diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index cddf2fe1c6..ffadfbb87f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -2293,32 +2293,32 @@ Unread messages: {2} ControllerGlobalSettingsWidget - + SDL Input Source - + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - + Enable SDL Input Source - + DualShock 4 / DualSense Enhanced Mode - + XInput Source - + Enable XInput Input Source @@ -2328,7 +2328,7 @@ Unread messages: {2} - + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. @@ -2338,43 +2338,33 @@ Unread messages: {2} - - <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> - - - - - Ignore Inversion - - - - + Profile Settings - + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - + Use Per-Profile Hotkeys - - + + Controller LED Settings - + Enable SDL Raw Input - + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. @@ -2399,27 +2389,27 @@ Unread messages: {2} - + Mouse/Pointer Source - + PCSX2 allows you to use your mouse to simulate analog stick movement. - + Settings... - + Enable Mouse Mapping - + Detected Devices @@ -2560,6 +2550,29 @@ Not Configured/Buttons configured + + ControllerMappingSettingsDialog + + + Controller Mapping Settings + + + + + <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> + + + + + Ignore Inversion + + + + + <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + + + ControllerMouseSettingsDialog @@ -2636,18 +2649,23 @@ Not Configured/Buttons configured - + Mapping Settings + + + + + Restore Defaults - - + + Create Input Profile - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -2655,35 +2673,35 @@ Enter the name for the new input profile: - - - - + + + + Error - + A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Failed to save the new profile to '%1'. - + Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -2692,24 +2710,24 @@ You cannot undo this action. - + Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - + Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -2718,46 +2736,46 @@ You cannot undo this action. - + Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - - + + USB Port %1 %2 - + Hotkeys - + Shared "Shared" refers here to the shared input profile. - + The input profile named '%1' cannot be found. @@ -3348,13 +3366,13 @@ You cannot undo this action. - + 40 - + 120 @@ -3497,44 +3515,44 @@ You cannot undo this action. - + 2000 - + 100 - + Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? - + HDD Creator - + HDD image created - + Use Global - + Override @@ -12596,7 +12614,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Save slot {0} selected ({1}). @@ -12604,48 +12622,48 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. - + Load - + Save - + Select Previous - + Select Next - - + + Save Slot {0} - + No save present in this slot. - + no save yet @@ -15475,13 +15493,13 @@ Ejecting {3} and replacing it with {2}. QObject - + HDD Creator - + Failed to create HDD image @@ -18009,157 +18027,157 @@ Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.