTC Offsets which position the screen as the game requests. 开启根据游戏要求定位屏幕的 PCRTC 偏移量。 - + Show Overscan 显示过扫描 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 - + Anti-Blur 反模糊 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 - + Rendering 渲染 - + Internal Resolution 内部分辨率 - + Multiplies the render resolution by the specified factor (upscaling). 按指定倍数放大渲染分辨率(升格)。 - + Mipmapping Mipmap 贴图 - + Bilinear Filtering 双线性过滤 - + Selects where bilinear filtering is utilized when rendering textures. 选择渲染纹理时使用双线性过滤的位置。 - + Trilinear Filtering 三线性过滤 - + Selects where trilinear filtering is utilized when rendering textures. 选择渲染纹理时使用三线性过滤的位置。 - + Anisotropic Filtering 各异向性过滤 - + Dithering 抖动 - + Selects the type of dithering applies when the game requests it. 选择游戏请求抖动时要使用的类型。 - + Blending Accuracy 混合精确性 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 当模拟主机图形 API 不支持的混合模式时,确定精度水平。 - + Texture Preloading 预加载纹理 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 在使用时将完整纹理上载到 GPU,而不仅仅是已使用的区域。可以在某些游戏中提高性能。 - + Software Rendering Threads 软件渲染线程 - + Number of threads to use in addition to the main GS thread for rasterization. 用于附加在光栅化的主 GS 线程上的线程数。 - + Auto Flush (Software) 自动刷新 (软件) - + Force a primitive flush when a framebuffer is also an input texture. 当帧缓冲区也是输入纹理时强制基本体刷新。 - + Edge AA (AA1) 边缘 AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). 开启模拟 GS 的边缘抗锯齿 (AA1)。 - + Enables emulation of the GS's texture mipmapping. 开启模拟 GS 的 mipmap 贴图。 - + The selected input profile will be used for this game. 选定的输入方案将被用于此游戏。 - + Shared 共享 - + Input Profile 输入方案 - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + 当切换即时存档位置时显示一个即时存档选择器 UI 而不是显示一个提示气泡。 + + + Shows the current PCSX2 version on the top-right corner of the display. 在显示器的右上角显示当前的 PCSX2 版本。 - + Shows the currently active input recording status. 显示当前活动的输入状态。 - + Shows the currently active video capture status. 显示当前活动的视频捕获状态。 - + Shows a visual history of frame times in the upper-left corner of the display. 在显示器的左上角显示帧时间的可视历史记录。 - + Shows the current system hardware information on the OSD. 在 OSD 上显示当前系统的硬件信息。 - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. 将模拟线程固定到 CPU 核心以潜在地改善性能/帧时间差异。 - + + Enable Widescreen Patches + 开启宽屏补丁 + + + + Enables loading widescreen patches from pnach files. + 开启从 pnach 文件中加载宽屏补丁。 + + + + Enable No-Interlacing Patches + 开启反隔行扫描补丁 + + + + Enables loading no-interlacing patches from pnach files. + 开启从 pnach 文件中加载去隔行扫描补丁。 + + + Hardware Fixes 硬件修复 - + Manual Hardware Fixes 手动硬件修复 - + Disables automatic hardware fixes, allowing you to set fixes manually. 关闭自动硬件修复,允许您手动设置修复。 - + CPU Sprite Render Size CPU 活动块渲染器大小 - + Uses software renderer to draw texture decompression-like sprites. 使用软件渲染器绘制类似于纹理解压缩的活动块。 - + CPU Sprite Render Level CPU 活动块渲染器水平 - + Determines filter level for CPU sprite render. 确定 CPU 活动块渲染器的滤镜水平。 - + Software CLUT Render 软件 Clut 渲染 - + Uses software renderer to draw texture CLUT points/sprites. 使用软件渲染器绘制纹理 CLUT 点/活动块。 - + Skip Draw Start 跳过描绘开始 - + Object range to skip drawing. 要跳过描绘的对象范围。 - + Skip Draw End 跳过描绘结束 - + Auto Flush (Hardware) 自动刷新 (硬件) - + CPU Framebuffer Conversion CPU 帧缓冲转换 - + Disable Depth Conversion 关闭深度转换 - + Disable Safe Features 关闭安全功能 - + This option disables multiple safe features. 此选项会关闭多个安全功能。 - + This option disables game-specific render fixes. 此选项会关闭指定的游戏渲染器修复。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新帧时上载 GS 数据以准确再现某些效果。 - + Disable Partial Invalidation 禁用部分失效 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 当存在任何相交时移除纹理缓存条目,而不仅仅是相交区域。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 - + Read Targets When Closing 关闭时读取目标 - + Flushes all targets in the texture cache back to local memory when shutting down. 关闭时将纹理缓存中的所有目标刷新回本地内存。 - + Estimate Texture Region 估计纹理区域 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 - + GPU Palette Conversion GPU 调色板转换 - + Upscaling Fixes 倍线修复 - + Adjusts vertices relative to upscaling. 相对于放大比例调整顶点。 - + Native Scaling 原生缩放 - + Attempt to do rescaling at native resolution. 尝试重新缩放为原生分辨率。 - + Round Sprite 取整活动块 - + Adjusts sprite coordinates. 调节活动块坐标。 - + Bilinear Upscale 双线性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由于在缩放时会进行双线性过滤所以可以平滑纹理。 - + Adjusts target texture offsets. 调节目标纹理偏移。 - + Align Sprite 对齐活动块 - + Fixes issues with upscaling (vertical lines) in some games. 修正了某些游戏中升格(垂直线)问题。 - + Merge Sprite 合并活动块 - + Replaces multiple post-processing sprites with a larger single sprite. 将多个后处理活动块替换为更大的单个块。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 - + Unscaled Palette Texture Draws 未缩放的调色板纹理绘制 - + Can fix some broken effects which rely on pixel perfect precision. 可以修复一些依赖于像素完美精度的破碎效果。 - + Texture Replacement 纹理替换 - + Load Textures 加载纹理 - + Loads replacement textures where available and user-provided. 加载用户提供的可用替换纹理。 - + Asynchronous Texture Loading 异步纹理加载 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。 - + Precache Replacements 预缓存替换 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 预先加载所有的替换纹理到内存中。不再需要异步加载。 - + Replacements Directory 替换目录 - + Folders 文件夹 - + Texture Dumping 纹理转储 - + Dump Textures 转储纹理 - + Dump Mipmaps 转储 mipmap 贴图 - + Includes mipmaps when dumping textures. 在转储纹理时包含 mipmap 贴图。 - + Dump FMV Textures 转储 FMV 纹理 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活动时允许纹理转储。您应该开启此选项。 - + Post-Processing 后置处理 - + FXAA FXAA - + Enables FXAA post-processing shader. 开启 FXAA后处理着色器。 - + Contrast Adaptive Sharpening 对比度自适应锐化 - + Enables FidelityFX Contrast Adaptive Sharpening. 开启 FidelityFX 对比度自适应锐化。 - + CAS Sharpness CAS 锐化 - + Determines the intensity the sharpening effect in CAS post-processing. 确定 CAS 后处理中锐化效果的强度。 - + Filters 滤镜 - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. 开启亮度/对比度/饱和度调整。 - + Shade Boost Brightness Shade Boost 亮度 - + Adjusts brightness. 50 is normal. 调节亮度。50 为普通。 - + Shade Boost Contrast Shade Boost 对比度 - + Adjusts contrast. 50 is normal. 调节对比度。50 为普通。 - + Shade Boost Saturation Shade Boost 饱和度 - + Adjusts saturation. 50 is normal. 调节饱和度。50 为普通。 - + TV Shaders TV 着色器 - + Advanced 高级 - + Skip Presenting Duplicate Frames 跳过显示重复帧 - + Extended Upscaling Multipliers 扩展升格倍数 - + Displays additional, very high upscaling multipliers dependent on GPU capability. 按照 GPU 的性能显示额外的,非常高的升格倍数。 - + Hardware Download Mode 硬件下载模式 - + Changes synchronization behavior for GS downloads. 更改 GS 下载的同步行为。 - + Allow Exclusive Fullscreen 允许独占全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 覆盖驱动的启发式规则以启用独占全屏或直接翻转/扫描。 - + Override Texture Barriers 覆盖纹理光栅 - + Forces texture barrier functionality to the specified value. 将纹理屏障功能强制设置为指定值。 - + GS Dump Compression GS 转储压缩 - + Sets the compression algorithm for GS dumps. 设置 GS 转储的压缩算法。 - + Disable Framebuffer Fetch 关闭帧缓冲获取 - + Prevents the usage of framebuffer fetch when supported by host GPU. 当主机 GPU 支持时防止使用帧缓冲区提取。 - + Disable Shader Cache 关闭着色器缓存 - + Prevents the loading and saving of shaders/pipelines to disk. 防止加载以及保存着色器/管道到磁盘上。 - + Disable Vertex Shader Expand 关闭顶点着色器扩展 - + Falls back to the CPU for expanding sprites/lines. 退回到 CPU 以扩展活动块/行数。 - + Changes when SPU samples are generated relative to system emulation. 相对于系统模拟生成 SPU 采样时更改。 - + %d ms %d 毫秒 - + Settings and Operations 设置与操作 - + Creates a new memory card file or folder. 创建一个新的记忆卡或文件夹。 - + Simulates a larger memory card by filtering saves only to the current game. 通过过滤仅用于当前游戏存档来模拟一个更大的记忆卡。 - + If not set, this card will be considered unplugged. 如果未设置,此卡将被视为未插入。 - + The selected memory card image will be used for this slot. 选定的记忆卡映像将用于此位置。 - + Enable/Disable the Player LED on DualSense controllers. 开启/关闭在 DualSense 控制器上的玩家 LED。 - + Trigger 触发 - + Toggles the macro when the button is pressed, instead of held. 在按下按钮而不是按住按钮时切换宏。 - + Savestate 即时存档 - + Compression Method 压缩模式 - + Sets the compression algorithm for savestate. 设置即时存档的压缩算法。 - + Compression Level 压缩等级 - + Sets the compression level for savestate. 设置即时存档的压缩等级。 - + Version: %s 版本: %s - + {:%H:%M} {:%H:%M} - + Slot {} 位置 {} - + 1.25x Native (~450px) 1.25 倍原生 (~450px) - + 1.5x Native (~540px) 1.5 倍原生 (~540px) - + 1.75x Native (~630px) 1.75 倍原生 (~630px) - + 2x Native (~720px/HD) 2 倍原生 (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 倍原生 (~900px/HD+) - + 3x Native (~1080px/FHD) 3 倍原生 (~1080px/FHD) - + 3.5x Native (~1260px) 3.5 倍原生 (~1260px) - + 4x Native (~1440px/QHD) 4 倍原生 (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5 倍原生 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 倍原生 (~2160px/4K UHD) - + 7x Native (~2520px) 7 倍原生 (~2520px) - + 8x Native (~2880px/5K UHD) 8 倍原生 (~2880px/5K UHD) - + 9x Native (~3240px) 9 倍原生 (~3240px) - + 10x Native (~3600px/6K UHD) 10 倍原生 (~3600px/6K UHD) - + 11x Native (~3960px) 11 倍原生 (~3960px) - + 12x Native (~4320px/8K UHD) 12 倍原生 (~4320px/8K UHD) - + WebP WebP - + Aggressive 激进 - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) 低 (速度快) - + Medium (Recommended) 中 (推荐) - + Very High (Slow, Not Recommended) 非常高 (速度慢,不推荐) - + Change Selection 更改选择 - + Select 选择 - + Parent Directory 父目录 - + Enter Value 输入值 - + About 关于 - + Toggle Fullscreen 切换全屏 - + Navigate 导航 - + Load Global State 加载全局即时存档 - + Change Page 更改页面 - + Return To Game 返回游戏 - + Select State 选择即时存档 - + Select Game 选择游戏 - + Change View 更改视图 - + Launch Options 启动选项 - + Create Save State Backups 创建即时存档备份 - + Show PCSX2 Version 显示 PCSX2 版本 - + Show Input Recording Status 显示输入录制状态 - + Show Video Capture Status 显示视频捕获状态 - + Show Frame Times 显示帧时间 - + Show Hardware Info 显示硬件信息 - + Create Memory Card 创建记忆卡 - + Configuration 配置 - + Start Game 启动游戏 - + Launch a game from a file, disc, or starts the console without any disc inserted. 从文件、光盘启动游戏,或在未插入任何光盘的情况下启动主机。 - + Changes settings for the application. 更改应用程序的设置。 - + Return to desktop mode, or exit the application. 返回到桌面模式,或退出应用程序。 - + Back 返回 - + Return to the previous menu. 返回到上一级菜单。 - + Exit PCSX2 退出 PCSX2 - + Completely exits the application, returning you to your desktop. 完全退出应用程序,是您返回到桌面。 - + Desktop Mode 桌面模式 - + Exits Big Picture mode, returning to the desktop interface. 退出大屏模式,返回到桌面界面。 - + Resets all configuration to defaults (including bindings). 重置所有配置为默认值 (包含绑定)。 - + Replaces these settings with a previously saved input profile. 将这些设置重置为上次保存的输入方案。 - + Stores the current settings to an input profile. 保存当前的设置到一个输入方案。 - + Input Sources 输入源 - + The SDL input source supports most controllers. SDL 输入源支持最多控制器。 - + Provides vibration and LED control support over Bluetooth. 通过蓝牙提供震动和 LED 控制支持。 - + Allow SDL to use raw access to input devices. 允许 SDL 使用 raw 访问输入设备。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Xinput 源提供对 XBox 360/XBox One/XBox Series 控制器的支持。 - + Multitap 多分插 - + Enables an additional three controller slots. Not supported in all games. 开启一个额外的三个控制器插槽。不是所有游戏都支持。 - + Attempts to map the selected port to a chosen controller. 尝试映射选定的端口到选定的控制器上。 - + Determines how much pressure is simulated when macro is active. 确定当宏处于活动状态时模拟的压力大小。 - + Determines the pressure required to activate the macro. 确定激活宏所需的压力。 - + Toggle every %d frames 切换每 %d 帧 - + Clears all bindings for this USB controller. 清除此 USB 控制器的所有绑定。 - + Data Save Locations 数据保存位置 - + Show Advanced Settings 显示高级设置 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改这些选项可能会导致游戏无法运行。修改风险自负,PCSX2 团队不会为更改了这些设置的配置提供支持。 - + Logging 日志 - + System Console 系统控制台 - + Writes log messages to the system console (console window/standard output). 写入日志消息到系统控制台 (控制台窗口/标准输出)。 - + File Logging 文件日志 - + Writes log messages to emulog.txt. 写入日志消息到 emulog.txt。 - + Verbose Logging 详细日志记录 - + Writes dev log messages to log sinks. 将开发日志消息写入日志接收器。 - + Log Timestamps 记录时间戳 - + Writes timestamps alongside log messages. 在日志消息旁边写入时间戳。 - + EE Console EE 控制台 - + Writes debug messages from the game's EE code to the console. 将调试消息从游戏的 EE 代码写入控制台。 - + IOP Console IOP 控制台 - + Writes debug messages from the game's IOP code to the console. 将调试消息从游戏的 IOP 代码写入控制台。 - + CDVD Verbose Reads CDVD 详细读取 - + Logs disc reads from games. 记录游戏读取光盘。 - + Emotion Engine 情感引擎 - + Rounding Mode 舍入模式 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 确定如何四舍五入浮点运算的结果。有些游戏需要特定的设置。 - + Division Rounding Mode 除法舍入模式 - + Determines how the results of floating-point division is rounded. Some games need specific settings. 确定如何四舍五入浮点除法的结果。有些游戏需要特定的设置。 - + Clamping Mode 压制模式 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 确定如何处理超出范围的浮点数。有些游戏需要特定的设置。 - + Enable EE Recompiler 开启 EE 重编译器 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 执行 64 位 MIPS-IV 机器码到本机代码的实时二进制转换。 - + Enable EE Cache 开启 EE 缓存 - + Enables simulation of the EE's cache. Slow. 开启模拟 EE 缓存。慢。 - + Enable INTC Spin Detection 开启 INTC 自旋检测 - + Huge speedup for some games, with almost no compatibility side effects. 对某些游戏有巨大的加速作用,几乎没有兼容性的副作用。 - + Enable Wait Loop Detection 开启等待循环检测 - + Moderate speedup for some games, with no known side effects. 适度加速某些游戏,没有已知的副作用。 - + Enable Fast Memory Access 开启快速内存访问 - + Uses backpatching to avoid register flushing on every memory access. 使用回补以避免在每次内存访问时刷新寄存器。 - + Vector Units 矢量单元 - + VU0 Rounding Mode VU0 舍入模式 - + VU0 Clamping Mode VU0 压制模式 - + VU1 Rounding Mode VU1 舍入模式 - + VU1 Clamping Mode VU1 压制模式 - + Enable VU0 Recompiler (Micro Mode) 开启 VU0 重编译器 (微模式) - + New Vector Unit recompiler with much improved compatibility. Recommended. 新的矢量单元重编译器将大幅改善兼容性。推荐。 - + Enable VU1 Recompiler 开启 VU1 重编译器 - + Enable VU Flag Optimization 开启 VU 标志优化 - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高兼容性,可能会导致图形错误。 - + I/O Processor I/O 处理器 - + Enable IOP Recompiler 开启 IOP 重编译器 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 执行 32 位 MIPS-I 机器码到本机代码的实时二进制转换。 - + Graphics 图形 - + Use Debug Device 使用调试设备 - + Settings 设置 - + No cheats are available for this game. 没有此游戏可用的作弊。 - + Cheat Codes 作弊代码 - + No patches are available for this game. 没有此游戏可用的补丁。 - + Game Patches 游戏补丁 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 激活作弊可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 激活游戏补丁可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 使用补丁的风险自负,PCSX2 团队将不会为启用游戏补丁的用户提供支持。 - + Game Fixes 游戏修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 除非您知道每个选项的作用以及这样做的影响,否则不应修改游戏修复。 - + FPU Multiply Hack FPU 乘法 Hack - + For Tales of Destiny. 用于宿命传说。 - + Preload TLB Hack 预载 TLB Hack - + Needed for some games with complex FMV rendering. 某些复杂 FMV 渲染的游戏需要。 - + Skip MPEG Hack 跳过 MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. 跳过游戏中的视频/FMV 以避免游戏挂起/冻结。 - + OPH Flag Hack OPH 标志 Hack - + EE Timing Hack EE 计时 Hack - + Instant DMA Hack 即时 DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 已知对下列游戏有效: 玛娜传奇 1、沙尘之锁、敌后阵线。 - + For SOCOM 2 HUD and Spy Hunter loading hang. 用于 SOCOM 2 HUD 和 Spy Hunter 加载挂起。 - + VU Add Hack VU 加法 Hack - + Full VU0 Synchronization 完整 VU0 同步 - + Forces tight VU0 sync on every COP2 instruction. 在每个 COP2 指令上强制严格 VU0 同步。 - + VU Overflow Hack VU 溢出 Hack - + To check for possible float overflows (Superman Returns). 检测可能的浮点溢出 (超人回归)。 - + Use accurate timing for VU XGKicks (slower). 为 VU XGKicks 使用精确计时 (较慢)。 - + Load State 加载即时存档 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. 使模拟情感引擎跳过循环。有助于类似 SOTC 这样的一小部分游戏。大多数情况下这对性能是有害的。 - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. 通常在具有 4 个或更多核心的 CPU 上有加速效果。对大多数游戏来说都是安全的,但是也有一些是不兼容的可能会卡死。 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. 立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。 - + Disable the support of depth buffers in the texture cache. 关闭纹理缓存中深度缓冲区的支持。 - + Disable Render Fixes 关闭渲染器修复 - + Preload Frame Data 预载帧数据 - + Texture Inside RT 纹理内部 RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。 - + Half Pixel Offset 半像素偏移 - + Texture Offset X 纹理偏移 X - + Texture Offset Y 纹理偏移 Y - + Dumps replaceable textures to disk. Will reduce performance. 将可替换纹理转储到磁盘。会降低性能。 - + Applies a shader which replicates the visual effects of different styles of television set. 应用可复现多种不同电视视觉效果的着色器。 - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. 跳过显示在 25/30fps 游戏中不变的帧。可以提高速度,但会增加输入延迟/使帧间隔变得更差。 - + Enables API-level validation of graphics commands. 启用图形命令的 API 级验证。 - + Use Software Renderer For FMVs 为 FMV 使用软件渲染器 - + To avoid TLB miss on Goemon. 防止大盗伍佑卫门 tlb 丢失。 - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. 通用计时 hack。已知会影响以下游戏: 数码恶魔传说、SSX。 - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. 适用于高速缓存模拟问题。已知会影响以下游戏: 超火爆摔跤 Z。 - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. 已知对下列游戏有效:死神战士之刃、梦幻骑士 II 和 III、巫术。 - + Emulate GIF FIFO 模拟 GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. 正确但较慢。已知对下列游戏有效: Fifa 街头足球 2。 - + DMA Busy Hack DMA 忙碌 Hack - + Delay VIF1 Stalls 延迟 VIF1 失速 - + Emulate VIF FIFO 模拟 VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. 模拟 VIF1 FIFO 预读。已知对下列游戏有效: Test Drive Unlimited、变形金刚。 - + VU I Bit Hack VU I 位 Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. 避免在某些游戏中不断重新编译。已知会影响以下游戏:疤面煞星掌握世界、古惑狼赛车团队竞速。 - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. 用于 Tri-Ace 游戏: 星之海洋 3、凡人物语、北欧女神 2。 - + VU Sync VU 同步 - + Run behind. To avoid sync problems when reading or writing VU registers. 运行到后面去。以避免在读取或写入 VU 寄存器时出现同步问题。 - + VU XGKick Sync VU XGKick 同步 - + Force Blit Internal FPS Detection 强制点阵内部 FPS 检测 - + Save State 保存即时存档 - + Load Resume State 加载并继续即时存档 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8016,2071 +8070,2076 @@ Do you want to load this save and continue? 您要加载此存档并继续吗? - + Region: 区域: - + Compatibility: 兼容性: - + No Game Selected 没有选择游戏 - + Search Directories 搜索目录 - + Adds a new directory to the game search list. 添加一个新目录到游戏搜索列表。 - + Scanning Subdirectories 扫描子目录 - + Not Scanning Subdirectories 不扫描子目录 - + List Settings 列表设置 - + Sets which view the game list will open to. 设置打开游戏列表时的视图。 - + Determines which field the game list will be sorted by. 确定将按哪个字段对游戏列表进行排序。 - + Reverses the game list sort order from the default (usually ascending to descending). 颠倒游戏列表的默认排序(通常是升序到降序)。 - + Cover Settings 封面设置 - + Downloads covers from a user-specified URL template. 从用户指定的URL模板下载封面。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. 选择渲染纹理时要使用何种各向异性过滤设置。 - + Use alternative method to calculate internal FPS to avoid false readings in some games. 使用其它方法计算内部 FPS 以避免在某些游戏中出现错误读数。 - + Identifies any new files added to the game directories. 标识添加到游戏目录中的任何新文件。 - + Forces a full rescan of all games previously identified. 强制重新扫描之前确定的所有游戏。 - + Download Covers 下载封面 - + About PCSX2 关于 PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 是一个免费的开源 PlayStation2(PS2) 模拟器。它的目的是使用 MIPS CPU 解释器、重新编译器以及用于管理硬件状态以及 PS 系统内存的虚拟机的组合来模拟PS2的硬件。这使您可以在您的 PC 上玩 PS2 游戏,并具有许多其他功能和好处。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 和 PS2 是索尼互动娱乐公司的注册商标。此应用程序与索尼互动娱乐公司没有任何关联。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 启用并登录后,PCSX2 将在启动时扫描成就。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑战" 模式的成就,包括排行榜跟踪。禁用即时存档、作弊和减速功能。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 显示例如成就解锁和排行榜提交等事件的弹出消息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为成就解锁和排行榜提交等活动播放音效。