mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous: zzogl-pg: Switch to _aligned_malloc in GetMemoryTarget, take 2. (If at first you don't succeed...)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3809 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -2202,13 +2202,13 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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memcpy_amd(targ->ptex->memptr, g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy, 4 * GPU_TEXWIDTH * targ->height);
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vector<u8> texdata;
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u8* ptexdata = NULL;
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__aligned16 u8* ptexdata = NULL;
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bool has_data = false;
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if (PSMT_ISCLUT(tex0.psm))
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{
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texdata.resize(((tex0.cpsm <= 1) ? 4 : 2) * texW * texH);
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ptexdata = &texdata[0];
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ptexdata = (u8*)_aligned_malloc(((tex0.cpsm <= 1) ? 4 : 2) * texW * texH, 16);
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has_data = true;
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u8* psrc = (u8*)(g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy);
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@ -2231,43 +2231,16 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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{
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if (tex0.psm == PSMT16Z || tex0.psm == PSMT16SZ)
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{
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texdata.resize(4 * texW * texH
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#if defined(ZEROGS_SSE2)
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+ 15 // reserve additional elements for alignment if SSE2 used.
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// better do it now, so less resizing would be needed
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#endif
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);
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ptexdata = &texdata[0];
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ptexdata = (u8*)_aligned_malloc(4 * texW * texH, 16);
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has_data = true;
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// needs to be 8 bit, use xmm for unpacking
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u16* dst = (u16*)ptexdata;
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u16* src = (u16*)(g_pbyGSMemory + 4 * GPU_TEXWIDTH * targ->realy);
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#if defined(ZEROGS_SSE2)
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if (((u32)(uptr)dst) % 16 != 0)
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{
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// This is not unusual situation, when vector<u8> does not 16bit alignment, that is destructive for SSE2
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// instruction movdqa [%eax], xmm0
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// The idea would be resize vector to 15 elements, that set ptxedata to aligned position.
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// Later we would move eax by 16, so only we should verify is first element align
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// FIXME. As I see, texdata used only once here, it does not have any impact on other code.
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// Probably, usage of _aligned_maloc() would be preferable.
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// Update: Apparently not, as Zeydlitz says it leads to a heavy slowdown. --arcum42
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// Note: this often happens when changing AA.
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int disalignment = 16 - ((u32)(uptr)dst) % 16; // This is value of shift. It could be 0 < disalignment <= 15
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ptexdata = &texdata[disalignment]; // Set pointer to aligned element
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dst = (u16*)ptexdata;
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ZZLog::GS_Log("Made alignment for texdata, 0x%x", dst);
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assert(((u32)(uptr)dst) % 16 == 0); // Assert, because at future could be vectors with uncontigious spaces
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}
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int iters = targ->height * GPU_TEXWIDTH / 16;
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SSE2_UnswizzleZ16Target(dst, src, iters) ;
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assert(((u32)(uptr)dst) % 16 == 0);
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SSE2_UnswizzleZ16Target(dst, src, targ->height * GPU_TEXWIDTH / 16);
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#else // ZEROGS_SSE2
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for (int i = 0; i < targ->height; ++i)
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@ -2288,6 +2261,8 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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else
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{
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ptexdata = targ->ptex->memptr;
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// We really don't want to deallocate memptr. As a reminder...
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has_data = false;
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}
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}
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@ -2320,6 +2295,7 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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{
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ZZLog::Error_Log("Failed to create %dx%x texture.", GPU_TEXWIDTH*channels*widthmult, (realheight + widthmult - 1) / widthmult);
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channels = 1;
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if (has_data) _aligned_free(ptexdata);
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return NULL;
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}
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@ -2330,6 +2306,7 @@ ZeroGS::CMemoryTarget* ZeroGS::CMemoryTargetMngr::GetMemoryTarget(const tex0Info
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}
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setRectWrap(GL_CLAMP);
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if (has_data) _aligned_free(ptexdata);
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assert(tex0.psm != 0xd);
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