mirror of https://github.com/PCSX2/pcsx2.git
VIF: Fix VU Sync option infinite loop
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@ -137,8 +137,15 @@ __fi void vif0SetupTransfer()
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__fi void vif0VUFinish()
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{
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// Sync up VU0 so we don't errantly wait.
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while (static_cast<int>(cpuRegs.cycle - VU0.cycle) > 0 && (VU0.VI[REG_VPU_STAT].UL & 0x1))
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while (VU0.VI[REG_VPU_STAT].UL & 0x1)
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{
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const int cycle_diff = static_cast<int>(cpuRegs.cycle - VU0.cycle);
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if ((EmuConfig.Gamefixes.VUSyncHack && cycle_diff < VU0.nextBlockCycles) || cycle_diff <= 0)
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break;
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CpuVU0->ExecuteBlock();
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}
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if (VU0.VI[REG_VPU_STAT].UL & 0x5)
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{
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@ -232,8 +232,15 @@ __fi void vif1SetupTransfer()
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__fi void vif1VUFinish()
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{
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// Sync up VU1 so we don't errantly wait.
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while (!THREAD_VU1 && static_cast<int>(cpuRegs.cycle - VU1.cycle) > 0 && (VU0.VI[REG_VPU_STAT].UL & 0x100))
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while (!THREAD_VU1 && (VU0.VI[REG_VPU_STAT].UL & 0x100))
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{
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const int cycle_diff = static_cast<int>(cpuRegs.cycle - VU1.cycle);
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if ((EmuConfig.Gamefixes.VUSyncHack && cycle_diff < VU1.nextBlockCycles) || cycle_diff <= 0)
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break;
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CpuVU1->ExecuteBlock();
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}
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if (VU0.VI[REG_VPU_STAT].UL & 0x500)
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{
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