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。 - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 启用后,PCSX2 将列出非官方设置的成就。这些成就不会被 RetroAchievements 所追踪。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 启用后,PCSX2 将假定所有成就都已锁定不会向服务器发送任何解锁通知。 - + Error 错误 - + Pauses the emulator when a controller with bindings is disconnected. 当绑定的控制器断开连接时暂停模拟器。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix 如果创建存档时即时存档已存在则创建即时存档的备份拷贝。备份副本具有 .backup 后缀 - + Enable CDVD Precaching 开启 CDVD 预缓存 - + Loads the disc image into RAM before starting the virtual machine. 在启动虚拟机前加载光盘映像到内存中。 - + Vertical Sync (VSync) 垂直同步 (VSync) - + Sync to Host Refresh Rate 同步为主机刷新率 - + Use Host VSync Timing 使用主机垂直同步计时 - + Disables PCSX2's internal frame timing, and uses host vsync instead. 禁用 PCSX2 的内部帧计时,使用主机垂直同步替代。 - + Disable Mailbox Presentation 关闭 Mailbox 呈现 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制在 Mailbox 呈现上使用FIFO,即双缓冲而不是三缓冲。通常会导致较差的帧间隔。 - + Audio Control 音频控制 - + Controls the volume of the audio played on the host. 控制主机上播放的音频的音量。 - + Fast Forward Volume 快进音量 - + Controls the volume of the audio played on the host when fast forwarding. 控制快进时主机上播放的音频的音量。 - + Mute All Sound 静音所有声音 - + Prevents the emulator from producing any audible sound. 防止模拟器发出任何可听到的声音。 - + Backend Settings 后端设置 - + Audio Backend 音频后端 - + The audio backend determines how frames produced by the emulator are submitted to the host. 音频后端确定模拟器如何将生成的帧提交给主机。 - + Expansion 扩展 - + Determines how audio is expanded from stereo to surround for supported games. 确定如何把支持游戏的音频从立体声扩展到环绕声。 - + Synchronization 同步 - + Buffer Size 缓冲大小 - + Determines the amount of audio buffered before being pulled by the host API. 确定主机 API 拉取之前缓冲的音频量。 - + Output Latency 输出延迟 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 确定主机 API 拾取音频和通过扬声器播放音频之间的延迟时间。 - + Minimal Output Latency 最小输出延迟 - + When enabled, the minimum supported output latency will be used for the host API. 开启后,主机 API 将使用支持的最小输出延迟。 - + Thread Pinning 线程锁定 - + Force Even Sprite Position 强制均匀活动块位置 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 启动、提交或失败排行榜挑战时显示弹出消息。 - + When enabled, each session will behave as if no achievements have been unlocked. 启用后,每个会话的行为就像没有解锁成就成果一样。 - + Account 账户 - + Logs out of RetroAchievements. 从 RetroAchievements 注销。 - + Logs in to RetroAchievements. 登录到 RetroAchievements。 - + Current Game 当前游戏 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生了一个错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生了一个错误: {} - + {} is not a valid disc image. {} 不是一个有效的光盘映像。 - + Automatic mapping completed for {}. 为 {} 完成自动映射。 - + Automatic mapping failed for {}. 为 {} 自动映射失败。 - + Game settings initialized with global settings for '{}'. 为 '{}' 使用全局设置初始化游戏设置。 - + Game settings have been cleared for '{}'. 已为 '{}' 清除设置。 - + {} (Current) {} (当前) - + {} (Folder) {} (文件夹) - + Failed to load '{}'. 加载 ’{}‘ 失败。 - + Input profile '{}' loaded. 已加载输入方案 '{}'。 - + Input profile '{}' saved. 已保存输入方案 '{}'。 - + Failed to save input profile '{}'. 保存输入方案 '{}' 失败。 - + Port {} Controller Type 端口 {} 控制器类型 - + Select Macro {} Binds 选择宏 {} 绑定 - + Port {} Device 端口 {} 设备 - + Port {} Subtype 端口 {} 子类型 - + {} unlabelled patch codes will automatically activate. {} 个无标签的补丁代码将会被自动激活。 - + {} unlabelled patch codes found but not enabled. 不会开启 {} 个无标签的补丁代码。 - + This Session: {} 此会话: {} - + All Time: {} 所有时间: {} - + Save Slot {0} 存档位置 {0} - + Saved {} 已保存 {} - + {} does not exist. {} 不存在。 - + {} deleted. 已删除 {}。 - + Failed to delete {}. 删除 {} 失败。 - + File: {} 文件:{} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} 已游玩时间: {} - + Last Played: {} 最后游玩时间: {} - + Size: {:.2f} MB 大小: {:.2f} MB - + Left: 左: - + Top: 上: - + Right: 右: - + Bottom: 下: - + Summary 统计 - + Interface Settings 界面设置 - + BIOS Settings BIOS 设置 - + Emulation Settings 模拟设置 - + Graphics Settings 图形设置 - + Audio Settings 音频设置 - + Memory Card Settings 记忆卡设置 - + Controller Settings 控制器设置 - + Hotkey Settings 热键设置 - + Achievements Settings 成就设置 - + Folder Settings 文件夹设置 - + Advanced Settings 高级设置 - + Patches 补丁 - + Cheats 修改 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (默认) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 普通 (默认) - + Mild Underclock 轻微降频 - + Moderate Underclock 中度降频 - + Maximum Underclock 最大降频 - + Disabled 关闭 - + 0 Frames (Hard Sync) 0 帧 (硬同步) - + 1 Frame 1 帧 - + 2 Frames 2 帧 - + 3 Frames 3 帧 - + None - + Extra + Preserve Sign 终极 + 保留符号 - + Full 完全 - + Extra 额外 - + Automatic (Default) 自动 (默认) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal Metal - + Software 软件 - + Null - + Off - + Bilinear (Smooth) 双线性 (平滑) - + Bilinear (Sharp) 双线性 (锐利) - + Weave (Top Field First, Sawtooth) 交织 (顶部优先,平滑) - + Weave (Bottom Field First, Sawtooth) 交织 (底部优先,平滑) - + Bob (Top Field First) Bob (顶部优先) - + Bob (Bottom Field First) Bob (底部优先) - + Blend (Top Field First, Half FPS) 混合 (顶部优先, 半数 FPS) - + Blend (Bottom Field First, Half FPS) 混合 (底部优先, 半数 FPS) - + Adaptive (Top Field First) 自适应 (顶部区域优先) - + Adaptive (Bottom Field First) 自适应 (底部区域优先) - + Native (PS2) 原生 (PS2) - + Nearest 最近似 - + Bilinear (Forced) 双线性 (强制) - + Bilinear (PS2) 双线性 (PS2) - + Bilinear (Forced excluding sprite) 双线性 (强制除活动块外) - + Off (None) 关 (无) - + Trilinear (PS2) 三线性 (PS2) - + Trilinear (Forced) 三线性 (强制) - + Scaled 缩放 - + Unscaled (Default) 不缩放 (默认) - + Minimum 最小 - + Basic (Recommended) 基础 (推荐) - + Medium 中等 - + High - + Full (Slow) 完全 (慢) - + Maximum (Very Slow) 最大 (非常慢) - + Off (Default) 关 (默认) - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + Partial 部分 - + Full (Hash Cache) 完全 (散列缓存) - + Force Disabled 强制关闭 - + Force Enabled 强制开启 - + Accurate (Recommended) 精确 (推荐) - + Disable Readbacks (Synchronize GS Thread) 关闭回读 (同步 GS 线程) - + Unsynchronized (Non-Deterministic) 不同步 (不确定性) - + Disabled (Ignore Transfers) 关闭 (忽略传输) - + Screen Resolution 屏幕分辨率 - + Internal Resolution (Aspect Uncorrected) 内部分辨率 (不纠正高宽比) - + Load/Save State 载入/保存即时存档 - + WARNING: Memory Card Busy 警告: 记忆卡忙 - + Cannot show details for games which were not scanned in the game list. 无法显示未在游戏列表中扫描的游戏的详细信息。 - + Pause On Controller Disconnection 在控制器断开连接时暂停 - + + Use Save State Selector + 使用即时存档选择器 + + + SDL DualSense Player LED SDL DualSense 玩家 LED - + Press To Toggle 按住切换 - + Deadzone 死区 - + Full Boot 完全引导 - + Achievement Notifications 成就通知 - + Leaderboard Notifications 排行榜通知 - + Enable In-Game Overlays 开启游戏内覆盖层 - + Encore Mode Encore 模式 - + Spectator Mode 观众模式 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲。 - + Removes the current card from the slot. 从插槽中移除当前的记忆卡。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 确定宏打开和关闭按钮的频率(也称为连发)。 - + {} Frames {} 帧 - + No Deinterlacing 无反交错 - + Force 32bit 强制 32 位 - + JPEG JPEG - + 0 (Disabled) 0 (关闭) - + 1 (64 Max Width) 1 (64 最大宽度) - + 2 (128 Max Width) 2 (128 最大宽度) - + 3 (192 Max Width) 3 (192 最大宽度) - + 4 (256 Max Width) 4 (256 最大宽度) - + 5 (320 Max Width) 5 (320 最大宽度) - + 6 (384 Max Width) 6 (384 最大宽度) - + 7 (448 Max Width) 7 (448 最大宽度) - + 8 (512 Max Width) 8 (512 最大宽度) - + 9 (576 Max Width) 9 (576 最大宽度) - + 10 (640 Max Width) 10 (640 最大宽度) - + Sprites Only 仅活动块 - + Sprites/Triangles 活动块/三角形 - + Blended Sprites/Triangles 绑定的活动块/三角形 - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激进) - + Inside Target 在目标内部 - + Merge Targets 合并目标 - + Normal (Vertex) 普通 (顶点) - + Special (Texture) 特殊 (纹理) - + Special (Texture - Aggressive) 特殊 (纹理 - 激进) - + Align To Native 与本地对齐 - + Half 一半 - + Force Bilinear 强制双线性 - + Force Nearest 强制最邻近 - + Disabled (Default) 关闭 (默认) - + Enabled (Sprites Only) 开启 (仅活动块) - + Enabled (All Primitives) 开启 (所有元素) - + None (Default) 无 (默认) - + Sharpen Only (Internal Resolution) 仅锐化 (内部分辨率) - + Sharpen and Resize (Display Resolution) 锐化并调整大小 (显示分辨率) - + Scanline Filter 扫描线滤镜 - + Diagonal Filter 对角线滤镜 - + Triangular Filter 三角滤镜 - + Wave Filter 波形滤镜 - + Lottes CRT 乐天 CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 未压缩 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative 负数 - + Positive 正数 - + Chop/Zero (Default) 舍去/清零(默认) - + Game Grid 游戏网格 - + Game List 游戏列表 - + Game List Settings 游戏列表设置 - + Type 类型 - + Serial 序列号 - + Title 标题 - + File Title 文件标题 - + CRC CRC - + Time Played 已游玩时间 - + Last Played 最后游戏时间 - + Size 大小 - + Select Disc Image 选择光盘映像 - + Select Disc Drive 选择光盘驱动器 - + Start File 启动文件 - + Start BIOS 启动 BIOS - + Start Disc 启动光盘 - + Exit 退出 - + Set Input Binding 设置输入绑定 - + Region 区域 - + Compatibility Rating 兼容性等级 - + Path 路径 - + Disc Path 光盘路径 - + Select Disc Path 选择光盘路径 - + Copy Settings 复制设置 - + Clear Settings 清除设置 - + Inhibit Screensaver 禁用屏幕保护程序 - + Enable Discord Presence 开启 Discord Presence - + Pause On Start 启动时暂停 - + Pause On Focus Loss 丢失焦点时暂停 - + Pause On Menu 菜单中暂停 - + Confirm Shutdown 确认退出 - + Save State On Shutdown 关闭时保存即时存档 - + Use Light Theme 使用浅色主题 - + Start Fullscreen 启动全屏幕 - + Double-Click Toggles Fullscreen 双击切换全屏幕 - + Hide Cursor In Fullscreen 全屏模式下隐藏光标 - + OSD Scale OSD 比例 - + Show Messages 显示消息 - + Show Speed 显示速度 - + Show FPS 显示 FPS - + Show CPU Usage 显示 CPU 占用率 - + Show GPU Usage 显示 GPU 占用率 - + Show Resolution 显示分辨率 - + Show GS Statistics 显示 GS 统计 - + Show Status Indicators 显示状态指示器 - + Show Settings 显示设置 - + Show Inputs 显示输入 - + Warn About Unsafe Settings 警告不安全的设置 - + Reset Settings 重置设置 - + Change Search Directory 更改搜索目录 - + Fast Boot 快速引导 - + Output Volume 输出音量 - + Memory Card Directory 记忆卡目录 - + Folder Memory Card Filter 文件夹记忆卡筛选器 - + Create 创建 - + Cancel 取消 - + Load Profile 载入方案 - + Save Profile 保存方案 - + Enable SDL Input Source 开启 SDL 输入源 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 增强模式 - + SDL Raw Input SDL Raw 输入 - + Enable XInput Input Source 开启 XInput 输入源 - + Enable Console Port 1 Multitap 开启主机端口 1 多分插 - + Enable Console Port 2 Multitap 开启主机端口 2 多分插 - + Controller Port {}{} 控制器端口 {}{} - + Controller Port {} 控制器端口 {} - + Controller Type 控制器类型 - + Automatic Mapping 自动映射 - + Controller Port {}{} Macros 控制器端口 {}{} 宏 - + Controller Port {} Macros 控制器端口 {} 宏 - + Macro Button {} 宏按钮 {} - + Buttons 按钮 - + Frequency 频率 - + Pressure 压敏 - + Controller Port {}{} Settings 控制器端口 {}{} 设置 - + Controller Port {} Settings 控制器端口 {} 设置 - + USB Port {} USB 端口 {} - + Device Type 设备类型 - + Device Subtype 设备子类型 - + {} Bindings {} 条绑定 - + Clear Bindings 清除绑定 - + {} Settings {} 个设置 - + Cache Directory 缓存目录 - + Covers Directory 封面目录 - + Snapshots Directory 快照目录 - + Save States Directory 即时存档目录 - + Game Settings Directory 游戏设置目录 - + Input Profile Directory 输入方案目录 - + Cheats Directory 作弊目录 - + Patches Directory 补丁目录 - + Texture Replacements Directory 纹理替换目录 - + Video Dumping Directory 视频转储目录 - + Resume Game 继续游戏 - + Toggle Frame Limit 切换帧数限制 - + Game Properties 游戏属性 - + Achievements 成就 - + Save Screenshot 保存截图 - + Switch To Software Renderer 切换到软件渲染器 - + Switch To Hardware Renderer 切换到硬件渲染器 - + Change Disc 更换光盘 - + Close Game 关闭游戏 - + Exit Without Saving 退出不存档 - + Back To Pause Menu 返回到暂停菜单 - + Exit And Save State 退出并即时存档 - + Leaderboards 排行榜 - + Delete Save 删除存档 - + Close Menu 关闭菜单 - + Delete State 删除即时存档 - + Default Boot 默认引导 - + Reset Play Time 重置游戏时间 - + Add Search Directory 添加搜索目录 - + Open in File Browser 在文件浏览器中打开 - + Disable Subdirectory Scanning 关闭子目录搜索 - + Enable Subdirectory Scanning 开启子目录搜索 - + Remove From List 从列表中移除 - + Default View 默认视图 - + Sort By 排序方式 - + Sort Reversed 反转排序 - + Scan For New Games 搜索新游戏 - + Rescan All Games 重新扫描所有游戏 - + Website 网站 - + Support Forums 支持论坛 - + GitHub Repository GitHub 存储库 - + License 许可 - + Close 关闭 - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration 被用于替代内置的成就实现。 - + Enable Achievements 开启成就 - + Hardcore Mode 硬核模式 - + Sound Effects 声音效果 - + Test Unofficial Achievements 测试非官方成就 - + Username: {} 用户名: {} - + Login token generated on {} 登录凭据生成于{} - + Logout 注销 - + Not Logged In 未登录 - + Login 登录 - + Game: {0} ({1}) 游戏: {0} ({1}) - + Rich presence inactive or unsupported. 未激活富在线状态或不支持。 - + Game not loaded or no RetroAchievements available. 未加载游戏或无 RetroAchievements 可用。 - + Card Enabled 开启卡带 - + Card Name 卡带名称 - + Eject Card 弹出卡带 @@ -11066,32 +11125,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. 由于您加载了未标记的补丁因此将禁用 PCSX2 中捆绑的任何此游戏的补丁。 - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs 所有 CRC - + Reload Patches 重载补丁 - + Show Patches For All CRCs 显示所有 CRC 的补丁 - + Checked 选中 - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. 切换扫描游戏所有 CRC 的补丁文件。启用此功能后还将加载具有不同 CRC 游戏序列号的可用补丁。 - + There are no patches available for this game. 没有此游戏可用的补丁。 @@ -11567,11 +11636,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) 关 (默认) @@ -11581,10 +11650,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) 自动 (默认) @@ -11651,7 +11720,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. 双线性 (平滑) @@ -11717,29 +11786,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets 屏幕偏移 - + Show Overscan 显示过扫描 - - - Enable Widescreen Patches - 开启宽屏补丁 - - - - Enable No-Interlacing Patches - 开启反隔行扫描补丁 - - + Anti-Blur 反模糊 @@ -11750,7 +11809,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset 关闭隔行扫描偏移 @@ -11760,18 +11819,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 截图尺寸: - + Screen Resolution 屏幕分辨率 - + Internal Resolution 内部分辨率 - + PNG PNG @@ -11823,7 +11882,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) 双线性 (PS2) @@ -11870,7 +11929,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 不缩放 (默认) @@ -11886,7 +11945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 基础 (推荐) @@ -11922,7 +11981,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) 完全 (散列缓存) @@ -11938,31 +11997,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion 关闭深度转换 - + GPU Palette Conversion GPU 调色板转换 - + Manual Hardware Renderer Fixes 手动硬件渲染器修复 - + Spin GPU During Readbacks 在回读期间保持 GPU 运行 - + Spin CPU During Readbacks 在回读期间保持 CPU 运行 @@ -11974,15 +12033,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmap 贴图 - - + + Auto Flush 自动清理 @@ -12010,8 +12069,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (关闭) @@ -12068,18 +12127,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features 关闭安全功能 - + Preload Frame Data 预载帧数据 - + Texture Inside RT 纹理内部 RT @@ -12178,13 +12237,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite 合并活动快 - + Align Sprite 对齐活动块 @@ -12198,16 +12257,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing 无反交错 - - - Apply Widescreen Patches - 应用宽屏补丁 - - - - Apply No-Interlacing Patches - 应用反隔行补丁 - Window Resolution (Aspect Corrected) @@ -12280,25 +12329,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation 禁用部分源无效 - + Read Targets When Closing 关闭时读取目标 - + Estimate Texture Region 估计纹理区域 - + Disable Render Fixes 关闭渲染器修复 @@ -12309,7 +12358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws 未缩放的调色板纹理绘制 @@ -12368,25 +12417,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures 转储纹理 - + Dump Mipmaps 转储 mipmap 贴图 - + Dump FMV Textures 转储 FMV 纹理 - + Load Textures 加载纹理 @@ -12396,6 +12445,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) 原生 (10:7) + + + Apply Widescreen Patches + 应用宽屏补丁 + + + + Apply No-Interlacing Patches + 应用反隔行补丁 + Native Scaling @@ -12413,13 +12472,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position 强制均匀活动块位置 - + Precache Textures 预缓存纹理 @@ -12442,8 +12501,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) 无 (默认) @@ -12464,7 +12523,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12516,7 +12575,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost Shade Boost @@ -12531,7 +12590,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 对比度: - + Saturation 饱和度 @@ -12552,50 +12611,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators 显示指示器 - + Show Resolution 显示分辨率 - + Show Inputs 显示输入 - + Show GPU Usage 显示 GPU 占用率 - + Show Settings 显示设置 - + Show FPS 显示 FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. 关闭 Mailbox 呈现 - + Extended Upscaling Multipliers 扩展升格倍数 @@ -12611,13 +12670,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics 显示统计信息 - + Asynchronous Texture Loading 异步纹理加载 @@ -12628,13 +12687,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage 显示 CPU 占用率 - + Warn About Unsafe Settings 警告不安全的设置 @@ -12660,7 +12719,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) 左 (默认) @@ -12671,43 +12730,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) 右 (默认) - + Show Frame Times 显示帧时间 - + Show PCSX2 Version 显示 PCSX2 版本 - + Show Hardware Info 显示硬件信息 - + Show Input Recording Status 显示输入录制状态 - + Show Video Capture Status 显示视频捕获状态 - + Show VPS 显示 VPS @@ -12816,19 +12875,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames 跳过显示重复帧 - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12881,7 +12940,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages 显示速度百分比 @@ -12891,1214 +12950,1214 @@ Swap chain: see Microsoft's Terminology Portal. 关闭帧缓冲获取 - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. 软件 - + Null Null here means that this is a graphics backend that will show nothing. - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - - - - + + + + Use Global Setting [%1] 使用全局设置 [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked 不勾选 - + + Enable Widescreen Patches + 开启宽屏补丁 + + + Automatically loads and applies widescreen patches on game start. Can cause issues. 游戏开始时自动加载和应用宽屏补丁。可能会导致问题。 - + + Enable No-Interlacing Patches + 开启反隔行扫描补丁 + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. 在游戏开始时自动加载和应用非隔行扫描补丁。可能会导致问题。 - + Disables interlacing offset which may reduce blurring in some situations. 关闭隔行扫描偏移这在某些情况下可能会减少模糊。 - + Bilinear Filtering 双线性过滤 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 启用双线性后处理过滤器。使显示在屏幕上的画面整体更加平滑。更正了像素之间的位置。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 启用根据游戏要求定位屏幕的 PCRTC 偏移量。适用于某些游戏如 Wapout Fusion 的屏幕抖动效果,但可能会使图片变得模糊。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 - + FMV Aspect Ratio Override FMV 高宽比替代 - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. 确定要在模拟主机的隔行扫描屏幕上使用的去隔行扫描方法。自动应该能够正确地对大多数游戏进行隔行扫描,但如果您看到明显不稳定的图像,请尝试其它可用选项。 - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. 控制 GS 混合单元模拟的精度级别。<br>设置越高,着色器中模拟的混合越准确,速度损失就越大。<br>请注意与 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。 - + Software Rendering Threads 软件渲染线程 - + CPU Sprite Render Size CPU 活动块渲染器大小 - + Software CLUT Render 软件 Clut 渲染 - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. 尝试检测游戏何时绘制自己的调色板然后通过特殊处理将其渲染到GPU上。 - + This option disables game-specific render fixes. 此选项会关闭指定的游戏渲染器修复。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 默认情况下,纹理缓存处理部分失效。不幸的是以 CPU 为基础的计算成本非常高。这种 hack 将部分失效替换为纹理的完全删除用来减少 CPU 负载。这对 Snowblind 引擎游戏很有帮助。 - + Framebuffer Conversion 帧缓冲区转换 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲区。帮助哈利波特和特技演员游戏。它对性能有很大的影响。 - - + + Disabled 关闭 - - Remove Unsupported Settings - 移除不支持的设置 - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - 您当前为此游戏启用了<strong>启用宽屏补丁</strong>或<strong>启用反隔行扫描补丁</strong>选项。<br><br>我们不再支持这些选项,作为替代<strong>您应该选择 "补丁" 选项卡,并明确的启用所需的补丁。</strong><br><br>是否要立即从您的游戏配置中删除这些选项? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. 替代全动态视频 (FMV) 高宽比。如果关闭,FMV 高宽比将与常规长宽比设置匹配相同的值。 - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. 