mirror of https://github.com/PCSX2/pcsx2.git
Dmac: LegacyDmac.cpp -> Dmac.cpp
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parent
39d611e870
commit
1f04214461
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@ -119,6 +119,7 @@ set(pcsx2Sources
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COP0.cpp
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COP2.cpp
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Counters.cpp
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Dmac.cpp
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GameDatabase.cpp
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Dump.cpp
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Elfheader.cpp
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@ -1284,7 +1285,6 @@ set(pcsx2LinuxHeaders
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set(pcsx2ps2Sources
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ps2/BiosTools.cpp
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ps2/pgif.cpp
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ps2/LegacyDmac.cpp
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ps2/Iop/IopHwRead.cpp
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ps2/Iop/IopHwWrite.cpp
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ps2/Iop/PsxBios.cpp)
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@ -286,7 +286,7 @@ static __fi void TESTINT( u8 n, void (*callback)() )
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cpuSetNextEvent( cpuRegs.sCycle[n], cpuRegs.eCycle[n] );
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}
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// [TODO] move this function to LegacyDmac.cpp, and remove most of the DMAC-related headers from
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// [TODO] move this function to Dmac.cpp, and remove most of the DMAC-related headers from
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// being included into R5900.cpp.
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static __fi void _cpuTestInterrupts()
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{
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@ -431,8 +431,8 @@
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="ps2\Iop\PsxBios.cpp" />
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<ClCompile Include="ps2\LegacyDmac.cpp" />
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<ClCompile Include="ps2\pgif.cpp" />
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<ClCompile Include="Dmac.cpp" />
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<ClCompile Include="Recording\InputRecordingControls.cpp" />
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<ClCompile Include="Recording\VirtualPad\VirtualPad.cpp" />
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<ClCompile Include="Recording\VirtualPad\VirtualPadData.cpp" />
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@ -926,7 +926,7 @@
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<ClCompile Include="IPU\IPUdma.cpp">
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<Filter>System\Ps2\IPU</Filter>
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</ClCompile>
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<ClCompile Include="ps2\LegacyDmac.cpp">
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<ClCompile Include="Dmac.cpp">
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<Filter>System\Ps2</Filter>
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</ClCompile>
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<ClCompile Include="gui\AppUserMode.cpp">
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@ -252,8 +252,8 @@
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="ps2\Iop\PsxBios.cpp" />
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<ClCompile Include="ps2\LegacyDmac.cpp" />
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<ClCompile Include="ps2\pgif.cpp" />
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<ClCompile Include="Dmac.cpp" />
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<ClCompile Include="ShiftJisToUnicode.cpp" />
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<ClCompile Include="sif2.cpp" />
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<ClCompile Include="GS\Renderers\OpenGL\GLLoader.cpp" />
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@ -692,7 +692,7 @@
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<ClCompile Include="IPU\IPUdma.cpp">
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<Filter>System\Ps2\IPU</Filter>
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</ClCompile>
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<ClCompile Include="ps2\LegacyDmac.cpp">
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<ClCompile Include="Dmac.cpp">
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<Filter>System\Ps2</Filter>
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</ClCompile>
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<ClCompile Include="Gif_Unit.cpp">
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