启用 mipmap,某些游戏需要它才能正确渲染。mipmap 在距离逐渐更远的地方使用逐渐降低分辨率的纹理变体以减少处理负载并避免视觉伪影。 - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. 更改用于将纹理映射到表面的过滤算法。<br>最接近的: 不尝试混合颜色。<br>双线性 (强制): 即使游戏告诉 PS2 不要这样做,也会将颜色混合在一起,以去除不同颜色像素之间的粗糙边缘。<br>双线性 (PS2): 将过滤应用于游戏指示 PS2 过滤的所有表面。<br>双线性 (强制排除活动块): 将对所有表面应用过滤,即使游戏告诉 PS2 不要这样做,活动块除外。 - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. 通过从两个最近的 mipmap 贴图中采样颜色,减少应用于小而陡角度表面的大型纹理的模糊度。要求纹理贴图处于 “打开” 状态。<br>关闭: 禁用该功能。<br>三线性(PS2): 对游戏指示 PS2 进行的所有表面进行三线性过滤。<br>三线性(强制): 对所有表面进行三线性过滤,即使游戏告诉 PS2 不要这样做。 - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. 减少颜色之间的色带并改善可感知的颜色深度。<br>关: 禁用任何抖动。<br>缩放: 可识别升阶/最高抖动效果。<br>未缩放: 本机抖动/最低抖动效果在缩放时不会增加正方形的大小。<br>强制 32 位: 将所有绘制视为32位以避免条带和抖动。 - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. 在读回期间对 CPU 执行无用的工作以防止其进入省电模式。可以提高读回期间的性能但会显著增加功耗。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. 在回读期间向 GPU 提交无用的工作以防止其进入省电模式。可以提高读回期间的性能但会显著增加功耗。 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. 渲染线程数:单线程为 0,多线程为 2 或更多(1 为调试)。建议使用 2 到 4 个线程,超过这个数可能会更慢而不是更快。 - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. 禁用纹理缓存中深度缓冲区的支持。可能会造成各种问题并且仅对调试有用。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. 关闭时将纹理缓存中的所有目标刷新回本地内存。可以防止在即时存档或切换渲染器时丢失图形效果,但也可能导致图形损坏。 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 修正了在 Namco 游戏中升格(垂直线)的问题,如皇牌空战、铁拳、刀魂等。 - + Dumps replaceable textures to disk. Will reduce performance. 将可替换纹理转储到磁盘。会降低性能。 - + Includes mipmaps when dumping textures. 在转储纹理时包含 mipmap 贴图。 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活动时允许纹理转储。您应该开启此选项。 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。 - + Loads replacement textures where available and user-provided. 加载用户提供的可用替换纹理。 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 预先加载所有的替换纹理到内存中。不再需要异步加载。 - + Enables FidelityFX Contrast Adaptive Sharpening. 开启 FidelityFX 对比度自适应锐化。 - + Determines the intensity the sharpening effect in CAS post-processing. 确定 CAS 后处理中锐化效果的强度。 - + Adjusts brightness. 50 is normal. 调节亮度。50 为普通。 - + Adjusts contrast. 50 is normal. 调节对比度。50 为普通。 - + Adjusts saturation. 50 is normal. 调节饱和度。50 为普通。 - + Scales the size of the onscreen OSD from 50% to 500%. 将屏幕 OSD 的大小调整至 50% 到 500% 之间。 - + OSD Messages Position OSD 消息位置 - + OSD Statistics Position OSD 统计信息位置 - + Shows a variety of on-screen performance data points as selected by the user. 在屏幕上显示由用户选定的性能数据点。 - + Shows the vsync rate of the emulator in the top-right corner of the display. 在画面的右上角显示模拟器的垂直同步率。 - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 显示如暂停、加速、快进和慢动作等模拟状态的 OSD 图标指示器。 - + Displays various settings and the current values of those settings, useful for debugging. 显示各种设置以及这些设置的当前值,这对调试很有用。 - + Displays a graph showing the average frametimes. 显示一个表示平均帧时间的图表。 - + Shows the current system hardware information on the OSD. 在 OSD 上显示当前系统的硬件信息。 - + Video Codec 视频编码器 - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> 选择要用于视频捕获的视频编码器。<b>如果不确定,请将其保留为默认。<b> - + Video Format 视频格式 - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> 选择视频捕获要使用哪种视频格式。如果选择了编码器不支持的格式,那么系统就会自动使用第一个可用的格式。<b>如果不确定,请保持默认值。<b> - + Video Bitrate 视频位率 - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. 设置要使用的视频位率。更大的位率通常会产生更好的视频质量但代价是产生更大的文件。 - + Automatic Resolution 自动分辨率 - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> 选中时,视频捕获分辨率将遵循正在运行的游戏的内部分辨率。<br><br><b>要小心使用此设置,特别别是当您正在使用升格时,因为较高的内部分辨率(高于4倍)可能会导致非常大的视频捕获并可能导致系统过载。</b> - + Enable Extra Video Arguments 开启额外的视频参数 - + Allows you to pass arguments to the selected video codec. 允许您将参数传递给选定的视频编码器。 - + Extra Video Arguments 额外的视频参数 - + Audio Codec 音频编码器 - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> 选择要用于视频捕获的音频编码器。<b>如果不确定,请将其保留为默认。<b> - + Audio Bitrate 音频位率 - + Enable Extra Audio Arguments 开启额外的音频参数 - + Allows you to pass arguments to the selected audio codec. 允许您将参数传递给选定的音频编码器。 - + Extra Audio Arguments 额外的音频参数 - + Allow Exclusive Fullscreen 允许独占全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 替代驱动程序的规则以启用独占全屏或直接翻转/扫描。<br>禁用独占全屏可能会使得认为切换以及覆盖更加流畅,但会增加输入延迟。 - + 1.25x Native (~450px) 1.25 倍原生 (~450px) - + 1.5x Native (~540px) 1.5 倍原生 (~540px) - + 1.75x Native (~630px) 1.75 倍原生 (~630px) - + 2x Native (~720px/HD) 2 倍原生 (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5 倍原生 (~900px/HD+) - + 3x Native (~1080px/FHD) 3 倍原生 (~1080px/FHD) - + 3.5x Native (~1260px) 3.5 倍原生 (~1260px) - + 4x Native (~1440px/QHD) 4 倍原生 (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5 倍原生 (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6 倍原生 (~2160px/4K UHD) - + 7x Native (~2520px) 7 倍原生 (~2520px) - + 8x Native (~2880px/5K UHD) 8 倍原生 (~2880px/5K UHD) - + 9x Native (~3240px) 9 倍原生 (~3240px) - + 10x Native (~3600px/6K UHD) 10 倍原生 (~3600px/6K UHD) - + 11x Native (~3960px) 11 倍原生 (~3960px) - + 12x Native (~4320px/8K UHD) 12 倍原生 (~4320px/8K UHD) - + 13x Native (~4680px) 13 倍原生 (~4680px) - + 14x Native (~5040px) 14 倍原生 (~5040px) - + 15x Native (~5400px) 15 倍原生 (~5400px) - + 16x Native (~5760px) 16 倍原生 (~5760px) - + 17x Native (~6120px) 17 倍原生 (~6120px) - + 18x Native (~6480px/12K UHD) 18 倍原生 (~6480px/12K UHD) - + 19x Native (~6840px) 19 倍原生 (~6840px) - + 20x Native (~7200px) 20 倍原生 (~7200px) - + 21x Native (~7560px) 21 倍原生 (~7560px) - + 22x Native (~7920px) 22 倍原生 (~7920px) - + 23x Native (~8280px) 23 倍原生 (~8280px) - + 24x Native (~8640px/16K UHD) 24 倍原生 (~8640px/16K UHD) - + 25x Native (~9000px) 25 倍原生 (~9000px) - - + + %1x Native %1 倍原生 - - - - - - - - - + + + + + + + + + Checked 选中 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 - + Integer Scaling 整数倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 - + Aspect Ratio 高宽比 - + Auto Standard (4:3/3:2 Progressive) 自动标准 (4:3/3:2 逐行) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. 更改用于将主机的输出显示到屏幕上的高宽比。默认的是自动标准(4:3/3:2 逐行) 它会自动调整宽高比来匹配游戏在那个时代的典型电视上的显示方式。 - + Deinterlacing 反交错 - + Screenshot Size 截图尺寸 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 确定保存屏幕截图的分辨率。内部分辨率以文件大小为代价保留了更多细节。 - + Screenshot Format 截图格式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 选择将用于保存屏幕截图的格式。JPEG 会生成较小的文件,但会丢失细节。 - + Screenshot Quality 截图质量 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 选择屏幕截图压缩的质量。值越高可以为 JPEG 保留更多细节并减小 PNG 的文件大小。 - - + + 100% 100% - + Vertical Stretch 垂直拉伸 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 拉伸 (&lt; 100%) 或收缩 (&gt; 100%) 显示的垂直部分。 - + Fullscreen Mode 全屏模式 - - - + + + Borderless Fullscreen 无边框全屏幕 - + Chooses the fullscreen resolution and frequency. 选择全屏分辨率和频率。 - + Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. 更改从显示屏左侧裁剪的像素数。 - + Top - + Changes the number of pixels cropped from the top of the display. 更改从显示屏顶端裁剪的像素数。 - + Right - + Changes the number of pixels cropped from the right side of the display. 更改从显示屏右侧裁剪的像素数。 - + Bottom - + Changes the number of pixels cropped from the bottom of the display. 更改从显示屏底部裁剪的像素数。 - - + + Native (PS2) (Default) 原生 (PS2) (默认) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 控制渲染游戏的分辨率。高分辨率可能会影响较旧或较低端 GPU 的性能。<br>非本机分辨率可能会在某些游戏中导致轻微的图形问题。<br>FMV分辨率将保持不变,因为视频文件是预先渲染的。 - + Texture Filtering 纹理过滤 - + Trilinear Filtering 三线性过滤 - + Anisotropic Filtering 各意向性过滤 - + Reduces texture aliasing at extreme viewing angles. 减少极端视角下的纹理锯齿。 - + Dithering 抖动 - + Blending Accuracy 混合精确性 - + Texture Preloading 预加载纹理 - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. 一次上载整个纹理而不是小块,尽可能避免多余的上载。提高了大多数游戏的性能,但在少数情况下会导致降速。 - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。 - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 启用此选项后您可以更改渲染器并升级游戏的修复。但是如果您已启用此选项,您将禁用自动设置并可以通过取消选中此选项来重新启用自动设置。 - + 2 threads 2 线程 - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. 当帧缓冲区也是输入纹理时强制简易刷新。修正了一些处理效果如 JAK 系列中的阴影和 GTA:SA 中的光线传递。 - + Enables mipmapping, which some games require to render correctly. 启用 mipmap 贴图,某些游戏需要它才能正确渲染。 - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. 允许 CPU 活动块渲染器上激活的最大目标内存宽度。 - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. 尝试检测游戏何时绘制自己的调色板然后在软件中渲染它,而不是在 GPU 上。 - + GPU Target CLUT GPU 目标 CLUT - + Skipdraw Range Start 跳过描绘范围开始 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 完全跳过绘制表面,从左侧框中的表面一直到右侧框中指定的表面。 - + Skipdraw Range End 跳过描绘范围结束 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. 此选项禁用多个安全功能。禁用精确的未缩放的点和线渲染这可以改善异度传说游戏。禁用要在 CPU上 完成的精确 GS 内存清除,并让 GPU 处理它,这可以改善王国之心游戏。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新帧时上载 GS 数据以准确再现某些效果。 - + Half Pixel Offset 半像素偏移 - + Might fix some misaligned fog, bloom, or blend effect. 可能会修复一些未对齐的雾、光晕或混合效果。 - + Round Sprite 取整活动块 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 修复了缩放时 2D 活动块纹理的采样。修正了类似魔塔大陆等游戏升格时活动块中的线条。半选项适用于扁平活动块,完整选项适用于所有活动块。 - + Texture Offsets X 纹理偏移 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV纹理坐标的偏移。修复了一些奇怪的纹理问题也可能修复了一些后处理对齐。 - + Texture Offsets Y 纹理偏移 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 - + Bilinear Upscale 双线性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由于在缩放时会进行双线性过滤所以可以平滑纹理。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 将后处理的多个铺装活动块替换为单个胖活动块。它减少了各种升格后的线条。 - + Force palette texture draws to render at native resolution. 强制调色板纹理绘制使用原生分辨率进行渲染。 - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 对比度自适应锐化 - + Sharpness 锐化 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 允许调整饱和度、对比度和亮度。亮度、饱和度和对比度的值默认为 50。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. 应用 FXAA 抗锯齿算法来提高游戏的图像质量。 - + Brightness 明亮 - - - + + + 50 50 - + Contrast 对比度 - + TV Shader TV 着色器 - + Applies a shader which replicates the visual effects of different styles of television set. 应用可复现多种不同电视视觉效果的着色器。 - + OSD Scale OSD 比例 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的内部帧速率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 - + Shows the resolution of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的分辨率。 - + Shows host's CPU utilization. 显示主机的 CPU 占用率。 - + Shows host's GPU utilization. 显示主机的 GPU 占用率。 - + Shows counters for internal graphical utilization, useful for debugging. 显示用于内部图形使用的计数器,对调试很有用。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示器的左下角显示系统的当前控制器状态。 - + Shows the current PCSX2 version on the top-right corner of the display. 在显示器的右上角显示当前的 PCSX2 版本。 - + Shows the currently active video capture status. 显示当前活动的视频捕获状态。 - + Shows the currently active input recording status. 显示当前活动的输入状态。 - + Displays warnings when settings are enabled which may break games. 当设置可能破坏游戏时显示警告。 - - + + Leave It Blank 请留空它 - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 传递给所选视频编解码器的参数。<br><b>必须使用‘=’将键与值分开,并使用‘:’将两对分开。</b><br>例如:“CRF=21:Preset=Veryfast” - + Sets the audio bitrate to be used. 设置要使用的音频位率。 - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 传递给所选音频编解码器的参数。<br><b>必须使用‘=’将键与值分开,并使用‘:’将两对分开。</b><br>例如:“COMPRESSION_LEVEL=4:JOIN_STEREO=1” - + GS Dump Compression GS 转储压缩 - + Change the compression algorithm used when creating a GS dump. 更改创建 GS 转储时使用的压缩算法。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 使用 Direct3D 11 渲染器时使用 blit 演示模型而不是翻转。这通常会导致性能降低,但对于某些流应用程序或在某些系统上取消帧速率上限可能是必需的。 - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. 检测 25/30fps 游戏中何时呈现空闲帧,并跳过呈现这些帧。帧仍然被渲染,这只是意味着图形处理器有更多时间来完成它(这不是跳帧)。当 CPU/GPU 接近最大利用率时可以平滑帧时间波动,但会使帧节奏更加不一致并且可能会增加输入延迟。 - + Displays additional, very high upscaling multipliers dependent on GPU capability. 按照 GPU 的性能显示额外的,非常高的升格倍数。 - + Enable Debug Device 开启调试设备 - + Enables API-level validation of graphics commands. 启用图形命令的 API 级验证。 - + GS Download Mode GS 下载模式 - + Accurate 精确 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. 跳过 GS 线程和主机 GPU 进行 GS 下载的同步。可能会在速度较慢的系统上大幅提升速度,但代价是许多损坏的图形效果。如果游戏被破坏并且您启用了此选项,请先禁用它。 - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 默认 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制在 Mailbox 呈现上使用FIFO,即双缓冲而不是三缓冲。通常会导致较差的帧间隔。 @@ -14106,7 +14165,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format 默认 @@ -14323,254 +14382,254 @@ Swap chain: see Microsoft's Terminology Portal. 在位置 {} 没找到即时存档。 - - - + + - - - - + + + + - + + System 系统 - + Open Pause Menu 打开暂停菜单 - + Open Achievements List 打开成就列表 - + Open Leaderboards List 打开排行榜列表 - + Toggle Pause 切换暂停 - + Toggle Fullscreen 切换全屏 - + Toggle Frame Limit 切换帧数限制 - + Toggle Turbo / Fast Forward 切换加速 / 快进 - + Toggle Slow Motion 切换慢动作 - + Turbo / Fast Forward (Hold) 加速/快进(保持) - + Increase Target Speed 增加目标速度 - + Decrease Target Speed 降低目标速度 - + Increase Volume 增大音量 - + Decrease Volume 减小音量 - + Toggle Mute 切换静音 - + Frame Advance 帧步进 - + Shut Down Virtual Machine 关闭虚拟机 - + Reset Virtual Machine 重置虚拟机 - + Toggle Input Recording Mode 切换输入录制模式 - - + + Save States 即时存档 - + Select Previous Save Slot 选择上一个即时存档位置 - + Select Next Save Slot 选择下一个即时存档位置 - + Save State To Selected Slot 保存即时存档到选定的位置 - + Load State From Selected Slot 从选定的位置加载即时存档 - + Save State and Select Next Slot 即时存档并选择下一个位置 - + Select Next Slot and Save State 选择一个位置并即时存档 - + Save State To Slot 1 保存即时存档到位置 1 - + Load State From Slot 1 从位置 1 加载即时存档 - + Save State To Slot 2 保存即时存档到位置 2 - + Load State From Slot 2 从位置 2 加载即时存档 - + Save State To Slot 3 保存即时存档到位置 3 - + Load State From Slot 3 从位置 3 加载即时存档 - + Save State To Slot 4 保存即时存档到位置 4 - + Load State From Slot 4 从位置 4 加载即时存档 - + Save State To Slot 5 保存即时存档到位置 5 - + Load State From Slot 5 从位置 5 加载即时存档 - + Save State To Slot 6 保存即时存档到位置 6 - + Load State From Slot 6 从位置 6 加载即时存档 - + Save State To Slot 7 保存即时存档到位置 7 - + Load State From Slot 7 从位置 7 加载即时存档 - + Save State To Slot 8 保存即时存档到位置 8 - + Load State From Slot 8 从位置 8 加载即时存档 - + Save State To Slot 9 保存即时存档到位置 9 - + Load State From Slot 9 从位置 9 加载即时存档 - + Save State To Slot 10 保存即时存档到位置 10 - + Load State From Slot 10 从位置 10 加载即时存档 @@ -15447,594 +15506,608 @@ Right click to clear binding 系统(&S) - - - + + Change Disc 更换光盘 - - + Load State 加载即时存档 - - Save State - 保存即时存档 - - - + S&ettings 设置(&E) - + &Help 帮助(&H) - + &Debug 调试(&D) - - Switch Renderer - 切换渲染器 - - - + &View 视图(&V) - + &Window Size 窗口大小(&W) - + &Tools 工具(&T) - - Input Recording - 录制输入 - - - + Toolbar 工具栏 - + Start &File... 启动文件(&F)... - - Start &Disc... - 启动光盘(&D)... - - - + Start &BIOS 启动 &BIOS - + &Scan For New Games 扫描新游戏(&S) - + &Rescan All Games 重新扫描所有游戏(&R) - + Shut &Down 关机(&D) - + Shut Down &Without Saving 关闭并不保存(&W) - + &Reset 重启(&R) - + &Pause 暂停(&P) - + E&xit 退出(&X) - + &BIOS &BIOS - - Emulation - 模拟 - - - + &Controllers 控制器(&C) - + &Hotkeys 热键(&H) - + &Graphics 图形(&G) - - A&chievements - 成就(&C) - - - + &Post-Processing Settings... 前置处理设置(&P)... - - Fullscreen - 全屏幕 - - - + Resolution Scale 分辨率比例 - + &GitHub Repository... &GitHub 存储库... - + Support &Forums... 支持论坛(&F)... - + &Discord Server... &Discord 服务器... - + Check for &Updates... 检查更新(&U)... - + About &Qt... 关于 &Qt... - + &About PCSX2... 关于 PCSX2(&A)... - + Fullscreen In Toolbar 全屏幕 - + Change Disc... In Toolbar 更换光盘... - + &Audio 音频(&A) - - Game List - 游戏列表 - - - - Interface - 界面 - - - - Add Game Directory... - 添加游戏目录... - - - - &Settings - 设置(&S) - - - - From File... - 来自文件... - - - - From Device... - 来自设备... - - - - From Game List... - 来自游戏列表... - - - - Remove Disc - 移除光盘 - - - + Global State 全局状态 - + &Screenshot 截图(&S) - + Start File In Toolbar 启动文件 - + + &Change Disc + 更换光盘(&C) + + + + &Load State + 加载即时存档(&L) + + + + Sa&ve State + 保存即时存档(&V) + + + + Setti&ngs + 设置(&N) + + + + &Switch Renderer + 切换渲染器(&S) + + + + &Input Recording + 录制输入(&I) + + + + Start D&isc... + 启动光盘(&I)... + + + Start Disc In Toolbar 启动光盘 - + Start BIOS In Toolbar 启动 BIOS - + Shut Down In Toolbar 关机 - + Reset In Toolbar 重置 - + Pause In Toolbar 暂停 - + Load State In Toolbar 加载即时存档 - + Save State In Toolbar 保存即时存档 - + + &Emulation + 模拟(&E) + + + Controllers In Toolbar 控制器 - + + Achie&vements + 成就(&V) + + + + &Fullscreen + 全屏(&F) + + + + &Interface + 介面(&I) + + + + Add Game &Directory... + 添加游戏目录(&D)... + + + Settings In Toolbar 设置 - + + &From File... + 来自文件(&F)... + + + + From &Device... + 来自设备(&D)... + + + + From &Game List... + 来自游戏列表(&G)... + + + + &Remove Disc + 移除光盘(&R) + + + Screenshot In Toolbar 截图 - + &Memory Cards 记忆卡(&M) - + &Network && HDD 网络与硬盘(&N) - + &Folders 文件夹(&F) - + &Toolbar 工具栏(&T) - - Lock Toolbar - 锁定工具栏 + + Show Titl&es (Grid View) + 显示标题 (网格视图)(&E) - + + &Open Data Directory... + 打开数据目录(&O)... + + + + &Toggle Software Rendering + 切换软件渲染器(&T) + + + + &Open Debugger + 打开调试器(&O) + + + + &Reload Cheats/Patches + 重载作弊/补丁(&R) + + + + E&nable System Console + 开启系统控制台(&N) + + + + Enable &Debug Console + 开启调试控制台(&D) + + + + Enable &Log Window + 开启日志窗口(&L) + + + + Enable &Verbose Logging + 开启详细日志(&V) + + + + Enable EE Console &Logging + 开启 EE 控制台与日志(&L) + + + + Enable &IOP Console Logging + 开启 &IOP 控制台日志 + + + + Save Single Frame &GS Dump + 保存单帧 &GS 转储 + + + + &New + This section refers to the Input Recording submenu. + 新建(&P) + + + + &Play + This section refers to the Input Recording submenu. + 播放(&P) + + + + &Stop + This section refers to the Input Recording submenu. + 停止(&S) + + + + &Controller Logs + 控制器日志(&C) + + + + &Input Recording Logs + 录制输入日志(&I) + + + + Enable &CDVD Read Logging + 开启 &CDVD 读取日志 + + + + Save CDVD &Block Dump + 保存 CDVD 区块转储(&B) + + + + &Enable Log Timestamps + 开启日志时间戳(&E) + + + + Start Big Picture &Mode + 启动大画面模式(&M) + + + + &Cover Downloader... + 封面下载器(&C)... + + + + &Show Advanced Settings + 显示高级设置(&S) + + + + &Recording Viewer + 录像查看器(&R) + + + + &Video Capture + 视频捕获(&V) + + + + &Edit Cheats... + 编辑作弊(&E)... + + + + Edit &Patches... + 编辑补丁(&P)... + + + &Status Bar 状态栏(&S) - - Verbose Status - 详细状态 - - - + + Game &List 游戏列表(&L) - + + Loc&k Toolbar + 锁定工具栏(&L) + + + + &Verbose Status + 详细状态(&V) + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 系统显示(&D) - + Game &Properties 游戏属性(&P) - + Game &Grid 游戏网格(&G) - - Show Titles (Grid View) - 显示标题 (网格视图) - - - + Zoom &In (Grid View) 放大 (网格视图)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 缩小 (网格视图)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 刷新封面 (网格视图)(&C) - + Open Memory Card Directory... 打开记忆卡目录... - - Open Data Directory... - 打开数据目录... - - - - Toggle Software Rendering - 切换软件渲染 - - - - Open Debugger - 打开调试器 - - - - Reload Cheats/Patches - 重载修改/补丁 - - - - Enable System Console - 开启系统控制台 - - - - Enable Debug Console - 开启调试控制台 - - - - Enable Log Window - 开启日志窗口 - - - - Enable Verbose Logging - 开启详细日志 - - - - Enable EE Console Logging - 开启 EE 控制台日志 - - - - Enable IOP Console Logging - 开启 IOP 控制台日志 - - - - Save Single Frame GS Dump - 保存单个 GS 帧转储 - - - - New - This section refers to the Input Recording submenu. - 新建 - - - - Play - This section refers to the Input Recording submenu. - 播放 - - - - Stop - This section refers to the Input Recording submenu. - 停止 - - - - Settings - This section refers to the Input Recording submenu. - 设置 - - - - + Input Recording Logs 录制输入日志 - - Controller Logs - 控制器日志 - - - + Enable &File Logging 开启文件日志(&F) - - Enable CDVD Read Logging - 开启 CDVD 读取日志 - - - - Save CDVD Block Dump - 保存 CDVD 块转储 - - - - Enable Log Timestamps - 开启日志时间戳 - - - - + Start Big Picture Mode 启动大屏模式 - - + + Big Picture In Toolbar 大屏 - - Cover Downloader... - 封面下载器... - - - - + Show Advanced Settings 显示高级设置 - - Recording Viewer - 录像查看器 - - - - + Video Capture 视频捕获 - - Edit Cheats... - 编辑作弊... - - - - Edit Patches... - 编辑补丁... - - - + Internal Resolution 内部分辨率 - + %1x Scale %1x 比例 - + Select location to save block dump: 选择保存块转储的位置: - + Do not show again 不再显示 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16047,297 +16120,297 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自 您确定要继续吗? - + %1 Files (*.%2) %1 文件 (*.%2) - + WARNING: Memory Card Busy 警告: 记忆卡忙 - + Confirm Shutdown 确认退出 - + Are you sure you want to shut down the virtual machine? 您确实要关闭虚拟机吗? - + Save State For Resume 保存状态以继续 - - - - - - + + + + + + Error 错误 - + You must select a disc to change discs. 您必须选择一张需要更换光盘。 - + Properties... 属性... - + Set Cover Image... 设置封面图像... - + Exclude From List 从列表中排除 - + Reset Play Time 重置游戏时间 - + Check Wiki Page 查看 Wiki 页面 - + Default Boot 默认引导 - + Fast Boot 快速引导 - + Full Boot 完全引导 - + Boot and Debug 引导并调试 - + Add Search Directory... 添加搜索目录... - + Start File 启动文件 - + Start Disc 启动光盘 - + Select Disc Image 选择光盘映像 - + Updater Error 更新错误 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>对不起,您正在尝试更新的 PCSX2 版本不是 GitHub 的官方版本。为了防止不兼容,自动更新程序只在官方版本上启用。</p><p>要获得官方版本,请从下面的链接下载:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 自动更新不支持当前的平台。 - + Confirm File Creation 确认文件创建 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach 文件 '%1' 当前不存在。您要创建它吗? - + Failed to create '%1'. 创建 '%1' 失败。 - + Theme Change 更改主题 - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? 更改主题将会关闭调试器窗口。将会丢失所有未保存的数据。您要继续吗? - + Input Recording Failed 录制输入失败 - + Failed to create file: {} 创建文件失败: {} - + Input Recording Files (*.p2m2) 输入录像文件 (*.p2m2) - + Input Playback Failed 播放输入失败 - + Failed to open file: {} 打开文件失败: {} - + Paused 暂停 - + Load State Failed 加载即时存档失败 - + Cannot load a save state without a running VM. 无法在没有运行 VM 的情况下加载一个即时存档。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 如果不重置虚拟机则无法加载新的 ELF。是否要立即重置该虚拟机? - + Cannot change from game to GS dump without shutting down first. 如果不先关机就无法从游戏更改到 GS 转储。 - + Failed to get window info from widget 从小部件获取窗口信息失败 - + Stop Big Picture Mode 停止大屏模式 - + Exit Big Picture In Toolbar 退出大屏模式 - + Game Properties 游戏属性 - + Game properties is unavailable for the current game. 当前游戏的游戏属性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Select disc drive: 选择光盘驱动器: - + This save state does not exist. 此即时存档不存在。 - + Select Cover Image 选择封面图像 - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此游戏的封面图片已存在,您要替换它吗? - + + - Copy Error 复制错误 - + Failed to remove existing cover '%1' 移除现存封面 '%1' 失败 - + Failed to copy '%1' to '%2' 复制'%1' 到’%2‘ 失败 - + Failed to remove '%1' 移除 '%1' 失败 - - + + Confirm Reset 确认重置 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 所有封面图像类型 (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 您必须选择与当前封面图像不同的文件。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16346,12 +16419,12 @@ This action cannot be undone. 此操作无法被撤销。 - + Load Resume State 加载并继续即时存档 - + A resume save state was found for this game, saved at: %1. @@ -16364,89 +16437,89 @@ Do you want to load this state, or start from a fresh boot? 您是要加载此状态,还是要重新启动? - + Fresh Boot 重新启动 - + Delete And Boot 删除并重启 - + Failed to delete save state file '%1'. 删除即时存档文件 '%1'.失败。 - + Load State File... 载入即时存档文件... - + Load From File... 从文件载入... - - + + Select Save State File 选择即时存档文件 - + Save States (*.p2s) 即时存档 (*.p2s) - + Delete Save States... 删除即时存档... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) 所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;单轨道 Raw 映像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 映像 (*.chd);;CSO 映像 (*.cso);;ZSO 映像 (*.zso);;GZ 映像 (*.gz);;ELF 可执行文件 (*.elf);;IRX 可执行文件 (*.irx);;GS 转储 (*.gs *.gs.xz *.gs.zst);;区块转储 (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) 所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;单轨道 Raw 映像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 映像 (*.chd);;CSO 映像 (*.cso);;ZSO 映像 (*.zso);;GZ 映像 (*.gz);;区块转储 (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> 警告: 您的记忆卡仍在写入数据。现在关机<b>将不可逆转地破坏您的记忆卡。</b>强烈建议您继续游戏并让它完成对您的记忆卡的写入。<br><br>是否仍要关闭并<b>不可逆转地损坏您的内存卡?</b> - + Save States (*.p2s *.p2s.backup) 即时存档 (*.p2s *.p2s.backup) - + Undo Load State 撤销载入即时存档 - + Resume (%2) 继续 (%2) - + Load Slot %1 (%2) 载入位置 %1 (%2) - - + + Delete Save States 删除即时存档 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16455,42 +16528,42 @@ The saves will not be recoverable. 存档无法恢复。 - + %1 save states deleted. 已删除 %1 即时存档。 - + Save To File... 保存到文件... - + Empty - + Save Slot %1 (%2) 保存到位置 %1 (%2) - + Confirm Disc Change 确认更改光盘 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交换光盘或启动新镜像(通过系统重置)? - + Swap Disc 交换光盘 - + Reset 重置 @@ -16513,25 +16586,25 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed 创建记忆卡失败 - + Could not create the memory card: {} 无法创建记忆卡: {} - + Memory Card Read Failed 读取记忆卡失败 - + Unable to access memory card: {} @@ -16548,28 +16621,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. 记忆卡 '{}' 已被保存到存储设备中。 - + Failed to create memory card. The error was: {} 创建记忆卡失败。错误是: {} - + Memory Cards reinserted. 已重新插入记忆卡。 - + Force ejecting all Memory Cards. Reinserting in 1 second. 强制弹出所有记忆卡。在 1 秒后重新插入。 + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + 虚拟主机已经有一段时间没有保存您的记忆卡了。即时存档不应用于代替游戏内的存档。 + MemoryCardConvertDialog @@ -17361,7 +17439,7 @@ This action cannot be reversed, and you will lose any saves on the card.转到内存视图 - + Cannot Go To 无法转到 @@ -18201,12 +18279,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. 无法打开 {}。内置游戏补丁不可用。 - + %n GameDB patches are active. OSD Message @@ -18214,7 +18292,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18222,7 +18300,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18230,7 +18308,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 没有找到 / 开启作弊或补丁 (宽屏、兼容性以及其它)。 @@ -18331,47 +18409,47 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: 登录为 %1 (%2 pts, 非核心: %3 pts)。 %4 条未读消息。 - - + + Error 错误 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生了一个错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生了一个错误: {} - + Controller {} connected. 已连接控制器 {}。 - + System paused because controller {} was disconnected. 由于控制器 {} 已断开连接,系统已暂停。 - + Controller {} disconnected. 控制器 {} 已断开连接。 - + Cancel 取消 @@ -18504,7 +18582,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -21717,42 +21795,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 备份旧的即时存档失败 {}。 - + Failed to save save state: {}. 保存即时存档 {} 失败。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 未知游戏 - + CDVD precaching was cancelled. 已取消 CDVD 预缓存。 - + CDVD precaching failed: {} 预缓存 CDVD 失败: {} - + Error 错误 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21769,272 +21847,272 @@ Please consult the FAQs and Guides for further instructions. 请参阅常见问题解答和指南获取详细说明。 - + Resuming state 从即时存档继续 - + Boot and Debug 引导并调试 - + Failed to load save state 载入即时存档失败 - + State saved to slot {}. 即时存档已保存到位置 {}. - + Failed to save save state to slot {}. 即时存档保存到位置 {} 失败。 - - + + Loading state 正在加载即时存档 - + Failed to load state (Memory card is busy) 加载即时存档失败 (记忆卡忙) - + There is no save state in slot {}. 在位置 {} 没有即时存档。 - + Failed to load state from slot {} (Memory card is busy) 从位置 {} 加载即时存档失败 (记忆卡忙) - + Loading state from slot {}... 从位置 {} 加载即时存档... - + Failed to save state (Memory card is busy) 保存即时存档失败 (记忆卡忙) - + Failed to save state to slot {} (Memory card is busy) 向位置 {} 保存即时存档失败 (记忆卡忙) - + Saving state to slot {}... 正在保存即时存档到位置 {}... - + Frame advancing 帧步进 - + Disc removed. 已移除光盘。 - + Disc changed to '{}'. 已更改光盘为 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} 打开新的光盘映像 '{}' 失败。正在还原为旧的映像。 错误是: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} 切换回旧光盘映像失败。正在移除光盘。 错误是: {} - + Cheats have been disabled due to achievements hardcore mode. 由于硬核成就模式作弊已被禁用。 - + Fast CDVD is enabled, this may break games. 已开启快速 CDVD,这可能会破坏部分游戏。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循环频率/跳过不是默认设置,这可能会导致崩溃或使游戏运行太慢。 - + Upscale multiplier is below native, this will break rendering. 缩放倍数低于原生,这可能破坏渲染。 - + Mipmapping is disabled. This may break rendering in some games. 已关闭 Mipmap 贴图。这可能破坏某些游戏。 - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. 渲染器未设置为自动。这可能导致性能和图形问题。 - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 纹理过滤未被设置为双线性 (PS2)。这可能会破坏某些游戏的渲染。 - + No Game Running 没有游戏运行 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三线性过滤未被设置为自动。这可能会破坏某些游戏的渲染。 - + Blending Accuracy is below Basic, this may break effects in some games. 混合精确性低于基础,这可能会破坏某些游戏中的特效。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬件下载模式未被设置为精确,这可能会破坏某些游戏的渲染。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 舍入模式未被设置为默认,这可能会破坏某些游戏。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + VU0 Round Mode is not set to default, this may break some games. VU0 舍入模式未设置为默认模式,这可能会破坏某些游戏。 - + VU1 Round Mode is not set to default, this may break some games. VU1 舍入模式未设置为默认模式,这可能会破坏某些游戏。 - + VU Clamp Mode is not set to default, this may break some games. VU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 已开启 128MB RAM。某些游戏的兼容性将受到影响。 - + Game Fixes are not enabled. Compatibility with some games may be affected. 未启用游戏修复。某些游戏的兼容性可能会受到影响。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未启用兼容性补丁。某些游戏的兼容性可能会受到影响。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的帧率不是默认值。这可能会破坏某些游戏。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的帧率不是默认值。这可能会破坏某些游戏。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未启用 EE 重编译器,这将显著降低性能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU0 重编译器,这将显著降低性能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU1 重编译器,这将显著降低性能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未启用 IOP 重编译器,这将显著降低性能。 - + EE Cache is enabled, this will significantly reduce performance. 已启用 EE 缓存,这将显著降低性能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未启用 EE 等待循环检测,这将显著降低性能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未启用 INTC 自旋检测,这将显著降低性能。 - + Fastmem is not enabled, this will reduce performance. 未开启 Fastmen,这会降低系统性能。 - + Instant VU1 is disabled, this may reduce performance. 即时 VU1 被禁用,这将降低性能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未启用 mVU 标志 Hack,这将降低性能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已启用 GPU 调色版,这将降低性能。 - + Texture Preloading is not Full, this may reduce performance. 纹理预载未满,这将降低性能。 - + Estimate texture region is enabled, this may reduce performance. 已启用估计纹理区域,这可能会降低性能。 - + Texture dumping is enabled, this will continually dump textures to disk. 已开启纹理转储,这将持续的转储纹理到磁盘上。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts index 42244e0e36..1c50bd1916 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts @@ -397,7 +397,7 @@ Login token generated on %2. {} (Hardcore Mode) - {} (Hardcore Mode) + {} (硬核模式) @@ -727,307 +727,318 @@ Leaderboard Position: {1} of {2} 使用全域性設定 [%1] - + Rounding Mode 環繞模式 - - - + + + Chop/Zero (Default) 捨去 / 零 (預設) - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Division Rounding Mode Division Rounding Mode - + Nearest (Default) Nearest (Default) - + Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Clamping Mode 接觸模式 - - - + + + Normal (Default) 普通 (預設) - + Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - - + + Enable Recompiler 啟用重編譯器 - + - - - + + + - + - - - - + + + + + Checked 選中 - + + Use Save State Selector + Use Save State Selector + + + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 將64位MIPS-IV機器碼實時轉譯為x86機器碼。 - + Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). 等待循環檢測 - + Moderate speedup for some games, with no known side effects. 對某些遊戲有輕微的加速,沒有已知的副作用。 - + Enable Cache (Slow) 啟用快取 (慢) - - - - + + + + Unchecked 已取消勾選 - + Interpreter only, provided for diagnostic. 僅解譯器, 用於診斷。 - + INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC 旋轉檢測 - + Huge speedup for some games, with almost no compatibility side effects. 對某些遊戲有巨大的加速作用,對相容性幾乎沒有副作用。 - + Enable Fast Memory Access 開啟快速記憶體訪問 - + Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) 使用后補補丁以避免在每次訪問記憶體時重新整理暫存器。 - + Pause On TLB Miss 在 TLB 缺失時暫停 - + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. 當 TLB 缺失時暫停虛擬機器,而不是忽略並繼續。請注意虛擬機器將在程式碼塊結束后暫停,而不是在導致異常的指令上暫停。參考控制檯檢視發生無效訪問的地址。 - + Enable 128MB RAM (Dev Console) Enable 128MB RAM (Dev Console) - + Exposes an additional 96MB of memory to the virtual machine. Exposes an additional 96MB of memory to the virtual machine. - + VU0 Rounding Mode VU0 循環模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU1 Rounding Mode VU1 循環模式 - + Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> - + VU0 Clamping Mode VU0 壓制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + VU1 Clamping Mode VU1 壓制模式 - + Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> - + Enable Instant VU1 Enable Instant VU1 - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. 開啟 VU0 重編譯器 (微模式) - + Enables VU0 Recompiler. 開啟 VU0 重編譯器。 - + Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. 開啟 VU1 重編譯器 - + Enables VU1 Recompiler. 啟用 VU1 重編譯器。 - + mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU 標誌 Hack - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高相容性,可能會導致圖形錯誤。 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 將32位MIPS-I機器碼實時轉譯為x86機器碼。 - + Enable Game Fixes 啟用遊戲修復 - + Automatically loads and applies fixes to known problematic games on game start. 在遊戲開始時,對已知有問題的遊戲自動載入並應用修復。 - + Enable Compatibility Patches 啟用相容性補丁 - + Automatically loads and applies compatibility patches to known problematic games. 為已知有問題的遊戲自動載入並應用相容性補丁。 - + Savestate Compression Method Savestate Compression Method - + Zstandard Zstandard - + Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. - + Savestate Compression Level Savestate Compression Level - + Medium - Medium + 中等 - + Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. - + Save State On Shutdown Save State On Shutdown - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Create Save State Backups Create Save State Backups - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. @@ -1250,29 +1261,29 @@ Leaderboard Position: {1} of {2} Create Save State Backups - + Save State On Shutdown Save State On Shutdown - + Frame Rate Control 幀率控制 - - + + hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 赫茲 - + PAL Frame Rate: PAL 幀率: - + NTSC Frame Rate: NTSC 幀率: @@ -1287,14 +1298,14 @@ Leaderboard Position: {1} of {2} Compression Level: - + Compression Method: Compression Method: Uncompressed - Uncompressed + 未壓縮 @@ -1314,35 +1325,40 @@ Leaderboard Position: {1} of {2} Low (Fast) - Low (Fast) + 低(快速) Medium (Recommended) - Medium (Recommended) + 中(建議) High - High + 中等(推薦) Very High (Slow, Not Recommended) - Very High (Slow, Not Recommended) + 非常高(慢速,不推薦) - + + Use Save State Selector + Use Save State Selector + + + PINE Settings PINE 設定 - + Slot: 卡槽: - + Enable 啟用 @@ -1352,7 +1368,7 @@ Leaderboard Position: {1} of {2} Analysis Options - Analysis Options + 分析選項 @@ -1367,12 +1383,12 @@ Leaderboard Position: {1} of {2} Analyze - Analyze + 分析 Close - Close + 關閉 @@ -1391,12 +1407,12 @@ Leaderboard Position: {1} of {2} 30 - 30 + 30 Shift: - Shift: + 轉移: @@ -1407,17 +1423,17 @@ Leaderboard Position: {1} of {2} 20 - 20 + 20 Depth: - Depth: + 深度: 10 - 10 + 10 @@ -1497,7 +1513,7 @@ Leaderboard Position: {1} of {2} Backend: - Backend: + 後端: @@ -1508,12 +1524,12 @@ Leaderboard Position: {1} of {2} Controls - Controls + 控制 Output Volume: - Output Volume: + 輸出音量: @@ -1530,7 +1546,7 @@ Leaderboard Position: {1} of {2} Mute All Sound - Mute All Sound + 將所有聲音都靜音 @@ -1634,12 +1650,12 @@ Leaderboard Position: {1} of {2} % - % + % Audio Backend - Audio Backend + @@ -1657,12 +1673,12 @@ Leaderboard Position: {1} of {2} Buffer Size - Buffer Size + 緩衝區大小 Output Volume - Output Volume + 輸出音量 @@ -1692,7 +1708,7 @@ Leaderboard Position: {1} of {2} Expansion Mode - Expansion Mode + 擴充套件模式 @@ -1718,7 +1734,7 @@ Leaderboard Position: {1} of {2} Reset Volume - Reset Volume + 重置音量 @@ -1803,7 +1819,7 @@ Leaderboard Position: {1} of {2} Default - Default + 預設 @@ -1821,7 +1837,7 @@ Leaderboard Position: {1} of {2} 30 - 30 + 30 @@ -1831,7 +1847,7 @@ Leaderboard Position: {1} of {2} 20 - 20 + 20 @@ -1841,7 +1857,7 @@ Leaderboard Position: {1} of {2} 10 - 10 + 10 @@ -1863,8 +1879,8 @@ Leaderboard Position: {1} of {2} AutoUpdaterDialog - - + + Automatic Updater 自動更新器 @@ -1904,68 +1920,68 @@ Leaderboard Position: {1} of {2} 下次再提醒我 - - + + Updater Error 更新錯誤 - + <h2>Changes:</h2> <h2>改動:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>即時存檔警告</h2><p>安裝此更新將會使您的即時存檔變得 <b>不相容</b>。 請確認在安裝此更新前您已經將您的遊戲進度儲存至記憶卡中,否則您將丟失進度。</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>設定警告</h2><p>安裝此更新將重置您的程式配置。請注意在此更新后您必須重新配置您的設定。</p> - + Savestate Warning 即時存檔警告 - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>安裝此更新將會使您的<b>即時存檔變的不相容</b>, <i>請在繼續前確認已將您的遊戲進度儲存在記憶卡中了</i>。</p><p>您要繼續嗎?</p> - + Downloading %1... 正在下載 %1... - + No updates are currently available. Please try again later. 目前無可用更新。請稍後再試。 - + Current Version: %1 (%2) 目前版本: %1 (%2) - + New Version: %1 (%2) 新版本: %1 (%2) - + Download Size: %1 MB Download Size: %1 MB - + Loading... 正在載入... - + Failed to remove updater exe after update. Failed to remove updater exe after update. @@ -2086,7 +2102,7 @@ Leaderboard Position: {1} of {2} 0 - 0 + 0 @@ -2111,7 +2127,7 @@ Leaderboard Position: {1} of {2} 1 - 1 + 1 @@ -2129,19 +2145,19 @@ Leaderboard Position: {1} of {2} 開啟 - - + + Invalid Address - Invalid Address + 無效位址 - - + + Invalid Condition Invalid Condition - + Invalid Size Invalid Size @@ -2231,17 +2247,17 @@ Leaderboard Position: {1} of {2} CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. 遊戲光碟位於可解除安裝的驅動器上,可能會出現卡頓和死鎖等效能問題。 - + Saving CDVD block dump to '{}'. 正在儲存 CDVD 塊轉儲到 '{}'。 - + Precaching CDVD Precaching CDVD @@ -2266,7 +2282,7 @@ Leaderboard Position: {1} of {2} 未知 - + Precaching is not supported for discs. Precaching is not supported for discs. @@ -2410,25 +2426,25 @@ Leaderboard Position: {1} of {2} L2 Leave this button name as-is. - L2 + L2 R2 Leave this button name as-is. - R2 + R2 L1 Leave this button name as-is. - L1 + L1 R1 Leave this button name as-is. - R1 + R1 @@ -2589,22 +2605,22 @@ Leaderboard Position: {1} of {2} Down - Down + Left - Left + Up - Up + Right - Right + @@ -2614,62 +2630,62 @@ Leaderboard Position: {1} of {2} L2 - L2 + L2 R2 - R2 + R2 L1 - L1 + L1 R1 - R1 + R1 Start - Start + 開始 Select - Select + 選擇 Face Buttons - Face Buttons + 面板按鈕 Cross - Cross + × Square - Square + Triangle - Triangle + Circle - Circle + Small Motor - Small Motor + 小馬達 @@ -2692,57 +2708,57 @@ Leaderboard Position: {1} of {2} Down - Down + Left - Left + Up - Up + Right - Right + Large Motor - Large Motor + 大馬達 L - L + L Start - Start + 開始 R - R + R Face Buttons - Face Buttons + 面板按鈕 I - I + I II - II + II @@ -2781,7 +2797,7 @@ Leaderboard Position: {1} of {2} Yellow (Left) - Yellow (Left) + 黃色(左) @@ -2802,12 +2818,12 @@ Leaderboard Position: {1} of {2} Start Leave this button name as-is or uppercase it entirely. - Start + 開始 Red - Red + @@ -3223,29 +3239,34 @@ Not Configured/Buttons configured + Rename Profile + Rename Profile + + + Delete Profile Delete Profile - + Mapping Settings Mapping Settings - - + + Restore Defaults Restore Defaults - - - + + + Create Input Profile Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -3256,40 +3277,43 @@ To apply a custom input profile to a game, go to its Game Properties, then chang Enter the name for the new input profile: - - - - + + + + + + Error - Error + 錯誤 - + + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -3302,12 +3326,27 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + + Rename Input Profile + Rename Input Profile + + + + Enter the new name for the input profile: + Enter the new name for the input profile: + + + + Failed to rename '%1'. + Failed to rename '%1'. + + + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -3316,12 +3355,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -3334,13 +3373,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3348,8 +3387,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -3357,26 +3396,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -4000,63 +4039,63 @@ Do you want to overwrite? Import from file (.elf, .sym, etc): - + Add Add - + Remove - Remove + 移除 - + Scan For Functions Scan For Functions - + Scan Mode: Scan Mode: - + Scan ELF Scan ELF - + Scan Memory Scan Memory - + Skip - Skip + 跳過 - + Custom Address Range: Custom Address Range: - + Start: - Start: + 開始: - + End: - End: + 結束: - + Hash Functions Hash Functions - + Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions @@ -4127,19 +4166,34 @@ Do you want to overwrite? Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. - + <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> - + <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> - + + Path + Path + + + + Base Address + Base Address + + + + Condition + 條件 + + + Add Symbol File - Add Symbol File + 添加符號文件 @@ -4148,7 +4202,7 @@ Do you want to overwrite? Analysis - Analysis + 分析 @@ -4174,7 +4228,7 @@ Do you want to overwrite? Never - Never + 永不 @@ -4789,53 +4843,53 @@ Do you want to overwrite? PCSX2 偵錯程式 - + Run 執行 - + Step Into 單步執行 - + F11 F11 - + Step Over 單步跳過 - + F10 F10 - + Step Out 單步跳出 - + Shift+F11 Shift+F11 - + Always On Top Always On Top - + Show this window on top Show this window on top - + Analyze Analyze @@ -4853,48 +4907,48 @@ Do you want to overwrite? 反彙編 - + Copy Address 複製地址 - + Copy Instruction Hex 複製16進位制指令 - + NOP Instruction(s) NOP 指令 - + Run to Cursor 執行到游標 - + Follow Branch 跟隨分支 - + Go to in Memory View 轉到記憶體檢視 - + Add Function 新增函式 - - + + Rename Function 重新命名函式 - + Remove Function 移除函式 @@ -4915,23 +4969,23 @@ Do you want to overwrite? 彙編指令 - + Function name 函式名稱 - - + + Rename Function Error 重新命名函式錯誤 - + Function name cannot be nothing. 函式名不能為空。 - + No function / symbol is currently selected. 目前未選中函式 / 符號。 @@ -4941,72 +4995,72 @@ Do you want to overwrite? Go To In Disassembly - + Cannot Go To Cannot Go To - + Restore Function Error Restore Function Error - + Unable to stub selected address. Unable to stub selected address. - + &Copy Instruction Text &Copy Instruction Text - + Copy Function Name Copy Function Name - + Restore Instruction(s) Restore Instruction(s) - + Asse&mble new Instruction(s) Asse&mble new Instruction(s) - + &Jump to Cursor &Jump to Cursor - + Toggle &Breakpoint Toggle &Breakpoint - + &Go to Address &Go to Address - + Restore Function Restore Function - + Stub (NOP) Function Stub (NOP) Function - + Show &Opcode Show &Opcode - + %1 NOT VALID ADDRESS %1 不是有效的地址 @@ -5033,86 +5087,86 @@ Do you want to overwrite? EmuThread - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% + Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6% - - Slot: %1 | %2 | EE: %3% | GS: %4% - Slot: %1 | %2 | EE: %3% | GS: %4% + + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% + Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5% - + No Image No Image - + %1x%2 %1x%2 - + FPS: %1 FPS: %1 - + VPS: %1 VPS: %1 - + Speed: %1% Speed: %1% - + Game: %1 (%2) 遊戲: %1 (%2) - + Rich presence inactive or unsupported. 富狀態未啟用或不支援。 - + Game not loaded or no RetroAchievements available. 遊戲未載入或無 RetroAchievements 成就可用。 - - - - + + + + Error Error - + Failed to create HTTPDownloader. Failed to create HTTPDownloader. - + Downloading %1... Downloading %1... - + Download failed with HTTP status code %1. Download failed with HTTP status code %1. - + Download failed: Data is empty. Download failed: Data is empty. - + Failed to write '%1'. Failed to write '%1'. @@ -5486,81 +5540,76 @@ Do you want to overwrite? ExpressionParser - + Invalid memory access size %d. Invalid memory access size %d. - + Invalid memory access (unaligned). Invalid memory access (unaligned). - - + + Token too long. Token too long. - + Invalid number "%s". Invalid number "%s". - + Invalid symbol "%s". Invalid symbol "%s". - + Invalid operator at "%s". Invalid operator at "%s". - + Closing parenthesis without opening one. Closing parenthesis without opening one. - + Closing bracket without opening one. Closing bracket without opening one. - + Parenthesis not closed. Parenthesis not closed. - + Not enough arguments. Not enough arguments. - + Invalid memsize operator. Invalid memsize operator. - + Division by zero. Division by zero. - + Modulo by zero. Modulo by zero. - + Invalid tertiary operator. Invalid tertiary operator. - - - Invalid expression. - Invalid expression. - FileOperations @@ -5694,342 +5743,342 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Use Global Setting 使用全域性設定 - + Automatic binding failed, no devices are available. 自動繫結失敗,沒有可用裝置。 - + Game title copied to clipboard. 遊戲標題已複製到剪貼簿。 - + Game serial copied to clipboard. 遊戲序列號已複製到剪貼簿。 - + Game CRC copied to clipboard. 遊戲 CRC 已複製到剪貼簿。 - + Game type copied to clipboard. 遊戲型別已複製到剪貼簿。 - + Game region copied to clipboard. 遊戲區域已複製到剪貼簿。 - + Game compatibility copied to clipboard. 遊戲相容性已複製到剪貼簿。 - + Game path copied to clipboard. 遊戲路徑已複製到剪貼簿。 - + Controller settings reset to default. 已將控制器設定重置為預設。 - + No input profiles available. 沒有可用的輸入方案。 - + Create New... 新建... - + Enter the name of the input profile you wish to create. 請輸入您要建立的輸入方案名稱。 - + Are you sure you want to restore the default settings? Any preferences will be lost. 您確實要恢復預設設定嗎?所有參數都將丟失。 - + Settings reset to defaults. 設定已被重置為預設值。 - + No save present in this slot. 此位置中無存檔。 - + No save states found. 找不到即時存檔。 - + Failed to delete save state. 刪除即時存檔失敗。 - + Failed to copy text to clipboard. 複製文字到剪貼簿失敗。 - + This game has no achievements. 此遊戲沒有成就。 - + This game has no leaderboards. 此遊戲沒有排行榜。 - + Reset System 重置系統 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 不會啟用硬核模式直到系統被重置。您要立即重置系統嗎? - + Launch a game from images scanned from your game directories. 從您遊戲目錄掃瞄所獲得的圖片啟動遊戲。 - + Launch a game by selecting a file/disc image. 通過選擇一個檔案/光碟映像啟動遊戲。 - + Start the console without any disc inserted. 在沒有插入任何光碟的情況下啟動主機。 - + Start a game from a disc in your PC's DVD drive. 啟動您 PC 的 DVD 驅動器中光碟上的遊戲。 - + No Binding 沒有繫結 - + Setting %s binding %s. 設定 %s 繫結 %s。 - + Push a controller button or axis now. 現在請按下控制的按鈕或軸。 - + Timing out in %.0f seconds... %.0f 秒后超時... - + Unknown 未知 - + OK 確定 - + Select Device 選擇驅動器 - + Details 詳情 - + Options 選項 - + Copies the current global settings to this game. 複製目前的全域性設定到此遊戲。 - + Clears all settings set for this game. 清除此遊戲的所有設定。 - + Behaviour 行為 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - + Shows the game you are currently playing as part of your profile on Discord. 將您目前正在遊玩的遊戲顯示在 Discord 中您個人檔案中。 - + Pauses the emulator when a game is started. 遊戲開始時暫停模擬器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - + Pauses the emulator when you open the quick menu, and unpauses when you close it. 在您打開快速菜單時暫停模擬器。並在您關閉它時取消暫停。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 確認按下熱鍵時是否顯示確認關閉模擬器/遊戲的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。 - + Uses a light coloured theme instead of the default dark theme. 使用淺色主題而不是預設的深色主題。 - + Game Display 遊戲顯示 - + Switches between full screen and windowed when the window is double-clicked. 雙擊視窗時在全屏和視窗之間切換。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - + Determines how large the on-screen messages and monitor are. 確定屏顯訊息和監視器的大小。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在顯示器的右上角顯示系統每秒視訊幀(或垂直同步)數。 - + Shows the CPU usage based on threads in the top-right corner of the display. 在顯示器的右上角顯示基於執行緒的 CPU 佔用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在顯示器的右上角顯示主機的 GPU 佔用率。 - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. 在顯示器的右上角顯示有關 GS (原語、繪製呼叫) 的統計資訊。 - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. 在快進、暫停和其他異常狀態處於活動狀態時顯示指示器。 - + Shows the current configuration in the bottom-right corner of the display. 在顯示器的右下角顯示目前配置。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在顯示器的左下角顯示系統的當前控制器狀態。 - + Displays warnings when settings are enabled which may break games. 當設定可能破壞遊戲時顯示警告。 - + Resets configuration to defaults (excluding controller settings). 將設定重置為預設 (控制器設定除外)。 - + Changes the BIOS image used to start future sessions. 更改啟動下次會話所需的 BIOS 映像。 - + Automatic 自動 - + {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} - + Default Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? @@ -6038,1977 +6087,1982 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + On-Screen Display On-Screen Display - + %d%% %d%% - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration BIOS配置 - + BIOS Selection 選擇 BIOS - + Options and Patches 選項和補丁 - + Skips the intro screen, and bypasses region checks. 跳過標題畫面,並且繞過區域檢測。 - + Speed Control 速度控制 - + Normal Speed 普通速度 - + Sets the speed when running without fast forwarding. 設定在沒有快進時的速度。 - + Fast Forward Speed 快進速度 - + Sets the speed when using the fast forward hotkey. 設定使用快進熱鍵時的速度。 - + Slow Motion Speed 慢動作速度 - + Sets the speed when using the slow motion hotkey. 設定使用慢動作熱鍵時的速度。 - + System Settings 系統設定 - + EE Cycle Rate EE 循環率 - + Underclocks or overclocks the emulated Emotion Engine CPU. 降頻或超頻所模擬的情感引擎 CPU。 - + EE Cycle Skipping EE 循環跳過 - + Enable MTVU (Multi-Threaded VU1) 開啟 MTVU (多執行緒 VU1) - + Enable Instant VU1 開啟即時 VU1 - + Enable Cheats 開啟作弊 - + Enables loading cheats from pnach files. 開啟從 pnach 檔案載入作弊。 - + Enable Host Filesystem 開啟主機檔案系統 - + Enables access to files from the host: namespace in the virtual machine. 開啟訪問主機中的檔案:虛擬機器中的名稱空間。 - + Enable Fast CDVD 開啟快速 CDVD - + Fast disc access, less loading times. Not recommended. 快速光碟訪問,較少的載入時間。不推薦。 - + Frame Pacing/Latency Control 幀調整/延遲控制 - + Maximum Frame Latency 最大幀延遲 - + Sets the number of frames which can be queued. 設定可以排隊的幀數量。 - + Optimal Frame Pacing 最佳幀調步 - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. 在每一幀之後同步 EE 和 GS 執行緒。最低輸入延遲,但增加了系統需求。 - + Speeds up emulation so that the guest refresh rate matches the host. 加快模擬速度,使來賓重新整理率與宿主匹配。 - + Renderer 渲染器 - + Selects the API used to render the emulated GS. 選擇用於渲染模擬 GS 的 API。 - + Synchronizes frame presentation with host refresh. 使幀顯示與主機重新整理同步。 - + Display 顯示 - + Aspect Ratio 高寬比 - + Selects the aspect ratio to display the game content at. 選擇用於顯示遊戲內容的高寬比。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. 選擇檢測到正在播放 FMV 時的高寬比。 - + Deinterlacing 反交錯 - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. 選擇將 PS2 的隔行輸出轉換為逐行顯示的演算法。 - + Screenshot Size 截圖尺寸 - + Determines the resolution at which screenshots will be saved. 確定儲存螢幕截圖的解析度。 - + Screenshot Format 截圖格式 - + Selects the format which will be used to save screenshots. 選擇儲存螢幕截圖的格式。 - + Screenshot Quality 截圖質量 - + Selects the quality at which screenshots will be compressed. 選擇螢幕截圖的壓縮質量。 - + Vertical Stretch 垂直拉伸 - + Increases or decreases the virtual picture size vertically. 增大或減小可見畫面的垂直尺寸。 - + Crop 裁剪 - + Crops the image, while respecting aspect ratio. 裁剪影象,同時考慮縱橫比。 - + %dpx %dpx - - Enable Widescreen Patches - 開啟寬屏補丁 - - - - Enables loading widescreen patches from pnach files. - 開啟從 pnach 檔案中載入寬屏補丁。 - - - - Enable No-Interlacing Patches - 開啟反隔行掃瞄補丁 - - - - Enables loading no-interlacing patches from pnach files. - 開啟從 pnach 檔案中載入去隔行掃瞄補丁。 - - - + Bilinear Upscaling 雙線性升格 - + Smooths out the image when upscaling the console to the screen. 在將主機畫面升格到螢幕時平滑畫面。 - + Integer Upscaling 整數倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 - + Screen Offsets 螢幕偏移 - + Enables PCRTC Offsets which position the screen as the game requests. 開啟根據遊戲要求定位螢幕的 PCRTC 偏移量。 - + Show Overscan 顯示過掃瞄 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 - + Anti-Blur 反模糊 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 - + Rendering 渲染 - + Internal Resolution 內部解析度 - + Multiplies the render resolution by the specified factor (upscaling). 按指定倍數放大渲染解析度(升格)。 - + Mipmapping 紋理貼圖 - + Bilinear Filtering 雙線性過濾 - + Selects where bilinear filtering is utilized when rendering textures. 選擇渲染紋理時使用雙線性過濾的位置。 - + Trilinear Filtering 三線性過濾 - + Selects where trilinear filtering is utilized when rendering textures. 選擇渲染紋理時使用三線性過濾的位置。 - + Anisotropic Filtering 各意向性過濾 - + Dithering 抖動 - + Selects the type of dithering applies when the game requests it. 選擇遊戲請求抖動時要使用的型別。 - + Blending Accuracy 混合精確性 - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. 當模擬主機圖形 API 不支援的混合模式時,確定精度水平。 - + Texture Preloading 預載入紋理 - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. 在使用時將完整紋理上載到 GPU,而不僅僅是已使用的區域。可以在某些遊戲中提高效能。 - + Software Rendering Threads 軟體渲染執行緒 - + Number of threads to use in addition to the main GS thread for rasterization. 用於附加在光柵化的主 GS 執行緒上的執行緒數。 - + Auto Flush (Software) 自動重新整理 (軟體) - + Force a primitive flush when a framebuffer is also an input texture. 當幀緩衝區也是輸入紋理時強制基本體重新整理。 - + Edge AA (AA1) 邊緣 AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). 開啟模擬 GS 的邊緣抗鋸齒 (AA1)。 - + Enables emulation of the GS's texture mipmapping. 開啟模擬 GS 的紋理貼圖。 - + The selected input profile will be used for this game. The selected input profile will be used for this game. - + Shared - Shared + 共享 - + Input Profile Input Profile - + + Show a save state selector UI when switching slots instead of showing a notification bubble. + Show a save state selector UI when switching slots instead of showing a notification bubble. + + + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + Hardware Fixes 硬體修復 - + Manual Hardware Fixes 手動硬體修復 - + Disables automatic hardware fixes, allowing you to set fixes manually. 關閉自動硬體修復,允許您手動設定修復。 - + CPU Sprite Render Size CPU 活動塊渲染器大小 - + Uses software renderer to draw texture decompression-like sprites. 使用軟體渲染器繪製類似於紋理解壓縮的活動塊。 - + CPU Sprite Render Level CPU 活動塊渲染器水平 - + Determines filter level for CPU sprite render. 確定 CPU 活動塊渲染器的濾鏡水平。 - + Software CLUT Render 軟體 Clut 渲染 - + Uses software renderer to draw texture CLUT points/sprites. 使用軟體渲染器繪製紋理 CLUT 點/活動塊。 - + Skip Draw Start 跳過描繪開始 - + Object range to skip drawing. 要跳過描繪的對象範圍。 - + Skip Draw End 跳過描繪結束 - + Auto Flush (Hardware) 自動重新整理 (硬體) - + CPU Framebuffer Conversion CPU 幀緩衝轉換 - + Disable Depth Conversion Disable Depth Conversion - + Disable Safe Features 關閉安全功能 - + This option disables multiple safe features. 此選項會關閉多個安全功能。 - + This option disables game-specific render fixes. 此選項會關閉指定的遊戲渲染器修復。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 渲染新幀時上載 GS 數據以準確再現某些效果。 - + Disable Partial Invalidation 禁用部分失效 - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. 當存在任何相交時移除紋理快取條目,而不僅僅是相交區域。 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 - + Read Targets When Closing 關閉時讀取目標 - + Flushes all targets in the texture cache back to local memory when shutting down. 關閉時將紋理快取中的所有目標重新整理回本地記憶體。 - + Estimate Texture Region 估計紋理區域 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 - + GPU Palette Conversion GPU 調色板轉換 - + Upscaling Fixes Upscaling Fixes - + Adjusts vertices relative to upscaling. 相對於放大比例調整頂點。 - + Native Scaling Native Scaling - + Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. - + Round Sprite 活動塊環繞 - + Adjusts sprite coordinates. 調節活動塊座標。 - + Bilinear Upscale 雙線性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 - + Adjusts target texture offsets. 調節目標紋理偏移。 - + Align Sprite 排列活動塊 - + Fixes issues with upscaling (vertical lines) in some games. 修正了某些遊戲中升格(垂直線)問題。 - + Merge Sprite 合併活動快 - + Replaces multiple post-processing sprites with a larger single sprite. 將多個后處理活動塊替換為更大的單個塊。 - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 - + Unscaled Palette Texture Draws 未縮放的調色板紋理繪製 - + Can fix some broken effects which rely on pixel perfect precision. 可以修復一些依賴於畫素完美精度的破碎效果。 - + Texture Replacement 紋理替換 - + Load Textures 載入紋理 - + Loads replacement textures where available and user-provided. 載入使用者提供的可用替換紋理。 - + Asynchronous Texture Loading 非同步紋理載入 - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. 將替換紋理載入到輔助執行緒上,從而在啟用替換時減少微卡頓。 - + Precache Replacements 預快取替換 - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. 預先載入所有的替換紋理到記憶體中。不再需要非同步載入。 - + Replacements Directory 替換目錄 - + Folders 資料夾 - + Texture Dumping 紋理轉儲 - + Dump Textures 轉儲紋理 - + Dump Mipmaps 轉儲紋理貼圖 - + Includes mipmaps when dumping textures. 在轉儲紋理時包含紋理貼圖。 - + Dump FMV Textures 轉儲 FMV 紋理 - + Allows texture dumping when FMVs are active. You should not enable this. 在 FNV 活動時允許紋理轉儲。您應該開啟此選項。 - + Post-Processing 後置處理 - + FXAA FXAA - + Enables FXAA post-processing shader. 開啟 FXAA后處理著色器。 - + Contrast Adaptive Sharpening 對比度自適應銳化 - + Enables FidelityFX Contrast Adaptive Sharpening. 開啟 FidelityFX 對比度自適應銳化。 - + CAS Sharpness CAS 銳化 - + Determines the intensity the sharpening effect in CAS post-processing. 確定 CAS 后處理中銳化效果的強度。 - + Filters 濾鏡 - + Shade Boost Shade Boost - + Enables brightness/contrast/saturation adjustment. 開啟亮度/對比度/飽和度調整。 - + Shade Boost Brightness Shade Boost 亮度 - + Adjusts brightness. 50 is normal. 調節亮度。50 為普通。 - + Shade Boost Contrast Shade Boost 對比度 - + Adjusts contrast. 50 is normal. 調節對比度。50 為普通。 - + Shade Boost Saturation Shade Boost 飽和度 - + Adjusts saturation. 50 is normal. 調節飽和度。50 為普通。 - + TV Shaders TV 著色器 - + Advanced 高級 - + Skip Presenting Duplicate Frames 跳過顯示重複幀 - + Extended Upscaling Multipliers Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode 硬體下載模式 - + Changes synchronization behavior for GS downloads. 更改 GS 下載的同步行為。 - + Allow Exclusive Fullscreen 允許獨佔全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. 覆蓋驅動的啓發式規則以啟用獨佔全屏或直接翻轉/掃瞄。 - + Override Texture Barriers 覆蓋紋理光柵 - + Forces texture barrier functionality to the specified value. 將紋理屏障功能強制設定為指定值。 - + GS Dump Compression GS 轉儲壓縮 - + Sets the compression algorithm for GS dumps. 設定 GS 轉儲的壓縮演算法。 - + Disable Framebuffer Fetch 關閉幀緩衝獲取 - + Prevents the usage of framebuffer fetch when supported by host GPU. 當主機 GPU 支援時防止使用幀緩衝區提取。 - + Disable Shader Cache 關閉著色器快取 - + Prevents the loading and saving of shaders/pipelines to disk. 防止載入以及儲存著色器/管道到磁碟上。 - + Disable Vertex Shader Expand 關閉頂點著色器擴充套件 - + Falls back to the CPU for expanding sprites/lines. 退回到 CPU 以擴充套件活動塊/行數。 - + Changes when SPU samples are generated relative to system emulation. 相對於系統模擬產生 SPU 採樣時更改。 - + %d ms %d ms - + Settings and Operations 設定與操作 - + Creates a new memory card file or folder. 建立一個新的記憶卡或資料夾。 - + Simulates a larger memory card by filtering saves only to the current game. 通過過濾僅用於目前遊戲存檔來模擬一個更大的記憶卡。 - + If not set, this card will be considered unplugged. 如果未設定,此卡將被視為未插入。 - + The selected memory card image will be used for this slot. 選定的記憶卡映像將用於此位置。 - + Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. - + Trigger - Trigger + 觸發 - + Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. - + Savestate Savestate - + Compression Method Compression Method - + Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. - + Compression Level Compression Level - + Sets the compression level for savestate. Sets the compression level for savestate. - + Version: %s Version: %s - + {:%H:%M} {:%H:%M} - + Slot {} Slot {} - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + WebP WebP - + Aggressive Aggressive - + Deflate64 Deflate64 - + Zstandard Zstandard - + LZMA2 LZMA2 - + Low (Fast) Low (Fast) - + Medium (Recommended) Medium (Recommended) - + Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) - + Change Selection Change Selection - + Select - Select + 選擇 - + Parent Directory Parent Directory - + Enter Value - Enter Value + 輸入數值 - + About - About + 關於 - + Toggle Fullscreen - Toggle Fullscreen + 切換全屏 - + Navigate Navigate - + Load Global State Load Global State - + Change Page Change Page - + Return To Game Return To Game - + Select State Select State - + Select Game - Select Game + 選擇遊戲 - + Change View Change View - + Launch Options Launch Options - + Create Save State Backups Create Save State Backups - + Show PCSX2 Version - Show PCSX2 Version + 顯示PCSE2版本 - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show Frame Times Show Frame Times - + Show Hardware Info Show Hardware Info - + Create Memory Card 建立記憶卡 - + Configuration 配置 - + Start Game - Start Game + 開始遊戲 - + Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. Changes settings for the application. - + Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. - + Back - Back + 返回 - + Return to the previous menu. Return to the previous menu. - + Exit PCSX2 - Exit PCSX2 + 退出PCSX2 - + Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. - + Desktop Mode - Desktop Mode + 桌面模式 - + Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). 重置所有配置為預設值 (包含繫結)。 - + Replaces these settings with a previously saved input profile. 將這些設定重置為上次儲存的輸入方案。 - + Stores the current settings to an input profile. 儲存目前的設定到一個輸入方案。 - + Input Sources 輸入源 - + The SDL input source supports most controllers. SDL 輸入源支援最多控制器。 - + Provides vibration and LED control support over Bluetooth. 通過藍芽提供震動和 LED 控制支援。 - + Allow SDL to use raw access to input devices. 允許 SDL 使用 raw 訪問輸入裝置。 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Xinput 源提供對 XBox 360/XBox One/XBox Series 控制器的支援。 - + Multitap 多分插 - + Enables an additional three controller slots. Not supported in all games. 開啟一個額外的三個控制器插槽。不是所有遊戲都支援。 - + Attempts to map the selected port to a chosen controller. 嘗試對映選定的埠到選定的控制器上。 - + Determines how much pressure is simulated when macro is active. 確定當宏處於活動狀態時模擬的壓力大小。 - + Determines the pressure required to activate the macro. 確定啟用宏所需的壓力。 - + Toggle every %d frames 切換每 %d 幀 - + Clears all bindings for this USB controller. 清除此 USB 控制器的所有繫結。 - + Data Save Locations 數據儲存位置 - + Show Advanced Settings 顯示高級設定 - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. 更改這些選項可能會導致遊戲無法執行。修改風險自負,PCSX2 團隊不會為更改了這些設定的配置提供支援。 - + Logging Logging - + System Console 系統控制檯 - + Writes log messages to the system console (console window/standard output). 寫入日誌訊息到系統控制檯 (控制檯視窗/標準輸出)。 - + File Logging 檔案日誌 - + Writes log messages to emulog.txt. 寫入日誌訊息到 emulog.txt。 - + Verbose Logging 詳細日誌記錄 - + Writes dev log messages to log sinks. 將開發日誌訊息寫入日誌接收器。 - + Log Timestamps 記錄時間戳 - + Writes timestamps alongside log messages. 在日誌訊息旁邊寫入時間戳。 - + EE Console EE 控制檯 - + Writes debug messages from the game's EE code to the console. 將除錯訊息從遊戲的 EE 程式碼寫入控制檯。 - + IOP Console IOP 控制檯 - + Writes debug messages from the game's IOP code to the console. 將除錯訊息從遊戲的 IOP 程式碼寫入控制檯。 - + CDVD Verbose Reads CDVD 詳細讀取 - + Logs disc reads from games. 記錄遊戲讀取光碟。 - + Emotion Engine 情感引擎 - + Rounding Mode 環繞模式 - + Determines how the results of floating-point operations are rounded. Some games need specific settings. 確定如何四捨五入浮點運算的結果。有些遊戲需要特定的設定。 - + Division Rounding Mode Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode 接觸模式 - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. 確定如何處理超出範圍的浮點數。有些遊戲需要特定的設定。 - + Enable EE Recompiler 開啟 EE 重編譯器 - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. 執行 64 位 MIPS-IV 機器碼到本機程式碼的實時二進制轉換。 - + Enable EE Cache 開啟 EE 快取 - + Enables simulation of the EE's cache. Slow. 開啟模擬 EE 快取。慢。 - + Enable INTC Spin Detection 開啟 INTC 自旋檢測 - + Huge speedup for some games, with almost no compatibility side effects. 對某些遊戲有巨大的加速作用,幾乎沒有相容性的副作用。 - + Enable Wait Loop Detection 開啟等待循環檢測 - + Moderate speedup for some games, with no known side effects. 適度加速某些遊戲,沒有已知的副作用。 - + Enable Fast Memory Access 開啟快速記憶體訪問 - + Uses backpatching to avoid register flushing on every memory access. 使用回補以避免在每次記憶體訪問時重新整理暫存器。 - + Vector Units 向量單元 - + VU0 Rounding Mode VU0 循環模式 - + VU0 Clamping Mode VU0 壓制模式 - + VU1 Rounding Mode VU1 循環模式 - + VU1 Clamping Mode VU1 壓制模式 - + Enable VU0 Recompiler (Micro Mode) 開啟 VU0 重編譯器 (微模式) - + New Vector Unit recompiler with much improved compatibility. Recommended. 新的向量單元重編譯器將大幅改善相容性。推薦。 - + Enable VU1 Recompiler 開啟 VU1 重編譯器 - + Enable VU Flag Optimization 開啟 VU 標誌優化 - + Good speedup and high compatibility, may cause graphical errors. 良好的加速和高相容性,可能會導致圖形錯誤。 - + I/O Processor I/O 處理器 - + Enable IOP Recompiler 開啟 IOP 重編譯器 - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. 執行 32 位 MIPS-I 機器碼到本機程式碼的實時二進制轉換。 - + Graphics 圖形 - + Use Debug Device 使用除錯裝置 - + Settings 設定 - + No cheats are available for this game. 沒有此遊戲可用的作弊。 - + Cheat Codes 作弊程式碼 - + No patches are available for this game. 沒有此遊戲可用的補丁。 - + Game Patches 遊戲補丁 - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. 使用補丁的風險自負,PCSX2 團隊將不會為啟用遊戲補丁的使用者提供支援。 - + Game Fixes 遊戲修正 - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. 除非您知道每個選項的作用以及這樣做的影響,否則不應修改遊戲修復。 - + FPU Multiply Hack FPU 乘法 Hack - + For Tales of Destiny. 用於宿命傳說。 - + Preload TLB Hack 預載 TLB Hack - + Needed for some games with complex FMV rendering. 某些複雜 FMV 渲染的遊戲需要。 - + Skip MPEG Hack 跳過 MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. 跳過遊戲中的視訊/FMV 以避免遊戲掛起/凍結。 - + OPH Flag Hack OPH 標誌 Hack - + EE Timing Hack EE 計時 Hack - + Instant DMA Hack 即時 DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. 已知對下列遊戲有效: 瑪娜傳奇 1、沙塵之鎖、敵後陣線。 - + For SOCOM 2 HUD and Spy Hunter loading hang. 用於 SOCOM 2 HUD 和 Spy Hunter 載入掛起。 - + VU Add Hack VU 加法 Hack - + Full VU0 Synchronization 完整 VU0 同步 - + Forces tight VU0 sync on every COP2 instruction. 在每個 COP2 指令上強制嚴格 VU0 同步。 - + VU Overflow Hack VU 溢出 Hack - + To check for possible float overflows (Superman Returns). 檢測可能的浮點溢出 (超人迴歸)。 - + Use accurate timing for VU XGKicks (slower). 為 VU XGKicks 使用精確計時 (較慢)。 - + Load State 載入即時存檔 - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. - + Disable Render Fixes Disable Render Fixes - + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset Half Pixel Offset - + Texture Offset X Texture Offset X - + Texture Offset Y Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack DMA Busy Hack - + Delay VIF1 Stalls Delay VIF1 Stalls - + Emulate VIF FIFO Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync VU XGKick Sync - + Force Blit Internal FPS Detection Force Blit Internal FPS Detection - + Save State 儲存即時存檔 - + Load Resume State 載入並繼續即時存檔 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -8017,2071 +8071,2076 @@ Do you want to load this save and continue? 您要載入此存檔並繼續嗎? - + Region: 區域: - + Compatibility: 相容性: - + No Game Selected 沒有選擇遊戲 - + Search Directories 搜索目錄 - + Adds a new directory to the game search list. 新增一個新目錄到遊戲搜索列表。 - + Scanning Subdirectories 掃瞄子目錄 - + Not Scanning Subdirectories 不掃瞄子目錄 - + List Settings 列表設定 - + Sets which view the game list will open to. 設定打開遊戲列表時的檢視。 - + Determines which field the game list will be sorted by. 確定將按哪個欄位對遊戲列表進行排序。 - + Reverses the game list sort order from the default (usually ascending to descending). 顛倒遊戲列表的預設排序(通常是升序到降序)。 - + Cover Settings 封面設定 - + Downloads covers from a user-specified URL template. 從使用者指定的URL模板下載封面。 - + Operations 操作 - + Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. 標識新增到遊戲目錄中的任何新檔案。 - + Forces a full rescan of all games previously identified. 強制重新掃瞄之前確定的所有遊戲。 - + Download Covers 下載封面 - + About PCSX2 關於 PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它的目的是使用 MIPS CPU 直譯器、重新編譯器以及用於管理硬體狀態以及 PS 系統記憶體的虛擬機器的組合來模擬PS2的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多其他功能和好處。 - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 和 PS2 是索尼互動娛樂公司的註冊商標。此應用程式與索尼互動娛樂公司沒有任何關聯。 - + When enabled and logged in, PCSX2 will scan for achievements on startup. 啟用並登錄后,PCSX2 將在啟動時掃瞄成就。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑戰" 模式的成就,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 顯示例如成就解鎖和排行榜提交等事件的彈出訊息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 為成就解鎖和排行榜提交等活動播放音效。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。 - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 啟用后,PCSX2 將列出非官方設定的成就。這些成就不會被 RetroAchievements 所追蹤。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 啟用后,PCSX2 將假定所有成就都已鎖定不會向伺服器發送任何解鎖通知。 - + Error - Error + 錯誤 - + Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) Vertical Sync (VSync) - + Sync to Host Refresh Rate Sync to Host Refresh Rate - + Use Host VSync Timing Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - Audio Control + 音效控制 - + Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. - + Fast Forward Volume Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound Mute All Sound - + Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. - + Backend Settings Backend Settings - + Audio Backend Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion Expansion - + Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - Synchronization + 同步 - + Buffer Size - Buffer Size + 緩衝區大小 - + Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. - + Output Latency Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning Thread Pinning - + Force Even Sprite Position Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. - + Account 帳號 - + Logs out of RetroAchievements. 從 RetroAchievements 註銷。 - + Logs in to RetroAchievements. 登錄到 RetroAchievements。 - + Current Game 當前遊戲 - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + {} is not a valid disc image. {} 不是一個有效的光碟映像。 - + Automatic mapping completed for {}. 為 {} 自動對映完成。 - + Automatic mapping failed for {}. 為 {} 自動對映失敗。 - + Game settings initialized with global settings for '{}'. 為 '{}' 使用全域性設定初始化遊戲設定。 - + Game settings have been cleared for '{}'. 已為 '{}' 清除設定。 - + {} (Current) {} (目前) - + {} (Folder) {} (資料夾) - + Failed to load '{}'. 載入 』{}『 失敗。 - + Input profile '{}' loaded. 已載入輸入方案 '{}'。 - + Input profile '{}' saved. 已儲存輸入方案 '{}'。 - + Failed to save input profile '{}'. 儲存輸入方案 '{}' 失敗。 - + Port {} Controller Type 埠 {} 控制器型別 - + Select Macro {} Binds 選擇宏 {} 繫結 - + Port {} Device 埠 {} 裝置 - + Port {} Subtype 埠 {} 子型別 - + {} unlabelled patch codes will automatically activate. {} 個無標籤的補丁程式碼將會被自動啟用。 - + {} unlabelled patch codes found but not enabled. 不會開啟 {} 個無標籤的補丁程式碼。 - + This Session: {} 此會話: {} - + All Time: {} 所有時間: {} - + Save Slot {0} 存檔位置 {0} - + Saved {} 已儲存 {} - + {} does not exist. {} 不存在。 - + {} deleted. 已刪除 {}。 - + Failed to delete {}. 刪除 {} 失敗。 - + File: {} 檔案:{} - + CRC: {:08X} CRC: {:08X} - + Time Played: {} 已遊玩時間: {} - + Last Played: {} 最後遊玩時間: {} - + Size: {:.2f} MB 大小: {:.2f} MB - + Left: - Left: + 左: - + Top: - Top: + 上: - + Right: - Right: + 右: - + Bottom: - Bottom: + 下: - + Summary 統計 - + Interface Settings 界面設定 - + BIOS Settings BIOS 設定 - + Emulation Settings 模擬設定 - + Graphics Settings 圖形設定 - + Audio Settings 音訊設定 - + Memory Card Settings 記憶卡設定 - + Controller Settings 控制器設定 - + Hotkey Settings 熱鍵設定 - + Achievements Settings 成就設定 - + Folder Settings 資料夾設定 - + Advanced Settings 高級設定 - + Patches 補丁 - + Cheats 修改 - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed 50% 速度 - + 60% Speed 60% 速度 - + 75% Speed 75% 速度 - + 100% Speed (Default) 100% 速度 (預設) - + 130% Speed 130% 速度 - + 180% Speed 180% 速度 - + 300% Speed 300% 速度 - + Normal (Default) 普通 (預設) - + Mild Underclock 輕微降頻 - + Moderate Underclock 中度降頻 - + Maximum Underclock 最大降頻 - + Disabled 關閉 - + 0 Frames (Hard Sync) 0 幀 (硬同步) - + 1 Frame 1 幀 - + 2 Frames 2 幀 - + 3 Frames 3 幀 - + None - + Extra + Preserve Sign 終極 + 保留符號 - + Full 完全 - + Extra 額外 - + Automatic (Default) 自動 (預設) - + Direct3D 11 Direct3D 11 - + Direct3D 12 Direct3D 12 - + OpenGL OpenGL - + Vulkan Vulkan - + Metal 金屬 - + Software 軟體 - + Null - + Off - + Bilinear (Smooth) 雙線性 (平滑) - + Bilinear (Sharp) 雙線性 (銳利) - + Weave (Top Field First, Sawtooth) 交織 (頂部優先,平滑) - + Weave (Bottom Field First, Sawtooth) 交織 (底部優先,平滑) - + Bob (Top Field First) Bob (頂部優先) - + Bob (Bottom Field First) Bob (底部優先) - + Blend (Top Field First, Half FPS) 混合 (頂部優先, 半數 FPS) - + Blend (Bottom Field First, Half FPS) 混合 (底部優先, 半數 FPS) - + Adaptive (Top Field First) 自適應 (頂部區域優先) - + Adaptive (Bottom Field First) 自適應 (底部區域優先) - + Native (PS2) 原生 (PS2) - + Nearest 最近似 - + Bilinear (Forced) 雙線性 (強制) - + Bilinear (PS2) 雙線性 (PS2) - + Bilinear (Forced excluding sprite) 雙線性 (強制除活動塊外) - + Off (None) 關 (無) - + Trilinear (PS2) 三線性 (PS2) - + Trilinear (Forced) 三線性 (強制) - + Scaled 縮放 - + Unscaled (Default) 不縮放 (預設) - + Minimum 最小 - + Basic (Recommended) 基礎 (推薦) - + Medium 中等 - + High - + Full (Slow) 完全 (慢) - + Maximum (Very Slow) 最大 (非常慢) - + Off (Default) 關 (預設) - + 2x 2倍 - + 4x 4倍 - + 8x 8倍 - + 16x 16倍 - + Partial 部分 - + Full (Hash Cache) 完全 (雜湊快取) - + Force Disabled 強制關閉 - + Force Enabled 強制開啟 - + Accurate (Recommended) 精確 (推薦) - + Disable Readbacks (Synchronize GS Thread) 關閉回讀 (同步 GS 執行緒) - + Unsynchronized (Non-Deterministic) 不同步 (不確定性) - + Disabled (Ignore Transfers) 關閉 (忽略傳輸) - + Screen Resolution 螢幕解析度 - + Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) - + Load/Save State Load/Save State - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection Pause On Controller Disconnection - + + Use Save State Selector + Use Save State Selector + + + SDL DualSense Player LED SDL DualSense Player LED - + Press To Toggle Press To Toggle - + Deadzone Deadzone - + Full Boot Full Boot - + Achievement Notifications Achievement Notifications - + Leaderboard Notifications Leaderboard Notifications - + Enable In-Game Overlays Enable In-Game Overlays - + Encore Mode Encore Mode - + Spectator Mode 觀察者模式 - + PNG PNG - + - - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames {} Frames - + No Deinterlacing No Deinterlacing - + Force 32bit Force 32bit - + JPEG JPEG - + 0 (Disabled) 0 (關閉) - + 1 (64 Max Width) 1 (64 最大寬度) - + 2 (128 Max Width) 2 (128 最大寬度) - + 3 (192 Max Width) 3 (192 最大寬度) - + 4 (256 Max Width) 4 (256 最大寬度) - + 5 (320 Max Width) 5 (320 最大寬度) - + 6 (384 Max Width) 6 (384 最大寬度) - + 7 (448 Max Width) 7 (448 最大寬度) - + 8 (512 Max Width) 8 (512 最大寬度) - + 9 (576 Max Width) 9 (576 最大寬度) - + 10 (640 Max Width) 10 (640 最大寬度) - + Sprites Only 僅活動塊 - + Sprites/Triangles 活動塊/三角形 - + Blended Sprites/Triangles 繫結的活動塊/三角形 - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激進) - + Inside Target 在目標內部 - + Merge Targets 合併目標 - + Normal (Vertex) 普通 (頂點) - + Special (Texture) 特殊 (紋理) - + Special (Texture - Aggressive) 特殊 (紋理 - 激進) - + Align To Native Align To Native - + Half 一半 - + Force Bilinear 強制雙線性 - + Force Nearest 強制最鄰近 - + Disabled (Default) 關閉 (預設) - + Enabled (Sprites Only) 開啟 (僅活動塊) - + Enabled (All Primitives) 開啟 (所有元素) - + None (Default) 無 (預設) - + Sharpen Only (Internal Resolution) 僅銳化 (內部解析度) - + Sharpen and Resize (Display Resolution) 銳化並調整大小 (顯示解析度) - + Scanline Filter 掃瞄線濾鏡 - + Diagonal Filter 對角線濾鏡 - + Triangular Filter 三角濾鏡 - + Wave Filter 波形濾鏡 - + Lottes CRT 樂天 CRT - + 4xRGSS 4xRGSS - + NxAGSS NxAGSS - + Uncompressed 未壓縮 - + LZMA (xz) LZMA (xz) - + Zstandard (zst) Zstandard (zst) - + PS2 (8MB) PS2 (8MB) - + PS2 (16MB) PS2 (16MB) - + PS2 (32MB) PS2 (32MB) - + PS2 (64MB) PS2 (64MB) - + PS1 PS1 - + Negative Negative - + Positive Positive - + Chop/Zero (Default) - Chop/Zero (Default) + 捨去 / 零 (預設) - + Game Grid 遊戲網格 - + Game List 遊戲列表 - + Game List Settings 遊戲列表設定 - + Type 型別 - + Serial 序列號 - + Title 標題 - + File Title 檔案標題 - + CRC CRC - + Time Played 已遊玩時間 - + Last Played 最後遊戲時間 - + Size 大小 - + Select Disc Image 選擇光碟映像 - + Select Disc Drive 選擇光碟驅動器 - + Start File 啟動檔案 - + Start BIOS 啟動 BIOS - + Start Disc 啟動光碟 - + Exit 退出 - + Set Input Binding 設定輸入繫結 - + Region 區域 - + Compatibility Rating 相容性等級 - + Path 路徑 - + Disc Path 光碟路徑 - + Select Disc Path 選擇光碟路徑 - + Copy Settings 複製設定 - + Clear Settings 清除設定 - + Inhibit Screensaver 禁用螢幕保護程式 - + Enable Discord Presence Enable Discord Presence - + Pause On Start 啟動時暫停 - + Pause On Focus Loss 丟失焦點時暫停 - + Pause On Menu 菜單中暫停 - + Confirm Shutdown 確認退出 - + Save State On Shutdown 關閉時儲存即時存檔 - + Use Light Theme 使用淺色主題 - + Start Fullscreen 啟動全螢幕 - + Double-Click Toggles Fullscreen 雙擊切換全螢幕 - + Hide Cursor In Fullscreen 全屏模式下隱藏游標 - + OSD Scale OSD 比例 - + Show Messages 顯示訊息 - + Show Speed 顯示速度 - + Show FPS 顯示 FPS - + Show CPU Usage 顯示 CPU 佔用率 - + Show GPU Usage 顯示 GPU 佔用率 - + Show Resolution 顯示解析度 - + Show GS Statistics 顯示 GS 統計 - + Show Status Indicators 顯示狀態指示器 - + Show Settings 顯示設定 - + Show Inputs 顯示輸入 - + Warn About Unsafe Settings 警告不安全的設定 - + Reset Settings 重置設定 - + Change Search Directory 更改搜索目錄 - + Fast Boot 快速引導 - + Output Volume 輸出音量 - + Memory Card Directory 記憶卡目錄 - + Folder Memory Card Filter 資料夾記憶卡篩選器 - + Create 建立 - + Cancel 取消 - + Load Profile 載入方案 - + Save Profile 儲存方案 - + Enable SDL Input Source 開啟 SDL 輸入源 - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense 增強模式 - + SDL Raw Input SDL Raw 輸入 - + Enable XInput Input Source 開啟 XInput 輸入源 - + Enable Console Port 1 Multitap 開啟主機埠 1 多分插 - + Enable Console Port 2 Multitap 開啟主機埠 2 多分插 - + Controller Port {}{} 控制器埠 {}{} - + Controller Port {} 控制器埠 {} - + Controller Type 控制器型別 - + Automatic Mapping 自動對映 - + Controller Port {}{} Macros 控制器埠 {}{} 宏 - + Controller Port {} Macros 控制器埠 {{} 宏 - + Macro Button {} 宏按鈕 {} - + Buttons 按鈕 - + Frequency 頻率 - + Pressure 壓敏 - + Controller Port {}{} Settings 控制器埠 {}{} 設定 - + Controller Port {} Settings 控制器埠 {} 設定 - + USB Port {} USB 埠 {} - + Device Type 裝置型別 - + Device Subtype 裝置子型別 - + {} Bindings {} 條繫結 - + Clear Bindings 清除繫結 - + {} Settings {} 個設定 - + Cache Directory 快取目錄 - + Covers Directory 封面目錄 - + Snapshots Directory 快照目錄 - + Save States Directory 即時存檔目錄 - + Game Settings Directory 遊戲設定目錄 - + Input Profile Directory 輸入方案目錄 - + Cheats Directory 作弊目錄 - + Patches Directory 補丁目錄 - + Texture Replacements Directory 紋理替換目錄 - + Video Dumping Directory 視訊轉儲目錄 - + Resume Game 繼續遊戲 - + Toggle Frame Limit 切換整數限制 - + Game Properties 遊戲屬性 - + Achievements 成就 - + Save Screenshot 儲存截圖 - + Switch To Software Renderer 切換到軟體渲染器 - + Switch To Hardware Renderer 切換到硬體渲染器 - + Change Disc 更換光碟 - + Close Game 關閉遊戲 - + Exit Without Saving 退出不存檔 - + Back To Pause Menu 返回到暫停菜單 - + Exit And Save State 退出並即時存檔 - + Leaderboards 排行榜 - + Delete Save 刪除存檔 - + Close Menu 關閉菜單 - + Delete State 刪除即時存檔 - + Default Boot 預設引導 - + Reset Play Time 重置遊戲時間 - + Add Search Directory 新增搜索目錄 - + Open in File Browser 在檔案瀏覽器中打開 - + Disable Subdirectory Scanning 關閉子目錄搜索 - + Enable Subdirectory Scanning 開啟子目錄搜索 - + Remove From List 從列表中移除 - + Default View 預設檢視 - + Sort By 排序方式 - + Sort Reversed 反轉排序 - + Scan For New Games 搜索新遊戲 - + Rescan All Games 重新掃瞄所有遊戲 - + Website 網站 - + Support Forums 支援論壇 - + GitHub Repository GitHub 儲存庫 - + License 許可 - + Close 關閉 - + RAIntegration is being used instead of the built-in achievements implementation. RAIntegration 被用於替代內建的成就實現。 - + Enable Achievements 開啟成就 - + Hardcore Mode 硬核模式 - + Sound Effects 聲音效果 - + Test Unofficial Achievements 測試非官方成就 - + Username: {} 使用者名稱: {} - + Login token generated on {} 登錄憑據產生于{} - + Logout 註銷 - + Not Logged In 未登錄 - + Login 登錄 - + Game: {0} ({1}) 遊戲: {0} ({1}) - + Rich presence inactive or unsupported. 未啟用富線上狀態或不支援。 - + Game not loaded or no RetroAchievements available. 未載入遊戲或無 RetroAchievements 可用。 - + Card Enabled 開啟卡帶 - + Card Name 卡帶名稱 - + Eject Card 彈出卡帶 @@ -10344,7 +10403,7 @@ Please see our official documentation for more information. Search... - Search... + 搜索... @@ -10447,7 +10506,7 @@ graphical quality, but this will increase system requirements. Game Fixes - Game Fixes + 遊戲修正 @@ -10693,12 +10752,12 @@ graphical quality, but this will increase system requirements. PS2 Disc - PS2 Disc + PS2 光碟 PS1 Disc - PS1 Disc + PS1 光碟 @@ -10708,27 +10767,27 @@ graphical quality, but this will increase system requirements. Other - Other + 其它 Unknown - Unknown + 未知 Nothing - Nothing + Intro - Intro + 介紹 Menu - Menu + 選單 @@ -10738,12 +10797,12 @@ graphical quality, but this will increase system requirements. Playable - Playable + 可玩 Perfect - Perfect + 完美 @@ -11067,32 +11126,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. - + + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + <html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html> + + + All CRCs All CRCs - + Reload Patches 過載補丁 - + Show Patches For All CRCs Show Patches For All CRCs - + Checked Checked - + Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. - + There are no patches available for this game. 沒有此遊戲可用的補丁。 @@ -11568,11 +11637,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - - + + + + + Off (Default) 關 (預設) @@ -11582,10 +11651,10 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Automatic (Default) 自動 (預設) @@ -11652,7 +11721,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. 雙線性 (平滑) @@ -11718,29 +11787,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets 螢幕偏移 - + Show Overscan 顯示過掃瞄 - - - Enable Widescreen Patches - 開啟寬屏補丁 - - - - Enable No-Interlacing Patches - 開啟反隔行掃瞄補丁 - - + Anti-Blur 反模糊 @@ -11751,7 +11810,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset 關閉隔行掃瞄偏移 @@ -11761,18 +11820,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 截圖尺寸: - + Screen Resolution 螢幕解析度 - + Internal Resolution 內部解析度 - + PNG PNG @@ -11824,7 +11883,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) 雙線性 (PS2) @@ -11871,7 +11930,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 不縮放 (預設) @@ -11887,7 +11946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 基礎 (推薦) @@ -11923,7 +11982,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) 完全 (雜湊快取) @@ -11939,31 +11998,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Depth Conversion Disable Depth Conversion - + GPU Palette Conversion GPU 調色板轉換 - + Manual Hardware Renderer Fixes 手動硬體渲染器修復 - + Spin GPU During Readbacks 在回讀期間保持 GPU 執行 - + Spin CPU During Readbacks 在回讀期間保持 CPU 執行 @@ -11975,15 +12034,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping 紋理貼圖 - - + + Auto Flush 自動清理 @@ -12011,8 +12070,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + 0 (Disabled) 0 (Disabled) 0 (關閉) @@ -12069,18 +12128,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Safe Features 關閉安全功能 - + Preload Frame Data 預載幀數據 - + Texture Inside RT 紋理內部 RT @@ -12179,13 +12238,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite 合併活動快 - + Align Sprite 排列活動塊 @@ -12199,16 +12258,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne No Deinterlacing No Deinterlacing - - - Apply Widescreen Patches - Apply Widescreen Patches - - - - Apply No-Interlacing Patches - Apply No-Interlacing Patches - Window Resolution (Aspect Corrected) @@ -12281,25 +12330,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Partial Source Invalidation 禁用部分源無效 - + Read Targets When Closing 關閉時讀取目標 - + Estimate Texture Region 估計紋理區域 - + Disable Render Fixes 關閉渲染器修復 @@ -12310,7 +12359,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled Palette Texture Draws 未縮放的調色板紋理繪製 @@ -12369,25 +12418,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures 轉儲紋理 - + Dump Mipmaps 轉儲紋理貼圖 - + Dump FMV Textures 轉儲 FMV 紋理 - + Load Textures 載入紋理 @@ -12397,6 +12446,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Native (10:7) Native (10:7) + + + Apply Widescreen Patches + Apply Widescreen Patches + + + + Apply No-Interlacing Patches + Apply No-Interlacing Patches + Native Scaling @@ -12414,13 +12473,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Force Even Sprite Position Force Even Sprite Position - + Precache Textures 預快取紋理 @@ -12443,8 +12502,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) 無 (預設) @@ -12465,7 +12524,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA FXAA @@ -12517,7 +12576,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost 陰影增強 @@ -12532,7 +12591,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 對比度: - + Saturation 飽和度 @@ -12553,50 +12612,50 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators 顯示指示器 - + Show Resolution 顯示解析度 - + Show Inputs 顯示輸入 - + Show GPU Usage 顯示 GPU 佔用率 - + Show Settings 顯示設定 - + Show FPS 顯示 FPS - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation - + Extended Upscaling Multipliers Extended Upscaling Multipliers @@ -12612,13 +12671,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics 顯示統計資訊 - + Asynchronous Texture Loading Asynchronous Texture Loading @@ -12629,13 +12688,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show CPU Usage 顯示 CPU 佔用率 - + Warn About Unsafe Settings 警告不安全的設定 @@ -12661,7 +12720,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Left (Default) Left (Default) @@ -12672,43 +12731,43 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Right (Default) Right (Default) - + Show Frame Times Show Frame Times - + Show PCSX2 Version Show PCSX2 Version - + Show Hardware Info Show Hardware Info - + Show Input Recording Status Show Input Recording Status - + Show Video Capture Status Show Video Capture Status - + Show VPS Show VPS @@ -12817,19 +12876,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) Zstandard (zst) - + Skip Presenting Duplicate Frames 跳過顯示重複幀 - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -12882,7 +12941,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Show Speed Percentages 顯示速度百分比 @@ -12892,1214 +12951,1214 @@ Swap chain: see Microsoft's Terminology Portal. 關閉幀緩衝獲取 - + Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 - + Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 - + OpenGL Graphics backend/engine type. Leave as-is. OpenGL - + Vulkan Graphics backend/engine type. Leave as-is. Vulkan - + Metal Graphics backend/engine type. Leave as-is. Metal - + Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. 軟體 - + Null Null here means that this is a graphics backend that will show nothing. - + 2x - 2x + 2倍 - + 4x - 4x + 4倍 - + 8x - 8x + 8倍 - + 16x - 16x + 16倍 - - - - + + + + Use Global Setting [%1] 使用全域性設定 [%1] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - - - - - - - - + + + + + + + + + + - - - - - - + + + + + + + + + + + Unchecked 未選中 - + + Enable Widescreen Patches + Enable Widescreen Patches + + + Automatically loads and applies widescreen patches on game start. Can cause issues. - 遊戲開始時自動載入和應用寬屏補丁。可能會導致問題。 + Automatically loads and applies widescreen patches on game start. Can cause issues. - + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - 在遊戲開始時自動載入和應用非隔行掃瞄補丁。可能會導致問題。 + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. 關閉隔行掃瞄偏移這在某些情況下可能會減少模糊。 - + Bilinear Filtering 雙線性過濾 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 啟用雙線性后處理過濾器。使顯示在螢幕上的畫面整體更加平滑。更正了畫素之間的位置。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 啟用根據遊戲要求定位螢幕的 PCRTC 偏移量。適用於某些遊戲如 Wapout Fusion 的螢幕抖動效果,但可能會使圖片變得模糊。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 - + FMV Aspect Ratio Override FMV Aspect Ratio Override - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. 控制 GS 混合單元模擬的精度級別。<br>設定越高,著色器中模擬的混合越準確,速度損失就越大。<br>請注意與 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。 - + Software Rendering Threads Software Rendering Threads - + CPU Sprite Render Size CPU Sprite Render Size - + Software CLUT Render 軟體 Clut 渲染 - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. 此選項會關閉指定的遊戲渲染器修復。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 預設情況下,紋理快取處理部分失效。不幸的是以 CPU 為基礎的計算成本非常高。這種 hack 將部分失效替換為紋理的完全刪除用來減少 CPU 負載。這對 Snowblind 引擎遊戲很有幫助。 - + Framebuffer Conversion 幀緩衝區轉換 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. 在 CPU 而不是 GPU 上轉換 4 位和 8 位幀緩衝區。幫助哈利波特和特技演員遊戲。它對效能有很大的影響。 - - + + Disabled 關閉 - - Remove Unsupported Settings - Remove Unsupported Settings - - - - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - - - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. 關閉時將紋理快取中的所有目標重新整理回本地記憶體。可以防止在即時存檔或切換渲染器時丟失圖形效果,但也可能導致圖形損壞。 - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 修正了在 Namco 遊戲中升格(垂直線)的問題,如皇牌空戰、鐵拳、刀魂等。 - + Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. - Adjusts brightness. 50 is normal. + 調節亮度。50 為普通。 - + Adjusts contrast. 50 is normal. - Adjusts contrast. 50 is normal. + 調節對比度。50 為普通。 - + Adjusts saturation. 50 is normal. - Adjusts saturation. 50 is normal. + 調節飽和度。50 為普通。 - + Scales the size of the onscreen OSD from 50% to 500%. 將螢幕 OSD 的大小從 50% 調整為 500%。 - + OSD Messages Position OSD Messages Position - + OSD Statistics Position OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 顯示如暫停、加速、快進和慢動作等模擬狀態的 OSD 圖示指示器。 - + Displays various settings and the current values of those settings, useful for debugging. 顯示各種設定以及這些設定的當前值,這對除錯很有用。 - + Displays a graph showing the average frametimes. 顯示一個表示平均幀時間的圖表。 - + Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. - + Video Codec Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Format Video Format - + Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Video Bitrate Video Bitrate - + 6000 kbps 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. - + Extra Video Arguments Extra Video Arguments - + Audio Codec Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate Audio Bitrate - + Enable Extra Audio Arguments Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments Extra Audio Arguments - + Allow Exclusive Fullscreen 允許獨佔全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 替代驅動程式的規則以啟用獨佔全屏或直接翻轉/掃瞄。<br>禁用獨佔全屏可能會使得認為切換以及覆蓋更加流暢,但會增加輸入延遲。 - + 1.25x Native (~450px) 1.25x Native (~450px) - + 1.5x Native (~540px) 1.5x Native (~540px) - + 1.75x Native (~630px) 1.75x Native (~630px) - + 2x Native (~720px/HD) 2x Native (~720px/HD) - + 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) - + 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) - + 3.5x Native (~1260px) 3.5x Native (~1260px) - + 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) 13x Native (~4680px) - + 14x Native (~5040px) 14x Native (~5040px) - + 15x Native (~5400px) 15x Native (~5400px) - + 16x Native (~5760px) 16x Native (~5760px) - + 17x Native (~6120px) 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) 19x Native (~6840px) - + 20x Native (~7200px) 20x Native (~7200px) - + 21x Native (~7560px) 21x Native (~7560px) - + 22x Native (~7920px) 22x Native (~7920px) - + 23x Native (~8280px) 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) 25x Native (~9000px) - - + + %1x Native %1x Native - - - - - - - - - + + + + + + + + + Checked 選中 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 - + Integer Scaling 整數倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 - + Aspect Ratio 高寬比 - + Auto Standard (4:3/3:2 Progressive) 自動標準 (4:3/3:2 逐行) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. 更改用於將主機的輸出顯示到螢幕上的高寬比。預設的是自動標準(4:3/3:2 逐行) 它會自動調整寬高比來匹配遊戲在那個時代的典型電視上的顯示方式。 - + Deinterlacing 反交錯 - + Screenshot Size 截圖尺寸 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 確定儲存螢幕截圖的解析度。內部解析度以檔案大小為代價保留了更多細節。 - + Screenshot Format 截圖格式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 選擇將用於儲存螢幕截圖的格式。JPEG 會產生較小的檔案,但會丟失細節。 - + Screenshot Quality 截圖質量 - - + + 50% - 50% + 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 選擇螢幕截圖壓縮的質量。值越高可以為 JPEG 保留更多細節並減小 PNG 的檔案大小。 - - + + 100% - 100% + 100% - + Vertical Stretch 垂直拉伸 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 拉伸 (&lt; 100%) 或收縮 (&gt; 100%) 顯示的垂直部分。 - + Fullscreen Mode 全屏模式 - - - + + + Borderless Fullscreen 無邊框全螢幕 - + Chooses the fullscreen resolution and frequency. 選擇全屏解析度和頻率。 - + Left - - - - + + + + 0px 0px - + Changes the number of pixels cropped from the left side of the display. 更改從顯示屏左側裁剪的畫素數。 - + Top - + Changes the number of pixels cropped from the top of the display. 更改從顯示屏頂端裁剪的畫素數。 - + Right - + Changes the number of pixels cropped from the right side of the display. 更改從顯示屏右側裁剪的畫素數。 - + Bottom - + Changes the number of pixels cropped from the bottom of the display. 更改從顯示屏底部裁剪的畫素數。 - - + + Native (PS2) (Default) 原生 (PS2) (預設) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 控制渲染遊戲的解析度。高解析度可能會影響較舊或較低端 GPU 的效能。<br>非本機解析度可能會在某些遊戲中導致輕微的圖形問題。<br>FMV解析度將保持不變,因為視訊檔案是預先渲染的。 - + Texture Filtering 紋理過濾 - + Trilinear Filtering 三線性過濾 - + Anisotropic Filtering 各意向性過濾 - + Reduces texture aliasing at extreme viewing angles. 減少極端視角下的紋理鋸齒。 - + Dithering 抖動 - + Blending Accuracy 混合精確性 - + Texture Preloading 預載入紋理 - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. 一次上載整個紋理而不是小塊,儘可能避免多餘的上載。提高了大多數遊戲的效能,但在少數情況下會導致降速。 - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 開啟時 GPU 會轉換顏色貼圖紋理,否則 CPU 會。這是 GPU 和 CPU 之間的權衡。 - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 啟用此選項后您可以更改渲染器並升級遊戲的修復。但是如果您已啟用此選項,您將禁用自動設定並可以通過取消選中此選項來重新啟用自動設定。 - + 2 threads 2 執行緒 - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. 當幀緩衝區也是輸入紋理時強制簡易重新整理。修正了一些處理效果如 JAK 系列中的陰影和 GTA:SA 中的光線傳遞。 - + Enables mipmapping, which some games require to render correctly. 啟用紋理貼圖,某些遊戲需要正確渲染紋理貼圖。 - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT GPU Target CLUT - + Skipdraw Range Start 跳過描繪範圍開始 - - - - + + + + 0 - 0 + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 完全跳過繪製表面,從左側框中的表面一直到右側框中指定的表面。 - + Skipdraw Range End 跳過描繪範圍結束 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. 此選項禁用多個安全功能。禁用精確的未縮放的點和線渲染這可以改善異度傳說遊戲。禁用要在 CPU上 完成的精確 GS 記憶體清除,並讓 GPU 處理它,這可以改善王國之心遊戲。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset 半畫素偏移 - + Might fix some misaligned fog, bloom, or blend effect. 可能會修復一些未對齊的霧、光暈或混合效果。 - + Round Sprite 活動塊環繞 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 修復了縮放時 2D 活動塊紋理的採樣。修正了類似魔塔大陸等遊戲升格時活動塊中的線條。半選項適用於扁平活動塊,完整選項適用於所有活動塊。 - + Texture Offsets X 紋理偏移 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV紋理座標的偏移。修復了一些奇怪的紋理問題也可能修復了一些后處理對齊。 - + Texture Offsets Y 紋理偏移 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 - + Bilinear Upscale 雙線性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 將后處理的多個鋪裝活動塊替換為單個胖活動塊。它減少了各種升格后的線條。 - + Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 對比度自適應銳化 - + Sharpness 銳化 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 允許調整飽和度、對比度和亮度。亮度、飽和度和對比度的值預設為 50。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. 應用 FXAA 抗鋸齒演算法來提高遊戲的影象質量。 - + Brightness 明亮 - - - + + + 50 - 50 + 50 - + Contrast 對比度 - + TV Shader TV 著色器 - + Applies a shader which replicates the visual effects of different styles of television set. 應用可復現多種不同電視視覺效果的著色器。 - + OSD Scale OSD 比例 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在螢幕的右上角顯示遊戲的內部幀速率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - + Shows the resolution of the game in the top-right corner of the display. 在螢幕的右上角顯示遊戲的解析度。 - + Shows host's CPU utilization. 顯示主機的 CPU 佔用率。 - + Shows host's GPU utilization. 顯示主機的 GPU 佔用率。 - + Shows counters for internal graphical utilization, useful for debugging. 顯示用於內部圖形使用的計數器,對除錯很有用。 - + Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. Shows the currently active video capture status. - + Shows the currently active input recording status. Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. 當設定可能破壞遊戲時顯示警告。 - - + + Leave It Blank 請留空它 - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. Sets the audio bitrate to be used. - + 160 kbps 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression GS 轉儲壓縮 - + Change the compression algorithm used when creating a GS dump. 更改建立 GS 轉儲時使用的壓縮演算法。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 使用 Direct3D 11 渲染器時使用 blit 演示模型而不是翻轉。這通常會導致效能降低,但對於某些流應用程式或在某些系統上取消幀速率上限可能是必需的。 - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device Enable Debug Device - + Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. - + GS Download Mode GS 下載模式 - + Accurate 精確 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. 跳過 GS 執行緒和主機 GPU 進行 GS 下載的同步。可能會在速度較慢的系統上大幅提升速度,但代價是許多損壞的圖形效果。如果遊戲被破壞並且您啟用了此選項,請先禁用它。 - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. 預設 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14107,10 +14166,10 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format - Default + 預設 @@ -14211,7 +14270,7 @@ Swap chain: see Microsoft's Terminology Portal. Off - Off + @@ -14324,254 +14383,254 @@ Swap chain: see Microsoft's Terminology Portal. 在位置 {} 沒找到即時存檔。 - - - + + - - - - + + + + - + + System 系統 - + Open Pause Menu 打開暫停菜單 - + Open Achievements List 打開成就列表 - + Open Leaderboards List 打開排行榜列表 - + Toggle Pause 切換暫停 - + Toggle Fullscreen 切換全屏 - + Toggle Frame Limit 切換整數限制 - + Toggle Turbo / Fast Forward 切換加速 / 快進 - + Toggle Slow Motion 切換慢動作 - + Turbo / Fast Forward (Hold) 加速/快進(保持) - + Increase Target Speed 增加目標速度 - + Decrease Target Speed 降低目標速度 - + Increase Volume 增大音量 - + Decrease Volume 減小音量 - + Toggle Mute 切換靜音 - + Frame Advance 幀步進 - + Shut Down Virtual Machine 關閉虛擬機器 - + Reset Virtual Machine 重置虛擬機器 - + Toggle Input Recording Mode 切換輸入錄製模式 - - + + Save States 即時存檔 - + Select Previous Save Slot 選擇上一個即時存檔位置 - + Select Next Save Slot 選擇下一個即時存檔位置 - + Save State To Selected Slot 儲存即時存檔到選定的位置 - + Load State From Selected Slot 從選定的位置載入即時存檔 - + Save State and Select Next Slot Save State and Select Next Slot - + Select Next Slot and Save State Select Next Slot and Save State - + Save State To Slot 1 儲存即時存檔到位置 1 - + Load State From Slot 1 從位置 1 載入即時存檔 - + Save State To Slot 2 儲存即時存檔到位置 2 - + Load State From Slot 2 從位置 2 載入即時存檔 - + Save State To Slot 3 儲存即時存檔到位置 3 - + Load State From Slot 3 從位置 3 載入即時存檔 - + Save State To Slot 4 儲存即時存檔到位置 4 - + Load State From Slot 4 從位置 4 載入即時存檔 - + Save State To Slot 5 儲存即時存檔到位置 5 - + Load State From Slot 5 從位置 5 載入即時存檔 - + Save State To Slot 6 儲存即時存檔到位置 6 - + Load State From Slot 6 從位置 6 載入即時存檔 - + Save State To Slot 7 儲存即時存檔到位置 7 - + Load State From Slot 7 從位置 7 載入即時存檔 - + Save State To Slot 8 儲存即時存檔到位置 8 - + Load State From Slot 8 從位置 8 載入即時存檔 - + Save State To Slot 9 儲存即時存檔到位置 9 - + Load State From Slot 9 從位置 9 載入即時存檔 - + Save State To Slot 10 儲存即時存檔到位置 10 - + Load State From Slot 10 從位置 10 載入即時存檔 @@ -14626,7 +14685,7 @@ Swap chain: see Microsoft's Terminology Portal. Save - Save + 保存 @@ -14641,7 +14700,7 @@ Swap chain: see Microsoft's Terminology Portal. Close Menu - Close Menu + 關閉菜單 @@ -14681,7 +14740,7 @@ Swap chain: see Microsoft's Terminology Portal. 100% - 100% + 100% @@ -14878,42 +14937,42 @@ Right click to clear binding Cross - Cross + × Square - Square + Triangle - Triangle + Circle - Circle + L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 @@ -14923,22 +14982,22 @@ Right click to clear binding L3 - L3 + L3 R3 - R3 + R3 Select - Select + 選擇 Start - Start + 開始 (Start) @@ -15440,7 +15499,7 @@ Right click to clear binding PCSX2 - PCSX2 + PCSX2 @@ -15448,594 +15507,608 @@ Right click to clear binding 系統(&S) - - - + + Change Disc 更換光碟 - - + Load State 載入即時存檔 - - Save State - 儲存即時存檔 - - - + S&ettings 設定(&E) - + &Help 幫助(&H) - + &Debug 除錯(&D) - - Switch Renderer - 切換渲染器 - - - + &View 檢視(&V) - + &Window Size 視窗大小(&W) - + &Tools 工具(&T) - - Input Recording - 錄製輸入 - - - + Toolbar 工具欄 - + Start &File... 啟動檔案(&F)... - - Start &Disc... - 啟動光碟(&D)... - - - + Start &BIOS 啟動 &BIOS - + &Scan For New Games 掃瞄新遊戲(&S) - + &Rescan All Games 重新掃瞄所有遊戲(&R) - + Shut &Down 關機(&D) - + Shut Down &Without Saving 關閉並不儲存(&W) - + &Reset 重啟(&R) - + &Pause 暫停(&P) - + E&xit 退出(&X) - + &BIOS &BIOS - - Emulation - 模擬 - - - + &Controllers 控制器(&C) - + &Hotkeys 熱鍵(&H) - + &Graphics 圖形(&G) - - A&chievements - 成就(&C) - - - + &Post-Processing Settings... 前置處理設定(&P)... - - Fullscreen - 全螢幕 - - - + Resolution Scale 解析度比例 - + &GitHub Repository... &GitHub 儲存庫... - + Support &Forums... 支援論壇(&F)... - + &Discord Server... &Discord 伺服器... - + Check for &Updates... 檢查更新(&U)... - + About &Qt... 關於 &Qt... - + &About PCSX2... 關於 PCSX2(&A)... - + Fullscreen In Toolbar 全螢幕 - + Change Disc... In Toolbar 更換光碟... - + &Audio 音訊(&A) - - Game List - 遊戲列表 - - - - Interface - 界面 - - - - Add Game Directory... - 新增遊戲目錄... - - - - &Settings - 設定(&S) - - - - From File... - 來自檔案... - - - - From Device... - 來自裝置... - - - - From Game List... - 來自遊戲列表... - - - - Remove Disc - 移除光碟 - - - + Global State 全域性狀態 - + &Screenshot 截圖(&S) - + Start File In Toolbar 啟動檔案 - + + &Change Disc + &Change Disc + + + + &Load State + &Load State + + + + Sa&ve State + Sa&ve State + + + + Setti&ngs + Setti&ngs + + + + &Switch Renderer + &Switch Renderer + + + + &Input Recording + &Input Recording + + + + Start D&isc... + Start D&isc... + + + Start Disc In Toolbar 啟動光碟 - + Start BIOS In Toolbar 啟動 BIOS - + Shut Down In Toolbar 關機 - + Reset In Toolbar 重置 - + Pause In Toolbar 暫停 - + Load State In Toolbar 載入即時存檔 - + Save State In Toolbar 儲存即時存檔 - + + &Emulation + &Emulation + + + Controllers In Toolbar 控制器 - + + Achie&vements + Achie&vements + + + + &Fullscreen + &Fullscreen + + + + &Interface + &Interface + + + + Add Game &Directory... + Add Game &Directory... + + + Settings In Toolbar 設定 - + + &From File... + &From File... + + + + From &Device... + From &Device... + + + + From &Game List... + From &Game List... + + + + &Remove Disc + &Remove Disc + + + Screenshot In Toolbar 截圖 - + &Memory Cards 記憶卡(&M) - + &Network && HDD 網路與硬碟(&N) - + &Folders 資料夾(&F) - + &Toolbar 工具欄(&T) - - Lock Toolbar - 鎖定工具欄 + + Show Titl&es (Grid View) + Show Titl&es (Grid View) - + + &Open Data Directory... + &Open Data Directory... + + + + &Toggle Software Rendering + &Toggle Software Rendering + + + + &Open Debugger + &Open Debugger + + + + &Reload Cheats/Patches + &Reload Cheats/Patches + + + + E&nable System Console + E&nable System Console + + + + Enable &Debug Console + Enable &Debug Console + + + + Enable &Log Window + Enable &Log Window + + + + Enable &Verbose Logging + Enable &Verbose Logging + + + + Enable EE Console &Logging + Enable EE Console &Logging + + + + Enable &IOP Console Logging + Enable &IOP Console Logging + + + + Save Single Frame &GS Dump + Save Single Frame &GS Dump + + + + &New + This section refers to the Input Recording submenu. + &New + + + + &Play + This section refers to the Input Recording submenu. + &Play + + + + &Stop + This section refers to the Input Recording submenu. + &Stop + + + + &Controller Logs + &Controller Logs + + + + &Input Recording Logs + &Input Recording Logs + + + + Enable &CDVD Read Logging + Enable &CDVD Read Logging + + + + Save CDVD &Block Dump + Save CDVD &Block Dump + + + + &Enable Log Timestamps + &Enable Log Timestamps + + + + Start Big Picture &Mode + Start Big Picture &Mode + + + + &Cover Downloader... + &Cover Downloader... + + + + &Show Advanced Settings + &Show Advanced Settings + + + + &Recording Viewer + &Recording Viewer + + + + &Video Capture + &Video Capture + + + + &Edit Cheats... + &Edit Cheats... + + + + Edit &Patches... + Edit &Patches... + + + &Status Bar 狀態列(&S) - - Verbose Status - 詳細狀態 - - - + + Game &List 遊戲列表(&L) - + + Loc&k Toolbar + Loc&k Toolbar + + + + &Verbose Status + &Verbose Status + + + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 系統顯示(&D) - + Game &Properties 遊戲屬性(&P) - + Game &Grid 遊戲網格(&G) - - Show Titles (Grid View) - 顯示標題 (網格檢視) - - - + Zoom &In (Grid View) 放大 (網格檢視)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 縮小 (網格檢視)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 重新整理封面 (網格檢視)(&C) - + Open Memory Card Directory... 打開記憶卡目錄... - - Open Data Directory... - 打開數據目錄... - - - - Toggle Software Rendering - 切換軟體渲染 - - - - Open Debugger - 打開偵錯程式 - - - - Reload Cheats/Patches - 過載修改/補丁 - - - - Enable System Console - 開啟系統控制檯 - - - - Enable Debug Console - Enable Debug Console - - - - Enable Log Window - Enable Log Window - - - - Enable Verbose Logging - 開啟詳細日誌 - - - - Enable EE Console Logging - 開啟 EE 控制檯日誌 - - - - Enable IOP Console Logging - 開啟 IOP 控制檯日誌 - - - - Save Single Frame GS Dump - 儲存單個 GS 幀轉儲 - - - - New - This section refers to the Input Recording submenu. - 新建 - - - - Play - This section refers to the Input Recording submenu. - 播放 - - - - Stop - This section refers to the Input Recording submenu. - 停止 - - - - Settings - This section refers to the Input Recording submenu. - 設定 - - - - + Input Recording Logs 錄製輸入日誌 - - Controller Logs - 控制器日誌 - - - + Enable &File Logging 開啟檔案日誌(&F) - - Enable CDVD Read Logging - 開啟 CDVD 讀取日誌 - - - - Save CDVD Block Dump - 儲存 CDVD 塊轉儲 - - - - Enable Log Timestamps - 開啟日誌時間戳 - - - - + Start Big Picture Mode 啟動大屏模式 - - + + Big Picture In Toolbar 大屏 - - Cover Downloader... - 封面下載器... - - - - + Show Advanced Settings 顯示高級設定 - - Recording Viewer - 錄像檢視器 - - - - + Video Capture 視訊捕獲 - - Edit Cheats... - 編輯作弊... - - - - Edit Patches... - 編輯補丁... - - - + Internal Resolution 內部解析度 - + %1x Scale %1x 比例 - + Select location to save block dump: 選擇儲存塊轉儲的位置: - + Do not show again 不再顯示 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -16048,297 +16121,297 @@ PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自 您確定要繼續嗎? - + %1 Files (*.%2) %1 檔案 (*.%2) - + WARNING: Memory Card Busy WARNING: Memory Card Busy - + Confirm Shutdown 確認退出 - + Are you sure you want to shut down the virtual machine? 您確實要關閉虛擬機器嗎? - + Save State For Resume 儲存狀態以繼續 - - - - - - + + + + + + Error 錯誤 - + You must select a disc to change discs. 您必須選擇一張需要更換光碟。 - + Properties... 屬性... - + Set Cover Image... 設定封面影象... - + Exclude From List 從列表中排除 - + Reset Play Time 重置遊戲時間 - + Check Wiki Page Check Wiki Page - + Default Boot 預設引導 - + Fast Boot 快速引導 - + Full Boot 完全引導 - + Boot and Debug 引導並除錯 - + Add Search Directory... 新增搜索目錄... - + Start File 啟動檔案 - + Start Disc 啟動光碟 - + Select Disc Image 選擇光碟映像 - + Updater Error 更新錯誤 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>對不起,您正在嘗試更新的 PCSX2 版本不是 GitHub 的官方版本。爲了防止不相容,自動更新程式只在官方版本上啟用。</p><p>要獲得官方版本,請從下面的鏈接下載:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 自動更新不支援目前的平臺。 - + Confirm File Creation 確認檔案建立 - + The pnach file '%1' does not currently exist. Do you want to create it? pnach 檔案 '%1' 目前不存在。您要建立它嗎? - + Failed to create '%1'. 建立 '%1' 失敗。 - + Theme Change Theme Change - + Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? - + Input Recording Failed Input Recording Failed - + Failed to create file: {} Failed to create file: {} - + Input Recording Files (*.p2m2) 輸入錄像檔案 (*.p2m2) - + Input Playback Failed Input Playback Failed - + Failed to open file: {} Failed to open file: {} - + Paused 暫停 - + Load State Failed 載入即時存檔失敗 - + Cannot load a save state without a running VM. 無法在沒有執行 VM 的情況下載入一個即時存檔。 - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? 如果不重置虛擬機器則無法載入新的 ELF。是否要立即重置該虛擬機器? - + Cannot change from game to GS dump without shutting down first. 如果不先關機就無法從遊戲更改到 GS 轉儲。 - + Failed to get window info from widget 從小部件獲取視窗資訊失敗 - + Stop Big Picture Mode 停止大屏模式 - + Exit Big Picture In Toolbar 退出大屏模式 - + Game Properties 遊戲屬性 - + Game properties is unavailable for the current game. 目前遊戲的遊戲屬性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Select disc drive: 選擇光碟驅動器: - + This save state does not exist. 此即時存檔不存在。 - + Select Cover Image 選擇封面影象 - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此遊戲的封面圖片已存在,您要替換它嗎? - + + - Copy Error 複製錯誤 - + Failed to remove existing cover '%1' 移除現存封面 '%1' 失敗 - + Failed to copy '%1' to '%2' 複製'%1' 到』%2『 失敗 - + Failed to remove '%1' 移除 '%1' 失敗 - - + + Confirm Reset 確認重置 - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. 您必須選擇與目前封面影象不同的檔案。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -16347,12 +16420,12 @@ This action cannot be undone. 此操作無法被撤銷。 - + Load Resume State 載入並繼續即時存檔 - + A resume save state was found for this game, saved at: %1. @@ -16365,89 +16438,89 @@ Do you want to load this state, or start from a fresh boot? 您是要載入此狀態,還是要重新啟動? - + Fresh Boot 重新啟動 - + Delete And Boot 刪除並重啟 - + Failed to delete save state file '%1'. 刪除即時存檔檔案 '%1'.失敗。 - + Load State File... 載入即時存檔檔案... - + Load From File... 從檔案載入... - - + + Select Save State File 選擇即時存檔檔案 - + Save States (*.p2s) 即時存檔 (*.p2s) - + Delete Save States... 刪除即時存檔... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) - + Undo Load State 撤銷載入即時存檔 - + Resume (%2) 繼續 (%2) - + Load Slot %1 (%2) 載入位置 %1 (%2) - - + + Delete Save States 刪除即時存檔 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16456,42 +16529,42 @@ The saves will not be recoverable. 存檔無法恢復。 - + %1 save states deleted. 已刪除 %1 即時存檔。 - + Save To File... 儲存到檔案... - + Empty - + Save Slot %1 (%2) 儲存到位置 %1 (%2) - + Confirm Disc Change 確認更改光碟 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交換光碟或啟動新映象(通過系統重置)? - + Swap Disc 交換光碟 - + Reset 重置 @@ -16508,31 +16581,31 @@ The saves will not be recoverable. Downloading Files - Downloading Files + 下載檔案中 MemoryCard - - + + Memory Card Creation Failed Memory Card Creation Failed - + Could not create the memory card: {} Could not create the memory card: {} - + Memory Card Read Failed Memory Card Read Failed - + Unable to access memory card: {} @@ -16549,28 +16622,33 @@ Close any other instances of PCSX2, or restart your computer. - - + + Memory Card '{}' was saved to storage. 記憶卡 '{}' 已被儲存到儲存裝置中。 - + Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} - + Memory Cards reinserted. 已重新插入記憶卡。 - + Force ejecting all Memory Cards. Reinserting in 1 second. 強制彈出所有記憶卡。在 1 秒後重新插入。 + + + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves. + MemoryCardConvertDialog @@ -17060,12 +17138,12 @@ This action cannot be reversed, and you will lose any saves on the card. Value - Value + 數值 Type - Type + 型別 @@ -17115,7 +17193,7 @@ This action cannot be reversed, and you will lose any saves on the card. Search - Search + 搜索 @@ -17166,7 +17244,7 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Start + 開始 @@ -17246,7 +17324,7 @@ This action cannot be reversed, and you will lose any saves on the card. Searching... - Searching... + 搜索中... @@ -17362,7 +17440,7 @@ This action cannot be reversed, and you will lose any saves on the card.Go To In Memory View - + Cannot Go To Cannot Go To @@ -18202,12 +18280,12 @@ Ejecting {3} and replacing it with {2}. Patch - + Failed to open {}. Built-in game patches are not available. 無法打開 {}。內建遊戲補丁不可用。 - + %n GameDB patches are active. OSD Message @@ -18215,7 +18293,7 @@ Ejecting {3} and replacing it with {2}. - + %n game patches are active. OSD Message @@ -18223,7 +18301,7 @@ Ejecting {3} and replacing it with {2}. - + %n cheat patches are active. OSD Message @@ -18231,7 +18309,7 @@ Ejecting {3} and replacing it with {2}. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 沒有找到 / 開啟作弊或補丁 (寬屏、相容性以及其它)。 @@ -18332,49 +18410,49 @@ Ejecting {3} and replacing it with {2}. QtHost - + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. - - + + Error - Error + 錯誤 - + An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} An error occurred while saving game settings: {} - + Controller {} connected. Controller {} connected. - + System paused because controller {} was disconnected. System paused because controller {} was disconnected. - + Controller {} disconnected. Controller {} disconnected. - + Cancel - Cancel + 取消 @@ -18382,7 +18460,7 @@ Ejecting {3} and replacing it with {2}. PCSX2 - PCSX2 + PCSX2 @@ -18505,7 +18583,7 @@ Ejecting {3} and replacing it with {2}. SaveState - + This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. @@ -18524,7 +18602,7 @@ If you have any unsaved progress on this save state, you can download the compat LABEL - LABEL + 標籤 @@ -18610,12 +18688,12 @@ Do you want to create this directory? PCSX2 Settings - PCSX2 Settings + PCSX2 設定 Restore Defaults - Restore Defaults + 還原預設 @@ -18625,12 +18703,12 @@ Do you want to create this directory? Clear Settings - Clear Settings + 清除設定 Close - Close + 關閉 @@ -18651,12 +18729,12 @@ Do you want to create this directory? Interface - Interface + 界面 Game List - Game List + 遊戲列表 @@ -18671,12 +18749,12 @@ Do you want to create this directory? Emulation - Emulation + 模擬 Patches - Patches + 補丁 @@ -18696,7 +18774,7 @@ Do you want to create this directory? Game Fixes - Game Fixes + 遊戲修正 @@ -18716,7 +18794,7 @@ Do you want to create this directory? Memory Cards - Memory Cards + 記憶卡 @@ -18726,7 +18804,7 @@ Do you want to create this directory? Folders - Folders + 資料夾 @@ -18751,7 +18829,7 @@ Do you want to create this directory? Advanced - Advanced + 高級 @@ -18857,7 +18935,7 @@ Do you want to continue? Recommended Value - Recommended Value + 推薦值 @@ -19146,7 +19224,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + 桌機 @@ -19182,7 +19260,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Name - Name + 名稱 @@ -20054,24 +20132,24 @@ Scanning recursively takes more time, but will identify files in subdirectories. L1 - L1 + L1 R1 - R1 + R1 L2 - L2 + L2 R2 - R2 + R2 @@ -20092,12 +20170,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. L3 - L3 + L3 R3 - R3 + R3 @@ -20113,33 +20191,33 @@ Scanning recursively takes more time, but will identify files in subdirectories. X - X + X Y - Y + Y Off - Off + Low - Low + Medium - Medium + 中等 High - High + @@ -21591,32 +21669,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Left - Left + Up - Up + Right - Right + Select - Select + 選擇 Start - Start + 開始 @@ -21631,22 +21709,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. C - C + C B - B + B D - D + D A - A + A @@ -21718,42 +21796,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 備份舊的即時存檔失敗 {}。 - + Failed to save save state: {}. 儲存即時存檔 {} 失敗。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 未知遊戲 - + CDVD precaching was cancelled. CDVD precaching was cancelled. - + CDVD precaching failed: {} CDVD precaching failed: {} - + Error 錯誤 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -21770,272 +21848,272 @@ Please consult the FAQs and Guides for further instructions. 請參閱常見問題解答和指南獲取詳細說明。 - + Resuming state Resuming state - + Boot and Debug Boot and Debug - + Failed to load save state Failed to load save state - + State saved to slot {}. 即時存檔已儲存到位置 {}. - + Failed to save save state to slot {}. 即時存檔儲存到位置 {} 失敗。 - - + + Loading state Loading state - + Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) - + There is no save state in slot {}. 在位置 {} 沒有即時存檔。 - + Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... 從位置 {} 載入即時存檔... - + Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... 正在儲存即時存檔到位置 {}... - + Frame advancing Frame advancing - + Disc removed. 已移除光碟。 - + Disc changed to '{}'. 已更改光碟為 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. 由於硬核成就模式作弊已被禁用。 - + Fast CDVD is enabled, this may break games. 已開啟快速 CDVD,這可能回破壞部分遊戲。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循環頻率/跳過不是預設設定,這可能會導致崩潰或使遊戲執行太慢。 - + Upscale multiplier is below native, this will break rendering. 縮放倍數低於原生,這可能破壞渲染。 - + Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. - + Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 紋理過濾未被設定為雙線性 (PS2)。這可能會破壞某些遊戲的渲染。 - + No Game Running No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三線性過濾未被設定未自動。這可能會破壞某些遊戲的渲染。 - + Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬體下載模式未被設定為精確,這可能會破壞某些遊戲的渲染。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 循環模式未被設定為預設,這可能會破壞某些遊戲。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. 未啟用遊戲修復。某些遊戲的相容性可能會受到影響。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未啟用相容性補丁。某些遊戲的相容性可能會受到影響。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未啟用 EE 重編譯器,這將顯著降低效能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未啟用 VU0 重編譯器,這將顯著降低效能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未啟用 VU1 重編譯器,這將顯著降低效能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未啟用 IOP 重編譯器,這將顯著降低效能。 - + EE Cache is enabled, this will significantly reduce performance. 已啟用 EE 快取,這將顯著降低效能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未啟用 EE 等待循環檢測,這將顯著降低效能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未啟用 INTC 自旋檢測,這將顯著降低效能。 - + Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. 即時 VU1 被禁用,這將降低效能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未啟用 mVU 標誌 Hack,這將降低效能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已啟用 GPU 調色版,這將降低效能。 - + Texture Preloading is not Full, this may reduce performance. 紋理預載未滿,這將降低效能。 - + Estimate texture region is enabled, this may reduce performance. 已啟用估計紋理區域,這可能會降低效能。 - + Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.